b62c1a5471456e474c608aa8615f578b2a385578
[oweals/minetest.git] / src / guiEngine.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 sapier
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 extern "C" {
21 #include "lua.h"
22 #include "lauxlib.h"
23 #include "lualib.h"
24 }
25
26 #include "irrlicht.h"
27
28 #include "porting.h"
29 #include "filesys.h"
30 #include "main.h"
31 #include "settings.h"
32 #include "guiMainMenu.h"
33 #include "sound.h"
34 #include "sound_openal.h"
35
36 #include "guiEngine.h"
37
38 #if USE_CURL
39 #include <curl/curl.h>
40 #endif
41
42 /******************************************************************************/
43 int menuscript_ErrorHandler(lua_State *L) {
44         lua_getfield(L, LUA_GLOBALSINDEX, "debug");
45         if (!lua_istable(L, -1)) {
46         lua_pop(L, 1);
47         return 1;
48         }
49         lua_getfield(L, -1, "traceback");
50         if (!lua_isfunction(L, -1)) {
51         lua_pop(L, 2);
52         return 1;
53         }
54         lua_pushvalue(L, 1);
55         lua_pushinteger(L, 2);
56         lua_call(L, 2, 1);
57         return 1;
58 }
59
60 /******************************************************************************/
61 TextDestGuiEngine::TextDestGuiEngine(GUIEngine* engine)
62 {
63         m_engine = engine;
64 }
65
66 /******************************************************************************/
67 void TextDestGuiEngine::gotText(std::map<std::string, std::string> fields)
68 {
69         m_engine->handleButtons(fields);
70 }
71
72 /******************************************************************************/
73 void TextDestGuiEngine::gotText(std::wstring text)
74 {
75         m_engine->handleEvent(wide_to_narrow(text));
76 }
77
78 /******************************************************************************/
79 GUIEngine::GUIEngine(   irr::IrrlichtDevice* dev,
80                                                 gui::IGUIElement* parent,
81                                                 IMenuManager *menumgr,
82                                                 scene::ISceneManager* smgr,
83                                                 MainMenuData* data) :
84         m_device(dev),
85         m_parent(parent),
86         m_menumanager(menumgr),
87         m_smgr(smgr),
88         m_data(data),
89         m_sound_manager(NULL),
90         m_formspecgui(0),
91         m_buttonhandler(0),
92         m_menu(0),
93         m_startgame(false),
94         m_engineluastack(0),
95         m_luaerrorhandler(-1),
96         m_scriptdir(""),
97         m_irr_toplefttext(0),
98         m_clouds_enabled(true),
99         m_cloud()
100 {
101         //initialize texture pointers
102         for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
103                 m_textures[i] = 0;
104         }
105         // is deleted by guiformspec!
106         m_buttonhandler = new TextDestGuiEngine(this);
107
108         //create luastack
109         m_engineluastack = luaL_newstate();
110
111         //load basic lua modules
112         luaL_openlibs(m_engineluastack);
113
114         //init
115         guiLuaApi::initialize(m_engineluastack,this);
116
117         //push errorstring
118         if (m_data->errormessage != "")
119         {
120                 lua_getglobal(m_engineluastack, "gamedata");
121                 int gamedata_idx = lua_gettop(m_engineluastack);
122                 lua_pushstring(m_engineluastack, "errormessage");
123                 lua_pushstring(m_engineluastack,m_data->errormessage.c_str());
124                 lua_settable(m_engineluastack, gamedata_idx);
125                 m_data->errormessage = "";
126         }
127
128         //create soundmanager
129         MenuMusicFetcher soundfetcher;
130 #if USE_SOUND
131         m_sound_manager = createOpenALSoundManager(&soundfetcher);
132 #endif
133         if(!m_sound_manager)
134                 m_sound_manager = &dummySoundManager;
135
136         //create topleft header
137         core::rect<s32> rect(0, 0, 500, 40);
138         rect += v2s32(4, 0);
139         std::string t = "Minetest " VERSION_STRING;
140
141         m_irr_toplefttext =
142                 m_device->getGUIEnvironment()->addStaticText(narrow_to_wide(t).c_str(),
143                 rect,false,true,0,-1);
144
145         //create formspecsource
146         m_formspecgui = new FormspecFormSource("",&m_formspecgui);
147
148         /* Create menu */
149         m_menu =
150                 new GUIFormSpecMenu(    m_device,
151                                                                 m_parent,
152                                                                 -1,
153                                                                 m_menumanager,
154                                                                 0 /* &client */,
155                                                                 0 /* gamedef */);
156
157         m_menu->allowClose(false);
158         m_menu->lockSize(true,v2u32(800,600));
159         m_menu->setFormSource(m_formspecgui);
160         m_menu->setTextDest(m_buttonhandler);
161         m_menu->useGettext(true);
162
163         std::string builtin_helpers
164                 = porting::path_share + DIR_DELIM + "builtin"
165                         + DIR_DELIM + "misc_helpers.lua";
166
167         if (!runScript(builtin_helpers)) {
168                 errorstream
169                         << "GUIEngine::GUIEngine unable to load builtin helper script"
170                         << std::endl;
171                 return;
172         }
173
174         std::string menuscript = "";
175         if (g_settings->exists("main_menu_script"))
176                 menuscript = g_settings->get("main_menu_script");
177         std::string builtin_menuscript =
178                         porting::path_share + DIR_DELIM + "builtin"
179                                 + DIR_DELIM + "mainmenu.lua";
180
181         lua_pushcfunction(m_engineluastack, menuscript_ErrorHandler);
182         m_luaerrorhandler = lua_gettop(m_engineluastack);
183
184         m_scriptdir = menuscript.substr(0,menuscript.find_last_of(DIR_DELIM)-1);
185         if((menuscript == "") || (!runScript(menuscript))) {
186                 infostream
187                         << "GUIEngine::GUIEngine execution of custom menu failed!"
