3 Copyright (C) 2013 sapier
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "guiEngine.h"
22 #include "scripting_mainmenu.h"
29 #include "guiMainMenu.h"
31 #include "sound_openal.h"
33 #include "httpfetch.h"
34 #include "util/numeric.h"
40 #include <IGUIStaticText.h>
41 #include <ICameraSceneNode.h>
43 /******************************************************************************/
44 /** TextDestGuiEngine */
45 /******************************************************************************/
46 TextDestGuiEngine::TextDestGuiEngine(GUIEngine* engine)
51 /******************************************************************************/
52 void TextDestGuiEngine::gotText(std::map<std::string, std::string> fields)
54 m_engine->getScriptIface()->handleMainMenuButtons(fields);
57 /******************************************************************************/
58 void TextDestGuiEngine::gotText(std::wstring text)
60 m_engine->getScriptIface()->handleMainMenuEvent(wide_to_narrow(text));
63 /******************************************************************************/
64 /** MenuTextureSource */
65 /******************************************************************************/
66 MenuTextureSource::MenuTextureSource(video::IVideoDriver *driver)
71 /******************************************************************************/
72 MenuTextureSource::~MenuTextureSource()
74 for (std::set<std::string>::iterator it = m_to_delete.begin();
75 it != m_to_delete.end(); ++it) {
76 const char *tname = (*it).c_str();
77 video::ITexture *texture = m_driver->getTexture(tname);
78 m_driver->removeTexture(texture);
82 /******************************************************************************/
83 video::ITexture* MenuTextureSource::getTexture(const std::string &name, u32 *id)
89 m_to_delete.insert(name);
92 video::IImage *image = m_driver->createImageFromFile(name.c_str());
94 image = Align2Npot2(image, m_driver);
95 video::ITexture* retval = m_driver->addTexture(name.c_str(), image);
100 return m_driver->getTexture(name.c_str());
103 /******************************************************************************/
104 /** MenuMusicFetcher */
105 /******************************************************************************/
106 void MenuMusicFetcher::fetchSounds(const std::string &name,
107 std::set<std::string> &dst_paths,
108 std::set<std::string> &dst_datas)
110 if(m_fetched.count(name))
112 m_fetched.insert(name);
114 base = porting::path_share + DIR_DELIM + "sounds";
115 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
118 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
119 base = porting::path_user + DIR_DELIM + "sounds";
120 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
122 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
125 /******************************************************************************/
127 /******************************************************************************/
128 GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
129 gui::IGUIElement* parent,
130 IMenuManager *menumgr,
131 scene::ISceneManager* smgr,
136 m_menumanager(menumgr),
139 m_texture_source(NULL),
140 m_sound_manager(NULL),
148 m_irr_toplefttext(0),
149 m_clouds_enabled(true),
152 //initialize texture pointers
153 for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
154 m_textures[i].texture = NULL;
156 // is deleted by guiformspec!
