Move tool definitions to script
[oweals/minetest.git] / src / game.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "game.h"
21 #include "common_irrlicht.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
26 #include <IGUIFont.h>
27 #include "client.h"
28 #include "server.h"
29 #include "guiPauseMenu.h"
30 #include "guiPasswordChange.h"
31 #include "guiInventoryMenu.h"
32 #include "guiTextInputMenu.h"
33 #include "guiDeathScreen.h"
34 #include "materials.h"
35 #include "config.h"
36 #include "clouds.h"
37 #include "camera.h"
38 #include "farmesh.h"
39 #include "mapblock.h"
40 #include "settings.h"
41 #include "profiler.h"
42 #include "mainmenumanager.h"
43 #include "gettext.h"
44 #include "log.h"
45 #include "filesys.h"
46 // Needed for determining pointing to nodes
47 #include "nodedef.h"
48 #include "nodemetadata.h"
49 #include "main.h" // For g_settings
50 #include "content_mapnode.h" // For content_mapnode_init
51 #include "tooldef.h"
52 #include "content_mapnode.h" // Default nodes
53
54 /*
55         Setting this to 1 enables a special camera mode that forces
56         the renderers to think that the camera statically points from
57         the starting place to a static direction.
58
59         This allows one to move around with the player and see what
60         is actually drawn behind solid things and behind the player.
61 */
62 #define FIELD_OF_VIEW_TEST 0
63
64
65 // Chat data
66 struct ChatLine
67 {
68         ChatLine():
69                 age(0.0)
70         {
71         }
72         ChatLine(const std::wstring &a_text):
73                 age(0.0),
74                 text(a_text)
75         {
76         }
77         float age;
78         std::wstring text;
79 };
80
81 /*
82         Inventory stuff
83 */
84
85 // Inventory actions from the menu are buffered here before sending
86 Queue<InventoryAction*> inventory_action_queue;
87 // This is a copy of the inventory that the client's environment has
88 Inventory local_inventory;
89
90 u16 g_selected_item = 0;
91
92 /*
93         Text input system
94 */
95
96 struct TextDestChat : public TextDest
97 {
98         TextDestChat(Client *client)
99         {
100                 m_client = client;
101         }
102         void gotText(std::wstring text)
103         {
104                 // Discard empty line
105                 if(text == L"")
106                         return;
107
108                 // Send to others
109                 m_client->sendChatMessage(text);
110                 // Show locally
111                 m_client->addChatMessage(text);
112         }
113
114         Client *m_client;
115 };
116
117 struct TextDestNodeMetadata : public TextDest
118 {
119         TextDestNodeMetadata(v3s16 p, Client *client)
120         {
121                 m_p = p;
122                 m_client = client;
123         }
124         void gotText(std::wstring text)
125         {
126                 std::string ntext = wide_to_narrow(text);
127                 infostream<<"Changing text of a sign node: "
128                                 <<ntext<<std::endl;
129                 m_client->sendSignNodeText(m_p, ntext);
130         }
131
132         v3s16 m_p;
133         Client *m_client;
134 };
135
136 /* Respawn menu callback */
137
138 class MainRespawnInitiator: public IRespawnInitiator
139 {
140 public:
141         MainRespawnInitiator(bool *active, Client *client):
142                 m_active(active), m_client(client)
143         {
144                 *m_active = true;
145         }
146         void respawn()
147         {
148                 *m_active = false;
149                 m_client->sendRespawn();
150         }
151 private:
152         bool *m_active;
153         Client *m_client;
154 };
155
156 /*
157         Hotbar draw routine
158 */
159 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
160                 ITextureSource *tsrc,
161                 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
162                 Inventory *inventory, s32 halfheartcount)
163 {
164         InventoryList *mainlist = inventory->getList("main");
165         if(mainlist == NULL)
166         {
167                 errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
168                 return;
169         }
170         
171         s32 padding = imgsize/12;
172         //s32 height = imgsize + padding*2;
173         s32 width = itemcount*(imgsize+padding*2);
174         
175         // Position of upper left corner of bar
176         v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
177         
178         // Draw background color
179         /*core::rect<s32> barrect(0,0,width,height);
180         barrect += pos;
181         video::SColor bgcolor(255,128,128,128);
182         driver->draw2DRectangle(bgcolor, barrect, NULL);*/
183
184         core::rect<s32> imgrect(0,0,imgsize,imgsize);
185
186         for(s32 i=0; i<itemcount; i++)
187         {
188                 InventoryItem *item = mainlist->getItem(i);
189                 
190                 core::rect<s32> rect = imgrect + pos
191                                 + v2s32(padding+i*(imgsize+padding*2), padding);
192                 
193                 if(g_selected_item == i)
194                 {
195                         video::SColor c_outside(255,255,0,0);
196                         //video::SColor c_outside(255,0,0,0);
197                         //video::SColor c_inside(255,192,192,192);
198                         s32 x1 = rect.UpperLeftCorner.X;
199                         s32 y1 = rect.UpperLeftCorner.Y;
200                         s32 x2 = rect.LowerRightCorner.X;
201                         s32 y2 = rect.LowerRightCorner.Y;
202                         // Black base borders
203                         driver->draw2DRectangle(c_outside,
204                                         core::rect<s32>(
205                                                 v2s32(x1 - padding, y1 - padding),
206                                                 v2s32(x2 + padding, y1)
207                                         ), NULL);
208                         driver->draw2DRectangle(c_outside,
209                                         core::rect<s32>(
210                                                 v2s32(x1 - padding, y2),
211                                                 v2s32(x2 + padding, y2 + padding)
212                                         ), NULL);
213                         driver->draw2DRectangle(c_outside,
214                                         core::rect<s32>(
215                                                 v2s32(x1 - padding, y1),
216                                                 v2s32(x1, y2)
217                                         ), NULL);
218                         driver->draw2DRectangle(c_outside,
219                                         core::rect<s32>(
220                                                 v2s32(x2, y1),
221                                                 v2s32(x2 + padding, y2)
222                                         ), NULL);
223                         /*// Light inside borders
224                         driver->draw2DRectangle(c_inside,
225                                         core::rect<s32>(
226                                                 v2s32(x1 - padding/2, y1 - padding/2),
227                                                 v2s32(x2 + padding/2, y1)
228                                         ), NULL);
229                         driver->draw2DRectangle(c_inside,
230                                         core::rect<s32>(
231                                                 v2s32(x1 - padding/2, y2),
232                                                 v2s32(x2 + padding/2, y2 + padding/2)
233                                         ), NULL);
234                         driver->draw2DRectangle(c_inside,
235                                         core::rect<s32>(
236                                                 v2s32(x1 - padding/2, y1),
237                                                 v2s32(x1, y2)
238                                         ), NULL);
239                         driver->draw2DRectangle(c_inside,
240                                         core::rect<s32>(
241                                                 v2s32(x2, y1),
242                                                 v2s32(x2 + padding/2, y2)
243                                         ), NULL);
244                         */
245                 }
246
247                 video::SColor bgcolor2(128,0,0,0);
248                 driver->draw2DRectangle(bgcolor2, rect, NULL);
249
250                 if(item != NULL)
251                 {
252                         drawInventoryItem(driver, font, item, rect, NULL, tsrc);
253                 }
254         }
255         
256         /*
257                 Draw hearts
258         */
259         {
260                 video::ITexture *heart_texture =
261                                 driver->getTexture(getTexturePath("heart.png").c_str());
262                 v2s32 p = pos + v2s32(0, -20);
263                 for(s32 i=0; i<halfheartcount/2; i++)
264                 {
265                         const video::SColor color(255,255,255,255);
266                         const video::SColor colors[] = {color,color,color,color};
267                         core::rect<s32> rect(0,0,16,16);
268                         rect += p;
269                         driver->draw2DImage(heart_texture, rect,
270                                 core::rect<s32>(core::position2d<s32>(0,0),
271                                 core::dimension2di(heart_texture->getOriginalSize())),
272                                 NULL, colors, true);
273                         p += v2s32(16,0);
274                 }
275                 if(halfheartcount % 2 == 1)
276                 {
277                         const video::SColor color(255,255,255,255);
278                         const video::SColor colors[] = {color,color,color,color};
279                         core::rect<s32> rect(0,0,16/2,16);
280                         rect += p;
281                         core::dimension2di srcd(heart_texture->getOriginalSize());
282                         srcd.Width /= 2;
283                         driver->draw2DImage(heart_texture, rect,
284                                 core::rect<s32>(core::position2d<s32>(0,0), srcd),
285                                 NULL, colors, true);
286                         p += v2s32(16,0);
287                 }
288         }
289 }
290
291 /*
292         Find what the player is pointing at
293 */
294 void getPointedNode(Client *client, v3f player_position,
295                 v3f camera_direction, v3f camera_position,
296                 bool &nodefound, core::line3d<f32> shootline,
297                 v3s16 &nodepos, v3s16 &neighbourpos,
298                 core::aabbox3d<f32> &nodehilightbox,
299                 f32 d)
300 {
301         f32 mindistance = BS * 1001;
302         
303         v3s16 pos_i = floatToInt(player_position, BS);
304
305         /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
306                         <<std::endl;*/
307
308         s16 a = d;
309         s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
310         s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
311         s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
312         s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
313         s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
314         s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
315         
316         for(s16 y = ystart; y <= yend; y++)
317         for(s16 z = zstart; z <= zend; z++)
318         for(s16 x = xstart; x <= xend; x++)
319         {
320                 MapNode n;
321                 try
322                 {
323                         n = client->getNode(v3s16(x,y,z));
324                         if(client->getNodeDefManager()->get(n).pointable == false)
325                                 continue;
326                 }
327                 catch(InvalidPositionException &e)
328                 {
329                         continue;
330                 }
331
332                 v3s16 np(x,y,z);
333                 v3f npf = intToFloat(np, BS);
334                 
335                 f32 d = 0.01;
336                 
