3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPauseMenu.h"
32 #include "guiPasswordChange.h"
33 #include "guiVolumeChange.h"
34 #include "guiFormSpecMenu.h"
35 #include "guiTextInputMenu.h"
36 #include "guiDeathScreen.h"
38 #include "guiChatConsole.h"
41 #include "particles.h"
47 #include "mainmenumanager.h"
51 // Needed for determining pointing to nodes
53 #include "nodemetadata.h"
54 #include "main.h" // For g_settings
56 #include "tile.h" // For TextureSource
57 #include "shader.h" // For ShaderSource
58 #include "logoutputbuffer.h"
60 #include "quicktune_shortcutter.h"
61 #include "clientmap.h"
66 #include "sound_openal.h"
68 #include "event_manager.h"
71 #include "util/directiontables.h"
77 struct TextDestChat : public TextDest
79 TextDestChat(Client *client)
83 void gotText(std::wstring text)
85 m_client->typeChatMessage(text);
87 void gotText(std::map<std::string, std::string> fields)
89 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
95 struct TextDestNodeMetadata : public TextDest
97 TextDestNodeMetadata(v3s16 p, Client *client)
102 // This is deprecated I guess? -celeron55
103 void gotText(std::wstring text)
105 std::string ntext = wide_to_narrow(text);
106 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
107 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
108 std::map<std::string, std::string> fields;
109 fields["text"] = ntext;
110 m_client->sendNodemetaFields(m_p, "", fields);
112 void gotText(std::map<std::string, std::string> fields)
114 m_client->sendNodemetaFields(m_p, "", fields);
121 struct TextDestPlayerInventory : public TextDest
123 TextDestPlayerInventory(Client *client)
128 TextDestPlayerInventory(Client *client, std::string formname)
131 m_formname = formname;
133 void gotText(std::map<std::string, std::string> fields)
135 m_client->sendInventoryFields(m_formname, fields);
138 void setFormName(std::string formname) {
139 m_formname = formname;
143 std::string m_formname;
146 /* Respawn menu callback */
148 class MainRespawnInitiator: public IRespawnInitiator
151 MainRespawnInitiator(bool *active, Client *client):
152 m_active(active), m_client(client)
159 m_client->sendRespawn();
166 /* Form update callback */
168 class NodeMetadataFormSource: public IFormSource
171 NodeMetadataFormSource(ClientMap *map, v3s16 p):
176 std::string getForm()
178 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
181 return meta->getString("formspec");
183 std::string resolveText(std::string str)
185 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
188 return meta->resolveString(str);
195 class PlayerInventoryFormSource: public IFormSource
198 PlayerInventoryFormSource(Client *client):
202 std::string getForm()
204 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
205 return player->inventory_formspec;
211 class FormspecFormSource: public IFormSource
214 FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
216 m_formspec = formspec;
217 m_game_formspec = game_formspec;
220 ~FormspecFormSource()
222 *m_game_formspec = 0;
225 void setForm(std::string formspec) {
226 m_formspec = formspec;
229 std::string getForm()
234 std::string m_formspec;
235 FormspecFormSource** m_game_formspec;
239 Check if a node is pointable
241 inline bool isPointableNode(const MapNode& n,
242 Client *client, bool liquids_pointable)
244 const ContentFeatures &features = client->getNodeDefManager()->get(n);
245 return features.pointable ||
246 (liquids_pointable && features.isLiquid());
250 Find what the player is pointing at
252 PointedThing getPointedThing(Client *client, v3f player_position,
253 v3f camera_direction, v3f camera_position,
254 core::line3d<f32> shootline, f32 d,
255 bool liquids_pointable,
256 bool look_for_object,
257 std::vector<aabb3f> &hilightboxes,
258 ClientActiveObject *&selected_object)
262 hilightboxes.clear();
263 selected_object = NULL;
265 INodeDefManager *nodedef = client->getNodeDefManager();
266 ClientMap &map = client->getEnv().getClientMap();
268 // First try to find a pointed at active object
271 selected_object = client->getSelectedActiveObject(d*BS,
272 camera_position, shootline);
274 if(selected_object != NULL)
276 if(selected_object->doShowSelectionBox())
278 aabb3f *selection_box = selected_object->getSelectionBox();
279 // Box should exist because object was
280 // returned in the first place
281 assert(selection_box);
283 v3f pos = selected_object->getPosition();
284 hilightboxes.push_back(aabb3f(
285 selection_box->MinEdge + pos,
286 selection_box->MaxEdge + pos));
290 result.type = POINTEDTHING_OBJECT;
291 result.object_id = selected_object->getId();
296 // That didn't work, try to find a pointed at node
298 f32 mindistance = BS * 1001;
300 v3s16 pos_i = floatToInt(player_position, BS);
302 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
306 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
307 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
308 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
309 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
310 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
311 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
313 // Prevent signed number overflow
321 for(s16 y = ystart; y <= yend; y++)
322 for(s16 z = zstart; z <= zend; z++)
323 for(s16 x = xstart; x <= xend; x++)
328 n = map.getNode(v3s16(x,y,z));
330 catch(InvalidPositionException &e)
334 if(!isPointableNode(n, client, liquids_pointable))
337 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
340 v3f npf = intToFloat(np, BS);
342 for(std::vector<aabb3f>::const_iterator
344 i != boxes.end(); i++)
350 for(u16 j=0; j<6; j++)
352 v3s16 facedir = g_6dirs[j];
353 aabb3f facebox = box;
357 facebox.MinEdge.X = facebox.MaxEdge.X-d;
358 else if(facedir.X < 0)
359 facebox.MaxEdge.X = facebox.MinEdge.X+d;
360 else if(facedir.Y > 0)
361 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
362 else if(facedir.Y < 0)
363 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
364 else if(facedir.Z > 0)
365 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
366 else if(facedir.Z < 0)
367 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
369 v3f centerpoint = facebox.getCenter();
370 f32 distance = (centerpoint - camera_position).getLength();
371 if(distance >= mindistance)
373 if(!facebox.intersectsWithLine(shootline))
376 v3s16 np_above = np + facedir;
378 result.type = POINTEDTHING_NODE;
379 result.node_undersurface = np;
380 result.node_abovesurface = np_above;
381 mindistance = distance;
383 hilightboxes.clear();
384 for(std::vector<aabb3f>::const_iterator
386 i2 != boxes.end(); i2++)
389 box.MinEdge += npf + v3f(-d,-d,-d);
390 box.MaxEdge += npf + v3f(d,d,d);
391 hilightboxes.push_back(box);
