3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "common_irrlicht.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
29 #include "guiPauseMenu.h"
30 #include "guiPasswordChange.h"
31 #include "guiInventoryMenu.h"
32 #include "guiTextInputMenu.h"
33 #include "guiDeathScreen.h"
35 #include "guiChatConsole.h"
43 #include "mainmenumanager.h"
47 // Needed for determining pointing to nodes
49 #include "nodemetadata.h"
50 #include "main.h" // For g_settings
52 #include "tile.h" // For TextureSource
53 #include "logoutputbuffer.h"
56 Setting this to 1 enables a special camera mode that forces
57 the renderers to think that the camera statically points from
58 the starting place to a static direction.
60 This allows one to move around with the player and see what
61 is actually drawn behind solid things and behind the player.
63 #define FIELD_OF_VIEW_TEST 0
70 struct TextDestChat : public TextDest
72 TextDestChat(Client *client)
76 void gotText(std::wstring text)
78 m_client->typeChatMessage(text);
84 struct TextDestNodeMetadata : public TextDest
86 TextDestNodeMetadata(v3s16 p, Client *client)
91 void gotText(std::wstring text)
93 std::string ntext = wide_to_narrow(text);
94 infostream<<"Changing text of a sign node: "
96 m_client->sendSignNodeText(m_p, ntext);
103 /* Respawn menu callback */
105 class MainRespawnInitiator: public IRespawnInitiator
108 MainRespawnInitiator(bool *active, Client *client):
109 m_active(active), m_client(client)
116 m_client->sendRespawn();
126 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
128 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
129 Inventory *inventory, s32 halfheartcount, u16 playeritem)
131 InventoryList *mainlist = inventory->getList("main");
134 errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
138 s32 padding = imgsize/12;
139 //s32 height = imgsize + padding*2;
140 s32 width = itemcount*(imgsize+padding*2);
142 // Position of upper left corner of bar
143 v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
145 // Draw background color
146 /*core::rect<s32> barrect(0,0,width,height);
148 video::SColor bgcolor(255,128,128,128);
149 driver->draw2DRectangle(bgcolor, barrect, NULL);*/
151 core::rect<s32> imgrect(0,0,imgsize,imgsize);
153 for(s32 i=0; i<itemcount; i++)
155 const ItemStack &item = mainlist->getItem(i);
157 core::rect<s32> rect = imgrect + pos
158 + v2s32(padding+i*(imgsize+padding*2), padding);
162 video::SColor c_outside(255,255,0,0);
163 //video::SColor c_outside(255,0,0,0);
164 //video::SColor c_inside(255,192,192,192);
165 s32 x1 = rect.UpperLeftCorner.X;
166 s32 y1 = rect.UpperLeftCorner.Y;
167 s32 x2 = rect.LowerRightCorner.X;
168 s32 y2 = rect.LowerRightCorner.Y;
169 // Black base borders
170 driver->draw2DRectangle(c_outside,
172 v2s32(x1 - padding, y1 - padding),
173 v2s32(x2 + padding, y1)
175 driver->draw2DRectangle(c_outside,
177 v2s32(x1 - padding, y2),
178 v2s32(x2 + padding, y2 + padding)
180 driver->draw2DRectangle(c_outside,
182 v2s32(x1 - padding, y1),
185 driver->draw2DRectangle(c_outside,
188 v2s32(x2 + padding, y2)
190 /*// Light inside borders
191 driver->draw2DRectangle(c_inside,
193 v2s32(x1 - padding/2, y1 - padding/2),
194 v2s32(x2 + padding/2, y1)
196 driver->draw2DRectangle(c_inside,
198 v2s32(x1 - padding/2, y2),
199 v2s32(x2 + padding/2, y2 + padding/2)
201 driver->draw2DRectangle(c_inside,
203 v2s32(x1 - padding/2, y1),
206 driver->draw2DRectangle(c_inside,
209 v2s32(x2 + padding/2, y2)
214 video::SColor bgcolor2(128,0,0,0);
215 driver->draw2DRectangle(bgcolor2, rect, NULL);
216 drawItemStack(driver, font, item, rect, NULL, gamedef);
222 video::ITexture *heart_texture =
223 gamedef->getTextureSource()->getTextureRaw("heart.png");
226 v2s32 p = pos + v2s32(0, -20);
227 for(s32 i=0; i<halfheartcount/2; i++)
229 const video::SColor color(255,255,255,255);
230 const video::SColor colors[] = {color,color,color,color};
231 core::rect<s32> rect(0,0,16,16);
233 driver->draw2DImage(heart_texture, rect,
234 core::rect<s32>(core::position2d<s32>(0,0),
235 core::dimension2di(heart_texture->getOriginalSize())),
239 if(halfheartcount % 2 == 1)
241 const video::SColor color(255,255,255,255);
242 const video::SColor colors[] = {color,color,color,color};
243 core::rect<s32> rect(0,0,16/2,16);
245 core::dimension2di srcd(heart_texture->getOriginalSize());
247 driver->draw2DImage(heart_texture, rect,
248 core::rect<s32>(core::position2d<s32>(0,0), srcd),
256 Check if a node is pointable
258 inline bool isPointableNode(const MapNode& n,
259 Client *client, bool liquids_pointable)
261 const ContentFeatures &features = client->getNodeDefManager()->get(n);
262 return features.pointable ||
263 (liquids_pointable && features.isLiquid());
267 Find what the player is pointing at
269 PointedThing getPointedThing(Client *client, v3f player_position,
270 v3f camera_direction, v3f camera_position,
271 core::line3d<f32> shootline, f32 d,
272 bool liquids_pointable,
273 bool look_for_object,
274 core::aabbox3d<f32> &hilightbox,
275 bool &should_show_hilightbox,
276 ClientActiveObject *&selected_object)
280 hilightbox = core::aabbox3d<f32>(0,0,0,0,0,0);
281 should_show_hilightbox = false;
282 selected_object = NULL;
284 INodeDefManager *nodedef = client->getNodeDefManager();
286 // First try to find a pointed at active object
289 selected_object = client->getSelectedActiveObject(d*BS,
290 camera_position, shootline);
292 if(selected_object != NULL)
294 core::aabbox3d<f32> *selection_box
295 = selected_object->getSelectionBox();
296 // Box should exist because object was returned in the
298 assert(selection_box);
300 v3f pos = selected_object->getPosition();
302 hilightbox = core::aabbox3d<f32>(
303 selection_box->MinEdge + pos,
304 selection_box->MaxEdge + pos
307 should_show_hilightbox = selected_object->doShowSelectionBox();
