3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "common_irrlicht.h"
24 #include "guiPauseMenu.h"
25 #include "guiPasswordChange.h"
26 #include "guiInventoryMenu.h"
27 #include "guiTextInputMenu.h"
28 #include "materials.h"
36 TODO: Move content-aware stuff to separate file by adding properties
37 and virtual interfaces
39 #include "content_mapnode.h"
40 #include "content_nodemeta.h"
43 Setting this to 1 enables a special camera mode that forces
44 the renderers to think that the camera statically points from
45 the starting place to a static direction.
47 This allows one to move around with the player and see what
48 is actually drawn behind solid things and behind the player.
50 #define FIELD_OF_VIEW_TEST 0
53 MapDrawControl draw_control;
62 ChatLine(const std::wstring &a_text):
75 // Inventory actions from the menu are buffered here before sending
76 Queue<InventoryAction*> inventory_action_queue;
77 // This is a copy of the inventory that the client's environment has
78 Inventory local_inventory;
80 u16 g_selected_item = 0;
86 struct TextDestSign : public TextDest
88 TextDestSign(v3s16 blockpos, s16 id, Client *client)
90 m_blockpos = blockpos;
94 void gotText(std::wstring text)
96 std::string ntext = wide_to_narrow(text);
97 dstream<<"Changing text of a sign object: "
99 m_client->sendSignText(m_blockpos, m_id, ntext);
107 struct TextDestChat : public TextDest
109 TextDestChat(Client *client)
113 void gotText(std::wstring text)
115 // Discard empty line
119 // Parse command (server command starts with "/#")
120 if(text[0] == L'/' && text[1] != L'#')
122 std::wstring reply = L"Local: ";
124 reply += L"Local commands not yet supported. "
125 L"Server prefix is \"/#\".";
127 m_client->addChatMessage(reply);
132 m_client->sendChatMessage(text);
134 m_client->addChatMessage(text);
140 struct TextDestSignNode : public TextDest
142 TextDestSignNode(v3s16 p, Client *client)
147 void gotText(std::wstring text)
149 std::string ntext = wide_to_narrow(text);
150 dstream<<"Changing text of a sign node: "
152 m_client->sendSignNodeText(m_p, ntext);
160 Render distance feedback loop
162 void updateViewingRange(f32 frametime_in, Client *client)
164 if(draw_control.range_all == true)
167 static f32 added_frametime = 0;
168 static s16 added_frames = 0;
170 added_frametime += frametime_in;
173 // Actually this counter kind of sucks because frametime is busytime
174 static f32 counter = 0;
175 counter -= frametime_in;
181 /*dstream<<__FUNCTION_NAME
182 <<": Collected "<<added_frames<<" frames, total of "
183 <<added_frametime<<"s."<<std::endl;*/
185 /*dstream<<"draw_control.blocks_drawn="
186 <<draw_control.blocks_drawn
187 <<", draw_control.blocks_would_have_drawn="
188 <<draw_control.blocks_would_have_drawn
191 float range_min = g_settings.getS16("viewing_range_nodes_min");
192 float range_max = g_settings.getS16("viewing_range_nodes_max");
194 // Limit minimum to keep the feedback loop stable
198 draw_control.wanted_min_range = range_min;
199 //draw_control.wanted_max_blocks = (1.5*draw_control.blocks_drawn)+1;
200 draw_control.wanted_max_blocks = (1.5*draw_control.blocks_would_have_drawn)+1;
201 if(draw_control.wanted_max_blocks < 10)
202 draw_control.wanted_max_blocks = 10;
204 float block_draw_ratio = 1.0;
205 if(draw_control.blocks_would_have_drawn != 0)
207 block_draw_ratio = (float)draw_control.blocks_drawn
208 / (float)draw_control.blocks_would_have_drawn;
211 // Calculate the average frametime in the case that all wanted
212 // blocks had been drawn
213 f32 frametime = added_frametime / added_frames / block_draw_ratio;
215 added_frametime = 0.0;
218 float wanted_fps = g_settings.getFloat("wanted_fps");
219 float wanted_frametime = 1.0 / wanted_fps;
221 f32 wanted_frametime_change = wanted_frametime - frametime;
222 //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
224 // If needed frametime change is small, just return
225 if(fabs(wanted_frametime_change) < wanted_frametime*0.4)
227 //dstream<<"ignoring small wanted_frametime_change"<<std::endl;
231 float range = draw_control.wanted_range;
232 float new_range = range;
234 static s16 range_old = 0;
235 static f32 frametime_old = 0;
237 float d_range = range - range_old;
238 f32 d_frametime = frametime - frametime_old;
239 // A sane default of 30ms per 50 nodes of range
240 static f32 time_per_range = 30. / 50;
243 time_per_range = d_frametime / d_range;
246 // The minimum allowed calculated frametime-range derivative:
247 // Practically this sets the maximum speed of changing the range.
248 // The lower this value, the higher the maximum changing speed.