157 m_buttonhandler = new TextDestGuiEngine(this);
159 //create texture source
160 m_texture_source = new MenuTextureSource(m_device->getVideoDriver());
162 //create soundmanager
163 MenuMusicFetcher soundfetcher;
165 m_sound_manager = createOpenALSoundManager(&soundfetcher);
168 m_sound_manager = &dummySoundManager;
170 //create topleft header
171 core::rect<s32> rect(0, 0, 500, 20);
173 std::string t = std::string("Minetest ") + minetest_version_hash;
176 m_device->getGUIEnvironment()->addStaticText(narrow_to_wide(t).c_str(),
177 rect,false,true,0,-1);
179 //create formspecsource
180 m_formspecgui = new FormspecFormSource("");
183 m_menu = new GUIFormSpecMenu(m_device,
194 m_menu->allowClose(false);
195 m_menu->lockSize(true,v2u32(800,600));
197 // Initialize scripting
199 infostream << "GUIEngine: Initializing Lua" << std::endl;
201 m_script = new MainMenuScripting(this);
204 if (m_data->errormessage != "") {
205 m_script->setMainMenuErrorMessage(m_data->errormessage);
206 m_data->errormessage = "";
209 if (!loadMainMenuScript()) {
210 errorstream << "No future without mainmenu" << std::endl;
217 errorstream << "MAINMENU ERROR: " << e.what() << std::endl;
218 m_data->errormessage = e.what();
227 /******************************************************************************/
228 bool GUIEngine::loadMainMenuScript()
230 // Try custom menu script (main_menu_path)
232 m_scriptdir = g_settings->get("main_menu_path");
233 if (m_scriptdir.empty()) {
234 m_scriptdir = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "mainmenu";
237 std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
238 if (m_script->loadScript(script)) {
239 // Menu script loaded
243 << "GUIEngine: execution of menu script in: \""
244 << m_scriptdir << "\" failed!" << std::endl;
250 /******************************************************************************/
251 void GUIEngine::run()
253 // Always create clouds because they may or may not be
254 // needed based on the game selected
255 video::IVideoDriver* driver = m_device->getVideoDriver();
259 while(m_device->run() && (!m_startgame) && (!m_kill)) {
260 driver->beginScene(true, true, video::SColor(255,140,186,250));
262 if (m_clouds_enabled)
268 drawBackground(driver);
273 m_device->getGUIEnvironment()->drawAll();
277 if (m_clouds_enabled)
285 m_menu->getAndroidUIInput();
290 /******************************************************************************/
291 GUIEngine::~GUIEngine()
293 video::IVideoDriver* driver = m_device->getVideoDriver();
296 if(m_sound_manager != &dummySoundManager){
297 delete m_sound_manager;
298 m_sound_manager = NULL;
301 infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
304 m_irr_toplefttext->setText(L"");
306 //clean up texture pointers
307 for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
308 if (m_textures[i].texture != NULL)
309 driver->removeTexture(m_textures[i].texture);
312 delete m_texture_source;
315 m_cloud.clouds->drop();
318 /******************************************************************************/
319 void GUIEngine::cloudInit()
321 m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
322 m_smgr, -1, rand(), 100);
323 m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
325 m_cloud.camera = m_smgr->addCameraSceneNode(0,
326 v3f(0,0,0), v3f(0, 60, 100));
327 m_cloud.camera->setFarValue(10000);
329 m_cloud.lasttime = m_device->getTimer()->getTime();
332 /******************************************************************************/
333 void GUIEngine::cloudPreProcess()
335 u32 time = m_device->getTimer()->getTime();
337 if(time > m_cloud.lasttime)
338 m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
342 m_cloud.lasttime = time;
344 m_cloud.clouds->step(m_cloud.dtime*3);
345 m_cloud.clouds->render();
349 /******************************************************************************/
350 void GUIEngine::cloudPostProcess()
352 float fps_max = g_settings->getFloat("fps_max");
353 // Time of frame without fps limit
356 // not using getRealTime is necessary for wine
357 u32 time = m_device->getTimer()->getTime();
358 if(time > m_cloud.lasttime)
359 busytime_u32 = time - m_cloud.lasttime;
362 busytime = busytime_u32 / 1000.0;
365 u32 frametime_min = 1000./fps_max;
367 if(busytime_u32 < frametime_min) {
368 u32 sleeptime = frametime_min - busytime_u32;
369 m_device->sleep(sleeptime);
373 /******************************************************************************/
374 void GUIEngine::drawBackground(video::IVideoDriver* driver)
376 v2u32 screensize = driver->getScreenSize();
378 video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
380 /* If no texture, draw background of solid color */
382 video::SColor color(255,80,58,37);
383 core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
384 driver->draw2DRectangle(color, rect, NULL);
388 v2u32 sourcesize = texture->getOriginalSize();
390 if (m_textures[TEX_LAYER_BACKGROUND].tile)
393 MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
394 MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
395 for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
