3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
25 #include "client/tile.h" // For TextureSource
26 #include "clientmap.h"
29 #include "content_cao.h"
30 #include "drawscene.h"
31 #include "event_manager.h"
32 #include "fontengine.h"
37 #include "guiChatConsole.h"
38 #include "guiFormSpecMenu.h"
39 #include "guiKeyChangeMenu.h"
40 #include "guiPasswordChange.h"
41 #include "guiVolumeChange.h"
43 #include "mainmenumanager.h"
45 #include "nodedef.h" // Needed for determining pointing to nodes
46 #include "nodemetadata.h"
47 #include "particles.h"
49 #include "quicktune_shortcutter.h"
52 #include "shader.h" // For ShaderSource
56 #include "util/directiontables.h"
57 #include "util/pointedthing.h"
64 #include "sound_openal.h"
67 #ifdef HAVE_TOUCHSCREENGUI
68 #include "touchscreengui.h"
71 extern Settings *g_settings;
72 extern Profiler *g_profiler;
78 struct TextDestNodeMetadata : public TextDest {
79 TextDestNodeMetadata(v3s16 p, Client *client)
84 // This is deprecated I guess? -celeron55
85 void gotText(std::wstring text)
87 std::string ntext = wide_to_utf8(text);
88 infostream << "Submitting 'text' field of node at (" << m_p.X << ","
89 << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
91 fields["text"] = ntext;
92 m_client->sendNodemetaFields(m_p, "", fields);
94 void gotText(const StringMap &fields)
96 m_client->sendNodemetaFields(m_p, "", fields);
103 struct TextDestPlayerInventory : public TextDest {
104 TextDestPlayerInventory(Client *client)
109 TextDestPlayerInventory(Client *client, std::string formname)
112 m_formname = formname;
114 void gotText(const StringMap &fields)
116 m_client->sendInventoryFields(m_formname, fields);
122 struct LocalFormspecHandler : public TextDest {
123 LocalFormspecHandler();
124 LocalFormspecHandler(std::string formname) :
127 m_formname = formname;
130 LocalFormspecHandler(std::string formname, Client *client) :
133 m_formname = formname;
136 void gotText(std::wstring message)
138 errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
141 void gotText(const StringMap &fields)
143 if (m_formname == "MT_PAUSE_MENU") {
144 if (fields.find("btn_sound") != fields.end()) {
145 g_gamecallback->changeVolume();
149 if (fields.find("btn_key_config") != fields.end()) {
150 g_gamecallback->keyConfig();
154 if (fields.find("btn_exit_menu") != fields.end()) {
155 g_gamecallback->disconnect();
159 if (fields.find("btn_exit_os") != fields.end()) {
160 g_gamecallback->exitToOS();
164 if (fields.find("btn_change_password") != fields.end()) {
165 g_gamecallback->changePassword();
169 if (fields.find("quit") != fields.end()) {
173 if (fields.find("btn_continue") != fields.end()) {
178 if (m_formname == "MT_CHAT_MENU") {
179 assert(m_client != 0);
181 if ((fields.find("btn_send") != fields.end()) ||
182 (fields.find("quit") != fields.end())) {
183 StringMap::const_iterator it = fields.find("f_text");
184 if (it != fields.end())
185 m_client->typeChatMessage(utf8_to_wide(it->second));
191 if (m_formname == "MT_DEATH_SCREEN") {
192 assert(m_client != 0);
194 if ((fields.find("btn_respawn") != fields.end())) {
195 m_client->sendRespawn();
199 if (fields.find("quit") != fields.end()) {
200 m_client->sendRespawn();
205 // don't show error message for unhandled cursor keys
206 if ((fields.find("key_up") != fields.end()) ||
207 (fields.find("key_down") != fields.end()) ||
208 (fields.find("key_left") != fields.end()) ||
209 (fields.find("key_right") != fields.end())) {
213 errorstream << "LocalFormspecHandler::gotText unhandled >"
214 << m_formname << "< event" << std::endl;
217 StringMap::const_iterator it;
218 for (it = fields.begin(); it != fields.end(); ++it) {
219 errorstream << "\t" << i << ": " << it->first
220 << "=" << it->second << std::endl;
228 /* Form update callback */
230 class NodeMetadataFormSource: public IFormSource
233 NodeMetadataFormSource(ClientMap *map, v3s16 p):
238 std::string getForm()
240 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
245 return meta->getString("formspec");
247 std::string resolveText(std::string str)
249 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
254 return meta->resolveString(str);
261 class PlayerInventoryFormSource: public IFormSource
264 PlayerInventoryFormSource(Client *client):
268 std::string getForm()
270 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
271 return player->inventory_formspec;
278 Check if a node is pointable
280 inline bool isPointableNode(const MapNode &n,
281 Client *client, bool liquids_pointable)
283 const ContentFeatures &features = client->getNodeDefManager()->get(n);
284 return features.pointable ||
285 (liquids_pointable && features.isLiquid());
289 Find what the player is pointing at
291 PointedThing getPointedThing(Client *client, v3f player_position,
292 v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
293 f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
294 std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
298 hilightboxes.clear();
299 selected_object = NULL;
301 INodeDefManager *nodedef = client->getNodeDefManager();
302 ClientMap &map = client->getEnv().getClientMap();
304 f32 mindistance = BS * 1001;
306 // First try to find a pointed at active object
307 if (look_for_object) {
308 selected_object = client->getSelectedActiveObject(d * BS,
309 camera_position, shootline);
311 if (selected_object != NULL) {
312 if (selected_object->doShowSelectionBox()) {
313 aabb3f *selection_box = selected_object->getSelectionBox();
314 // Box should exist because object was
315 // returned in the first place
316 assert(selection_box);
318 v3f pos = selected_object->getPosition();
319 hilightboxes.push_back(aabb3f(
320 selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
321 selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
324 mindistance = (selected_object->getPosition() - camera_position).getLength();
326 result.type = POINTEDTHING_OBJECT;
327 result.object_id = selected_object->getId();
331 // That didn't work, try to find a pointed at node
334 v3s16 pos_i = floatToInt(player_position, BS);
336 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
340 s16 ystart = pos_i.Y + 0 - (camera_direction.Y < 0 ? a : 1);
341 s16 zstart = pos_i.Z - (camera_direction.Z < 0 ? a : 1);
342 s16 xstart = pos_i.X - (camera_direction.X < 0 ? a : 1);
343 s16 yend = pos_i.Y + 1 + (camera_direction.Y > 0 ? a : 1);
344 s16 zend = pos_i.Z + (camera_direction.Z > 0 ? a : 1);
345 s16 xend = pos_i.X + (camera_direction.X > 0 ? a : 1);
347 // Prevent signed number overflow
357 for (s16 y = ystart; y <= yend; y++)
358 for (s16 z = zstart; z <= zend; z++)
359 for (s16 x = xstart; x <= xend; x++) {
361 bool is_valid_position;
363 n = map.getNodeNoEx(v3s16(x, y, z), &is_valid_position);
364 if (!is_valid_position)
367 if (!isPointableNode(n, client, liquids_pointable))
370 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
373 v3f npf = intToFloat(np, BS);
375 for (std::vector<aabb3f>::const_iterator
377 i != boxes.end(); ++i) {
382 for (u16 j = 0; j < 6; j++) {
383 v3s16 facedir = g_6dirs[j];
384 aabb3f facebox = box;
389 facebox.MinEdge.X = facebox.MaxEdge.X - d;
390 else if (facedir.X < 0)
391 facebox.MaxEdge.X = facebox.MinEdge.X + d;
392 else if (facedir.Y > 0)
393 facebox.MinEdge.Y = facebox.MaxEdge.Y - d;
394 else if (facedir.Y < 0)
395 facebox.MaxEdge.Y = facebox.MinEdge.Y + d;
396 else if (facedir.Z > 0)
397 facebox.MinEdge.Z = facebox.MaxEdge.Z - d;
398 else if (facedir.Z < 0)
399 facebox.MaxEdge.Z = facebox.MinEdge.Z + d;
401 v3f centerpoint = facebox.getCenter();
402 f32 distance = (centerpoint - camera_position).getLength();
404 if (distance >= mindistance)
407 if (!facebox.intersectsWithLine(shootline))
410 v3s16 np_above = np + facedir;
412 result.type = POINTEDTHING_NODE;
413 result.node_undersurface = np;
414 result.node_abovesurface = np_above;
415 mindistance = distance;
417 hilightboxes.clear();
419 if (!g_settings->getBool("enable_node_highlighting")) {
420 for (std::vector<aabb3f>::const_iterator
422 i2 != boxes.end(); ++i2) {
424 box.MinEdge += npf + v3f(-d, -d, -d) - intToFloat(camera_offset, BS);
425 box.MaxEdge += npf + v3f(d, d, d) - intToFloat(camera_offset, BS);
426 hilightboxes.push_back(box);
436 /* Profiler display */
438 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
439 u32 show_profiler, u32 show_profiler_max, s32 screen_height)
441 if (show_profiler == 0) {
442 guitext_profiler->setVisible(false);
445 std::ostringstream os(std::ios_base::binary);
446 g_profiler->printPage(os, show_profiler, show_profiler_max);
447 std::wstring text = utf8_to_wide(os.str());
448 guitext_profiler->setText(text.c_str());
449 guitext_profiler->setVisible(true);
451 s32 w = fe->getTextWidth(text.c_str());
456 unsigned text_height = fe->getTextHeight();
458 core::position2di upper_left, lower_right;
461 upper_left.Y = (text_height + 5) * 2;
462 lower_right.X = 12 + w;
463 lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
465 if (lower_right.Y > screen_height * 2 / 3)
466 lower_right.Y = screen_height * 2 / 3;
468 core::rect<s32> rect(upper_left, lower_right);
470 guitext_profiler->setRelativePosition(rect);
471 guitext_profiler->setVisible(true);
479 Profiler::GraphValues values;
485 Meta(float initial = 0,
486 video::SColor color = video::SColor(255, 255, 255, 255)):
492 std::vector<Piece> m_log;
500 void put(const Profiler::GraphValues &values)
503 piece.values = values;
504 m_log.push_back(piece);
506 while (m_log.size() > m_log_max_size)
507 m_log.erase(m_log.begin());
510 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
511 gui::IGUIFont *font) const
513 std::map<std::string, Meta> m_meta;
515 for (std::vector<Piece>::const_iterator k = m_log.begin();
516 k != m_log.end(); ++k) {
517 const Piece &piece = *k;
519 for (Profiler::GraphValues::const_iterator i = piece.values.begin();
520 i != piece.values.end(); ++i) {
521 const std::string &id = i->first;
522 const float &value = i->second;
523 std::map<std::string, Meta>::iterator j =
526 if (j == m_meta.end()) {
527 m_meta[id] = Meta(value);
531 if (value < j->second.min)
532 j->second.min = value;
534 if (value > j->second.max)
535 j->second.max = value;
540 static const video::SColor usable_colors[] = {
541 video::SColor(255, 255, 100, 100),
542 video::SColor(255, 90, 225, 90),
543 video::SColor(255, 100, 100, 255),
544 video::SColor(255, 255, 150, 50),
545 video::SColor(255, 220, 220, 100)
547 static const u32 usable_colors_count =
548 sizeof(usable_colors) / sizeof(*usable_colors);
549 u32 next_color_i = 0;
551 for (std::map<std::string, Meta>::iterator i = m_meta.begin();
552 i != m_meta.end(); ++i) {
553 Meta &meta = i->second;
554 video::SColor color(255, 200, 200, 200);
556 if (next_color_i < usable_colors_count)
557 color = usable_colors[next_color_i++];
563 s32 textx = x_left + m_log_max_size + 15;
564 s32 textx2 = textx + 200 - 15;
567 for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
568 i != m_meta.end(); ++i) {
569 const std::string &id = i->first;
570 const Meta &meta = i->second;
572 s32 y = y_bottom - meta_i * 50;
573 float show_min = meta.min;
574 float show_max = meta.max;
576 if (show_min >= -0.0001 && show_max >= -0.0001) {
577 if (show_min <= show_max * 0.5)
583 snprintf(buf, 10, "%.3g", show_max);
584 font->draw(utf8_to_wide(buf).c_str(),
585 core::rect<s32>(textx, y - graphh,
586 textx2, y - graphh + texth),
588 snprintf(buf, 10, "%.3g", show_min);
589 font->draw(utf8_to_wide(buf).c_str(),
590 core::rect<s32>(textx, y - texth,
593 font->draw(utf8_to_wide(id).c_str(),
594 core::rect<s32>(textx, y - graphh / 2 - texth / 2,
595 textx2, y - graphh / 2 + texth / 2),
598 s32 graph1h = graphh;
599 bool relativegraph = (show_min != 0 && show_min != show_max);
600 float lastscaledvalue = 0.0;
601 bool lastscaledvalue_exists = false;
603 for (std::vector<Piece>::const_iterator j = m_log.begin();
604 j != m_log.end(); ++j) {
605 const Piece &piece = *j;
607 bool value_exists = false;
608 Profiler::GraphValues::const_iterator k =
609 piece.values.find(id);
611 if (k != piece.values.end()) {
618 lastscaledvalue_exists = false;
622 float scaledvalue = 1.0;
624 if (show_max != show_min)
625 scaledvalue = (value - show_min) / (show_max - show_min);
627 if (scaledvalue == 1.0 && value == 0) {
629 lastscaledvalue_exists = false;
634 if (lastscaledvalue_exists) {
635 s32 ivalue1 = lastscaledvalue * graph1h;
636 s32 ivalue2 = scaledvalue * graph1h;
637 driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
638 v2s32(x, graph1y - ivalue2), meta.color);
641 lastscaledvalue = scaledvalue;
642 lastscaledvalue_exists = true;
644 s32 ivalue = scaledvalue * graph1h;
645 driver->draw2DLine(v2s32(x, graph1y),
646 v2s32(x, graph1y - ivalue), meta.color);
657 class NodeDugEvent: public MtEvent
663 NodeDugEvent(v3s16 p, MapNode n):
667 const char *getType() const
675 ISoundManager *m_sound;
676 INodeDefManager *m_ndef;
678 float m_player_step_timer;
680 SimpleSoundSpec m_player_step_sound;
681 SimpleSoundSpec m_player_leftpunch_sound;
682 SimpleSoundSpec m_player_rightpunch_sound;
684 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
687 m_player_step_timer(0)
691 void playPlayerStep()
693 if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
694 m_player_step_timer = 0.03;
695 m_sound->playSound(m_player_step_sound, false);
699 static void viewBobbingStep(MtEvent *e, void *data)
701 SoundMaker *sm = (SoundMaker *)data;
702 sm->playPlayerStep();
705 static void playerRegainGround(MtEvent *e, void *data)
707 SoundMaker *sm = (SoundMaker *)data;
708 sm->playPlayerStep();
711 static void playerJump(MtEvent *e, void *data)
713 //SoundMaker *sm = (SoundMaker*)data;
716 static void cameraPunchLeft(MtEvent *e, void *data)
718 SoundMaker *sm = (SoundMaker *)data;
719 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
722 static void cameraPunchRight(MtEvent *e, void *data)
724 SoundMaker *sm = (SoundMaker *)data;
725 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
728 static void nodeDug(MtEvent *e, void *data)
730 SoundMaker *sm = (SoundMaker *)data;
731 NodeDugEvent *nde = (NodeDugEvent *)e;
732 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
735 static void playerDamage(MtEvent *e, void *data)
737 SoundMaker *sm = (SoundMaker *)data;
738 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
741 static void playerFallingDamage(MtEvent *e, void *data)
743 SoundMaker *sm = (SoundMaker *)data;
