3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "common_irrlicht.h"
24 #include "guiPauseMenu.h"
25 #include "guiPasswordChange.h"
26 #include "guiInventoryMenu.h"
27 #include "guiTextInputMenu.h"
28 #include "materials.h"
35 TODO: Move content-aware stuff to separate file by adding properties
36 and virtual interfaces
38 #include "content_mapnode.h"
39 #include "content_nodemeta.h"
42 Setting this to 1 enables a special camera mode that forces
43 the renderers to think that the camera statically points from
44 the starting place to a static direction.
46 This allows one to move around with the player and see what
47 is actually drawn behind solid things and behind the player.
49 #define FIELD_OF_VIEW_TEST 0
52 MapDrawControl draw_control;
61 ChatLine(const std::wstring &a_text):
74 // Inventory actions from the menu are buffered here before sending
75 Queue<InventoryAction*> inventory_action_queue;
76 // This is a copy of the inventory that the client's environment has
77 Inventory local_inventory;
79 u16 g_selected_item = 0;
85 struct TextDestSign : public TextDest
87 TextDestSign(v3s16 blockpos, s16 id, Client *client)
89 m_blockpos = blockpos;
93 void gotText(std::wstring text)
95 std::string ntext = wide_to_narrow(text);
96 dstream<<"Changing text of a sign object: "
98 m_client->sendSignText(m_blockpos, m_id, ntext);
106 struct TextDestChat : public TextDest
108 TextDestChat(Client *client)
112 void gotText(std::wstring text)
114 // Discard empty line
119 m_client->sendChatMessage(text);
121 m_client->addChatMessage(text);
127 struct TextDestSignNode : public TextDest
129 TextDestSignNode(v3s16 p, Client *client)
134 void gotText(std::wstring text)
136 std::string ntext = wide_to_narrow(text);
137 dstream<<"Changing text of a sign node: "
139 m_client->sendSignNodeText(m_p, ntext);
147 Render distance feedback loop
149 void updateViewingRange(f32 frametime_in, Client *client)
151 if(draw_control.range_all == true)
154 static f32 added_frametime = 0;
155 static s16 added_frames = 0;
157 added_frametime += frametime_in;
160 // Actually this counter kind of sucks because frametime is busytime
161 static f32 counter = 0;
162 counter -= frametime_in;
168 /*dstream<<__FUNCTION_NAME
169 <<": Collected "<<added_frames<<" frames, total of "
170 <<added_frametime<<"s."<<std::endl;*/
172 /*dstream<<"draw_control.blocks_drawn="
173 <<draw_control.blocks_drawn
174 <<", draw_control.blocks_would_have_drawn="
175 <<draw_control.blocks_would_have_drawn
178 float range_min = g_settings.getS16("viewing_range_nodes_min");
179 float range_max = g_settings.getS16("viewing_range_nodes_max");
181 // Limit minimum to keep the feedback loop stable
185 draw_control.wanted_min_range = range_min;
186 //draw_control.wanted_max_blocks = (1.5*draw_control.blocks_drawn)+1;
187 draw_control.wanted_max_blocks = (1.5*draw_control.blocks_would_have_drawn)+1;
188 if(draw_control.wanted_max_blocks < 10)
189 draw_control.wanted_max_blocks = 10;
191 float block_draw_ratio = 1.0;
192 if(draw_control.blocks_would_have_drawn != 0)
194 block_draw_ratio = (float)draw_control.blocks_drawn
195 / (float)draw_control.blocks_would_have_drawn;
198 // Calculate the average frametime in the case that all wanted
199 // blocks had been drawn
200 f32 frametime = added_frametime / added_frames / block_draw_ratio;
202 added_frametime = 0.0;
205 float wanted_fps = g_settings.getFloat("wanted_fps");
206 float wanted_frametime = 1.0 / wanted_fps;
208 f32 wanted_frametime_change = wanted_frametime - frametime;
209 //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
211 // If needed frametime change is small, just return
212 if(fabs(wanted_frametime_change) < wanted_frametime*0.4)
214 //dstream<<"ignoring small wanted_frametime_change"<<std::endl;
218 float range = draw_control.wanted_range;
219 float new_range = range;
221 static s16 range_old = 0;
222 static f32 frametime_old = 0;
224 float d_range = range - range_old;
225 f32 d_frametime = frametime - frametime_old;
226 // A sane default of 30ms per 50 nodes of range
227 static f32 time_per_range = 30. / 50;
230 time_per_range = d_frametime / d_range;
233 // The minimum allowed calculated frametime-range derivative:
234 // Practically this sets the maximum speed of changing the range.
235 // The lower this value, the higher the maximum changing speed.
