3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef GAMEDEF_HEADER
21 #define GAMEDEF_HEADER
24 #include "irrlichttypes.h"
26 class IItemDefManager;
27 class INodeDefManager;
28 class ICraftDefManager;
33 class IRollbackReportSink;
36 An interface for fetching game-global definitions like tool and
43 // These are thread-safe IF they are not edited while running threads.
44 // Thus, first they are set up and then they are only read.
45 virtual IItemDefManager* getItemDefManager()=0;
46 virtual INodeDefManager* getNodeDefManager()=0;
47 virtual ICraftDefManager* getCraftDefManager()=0;
49 // This is always thread-safe, but referencing the irrlicht texture
50 // pointers in other threads than main thread will make things explode.
51 virtual ITextureSource* getTextureSource()=0;
53 virtual IShaderSource* getShaderSource()=0;
55 // Used for keeping track of names/ids of unknown nodes
56 virtual u16 allocateUnknownNodeId(const std::string &name)=0;
58 // Only usable on the client
59 virtual ISoundManager* getSoundManager()=0;
60 virtual MtEventManager* getEventManager()=0;
62 // Only usable on the server, and NOT thread-safe. It is usable from the
63 // environment thread.
64 virtual IRollbackReportSink* getRollbackReportSink(){return NULL;}
67 virtual bool checkLocalPrivilege(const std::string &priv)
71 IItemDefManager* idef(){return getItemDefManager();}
72 INodeDefManager* ndef(){return getNodeDefManager();}
73 ICraftDefManager* cdef(){return getCraftDefManager();}
74 ITextureSource* tsrc(){return getTextureSource();}
75 ISoundManager* sound(){return getSoundManager();}
76 IShaderSource* shsrc(){return getShaderSource();}
77 MtEventManager* event(){return getEventManager();}
78 IRollbackReportSink* rollback(){return getRollbackReportSink();}