3 Copyright (C) 2013 sapier
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "guiEngine.h"
22 #include <IGUIStaticText.h>
23 #include <ICameraSceneNode.h>
24 #include "scripting_mainmenu.h"
25 #include "util/numeric.h"
32 #include "guiMainMenu.h"
34 #include "sound_openal.h"
36 #include "httpfetch.h"
44 /******************************************************************************/
45 /** TextDestGuiEngine */
46 /******************************************************************************/
47 TextDestGuiEngine::TextDestGuiEngine(GUIEngine* engine)
52 /******************************************************************************/
53 void TextDestGuiEngine::gotText(std::map<std::string, std::string> fields)
55 m_engine->getScriptIface()->handleMainMenuButtons(fields);
58 /******************************************************************************/
59 void TextDestGuiEngine::gotText(std::wstring text)
61 m_engine->getScriptIface()->handleMainMenuEvent(wide_to_narrow(text));
64 /******************************************************************************/
65 /** MenuTextureSource */
66 /******************************************************************************/
67 MenuTextureSource::MenuTextureSource(video::IVideoDriver *driver)
72 /******************************************************************************/
73 MenuTextureSource::~MenuTextureSource()
75 for (std::set<std::string>::iterator it = m_to_delete.begin();
76 it != m_to_delete.end(); ++it) {
77 const char *tname = (*it).c_str();
78 video::ITexture *texture = m_driver->getTexture(tname);
79 m_driver->removeTexture(texture);
83 /******************************************************************************/
84 video::ITexture* MenuTextureSource::getTexture(const std::string &name, u32 *id)
90 m_to_delete.insert(name);
93 video::IImage *image = m_driver->createImageFromFile(name.c_str());
95 image = Align2Npot2(image, m_driver);
96 video::ITexture* retval = m_driver->addTexture(name.c_str(), image);
101 return m_driver->getTexture(name.c_str());
104 /******************************************************************************/
105 /** MenuMusicFetcher */
106 /******************************************************************************/
107 void MenuMusicFetcher::fetchSounds(const std::string &name,
108 std::set<std::string> &dst_paths,
109 std::set<std::string> &dst_datas)
111 if(m_fetched.count(name))
113 m_fetched.insert(name);
115 base = porting::path_share + DIR_DELIM + "sounds";
116 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
119 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
120 base = porting::path_user + DIR_DELIM + "sounds";
121 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
123 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
126 /******************************************************************************/
128 /******************************************************************************/
129 GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
130 gui::IGUIElement* parent,
131 IMenuManager *menumgr,
132 scene::ISceneManager* smgr,
137 m_menumanager(menumgr),
140 m_texture_source(NULL),
141 m_sound_manager(NULL),
149 m_irr_toplefttext(0),
150 m_clouds_enabled(true),
153 //initialize texture pointers
154 for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
155 m_textures[i].texture = NULL;
157 // is deleted by guiformspec!