337                 v3s16 dirs[6] = {
338                         v3s16(0,0,1), // back
339                         v3s16(0,1,0), // top
340                         v3s16(1,0,0), // right
341                         v3s16(0,0,-1), // front
342                         v3s16(0,-1,0), // bottom
343                         v3s16(-1,0,0), // left
344                 };
345                 
346                 const ContentFeatures &f = client->getNodeDefManager()->get(n);
347                 
348                 if(f.selection_box.type == NODEBOX_FIXED)
349                 {
350                         core::aabbox3d<f32> box = f.selection_box.fixed;
351                         box.MinEdge += npf;
352                         box.MaxEdge += npf;
353
354                         v3s16 facedirs[6] = {
355                                 v3s16(-1,0,0),
356                                 v3s16(1,0,0),
357                                 v3s16(0,-1,0),
358                                 v3s16(0,1,0),
359                                 v3s16(0,0,-1),
360                                 v3s16(0,0,1),
361                         };
362
363                         core::aabbox3d<f32> faceboxes[6] = {
364                                 // X-
365                                 core::aabbox3d<f32>(
366                                         box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
367                                         box.MinEdge.X+d, box.MaxEdge.Y, box.MaxEdge.Z
368                                 ),
369                                 // X+
370                                 core::aabbox3d<f32>(
371                                         box.MaxEdge.X-d, box.MinEdge.Y, box.MinEdge.Z,
372                                         box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
373                                 ),
374                                 // Y-
375                                 core::aabbox3d<f32>(
376                                         box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
377                                         box.MaxEdge.X, box.MinEdge.Y+d, box.MaxEdge.Z
378                                 ),
379                                 // Y+
380                                 core::aabbox3d<f32>(
381                                         box.MinEdge.X, box.MaxEdge.Y-d, box.MinEdge.Z,
382                                         box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
383                                 ),
384                                 // Z-
385                                 core::aabbox3d<f32>(
386                                         box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
387                                         box.MaxEdge.X, box.MaxEdge.Y, box.MinEdge.Z+d
388                                 ),
389                                 // Z+
390                                 core::aabbox3d<f32>(
391                                         box.MinEdge.X, box.MinEdge.Y, box.MaxEdge.Z-d,
392                                         box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
393                                 ),
394                         };
395
396                         for(u16 i=0; i<6; i++)
397                         {
398                                 v3f facedir_f(facedirs[i].X, facedirs[i].Y, facedirs[i].Z);
399                                 v3f centerpoint = npf + facedir_f * BS/2;
400                                 f32 distance = (centerpoint - camera_position).getLength();
401                                 if(distance >= mindistance)
402                                         continue;
403                                 if(!faceboxes[i].intersectsWithLine(shootline))
404                                         continue;
405                                 nodefound = true;
406                                 nodepos = np;
407                                 neighbourpos = np+facedirs[i];
408                                 mindistance = distance;
409                                 nodehilightbox = box;
410                         }
411                 }
412                 else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
413                 {
414                         v3s16 dir = unpackDir(n.param2);
415                         v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
416                         dir_f *= BS/2 - BS/6 - BS/20;
417                         v3f cpf = npf + dir_f;
418                         f32 distance = (cpf - camera_position).getLength();
419
420                         core::aabbox3d<f32> box;
421                         
422                         // top
423                         if(dir == v3s16(0,1,0)){
424                                 box = f.selection_box.wall_top;
425                         }
426                         // bottom
427                         else if(dir == v3s16(0,-1,0)){
428                                 box = f.selection_box.wall_bottom;
429                         }
430                         // side
431                         else{
432                                 v3f vertices[2] =
433                                 {
434                                         f.selection_box.wall_side.MinEdge,
435                                         f.selection_box.wall_side.MaxEdge
436                                 };
437
438                                 for(s32 i=0; i<2; i++)
439                                 {
440                                         if(dir == v3s16(-1,0,0))
441                                                 vertices[i].rotateXZBy(0);
442                                         if(dir == v3s16(1,0,0))
443                                                 vertices[i].rotateXZBy(180);
444                                         if(dir == v3s16(0,0,-1))
445                                                 vertices[i].rotateXZBy(90);
446                                         if(dir == v3s16(0,0,1))
447                                                 vertices[i].rotateXZBy(-90);
448                                 }
449
450                                 box = core::aabbox3d<f32>(vertices[0]);
451                                 box.addInternalPoint(vertices[1]);
452                         }
453
454                         box.MinEdge += npf;
455                         box.MaxEdge += npf;
456                         
457                         if(distance < mindistance)
458                         {
459                                 if(box.intersectsWithLine(shootline))
460                                 {
461                                         nodefound = true;
462                                         nodepos = np;
463                                         neighbourpos = np;
464                                         mindistance = distance;
465                                         nodehilightbox = box;
466                                 }
467                         }
468                 }
469                 else // NODEBOX_REGULAR
470                 {
471                         for(u16 i=0; i<6; i++)
472                         {
473                                 v3f dir_f = v3f(dirs[i].X,
474                                                 dirs[i].Y, dirs[i].Z);
475                                 v3f centerpoint = npf + dir_f * BS/2;
476                                 f32 distance =
477                                                 (centerpoint - camera_position).getLength();
478                                 
479                                 if(distance < mindistance)
480                                 {
481                                         core::CMatrix4<f32> m;
482                                         m.buildRotateFromTo(v3f(0,0,1), dir_f);
483
484                                         // This is the back face
485                                         v3f corners[2] = {
486                                                 v3f(BS/2, BS/2, BS/2),
487                                                 v3f(-BS/2, -BS/2, BS/2+d)
488                                         };
489                                         
490                                         for(u16 j=0; j<2; j++)
491                                         {
492                                                 m.rotateVect(corners[j]);
493                                                 corners[j] += npf;
494                                         }
495
496                                         core::aabbox3d<f32> facebox(corners[0]);
497                                         facebox.addInternalPoint(corners[1]);
498
499                                         if(facebox.intersectsWithLine(shootline))
500                                         {
501                                                 nodefound = true;
502                                                 nodepos = np;
503                                                 neighbourpos = np + dirs[i];
504                                                 mindistance = distance;
505
506                                                 //nodehilightbox = facebox;
507
508                                                 const float d = 0.502;
509                                                 core::aabbox3d<f32> nodebox
510                                                                 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
511                                                 v3f nodepos_f = intToFloat(nodepos, BS);
512                                                 nodebox.MinEdge += nodepos_f;
513                                                 nodebox.MaxEdge += nodepos_f;
514                                                 nodehilightbox = nodebox;
515                                         }
516                                 } // if distance < mindistance
517                         } // for dirs
518                 } // regular block
519         } // for coords
520 }
521
522 void update_skybox(video::IVideoDriver* driver,
523                 scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
524                 float brightness)
525 {
526         if(skybox)
527         {
528                 skybox->remove();
529         }
530         
531         /*// Disable skybox if FarMesh is enabled
532         if(g_settings->getBool("enable_farmesh"))
533                 return;*/
534         
535         if(brightness >= 0.5)
536         {
537                 skybox = smgr->addSkyBoxSceneNode(
538                         driver->getTexture(getTexturePath("skybox2.png").c_str()),
539                         driver->getTexture(getTexturePath("skybox3.png").c_str()),
540                         driver->getTexture(getTexturePath("skybox1.png").c_str()),
541                         driver->getTexture(getTexturePath("skybox1.png").c_str()),
542                         driver->getTexture(getTexturePath("skybox1.png").c_str()),
543                         driver->getTexture(getTexturePath("skybox1.png").c_str()));
544         }
545         else if(brightness >= 0.2)
546         {
547                 skybox = smgr->addSkyBoxSceneNode(
548                         driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
549                         driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
550                         driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
551                         driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
552                         driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
553                         driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
554         }
555         else
556         {
557                 skybox = smgr->addSkyBoxSceneNode(
558                         driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
559                         driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
560                         driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
561                         driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
562                         driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
563                         driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