744 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
747 void registerReceiver(MtEventManager *mgr)
749 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
750 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
751 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
752 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
753 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
754 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
755 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
756 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
759 void step(float dtime)
761 m_player_step_timer -= dtime;
765 // Locally stored sounds don't need to be preloaded because of this
766 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
768 std::set<std::string> m_fetched;
770 void fetchSounds(const std::string &name,
771 std::set<std::string> &dst_paths,
772 std::set<std::string> &dst_datas)
774 if (m_fetched.count(name))
777 m_fetched.insert(name);
778 std::string base = porting::path_share + DIR_DELIM + "testsounds";
779 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
780 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
781 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
782 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
783 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
784 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
785 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
786 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
787 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
788 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
789 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
793 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
796 bool *m_force_fog_off;
802 void onSettingsChange(const std::string &name)
804 if (name == "enable_fog")
805 m_fogEnabled = g_settings->getBool("enable_fog");
808 static void SettingsCallback(const std::string &name, void *userdata)
810 reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
813 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
814 f32 *fog_range, Client *client) :
816 m_force_fog_off(force_fog_off),
817 m_fog_range(fog_range),
820 g_settings->registerChangedCallback("enable_fog", SettingsCallback, this);
821 m_fogEnabled = g_settings->getBool("enable_fog");
824 ~GameGlobalShaderConstantSetter()
826 g_settings->deregisterChangedCallback("enable_fog", SettingsCallback, this);
829 virtual void onSetConstants(video::IMaterialRendererServices *services,
836 video::SColor bgcolor = m_sky->getBgColor();
837 video::SColorf bgcolorf(bgcolor);
838 float bgcolorfa[4] = {
844 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
847 float fog_distance = 10000 * BS;
849 if (m_fogEnabled && !*m_force_fog_off)
850 fog_distance = *m_fog_range;
852 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
855 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
856 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
857 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
859 u32 animation_timer = porting::getTimeMs() % 100000;
860 float animation_timer_f = (float)animation_timer / 100000.0;
861 services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
862 services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
864 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
865 v3f eye_position = player->getEyePosition();
866 services->setPixelShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
867 services->setVertexShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
869 v3f minimap_yaw_vec = m_client->getMapper()->getYawVec();
870 services->setPixelShaderConstant("yawVec", (irr::f32 *)&minimap_yaw_vec, 3);
872 // Uniform sampler layers
876 // before 1.8 there isn't a "integer interface", only float
877 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
878 services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
879 services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
880 services->setPixelShaderConstant("textureFlags" , (irr::f32 *)&layer2, 1);
882 services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
883 services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
884 services->setPixelShaderConstant("textureFlags" , (irr::s32 *)&layer2, 1);
889 bool nodePlacementPrediction(Client &client,
890 const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
892 std::string prediction = playeritem_def.node_placement_prediction;
893 INodeDefManager *nodedef = client.ndef();
894 ClientMap &map = client.getEnv().getClientMap();
896 bool is_valid_position;
898 node = map.getNodeNoEx(nodepos, &is_valid_position);
899 if (!is_valid_position)
902 if (prediction != "" && !nodedef->get(node).rightclickable) {
903 verbosestream << "Node placement prediction for "
904 << playeritem_def.name << " is "
905 << prediction << std::endl;
906 v3s16 p = neighbourpos;
908 // Place inside node itself if buildable_to
909 MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
910 if (is_valid_position)
912 if (nodedef->get(n_under).buildable_to)
915 node = map.getNodeNoEx(p, &is_valid_position);
916 if (is_valid_position &&!nodedef->get(node).buildable_to)
921 // Find id of predicted node
923 bool found = nodedef->getId(prediction, id);
926 errorstream << "Node placement prediction failed for "
927 << playeritem_def.name << " (places "
929 << ") - Name not known" << std::endl;
933 // Predict param2 for facedir and wallmounted nodes
936 if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED) {
937 v3s16 dir = nodepos - neighbourpos;
939 if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
940 param2 = dir.Y < 0 ? 1 : 0;
941 } else if (abs(dir.X) > abs(dir.Z)) {
942 param2 = dir.X < 0 ? 3 : 2;
944 param2 = dir.Z < 0 ? 5 : 4;
948 if (nodedef->get(id).param_type_2 == CPT2_FACEDIR) {
949 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
951 if (abs(dir.X) > abs(dir.Z)) {
952 param2 = dir.X < 0 ? 3 : 1;
954 param2 = dir.Z < 0 ? 2 : 0;
960 //Check attachment if node is in group attached_node
961 if (((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0) {
962 static v3s16 wallmounted_dirs[8] = {
972 if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
973 pp = p + wallmounted_dirs[param2];
975 pp = p + v3s16(0, -1, 0);
977 if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
981 // Add node to client map
982 MapNode n(id, 0, param2);
985 LocalPlayer *player = client.getEnv().getLocalPlayer();
987 // Dont place node when player would be inside new node
988 // NOTE: This is to be eventually implemented by a mod as client-side Lua
989 if (!nodedef->get(n).walkable ||
990 g_settings->getBool("enable_build_where_you_stand") ||
991 (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
992 (nodedef->get(n).walkable &&
993 neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
994 neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
996 // This triggers the required mesh update too
997 client.addNode(p, n);
1000 } catch (InvalidPositionException &e) {
1001 errorstream << "Node placement prediction failed for "
1002 << playeritem_def.name << " (places "
1004 << ") - Position not loaded" << std::endl;
1011 static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
1012 InventoryManager *invmgr, IGameDef *gamedef,
1013 IWritableTextureSource *tsrc, IrrlichtDevice *device,
1014 IFormSource *fs_src, TextDest *txt_dest, Client *client)
1017 if (*cur_formspec == 0) {
1018 *cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
1019 invmgr, gamedef, tsrc, fs_src, txt_dest, client);
1020 (*cur_formspec)->doPause = false;
1023 Caution: do not call (*cur_formspec)->drop() here --
1024 the reference might outlive the menu, so we will
1025 periodically check if *cur_formspec is the only
1026 remaining reference (i.e. the menu was removed)
1027 and delete it in that case.
1031 (*cur_formspec)->setFormSource(fs_src);
1032 (*cur_formspec)->setTextDest(txt_dest);
1037 #define SIZE_TAG "size[11,5.5]"
1039 #define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
1042 static void show_chat_menu(GUIFormSpecMenu **cur_formspec,
1043 InventoryManager *invmgr, IGameDef *gamedef,
1044 IWritableTextureSource *tsrc, IrrlichtDevice *device,
1045 Client *client, std::string text)
1047 std::string formspec =
1048 FORMSPEC_VERSION_STRING
1050 "field[3,2.35;6,0.5;f_text;;" + text + "]"
1051 "button_exit[4,3;3,0.5;btn_send;" + wide_to_utf8(wstrgettext("Proceed")) + "]"
1055 /* Note: FormspecFormSource and LocalFormspecHandler
1056 * are deleted by guiFormSpecMenu */
1057 FormspecFormSource *fs_src = new FormspecFormSource(formspec);
1058 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_CHAT_MENU", client);
1060 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1063 static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
1064 InventoryManager *invmgr, IGameDef *gamedef,
1065 IWritableTextureSource *tsrc, IrrlichtDevice *device, Client *client)
1067 std::string formspec =
1068 std::string(FORMSPEC_VERSION_STRING) +
1070 "bgcolor[#320000b4;true]"
1071 "label[4.85,1.35;" + gettext("You died.") + "]"
1072 "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
1076 /* Note: FormspecFormSource and LocalFormspecHandler
1077 * are deleted by guiFormSpecMenu */
1078 FormspecFormSource *fs_src = new FormspecFormSource(formspec);
1079 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
1081 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1084 /******************************************************************************/
1085 static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
1086 InventoryManager *invmgr, IGameDef *gamedef,
1087 IWritableTextureSource *tsrc, IrrlichtDevice *device,
1088 bool singleplayermode)
1091 std::string control_text = wide_to_utf8(wstrgettext("Default Controls:\n"
1092 "No menu visible:\n"
1093 "- single tap: button activate\n"
1094 "- double tap: place/use\n"
1095 "- slide finger: look around\n"
1096 "Menu/Inventory visible:\n"
1097 "- double tap (outside):\n"
1099 "- touch stack, touch slot:\n"
1101 "- touch&drag, tap 2nd finger\n"
1102 " --> place single item to slot\n"
1105 std::string control_text = wide_to_utf8(wstrgettext("Default Controls:\n"
1107 "- Space: jump/climb\n"
1108 "- Shift: sneak/go down\n"
1111 "- Mouse: turn/look\n"
1112 "- Mouse left: dig/punch\n"
1113 "- Mouse right: place/use\n"
1114 "- Mouse wheel: select item\n"
1119 float ypos = singleplayermode ? 0.5 : 0.1;
1120 std::ostringstream os;
1122 os << FORMSPEC_VERSION_STRING << SIZE_TAG
1123 << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
1124 << wide_to_utf8(wstrgettext("Continue")) << "]";
1126 if (!singleplayermode) {
1127 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
1128 << wide_to_utf8(wstrgettext("Change Password")) << "]";
1132 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
1133 << wide_to_utf8(wstrgettext("Sound Volume")) << "]";
1134 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
1135 << wide_to_utf8(wstrgettext("Change Keys")) << "]";
1137 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
1138 << wide_to_utf8(wstrgettext("Exit to Menu")) << "]";
1139 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
1140 << wide_to_utf8(wstrgettext("Exit to OS")) << "]"
1141 << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
1142 << "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
1143 << g_build_info << "\n"
1144 << "path_user = " << wrap_rows(porting::path_user, 20)
1148 /* Note: FormspecFormSource and LocalFormspecHandler *
1149 * are deleted by guiFormSpecMenu */
1150 FormspecFormSource *fs_src = new FormspecFormSource(os.str());
1151 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
1153 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1154 std::string con("btn_continue");
1155 (*cur_formspec)->setFocus(con);
1156 (*cur_formspec)->doPause = true;
1159 /******************************************************************************/
1160 static void updateChat(Client &client, f32 dtime, bool show_debug,
1161 const v2u32 &screensize, bool show_chat, u32 show_profiler,
1162 ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
1164 // Add chat log output for errors to be shown in chat
1165 static LogOutputBuffer chat_log_error_buf(g_logger, LL_ERROR);
1167 // Get new messages from error log buffer
1168 while (!chat_log_error_buf.empty()) {
1169 chat_backend.addMessage(L"", utf8_to_wide(chat_log_error_buf.get()));
1172 // Get new messages from client
1173 std::wstring message;
1175 while (client.getChatMessage(message)) {
1176 chat_backend.addUnparsedMessage(message);
1179 // Remove old messages
1180 chat_backend.step(dtime);
1182 // Display all messages in a static text element
1183 unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
1184 std::wstring recent_chat = chat_backend.getRecentChat();
1185 unsigned int line_height = g_fontengine->getLineHeight();
1187 guitext_chat->setText(recent_chat.c_str());
1189 // Update gui element size and position
1190 s32 chat_y = 5 + line_height;
1193 chat_y += line_height;
1195 // first pass to calculate height of text to be set
1196 s32 width = std::min(g_fontengine->getTextWidth(recent_chat) + 10,
1197 porting::getWindowSize().X - 20);
1198 core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
1199 guitext_chat->setRelativePosition(rect);
1201 //now use real height of text and adjust rect according to this size
1202 rect = core::rect<s32>(10, chat_y, width,
1203 chat_y + guitext_chat->getTextHeight());
1206 guitext_chat->setRelativePosition(rect);
1207 // Don't show chat if disabled or empty or profiler is enabled
1208 guitext_chat->setVisible(
1209 show_chat && recent_chat_count != 0 && !show_profiler);
1213 /****************************************************************************
1214 Fast key cache for main game loop
1215 ****************************************************************************/
1217 /* This is faster than using getKeySetting with the tradeoff that functions
1218 * using it must make sure that it's initialised before using it and there is
1219 * no error handling (for example bounds checking). This is really intended for
1220 * use only in the main running loop of the client (the_game()) where the faster
1221 * (up to 10x faster) key lookup is an asset. Other parts of the codebase
1222 * (e.g. formspecs) should continue using getKeySetting().