158 m_buttonhandler = new TextDestGuiEngine(this);
160 //create texture source
161 m_texture_source = new MenuTextureSource(m_device->getVideoDriver());
163 //create soundmanager
164 MenuMusicFetcher soundfetcher;
166 m_sound_manager = createOpenALSoundManager(&soundfetcher);
169 m_sound_manager = &dummySoundManager;
171 //create topleft header
172 core::rect<s32> rect(0, 0, 500, 20);
174 std::string t = std::string("Minetest ") + minetest_version_hash;
177 m_device->getGUIEnvironment()->addStaticText(narrow_to_wide(t).c_str(),
178 rect,false,true,0,-1);
180 //create formspecsource
181 m_formspecgui = new FormspecFormSource("");
184 m_menu = new GUIFormSpecMenu(m_device,
195 m_menu->allowClose(false);
196 m_menu->lockSize(true,v2u32(800,600));
198 // Initialize scripting
200 infostream << "GUIEngine: Initializing Lua" << std::endl;
202 m_script = new MainMenuScripting(this);
205 if (m_data->errormessage != "") {
206 m_script->setMainMenuErrorMessage(m_data->errormessage);
207 m_data->errormessage = "";
210 if (!loadMainMenuScript()) {
211 errorstream << "No future without mainmenu" << std::endl;
218 errorstream << "MAINMENU ERROR: " << e.what() << std::endl;
219 m_data->errormessage = e.what();
228 /******************************************************************************/
229 bool GUIEngine::loadMainMenuScript()
231 // Try custom menu script (main_menu_path)
233 m_scriptdir = g_settings->get("main_menu_path");
234 if (m_scriptdir.empty()) {
235 m_scriptdir = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "mainmenu";
238 std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
239 if (m_script->loadScript(script)) {
240 // Menu script loaded
244 << "GUIEngine: execution of menu script in: \""
245 << m_scriptdir << "\" failed!" << std::endl;
251 /******************************************************************************/
252 void GUIEngine::run()
254 // Always create clouds because they may or may not be
255 // needed based on the game selected
256 video::IVideoDriver* driver = m_device->getVideoDriver();
260 while(m_device->run() && (!m_startgame) && (!m_kill)) {
261 driver->beginScene(true, true, video::SColor(255,140,186,250));
263 if (m_clouds_enabled)
269 drawBackground(driver);
274 m_device->getGUIEnvironment()->drawAll();
278 if (m_clouds_enabled)
286 m_menu->getAndroidUIInput();
291 /******************************************************************************/
292 GUIEngine::~GUIEngine()
294 video::IVideoDriver* driver = m_device->getVideoDriver();
297 if(m_sound_manager != &dummySoundManager){
298 delete m_sound_manager;
299 m_sound_manager = NULL;
302 infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
305 m_irr_toplefttext->setText(L"");
307 //clean up texture pointers
308 for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
309 if (m_textures[i].texture != NULL)
310 driver->removeTexture(m_textures[i].texture);
313 delete m_texture_source;
316 m_cloud.clouds->drop();
319 /******************************************************************************/
320 void GUIEngine::cloudInit()
322 m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
323 m_smgr, -1, rand(), 100);
324 m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
326 m_cloud.camera = m_smgr->addCameraSceneNode(0,
327 v3f(0,0,0), v3f(0, 60, 100));
328 m_cloud.camera->setFarValue(10000);
330 m_cloud.lasttime = m_device->getTimer()->getTime();
333 /******************************************************************************/
334 void GUIEngine::cloudPreProcess()
336 u32 time = m_device->getTimer()->getTime();
338 if(time > m_cloud.lasttime)
339 m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
343 m_cloud.lasttime = time;
345 m_cloud.clouds->step(m_cloud.dtime*3);
346 m_cloud.clouds->render();
350 /******************************************************************************/
351 void GUIEngine::cloudPostProcess()
353 float fps_max = g_settings->getFloat("fps_max");
354 // Time of frame without fps limit
357 // not using getRealTime is necessary for wine
358 u32 time = m_device->getTimer()->getTime();
359 if(time > m_cloud.lasttime)
360 busytime_u32 = time - m_cloud.lasttime;
363 busytime = busytime_u32 / 1000.0;
366 u32 frametime_min = 1000./fps_max;
368 if(busytime_u32 < frametime_min) {
369 u32 sleeptime = frametime_min - busytime_u32;
370 m_device->sleep(sleeptime);
374 /******************************************************************************/
375 void GUIEngine::drawBackground(video::IVideoDriver* driver)
377 v2u32 screensize = driver->getScreenSize();
379 video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
381 /* If no texture, draw background of solid color */
383 video::SColor color(255,80,58,37);
384 core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
385 driver->draw2DRectangle(color, rect, NULL);
389 v2u32 sourcesize = texture->getOriginalSize();
391 if (m_textures[TEX_LAYER_BACKGROUND].tile)
394 MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
395 MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
396 for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