249 // A low value here results in wobbly range (0.001)
250 // A high value here results in slow changing range (0.0025)
251 // SUGG: This could be dynamically adjusted so that when
252 // the camera is turning, this is lower
253 //float min_time_per_range = 0.0015;
254 float min_time_per_range = 0.0010;
255 //float min_time_per_range = 0.05 / range;
256 if(time_per_range < min_time_per_range)
258 time_per_range = min_time_per_range;
259 //dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
263 //dstream<<"time_per_range="<<time_per_range<<std::endl;
266 f32 wanted_range_change = wanted_frametime_change / time_per_range;
267 // Dampen the change a bit to kill oscillations
268 //wanted_range_change *= 0.9;
269 //wanted_range_change *= 0.75;
270 wanted_range_change *= 0.5;
271 //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
273 // If needed range change is very small, just return
274 if(fabs(wanted_range_change) < 0.001)
276 //dstream<<"ignoring small wanted_range_change"<<std::endl;
280 new_range += wanted_range_change;
282 //float new_range_unclamped = new_range;
283 if(new_range < range_min)
284 new_range = range_min;
285 if(new_range > range_max)
286 new_range = range_max;
288 /*dstream<<"new_range="<<new_range_unclamped
289 <<", clamped to "<<new_range<<std::endl;*/
291 draw_control.wanted_range = new_range;
293 range_old = new_range;
294 frametime_old = frametime;
300 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
301 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
302 Inventory *inventory, s32 halfheartcount)
304 InventoryList *mainlist = inventory->getList("main");
307 dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
311 s32 padding = imgsize/12;
312 //s32 height = imgsize + padding*2;
313 s32 width = itemcount*(imgsize+padding*2);
315 // Position of upper left corner of bar
316 v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
318 // Draw background color
319 /*core::rect<s32> barrect(0,0,width,height);
321 video::SColor bgcolor(255,128,128,128);
322 driver->draw2DRectangle(bgcolor, barrect, NULL);*/
324 core::rect<s32> imgrect(0,0,imgsize,imgsize);
326 for(s32 i=0; i<itemcount; i++)
328 InventoryItem *item = mainlist->getItem(i);
330 core::rect<s32> rect = imgrect + pos
331 + v2s32(padding+i*(imgsize+padding*2), padding);
333 if(g_selected_item == i)
335 driver->draw2DRectangle(video::SColor(255,255,0,0),
336 core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding,
337 rect.LowerRightCorner + v2s32(1,1)*padding),
342 video::SColor bgcolor2(128,0,0,0);
343 driver->draw2DRectangle(bgcolor2, rect, NULL);
348 drawInventoryItem(driver, font, item, rect, NULL);
356 video::ITexture *heart_texture =
357 driver->getTexture(getTexturePath("heart.png").c_str());
358 v2s32 p = pos + v2s32(0, -20);
359 for(s32 i=0; i<halfheartcount/2; i++)
361 const video::SColor color(255,255,255,255);
362 const video::SColor colors[] = {color,color,color,color};
363 core::rect<s32> rect(0,0,16,16);
365 driver->draw2DImage(heart_texture, rect,
366 core::rect<s32>(core::position2d<s32>(0,0),
367 core::dimension2di(heart_texture->getOriginalSize())),
371 if(halfheartcount % 2 == 1)
373 const video::SColor color(255,255,255,255);
374 const video::SColor colors[] = {color,color,color,color};
375 core::rect<s32> rect(0,0,16/2,16);
377 core::dimension2di srcd(heart_texture->getOriginalSize());
379 driver->draw2DImage(heart_texture, rect,
380 core::rect<s32>(core::position2d<s32>(0,0), srcd),
388 Find what the player is pointing at
390 void getPointedNode(Client *client, v3f player_position,
391 v3f camera_direction, v3f camera_position,
392 bool &nodefound, core::line3d<f32> shootline,
393 v3s16 &nodepos, v3s16 &neighbourpos,
394 core::aabbox3d<f32> &nodehilightbox,
397 f32 mindistance = BS * 1001;
399 v3s16 pos_i = floatToInt(player_position, BS);
401 /*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
405 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
406 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
407 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
408 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
409 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
410 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
412 for(s16 y = ystart; y <= yend; y++)
413 for(s16 z = zstart; z <= zend; z++)
414 for(s16 x = xstart; x <= xend; x++)
419 n = client->getNode(v3s16(x,y,z));
420 if(content_pointable(n.getContent()) == false)
423 catch(InvalidPositionException &e)
429 v3f npf = intToFloat(np, BS);
434 v3s16(0,0,1), // back
436 v3s16(1,0,0), // right
437 v3s16(0,0,-1), // front
438 v3s16(0,-1,0), // bottom
439 v3s16(-1,0,0), // left
445 if(n.getContent() == CONTENT_TORCH)
447 v3s16 dir = unpackDir(n.param2);
448 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
449 dir_f *= BS/2 - BS/6 - BS/20;
450 v3f cpf = npf + dir_f;
451 f32 distance = (cpf - camera_position).getLength();
453 core::aabbox3d<f32> box;
456 if(dir == v3s16(0,-1,0))
458 box = core::aabbox3d<f32>(
459 npf - v3f(BS/6, BS/2, BS/6),
460 npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
464 else if(dir == v3s16(0,1,0))
466 box = core::aabbox3d<f32>(
467 npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
468 npf + v3f(BS/6, BS/2, BS/6)
474 box = core::aabbox3d<f32>(
475 cpf - v3f(BS/6, BS/3, BS/6),
476 cpf + v3f(BS/6, BS/3, BS/6)
480 if(distance < mindistance)
482 if(box.intersectsWithLine(shootline))
487 mindistance = distance;
488 nodehilightbox = box;
492 else if(n.getContent() == CONTENT_SIGN_WALL)
494 v3s16 dir = unpackDir(n.param2);
495 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
496 dir_f *= BS/2 - BS/6 - BS/20;
497 v3f cpf = npf + dir_f;
498 f32 distance = (cpf - camera_position).getLength();
502 v3f(BS*0.42,-BS*0.35,-BS*0.4),
503 v3f(BS*0.49, BS*0.35, BS*0.4),
506 for(s32 i=0; i<2; i++)
508 if(dir == v3s16(1,0,0))
509 vertices[i].rotateXZBy(0);
510 if(dir == v3s16(-1,0,0))
511 vertices[i].rotateXZBy(180);
512 if(dir == v3s16(0,0,1))
513 vertices[i].rotateXZBy(90);
514 if(dir == v3s16(0,0,-1))
515 vertices[i].rotateXZBy(-90);
