ef018021e8fa150a2e5717f8c37df89fe1b00dfa
[oweals/minetest.git] / src / guiEngine.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 sapier
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "guiEngine.h"
21
22 #include "scripting_mainmenu.h"
23 #include "config.h"
24 #include "version.h"
25 #include "porting.h"
26 #include "filesys.h"
27 #include "main.h"
28 #include "settings.h"
29 #include "guiMainMenu.h"
30 #include "sound.h"
31 #include "sound_openal.h"
32 #include "clouds.h"
33 #include "httpfetch.h"
34
35 #include <IGUIStaticText.h>
36 #include <ICameraSceneNode.h>
37
38 #if USE_CURL
39 #include <curl/curl.h>
40 #endif
41
42 /******************************************************************************/
43 /** TextDestGuiEngine                                                         */
44 /******************************************************************************/
45 TextDestGuiEngine::TextDestGuiEngine(GUIEngine* engine)
46 {
47         m_engine = engine;
48 }
49
50 /******************************************************************************/
51 void TextDestGuiEngine::gotText(std::map<std::string, std::string> fields)
52 {
53         m_engine->getScriptIface()->handleMainMenuButtons(fields);
54 }
55
56 /******************************************************************************/
57 void TextDestGuiEngine::gotText(std::wstring text)
58 {
59         m_engine->getScriptIface()->handleMainMenuEvent(wide_to_narrow(text));
60 }
61
62 /******************************************************************************/
63 /** MenuTextureSource                                                         */
64 /******************************************************************************/
65 MenuTextureSource::MenuTextureSource(video::IVideoDriver *driver)
66 {
67         m_driver = driver;
68 }
69
70 /******************************************************************************/
71 MenuTextureSource::~MenuTextureSource()
72 {
73         for (std::set<std::string>::iterator it = m_to_delete.begin();
74                         it != m_to_delete.end(); ++it) {
75                 const char *tname = (*it).c_str();
76                 video::ITexture *texture = m_driver->getTexture(tname);
77                 m_driver->removeTexture(texture);
78         }
79 }
80
81 /******************************************************************************/
82 video::ITexture* MenuTextureSource::getTexture(const std::string &name, u32 *id)
83 {
84         if(id)
85                 *id = 0;
86         if(name.empty())
87                 return NULL;
88         m_to_delete.insert(name);
89         return m_driver->getTexture(name.c_str());
90 }
91
92 /******************************************************************************/
93 /** MenuMusicFetcher                                                          */
94 /******************************************************************************/
95 void MenuMusicFetcher::fetchSounds(const std::string &name,
96                         std::set<std::string> &dst_paths,
97                         std::set<std::string> &dst_datas)
98 {
99         if(m_fetched.count(name))
100                 return;
101         m_fetched.insert(name);
102         std::string base;
103         base = porting::path_share + DIR_DELIM + "sounds";
104         dst_paths.insert(base + DIR_DELIM + name + ".ogg");
105         int i;
106         for(i=0; i<10; i++)
107                 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
108         base = porting::path_user + DIR_DELIM + "sounds";
109         dst_paths.insert(base + DIR_DELIM + name + ".ogg");
110         for(i=0; i<10; i++)
111                 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
112 }
113
114 /******************************************************************************/
115 /** GUIEngine                                                                 */
116 /******************************************************************************/
117 GUIEngine::GUIEngine(   irr::IrrlichtDevice* dev,
118                                                 gui::IGUIElement* parent,
119                                                 IMenuManager *menumgr,
120                                                 scene::ISceneManager* smgr,
121                                                 MainMenuData* data,
122                                                 bool& kill) :
123         m_device(dev),
124         m_parent(parent),
125         m_menumanager(menumgr),
126         m_smgr(smgr),
127         m_data(data),
128         m_texture_source(NULL),
129         m_sound_manager(NULL),
130         m_formspecgui(0),
131         m_buttonhandler(0),
132         m_menu(0),
133         m_kill(kill),
134         m_startgame(false),
135         m_script(0),
136         m_scriptdir(""),
137         m_irr_toplefttext(0),
138         m_clouds_enabled(true),
139         m_cloud()
140 {
141         //initialize texture pointers
142         for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
143                 m_textures[i] = 0;
144         }
145         // is deleted by guiformspec!