564         }
565 }
566
567 /*
568         Draws a screen with a single text on it.
569         Text will be removed when the screen is drawn the next time.
570 */
571 /*gui::IGUIStaticText **/
572 void draw_load_screen(const std::wstring &text,
573                 video::IVideoDriver* driver, gui::IGUIFont* font)
574 {
575         v2u32 screensize = driver->getScreenSize();
576         const wchar_t *loadingtext = text.c_str();
577         core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
578         core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
579         core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
580         core::rect<s32> textrect(center - textsize/2, center + textsize/2);
581
582         gui::IGUIStaticText *guitext = guienv->addStaticText(
583                         loadingtext, textrect, false, false);
584         guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
585
586         driver->beginScene(true, true, video::SColor(255,0,0,0));
587         guienv->drawAll();
588         driver->endScene();
589         
590         guitext->remove();
591         
592         //return guitext;
593 }
594
595 void the_game(
596         bool &kill,
597         bool random_input,
598         InputHandler *input,
599         IrrlichtDevice *device,
600         gui::IGUIFont* font,
601         std::string map_dir,
602         std::string playername,
603         std::string password,
604         std::string address,
605         u16 port,
606         std::wstring &error_message,
607     std::string configpath
608 )
609 {
610         video::IVideoDriver* driver = device->getVideoDriver();
611         scene::ISceneManager* smgr = device->getSceneManager();
612         
613         // Calculate text height using the font
614         u32 text_height = font->getDimension(L"Random test string").Height;
615
616         v2u32 screensize(0,0);
617         v2u32 last_screensize(0,0);
618         screensize = driver->getScreenSize();
619
620         const s32 hotbar_itemcount = 8;
621         //const s32 hotbar_imagesize = 36;
622         //const s32 hotbar_imagesize = 64;
623         s32 hotbar_imagesize = 48;
624         
625         // The color of the sky
626
627         //video::SColor skycolor = video::SColor(255,140,186,250);
628
629         video::SColor bgcolor_bright = video::SColor(255,170,200,230);
630
631         /*
632                 Draw "Loading" screen
633         */
634         /*gui::IGUIStaticText *gui_loadingtext = */
635         //draw_load_screen(L"Loading and connecting...", driver, font);
636
637         draw_load_screen(L"Loading...", driver, font);
638         
639         // Create tool definition manager
640         IWritableToolDefManager *tooldef = createToolDefManager();
641         // Create texture source
642         IWritableTextureSource *tsrc = createTextureSource(device);
643         // Create node definition manager
644         IWritableNodeDefManager *nodedef = createNodeDefManager(tsrc);
645
646         // Fill node feature table with default definitions
647         content_mapnode_init(tsrc, nodedef);
648
649         /*
650                 Create server.
651                 SharedPtr will delete it when it goes out of scope.
652         */
653         SharedPtr<Server> server;
654         if(address == ""){
655                 draw_load_screen(L"Creating server...", driver, font);
656                 infostream<<"Creating server"<<std::endl;
657                 server = new Server(map_dir, configpath);
658                 server->start(port);
659         }
660
661         { // Client scope
662         
663         /*
664                 Create client
665         */
666
667         draw_load_screen(L"Creating client...", driver, font);
668         infostream<<"Creating client"<<std::endl;
669         
670         MapDrawControl draw_control;
671
672         Client client(device, playername.c_str(), password, draw_control,
673                         tsrc, tooldef, nodedef);
674         
675         // Client acts as our GameDef
676         IGameDef *gamedef = &client;
677                         
678         draw_load_screen(L"Resolving address...", driver, font);
679         Address connect_address(0,0,0,0, port);
680         try{
681                 if(address == "")
682                         //connect_address.Resolve("localhost");
683                         connect_address.setAddress(127,0,0,1);
684                 else
685                         connect_address.Resolve(address.c_str());
686         }
687         catch(ResolveError &e)
688         {
689                 errorstream<<"Couldn't resolve address"<<std::endl;
690                 //return 0;
691                 error_message = L"Couldn't resolve address";
692                 //gui_loadingtext->remove();
693                 return;
694         }
695
696         /*
697                 Attempt to connect to the server
698         */
699         
700         infostream<<"Connecting to server at ";
701         connect_address.print(&infostream);
702         infostream<<std::endl;
703         client.connect(connect_address);
704
705         bool could_connect = false;
706         
707         try{
708                 float time_counter = 0.0;
709                 for(;;)
710                 {
711                         if(client.connectedAndInitialized())
712                         {
713                                 could_connect = true;
714                                 break;
715                         }
716                         if(client.accessDenied())
717                         {
718                                 break;
719                         }
720                         // Wait for 10 seconds
721                         if(time_counter >= 10.0)
722                         {
723                                 break;
724                         }
725                         
726                         std::wostringstream ss;
727                         ss<<L"Connecting to server... (timeout in ";
728                         ss<<(int)(10.0 - time_counter + 1.0);
729                         ss<<L" seconds)";
730                         draw_load_screen(ss.str(), driver, font);
731
732                         /*// Update screen
733                         driver->beginScene(true, true, video::SColor(255,0,0,0));
734                         guienv->drawAll();
735                         driver->endScene();*/
736
737                         // Update client and server
738
739                         client.step(0.1);
740
741                         if(server != NULL)
742                                 server->step(0.1);
743                         
744                         // Delay a bit
745                         sleep_ms(100);
746                         time_counter += 0.1;
747                 }
748         }
749         catch(con::PeerNotFoundException &e)
750         {}
751
752         if(could_connect == false)
753         {
754                 if(client.accessDenied())
755                 {
756                         error_message = L"Access denied. Reason: "
757                                         +client.accessDeniedReason();
758                         errorstream<<wide_to_narrow(error_message)<<std::endl;
759                 }
760                 else
761                 {
762                         error_message = L"Connection timed out.";
763                         errorstream<<"Timed out."<<std::endl;
764                 }
765                 //gui_loadingtext->remove();
766                 return;
767         }
768
769         /*
770                 Create skybox
771         */
772         float old_brightness = 1.0;
773         scene::ISceneNode* skybox = NULL;
774         update_skybox(driver, smgr, skybox, 1.0);
775         
776         /*
777                 Create the camera node
778         */
779         Camera camera(smgr, draw_control);
780         if (!camera.successfullyCreated(error_message))
781                 return;
782
783         f32 camera_yaw = 0; // "right/left"
784         f32 camera_pitch = 0; // "up/down"
785
786         /*
787                 Clouds
788         */
789         
790         float cloud_height = BS*100;
791         Clouds *clouds = NULL;
792         if(g_settings->getBool("enable_clouds"))
793         {
794                 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
795                                 cloud_height, time(0));
796         }
797         
798         /*
799                 FarMesh
800         */
801
802         FarMesh *farmesh = NULL;
803         if(g_settings->getBool("enable_farmesh"))
804         {
805                 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
806         }
807
808         /*
809                 Move into game
810         */
811         
812         //gui_loadingtext->remove();
813
814         /*
815                 Add some gui stuff
816         */
817
818         // First line of debug text
819         gui::IGUIStaticText *guitext = guienv->addStaticText(
820                         L"Minetest-c55",
821                         core::rect<s32>(5, 5, 795, 5+text_height),
822                         false, false);
823         // Second line of debug text
824         gui::IGUIStaticText *guitext2 = guienv->addStaticText(
825                         L"",
826                         core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
827                         false, false);
828         // At the middle of the screen
829         // Object infos are shown in this
830         gui::IGUIStaticText *guitext_info = guienv->addStaticText(
831                         L"",
832                         core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
833                         false, false);
834         
835         // Chat text
836         gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
837                         L"",
838                         core::rect<s32>(0,0,0,0),
839                         //false, false); // Disable word wrap as of now
840                         false, true);
841         //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
842         core::list<ChatLine> chat_lines;
843         
844         // Profiler text (size is updated when text is updated)
845         gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
846                         L"<Profiler>",
847                         core::rect<s32>(6, 4+(text_height+5)*2, 400,
848                         (text_height+5)*2 + text_height*35),
849                         false, false);
850         guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
851         guitext_profiler->setVisible(false);
852         
853         /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
854                         (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
855         /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
856                         (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
857         
858         // Test the text input system
859         /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
860                         NULL))->drop();*/
861         /*GUIMessageMenu *menu =
862                         new GUIMessageMenu(guienv, guiroot, -1, 
863                                 &g_menumgr,
864                                 L"Asd");
865         menu->drop();*/
866         
867         // Launch pause menu
868         (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
869                         &g_menumgr))->drop();
870         
871         // Enable texts
872         /*guitext2->setVisible(true);
873         guitext_info->setVisible(true);
874         guitext_chat->setVisible(true);*/
875
876         //s32 guitext_chat_pad_bottom = 70;
877
878         /*
879                 Some statistics are collected in these
880         */
881         u32 drawtime = 0;
882         u32 beginscenetime = 0;
883         u32 scenetime = 0;
884         u32 endscenetime = 0;
885         
886         // A test
887         //throw con::PeerNotFoundException("lol");
888
889         core::list<float> frametime_log;
890
891         float nodig_delay_counter = 0.0;
892         float dig_time = 0.0;
893         u16 dig_index = 0;
894         v3s16 nodepos_old(-32768,-32768,-32768);
895
896         float damage_flash_timer = 0;
897         s16 farmesh_range = 20*MAP_BLOCKSIZE;
898
899         const float object_hit_delay = 0.5;
900         float object_hit_delay_timer = 0.0;
901         
902         bool invert_mouse = g_settings->getBool("invert_mouse");
903
904         bool respawn_menu_active = false;
905
906         bool show_profiler = false;
907         bool force_fog_off = false;
908         bool disable_camera_update = false;
909
910         /*
911                 Main loop
912         */
913
914         bool first_loop_after_window_activation = true;
915
916         // TODO: Convert the static interval timers to these
917         // Interval limiter for profiler
918         IntervalLimiter m_profiler_interval;
919
920         // Time is in milliseconds
921         // NOTE: getRealTime() causes strange problems in wine (imprecision?)