1226 KeyCache() { populate(); }
1240 KEYMAP_ID_INVENTORY,
1248 KEYMAP_ID_CINEMATIC,
1249 KEYMAP_ID_SCREENSHOT,
1250 KEYMAP_ID_TOGGLE_HUD,
1251 KEYMAP_ID_TOGGLE_CHAT,
1252 KEYMAP_ID_TOGGLE_FORCE_FOG_OFF,
1253 KEYMAP_ID_TOGGLE_UPDATE_CAMERA,
1254 KEYMAP_ID_TOGGLE_DEBUG,
1255 KEYMAP_ID_TOGGLE_PROFILER,
1256 KEYMAP_ID_CAMERA_MODE,
1257 KEYMAP_ID_INCREASE_VIEWING_RANGE,
1258 KEYMAP_ID_DECREASE_VIEWING_RANGE,
1259 KEYMAP_ID_RANGESELECT,
1261 KEYMAP_ID_QUICKTUNE_NEXT,
1262 KEYMAP_ID_QUICKTUNE_PREV,
1263 KEYMAP_ID_QUICKTUNE_INC,
1264 KEYMAP_ID_QUICKTUNE_DEC,
1266 KEYMAP_ID_DEBUG_STACKS,
1268 // Fake keycode for array size and internal checks
1269 KEYMAP_INTERNAL_ENUM_COUNT
1276 KeyPress key[KEYMAP_INTERNAL_ENUM_COUNT];
1279 void KeyCache::populate()
1281 key[KEYMAP_ID_FORWARD] = getKeySetting("keymap_forward");
1282 key[KEYMAP_ID_BACKWARD] = getKeySetting("keymap_backward");
1283 key[KEYMAP_ID_LEFT] = getKeySetting("keymap_left");
1284 key[KEYMAP_ID_RIGHT] = getKeySetting("keymap_right");
1285 key[KEYMAP_ID_JUMP] = getKeySetting("keymap_jump");
1286 key[KEYMAP_ID_SPECIAL1] = getKeySetting("keymap_special1");
1287 key[KEYMAP_ID_SNEAK] = getKeySetting("keymap_sneak");
1289 key[KEYMAP_ID_DROP] = getKeySetting("keymap_drop");
1290 key[KEYMAP_ID_INVENTORY] = getKeySetting("keymap_inventory");
1291 key[KEYMAP_ID_CHAT] = getKeySetting("keymap_chat");
1292 key[KEYMAP_ID_CMD] = getKeySetting("keymap_cmd");
1293 key[KEYMAP_ID_CONSOLE] = getKeySetting("keymap_console");
1294 key[KEYMAP_ID_MINIMAP] = getKeySetting("keymap_minimap");
1295 key[KEYMAP_ID_FREEMOVE] = getKeySetting("keymap_freemove");
1296 key[KEYMAP_ID_FASTMOVE] = getKeySetting("keymap_fastmove");
1297 key[KEYMAP_ID_NOCLIP] = getKeySetting("keymap_noclip");
1298 key[KEYMAP_ID_CINEMATIC] = getKeySetting("keymap_cinematic");
1299 key[KEYMAP_ID_SCREENSHOT] = getKeySetting("keymap_screenshot");
1300 key[KEYMAP_ID_TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
1301 key[KEYMAP_ID_TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
1302 key[KEYMAP_ID_TOGGLE_FORCE_FOG_OFF]
1303 = getKeySetting("keymap_toggle_force_fog_off");
1304 key[KEYMAP_ID_TOGGLE_UPDATE_CAMERA]
1305 = getKeySetting("keymap_toggle_update_camera");
1306 key[KEYMAP_ID_TOGGLE_DEBUG]
1307 = getKeySetting("keymap_toggle_debug");
1308 key[KEYMAP_ID_TOGGLE_PROFILER]
1309 = getKeySetting("keymap_toggle_profiler");
1310 key[KEYMAP_ID_CAMERA_MODE]
1311 = getKeySetting("keymap_camera_mode");
1312 key[KEYMAP_ID_INCREASE_VIEWING_RANGE]
1313 = getKeySetting("keymap_increase_viewing_range_min");
1314 key[KEYMAP_ID_DECREASE_VIEWING_RANGE]
1315 = getKeySetting("keymap_decrease_viewing_range_min");
1316 key[KEYMAP_ID_RANGESELECT]
1317 = getKeySetting("keymap_rangeselect");
1319 key[KEYMAP_ID_QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
1320 key[KEYMAP_ID_QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
1321 key[KEYMAP_ID_QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
1322 key[KEYMAP_ID_QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
1324 key[KEYMAP_ID_DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
1328 /****************************************************************************
1330 ****************************************************************************/
1332 const float object_hit_delay = 0.2;
1335 u32 last_time, busy_time, sleep_time;
1339 /* The reason the following structs are not anonymous structs within the
1340 * class is that they are not used by the majority of member functions and
1341 * many functions that do require objects of thse types do not modify them
1342 * (so they can be passed as a const qualified parameter)
1344 struct CameraOrientation {
1345 f32 camera_yaw; // "right/left"
1346 f32 camera_pitch; // "up/down"
1349 struct GameRunData {
1352 PointedThing pointed_old;
1356 bool update_wielded_item_trigger;
1357 bool reset_jump_timer;
1358 float nodig_delay_timer;
1360 float dig_time_complete;
1361 float repeat_rightclick_timer;
1362 float object_hit_delay_timer;
1363 float time_from_last_punch;
1364 ClientActiveObject *selected_object;
1368 float update_draw_list_timer;
1369 float statustext_time;
1373 v3f update_draw_list_last_cam_dir;
1375 u32 profiler_current_page;
1376 u32 profiler_max_page; // Number of pages
1379 float time_of_day_smooth;
1383 f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
1391 Jitter dtime_jitter, busy_time_jitter;
1394 /* Flags that can, or may, change during main game loop
1396 struct VolatileRunFlags {
1403 bool show_profiler_graph;
1404 bool disable_camera_update;
1405 bool first_loop_after_window_activation;
1406 bool camera_offset_changed;
1410 /****************************************************************************
1412 ****************************************************************************/
1414 /* This is not intended to be a public class. If a public class becomes
1415 * desirable then it may be better to create another 'wrapper' class that
1416 * hides most of the stuff in this class (nothing in this class is required
1417 * by any other file) but exposes the public methods/data only.
1424 bool startup(bool *kill,
1426 InputHandler *input,
1427 IrrlichtDevice *device,
1428 const std::string &map_dir,
1429 const std::string &playername,
1430 const std::string &password,
1431 // If address is "", local server is used and address is updated
1432 std::string *address,
1434 std::string &error_message,
1436 ChatBackend *chat_backend,
1437 const SubgameSpec &gamespec, // Used for local game
1438 bool simple_singleplayer_mode);
1445 void extendedResourceCleanup();
1447 // Basic initialisation
1448 bool init(const std::string &map_dir, std::string *address,
1450 const SubgameSpec &gamespec);
1452 bool createSingleplayerServer(const std::string map_dir,
1453 const SubgameSpec &gamespec, u16 port, std::string *address);
1456 bool createClient(const std::string &playername,
1457 const std::string &password, std::string *address, u16 port);
1460 // Client connection
1461 bool connectToServer(const std::string &playername,
1462 const std::string &password, std::string *address, u16 port,
1463 bool *connect_ok, bool *aborted);
1464 bool getServerContent(bool *aborted);
1468 void updateInteractTimers(GameRunData *runData, f32 dtime);
1469 bool checkConnection();
1470 bool handleCallbacks();
1471 void processQueues();
1472 void updateProfilers(const GameRunData &runData, const RunStats &stats,
1473 const FpsControl &draw_times, f32 dtime);
1474 void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times,
1476 void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
1478 void processUserInput(VolatileRunFlags *flags, GameRunData *runData,
1480 void processKeyboardInput(VolatileRunFlags *flags,
1481 float *statustext_time,
1483 bool *reset_jump_timer,
1484 u32 *profiler_current_page,
1485 u32 profiler_max_page);
1486 void processItemSelection(u16 *new_playeritem);
1488 void dropSelectedItem();
1489 void openInventory();
1491 void toggleFreeMove(float *statustext_time);
1492 void toggleFreeMoveAlt(float *statustext_time, float *jump_timer);
1493 void toggleFast(float *statustext_time);
1494 void toggleNoClip(float *statustext_time);
1495 void toggleCinematic(float *statustext_time);
1497 void toggleChat(float *statustext_time, bool *flag);
1498 void toggleHud(float *statustext_time, bool *flag);
1499 void toggleMinimap(float *statustext_time, bool *flag, bool show_hud,
1500 bool shift_pressed);
1501 void toggleFog(float *statustext_time, bool *flag);
1502 void toggleDebug(float *statustext_time, bool *show_debug,
1503 bool *show_profiler_graph);
1504 void toggleUpdateCamera(float *statustext_time, bool *flag);
1505 void toggleProfiler(float *statustext_time, u32 *profiler_current_page,
1506 u32 profiler_max_page);
1508 void increaseViewRange(float *statustext_time);
1509 void decreaseViewRange(float *statustext_time);
1510 void toggleFullViewRange(float *statustext_time);
1512 void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
1513 void updateCameraOrientation(CameraOrientation *cam,
1514 const VolatileRunFlags &flags);
1515 void updatePlayerControl(const CameraOrientation &cam);
1516 void step(f32 *dtime);
1517 void processClientEvents(CameraOrientation *cam, float *damage_flash);
1518 void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime,
1519 float time_from_last_punch);
1520 void updateSound(f32 dtime);
1521 void processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
1522 GameRunData *runData, f32 dtime, bool show_hud,
1524 void handlePointingAtNode(GameRunData *runData,
1525 const PointedThing &pointed, const ItemDefinition &playeritem_def,
1526 const ToolCapabilities &playeritem_toolcap, f32 dtime);
1527 void handlePointingAtObject(GameRunData *runData,
1528 const PointedThing &pointed, const ItemStack &playeritem,
1529 const v3f &player_position, bool show_debug);
1530 void handleDigging(GameRunData *runData, const PointedThing &pointed,
1531 const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap,
1533 void updateFrame(std::vector<aabb3f> &highlight_boxes, ProfilerGraph *graph,
1534 RunStats *stats, GameRunData *runData,
1535 f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam);
1536 void updateGui(float *statustext_time, const RunStats &stats,
1537 const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
1538 const CameraOrientation &cam);
1539 void updateProfilerGraphs(ProfilerGraph *graph);
1542 void limitFps(FpsControl *fps_timings, f32 *dtime);
1544 void showOverlayMessage(const wchar_t *msg, float dtime, int percent,
1545 bool draw_clouds = true);
1547 static void settingChangedCallback(const std::string &setting_name, void *data);
1548 void readSettings();
1551 InputHandler *input;
1556 IWritableTextureSource *texture_src;
1557 IWritableShaderSource *shader_src;
1559 // When created, these will be filled with data received from the server
1560 IWritableItemDefManager *itemdef_manager;
1561 IWritableNodeDefManager *nodedef_manager;
1563 GameOnDemandSoundFetcher soundfetcher; // useful when testing
1564 ISoundManager *sound;
1565 bool sound_is_dummy;
1566 SoundMaker *soundmaker;
1568 ChatBackend *chat_backend;
1570 GUIFormSpecMenu *current_formspec;
1572 EventManager *eventmgr;
1573 QuicktuneShortcutter *quicktune;
1575 GUIChatConsole *gui_chat_console; // Free using ->Drop()
1576 MapDrawControl *draw_control;
1578 Clouds *clouds; // Free using ->Drop()
1579 Sky *sky; // Free using ->Drop()
1580 Inventory *local_inventory;
1585 This class does take ownership/responsibily for cleaning up etc of any of
1586 these items (e.g. device)
1588 IrrlichtDevice *device;
1589 video::IVideoDriver *driver;
1590 scene::ISceneManager *smgr;
1592 std::string *error_message;
1593 bool *reconnect_requested;
1594 IGameDef *gamedef; // Convenience (same as *client)
1595 scene::ISceneNode *skybox;
1598 bool simple_singleplayer_mode;
1601 /* Pre-calculated values
1603 int crack_animation_length;
1607 gui::IGUIStaticText *guitext; // First line of debug text
1608 gui::IGUIStaticText *guitext2; // Second line of debug text
1609 gui::IGUIStaticText *guitext_info; // At the middle of the screen
1610 gui::IGUIStaticText *guitext_status;
1611 gui::IGUIStaticText *guitext_chat; // Chat text
1612 gui::IGUIStaticText *guitext_profiler; // Profiler text
1614 std::wstring infotext;
1615 std::wstring statustext;
1619 IntervalLimiter profiler_interval;
1622 * TODO: Local caching of settings is not optimal and should at some stage
1623 * be updated to use a global settings object for getting thse values
1624 * (as opposed to the this local caching). This can be addressed in
1627 bool m_cache_doubletap_jump;
1628 bool m_cache_enable_node_highlighting;
1629 bool m_cache_enable_clouds;
1630 bool m_cache_enable_particles;
1631 bool m_cache_enable_fog;
1632 f32 m_cache_mouse_sensitivity;
1633 f32 m_repeat_right_click_time;
1636 bool m_cache_hold_aux1;
1646 itemdef_manager(NULL),
1647 nodedef_manager(NULL),