401 Draws a screen with a single text on it.
402 Text will be removed when the screen is drawn the next time.
403 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
405 /*gui::IGUIStaticText **/
406 void draw_load_screen(const std::wstring &text,
407 IrrlichtDevice* device, gui::IGUIFont* font,
408 float dtime=0 ,int percent=0, bool clouds=true)
410 video::IVideoDriver* driver = device->getVideoDriver();
411 v2u32 screensize = driver->getScreenSize();
412 const wchar_t *loadingtext = text.c_str();
413 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
414 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
415 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
416 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
418 gui::IGUIStaticText *guitext = guienv->addStaticText(
419 loadingtext, textrect, false, false);
420 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
422 bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
423 if (cloud_menu_background)
425 g_menuclouds->step(dtime*3);
426 g_menuclouds->render();
427 driver->beginScene(true, true, video::SColor(255,140,186,250));
428 g_menucloudsmgr->drawAll();
431 driver->beginScene(true, true, video::SColor(255,0,0,0));
432 if (percent >= 0 && percent <= 100) // draw progress bar
434 core::vector2d<s32> barsize(256,32);
435 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
436 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
437 driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
438 barrect.UpperLeftCorner+1,
439 barrect.LowerRightCorner-1), NULL); // black inside the bar
440 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
441 barrect.UpperLeftCorner+1,
443 barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
444 barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
454 /* Profiler display */
456 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
457 gui::IGUIFont *font, u32 text_height,
458 u32 show_profiler, u32 show_profiler_max)
460 if(show_profiler == 0)
462 guitext_profiler->setVisible(false);
467 std::ostringstream os(std::ios_base::binary);
468 g_profiler->printPage(os, show_profiler, show_profiler_max);
469 std::wstring text = narrow_to_wide(os.str());
470 guitext_profiler->setText(text.c_str());
471 guitext_profiler->setVisible(true);
473 s32 w = font->getDimension(text.c_str()).Width;
476 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
477 8+(text_height+5)*2 +
478 font->getDimension(text.c_str()).Height);
479 guitext_profiler->setRelativePosition(rect);
480 guitext_profiler->setVisible(true);
488 Profiler::GraphValues values;
494 Meta(float initial=0, video::SColor color=
495 video::SColor(255,255,255,255)):
501 std::list<Piece> m_log;
509 void put(const Profiler::GraphValues &values)
512 piece.values = values;
513 m_log.push_back(piece);
514 while(m_log.size() > m_log_max_size)
515 m_log.erase(m_log.begin());
518 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
519 gui::IGUIFont* font) const
521 std::map<std::string, Meta> m_meta;
522 for(std::list<Piece>::const_iterator k = m_log.begin();
523 k != m_log.end(); k++)
525 const Piece &piece = *k;
526 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
527 i != piece.values.end(); i++){
528 const std::string &id = i->first;
529 const float &value = i->second;
530 std::map<std::string, Meta>::iterator j =
532 if(j == m_meta.end()){
533 m_meta[id] = Meta(value);
536 if(value < j->second.min)
537 j->second.min = value;
538 if(value > j->second.max)
539 j->second.max = value;
544 static const video::SColor usable_colors[] = {
545 video::SColor(255,255,100,100),
546 video::SColor(255,90,225,90),
547 video::SColor(255,100,100,255),
548 video::SColor(255,255,150,50),
549 video::SColor(255,220,220,100)
551 static const u32 usable_colors_count =
552 sizeof(usable_colors) / sizeof(*usable_colors);
553 u32 next_color_i = 0;
554 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
555 i != m_meta.end(); i++){
556 Meta &meta = i->second;
557 video::SColor color(255,200,200,200);
558 if(next_color_i < usable_colors_count)
559 color = usable_colors[next_color_i++];
564 s32 textx = x_left + m_log_max_size + 15;
565 s32 textx2 = textx + 200 - 15;
569 u32 num_graphs = m_meta.size();
570 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
572 video::SColor bgcolor(120,0,0,0);
573 driver->draw2DRectangle(bgcolor, rect, NULL);
577 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
578 i != m_meta.end(); i++){
579 const std::string &id = i->first;
580 const Meta &meta = i->second;
582 s32 y = y_bottom - meta_i * 50;
583 float show_min = meta.min;
584 float show_max = meta.max;
585 if(show_min >= -0.0001 && show_max >= -0.0001){
586 if(show_min <= show_max * 0.5)
591 snprintf(buf, 10, "%.3g", show_max);
592 font->draw(narrow_to_wide(buf).c_str(),
593 core::rect<s32>(textx, y - graphh,
594 textx2, y - graphh + texth),
596 snprintf(buf, 10, "%.3g", show_min);
597 font->draw(narrow_to_wide(buf).c_str(),
598 core::rect<s32>(textx, y - texth,
601 font->draw(narrow_to_wide(id).c_str(),
602 core::rect<s32>(textx, y - graphh/2 - texth/2,
603 textx2, y - graphh/2 + texth/2),
606 s32 graph1h = graphh;
607 bool relativegraph = (show_min != 0 && show_min != show_max);
608 float lastscaledvalue = 0.0;
609 bool lastscaledvalue_exists = false;
610 for(std::list<Piece>::const_iterator j = m_log.begin();
611 j != m_log.end(); j++)
613 const Piece &piece = *j;
615 bool value_exists = false;
616 Profiler::GraphValues::const_iterator k =
617 piece.values.find(id);
618 if(k != piece.values.end()){
624 lastscaledvalue_exists = false;
627 float scaledvalue = 1.0;
628 if(show_max != show_min)
629 scaledvalue = (value - show_min) / (show_max - show_min);
630 if(scaledvalue == 1.0 && value == 0){
632 lastscaledvalue_exists = false;
636 if(lastscaledvalue_exists){
637 s32 ivalue1 = lastscaledvalue * graph1h;
638 s32 ivalue2 = scaledvalue * graph1h;
639 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
640 v2s32(x, graph1y - ivalue2), meta.color);
642 lastscaledvalue = scaledvalue;
643 lastscaledvalue_exists = true;
645 s32 ivalue = scaledvalue * graph1h;
646 driver->draw2DLine(v2s32(x, graph1y),
647 v2s32(x, graph1y - ivalue), meta.color);
656 class NodeDugEvent: public MtEvent
662 NodeDugEvent(v3s16 p, MapNode n):
666 const char* getType() const
672 ISoundManager *m_sound;
673 INodeDefManager *m_ndef;
675 float m_player_step_timer;
677 SimpleSoundSpec m_player_step_sound;
678 SimpleSoundSpec m_player_leftpunch_sound;
679 SimpleSoundSpec m_player_rightpunch_sound;
681 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
684 m_player_step_timer(0)
688 void playPlayerStep()
690 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
691 m_player_step_timer = 0.03;
692 m_sound->playSound(m_player_step_sound, false);
696 static void viewBobbingStep(MtEvent *e, void *data)
698 SoundMaker *sm = (SoundMaker*)data;
699 sm->playPlayerStep();
702 static void playerRegainGround(MtEvent *e, void *data)
704 SoundMaker *sm = (SoundMaker*)data;
705 sm->playPlayerStep();
708 static void playerJump(MtEvent *e, void *data)
710 //SoundMaker *sm = (SoundMaker*)data;
713 static void cameraPunchLeft(MtEvent *e, void *data)
715 SoundMaker *sm = (SoundMaker*)data;
716 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
719 static void cameraPunchRight(MtEvent *e, void *data)
721 SoundMaker *sm = (SoundMaker*)data;
722 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
725 static void nodeDug(MtEvent *e, void *data)
727 SoundMaker *sm = (SoundMaker*)data;
728 NodeDugEvent *nde = (NodeDugEvent*)e;
729 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
732 static void playerDamage(MtEvent *e, void *data)
734 SoundMaker *sm = (SoundMaker*)data;
735 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
738 static void playerFallingDamage(MtEvent *e, void *data)
740 SoundMaker *sm = (SoundMaker*)data;
741 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
744 void registerReceiver(MtEventManager *mgr)
746 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
747 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
748 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
749 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
750 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
751 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
752 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
753 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
756 void step(float dtime)
758 m_player_step_timer -= dtime;
762 // Locally stored sounds don't need to be preloaded because of this
763 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
765 std::set<std::string> m_fetched;
768 void fetchSounds(const std::string &name,
769 std::set<std::string> &dst_paths,
770 std::set<std::string> &dst_datas)
772 if(m_fetched.count(name))
774 m_fetched.insert(name);
775 std::string base = porting::path_share + DIR_DELIM + "testsounds";
776 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
777 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
778 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
779 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
780 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
781 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
782 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
783 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
784 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
785 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
786 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
790 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
793 bool *m_force_fog_off;
798 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
799 f32 *fog_range, Client *client):
801 m_force_fog_off(force_fog_off),
802 m_fog_range(fog_range),
805 ~GameGlobalShaderConstantSetter() {}
807 virtual void onSetConstants(video::IMaterialRendererServices *services,
814 video::SColor bgcolor = m_sky->getBgColor();
815 video::SColorf bgcolorf(bgcolor);
816 float bgcolorfa[4] = {
822 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
825 float fog_distance = *m_fog_range;
827 fog_distance = 10000*BS;
828 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
831 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
832 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
833 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
837 bool nodePlacementPrediction(Client &client,
838 const ItemDefinition &playeritem_def,
839 v3s16 nodepos, v3s16 neighbourpos)
841 std::string prediction = playeritem_def.node_placement_prediction;
842 INodeDefManager *nodedef = client.ndef();
843 ClientMap &map = client.getEnv().getClientMap();
