3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "guiCreateWorld.h"
22 #include "serialization.h"
24 #include <IGUICheckBox.h>
25 #include <IGUIEditBox.h>
26 #include <IGUIButton.h>
27 #include <IGUIStaticText.h>
29 #include <IGUIListBox.h>
31 #include "util/string.h"
35 GUI_ID_NAME_INPUT = 101,
41 GUICreateWorld::GUICreateWorld(gui::IGUIEnvironment* env,
42 gui::IGUIElement* parent, s32 id,
43 IMenuManager *menumgr,
44 CreateWorldDest *dest,
45 const std::vector<SubgameSpec> &games,
46 const std::string &initial_game
48 GUIModalMenu(env, parent, id, menumgr),
53 assert(games.size() > 0);
55 for(size_t i=0; i<games.size(); i++){
56 if(games[i].id == initial_game){
63 GUICreateWorld::~GUICreateWorld()
70 void GUICreateWorld::removeChildren()
72 const core::list<gui::IGUIElement*> &children = getChildren();
73 core::list<gui::IGUIElement*> children_copy;
74 for(core::list<gui::IGUIElement*>::ConstIterator
75 i = children.begin(); i != children.end(); i++)
77 children_copy.push_back(*i);
79 for(core::list<gui::IGUIElement*>::Iterator
80 i = children_copy.begin();
81 i != children_copy.end(); i++)
87 void GUICreateWorld::regenerateGui(v2u32 screensize)
89 std::wstring name = L"";
92 gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
103 Calculate new sizes and positions
105 core::rect<s32> rect(
106 screensize.X/2 - 580/2,
107 screensize.Y/2 - 300/2,
108 screensize.X/2 + 580/2,
109 screensize.Y/2 + 300/2
113 recalculateAbsolutePosition(false);
115 v2s32 topleft = v2s32(10+80, 10+70);
121 core::rect<s32> rect(0, 0, 100, 20);
122 rect += v2s32(0, 5) + topleft;
123 wchar_t* text = wgettext("World name");
124 Environment->addStaticText(text, rect, false, true, this, -1);
128 core::rect<s32> rect(0, 0, 300, 30);
129 rect = rect + v2s32(100, 0) + topleft;
130 gui::IGUIElement *e =
131 Environment->addEditBox(name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
132 Environment->setFocus(e);
135 evt.EventType = EET_KEY_INPUT_EVENT;
136 evt.KeyInput.Key = KEY_END;
137 evt.KeyInput.PressedDown = true;
138 evt.KeyInput.Char = 0;
139 evt.KeyInput.Control = 0;
140 evt.KeyInput.Shift = 0;
144 core::rect<s32> rect(0, 0, 100, 20);
145 rect += v2s32(0, 40+5) + topleft;
146 wchar_t* text = wgettext("Game");
147 Environment->addStaticText(text, rect, false, true, this, -1);
151 core::rect<s32> rect(0, 0, 300, 80);
152 rect += v2s32(100, 40) + topleft;
153 gui::IGUIListBox *e = Environment->addListBox(rect, this,
154 GUI_ID_GAME_LISTBOX);
155 e->setDrawBackground(true);
156 for(u32 i=0; i<m_games.size(); i++){
157 std::wostringstream os(std::ios::binary);
158 os<<narrow_to_wide(m_games[i].name).c_str();
160 os<<narrow_to_wide(m_games[i].id).c_str();
162 e->addItem(os.str().c_str());
164 e->setSelected(m_initial_game_i);
168 core::rect<s32> rect(0, 0, 120, 30);
169 rect = rect + v2s32(170, 140) + topleft;
170 wchar_t* text = wgettext("Create");
171 Environment->addButton(rect, this, GUI_ID_CREATE,
176 core::rect<s32> rect(0, 0, 120, 30);
177 rect = rect + v2s32(300, 140) + topleft;
178 wchar_t* text = wgettext("Cancel");
179 Environment->addButton(rect, this, GUI_ID_CANCEL,
186 void GUICreateWorld::drawMenu()
188 gui::IGUISkin* skin = Environment->getSkin();
191 video::IVideoDriver* driver = Environment->getVideoDriver();
193 video::SColor bgcolor(140,0,0,0);
194 driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
196 gui::IGUIElement::draw();
199 void GUICreateWorld::acceptInput()
205 gui::IGUIElement *e = getElementFromId(GUI_ID_GAME_LISTBOX);
206 if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
207 selected = ((gui::IGUIListBox*)e)->getSelected();
211 gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
215 if(selected != -1 && name != L"")
216 m_dest->accepted(name, m_games[selected].id);
222 bool GUICreateWorld::OnEvent(const SEvent& event)
224 if(event.EventType==EET_KEY_INPUT_EVENT)
226 if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
231 if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
238 if(event.EventType==EET_GUI_EVENT)
240 if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
243 if(!canTakeFocus(event.GUIEvent.Element))
245 dstream<<"GUICreateWorld: Not allowing focus change."
247 // Returning true disables focus change
251 bool accept_input = false;
252 if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED){
253 switch(event.GUIEvent.Caller->getID()){
263 if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER){
264 switch(event.GUIEvent.Caller->getID()){
265 case GUI_ID_NAME_INPUT:
273 // quitMenu deallocates menu
278 return Parent ? Parent->OnEvent(event) : false;