922         // NOTE: So we have to use getTime() and call run()s between them
923         u32 lasttime = device->getTimer()->getTime();
924
925         while(device->run() && kill == false)
926         {
927                 //std::cerr<<"frame"<<std::endl;
928
929                 if(client.accessDenied())
930                 {
931                         error_message = L"Access denied. Reason: "
932                                         +client.accessDeniedReason();
933                         errorstream<<wide_to_narrow(error_message)<<std::endl;
934                         break;
935                 }
936
937                 if(g_gamecallback->disconnect_requested)
938                 {
939                         g_gamecallback->disconnect_requested = false;
940                         break;
941                 }
942
943                 if(g_gamecallback->changepassword_requested)
944                 {
945                         (new GUIPasswordChange(guienv, guiroot, -1,
946                                 &g_menumgr, &client))->drop();
947                         g_gamecallback->changepassword_requested = false;
948                 }
949
950                 /*
951                         Process TextureSource's queue
952                 */
953                 tsrc->processQueue();
954
955                 /*
956                         Random calculations
957                 */
958                 last_screensize = screensize;
959                 screensize = driver->getScreenSize();
960                 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
961                 //bool screensize_changed = screensize != last_screensize;
962
963                 // Resize hotbar
964                 if(screensize.Y <= 800)
965                         hotbar_imagesize = 32;
966                 else if(screensize.Y <= 1280)
967                         hotbar_imagesize = 48;
968                 else
969                         hotbar_imagesize = 64;
970                 
971                 // Hilight boxes collected during the loop and displayed
972                 core::list< core::aabbox3d<f32> > hilightboxes;
973                 
974                 // Info text
975                 std::wstring infotext;
976
977                 // When screen size changes, update positions and sizes of stuff
978                 /*if(screensize_changed)
979                 {
980                         v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
981                         quick_inventory->updatePosition(pos);
982                 }*/
983
984                 //TimeTaker //timer1("//timer1");
985                 
986                 // Time of frame without fps limit
987                 float busytime;
988                 u32 busytime_u32;
989                 {
990                         // not using getRealTime is necessary for wine
991                         u32 time = device->getTimer()->getTime();
992                         if(time > lasttime)
993                                 busytime_u32 = time - lasttime;
994                         else
995                                 busytime_u32 = 0;
996                         busytime = busytime_u32 / 1000.0;
997                 }
998
999                 //infostream<<"busytime_u32="<<busytime_u32<<std::endl;
1000         
1001                 // Necessary for device->getTimer()->getTime()
1002                 device->run();
1003
1004                 /*
1005                         FPS limiter
1006                 */
1007
1008                 {
1009                         float fps_max = g_settings->getFloat("fps_max");
1010                         u32 frametime_min = 1000./fps_max;
1011                         
1012                         if(busytime_u32 < frametime_min)
1013                         {
1014                                 u32 sleeptime = frametime_min - busytime_u32;
1015                                 device->sleep(sleeptime);
1016                         }
1017                 }
1018
1019                 // Necessary for device->getTimer()->getTime()
1020                 device->run();
1021
1022                 /*
1023                         Time difference calculation
1024                 */
1025                 f32 dtime; // in seconds
1026                 
1027                 u32 time = device->getTimer()->getTime();
1028                 if(time > lasttime)
1029                         dtime = (time - lasttime) / 1000.0;
1030                 else
1031                         dtime = 0;
1032                 lasttime = time;
1033
1034                 /* Run timers */
1035
1036                 object_hit_delay_timer -= dtime;
1037
1038                 g_profiler->add("Elapsed time", dtime);
1039                 g_profiler->avg("FPS", 1./dtime);
1040
1041                 /*
1042                         Log frametime for visualization
1043                 */
1044                 frametime_log.push_back(dtime);
1045                 if(frametime_log.size() > 100)
1046                 {
1047                         core::list<float>::Iterator i = frametime_log.begin();
1048                         frametime_log.erase(i);
1049                 }
1050
1051                 /*
1052                         Visualize frametime in terminal
1053                 */
1054                 /*for(u32 i=0; i<dtime*400; i++)
1055                         infostream<<"X";
1056                 infostream<<std::endl;*/
1057
1058                 /*
1059                         Time average and jitter calculation
1060                 */
1061
1062                 static f32 dtime_avg1 = 0.0;
1063                 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1064                 f32 dtime_jitter1 = dtime - dtime_avg1;
1065
1066                 static f32 dtime_jitter1_max_sample = 0.0;
1067                 static f32 dtime_jitter1_max_fraction = 0.0;
1068                 {
1069                         static f32 jitter1_max = 0.0;
1070                         static f32 counter = 0.0;
1071                         if(dtime_jitter1 > jitter1_max)
1072                                 jitter1_max = dtime_jitter1;
1073                         counter += dtime;
1074                         if(counter > 0.0)
1075                         {
1076                                 counter -= 3.0;
1077                                 dtime_jitter1_max_sample = jitter1_max;
1078                                 dtime_jitter1_max_fraction
1079                                                 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1080                                 jitter1_max = 0.0;
1081                         }
1082                 }
1083                 
1084                 /*
1085                         Busytime average and jitter calculation
1086                 */
1087
1088                 static f32 busytime_avg1 = 0.0;
1089                 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1090                 f32 busytime_jitter1 = busytime - busytime_avg1;
1091                 
1092                 static f32 busytime_jitter1_max_sample = 0.0;
1093                 static f32 busytime_jitter1_min_sample = 0.0;
1094                 {
1095                         static f32 jitter1_max = 0.0;
1096                         static f32 jitter1_min = 0.0;
1097                         static f32 counter = 0.0;
1098                         if(busytime_jitter1 > jitter1_max)
1099                                 jitter1_max = busytime_jitter1;
1100                         if(busytime_jitter1 < jitter1_min)
1101                                 jitter1_min = busytime_jitter1;
1102                         counter += dtime;
1103                         if(counter > 0.0){
1104                                 counter -= 3.0;
1105                                 busytime_jitter1_max_sample = jitter1_max;
1106                                 busytime_jitter1_min_sample = jitter1_min;
1107                                 jitter1_max = 0.0;
1108                                 jitter1_min = 0.0;
1109                         }
1110                 }
1111                 
1112                 /*
1113                         Debug info for client
1114                 */
1115                 {
1116                         static float counter = 0.0;
1117                         counter -= dtime;
1118                         if(counter < 0)
1119                         {
1120                                 counter = 30.0;
1121                                 client.printDebugInfo(infostream);
1122                         }
1123                 }
1124
1125                 /*
1126                         Profiler
1127                 */
1128                 float profiler_print_interval =
1129                                 g_settings->getFloat("profiler_print_interval");
1130                 bool print_to_log = true;
1131                 if(profiler_print_interval == 0){
1132                         print_to_log = false;
1133                         profiler_print_interval = 5;
1134                 }
1135                 if(m_profiler_interval.step(dtime, profiler_print_interval))
1136                 {
1137                         if(print_to_log){
1138                                 infostream<<"Profiler:"<<std::endl;
1139                                 g_profiler->print(infostream);
1140                         }
1141
1142                         std::ostringstream os(std::ios_base::binary);
1143                         g_profiler->print(os);
1144                         std::wstring text = narrow_to_wide(os.str());
1145                         guitext_profiler->setText(text.c_str());
1146
1147                         g_profiler->clear();
1148                         
1149                         s32 w = font->getDimension(text.c_str()).Width;
1150                         if(w < 400)
1151                                 w = 400;
1152                         core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
1153                                         8+(text_height+5)*2 +
1154                                         font->getDimension(text.c_str()).Height);
1155                         guitext_profiler->setRelativePosition(rect);
1156                 }
1157
1158                 /*
1159                         Direct handling of user input
1160                 */
1161                 
1162                 // Reset input if window not active or some menu is active
1163                 if(device->isWindowActive() == false || noMenuActive() == false)
1164                 {
1165                         input->clear();
1166                 }
1167
1168                 // Input handler step() (used by the random input generator)
1169                 input->step(dtime);
1170
1171                 /*
1172                         Launch menus according to keys
1173                 */
1174                 if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1175                 {
1176                         infostream<<"the_game: "
1177                                         <<"Launching inventory"<<std::endl;
1178                         
1179                         GUIInventoryMenu *menu =
1180                                 new GUIInventoryMenu(guienv, guiroot, -1,
1181                                         &g_menumgr, v2s16(8,7),
1182                                         client.getInventoryContext(),
1183                                         &client, tsrc);
1184
1185                         core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1186                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1187                                         "list", "current_player", "main",
1188                                         v2s32(0, 3), v2s32(8, 4)));
1189                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1190                                         "list", "current_player", "craft",
1191                                         v2s32(3, 0), v2s32(3, 3)));
1192                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1193                                         "list", "current_player", "craftresult",
1194                                         v2s32(7, 1), v2s32(1, 1)));
1195
1196                         menu->setDrawSpec(draw_spec);
1197
1198                         menu->drop();
1199                 }
1200                 else if(input->wasKeyDown(EscapeKey))
1201                 {
1202                         infostream<<"the_game: "
1203                                         <<"Launching pause menu"<<std::endl;
1204                         // It will delete itself by itself
1205                         (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1206                                         &g_menumgr))->drop();
1207
1208                         // Move mouse cursor on top of the disconnect button
1209                         input->setMousePos(displaycenter.X, displaycenter.Y+25);
1210                 }
1211                 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1212                 {
1213                         TextDest *dest = new TextDestChat(&client);
1214
1215                         (new GUITextInputMenu(guienv, guiroot, -1,
1216                                         &g_menumgr, dest,
1217                                         L""))->drop();
1218                 }
1219                 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1220                 {
1221                         TextDest *dest = new TextDestChat(&client);
1222
1223                         (new GUITextInputMenu(guienv, guiroot, -1,
1224                                         &g_menumgr, dest,
1225                                         L"/"))->drop();
1226                 }
1227                 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1228                 {
1229                         if(g_settings->getBool("free_move"))
1230                         {
1231                                 g_settings->set("free_move","false");
1232                                 chat_lines.push_back(ChatLine(L"free_move disabled"));
1233                         }