188                         << std::endl
189                         << "\tfalling back to builtin menu"
190                         << std::endl;
191                 m_scriptdir = fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "builtin"+ DIR_DELIM);
192                 if(!runScript(builtin_menuscript)) {
193                         errorstream
194                                 << "GUIEngine::GUIEngine unable to load builtin menu"
195                                 << std::endl;
196                         assert("no future without mainmenu" == 0);
197                 }
198         }
199
200         run();
201
202         m_menumanager->deletingMenu(m_menu);
203         m_menu->drop();
204         m_menu = 0;
205 }
206
207 /******************************************************************************/
208 bool GUIEngine::runScript(std::string script) {
209
210         int ret =       luaL_loadfile(m_engineluastack, script.c_str()) ||
211                                 lua_pcall(m_engineluastack, 0, 0, m_luaerrorhandler);
212         if(ret){
213                 errorstream<<"========== ERROR FROM LUA WHILE CREATING MAIN MENU ==========="<<std::endl;
214                 errorstream<<"Failed to load and run script from "<<std::endl;
215                 errorstream<<script<<":"<<std::endl;
216                 errorstream<<std::endl;
217                 errorstream<<lua_tostring(m_engineluastack, -1)<<std::endl;
218                 errorstream<<std::endl;
219                 errorstream<<"=================== END OF ERROR FROM LUA ===================="<<std::endl;
220                 lua_pop(m_engineluastack, 1); // Pop error message from stack
221                 lua_pop(m_engineluastack, 1); // Pop the error handler from stack
222                 return false;
223         }
224         return true;
225 }
226
227 /******************************************************************************/
228 void GUIEngine::run()
229 {
230
231         // Always create clouds because they may or may not be
232         // needed based on the game selected
233         video::IVideoDriver* driver = m_device->getVideoDriver();
234
235         cloudInit();
236
237         while(m_device->run() && (!m_startgame)) {
238                 driver->beginScene(true, true, video::SColor(255,140,186,250));
239
240                 if (m_clouds_enabled)
241                 {
242                         cloudPreProcess();
243                         drawOverlay(driver);
244                 }
245                 else
246                         drawBackground(driver);
247
248                 drawHeader(driver);
249                 drawFooter(driver);
250
251                 m_device->getGUIEnvironment()->drawAll();
252
253                 driver->endScene();
254
255                 if (m_clouds_enabled)
256                         cloudPostProcess();
257                 else
258                         sleep_ms(25);
259         }
260
261         m_menu->quitMenu();
262 }
263
264 /******************************************************************************/
265 void GUIEngine::handleEvent(std::string text)
266 {
267         lua_getglobal(m_engineluastack, "engine");
268
269         lua_getfield(m_engineluastack, -1, "event_handler");
270
271         if(lua_isnil(m_engineluastack, -1))
272                 return;
273
274         luaL_checktype(m_engineluastack, -1, LUA_TFUNCTION);
275
276         lua_pushstring(m_engineluastack, text.c_str());
277
278         if(lua_pcall(m_engineluastack, 1, 0, m_luaerrorhandler))
279                 scriptError("error: %s", lua_tostring(m_engineluastack, -1));
280 }
281
282 /******************************************************************************/
283 void GUIEngine::handleButtons(std::map<std::string, std::string> fields)
284 {
285         lua_getglobal(m_engineluastack, "engine");
286
287         lua_getfield(m_engineluastack, -1, "button_handler");
288
289         if(lua_isnil(m_engineluastack, -1))
290                 return;
291
292         luaL_checktype(m_engineluastack, -1, LUA_TFUNCTION);
293
294         lua_newtable(m_engineluastack);
295         for(std::map<std::string, std::string>::const_iterator
296                 i = fields.begin(); i != fields.end(); i++){
297                 const std::string &name = i->first;
298                 const std::string &value = i->second;
299                 lua_pushstring(m_engineluastack, name.c_str());
300                 lua_pushlstring(m_engineluastack, value.c_str(), value.size());
301                 lua_settable(m_engineluastack, -3);
302         }
303
304         if(lua_pcall(m_engineluastack, 1, 0, m_luaerrorhandler))
305                 scriptError("error: %s", lua_tostring(m_engineluastack, -1));
306 }
307
308 /******************************************************************************/
309 GUIEngine::~GUIEngine()
310 {
311         video::IVideoDriver* driver = m_device->getVideoDriver();
312         assert(driver != 0);
313
314         if(m_sound_manager != &dummySoundManager){
315                 delete m_sound_manager;
316                 m_sound_manager = NULL;
317         }
318
319         //TODO: clean up m_menu here
320
321         lua_close(m_engineluastack);
322
