3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "guiCreateWorld.h"
22 #include "serialization.h"
24 #include <IGUICheckBox.h>
25 #include <IGUIEditBox.h>
26 #include <IGUIButton.h>
27 #include <IGUIStaticText.h>
29 #include <IGUIListBox.h>
31 #include "util/string.h"
35 GUI_ID_NAME_INPUT = 101,
41 GUICreateWorld::GUICreateWorld(gui::IGUIEnvironment* env,
42 gui::IGUIElement* parent, s32 id,
43 IMenuManager *menumgr,
44 CreateWorldDest *dest,
45 const std::vector<SubgameSpec> &games
47 GUIModalMenu(env, parent, id, menumgr),
51 assert(games.size() > 0);
54 GUICreateWorld::~GUICreateWorld()
61 void GUICreateWorld::removeChildren()
63 const core::list<gui::IGUIElement*> &children = getChildren();
64 core::list<gui::IGUIElement*> children_copy;
65 for(core::list<gui::IGUIElement*>::ConstIterator
66 i = children.begin(); i != children.end(); i++)
68 children_copy.push_back(*i);
70 for(core::list<gui::IGUIElement*>::Iterator
71 i = children_copy.begin();
72 i != children_copy.end(); i++)
78 void GUICreateWorld::regenerateGui(v2u32 screensize)
80 std::wstring name = L"";
83 gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
94 Calculate new sizes and positions
97 screensize.X/2 - 580/2,
98 screensize.Y/2 - 300/2,
99 screensize.X/2 + 580/2,
100 screensize.Y/2 + 300/2
104 recalculateAbsolutePosition(false);
106 v2s32 size = rect.getSize();
108 v2s32 topleft = v2s32(10+80, 10+70);
114 core::rect<s32> rect(0, 0, 100, 20);
115 rect += v2s32(0, 5) + topleft;
116 Environment->addStaticText(wgettext("World name"),
117 rect, false, true, this, -1);
120 core::rect<s32> rect(0, 0, 300, 30);
121 rect = rect + v2s32(100, 0) + topleft;
122 gui::IGUIElement *e =
123 Environment->addEditBox(name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
124 Environment->setFocus(e);
127 evt.EventType = EET_KEY_INPUT_EVENT;
128 evt.KeyInput.Key = KEY_END;
129 evt.KeyInput.PressedDown = true;
133 core::rect<s32> rect(0, 0, 100, 20);
134 rect += v2s32(0, 40+5) + topleft;
135 Environment->addStaticText(wgettext("Game"),
136 rect, false, true, this, -1);
139 core::rect<s32> rect(0, 0, 300, 80);
140 rect += v2s32(100, 40) + topleft;
141 gui::IGUIListBox *e = Environment->addListBox(rect, this,
142 GUI_ID_GAME_LISTBOX);
143 e->setDrawBackground(true);
144 for(u32 i=0; i<m_games.size(); i++){
145 std::wostringstream os(std::ios::binary);
146 os<<narrow_to_wide(m_games[i].name).c_str();
148 os<<narrow_to_wide(m_games[i].id).c_str();
150 e->addItem(os.str().c_str());
156 core::rect<s32> rect(0, 0, 120, 30);
157 rect = rect + v2s32(170, 140) + topleft;
158 Environment->addButton(rect, this, GUI_ID_CREATE,
162 core::rect<s32> rect(0, 0, 120, 30);
163 rect = rect + v2s32(300, 140) + topleft;
164 Environment->addButton(rect, this, GUI_ID_CANCEL,
170 void GUICreateWorld::drawMenu()
172 gui::IGUISkin* skin = Environment->getSkin();
175 video::IVideoDriver* driver = Environment->getVideoDriver();
177 video::SColor bgcolor(140,0,0,0);
178 driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
180 gui::IGUIElement::draw();
183 void GUICreateWorld::acceptInput()
189 gui::IGUIElement *e = getElementFromId(GUI_ID_GAME_LISTBOX);
190 if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
191 selected = ((gui::IGUIListBox*)e)->getSelected();
195 gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
199 if(selected != -1 && name != L"")
200 m_dest->accepted(name, m_games[selected].id);
206 bool GUICreateWorld::OnEvent(const SEvent& event)
208 if(event.EventType==EET_KEY_INPUT_EVENT)
210 if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
215 if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
222 if(event.EventType==EET_GUI_EVENT)
224 if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
227 if(!canTakeFocus(event.GUIEvent.Element))
229 dstream<<"GUICreateWorld: Not allowing focus change."
231 // Returning true disables focus change
235 bool accept_input = false;
236 if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED){
237 switch(event.GUIEvent.Caller->getID()){
247 if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER){
248 switch(event.GUIEvent.Caller->getID()){
249 case GUI_ID_NAME_INPUT:
257 // quitMenu deallocates menu
262 return Parent ? Parent->OnEvent(event) : false;