3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "guiInventoryMenu.h"
22 #include "constants.h"
26 #include <IGUICheckBox.h>
27 #include <IGUIEditBox.h>
28 #include <IGUIButton.h>
29 #include <IGUIStaticText.h>
33 void drawItemStack(video::IVideoDriver *driver,
35 const ItemStack &item,
36 const core::rect<s32> &rect,
37 const core::rect<s32> *clip,
43 const ItemDefinition &def = item.getDefinition(gamedef->idef());
44 video::ITexture *texture = def.inventory_texture;
46 // Draw the inventory texture
49 const video::SColor color(255,255,255,255);
50 const video::SColor colors[] = {color,color,color,color};
51 driver->draw2DImage(texture, rect,
52 core::rect<s32>(core::position2d<s32>(0,0),
53 core::dimension2di(texture->getOriginalSize())),
57 if(def.type == ITEM_TOOL && item.wear != 0)
60 float barheight = rect.getHeight()/16;
61 float barpad_x = rect.getWidth()/16;
62 float barpad_y = rect.getHeight()/16;
63 core::rect<s32> progressrect(
64 rect.UpperLeftCorner.X + barpad_x,
65 rect.LowerRightCorner.Y - barpad_y - barheight,
66 rect.LowerRightCorner.X - barpad_x,
67 rect.LowerRightCorner.Y - barpad_y);
69 // Shrink progressrect by amount of tool damage
70 float wear = item.wear / 65535.0;
72 wear * progressrect.UpperLeftCorner.X +
73 (1-wear) * progressrect.LowerRightCorner.X;
75 // Compute progressbar color
79 video::SColor color(255,255,255,255);
80 int wear_i = MYMIN(floor(wear * 600), 511);
81 wear_i = MYMIN(wear_i + 10, 511);
83 color.set(255, wear_i, 255, 0);
85 color.set(255, 255, 511-wear_i, 0);
87 core::rect<s32> progressrect2 = progressrect;
88 progressrect2.LowerRightCorner.X = progressmid;
89 driver->draw2DRectangle(color, progressrect2, clip);
91 color = video::SColor(255,0,0,0);
92 progressrect2 = progressrect;
93 progressrect2.UpperLeftCorner.X = progressmid;
94 driver->draw2DRectangle(color, progressrect2, clip);
97 if(font != NULL && item.count >= 2)
99 // Get the item count as a string
100 std::string text = itos(item.count);
101 v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
102 v2s32 sdim(dim.X,dim.Y);
104 core::rect<s32> rect2(
105 /*rect.UpperLeftCorner,
106 core::dimension2d<u32>(rect.getWidth(), 15)*/
107 rect.LowerRightCorner - sdim,
111 video::SColor bgcolor(128,0,0,0);
112 driver->draw2DRectangle(bgcolor, rect2, clip);
114 video::SColor color(255,255,255,255);
115 font->draw(text.c_str(), rect2, color, false, false, clip);
123 GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
124 gui::IGUIElement* parent, s32 id,
125 IMenuManager *menumgr,
127 InventoryManager *invmgr,
130 GUIModalMenu(env, parent, id, menumgr),
131 m_menu_size(menu_size),
135 m_selected_item = NULL;
136 m_selected_amount = 0;
137 m_selected_dragging = false;
138 m_tooltip_element = NULL;
141 GUIInventoryMenu::~GUIInventoryMenu()
146 delete m_selected_item;
149 void GUIInventoryMenu::removeChildren()
151 const core::list<gui::IGUIElement*> &children = getChildren();
152 core::list<gui::IGUIElement*> children_copy;
153 for(core::list<gui::IGUIElement*>::ConstIterator
154 i = children.begin(); i != children.end(); i++)
156 children_copy.push_back(*i);
158 for(core::list<gui::IGUIElement*>::Iterator
159 i = children_copy.begin();
160 i != children_copy.end(); i++)
165 gui::IGUIElement *e = getElementFromId(256);
169 if(m_tooltip_element)
171 m_tooltip_element->remove();
172 m_tooltip_element = NULL;
176 void GUIInventoryMenu::regenerateGui(v2u32 screensize)
181 /*padding = v2s32(24,24);
182 spacing = v2s32(60,56);
183 imgsize = v2s32(48,48);*/
185 padding = v2s32(screensize.Y/40, screensize.Y/40);
186 spacing = v2s32(screensize.Y/12, screensize.Y/13);
187 imgsize = v2s32(screensize.Y/15, screensize.Y/15);
192 padding.X*2+spacing.X*(m_menu_size.X-1)+imgsize.X,
193 padding.Y*2+spacing.Y*(m_menu_size.Y-1)+imgsize.Y + helptext_h
196 core::rect<s32> rect(
197 screensize.X/2 - size.X/2,
198 screensize.Y/2 - size.Y/2,
199 screensize.X/2 + size.X/2,
200 screensize.Y/2 + size.Y/2
204 recalculateAbsolutePosition(false);
206 v2s32 basepos = getBasePos();
209 for(u16 i=0; i<m_init_draw_spec.size(); i++)
211 DrawSpec &s = m_init_draw_spec[i];
214 m_draw_spec.push_back(ListDrawSpec(s.name, s.subname,
215 basepos + v2s32(spacing.X*s.pos.X, spacing.Y*s.pos.Y),
222 m_draw_spec.push_back(ListDrawSpec("main",