1234                         else
1235                         {
1236                                 g_settings->set("free_move","true");
1237                                 chat_lines.push_back(ChatLine(L"free_move enabled"));
1238                         }
1239                 }
1240                 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1241                 {
1242                         if(g_settings->getBool("fast_move"))
1243                         {
1244                                 g_settings->set("fast_move","false");
1245                                 chat_lines.push_back(ChatLine(L"fast_move disabled"));
1246                         }
1247                         else
1248                         {
1249                                 g_settings->set("fast_move","true");
1250                                 chat_lines.push_back(ChatLine(L"fast_move enabled"));
1251                         }
1252                 }
1253                 else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
1254                 {
1255                         if(g_settings->getBool("frametime_graph"))
1256                         {
1257                                 g_settings->set("frametime_graph","false");
1258                                 chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
1259                         }
1260                         else
1261                         {
1262                                 g_settings->set("frametime_graph","true");
1263                                 chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
1264                         }
1265                 }
1266                 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1267                 {
1268                         irr::video::IImage* const image = driver->createScreenShot(); 
1269                         if (image) { 
1270                                 irr::c8 filename[256]; 
1271                                 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png", 
1272                                                  g_settings->get("screenshot_path").c_str(),
1273                                                  device->getTimer()->getRealTime()); 
1274                                 if (driver->writeImageToFile(image, filename)) {
1275                                         std::wstringstream sstr;
1276                                         sstr<<"Saved screenshot to '"<<filename<<"'";
1277                                         infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1278                                         chat_lines.push_back(ChatLine(sstr.str()));
1279                                 } else{
1280                                         infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1281                                 }
1282                                 image->drop(); 
1283                         }                        
1284                 }
1285                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1286                 {
1287                         show_profiler = !show_profiler;
1288                         guitext_profiler->setVisible(show_profiler);
1289                         if(show_profiler)
1290                                 chat_lines.push_back(ChatLine(L"Profiler disabled"));
1291                         else
1292                                 chat_lines.push_back(ChatLine(L"Profiler enabled"));
1293                 }
1294                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1295                 {
1296                         force_fog_off = !force_fog_off;
1297                         if(force_fog_off)
1298                                 chat_lines.push_back(ChatLine(L"Fog disabled"));
1299                         else
1300                                 chat_lines.push_back(ChatLine(L"Fog enabled"));
1301                 }
1302                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1303                 {
1304                         disable_camera_update = !disable_camera_update;
1305                         if(disable_camera_update)
1306                                 chat_lines.push_back(ChatLine(L"Camera update disabled"));
1307                         else
1308                                 chat_lines.push_back(ChatLine(L"Camera update enabled"));
1309                 }
1310
1311                 // Item selection with mouse wheel
1312                 {
1313                         s32 wheel = input->getMouseWheel();
1314                         u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1315                                         hotbar_itemcount-1);
1316
1317                         if(wheel < 0)
1318                         {
1319                                 if(g_selected_item < max_item)
1320                                         g_selected_item++;
1321                                 else
1322                                         g_selected_item = 0;
1323                         }
1324                         else if(wheel > 0)
1325                         {
1326                                 if(g_selected_item > 0)
1327                                         g_selected_item--;
1328                                 else
1329                                         g_selected_item = max_item;
1330                         }
1331                 }
1332                 
1333                 // Item selection
1334                 for(u16 i=0; i<10; i++)
1335                 {
1336                         const KeyPress *kp = NumberKey + (i + 1) % 10;
1337                         if(input->wasKeyDown(*kp))
1338                         {
1339                                 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1340                                 {
1341                                         g_selected_item = i;
1342
1343                                         infostream<<"Selected item: "
1344                                                         <<g_selected_item<<std::endl;
1345                                 }
1346                         }
1347                 }
1348
1349                 // Viewing range selection
1350                 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1351                 {
1352                         if(draw_control.range_all)
1353                         {
1354                                 draw_control.range_all = false;
1355                                 infostream<<"Disabled full viewing range"<<std::endl;
1356                         }
1357                         else
1358                         {
1359                                 draw_control.range_all = true;
1360                                 infostream<<"Enabled full viewing range"<<std::endl;
1361                         }
1362                 }
1363
1364                 // Print debug stacks
1365                 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1366                 {
1367                         dstream<<"-----------------------------------------"
1368                                         <<std::endl;
1369                         dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1370                         dstream<<"-----------------------------------------"
1371                                         <<std::endl;
1372                         debug_stacks_print();
1373                 }
1374
1375                 /*
1376                         Mouse and camera control
1377                         NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
1378                 */
1379                 
1380                 if((device->isWindowActive() && noMenuActive()) || random_input)
1381                 {
1382                         if(!random_input)
1383                         {
1384                                 // Mac OSX gets upset if this is set every frame
1385                                 if(device->getCursorControl()->isVisible())
1386                                         device->getCursorControl()->setVisible(false);
1387                         }
1388
1389                         if(first_loop_after_window_activation){
1390                                 //infostream<<"window active, first loop"<<std::endl;
1391                                 first_loop_after_window_activation = false;
1392                         }
1393                         else{
1394                                 s32 dx = input->getMousePos().X - displaycenter.X;
1395                                 s32 dy = input->getMousePos().Y - displaycenter.Y;
1396                                 if(invert_mouse)
1397                                         dy = -dy;
1398                                 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1399                                 
1400                                 /*const float keyspeed = 500;
1401                                 if(input->isKeyDown(irr::KEY_UP))
1402                                         dy -= dtime * keyspeed;
1403                                 if(input->isKeyDown(irr::KEY_DOWN))
1404                                         dy += dtime * keyspeed;
1405                                 if(input->isKeyDown(irr::KEY_LEFT))
1406                                         dx -= dtime * keyspeed;
1407                                 if(input->isKeyDown(irr::KEY_RIGHT))
1408                                         dx += dtime * keyspeed;*/
1409
1410                                 camera_yaw -= dx*0.2;
1411                                 camera_pitch += dy*0.2;
1412                                 if(camera_pitch < -89.5) camera_pitch = -89.5;
1413                                 if(camera_pitch > 89.5) camera_pitch = 89.5;
1414                         }
1415                         input->setMousePos(displaycenter.X, displaycenter.Y);
1416                 }
1417                 else{
1418                         // Mac OSX gets upset if this is set every frame
1419                         if(device->getCursorControl()->isVisible() == false)
1420                                 device->getCursorControl()->setVisible(true);
1421
1422                         //infostream<<"window inactive"<<std::endl;
1423                         first_loop_after_window_activation = true;
1424                 }
1425
1426                 /*
1427                         Player speed control
1428                 */
1429                 
1430                 if(!noMenuActive() || !device->isWindowActive())
1431                 {
1432                         PlayerControl control(
1433                                 false,
1434                                 false,
1435                                 false,
1436                                 false,
1437                                 false,
1438                                 false,
1439                                 false,
1440                                 camera_pitch,
1441                                 camera_yaw
1442                         );
1443                         client.setPlayerControl(control);
1444                 }
1445                 else
1446                 {
1447                         /*bool a_up,
1448                         bool a_down,
1449                         bool a_left,
1450                         bool a_right,
1451                         bool a_jump,
1452                         bool a_superspeed,
1453                         bool a_sneak,
1454                         float a_pitch,
1455                         float a_yaw*/
1456                         PlayerControl control(
1457                                 input->isKeyDown(getKeySetting("keymap_forward")),
1458                                 input->isKeyDown(getKeySetting("keymap_backward")),
1459                                 input->isKeyDown(getKeySetting("keymap_left")),
1460                                 input->isKeyDown(getKeySetting("keymap_right")),
1461                                 input->isKeyDown(getKeySetting("keymap_jump")),
1462                                 input->isKeyDown(getKeySetting("keymap_special1")),
1463                                 input->isKeyDown(getKeySetting("keymap_sneak")),
1464                                 camera_pitch,
1465                                 camera_yaw
1466                         );
1467                         client.setPlayerControl(control);
1468                 }
1469                 
1470                 /*
1471                         Run server
1472                 */
1473
1474                 if(server != NULL)
1475                 {
1476                         //TimeTaker timer("server->step(dtime)");
1477                         server->step(dtime);
1478                 }
1479
1480                 /*
1481                         Process environment
1482                 */
1483                 
1484                 {
1485                         //TimeTaker timer("client.step(dtime)");
1486                         client.step(dtime);
1487                         //client.step(dtime_avg1);
1488                 }
1489
1490                 {
1491                         // Read client events
1492                         for(;;)
1493                         {
1494                                 ClientEvent event = client.getClientEvent();
1495                                 if(event.type == CE_NONE)
1496                                 {
1497                                         break;
1498                                 }
1499                                 else if(event.type == CE_PLAYER_DAMAGE)
1500                                 {
1501                                         //u16 damage = event.player_damage.amount;
1502                                         //infostream<<"Player damage: "<<damage<<std::endl;
1503                                         damage_flash_timer = 0.05;
1504                                         if(event.player_damage.amount >= 2){
1505                                                 damage_flash_timer += 0.05 * event.player_damage.amount;
1506                                         }
1507                                 }
