3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPasswordChange.h"
32 #include "guiVolumeChange.h"
33 #include "guiFormSpecMenu.h"
34 #include "guiTextInputMenu.h"
35 #include "guiDeathScreen.h"
37 #include "guiChatConsole.h"
41 #include "particles.h"
46 #include "mainmenumanager.h"
50 // Needed for determining pointing to nodes
52 #include "nodemetadata.h"
53 #include "main.h" // For g_settings
55 #include "tile.h" // For TextureSource
56 #include "shader.h" // For ShaderSource
57 #include "logoutputbuffer.h"
59 #include "quicktune_shortcutter.h"
60 #include "clientmap.h"
65 #include "sound_openal.h"
67 #include "event_manager.h"
70 #include "util/directiontables.h"
71 #include "util/pointedthing.h"
77 struct TextDestNodeMetadata : public TextDest
79 TextDestNodeMetadata(v3s16 p, Client *client)
84 // This is deprecated I guess? -celeron55
85 void gotText(std::wstring text)
87 std::string ntext = wide_to_narrow(text);
88 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
89 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
90 std::map<std::string, std::string> fields;
91 fields["text"] = ntext;
92 m_client->sendNodemetaFields(m_p, "", fields);
94 void gotText(std::map<std::string, std::string> fields)
96 m_client->sendNodemetaFields(m_p, "", fields);
103 struct TextDestPlayerInventory : public TextDest
105 TextDestPlayerInventory(Client *client)
110 TextDestPlayerInventory(Client *client, std::string formname)
113 m_formname = formname;
115 void gotText(std::map<std::string, std::string> fields)
117 m_client->sendInventoryFields(m_formname, fields);
123 struct LocalFormspecHandler : public TextDest
125 LocalFormspecHandler();
126 LocalFormspecHandler(std::string formname) {
127 m_formname = formname;
130 LocalFormspecHandler(std::string formname,Client *client) {
131 m_formname = formname;
135 void gotText(std::string message) {
136 errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
139 void gotText(std::map<std::string, std::string> fields)
141 if (m_formname == "MT_PAUSE_MENU") {
142 if (fields.find("btn_sound") != fields.end()) {
143 g_gamecallback->changeVolume();
147 if (fields.find("btn_exit_menu") != fields.end()) {
148 g_gamecallback->disconnect();
152 if (fields.find("btn_exit_os") != fields.end()) {
153 g_gamecallback->exitToOS();
157 if (fields.find("quit") != fields.end()) {
161 if (fields.find("btn_continue") != fields.end()) {
165 if (m_formname == "MT_CHAT_MENU") {
166 if ((fields.find("btn_send") != fields.end()) ||
167 (fields.find("quit") != fields.end())) {
168 if (fields.find("f_text") != fields.end()) {
170 m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
173 errorstream << "LocalFormspecHandler::gotText received chat message but m_client is NULL" << std::endl;
180 errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
182 for (std::map<std::string,std::string>::iterator iter = fields.begin();
183 iter != fields.end(); iter++) {
184 errorstream << "\t"<< i << ": " << iter->first << "=" << iter->second << std::endl;
192 /* Respawn menu callback */
194 class MainRespawnInitiator: public IRespawnInitiator
197 MainRespawnInitiator(bool *active, Client *client):
198 m_active(active), m_client(client)
205 m_client->sendRespawn();
212 /* Form update callback */
214 class NodeMetadataFormSource: public IFormSource
217 NodeMetadataFormSource(ClientMap *map, v3s16 p):
222 std::string getForm()
224 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
227 return meta->getString("formspec");
229 std::string resolveText(std::string str)
231 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
234 return meta->resolveString(str);
241 class PlayerInventoryFormSource: public IFormSource
244 PlayerInventoryFormSource(Client *client):
248 std::string getForm()
250 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
251 return player->inventory_formspec;
258 Check if a node is pointable
260 inline bool isPointableNode(const MapNode& n,
261 Client *client, bool liquids_pointable)
263 const ContentFeatures &features = client->getNodeDefManager()->get(n);
264 return features.pointable ||
265 (liquids_pointable && features.isLiquid());
269 Find what the player is pointing at
271 PointedThing getPointedThing(Client *client, v3f player_position,
272 v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
273 f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
274 std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
278 hilightboxes.clear();
279 selected_object = NULL;
281 INodeDefManager *nodedef = client->getNodeDefManager();
282 ClientMap &map = client->getEnv().getClientMap();
284 f32 mindistance = BS * 1001;
286 // First try to find a pointed at active object
289 selected_object = client->getSelectedActiveObject(d*BS,
290 camera_position, shootline);
292 if(selected_object != NULL)
294 if(selected_object->doShowSelectionBox())
296 aabb3f *selection_box = selected_object->getSelectionBox();
297 // Box should exist because object was
298 // returned in the first place
299 assert(selection_box);
301 v3f pos = selected_object->getPosition();
302 hilightboxes.push_back(aabb3f(
303 selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
304 selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
307 mindistance = (selected_object->getPosition() - camera_position).getLength();
309 result.type = POINTEDTHING_OBJECT;
310 result.object_id = selected_object->getId();
314 // That didn't work, try to find a pointed at node
317 v3s16 pos_i = floatToInt(player_position, BS);
319 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
323 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
324 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
325 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
326 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
327 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
328 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
330 // Prevent signed number overflow
338 for(s16 y = ystart; y <= yend; y++)
339 for(s16 z = zstart; z <= zend; z++)
340 for(s16 x = xstart; x <= xend; x++)
345 n = map.getNode(v3s16(x,y,z));
347 catch(InvalidPositionException &e)
351 if(!isPointableNode(n, client, liquids_pointable))
354 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
357 v3f npf = intToFloat(np, BS);
359 for(std::vector<aabb3f>::const_iterator
361 i != boxes.end(); i++)
367 for(u16 j=0; j<6; j++)
369 v3s16 facedir = g_6dirs[j];
370 aabb3f facebox = box;
374 facebox.MinEdge.X = facebox.MaxEdge.X-d;
375 else if(facedir.X < 0)
376 facebox.MaxEdge.X = facebox.MinEdge.X+d;
377 else if(facedir.Y > 0)
378 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
379 else if(facedir.Y < 0)
380 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
381 else if(facedir.Z > 0)
382 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
383 else if(facedir.Z < 0)
384 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
386 v3f centerpoint = facebox.getCenter();
387 f32 distance = (centerpoint - camera_position).getLength();
388 if(distance >= mindistance)
390 if(!facebox.intersectsWithLine(shootline))
393 v3s16 np_above = np + facedir;
395 result.type = POINTEDTHING_NODE;
396 result.node_undersurface = np;
397 result.node_abovesurface = np_above;
398 mindistance = distance;
400 hilightboxes.clear();
401 for(std::vector<aabb3f>::const_iterator
403 i2 != boxes.end(); i2++)
406 box.MinEdge += npf + v3f(-d,-d,-d) - intToFloat(camera_offset, BS);
407 box.MaxEdge += npf + v3f(d,d,d) - intToFloat(camera_offset, BS);
408 hilightboxes.push_back(box);
418 Draws a screen with a single text on it.
419 Text will be removed when the screen is drawn the next time.
420 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
422 /*gui::IGUIStaticText **/
423 void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
424 gui::IGUIFont* font, float dtime=0 ,int percent=0, bool clouds=true)
426 video::IVideoDriver* driver = device->getVideoDriver();
427 v2u32 screensize = driver->getScreenSize();
428 const wchar_t *loadingtext = text.c_str();
429 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
430 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
431 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
432 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
434 gui::IGUIStaticText *guitext = guienv->addStaticText(
435 loadingtext, textrect, false, false);
436 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
438 bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
439 if (cloud_menu_background)
441 g_menuclouds->step(dtime*3);
442 g_menuclouds->render();
443 driver->beginScene(true, true, video::SColor(255,140,186,250));
444 g_menucloudsmgr->drawAll();
447 driver->beginScene(true, true, video::SColor(255,0,0,0));
448 if (percent >= 0 && percent <= 100) // draw progress bar
450 core::vector2d<s32> barsize(256,32);
451 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
452 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
453 driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
454 barrect.UpperLeftCorner+1,
455 barrect.LowerRightCorner-1), NULL); // black inside the bar
456 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
457 barrect.UpperLeftCorner+1,
459 barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
460 barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
470 /* Profiler display */
472 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
473 gui::IGUIFont *font, u32 text_height, u32 show_profiler,
474 u32 show_profiler_max)
476 if(show_profiler == 0)
478 guitext_profiler->setVisible(false);
483 std::ostringstream os(std::ios_base::binary);
484 g_profiler->printPage(os, show_profiler, show_profiler_max);
485 std::wstring text = narrow_to_wide(os.str());
486 guitext_profiler->setText(text.c_str());
487 guitext_profiler->setVisible(true);
489 s32 w = font->getDimension(text.c_str()).Width;
492 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
493 8+(text_height+5)*2 +
494 font->getDimension(text.c_str()).Height);
495 guitext_profiler->setRelativePosition(rect);
496 guitext_profiler->setVisible(true);
504 Profiler::GraphValues values;
510 Meta(float initial=0, video::SColor color=
511 video::SColor(255,255,255,255)):
517 std::list<Piece> m_log;
525 void put(const Profiler::GraphValues &values)
528 piece.values = values;
529 m_log.push_back(piece);
530 while(m_log.size() > m_log_max_size)
531 m_log.erase(m_log.begin());
534 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
535 gui::IGUIFont* font) const
537 std::map<std::string, Meta> m_meta;
538 for(std::list<Piece>::const_iterator k = m_log.begin();
539 k != m_log.end(); k++)
541 const Piece &piece = *k;
542 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
543 i != piece.values.end(); i++){
544 const std::string &id = i->first;
545 const float &value = i->second;
546 std::map<std::string, Meta>::iterator j =
548 if(j == m_meta.end()){
549 m_meta[id] = Meta(value);
552 if(value < j->second.min)
553 j->second.min = value;
554 if(value > j->second.max)
555 j->second.max = value;
560 static const video::SColor usable_colors[] = {
561 video::SColor(255,255,100,100),
562 video::SColor(255,90,225,90),
563 video::SColor(255,100,100,255),
564 video::SColor(255,255,150,50),
565 video::SColor(255,220,220,100)