1649 sound_is_dummy(false),
1652 current_formspec(NULL),
1655 gui_chat_console(NULL),
1660 local_inventory(NULL),
1664 g_settings->registerChangedCallback("doubletap_jump",
1665 &settingChangedCallback, this);
1666 g_settings->registerChangedCallback("enable_node_highlighting",
1667 &settingChangedCallback, this);
1668 g_settings->registerChangedCallback("enable_clouds",
1669 &settingChangedCallback, this);
1670 g_settings->registerChangedCallback("enable_particles",
1671 &settingChangedCallback, this);
1672 g_settings->registerChangedCallback("enable_fog",
1673 &settingChangedCallback, this);
1674 g_settings->registerChangedCallback("mouse_sensitivity",
1675 &settingChangedCallback, this);
1676 g_settings->registerChangedCallback("repeat_rightclick_time",
1677 &settingChangedCallback, this);
1682 m_cache_hold_aux1 = false; // This is initialised properly later
1689 /****************************************************************************
1691 ****************************************************************************/
1697 if (!sound_is_dummy)
1700 delete server; // deleted first to stop all server threads
1703 delete local_inventory;
1709 delete nodedef_manager;
1710 delete itemdef_manager;
1711 delete draw_control;
1713 extendedResourceCleanup();
1715 g_settings->deregisterChangedCallback("doubletap_jump",
1716 &settingChangedCallback, this);
1717 g_settings->deregisterChangedCallback("enable_node_highlighting",
1718 &settingChangedCallback, this);
1719 g_settings->deregisterChangedCallback("enable_clouds",
1720 &settingChangedCallback, this);
1721 g_settings->deregisterChangedCallback("enable_particles",
1722 &settingChangedCallback, this);
1723 g_settings->deregisterChangedCallback("enable_fog",
1724 &settingChangedCallback, this);
1725 g_settings->deregisterChangedCallback("mouse_sensitivity",
1726 &settingChangedCallback, this);
1727 g_settings->deregisterChangedCallback("repeat_rightclick_time",
1728 &settingChangedCallback, this);
1731 bool Game::startup(bool *kill,
1733 InputHandler *input,
1734 IrrlichtDevice *device,
1735 const std::string &map_dir,
1736 const std::string &playername,
1737 const std::string &password,
1738 std::string *address, // can change if simple_singleplayer_mode
1740 std::string &error_message,
1742 ChatBackend *chat_backend,
1743 const SubgameSpec &gamespec,
1744 bool simple_singleplayer_mode)
1747 this->device = device;
1749 this->error_message = &error_message;
1750 this->reconnect_requested = reconnect;
1751 this->random_input = random_input;
1752 this->input = input;
1753 this->chat_backend = chat_backend;
1754 this->simple_singleplayer_mode = simple_singleplayer_mode;
1756 driver = device->getVideoDriver();
1757 smgr = device->getSceneManager();
1759 smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
1761 if (!init(map_dir, address, port, gamespec))
1764 if (!createClient(playername, password, address, port))
1773 ProfilerGraph graph;
1774 RunStats stats = { 0 };
1775 CameraOrientation cam_view_target = { 0 };
1776 CameraOrientation cam_view = { 0 };
1777 GameRunData runData = { 0 };
1778 FpsControl draw_times = { 0 };
1779 VolatileRunFlags flags = { 0 };
1780 f32 dtime; // in seconds
1782 runData.time_from_last_punch = 10.0;
1783 runData.profiler_max_page = 3;
1784 runData.update_wielded_item_trigger = true;
1786 flags.show_chat = true;
1787 flags.show_hud = true;
1788 flags.show_minimap = g_settings->getBool("enable_minimap");
1789 flags.show_debug = g_settings->getBool("show_debug");
1790 flags.invert_mouse = g_settings->getBool("invert_mouse");
1791 flags.first_loop_after_window_activation = true;
1793 /* Clear the profiler */
1794 Profiler::GraphValues dummyvalues;
1795 g_profiler->graphGet(dummyvalues);
1797 draw_times.last_time = device->getTimer()->getTime();
1799 shader_src->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1801 &flags.force_fog_off,
1805 std::vector<aabb3f> highlight_boxes;
1807 set_light_table(g_settings->getFloat("display_gamma"));
1810 m_cache_hold_aux1 = g_settings->getBool("fast_move")
1811 && client->checkPrivilege("fast");
1814 while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
1816 /* Must be called immediately after a device->run() call because it
1817 * uses device->getTimer()->getTime()
1819 limitFps(&draw_times, &dtime);
1821 updateStats(&stats, draw_times, dtime);
1822 updateInteractTimers(&runData, dtime);
1824 if (!checkConnection())
1826 if (!handleCallbacks())
1832 hud->resizeHotbar();
1834 updateProfilers(runData, stats, draw_times, dtime);
1835 processUserInput(&flags, &runData, dtime);
1836 // Update camera before player movement to avoid camera lag of one frame
1837 updateCameraDirection(&cam_view_target, &flags);
1838 float cam_smoothing = 0;
1839 if (g_settings->getBool("cinematic"))
1840 cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
1842 cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
1843 cam_smoothing = rangelim(cam_smoothing, 0.01f, 1.0f);
1844 cam_view.camera_yaw += (cam_view_target.camera_yaw -
1845 cam_view.camera_yaw) * cam_smoothing;
1846 cam_view.camera_pitch += (cam_view_target.camera_pitch -
1847 cam_view.camera_pitch) * cam_smoothing;
1848 updatePlayerControl(cam_view);
1850 processClientEvents(&cam_view_target, &runData.damage_flash);
1851 updateCamera(&flags, draw_times.busy_time, dtime,
1852 runData.time_from_last_punch);
1854 processPlayerInteraction(highlight_boxes, &runData, dtime,
1855 flags.show_hud, flags.show_debug);
1856 updateFrame(highlight_boxes, &graph, &stats, &runData, dtime,
1858 updateProfilerGraphs(&graph);
1860 // Update if minimap has been disabled by the server
1861 flags.show_minimap &= !client->isMinimapDisabledByServer();
1866 void Game::shutdown()
1868 showOverlayMessage(wgettext("Shutting down..."), 0, 0, false);
1873 if (gui_chat_console)
1874 gui_chat_console->drop();
1880 while (g_menumgr.menuCount() > 0) {
1881 g_menumgr.m_stack.front()->setVisible(false);
1882 g_menumgr.deletingMenu(g_menumgr.m_stack.front());
1885 if (current_formspec) {
1886 current_formspec->drop();
1887 current_formspec = NULL;
1890 chat_backend->addMessage(L"", L"# Disconnected.");
1891 chat_backend->addMessage(L"", L"");
1895 while (!client->isShutdown()) {
1896 assert(texture_src != NULL);
1897 assert(shader_src != NULL);
1898 texture_src->processQueue();
1899 shader_src->processQueue();
1906 /****************************************************************************/
1907 /****************************************************************************
1909 ****************************************************************************/
1910 /****************************************************************************/
1913 const std::string &map_dir,
1914 std::string *address,
1916 const SubgameSpec &gamespec)
1918 showOverlayMessage(wgettext("Loading..."), 0, 0);
1920 texture_src = createTextureSource(device);
1921 shader_src = createShaderSource(device);
1923 itemdef_manager = createItemDefManager();
1924 nodedef_manager = createNodeDefManager();
1926 eventmgr = new EventManager();
1927 quicktune = new QuicktuneShortcutter();
1929 if (!(texture_src && shader_src && itemdef_manager && nodedef_manager
1930 && eventmgr && quicktune))
1936 // Create a server if not connecting to an existing one
1937 if (*address == "") {
1938 if (!createSingleplayerServer(map_dir, gamespec, port, address))
1945 bool Game::initSound()
1948 if (g_settings->getBool("enable_sound")) {
1949 infostream << "Attempting to use OpenAL audio" << std::endl;
1950 sound = createOpenALSoundManager(&soundfetcher);
1952 infostream << "Failed to initialize OpenAL audio" << std::endl;
1954 infostream << "Sound disabled." << std::endl;
1958 infostream << "Using dummy audio." << std::endl;
1959 sound = &dummySoundManager;
1960 sound_is_dummy = true;
1963 soundmaker = new SoundMaker(sound, nodedef_manager);
1967 soundmaker->registerReceiver(eventmgr);
1972 bool Game::createSingleplayerServer(const std::string map_dir,
1973 const SubgameSpec &gamespec, u16 port, std::string *address)
1975 showOverlayMessage(wgettext("Creating server..."), 0, 5);
1977 std::string bind_str = g_settings->get("bind_address");
1978 Address bind_addr(0, 0, 0, 0, port);
1980 if (g_settings->getBool("ipv6_server")) {
1981 bind_addr.setAddress((IPv6AddressBytes *) NULL);
1985 bind_addr.Resolve(bind_str.c_str());
1986 } catch (ResolveError &e) {
1987 infostream << "Resolving bind address \"" << bind_str
1988 << "\" failed: " << e.what()
1989 << " -- Listening on all addresses." << std::endl;
1992 if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1993 *error_message = "Unable to listen on " +
1994 bind_addr.serializeString() +
1995 " because IPv6 is disabled";
1996 errorstream << *error_message << std::endl;
2000 server = new Server(map_dir, gamespec, simple_singleplayer_mode,
2001 bind_addr.isIPv6());
2003 server->start(bind_addr);
2008 bool Game::createClient(const std::string &playername,
2009 const std::string &password, std::string *address, u16 port)
2011 showOverlayMessage(wgettext("Creating client..."), 0, 10);
2013 draw_control = new MapDrawControl;
2017 bool could_connect, connect_aborted;
2019 if (!connectToServer(playername, password, address, port,
2020 &could_connect, &connect_aborted))
2023 if (!could_connect) {
2024 if (error_message->empty() && !connect_aborted) {
2025 // Should not happen if error messages are set properly
2026 *error_message = "Connection failed for unknown reason";
2027 errorstream << *error_message << std::endl;
2032 if (!getServerContent(&connect_aborted)) {
2033 if (error_message->empty() && !connect_aborted) {
2034 // Should not happen if error messages are set properly
2035 *error_message = "Connection failed for unknown reason";
2036 errorstream << *error_message << std::endl;
2041 // Update cached textures, meshes and materials
2042 client->afterContentReceived(device);
2046 camera = new Camera(smgr, *draw_control, gamedef);
2047 if (!camera || !camera->successfullyCreated(*error_message))
2052 if (m_cache_enable_clouds) {
2053 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
2055 *error_message = "Memory allocation error (clouds)";
2056 errorstream << *error_message << std::endl;
2063 sky = new Sky(smgr->getRootSceneNode(), smgr, -1, texture_src);
2064 skybox = NULL; // This is used/set later on in the main run loop
2066 local_inventory = new Inventory(itemdef_manager);
2068 if (!(sky && local_inventory)) {
2069 *error_message = "Memory allocation error (sky or local inventory)";
2070 errorstream << *error_message << std::endl;
2074 /* Pre-calculated values
2076 video::ITexture *t = texture_src->getTexture("crack_anylength.png");
2078 v2u32 size = t->getOriginalSize();
2079 crack_animation_length = size.Y / size.X;
2081 crack_animation_length = 5;
2087 /* Set window caption
2089 std::wstring str = utf8_to_wide(PROJECT_NAME_C);
2091 str += driver->getName();
2093 device->setWindowCaption(str.c_str());
2095 LocalPlayer *player = client->getEnv().getLocalPlayer();
2096 player->hurt_tilt_timer = 0;
2097 player->hurt_tilt_strength = 0;
2099 hud = new Hud(driver, smgr, guienv, gamedef, player, local_inventory);
2102 *error_message = "Memory error: could not create HUD";
2103 errorstream << *error_message << std::endl;
2107 mapper = client->getMapper();
2108 mapper->setMinimapMode(MINIMAP_MODE_OFF);
2113 bool Game::initGui()
2115 // First line of debug text
2116 guitext = guienv->addStaticText(
2117 utf8_to_wide(PROJECT_NAME_C).c_str(),
2118 core::rect<s32>(0, 0, 0, 0),
2119 false, false, guiroot);
2121 // Second line of debug text
2122 guitext2 = guienv->addStaticText(
2124 core::rect<s32>(0, 0, 0, 0),
2125 false, false, guiroot);
2127 // At the middle of the screen
2128 // Object infos are shown in this
2129 guitext_info = guienv->addStaticText(
2131 core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
2132 false, true, guiroot);
2134 // Status text (displays info when showing and hiding GUI stuff, etc.)