309 result.type = POINTEDTHING_OBJECT;
310 result.object_id = selected_object->getId();
314 // That didn't work, try to find a pointed at node
316 f32 mindistance = BS * 1001;
318 v3s16 pos_i = floatToInt(player_position, BS);
320 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
324 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
325 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
326 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
327 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
328 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
329 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
331 for(s16 y = ystart; y <= yend; y++)
332 for(s16 z = zstart; z <= zend; z++)
333 for(s16 x = xstart; x <= xend; x++)
338 n = client->getNode(v3s16(x,y,z));
340 catch(InvalidPositionException &e)
344 if(!isPointableNode(n, client, liquids_pointable))
348 v3f npf = intToFloat(np, BS);
353 v3s16(0,0,1), // back
355 v3s16(1,0,0), // right
356 v3s16(0,0,-1), // front
357 v3s16(0,-1,0), // bottom
358 v3s16(-1,0,0), // left
361 const ContentFeatures &f = nodedef->get(n);
363 if(f.selection_box.type == NODEBOX_FIXED)
365 core::aabbox3d<f32> box = f.selection_box.fixed;
369 v3s16 facedirs[6] = {
378 core::aabbox3d<f32> faceboxes[6] = {
381 box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
382 box.MinEdge.X+d, box.MaxEdge.Y, box.MaxEdge.Z
386 box.MaxEdge.X-d, box.MinEdge.Y, box.MinEdge.Z,
387 box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
391 box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
392 box.MaxEdge.X, box.MinEdge.Y+d, box.MaxEdge.Z
396 box.MinEdge.X, box.MaxEdge.Y-d, box.MinEdge.Z,
397 box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
401 box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
402 box.MaxEdge.X, box.MaxEdge.Y, box.MinEdge.Z+d
406 box.MinEdge.X, box.MinEdge.Y, box.MaxEdge.Z-d,
407 box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
411 for(u16 i=0; i<6; i++)
413 v3f facedir_f(facedirs[i].X, facedirs[i].Y, facedirs[i].Z);
414 v3f centerpoint = npf + facedir_f * BS/2;
415 f32 distance = (centerpoint - camera_position).getLength();
416 if(distance >= mindistance)
418 if(!faceboxes[i].intersectsWithLine(shootline))
420 result.type = POINTEDTHING_NODE;
421 result.node_undersurface = np;
422 result.node_abovesurface = np+facedirs[i];
423 mindistance = distance;
425 should_show_hilightbox = true;
428 else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
430 v3s16 dir = n.getWallMountedDir(nodedef);
431 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
432 dir_f *= BS/2 - BS/6 - BS/20;
433 v3f cpf = npf + dir_f;
434 f32 distance = (cpf - camera_position).getLength();
436 core::aabbox3d<f32> box;
439 if(dir == v3s16(0,1,0)){
440 box = f.selection_box.wall_top;
443 else if(dir == v3s16(0,-1,0)){
444 box = f.selection_box.wall_bottom;
450 f.selection_box.wall_side.MinEdge,
451 f.selection_box.wall_side.MaxEdge
454 for(s32 i=0; i<2; i++)
456 if(dir == v3s16(-1,0,0))
457 vertices[i].rotateXZBy(0);
458 if(dir == v3s16(1,0,0))
459 vertices[i].rotateXZBy(180);
460 if(dir == v3s16(0,0,-1))
461 vertices[i].rotateXZBy(90);
462 if(dir == v3s16(0,0,1))
463 vertices[i].rotateXZBy(-90);
466 box = core::aabbox3d<f32>(vertices[0]);
467 box.addInternalPoint(vertices[1]);
473 if(distance < mindistance)
475 if(box.intersectsWithLine(shootline))
477 result.type = POINTEDTHING_NODE;
478 result.node_undersurface = np;
479 result.node_abovesurface = np;
480 mindistance = distance;
482 should_show_hilightbox = true;
486 else // NODEBOX_REGULAR
488 for(u16 i=0; i<6; i++)
490 v3f dir_f = v3f(dirs[i].X,
491 dirs[i].Y, dirs[i].Z);
492 v3f centerpoint = npf + dir_f * BS/2;
494 (centerpoint - camera_position).getLength();
496 if(distance < mindistance)
498 core::CMatrix4<f32> m;
499 m.buildRotateFromTo(v3f(0,0,1), dir_f);
501 // This is the back face
503 v3f(BS/2, BS/2, BS/2),
504 v3f(-BS/2, -BS/2, BS/2+d)
507 for(u16 j=0; j<2; j++)
509 m.rotateVect(corners[j]);
513 core::aabbox3d<f32> facebox(corners[0]);
514 facebox.addInternalPoint(corners[1]);
516 if(facebox.intersectsWithLine(shootline))
518 result.type = POINTEDTHING_NODE;
519 result.node_undersurface = np;
520 result.node_abovesurface = np + dirs[i];
521 mindistance = distance;
523 //hilightbox = facebox;
525 const float d = 0.502;
526 core::aabbox3d<f32> nodebox
527 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
528 v3f nodepos_f = intToFloat(np, BS);
529 nodebox.MinEdge += nodepos_f;
530 nodebox.MaxEdge += nodepos_f;
531 hilightbox = nodebox;
532 should_show_hilightbox = true;
534 } // if distance < mindistance
542 void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
543 scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
551 /*// Disable skybox if FarMesh is enabled
552 if(g_settings->getBool("enable_farmesh"))
555 if(brightness >= 0.7)
557 skybox = smgr->addSkyBoxSceneNode(
558 tsrc->getTextureRaw("skybox2.png"),
559 tsrc->getTextureRaw("skybox3.png"),
560 tsrc->getTextureRaw("skybox1.png"),
561 tsrc->getTextureRaw("skybox1.png"),
562 tsrc->getTextureRaw("skybox1.png"),
563 tsrc->getTextureRaw("skybox1.png"));
565 else if(brightness >= 0.2)
567 skybox = smgr->addSkyBoxSceneNode(
568 tsrc->getTextureRaw("skybox2_dawn.png"),
569 tsrc->getTextureRaw("skybox3_dawn.png"),
570 tsrc->getTextureRaw("skybox1_dawn.png"),
571 tsrc->getTextureRaw("skybox1_dawn.png"),
572 tsrc->getTextureRaw("skybox1_dawn.png"),
573 tsrc->getTextureRaw("skybox1_dawn.png"));
577 skybox = smgr->addSkyBoxSceneNode(
578 tsrc->getTextureRaw("skybox2_night.png"),
579 tsrc->getTextureRaw("skybox3_night.png"),
580 tsrc->getTextureRaw("skybox1_night.png"),
581 tsrc->getTextureRaw("skybox1_night.png"),
582 tsrc->getTextureRaw("skybox1_night.png"),
583 tsrc->getTextureRaw("skybox1_night.png"));