845 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
847 verbosestream<<"Node placement prediction for "
848 <<playeritem_def.name<<" is "
849 <<prediction<<std::endl;
850 v3s16 p = neighbourpos;
851 // Place inside node itself if buildable_to
853 MapNode n_under = map.getNode(nodepos);
854 if(nodedef->get(n_under).buildable_to)
856 else if (!nodedef->get(map.getNode(p)).buildable_to)
858 }catch(InvalidPositionException &e){}
859 // Find id of predicted node
861 bool found = nodedef->getId(prediction, id);
863 errorstream<<"Node placement prediction failed for "
864 <<playeritem_def.name<<" (places "
866 <<") - Name not known"<<std::endl;
869 // Predict param2 for facedir and wallmounted nodes
871 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
872 v3s16 dir = nodepos - neighbourpos;
873 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
874 param2 = dir.Y < 0 ? 1 : 0;
875 } else if(abs(dir.X) > abs(dir.Z)){
876 param2 = dir.X < 0 ? 3 : 2;
878 param2 = dir.Z < 0 ? 5 : 4;
881 if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
882 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
883 if(abs(dir.X) > abs(dir.Z)){
884 param2 = dir.X < 0 ? 3 : 1;
886 param2 = dir.Z < 0 ? 2 : 0;
889 assert(param2 >= 0 && param2 <= 5);
890 //Check attachment if node is in group attached_node
891 if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
892 static v3s16 wallmounted_dirs[8] = {
901 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
902 pp = p + wallmounted_dirs[param2];
904 pp = p + v3s16(0,-1,0);
905 if(!nodedef->get(map.getNode(pp)).walkable)
908 // Add node to client map
909 MapNode n(id, 0, param2);
911 // This triggers the required mesh update too
912 client.addNode(p, n);
914 }catch(InvalidPositionException &e){
915 errorstream<<"Node placement prediction failed for "
916 <<playeritem_def.name<<" (places "
918 <<") - Position not loaded"<<std::endl;
929 IrrlichtDevice *device,
932 std::string playername,
933 std::string password,
934 std::string address, // If "", local server is used
936 std::wstring &error_message,
937 std::string configpath,
938 ChatBackend &chat_backend,
939 const SubgameSpec &gamespec, // Used for local game,
940 bool simple_singleplayer_mode
943 FormspecFormSource* current_formspec = 0;
944 TextDestPlayerInventory* current_textdest = 0;
945 video::IVideoDriver* driver = device->getVideoDriver();
946 scene::ISceneManager* smgr = device->getSceneManager();
948 // Calculate text height using the font
949 u32 text_height = font->getDimension(L"Random test string").Height;
951 v2u32 last_screensize(0,0);
952 v2u32 screensize = driver->getScreenSize();
955 Draw "Loading" screen
959 wchar_t* text = wgettext("Loading...");
960 draw_load_screen(text, device, font,0,0);
964 // Create texture source
965 IWritableTextureSource *tsrc = createTextureSource(device);
967 // Create shader source
968 IWritableShaderSource *shsrc = createShaderSource(device);
970 // These will be filled by data received from the server
971 // Create item definition manager
972 IWritableItemDefManager *itemdef = createItemDefManager();
973 // Create node definition manager
974 IWritableNodeDefManager *nodedef = createNodeDefManager();
976 // Sound fetcher (useful when testing)
977 GameOnDemandSoundFetcher soundfetcher;
980 ISoundManager *sound = NULL;
981 bool sound_is_dummy = false;
983 if(g_settings->getBool("enable_sound")){
984 infostream<<"Attempting to use OpenAL audio"<<std::endl;
985 sound = createOpenALSoundManager(&soundfetcher);
987 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
989 infostream<<"Sound disabled."<<std::endl;
993 infostream<<"Using dummy audio."<<std::endl;
994 sound = &dummySoundManager;
995 sound_is_dummy = true;
998 Server *server = NULL;
1002 EventManager eventmgr;
1005 SoundMaker soundmaker(sound, nodedef);
1006 soundmaker.registerReceiver(&eventmgr);
1008 // Add chat log output for errors to be shown in chat
1009 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1011 // Create UI for modifying quicktune values
1012 QuicktuneShortcutter quicktune;
1019 wchar_t* text = wgettext("Creating server....");
1020 draw_load_screen(text, device, font,0,25);
1022 infostream<<"Creating server"<<std::endl;
1023 server = new Server(map_dir, configpath, gamespec,
1024 simple_singleplayer_mode);
1025 server->start(port);
1028 do{ // Client scope (breakable do-while(0))
1035 wchar_t* text = wgettext("Creating client...");
1036 draw_load_screen(text, device, font,0,50);
1039 infostream<<"Creating client"<<std::endl;
1041 MapDrawControl draw_control;
1043 Client client(device, playername.c_str(), password, draw_control,
1044 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
1046 // Client acts as our GameDef
1047 IGameDef *gamedef = &client;
1050 wchar_t* text = wgettext("Resolving address...");
1051 draw_load_screen(text, device, font,0,75);
1054 Address connect_address(0,0,0,0, port);
1057 //connect_address.Resolve("localhost");
1058 connect_address.setAddress(127,0,0,1);
1060 connect_address.Resolve(address.c_str());
1062 catch(ResolveError &e)
1064 error_message = L"Couldn't resolve address";
1065 errorstream<<wide_to_narrow(error_message)<<std::endl;
1066 // Break out of client scope
1071 Attempt to connect to the server
1074 infostream<<"Connecting to server at ";
1075 connect_address.print(&infostream);
1076 infostream<<std::endl;
1077 client.connect(connect_address);
1080 Wait for server to accept connection
1082 bool could_connect = false;
1083 bool connect_aborted = false;
1085 float time_counter = 0.0;
1087 float fps_max = g_settings->getFloat("fps_max");
1088 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1089 u32 lasttime = device->getTimer()->getTime();
1090 while(device->run())
1092 f32 dtime = 0.033; // in seconds
1093 if (cloud_menu_background) {
1094 u32 time = device->getTimer()->getTime();
1096 dtime = (time - lasttime) / 1000.0;
1101 // Update client and server
1104 server->step(dtime);
1107 if(client.connectedAndInitialized()){
1108 could_connect = true;
1112 if(client.accessDenied()){
1113 error_message = L"Access denied. Reason: "
1114 +client.accessDeniedReason();
1115 errorstream<<wide_to_narrow(error_message)<<std::endl;
1118 if(input->wasKeyDown(EscapeKey)){
1119 connect_aborted = true;
1120 infostream<<"Connect aborted [Escape]"<<std::endl;
1126 wchar_t* text = wgettext("Connecting to server...");
1127 draw_load_screen(text, device, font, dtime, 100);
1131 // On some computers framerate doesn't seem to be
1132 // automatically limited
1133 if (cloud_menu_background) {
1134 // Time of frame without fps limit
1137 // not using getRealTime is necessary for wine
1138 u32 time = device->getTimer()->getTime();
1140 busytime_u32 = time - lasttime;
1143 busytime = busytime_u32 / 1000.0;
1146 u32 frametime_min = 1000./fps_max;
1148 if(busytime_u32 < frametime_min) {
1149 u32 sleeptime = frametime_min - busytime_u32;
1150 device->sleep(sleeptime);
1155 time_counter += dtime;
1158 catch(con::PeerNotFoundException &e)
1162 Handle failure to connect
1165 if(error_message == L"" && !connect_aborted){
1166 error_message = L"Connection failed";
1167 errorstream<<wide_to_narrow(error_message)<<std::endl;
1169 // Break out of client scope
1174 Wait until content has been received
1176 bool got_content = false;
1177 bool content_aborted = false;
1179 float time_counter = 0.0;
1181 float fps_max = g_settings->getFloat("fps_max");
1182 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1183 u32 lasttime = device->getTimer()->getTime();
1184 while(device->run())
1186 f32 dtime = 0.033; // in seconds
1187 if (cloud_menu_background) {
1188 u32 time = device->getTimer()->getTime();
1190 dtime = (time - lasttime) / 1000.0;
1195 // Update client and server
1198 server->step(dtime);
1201 if(client.texturesReceived() &&
1202 client.itemdefReceived() &&
1203 client.nodedefReceived()){
1208 if(!client.connectedAndInitialized()){
1209 error_message = L"Client disconnected";
1210 errorstream<<wide_to_narrow(error_message)<<std::endl;
1213 if(input->wasKeyDown(EscapeKey)){
1214 content_aborted = true;
1215 infostream<<"Connect aborted [Escape]"<<std::endl;
1220 std::ostringstream ss;
1222 if (!client.itemdefReceived())
1224 ss << "Item definitions...";
1227 else if (!client.nodedefReceived())
1229 ss << "Node definitions...";
1235 progress = 50+client.mediaReceiveProgress()*50+0.5;
1237 wchar_t* text = wgettext(ss.str().c_str());
1238 draw_load_screen(text, device, font, dtime, progress);
1241 // On some computers framerate doesn't seem to be
1242 // automatically limited
1243 if (cloud_menu_background) {
1244 // Time of frame without fps limit
1247 // not using getRealTime is necessary for wine
1248 u32 time = device->getTimer()->getTime();
1250 busytime_u32 = time - lasttime;
1253 busytime = busytime_u32 / 1000.0;
1256 u32 frametime_min = 1000./fps_max;
1258 if(busytime_u32 < frametime_min) {
1259 u32 sleeptime = frametime_min - busytime_u32;
1260 device->sleep(sleeptime);
1265 time_counter += dtime;
1270 if(error_message == L"" && !content_aborted){
1271 error_message = L"Something failed";
1272 errorstream<<wide_to_narrow(error_message)<<std::endl;
1274 // Break out of client scope
1279 After all content has been received:
1280 Update cached textures, meshes and materials
1282 client.afterContentReceived(device,font);
1285 Create the camera node
1287 Camera camera(smgr, draw_control, gamedef);
1288 if (!camera.successfullyCreated(error_message))
1291 f32 camera_yaw = 0; // "right/left"
1292 f32 camera_pitch = 0; // "up/down"
1298 Clouds *clouds = NULL;
1299 if(g_settings->getBool("enable_clouds"))
1301 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1309 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1315 FarMesh *farmesh = NULL;
1316 if(g_settings->getBool("enable_farmesh"))
1318 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
1322 A copy of the local inventory
1324 Inventory local_inventory(itemdef);
1327 Find out size of crack animation
1329 int crack_animation_length = 5;
1331 video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
1332 v2u32 size = t->getOriginalSize();
1333 crack_animation_length = size.Y / size.X;
1340 // First line of debug text
1341 gui::IGUIStaticText *guitext = guienv->addStaticText(
1343 core::rect<s32>(5, 5, 795, 5+text_height),
1345 // Second line of debug text
1346 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1348 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1350 // At the middle of the screen
1351 // Object infos are shown in this
1352 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1354 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1357 // Status text (displays info when showing and hiding GUI stuff, etc.)