2135 guitext_status = guienv->addStaticText(
2137 core::rect<s32>(0, 0, 0, 0),
2138 false, false, guiroot);
2139 guitext_status->setVisible(false);
2142 guitext_chat = guienv->addStaticText(
2144 core::rect<s32>(0, 0, 0, 0),
2145 //false, false); // Disable word wrap as of now
2146 false, true, guiroot);
2147 // Remove stale "recent" chat messages from previous connections
2148 chat_backend->clearRecentChat();
2150 // Chat backend and console
2151 gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
2152 -1, chat_backend, client);
2153 if (!gui_chat_console) {
2154 *error_message = "Could not allocate memory for chat console";
2155 errorstream << *error_message << std::endl;
2159 // Profiler text (size is updated when text is updated)
2160 guitext_profiler = guienv->addStaticText(
2162 core::rect<s32>(0, 0, 0, 0),
2163 false, false, guiroot);
2164 guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
2165 guitext_profiler->setVisible(false);
2166 guitext_profiler->setWordWrap(true);
2168 #ifdef HAVE_TOUCHSCREENGUI
2170 if (g_touchscreengui)
2171 g_touchscreengui->init(texture_src, porting::getDisplayDensity());
2178 bool Game::connectToServer(const std::string &playername,
2179 const std::string &password, std::string *address, u16 port,
2180 bool *connect_ok, bool *aborted)
2182 *connect_ok = false; // Let's not be overly optimistic
2184 bool local_server_mode = false;
2186 showOverlayMessage(wgettext("Resolving address..."), 0, 15);
2188 Address connect_address(0, 0, 0, 0, port);
2191 connect_address.Resolve(address->c_str());
2193 if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
2194 //connect_address.Resolve("localhost");
2195 if (connect_address.isIPv6()) {
2196 IPv6AddressBytes addr_bytes;
2197 addr_bytes.bytes[15] = 1;
2198 connect_address.setAddress(&addr_bytes);
2200 connect_address.setAddress(127, 0, 0, 1);
2202 local_server_mode = true;
2204 } catch (ResolveError &e) {
2205 *error_message = std::string("Couldn't resolve address: ") + e.what();
2206 errorstream << *error_message << std::endl;
2210 if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
2211 *error_message = "Unable to connect to " +
2212 connect_address.serializeString() +
2213 " because IPv6 is disabled";
2214 errorstream << *error_message << std::endl;
2218 client = new Client(device,
2219 playername.c_str(), password,
2220 *draw_control, texture_src, shader_src,
2221 itemdef_manager, nodedef_manager, sound, eventmgr,
2222 connect_address.isIPv6());
2227 gamedef = client; // Client acts as our GameDef
2229 infostream << "Connecting to server at ";
2230 connect_address.print(&infostream);
2231 infostream << std::endl;
2233 client->connect(connect_address, *address,
2234 simple_singleplayer_mode || local_server_mode);
2237 Wait for server to accept connection
2243 FpsControl fps_control = { 0 };
2245 f32 wait_time = 0; // in seconds
2247 fps_control.last_time = device->getTimer()->getTime();
2249 while (device->run()) {
2251 limitFps(&fps_control, &dtime);
2253 // Update client and server
2254 client->step(dtime);
2257 server->step(dtime);
2260 if (client->getState() == LC_Init) {
2266 if (client->accessDenied()) {
2267 *error_message = "Access denied. Reason: "
2268 + client->accessDeniedReason();
2269 *reconnect_requested = client->reconnectRequested();
2270 errorstream << *error_message << std::endl;
2274 if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2276 infostream << "Connect aborted [Escape]" << std::endl;
2281 // Only time out if we aren't waiting for the server we started
2282 if ((*address != "") && (wait_time > 10)) {
2283 *error_message = "Connection timed out.";
2284 errorstream << *error_message << std::endl;
2289 showOverlayMessage(wgettext("Connecting to server..."), dtime, 20);
2291 } catch (con::PeerNotFoundException &e) {
2292 // TODO: Should something be done here? At least an info/error
2300 bool Game::getServerContent(bool *aborted)
2304 FpsControl fps_control = { 0 };
2305 f32 dtime; // in seconds
2307 fps_control.last_time = device->getTimer()->getTime();
2309 while (device->run()) {
2311 limitFps(&fps_control, &dtime);
2313 // Update client and server
2314 client->step(dtime);
2317 server->step(dtime);
2320 if (client->mediaReceived() && client->itemdefReceived() &&
2321 client->nodedefReceived()) {
2326 if (!checkConnection())
2329 if (client->getState() < LC_Init) {
2330 *error_message = "Client disconnected";
2331 errorstream << *error_message << std::endl;
2335 if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2337 infostream << "Connect aborted [Escape]" << std::endl;
2344 if (!client->itemdefReceived()) {
2345 const wchar_t *text = wgettext("Item definitions...");
2347 draw_load_screen(text, device, guienv, dtime, progress);
2349 } else if (!client->nodedefReceived()) {
2350 const wchar_t *text = wgettext("Node definitions...");
2352 draw_load_screen(text, device, guienv, dtime, progress);
2355 std::stringstream message;
2356 message.precision(3);
2357 message << gettext("Media...");
2359 if ((USE_CURL == 0) ||
2360 (!g_settings->getBool("enable_remote_media_server"))) {
2361 float cur = client->getCurRate();
2362 std::string cur_unit = gettext("KiB/s");
2366 cur_unit = gettext("MiB/s");
2369 message << " (" << cur << ' ' << cur_unit << ")";
2372 progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
2373 draw_load_screen(utf8_to_wide(message.str()), device,
2374 guienv, dtime, progress);
2382 /****************************************************************************/
2383 /****************************************************************************
2385 ****************************************************************************/
2386 /****************************************************************************/
2388 inline void Game::updateInteractTimers(GameRunData *runData, f32 dtime)
2390 if (runData->nodig_delay_timer >= 0)
2391 runData->nodig_delay_timer -= dtime;
2393 if (runData->object_hit_delay_timer >= 0)
2394 runData->object_hit_delay_timer -= dtime;
2396 runData->time_from_last_punch += dtime;
2400 /* returns false if game should exit, otherwise true
2402 inline bool Game::checkConnection()
2404 if (client->accessDenied()) {
2405 *error_message = "Access denied. Reason: "
2406 + client->accessDeniedReason();
2407 *reconnect_requested = client->reconnectRequested();
2408 errorstream << *error_message << std::endl;
2416 /* returns false if game should exit, otherwise true
2418 inline bool Game::handleCallbacks()
2420 if (g_gamecallback->disconnect_requested) {
2421 g_gamecallback->disconnect_requested = false;
2425 if (g_gamecallback->changepassword_requested) {
2426 (new GUIPasswordChange(guienv, guiroot, -1,
2427 &g_menumgr, client))->drop();
2428 g_gamecallback->changepassword_requested = false;
2431 if (g_gamecallback->changevolume_requested) {
2432 (new GUIVolumeChange(guienv, guiroot, -1,
2433 &g_menumgr, client))->drop();
2434 g_gamecallback->changevolume_requested = false;
2437 if (g_gamecallback->keyconfig_requested) {
2438 (new GUIKeyChangeMenu(guienv, guiroot, -1,
2439 &g_menumgr))->drop();
2440 g_gamecallback->keyconfig_requested = false;
2443 if (g_gamecallback->keyconfig_changed) {
2444 keycache.populate(); // update the cache with new settings
2445 g_gamecallback->keyconfig_changed = false;
2452 void Game::processQueues()
2454 texture_src->processQueue();
2455 itemdef_manager->processQueue(gamedef);
2456 shader_src->processQueue();
2460 void Game::updateProfilers(const GameRunData &runData, const RunStats &stats,
2461 const FpsControl &draw_times, f32 dtime)
2463 float profiler_print_interval =
2464 g_settings->getFloat("profiler_print_interval");
2465 bool print_to_log = true;
2467 if (profiler_print_interval == 0) {
2468 print_to_log = false;
2469 profiler_print_interval = 5;
2472 if (profiler_interval.step(dtime, profiler_print_interval)) {
2474 infostream << "Profiler:" << std::endl;
2475 g_profiler->print(infostream);
2478 update_profiler_gui(guitext_profiler, g_fontengine,
2479 runData.profiler_current_page, runData.profiler_max_page,
2480 driver->getScreenSize().Height);
2482 g_profiler->clear();
2485 addProfilerGraphs(stats, draw_times, dtime);
2489 void Game::addProfilerGraphs(const RunStats &stats,
2490 const FpsControl &draw_times, f32 dtime)
2492 g_profiler->graphAdd("mainloop_other",
2493 draw_times.busy_time / 1000.0f - stats.drawtime / 1000.0f);
2495 if (draw_times.sleep_time != 0)
2496 g_profiler->graphAdd("mainloop_sleep", draw_times.sleep_time / 1000.0f);
2497 g_profiler->graphAdd("mainloop_dtime", dtime);
2499 g_profiler->add("Elapsed time", dtime);
2500 g_profiler->avg("FPS", 1. / dtime);
2504 void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
2511 /* Time average and jitter calculation
2513 jp = &stats->dtime_jitter;
2514 jp->avg = jp->avg * 0.96 + dtime * 0.04;
2516 jitter = dtime - jp->avg;
2518 if (jitter > jp->max)
2521 jp->counter += dtime;
2523 if (jp->counter > 0.0) {
2525 jp->max_sample = jp->max;
2526 jp->max_fraction = jp->max_sample / (jp->avg + 0.001);
2530 /* Busytime average and jitter calculation
2532 jp = &stats->busy_time_jitter;
2533 jp->avg = jp->avg + draw_times.busy_time * 0.02;
2535 jitter = draw_times.busy_time - jp->avg;
2537 if (jitter > jp->max)
2539 if (jitter < jp->min)
2542 jp->counter += dtime;
2544 if (jp->counter > 0.0) {
2546 jp->max_sample = jp->max;
2547 jp->min_sample = jp->min;
2555 /****************************************************************************
2557 ****************************************************************************/
2559 void Game::processUserInput(VolatileRunFlags *flags,
2560 GameRunData *runData, f32 dtime)
2562 // Reset input if window not active or some menu is active
2563 if (device->isWindowActive() == false
2564 || noMenuActive() == false
2565 || guienv->hasFocus(gui_chat_console)) {
2569 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
2570 gui_chat_console->closeConsoleAtOnce();
2573 // Input handler step() (used by the random input generator)
2576 #ifdef HAVE_TOUCHSCREENGUI
2578 if (g_touchscreengui) {
2579 g_touchscreengui->step(dtime);
2585 if (current_formspec != 0)
2586 current_formspec->getAndroidUIInput();
2590 // Increase timer for double tap of "keymap_jump"
2591 if (m_cache_doubletap_jump && runData->jump_timer <= 0.2)
2592 runData->jump_timer += dtime;
2594 processKeyboardInput(
2596 &runData->statustext_time,
2597 &runData->jump_timer,
2598 &runData->reset_jump_timer,
2599 &runData->profiler_current_page,
2600 runData->profiler_max_page);
2602 processItemSelection(&runData->new_playeritem);
2606 void Game::processKeyboardInput(VolatileRunFlags *flags,
2607 float *statustext_time,
2609 bool *reset_jump_timer,
2610 u32 *profiler_current_page,
2611 u32 profiler_max_page)
2614 //TimeTaker tt("process kybd input", NULL, PRECISION_NANO);
2616 if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
2618 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
2620 } else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2621 show_pause_menu(¤t_formspec, client, gamedef, texture_src, device,
2622 simple_singleplayer_mode);
2623 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CHAT])) {
2624 show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
2626 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CMD])) {
2627 show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
2629 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CONSOLE])) {
2631 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FREEMOVE])) {
2632 toggleFreeMove(statustext_time);
2633 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])) {
2634 toggleFreeMoveAlt(statustext_time, jump_timer);
2635 *reset_jump_timer = true;
2636 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FASTMOVE])) {
2637 toggleFast(statustext_time);
2638 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) {
2639 toggleNoClip(statustext_time);
2640 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CINEMATIC])) {
2641 toggleCinematic(statustext_time);
2642 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) {
2643 client->makeScreenshot(device);
2644 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
2645 toggleHud(statustext_time, &flags->show_hud);
2646 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_MINIMAP])) {
2647 toggleMinimap(statustext_time, &flags->show_minimap, flags->show_hud,
2648 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]));
2649 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
2650 toggleChat(statustext_time, &flags->show_chat);
2651 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_FORCE_FOG_OFF])) {
2652 toggleFog(statustext_time, &flags->force_fog_off);
2653 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_UPDATE_CAMERA])) {
2654 toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
2655 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_DEBUG])) {
2656 toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph);
2657 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_PROFILER])) {
2658 toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
2659 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INCREASE_VIEWING_RANGE])) {
2660 increaseViewRange(statustext_time);
2661 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DECREASE_VIEWING_RANGE])) {
2662 decreaseViewRange(statustext_time);
2663 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_RANGESELECT])) {
2664 toggleFullViewRange(statustext_time);
2665 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_NEXT]))
2667 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_PREV]))
2669 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_INC]))
2671 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_DEC]))
2673 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DEBUG_STACKS])) {
2674 // Print debug stacks
2675 dstream << "-----------------------------------------"
2677 dstream << "Printing debug stacks:" << std::endl;
2678 dstream << "-----------------------------------------"
2680 debug_stacks_print();
2683 if (!input->isKeyDown(getKeySetting("keymap_jump")) && *reset_jump_timer) {
2684 *reset_jump_timer = false;
2690 if (quicktune->hasMessage()) {
2691 std::string msg = quicktune->getMessage();
2692 statustext = utf8_to_wide(msg);
2693 *statustext_time = 0;
2698 void Game::processItemSelection(u16 *new_playeritem)
2700 LocalPlayer *player = client->getEnv().getLocalPlayer();
2702 /* Item selection using mouse wheel
2704 *new_playeritem = client->getPlayerItem();
2706 s32 wheel = input->getMouseWheel();
2707 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
2708 player->hud_hotbar_itemcount - 1);
2711 *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
2713 *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
2717 /* Item selection using keyboard
2719 for (u16 i = 0; i < 10; i++) {
2720 static const KeyPress *item_keys[10] = {
2721 NumberKey + 1, NumberKey + 2, NumberKey + 3, NumberKey + 4,
2722 NumberKey + 5, NumberKey + 6, NumberKey + 7, NumberKey + 8,
2723 NumberKey + 9, NumberKey + 0,
2726 if (input->wasKeyDown(*item_keys[i])) {
2727 if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
2728 *new_playeritem = i;
2729 infostream << "Selected item: " << new_playeritem << std::endl;
2737 void Game::dropSelectedItem()
2739 IDropAction *a = new IDropAction();
2741 a->from_inv.setCurrentPlayer();
2742 a->from_list = "main";
2743 a->from_i = client->getPlayerItem();
2744 client->inventoryAction(a);
2748 void Game::openInventory()
2751 * Don't permit to open inventory is CAO or player doesn't exists.