516 if(dir == v3s16(0,-1,0))
517 vertices[i].rotateXYBy(-90);
518 if(dir == v3s16(0,1,0))
519 vertices[i].rotateXYBy(90);
524 core::aabbox3d<f32> box;
526 box = core::aabbox3d<f32>(vertices[0]);
527 box.addInternalPoint(vertices[1]);
529 if(distance < mindistance)
531 if(box.intersectsWithLine(shootline))
536 mindistance = distance;
537 nodehilightbox = box;
542 else if(n.getContent() == CONTENT_LADDER)
544 v3s16 dir = unpackDir(n.param2);
545 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
546 dir_f *= BS/2 - BS/6 - BS/20;
547 v3f cpf = npf + dir_f;
548 f32 distance = (cpf - camera_position).getLength();
552 v3f(BS*0.42,-BS/2,-BS/2),
553 v3f(BS*0.49, BS/2, BS/2),
556 for(s32 i=0; i<2; i++)
558 if(dir == v3s16(1,0,0))
559 vertices[i].rotateXZBy(0);
560 if(dir == v3s16(-1,0,0))
561 vertices[i].rotateXZBy(180);
562 if(dir == v3s16(0,0,1))
563 vertices[i].rotateXZBy(90);
564 if(dir == v3s16(0,0,-1))
565 vertices[i].rotateXZBy(-90);
566 if(dir == v3s16(0,-1,0))
567 vertices[i].rotateXYBy(-90);
568 if(dir == v3s16(0,1,0))
569 vertices[i].rotateXYBy(90);
574 core::aabbox3d<f32> box;
576 box = core::aabbox3d<f32>(vertices[0]);
577 box.addInternalPoint(vertices[1]);
579 if(distance < mindistance)
581 if(box.intersectsWithLine(shootline))
586 mindistance = distance;
587 nodehilightbox = box;
591 else if(n.getContent() == CONTENT_RAIL)
593 v3s16 dir = unpackDir(n.param0);
594 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
595 dir_f *= BS/2 - BS/6 - BS/20;
596 v3f cpf = npf + dir_f;
597 f32 distance = (cpf - camera_position).getLength();
599 float d = (float)BS/16;
602 v3f(BS/2, -BS/2+d, -BS/2),
603 v3f(-BS/2, -BS/2, BS/2),
606 for(s32 i=0; i<2; i++)
611 core::aabbox3d<f32> box;
613 box = core::aabbox3d<f32>(vertices[0]);
614 box.addInternalPoint(vertices[1]);
616 if(distance < mindistance)
618 if(box.intersectsWithLine(shootline))
623 mindistance = distance;
624 nodehilightbox = box;
633 for(u16 i=0; i<6; i++)
635 v3f dir_f = v3f(dirs[i].X,
636 dirs[i].Y, dirs[i].Z);
637 v3f centerpoint = npf + dir_f * BS/2;
639 (centerpoint - camera_position).getLength();
641 if(distance < mindistance)
643 core::CMatrix4<f32> m;
644 m.buildRotateFromTo(v3f(0,0,1), dir_f);
646 // This is the back face
648 v3f(BS/2, BS/2, BS/2),
649 v3f(-BS/2, -BS/2, BS/2+d)
652 for(u16 j=0; j<2; j++)
654 m.rotateVect(corners[j]);
658 core::aabbox3d<f32> facebox(corners[0]);
659 facebox.addInternalPoint(corners[1]);
661 if(facebox.intersectsWithLine(shootline))
665 neighbourpos = np + dirs[i];
666 mindistance = distance;
668 //nodehilightbox = facebox;
670 const float d = 0.502;
671 core::aabbox3d<f32> nodebox
672 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
673 v3f nodepos_f = intToFloat(nodepos, BS);
674 nodebox.MinEdge += nodepos_f;
675 nodebox.MaxEdge += nodepos_f;
676 nodehilightbox = nodebox;
678 } // if distance < mindistance
684 void update_skybox(video::IVideoDriver* driver,
685 scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
693 /*// Disable skybox if FarMesh is enabled
694 if(g_settings.getBool("enable_farmesh"))
697 if(brightness >= 0.5)
699 skybox = smgr->addSkyBoxSceneNode(
700 driver->getTexture(getTexturePath("skybox2.png").c_str()),
701 driver->getTexture(getTexturePath("skybox3.png").c_str()),
702 driver->getTexture(getTexturePath("skybox1.png").c_str()),
703 driver->getTexture(getTexturePath("skybox1.png").c_str()),
704 driver->getTexture(getTexturePath("skybox1.png").c_str()),
705 driver->getTexture(getTexturePath("skybox1.png").c_str()));
707 else if(brightness >= 0.2)
709 skybox = smgr->addSkyBoxSceneNode(
710 driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
711 driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
712 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
713 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
714 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
715 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
719 skybox = smgr->addSkyBoxSceneNode(
720 driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
721 driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
722 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
723 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
724 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
725 driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
730 Draws a screen with a single text on it.
731 Text will be removed when the screen is drawn the next time.
733 /*gui::IGUIStaticText **/
734 void draw_load_screen(const std::wstring &text,
735 video::IVideoDriver* driver, gui::IGUIFont* font)
737 v2u32 screensize = driver->getScreenSize();
738 const wchar_t *loadingtext = text.c_str();
739 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
740 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
741 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
742 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
744 gui::IGUIStaticText *guitext = guienv->addStaticText(
745 loadingtext, textrect, false, false);
746 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
748 driver->beginScene(true, true, video::SColor(255,0,0,0));
761 IrrlichtDevice *device,
764 std::string playername,
765 std::string password,
768 std::wstring &error_message,
769 std::string configpath
772 video::IVideoDriver* driver = device->getVideoDriver();
773 scene::ISceneManager* smgr = device->getSceneManager();
775 // Calculate text height using the font
776 u32 text_height = font->getDimension(L"Random test string").Height;
778 v2u32 screensize(0,0);
779 v2u32 last_screensize(0,0);
780 screensize = driver->getScreenSize();
782 const s32 hotbar_itemcount = 8;
783 //const s32 hotbar_imagesize = 36;
784 //const s32 hotbar_imagesize = 64;
785 s32 hotbar_imagesize = 48;
787 // The color of the sky
789 //video::SColor skycolor = video::SColor(255,140,186,250);
791 video::SColor bgcolor_bright = video::SColor(255,170,200,230);
794 Draw "Loading" screen
796 /*gui::IGUIStaticText *gui_loadingtext = */
797 //draw_load_screen(L"Loading and connecting...", driver, font);
799 draw_load_screen(L"Loading...", driver, font);