236 // A low value here results in wobbly range (0.001)
237 // A high value here results in slow changing range (0.0025)
238 // SUGG: This could be dynamically adjusted so that when
239 // the camera is turning, this is lower
240 //float min_time_per_range = 0.0015;
241 float min_time_per_range = 0.0010;
242 //float min_time_per_range = 0.05 / range;
243 if(time_per_range < min_time_per_range)
245 time_per_range = min_time_per_range;
246 //dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
250 //dstream<<"time_per_range="<<time_per_range<<std::endl;
253 f32 wanted_range_change = wanted_frametime_change / time_per_range;
254 // Dampen the change a bit to kill oscillations
255 //wanted_range_change *= 0.9;
256 //wanted_range_change *= 0.75;
257 wanted_range_change *= 0.5;
258 //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
260 // If needed range change is very small, just return
261 if(fabs(wanted_range_change) < 0.001)
263 //dstream<<"ignoring small wanted_range_change"<<std::endl;
267 new_range += wanted_range_change;
269 //float new_range_unclamped = new_range;
270 if(new_range < range_min)
271 new_range = range_min;
272 if(new_range > range_max)
273 new_range = range_max;
275 /*dstream<<"new_range="<<new_range_unclamped
276 <<", clamped to "<<new_range<<std::endl;*/
278 draw_control.wanted_range = new_range;
280 range_old = new_range;
281 frametime_old = frametime;
287 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
288 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
289 Inventory *inventory, s32 halfheartcount)
291 InventoryList *mainlist = inventory->getList("main");
294 dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
298 s32 padding = imgsize/12;
299 //s32 height = imgsize + padding*2;
300 s32 width = itemcount*(imgsize+padding*2);
302 // Position of upper left corner of bar
303 v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
305 // Draw background color
306 /*core::rect<s32> barrect(0,0,width,height);
308 video::SColor bgcolor(255,128,128,128);
309 driver->draw2DRectangle(bgcolor, barrect, NULL);*/
311 core::rect<s32> imgrect(0,0,imgsize,imgsize);
313 for(s32 i=0; i<itemcount; i++)
315 InventoryItem *item = mainlist->getItem(i);
317 core::rect<s32> rect = imgrect + pos
318 + v2s32(padding+i*(imgsize+padding*2), padding);
320 if(g_selected_item == i)
322 video::SColor c_outside(255,255,0,0);
323 //video::SColor c_outside(255,0,0,0);
324 //video::SColor c_inside(255,192,192,192);
325 s32 x1 = rect.UpperLeftCorner.X;
326 s32 y1 = rect.UpperLeftCorner.Y;
327 s32 x2 = rect.LowerRightCorner.X;
328 s32 y2 = rect.LowerRightCorner.Y;
329 // Black base borders
330 driver->draw2DRectangle(c_outside,
332 v2s32(x1 - padding, y1 - padding),
333 v2s32(x2 + padding, y1)
335 driver->draw2DRectangle(c_outside,
337 v2s32(x1 - padding, y2),
338 v2s32(x2 + padding, y2 + padding)
340 driver->draw2DRectangle(c_outside,
342 v2s32(x1 - padding, y1),
345 driver->draw2DRectangle(c_outside,
348 v2s32(x2 + padding, y2)
350 /*// Light inside borders
351 driver->draw2DRectangle(c_inside,
353 v2s32(x1 - padding/2, y1 - padding/2),
354 v2s32(x2 + padding/2, y1)
356 driver->draw2DRectangle(c_inside,
358 v2s32(x1 - padding/2, y2),
359 v2s32(x2 + padding/2, y2 + padding/2)
361 driver->draw2DRectangle(c_inside,
363 v2s32(x1 - padding/2, y1),
366 driver->draw2DRectangle(c_inside,
369 v2s32(x2 + padding/2, y2)
374 video::SColor bgcolor2(128,0,0,0);
375 driver->draw2DRectangle(bgcolor2, rect, NULL);
379 drawInventoryItem(driver, font, item, rect, NULL);
387 video::ITexture *heart_texture =
388 driver->getTexture(getTexturePath("heart.png").c_str());
389 v2s32 p = pos + v2s32(0, -20);
390 for(s32 i=0; i<halfheartcount/2; i++)
392 const video::SColor color(255,255,255,255);
393 const video::SColor colors[] = {color,color,color,color};
394 core::rect<s32> rect(0,0,16,16);
396 driver->draw2DImage(heart_texture, rect,
397 core::rect<s32>(core::position2d<s32>(0,0),
398 core::dimension2di(heart_texture->getOriginalSize())),
402 if(halfheartcount % 2 == 1)
404 const video::SColor color(255,255,255,255);
405 const video::SColor colors[] = {color,color,color,color};
406 core::rect<s32> rect(0,0,16/2,16);
408 core::dimension2di srcd(heart_texture->getOriginalSize());
410 driver->draw2DImage(heart_texture, rect,
411 core::rect<s32>(core::position2d<s32>(0,0), srcd),
419 Find what the player is pointing at
421 void getPointedNode(Client *client, v3f player_position,
422 v3f camera_direction, v3f camera_position,
423 bool &nodefound, core::line3d<f32> shootline,
424 v3s16 &nodepos, v3s16 &neighbourpos,
425 core::aabbox3d<f32> &nodehilightbox,
428 f32 mindistance = BS * 1001;
430 v3s16 pos_i = floatToInt(player_position, BS);
432 /*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
436 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
437 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
438 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
439 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
440 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
441 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
443 for(s16 y = ystart; y <= yend; y++)
444 for(s16 z = zstart; z <= zend; z++)
445 for(s16 x = xstart; x <= xend; x++)
450 n = client->getNode(v3s16(x,y,z));
451 if(content_pointable(n.getContent()) == false)
454 catch(InvalidPositionException &e)
460 v3f npf = intToFloat(np, BS);
465 v3s16(0,0,1), // back
467 v3s16(1,0,0), // right
468 v3s16(0,0,-1), // front
469 v3s16(0,-1,0), // bottom
470 v3s16(-1,0,0), // left
476 if(n.getContent() == CONTENT_TORCH)
478 v3s16 dir = unpackDir(n.param2);
479 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
480 dir_f *= BS/2 - BS/6 - BS/20;
481 v3f cpf = npf + dir_f;
482 f32 distance = (cpf - camera_position).getLength();
484 core::aabbox3d<f32> box;
487 if(dir == v3s16(0,-1,0))
489 box = core::aabbox3d<f32>(
490 npf - v3f(BS/6, BS/2, BS/6),
491 npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
495 else if(dir == v3s16(0,1,0))
497 box = core::aabbox3d<f32>(
498 npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
499 npf + v3f(BS/6, BS/2, BS/6)
505 box = core::aabbox3d<f32>(
506 cpf - v3f(BS/6, BS/3, BS/6),
507 cpf + v3f(BS/6, BS/3, BS/6)
511 if(distance < mindistance)
513 if(box.intersectsWithLine(shootline))
518 mindistance = distance;
519 nodehilightbox = box;
523 else if(n.getContent() == CONTENT_SIGN_WALL)
525 v3s16 dir = unpackDir(n.param2);
526 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
527 dir_f *= BS/2 - BS/6 - BS/20;