1358 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1360 core::rect<s32>(0,0,0,0),
1362 guitext_status->setVisible(false);
1364 std::wstring statustext;
1365 float statustext_time = 0;
1368 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1370 core::rect<s32>(0,0,0,0),
1371 //false, false); // Disable word wrap as of now
1373 // Remove stale "recent" chat messages from previous connections
1374 chat_backend.clearRecentChat();
1375 // Chat backend and console
1376 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1378 // Profiler text (size is updated when text is updated)
1379 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1381 core::rect<s32>(0,0,0,0),
1383 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1384 guitext_profiler->setVisible(false);
1385 guitext_profiler->setWordWrap(true);
1388 Some statistics are collected in these
1391 u32 beginscenetime = 0;
1393 u32 endscenetime = 0;
1395 float recent_turn_speed = 0.0;
1397 ProfilerGraph graph;
1398 // Initially clear the profiler
1399 Profiler::GraphValues dummyvalues;
1400 g_profiler->graphGet(dummyvalues);
1402 float nodig_delay_timer = 0.0;
1403 float dig_time = 0.0;
1405 PointedThing pointed_old;
1406 bool digging = false;
1407 bool ldown_for_dig = false;
1409 float damage_flash = 0;
1410 s16 farmesh_range = 20*MAP_BLOCKSIZE;
1412 float jump_timer = 0;
1413 bool reset_jump_timer = false;
1415 const float object_hit_delay = 0.2;
1416 float object_hit_delay_timer = 0.0;
1417 float time_from_last_punch = 10;
1419 float update_draw_list_timer = 0.0;
1420 v3f update_draw_list_last_cam_dir;
1422 bool invert_mouse = g_settings->getBool("invert_mouse");
1424 bool respawn_menu_active = false;
1425 bool update_wielded_item_trigger = false;
1427 bool show_hud = true;
1428 bool show_chat = true;
1429 bool force_fog_off = false;
1430 f32 fog_range = 100*BS;
1431 bool disable_camera_update = false;
1432 bool show_debug = g_settings->getBool("show_debug");
1433 bool show_profiler_graph = false;
1434 u32 show_profiler = 0;
1435 u32 show_profiler_max = 3; // Number of pages
1437 float time_of_day = 0;
1438 float time_of_day_smooth = 0;
1440 float repeat_rightclick_timer = 0;
1445 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1446 sky, &force_fog_off, &fog_range, &client));
1452 bool first_loop_after_window_activation = true;
1454 // TODO: Convert the static interval timers to these
1455 // Interval limiter for profiler
1456 IntervalLimiter m_profiler_interval;
1458 // Time is in milliseconds
1459 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1460 // NOTE: So we have to use getTime() and call run()s between them
1461 u32 lasttime = device->getTimer()->getTime();
1463 LocalPlayer* player = client.getEnv().getLocalPlayer();
1464 player->hurt_tilt_timer = 0;
1465 player->hurt_tilt_strength = 0;
1470 Hud hud(driver, guienv, font, text_height,
1471 gamedef, player, &local_inventory);
1475 if(device->run() == false || kill == true)
1478 // Time of frame without fps limit
1482 // not using getRealTime is necessary for wine
1483 u32 time = device->getTimer()->getTime();
1485 busytime_u32 = time - lasttime;
1488 busytime = busytime_u32 / 1000.0;
1491 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1493 // Necessary for device->getTimer()->getTime()
1501 float fps_max = g_settings->getFloat("fps_max");
1502 u32 frametime_min = 1000./fps_max;
1504 if(busytime_u32 < frametime_min)
1506 u32 sleeptime = frametime_min - busytime_u32;
1507 device->sleep(sleeptime);
1508 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1512 // Necessary for device->getTimer()->getTime()
1516 Time difference calculation
1518 f32 dtime; // in seconds
1520 u32 time = device->getTimer()->getTime();
1522 dtime = (time - lasttime) / 1000.0;
1527 g_profiler->graphAdd("mainloop_dtime", dtime);
1531 if(nodig_delay_timer >= 0)
1532 nodig_delay_timer -= dtime;
1533 if(object_hit_delay_timer >= 0)
1534 object_hit_delay_timer -= dtime;
1535 time_from_last_punch += dtime;
1537 g_profiler->add("Elapsed time", dtime);
1538 g_profiler->avg("FPS", 1./dtime);
1541 Time average and jitter calculation
1544 static f32 dtime_avg1 = 0.0;
1545 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1546 f32 dtime_jitter1 = dtime - dtime_avg1;
1548 static f32 dtime_jitter1_max_sample = 0.0;
1549 static f32 dtime_jitter1_max_fraction = 0.0;
1551 static f32 jitter1_max = 0.0;
1552 static f32 counter = 0.0;
1553 if(dtime_jitter1 > jitter1_max)
1554 jitter1_max = dtime_jitter1;
1559 dtime_jitter1_max_sample = jitter1_max;
1560 dtime_jitter1_max_fraction
1561 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1567 Busytime average and jitter calculation
1570 static f32 busytime_avg1 = 0.0;
1571 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1572 f32 busytime_jitter1 = busytime - busytime_avg1;
1574 static f32 busytime_jitter1_max_sample = 0.0;
1575 static f32 busytime_jitter1_min_sample = 0.0;
1577 static f32 jitter1_max = 0.0;
1578 static f32 jitter1_min = 0.0;
1579 static f32 counter = 0.0;
1580 if(busytime_jitter1 > jitter1_max)
1581 jitter1_max = busytime_jitter1;
1582 if(busytime_jitter1 < jitter1_min)
1583 jitter1_min = busytime_jitter1;
1587 busytime_jitter1_max_sample = jitter1_max;
1588 busytime_jitter1_min_sample = jitter1_min;
1595 Handle miscellaneous stuff
1598 if(client.accessDenied())
1600 error_message = L"Access denied. Reason: "
1601 +client.accessDeniedReason();
1602 errorstream<<wide_to_narrow(error_message)<<std::endl;
1606 if(g_gamecallback->disconnect_requested)
1608 g_gamecallback->disconnect_requested = false;
1612 if(g_gamecallback->changepassword_requested)
1614 (new GUIPasswordChange(guienv, guiroot, -1,
1615 &g_menumgr, &client))->drop();
1616 g_gamecallback->changepassword_requested = false;
1619 if(g_gamecallback->changevolume_requested)
1621 (new GUIVolumeChange(guienv, guiroot, -1,
1622 &g_menumgr, &client))->drop();
1623 g_gamecallback->changevolume_requested = false;
1626 /* Process TextureSource's queue */
1627 tsrc->processQueue();
1629 /* Process ItemDefManager's queue */
1630 itemdef->processQueue(gamedef);
1633 Process ShaderSource's queue
1635 shsrc->processQueue();
1640 last_screensize = screensize;
1641 screensize = driver->getScreenSize();
1642 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1643 //bool screensize_changed = screensize != last_screensize;
1646 // Update HUD values
1647 hud.screensize = screensize;
1648 hud.displaycenter = displaycenter;
1651 // Hilight boxes collected during the loop and displayed
1652 std::vector<aabb3f> hilightboxes;
1655 std::wstring infotext;
1658 Debug info for client
1661 static float counter = 0.0;
1666 client.printDebugInfo(infostream);
1673 float profiler_print_interval =
1674 g_settings->getFloat("profiler_print_interval");
1675 bool print_to_log = true;
1676 if(profiler_print_interval == 0){
1677 print_to_log = false;
1678 profiler_print_interval = 5;
1680 if(m_profiler_interval.step(dtime, profiler_print_interval))
1683 infostream<<"Profiler:"<<std::endl;
1684 g_profiler->print(infostream);
1687 update_profiler_gui(guitext_profiler, font, text_height,
1688 show_profiler, show_profiler_max);
1690 g_profiler->clear();
1694 Direct handling of user input
1697 // Reset input if window not active or some menu is active
1698 if(device->isWindowActive() == false
1699 || noMenuActive() == false
1700 || guienv->hasFocus(gui_chat_console))
1704 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
1706 gui_chat_console->closeConsoleAtOnce();
1709 // Input handler step() (used by the random input generator)
1712 // Increase timer for doubleclick of "jump"
1713 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1714 jump_timer += dtime;
1717 Launch menus and trigger stuff according to keys
1719 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1721 // drop selected item
1722 IDropAction *a = new IDropAction();
1724 a->from_inv.setCurrentPlayer();
1725 a->from_list = "main";
1726 a->from_i = client.getPlayerItem();
1727 client.inventoryAction(a);
1729 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1731 infostream<<"the_game: "
1732 <<"Launching inventory"<<std::endl;
1734 GUIFormSpecMenu *menu =
1735 new GUIFormSpecMenu(device, guiroot, -1,
1739 InventoryLocation inventoryloc;
1740 inventoryloc.setCurrentPlayer();
1742 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1744 menu->setFormSpec(src->getForm(), inventoryloc);
1745 menu->setFormSource(src);
1746 menu->setTextDest(new TextDestPlayerInventory(&client));
1749 else if(input->wasKeyDown(EscapeKey))
1751 infostream<<"the_game: "
1752 <<"Launching pause menu"<<std::endl;
1753 // It will delete itself by itself
1754 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1755 &g_menumgr, simple_singleplayer_mode))->drop();
1757 // Move mouse cursor on top of the disconnect button
1758 if(simple_singleplayer_mode)
1759 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1761 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1763 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1765 TextDest *dest = new TextDestChat(&client);
1767 (new GUITextInputMenu(guienv, guiroot, -1,
1771 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1773 TextDest *dest = new TextDestChat(&client);