803 SharedPtr will delete it when it goes out of scope.
805 SharedPtr<Server> server;
807 draw_load_screen(L"Creating server...", driver, font);
808 std::cout<<DTIME<<"Creating server"<<std::endl;
809 server = new Server(map_dir, configpath);
817 draw_load_screen(L"Creating client...", driver, font);
818 std::cout<<DTIME<<"Creating client"<<std::endl;
819 Client client(device, playername.c_str(), password, draw_control);
821 draw_load_screen(L"Resolving address...", driver, font);
822 Address connect_address(0,0,0,0, port);
825 //connect_address.Resolve("localhost");
826 connect_address.setAddress(127,0,0,1);
828 connect_address.Resolve(address.c_str());
830 catch(ResolveError &e)
832 std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
834 error_message = L"Couldn't resolve address";
835 //gui_loadingtext->remove();
840 Attempt to connect to the server
843 dstream<<DTIME<<"Connecting to server at ";
844 connect_address.print(&dstream);
846 client.connect(connect_address);
848 bool could_connect = false;
851 float time_counter = 0.0;
854 if(client.connectedAndInitialized())
856 could_connect = true;
859 if(client.accessDenied())
863 // Wait for 10 seconds
864 if(time_counter >= 10.0)
869 std::wostringstream ss;
870 ss<<L"Connecting to server... (timeout in ";
871 ss<<(int)(10.0 - time_counter + 1.0);
873 draw_load_screen(ss.str(), driver, font);
876 driver->beginScene(true, true, video::SColor(255,0,0,0));
878 driver->endScene();*/
880 // Update client and server
892 catch(con::PeerNotFoundException &e)
895 if(could_connect == false)
897 if(client.accessDenied())
899 error_message = L"Access denied. Reason: "
900 +client.accessDeniedReason();
901 std::cout<<DTIME<<wide_to_narrow(error_message)<<std::endl;
905 error_message = L"Connection timed out.";
906 std::cout<<DTIME<<"Timed out."<<std::endl;
908 //gui_loadingtext->remove();
915 float old_brightness = 1.0;
916 scene::ISceneNode* skybox = NULL;
917 update_skybox(driver, smgr, skybox, 1.0);
920 Create the camera node
923 scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(
925 v3f(BS*100, BS*2, BS*100), // Look from
926 v3f(BS*100+1, BS*2, BS*100), // Look to
932 error_message = L"Failed to create the camera node";
936 camera->setFOV(FOV_ANGLE);
938 // Just so big a value that everything rendered is visible
939 camera->setFarValue(100000*BS);
941 f32 camera_yaw = 0; // "right/left"
942 f32 camera_pitch = 0; // "up/down"
948 float cloud_height = BS*100;
949 Clouds *clouds = NULL;
950 if(g_settings.getBool("enable_clouds"))
952 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
953 cloud_height, time(0));
960 FarMesh *farmesh = NULL;
961 if(g_settings.getBool("enable_farmesh"))
963 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
970 //gui_loadingtext->remove();
976 // First line of debug text
977 gui::IGUIStaticText *guitext = guienv->addStaticText(
979 core::rect<s32>(5, 5, 795, 5+text_height),
981 // Second line of debug text
982 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
984 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
987 // At the middle of the screen
988 // Object infos are shown in this
989 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
991 core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
995 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
997 core::rect<s32>(0,0,0,0),
998 //false, false); // Disable word wrap as of now
1000 //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
1001 core::list<ChatLine> chat_lines;
1003 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
1004 (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
1005 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
1006 (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
1008 // Test the text input system
1009 /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
1011 /*GUIMessageMenu *menu =
1012 new GUIMessageMenu(guienv, guiroot, -1,
1017 // Launch pause menu
1018 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1019 &g_menumgr))->drop();
1022 /*guitext2->setVisible(true);
1023 guitext_info->setVisible(true);
1024 guitext_chat->setVisible(true);*/
1026 //s32 guitext_chat_pad_bottom = 70;
1029 Some statistics are collected in these
1032 u32 beginscenetime = 0;
1034 u32 endscenetime = 0;
1037 //throw con::PeerNotFoundException("lol");
1039 core::list<float> frametime_log;
1041 float damage_flash_timer = 0;
1042 s16 farmesh_range = 20*MAP_BLOCKSIZE;
1044 bool invert_mouse = g_settings.getBool("invert_mouse");
1050 bool first_loop_after_window_activation = true;
1052 // TODO: Convert the static interval timers to these
1053 // Interval limiter for profiler
1054 IntervalLimiter m_profiler_interval;
1056 // Time is in milliseconds
1057 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1058 // NOTE: So we have to use getTime() and call run()s between them
1059 u32 lasttime = device->getTimer()->getTime();
1061 while(device->run() && kill == false)
1063 //std::cerr<<"frame"<<std::endl;
1065 if(g_gamecallback->disconnect_requested)
1067 g_gamecallback->disconnect_requested = false;
1071 if(g_gamecallback->changepassword_requested)
1073 (new GUIPasswordChange(guienv, guiroot, -1,
1074 &g_menumgr, &client))->drop();
1075 g_gamecallback->changepassword_requested = false;
1079 Process TextureSource's queue
1081 ((TextureSource*)g_texturesource)->processQueue();
1086 last_screensize = screensize;
1087 screensize = driver->getScreenSize();
1088 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1089 //bool screensize_changed = screensize != last_screensize;
1092 if(screensize.Y <= 800)
1093 hotbar_imagesize = 32;
1094 else if(screensize.Y <= 1280)
1095 hotbar_imagesize = 48;
1097 hotbar_imagesize = 64;
1099 // Hilight boxes collected during the loop and displayed
1100 core::list< core::aabbox3d<f32> > hilightboxes;
1103 std::wstring infotext;
1105 // When screen size changes, update positions and sizes of stuff
1106 /*if(screensize_changed)
1108 v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
1109 quick_inventory->updatePosition(pos);
1112 //TimeTaker //timer1("//timer1");
1114 // Time of frame without fps limit
1118 // not using getRealTime is necessary for wine
1119 u32 time = device->getTimer()->getTime();
1121 busytime_u32 = time - lasttime;