528 v3f cpf = npf + dir_f;
529 f32 distance = (cpf - camera_position).getLength();
533 v3f(BS*0.42,-BS*0.35,-BS*0.4),
534 v3f(BS*0.49, BS*0.35, BS*0.4),
537 for(s32 i=0; i<2; i++)
539 if(dir == v3s16(1,0,0))
540 vertices[i].rotateXZBy(0);
541 if(dir == v3s16(-1,0,0))
542 vertices[i].rotateXZBy(180);
543 if(dir == v3s16(0,0,1))
544 vertices[i].rotateXZBy(90);
545 if(dir == v3s16(0,0,-1))
546 vertices[i].rotateXZBy(-90);
547 if(dir == v3s16(0,-1,0))
548 vertices[i].rotateXYBy(-90);
549 if(dir == v3s16(0,1,0))
550 vertices[i].rotateXYBy(90);
555 core::aabbox3d<f32> box;
557 box = core::aabbox3d<f32>(vertices[0]);
558 box.addInternalPoint(vertices[1]);
560 if(distance < mindistance)
562 if(box.intersectsWithLine(shootline))
567 mindistance = distance;
568 nodehilightbox = box;
573 else if(n.getContent() == CONTENT_LADDER)
575 v3s16 dir = unpackDir(n.param2);
576 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
577 dir_f *= BS/2 - BS/6 - BS/20;
578 v3f cpf = npf + dir_f;
579 f32 distance = (cpf - camera_position).getLength();
583 v3f(BS*0.42,-BS/2,-BS/2),
584 v3f(BS*0.49, BS/2, BS/2),
587 for(s32 i=0; i<2; i++)
589 if(dir == v3s16(1,0,0))
590 vertices[i].rotateXZBy(0);
591 if(dir == v3s16(-1,0,0))
592 vertices[i].rotateXZBy(180);
593 if(dir == v3s16(0,0,1))
594 vertices[i].rotateXZBy(90);
595 if(dir == v3s16(0,0,-1))
596 vertices[i].rotateXZBy(-90);
597 if(dir == v3s16(0,-1,0))
598 vertices[i].rotateXYBy(-90);
599 if(dir == v3s16(0,1,0))
600 vertices[i].rotateXYBy(90);
605 core::aabbox3d<f32> box;
607 box = core::aabbox3d<f32>(vertices[0]);
608 box.addInternalPoint(vertices[1]);
610 if(distance < mindistance)
612 if(box.intersectsWithLine(shootline))
617 mindistance = distance;
618 nodehilightbox = box;
622 else if(n.getContent() == CONTENT_RAIL)
624 v3s16 dir = unpackDir(n.param0);
625 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
626 dir_f *= BS/2 - BS/6 - BS/20;
627 v3f cpf = npf + dir_f;
628 f32 distance = (cpf - camera_position).getLength();
630 float d = (float)BS/16;
633 v3f(BS/2, -BS/2+d, -BS/2),
634 v3f(-BS/2, -BS/2, BS/2),
637 for(s32 i=0; i<2; i++)
642 core::aabbox3d<f32> box;
644 box = core::aabbox3d<f32>(vertices[0]);
645 box.addInternalPoint(vertices[1]);
647 if(distance < mindistance)
649 if(box.intersectsWithLine(shootline))
654 mindistance = distance;
655 nodehilightbox = box;
664 for(u16 i=0; i<6; i++)
666 v3f dir_f = v3f(dirs[i].X,
667 dirs[i].Y, dirs[i].Z);
668 v3f centerpoint = npf + dir_f * BS/2;
670 (centerpoint - camera_position).getLength();
672 if(distance < mindistance)
674 core::CMatrix4<f32> m;
675 m.buildRotateFromTo(v3f(0,0,1), dir_f);
677 // This is the back face
679 v3f(BS/2, BS/2, BS/2),
680 v3f(-BS/2, -BS/2, BS/2+d)
683 for(u16 j=0; j<2; j++)
685 m.rotateVect(corners[j]);
689 core::aabbox3d<f32> facebox(corners[0]);
690 facebox.addInternalPoint(corners[1]);
692 if(facebox.intersectsWithLine(shootline))
696 neighbourpos = np + dirs[i];
697 mindistance = distance;
699 //nodehilightbox = facebox;
701 const float d = 0.502;
702 core::aabbox3d<f32> nodebox
703 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
704 v3f nodepos_f = intToFloat(nodepos, BS);
705 nodebox.MinEdge += nodepos_f;
706 nodebox.MaxEdge += nodepos_f;
707 nodehilightbox = nodebox;
709 } // if distance < mindistance
715 void update_skybox(video::IVideoDriver* driver,
716 scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
724 /*// Disable skybox if FarMesh is enabled
725 if(g_settings.getBool("enable_farmesh"))
728 if(brightness >= 0.5)
730 skybox = smgr->addSkyBoxSceneNode(
731 driver->getTexture(getTexturePath("skybox2.png").c_str()),
732 driver->getTexture(getTexturePath("skybox3.png").c_str()),
733 driver->getTexture(getTexturePath("skybox1.png").c_str()),
734 driver->getTexture(getTexturePath("skybox1.png").c_str()),
735 driver->getTexture(getTexturePath("skybox1.png").c_str()),
736 driver->getTexture(getTexturePath("skybox1.png").c_str()));
738 else if(brightness >= 0.2)
740 skybox = smgr->addSkyBoxSceneNode(
741 driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
742 driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
743 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
744 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
745 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
746 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
750 skybox = smgr->addSkyBoxSceneNode(
751 driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
752 driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
753 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
754 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
755 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
756 driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
761 Draws a screen with a single text on it.
762 Text will be removed when the screen is drawn the next time.
764 /*gui::IGUIStaticText **/
765 void draw_load_screen(const std::wstring &text,
766 video::IVideoDriver* driver, gui::IGUIFont* font)
768 v2u32 screensize = driver->getScreenSize();
769 const wchar_t *loadingtext = text.c_str();
770 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
771 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
772 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
773 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
775 gui::IGUIStaticText *guitext = guienv->addStaticText(
776 loadingtext, textrect, false, false);
777 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
779 driver->beginScene(true, true, video::SColor(255,0,0,0));
792 IrrlichtDevice *device,
795 std::string playername,
796 std::string password,
799 std::wstring &error_message,
800 std::string configpath
803 video::IVideoDriver* driver = device->getVideoDriver();
804 scene::ISceneManager* smgr = device->getSceneManager();
806 // Calculate text height using the font
807 u32 text_height = font->getDimension(L"Random test string").Height;
809 v2u32 screensize(0,0);
810 v2u32 last_screensize(0,0);
811 screensize = driver->getScreenSize();
813 const s32 hotbar_itemcount = 8;
814 //const s32 hotbar_imagesize = 36;
815 //const s32 hotbar_imagesize = 64;
816 s32 hotbar_imagesize = 48;
818 // The color of the sky
820 //video::SColor skycolor = video::SColor(255,140,186,250);
822 video::SColor bgcolor_bright = video::SColor(255,170,200,230);
825 Draw "Loading" screen
827 /*gui::IGUIStaticText *gui_loadingtext = */
828 //draw_load_screen(L"Loading and connecting...", driver, font);
830 draw_load_screen(L"Loading...", driver, font);
