Unify OpenGL ES support
[oweals/minetest.git] / src / gui / guiEngine.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 sapier
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "guiEngine.h"
21
22 #include <IGUIStaticText.h>
23 #include <ICameraSceneNode.h>
24 #include "client/renderingengine.h"
25 #include "scripting_mainmenu.h"
26 #include "util/numeric.h"
27 #include "config.h"
28 #include "version.h"
29 #include "porting.h"
30 #include "filesys.h"
31 #include "settings.h"
32 #include "guiMainMenu.h"
33 #include "sound.h"
34 #include "client/sound_openal.h"
35 #include "client/clouds.h"
36 #include "httpfetch.h"
37 #include "log.h"
38 #include "client/fontengine.h"
39 #include "client/guiscalingfilter.h"
40 #include "irrlicht_changes/static_text.h"
41
42 #if ENABLE_GLES
43 #include "client/tile.h"
44 #endif
45
46
47 /******************************************************************************/
48 void TextDestGuiEngine::gotText(const StringMap &fields)
49 {
50         m_engine->getScriptIface()->handleMainMenuButtons(fields);
51 }
52
53 /******************************************************************************/
54 void TextDestGuiEngine::gotText(const std::wstring &text)
55 {
56         m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text));
57 }
58
59 /******************************************************************************/
60 MenuTextureSource::~MenuTextureSource()
61 {
62         for (const std::string &texture_to_delete : m_to_delete) {
63                 const char *tname = texture_to_delete.c_str();
64                 video::ITexture *texture = m_driver->getTexture(tname);
65                 m_driver->removeTexture(texture);
66         }
67 }
68
69 /******************************************************************************/
70 video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id)
71 {
72         if (id)
73                 *id = 0;
74
75         if (name.empty())
76                 return NULL;
77
78         m_to_delete.insert(name);
79
80 #if ENABLE_GLES
81         video::ITexture *retval = m_driver->findTexture(name.c_str());
82         if (retval)
83                 return retval;
84
85         video::IImage *image = m_driver->createImageFromFile(name.c_str());
86         if (!image)
87                 return NULL;
88
89         image = Align2Npot2(image, m_driver);
90         retval = m_driver->addTexture(name.c_str(), image);
91         image->drop();
92         return retval;
93 #else
94         return m_driver->getTexture(name.c_str());
95 #endif
96 }
97
98 /******************************************************************************/
99 /** MenuMusicFetcher                                                          */
100 /******************************************************************************/
101 void MenuMusicFetcher::fetchSounds(const std::string &name,
102                         std::set<std::string> &dst_paths,
103                         std::set<std::string> &dst_datas)
104 {
105         if(m_fetched.count(name))
106                 return;
107         m_fetched.insert(name);
108         std::string base;
109         base = porting::path_share + DIR_DELIM + "sounds";
110         dst_paths.insert(base + DIR_DELIM + name + ".ogg");
111         int i;
112         for(i=0; i<10; i++)
113                 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
114         base = porting::path_user + DIR_DELIM + "sounds";
115         dst_paths.insert(base + DIR_DELIM + name + ".ogg");
116         for(i=0; i<10; i++)
117                 dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
118 }
119
120 /******************************************************************************/
121 /** GUIEngine                                                                 */
122 /******************************************************************************/
123 GUIEngine::GUIEngine(JoystickController *joystick,
124                 gui::IGUIElement *parent,
125                 IMenuManager *menumgr,
126                 MainMenuData *data,
127                 bool &kill) :
128         m_parent(parent),
129         m_menumanager(menumgr),
130         m_smgr(RenderingEngine::get_scene_manager()),
131         m_data(data),
132         m_kill(kill)
133 {
134         //initialize texture pointers
135         for (image_definition &texture : m_textures) {
136                 texture.texture = NULL;
137         }
138         // is deleted by guiformspec!