1124 busytime = busytime_u32 / 1000.0;
1127 //std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
1129 // Necessary for device->getTimer()->getTime()
1136 updateViewingRange(busytime, &client);
1143 float fps_max = g_settings.getFloat("fps_max");
1144 u32 frametime_min = 1000./fps_max;
1146 if(busytime_u32 < frametime_min)
1148 u32 sleeptime = frametime_min - busytime_u32;
1149 device->sleep(sleeptime);
1153 // Necessary for device->getTimer()->getTime()
1157 Time difference calculation
1159 f32 dtime; // in seconds
1161 u32 time = device->getTimer()->getTime();
1163 dtime = (time - lasttime) / 1000.0;
1169 Log frametime for visualization
1171 frametime_log.push_back(dtime);
1172 if(frametime_log.size() > 100)
1174 core::list<float>::Iterator i = frametime_log.begin();
1175 frametime_log.erase(i);
1179 Visualize frametime in terminal
1181 /*for(u32 i=0; i<dtime*400; i++)
1183 std::cout<<std::endl;*/
1186 Time average and jitter calculation
1189 static f32 dtime_avg1 = 0.0;
1190 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1191 f32 dtime_jitter1 = dtime - dtime_avg1;
1193 static f32 dtime_jitter1_max_sample = 0.0;
1194 static f32 dtime_jitter1_max_fraction = 0.0;
1196 static f32 jitter1_max = 0.0;
1197 static f32 counter = 0.0;
1198 if(dtime_jitter1 > jitter1_max)
1199 jitter1_max = dtime_jitter1;
1204 dtime_jitter1_max_sample = jitter1_max;
1205 dtime_jitter1_max_fraction
1206 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1212 Busytime average and jitter calculation
1215 static f32 busytime_avg1 = 0.0;
1216 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1217 f32 busytime_jitter1 = busytime - busytime_avg1;
1219 static f32 busytime_jitter1_max_sample = 0.0;
1220 static f32 busytime_jitter1_min_sample = 0.0;
1222 static f32 jitter1_max = 0.0;
1223 static f32 jitter1_min = 0.0;
1224 static f32 counter = 0.0;
1225 if(busytime_jitter1 > jitter1_max)
1226 jitter1_max = busytime_jitter1;
1227 if(busytime_jitter1 < jitter1_min)
1228 jitter1_min = busytime_jitter1;
1232 busytime_jitter1_max_sample = jitter1_max;
1233 busytime_jitter1_min_sample = jitter1_min;
1240 Debug info for client
1243 static float counter = 0.0;
1248 client.printDebugInfo(std::cout);
1255 float profiler_print_interval =
1256 g_settings.getFloat("profiler_print_interval");
1257 if(profiler_print_interval != 0)
1259 if(m_profiler_interval.step(0.030, profiler_print_interval))
1261 dstream<<"Profiler:"<<std::endl;
1262 g_profiler.print(dstream);
1268 Direct handling of user input
1271 // Reset input if window not active or some menu is active
1272 if(device->isWindowActive() == false || noMenuActive() == false)
1277 // Input handler step() (used by the random input generator)
1281 Launch menus according to keys
1283 if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1285 dstream<<DTIME<<"the_game: "
1286 <<"Launching inventory"<<std::endl;
1288 GUIInventoryMenu *menu =
1289 new GUIInventoryMenu(guienv, guiroot, -1,
1290 &g_menumgr, v2s16(8,7),
1291 client.getInventoryContext(),
1294 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1295 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1296 "list", "current_player", "main",
1297 v2s32(0, 3), v2s32(8, 4)));
1298 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1299 "list", "current_player", "craft",
1300 v2s32(3, 0), v2s32(3, 3)));
1301 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1302 "list", "current_player", "craftresult",
1303 v2s32(7, 1), v2s32(1, 1)));
1305 menu->setDrawSpec(draw_spec);
1309 else if(input->wasKeyDown(KEY_ESCAPE))
1311 dstream<<DTIME<<"the_game: "
1312 <<"Launching pause menu"<<std::endl;
1313 // It will delete itself by itself
1314 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1315 &g_menumgr))->drop();
1317 // Move mouse cursor on top of the disconnect button
1318 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1320 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1322 TextDest *dest = new TextDestChat(&client);
1324 (new GUITextInputMenu(guienv, guiroot, -1,
1328 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1330 if(g_settings.getBool("free_move"))
1332 g_settings.set("free_move","false");
1333 chat_lines.push_back(ChatLine(L"free_move disabled"));
1337 g_settings.set("free_move","true");
1338 chat_lines.push_back(ChatLine(L"free_move enabled"));
1341 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1343 if(g_settings.getBool("fast_move"))
1345 g_settings.set("fast_move","false");
1346 chat_lines.push_back(ChatLine(L"fast_move disabled"));
1350 g_settings.set("fast_move","true");
1351 chat_lines.push_back(ChatLine(L"fast_move enabled"));
1354 else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
1356 if(g_settings.getBool("frametime_graph"))
1358 g_settings.set("frametime_graph","false");
1359 chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
1363 g_settings.set("frametime_graph","true");
1364 chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
1367 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1369 irr::video::IImage* const image = driver->createScreenShot();
1371 irr::c8 filename[256];
1372 snprintf(filename, 256, "%s/screenshot_%u.png",
1373 g_settings.get("screenshot_path").c_str(),
1374 device->getTimer()->getRealTime());
1375 if (driver->writeImageToFile(image, filename)) {
1376 std::wstringstream sstr;
1377 sstr<<"Saved screenshot to '"<<filename<<"'";
1378 dstream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1379 chat_lines.push_back(ChatLine(sstr.str()));
1381 dstream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1387 // Item selection with mouse wheel
1389 s32 wheel = input->getMouseWheel();
1390 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1391 hotbar_itemcount-1);
1395 if(g_selected_item < max_item)
1398 g_selected_item = 0;
1402 if(g_selected_item > 0)
1405 g_selected_item = max_item;
1410 for(u16 i=0; i<10; i++)
1412 s32 keycode = irr::KEY_KEY_1 + i;
1414 keycode = irr::KEY_KEY_0;
1415 if(input->wasKeyDown((irr::EKEY_CODE)keycode))
1417 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1419 g_selected_item = i;
1421 dstream<<DTIME<<"Selected item: "
1422 <<g_selected_item<<std::endl;
1427 // Viewing range selection