323         m_irr_toplefttext->setText(L"");
324
325         //initialize texture pointers
326         for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
327                 if (m_textures[i] != 0)
328                         driver->removeTexture(m_textures[i]);
329         }
330         
331         if (m_cloud.clouds)
332                 m_cloud.clouds->drop();
333 }
334
335 /******************************************************************************/
336 void GUIEngine::cloudInit()
337 {
338         m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
339                         m_smgr, -1, rand(), 100);
340         m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
341
342         m_cloud.camera = m_smgr->addCameraSceneNode(0,
343                                 v3f(0,0,0), v3f(0, 60, 100));
344         m_cloud.camera->setFarValue(10000);
345
346         m_cloud.lasttime = m_device->getTimer()->getTime();
347 }
348
349 /******************************************************************************/
350 void GUIEngine::cloudPreProcess()
351 {
352         u32 time = m_device->getTimer()->getTime();
353
354         if(time > m_cloud.lasttime)
355                 m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
356         else
357                 m_cloud.dtime = 0;
358
359         m_cloud.lasttime = time;
360
361         m_cloud.clouds->step(m_cloud.dtime*3);
362         m_cloud.clouds->render();
363         m_smgr->drawAll();
364 }
365
366 /******************************************************************************/
367 void GUIEngine::cloudPostProcess()
368 {
369         float fps_max = g_settings->getFloat("fps_max");
370         // Time of frame without fps limit
371         float busytime;
372         u32 busytime_u32;
373         // not using getRealTime is necessary for wine
374         u32 time = m_device->getTimer()->getTime();
375         if(time > m_cloud.lasttime)
376                 busytime_u32 = time - m_cloud.lasttime;
377         else
378                 busytime_u32 = 0;
379         busytime = busytime_u32 / 1000.0;
380
381         // FPS limiter
382         u32 frametime_min = 1000./fps_max;
383
384         if(busytime_u32 < frametime_min) {
385                 u32 sleeptime = frametime_min - busytime_u32;
386                 m_device->sleep(sleeptime);
387         }
388 }
389
390 /******************************************************************************/
391 void GUIEngine::drawBackground(video::IVideoDriver* driver)
392 {
393         v2u32 screensize = driver->getScreenSize();
394
395         video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND];
396
397         /* If no texture, draw background of solid color */
398         if(!texture){
399                 video::SColor color(255,80,58,37);
400                 core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
401                 driver->draw2DRectangle(color, rect, NULL);
402                 return;
403         }
404
405         /* Draw background texture */
406         v2u32 sourcesize = texture->getSize();
407         driver->draw2DImage(texture,
408                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
409                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
410                 NULL, NULL, true);
411 }
412
413 /******************************************************************************/
414 void GUIEngine::drawOverlay(video::IVideoDriver* driver)
415 {
416         v2u32 screensize = driver->getScreenSize();
417
418         video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY];
419
420         /* If no texture, draw background of solid color */
421         if(!texture)
422                 return;
423
424         /* Draw background texture */
425         v2u32 sourcesize = texture->getSize();
426         driver->draw2DImage(texture,
427                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
428                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
429                 NULL, NULL, true);
430 }
431
432 /******************************************************************************/
433 void GUIEngine::drawHeader(video::IVideoDriver* driver)
434 {
435         core::dimension2d<u32> screensize = driver->getScreenSize();
436
437         video::ITexture* texture = m_textures[TEX_LAYER_HEADER];
438
439         /* If no texture, draw nothing */
440         if(!texture)
441                 return;
442
443         f32 mult = (((f32)screensize.Width / 2)) /
444                         ((f32)texture->getOriginalSize().Width);
445
446         v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
447                         ((f32)texture->getOriginalSize().Height) * mult);
448
449         // Don't draw the header is there isn't enough room
450         s32 free_space = (((s32)screensize.Height)-320)/2;
451
452         if (free_space > splashsize.Y) {
453                 core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
454                 splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
455                                 ((free_space/2)-splashsize.Y/2)+10);
456
457         video::SColor bgcolor(255,50,50,50);
458
459         driver->draw2DImage(texture, splashrect,