139         m_buttonhandler = new TextDestGuiEngine(this);
140
141         //create texture source
142         m_texture_source = new MenuTextureSource(RenderingEngine::get_video_driver());
143
144         //create soundmanager
145         MenuMusicFetcher soundfetcher;
146 #if USE_SOUND
147         if (g_settings->getBool("enable_sound"))
148                 m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
149 #endif
150         if(!m_sound_manager)
151                 m_sound_manager = &dummySoundManager;
152
153         //create topleft header
154         m_toplefttext = L"";
155
156         core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
157                 g_fontengine->getTextHeight());
158         rect += v2s32(4, 0);
159
160         m_irr_toplefttext = gui::StaticText::add(RenderingEngine::get_gui_env(),
161                         m_toplefttext, rect, false, true, 0, -1);
162
163         //create formspecsource
164         m_formspecgui = new FormspecFormSource("");
165
166         /* Create menu */
167         m_menu = new GUIFormSpecMenu(joystick,
168                         m_parent,
169                         -1,
170                         m_menumanager,
171                         NULL /* &client */,
172                         m_texture_source,
173                         m_formspecgui,
174                         m_buttonhandler,
175                         "",
176                         false);
177
178         m_menu->allowClose(false);
179         m_menu->lockSize(true,v2u32(800,600));
180
181         // Initialize scripting
182
183         infostream << "GUIEngine: Initializing Lua" << std::endl;
184
185         m_script = new MainMenuScripting(this);
186
187         try {
188                 m_script->setMainMenuData(&m_data->script_data);
189                 m_data->script_data.errormessage = "";
190
191                 if (!loadMainMenuScript()) {
192                         errorstream << "No future without main menu!" << std::endl;
193                         abort();
194                 }
195
196                 run();
197         } catch (LuaError &e) {
198                 errorstream << "Main menu error: " << e.what() << std::endl;
199                 m_data->script_data.errormessage = e.what();
200         }
201
202         m_menu->quitMenu();
203         m_menu->drop();
204         m_menu = NULL;
205 }
206
207 /******************************************************************************/
208 bool GUIEngine::loadMainMenuScript()
209 {
210         // Set main menu path (for core.get_mainmenu_path())
211         m_scriptdir = g_settings->get("main_menu_path");
212         if (m_scriptdir.empty()) {
213                 m_scriptdir = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM + "mainmenu";
214         }
215
216         // Load builtin (which will load the main menu script)
217         std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
218         try {
219                 m_script->loadScript(script);
220                 // Menu script loaded
221                 return true;
222         } catch (const ModError &e) {
223                 errorstream << "GUIEngine: execution of menu script failed: "
224                         << e.what() << std::endl;
225         }
226
227         return false;
228 }
229
230 /******************************************************************************/
231 void GUIEngine::run()
232 {
233         // Always create clouds because they may or may not be
234         // needed based on the game selected
235         video::IVideoDriver *driver = RenderingEngine::get_video_driver();
236
237         cloudInit();
238
239         unsigned int text_height = g_fontengine->getTextHeight();
240
241         irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
242                 g_settings->getU16("screen_h"));
243
244         static const video::SColor sky_color(255, 140, 186, 250);
245
246         // Reset fog color
247         {
248                 video::SColor fog_color;
249                 video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
250                 f32 fog_start = 0;
251                 f32 fog_end = 0;
252                 f32 fog_density = 0;
253                 bool fog_pixelfog = false;
254                 bool fog_rangefog = false;
255                 driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
256                                 fog_pixelfog, fog_rangefog);
257
258                 driver->setFog(sky_color, fog_type, fog_start, fog_end, fog_density,
259                                 fog_pixelfog, fog_rangefog);
260         }
261
262         while (RenderingEngine::run() && (!m_startgame) && (!m_kill)) {
263
264                 const irr::core::dimension2d<u32> &current_screen_size =
265                         RenderingEngine::get_video_driver()->getScreenSize();
266                 // Verify if window size has changed and save it if it's the case
267                 // Ensure evaluating settings->getBool after verifying screensize
268                 // First condition is cheaper
269                 if (previous_screen_size != current_screen_size &&
270                                 current_screen_size != irr::core::dimension2d<u32>(0,0) &&
271                                 g_settings->getBool("autosave_screensize")) {
272                         g_settings->setU16("screen_w", current_screen_size.Width);
273                         g_settings->setU16("screen_h", current_screen_size.Height);
274                         previous_screen_size = current_screen_size;
275                 }
276
277                 //check if we need to update the "upper left corner"-text
278                 if (text_height != g_fontengine->getTextHeight()) {
279                         updateTopLeftTextSize();
280                         text_height = g_fontengine->getTextHeight();
281                 }
282
283                 driver->beginScene(true, true, sky_color);
284
285                 if (m_clouds_enabled)
286                 {
287                         cloudPreProcess();
288                         drawOverlay(driver);