1428 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1430 if(draw_control.range_all)
1432 draw_control.range_all = false;
1433 dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
1437 draw_control.range_all = true;
1438 dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
1442 // Print debug stacks
1443 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1445 dstream<<"-----------------------------------------"
1447 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1448 dstream<<"-----------------------------------------"
1450 debug_stacks_print();
1454 Player speed control
1455 TODO: Cache the keycodes from getKeySetting
1468 PlayerControl control(
1469 input->isKeyDown(getKeySetting("keymap_forward")),
1470 input->isKeyDown(getKeySetting("keymap_backward")),
1471 input->isKeyDown(getKeySetting("keymap_left")),
1472 input->isKeyDown(getKeySetting("keymap_right")),
1473 input->isKeyDown(getKeySetting("keymap_jump")),
1474 input->isKeyDown(getKeySetting("keymap_special1")),
1475 input->isKeyDown(getKeySetting("keymap_sneak")),
1479 client.setPlayerControl(control);
1488 //TimeTaker timer("server->step(dtime)");
1489 server->step(dtime);
1497 //TimeTaker timer("client.step(dtime)");
1499 //client.step(dtime_avg1);
1502 // Read client events
1505 ClientEvent event = client.getClientEvent();
1506 if(event.type == CE_NONE)
1510 else if(event.type == CE_PLAYER_DAMAGE)
1512 //u16 damage = event.player_damage.amount;
1513 //dstream<<"Player damage: "<<damage<<std::endl;
1514 damage_flash_timer = 0.05;
1516 else if(event.type == CE_PLAYER_FORCE_MOVE)
1518 camera_yaw = event.player_force_move.yaw;
1519 camera_pitch = event.player_force_move.pitch;
1523 // Get player position
1524 v3f camera_position;
1525 v3f player_position = client.getPlayerPosition(&camera_position);
1527 //TimeTaker //timer2("//timer2");
1530 Mouse and camera control
1533 if((device->isWindowActive() && noMenuActive()) || random_input)
1537 // Mac OSX gets upset if this is set every frame
1538 if(device->getCursorControl()->isVisible())
1539 device->getCursorControl()->setVisible(false);
1542 if(first_loop_after_window_activation){
1543 //std::cout<<"window active, first loop"<<std::endl;
1544 first_loop_after_window_activation = false;
1547 s32 dx = input->getMousePos().X - displaycenter.X;
1548 s32 dy = input->getMousePos().Y - displaycenter.Y;
1551 //std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1553 /*const float keyspeed = 500;
1554 if(input->isKeyDown(irr::KEY_UP))
1555 dy -= dtime * keyspeed;
1556 if(input->isKeyDown(irr::KEY_DOWN))
1557 dy += dtime * keyspeed;
1558 if(input->isKeyDown(irr::KEY_LEFT))
1559 dx -= dtime * keyspeed;
1560 if(input->isKeyDown(irr::KEY_RIGHT))
1561 dx += dtime * keyspeed;*/
1563 camera_yaw -= dx*0.2;
1564 camera_pitch += dy*0.2;
1565 if(camera_pitch < -89.5) camera_pitch = -89.5;
1566 if(camera_pitch > 89.5) camera_pitch = 89.5;
1568 input->setMousePos(displaycenter.X, displaycenter.Y);
1571 // Mac OSX gets upset if this is set every frame
1572 if(device->getCursorControl()->isVisible() == false)
1573 device->getCursorControl()->setVisible(true);
1575 //std::cout<<"window inactive"<<std::endl;
1576 first_loop_after_window_activation = true;
1579 camera_yaw = wrapDegrees(camera_yaw);
1580 camera_pitch = wrapDegrees(camera_pitch);
1582 v3f camera_direction = v3f(0,0,1);
1583 camera_direction.rotateYZBy(camera_pitch);
1584 camera_direction.rotateXZBy(camera_yaw);
1586 camera->setPosition(camera_position);
1587 // *100.0 helps in large map coordinates
1588 camera->setTarget(camera_position + camera_direction * 100.0);
1590 if(FIELD_OF_VIEW_TEST){
1591 client.updateCamera(v3f(0,0,0), v3f(0,0,1));
1594 //TimeTaker timer("client.updateCamera");
1595 client.updateCamera(camera_position, camera_direction);
1599 //TimeTaker //timer3("//timer3");
1602 Calculate what block is the crosshair pointing to
1605 //u32 t1 = device->getTimer()->getRealTime();
1607 //f32 d = 4; // max. distance
1608 f32 d = 4; // max. distance
1609 core::line3d<f32> shootline(camera_position,
1610 camera_position + camera_direction * BS * (d+1));
1612 MapBlockObject *selected_object = client.getSelectedObject
1613 (d*BS, camera_position, shootline);
1615 ClientActiveObject *selected_active_object
1616 = client.getSelectedActiveObject
1617 (d*BS, camera_position, shootline);
1619 if(selected_object != NULL)
1621 //dstream<<"Client returned selected_object != NULL"<<std::endl;
1623 core::aabbox3d<f32> box_on_map
1624 = selected_object->getSelectionBoxOnMap();
1626 hilightboxes.push_back(box_on_map);
1628 infotext = narrow_to_wide(selected_object->infoText());
1630 if(input->getLeftClicked())
1632 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1633 client.clickObject(0, selected_object->getBlock()->getPos(),
1634 selected_object->getId(), g_selected_item);
1636 else if(input->getRightClicked())
1638 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1640 Check if we want to modify the object ourselves
1642 if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
1644 dstream<<"Sign object right-clicked"<<std::endl;
1646 if(random_input == false)
1648 // Get a new text for it
1650 TextDest *dest = new TextDestSign(
1651 selected_object->getBlock()->getPos(),
1652 selected_object->getId(),
1655 SignObject *sign_object = (SignObject*)selected_object;
1657 std::wstring wtext =
1658 narrow_to_wide(sign_object->getText());
1660 (new GUITextInputMenu(guienv, guiroot, -1,
1666 Otherwise pass the event to the server as-is
1670 client.clickObject(1, selected_object->getBlock()->getPos(),
1671 selected_object->getId(), g_selected_item);
1675 else if(selected_active_object != NULL)
1677 //dstream<<"Client returned selected_active_object != NULL"<<std::endl;
1679 core::aabbox3d<f32> *selection_box
1680 = selected_active_object->getSelectionBox();
1681 // Box should exist because object was returned in the
1683 assert(selection_box);
1685 v3f pos = selected_active_object->getPosition();
1687 core::aabbox3d<f32> box_on_map(
1688 selection_box->MinEdge + pos,
1689 selection_box->MaxEdge + pos
1692 hilightboxes.push_back(box_on_map);
1694 //infotext = narrow_to_wide("A ClientActiveObject");
1695 infotext = narrow_to_wide(selected_active_object->infoText());
1697 if(input->getLeftClicked())