2752 * This prevent showing an empty inventory at player load
2755 LocalPlayer *player = client->getEnv().getLocalPlayer();
2756 if (player == NULL || player->getCAO() == NULL)
2759 infostream << "the_game: " << "Launching inventory" << std::endl;
2761 PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
2762 TextDest *txt_dst = new TextDestPlayerInventory(client);
2764 create_formspec_menu(¤t_formspec, client, gamedef, texture_src,
2765 device, fs_src, txt_dst, client);
2767 InventoryLocation inventoryloc;
2768 inventoryloc.setCurrentPlayer();
2769 current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
2773 void Game::openConsole()
2775 if (!gui_chat_console->isOpenInhibited()) {
2776 // Open up to over half of the screen
2777 gui_chat_console->openConsole(0.6);
2778 guienv->setFocus(gui_chat_console);
2783 void Game::toggleFreeMove(float *statustext_time)
2785 static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
2787 bool free_move = !g_settings->getBool("free_move");
2788 g_settings->set("free_move", bool_to_cstr(free_move));
2790 *statustext_time = 0;
2791 statustext = msg[free_move];
2792 if (free_move && !client->checkPrivilege("fly"))
2793 statustext += L" (note: no 'fly' privilege)";
2797 void Game::toggleFreeMoveAlt(float *statustext_time, float *jump_timer)
2799 if (m_cache_doubletap_jump && *jump_timer < 0.2f)
2800 toggleFreeMove(statustext_time);
2804 void Game::toggleFast(float *statustext_time)
2806 static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
2807 bool fast_move = !g_settings->getBool("fast_move");
2808 g_settings->set("fast_move", bool_to_cstr(fast_move));
2810 *statustext_time = 0;
2811 statustext = msg[fast_move];
2813 bool has_fast_privs = client->checkPrivilege("fast");
2815 if (fast_move && !has_fast_privs)
2816 statustext += L" (note: no 'fast' privilege)";
2819 m_cache_hold_aux1 = fast_move && has_fast_privs;
2824 void Game::toggleNoClip(float *statustext_time)
2826 static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
2827 bool noclip = !g_settings->getBool("noclip");
2828 g_settings->set("noclip", bool_to_cstr(noclip));
2830 *statustext_time = 0;
2831 statustext = msg[noclip];
2833 if (noclip && !client->checkPrivilege("noclip"))
2834 statustext += L" (note: no 'noclip' privilege)";
2837 void Game::toggleCinematic(float *statustext_time)
2839 static const wchar_t *msg[] = { L"cinematic disabled", L"cinematic enabled" };
2840 bool cinematic = !g_settings->getBool("cinematic");
2841 g_settings->set("cinematic", bool_to_cstr(cinematic));
2843 *statustext_time = 0;
2844 statustext = msg[cinematic];
2848 void Game::toggleChat(float *statustext_time, bool *flag)
2850 static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
2853 *statustext_time = 0;
2854 statustext = msg[*flag];
2858 void Game::toggleHud(float *statustext_time, bool *flag)
2860 static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
2863 *statustext_time = 0;
2864 statustext = msg[*flag];
2865 if (g_settings->getBool("enable_node_highlighting"))
2866 client->setHighlighted(client->getHighlighted(), *flag);
2869 void Game::toggleMinimap(float *statustext_time, bool *flag,
2870 bool show_hud, bool shift_pressed)
2872 if (!show_hud || !g_settings->getBool("enable_minimap"))
2875 if (shift_pressed) {
2876 mapper->toggleMinimapShape();
2880 u32 hud_flags = client->getEnv().getLocalPlayer()->hud_flags;
2882 MinimapMode mode = MINIMAP_MODE_OFF;
2883 if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
2884 mode = mapper->getMinimapMode();
2885 mode = (MinimapMode)((int)mode + 1);
2890 case MINIMAP_MODE_SURFACEx1:
2891 statustext = L"Minimap in surface mode, Zoom x1";
2893 case MINIMAP_MODE_SURFACEx2:
2894 statustext = L"Minimap in surface mode, Zoom x2";
2896 case MINIMAP_MODE_SURFACEx4:
2897 statustext = L"Minimap in surface mode, Zoom x4";
2899 case MINIMAP_MODE_RADARx1:
2900 statustext = L"Minimap in radar mode, Zoom x1";
2902 case MINIMAP_MODE_RADARx2:
2903 statustext = L"Minimap in radar mode, Zoom x2";
2905 case MINIMAP_MODE_RADARx4:
2906 statustext = L"Minimap in radar mode, Zoom x4";
2909 mode = MINIMAP_MODE_OFF;
2911 statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
2912 L"Minimap hidden" : L"Minimap disabled by server";
2915 *statustext_time = 0;
2916 mapper->setMinimapMode(mode);
2919 void Game::toggleFog(float *statustext_time, bool *flag)
2921 static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
2924 *statustext_time = 0;
2925 statustext = msg[*flag];
2929 void Game::toggleDebug(float *statustext_time, bool *show_debug,
2930 bool *show_profiler_graph)
2932 // Initial / 3x toggle: Chat only
2933 // 1x toggle: Debug text with chat
2934 // 2x toggle: Debug text with profiler graph
2937 *show_profiler_graph = false;
2938 statustext = L"Debug info shown";
2939 } else if (*show_profiler_graph) {
2940 *show_debug = false;
2941 *show_profiler_graph = false;
2942 statustext = L"Debug info and profiler graph hidden";
2944 *show_profiler_graph = true;
2945 statustext = L"Profiler graph shown";
2947 *statustext_time = 0;
2951 void Game::toggleUpdateCamera(float *statustext_time, bool *flag)
2953 static const wchar_t *msg[] = {
2954 L"Camera update enabled",
2955 L"Camera update disabled"
2959 *statustext_time = 0;
2960 statustext = msg[*flag];
2964 void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page,
2965 u32 profiler_max_page)
2967 *profiler_current_page = (*profiler_current_page + 1) % (profiler_max_page + 1);
2969 // FIXME: This updates the profiler with incomplete values
2970 update_profiler_gui(guitext_profiler, g_fontengine, *profiler_current_page,
2971 profiler_max_page, driver->getScreenSize().Height);
2973 if (*profiler_current_page != 0) {
2974 std::wstringstream sstr;
2975 sstr << "Profiler shown (page " << *profiler_current_page
2976 << " of " << profiler_max_page << ")";
2977 statustext = sstr.str();
2979 statustext = L"Profiler hidden";
2981 *statustext_time = 0;
2985 void Game::increaseViewRange(float *statustext_time)
2987 s16 range = g_settings->getS16("viewing_range_nodes_min");
2988 s16 range_new = range + 10;
2989 g_settings->set("viewing_range_nodes_min", itos(range_new));
2990 statustext = utf8_to_wide("Minimum viewing range changed to "
2992 *statustext_time = 0;
2996 void Game::decreaseViewRange(float *statustext_time)
2998 s16 range = g_settings->getS16("viewing_range_nodes_min");
2999 s16 range_new = range - 10;
3004 g_settings->set("viewing_range_nodes_min", itos(range_new));
3005 statustext = utf8_to_wide("Minimum viewing range changed to "
3007 *statustext_time = 0;
3011 void Game::toggleFullViewRange(float *statustext_time)
3013 static const wchar_t *msg[] = {
3014 L"Disabled full viewing range",
3015 L"Enabled full viewing range"
3018 draw_control->range_all = !draw_control->range_all;
3019 infostream << msg[draw_control->range_all] << std::endl;
3020 statustext = msg[draw_control->range_all];
3021 *statustext_time = 0;
3025 void Game::updateCameraDirection(CameraOrientation *cam,
3026 VolatileRunFlags *flags)
3028 if ((device->isWindowActive() && noMenuActive()) || random_input) {
3031 if (!random_input) {
3032 // Mac OSX gets upset if this is set every frame
3033 if (device->getCursorControl()->isVisible())
3034 device->getCursorControl()->setVisible(false);
3038 if (flags->first_loop_after_window_activation)
3039 flags->first_loop_after_window_activation = false;
3041 updateCameraOrientation(cam, *flags);
3043 input->setMousePos((driver->getScreenSize().Width / 2),
3044 (driver->getScreenSize().Height / 2));
3048 // Mac OSX gets upset if this is set every frame
3049 if (device->getCursorControl()->isVisible() == false)
3050 device->getCursorControl()->setVisible(true);
3053 if (!flags->first_loop_after_window_activation)
3054 flags->first_loop_after_window_activation = true;
3060 void Game::updateCameraOrientation(CameraOrientation *cam,
3061 const VolatileRunFlags &flags)
3063 #ifdef HAVE_TOUCHSCREENGUI
3064 if (g_touchscreengui) {
3065 cam->camera_yaw = g_touchscreengui->getYaw();
3066 cam->camera_pitch = g_touchscreengui->getPitch();
3069 s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
3070 s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
3072 if (flags.invert_mouse
3073 || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
3077 cam->camera_yaw -= dx * m_cache_mouse_sensitivity;
3078 cam->camera_pitch += dy * m_cache_mouse_sensitivity;
3080 #ifdef HAVE_TOUCHSCREENGUI
3084 cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
3088 void Game::updatePlayerControl(const CameraOrientation &cam)
3090 //TimeTaker tt("update player control", NULL, PRECISION_NANO);
3092 PlayerControl control(
3093 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]),
3094 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]),
3095 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]),
3096 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]),
3097 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]),
3098 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]),
3099 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]),
3100 input->getLeftState(),
3101 input->getRightState(),
3107 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]) & 0x1) << 0) |
3108 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]) & 0x1) << 1) |
3109 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]) & 0x1) << 2) |
3110 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]) & 0x1) << 3) |
3111 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]) & 0x1) << 4) |
3112 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]) & 0x1) << 5) |
3113 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]) & 0x1) << 6) |
3114 ( (u32)(input->getLeftState() & 0x1) << 7) |
3115 ( (u32)(input->getRightState() & 0x1) << 8
3119 /* For Android, simulate holding down AUX1 (fast move) if the user has
3120 * the fast_move setting toggled on. If there is an aux1 key defined for
3121 * Android then its meaning is inverted (i.e. holding aux1 means walk and
3124 if (m_cache_hold_aux1) {
3125 control.aux1 = control.aux1 ^ true;
3126 keypress_bits ^= ((u32)(1U << 5));
3130 client->setPlayerControl(control);
3131 LocalPlayer *player = client->getEnv().getLocalPlayer();
3132 player->keyPressed = keypress_bits;
3138 inline void Game::step(f32 *dtime)
3140 bool can_be_and_is_paused =
3141 (simple_singleplayer_mode && g_menumgr.pausesGame());
3143 if (can_be_and_is_paused) { // This is for a singleplayer server
3144 *dtime = 0; // No time passes
3146 if (server != NULL) {
3147 //TimeTaker timer("server->step(dtime)");
3148 server->step(*dtime);
3151 //TimeTaker timer("client.step(dtime)");
3152 client->step(*dtime);
3157 void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
3159 ClientEvent event = client->getClientEvent();
3161 LocalPlayer *player = client->getEnv().getLocalPlayer();
3163 for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
3165 if (event.type == CE_PLAYER_DAMAGE &&
3166 client->getHP() != 0) {
3167 //u16 damage = event.player_damage.amount;
3168 //infostream<<"Player damage: "<<damage<<std::endl;
3170 *damage_flash += 100.0;
3171 *damage_flash += 8.0 * event.player_damage.amount;
3173 player->hurt_tilt_timer = 1.5;
3174 player->hurt_tilt_strength = event.player_damage.amount / 4;
3175 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
3177 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
3178 gamedef->event()->put(e);
3179 } else if (event.type == CE_PLAYER_FORCE_MOVE) {
3180 cam->camera_yaw = event.player_force_move.yaw;
3181 cam->camera_pitch = event.player_force_move.pitch;
3182 } else if (event.type == CE_DEATHSCREEN) {
3183 show_deathscreen(¤t_formspec, client, gamedef, texture_src,
3186 chat_backend->addMessage(L"", L"You died.");
3188 /* Handle visualization */
3190 player->hurt_tilt_timer = 0;
3191 player->hurt_tilt_strength = 0;
3193 } else if (event.type == CE_SHOW_FORMSPEC) {
3194 FormspecFormSource *fs_src =
3195 new FormspecFormSource(*(event.show_formspec.formspec));
3196 TextDestPlayerInventory *txt_dst =
3197 new TextDestPlayerInventory(client, *(event.show_formspec.formname));
3199 create_formspec_menu(¤t_formspec, client, gamedef,
3200 texture_src, device, fs_src, txt_dst, client);
3202 delete(event.show_formspec.formspec);
3203 delete(event.show_formspec.formname);
3204 } else if ((event.type == CE_SPAWN_PARTICLE) ||
3205 (event.type == CE_ADD_PARTICLESPAWNER) ||
3206 (event.type == CE_DELETE_PARTICLESPAWNER)) {
3207 client->getParticleManager()->handleParticleEvent(&event, gamedef,
3209 } else if (event.type == CE_HUDADD) {
3210 u32 id = event.hudadd.id;
3212 LocalPlayer *player = client->getEnv().getLocalPlayer();
3213 HudElement *e = player->getHud(id);
3216 delete event.hudadd.pos;
3217 delete event.hudadd.name;
3218 delete event.hudadd.scale;
3219 delete event.hudadd.text;
3220 delete event.hudadd.align;
3221 delete event.hudadd.offset;
3222 delete event.hudadd.world_pos;
3223 delete event.hudadd.size;
3228 e->type = (HudElementType)event.hudadd.type;
3229 e->pos = *event.hudadd.pos;
3230 e->name = *event.hudadd.name;
3231 e->scale = *event.hudadd.scale;
3232 e->text = *event.hudadd.text;
3233 e->number = event.hudadd.number;
3234 e->item = event.hudadd.item;
3235 e->dir = event.hudadd.dir;
3236 e->align = *event.hudadd.align;
3237 e->offset = *event.hudadd.offset;
3238 e->world_pos = *event.hudadd.world_pos;
3239 e->size = *event.hudadd.size;
3241 u32 new_id = player->addHud(e);
3242 //if this isn't true our huds aren't consistent
3243 sanity_check(new_id == id);
3245 delete event.hudadd.pos;
3246 delete event.hudadd.name;
3247 delete event.hudadd.scale;
3248 delete event.hudadd.text;
3249 delete event.hudadd.align;
3250 delete event.hudadd.offset;
3251 delete event.hudadd.world_pos;
3252 delete event.hudadd.size;
3253 } else if (event.type == CE_HUDRM) {
3254 HudElement *e = player->removeHud(event.hudrm.id);
3258 } else if (event.type == CE_HUDCHANGE) {
3259 u32 id = event.hudchange.id;
3260 HudElement *e = player->getHud(id);
3263 delete event.hudchange.v3fdata;
3264 delete event.hudchange.v2fdata;
3265 delete event.hudchange.sdata;
3266 delete event.hudchange.v2s32data;
3270 switch (event.hudchange.stat) {
3272 e->pos = *event.hudchange.v2fdata;
3276 e->name = *event.hudchange.sdata;
3279 case HUD_STAT_SCALE:
3280 e->scale = *event.hudchange.v2fdata;
3284 e->text = *event.hudchange.sdata;
3287 case HUD_STAT_NUMBER:
3288 e->number = event.hudchange.data;
3292 e->item = event.hudchange.data;
3296 e->dir = event.hudchange.data;
3299 case HUD_STAT_ALIGN:
3300 e->align = *event.hudchange.v2fdata;
3303 case HUD_STAT_OFFSET:
3304 e->offset = *event.hudchange.v2fdata;
3307 case HUD_STAT_WORLD_POS:
3308 e->world_pos = *event.hudchange.v3fdata;
3312 e->size = *event.hudchange.v2s32data;
3316 delete event.hudchange.v3fdata;
3317 delete event.hudchange.v2fdata;
3318 delete event.hudchange.sdata;
3319 delete event.hudchange.v2s32data;
3320 } else if (event.type == CE_SET_SKY) {
3321 sky->setVisible(false);
3328 // Handle according to type
3329 if (*event.set_sky.type == "regular") {
3330 sky->setVisible(true);
3331 } else if (*event.set_sky.type == "skybox" &&
3332 event.set_sky.params->size() == 6) {
3333 sky->setFallbackBgColor(*event.set_sky.bgcolor);
3334 skybox = smgr->addSkyBoxSceneNode(
3335 texture_src->getTextureForMesh((*event.set_sky.params)[0]),
3336 texture_src->getTextureForMesh((*event.set_sky.params)[1]),
3337 texture_src->getTextureForMesh((*event.set_sky.params)[2]),
3338 texture_src->getTextureForMesh((*event.set_sky.params)[3]),
3339 texture_src->getTextureForMesh((*event.set_sky.params)[4]),
3340 texture_src->getTextureForMesh((*event.set_sky.params)[5]));
3342 // Handle everything else as plain color
3344 if (*event.set_sky.type != "plain")
3345 infostream << "Unknown sky type: "
3346 << (*event.set_sky.type) << std::endl;
3348 sky->setFallbackBgColor(*event.set_sky.bgcolor);
3351 delete event.set_sky.bgcolor;
3352 delete event.set_sky.type;
3353 delete event.set_sky.params;
3354 } else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
3355 bool enable = event.override_day_night_ratio.do_override;
3356 u32 value = event.override_day_night_ratio.ratio_f * 1000;
3357 client->getEnv().setDayNightRatioOverride(enable, value);
3363 void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
3364 f32 dtime, float time_from_last_punch)
3366 LocalPlayer *player = client->getEnv().getLocalPlayer();
3369 For interaction purposes, get info about the held item
3371 - Is it a usable item?
3372 - Can it point to liquids?
