3 Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef GUICREATEWORLD_HEADER
21 #define GUICREATEWORLD_HEADER
23 #include "common_irrlicht.h"
24 #include "modalMenu.h"
29 struct CreateWorldDest
31 virtual void accepted(std::wstring name, std::string gameid) = 0;
32 virtual ~CreateWorldDest() {};
35 class GUICreateWorld : public GUIModalMenu
38 GUICreateWorld(gui::IGUIEnvironment* env,
39 gui::IGUIElement* parent, s32 id,
40 IMenuManager *menumgr,
41 CreateWorldDest *dest,
42 const std::vector<SubgameSpec> &games);
45 void removeChildren();
47 Remove and re-add (or reposition) stuff
49 void regenerateGui(v2u32 screensize);
55 bool OnEvent(const SEvent& event);
58 CreateWorldDest *m_dest;
59 std::vector<SubgameSpec> m_games;