567 static const u32 usable_colors_count =
568 sizeof(usable_colors) / sizeof(*usable_colors);
569 u32 next_color_i = 0;
570 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
571 i != m_meta.end(); i++){
572 Meta &meta = i->second;
573 video::SColor color(255,200,200,200);
574 if(next_color_i < usable_colors_count)
575 color = usable_colors[next_color_i++];
580 s32 textx = x_left + m_log_max_size + 15;
581 s32 textx2 = textx + 200 - 15;
585 u32 num_graphs = m_meta.size();
586 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
588 video::SColor bgcolor(120,0,0,0);
589 driver->draw2DRectangle(bgcolor, rect, NULL);
593 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
594 i != m_meta.end(); i++){
595 const std::string &id = i->first;
596 const Meta &meta = i->second;
598 s32 y = y_bottom - meta_i * 50;
599 float show_min = meta.min;
600 float show_max = meta.max;
601 if(show_min >= -0.0001 && show_max >= -0.0001){
602 if(show_min <= show_max * 0.5)
607 snprintf(buf, 10, "%.3g", show_max);
608 font->draw(narrow_to_wide(buf).c_str(),
609 core::rect<s32>(textx, y - graphh,
610 textx2, y - graphh + texth),
612 snprintf(buf, 10, "%.3g", show_min);
613 font->draw(narrow_to_wide(buf).c_str(),
614 core::rect<s32>(textx, y - texth,
617 font->draw(narrow_to_wide(id).c_str(),
618 core::rect<s32>(textx, y - graphh/2 - texth/2,
619 textx2, y - graphh/2 + texth/2),
622 s32 graph1h = graphh;
623 bool relativegraph = (show_min != 0 && show_min != show_max);
624 float lastscaledvalue = 0.0;
625 bool lastscaledvalue_exists = false;
626 for(std::list<Piece>::const_iterator j = m_log.begin();
627 j != m_log.end(); j++)
629 const Piece &piece = *j;
631 bool value_exists = false;
632 Profiler::GraphValues::const_iterator k =
633 piece.values.find(id);
634 if(k != piece.values.end()){
640 lastscaledvalue_exists = false;
643 float scaledvalue = 1.0;
644 if(show_max != show_min)
645 scaledvalue = (value - show_min) / (show_max - show_min);
646 if(scaledvalue == 1.0 && value == 0){
648 lastscaledvalue_exists = false;
652 if(lastscaledvalue_exists){
653 s32 ivalue1 = lastscaledvalue * graph1h;
654 s32 ivalue2 = scaledvalue * graph1h;
655 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
656 v2s32(x, graph1y - ivalue2), meta.color);
658 lastscaledvalue = scaledvalue;
659 lastscaledvalue_exists = true;
661 s32 ivalue = scaledvalue * graph1h;
662 driver->draw2DLine(v2s32(x, graph1y),
663 v2s32(x, graph1y - ivalue), meta.color);
672 class NodeDugEvent: public MtEvent
678 NodeDugEvent(v3s16 p, MapNode n):
682 const char* getType() const
688 ISoundManager *m_sound;
689 INodeDefManager *m_ndef;
691 float m_player_step_timer;
693 SimpleSoundSpec m_player_step_sound;
694 SimpleSoundSpec m_player_leftpunch_sound;
695 SimpleSoundSpec m_player_rightpunch_sound;
697 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
700 m_player_step_timer(0)
704 void playPlayerStep()
706 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
707 m_player_step_timer = 0.03;
708 m_sound->playSound(m_player_step_sound, false);
712 static void viewBobbingStep(MtEvent *e, void *data)
714 SoundMaker *sm = (SoundMaker*)data;
715 sm->playPlayerStep();
718 static void playerRegainGround(MtEvent *e, void *data)
720 SoundMaker *sm = (SoundMaker*)data;
721 sm->playPlayerStep();
724 static void playerJump(MtEvent *e, void *data)
726 //SoundMaker *sm = (SoundMaker*)data;
729 static void cameraPunchLeft(MtEvent *e, void *data)
731 SoundMaker *sm = (SoundMaker*)data;
732 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
735 static void cameraPunchRight(MtEvent *e, void *data)
737 SoundMaker *sm = (SoundMaker*)data;
738 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
741 static void nodeDug(MtEvent *e, void *data)
743 SoundMaker *sm = (SoundMaker*)data;
744 NodeDugEvent *nde = (NodeDugEvent*)e;
745 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
748 static void playerDamage(MtEvent *e, void *data)
750 SoundMaker *sm = (SoundMaker*)data;
751 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
754 static void playerFallingDamage(MtEvent *e, void *data)
756 SoundMaker *sm = (SoundMaker*)data;
757 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
760 void registerReceiver(MtEventManager *mgr)
762 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
763 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
764 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
765 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
766 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
767 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
768 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
769 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
772 void step(float dtime)
774 m_player_step_timer -= dtime;
778 // Locally stored sounds don't need to be preloaded because of this
779 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
781 std::set<std::string> m_fetched;
784 void fetchSounds(const std::string &name,
785 std::set<std::string> &dst_paths,
786 std::set<std::string> &dst_datas)
788 if(m_fetched.count(name))
790 m_fetched.insert(name);
791 std::string base = porting::path_share + DIR_DELIM + "testsounds";
792 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
793 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
794 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
795 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
796 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
797 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
798 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
799 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
800 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
801 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
802 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
806 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
809 bool *m_force_fog_off;
814 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
815 f32 *fog_range, Client *client):
817 m_force_fog_off(force_fog_off),
818 m_fog_range(fog_range),
821 ~GameGlobalShaderConstantSetter() {}
823 virtual void onSetConstants(video::IMaterialRendererServices *services,
830 video::SColor bgcolor = m_sky->getBgColor();
831 video::SColorf bgcolorf(bgcolor);
832 float bgcolorfa[4] = {
838 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
841 float fog_distance = 10000*BS;
842 if(g_settings->getBool("enable_fog") && !*m_force_fog_off)
843 fog_distance = *m_fog_range;
844 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
847 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
848 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
849 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
851 u32 animation_timer = porting::getTimeMs() % 100000;
852 float animation_timer_f = (float)animation_timer / 100000.0;
853 services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
854 services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
856 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
857 v3f eye_position = player->getEyePosition();
858 services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
859 services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
861 // Normal map texture layer
864 // before 1.8 there isn't a "integer interface", only float
865 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
866 services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer1, 1);
867 services->setPixelShaderConstant("useNormalmap" , (irr::f32*)&layer2, 1);
869 services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer1, 1);
870 services->setPixelShaderConstant("useNormalmap" , (irr::s32*)&layer2, 1);
875 bool nodePlacementPrediction(Client &client,
876 const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
878 std::string prediction = playeritem_def.node_placement_prediction;
879 INodeDefManager *nodedef = client.ndef();
880 ClientMap &map = client.getEnv().getClientMap();
882 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
884 verbosestream<<"Node placement prediction for "
885 <<playeritem_def.name<<" is "
886 <<prediction<<std::endl;
887 v3s16 p = neighbourpos;
888 // Place inside node itself if buildable_to
890 MapNode n_under = map.getNode(nodepos);
891 if(nodedef->get(n_under).buildable_to)
893 else if (!nodedef->get(map.getNode(p)).buildable_to)
895 }catch(InvalidPositionException &e){}
896 // Find id of predicted node
898 bool found = nodedef->getId(prediction, id);
900 errorstream<<"Node placement prediction failed for "
901 <<playeritem_def.name<<" (places "
903 <<") - Name not known"<<std::endl;
906 // Predict param2 for facedir and wallmounted nodes
908 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
909 v3s16 dir = nodepos - neighbourpos;
910 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
911 param2 = dir.Y < 0 ? 1 : 0;
912 } else if(abs(dir.X) > abs(dir.Z)){
913 param2 = dir.X < 0 ? 3 : 2;
915 param2 = dir.Z < 0 ? 5 : 4;
918 if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
919 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
920 if(abs(dir.X) > abs(dir.Z)){
921 param2 = dir.X < 0 ? 3 : 1;
923 param2 = dir.Z < 0 ? 2 : 0;
926 assert(param2 >= 0 && param2 <= 5);
927 //Check attachment if node is in group attached_node
928 if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
929 static v3s16 wallmounted_dirs[8] = {
938 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
939 pp = p + wallmounted_dirs[param2];
941 pp = p + v3s16(0,-1,0);
942 if(!nodedef->get(map.getNode(pp)).walkable)
945 // Add node to client map
946 MapNode n(id, 0, param2);
948 LocalPlayer* player = client.getEnv().getLocalPlayer();
950 // Dont place node when player would be inside new node
951 // NOTE: This is to be eventually implemented by a mod as client-side Lua
952 if (!nodedef->get(n).walkable ||
953 (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
954 (nodedef->get(n).walkable &&
955 neighbourpos != player->getStandingNodePos() + v3s16(0,1,0) &&
956 neighbourpos != player->getStandingNodePos() + v3s16(0,2,0))) {
958 // This triggers the required mesh update too
959 client.addNode(p, n);
962 }catch(InvalidPositionException &e){
963 errorstream<<"Node placement prediction failed for "
964 <<playeritem_def.name<<" (places "
966 <<") - Position not loaded"<<std::endl;
972 static void show_chat_menu(FormspecFormSource* current_formspec,
973 TextDest* current_textdest, IWritableTextureSource* tsrc,
974 IrrlichtDevice * device, Client* client, std::string text)
976 std::string formspec =
978 "field[3,2.35;6,0.5;f_text;;" + text + "]"
979 "button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
983 /* Note: FormspecFormSource and LocalFormspecHandler
984 * are deleted by guiFormSpecMenu */
985 current_formspec = new FormspecFormSource(formspec,¤t_formspec);
986 current_textdest = new LocalFormspecHandler("MT_CHAT_MENU",client);
987 GUIFormSpecMenu *menu =
988 new GUIFormSpecMenu(device, guiroot, -1,
991 menu->setFormSource(current_formspec);
992 menu->setTextDest(current_textdest);
996 /******************************************************************************/
997 static void show_pause_menu(FormspecFormSource* current_formspec,
998 TextDest* current_textdest, IWritableTextureSource* tsrc,
999 IrrlichtDevice * device)