3374 ItemStack playeritem;
3376 InventoryList *mlist = local_inventory->getList("main");
3378 if (mlist && client->getPlayerItem() < mlist->getSize())
3379 playeritem = mlist->getItem(client->getPlayerItem());
3382 ToolCapabilities playeritem_toolcap =
3383 playeritem.getToolCapabilities(itemdef_manager);
3385 v3s16 old_camera_offset = camera->getOffset();
3387 if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) {
3388 GenericCAO *playercao = player->getCAO();
3390 // If playercao not loaded, don't change camera
3391 if (playercao == NULL)
3394 camera->toggleCameraMode();
3396 playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
3397 playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
3400 float full_punch_interval = playeritem_toolcap.full_punch_interval;
3401 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
3403 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
3404 camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio,
3406 camera->step(dtime);
3408 v3f camera_position = camera->getPosition();
3409 v3f camera_direction = camera->getDirection();
3410 f32 camera_fov = camera->getFovMax();
3411 v3s16 camera_offset = camera->getOffset();
3413 flags->camera_offset_changed = (camera_offset != old_camera_offset);
3415 if (!flags->disable_camera_update) {
3416 client->getEnv().getClientMap().updateCamera(camera_position,
3417 camera_direction, camera_fov, camera_offset);
3419 if (flags->camera_offset_changed) {
3420 client->updateCameraOffset(camera_offset);
3421 client->getEnv().updateCameraOffset(camera_offset);
3424 clouds->updateCameraOffset(camera_offset);
3430 void Game::updateSound(f32 dtime)
3432 // Update sound listener
3433 v3s16 camera_offset = camera->getOffset();
3434 sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
3435 v3f(0, 0, 0), // velocity
3436 camera->getDirection(),
3437 camera->getCameraNode()->getUpVector());
3438 sound->setListenerGain(g_settings->getFloat("sound_volume"));
3441 // Update sound maker
3442 soundmaker->step(dtime);
3444 LocalPlayer *player = client->getEnv().getLocalPlayer();
3446 ClientMap &map = client->getEnv().getClientMap();
3447 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
3448 soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
3452 void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
3453 GameRunData *runData, f32 dtime, bool show_hud, bool show_debug)
3455 LocalPlayer *player = client->getEnv().getLocalPlayer();
3457 ItemStack playeritem;
3459 InventoryList *mlist = local_inventory->getList("main");
3461 if (mlist && client->getPlayerItem() < mlist->getSize())
3462 playeritem = mlist->getItem(client->getPlayerItem());
3465 const ItemDefinition &playeritem_def =
3466 playeritem.getDefinition(itemdef_manager);
3468 v3f player_position = player->getPosition();
3469 v3f camera_position = camera->getPosition();
3470 v3f camera_direction = camera->getDirection();
3471 v3s16 camera_offset = camera->getOffset();
3475 Calculate what block is the crosshair pointing to
3478 f32 d = playeritem_def.range; // max. distance
3479 f32 d_hand = itemdef_manager->get("").range;
3481 if (d < 0 && d_hand >= 0)
3486 core::line3d<f32> shootline;
3488 if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
3490 shootline = core::line3d<f32>(camera_position,
3491 camera_position + camera_direction * BS * (d + 1));
3494 // prevent player pointing anything in front-view
3495 if (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)
3496 shootline = core::line3d<f32>(0, 0, 0, 0, 0, 0);
3499 #ifdef HAVE_TOUCHSCREENGUI
3501 if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
3502 shootline = g_touchscreengui->getShootline();
3503 shootline.start += intToFloat(camera_offset, BS);
3504 shootline.end += intToFloat(camera_offset, BS);
3509 PointedThing pointed = getPointedThing(
3511 client, player_position, camera_direction,
3512 camera_position, shootline, d,
3513 playeritem_def.liquids_pointable,
3514 !runData->ldown_for_dig,
3518 runData->selected_object);
3520 if (pointed != runData->pointed_old) {
3521 infostream << "Pointing at " << pointed.dump() << std::endl;
3523 if (m_cache_enable_node_highlighting) {
3524 if (pointed.type == POINTEDTHING_NODE) {
3525 client->setHighlighted(pointed.node_undersurface, show_hud);
3527 client->setHighlighted(pointed.node_undersurface, false);
3534 - releasing left mouse button
3535 - pointing away from node
3537 if (runData->digging) {
3538 if (input->getLeftReleased()) {
3539 infostream << "Left button released"
3540 << " (stopped digging)" << std::endl;
3541 runData->digging = false;
3542 } else if (pointed != runData->pointed_old) {
3543 if (pointed.type == POINTEDTHING_NODE
3544 && runData->pointed_old.type == POINTEDTHING_NODE
3545 && pointed.node_undersurface
3546 == runData->pointed_old.node_undersurface) {
3547 // Still pointing to the same node, but a different face.
3550 infostream << "Pointing away from node"
3551 << " (stopped digging)" << std::endl;
3552 runData->digging = false;
3556 if (!runData->digging) {
3557 client->interact(1, runData->pointed_old);
3558 client->setCrack(-1, v3s16(0, 0, 0));
3559 runData->dig_time = 0.0;
3563 if (!runData->digging && runData->ldown_for_dig && !input->getLeftState()) {
3564 runData->ldown_for_dig = false;
3567 runData->left_punch = false;
3569 soundmaker->m_player_leftpunch_sound.name = "";
3571 if (input->getRightState())
3572 runData->repeat_rightclick_timer += dtime;
3574 runData->repeat_rightclick_timer = 0;
3576 if (playeritem_def.usable && input->getLeftState()) {
3577 if (input->getLeftClicked())
3578 client->interact(4, pointed);
3579 } else if (pointed.type == POINTEDTHING_NODE) {
3580 ToolCapabilities playeritem_toolcap =
3581 playeritem.getToolCapabilities(itemdef_manager);
3582 handlePointingAtNode(runData, pointed, playeritem_def,
3583 playeritem_toolcap, dtime);
3584 } else if (pointed.type == POINTEDTHING_OBJECT) {
3585 handlePointingAtObject(runData, pointed, playeritem,
3586 player_position, show_debug);
3587 } else if (input->getLeftState()) {
3588 // When button is held down in air, show continuous animation
3589 runData->left_punch = true;
3592 runData->pointed_old = pointed;
3594 if (runData->left_punch || input->getLeftClicked())
3595 camera->setDigging(0); // left click animation
3597 input->resetLeftClicked();
3598 input->resetRightClicked();
3600 input->resetLeftReleased();
3601 input->resetRightReleased();
3605 void Game::handlePointingAtNode(GameRunData *runData,
3606 const PointedThing &pointed, const ItemDefinition &playeritem_def,
3607 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3609 v3s16 nodepos = pointed.node_undersurface;
3610 v3s16 neighbourpos = pointed.node_abovesurface;
3613 Check information text of node
3616 ClientMap &map = client->getEnv().getClientMap();
3617 NodeMetadata *meta = map.getNodeMetadata(nodepos);
3620 infotext = utf8_to_wide(meta->getString("infotext"));
3622 MapNode n = map.getNodeNoEx(nodepos);
3624 if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
3625 infotext = L"Unknown node: ";
3626 infotext += utf8_to_wide(nodedef_manager->get(n).name);
3630 if (runData->nodig_delay_timer <= 0.0 && input->getLeftState()
3631 && client->checkPrivilege("interact")) {
3632 handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime);
3635 if ((input->getRightClicked() ||
3636 runData->repeat_rightclick_timer >= m_repeat_right_click_time) &&
3637 client->checkPrivilege("interact")) {
3638 runData->repeat_rightclick_timer = 0;
3639 infostream << "Ground right-clicked" << std::endl;
3641 if (meta && meta->getString("formspec") != "" && !random_input
3642 && !input->isKeyDown(getKeySetting("keymap_sneak"))) {
3643 infostream << "Launching custom inventory view" << std::endl;
3645 InventoryLocation inventoryloc;
3646 inventoryloc.setNodeMeta(nodepos);
3648 NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
3649 &client->getEnv().getClientMap(), nodepos);
3650 TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
3652 create_formspec_menu(¤t_formspec, client, gamedef,
3653 texture_src, device, fs_src, txt_dst, client);
3655 current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
3657 // Report right click to server
3659 camera->setDigging(1); // right click animation (always shown for feedback)
3661 // If the wielded item has node placement prediction,
3663 bool placed = nodePlacementPrediction(*client,
3665 nodepos, neighbourpos);
3669 client->interact(3, pointed);
3671 soundmaker->m_player_rightpunch_sound =
3672 playeritem_def.sound_place;
3674 soundmaker->m_player_rightpunch_sound =
3678 if (playeritem_def.node_placement_prediction == "" ||
3679 nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable)
3680 client->interact(3, pointed); // Report to server
3686 void Game::handlePointingAtObject(GameRunData *runData,
3687 const PointedThing &pointed,
3688 const ItemStack &playeritem,
3689 const v3f &player_position,
3692 infotext = utf8_to_wide(runData->selected_object->infoText());
3694 if (infotext == L"" && show_debug) {
3695 infotext = utf8_to_wide(runData->selected_object->debugInfoText());
3698 if (input->getLeftState()) {
3699 bool do_punch = false;
3700 bool do_punch_damage = false;
3702 if (runData->object_hit_delay_timer <= 0.0) {
3704 do_punch_damage = true;
3705 runData->object_hit_delay_timer = object_hit_delay;
3708 if (input->getLeftClicked())
3712 infostream << "Left-clicked object" << std::endl;
3713 runData->left_punch = true;
3716 if (do_punch_damage) {
3717 // Report direct punch
3718 v3f objpos = runData->selected_object->getPosition();
3719 v3f dir = (objpos - player_position).normalize();
3721 bool disable_send = runData->selected_object->directReportPunch(
3722 dir, &playeritem, runData->time_from_last_punch);
3723 runData->time_from_last_punch = 0;
3726 client->interact(0, pointed);
3728 } else if (input->getRightClicked()) {
3729 infostream << "Right-clicked object" << std::endl;
3730 client->interact(3, pointed); // place
3735 void Game::handleDigging(GameRunData *runData,
3736 const PointedThing &pointed, const v3s16 &nodepos,
3737 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3739 if (!runData->digging) {
3740 infostream << "Started digging" << std::endl;
3741 client->interact(0, pointed);
3742 runData->digging = true;
3743 runData->ldown_for_dig = true;
3746 LocalPlayer *player = client->getEnv().getLocalPlayer();
3747 ClientMap &map = client->getEnv().getClientMap();
3748 MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
3750 // NOTE: Similar piece of code exists on the server side for
3752 // Get digging parameters
3753 DigParams params = getDigParams(nodedef_manager->get(n).groups,
3754 &playeritem_toolcap);
3756 // If can't dig, try hand
3757 if (!params.diggable) {
3758 const ItemDefinition &hand = itemdef_manager->get("");
3759 const ToolCapabilities *tp = hand.tool_capabilities;
3762 params = getDigParams(nodedef_manager->get(n).groups, tp);
3765 if (params.diggable == false) {
3766 // I guess nobody will wait for this long
3767 runData->dig_time_complete = 10000000.0;
3769 runData->dig_time_complete = params.time;
3771 if (m_cache_enable_particles) {
3772 const ContentFeatures &features =
3773 client->getNodeDefManager()->get(n);
3774 client->getParticleManager()->addPunchingParticles(gamedef, smgr,
3775 player, nodepos, features.tiles);
3779 if (runData->dig_time_complete >= 0.001) {
3780 runData->dig_index = (float)crack_animation_length
3782 / runData->dig_time_complete;
3784 // This is for torches
3785 runData->dig_index = crack_animation_length;
3788 SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
3790 if (sound_dig.exists() && params.diggable) {
3791 if (sound_dig.name == "__group") {
3792 if (params.main_group != "") {
3793 soundmaker->m_player_leftpunch_sound.gain = 0.5;
3794 soundmaker->m_player_leftpunch_sound.name =
3795 std::string("default_dig_") +
3799 soundmaker->m_player_leftpunch_sound = sound_dig;
3803 // Don't show cracks if not diggable
3804 if (runData->dig_time_complete >= 100000.0) {
3805 } else if (runData->dig_index < crack_animation_length) {
3806 //TimeTaker timer("client.setTempMod");
3807 //infostream<<"dig_index="<<dig_index<<std::endl;
3808 client->setCrack(runData->dig_index, nodepos);
3810 infostream << "Digging completed" << std::endl;
3811 client->interact(2, pointed);
3812 client->setCrack(-1, v3s16(0, 0, 0));
3813 bool is_valid_position;
3814 MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
3815 if (is_valid_position)
3816 client->removeNode(nodepos);
3818 if (m_cache_enable_particles) {
3819 const ContentFeatures &features =
3820 client->getNodeDefManager()->get(wasnode);
3821 client->getParticleManager()->addDiggingParticles(gamedef, smgr,
3822 player, nodepos, features.tiles);
3825 runData->dig_time = 0;
3826 runData->digging = false;
3828 runData->nodig_delay_timer =
3829 runData->dig_time_complete / (float)crack_animation_length;
3831 // We don't want a corresponding delay to
3832 // very time consuming nodes
3833 if (runData->nodig_delay_timer > 0.3)
3834 runData->nodig_delay_timer = 0.3;
3836 // We want a slight delay to very little
3837 // time consuming nodes
3838 const float mindelay = 0.15;
3840 if (runData->nodig_delay_timer < mindelay)
3841 runData->nodig_delay_timer = mindelay;
3843 // Send event to trigger sound
3844 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
3845 gamedef->event()->put(e);
3848 if (runData->dig_time_complete < 100000.0) {
3849 runData->dig_time += dtime;
3851 runData->dig_time = 0;
3852 client->setCrack(-1, nodepos);
3855 camera->setDigging(0); // left click animation
3859 void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
3860 ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
3861 f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
3863 LocalPlayer *player = client->getEnv().getLocalPlayer();
3869 if (draw_control->range_all) {
3870 runData->fog_range = 100000 * BS;
3872 runData->fog_range = draw_control->wanted_range * BS
3873 + 0.0 * MAP_BLOCKSIZE * BS;
3874 runData->fog_range = MYMIN(
3876 (draw_control->farthest_drawn + 20) * BS);
3877 runData->fog_range *= 0.9;
3881 Calculate general brightness
3883 u32 daynight_ratio = client->getEnv().getDayNightRatio();
3884 float time_brightness = decode_light_f((float)daynight_ratio / 1000.0);
3885 float direct_brightness;
3888 if (g_settings->getBool("free_move")) {
3889 direct_brightness = time_brightness;
3890 sunlight_seen = true;
3892 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
3893 float old_brightness = sky->getBrightness();
3894 direct_brightness = client->getEnv().getClientMap()
3895 .getBackgroundBrightness(MYMIN(runData->fog_range * 1.2, 60 * BS),
3896 daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