1775 (new GUITextInputMenu(guienv, guiroot, -1,
1779 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1781 if (!gui_chat_console->isOpenInhibited())
1783 // Open up to over half of the screen
1784 gui_chat_console->openConsole(0.6);
1785 guienv->setFocus(gui_chat_console);
1788 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1790 if(g_settings->getBool("free_move"))
1792 g_settings->set("free_move","false");
1793 statustext = L"free_move disabled";
1794 statustext_time = 0;
1798 g_settings->set("free_move","true");
1799 statustext = L"free_move enabled";
1800 statustext_time = 0;
1801 if(!client.checkPrivilege("fly"))
1802 statustext += L" (note: no 'fly' privilege)";
1805 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1807 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1809 if(g_settings->getBool("free_move"))
1811 g_settings->set("free_move","false");
1812 statustext = L"free_move disabled";
1813 statustext_time = 0;
1817 g_settings->set("free_move","true");
1818 statustext = L"free_move enabled";
1819 statustext_time = 0;
1820 if(!client.checkPrivilege("fly"))
1821 statustext += L" (note: no 'fly' privilege)";
1824 reset_jump_timer = true;
1826 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1828 if(g_settings->getBool("fast_move"))
1830 g_settings->set("fast_move","false");
1831 statustext = L"fast_move disabled";
1832 statustext_time = 0;
1836 g_settings->set("fast_move","true");
1837 statustext = L"fast_move enabled";
1838 statustext_time = 0;
1839 if(!client.checkPrivilege("fast"))
1840 statustext += L" (note: no 'fast' privilege)";
1843 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1845 if(g_settings->getBool("noclip"))
1847 g_settings->set("noclip","false");
1848 statustext = L"noclip disabled";
1849 statustext_time = 0;
1853 g_settings->set("noclip","true");
1854 statustext = L"noclip enabled";
1855 statustext_time = 0;
1856 if(!client.checkPrivilege("noclip"))
1857 statustext += L" (note: no 'noclip' privilege)";
1860 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1862 irr::video::IImage* const image = driver->createScreenShot();
1864 irr::c8 filename[256];
1865 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1866 g_settings->get("screenshot_path").c_str(),
1867 device->getTimer()->getRealTime());
1868 if (driver->writeImageToFile(image, filename)) {
1869 std::wstringstream sstr;
1870 sstr<<"Saved screenshot to '"<<filename<<"'";
1871 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1872 statustext = sstr.str();
1873 statustext_time = 0;
1875 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1880 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1882 show_hud = !show_hud;
1884 statustext = L"HUD shown";
1886 statustext = L"HUD hidden";
1887 statustext_time = 0;
1889 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1891 show_chat = !show_chat;
1893 statustext = L"Chat shown";
1895 statustext = L"Chat hidden";
1896 statustext_time = 0;
1898 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1900 force_fog_off = !force_fog_off;
1902 statustext = L"Fog disabled";
1904 statustext = L"Fog enabled";
1905 statustext_time = 0;
1907 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1909 disable_camera_update = !disable_camera_update;
1910 if(disable_camera_update)
1911 statustext = L"Camera update disabled";
1913 statustext = L"Camera update enabled";
1914 statustext_time = 0;
1916 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1918 // Initial / 3x toggle: Chat only
1919 // 1x toggle: Debug text with chat
1920 // 2x toggle: Debug text with profiler graph
1924 show_profiler_graph = false;
1925 statustext = L"Debug info shown";
1926 statustext_time = 0;
1928 else if(show_profiler_graph)
1931 show_profiler_graph = false;
1932 statustext = L"Debug info and profiler graph hidden";
1933 statustext_time = 0;
1937 show_profiler_graph = true;
1938 statustext = L"Profiler graph shown";
1939 statustext_time = 0;
1942 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1944 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1946 // FIXME: This updates the profiler with incomplete values
1947 update_profiler_gui(guitext_profiler, font, text_height,
1948 show_profiler, show_profiler_max);
1950 if(show_profiler != 0)
1952 std::wstringstream sstr;
1953 sstr<<"Profiler shown (page "<<show_profiler
1954 <<" of "<<show_profiler_max<<")";
1955 statustext = sstr.str();
1956 statustext_time = 0;
1960 statustext = L"Profiler hidden";
1961 statustext_time = 0;
1964 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1966 s16 range = g_settings->getS16("viewing_range_nodes_min");
1967 s16 range_new = range + 10;
1968 g_settings->set("viewing_range_nodes_min", itos(range_new));
1969 statustext = narrow_to_wide(
1970 "Minimum viewing range changed to "
1972 statustext_time = 0;
1974 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1976 s16 range = g_settings->getS16("viewing_range_nodes_min");
1977 s16 range_new = range - 10;
1980 g_settings->set("viewing_range_nodes_min",
1982 statustext = narrow_to_wide(
1983 "Minimum viewing range changed to "
1985 statustext_time = 0;
1989 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
1991 reset_jump_timer = false;
1995 // Handle QuicktuneShortcutter
1996 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
1998 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
2000 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
2002 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
2005 std::string msg = quicktune.getMessage();
2007 statustext = narrow_to_wide(msg);
2008 statustext_time = 0;
2012 // Item selection with mouse wheel
2013 u16 new_playeritem = client.getPlayerItem();
2015 s32 wheel = input->getMouseWheel();
2016 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
2017 player->hud_hotbar_itemcount-1);
2021 if(new_playeritem < max_item)
2028 if(new_playeritem > 0)
2031 new_playeritem = max_item;
2036 for(u16 i=0; i<10; i++)
2038 const KeyPress *kp = NumberKey + (i + 1) % 10;
2039 if(input->wasKeyDown(*kp))
2041 if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
2045 infostream<<"Selected item: "
2046 <<new_playeritem<<std::endl;
2051 // Viewing range selection
2052 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2054 draw_control.range_all = !draw_control.range_all;
2055 if(draw_control.range_all)
2057 infostream<<"Enabled full viewing range"<<std::endl;
2058 statustext = L"Enabled full viewing range";
2059 statustext_time = 0;
2063 infostream<<"Disabled full viewing range"<<std::endl;
2064 statustext = L"Disabled full viewing range";
2065 statustext_time = 0;
2069 // Print debug stacks
2070 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2072 dstream<<"-----------------------------------------"
2074 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2075 dstream<<"-----------------------------------------"
2077 debug_stacks_print();
2081 Mouse and camera control
2082 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2085 float turn_amount = 0;
2086 if((device->isWindowActive() && noMenuActive()) || random_input)
2090 // Mac OSX gets upset if this is set every frame
2091 if(device->getCursorControl()->isVisible())
2092 device->getCursorControl()->setVisible(false);
2095 if(first_loop_after_window_activation){
2096 //infostream<<"window active, first loop"<<std::endl;
2097 first_loop_after_window_activation = false;
2100 s32 dx = input->getMousePos().X - displaycenter.X;
2101 s32 dy = input->getMousePos().Y - displaycenter.Y;
2104 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2106 /*const float keyspeed = 500;
2107 if(input->isKeyDown(irr::KEY_UP))
2108 dy -= dtime * keyspeed;
2109 if(input->isKeyDown(irr::KEY_DOWN))
2110 dy += dtime * keyspeed;
2111 if(input->isKeyDown(irr::KEY_LEFT))
2112 dx -= dtime * keyspeed;
2113 if(input->isKeyDown(irr::KEY_RIGHT))
2114 dx += dtime * keyspeed;*/
2116 float d = g_settings->getFloat("mouse_sensitivity");
2117 d = rangelim(d, 0.01, 100.0);
2119 camera_pitch += dy*d;
2120 if(camera_pitch < -89.5) camera_pitch = -89.5;
2121 if(camera_pitch > 89.5) camera_pitch = 89.5;
2123 turn_amount = v2f(dx, dy).getLength() * d;
2125 input->setMousePos(displaycenter.X, displaycenter.Y);
2128 // Mac OSX gets upset if this is set every frame
2129 if(device->getCursorControl()->isVisible() == false)
2130 device->getCursorControl()->setVisible(true);
2132 //infostream<<"window inactive"<<std::endl;
2133 first_loop_after_window_activation = true;
2135 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2136 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2139 Player speed control
2153 PlayerControl control(
2154 input->isKeyDown(getKeySetting("keymap_forward")),
2155 input->isKeyDown(getKeySetting("keymap_backward")),
2156 input->isKeyDown(getKeySetting("keymap_left")),
2157 input->isKeyDown(getKeySetting("keymap_right")),
2158 input->isKeyDown(getKeySetting("keymap_jump")),
2159 input->isKeyDown(getKeySetting("keymap_special1")),
2160 input->isKeyDown(getKeySetting("keymap_sneak")),
2161 input->getLeftState(),
2162 input->getRightState(),
2166 client.setPlayerControl(control);