1002 std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
1004 "- Space: jump/climb\n"
1005 "- Shift: sneak/go down\n"
1008 "- Mouse: turn/look\n"
1009 "- Mouse left: dig/punch\n"
1010 "- Mouse right: place/use\n"
1011 "- Mouse wheel: select item\n"
1015 std::ostringstream os;
1017 os<<minetest_build_info<<"\n";
1018 os<<"path_user = "<<wrap_rows(porting::path_user, 20)<<"\n";
1020 std::string formspec =
1022 "button_exit[4,1;3,0.5;btn_continue;" + wide_to_narrow(wstrgettext("Continue")) + "]"
1023 "button_exit[4,2;3,0.5;btn_sound;" + wide_to_narrow(wstrgettext("Sound Volume")) + "]"
1024 "button_exit[4,3;3,0.5;btn_exit_menu;" + wide_to_narrow(wstrgettext("Exit to Menu")) + "]"
1025 "button_exit[4,4;3,0.5;btn_exit_os;" + wide_to_narrow(wstrgettext("Exit to OS")) + "]"
1026 "textarea[7.5,0.25;3.75,6;;" + control_text + ";]"
1027 "textarea[0.4,0.25;3.5,6;;" + os.str() + ";]"
1031 /* Note: FormspecFormSource and LocalFormspecHandler *
1032 * are deleted by guiFormSpecMenu */
1033 current_formspec = new FormspecFormSource(formspec,¤t_formspec);
1034 current_textdest = new LocalFormspecHandler("MT_PAUSE_MENU");
1035 GUIFormSpecMenu *menu =
1036 new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr, NULL, NULL, tsrc);
1037 menu->setFormSource(current_formspec);
1038 menu->setTextDest(current_textdest);
1042 /******************************************************************************/
1043 void the_game(bool &kill, bool random_input, InputHandler *input,
1044 IrrlichtDevice *device, gui::IGUIFont* font, std::string map_dir,
1045 std::string playername, std::string password,
1046 std::string address /* If "", local server is used */,
1047 u16 port, std::wstring &error_message, ChatBackend &chat_backend,
1048 const SubgameSpec &gamespec /* Used for local game */,
1049 bool simple_singleplayer_mode)
1051 FormspecFormSource* current_formspec = 0;
1052 TextDest* current_textdest = 0;
1053 video::IVideoDriver* driver = device->getVideoDriver();
1054 scene::ISceneManager* smgr = device->getSceneManager();
1056 // Calculate text height using the font
1057 u32 text_height = font->getDimension(L"Random test string").Height;
1059 v2u32 last_screensize(0,0);
1060 v2u32 screensize = driver->getScreenSize();
1063 Draw "Loading" screen
1067 wchar_t* text = wgettext("Loading...");
1068 draw_load_screen(text, device, font,0,0);
1072 // Create texture source
1073 IWritableTextureSource *tsrc = createTextureSource(device);
1075 // Create shader source
1076 IWritableShaderSource *shsrc = createShaderSource(device);
1078 // These will be filled by data received from the server
1079 // Create item definition manager
1080 IWritableItemDefManager *itemdef = createItemDefManager();
1081 // Create node definition manager
1082 IWritableNodeDefManager *nodedef = createNodeDefManager();
1084 // Sound fetcher (useful when testing)
1085 GameOnDemandSoundFetcher soundfetcher;
1088 ISoundManager *sound = NULL;
1089 bool sound_is_dummy = false;
1091 if(g_settings->getBool("enable_sound")){
1092 infostream<<"Attempting to use OpenAL audio"<<std::endl;
1093 sound = createOpenALSoundManager(&soundfetcher);
1095 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
1097 infostream<<"Sound disabled."<<std::endl;
1101 infostream<<"Using dummy audio."<<std::endl;
1102 sound = &dummySoundManager;
1103 sound_is_dummy = true;
1106 Server *server = NULL;
1110 EventManager eventmgr;
1113 SoundMaker soundmaker(sound, nodedef);
1114 soundmaker.registerReceiver(&eventmgr);
1116 // Add chat log output for errors to be shown in chat
1117 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1119 // Create UI for modifying quicktune values
1120 QuicktuneShortcutter quicktune;
1127 wchar_t* text = wgettext("Creating server....");
1128 draw_load_screen(text, device, font,0,25);
1130 infostream<<"Creating server"<<std::endl;
1131 server = new Server(map_dir, gamespec,
1132 simple_singleplayer_mode);
1134 std::string bind_str = g_settings->get("bind_address");
1135 Address bind_addr(0,0,0,0, port);
1140 bind_addr.Resolve(bind_str.c_str());
1142 } catch (ResolveError &e) {
1143 infostream << "Resolving bind address \"" << bind_str
1144 << "\" failed: " << e.what()
1145 << " -- Listening on all addresses." << std::endl;
1147 if (g_settings->getBool("ipv6_server")) {
1148 bind_addr.setAddress((IPv6AddressBytes*) NULL);
1153 server->start(bind_addr);
1156 do{ // Client scope (breakable do-while(0))
1163 wchar_t* text = wgettext("Creating client...");
1164 draw_load_screen(text, device, font,0,50);
1167 infostream<<"Creating client"<<std::endl;
1169 MapDrawControl draw_control;
1172 wchar_t* text = wgettext("Resolving address...");
1173 draw_load_screen(text, device, font,0,75);
1176 Address connect_address(0,0,0,0, port);
1180 //connect_address.Resolve("localhost");
1181 if(g_settings->getBool("enable_ipv6") && g_settings->getBool("ipv6_server"))
1183 IPv6AddressBytes addr_bytes;
1184 addr_bytes.bytes[15] = 1;
1185 connect_address.setAddress(&addr_bytes);
1189 connect_address.setAddress(127,0,0,1);
1193 connect_address.Resolve(address.c_str());
1195 catch(ResolveError &e)
1197 error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
1198 errorstream<<wide_to_narrow(error_message)<<std::endl;
1199 // Break out of client scope
1206 Client client(device, playername.c_str(), password, draw_control,
1207 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
1208 connect_address.isIPv6());
1210 // Client acts as our GameDef
1211 IGameDef *gamedef = &client;
1214 Attempt to connect to the server
1217 infostream<<"Connecting to server at ";
1218 connect_address.print(&infostream);
1219 infostream<<std::endl;
1220 client.connect(connect_address);
1223 Wait for server to accept connection
1225 bool could_connect = false;
1226 bool connect_aborted = false;
1228 float time_counter = 0.0;
1230 float fps_max = g_settings->getFloat("fps_max");
1231 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1232 u32 lasttime = device->getTimer()->getTime();
1233 while(device->run())
1235 f32 dtime = 0.033; // in seconds
1236 if (cloud_menu_background) {
1237 u32 time = device->getTimer()->getTime();
1239 dtime = (time - lasttime) / 1000.0;
1244 // Update client and server
1247 server->step(dtime);
1250 if(client.connectedAndInitialized()){
1251 could_connect = true;
1255 if(client.accessDenied()){
1256 error_message = L"Access denied. Reason: "
1257 +client.accessDeniedReason();
1258 errorstream<<wide_to_narrow(error_message)<<std::endl;
1261 if(input->wasKeyDown(EscapeKey)){
1262 connect_aborted = true;
1263 infostream<<"Connect aborted [Escape]"<<std::endl;
1269 wchar_t* text = wgettext("Connecting to server...");
1270 draw_load_screen(text, device, font, dtime, 100);
1274 // On some computers framerate doesn't seem to be
1275 // automatically limited
1276 if (cloud_menu_background) {
1277 // Time of frame without fps limit
1280 // not using getRealTime is necessary for wine
1281 u32 time = device->getTimer()->getTime();
1283 busytime_u32 = time - lasttime;
1286 busytime = busytime_u32 / 1000.0;
1289 u32 frametime_min = 1000./fps_max;
1291 if(busytime_u32 < frametime_min) {
1292 u32 sleeptime = frametime_min - busytime_u32;
1293 device->sleep(sleeptime);
1298 time_counter += dtime;
1301 catch(con::PeerNotFoundException &e)
1305 Handle failure to connect
1308 if(error_message == L"" && !connect_aborted){
1309 error_message = L"Connection failed";
1310 errorstream<<wide_to_narrow(error_message)<<std::endl;
1312 // Break out of client scope
1317 Wait until content has been received
1319 bool got_content = false;
1320 bool content_aborted = false;
1322 float time_counter = 0.0;
1324 float fps_max = g_settings->getFloat("fps_max");
1325 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1326 u32 lasttime = device->getTimer()->getTime();
1327 while(device->run())
1329 f32 dtime = 0.033; // in seconds
1330 if (cloud_menu_background) {
1331 u32 time = device->getTimer()->getTime();
1333 dtime = (time - lasttime) / 1000.0;
1338 // Update client and server
1341 server->step(dtime);
1344 if(client.mediaReceived() &&
1345 client.itemdefReceived() &&
1346 client.nodedefReceived()){
1351 if(client.accessDenied()){
1352 error_message = L"Access denied. Reason: "
1353 +client.accessDeniedReason();
1354 errorstream<<wide_to_narrow(error_message)<<std::endl;
1357 if(!client.connectedAndInitialized()){
1358 error_message = L"Client disconnected";
1359 errorstream<<wide_to_narrow(error_message)<<std::endl;
1362 if(input->wasKeyDown(EscapeKey)){
1363 content_aborted = true;
1364 infostream<<"Connect aborted [Escape]"<<std::endl;
1370 if (!client.itemdefReceived())
1372 wchar_t* text = wgettext("Item definitions...");
1374 draw_load_screen(text, device, font, dtime, progress);
1377 else if (!client.nodedefReceived())
1379 wchar_t* text = wgettext("Node definitions...");
1381 draw_load_screen(text, device, font, dtime, progress);
1386 wchar_t* text = wgettext("Media...");
1387 progress = 50+client.mediaReceiveProgress()*50+0.5;
1388 draw_load_screen(text, device, font, dtime, progress);
1392 // On some computers framerate doesn't seem to be
1393 // automatically limited
1394 if (cloud_menu_background) {
1395 // Time of frame without fps limit
1398 // not using getRealTime is necessary for wine
1399 u32 time = device->getTimer()->getTime();
1401 busytime_u32 = time - lasttime;
1404 busytime = busytime_u32 / 1000.0;
1407 u32 frametime_min = 1000./fps_max;
1409 if(busytime_u32 < frametime_min) {
1410 u32 sleeptime = frametime_min - busytime_u32;
1411 device->sleep(sleeptime);
1416 time_counter += dtime;
1421 if(error_message == L"" && !content_aborted){
1422 error_message = L"Something failed";
1423 errorstream<<wide_to_narrow(error_message)<<std::endl;
1425 // Break out of client scope
1430 After all content has been received:
1431 Update cached textures, meshes and materials
1433 client.afterContentReceived(device,font);
1436 Create the camera node
1438 Camera camera(smgr, draw_control, gamedef);
1439 if (!camera.successfullyCreated(error_message))
1442 f32 camera_yaw = 0; // "right/left"
1443 f32 camera_pitch = 0; // "up/down"
1449 Clouds *clouds = NULL;
1450 if(g_settings->getBool("enable_clouds"))
1452 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1460 sky = new Sky(smgr->getRootSceneNode(), smgr, -1, client.getEnv().getLocalPlayer());
1462 scene::ISceneNode* skybox = NULL;
1465 A copy of the local inventory
1467 Inventory local_inventory(itemdef);
1470 Find out size of crack animation
1472 int crack_animation_length = 5;
1474 video::ITexture *t = tsrc->getTexture("crack_anylength.png");
1475 v2u32 size = t->getOriginalSize();
1476 crack_animation_length = size.Y / size.X;
1483 // First line of debug text
1484 gui::IGUIStaticText *guitext = guienv->addStaticText(
1486 core::rect<s32>(5, 5, 795, 5+text_height),
1488 // Second line of debug text
1489 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1491 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1493 // At the middle of the screen
1494 // Object infos are shown in this
1495 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1497 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1500 // Status text (displays info when showing and hiding GUI stuff, etc.)