588 Draws a screen with a single text on it.
589 Text will be removed when the screen is drawn the next time.
591 /*gui::IGUIStaticText **/
592 void draw_load_screen(const std::wstring &text,
593 video::IVideoDriver* driver, gui::IGUIFont* font)
595 v2u32 screensize = driver->getScreenSize();
596 const wchar_t *loadingtext = text.c_str();
597 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
598 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
599 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
600 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
602 gui::IGUIStaticText *guitext = guienv->addStaticText(
603 loadingtext, textrect, false, false);
604 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
606 driver->beginScene(true, true, video::SColor(255,0,0,0));
615 /* Profiler display */
617 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
618 gui::IGUIFont *font, u32 text_height,
619 u32 show_profiler, u32 show_profiler_max)
621 if(show_profiler == 0)
623 guitext_profiler->setVisible(false);
628 std::ostringstream os(std::ios_base::binary);
629 g_profiler->printPage(os, show_profiler, show_profiler_max);
630 std::wstring text = narrow_to_wide(os.str());
631 guitext_profiler->setText(text.c_str());
632 guitext_profiler->setVisible(true);
634 s32 w = font->getDimension(text.c_str()).Width;
637 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
638 8+(text_height+5)*2 +
639 font->getDimension(text.c_str()).Height);
640 guitext_profiler->setRelativePosition(rect);
641 guitext_profiler->setVisible(true);
649 IrrlichtDevice *device,
652 std::string playername,
653 std::string password,
656 std::wstring &error_message,
657 std::string configpath,
658 ChatBackend &chat_backend
661 video::IVideoDriver* driver = device->getVideoDriver();
662 scene::ISceneManager* smgr = device->getSceneManager();
664 // Calculate text height using the font
665 u32 text_height = font->getDimension(L"Random test string").Height;
667 v2u32 screensize(0,0);
668 v2u32 last_screensize(0,0);
669 screensize = driver->getScreenSize();
671 const s32 hotbar_itemcount = 8;
672 //const s32 hotbar_imagesize = 36;
673 //const s32 hotbar_imagesize = 64;
674 s32 hotbar_imagesize = 48;
676 // The color of the sky
678 //video::SColor skycolor = video::SColor(255,140,186,250);
680 video::SColor bgcolor_bright = video::SColor(255,170,200,230);
683 Draw "Loading" screen
686 draw_load_screen(L"Loading...", driver, font);
688 // Create texture source
689 IWritableTextureSource *tsrc = createTextureSource(device);
691 // These will be filled by data received from the server
692 // Create item definition manager
693 IWritableItemDefManager *itemdef = createItemDefManager();
694 // Create node definition manager
695 IWritableNodeDefManager *nodedef = createNodeDefManager();
697 // Add chat log output for errors to be shown in chat
698 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
702 SharedPtr will delete it when it goes out of scope.
704 SharedPtr<Server> server;
706 draw_load_screen(L"Creating server...", driver, font);
707 infostream<<"Creating server"<<std::endl;
708 server = new Server(map_dir, configpath, "mesetint");
712 do{ // Client scope (breakable do-while(0))
718 draw_load_screen(L"Creating client...", driver, font);
719 infostream<<"Creating client"<<std::endl;
721 MapDrawControl draw_control;
723 Client client(device, playername.c_str(), password, draw_control,
724 tsrc, itemdef, nodedef);
726 // Client acts as our GameDef
727 IGameDef *gamedef = &client;
729 draw_load_screen(L"Resolving address...", driver, font);
730 Address connect_address(0,0,0,0, port);
733 //connect_address.Resolve("localhost");
734 connect_address.setAddress(127,0,0,1);
736 connect_address.Resolve(address.c_str());
738 catch(ResolveError &e)
740 errorstream<<"Couldn't resolve address"<<std::endl;
741 error_message = L"Couldn't resolve address";
742 // Break out of client scope
747 Attempt to connect to the server
750 infostream<<"Connecting to server at ";
751 connect_address.print(&infostream);
752 infostream<<std::endl;
753 client.connect(connect_address);
756 Wait for server to accept connection
758 bool could_connect = false;
759 bool connect_aborted = false;
761 float frametime = 0.033;
762 float time_counter = 0.0;
766 // Update client and server
767 client.step(frametime);
769 server->step(frametime);
772 if(client.connectedAndInitialized()){
773 could_connect = true;
777 if(client.accessDenied()){
778 error_message = L"Access denied. Reason: "
779 +client.accessDeniedReason();
782 if(input->wasKeyDown(EscapeKey)){
783 connect_aborted = true;
788 std::wostringstream ss;
789 ss<<L"Connecting to server... (press Escape to cancel)\n";
790 std::wstring animation = L"/-\\|";
791 ss<<animation[(int)(time_counter/0.2)%4];
792 draw_load_screen(ss.str(), driver, font);
795 sleep_ms(1000*frametime);
796 time_counter += frametime;
799 catch(con::PeerNotFoundException &e)
803 Handle failure to connect
806 if(error_message == L"" && !connect_aborted)
807 error_message = L"Connection failed";
808 // Break out of client scope
813 Wait until content has been received
815 bool got_content = false;
816 bool content_aborted = false;
818 float frametime = 0.033;
819 float time_counter = 0.0;
823 // Update client and server
824 client.step(frametime);
826 server->step(frametime);
829 if(client.texturesReceived() &&
830 client.itemdefReceived() &&
831 client.nodedefReceived()){
836 if(!client.connectedAndInitialized()){
837 error_message = L"Client disconnected";
840 if(input->wasKeyDown(EscapeKey)){
841 content_aborted = true;
846 std::wostringstream ss;
847 ss<<L"Waiting content... (press Escape to cancel)\n";
849 ss<<(client.itemdefReceived()?L"[X]":L"[ ]");
850 ss<<L" Item definitions\n";
851 ss<<(client.nodedefReceived()?L"[X]":L"[ ]");
852 ss<<L" Node definitions\n";
853 //ss<<(client.texturesReceived()?L"[X]":L"[ ]");
854 ss<<L"["<<(int)(client.textureReceiveProgress()*100+0.5)<<L"%] ";
857 draw_load_screen(ss.str(), driver, font);
860 sleep_ms(1000*frametime);
861 time_counter += frametime;
866 if(error_message == L"" && !content_aborted)
867 error_message = L"Something failed";
868 // Break out of client scope
873 After all content has been received:
874 Update cached textures, meshes and materials
876 client.afterContentReceived();
881 float old_brightness = 1.0;
882 scene::ISceneNode* skybox = NULL;
883 update_skybox(driver, tsrc, smgr, skybox, 1.0);
886 Create the camera node
888 Camera camera(smgr, draw_control);
889 if (!camera.successfullyCreated(error_message))
892 f32 camera_yaw = 0; // "right/left"
893 f32 camera_pitch = 0; // "up/down"
899 float cloud_height = BS*100;
900 Clouds *clouds = NULL;
901 if(g_settings->getBool("enable_clouds"))
903 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
904 cloud_height, time(0));
911 FarMesh *farmesh = NULL;
912 if(g_settings->getBool("enable_farmesh"))
914 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
918 A copy of the local inventory
920 Inventory local_inventory(itemdef);
926 //gui_loadingtext->remove();
932 // First line of debug text
933 gui::IGUIStaticText *guitext = guienv->addStaticText(
935 core::rect<s32>(5, 5, 795, 5+text_height),
937 // Second line of debug text
938 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
940 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
942 // At the middle of the screen
943 // Object infos are shown in this
944 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
946 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
949 // Status text (displays info when showing and hiding GUI stuff, etc.)