1699 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1700 client.clickActiveObject(0,
1701 selected_active_object->getId(), g_selected_item);
1703 else if(input->getRightClicked())
1705 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1706 client.clickActiveObject(1,
1707 selected_active_object->getId(), g_selected_item);
1710 else // selected_object == NULL
1714 Find out which node we are pointing at
1717 bool nodefound = false;
1720 core::aabbox3d<f32> nodehilightbox;
1722 getPointedNode(&client, player_position,
1723 camera_direction, camera_position,
1724 nodefound, shootline,
1725 nodepos, neighbourpos,
1728 static float nodig_delay_counter = 0.0;
1732 static v3s16 nodepos_old(-32768,-32768,-32768);
1734 static float dig_time = 0.0;
1735 static u16 dig_index = 0;
1741 hilightboxes.push_back(nodehilightbox);
1744 Check information text of node
1747 NodeMetadata *meta = client.getNodeMetadata(nodepos);
1750 infotext = narrow_to_wide(meta->infoText());
1753 //MapNode node = client.getNode(nodepos);
1759 if(input->getLeftReleased())
1761 client.clearTempMod(nodepos);
1765 if(nodig_delay_counter > 0.0)
1767 nodig_delay_counter -= dtime;
1771 if(nodepos != nodepos_old)
1773 std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
1774 <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
1776 if(nodepos_old != v3s16(-32768,-32768,-32768))
1778 client.clearTempMod(nodepos_old);
1783 if(input->getLeftClicked() ||
1784 (input->getLeftState() && nodepos != nodepos_old))
1786 dstream<<DTIME<<"Started digging"<<std::endl;
1787 client.groundAction(0, nodepos, neighbourpos, g_selected_item);
1789 if(input->getLeftClicked())
1791 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
1793 if(input->getLeftState())
1795 MapNode n = client.getNode(nodepos);
1797 // Get tool name. Default is "" = bare hands
1798 std::string toolname = "";
1799 InventoryList *mlist = local_inventory.getList("main");
1802 InventoryItem *item = mlist->getItem(g_selected_item);
1803 if(item && (std::string)item->getName() == "ToolItem")
1805 ToolItem *titem = (ToolItem*)item;
1806 toolname = titem->getToolName();
1810 // Get digging properties for material and tool
1811 content_t material = n.getContent();
1812 DiggingProperties prop =
1813 getDiggingProperties(material, toolname);
1815 float dig_time_complete = 0.0;
1817 if(prop.diggable == false)
1819 /*dstream<<"Material "<<(int)material
1820 <<" not diggable with \""
1821 <<toolname<<"\""<<std::endl;*/
1822 // I guess nobody will wait for this long
1823 dig_time_complete = 10000000.0;
1827 dig_time_complete = prop.time;
1830 if(dig_time_complete >= 0.001)
1832 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1833 * dig_time/dig_time_complete);
1835 // This is for torches
1838 dig_index = CRACK_ANIMATION_LENGTH;
1841 if(dig_index < CRACK_ANIMATION_LENGTH)
1843 //TimeTaker timer("client.setTempMod");
1844 //dstream<<"dig_index="<<dig_index<<std::endl;
1845 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
1849 dstream<<DTIME<<"Digging completed"<<std::endl;
1850 client.groundAction(3, nodepos, neighbourpos, g_selected_item);
1851 client.clearTempMod(nodepos);
1852 client.removeNode(nodepos);
1856 nodig_delay_counter = dig_time_complete
1857 / (float)CRACK_ANIMATION_LENGTH;
1859 // We don't want a corresponding delay to
1860 // very time consuming nodes
1861 if(nodig_delay_counter > 0.5)
1863 nodig_delay_counter = 0.5;
1865 // We want a slight delay to very little
1866 // time consuming nodes
1867 float mindelay = 0.15;
1868 if(nodig_delay_counter < mindelay)
1870 nodig_delay_counter = mindelay;
1878 if(input->getRightClicked())
1880 std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
1882 // If metadata provides an inventory view, activate it
1883 if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
1885 dstream<<DTIME<<"Launching custom inventory view"<<std::endl;
1887 Construct the unique identification string of the node
1889 std::string current_name;
1890 current_name += "nodemeta:";
1891 current_name += itos(nodepos.X);
1892 current_name += ",";
1893 current_name += itos(nodepos.Y);
1894 current_name += ",";
1895 current_name += itos(nodepos.Z);
1901 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1903 GUIInventoryMenu::makeDrawSpecArrayFromString(
1905 meta->getInventoryDrawSpecString(),
1908 GUIInventoryMenu *menu =
1909 new GUIInventoryMenu(guienv, guiroot, -1,
1910 &g_menumgr, invsize,
1911 client.getInventoryContext(),
1913 menu->setDrawSpec(draw_spec);
1916 else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
1918 dstream<<"Sign node right-clicked"<<std::endl;
1920 SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
1922 // Get a new text for it
1924 TextDest *dest = new TextDestSignNode(nodepos, &client);
1926 std::wstring wtext =
1927 narrow_to_wide(signmeta->getText());
1929 (new GUITextInputMenu(guienv, guiroot, -1,
1935 client.groundAction(1, nodepos, neighbourpos, g_selected_item);
1939 nodepos_old = nodepos;
1944 } // selected_object == NULL
1946 input->resetLeftClicked();
1947 input->resetRightClicked();
1949 if(input->getLeftReleased())
1951 std::cout<<DTIME<<"Left button released (stopped digging)"
1953 client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
1955 if(input->getRightReleased())
1957 //std::cout<<DTIME<<"Right released"<<std::endl;
1961 input->resetLeftReleased();
1962 input->resetRightReleased();
1965 Calculate stuff for drawing
1968 camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
1970 u32 daynight_ratio = client.getDayNightRatio();
1971 u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
1972 video::SColor bgcolor = video::SColor(
1974 bgcolor_bright.getRed() * l / 255,
1975 bgcolor_bright.getGreen() * l / 255,
1976 bgcolor_bright.getBlue() * l / 255);
1977 /*skycolor.getRed() * l / 255,
1978 skycolor.getGreen() * l / 255,
1979 skycolor.getBlue() * l / 255);*/
1981 float brightness = (float)l/255.0;
1986 if(fabs(brightness - old_brightness) > 0.01)
1987 update_skybox(driver, smgr, skybox, brightness);
1994 clouds->step(dtime);
1995 clouds->update(v2f(player_position.X, player_position.Z),
1996 0.05+brightness*0.95);
2004 farmesh_range = draw_control.wanted_range * 10;
2005 if(draw_control.range_all && farmesh_range < 500)