146         m_buttonhandler = new TextDestGuiEngine(this);
147
148         //create texture source
149         m_texture_source = new MenuTextureSource(m_device->getVideoDriver());
150
151         //create soundmanager
152         MenuMusicFetcher soundfetcher;
153 #if USE_SOUND
154         m_sound_manager = createOpenALSoundManager(&soundfetcher);
155 #endif
156         if(!m_sound_manager)
157                 m_sound_manager = &dummySoundManager;
158
159         //create topleft header
160         core::rect<s32> rect(0, 0, 500, 20);
161         rect += v2s32(4, 0);
162         std::string t = std::string("Minetest ") + minetest_version_hash;
163
164         m_irr_toplefttext =
165                 m_device->getGUIEnvironment()->addStaticText(narrow_to_wide(t).c_str(),
166                 rect,false,true,0,-1);
167
168         //create formspecsource
169         m_formspecgui = new FormspecFormSource("");
170
171         /* Create menu */
172         m_menu = new GUIFormSpecMenu(m_device,
173                         m_parent,
174                         -1,
175                         m_menumanager,
176                         NULL /* &client */,
177                         NULL /* gamedef */,
178                         m_texture_source,
179                         m_formspecgui,
180                         m_buttonhandler,
181                         NULL);
182
183         m_menu->allowClose(false);
184         m_menu->lockSize(true,v2u32(800,600));
185
186         // Initialize scripting
187
188         infostream << "GUIEngine: Initializing Lua" << std::endl;
189
190         m_script = new MainMenuScripting(this);
191
192         try {
193                 if (m_data->errormessage != "") {
194                         m_script->setMainMenuErrorMessage(m_data->errormessage);
195                         m_data->errormessage = "";
196                 }
197
198                 if (!loadMainMenuScript()) {
199                         errorstream << "No future without mainmenu" << std::endl;
200                         abort();
201                 }
202
203                 run();
204         }
205         catch(LuaError &e) {
206                 errorstream << "MAINMENU ERROR: " << e.what() << std::endl;
207                 m_data->errormessage = e.what();
208         }
209
210         m_menu->quitMenu();
211         m_menu->drop();
212         m_menu = 0;
213 }
214
215 /******************************************************************************/
216 bool GUIEngine::loadMainMenuScript()
217 {
218         // Try custom menu script (main_menu_path)
219
220         m_scriptdir = g_settings->get("main_menu_path");
221         if (m_scriptdir.empty()) {
222                 m_scriptdir = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "mainmenu";
223         }
224
225         std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
226         if (m_script->loadScript(script)) {
227                 // Menu script loaded
228                 return true;
229         } else {
230                 infostream
231                         << "GUIEngine: execution of menu script in: \""
232                         << m_scriptdir << "\" failed!" << std::endl;
233         }
234
235         return false;
236 }
237
238 /******************************************************************************/
239 void GUIEngine::run()
240 {
241
242         // Always create clouds because they may or may not be
243         // needed based on the game selected
244         video::IVideoDriver* driver = m_device->getVideoDriver();
245
246         cloudInit();
247
248         while(m_device->run() && (!m_startgame) && (!m_kill)) {
249                 driver->beginScene(true, true, video::SColor(255,140,186,250));
250
251                 if (m_clouds_enabled)
252                 {
253                         cloudPreProcess();
254                         drawOverlay(driver);
255                 }
256                 else
257                         drawBackground(driver);
258
259                 drawHeader(driver);
260                 drawFooter(driver);
261
262                 m_device->getGUIEnvironment()->drawAll();
263
264                 driver->endScene();
265
266                 if (m_clouds_enabled)
267                         cloudPostProcess();
268                 else
269                         sleep_ms(25);
270
271                 m_script->step();
272         }
273 }
274
275 /******************************************************************************/
276 GUIEngine::~GUIEngine()
277 {
278         video::IVideoDriver* driver = m_device->getVideoDriver();
279         assert(driver != 0);
280
281         if(m_sound_manager != &dummySoundManager){
282                 delete m_sound_manager;
283                 m_sound_manager = NULL;
284         }
285
286         //TODO: clean up m_menu here