1508                                 else if(event.type == CE_PLAYER_FORCE_MOVE)
1509                                 {
1510                                         camera_yaw = event.player_force_move.yaw;
1511                                         camera_pitch = event.player_force_move.pitch;
1512                                 }
1513                                 else if(event.type == CE_DEATHSCREEN)
1514                                 {
1515                                         if(respawn_menu_active)
1516                                                 continue;
1517
1518                                         /*bool set_camera_point_target =
1519                                                         event.deathscreen.set_camera_point_target;
1520                                         v3f camera_point_target;
1521                                         camera_point_target.X = event.deathscreen.camera_point_target_x;
1522                                         camera_point_target.Y = event.deathscreen.camera_point_target_y;
1523                                         camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
1524                                         MainRespawnInitiator *respawner =
1525                                                         new MainRespawnInitiator(
1526                                                                         &respawn_menu_active, &client);
1527                                         GUIDeathScreen *menu =
1528                                                         new GUIDeathScreen(guienv, guiroot, -1, 
1529                                                                 &g_menumgr, respawner);
1530                                         menu->drop();
1531                                         
1532                                         /* Handle visualization */
1533
1534                                         damage_flash_timer = 0;
1535
1536                                         /*LocalPlayer* player = client.getLocalPlayer();
1537                                         player->setPosition(player->getPosition() + v3f(0,-BS,0));
1538                                         camera.update(player, busytime, screensize);*/
1539                                 }
1540                         }
1541                 }
1542                 
1543                 //TimeTaker //timer2("//timer2");
1544
1545                 LocalPlayer* player = client.getLocalPlayer();
1546                 camera.update(player, busytime, screensize);
1547                 camera.step(dtime);
1548
1549                 v3f player_position = player->getPosition();
1550                 v3f camera_position = camera.getPosition();
1551                 v3f camera_direction = camera.getDirection();
1552                 f32 camera_fov = camera.getFovMax();
1553                 
1554                 if(!disable_camera_update){
1555                         client.updateCamera(camera_position,
1556                                 camera_direction, camera_fov);
1557                 }
1558
1559                 //timer2.stop();
1560                 //TimeTaker //timer3("//timer3");
1561
1562                 /*
1563                         Calculate what block is the crosshair pointing to
1564                 */
1565                 
1566                 //u32 t1 = device->getTimer()->getRealTime();
1567                 
1568                 //f32 d = 4; // max. distance
1569                 f32 d = 4; // max. distance
1570                 core::line3d<f32> shootline(camera_position,
1571                                 camera_position + camera_direction * BS * (d+1));
1572
1573                 ClientActiveObject *selected_active_object
1574                                 = client.getSelectedActiveObject
1575                                         (d*BS, camera_position, shootline);
1576                 
1577                 bool left_punch = false;
1578                 bool left_punch_muted = false;
1579
1580                 if(selected_active_object != NULL)
1581                 {
1582                         /* Clear possible cracking animation */
1583                         if(nodepos_old != v3s16(-32768,-32768,-32768))
1584                         {
1585                                 client.clearTempMod(nodepos_old);
1586                                 dig_time = 0.0;
1587                                 nodepos_old = v3s16(-32768,-32768,-32768);
1588                         }
1589
1590                         //infostream<<"Client returned selected_active_object != NULL"<<std::endl;
1591                         
1592                         core::aabbox3d<f32> *selection_box
1593                                         = selected_active_object->getSelectionBox();
1594                         // Box should exist because object was returned in the
1595                         // first place
1596                         assert(selection_box);
1597
1598                         v3f pos = selected_active_object->getPosition();
1599
1600                         core::aabbox3d<f32> box_on_map(
1601                                         selection_box->MinEdge + pos,
1602                                         selection_box->MaxEdge + pos
1603                         );
1604                         
1605                         if(selected_active_object->doShowSelectionBox())
1606                                 hilightboxes.push_back(box_on_map);
1607
1608                         //infotext = narrow_to_wide("A ClientActiveObject");
1609                         infotext = narrow_to_wide(selected_active_object->infoText());
1610
1611                         //if(input->getLeftClicked())
1612                         if(input->getLeftState())
1613                         {
1614                                 bool do_punch = false;
1615                                 bool do_punch_damage = false;
1616                                 if(object_hit_delay_timer <= 0.0){
1617                                         do_punch = true;
1618                                         do_punch_damage = true;
1619                                         object_hit_delay_timer = object_hit_delay;
1620                                 }
1621                                 if(input->getLeftClicked()){
1622                                         do_punch = true;
1623                                 }
1624                                 if(do_punch){
1625                                         infostream<<"Left-clicked object"<<std::endl;
1626                                         left_punch = true;
1627                                 }
1628                                 if(do_punch_damage){
1629                                         client.clickActiveObject(0,
1630                                                         selected_active_object->getId(), g_selected_item);
1631                                 }
1632                         }
1633                         else if(input->getRightClicked())
1634                         {
1635                                 infostream<<"Right-clicked object"<<std::endl;
1636                                 client.clickActiveObject(1,
1637                                                 selected_active_object->getId(), g_selected_item);
1638                         }
1639                 }
1640                 else // selected_object == NULL
1641                 {
1642
1643                 /*
1644                         Find out which node we are pointing at
1645                 */
1646                 
1647                 bool nodefound = false;
1648                 v3s16 nodepos;
1649                 v3s16 neighbourpos;
1650                 core::aabbox3d<f32> nodehilightbox;
1651
1652                 getPointedNode(&client, player_position,
1653                                 camera_direction, camera_position,
1654                                 nodefound, shootline,
1655                                 nodepos, neighbourpos,
1656                                 nodehilightbox, d);
1657         
1658                 if(!nodefound){
1659                         if(nodepos_old != v3s16(-32768,-32768,-32768))
1660                         {
1661                                 client.clearTempMod(nodepos_old);
1662                                 dig_time = 0.0;
1663                                 nodepos_old = v3s16(-32768,-32768,-32768);
1664                         }
1665                 } else {
1666                         /*
1667                                 Visualize selection
1668                         */
1669
1670                         hilightboxes.push_back(nodehilightbox);
1671
1672                         /*
1673                                 Check information text of node
1674                         */
1675
1676                         NodeMetadata *meta = client.getNodeMetadata(nodepos);
1677                         if(meta)
1678                         {
1679                                 infotext = narrow_to_wide(meta->infoText());
1680                         }
1681                         
1682                         //MapNode node = client.getNode(nodepos);
1683
1684                         /*
1685                                 Handle digging
1686                         */
1687                         
1688                         if(input->getLeftReleased())
1689                         {
1690                                 client.clearTempMod(nodepos);
1691                                 dig_time = 0.0;
1692                         }
1693                         
1694                         if(nodig_delay_counter > 0.0)
1695                         {
1696                                 nodig_delay_counter -= dtime;
1697                         }
1698                         else
1699                         {
1700                                 if(nodepos != nodepos_old)
1701                                 {
1702                                         infostream<<"Pointing at ("<<nodepos.X<<","
1703                                                         <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
1704
1705                                         if(nodepos_old != v3s16(-32768,-32768,-32768))
1706                                         {
1707                                                 client.clearTempMod(nodepos_old);
1708                                                 dig_time = 0.0;
1709                                                 nodepos_old = v3s16(-32768,-32768,-32768);
1710                                         }
1711                                 }
1712
1713                                 if(input->getLeftClicked() ||
1714                                                 (input->getLeftState() && nodepos != nodepos_old))
1715                                 {
1716                                         infostream<<"Started digging"<<std::endl;
1717                                         client.groundAction(0, nodepos, neighbourpos, g_selected_item);
1718                                 }
1719                                 if(input->getLeftClicked())
1720                                 {
1721                                         client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
1722                                 }
1723                                 if(input->getLeftState())
1724                                 {
1725                                         MapNode n = client.getNode(nodepos);
1726                                 
1727                                         // Get tool name. Default is "" = bare hands
1728                                         std::string toolname = "";
1729                                         InventoryList *mlist = local_inventory.getList("main");
1730                                         if(mlist != NULL)
1731                                         {
1732                                                 InventoryItem *item = mlist->getItem(g_selected_item);
1733                                                 if(item && (std::string)item->getName() == "ToolItem")
1734                                                 {
1735                                                         ToolItem *titem = (ToolItem*)item;
1736                                                         toolname = titem->getToolName();
1737                                                 }
1738                                         }
1739
1740                                         // Get digging properties for material and tool
1741                                         content_t material = n.getContent();
1742                                         ToolDiggingProperties tp =
1743                                                         tooldef->getDiggingProperties(toolname);
1744                                         DiggingProperties prop =
1745                                                         getDiggingProperties(material, &tp, nodedef);
1746                                         
1747                                         float dig_time_complete = 0.0;
1748
1749                                         if(prop.diggable == false)
1750                                         {
1751                                                 /*infostream<<"Material "<<(int)material
1752                                                                 <<" not diggable with \""
1753                                                                 <<toolname<<"\""<<std::endl;*/
1754                                                 // I guess nobody will wait for this long
1755                                                 dig_time_complete = 10000000.0;
1756                                         }
1757                                         else
1758                                         {
1759                                                 dig_time_complete = prop.time;
1760                                         }
1761                                         
1762                                         if(dig_time_complete >= 0.001)
1763                                         {
