3 Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef GAMEDEF_HEADER
21 #define GAMEDEF_HEADER
24 #include "irrlichttypes.h"
26 class IItemDefManager;
27 class INodeDefManager;
28 class ICraftDefManager;
32 class IRollbackReportSink;
35 An interface for fetching game-global definitions like tool and
42 // These are thread-safe IF they are not edited while running threads.
43 // Thus, first they are set up and then they are only read.
44 virtual IItemDefManager* getItemDefManager()=0;
45 virtual INodeDefManager* getNodeDefManager()=0;
46 virtual ICraftDefManager* getCraftDefManager()=0;
48 // This is always thread-safe, but referencing the irrlicht texture
49 // pointers in other threads than main thread will make things explode.
50 virtual ITextureSource* getTextureSource()=0;
52 // Used for keeping track of names/ids of unknown nodes
53 virtual u16 allocateUnknownNodeId(const std::string &name)=0;
55 // Only usable on the client
56 virtual ISoundManager* getSoundManager()=0;
57 virtual MtEventManager* getEventManager()=0;
59 // Only usable on the server, and NOT thread-safe. It is usable from the
60 // environment thread.
61 virtual IRollbackReportSink* getRollbackReportSink(){return NULL;}
64 virtual bool checkLocalPrivilege(const std::string &priv)
68 IItemDefManager* idef(){return getItemDefManager();}
69 INodeDefManager* ndef(){return getNodeDefManager();}
70 ICraftDefManager* cdef(){return getCraftDefManager();}
71 ITextureSource* tsrc(){return getTextureSource();}
72 ISoundManager* sound(){return getSoundManager();}
73 MtEventManager* event(){return getEventManager();}
74 IRollbackReportSink* rollback(){return getRollbackReportSink();}