2006 farmesh_range = 500;
2007 if(farmesh_range > 1000)
2008 farmesh_range = 1000;
2010 farmesh->step(dtime);
2011 farmesh->update(v2f(player_position.X, player_position.Z),
2012 0.05+brightness*0.95, farmesh_range);
2015 // Store brightness value
2016 old_brightness = brightness;
2022 if(g_settings.getBool("enable_fog") == true)
2027 range = BS*farmesh_range;
2031 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
2032 if(draw_control.range_all)
2035 range = range * 0.5 + 25*BS;
2040 video::EFT_FOG_LINEAR,
2052 video::EFT_FOG_LINEAR,
2063 Update gui stuff (0ms)
2066 //TimeTaker guiupdatetimer("Gui updating");
2069 static float drawtime_avg = 0;
2070 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2071 static float beginscenetime_avg = 0;
2072 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2073 static float scenetime_avg = 0;
2074 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2075 static float endscenetime_avg = 0;
2076 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
2079 snprintf(temptext, 300, "Minetest-c55 %s ("
2082 " drawtime=%.0f, beginscenetime=%.0f"
2083 ", scenetime=%.0f, endscenetime=%.0f",
2085 draw_control.range_all,
2092 guitext->setText(narrow_to_wide(temptext).c_str());
2097 snprintf(temptext, 300,
2098 "(% .1f, % .1f, % .1f)"
2099 " (% .3f < btime_jitter < % .3f"
2100 ", dtime_jitter = % .1f %%"
2101 ", v_range = %.1f)",
2102 player_position.X/BS,
2103 player_position.Y/BS,
2104 player_position.Z/BS,
2105 busytime_jitter1_min_sample,
2106 busytime_jitter1_max_sample,
2107 dtime_jitter1_max_fraction * 100.0,
2108 draw_control.wanted_range
2111 guitext2->setText(narrow_to_wide(temptext).c_str());
2115 guitext_info->setText(infotext.c_str());
2119 Get chat messages from client
2123 std::wstring message;
2124 while(client.getChatMessage(message))
2126 chat_lines.push_back(ChatLine(message));
2127 /*if(chat_lines.size() > 6)
2129 core::list<ChatLine>::Iterator
2130 i = chat_lines.begin();
2131 chat_lines.erase(i);
2134 // Append them to form the whole static text and throw
2135 // it to the gui element
2137 // This will correspond to the line number counted from
2138 // top to bottom, from size-1 to 0
2139 s16 line_number = chat_lines.size();
2140 // Count of messages to be removed from the top
2141 u16 to_be_removed_count = 0;
2142 for(core::list<ChatLine>::Iterator
2143 i = chat_lines.begin();
2144 i != chat_lines.end(); i++)
2146 // After this, line number is valid for this loop
2151 This results in a maximum age of 60*6 to the
2152 lowermost line and a maximum of 6 lines
2154 float allowed_age = (6-line_number) * 60.0;
2156 if((*i).age > allowed_age)
2158 to_be_removed_count++;
2161 whole += (*i).text + L'\n';
2163 for(u16 i=0; i<to_be_removed_count; i++)
2165 core::list<ChatLine>::Iterator
2166 it = chat_lines.begin();
2167 chat_lines.erase(it);
2169 guitext_chat->setText(whole.c_str());
2171 // Update gui element size and position
2173 /*core::rect<s32> rect(
2175 screensize.Y - guitext_chat_pad_bottom
2176 - text_height*chat_lines.size(),
2178 screensize.Y - guitext_chat_pad_bottom
2180 core::rect<s32> rect(
2184 50 + guitext_chat->getTextHeight()
2187 guitext_chat->setRelativePosition(rect);
2189 if(chat_lines.size() == 0)
2190 guitext_chat->setVisible(false);
2192 guitext_chat->setVisible(true);
2199 static u16 old_selected_item = 65535;
2200 if(client.getLocalInventoryUpdated()
2201 || g_selected_item != old_selected_item)
2203 client.selectPlayerItem(g_selected_item);
2204 old_selected_item = g_selected_item;
2205 //std::cout<<"Updating local inventory"<<std::endl;
2206 client.getLocalInventory(local_inventory);
2210 Send actions returned by the inventory menu
2212 while(inventory_action_queue.size() != 0)
2214 InventoryAction *a = inventory_action_queue.pop_front();
2216 client.sendInventoryAction(a);
2225 TimeTaker drawtimer("Drawing");
2229 TimeTaker timer("beginScene");
2230 driver->beginScene(true, true, bgcolor);
2231 //driver->beginScene(false, true, bgcolor);
2232 beginscenetime = timer.stop(true);
2237 //std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
2240 TimeTaker timer("smgr");
2242 scenetime = timer.stop(true);
2246 //TimeTaker timer9("auxiliary drawings");
2250 //TimeTaker //timer10("//timer10");
2256 driver->setMaterial(m);
2258 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2260 for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
2261 i != hilightboxes.end(); i++)
2263 /*std::cout<<"hilightbox min="
2264 <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2266 <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2268 driver->draw3DBox(*i, video::SColor(255,0,0,0));
2274 if(g_settings.getBool("frametime_graph") == true)
2277 for(core::list<float>::Iterator
2278 i = frametime_log.begin();
2279 i != frametime_log.end();
2282 driver->draw2DLine(v2s32(x,50),
2283 v2s32(x,50+(*i)*1000),
2284 video::SColor(255,255,255,255));
2292 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2293 displaycenter + core::vector2d<s32>(10,0),
2294 video::SColor(255,255,255,255));
2295 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2296 displaycenter + core::vector2d<s32>(0,10),
2297 video::SColor(255,255,255,255));
2302 //TimeTaker //timer11("//timer11");
2314 draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
2315 hotbar_imagesize, hotbar_itemcount, &local_inventory,
2322 if(damage_flash_timer > 0.0)
2324 damage_flash_timer -= dtime;
2326 video::SColor color(128,255,0,0);
2327 driver->draw2DRectangle(color,
2328 core::rect<s32>(0,0,screensize.X,screensize.Y),
2336 client.getEnv()->drawPostFx(driver, camera_position);
2343 TimeTaker timer("endScene");
2345 endscenetime = timer.stop(true);
2348 drawtime = drawtimer.stop(true);
2354 static s16 lastFPS = 0;
2355 //u16 fps = driver->getFPS();
2356 u16 fps = (1.0/dtime_avg1);
2360 core::stringw str = L"Minetest [";
2361 str += driver->getName();
2365 device->setWindowCaption(str.c_str());
2377 Draw a "shutting down" screen, which will be shown while the map
2378 generator and other stuff quits
2381 /*gui::IGUIStaticText *gui_shuttingdowntext = */
2382 draw_load_screen(L"Shutting down stuff...", driver, font);
2383 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
2386 gui_shuttingdowntext->remove();*/