834 SharedPtr will delete it when it goes out of scope.
836 SharedPtr<Server> server;
838 draw_load_screen(L"Creating server...", driver, font);
839 std::cout<<DTIME<<"Creating server"<<std::endl;
840 server = new Server(map_dir, configpath);
848 draw_load_screen(L"Creating client...", driver, font);
849 std::cout<<DTIME<<"Creating client"<<std::endl;
850 Client client(device, playername.c_str(), password, draw_control);
852 draw_load_screen(L"Resolving address...", driver, font);
853 Address connect_address(0,0,0,0, port);
856 //connect_address.Resolve("localhost");
857 connect_address.setAddress(127,0,0,1);
859 connect_address.Resolve(address.c_str());
861 catch(ResolveError &e)
863 std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
865 error_message = L"Couldn't resolve address";
866 //gui_loadingtext->remove();
871 Attempt to connect to the server
874 dstream<<DTIME<<"Connecting to server at ";
875 connect_address.print(&dstream);
877 client.connect(connect_address);
879 bool could_connect = false;
882 float time_counter = 0.0;
885 if(client.connectedAndInitialized())
887 could_connect = true;
890 if(client.accessDenied())
894 // Wait for 10 seconds
895 if(time_counter >= 10.0)
900 std::wostringstream ss;
901 ss<<L"Connecting to server... (timeout in ";
902 ss<<(int)(10.0 - time_counter + 1.0);
904 draw_load_screen(ss.str(), driver, font);
907 driver->beginScene(true, true, video::SColor(255,0,0,0));
909 driver->endScene();*/
911 // Update client and server
923 catch(con::PeerNotFoundException &e)
926 if(could_connect == false)
928 if(client.accessDenied())
930 error_message = L"Access denied. Reason: "
931 +client.accessDeniedReason();
932 std::cout<<DTIME<<wide_to_narrow(error_message)<<std::endl;
936 error_message = L"Connection timed out.";
937 std::cout<<DTIME<<"Timed out."<<std::endl;
939 //gui_loadingtext->remove();
946 float old_brightness = 1.0;
947 scene::ISceneNode* skybox = NULL;
948 update_skybox(driver, smgr, skybox, 1.0);
951 Create the camera node
954 scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(
956 v3f(BS*100, BS*2, BS*100), // Look from
957 v3f(BS*100+1, BS*2, BS*100), // Look to
963 error_message = L"Failed to create the camera node";
967 camera->setFOV(FOV_ANGLE);
969 // Just so big a value that everything rendered is visible
970 camera->setFarValue(100000*BS);
972 f32 camera_yaw = 0; // "right/left"
973 f32 camera_pitch = 0; // "up/down"
979 float cloud_height = BS*100;
980 Clouds *clouds = NULL;
981 if(g_settings.getBool("enable_clouds"))
983 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
984 cloud_height, time(0));
991 FarMesh *farmesh = NULL;
992 if(g_settings.getBool("enable_farmesh"))
994 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
1001 //gui_loadingtext->remove();
1007 // First line of debug text
1008 gui::IGUIStaticText *guitext = guienv->addStaticText(
1010 core::rect<s32>(5, 5, 795, 5+text_height),
1012 // Second line of debug text
1013 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1015 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1018 // At the middle of the screen
1019 // Object infos are shown in this
1020 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1022 core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
1026 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1028 core::rect<s32>(0,0,0,0),
1029 //false, false); // Disable word wrap as of now
1031 //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
1032 core::list<ChatLine> chat_lines;
1034 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
1035 (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
1036 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
1037 (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
1039 // Test the text input system
1040 /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
1042 /*GUIMessageMenu *menu =
1043 new GUIMessageMenu(guienv, guiroot, -1,
1048 // Launch pause menu
1049 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1050 &g_menumgr))->drop();
1053 /*guitext2->setVisible(true);
1054 guitext_info->setVisible(true);
1055 guitext_chat->setVisible(true);*/
1057 //s32 guitext_chat_pad_bottom = 70;
1060 Some statistics are collected in these
1063 u32 beginscenetime = 0;
1065 u32 endscenetime = 0;
1068 //throw con::PeerNotFoundException("lol");
1070 core::list<float> frametime_log;
1072 float damage_flash_timer = 0;
1073 s16 farmesh_range = 20*MAP_BLOCKSIZE;
1075 bool invert_mouse = g_settings.getBool("invert_mouse");
1081 bool first_loop_after_window_activation = true;
1083 // TODO: Convert the static interval timers to these
1084 // Interval limiter for profiler
1085 IntervalLimiter m_profiler_interval;
1087 // Time is in milliseconds
1088 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1089 // NOTE: So we have to use getTime() and call run()s between them
1090 u32 lasttime = device->getTimer()->getTime();
1092 while(device->run() && kill == false)
1094 //std::cerr<<"frame"<<std::endl;
1096 if(client.accessDenied())
1098 error_message = L"Access denied. Reason: "
1099 +client.accessDeniedReason();
1100 std::cout<<DTIME<<wide_to_narrow(error_message)<<std::endl;
1104 if(g_gamecallback->disconnect_requested)
1106 g_gamecallback->disconnect_requested = false;
1110 if(g_gamecallback->changepassword_requested)
1112 (new GUIPasswordChange(guienv, guiroot, -1,
1113 &g_menumgr, &client))->drop();
1114 g_gamecallback->changepassword_requested = false;
1118 Process TextureSource's queue
1120 ((TextureSource*)g_texturesource)->processQueue();
1125 last_screensize = screensize;
1126 screensize = driver->getScreenSize();
1127 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1128 //bool screensize_changed = screensize != last_screensize;
1131 if(screensize.Y <= 800)
1132 hotbar_imagesize = 32;
1133 else if(screensize.Y <= 1280)
1134 hotbar_imagesize = 48;
1136 hotbar_imagesize = 64;
1138 // Hilight boxes collected during the loop and displayed
1139 core::list< core::aabbox3d<f32> > hilightboxes;
1142 std::wstring infotext;
1144 // When screen size changes, update positions and sizes of stuff
1145 /*if(screensize_changed)
1147 v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
1148 quick_inventory->updatePosition(pos);
1151 //TimeTaker //timer1("//timer1");
1153 // Time of frame without fps limit