1501 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1503 core::rect<s32>(0,0,0,0),
1505 guitext_status->setVisible(false);
1507 std::wstring statustext;
1508 float statustext_time = 0;
1511 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1513 core::rect<s32>(0,0,0,0),
1514 //false, false); // Disable word wrap as of now
1516 // Remove stale "recent" chat messages from previous connections
1517 chat_backend.clearRecentChat();
1518 // Chat backend and console
1519 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1521 // Profiler text (size is updated when text is updated)
1522 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1524 core::rect<s32>(0,0,0,0),
1526 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1527 guitext_profiler->setVisible(false);
1528 guitext_profiler->setWordWrap(true);
1531 Some statistics are collected in these
1534 u32 beginscenetime = 0;
1536 u32 endscenetime = 0;
1538 float recent_turn_speed = 0.0;
1540 ProfilerGraph graph;
1541 // Initially clear the profiler
1542 Profiler::GraphValues dummyvalues;
1543 g_profiler->graphGet(dummyvalues);
1545 float nodig_delay_timer = 0.0;
1546 float dig_time = 0.0;
1548 PointedThing pointed_old;
1549 bool digging = false;
1550 bool ldown_for_dig = false;
1552 float damage_flash = 0;
1554 float jump_timer = 0;
1555 bool reset_jump_timer = false;
1557 const float object_hit_delay = 0.2;
1558 float object_hit_delay_timer = 0.0;
1559 float time_from_last_punch = 10;
1561 float update_draw_list_timer = 0.0;
1562 v3f update_draw_list_last_cam_dir;
1564 bool invert_mouse = g_settings->getBool("invert_mouse");
1566 bool respawn_menu_active = false;
1567 bool update_wielded_item_trigger = true;
1569 bool show_hud = true;
1570 bool show_chat = true;
1571 bool force_fog_off = false;
1572 f32 fog_range = 100*BS;
1573 bool disable_camera_update = false;
1574 bool show_debug = g_settings->getBool("show_debug");
1575 bool show_profiler_graph = false;
1576 u32 show_profiler = 0;
1577 u32 show_profiler_max = 3; // Number of pages
1579 float time_of_day = 0;
1580 float time_of_day_smooth = 0;
1582 float repeat_rightclick_timer = 0;
1587 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1588 sky, &force_fog_off, &fog_range, &client));
1594 bool first_loop_after_window_activation = true;
1596 // TODO: Convert the static interval timers to these
1597 // Interval limiter for profiler
1598 IntervalLimiter m_profiler_interval;
1600 // Time is in milliseconds
1601 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1602 // NOTE: So we have to use getTime() and call run()s between them
1603 u32 lasttime = device->getTimer()->getTime();
1605 LocalPlayer* player = client.getEnv().getLocalPlayer();
1606 player->hurt_tilt_timer = 0;
1607 player->hurt_tilt_strength = 0;
1612 Hud hud(driver, smgr, guienv, font, text_height,
1613 gamedef, player, &local_inventory);
1615 bool use_weather = g_settings->getBool("weather");
1617 core::stringw str = L"Minetest [";
1618 str += driver->getName();
1620 device->setWindowCaption(str.c_str());
1623 std::wstring infotext;
1627 if(device->run() == false || kill == true)
1630 // Time of frame without fps limit
1634 // not using getRealTime is necessary for wine
1635 u32 time = device->getTimer()->getTime();
1637 busytime_u32 = time - lasttime;
1640 busytime = busytime_u32 / 1000.0;
1643 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1645 // Necessary for device->getTimer()->getTime()
1653 float fps_max = g_menumgr.pausesGame() ?
1654 g_settings->getFloat("pause_fps_max") :
1655 g_settings->getFloat("fps_max");
1656 u32 frametime_min = 1000./fps_max;
1658 if(busytime_u32 < frametime_min)
1660 u32 sleeptime = frametime_min - busytime_u32;
1661 device->sleep(sleeptime);
1662 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1666 // Necessary for device->getTimer()->getTime()
1670 Time difference calculation
1672 f32 dtime; // in seconds
1674 u32 time = device->getTimer()->getTime();
1676 dtime = (time - lasttime) / 1000.0;
1681 g_profiler->graphAdd("mainloop_dtime", dtime);
1685 if(nodig_delay_timer >= 0)
1686 nodig_delay_timer -= dtime;
1687 if(object_hit_delay_timer >= 0)
1688 object_hit_delay_timer -= dtime;
1689 time_from_last_punch += dtime;
1691 g_profiler->add("Elapsed time", dtime);
1692 g_profiler->avg("FPS", 1./dtime);
1695 Time average and jitter calculation
1698 static f32 dtime_avg1 = 0.0;
1699 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1700 f32 dtime_jitter1 = dtime - dtime_avg1;
1702 static f32 dtime_jitter1_max_sample = 0.0;
1703 static f32 dtime_jitter1_max_fraction = 0.0;
1705 static f32 jitter1_max = 0.0;
1706 static f32 counter = 0.0;
1707 if(dtime_jitter1 > jitter1_max)
1708 jitter1_max = dtime_jitter1;
1713 dtime_jitter1_max_sample = jitter1_max;
1714 dtime_jitter1_max_fraction
1715 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1721 Busytime average and jitter calculation
1724 static f32 busytime_avg1 = 0.0;
1725 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1726 f32 busytime_jitter1 = busytime - busytime_avg1;
1728 static f32 busytime_jitter1_max_sample = 0.0;
1729 static f32 busytime_jitter1_min_sample = 0.0;
1731 static f32 jitter1_max = 0.0;
1732 static f32 jitter1_min = 0.0;
1733 static f32 counter = 0.0;
1734 if(busytime_jitter1 > jitter1_max)
1735 jitter1_max = busytime_jitter1;
1736 if(busytime_jitter1 < jitter1_min)
1737 jitter1_min = busytime_jitter1;
1741 busytime_jitter1_max_sample = jitter1_max;
1742 busytime_jitter1_min_sample = jitter1_min;
1749 Handle miscellaneous stuff
1752 if(client.accessDenied())
1754 error_message = L"Access denied. Reason: "
1755 +client.accessDeniedReason();
1756 errorstream<<wide_to_narrow(error_message)<<std::endl;
1760 if(g_gamecallback->disconnect_requested)
1762 g_gamecallback->disconnect_requested = false;
1766 if(g_gamecallback->changepassword_requested)
1768 (new GUIPasswordChange(guienv, guiroot, -1,
1769 &g_menumgr, &client))->drop();
1770 g_gamecallback->changepassword_requested = false;
1773 if(g_gamecallback->changevolume_requested)
1775 (new GUIVolumeChange(guienv, guiroot, -1,
1776 &g_menumgr, &client))->drop();
1777 g_gamecallback->changevolume_requested = false;
1780 /* Process TextureSource's queue */
1781 tsrc->processQueue();
1783 /* Process ItemDefManager's queue */
1784 itemdef->processQueue(gamedef);
1787 Process ShaderSource's queue
1789 shsrc->processQueue();
1794 last_screensize = screensize;
1795 screensize = driver->getScreenSize();
1796 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1797 //bool screensize_changed = screensize != last_screensize;
1800 // Update HUD values
1801 hud.screensize = screensize;
1802 hud.displaycenter = displaycenter;
1805 // Hilight boxes collected during the loop and displayed
1806 std::vector<aabb3f> hilightboxes;
1808 /* reset infotext */
1813 float profiler_print_interval =
1814 g_settings->getFloat("profiler_print_interval");
1815 bool print_to_log = true;
1816 if(profiler_print_interval == 0){
1817 print_to_log = false;
1818 profiler_print_interval = 5;
1820 if(m_profiler_interval.step(dtime, profiler_print_interval))
1823 infostream<<"Profiler:"<<std::endl;
1824 g_profiler->print(infostream);
1827 update_profiler_gui(guitext_profiler, font, text_height,
1828 show_profiler, show_profiler_max);
1830 g_profiler->clear();
1834 Direct handling of user input
1837 // Reset input if window not active or some menu is active
1838 if(device->isWindowActive() == false
1839 || noMenuActive() == false
1840 || guienv->hasFocus(gui_chat_console))
1844 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
1846 gui_chat_console->closeConsoleAtOnce();
1849 // Input handler step() (used by the random input generator)
1852 // Increase timer for doubleclick of "jump"
1853 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1854 jump_timer += dtime;
1857 Launch menus and trigger stuff according to keys
1859 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1861 // drop selected item
1862 IDropAction *a = new IDropAction();
1864 a->from_inv.setCurrentPlayer();
1865 a->from_list = "main";
1866 a->from_i = client.getPlayerItem();
1867 client.inventoryAction(a);
1869 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1871 infostream<<"the_game: "
1872 <<"Launching inventory"<<std::endl;
1874 GUIFormSpecMenu *menu =
1875 new GUIFormSpecMenu(device, guiroot, -1,
1877 &client, gamedef, tsrc);
1879 InventoryLocation inventoryloc;
1880 inventoryloc.setCurrentPlayer();
1882 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1884 menu->setFormSpec(src->getForm(), inventoryloc);
1885 menu->setFormSource(src);
1886 menu->setTextDest(new TextDestPlayerInventory(&client));
1889 else if(input->wasKeyDown(EscapeKey))
1891 show_pause_menu(current_formspec, current_textdest, tsrc, device);
1893 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1895 show_chat_menu(current_formspec, current_textdest, tsrc, device, &client,"");
1897 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1899 show_chat_menu(current_formspec, current_textdest, tsrc, device, &client,"/");
1901 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1903 if (!gui_chat_console->isOpenInhibited())
1905 // Open up to over half of the screen
1906 gui_chat_console->openConsole(0.6);
1907 guienv->setFocus(gui_chat_console);
1910 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1912 if(g_settings->getBool("free_move"))
1914 g_settings->set("free_move","false");
1915 statustext = L"free_move disabled";
1916 statustext_time = 0;
1920 g_settings->set("free_move","true");
1921 statustext = L"free_move enabled";
1922 statustext_time = 0;
1923 if(!client.checkPrivilege("fly"))
1924 statustext += L" (note: no 'fly' privilege)";
1927 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1929 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1931 if(g_settings->getBool("free_move"))
1933 g_settings->set("free_move","false");