398 for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
400 driver->draw2DImage(texture,
401 core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
402 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
409 /* Draw background texture */
410 driver->draw2DImage(texture,
411 core::rect<s32>(0, 0, screensize.X, screensize.Y),
412 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
416 /******************************************************************************/
417 void GUIEngine::drawOverlay(video::IVideoDriver* driver)
419 v2u32 screensize = driver->getScreenSize();
421 video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
423 /* If no texture, draw background of solid color */
427 /* Draw background texture */
428 v2u32 sourcesize = texture->getOriginalSize();
429 driver->draw2DImage(texture,
430 core::rect<s32>(0, 0, screensize.X, screensize.Y),
431 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
435 /******************************************************************************/
436 void GUIEngine::drawHeader(video::IVideoDriver* driver)
438 core::dimension2d<u32> screensize = driver->getScreenSize();
440 video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
442 /* If no texture, draw nothing */
446 f32 mult = (((f32)screensize.Width / 2.0)) /
447 ((f32)texture->getOriginalSize().Width);
449 v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
450 ((f32)texture->getOriginalSize().Height) * mult);
452 // Don't draw the header is there isn't enough room
453 s32 free_space = (((s32)screensize.Height)-320)/2;
455 if (free_space > splashsize.Y) {
456 core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
457 splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
458 ((free_space/2)-splashsize.Y/2)+10);
460 video::SColor bgcolor(255,50,50,50);
462 driver->draw2DImage(texture, splashrect,
463 core::rect<s32>(core::position2d<s32>(0,0),
464 core::dimension2di(texture->getOriginalSize())),
469 /******************************************************************************/
470 void GUIEngine::drawFooter(video::IVideoDriver* driver)
472 core::dimension2d<u32> screensize = driver->getScreenSize();
474 video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
476 /* If no texture, draw nothing */
480 f32 mult = (((f32)screensize.Width)) /
481 ((f32)texture->getOriginalSize().Width);
483 v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
484 ((f32)texture->getOriginalSize().Height) * mult);
486 // Don't draw the footer if there isn't enough room
487 s32 free_space = (((s32)screensize.Height)-320)/2;
489 if (free_space > footersize.Y) {
490 core::rect<s32> rect(0,0,footersize.X,footersize.Y);
491 rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
492 rect -= v2s32(footersize.X/2, 0);
494 driver->draw2DImage(texture, rect,
495 core::rect<s32>(core::position2d<s32>(0,0),
496 core::dimension2di(texture->getOriginalSize())),
501 /******************************************************************************/
502 bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
503 bool tile_image, unsigned int minsize)
505 video::IVideoDriver* driver = m_device->getVideoDriver();
508 if (m_textures[layer].texture != NULL)
510 driver->removeTexture(m_textures[layer].texture);
511 m_textures[layer].texture = NULL;
514 if ((texturepath == "") || !fs::PathExists(texturepath))
519 m_textures[layer].texture = driver->getTexture(texturepath.c_str());
520 m_textures[layer].tile = tile_image;
521 m_textures[layer].minsize = minsize;
523 if (m_textures[layer].texture == NULL)
531 /******************************************************************************/
532 bool GUIEngine::downloadFile(std::string url, std::string target)
535 std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);
537 if (!target_file.good()) {
541 HTTPFetchRequest fetch_request;
542 HTTPFetchResult fetch_result;
543 fetch_request.url = url;
544 fetch_request.caller = HTTPFETCH_SYNC;
545 fetch_request.timeout = g_settings->getS32("curl_file_download_timeout");
546 httpfetch_sync(fetch_request, fetch_result);
548 if (!fetch_result.succeeded) {
551 target_file << fetch_result.data;
559 /******************************************************************************/
560 void GUIEngine::setTopleftText(std::string append)
562 std::string toset = std::string("Minetest ") + minetest_version_hash;
569 m_irr_toplefttext->setText(narrow_to_wide(toset).c_str());
572 /******************************************************************************/
573 s32 GUIEngine::playSound(SimpleSoundSpec spec, bool looped)
575 s32 handle = m_sound_manager->playSound(spec, looped);
579 /******************************************************************************/
580 void GUIEngine::stopSound(s32 handle)
582 m_sound_manager->stopSound(handle);
585 /******************************************************************************/
586 unsigned int GUIEngine::queueAsync(std::string serialized_func,
587 std::string serialized_params)
589 return m_script->queueAsync(serialized_func, serialized_params);