287
288         infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
289         delete m_script;
290
291         m_irr_toplefttext->setText(L"");
292
293         //clean up texture pointers
294         for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
295                 if (m_textures[i] != 0)
296                         driver->removeTexture(m_textures[i]);
297         }
298
299         delete m_texture_source;
300         
301         if (m_cloud.clouds)
302                 m_cloud.clouds->drop();
303 }
304
305 /******************************************************************************/
306 void GUIEngine::cloudInit()
307 {
308         m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
309                         m_smgr, -1, rand(), 100);
310         m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
311
312         m_cloud.camera = m_smgr->addCameraSceneNode(0,
313                                 v3f(0,0,0), v3f(0, 60, 100));
314         m_cloud.camera->setFarValue(10000);
315
316         m_cloud.lasttime = m_device->getTimer()->getTime();
317 }
318
319 /******************************************************************************/
320 void GUIEngine::cloudPreProcess()
321 {
322         u32 time = m_device->getTimer()->getTime();
323
324         if(time > m_cloud.lasttime)
325                 m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
326         else
327                 m_cloud.dtime = 0;
328
329         m_cloud.lasttime = time;
330
331         m_cloud.clouds->step(m_cloud.dtime*3);
332         m_cloud.clouds->render();
333         m_smgr->drawAll();
334 }
335
336 /******************************************************************************/
337 void GUIEngine::cloudPostProcess()
338 {
339         float fps_max = g_settings->getFloat("fps_max");
340         // Time of frame without fps limit
341         float busytime;
342         u32 busytime_u32;
343         // not using getRealTime is necessary for wine
344         u32 time = m_device->getTimer()->getTime();
345         if(time > m_cloud.lasttime)
346                 busytime_u32 = time - m_cloud.lasttime;
347         else
348                 busytime_u32 = 0;
349         busytime = busytime_u32 / 1000.0;
350
351         // FPS limiter
352         u32 frametime_min = 1000./fps_max;
353
354         if(busytime_u32 < frametime_min) {
355                 u32 sleeptime = frametime_min - busytime_u32;
356                 m_device->sleep(sleeptime);
357         }
358 }
359
360 /******************************************************************************/
361 void GUIEngine::drawBackground(video::IVideoDriver* driver)
362 {
363         v2u32 screensize = driver->getScreenSize();
364
365         video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND];
366
367         /* If no texture, draw background of solid color */
368         if(!texture){
369                 video::SColor color(255,80,58,37);
370                 core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
371                 driver->draw2DRectangle(color, rect, NULL);
372                 return;
373         }
374
375         /* Draw background texture */
376         v2u32 sourcesize = texture->getOriginalSize();
377         driver->draw2DImage(texture,
378                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
379                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
380                 NULL, NULL, true);
381 }
382
383 /******************************************************************************/
384 void GUIEngine::drawOverlay(video::IVideoDriver* driver)
385 {
386         v2u32 screensize = driver->getScreenSize();
387
388         video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY];
389
390         /* If no texture, draw background of solid color */
391         if(!texture)
392                 return;
393
394         /* Draw background texture */
395         v2u32 sourcesize = texture->getOriginalSize();
396         driver->draw2DImage(texture,
397                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
398                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
399                 NULL, NULL, true);
400 }
401
402 /******************************************************************************/
403 void GUIEngine::drawHeader(video::IVideoDriver* driver)
404 {
405         core::dimension2d<u32> screensize = driver->getScreenSize();
406
407         video::ITexture* texture = m_textures[TEX_LAYER_HEADER];
408
409         /* If no texture, draw nothing */
410         if(!texture)
411                 return;
412
413         f32 mult = (((f32)screensize.Width / 2.0)) /
414                         ((f32)texture->getOriginalSize().Width);
415
416         v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