1934 statustext = L"free_move disabled";
1935 statustext_time = 0;
1939 g_settings->set("free_move","true");
1940 statustext = L"free_move enabled";
1941 statustext_time = 0;
1942 if(!client.checkPrivilege("fly"))
1943 statustext += L" (note: no 'fly' privilege)";
1946 reset_jump_timer = true;
1948 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1950 if(g_settings->getBool("fast_move"))
1952 g_settings->set("fast_move","false");
1953 statustext = L"fast_move disabled";
1954 statustext_time = 0;
1958 g_settings->set("fast_move","true");
1959 statustext = L"fast_move enabled";
1960 statustext_time = 0;
1961 if(!client.checkPrivilege("fast"))
1962 statustext += L" (note: no 'fast' privilege)";
1965 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1967 if(g_settings->getBool("noclip"))
1969 g_settings->set("noclip","false");
1970 statustext = L"noclip disabled";
1971 statustext_time = 0;
1975 g_settings->set("noclip","true");
1976 statustext = L"noclip enabled";
1977 statustext_time = 0;
1978 if(!client.checkPrivilege("noclip"))
1979 statustext += L" (note: no 'noclip' privilege)";
1982 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1984 irr::video::IImage* const image = driver->createScreenShot();
1986 irr::c8 filename[256];
1987 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1988 g_settings->get("screenshot_path").c_str(),
1989 device->getTimer()->getRealTime());
1990 if (driver->writeImageToFile(image, filename)) {
1991 std::wstringstream sstr;
1992 sstr<<"Saved screenshot to '"<<filename<<"'";
1993 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1994 statustext = sstr.str();
1995 statustext_time = 0;
1997 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
2002 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
2004 show_hud = !show_hud;
2006 statustext = L"HUD shown";
2008 statustext = L"HUD hidden";
2009 statustext_time = 0;
2011 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
2013 show_chat = !show_chat;
2015 statustext = L"Chat shown";
2017 statustext = L"Chat hidden";
2018 statustext_time = 0;
2020 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
2022 force_fog_off = !force_fog_off;
2024 statustext = L"Fog disabled";
2026 statustext = L"Fog enabled";
2027 statustext_time = 0;
2029 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
2031 disable_camera_update = !disable_camera_update;
2032 if(disable_camera_update)
2033 statustext = L"Camera update disabled";
2035 statustext = L"Camera update enabled";
2036 statustext_time = 0;
2038 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
2040 // Initial / 3x toggle: Chat only
2041 // 1x toggle: Debug text with chat
2042 // 2x toggle: Debug text with profiler graph
2046 show_profiler_graph = false;
2047 statustext = L"Debug info shown";
2048 statustext_time = 0;
2050 else if(show_profiler_graph)
2053 show_profiler_graph = false;
2054 statustext = L"Debug info and profiler graph hidden";
2055 statustext_time = 0;
2059 show_profiler_graph = true;
2060 statustext = L"Profiler graph shown";
2061 statustext_time = 0;
2064 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
2066 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
2068 // FIXME: This updates the profiler with incomplete values
2069 update_profiler_gui(guitext_profiler, font, text_height,
2070 show_profiler, show_profiler_max);
2072 if(show_profiler != 0)
2074 std::wstringstream sstr;
2075 sstr<<"Profiler shown (page "<<show_profiler
2076 <<" of "<<show_profiler_max<<")";
2077 statustext = sstr.str();
2078 statustext_time = 0;
2082 statustext = L"Profiler hidden";
2083 statustext_time = 0;
2086 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
2088 s16 range = g_settings->getS16("viewing_range_nodes_min");
2089 s16 range_new = range + 10;
2090 g_settings->set("viewing_range_nodes_min", itos(range_new));
2091 statustext = narrow_to_wide(
2092 "Minimum viewing range changed to "
2094 statustext_time = 0;
2096 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
2098 s16 range = g_settings->getS16("viewing_range_nodes_min");
2099 s16 range_new = range - 10;
2102 g_settings->set("viewing_range_nodes_min",
2104 statustext = narrow_to_wide(
2105 "Minimum viewing range changed to "
2107 statustext_time = 0;
2111 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
2113 reset_jump_timer = false;
2117 // Handle QuicktuneShortcutter
2118 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
2120 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
2122 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
2124 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
2127 std::string msg = quicktune.getMessage();
2129 statustext = narrow_to_wide(msg);
2130 statustext_time = 0;
2134 // Item selection with mouse wheel
2135 u16 new_playeritem = client.getPlayerItem();
2137 s32 wheel = input->getMouseWheel();
2138 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
2139 player->hud_hotbar_itemcount-1);
2143 if(new_playeritem < max_item)
2150 if(new_playeritem > 0)
2153 new_playeritem = max_item;
2158 for(u16 i=0; i<10; i++)
2160 const KeyPress *kp = NumberKey + (i + 1) % 10;
2161 if(input->wasKeyDown(*kp))
2163 if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
2167 infostream<<"Selected item: "
2168 <<new_playeritem<<std::endl;
2173 // Viewing range selection
2174 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2176 draw_control.range_all = !draw_control.range_all;
2177 if(draw_control.range_all)
2179 infostream<<"Enabled full viewing range"<<std::endl;
2180 statustext = L"Enabled full viewing range";
2181 statustext_time = 0;
2185 infostream<<"Disabled full viewing range"<<std::endl;
2186 statustext = L"Disabled full viewing range";
2187 statustext_time = 0;
2191 // Print debug stacks
2192 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2194 dstream<<"-----------------------------------------"
2196 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2197 dstream<<"-----------------------------------------"
2199 debug_stacks_print();
2203 Mouse and camera control
2204 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2207 float turn_amount = 0;
2208 if((device->isWindowActive() && noMenuActive()) || random_input)
2212 // Mac OSX gets upset if this is set every frame
2213 if(device->getCursorControl()->isVisible())
2214 device->getCursorControl()->setVisible(false);
2217 if(first_loop_after_window_activation){
2218 //infostream<<"window active, first loop"<<std::endl;
2219 first_loop_after_window_activation = false;
2222 s32 dx = input->getMousePos().X - displaycenter.X;
2223 s32 dy = input->getMousePos().Y - displaycenter.Y;
2226 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2228 /*const float keyspeed = 500;
2229 if(input->isKeyDown(irr::KEY_UP))
2230 dy -= dtime * keyspeed;
2231 if(input->isKeyDown(irr::KEY_DOWN))
2232 dy += dtime * keyspeed;
2233 if(input->isKeyDown(irr::KEY_LEFT))
2234 dx -= dtime * keyspeed;
2235 if(input->isKeyDown(irr::KEY_RIGHT))
2236 dx += dtime * keyspeed;*/
2238 float d = g_settings->getFloat("mouse_sensitivity");
2239 d = rangelim(d, 0.01, 100.0);
2241 camera_pitch += dy*d;
2242 if(camera_pitch < -89.5) camera_pitch = -89.5;
2243 if(camera_pitch > 89.5) camera_pitch = 89.5;
2245 turn_amount = v2f(dx, dy).getLength() * d;
2247 input->setMousePos(displaycenter.X, displaycenter.Y);
2250 // Mac OSX gets upset if this is set every frame
2251 if(device->getCursorControl()->isVisible() == false)
2252 device->getCursorControl()->setVisible(true);
2254 //infostream<<"window inactive"<<std::endl;
2255 first_loop_after_window_activation = true;
2257 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2258 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2261 Player speed control
2275 PlayerControl control(
2276 input->isKeyDown(getKeySetting("keymap_forward")),
2277 input->isKeyDown(getKeySetting("keymap_backward")),
2278 input->isKeyDown(getKeySetting("keymap_left")),
2279 input->isKeyDown(getKeySetting("keymap_right")),
2280 input->isKeyDown(getKeySetting("keymap_jump")),
2281 input->isKeyDown(getKeySetting("keymap_special1")),
2282 input->isKeyDown(getKeySetting("keymap_sneak")),
2283 input->getLeftState(),
2284 input->getRightState(),
2288 client.setPlayerControl(control);
2290 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2291 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2292 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2293 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2294 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2295 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2296 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2297 128*(int)input->getLeftState()+
2298 256*(int)input->getRightState();
2299 LocalPlayer* player = client.getEnv().getLocalPlayer();
2300 player->keyPressed=keyPressed;
2304 Run server, client (and process environments)
2306 bool can_be_and_is_paused =
2307 (simple_singleplayer_mode && g_menumgr.pausesGame());
2308 if(can_be_and_is_paused)
2317 //TimeTaker timer("server->step(dtime)");
2318 server->step(dtime);
2321 //TimeTaker timer("client.step(dtime)");
2327 // Read client events
2330 ClientEvent event = client.getClientEvent();
2331 if(event.type == CE_NONE)
2335 else if(event.type == CE_PLAYER_DAMAGE &&
2336 client.getHP() != 0)
2338 //u16 damage = event.player_damage.amount;
2339 //infostream<<"Player damage: "<<damage<<std::endl;
2341 damage_flash += 100.0;
2342 damage_flash += 8.0 * event.player_damage.amount;
2344 player->hurt_tilt_timer = 1.5;
2345 player->hurt_tilt_strength = event.player_damage.amount/2;
2346 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2348 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2349 gamedef->event()->put(e);
2351 else if(event.type == CE_PLAYER_FORCE_MOVE)
2353 camera_yaw = event.player_force_move.yaw;
2354 camera_pitch = event.player_force_move.pitch;