2168 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2169 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2170 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2171 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2172 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2173 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2174 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2175 128*(int)input->getLeftState()+
2176 256*(int)input->getRightState();
2177 LocalPlayer* player = client.getEnv().getLocalPlayer();
2178 player->keyPressed=keyPressed;
2187 //TimeTaker timer("server->step(dtime)");
2188 server->step(dtime);
2196 //TimeTaker timer("client.step(dtime)");
2198 //client.step(dtime_avg1);
2202 // Read client events
2205 ClientEvent event = client.getClientEvent();
2206 if(event.type == CE_NONE)
2210 else if(event.type == CE_PLAYER_DAMAGE &&
2211 client.getHP() != 0)
2213 //u16 damage = event.player_damage.amount;
2214 //infostream<<"Player damage: "<<damage<<std::endl;
2216 damage_flash += 100.0;
2217 damage_flash += 8.0 * event.player_damage.amount;
2219 player->hurt_tilt_timer = 1.5;
2220 player->hurt_tilt_strength = event.player_damage.amount/2;
2221 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2223 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2224 gamedef->event()->put(e);
2226 else if(event.type == CE_PLAYER_FORCE_MOVE)
2228 camera_yaw = event.player_force_move.yaw;
2229 camera_pitch = event.player_force_move.pitch;
2231 else if(event.type == CE_DEATHSCREEN)
2233 if(respawn_menu_active)
2236 /*bool set_camera_point_target =
2237 event.deathscreen.set_camera_point_target;
2238 v3f camera_point_target;
2239 camera_point_target.X = event.deathscreen.camera_point_target_x;
2240 camera_point_target.Y = event.deathscreen.camera_point_target_y;
2241 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2242 MainRespawnInitiator *respawner =
2243 new MainRespawnInitiator(
2244 &respawn_menu_active, &client);
2245 GUIDeathScreen *menu =
2246 new GUIDeathScreen(guienv, guiroot, -1,
2247 &g_menumgr, respawner);
2250 chat_backend.addMessage(L"", L"You died.");
2252 /* Handle visualization */
2256 LocalPlayer* player = client.getEnv().getLocalPlayer();
2257 player->hurt_tilt_timer = 0;
2258 player->hurt_tilt_strength = 0;
2260 /*LocalPlayer* player = client.getLocalPlayer();
2261 player->setPosition(player->getPosition() + v3f(0,-BS,0));
2262 camera.update(player, busytime, screensize);*/
2264 else if (event.type == CE_SHOW_FORMSPEC)
2266 if (current_formspec == 0)
2269 /* Note: FormspecFormSource and TextDestPlayerInventory
2270 * are deleted by guiFormSpecMenu */
2271 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
2272 current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
2273 GUIFormSpecMenu *menu =
2274 new GUIFormSpecMenu(device, guiroot, -1,
2277 menu->setFormSource(current_formspec);
2278 menu->setTextDest(current_textdest);
2283 assert(current_textdest != 0);
2285 current_textdest->setFormName(*(event.show_formspec.formname));
2286 current_formspec->setForm(*(event.show_formspec.formspec));
2288 delete(event.show_formspec.formspec);
2289 delete(event.show_formspec.formname);
2291 else if(event.type == CE_TEXTURES_UPDATED)
2293 update_wielded_item_trigger = true;
2295 else if(event.type == CE_SPAWN_PARTICLE)
2297 LocalPlayer* player = client.getEnv().getLocalPlayer();
2299 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2301 new Particle(gamedef, smgr, player, client.getEnv(),
2302 *event.spawn_particle.pos,
2303 *event.spawn_particle.vel,
2304 *event.spawn_particle.acc,
2305 event.spawn_particle.expirationtime,
2306 event.spawn_particle.size,
2307 event.spawn_particle.collisiondetection, ap);
2309 else if(event.type == CE_ADD_PARTICLESPAWNER)
2311 LocalPlayer* player = client.getEnv().getLocalPlayer();
2313 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2315 new ParticleSpawner(gamedef, smgr, player,
2316 event.add_particlespawner.amount,
2317 event.add_particlespawner.spawntime,
2318 *event.add_particlespawner.minpos,
2319 *event.add_particlespawner.maxpos,
2320 *event.add_particlespawner.minvel,
2321 *event.add_particlespawner.maxvel,
2322 *event.add_particlespawner.minacc,
2323 *event.add_particlespawner.maxacc,
2324 event.add_particlespawner.minexptime,
2325 event.add_particlespawner.maxexptime,
2326 event.add_particlespawner.minsize,
2327 event.add_particlespawner.maxsize,
2328 event.add_particlespawner.collisiondetection,
2330 event.add_particlespawner.id);
2332 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2334 delete_particlespawner (event.delete_particlespawner.id);
2336 else if (event.type == CE_HUDADD)
2338 u32 id = event.hudadd.id;
2339 size_t nhudelem = player->hud.size();
2340 if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2341 delete event.hudadd.pos;
2342 delete event.hudadd.name;
2343 delete event.hudadd.scale;
2344 delete event.hudadd.text;
2345 delete event.hudadd.align;
2346 delete event.hudadd.offset;
2350 HudElement *e = new HudElement;
2351 e->type = (HudElementType)event.hudadd.type;
2352 e->pos = *event.hudadd.pos;
2353 e->name = *event.hudadd.name;
2354 e->scale = *event.hudadd.scale;
2355 e->text = *event.hudadd.text;
2356 e->number = event.hudadd.number;
2357 e->item = event.hudadd.item;
2358 e->dir = event.hudadd.dir;
2359 e->align = *event.hudadd.align;
2360 e->offset = *event.hudadd.offset;
2363 player->hud.push_back(e);
2365 player->hud[id] = e;
2367 delete event.hudadd.pos;
2368 delete event.hudadd.name;
2369 delete event.hudadd.scale;
2370 delete event.hudadd.text;
2371 delete event.hudadd.align;
2372 delete event.hudadd.offset;
2374 else if (event.type == CE_HUDRM)
2376 u32 id = event.hudrm.id;
2377 if (id < player->hud.size() && player->hud[id]) {
2378 delete player->hud[id];
2379 player->hud[id] = NULL;
2382 else if (event.type == CE_HUDCHANGE)
2384 u32 id = event.hudchange.id;
2385 if (id >= player->hud.size() || !player->hud[id]) {
2386 delete event.hudchange.v2fdata;
2387 delete event.hudchange.sdata;
2391 HudElement* e = player->hud[id];
2392 switch (event.hudchange.stat) {
2394 e->pos = *event.hudchange.v2fdata;
2397 e->name = *event.hudchange.sdata;
2399 case HUD_STAT_SCALE:
2400 e->scale = *event.hudchange.v2fdata;
2403 e->text = *event.hudchange.sdata;
2405 case HUD_STAT_NUMBER:
2406 e->number = event.hudchange.data;
2409 e->item = event.hudchange.data;
2412 e->dir = event.hudchange.data;
2414 case HUD_STAT_ALIGN:
2415 e->align = *event.hudchange.v2fdata;
2417 case HUD_STAT_OFFSET:
2418 e->offset = *event.hudchange.v2fdata;
2422 delete event.hudchange.v2fdata;
2423 delete event.hudchange.sdata;
2428 //TimeTaker //timer2("//timer2");
2431 For interaction purposes, get info about the held item
2433 - Is it a usable item?
2434 - Can it point to liquids?
2436 ItemStack playeritem;
2438 InventoryList *mlist = local_inventory.getList("main");
2441 playeritem = mlist->getItem(client.getPlayerItem());
2444 const ItemDefinition &playeritem_def =
2445 playeritem.getDefinition(itemdef);
2446 ToolCapabilities playeritem_toolcap =
2447 playeritem.getToolCapabilities(itemdef);
2453 LocalPlayer* player = client.getEnv().getLocalPlayer();
2454 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2455 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2456 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2457 camera.update(player, busytime, screensize, tool_reload_ratio);
2460 v3f player_position = player->getPosition();
2461 v3f camera_position = camera.getPosition();
2462 v3f camera_direction = camera.getDirection();
2463 f32 camera_fov = camera.getFovMax();
2465 if(!disable_camera_update){
2466 client.getEnv().getClientMap().updateCamera(camera_position,
2467 camera_direction, camera_fov);
2470 // Update sound listener
2471 sound->updateListener(camera.getCameraNode()->getPosition(),
2472 v3f(0,0,0), // velocity
2473 camera.getDirection(),
2474 camera.getCameraNode()->getUpVector());
2475 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2481 soundmaker.step(dtime);
2483 ClientMap &map = client.getEnv().getClientMap();
2484 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2485 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2489 Calculate what block is the crosshair pointing to
2492 //u32 t1 = device->getTimer()->getRealTime();
2494 f32 d = 4; // max. distance
2495 core::line3d<f32> shootline(camera_position,
2496 camera_position + camera_direction * BS * (d+1));
2498 ClientActiveObject *selected_object = NULL;
2500 PointedThing pointed = getPointedThing(
2502 &client, player_position, camera_direction,
2503 camera_position, shootline, d,
2504 playeritem_def.liquids_pointable, !ldown_for_dig,
2509 if(pointed != pointed_old)
2511 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2512 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2517 - releasing left mouse button
2518 - pointing away from node
2522 if(input->getLeftReleased())
2524 infostream<<"Left button released"
2525 <<" (stopped digging)"<<std::endl;
2528 else if(pointed != pointed_old)
2530 if (pointed.type == POINTEDTHING_NODE
2531 && pointed_old.type == POINTEDTHING_NODE
2532 && pointed.node_undersurface == pointed_old.node_undersurface)
2534 // Still pointing to the same node,
2535 // but a different face. Don't reset.