223 basepos + v2s32(spacing.X*0, spacing.Y*3), v2s32(8, 4)));
224 m_draw_spec.push_back(ListDrawSpec("craft",
225 basepos + v2s32(spacing.X*3, spacing.Y*0), v2s32(3, 3)));
226 m_draw_spec.push_back(ListDrawSpec("craftresult",
227 basepos + v2s32(spacing.X*7, spacing.Y*1), v2s32(1, 1)));
232 core::rect<s32> rect(0, 0, size.X-padding.X*2, helptext_h);
233 rect = rect + v2s32(size.X/2 - rect.getWidth()/2,
234 size.Y-rect.getHeight()-15);
235 const wchar_t *text =
236 L"Left click: Move all items, Right click: Move single item";
237 Environment->addStaticText(text, rect, false, true, this, 256);
240 // Note: parent != this so that the tooltip isn't clipped by the menu rectangle
241 m_tooltip_element = Environment->addStaticText(L"",core::rect<s32>(0,0,110,18));
242 m_tooltip_element->enableOverrideColor(true);
243 m_tooltip_element->setBackgroundColor(video::SColor(255,110,130,60));
244 m_tooltip_element->setDrawBackground(true);
245 m_tooltip_element->setDrawBorder(true);
246 m_tooltip_element->setOverrideColor(video::SColor(255,255,255,255));
247 m_tooltip_element->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
248 m_tooltip_element->setWordWrap(false);
252 GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
254 core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
256 for(u32 i=0; i<m_draw_spec.size(); i++)
258 const ListDrawSpec &s = m_draw_spec[i];
260 for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
262 s32 x = (i%s.geom.X) * spacing.X;
263 s32 y = (i/s.geom.X) * spacing.Y;
265 core::rect<s32> rect = imgrect + s.pos + p0;
266 if(rect.isPointInside(p))
268 return ItemSpec(s.inventoryloc, s.listname, i);
273 return ItemSpec(InventoryLocation(), "", -1);
276 void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
278 video::IVideoDriver* driver = Environment->getVideoDriver();
281 gui::IGUIFont *font = NULL;
282 gui::IGUISkin* skin = Environment->getSkin();
284 font = skin->getFont();
286 Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
288 InventoryList *ilist = inv->getList(s.listname);
290 core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
292 for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
294 s32 x = (i%s.geom.X) * spacing.X;
295 s32 y = (i/s.geom.X) * spacing.Y;
297 core::rect<s32> rect = imgrect + s.pos + p;
300 item = ilist->getItem(i);
302 bool selected = m_selected_item
303 && m_invmgr->getInventory(m_selected_item->inventoryloc) == inv
304 && m_selected_item->listname == s.listname
305 && m_selected_item->i == i;
306 bool hovering = rect.isPointInside(m_pointer);
310 if(hovering && m_selected_item)
312 video::SColor bgcolor(255,192,192,192);
313 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
317 video::SColor bgcolor(255,128,128,128);
318 driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
327 item.takeItem(m_selected_amount);
331 drawItemStack(driver, font, item,
332 rect, &AbsoluteClippingRect, m_gamedef);
336 std::string tooltip_text = "";
337 if(hovering && !m_selected_item)
338 tooltip_text = item.getDefinition(m_gamedef->idef()).description;
339 if(tooltip_text != "")
341 m_tooltip_element->setVisible(true);
342 this->bringToFront(m_tooltip_element);
343 m_tooltip_element->setText(narrow_to_wide(tooltip_text).c_str());
344 s32 tooltip_x = m_pointer.X + 15;
345 s32 tooltip_y = m_pointer.Y + 15;
346 s32 tooltip_width = m_tooltip_element->getTextWidth() + 15;
347 s32 tooltip_height = m_tooltip_element->getTextHeight() + 5;
348 m_tooltip_element->setRelativePosition(core::rect<s32>(
349 core::position2d<s32>(tooltip_x, tooltip_y),
350 core::dimension2d<s32>(tooltip_width, tooltip_height)));
356 void GUIInventoryMenu::drawSelectedItem()
361 video::IVideoDriver* driver = Environment->getVideoDriver();
364 gui::IGUIFont *font = NULL;
365 gui::IGUISkin* skin = Environment->getSkin();
367 font = skin->getFont();
369 Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
371 InventoryList *list = inv->getList(m_selected_item->listname);
373 ItemStack stack = list->getItem(m_selected_item->i);
374 stack.count = m_selected_amount;
376 core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
377 core::rect<s32> rect = imgrect + (m_pointer - imgrect.getCenter());
378 drawItemStack(driver, font, stack, rect, NULL, m_gamedef);
381 void GUIInventoryMenu::drawMenu()
383 updateSelectedItem();