2356 else if(event.type == CE_DEATHSCREEN)
2358 if(respawn_menu_active)
2361 /*bool set_camera_point_target =
2362 event.deathscreen.set_camera_point_target;
2363 v3f camera_point_target;
2364 camera_point_target.X = event.deathscreen.camera_point_target_x;
2365 camera_point_target.Y = event.deathscreen.camera_point_target_y;
2366 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2367 MainRespawnInitiator *respawner =
2368 new MainRespawnInitiator(
2369 &respawn_menu_active, &client);
2370 GUIDeathScreen *menu =
2371 new GUIDeathScreen(guienv, guiroot, -1,
2372 &g_menumgr, respawner);
2375 chat_backend.addMessage(L"", L"You died.");
2377 /* Handle visualization */
2381 LocalPlayer* player = client.getEnv().getLocalPlayer();
2382 player->hurt_tilt_timer = 0;
2383 player->hurt_tilt_strength = 0;
2385 /*LocalPlayer* player = client.getLocalPlayer();
2386 player->setPosition(player->getPosition() + v3f(0,-BS,0));
2387 camera.update(player, busytime, screensize);*/
2389 else if (event.type == CE_SHOW_FORMSPEC)
2391 if (current_formspec == 0)
2394 /* Note: FormspecFormSource and TextDestPlayerInventory
2395 * are deleted by guiFormSpecMenu */
2396 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
2397 current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
2398 GUIFormSpecMenu *menu =
2399 new GUIFormSpecMenu(device, guiroot, -1,
2401 &client, gamedef, tsrc);
2402 menu->setFormSource(current_formspec);
2403 menu->setTextDest(current_textdest);
2408 assert(current_textdest != 0);
2410 current_textdest->setFormName(*(event.show_formspec.formname));
2411 current_formspec->setForm(*(event.show_formspec.formspec));
2413 delete(event.show_formspec.formspec);
2414 delete(event.show_formspec.formname);
2416 else if(event.type == CE_SPAWN_PARTICLE)
2418 LocalPlayer* player = client.getEnv().getLocalPlayer();
2419 video::ITexture *texture =
2420 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2422 new Particle(gamedef, smgr, player, client.getEnv(),
2423 *event.spawn_particle.pos,
2424 *event.spawn_particle.vel,
2425 *event.spawn_particle.acc,
2426 event.spawn_particle.expirationtime,
2427 event.spawn_particle.size,
2428 event.spawn_particle.collisiondetection,
2429 event.spawn_particle.vertical,
2434 else if(event.type == CE_ADD_PARTICLESPAWNER)
2436 LocalPlayer* player = client.getEnv().getLocalPlayer();
2437 video::ITexture *texture =
2438 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2440 new ParticleSpawner(gamedef, smgr, player,
2441 event.add_particlespawner.amount,
2442 event.add_particlespawner.spawntime,
2443 *event.add_particlespawner.minpos,
2444 *event.add_particlespawner.maxpos,
2445 *event.add_particlespawner.minvel,
2446 *event.add_particlespawner.maxvel,
2447 *event.add_particlespawner.minacc,
2448 *event.add_particlespawner.maxacc,
2449 event.add_particlespawner.minexptime,
2450 event.add_particlespawner.maxexptime,
2451 event.add_particlespawner.minsize,
2452 event.add_particlespawner.maxsize,
2453 event.add_particlespawner.collisiondetection,
2454 event.add_particlespawner.vertical,
2456 event.add_particlespawner.id);
2458 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2460 delete_particlespawner (event.delete_particlespawner.id);
2462 else if (event.type == CE_HUDADD)
2464 u32 id = event.hudadd.id;
2465 size_t nhudelem = player->hud.size();
2466 if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2467 delete event.hudadd.pos;
2468 delete event.hudadd.name;
2469 delete event.hudadd.scale;
2470 delete event.hudadd.text;
2471 delete event.hudadd.align;
2472 delete event.hudadd.offset;
2473 delete event.hudadd.world_pos;
2477 HudElement *e = new HudElement;
2478 e->type = (HudElementType)event.hudadd.type;
2479 e->pos = *event.hudadd.pos;
2480 e->name = *event.hudadd.name;
2481 e->scale = *event.hudadd.scale;
2482 e->text = *event.hudadd.text;
2483 e->number = event.hudadd.number;
2484 e->item = event.hudadd.item;
2485 e->dir = event.hudadd.dir;
2486 e->align = *event.hudadd.align;
2487 e->offset = *event.hudadd.offset;
2488 e->world_pos = *event.hudadd.world_pos;
2491 player->hud.push_back(e);
2493 player->hud[id] = e;
2495 delete event.hudadd.pos;
2496 delete event.hudadd.name;
2497 delete event.hudadd.scale;
2498 delete event.hudadd.text;
2499 delete event.hudadd.align;
2500 delete event.hudadd.offset;
2501 delete event.hudadd.world_pos;
2503 else if (event.type == CE_HUDRM)
2505 u32 id = event.hudrm.id;
2506 if (id < player->hud.size() && player->hud[id]) {
2507 delete player->hud[id];
2508 player->hud[id] = NULL;
2511 else if (event.type == CE_HUDCHANGE)
2513 u32 id = event.hudchange.id;
2514 if (id >= player->hud.size() || !player->hud[id]) {
2515 delete event.hudchange.v3fdata;
2516 delete event.hudchange.v2fdata;
2517 delete event.hudchange.sdata;
2521 HudElement* e = player->hud[id];
2522 switch (event.hudchange.stat) {
2524 e->pos = *event.hudchange.v2fdata;
2527 e->name = *event.hudchange.sdata;
2529 case HUD_STAT_SCALE:
2530 e->scale = *event.hudchange.v2fdata;
2533 e->text = *event.hudchange.sdata;
2535 case HUD_STAT_NUMBER:
2536 e->number = event.hudchange.data;
2539 e->item = event.hudchange.data;
2542 e->dir = event.hudchange.data;
2544 case HUD_STAT_ALIGN:
2545 e->align = *event.hudchange.v2fdata;
2547 case HUD_STAT_OFFSET:
2548 e->offset = *event.hudchange.v2fdata;
2550 case HUD_STAT_WORLD_POS:
2551 e->world_pos = *event.hudchange.v3fdata;
2555 delete event.hudchange.v3fdata;
2556 delete event.hudchange.v2fdata;
2557 delete event.hudchange.sdata;
2559 else if (event.type == CE_SET_SKY)
2561 sky->setVisible(false);
2566 // Handle according to type
2567 if(*event.set_sky.type == "regular"){
2568 sky->setVisible(true);
2570 else if(*event.set_sky.type == "skybox" &&
2571 event.set_sky.params->size() == 6){
2572 sky->setFallbackBgColor(*event.set_sky.bgcolor);
2573 skybox = smgr->addSkyBoxSceneNode(
2574 tsrc->getTexture((*event.set_sky.params)[0]),
2575 tsrc->getTexture((*event.set_sky.params)[1]),
2576 tsrc->getTexture((*event.set_sky.params)[2]),
2577 tsrc->getTexture((*event.set_sky.params)[3]),
2578 tsrc->getTexture((*event.set_sky.params)[4]),
2579 tsrc->getTexture((*event.set_sky.params)[5]));
2581 // Handle everything else as plain color
2583 if(*event.set_sky.type != "plain")
2584 infostream<<"Unknown sky type: "
2585 <<(*event.set_sky.type)<<std::endl;
2586 sky->setFallbackBgColor(*event.set_sky.bgcolor);
2589 delete event.set_sky.bgcolor;
2590 delete event.set_sky.type;
2591 delete event.set_sky.params;
2593 else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO)
2595 bool enable = event.override_day_night_ratio.do_override;
2596 u32 value = event.override_day_night_ratio.ratio_f * 1000;
2597 client.getEnv().setDayNightRatioOverride(enable, value);
2602 //TimeTaker //timer2("//timer2");
2605 For interaction purposes, get info about the held item
2607 - Is it a usable item?
2608 - Can it point to liquids?
2610 ItemStack playeritem;
2612 InventoryList *mlist = local_inventory.getList("main");
2615 playeritem = mlist->getItem(client.getPlayerItem());
2618 const ItemDefinition &playeritem_def =
2619 playeritem.getDefinition(itemdef);
2620 ToolCapabilities playeritem_toolcap =
2621 playeritem.getToolCapabilities(itemdef);
2627 v3s16 old_camera_offset = camera.getOffset();
2629 LocalPlayer* player = client.getEnv().getLocalPlayer();
2630 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2631 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2632 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2633 camera.update(player, dtime, busytime, screensize,
2637 v3f player_position = player->getPosition();
2638 v3s16 pos_i = floatToInt(player_position, BS);
2639 v3f camera_position = camera.getPosition();
2640 v3f camera_direction = camera.getDirection();
2641 f32 camera_fov = camera.getFovMax();
2642 v3s16 camera_offset = camera.getOffset();
2644 bool camera_offset_changed = (camera_offset != old_camera_offset);
2646 if(!disable_camera_update){
2647 client.getEnv().getClientMap().updateCamera(camera_position,
2648 camera_direction, camera_fov, camera_offset);
2649 if (camera_offset_changed){
2650 client.updateCameraOffset(camera_offset);
2651 client.getEnv().updateCameraOffset(camera_offset);
2653 clouds->updateCameraOffset(camera_offset);
2657 // Update sound listener
2658 sound->updateListener(camera.getCameraNode()->getPosition(),
2659 v3f(0,0,0), // velocity
2660 camera.getDirection(),
2661 camera.getCameraNode()->getUpVector());
2662 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2668 soundmaker.step(dtime);
2670 ClientMap &map = client.getEnv().getClientMap();
2671 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2672 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2676 Calculate what block is the crosshair pointing to
2679 //u32 t1 = device->getTimer()->getRealTime();
2681 f32 d = playeritem_def.range; // max. distance
2682 f32 d_hand = itemdef->get("").range;
2683 if(d < 0 && d_hand >= 0)
2687 core::line3d<f32> shootline(camera_position,
2688 camera_position + camera_direction * BS * (d+1));
2690 ClientActiveObject *selected_object = NULL;
2692 PointedThing pointed = getPointedThing(
2694 &client, player_position, camera_direction,
2695 camera_position, shootline, d,
2696 playeritem_def.liquids_pointable, !ldown_for_dig,
2702 if(pointed != pointed_old)
2704 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2705 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2710 - releasing left mouse button
2711 - pointing away from node
2715 if(input->getLeftReleased())
2717 infostream<<"Left button released"
2718 <<" (stopped digging)"<<std::endl;
2721 else if(pointed != pointed_old)
2723 if (pointed.type == POINTEDTHING_NODE
2724 && pointed_old.type == POINTEDTHING_NODE
2725 && pointed.node_undersurface == pointed_old.node_undersurface)
2727 // Still pointing to the same node,
2728 // but a different face. Don't reset.