950 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
952 core::rect<s32>(0,0,0,0),
954 guitext_status->setVisible(false);
956 std::wstring statustext;
957 float statustext_time = 0;
960 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
962 core::rect<s32>(0,0,0,0),
963 //false, false); // Disable word wrap as of now
965 // Remove stale "recent" chat messages from previous connections
966 chat_backend.clearRecentChat();
967 // Chat backend and console
968 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
970 // Profiler text (size is updated when text is updated)
971 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
973 core::rect<s32>(0,0,0,0),
975 guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
976 guitext_profiler->setVisible(false);
978 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
979 (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
980 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
981 (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
983 // Test the text input system
984 /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
986 /*GUIMessageMenu *menu =
987 new GUIMessageMenu(guienv, guiroot, -1,
993 /*(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
994 &g_menumgr))->drop();*/
996 //s32 guitext_chat_pad_bottom = 70;
999 Some statistics are collected in these
1002 u32 beginscenetime = 0;
1004 u32 endscenetime = 0;
1007 //throw con::PeerNotFoundException("lol");
1009 float brightness = 1.0;
1011 core::list<float> frametime_log;
1013 float nodig_delay_timer = 0.0;
1014 float dig_time = 0.0;
1016 PointedThing pointed_old;
1017 bool digging = false;
1018 bool ldown_for_dig = false;
1020 float damage_flash_timer = 0;
1021 s16 farmesh_range = 20*MAP_BLOCKSIZE;
1023 const float object_hit_delay = 0.2;
1024 float object_hit_delay_timer = 0.0;
1025 float time_from_last_punch = 10;
1027 bool invert_mouse = g_settings->getBool("invert_mouse");
1029 bool respawn_menu_active = false;
1030 bool update_wielded_item_trigger = false;
1032 bool show_hud = true;
1033 bool show_chat = true;
1034 bool force_fog_off = false;
1035 bool disable_camera_update = false;
1036 bool show_debug = g_settings->getBool("show_debug");
1037 bool show_debug_frametime = false;
1038 u32 show_profiler = 0;
1039 u32 show_profiler_max = 3; // Number of pages
1045 bool first_loop_after_window_activation = true;
1047 // TODO: Convert the static interval timers to these
1048 // Interval limiter for profiler
1049 IntervalLimiter m_profiler_interval;
1051 // Time is in milliseconds
1052 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1053 // NOTE: So we have to use getTime() and call run()s between them
1054 u32 lasttime = device->getTimer()->getTime();
1056 while(device->run() && kill == false)
1058 //std::cerr<<"frame"<<std::endl;
1060 if(client.accessDenied())
1062 error_message = L"Access denied. Reason: "
1063 +client.accessDeniedReason();
1064 errorstream<<wide_to_narrow(error_message)<<std::endl;
1068 if(g_gamecallback->disconnect_requested)
1070 g_gamecallback->disconnect_requested = false;
1074 if(g_gamecallback->changepassword_requested)
1076 (new GUIPasswordChange(guienv, guiroot, -1,
1077 &g_menumgr, &client))->drop();
1078 g_gamecallback->changepassword_requested = false;
1082 Process TextureSource's queue
1084 tsrc->processQueue();
1089 last_screensize = screensize;
1090 screensize = driver->getScreenSize();
1091 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1092 //bool screensize_changed = screensize != last_screensize;
1095 if(screensize.Y <= 800)
1096 hotbar_imagesize = 32;
1097 else if(screensize.Y <= 1280)
1098 hotbar_imagesize = 48;
1100 hotbar_imagesize = 64;
1102 // Hilight boxes collected during the loop and displayed
1103 core::list< core::aabbox3d<f32> > hilightboxes;
1106 std::wstring infotext;
1108 // When screen size changes, update positions and sizes of stuff
1109 /*if(screensize_changed)
1111 v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
1112 quick_inventory->updatePosition(pos);
1115 //TimeTaker //timer1("//timer1");
1117 // Time of frame without fps limit
1121 // not using getRealTime is necessary for wine
1122 u32 time = device->getTimer()->getTime();
1124 busytime_u32 = time - lasttime;
1127 busytime = busytime_u32 / 1000.0;
1130 //infostream<<"busytime_u32="<<busytime_u32<<std::endl;
1132 // Necessary for device->getTimer()->getTime()
1140 float fps_max = g_settings->getFloat("fps_max");
1141 u32 frametime_min = 1000./fps_max;
1143 if(busytime_u32 < frametime_min)
1145 u32 sleeptime = frametime_min - busytime_u32;
1146 device->sleep(sleeptime);
1150 // Necessary for device->getTimer()->getTime()
1154 Time difference calculation
1156 f32 dtime; // in seconds
1158 u32 time = device->getTimer()->getTime();
1160 dtime = (time - lasttime) / 1000.0;
1167 if(nodig_delay_timer >= 0)
1168 nodig_delay_timer -= dtime;
1169 if(object_hit_delay_timer >= 0)
1170 object_hit_delay_timer -= dtime;
1171 time_from_last_punch += dtime;
1173 g_profiler->add("Elapsed time", dtime);
1174 g_profiler->avg("FPS", 1./dtime);
1177 Log frametime for visualization
1179 frametime_log.push_back(dtime);
1180 if(frametime_log.size() > 100)
1182 core::list<float>::Iterator i = frametime_log.begin();
1183 frametime_log.erase(i);
1187 Visualize frametime in terminal
1189 /*for(u32 i=0; i<dtime*400; i++)
1191 infostream<<std::endl;*/
1194 Time average and jitter calculation
1197 static f32 dtime_avg1 = 0.0;
1198 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1199 f32 dtime_jitter1 = dtime - dtime_avg1;
1201 static f32 dtime_jitter1_max_sample = 0.0;
1202 static f32 dtime_jitter1_max_fraction = 0.0;
1204 static f32 jitter1_max = 0.0;
1205 static f32 counter = 0.0;
1206 if(dtime_jitter1 > jitter1_max)
1207 jitter1_max = dtime_jitter1;
1212 dtime_jitter1_max_sample = jitter1_max;
1213 dtime_jitter1_max_fraction
1214 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1220 Busytime average and jitter calculation
1223 static f32 busytime_avg1 = 0.0;
1224 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1225 f32 busytime_jitter1 = busytime - busytime_avg1;
1227 static f32 busytime_jitter1_max_sample = 0.0;
1228 static f32 busytime_jitter1_min_sample = 0.0;
1230 static f32 jitter1_max = 0.0;
1231 static f32 jitter1_min = 0.0;
1232 static f32 counter = 0.0;
1233 if(busytime_jitter1 > jitter1_max)
1234 jitter1_max = busytime_jitter1;
1235 if(busytime_jitter1 < jitter1_min)
1236 jitter1_min = busytime_jitter1;
1240 busytime_jitter1_max_sample = jitter1_max;
1241 busytime_jitter1_min_sample = jitter1_min;
1248 Debug info for client
1251 static float counter = 0.0;
1256 client.printDebugInfo(infostream);
1263 float profiler_print_interval =
1264 g_settings->getFloat("profiler_print_interval");
1265 bool print_to_log = true;
1266 if(profiler_print_interval == 0){
1267 print_to_log = false;
1268 profiler_print_interval = 5;