385 gui::IGUISkin* skin = Environment->getSkin();
388 video::IVideoDriver* driver = Environment->getVideoDriver();
390 video::SColor bgcolor(140,0,0,0);
391 driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
393 m_tooltip_element->setVisible(false);
397 Phase 0: Item slot rectangles
398 Phase 1: Item images; prepare tooltip
401 for(int phase=0; phase<=1; phase++)
402 for(u32 i=0; i<m_draw_spec.size(); i++)
404 drawList(m_draw_spec[i], phase);
408 Draw dragged item stack
415 gui::IGUIElement::draw();
418 void GUIInventoryMenu::updateSelectedItem()
420 // If the selected stack has become empty for some reason, deselect it.
421 // If the selected stack has become smaller, adjust m_selected_amount.
424 bool selection_valid = false;
425 if(m_selected_item->isValid())
427 Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
430 InventoryList *list = inv->getList(m_selected_item->listname);
431 if(list && (u32) m_selected_item->i < list->getSize())
433 ItemStack stack = list->getItem(m_selected_item->i);
434 if(m_selected_amount > stack.count)
435 m_selected_amount = stack.count;
437 selection_valid = true;
443 delete m_selected_item;
444 m_selected_item = NULL;
445 m_selected_amount = 0;
446 m_selected_dragging = false;
450 // If craftresult is nonempty and nothing else is selected, select it now.
453 for(u32 i=0; i<m_draw_spec.size(); i++)
455 const ListDrawSpec &s = m_draw_spec[i];
456 if(s.listname == "craftpreview")
458 Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
459 InventoryList *list = inv->getList("craftresult");
460 if(list && list->getSize() >= 1 && !list->getItem(0).empty())
462 m_selected_item = new ItemSpec;
463 m_selected_item->inventoryloc = s.inventoryloc;
464 m_selected_item->listname = "craftresult";
465 m_selected_item->i = 0;
466 m_selected_amount = 0;
467 m_selected_dragging = false;
474 // If craftresult is selected, keep the whole stack selected
475 if(m_selected_item && m_selected_item->listname == "craftresult")
477 Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
479 InventoryList *list = inv->getList(m_selected_item->listname);
481 m_selected_amount = list->getItem(m_selected_item->i).count;
485 bool GUIInventoryMenu::OnEvent(const SEvent& event)
487 if(event.EventType==EET_KEY_INPUT_EVENT)
489 KeyPress kp(event.KeyInput);
490 if (event.KeyInput.PressedDown && (kp == EscapeKey ||
491 kp == getKeySetting("keymap_inventory")))
497 if(event.EventType==EET_MOUSE_INPUT_EVENT
498 && event.MouseInput.Event == EMIE_MOUSE_MOVED)
501 m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y);
503 if(event.EventType==EET_MOUSE_INPUT_EVENT
504 && event.MouseInput.Event != EMIE_MOUSE_MOVED)
506 // Mouse event other than movement
508 v2s32 p(event.MouseInput.X, event.MouseInput.Y);
511 // Get selected item and hovered/clicked item (s)
513 updateSelectedItem();
514 ItemSpec s = getItemAtPos(p);
516 Inventory *inv_selected = NULL;
517 Inventory *inv_s = NULL;
521 inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc);
522 assert(inv_selected);
523 assert(inv_selected->getList(m_selected_item->listname) != NULL);
530 inv_s = m_invmgr->getInventory(s.inventoryloc);
533 InventoryList *list = inv_s->getList(s.listname);
534 if(list != NULL && (u32) s.i < list->getSize())
535 s_count = list->getItem(s.i).count;
537 s.i = -1; // make it invalid again
540 bool identical = (m_selected_item != NULL) && s.isValid() &&
541 (inv_selected == inv_s) &&
542 (m_selected_item->listname == s.listname) &&
543 (m_selected_item->i == s.i);
545 // buttons: 0 = left, 1 = right, 2 = middle
546 // up/down: 0 = down (press), 1 = up (release), 2 = unknown event
549 if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
550 { button = 0; updown = 0; }
551 else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
552 { button = 1; updown = 0; }
553 else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
554 { button = 2; updown = 0; }
555 else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
556 { button = 0; updown = 1; }
557 else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
558 { button = 1; updown = 1; }
559 else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP)
560 { button = 2; updown = 1; }
562 // Set this number to a positive value to generate a move action
563 // from m_selected_item to s.