289                 }
290                 else
291                         drawBackground(driver);
292
293                 drawHeader(driver);
294                 drawFooter(driver);
295
296                 RenderingEngine::get_gui_env()->drawAll();
297
298                 driver->endScene();
299
300                 if (m_clouds_enabled)
301                         cloudPostProcess();
302                 else
303                         sleep_ms(25);
304
305                 m_script->step();
306
307 #ifdef __ANDROID__
308                 m_menu->getAndroidUIInput();
309 #endif
310         }
311 }
312
313 /******************************************************************************/
314 GUIEngine::~GUIEngine()
315 {
316         if (m_sound_manager != &dummySoundManager){
317                 delete m_sound_manager;
318                 m_sound_manager = NULL;
319         }
320
321         infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
322         delete m_script;
323
324         m_irr_toplefttext->setText(L"");
325
326         //clean up texture pointers
327         for (image_definition &texture : m_textures) {
328                 if (texture.texture)
329                         RenderingEngine::get_video_driver()->removeTexture(texture.texture);
330         }
331
332         delete m_texture_source;
333
334         if (m_cloud.clouds)
335                 m_cloud.clouds->drop();
336 }
337
338 /******************************************************************************/
339 void GUIEngine::cloudInit()
340 {
341         m_cloud.clouds = new Clouds(m_smgr, -1, rand());
342         m_cloud.clouds->setHeight(100.0f);
343         m_cloud.clouds->update(v3f(0, 0, 0), video::SColor(255,240,240,255));
344
345         m_cloud.camera = m_smgr->addCameraSceneNode(0,
346                                 v3f(0,0,0), v3f(0, 60, 100));
347         m_cloud.camera->setFarValue(10000);
348
349         m_cloud.lasttime = RenderingEngine::get_timer_time();
350 }
351
352 /******************************************************************************/
353 void GUIEngine::cloudPreProcess()
354 {
355         u32 time = RenderingEngine::get_timer_time();
356
357         if(time > m_cloud.lasttime)
358                 m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
359         else
360                 m_cloud.dtime = 0;
361
362         m_cloud.lasttime = time;
363
364         m_cloud.clouds->step(m_cloud.dtime*3);
365         m_cloud.clouds->render();
366         m_smgr->drawAll();
367 }
368
369 /******************************************************************************/
370 void GUIEngine::cloudPostProcess()
371 {
372         float fps_max = g_settings->getFloat("pause_fps_max");
373         // Time of frame without fps limit
374         u32 busytime_u32;
375
376         // not using getRealTime is necessary for wine
377         u32 time = RenderingEngine::get_timer_time();
378         if(time > m_cloud.lasttime)
379                 busytime_u32 = time - m_cloud.lasttime;
380         else
381                 busytime_u32 = 0;
382
383         // FPS limiter
384         u32 frametime_min = 1000./fps_max;
385
386         if (busytime_u32 < frametime_min) {
387                 u32 sleeptime = frametime_min - busytime_u32;
388                 RenderingEngine::get_raw_device()->sleep(sleeptime);
389         }
390 }
391
392 /******************************************************************************/
393 void GUIEngine::drawBackground(video::IVideoDriver *driver)
394 {
395         v2u32 screensize = driver->getScreenSize();
396
397         video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
398
399         /* If no texture, draw background of solid color */
400         if(!texture){
401                 video::SColor color(255,80,58,37);
402                 core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
403                 driver->draw2DRectangle(color, rect, NULL);
404                 return;
405         }
406
407         v2u32 sourcesize = texture->getOriginalSize();
408
409         if (m_textures[TEX_LAYER_BACKGROUND].tile)
410         {
411                 v2u32 tilesize(
412                                 MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
413                                 MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
414                 for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
415                 {
416                         for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
417                         {
418                                 draw2DImageFilterScaled(driver, texture,
419                                         core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
420                                         core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
421                                         NULL, NULL, true);
422                         }
423                 }
424                 return;
425         }
426
427         /* Draw background texture */
428         draw2DImageFilterScaled(driver, texture,
429                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
430                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
431                 NULL, NULL, true);
432 }
433
434 /******************************************************************************/
435 void GUIEngine::drawOverlay(video::IVideoDriver *driver)
436 {
437         v2u32 screensize = driver->getScreenSize();
438
439         video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
440
441         /* If no texture, draw nothing */
442         if(!texture)
443                 return;
444
445         /* Draw background texture */
446         v2u32 sourcesize = texture->getOriginalSize();
447         draw2DImageFilterScaled(driver, texture,
448                 core::rect<s32>(0, 0, screensize.X, screensize.Y),
449                 core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
450                 NULL, NULL, true);
451 }
452
453 /******************************************************************************/