1270 if(m_profiler_interval.step(dtime, profiler_print_interval))
1273 infostream<<"Profiler:"<<std::endl;
1274 g_profiler->print(infostream);
1277 update_profiler_gui(guitext_profiler, font, text_height,
1278 show_profiler, show_profiler_max);
1280 g_profiler->clear();
1284 Direct handling of user input
1287 // Reset input if window not active or some menu is active
1288 if(device->isWindowActive() == false
1289 || noMenuActive() == false
1290 || guienv->hasFocus(gui_chat_console))
1295 // Input handler step() (used by the random input generator)
1299 Launch menus and trigger stuff according to keys
1301 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1303 // drop selected item
1304 IDropAction *a = new IDropAction();
1306 a->from_inv.setCurrentPlayer();
1307 a->from_list = "main";
1308 a->from_i = client.getPlayerItem();
1309 client.inventoryAction(a);
1311 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1313 infostream<<"the_game: "
1314 <<"Launching inventory"<<std::endl;
1316 GUIInventoryMenu *menu =
1317 new GUIInventoryMenu(guienv, guiroot, -1,
1318 &g_menumgr, v2s16(8,7),
1321 InventoryLocation inventoryloc;
1322 inventoryloc.setCurrentPlayer();
1324 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1325 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1326 "list", inventoryloc, "main",
1327 v2s32(0, 3), v2s32(8, 4)));
1328 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1329 "list", inventoryloc, "craft",
1330 v2s32(3, 0), v2s32(3, 3)));
1331 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1332 "list", inventoryloc, "craftpreview",
1333 v2s32(7, 1), v2s32(1, 1)));
1335 menu->setDrawSpec(draw_spec);
1339 else if(input->wasKeyDown(EscapeKey))
1341 infostream<<"the_game: "
1342 <<"Launching pause menu"<<std::endl;
1343 // It will delete itself by itself
1344 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1345 &g_menumgr))->drop();
1347 // Move mouse cursor on top of the disconnect button
1348 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1350 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1352 TextDest *dest = new TextDestChat(&client);
1354 (new GUITextInputMenu(guienv, guiroot, -1,
1358 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1360 TextDest *dest = new TextDestChat(&client);
1362 (new GUITextInputMenu(guienv, guiroot, -1,
1366 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1368 if (!gui_chat_console->isOpenInhibited())
1370 // Open up to over half of the screen
1371 gui_chat_console->openConsole(0.6);
1372 guienv->setFocus(gui_chat_console);
1375 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1377 if(g_settings->getBool("free_move"))
1379 g_settings->set("free_move","false");
1380 statustext = L"free_move disabled";
1381 statustext_time = 0;
1385 g_settings->set("free_move","true");
1386 statustext = L"free_move enabled";
1387 statustext_time = 0;
1390 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1392 if(g_settings->getBool("fast_move"))
1394 g_settings->set("fast_move","false");
1395 statustext = L"fast_move disabled";
1396 statustext_time = 0;
1400 g_settings->set("fast_move","true");
1401 statustext = L"fast_move enabled";
1402 statustext_time = 0;
1405 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1407 irr::video::IImage* const image = driver->createScreenShot();
1409 irr::c8 filename[256];
1410 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1411 g_settings->get("screenshot_path").c_str(),
1412 device->getTimer()->getRealTime());
1413 if (driver->writeImageToFile(image, filename)) {
1414 std::wstringstream sstr;
1415 sstr<<"Saved screenshot to '"<<filename<<"'";
1416 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1417 statustext = sstr.str();
1418 statustext_time = 0;
1420 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1425 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1427 show_hud = !show_hud;
1429 statustext = L"HUD shown";
1431 statustext = L"HUD hidden";
1432 statustext_time = 0;
1434 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1436 show_chat = !show_chat;
1438 statustext = L"Chat shown";
1440 statustext = L"Chat hidden";
1441 statustext_time = 0;
1443 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1445 force_fog_off = !force_fog_off;
1447 statustext = L"Fog disabled";
1449 statustext = L"Fog enabled";
1450 statustext_time = 0;
1452 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1454 disable_camera_update = !disable_camera_update;
1455 if(disable_camera_update)
1456 statustext = L"Camera update disabled";
1458 statustext = L"Camera update enabled";
1459 statustext_time = 0;
1461 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1463 // Initial / 3x toggle: Chat only
1464 // 1x toggle: Debug text with chat
1465 // 2x toggle: Debug text with frametime
1469 show_debug_frametime = false;
1470 statustext = L"Debug info shown";
1471 statustext_time = 0;
1473 else if(show_debug_frametime)
1476 show_debug_frametime = false;
1477 statustext = L"Debug info and frametime graph hidden";
1478 statustext_time = 0;
1482 show_debug_frametime = true;
1483 statustext = L"Frametime graph shown";
1484 statustext_time = 0;
1487 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1489 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1491 // FIXME: This updates the profiler with incomplete values
1492 update_profiler_gui(guitext_profiler, font, text_height,
1493 show_profiler, show_profiler_max);
1495 if(show_profiler != 0)
1497 std::wstringstream sstr;
1498 sstr<<"Profiler shown (page "<<show_profiler
1499 <<" of "<<show_profiler_max<<")";
1500 statustext = sstr.str();
1501 statustext_time = 0;
1505 statustext = L"Profiler hidden";
1506 statustext_time = 0;
1509 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1511 s16 range = g_settings->getS16("viewing_range_nodes_min");
1512 s16 range_new = range + 10;
1513 g_settings->set("viewing_range_nodes_min", itos(range_new));
1514 statustext = narrow_to_wide(
1515 "Minimum viewing range changed to "
1517 statustext_time = 0;
1519 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1521 s16 range = g_settings->getS16("viewing_range_nodes_min");
1522 s16 range_new = range - 10;
1525 g_settings->set("viewing_range_nodes_min",
1527 statustext = narrow_to_wide(
1528 "Minimum viewing range changed to "
1530 statustext_time = 0;
1533 // Item selection with mouse wheel
1534 u16 new_playeritem = client.getPlayerItem();
1536 s32 wheel = input->getMouseWheel();
1537 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1538 hotbar_itemcount-1);
1542 if(new_playeritem < max_item)
1549 if(new_playeritem > 0)
1552 new_playeritem = max_item;
1557 for(u16 i=0; i<10; i++)
1559 const KeyPress *kp = NumberKey + (i + 1) % 10;
1560 if(input->wasKeyDown(*kp))
1562 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1566 infostream<<"Selected item: "
1567 <<new_playeritem<<std::endl;