1157 // not using getRealTime is necessary for wine
1158 u32 time = device->getTimer()->getTime();
1160 busytime_u32 = time - lasttime;
1163 busytime = busytime_u32 / 1000.0;
1166 //std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
1168 // Necessary for device->getTimer()->getTime()
1175 updateViewingRange(busytime, &client);
1182 float fps_max = g_settings.getFloat("fps_max");
1183 u32 frametime_min = 1000./fps_max;
1185 if(busytime_u32 < frametime_min)
1187 u32 sleeptime = frametime_min - busytime_u32;
1188 device->sleep(sleeptime);
1192 // Necessary for device->getTimer()->getTime()
1196 Time difference calculation
1198 f32 dtime; // in seconds
1200 u32 time = device->getTimer()->getTime();
1202 dtime = (time - lasttime) / 1000.0;
1208 Log frametime for visualization
1210 frametime_log.push_back(dtime);
1211 if(frametime_log.size() > 100)
1213 core::list<float>::Iterator i = frametime_log.begin();
1214 frametime_log.erase(i);
1218 Visualize frametime in terminal
1220 /*for(u32 i=0; i<dtime*400; i++)
1222 std::cout<<std::endl;*/
1225 Time average and jitter calculation
1228 static f32 dtime_avg1 = 0.0;
1229 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1230 f32 dtime_jitter1 = dtime - dtime_avg1;
1232 static f32 dtime_jitter1_max_sample = 0.0;
1233 static f32 dtime_jitter1_max_fraction = 0.0;
1235 static f32 jitter1_max = 0.0;
1236 static f32 counter = 0.0;
1237 if(dtime_jitter1 > jitter1_max)
1238 jitter1_max = dtime_jitter1;
1243 dtime_jitter1_max_sample = jitter1_max;
1244 dtime_jitter1_max_fraction
1245 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1251 Busytime average and jitter calculation
1254 static f32 busytime_avg1 = 0.0;
1255 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1256 f32 busytime_jitter1 = busytime - busytime_avg1;
1258 static f32 busytime_jitter1_max_sample = 0.0;
1259 static f32 busytime_jitter1_min_sample = 0.0;
1261 static f32 jitter1_max = 0.0;
1262 static f32 jitter1_min = 0.0;
1263 static f32 counter = 0.0;
1264 if(busytime_jitter1 > jitter1_max)
1265 jitter1_max = busytime_jitter1;
1266 if(busytime_jitter1 < jitter1_min)
1267 jitter1_min = busytime_jitter1;
1271 busytime_jitter1_max_sample = jitter1_max;
1272 busytime_jitter1_min_sample = jitter1_min;
1279 Debug info for client
1282 static float counter = 0.0;
1287 client.printDebugInfo(std::cout);
1294 float profiler_print_interval =
1295 g_settings.getFloat("profiler_print_interval");
1296 if(profiler_print_interval != 0)
1298 if(m_profiler_interval.step(0.030, profiler_print_interval))
1300 dstream<<"Profiler:"<<std::endl;
1301 g_profiler.print(dstream);
1307 Direct handling of user input
1310 // Reset input if window not active or some menu is active
1311 if(device->isWindowActive() == false || noMenuActive() == false)
1316 // Input handler step() (used by the random input generator)
1320 Launch menus according to keys
1322 if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1324 dstream<<DTIME<<"the_game: "
1325 <<"Launching inventory"<<std::endl;
1327 GUIInventoryMenu *menu =
1328 new GUIInventoryMenu(guienv, guiroot, -1,
1329 &g_menumgr, v2s16(8,7),
1330 client.getInventoryContext(),
1333 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1334 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1335 "list", "current_player", "main",
1336 v2s32(0, 3), v2s32(8, 4)));
1337 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1338 "list", "current_player", "craft",
1339 v2s32(3, 0), v2s32(3, 3)));
1340 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1341 "list", "current_player", "craftresult",
1342 v2s32(7, 1), v2s32(1, 1)));
1344 menu->setDrawSpec(draw_spec);
1348 else if(input->wasKeyDown(EscapeKey))
1350 dstream<<DTIME<<"the_game: "
1351 <<"Launching pause menu"<<std::endl;
1352 // It will delete itself by itself
1353 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1354 &g_menumgr))->drop();
1356 // Move mouse cursor on top of the disconnect button
1357 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1359 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1361 TextDest *dest = new TextDestChat(&client);
1363 (new GUITextInputMenu(guienv, guiroot, -1,
1367 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1369 TextDest *dest = new TextDestChat(&client);
1371 (new GUITextInputMenu(guienv, guiroot, -1,
1375 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1377 if(g_settings.getBool("free_move"))
1379 g_settings.set("free_move","false");
1380 chat_lines.push_back(ChatLine(L"free_move disabled"));
1384 g_settings.set("free_move","true");
1385 chat_lines.push_back(ChatLine(L"free_move enabled"));
1388 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1390 if(g_settings.getBool("fast_move"))
1392 g_settings.set("fast_move","false");
1393 chat_lines.push_back(ChatLine(L"fast_move disabled"));
1397 g_settings.set("fast_move","true");
1398 chat_lines.push_back(ChatLine(L"fast_move enabled"));
1401 else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
1403 if(g_settings.getBool("frametime_graph"))
1405 g_settings.set("frametime_graph","false");
1406 chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
1410 g_settings.set("frametime_graph","true");
1411 chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
1414 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1416 irr::video::IImage* const image = driver->createScreenShot();
1418 irr::c8 filename[256];
1419 snprintf(filename, 256, "%s/screenshot_%u.png",
1420 g_settings.get("screenshot_path").c_str(),
1421 device->getTimer()->getRealTime());
1422 if (driver->writeImageToFile(image, filename)) {
1423 std::wstringstream sstr;
1424 sstr<<"Saved screenshot to '"<<filename<<"'";
1425 dstream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1426 chat_lines.push_back(ChatLine(sstr.str()));
1428 dstream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1434 // Item selection with mouse wheel
1436 s32 wheel = input->getMouseWheel();
1437 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1438 hotbar_itemcount-1);
1442 if(g_selected_item < max_item)
1445 g_selected_item = 0;
1449 if(g_selected_item > 0)
1452 g_selected_item = max_item;
1457 for(u16 i=0; i<10; i++)
1459 const KeyPress *kp = NumberKey + (i + 1) % 10;
1460 if(input->wasKeyDown(*kp))