1764                                                 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1765                                                                 * dig_time/dig_time_complete);
1766                                         }
1767                                         // This is for torches
1768                                         else
1769                                         {
1770                                                 dig_index = CRACK_ANIMATION_LENGTH;
1771                                         }
1772
1773                                         if(dig_index < CRACK_ANIMATION_LENGTH)
1774                                         {
1775                                                 //TimeTaker timer("client.setTempMod");
1776                                                 //infostream<<"dig_index="<<dig_index<<std::endl;
1777                                                 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
1778                                         }
1779                                         else
1780                                         {
1781                                                 infostream<<"Digging completed"<<std::endl;
1782                                                 client.groundAction(3, nodepos, neighbourpos, g_selected_item);
1783                                                 client.clearTempMod(nodepos);
1784                                                 client.removeNode(nodepos);
1785
1786                                                 dig_time = 0;
1787
1788                                                 nodig_delay_counter = dig_time_complete
1789                                                                 / (float)CRACK_ANIMATION_LENGTH;
1790
1791                                                 // We don't want a corresponding delay to
1792                                                 // very time consuming nodes
1793                                                 if(nodig_delay_counter > 0.5)
1794                                                 {
1795                                                         nodig_delay_counter = 0.5;
1796                                                 }
1797                                                 // We want a slight delay to very little
1798                                                 // time consuming nodes
1799                                                 float mindelay = 0.15;
1800                                                 if(nodig_delay_counter < mindelay)
1801                                                 {
1802                                                         nodig_delay_counter = mindelay;
1803                                                 }
1804                                         }
1805
1806                                         dig_time += dtime;
1807
1808                                         camera.setDigging(0);  // left click animation
1809                                 }
1810                         }
1811                         
1812                         
1813                         if(input->getRightClicked())
1814                         {
1815                                 infostream<<"Ground right-clicked"<<std::endl;
1816                                 
1817                                 // If metadata provides an inventory view, activate it
1818                                 if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
1819                                 {
1820                                         infostream<<"Launching custom inventory view"<<std::endl;
1821                                         /*
1822                                                 Construct the unique identification string of the node
1823                                         */
1824                                         std::string current_name;
1825                                         current_name += "nodemeta:";
1826                                         current_name += itos(nodepos.X);
1827                                         current_name += ",";
1828                                         current_name += itos(nodepos.Y);
1829                                         current_name += ",";
1830                                         current_name += itos(nodepos.Z);
1831                                         
1832                                         /*
1833                                                 Create menu
1834                                         */
1835
1836                                         core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1837                                         v2s16 invsize =
1838                                                 GUIInventoryMenu::makeDrawSpecArrayFromString(
1839                                                         draw_spec,
1840                                                         meta->getInventoryDrawSpecString(),
1841                                                         current_name);
1842
1843                                         GUIInventoryMenu *menu =
1844                                                 new GUIInventoryMenu(guienv, guiroot, -1,
1845                                                         &g_menumgr, invsize,
1846                                                         client.getInventoryContext(),
1847                                                         &client, tsrc);
1848                                         menu->setDrawSpec(draw_spec);
1849                                         menu->drop();
1850                                 }
1851                                 // If metadata provides text input, activate text input
1852                                 else if(meta && meta->allowsTextInput() && !random_input)
1853                                 {
1854                                         infostream<<"Launching metadata text input"<<std::endl;
1855                                         
1856                                         // Get a new text for it
1857
1858                                         TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
1859
1860                                         std::wstring wtext = narrow_to_wide(meta->getText());
1861
1862                                         (new GUITextInputMenu(guienv, guiroot, -1,
1863                                                         &g_menumgr, dest,
1864                                                         wtext))->drop();
1865                                 }
1866                                 // Otherwise report right click to server
1867                                 else
1868                                 {
1869                                         client.groundAction(1, nodepos, neighbourpos, g_selected_item);
1870                                         camera.setDigging(1);  // right click animation
1871                                 }
1872                         }
1873                         
1874                         nodepos_old = nodepos;
1875                 }
1876
1877                 } // selected_object == NULL
1878                 
1879                 if(left_punch || (input->getLeftClicked() && !left_punch_muted))
1880                 {
1881                         camera.setDigging(0); // left click animation
1882                 }
1883
1884                 input->resetLeftClicked();
1885                 input->resetRightClicked();
1886                 
1887                 if(input->getLeftReleased())
1888                 {
1889                         infostream<<"Left button released (stopped digging)"
1890                                         <<std::endl;
1891                         client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
1892                 }
1893                 if(input->getRightReleased())
1894                 {
1895                         //inostream<<DTIME<<"Right released"<<std::endl;
1896                         // Nothing here
1897                 }
1898                 
1899                 input->resetLeftReleased();
1900                 input->resetRightReleased();
1901                 
1902                 /*
1903                         Calculate stuff for drawing
1904                 */
1905
1906                 u32 daynight_ratio = client.getDayNightRatio();
1907                 u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
1908                 video::SColor bgcolor = video::SColor(
1909                                 255,
1910                                 bgcolor_bright.getRed() * l / 255,
1911                                 bgcolor_bright.getGreen() * l / 255,
1912                                 bgcolor_bright.getBlue() * l / 255);
1913                                 /*skycolor.getRed() * l / 255,
1914                                 skycolor.getGreen() * l / 255,
1915                                 skycolor.getBlue() * l / 255);*/
1916
1917                 float brightness = (float)l/255.0;
1918
1919                 /*
1920                         Update skybox
1921                 */
1922                 if(fabs(brightness - old_brightness) > 0.01)
1923                         update_skybox(driver, smgr, skybox, brightness);
1924
1925                 /*
1926                         Update clouds
1927                 */
1928                 if(clouds)
1929                 {
1930                         clouds->step(dtime);
1931                         clouds->update(v2f(player_position.X, player_position.Z),
1932                                         0.05+brightness*0.95);
1933                 }
1934                 
1935                 /*
1936                         Update farmesh
1937                 */
1938                 if(farmesh)
1939                 {
1940                         farmesh_range = draw_control.wanted_range * 10;
1941                         if(draw_control.range_all && farmesh_range < 500)
1942                                 farmesh_range = 500;
1943                         if(farmesh_range > 1000)
1944                                 farmesh_range = 1000;
1945
1946                         farmesh->step(dtime);
1947                         farmesh->update(v2f(player_position.X, player_position.Z),
1948                                         0.05+brightness*0.95, farmesh_range);
1949                 }
1950                 
1951                 // Store brightness value
1952                 old_brightness = brightness;
1953
1954                 /*
1955                         Fog
1956                 */
1957                 
1958                 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
1959                 {
1960                         f32 range;
1961                         if(farmesh)
1962                         {
1963                                 range = BS*farmesh_range;
1964                         }
1965                         else
1966                         {
1967                                 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
1968                                 range *= 0.9;
1969                                 if(draw_control.range_all)
1970                                         range = 100000*BS;
1971                                 /*if(range < 50*BS)
1972                                         range = range * 0.5 + 25*BS;*/
1973                         }
1974
1975                         driver->setFog(
1976                                 bgcolor,
1977                                 video::EFT_FOG_LINEAR,
1978                                 range*0.4,
1979                                 range*1.0,
1980                                 0.01,
1981                                 false, // pixel fog
1982                                 false // range fog
1983                         );
1984                 }
1985                 else
1986                 {
1987                         driver->setFog(
1988                                 bgcolor,
1989                                 video::EFT_FOG_LINEAR,
1990                                 100000*BS,
1991                                 110000*BS,
1992                                 0.01,
1993                                 false, // pixel fog
1994                                 false // range fog
1995                         );
1996                 }
1997
1998                 /*
1999                         Update gui stuff (0ms)
2000                 */
2001
2002                 //TimeTaker guiupdatetimer("Gui updating");
2003                 
2004                 {
2005                         static float drawtime_avg = 0;
2006                         drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2007                         static float beginscenetime_avg = 0;
2008                         beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2009                         static float scenetime_avg = 0;
2010                         scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2011                         static float endscenetime_avg = 0;
2012                         endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
2013                         
2014                         char temptext[300];
2015                         snprintf(temptext, 300, "Minetest-c55 %s ("
2016                                         "R: range_all=%i"
2017                                         ")"
2018                                         " drawtime=%.0f, beginscenetime=%.0f"
2019                                         ", scenetime=%.0f, endscenetime=%.0f",
2020                                         VERSION_STRING,
2021                                         draw_control.range_all,
2022                                         drawtime_avg,
2023                                         beginscenetime_avg,
2024                                         scenetime_avg,
2025                                         endscenetime_avg
2026                                         );
2027                         
2028                         guitext->setText(narrow_to_wide(temptext).c_str());
