3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "guiCreateWorld.h"
22 #include "serialization.h"
24 #include <IGUICheckBox.h>
25 #include <IGUIEditBox.h>
26 #include <IGUIButton.h>
27 #include <IGUIStaticText.h>
29 #include <IGUIListBox.h>
31 #include "util/string.h"
35 GUI_ID_NAME_INPUT = 101,
41 GUICreateWorld::GUICreateWorld(gui::IGUIEnvironment* env,
42 gui::IGUIElement* parent, s32 id,
43 IMenuManager *menumgr,
44 CreateWorldDest *dest,
45 const std::vector<SubgameSpec> &games
47 GUIModalMenu(env, parent, id, menumgr),
51 assert(games.size() > 0);
54 GUICreateWorld::~GUICreateWorld()
61 void GUICreateWorld::removeChildren()
63 const core::list<gui::IGUIElement*> &children = getChildren();
64 core::list<gui::IGUIElement*> children_copy;
65 for(core::list<gui::IGUIElement*>::ConstIterator
66 i = children.begin(); i != children.end(); i++)
68 children_copy.push_back(*i);
70 for(core::list<gui::IGUIElement*>::Iterator
71 i = children_copy.begin();
72 i != children_copy.end(); i++)
78 void GUICreateWorld::regenerateGui(v2u32 screensize)
80 std::wstring name = L"";
83 gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
94 Calculate new sizes and positions
97 screensize.X/2 - 580/2,
98 screensize.Y/2 - 300/2,
99 screensize.X/2 + 580/2,
100 screensize.Y/2 + 300/2
104 recalculateAbsolutePosition(false);
106 v2s32 size = rect.getSize();
108 v2s32 topleft = v2s32(10+80, 10+70);
114 core::rect<s32> rect(0, 0, 100, 20);
115 rect += v2s32(0, 5) + topleft;
116 wchar_t* text = wgettext("World name");
117 Environment->addStaticText(text, rect, false, true, this, -1);
121 core::rect<s32> rect(0, 0, 300, 30);
122 rect = rect + v2s32(100, 0) + topleft;
123 gui::IGUIElement *e =
124 Environment->addEditBox(name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
125 Environment->setFocus(e);
128 evt.EventType = EET_KEY_INPUT_EVENT;
129 evt.KeyInput.Key = KEY_END;
130 evt.KeyInput.PressedDown = true;
134 core::rect<s32> rect(0, 0, 100, 20);
135 rect += v2s32(0, 40+5) + topleft;
136 wchar_t* text = wgettext("Game");
137 Environment->addStaticText(text, rect, false, true, this, -1);
141 core::rect<s32> rect(0, 0, 300, 80);
142 rect += v2s32(100, 40) + topleft;
143 gui::IGUIListBox *e = Environment->addListBox(rect, this,
144 GUI_ID_GAME_LISTBOX);
145 e->setDrawBackground(true);
146 for(u32 i=0; i<m_games.size(); i++){
147 std::wostringstream os(std::ios::binary);
148 os<<narrow_to_wide(m_games[i].name).c_str();
150 os<<narrow_to_wide(m_games[i].id).c_str();
152 e->addItem(os.str().c_str());
158 core::rect<s32> rect(0, 0, 120, 30);
159 rect = rect + v2s32(170, 140) + topleft;
160 wchar_t* text = wgettext("Create");
161 Environment->addButton(rect, this, GUI_ID_CREATE,
166 core::rect<s32> rect(0, 0, 120, 30);
167 rect = rect + v2s32(300, 140) + topleft;
168 wchar_t* text = wgettext("Cancel");
169 Environment->addButton(rect, this, GUI_ID_CANCEL,
176 void GUICreateWorld::drawMenu()
178 gui::IGUISkin* skin = Environment->getSkin();
181 video::IVideoDriver* driver = Environment->getVideoDriver();
183 video::SColor bgcolor(140,0,0,0);
184 driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
186 gui::IGUIElement::draw();
189 void GUICreateWorld::acceptInput()
195 gui::IGUIElement *e = getElementFromId(GUI_ID_GAME_LISTBOX);
196 if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
197 selected = ((gui::IGUIListBox*)e)->getSelected();
201 gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
205 if(selected != -1 && name != L"")
206 m_dest->accepted(name, m_games[selected].id);
212 bool GUICreateWorld::OnEvent(const SEvent& event)
214 if(event.EventType==EET_KEY_INPUT_EVENT)
216 if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
221 if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
228 if(event.EventType==EET_GUI_EVENT)
230 if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
233 if(!canTakeFocus(event.GUIEvent.Element))
235 dstream<<"GUICreateWorld: Not allowing focus change."
237 // Returning true disables focus change
241 bool accept_input = false;
242 if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED){
243 switch(event.GUIEvent.Caller->getID()){
253 if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER){
254 switch(event.GUIEvent.Caller->getID()){
255 case GUI_ID_NAME_INPUT:
263 // quitMenu deallocates menu
268 return Parent ? Parent->OnEvent(event) : false;