566 // Set this number to a positive value to generate a drop action
567 // from m_selected_item.
570 // Set this number to a positive value to generate a craft action at s.
571 u32 craft_amount = 0;
575 // Some mouse button has been pressed
577 //infostream<<"Mouse button "<<button<<" pressed at p=("
578 // <<p.X<<","<<p.Y<<")"<<std::endl;
580 m_selected_dragging = false;
582 if(s.isValid() && s.listname == "craftpreview")
584 // Craft preview has been clicked: craft
585 craft_amount = (button == 2 ? 10 : 1);
587 else if(m_selected_item == NULL)
591 // Non-empty stack has been clicked: select it
592 m_selected_item = new ItemSpec(s);
594 if(button == 1) // right
595 m_selected_amount = (s_count + 1) / 2;
596 else if(button == 2) // middle
597 m_selected_amount = MYMIN(s_count, 10);
599 m_selected_amount = s_count;
601 m_selected_dragging = true;
604 else // m_selected_item != NULL
606 assert(m_selected_amount >= 1);
610 // Clicked a slot: move
611 if(button == 1) // right
613 else if(button == 2) // middle
614 move_amount = MYMIN(m_selected_amount, 10);
616 move_amount = m_selected_amount;
617 dstream << "move_amount=" << move_amount<<"\n";
618 dstream << "m_selected_amount=" << m_selected_amount<<"\n";
622 if(move_amount >= m_selected_amount)
623 m_selected_amount = 0;
625 m_selected_amount -= move_amount;
628 dstream << "move_amount=" << move_amount<<"\n";
629 dstream << "m_selected_amount=" << m_selected_amount<<"\n";
631 else if(getAbsoluteClippingRect().isPointInside(m_pointer))
633 // Clicked somewhere else: deselect
634 m_selected_amount = 0;
638 // Clicked outside of the window: drop
639 if(button == 1) // right
641 else if(button == 2) // middle
642 drop_amount = MYMIN(m_selected_amount, 10);
644 drop_amount = m_selected_amount;
650 // Some mouse button has been released
652 //infostream<<"Mouse button "<<button<<" released at p=("
653 // <<p.X<<","<<p.Y<<")"<<std::endl;
655 if(m_selected_item != NULL && m_selected_dragging && s.isValid())
659 // Dragged to different slot: move all selected
660 move_amount = m_selected_amount;
663 else if(m_selected_item != NULL && m_selected_dragging &&
664 !(getAbsoluteClippingRect().isPointInside(m_pointer)))
666 // Dragged outside of window: drop all selected
667 drop_amount = m_selected_amount;
670 m_selected_dragging = false;
673 // Possibly send inventory action to server
678 assert(m_selected_item && m_selected_item->isValid());
681 assert(inv_selected && inv_s);
682 InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
683 InventoryList *list_to = inv_s->getList(s.listname);
684 assert(list_from && list_to);
685 ItemStack stack_from = list_from->getItem(m_selected_item->i);
686 ItemStack stack_to = list_to->getItem(s.i);
688 // Check how many items can be moved
689 move_amount = stack_from.count = MYMIN(move_amount, stack_from.count);
690 ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef());
691 if(leftover.count == stack_from.count)
694 m_selected_amount -= stack_to.count;
696 else if(leftover.empty())
699 m_selected_amount -= move_amount;
703 // Item only fits partially
704 move_amount -= leftover.count;
705 m_selected_amount -= move_amount;
708 infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
709 IMoveAction *a = new IMoveAction();
710 a->count = move_amount;
711 a->from_inv = m_selected_item->inventoryloc;
712 a->from_list = m_selected_item->listname;
713 a->from_i = m_selected_item->i;
714 a->to_inv = s.inventoryloc;
715 a->to_list = s.listname;
717 m_invmgr->inventoryAction(a);
719 else if(drop_amount > 0)
723 assert(m_selected_item && m_selected_item->isValid());
724 assert(inv_selected);
725 InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
727 ItemStack stack_from = list_from->getItem(m_selected_item->i);