1462 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1464 g_selected_item = i;
1466 dstream<<DTIME<<"Selected item: "
1467 <<g_selected_item<<std::endl;
1472 // Viewing range selection
1473 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1475 if(draw_control.range_all)
1477 draw_control.range_all = false;
1478 dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
1482 draw_control.range_all = true;
1483 dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
1487 // Print debug stacks
1488 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1490 dstream<<"-----------------------------------------"
1492 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1493 dstream<<"-----------------------------------------"
1495 debug_stacks_print();
1499 Player speed control
1500 TODO: Cache the keycodes from getKeySetting
1513 PlayerControl control(
1514 input->isKeyDown(getKeySetting("keymap_forward")),
1515 input->isKeyDown(getKeySetting("keymap_backward")),
1516 input->isKeyDown(getKeySetting("keymap_left")),
1517 input->isKeyDown(getKeySetting("keymap_right")),
1518 input->isKeyDown(getKeySetting("keymap_jump")),
1519 input->isKeyDown(getKeySetting("keymap_special1")),
1520 input->isKeyDown(getKeySetting("keymap_sneak")),
1524 client.setPlayerControl(control);
1533 //TimeTaker timer("server->step(dtime)");
1534 server->step(dtime);
1542 //TimeTaker timer("client.step(dtime)");
1544 //client.step(dtime_avg1);
1547 // Read client events
1550 ClientEvent event = client.getClientEvent();
1551 if(event.type == CE_NONE)
1555 else if(event.type == CE_PLAYER_DAMAGE)
1557 //u16 damage = event.player_damage.amount;
1558 //dstream<<"Player damage: "<<damage<<std::endl;
1559 damage_flash_timer = 0.05;
1561 else if(event.type == CE_PLAYER_FORCE_MOVE)
1563 camera_yaw = event.player_force_move.yaw;
1564 camera_pitch = event.player_force_move.pitch;
1568 // Get player position
1569 v3f camera_position;
1570 v3f player_position = client.getPlayerPosition(&camera_position);
1572 //TimeTaker //timer2("//timer2");
1575 Mouse and camera control
1578 if((device->isWindowActive() && noMenuActive()) || random_input)
1582 // Mac OSX gets upset if this is set every frame
1583 if(device->getCursorControl()->isVisible())
1584 device->getCursorControl()->setVisible(false);
1587 if(first_loop_after_window_activation){
1588 //std::cout<<"window active, first loop"<<std::endl;
1589 first_loop_after_window_activation = false;
1592 s32 dx = input->getMousePos().X - displaycenter.X;
1593 s32 dy = input->getMousePos().Y - displaycenter.Y;
1596 //std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1598 /*const float keyspeed = 500;
1599 if(input->isKeyDown(irr::KEY_UP))
1600 dy -= dtime * keyspeed;
1601 if(input->isKeyDown(irr::KEY_DOWN))
1602 dy += dtime * keyspeed;
1603 if(input->isKeyDown(irr::KEY_LEFT))
1604 dx -= dtime * keyspeed;
1605 if(input->isKeyDown(irr::KEY_RIGHT))
1606 dx += dtime * keyspeed;*/
1608 camera_yaw -= dx*0.2;
1609 camera_pitch += dy*0.2;
1610 if(camera_pitch < -89.5) camera_pitch = -89.5;
1611 if(camera_pitch > 89.5) camera_pitch = 89.5;
1613 input->setMousePos(displaycenter.X, displaycenter.Y);
1616 // Mac OSX gets upset if this is set every frame
1617 if(device->getCursorControl()->isVisible() == false)
1618 device->getCursorControl()->setVisible(true);
1620 //std::cout<<"window inactive"<<std::endl;
1621 first_loop_after_window_activation = true;
1624 camera_yaw = wrapDegrees(camera_yaw);
1625 camera_pitch = wrapDegrees(camera_pitch);
1627 v3f camera_direction = v3f(0,0,1);
1628 camera_direction.rotateYZBy(camera_pitch);
1629 camera_direction.rotateXZBy(camera_yaw);
1631 camera->setPosition(camera_position);
1632 // *100.0 helps in large map coordinates
1633 camera->setTarget(camera_position + camera_direction * 100.0);
1635 if(FIELD_OF_VIEW_TEST){
1636 client.updateCamera(v3f(0,0,0), v3f(0,0,1));
1639 //TimeTaker timer("client.updateCamera");
1640 client.updateCamera(camera_position, camera_direction);
1644 //TimeTaker //timer3("//timer3");
1647 Calculate what block is the crosshair pointing to
1650 //u32 t1 = device->getTimer()->getRealTime();
1652 //f32 d = 4; // max. distance
1653 f32 d = 4; // max. distance
1654 core::line3d<f32> shootline(camera_position,
1655 camera_position + camera_direction * BS * (d+1));
1657 MapBlockObject *selected_object = client.getSelectedObject
1658 (d*BS, camera_position, shootline);
1660 ClientActiveObject *selected_active_object
1661 = client.getSelectedActiveObject
1662 (d*BS, camera_position, shootline);
1664 if(selected_object != NULL)
1666 //dstream<<"Client returned selected_object != NULL"<<std::endl;
1668 core::aabbox3d<f32> box_on_map
1669 = selected_object->getSelectionBoxOnMap();
1671 hilightboxes.push_back(box_on_map);
1673 infotext = narrow_to_wide(selected_object->infoText());
1675 if(input->getLeftClicked())
1677 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1678 client.clickObject(0, selected_object->getBlock()->getPos(),
1679 selected_object->getId(), g_selected_item);
1681 else if(input->getRightClicked())
1683 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1685 Check if we want to modify the object ourselves
1687 if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
1689 dstream<<"Sign object right-clicked"<<std::endl;
1691 if(random_input == false)
1693 // Get a new text for it
1695 TextDest *dest = new TextDestSign(
1696 selected_object->getBlock()->getPos(),
1697 selected_object->getId(),
1700 SignObject *sign_object = (SignObject*)selected_object;
1702 std::wstring wtext =
1703 narrow_to_wide(sign_object->getText());
1705 (new GUITextInputMenu(guienv, guiroot, -1,
1711 Otherwise pass the event to the server as-is
1715 client.clickObject(1, selected_object->getBlock()->getPos(),
1716 selected_object->getId(), g_selected_item);
1720 else if(selected_active_object != NULL)
1722 //dstream<<"Client returned selected_active_object != NULL"<<std::endl;
1724 core::aabbox3d<f32> *selection_box
1725 = selected_active_object->getSelectionBox();
1726 // Box should exist because object was returned in the
1728 assert(selection_box);
1730 v3f pos = selected_active_object->getPosition();
1732 core::aabbox3d<f32> box_on_map(
1733 selection_box->MinEdge + pos,
1734 selection_box->MaxEdge + pos
1737 hilightboxes.push_back(box_on_map);