3900 float time_of_day = runData->time_of_day;
3901 float time_of_day_smooth = runData->time_of_day_smooth;
3903 time_of_day = client->getEnv().getTimeOfDayF();
3905 const float maxsm = 0.05;
3906 const float todsm = 0.05;
3908 if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
3909 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
3910 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
3911 time_of_day_smooth = time_of_day;
3913 if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
3914 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
3915 + (time_of_day + 1.0) * todsm;
3917 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
3918 + time_of_day * todsm;
3920 runData->time_of_day = time_of_day;
3921 runData->time_of_day_smooth = time_of_day_smooth;
3923 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
3924 sunlight_seen, camera->getCameraMode(), player->getYaw(),
3925 player->getPitch());
3931 v3f player_position = player->getPosition();
3932 if (sky->getCloudsVisible()) {
3933 clouds->setVisible(true);
3934 clouds->step(dtime);
3935 clouds->update(v2f(player_position.X, player_position.Z),
3936 sky->getCloudColor());
3938 clouds->setVisible(false);
3945 client->getParticleManager()->step(dtime);
3951 if (m_cache_enable_fog && !flags.force_fog_off) {
3954 video::EFT_FOG_LINEAR,
3955 runData->fog_range * 0.4,
3956 runData->fog_range * 1.0,
3964 video::EFT_FOG_LINEAR,
3974 Get chat messages from client
3977 v2u32 screensize = driver->getScreenSize();
3979 updateChat(*client, dtime, flags.show_debug, screensize,
3980 flags.show_chat, runData->profiler_current_page,
3981 *chat_backend, guitext_chat);
3987 if (client->getPlayerItem() != runData->new_playeritem)
3988 client->selectPlayerItem(runData->new_playeritem);
3990 // Update local inventory if it has changed
3991 if (client->getLocalInventoryUpdated()) {
3992 //infostream<<"Updating local inventory"<<std::endl;
3993 client->getLocalInventory(*local_inventory);
3994 runData->update_wielded_item_trigger = true;
3997 if (runData->update_wielded_item_trigger) {
3998 // Update wielded tool
3999 InventoryList *mlist = local_inventory->getList("main");
4001 if (mlist && (client->getPlayerItem() < mlist->getSize())) {
4002 ItemStack item = mlist->getItem(client->getPlayerItem());
4003 camera->wield(item);
4005 runData->update_wielded_item_trigger = false;
4009 Update block draw list every 200ms or when camera direction has
4012 runData->update_draw_list_timer += dtime;
4014 v3f camera_direction = camera->getDirection();
4015 if (runData->update_draw_list_timer >= 0.2
4016 || runData->update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
4017 || flags.camera_offset_changed) {
4018 runData->update_draw_list_timer = 0;
4019 client->getEnv().getClientMap().updateDrawList(driver);
4020 runData->update_draw_list_last_cam_dir = camera_direction;
4023 updateGui(&runData->statustext_time, *stats, *runData, dtime, flags, cam);
4026 make sure menu is on top
4027 1. Delete formspec menu reference if menu was removed
4028 2. Else, make sure formspec menu is on top
4030 if (current_formspec) {
4031 if (current_formspec->getReferenceCount() == 1) {
4032 current_formspec->drop();
4033 current_formspec = NULL;
4034 } else if (!noMenuActive()) {
4035 guiroot->bringToFront(current_formspec);
4043 video::SColor skycolor = sky->getSkyColor();
4045 TimeTaker tt_draw("mainloop: draw");
4047 TimeTaker timer("beginScene");
4048 driver->beginScene(true, true, skycolor);
4049 stats->beginscenetime = timer.stop(true);
4052 draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
4053 guienv, highlight_boxes, screensize, skycolor, flags.show_hud,
4054 flags.show_minimap);
4059 if (flags.show_profiler_graph)
4060 graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
4065 if (runData->damage_flash > 0.0) {
4066 video::SColor color(std::min(runData->damage_flash, 180.0f),
4070 driver->draw2DRectangle(color,
4071 core::rect<s32>(0, 0, screensize.X, screensize.Y),
4074 runData->damage_flash -= 100.0 * dtime;
4080 if (player->hurt_tilt_timer > 0.0) {
4081 player->hurt_tilt_timer -= dtime * 5;
4083 if (player->hurt_tilt_timer < 0)
4084 player->hurt_tilt_strength = 0;
4088 Update minimap pos and rotation
4090 if (flags.show_minimap && flags.show_hud) {
4091 mapper->setPos(floatToInt(player->getPosition(), BS));
4092 mapper->setAngle(player->getYaw());
4099 TimeTaker timer("endScene");
4101 stats->endscenetime = timer.stop(true);
4104 stats->drawtime = tt_draw.stop(true);
4105 g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
4109 inline static const char *yawToDirectionString(int yaw)
4111 // NOTE: TODO: This can be done mathematically without the else/else-if
4114 const char *player_direction;
4116 yaw = wrapDegrees_0_360(yaw);
4118 if (yaw >= 45 && yaw < 135)
4119 player_direction = "West [-X]";
4120 else if (yaw >= 135 && yaw < 225)
4121 player_direction = "South [-Z]";
4122 else if (yaw >= 225 && yaw < 315)
4123 player_direction = "East [+X]";
4125 player_direction = "North [+Z]";
4127 return player_direction;
4131 void Game::updateGui(float *statustext_time, const RunStats &stats,
4132 const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
4133 const CameraOrientation &cam)
4135 v2u32 screensize = driver->getScreenSize();
4136 LocalPlayer *player = client->getEnv().getLocalPlayer();
4137 v3f player_position = player->getPosition();
4139 if (flags.show_debug) {
4140 static float drawtime_avg = 0;
4141 drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
4143 u16 fps = 1.0 / stats.dtime_jitter.avg;
4144 //s32 fps = driver->getFPS();
4146 std::ostringstream os(std::ios_base::binary);
4148 << PROJECT_NAME_C " " << g_version_hash
4150 << " (R: range_all=" << draw_control->range_all << ")"
4151 << std::setprecision(0)
4152 << " drawtime = " << drawtime_avg
4153 << std::setprecision(1)
4154 << ", dtime_jitter = "
4155 << (stats.dtime_jitter.max_fraction * 100.0) << " %"
4156 << std::setprecision(1)
4157 << ", v_range = " << draw_control->wanted_range
4158 << std::setprecision(3)
4159 << ", RTT = " << client->getRTT();
4160 guitext->setText(utf8_to_wide(os.str()).c_str());
4161 guitext->setVisible(true);
4162 } else if (flags.show_hud || flags.show_chat) {
4163 std::ostringstream os(std::ios_base::binary);
4164 os << PROJECT_NAME_C " " << g_version_hash;
4165 guitext->setText(utf8_to_wide(os.str()).c_str());
4166 guitext->setVisible(true);
4168 guitext->setVisible(false);
4171 if (guitext->isVisible()) {
4172 core::rect<s32> rect(
4174 screensize.X, 5 + g_fontengine->getTextHeight()
4176 guitext->setRelativePosition(rect);
4179 if (flags.show_debug) {
4180 std::ostringstream os(std::ios_base::binary);
4181 os << std::setprecision(1) << std::fixed
4182 << "(" << (player_position.X / BS)
4183 << ", " << (player_position.Y / BS)
4184 << ", " << (player_position.Z / BS)
4185 << ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw))
4186 << " " << yawToDirectionString(cam.camera_yaw)
4187 << ") (seed = " << ((u64)client->getMapSeed())
4190 if (runData.pointed_old.type == POINTEDTHING_NODE) {
4191 ClientMap &map = client->getEnv().getClientMap();
4192 const INodeDefManager *nodedef = client->getNodeDefManager();
4193 MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
4194 if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
4195 const ContentFeatures &features = nodedef->get(n);
4196 os << " (pointing_at = " << nodedef->get(n).name
4197 << " - " << features.tiledef[0].name.c_str()
4202 guitext2->setText(utf8_to_wide(os.str()).c_str());
4203 guitext2->setVisible(true);
4205 core::rect<s32> rect(
4206 5, 5 + g_fontengine->getTextHeight(),
4207 screensize.X, 5 + g_fontengine->getTextHeight() * 2
4209 guitext2->setRelativePosition(rect);
4211 guitext2->setVisible(false);
4214 guitext_info->setText(infotext.c_str());
4215 guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
4217 float statustext_time_max = 1.5;
4219 if (!statustext.empty()) {
4220 *statustext_time += dtime;
4222 if (*statustext_time >= statustext_time_max) {
4224 *statustext_time = 0;
4228 guitext_status->setText(statustext.c_str());
4229 guitext_status->setVisible(!statustext.empty());
4231 if (!statustext.empty()) {
4232 s32 status_width = guitext_status->getTextWidth();
4233 s32 status_height = guitext_status->getTextHeight();
4234 s32 status_y = screensize.Y - 150;
4235 s32 status_x = (screensize.X - status_width) / 2;
4236 core::rect<s32> rect(
4237 status_x , status_y - status_height,
4238 status_x + status_width, status_y
4240 guitext_status->setRelativePosition(rect);
4243 video::SColor initial_color(255, 0, 0, 0);
4245 if (guienv->getSkin())
4246 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
4248 video::SColor final_color = initial_color;
4249 final_color.setAlpha(0);
4250 video::SColor fade_color = initial_color.getInterpolated_quadratic(
4251 initial_color, final_color,
4252 pow(*statustext_time / statustext_time_max, 2.0f));
4253 guitext_status->setOverrideColor(fade_color);
4254 guitext_status->enableOverrideColor(true);
4259 /* Log times and stuff for visualization */
4260 inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
4262 Profiler::GraphValues values;
4263 g_profiler->graphGet(values);
4269 /****************************************************************************
4271 ****************************************************************************/
4273 /* On some computers framerate doesn't seem to be automatically limited
4275 inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
4277 // not using getRealTime is necessary for wine
4278 device->getTimer()->tick(); // Maker sure device time is up-to-date
4279 u32 time = device->getTimer()->getTime();
4280 u32 last_time = fps_timings->last_time;
4282 if (time > last_time) // Make sure time hasn't overflowed
4283 fps_timings->busy_time = time - last_time;
4285 fps_timings->busy_time = 0;
4287 u32 frametime_min = 1000 / (g_menumgr.pausesGame()
4288 ? g_settings->getFloat("pause_fps_max")
4289 : g_settings->getFloat("fps_max"));
4291 if (fps_timings->busy_time < frametime_min) {
4292 fps_timings->sleep_time = frametime_min - fps_timings->busy_time;
4293 device->sleep(fps_timings->sleep_time);
4295 fps_timings->sleep_time = 0;
4298 /* Get the new value of the device timer. Note that device->sleep() may
4299 * not sleep for the entire requested time as sleep may be interrupted and
4300 * therefore it is arguably more accurate to get the new time from the
4301 * device rather than calculating it by adding sleep_time to time.
4304 device->getTimer()->tick(); // Update device timer
4305 time = device->getTimer()->getTime();
4307 if (time > last_time) // Make sure last_time hasn't overflowed
4308 *dtime = (time - last_time) / 1000.0;
4312 fps_timings->last_time = time;
4315 // Note: This will free (using delete[])! \p msg. If you want to use it later,
4316 // pass a copy of it to this function
4317 // Note: \p msg must be allocated using new (not malloc())
4318 void Game::showOverlayMessage(const wchar_t *msg, float dtime,
4319 int percent, bool draw_clouds)
4321 draw_load_screen(msg, device, guienv, dtime, percent, draw_clouds);
4325 void Game::settingChangedCallback(const std::string &setting_name, void *data)
4327 ((Game *)data)->readSettings();
4330 void Game::readSettings()
4332 m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
4333 m_cache_enable_node_highlighting = g_settings->getBool("enable_node_highlighting");
4334 m_cache_enable_clouds = g_settings->getBool("enable_clouds");
4335 m_cache_enable_particles = g_settings->getBool("enable_particles");
4336 m_cache_enable_fog = g_settings->getBool("enable_fog");
4337 m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
4338 m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
4340 m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
4343 /****************************************************************************/
4344 /****************************************************************************
4346 ****************************************************************************/
4347 /****************************************************************************/
4349 void Game::extendedResourceCleanup()
4351 // Extended resource accounting
4352 infostream << "Irrlicht resources after cleanup:" << std::endl;
4353 infostream << "\tRemaining meshes : "
4354 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
4355 infostream << "\tRemaining textures : "
4356 << driver->getTextureCount() << std::endl;
4358 for (unsigned int i = 0; i < driver->getTextureCount(); i++) {
4359 irr::video::ITexture *texture = driver->getTextureByIndex(i);
4360 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
4364 clearTextureNameCache();
4365 infostream << "\tRemaining materials: "
4366 << driver-> getMaterialRendererCount()
4367 << " (note: irrlicht doesn't support removing renderers)" << std::endl;
4371 /****************************************************************************/
4372 /****************************************************************************
4373 extern function for launching the game
4374 ****************************************************************************/
4375 /****************************************************************************/
4377 void the_game(bool *kill,
4379 InputHandler *input,
4380 IrrlichtDevice *device,
4382 const std::string &map_dir,
4383 const std::string &playername,
4384 const std::string &password,
4385 const std::string &address, // If empty local server is created
4388 std::string &error_message,
4389 ChatBackend &chat_backend,
4390 bool *reconnect_requested,
4391 const SubgameSpec &gamespec, // Used for local game
4392 bool simple_singleplayer_mode)
4396 /* Make a copy of the server address because if a local singleplayer server
4397 * is created then this is updated and we don't want to change the value
4398 * passed to us by the calling function
4400 std::string server_address = address;
4404 if (game.startup(kill, random_input, input, device, map_dir,
4405 playername, password, &server_address, port, error_message,
4406 reconnect_requested, &chat_backend, gamespec,
4407 simple_singleplayer_mode)) {
4412 } catch (SerializationError &e) {
4413 error_message = std::string("A serialization error occurred:\n")
4414 + e.what() + "\n\nThe server is probably "
4415 " running a different version of " PROJECT_NAME_C ".";
4416 errorstream << error_message << std::endl;
4417 } catch (ServerError &e) {
4418 error_message = e.what();
4419 errorstream << "ServerError: " << error_message << std::endl;
4420 } catch (ModError &e) {
4421 error_message = e.what() + strgettext("\nCheck debug.txt for details.");
4422 errorstream << "ModError: " << error_message << std::endl;