2732 infostream<<"Pointing away from node"
2733 <<" (stopped digging)"<<std::endl;
2739 client.interact(1, pointed_old);
2740 client.setCrack(-1, v3s16(0,0,0));
2744 if(!digging && ldown_for_dig && !input->getLeftState())
2746 ldown_for_dig = false;
2749 bool left_punch = false;
2750 soundmaker.m_player_leftpunch_sound.name = "";
2752 if(input->getRightState())
2753 repeat_rightclick_timer += dtime;
2755 repeat_rightclick_timer = 0;
2757 if(playeritem_def.usable && input->getLeftState())
2759 if(input->getLeftClicked())
2760 client.interact(4, pointed);
2762 else if(pointed.type == POINTEDTHING_NODE)
2764 v3s16 nodepos = pointed.node_undersurface;
2765 v3s16 neighbourpos = pointed.node_abovesurface;
2768 Check information text of node
2771 ClientMap &map = client.getEnv().getClientMap();
2772 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2774 infotext = narrow_to_wide(meta->getString("infotext"));
2776 MapNode n = map.getNode(nodepos);
2777 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2778 infotext = L"Unknown node: ";
2779 infotext += narrow_to_wide(nodedef->get(n).name);
2787 if(nodig_delay_timer <= 0.0 && input->getLeftState()
2788 && client.checkPrivilege("interact"))
2792 infostream<<"Started digging"<<std::endl;
2793 client.interact(0, pointed);
2795 ldown_for_dig = true;
2797 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2799 // NOTE: Similar piece of code exists on the server side for
2801 // Get digging parameters
2802 DigParams params = getDigParams(nodedef->get(n).groups,
2803 &playeritem_toolcap);
2804 // If can't dig, try hand
2805 if(!params.diggable){
2806 const ItemDefinition &hand = itemdef->get("");
2807 const ToolCapabilities *tp = hand.tool_capabilities;
2809 params = getDigParams(nodedef->get(n).groups, tp);
2812 float dig_time_complete = 0.0;
2814 if(params.diggable == false)
2816 // I guess nobody will wait for this long
2817 dig_time_complete = 10000000.0;
2821 dig_time_complete = params.time;
2822 if (g_settings->getBool("enable_particles"))
2824 const ContentFeatures &features =
2825 client.getNodeDefManager()->get(n);
2826 addPunchingParticles
2827 (gamedef, smgr, player, client.getEnv(),
2828 nodepos, features.tiles);
2832 if(dig_time_complete >= 0.001)
2834 dig_index = (u16)((float)crack_animation_length
2835 * dig_time/dig_time_complete);
2837 // This is for torches
2840 dig_index = crack_animation_length;
2843 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2844 if(sound_dig.exists() && params.diggable){
2845 if(sound_dig.name == "__group"){
2846 if(params.main_group != ""){
2847 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2848 soundmaker.m_player_leftpunch_sound.name =
2849 std::string("default_dig_") +
2853 soundmaker.m_player_leftpunch_sound = sound_dig;
2857 // Don't show cracks if not diggable
2858 if(dig_time_complete >= 100000.0)
2861 else if(dig_index < crack_animation_length)
2863 //TimeTaker timer("client.setTempMod");
2864 //infostream<<"dig_index="<<dig_index<<std::endl;
2865 client.setCrack(dig_index, nodepos);
2869 infostream<<"Digging completed"<<std::endl;
2870 client.interact(2, pointed);
2871 client.setCrack(-1, v3s16(0,0,0));
2872 MapNode wasnode = map.getNode(nodepos);
2873 client.removeNode(nodepos);
2875 if (g_settings->getBool("enable_particles"))
2877 const ContentFeatures &features =
2878 client.getNodeDefManager()->get(wasnode);
2880 (gamedef, smgr, player, client.getEnv(),
2881 nodepos, features.tiles);
2887 nodig_delay_timer = dig_time_complete
2888 / (float)crack_animation_length;
2890 // We don't want a corresponding delay to
2891 // very time consuming nodes
2892 if(nodig_delay_timer > 0.3)
2893 nodig_delay_timer = 0.3;
2894 // We want a slight delay to very little
2895 // time consuming nodes
2896 float mindelay = 0.15;
2897 if(nodig_delay_timer < mindelay)
2898 nodig_delay_timer = mindelay;
2900 // Send event to trigger sound
2901 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2902 gamedef->event()->put(e);
2905 if(dig_time_complete < 100000.0)
2909 client.setCrack(-1, nodepos);
2912 camera.setDigging(0); // left click animation
2915 if((input->getRightClicked() ||
2916 repeat_rightclick_timer >=
2917 g_settings->getFloat("repeat_rightclick_time")) &&
2918 client.checkPrivilege("interact"))
2920 repeat_rightclick_timer = 0;
2921 infostream<<"Ground right-clicked"<<std::endl;
2923 // Sign special case, at least until formspec is properly implemented.
2925 if(meta && meta->getString("formspec") == "hack:sign_text_input"
2927 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2929 infostream<<"Launching metadata text input"<<std::endl;
2931 // Get a new text for it
2933 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2935 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2937 (new GUITextInputMenu(guienv, guiroot, -1,
2941 // If metadata provides an inventory view, activate it
2942 else if(meta && meta->getString("formspec") != "" && !random_input
2943 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2945 infostream<<"Launching custom inventory view"<<std::endl;
2947 InventoryLocation inventoryloc;
2948 inventoryloc.setNodeMeta(nodepos);
2952 GUIFormSpecMenu *menu =
2953 new GUIFormSpecMenu(device, guiroot, -1,
2955 &client, gamedef, tsrc);
2956 menu->setFormSpec(meta->getString("formspec"),
2958 menu->setFormSource(new NodeMetadataFormSource(
2959 &client.getEnv().getClientMap(), nodepos));
2960 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2963 // Otherwise report right click to server
2966 camera.setDigging(1); // right click animation (always shown for feedback)
2968 // If the wielded item has node placement prediction,
2970 bool placed = nodePlacementPrediction(client,
2972 nodepos, neighbourpos);
2976 client.interact(3, pointed);
2978 soundmaker.m_player_rightpunch_sound =
2979 playeritem_def.sound_place;
2981 soundmaker.m_player_rightpunch_sound =
2985 if (playeritem_def.node_placement_prediction == "" ||
2986 nodedef->get(map.getNode(nodepos)).rightclickable)
2987 client.interact(3, pointed); // Report to server
2991 else if(pointed.type == POINTEDTHING_OBJECT)
2993 infotext = narrow_to_wide(selected_object->infoText());
2995 if(infotext == L"" && show_debug){
2996 infotext = narrow_to_wide(selected_object->debugInfoText());
2999 //if(input->getLeftClicked())
3000 if(input->getLeftState())
3002 bool do_punch = false;
3003 bool do_punch_damage = false;
3004 if(object_hit_delay_timer <= 0.0){
3006 do_punch_damage = true;
3007 object_hit_delay_timer = object_hit_delay;
3009 if(input->getLeftClicked()){
3013 infostream<<"Left-clicked object"<<std::endl;
3016 if(do_punch_damage){
3017 // Report direct punch
3018 v3f objpos = selected_object->getPosition();
3019 v3f dir = (objpos - player_position).normalize();
3021 bool disable_send = selected_object->directReportPunch(
3022 dir, &playeritem, time_from_last_punch);
3023 time_from_last_punch = 0;
3025 client.interact(0, pointed);
3028 else if(input->getRightClicked())
3030 infostream<<"Right-clicked object"<<std::endl;
3031 client.interact(3, pointed); // place
3034 else if(input->getLeftState())
3036 // When button is held down in air, show continuous animation
3040 pointed_old = pointed;
3042 if(left_punch || input->getLeftClicked())
3044 camera.setDigging(0); // left click animation
3047 input->resetLeftClicked();
3048 input->resetRightClicked();
3050 input->resetLeftReleased();
3051 input->resetRightReleased();
3054 Calculate stuff for drawing
3061 if(draw_control.range_all)
3062 fog_range = 100000*BS;
3064 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
3066 fog_range *= (1.5 - 1.4*(float)client.getEnv().getClientMap().getHumidity(pos_i)/100);
3067 fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
3072 Calculate general brightness
3074 u32 daynight_ratio = client.getEnv().getDayNightRatio();
3075 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
3076 float direct_brightness = 0;
3077 bool sunlight_seen = false;
3078 if(g_settings->getBool("free_move")){
3079 direct_brightness = time_brightness;
3080 sunlight_seen = true;
3082 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
3083 float old_brightness = sky->getBrightness();
3084 direct_brightness = (float)client.getEnv().getClientMap()
3085 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
3086 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
3090 time_of_day = client.getEnv().getTimeOfDayF();
3092 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
3093 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
3094 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
3095 time_of_day_smooth = time_of_day;
3097 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
3098 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
3099 + (time_of_day+1.0) * todsm;
3101 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
3102 + time_of_day * todsm;
3104 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
3107 video::SColor bgcolor = sky->getBgColor();
3108 video::SColor skycolor = sky->getSkyColor();
3114 if(sky->getCloudsVisible()){
3115 clouds->setVisible(true);
3116 clouds->step(dtime);
3117 clouds->update(v2f(player_position.X, player_position.Z),
3118 sky->getCloudColor());
3120 clouds->setVisible(false);
3128 allparticles_step(dtime);
3129 allparticlespawners_step(dtime, client.getEnv());
3135 if(g_settings->getBool("enable_fog") && !force_fog_off)
3139 video::EFT_FOG_LINEAR,
3151 video::EFT_FOG_LINEAR,
3161 Update gui stuff (0ms)
3164 //TimeTaker guiupdatetimer("Gui updating");
3168 static float drawtime_avg = 0;
3169 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
3170 /*static float beginscenetime_avg = 0;
3171 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
3172 static float scenetime_avg = 0;
3173 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
3174 static float endscenetime_avg = 0;
3175 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
3177 u16 fps = (1.0/dtime_avg1);
3179 std::ostringstream os(std::ios_base::binary);
3181 <<"Minetest "<<minetest_version_hash
3183 <<" (R: range_all="<<draw_control.range_all<<")"
3184 <<std::setprecision(0)
3185 <<" drawtime = "<<drawtime_avg
3186 <<std::setprecision(1)
3187 <<", dtime_jitter = "
3188 <<(dtime_jitter1_max_fraction * 100.0)<<" %"
