3 Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef GAMEDEF_HEADER
21 #define GAMEDEF_HEADER
25 class IToolDefManager;
26 class INodeDefManager;
27 //class IItemDefManager; //TODO
32 An interface for fetching game-global definitions like tool and
39 // These are thread-safe IF they are not edited while running threads.
40 // Thus, first they are set up and then they are only read.
41 virtual IToolDefManager* getToolDefManager()=0;
42 virtual INodeDefManager* getNodeDefManager()=0;
43 //virtual IItemDefManager* getItemDefManager()=0;
45 // This is always thread-safe, but referencing the irrlicht texture
46 // pointers in other threads than main thread will make things explode.
47 virtual ITextureSource* getTextureSource()=0;
49 // Used for keeping track of names/ids of unknown nodes
50 virtual u16 allocateUnknownNodeId(const std::string &name)=0;
53 IToolDefManager* tdef(){return getToolDefManager();}
54 INodeDefManager* ndef(){return getNodeDefManager();}
55 ITextureSource* tsrc(){return getTextureSource();}