397 for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
399 driver->draw2DImage(texture,
400 core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
401 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
408 /* Draw background texture */
409 driver->draw2DImage(texture,
410 core::rect<s32>(0, 0, screensize.X, screensize.Y),
411 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
415 /******************************************************************************/
416 void GUIEngine::drawOverlay(video::IVideoDriver* driver)
418 v2u32 screensize = driver->getScreenSize();
420 video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
422 /* If no texture, draw background of solid color */
426 /* Draw background texture */
427 v2u32 sourcesize = texture->getOriginalSize();
428 driver->draw2DImage(texture,
429 core::rect<s32>(0, 0, screensize.X, screensize.Y),
430 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
434 /******************************************************************************/
435 void GUIEngine::drawHeader(video::IVideoDriver* driver)
437 core::dimension2d<u32> screensize = driver->getScreenSize();
439 video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
441 /* If no texture, draw nothing */
445 f32 mult = (((f32)screensize.Width / 2.0)) /
446 ((f32)texture->getOriginalSize().Width);
448 v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
449 ((f32)texture->getOriginalSize().Height) * mult);
451 // Don't draw the header is there isn't enough room
452 s32 free_space = (((s32)screensize.Height)-320)/2;
454 if (free_space > splashsize.Y) {
455 core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
456 splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
457 ((free_space/2)-splashsize.Y/2)+10);
459 video::SColor bgcolor(255,50,50,50);
461 driver->draw2DImage(texture, splashrect,
462 core::rect<s32>(core::position2d<s32>(0,0),
463 core::dimension2di(texture->getOriginalSize())),
468 /******************************************************************************/
469 void GUIEngine::drawFooter(video::IVideoDriver* driver)
471 core::dimension2d<u32> screensize = driver->getScreenSize();
473 video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
475 /* If no texture, draw nothing */
479 f32 mult = (((f32)screensize.Width)) /
480 ((f32)texture->getOriginalSize().Width);
482 v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
483 ((f32)texture->getOriginalSize().Height) * mult);
485 // Don't draw the footer if there isn't enough room
486 s32 free_space = (((s32)screensize.Height)-320)/2;
488 if (free_space > footersize.Y) {
489 core::rect<s32> rect(0,0,footersize.X,footersize.Y);
490 rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
491 rect -= v2s32(footersize.X/2, 0);
493 driver->draw2DImage(texture, rect,
494 core::rect<s32>(core::position2d<s32>(0,0),
495 core::dimension2di(texture->getOriginalSize())),
500 /******************************************************************************/
501 bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
502 bool tile_image, unsigned int minsize)
504 video::IVideoDriver* driver = m_device->getVideoDriver();
507 if (m_textures[layer].texture != NULL)
509 driver->removeTexture(m_textures[layer].texture);
510 m_textures[layer].texture = NULL;
513 if ((texturepath == "") || !fs::PathExists(texturepath))
518 m_textures[layer].texture = driver->getTexture(texturepath.c_str());
519 m_textures[layer].tile = tile_image;
520 m_textures[layer].minsize = minsize;
522 if (m_textures[layer].texture == NULL)
530 /******************************************************************************/
531 bool GUIEngine::downloadFile(std::string url, std::string target)
534 std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);
536 if (!target_file.good()) {
540 HTTPFetchRequest fetch_request;
541 HTTPFetchResult fetch_result;
542 fetch_request.url = url;
543 fetch_request.caller = HTTPFETCH_SYNC;
544 fetch_request.timeout = g_settings->getS32("curl_file_download_timeout");
545 httpfetch_sync(fetch_request, fetch_result);
547 if (!fetch_result.succeeded) {
550 target_file << fetch_result.data;
558 /******************************************************************************/
559 void GUIEngine::setTopleftText(std::string append)
561 std::string toset = std::string("Minetest ") + minetest_version_hash;
568 m_irr_toplefttext->setText(narrow_to_wide(toset).c_str());
571 /******************************************************************************/
572 s32 GUIEngine::playSound(SimpleSoundSpec spec, bool looped)
574 s32 handle = m_sound_manager->playSound(spec, looped);
578 /******************************************************************************/
579 void GUIEngine::stopSound(s32 handle)
581 m_sound_manager->stopSound(handle);
584 /******************************************************************************/
585 unsigned int GUIEngine::queueAsync(std::string serialized_func,
586 std::string serialized_params)
588 return m_script->queueAsync(serialized_func, serialized_params);