2029                 }
2030                 
2031                 {
2032                         char temptext[300];
2033                         snprintf(temptext, 300,
2034                                         "(% .1f, % .1f, % .1f)"
2035                                         " (% .3f < btime_jitter < % .3f"
2036                                         ", dtime_jitter = % .1f %%"
2037                                         ", v_range = %.1f, RTT = %.3f)",
2038                                         player_position.X/BS,
2039                                         player_position.Y/BS,
2040                                         player_position.Z/BS,
2041                                         busytime_jitter1_min_sample,
2042                                         busytime_jitter1_max_sample,
2043                                         dtime_jitter1_max_fraction * 100.0,
2044                                         draw_control.wanted_range,
2045                                         client.getRTT()
2046                                         );
2047
2048                         guitext2->setText(narrow_to_wide(temptext).c_str());
2049                 }
2050                 
2051                 {
2052                         guitext_info->setText(infotext.c_str());
2053                 }
2054                 
2055                 /*
2056                         Get chat messages from client
2057                 */
2058                 {
2059                         // Get new messages
2060                         std::wstring message;
2061                         while(client.getChatMessage(message))
2062                         {
2063                                 chat_lines.push_back(ChatLine(message));
2064                                 /*if(chat_lines.size() > 6)
2065                                 {
2066                                         core::list<ChatLine>::Iterator
2067                                                         i = chat_lines.begin();
2068                                         chat_lines.erase(i);
2069                                 }*/
2070                         }
2071                         // Append them to form the whole static text and throw
2072                         // it to the gui element
2073                         std::wstring whole;
2074                         // This will correspond to the line number counted from
2075                         // top to bottom, from size-1 to 0
2076                         s16 line_number = chat_lines.size();
2077                         // Count of messages to be removed from the top
2078                         u16 to_be_removed_count = 0;
2079                         for(core::list<ChatLine>::Iterator
2080                                         i = chat_lines.begin();
2081                                         i != chat_lines.end(); i++)
2082                         {
2083                                 // After this, line number is valid for this loop
2084                                 line_number--;
2085                                 // Increment age
2086                                 (*i).age += dtime;
2087                                 /*
2088                                         This results in a maximum age of 60*6 to the
2089                                         lowermost line and a maximum of 6 lines
2090                                 */
2091                                 float allowed_age = (6-line_number) * 60.0;
2092
2093                                 if((*i).age > allowed_age)
2094                                 {
2095                                         to_be_removed_count++;
2096                                         continue;
2097                                 }
2098                                 whole += (*i).text + L'\n';
2099                         }
2100                         for(u16 i=0; i<to_be_removed_count; i++)
2101                         {
2102                                 core::list<ChatLine>::Iterator
2103                                                 it = chat_lines.begin();
2104                                 chat_lines.erase(it);
2105                         }
2106                         guitext_chat->setText(whole.c_str());
2107
2108                         // Update gui element size and position
2109
2110                         /*core::rect<s32> rect(
2111                                         10,
2112                                         screensize.Y - guitext_chat_pad_bottom
2113                                                         - text_height*chat_lines.size(),
2114                                         screensize.X - 10,
2115                                         screensize.Y - guitext_chat_pad_bottom
2116                         );*/
2117                         core::rect<s32> rect(
2118                                         10,
2119                                         50,
2120                                         screensize.X - 10,
2121                                         50 + guitext_chat->getTextHeight()
2122                         );
2123
2124                         guitext_chat->setRelativePosition(rect);
2125
2126                         // Don't show chat if empty or profiler is enabled
2127                         if(chat_lines.size() == 0 || show_profiler)
2128                                 guitext_chat->setVisible(false);
2129                         else
2130                                 guitext_chat->setVisible(true);
2131                 }
2132
2133                 /*
2134                         Inventory
2135                 */
2136                 
2137                 static u16 old_selected_item = 65535;
2138                 if(client.getLocalInventoryUpdated()
2139                                 || g_selected_item != old_selected_item)
2140                 {
2141                         client.selectPlayerItem(g_selected_item);
2142                         old_selected_item = g_selected_item;
2143                         //infostream<<"Updating local inventory"<<std::endl;
2144                         client.getLocalInventory(local_inventory);
2145
2146                         // Update wielded tool
2147                         InventoryList *mlist = local_inventory.getList("main");
2148                         InventoryItem *item = NULL;
2149                         if(mlist != NULL)
2150                                 item = mlist->getItem(g_selected_item);
2151                         camera.wield(item, gamedef);
2152                 }
2153                 
2154                 /*
2155                         Send actions returned by the inventory menu
2156                 */
2157                 while(inventory_action_queue.size() != 0)
2158                 {
2159                         InventoryAction *a = inventory_action_queue.pop_front();
2160
2161                         client.sendInventoryAction(a);
2162                         // Eat it
2163                         delete a;
2164                 }
2165
2166                 /*
2167                         Drawing begins
2168                 */
2169
2170                 TimeTaker drawtimer("Drawing");
2171
2172                 
2173                 {
2174                         TimeTaker timer("beginScene");
2175                         driver->beginScene(true, true, bgcolor);
2176                         //driver->beginScene(false, true, bgcolor);
2177                         beginscenetime = timer.stop(true);
2178                 }
2179                 
2180                 //timer3.stop();
2181                 
2182                 //infostream<<"smgr->drawAll()"<<std::endl;
2183                 
2184                 {
2185                         TimeTaker timer("smgr");
2186                         smgr->drawAll();
2187                         scenetime = timer.stop(true);
2188                 }
2189                 
2190                 {
2191                 //TimeTaker timer9("auxiliary drawings");
2192                 // 0ms
2193                 
2194                 //timer9.stop();
2195                 //TimeTaker //timer10("//timer10");
2196                 
2197                 video::SMaterial m;
2198                 //m.Thickness = 10;
2199                 m.Thickness = 3;
2200                 m.Lighting = false;
2201                 driver->setMaterial(m);
2202
2203                 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2204
2205                 for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
2206                                 i != hilightboxes.end(); i++)
2207                 {
2208                         /*infostream<<"hilightbox min="
2209                                         <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2210                                         <<" max="
2211                                         <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2212                                         <<std::endl;*/
2213                         driver->draw3DBox(*i, video::SColor(255,0,0,0));
2214                 }
2215
2216                 /*
2217                         Wielded tool
2218                 */
2219                 {
2220                         // Warning: This clears the Z buffer.
2221                         camera.drawWieldedTool();
2222                 }
2223
2224                 /*
2225                         Post effects
2226                 */
2227                 {
2228                         client.renderPostFx();
2229                 }
2230
2231                 /*
2232                         Frametime log
2233                 */
2234                 if(g_settings->getBool("frametime_graph") == true)
2235                 {
2236                         s32 x = 10;
2237                         for(core::list<float>::Iterator
2238                                         i = frametime_log.begin();
2239                                         i != frametime_log.end();
2240                                         i++)
2241                         {
2242                                 driver->draw2DLine(v2s32(x,50),
2243                                                 v2s32(x,50+(*i)*1000),
2244                                                 video::SColor(255,255,255,255));
2245                                 x++;
2246                         }
2247                 }
2248
2249                 /*
2250                         Draw crosshair
2251                 */
2252                 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2253                                 displaycenter + core::vector2d<s32>(10,0),
2254                                 video::SColor(255,255,255,255));
2255                 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2256                                 displaycenter + core::vector2d<s32>(0,10),
2257                                 video::SColor(255,255,255,255));
2258
2259                 } // timer
2260
2261                 //timer10.stop();
2262                 //TimeTaker //timer11("//timer11");
2263
2264                 /*
2265                         Draw gui
2266                 */
2267                 // 0-1ms
2268                 guienv->drawAll();
2269
2270                 /*
2271                         Draw hotbar
2272                 */
2273                 {
2274                         draw_hotbar(driver, font, tsrc,
2275                                         v2s32(displaycenter.X, screensize.Y),
2276                                         hotbar_imagesize, hotbar_itemcount, &local_inventory,
2277                                         client.getHP());
2278                 }
2279
2280                 /*
2281                         Damage flash
2282                 */
2283                 if(damage_flash_timer > 0.0)
2284                 {
2285                         damage_flash_timer -= dtime;
2286                         
2287                         video::SColor color(128,255,0,0);
2288                         driver->draw2DRectangle(color,
2289                                         core::rect<s32>(0,0,screensize.X,screensize.Y),
2290                                         NULL);
2291                 }
2292
2293                 /*
2294                         End scene
2295                 */
2296                 {
2297                         TimeTaker timer("endScene");
2298                         endSceneX(driver);
2299                         endscenetime = timer.stop(true);
2300                 }
2301
2302                 drawtime = drawtimer.stop(true);
2303
2304                 /*
2305                         End of drawing
2306                 */
2307
2308                 static s16 lastFPS = 0;
2309                 //u16 fps = driver->getFPS();
2310                 u16 fps = (1.0/dtime_avg1);
2311
2312                 if (lastFPS != fps)
2313                 {
2314                         core::stringw str = L"Minetest [";
2315                         str += driver->getName();
2316                         str += "] FPS=";
2317                         str += fps;
2318
2319                         device->setWindowCaption(str.c_str());
2320                         lastFPS = fps;
2321                 }
2322         }
2323
2324         /*
2325                 Drop stuff
2326         */
2327         if(clouds)
2328                 clouds->drop();
2329         
2330         /*
2331                 Draw a "shutting down" screen, which will be shown while the map
2332                 generator and other stuff quits
2333         */
2334         {
2335                 /*gui::IGUIStaticText *gui_shuttingdowntext = */
2336                 draw_load_screen(L"Shutting down stuff...", driver, font);
2337                 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
2338                 guienv->drawAll();
2339                 driver->endScene();
2340                 gui_shuttingdowntext->remove();*/
2341         }
2342
2343         } // Client scope (must be destructed before destructing *def and tsrc
2344
2345         delete tooldef;
2346         delete tsrc;
2347         delete nodedef;
2348 }
2349
2350