1739 //infotext = narrow_to_wide("A ClientActiveObject");
1740 infotext = narrow_to_wide(selected_active_object->infoText());
1742 if(input->getLeftClicked())
1744 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1745 client.clickActiveObject(0,
1746 selected_active_object->getId(), g_selected_item);
1748 else if(input->getRightClicked())
1750 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1751 client.clickActiveObject(1,
1752 selected_active_object->getId(), g_selected_item);
1755 else // selected_object == NULL
1759 Find out which node we are pointing at
1762 bool nodefound = false;
1765 core::aabbox3d<f32> nodehilightbox;
1767 getPointedNode(&client, player_position,
1768 camera_direction, camera_position,
1769 nodefound, shootline,
1770 nodepos, neighbourpos,
1773 static float nodig_delay_counter = 0.0;
1777 static v3s16 nodepos_old(-32768,-32768,-32768);
1779 static float dig_time = 0.0;
1780 static u16 dig_index = 0;
1786 hilightboxes.push_back(nodehilightbox);
1789 Check information text of node
1792 NodeMetadata *meta = client.getNodeMetadata(nodepos);
1795 infotext = narrow_to_wide(meta->infoText());
1798 //MapNode node = client.getNode(nodepos);
1804 if(input->getLeftReleased())
1806 client.clearTempMod(nodepos);
1810 if(nodig_delay_counter > 0.0)
1812 nodig_delay_counter -= dtime;
1816 if(nodepos != nodepos_old)
1818 std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
1819 <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
1821 if(nodepos_old != v3s16(-32768,-32768,-32768))
1823 client.clearTempMod(nodepos_old);
1828 if(input->getLeftClicked() ||
1829 (input->getLeftState() && nodepos != nodepos_old))
1831 dstream<<DTIME<<"Started digging"<<std::endl;
1832 client.groundAction(0, nodepos, neighbourpos, g_selected_item);
1834 if(input->getLeftClicked())
1836 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
1838 if(input->getLeftState())
1840 MapNode n = client.getNode(nodepos);
1842 // Get tool name. Default is "" = bare hands
1843 std::string toolname = "";
1844 InventoryList *mlist = local_inventory.getList("main");
1847 InventoryItem *item = mlist->getItem(g_selected_item);
1848 if(item && (std::string)item->getName() == "ToolItem")
1850 ToolItem *titem = (ToolItem*)item;
1851 toolname = titem->getToolName();
1855 // Get digging properties for material and tool
1856 content_t material = n.getContent();
1857 DiggingProperties prop =
1858 getDiggingProperties(material, toolname);
1860 float dig_time_complete = 0.0;
1862 if(prop.diggable == false)
1864 /*dstream<<"Material "<<(int)material
1865 <<" not diggable with \""
1866 <<toolname<<"\""<<std::endl;*/
1867 // I guess nobody will wait for this long
1868 dig_time_complete = 10000000.0;
1872 dig_time_complete = prop.time;
1875 if(dig_time_complete >= 0.001)
1877 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1878 * dig_time/dig_time_complete);
1880 // This is for torches
1883 dig_index = CRACK_ANIMATION_LENGTH;
1886 if(dig_index < CRACK_ANIMATION_LENGTH)
1888 //TimeTaker timer("client.setTempMod");
1889 //dstream<<"dig_index="<<dig_index<<std::endl;
1890 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
1894 dstream<<DTIME<<"Digging completed"<<std::endl;
1895 client.groundAction(3, nodepos, neighbourpos, g_selected_item);
1896 client.clearTempMod(nodepos);
1897 client.removeNode(nodepos);
1901 nodig_delay_counter = dig_time_complete
1902 / (float)CRACK_ANIMATION_LENGTH;
1904 // We don't want a corresponding delay to
1905 // very time consuming nodes
1906 if(nodig_delay_counter > 0.5)
1908 nodig_delay_counter = 0.5;
1910 // We want a slight delay to very little
1911 // time consuming nodes
1912 float mindelay = 0.15;
1913 if(nodig_delay_counter < mindelay)
1915 nodig_delay_counter = mindelay;
1923 if(input->getRightClicked())
1925 std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
1927 // If metadata provides an inventory view, activate it
1928 if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
1930 dstream<<DTIME<<"Launching custom inventory view"<<std::endl;
1932 Construct the unique identification string of the node
1934 std::string current_name;
1935 current_name += "nodemeta:";
1936 current_name += itos(nodepos.X);
1937 current_name += ",";
1938 current_name += itos(nodepos.Y);
1939 current_name += ",";
1940 current_name += itos(nodepos.Z);
1946 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1948 GUIInventoryMenu::makeDrawSpecArrayFromString(
1950 meta->getInventoryDrawSpecString(),
1953 GUIInventoryMenu *menu =
1954 new GUIInventoryMenu(guienv, guiroot, -1,
1955 &g_menumgr, invsize,
1956 client.getInventoryContext(),
1958 menu->setDrawSpec(draw_spec);
1961 else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
1963 dstream<<"Sign node right-clicked"<<std::endl;
1965 SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
1967 // Get a new text for it
1969 TextDest *dest = new TextDestSignNode(nodepos, &client);
1971 std::wstring wtext =
1972 narrow_to_wide(signmeta->getText());
1974 (new GUITextInputMenu(guienv, guiroot, -1,
1980 client.groundAction(1, nodepos, neighbourpos, g_selected_item);
1984 nodepos_old = nodepos;
1989 } // selected_object == NULL
1991 input->resetLeftClicked();
1992 input->resetRightClicked();
1994 if(input->getLeftReleased())
1996 std::cout<<DTIME<<"Left button released (stopped digging)"
1998 client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
2000 if(input->getRightReleased())
2002 //std::cout<<DTIME<<"Right released"<<std::endl;
2006 input->resetLeftReleased();
2007 input->resetRightReleased();
2010 Calculate stuff for drawing
2013 camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
2015 u32 daynight_ratio = client.getDayNightRatio();
2016 u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
2017 video::SColor bgcolor = video::SColor(
2019 bgcolor_bright.getRed() * l / 255,
2020 bgcolor_bright.getGreen() * l / 255,
2021 bgcolor_bright.getBlue() * l / 255);
2022 /*skycolor.getRed() * l / 255,
2023 skycolor.getGreen() * l / 255,
2024 skycolor.getBlue() * l / 255);*/
2026 float brightness = (float)l/255.0;
2031 if(fabs(brightness - old_brightness) > 0.01)
2032 update_skybox(driver, smgr, skybox, brightness);
2039 clouds->step(dtime);
2040 clouds->update(v2f(player_position.X, player_position.Z),
2041 0.05+brightness*0.95);