1572 // Viewing range selection
1573 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1575 draw_control.range_all = !draw_control.range_all;
1576 if(draw_control.range_all)
1578 infostream<<"Enabled full viewing range"<<std::endl;
1579 statustext = L"Enabled full viewing range";
1580 statustext_time = 0;
1584 infostream<<"Disabled full viewing range"<<std::endl;
1585 statustext = L"Disabled full viewing range";
1586 statustext_time = 0;
1590 // Print debug stacks
1591 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1593 dstream<<"-----------------------------------------"
1595 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1596 dstream<<"-----------------------------------------"
1598 debug_stacks_print();
1602 Mouse and camera control
1603 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
1606 if((device->isWindowActive() && noMenuActive()) || random_input)
1610 // Mac OSX gets upset if this is set every frame
1611 if(device->getCursorControl()->isVisible())
1612 device->getCursorControl()->setVisible(false);
1615 if(first_loop_after_window_activation){
1616 //infostream<<"window active, first loop"<<std::endl;
1617 first_loop_after_window_activation = false;
1620 s32 dx = input->getMousePos().X - displaycenter.X;
1621 s32 dy = input->getMousePos().Y - displaycenter.Y;
1624 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1626 /*const float keyspeed = 500;
1627 if(input->isKeyDown(irr::KEY_UP))
1628 dy -= dtime * keyspeed;
1629 if(input->isKeyDown(irr::KEY_DOWN))
1630 dy += dtime * keyspeed;
1631 if(input->isKeyDown(irr::KEY_LEFT))
1632 dx -= dtime * keyspeed;
1633 if(input->isKeyDown(irr::KEY_RIGHT))
1634 dx += dtime * keyspeed;*/
1636 camera_yaw -= dx*0.2;
1637 camera_pitch += dy*0.2;
1638 if(camera_pitch < -89.5) camera_pitch = -89.5;
1639 if(camera_pitch > 89.5) camera_pitch = 89.5;
1641 input->setMousePos(displaycenter.X, displaycenter.Y);
1644 // Mac OSX gets upset if this is set every frame
1645 if(device->getCursorControl()->isVisible() == false)
1646 device->getCursorControl()->setVisible(true);
1648 //infostream<<"window inactive"<<std::endl;
1649 first_loop_after_window_activation = true;
1653 Player speed control
1665 PlayerControl control(
1666 input->isKeyDown(getKeySetting("keymap_forward")),
1667 input->isKeyDown(getKeySetting("keymap_backward")),
1668 input->isKeyDown(getKeySetting("keymap_left")),
1669 input->isKeyDown(getKeySetting("keymap_right")),
1670 input->isKeyDown(getKeySetting("keymap_jump")),
1671 input->isKeyDown(getKeySetting("keymap_special1")),
1672 input->isKeyDown(getKeySetting("keymap_sneak")),
1676 client.setPlayerControl(control);
1685 //TimeTaker timer("server->step(dtime)");
1686 server->step(dtime);
1694 //TimeTaker timer("client.step(dtime)");
1696 //client.step(dtime_avg1);
1700 // Read client events
1703 ClientEvent event = client.getClientEvent();
1704 if(event.type == CE_NONE)
1708 else if(event.type == CE_PLAYER_DAMAGE)
1710 //u16 damage = event.player_damage.amount;
1711 //infostream<<"Player damage: "<<damage<<std::endl;
1712 damage_flash_timer = 0.05;
1713 if(event.player_damage.amount >= 2){
1714 damage_flash_timer += 0.05 * event.player_damage.amount;
1717 else if(event.type == CE_PLAYER_FORCE_MOVE)
1719 camera_yaw = event.player_force_move.yaw;
1720 camera_pitch = event.player_force_move.pitch;
1722 else if(event.type == CE_DEATHSCREEN)
1724 if(respawn_menu_active)
1727 /*bool set_camera_point_target =
1728 event.deathscreen.set_camera_point_target;
1729 v3f camera_point_target;
1730 camera_point_target.X = event.deathscreen.camera_point_target_x;
1731 camera_point_target.Y = event.deathscreen.camera_point_target_y;
1732 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
1733 MainRespawnInitiator *respawner =
1734 new MainRespawnInitiator(
1735 &respawn_menu_active, &client);
1736 GUIDeathScreen *menu =
1737 new GUIDeathScreen(guienv, guiroot, -1,
1738 &g_menumgr, respawner);
1741 chat_backend.addMessage(L"", L"You died.");
1743 /* Handle visualization */
1745 damage_flash_timer = 0;
1747 /*LocalPlayer* player = client.getLocalPlayer();
1748 player->setPosition(player->getPosition() + v3f(0,-BS,0));
1749 camera.update(player, busytime, screensize);*/
1751 else if(event.type == CE_TEXTURES_UPDATED)
1753 update_skybox(driver, tsrc, smgr, skybox, brightness);
1755 update_wielded_item_trigger = true;
1760 //TimeTaker //timer2("//timer2");
1763 For interaction purposes, get info about the held item
1765 - Is it a usable item?
1766 - Can it point to liquids?
1768 ItemStack playeritem;
1769 bool playeritem_usable = false;
1770 bool playeritem_liquids_pointable = false;
1772 InventoryList *mlist = local_inventory.getList("main");
1775 playeritem = mlist->getItem(client.getPlayerItem());
1776 playeritem_usable = playeritem.getDefinition(itemdef).usable;
1777 playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
1780 ToolCapabilities playeritem_toolcap =
1781 playeritem.getToolCapabilities(itemdef);
1787 LocalPlayer* player = client.getLocalPlayer();
1788 float full_punch_interval = playeritem_toolcap.full_punch_interval;
1789 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
1790 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
1791 camera.update(player, busytime, screensize, tool_reload_ratio);
1794 v3f player_position = player->getPosition();
1795 v3f camera_position = camera.getPosition();
1796 v3f camera_direction = camera.getDirection();
1797 f32 camera_fov = camera.getFovMax();
1799 if(!disable_camera_update){
1800 client.updateCamera(camera_position,
1801 camera_direction, camera_fov);
1805 //TimeTaker //timer3("//timer3");
1808 Calculate what block is the crosshair pointing to
1811 //u32 t1 = device->getTimer()->getRealTime();
1813 f32 d = 4; // max. distance
1814 core::line3d<f32> shootline(camera_position,
1815 camera_position + camera_direction * BS * (d+1));
1817 core::aabbox3d<f32> hilightbox;
1818 bool should_show_hilightbox = false;
1819 ClientActiveObject *selected_object = NULL;
1821 PointedThing pointed = getPointedThing(
1823 &client, player_position, camera_direction,
1824 camera_position, shootline, d,
1825 playeritem_liquids_pointable, !ldown_for_dig,
1827 hilightbox, should_show_hilightbox,
1830 if(pointed != pointed_old)
1832 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
1833 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
1839 if(should_show_hilightbox)
1840 hilightboxes.push_back(hilightbox);
1844 - releasing left mouse button
1845 - pointing away from node
1849 if(input->getLeftReleased())
1851 infostream<<"Left button released"
1852 <<" (stopped digging)"<<std::endl;
1855 else if(pointed != pointed_old)
1857 if (pointed.type == POINTEDTHING_NODE
1858 && pointed_old.type == POINTEDTHING_NODE
1859 && pointed.node_undersurface == pointed_old.node_undersurface)
1861 // Still pointing to the same node,
1862 // but a different face. Don't reset.