2539 infostream<<"Pointing away from node"
2540 <<" (stopped digging)"<<std::endl;
2546 client.interact(1, pointed_old);
2547 client.setCrack(-1, v3s16(0,0,0));
2551 if(!digging && ldown_for_dig && !input->getLeftState())
2553 ldown_for_dig = false;
2556 bool left_punch = false;
2557 soundmaker.m_player_leftpunch_sound.name = "";
2559 if(input->getRightState())
2560 repeat_rightclick_timer += dtime;
2562 repeat_rightclick_timer = 0;
2564 if(playeritem_def.usable && input->getLeftState())
2566 if(input->getLeftClicked())
2567 client.interact(4, pointed);
2569 else if(pointed.type == POINTEDTHING_NODE)
2571 v3s16 nodepos = pointed.node_undersurface;
2572 v3s16 neighbourpos = pointed.node_abovesurface;
2575 Check information text of node
2578 ClientMap &map = client.getEnv().getClientMap();
2579 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2581 infotext = narrow_to_wide(meta->getString("infotext"));
2583 MapNode n = map.getNode(nodepos);
2584 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2585 infotext = L"Unknown node: ";
2586 infotext += narrow_to_wide(nodedef->get(n).name);
2594 if(nodig_delay_timer <= 0.0 && input->getLeftState()
2595 && client.checkPrivilege("interact"))
2599 infostream<<"Started digging"<<std::endl;
2600 client.interact(0, pointed);
2602 ldown_for_dig = true;
2604 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2606 // NOTE: Similar piece of code exists on the server side for
2608 // Get digging parameters
2609 DigParams params = getDigParams(nodedef->get(n).groups,
2610 &playeritem_toolcap);
2611 // If can't dig, try hand
2612 if(!params.diggable){
2613 const ItemDefinition &hand = itemdef->get("");
2614 const ToolCapabilities *tp = hand.tool_capabilities;
2616 params = getDigParams(nodedef->get(n).groups, tp);
2619 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2620 if(sound_dig.exists()){
2621 if(sound_dig.name == "__group"){
2622 if(params.main_group != ""){
2623 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2624 soundmaker.m_player_leftpunch_sound.name =
2625 std::string("default_dig_") +
2629 soundmaker.m_player_leftpunch_sound = sound_dig;
2633 float dig_time_complete = 0.0;
2635 if(params.diggable == false)
2637 // I guess nobody will wait for this long
2638 dig_time_complete = 10000000.0;
2642 dig_time_complete = params.time;
2643 if (g_settings->getBool("enable_particles"))
2645 const ContentFeatures &features =
2646 client.getNodeDefManager()->get(n);
2647 addPunchingParticles
2648 (gamedef, smgr, player, client.getEnv(),
2649 nodepos, features.tiles);
2653 if(dig_time_complete >= 0.001)
2655 dig_index = (u16)((float)crack_animation_length
2656 * dig_time/dig_time_complete);
2658 // This is for torches
2661 dig_index = crack_animation_length;
2664 // Don't show cracks if not diggable
2665 if(dig_time_complete >= 100000.0)
2668 else if(dig_index < crack_animation_length)
2670 //TimeTaker timer("client.setTempMod");
2671 //infostream<<"dig_index="<<dig_index<<std::endl;
2672 client.setCrack(dig_index, nodepos);
2676 infostream<<"Digging completed"<<std::endl;
2677 client.interact(2, pointed);
2678 client.setCrack(-1, v3s16(0,0,0));
2679 MapNode wasnode = map.getNode(nodepos);
2680 client.removeNode(nodepos);
2682 if (g_settings->getBool("enable_particles"))
2684 const ContentFeatures &features =
2685 client.getNodeDefManager()->get(wasnode);
2687 (gamedef, smgr, player, client.getEnv(),
2688 nodepos, features.tiles);
2694 nodig_delay_timer = dig_time_complete
2695 / (float)crack_animation_length;
2697 // We don't want a corresponding delay to
2698 // very time consuming nodes
2699 if(nodig_delay_timer > 0.3)
2700 nodig_delay_timer = 0.3;
2701 // We want a slight delay to very little
2702 // time consuming nodes
2703 float mindelay = 0.15;
2704 if(nodig_delay_timer < mindelay)
2705 nodig_delay_timer = mindelay;
2707 // Send event to trigger sound
2708 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2709 gamedef->event()->put(e);
2712 if(dig_time_complete < 100000.0)
2716 client.setCrack(-1, nodepos);
2719 camera.setDigging(0); // left click animation
2722 if((input->getRightClicked() ||
2723 repeat_rightclick_timer >=
2724 g_settings->getFloat("repeat_rightclick_time")) &&
2725 client.checkPrivilege("interact"))
2727 repeat_rightclick_timer = 0;
2728 infostream<<"Ground right-clicked"<<std::endl;
2730 // Sign special case, at least until formspec is properly implemented.
2732 if(meta && meta->getString("formspec") == "hack:sign_text_input"
2734 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2736 infostream<<"Launching metadata text input"<<std::endl;
2738 // Get a new text for it
2740 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2742 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2744 (new GUITextInputMenu(guienv, guiroot, -1,
2748 // If metadata provides an inventory view, activate it
2749 else if(meta && meta->getString("formspec") != "" && !random_input
2750 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2752 infostream<<"Launching custom inventory view"<<std::endl;
2754 InventoryLocation inventoryloc;
2755 inventoryloc.setNodeMeta(nodepos);
2759 GUIFormSpecMenu *menu =
2760 new GUIFormSpecMenu(device, guiroot, -1,
2763 menu->setFormSpec(meta->getString("formspec"),
2765 menu->setFormSource(new NodeMetadataFormSource(
2766 &client.getEnv().getClientMap(), nodepos));
2767 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2770 // Otherwise report right click to server
2774 client.interact(3, pointed);
2775 camera.setDigging(1); // right click animation
2777 // If the wielded item has node placement prediction,
2779 bool placed = nodePlacementPrediction(client,
2781 nodepos, neighbourpos);
2785 soundmaker.m_player_rightpunch_sound =
2786 playeritem_def.sound_place;
2788 soundmaker.m_player_rightpunch_sound =
2793 else if(pointed.type == POINTEDTHING_OBJECT)
2795 infotext = narrow_to_wide(selected_object->infoText());
2797 if(infotext == L"" && show_debug){
2798 infotext = narrow_to_wide(selected_object->debugInfoText());
2801 //if(input->getLeftClicked())
2802 if(input->getLeftState())
2804 bool do_punch = false;
2805 bool do_punch_damage = false;
2806 if(object_hit_delay_timer <= 0.0){
2808 do_punch_damage = true;
2809 object_hit_delay_timer = object_hit_delay;
2811 if(input->getLeftClicked()){
2815 infostream<<"Left-clicked object"<<std::endl;
2818 if(do_punch_damage){
2819 // Report direct punch
2820 v3f objpos = selected_object->getPosition();
2821 v3f dir = (objpos - player_position).normalize();
2823 bool disable_send = selected_object->directReportPunch(
2824 dir, &playeritem, time_from_last_punch);
2825 time_from_last_punch = 0;
2827 client.interact(0, pointed);
2830 else if(input->getRightClicked())
2832 infostream<<"Right-clicked object"<<std::endl;
2833 client.interact(3, pointed); // place
2836 else if(input->getLeftState())
2838 // When button is held down in air, show continuous animation
2842 pointed_old = pointed;
2844 if(left_punch || input->getLeftClicked())
2846 camera.setDigging(0); // left click animation
2849 input->resetLeftClicked();
2850 input->resetRightClicked();
2852 input->resetLeftReleased();
2853 input->resetRightReleased();
2856 Calculate stuff for drawing
2865 fog_range = BS*farmesh_range;
2869 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2871 if(draw_control.range_all)
2872 fog_range = 100000*BS;
2876 Calculate general brightness
2878 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2879 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
2880 float direct_brightness = 0;
2881 bool sunlight_seen = false;
2882 if(g_settings->getBool("free_move")){
2883 direct_brightness = time_brightness;
2884 sunlight_seen = true;
2886 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2887 float old_brightness = sky->getBrightness();
2888 direct_brightness = (float)client.getEnv().getClientMap()
2889 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2890 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2894 time_of_day = client.getEnv().getTimeOfDayF();
2896 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2897 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2898 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2899 time_of_day_smooth = time_of_day;
2901 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2902 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2903 + (time_of_day+1.0) * todsm;
2905 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2906 + time_of_day * todsm;
2908 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2911 float brightness = sky->getBrightness();
2912 video::SColor bgcolor = sky->getBgColor();
2913 video::SColor skycolor = sky->getSkyColor();
2919 if(sky->getCloudsVisible()){
2920 clouds->setVisible(true);
2921 clouds->step(dtime);
2922 clouds->update(v2f(player_position.X, player_position.Z),
2923 sky->getCloudColor());
2925 clouds->setVisible(false);
2934 farmesh_range = draw_control.wanted_range * 10;
2935 if(draw_control.range_all && farmesh_range < 500)
2936 farmesh_range = 500;
2937 if(farmesh_range > 1000)
2938 farmesh_range = 1000;
2940 farmesh->step(dtime);
2941 farmesh->update(v2f(player_position.X, player_position.Z),
2942 brightness, farmesh_range);
2949 allparticles_step(dtime, client.getEnv());
2950 allparticlespawners_step(dtime, client.getEnv());
2956 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2960 video::EFT_FOG_LINEAR,
2972 video::EFT_FOG_LINEAR,
2982 Update gui stuff (0ms)
2985 //TimeTaker guiupdatetimer("Gui updating");
2987 const char program_name_and_version[] =
2988 "Minetest " VERSION_STRING;
2992 static float drawtime_avg = 0;
2993 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2994 /*static float beginscenetime_avg = 0;
2995 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2996 static float scenetime_avg = 0;
2997 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2998 static float endscenetime_avg = 0;
2999 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