2049 farmesh_range = draw_control.wanted_range * 10;
2050 if(draw_control.range_all && farmesh_range < 500)
2051 farmesh_range = 500;
2052 if(farmesh_range > 1000)
2053 farmesh_range = 1000;
2055 farmesh->step(dtime);
2056 farmesh->update(v2f(player_position.X, player_position.Z),
2057 0.05+brightness*0.95, farmesh_range);
2060 // Store brightness value
2061 old_brightness = brightness;
2067 if(g_settings.getBool("enable_fog") == true)
2072 range = BS*farmesh_range;
2076 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
2077 if(draw_control.range_all)
2080 range = range * 0.5 + 25*BS;
2085 video::EFT_FOG_LINEAR,
2097 video::EFT_FOG_LINEAR,
2108 Update gui stuff (0ms)
2111 //TimeTaker guiupdatetimer("Gui updating");
2114 static float drawtime_avg = 0;
2115 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2116 static float beginscenetime_avg = 0;
2117 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2118 static float scenetime_avg = 0;
2119 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2120 static float endscenetime_avg = 0;
2121 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
2124 snprintf(temptext, 300, "Minetest-c55 %s ("
2127 " drawtime=%.0f, beginscenetime=%.0f"
2128 ", scenetime=%.0f, endscenetime=%.0f",
2130 draw_control.range_all,
2137 guitext->setText(narrow_to_wide(temptext).c_str());
2142 snprintf(temptext, 300,
2143 "(% .1f, % .1f, % .1f)"
2144 " (% .3f < btime_jitter < % .3f"
2145 ", dtime_jitter = % .1f %%"
2146 ", v_range = %.1f)",
2147 player_position.X/BS,
2148 player_position.Y/BS,
2149 player_position.Z/BS,
2150 busytime_jitter1_min_sample,
2151 busytime_jitter1_max_sample,
2152 dtime_jitter1_max_fraction * 100.0,
2153 draw_control.wanted_range
2156 guitext2->setText(narrow_to_wide(temptext).c_str());
2160 guitext_info->setText(infotext.c_str());
2164 Get chat messages from client
2168 std::wstring message;
2169 while(client.getChatMessage(message))
2171 chat_lines.push_back(ChatLine(message));
2172 /*if(chat_lines.size() > 6)
2174 core::list<ChatLine>::Iterator
2175 i = chat_lines.begin();
2176 chat_lines.erase(i);
2179 // Append them to form the whole static text and throw
2180 // it to the gui element
2182 // This will correspond to the line number counted from
2183 // top to bottom, from size-1 to 0
2184 s16 line_number = chat_lines.size();
2185 // Count of messages to be removed from the top
2186 u16 to_be_removed_count = 0;
2187 for(core::list<ChatLine>::Iterator
2188 i = chat_lines.begin();
2189 i != chat_lines.end(); i++)
2191 // After this, line number is valid for this loop
2196 This results in a maximum age of 60*6 to the
2197 lowermost line and a maximum of 6 lines
2199 float allowed_age = (6-line_number) * 60.0;
2201 if((*i).age > allowed_age)
2203 to_be_removed_count++;
2206 whole += (*i).text + L'\n';
2208 for(u16 i=0; i<to_be_removed_count; i++)
2210 core::list<ChatLine>::Iterator
2211 it = chat_lines.begin();
2212 chat_lines.erase(it);
2214 guitext_chat->setText(whole.c_str());
2216 // Update gui element size and position
2218 /*core::rect<s32> rect(
2220 screensize.Y - guitext_chat_pad_bottom
2221 - text_height*chat_lines.size(),
2223 screensize.Y - guitext_chat_pad_bottom
2225 core::rect<s32> rect(
2229 50 + guitext_chat->getTextHeight()
2232 guitext_chat->setRelativePosition(rect);
2234 if(chat_lines.size() == 0)
2235 guitext_chat->setVisible(false);
2237 guitext_chat->setVisible(true);
2244 static u16 old_selected_item = 65535;
2245 if(client.getLocalInventoryUpdated()
2246 || g_selected_item != old_selected_item)
2248 client.selectPlayerItem(g_selected_item);
2249 old_selected_item = g_selected_item;
2250 //std::cout<<"Updating local inventory"<<std::endl;
2251 client.getLocalInventory(local_inventory);
2255 Send actions returned by the inventory menu
2257 while(inventory_action_queue.size() != 0)
2259 InventoryAction *a = inventory_action_queue.pop_front();
2261 client.sendInventoryAction(a);
2270 TimeTaker drawtimer("Drawing");
2274 TimeTaker timer("beginScene");
2275 driver->beginScene(true, true, bgcolor);
2276 //driver->beginScene(false, true, bgcolor);
2277 beginscenetime = timer.stop(true);
2282 //std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
2285 TimeTaker timer("smgr");
2287 scenetime = timer.stop(true);
2291 //TimeTaker timer9("auxiliary drawings");
2295 //TimeTaker //timer10("//timer10");
2301 driver->setMaterial(m);
2303 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2305 for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
2306 i != hilightboxes.end(); i++)
2308 /*std::cout<<"hilightbox min="
2309 <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2311 <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2313 driver->draw3DBox(*i, video::SColor(255,0,0,0));
2320 client.renderPostFx();
2326 if(g_settings.getBool("frametime_graph") == true)
2329 for(core::list<float>::Iterator
2330 i = frametime_log.begin();
2331 i != frametime_log.end();
2334 driver->draw2DLine(v2s32(x,50),
2335 v2s32(x,50+(*i)*1000),
2336 video::SColor(255,255,255,255));
2344 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2345 displaycenter + core::vector2d<s32>(10,0),
2346 video::SColor(255,255,255,255));
2347 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2348 displaycenter + core::vector2d<s32>(0,10),
2349 video::SColor(255,255,255,255));
2354 //TimeTaker //timer11("//timer11");
2366 draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
2367 hotbar_imagesize, hotbar_itemcount, &local_inventory,
2374 if(damage_flash_timer > 0.0)
2376 damage_flash_timer -= dtime;
2378 video::SColor color(128,255,0,0);
2379 driver->draw2DRectangle(color,
2380 core::rect<s32>(0,0,screensize.X,screensize.Y),
2388 TimeTaker timer("endScene");
2390 endscenetime = timer.stop(true);
2393 drawtime = drawtimer.stop(true);
2399 static s16 lastFPS = 0;
2400 //u16 fps = driver->getFPS();
2401 u16 fps = (1.0/dtime_avg1);
2405 core::stringw str = L"Minetest [";
2406 str += driver->getName();
2410 device->setWindowCaption(str.c_str());
2422 Draw a "shutting down" screen, which will be shown while the map
2423 generator and other stuff quits
2426 /*gui::IGUIStaticText *gui_shuttingdowntext = */
2427 draw_load_screen(L"Shutting down stuff...", driver, font);
2428 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
2431 gui_shuttingdowntext->remove();*/