1866 infostream<<"Pointing away from node"
1867 <<" (stopped digging)"<<std::endl;
1873 client.interact(1, pointed_old);
1874 client.clearTempMod(pointed_old.node_undersurface);
1878 if(!digging && ldown_for_dig && !input->getLeftState())
1880 ldown_for_dig = false;
1883 bool left_punch = false;
1884 bool left_punch_muted = false;
1886 if(playeritem_usable && input->getLeftState())
1888 if(input->getLeftClicked())
1889 client.interact(4, pointed);
1891 else if(pointed.type == POINTEDTHING_NODE)
1893 v3s16 nodepos = pointed.node_undersurface;
1894 v3s16 neighbourpos = pointed.node_abovesurface;
1897 Check information text of node
1900 NodeMetadata *meta = client.getNodeMetadata(nodepos);
1903 infotext = narrow_to_wide(meta->infoText());
1907 MapNode n = client.getNode(nodepos);
1908 if(nodedef->get(n).tname_tiles[0] == "unknown_block.png"){
1909 infotext = L"Unknown node: ";
1910 infotext += narrow_to_wide(nodedef->get(n).name);
1919 if(nodig_delay_timer <= 0.0 && input->getLeftState())
1923 infostream<<"Started digging"<<std::endl;
1924 client.interact(0, pointed);
1926 ldown_for_dig = true;
1928 MapNode n = client.getNode(nodepos);
1930 // Get digging parameters
1931 DigParams params = getDigParams(nodedef->get(n).groups,
1932 &playeritem_toolcap);
1933 // If can't dig, try hand
1934 if(!params.diggable){
1935 const ItemDefinition &hand = itemdef->get("");
1936 const ToolCapabilities *tp = hand.tool_capabilities;
1938 params = getDigParams(nodedef->get(n).groups, tp);
1941 float dig_time_complete = 0.0;
1943 if(params.diggable == false)
1945 // I guess nobody will wait for this long
1946 dig_time_complete = 10000000.0;
1950 dig_time_complete = params.time;
1953 if(dig_time_complete >= 0.001)
1955 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1956 * dig_time/dig_time_complete);
1958 // This is for torches
1961 dig_index = CRACK_ANIMATION_LENGTH;
1964 // Don't show cracks if not diggable
1965 if(dig_time_complete >= 100000.0)
1968 else if(dig_index < CRACK_ANIMATION_LENGTH)
1970 //TimeTaker timer("client.setTempMod");
1971 //infostream<<"dig_index="<<dig_index<<std::endl;
1972 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
1976 infostream<<"Digging completed"<<std::endl;
1977 client.interact(2, pointed);
1978 client.clearTempMod(nodepos);
1979 client.removeNode(nodepos);
1984 nodig_delay_timer = dig_time_complete
1985 / (float)CRACK_ANIMATION_LENGTH;
1987 // We don't want a corresponding delay to
1988 // very time consuming nodes
1989 if(nodig_delay_timer > 0.5)
1991 nodig_delay_timer = 0.5;
1993 // We want a slight delay to very little
1994 // time consuming nodes
1995 float mindelay = 0.15;
1996 if(nodig_delay_timer < mindelay)
1998 nodig_delay_timer = mindelay;
2004 camera.setDigging(0); // left click animation
2007 if(input->getRightClicked())
2009 infostream<<"Ground right-clicked"<<std::endl;
2011 // If metadata provides an inventory view, activate it
2012 if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
2014 infostream<<"Launching custom inventory view"<<std::endl;
2016 InventoryLocation inventoryloc;
2017 inventoryloc.setNodeMeta(nodepos);
2024 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
2026 GUIInventoryMenu::makeDrawSpecArrayFromString(
2028 meta->getInventoryDrawSpecString(),
2031 GUIInventoryMenu *menu =
2032 new GUIInventoryMenu(guienv, guiroot, -1,
2033 &g_menumgr, invsize,
2035 menu->setDrawSpec(draw_spec);
2038 // If metadata provides text input, activate text input
2039 else if(meta && meta->allowsTextInput() && !random_input)
2041 infostream<<"Launching metadata text input"<<std::endl;
2043 // Get a new text for it
2045 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2047 std::wstring wtext = narrow_to_wide(meta->getText());
2049 (new GUITextInputMenu(guienv, guiroot, -1,
2053 // Otherwise report right click to server
2056 client.interact(3, pointed);
2057 camera.setDigging(1); // right click animation
2061 else if(pointed.type == POINTEDTHING_OBJECT)
2063 infotext = narrow_to_wide(selected_object->infoText());
2065 if(infotext == L"" && show_debug){
2066 infotext = narrow_to_wide(selected_object->debugInfoText());
2069 //if(input->getLeftClicked())
2070 if(input->getLeftState())
2072 bool do_punch = false;
2073 bool do_punch_damage = false;
2074 if(object_hit_delay_timer <= 0.0){
2076 do_punch_damage = true;
2077 object_hit_delay_timer = object_hit_delay;
2079 if(input->getLeftClicked()){
2083 infostream<<"Left-clicked object"<<std::endl;
2086 if(do_punch_damage){
2087 // Report direct punch
2088 v3f objpos = selected_object->getPosition();
2089 v3f dir = (objpos - player_position).normalize();
2091 bool disable_send = selected_object->directReportPunch(
2092 dir, &playeritem, time_from_last_punch);
2093 time_from_last_punch = 0;
2095 client.interact(0, pointed);
2098 else if(input->getRightClicked())
2100 infostream<<"Right-clicked object"<<std::endl;
2101 client.interact(3, pointed); // place
2105 pointed_old = pointed;
2107 if(left_punch || (input->getLeftClicked() && !left_punch_muted))
2109 camera.setDigging(0); // left click animation
2112 input->resetLeftClicked();
2113 input->resetRightClicked();
2115 input->resetLeftReleased();
2116 input->resetRightReleased();
2119 Calculate stuff for drawing
2123 Calculate general brightness
2125 u32 daynight_ratio = client.getDayNightRatio();
2126 u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
2127 brightness = (float)light8/255.0;
2128 // Make night look good
2129 brightness = brightness * 1.15 - 0.15;
2130 video::SColor bgcolor;
2131 if(brightness >= 0.2 && brightness < 0.7)
2132 bgcolor = video::SColor(
2134 bgcolor_bright.getRed() * brightness,
2135 bgcolor_bright.getGreen() * brightness*0.7,
2136 bgcolor_bright.getBlue() * brightness*0.5);
2138 bgcolor = video::SColor(
2140 bgcolor_bright.getRed() * brightness,
2141 bgcolor_bright.getGreen() * brightness,
2142 bgcolor_bright.getBlue() * brightness);
2147 if(fabs(brightness - old_brightness) > 0.01)
2148 update_skybox(driver, tsrc, smgr, skybox, brightness);
2155 clouds->step(dtime);
2156 clouds->update(v2f(player_position.X, player_position.Z),
2165 farmesh_range = draw_control.wanted_range * 10;
2166 if(draw_control.range_all && farmesh_range < 500)
2167 farmesh_range = 500;
2168 if(farmesh_range > 1000)
2169 farmesh_range = 1000;
2171 farmesh->step(dtime);
2172 farmesh->update(v2f(player_position.X, player_position.Z),
2173 brightness, farmesh_range);
2176 // Store brightness value
2177 old_brightness = brightness;
2183 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2188 range = BS*farmesh_range;
2192 range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2194 if(draw_control.range_all)
2197 range = range * 0.5 + 25*BS;*/