3189 <<std::setprecision(1)
3190 <<", v_range = "<<draw_control.wanted_range
3191 <<std::setprecision(3)
3192 <<", RTT = "<<client.getRTT();
3193 guitext->setText(narrow_to_wide(os.str()).c_str());
3194 guitext->setVisible(true);
3196 else if(show_hud || show_chat)
3198 std::ostringstream os(std::ios_base::binary);
3199 os<<"Minetest "<<minetest_version_hash;
3200 guitext->setText(narrow_to_wide(os.str()).c_str());
3201 guitext->setVisible(true);
3205 guitext->setVisible(false);
3210 std::ostringstream os(std::ios_base::binary);
3211 os<<std::setprecision(1)<<std::fixed
3212 <<"(" <<(player_position.X/BS)
3213 <<", "<<(player_position.Y/BS)
3214 <<", "<<(player_position.Z/BS)
3215 <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
3216 <<") (t="<<client.getEnv().getClientMap().getHeat(pos_i)
3217 <<"C, h="<<client.getEnv().getClientMap().getHumidity(pos_i)
3218 <<"%) (seed = "<<((u64)client.getMapSeed())
3220 guitext2->setText(narrow_to_wide(os.str()).c_str());
3221 guitext2->setVisible(true);
3225 guitext2->setVisible(false);
3229 guitext_info->setText(infotext.c_str());
3230 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3234 float statustext_time_max = 1.5;
3235 if(!statustext.empty())
3237 statustext_time += dtime;
3238 if(statustext_time >= statustext_time_max)
3241 statustext_time = 0;
3244 guitext_status->setText(statustext.c_str());
3245 guitext_status->setVisible(!statustext.empty());
3247 if(!statustext.empty())
3249 s32 status_y = screensize.Y - 130;
3250 core::rect<s32> rect(
3252 status_y - guitext_status->getTextHeight(),
3256 guitext_status->setRelativePosition(rect);
3259 video::SColor initial_color(255,0,0,0);
3260 if(guienv->getSkin())
3261 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3262 video::SColor final_color = initial_color;
3263 final_color.setAlpha(0);
3264 video::SColor fade_color =
3265 initial_color.getInterpolated_quadratic(
3268 pow(statustext_time / (float)statustext_time_max, 2.0f));
3269 guitext_status->setOverrideColor(fade_color);
3270 guitext_status->enableOverrideColor(true);
3275 Get chat messages from client
3278 // Get new messages from error log buffer
3279 while(!chat_log_error_buf.empty())
3281 chat_backend.addMessage(L"", narrow_to_wide(
3282 chat_log_error_buf.get()));
3284 // Get new messages from client
3285 std::wstring message;
3286 while(client.getChatMessage(message))
3288 chat_backend.addUnparsedMessage(message);
3290 // Remove old messages
3291 chat_backend.step(dtime);
3293 // Display all messages in a static text element
3294 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3295 std::wstring recent_chat = chat_backend.getRecentChat();
3296 guitext_chat->setText(recent_chat.c_str());
3298 // Update gui element size and position
3299 s32 chat_y = 5+(text_height+5);
3301 chat_y += (text_height+5);
3302 core::rect<s32> rect(
3306 chat_y + guitext_chat->getTextHeight()
3308 guitext_chat->setRelativePosition(rect);
3310 // Don't show chat if disabled or empty or profiler is enabled
3311 guitext_chat->setVisible(show_chat && recent_chat_count != 0
3319 if(client.getPlayerItem() != new_playeritem)
3321 client.selectPlayerItem(new_playeritem);
3323 if(client.getLocalInventoryUpdated())
3325 //infostream<<"Updating local inventory"<<std::endl;
3326 client.getLocalInventory(local_inventory);
3328 update_wielded_item_trigger = true;
3330 if(update_wielded_item_trigger)
3332 update_wielded_item_trigger = false;
3333 // Update wielded tool
3334 InventoryList *mlist = local_inventory.getList("main");
3337 item = mlist->getItem(client.getPlayerItem());
3338 camera.wield(item, client.getPlayerItem());
3342 Update block draw list every 200ms or when camera direction has
3345 update_draw_list_timer += dtime;
3346 if(update_draw_list_timer >= 0.2 ||
3347 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2 ||
3348 camera_offset_changed){
3349 update_draw_list_timer = 0;
3350 client.getEnv().getClientMap().updateDrawList(driver);
3351 update_draw_list_last_cam_dir = camera_direction;
3358 TimeTaker tt_draw("mainloop: draw");
3361 TimeTaker timer("beginScene");
3362 //driver->beginScene(false, true, bgcolor);
3363 //driver->beginScene(true, true, bgcolor);
3364 driver->beginScene(true, true, skycolor);
3365 beginscenetime = timer.stop(true);
3370 //infostream<<"smgr->drawAll()"<<std::endl;
3372 TimeTaker timer("smgr");
3375 if(g_settings->getBool("anaglyph"))
3377 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3378 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
3380 irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
3382 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
3383 camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3384 camera.getCameraNode()->getAbsolutePosition() ;
3387 irr::core::vector3df leftEye;
3388 irr::core::matrix4 leftMove;
3390 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3391 leftEye=(startMatrix*leftMove).getTranslation();
3393 //clear the depth buffer, and color
3394 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3396 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3397 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3398 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3399 irr::scene::ESNRP_SOLID +
3400 irr::scene::ESNRP_TRANSPARENT +
3401 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3402 irr::scene::ESNRP_SHADOW;
3404 camera.getCameraNode()->setPosition( leftEye );
3405 camera.getCameraNode()->setTarget( focusPoint );
3407 smgr->drawAll(); // 'smgr->drawAll();' may go here
3409 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3412 hud.drawSelectionBoxes(hilightboxes);
3416 irr::core::vector3df rightEye;
3417 irr::core::matrix4 rightMove;
3419 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3420 rightEye=(startMatrix*rightMove).getTranslation();
3422 //clear the depth buffer
3423 driver->clearZBuffer();
3425 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3426 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3427 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3428 irr::scene::ESNRP_SOLID +
3429 irr::scene::ESNRP_TRANSPARENT +
3430 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3431 irr::scene::ESNRP_SHADOW;
3433 camera.getCameraNode()->setPosition( rightEye );
3434 camera.getCameraNode()->setTarget( focusPoint );
3436 smgr->drawAll(); // 'smgr->drawAll();' may go here
3438 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3441 hud.drawSelectionBoxes(hilightboxes);
3444 //driver->endScene();
3446 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3447 driver->getOverrideMaterial().EnableFlags=0;
3448 driver->getOverrideMaterial().EnablePasses=0;
3450 camera.getCameraNode()->setPosition( oldPosition );
3451 camera.getCameraNode()->setTarget( oldTarget );
3454 scenetime = timer.stop(true);
3458 //TimeTaker timer9("auxiliary drawings");
3462 //TimeTaker //timer10("//timer10");
3468 driver->setMaterial(m);
3470 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3471 if((!g_settings->getBool("anaglyph")) && (show_hud))
3473 hud.drawSelectionBoxes(hilightboxes);
3479 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3481 // Warning: This clears the Z buffer.
3482 camera.drawWieldedTool();
3489 client.getEnv().getClientMap().renderPostFx();
3495 if(show_profiler_graph)
3497 graph.draw(10, screensize.Y - 10, driver, font);
3504 hud.drawCrosshair();
3509 //TimeTaker //timer11("//timer11");
3517 hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3518 client.getHP(), client.getPlayerItem(), client.getBreath());
3524 if(damage_flash > 0.0)
3526 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3527 driver->draw2DRectangle(color,
3528 core::rect<s32>(0,0,screensize.X,screensize.Y),
3531 damage_flash -= 100.0*dtime;
3537 if(player->hurt_tilt_timer > 0.0)
3539 player->hurt_tilt_timer -= dtime*5;
3540 if(player->hurt_tilt_timer < 0)
3541 player->hurt_tilt_strength = 0;
3548 hud.drawLuaElements();
3560 TimeTaker timer("endScene");
3562 endscenetime = timer.stop(true);
3565 drawtime = tt_draw.stop(true);
3566 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3573 Log times and stuff for visualization
3575 Profiler::GraphValues values;
3576 g_profiler->graphGet(values);
3585 if (gui_chat_console)
3586 gui_chat_console->drop();
3592 Draw a "shutting down" screen, which will be shown while the map
3593 generator and other stuff quits
3596 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3597 wchar_t* text = wgettext("Shutting down stuff...");
3598 draw_load_screen(text, device, font, 0, -1, false);
3600 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3603 gui_shuttingdowntext->remove();*/
3606 chat_backend.addMessage(L"", L"# Disconnected.");
3607 chat_backend.addMessage(L"", L"");
3611 //force answer all texture and shader jobs (TODO return empty values)
3613 while(!client.isShutdown()) {
3614 tsrc->processQueue();
3615 shsrc->processQueue();
3619 // Client scope (client is destructed before destructing *def and tsrc)
3622 catch(SerializationError &e)
3624 error_message = L"A serialization error occurred:\n"
3625 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3626 L" running a different version of Minetest.";
3627 errorstream<<wide_to_narrow(error_message)<<std::endl;
3629 catch(ServerError &e) {
3630 error_message = narrow_to_wide(e.what());
3631 errorstream << "ServerError: " << e.what() << std::endl;
3633 catch(ModError &e) {
3634 errorstream << "ModError: " << e.what() << std::endl;
3635 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3643 //has to be deleted first to stop all server threads
3651 //extended resource accounting
3652 infostream << "Irrlicht resources after cleanup:" << std::endl;
3653 infostream << "\tRemaining meshes : "
3654 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3655 infostream << "\tRemaining textures : "
3656 << driver->getTextureCount() << std::endl;
3657 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3658 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3659 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3662 clearTextureNameCache();
3663 infostream << "\tRemaining materials: "
3664 << driver-> getMaterialRendererCount ()
3665 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;