417                         ((f32)texture->getOriginalSize().Height) * mult);
418
419         // Don't draw the header is there isn't enough room
420         s32 free_space = (((s32)screensize.Height)-320)/2;
421
422         if (free_space > splashsize.Y) {
423                 core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
424                 splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
425                                 ((free_space/2)-splashsize.Y/2)+10);
426
427         video::SColor bgcolor(255,50,50,50);
428
429         driver->draw2DImage(texture, splashrect,
430                 core::rect<s32>(core::position2d<s32>(0,0),
431                 core::dimension2di(texture->getOriginalSize())),
432                 NULL, NULL, true);
433         }
434 }
435
436 /******************************************************************************/
437 void GUIEngine::drawFooter(video::IVideoDriver* driver)
438 {
439         core::dimension2d<u32> screensize = driver->getScreenSize();
440
441         video::ITexture* texture = m_textures[TEX_LAYER_FOOTER];
442
443         /* If no texture, draw nothing */
444         if(!texture)
445                 return;
446
447         f32 mult = (((f32)screensize.Width)) /
448                         ((f32)texture->getOriginalSize().Width);
449
450         v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
451                         ((f32)texture->getOriginalSize().Height) * mult);
452
453         // Don't draw the footer if there isn't enough room
454         s32 free_space = (((s32)screensize.Height)-320)/2;
455
456         if (free_space > footersize.Y) {
457                 core::rect<s32> rect(0,0,footersize.X,footersize.Y);
458                 rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
459                 rect -= v2s32(footersize.X/2, 0);
460
461                 driver->draw2DImage(texture, rect,
462                         core::rect<s32>(core::position2d<s32>(0,0),
463                         core::dimension2di(texture->getOriginalSize())),
464                         NULL, NULL, true);
465         }
466 }
467
468 /******************************************************************************/
469 bool GUIEngine::setTexture(texture_layer layer,std::string texturepath) {
470
471         video::IVideoDriver* driver = m_device->getVideoDriver();
472         assert(driver != 0);
473
474         if (m_textures[layer] != 0)
475         {
476                 driver->removeTexture(m_textures[layer]);
477                 m_textures[layer] = 0;
478         }
479
480         if ((texturepath == "") || !fs::PathExists(texturepath))
481                 return false;
482
483         m_textures[layer] = driver->getTexture(texturepath.c_str());
484
485         if (m_textures[layer] == 0) return false;
486
487         return true;
488 }
489
490 /******************************************************************************/
491 bool GUIEngine::downloadFile(std::string url,std::string target) {
492 #if USE_CURL
493         std::ofstream targetfile(target.c_str(), std::ios::out | std::ios::binary);
494
495         if (!targetfile.good()) {
496                 return false;
497         }
498
499         HTTPFetchRequest fetchrequest;
500         HTTPFetchResult fetchresult;
501         fetchrequest.url = url;
502         fetchrequest.caller = HTTPFETCH_SYNC;
503         httpfetch_sync(fetchrequest, fetchresult);
504
505         if (fetchresult.succeeded) {
506                 targetfile << fetchresult.data;
507         } else {
508                 return false;
509         }
510
511         return true;
512 #else
513         return false;
514 #endif
515 }
516
517 /******************************************************************************/
518 void GUIEngine::setTopleftText(std::string append) {
519         std::string toset = std::string("Minetest ") + minetest_version_hash;
520
521         if (append != "") {
522                 toset += " / ";
523                 toset += append;
524         }
525
526         m_irr_toplefttext->setText(narrow_to_wide(toset).c_str());
527 }
528
529 /******************************************************************************/
530 s32 GUIEngine::playSound(SimpleSoundSpec spec, bool looped)
531 {
532         s32 handle = m_sound_manager->playSound(spec, looped);
533         return handle;
534 }
535
536 /******************************************************************************/
537 void GUIEngine::stopSound(s32 handle)
538 {
539         m_sound_manager->stopSound(handle);
540 }
541
542 /******************************************************************************/
543 unsigned int GUIEngine::queueAsync(std::string serialized_func,
544                 std::string serialized_params) {
545         return m_script->queueAsync(serialized_func, serialized_params);
546 }
547