2202 video::EFT_FOG_LINEAR,
2214 video::EFT_FOG_LINEAR,
2224 Update gui stuff (0ms)
2227 //TimeTaker guiupdatetimer("Gui updating");
2229 const char program_name_and_version[] =
2230 "Minetest-c55 " VERSION_STRING;
2234 static float drawtime_avg = 0;
2235 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2236 /*static float beginscenetime_avg = 0;
2237 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2238 static float scenetime_avg = 0;
2239 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2240 static float endscenetime_avg = 0;
2241 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
2244 snprintf(temptext, 300, "%s ("
2247 " drawtime=%.0f, dtime_jitter = % .1f %%"
2248 ", v_range = %.1f, RTT = %.3f",
2249 program_name_and_version,
2250 draw_control.range_all,
2252 dtime_jitter1_max_fraction * 100.0,
2253 draw_control.wanted_range,
2257 guitext->setText(narrow_to_wide(temptext).c_str());
2258 guitext->setVisible(true);
2260 else if(show_hud || show_chat)
2262 guitext->setText(narrow_to_wide(program_name_and_version).c_str());
2263 guitext->setVisible(true);
2267 guitext->setVisible(false);
2273 snprintf(temptext, 300,
2274 "(% .1f, % .1f, % .1f)"
2276 player_position.X/BS,
2277 player_position.Y/BS,
2278 player_position.Z/BS,
2279 wrapDegrees_0_360(camera_yaw));
2281 guitext2->setText(narrow_to_wide(temptext).c_str());
2282 guitext2->setVisible(true);
2286 guitext2->setVisible(false);
2290 guitext_info->setText(infotext.c_str());
2291 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
2295 float statustext_time_max = 3.0;
2296 if(!statustext.empty())
2298 statustext_time += dtime;
2299 if(statustext_time >= statustext_time_max)
2302 statustext_time = 0;
2305 guitext_status->setText(statustext.c_str());
2306 guitext_status->setVisible(!statustext.empty());
2308 if(!statustext.empty())
2310 s32 status_y = screensize.Y - 130;
2311 core::rect<s32> rect(
2313 status_y - guitext_status->getTextHeight(),
2317 guitext_status->setRelativePosition(rect);
2320 video::SColor initial_color(255,0,0,0);
2321 if(guienv->getSkin())
2322 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
2323 video::SColor final_color = initial_color;
2324 final_color.setAlpha(0);
2325 video::SColor fade_color =
2326 initial_color.getInterpolated_quadratic(
2329 statustext_time / (float) statustext_time_max);
2330 guitext_status->setOverrideColor(fade_color);
2331 guitext_status->enableOverrideColor(true);
2336 Get chat messages from client
2339 // Get new messages from error log buffer
2340 while(!chat_log_error_buf.empty())
2342 chat_backend.addMessage(L"", narrow_to_wide(
2343 chat_log_error_buf.get()));
2345 // Get new messages from client
2346 std::wstring message;
2347 while(client.getChatMessage(message))
2349 chat_backend.addUnparsedMessage(message);
2351 // Remove old messages
2352 chat_backend.step(dtime);
2354 // Display all messages in a static text element
2355 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
2356 std::wstring recent_chat = chat_backend.getRecentChat();
2357 guitext_chat->setText(recent_chat.c_str());
2359 // Update gui element size and position
2360 s32 chat_y = 5+(text_height+5);
2362 chat_y += (text_height+5);
2363 core::rect<s32> rect(
2367 chat_y + guitext_chat->getTextHeight()
2369 guitext_chat->setRelativePosition(rect);
2371 // Don't show chat if disabled or empty or profiler is enabled
2372 guitext_chat->setVisible(show_chat && recent_chat_count != 0
2380 if(client.getPlayerItem() != new_playeritem)
2382 client.selectPlayerItem(new_playeritem);
2384 if(client.getLocalInventoryUpdated())
2386 //infostream<<"Updating local inventory"<<std::endl;
2387 client.getLocalInventory(local_inventory);
2389 update_wielded_item_trigger = true;
2391 if(update_wielded_item_trigger)
2393 update_wielded_item_trigger = false;
2394 // Update wielded tool
2395 InventoryList *mlist = local_inventory.getList("main");
2398 item = mlist->getItem(client.getPlayerItem());
2399 camera.wield(item, gamedef);
2406 TimeTaker drawtimer("Drawing");
2410 TimeTaker timer("beginScene");
2411 driver->beginScene(false, true, bgcolor);
2412 //driver->beginScene(false, true, bgcolor);
2413 beginscenetime = timer.stop(true);
2418 //infostream<<"smgr->drawAll()"<<std::endl;
2421 TimeTaker timer("smgr");
2423 scenetime = timer.stop(true);
2427 //TimeTaker timer9("auxiliary drawings");
2431 //TimeTaker //timer10("//timer10");
2437 driver->setMaterial(m);
2439 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2443 for(core::list<aabb3f>::Iterator i=hilightboxes.begin();
2444 i != hilightboxes.end(); i++)
2446 /*infostream<<"hilightbox min="
2447 <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2449 <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2451 driver->draw3DBox(*i, video::SColor(255,0,0,0));
2460 // Warning: This clears the Z buffer.
2461 camera.drawWieldedTool();
2468 client.renderPostFx();
2474 if(show_debug_frametime)
2477 s32 y = screensize.Y - 10;
2478 for(core::list<float>::Iterator
2479 i = frametime_log.begin();
2480 i != frametime_log.end();
2483 driver->draw2DLine(v2s32(x,y),
2484 v2s32(x,y-(*i)*1000),
2485 video::SColor(255,255,255,255));
2495 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2496 displaycenter + core::vector2d<s32>(10,0),
2497 video::SColor(255,255,255,255));
2498 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2499 displaycenter + core::vector2d<s32>(0,10),
2500 video::SColor(255,255,255,255));
2506 //TimeTaker //timer11("//timer11");
2519 draw_hotbar(driver, font, gamedef,
2520 v2s32(displaycenter.X, screensize.Y),
2521 hotbar_imagesize, hotbar_itemcount, &local_inventory,
2522 client.getHP(), client.getPlayerItem());
2528 if(damage_flash_timer > 0.0)
2530 damage_flash_timer -= dtime;
2532 video::SColor color(128,255,0,0);
2533 driver->draw2DRectangle(color,
2534 core::rect<s32>(0,0,screensize.X,screensize.Y),
2542 TimeTaker timer("endScene");
2544 endscenetime = timer.stop(true);
2547 drawtime = drawtimer.stop(true);
2553 static s16 lastFPS = 0;
2554 //u16 fps = driver->getFPS();
2555 u16 fps = (1.0/dtime_avg1);
2559 core::stringw str = L"Minetest [";
2560 str += driver->getName();
2564 device->setWindowCaption(str.c_str());
2574 if(gui_chat_console)
2575 gui_chat_console->drop();
2578 Draw a "shutting down" screen, which will be shown while the map
2579 generator and other stuff quits
2582 /*gui::IGUIStaticText *gui_shuttingdowntext = */
2583 draw_load_screen(L"Shutting down stuff...", driver, font);
2584 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
2587 gui_shuttingdowntext->remove();*/
2590 chat_backend.addMessage(L"", L"# Disconnected.");
2591 chat_backend.addMessage(L"", L"");
2593 // Client scope (client is destructed before destructing *def and tsrc)