460                 core::rect<s32>(core::position2d<s32>(0,0),
461                 core::dimension2di(texture->getSize())),
462                 NULL, NULL, true);
463         }
464 }
465
466 /******************************************************************************/
467 void GUIEngine::drawFooter(video::IVideoDriver* driver)
468 {
469         core::dimension2d<u32> screensize = driver->getScreenSize();
470
471         video::ITexture* texture = m_textures[TEX_LAYER_FOOTER];
472
473         /* If no texture, draw nothing */
474         if(!texture)
475                 return;
476
477         f32 mult = (((f32)screensize.Width)) /
478                         ((f32)texture->getOriginalSize().Width);
479
480         v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
481                         ((f32)texture->getOriginalSize().Height) * mult);
482
483         // Don't draw the footer if there isn't enough room
484         s32 free_space = (((s32)screensize.Height)-320)/2;
485
486         if (free_space > footersize.Y) {
487                 core::rect<s32> rect(0,0,footersize.X,footersize.Y);
488                 rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
489                 rect -= v2s32(footersize.X/2, 0);
490
491                 driver->draw2DImage(texture, rect,
492                         core::rect<s32>(core::position2d<s32>(0,0),
493                         core::dimension2di(texture->getSize())),
494                         NULL, NULL, true);
495         }
496 }
497
498 /******************************************************************************/
499 bool GUIEngine::setTexture(texture_layer layer,std::string texturepath) {
500
501         video::IVideoDriver* driver = m_device->getVideoDriver();
502         assert(driver != 0);
503
504         if (m_textures[layer] != 0)
505         {
506                 driver->removeTexture(m_textures[layer]);
507                 m_textures[layer] = 0;
508         }
509
510         if ((texturepath == "") || !fs::PathExists(texturepath))
511                 return false;
512
513         m_textures[layer] = driver->getTexture(texturepath.c_str());
514
515         if (m_textures[layer] == 0) return false;
516
517         return true;
518 }
519
520 /******************************************************************************/
521 #if USE_CURL
522 static size_t WriteCallback(void *contents, size_t size, size_t nmemb, void *userp)
523 {
524         FILE* targetfile = (FILE*) userp;
525         fwrite(contents,size,nmemb,targetfile);
526         return size * nmemb;
527 }
528 #endif
529 bool GUIEngine::downloadFile(std::string url,std::string target) {
530 #if USE_CURL
531         //download file via curl
532         CURL *curl;
533
534         curl = curl_easy_init();
535
536         if (curl)
537         {
538                 CURLcode res;
539                 bool retval = true;
540
541                 FILE* targetfile = fopen(target.c_str(),"wb");
542
543                 if (targetfile) {
544                         curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1);
545                         curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
546                         curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, WriteCallback);
547                         curl_easy_setopt(curl, CURLOPT_WRITEDATA, targetfile);
548
549                         res = curl_easy_perform(curl);
550                         if (res != CURLE_OK) {
551                                 errorstream << "File at url \"" << url
552                                         <<"\" not found (" << curl_easy_strerror(res) << ")" <<std::endl;
553                                 retval = false;
554                         }
555                         fclose(targetfile);
556                 }
557                 else {
558                         retval = false;
559                 }
560
561                 curl_easy_cleanup(curl);
562                 return retval;
563         }
564 #endif
565         return false;
566 }
567
568 /******************************************************************************/
569 void GUIEngine::scriptError(const char *fmt, ...)
570 {
571         va_list argp;
572         va_start(argp, fmt);
573         char buf[10000];
574         vsnprintf(buf, 10000, fmt, argp);
575         va_end(argp);
576         errorstream<<"MAINMENU ERROR: "<<buf;
577 }
578
579 /******************************************************************************/
580 void GUIEngine::setTopleftText(std::string append) {
581         std::string toset = "Minetest " VERSION_STRING;
582
583         if (append != "") {
584                 toset += " / ";
585                 toset += append;
586         }
587
588         m_irr_toplefttext->setText(narrow_to_wide(toset).c_str());
589 }
590
591 /******************************************************************************/
592 s32 GUIEngine::playSound(SimpleSoundSpec spec, bool looped)
593 {
594         s32 handle = m_sound_manager->playSound(spec, looped);
595         return handle;
596 }
597
598 /******************************************************************************/
599 void GUIEngine::stopSound(s32 handle)
600 {
601         m_sound_manager->stopSound(handle);
602 }