3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 All kinds of stuff that needs to be exposed from main.cpp
25 #include "modalMenu.h"
32 virtual void exitToOS() = 0;
33 virtual void keyConfig() = 0;
34 virtual void disconnect() = 0;
35 virtual void changePassword() = 0;
36 virtual void changeVolume() = 0;
38 virtual void signalKeyConfigChange() = 0;
41 extern gui::IGUIEnvironment *guienv;
42 extern gui::IGUIStaticText *guiroot;
44 // Handler for the modal menus
46 class MainMenuManager : public IMenuManager
49 virtual void createdMenu(gui::IGUIElement *menu)
52 for (gui::IGUIElement *i : m_stack) {
58 m_stack.back()->setVisible(false);
59 m_stack.push_back(menu);
62 virtual void deletingMenu(gui::IGUIElement *menu)
64 // Remove all entries if there are duplicates
67 removed_entry = false;
68 for(std::list<gui::IGUIElement*>::iterator
70 i != m_stack.end(); ++i)
79 }while(removed_entry);
81 /*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
86 m_stack.back()->setVisible(true);
89 // Returns true to prevent further processing
90 virtual bool preprocessEvent(const SEvent& event)
94 GUIModalMenu *mm = dynamic_cast<GUIModalMenu*>(m_stack.back());
95 return mm && mm->preprocessEvent(event);
100 return m_stack.size();
105 for (gui::IGUIElement *i : m_stack) {
106 GUIModalMenu *mm = dynamic_cast<GUIModalMenu*>(i);
107 if (mm && mm->pausesGame())
113 std::list<gui::IGUIElement*> m_stack;
116 extern MainMenuManager g_menumgr;
118 extern bool isMenuActive();
120 class MainGameCallback : public IGameCallback
123 MainGameCallback() = default;
124 virtual ~MainGameCallback() = default;
126 virtual void exitToOS()
128 shutdown_requested = true;
131 virtual void disconnect()
133 disconnect_requested = true;
136 virtual void changePassword()
138 changepassword_requested = true;
141 virtual void changeVolume()
143 changevolume_requested = true;
146 virtual void keyConfig()
148 keyconfig_requested = true;
151 virtual void signalKeyConfigChange()
153 keyconfig_changed = true;
157 bool disconnect_requested = false;
158 bool changepassword_requested = false;
159 bool changevolume_requested = false;
160 bool keyconfig_requested = false;
161 bool shutdown_requested = false;
163 bool keyconfig_changed = false;
166 extern MainGameCallback *g_gamecallback;