729 // Check how many items can be dropped
730 drop_amount = stack_from.count = MYMIN(drop_amount, stack_from.count);
731 assert(drop_amount > 0 && drop_amount <= m_selected_amount);
732 m_selected_amount -= drop_amount;
734 infostream<<"Handing IACTION_DROP to manager"<<std::endl;
735 IDropAction *a = new IDropAction();
736 a->count = drop_amount;
737 a->from_inv = m_selected_item->inventoryloc;
738 a->from_list = m_selected_item->listname;
739 a->from_i = m_selected_item->i;
740 m_invmgr->inventoryAction(a);
742 else if(craft_amount > 0)
744 // Send IACTION_CRAFT
749 infostream<<"Handing IACTION_CRAFT to manager"<<std::endl;
750 ICraftAction *a = new ICraftAction();
751 a->count = craft_amount;
752 a->craft_inv = s.inventoryloc;
753 m_invmgr->inventoryAction(a);
756 // If m_selected_amount has been decreased to zero, deselect
757 if(m_selected_amount == 0)
759 delete m_selected_item;
760 m_selected_item = NULL;
761 m_selected_amount = 0;
762 m_selected_dragging = false;
765 if(event.EventType==EET_GUI_EVENT)
767 if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
770 if(!canTakeFocus(event.GUIEvent.Element))
772 infostream<<"GUIInventoryMenu: Not allowing focus change."
774 // Returning true disables focus change
778 if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
780 /*switch(event.GUIEvent.Caller->getID())
782 case 256: // continue
792 return Parent ? Parent->OnEvent(event) : false;
796 Here is an example traditional set-up sequence for a DrawSpec list:
798 std::string furnace_inv_id = "nodemetadata:0,1,2";
799 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
800 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
801 "list", furnace_inv_id, "fuel",
802 v2s32(2, 3), v2s32(1, 1)));
803 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
804 "list", furnace_inv_id, "src",
805 v2s32(2, 1), v2s32(1, 1)));
806 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
807 "list", furnace_inv_id, "dst",
808 v2s32(5, 1), v2s32(2, 2)));
809 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
810 "list", "current_player", "main",
811 v2s32(0, 5), v2s32(8, 4)));
812 setDrawSpec(draw_spec);
814 Here is the string for creating the same DrawSpec list (a single line,
815 spread to multiple lines here):
817 GUIInventoryMenu::makeDrawSpecArrayFromString(
819 "nodemetadata:0,1,2",
821 "list[current_name;fuel;2,3;1,1;]"
822 "list[current_name;src;2,1;1,1;]"
823 "list[current_name;dst;5,1;2,2;]"
824 "list[current_player;main;0,5;8,4;]");
826 Returns inventory menu size defined by invsize[].
828 v2s16 GUIInventoryMenu::makeDrawSpecArrayFromString(
829 core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
830 const std::string &data,
831 const InventoryLocation ¤t_location)
835 while(f.atend() == false)
837 std::string type = trim(f.next("["));
838 //infostream<<"type="<<type<<std::endl;
841 std::string name = f.next(";");
842 InventoryLocation loc;
843 if(name == "current_name")
844 loc = current_location;
846 loc.deSerialize(name);
847 std::string subname = f.next(";");
848 s32 pos_x = stoi(f.next(","));
849 s32 pos_y = stoi(f.next(";"));
850 s32 geom_x = stoi(f.next(","));
851 s32 geom_y = stoi(f.next(";"));
852 infostream<<"list name="<<name<<", subname="<<subname
853 <<", pos=("<<pos_x<<","<<pos_y<<")"
854 <<", geom=("<<geom_x<<","<<geom_y<<")"
856 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
858 v2s32(pos_x,pos_y),v2s32(geom_x,geom_y)));
861 else if(type == "invsize")
863 invsize.X = stoi(f.next(","));
864 invsize.Y = stoi(f.next(";"));
865 infostream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
871 std::string ts = f.next("]");
872 infostream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\""