3001 std::ostringstream os(std::ios_base::binary);
3003 <<program_name_and_version
3004 <<" (R: range_all="<<draw_control.range_all<<")"
3005 <<std::setprecision(0)
3006 <<" drawtime = "<<drawtime_avg
3007 <<std::setprecision(1)
3008 <<", dtime_jitter = "
3009 <<(dtime_jitter1_max_fraction * 100.0)<<" %"
3010 <<std::setprecision(1)
3011 <<", v_range = "<<draw_control.wanted_range
3012 <<std::setprecision(3)
3013 <<", RTT = "<<client.getRTT();
3014 guitext->setText(narrow_to_wide(os.str()).c_str());
3015 guitext->setVisible(true);
3017 else if(show_hud || show_chat)
3019 guitext->setText(narrow_to_wide(program_name_and_version).c_str());
3020 guitext->setVisible(true);
3024 guitext->setVisible(false);
3029 std::ostringstream os(std::ios_base::binary);
3030 os<<std::setprecision(1)<<std::fixed
3031 <<"(" <<(player_position.X/BS)
3032 <<", "<<(player_position.Y/BS)
3033 <<", "<<(player_position.Z/BS)
3034 <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
3035 <<") (seed = "<<((unsigned long long)client.getMapSeed())
3037 guitext2->setText(narrow_to_wide(os.str()).c_str());
3038 guitext2->setVisible(true);
3042 guitext2->setVisible(false);
3046 guitext_info->setText(infotext.c_str());
3047 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3051 float statustext_time_max = 1.5;
3052 if(!statustext.empty())
3054 statustext_time += dtime;
3055 if(statustext_time >= statustext_time_max)
3058 statustext_time = 0;
3061 guitext_status->setText(statustext.c_str());
3062 guitext_status->setVisible(!statustext.empty());
3064 if(!statustext.empty())
3066 s32 status_y = screensize.Y - 130;
3067 core::rect<s32> rect(
3069 status_y - guitext_status->getTextHeight(),
3073 guitext_status->setRelativePosition(rect);
3076 video::SColor initial_color(255,0,0,0);
3077 if(guienv->getSkin())
3078 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3079 video::SColor final_color = initial_color;
3080 final_color.setAlpha(0);
3081 video::SColor fade_color =
3082 initial_color.getInterpolated_quadratic(
3085 pow(statustext_time / (float)statustext_time_max, 2.0f));
3086 guitext_status->setOverrideColor(fade_color);
3087 guitext_status->enableOverrideColor(true);
3092 Get chat messages from client
3095 // Get new messages from error log buffer
3096 while(!chat_log_error_buf.empty())
3098 chat_backend.addMessage(L"", narrow_to_wide(
3099 chat_log_error_buf.get()));
3101 // Get new messages from client
3102 std::wstring message;
3103 while(client.getChatMessage(message))
3105 chat_backend.addUnparsedMessage(message);
3107 // Remove old messages
3108 chat_backend.step(dtime);
3110 // Display all messages in a static text element
3111 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3112 std::wstring recent_chat = chat_backend.getRecentChat();
3113 guitext_chat->setText(recent_chat.c_str());
3115 // Update gui element size and position
3116 s32 chat_y = 5+(text_height+5);
3118 chat_y += (text_height+5);
3119 core::rect<s32> rect(
3123 chat_y + guitext_chat->getTextHeight()
3125 guitext_chat->setRelativePosition(rect);
3127 // Don't show chat if disabled or empty or profiler is enabled
3128 guitext_chat->setVisible(show_chat && recent_chat_count != 0
3136 if(client.getPlayerItem() != new_playeritem)
3138 client.selectPlayerItem(new_playeritem);
3140 if(client.getLocalInventoryUpdated())
3142 //infostream<<"Updating local inventory"<<std::endl;
3143 client.getLocalInventory(local_inventory);
3145 update_wielded_item_trigger = true;
3147 if(update_wielded_item_trigger)
3149 update_wielded_item_trigger = false;
3150 // Update wielded tool
3151 InventoryList *mlist = local_inventory.getList("main");
3154 item = mlist->getItem(client.getPlayerItem());
3155 camera.wield(item, client.getPlayerItem());
3159 Update block draw list every 200ms or when camera direction has
3162 update_draw_list_timer += dtime;
3163 if(update_draw_list_timer >= 0.2 ||
3164 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
3165 update_draw_list_timer = 0;
3166 client.getEnv().getClientMap().updateDrawList(driver);
3167 update_draw_list_last_cam_dir = camera_direction;
3174 TimeTaker tt_draw("mainloop: draw");
3177 TimeTaker timer("beginScene");
3178 //driver->beginScene(false, true, bgcolor);
3179 //driver->beginScene(true, true, bgcolor);
3180 driver->beginScene(true, true, skycolor);
3181 beginscenetime = timer.stop(true);
3186 //infostream<<"smgr->drawAll()"<<std::endl;
3188 TimeTaker timer("smgr");
3191 if(g_settings->getBool("anaglyph"))
3193 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3194 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
3196 irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
3198 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
3199 camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3200 camera.getCameraNode()->getAbsolutePosition() ;
3203 irr::core::vector3df leftEye;
3204 irr::core::matrix4 leftMove;
3206 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3207 leftEye=(startMatrix*leftMove).getTranslation();
3209 //clear the depth buffer, and color
3210 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3212 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3213 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3214 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3215 irr::scene::ESNRP_SOLID +
3216 irr::scene::ESNRP_TRANSPARENT +
3217 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3218 irr::scene::ESNRP_SHADOW;
3220 camera.getCameraNode()->setPosition( leftEye );
3221 camera.getCameraNode()->setTarget( focusPoint );
3223 smgr->drawAll(); // 'smgr->drawAll();' may go here
3227 irr::core::vector3df rightEye;
3228 irr::core::matrix4 rightMove;
3230 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3231 rightEye=(startMatrix*rightMove).getTranslation();
3233 //clear the depth buffer
3234 driver->clearZBuffer();
3236 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3237 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3238 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3239 irr::scene::ESNRP_SOLID +
3240 irr::scene::ESNRP_TRANSPARENT +
3241 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3242 irr::scene::ESNRP_SHADOW;
3244 camera.getCameraNode()->setPosition( rightEye );
3245 camera.getCameraNode()->setTarget( focusPoint );
3247 smgr->drawAll(); // 'smgr->drawAll();' may go here
3250 //driver->endScene();
3252 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3253 driver->getOverrideMaterial().EnableFlags=0;
3254 driver->getOverrideMaterial().EnablePasses=0;
3256 camera.getCameraNode()->setPosition( oldPosition );
3257 camera.getCameraNode()->setTarget( oldTarget );
3260 scenetime = timer.stop(true);
3264 //TimeTaker timer9("auxiliary drawings");
3268 //TimeTaker //timer10("//timer10");
3274 driver->setMaterial(m);
3276 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3279 hud.drawSelectionBoxes(hilightboxes);
3283 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3285 // Warning: This clears the Z buffer.
3286 camera.drawWieldedTool();
3293 client.getEnv().getClientMap().renderPostFx();
3299 if(show_profiler_graph)
3301 graph.draw(10, screensize.Y - 10, driver, font);
3308 hud.drawCrosshair();
3313 //TimeTaker //timer11("//timer11");
3321 hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3322 client.getHP(), client.getPlayerItem(), client.getBreath());
3328 if(damage_flash > 0.0)
3330 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3331 driver->draw2DRectangle(color,
3332 core::rect<s32>(0,0,screensize.X,screensize.Y),
3335 damage_flash -= 100.0*dtime;
3341 if(player->hurt_tilt_timer > 0.0)
3343 player->hurt_tilt_timer -= dtime*5;
3344 if(player->hurt_tilt_timer < 0)
3345 player->hurt_tilt_strength = 0;
3352 hud.drawLuaElements();
3364 TimeTaker timer("endScene");
3366 endscenetime = timer.stop(true);
3369 drawtime = tt_draw.stop(true);
3370 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3376 static s16 lastFPS = 0;
3377 //u16 fps = driver->getFPS();
3378 u16 fps = (1.0/dtime_avg1);
3382 core::stringw str = L"Minetest [";
3383 str += driver->getName();
3387 device->setWindowCaption(str.c_str());
3392 Log times and stuff for visualization
3394 Profiler::GraphValues values;
3395 g_profiler->graphGet(values);
3404 if (gui_chat_console)
3405 gui_chat_console->drop();
3411 Draw a "shutting down" screen, which will be shown while the map
3412 generator and other stuff quits
3415 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3416 wchar_t* text = wgettext("Shutting down stuff...");
3417 draw_load_screen(text, device, font, 0, -1, false);
3419 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3422 gui_shuttingdowntext->remove();*/
3425 chat_backend.addMessage(L"", L"# Disconnected.");
3426 chat_backend.addMessage(L"", L"");
3428 // Client scope (client is destructed before destructing *def and tsrc)
3431 catch(SerializationError &e)
3433 error_message = L"A serialization error occurred:\n"
3434 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3435 L" running a different version of Minetest.";
3436 errorstream<<wide_to_narrow(error_message)<<std::endl;
3438 catch(ServerError &e)
3440 error_message = narrow_to_wide(e.what());
3441 errorstream<<wide_to_narrow(error_message)<<std::endl;
3445 errorstream<<e.what()<<std::endl;
3446 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3454 //has to be deleted first to stop all server threads
3462 //extended resource accounting
3463 infostream << "Irrlicht resources after cleanup:" << std::endl;
3464 infostream << "\tRemaining meshes : "
3465 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3466 infostream << "\tRemaining textures : "
3467 << driver->getTextureCount() << std::endl;
3468 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3469 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3470 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3473 infostream << "\tRemaining materials: "
3474 << driver-> getMaterialRendererCount ()
3475 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;