454 void GUIEngine::drawHeader(video::IVideoDriver *driver)
455 {
456         core::dimension2d<u32> screensize = driver->getScreenSize();
457
458         video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
459
460         /* If no texture, draw nothing */
461         if(!texture)
462                 return;
463
464         f32 mult = (((f32)screensize.Width / 2.0)) /
465                         ((f32)texture->getOriginalSize().Width);
466
467         v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
468                         ((f32)texture->getOriginalSize().Height) * mult);
469
470         // Don't draw the header if there isn't enough room
471         s32 free_space = (((s32)screensize.Height)-320)/2;
472
473         if (free_space > splashsize.Y) {
474                 core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
475                 splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
476                                 ((free_space/2)-splashsize.Y/2)+10);
477
478         video::SColor bgcolor(255,50,50,50);
479
480         draw2DImageFilterScaled(driver, texture, splashrect,
481                 core::rect<s32>(core::position2d<s32>(0,0),
482                 core::dimension2di(texture->getOriginalSize())),
483                 NULL, NULL, true);
484         }
485 }
486
487 /******************************************************************************/
488 void GUIEngine::drawFooter(video::IVideoDriver *driver)
489 {
490         core::dimension2d<u32> screensize = driver->getScreenSize();
491
492         video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
493
494         /* If no texture, draw nothing */
495         if(!texture)
496                 return;
497
498         f32 mult = (((f32)screensize.Width)) /
499                         ((f32)texture->getOriginalSize().Width);
500
501         v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
502                         ((f32)texture->getOriginalSize().Height) * mult);
503
504         // Don't draw the footer if there isn't enough room
505         s32 free_space = (((s32)screensize.Height)-320)/2;
506
507         if (free_space > footersize.Y) {
508                 core::rect<s32> rect(0,0,footersize.X,footersize.Y);
509                 rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
510                 rect -= v2s32(footersize.X/2, 0);
511
512                 draw2DImageFilterScaled(driver, texture, rect,
513                         core::rect<s32>(core::position2d<s32>(0,0),
514                         core::dimension2di(texture->getOriginalSize())),
515                         NULL, NULL, true);
516         }
517 }
518
519 /******************************************************************************/
520 bool GUIEngine::setTexture(texture_layer layer, const std::string &texturepath,
521                 bool tile_image, unsigned int minsize)
522 {
523         video::IVideoDriver *driver = RenderingEngine::get_video_driver();
524
525         if (m_textures[layer].texture) {
526                 driver->removeTexture(m_textures[layer].texture);
527                 m_textures[layer].texture = NULL;
528         }
529
530         if (texturepath.empty() || !fs::PathExists(texturepath)) {
531                 return false;
532         }
533
534         m_textures[layer].texture = driver->getTexture(texturepath.c_str());
535         m_textures[layer].tile    = tile_image;
536         m_textures[layer].minsize = minsize;
537
538         if (!m_textures[layer].texture) {
539                 return false;
540         }
541
542         return true;
543 }
544
545 /******************************************************************************/
546 bool GUIEngine::downloadFile(const std::string &url, const std::string &target)
547 {
548 #if USE_CURL
549         std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);
550         if (!target_file.good()) {
551                 return false;
552         }
553
554         HTTPFetchRequest fetch_request;
555         HTTPFetchResult fetch_result;
556         fetch_request.url = url;
557         fetch_request.caller = HTTPFETCH_SYNC;
558         fetch_request.timeout = g_settings->getS32("curl_file_download_timeout");
559         httpfetch_sync(fetch_request, fetch_result);
560
561         if (!fetch_result.succeeded) {
562                 target_file.close();
563                 fs::DeleteSingleFileOrEmptyDirectory(target);
564                 return false;
565         }
566         target_file << fetch_result.data;
567
568         return true;
569 #else
570         return false;
571 #endif
572 }
573
574 /******************************************************************************/
575 void GUIEngine::setTopleftText(const std::string &text)
576 {
577         m_toplefttext = translate_string(utf8_to_wide(text));
578
579         updateTopLeftTextSize();
580 }
581
582 /******************************************************************************/
583 void GUIEngine::updateTopLeftTextSize()
584 {
585         core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
586                 g_fontengine->getTextHeight());
587         rect += v2s32(4, 0);
588
589         m_irr_toplefttext->remove();
590         m_irr_toplefttext = gui::StaticText::add(RenderingEngine::get_gui_env(),
591                         m_toplefttext, rect, false, true, 0, -1);
592 }
593
594 /******************************************************************************/
595 s32 GUIEngine::playSound(const SimpleSoundSpec &spec, bool looped)
596 {
597         s32 handle = m_sound_manager->playSound(spec, looped);
598         return handle;
599 }
600
601 /******************************************************************************/
602 void GUIEngine::stopSound(s32 handle)
603 {
604         m_sound_manager->stopSound(handle);
605 }
606
607 /******************************************************************************/
608 unsigned int GUIEngine::queueAsync(const std::string &serialized_func,
609                 const std::string &serialized_params)
610 {
611         return m_script->queueAsync(serialized_func, serialized_params);
612 }
613