3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
29 #include "guiPauseMenu.h"
30 #include "guiPasswordChange.h"
31 #include "guiFormSpecMenu.h"
32 #include "guiTextInputMenu.h"
33 #include "guiDeathScreen.h"
35 #include "guiChatConsole.h"
43 #include "mainmenumanager.h"
47 // Needed for determining pointing to nodes
49 #include "nodemetadata.h"
50 #include "main.h" // For g_settings
52 #include "tile.h" // For TextureSource
53 #include "logoutputbuffer.h"
55 #include "quicktune_shortcutter.h"
56 #include "clientmap.h"
60 #include "sound_openal.h"
62 #include "event_manager.h"
64 #include "util/directiontables.h"
70 struct TextDestChat : public TextDest
72 TextDestChat(Client *client)
76 void gotText(std::wstring text)
78 m_client->typeChatMessage(text);
80 void gotText(std::map<std::string, std::string> fields)
82 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
88 struct TextDestNodeMetadata : public TextDest
90 TextDestNodeMetadata(v3s16 p, Client *client)
95 // This is deprecated I guess? -celeron55
96 void gotText(std::wstring text)
98 std::string ntext = wide_to_narrow(text);
99 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
100 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
101 std::map<std::string, std::string> fields;
102 fields["text"] = ntext;
103 m_client->sendNodemetaFields(m_p, "", fields);
105 void gotText(std::map<std::string, std::string> fields)
107 m_client->sendNodemetaFields(m_p, "", fields);
114 struct TextDestPlayerInventory : public TextDest
116 TextDestPlayerInventory(Client *client)
120 void gotText(std::map<std::string, std::string> fields)
122 m_client->sendInventoryFields("", fields);
128 /* Respawn menu callback */
130 class MainRespawnInitiator: public IRespawnInitiator
133 MainRespawnInitiator(bool *active, Client *client):
134 m_active(active), m_client(client)
141 m_client->sendRespawn();
148 /* Form update callback */
150 class NodeMetadataFormSource: public IFormSource
153 NodeMetadataFormSource(ClientMap *map, v3s16 p):
158 std::string getForm()
160 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
163 return meta->getString("formspec");
165 std::string resolveText(std::string str)
167 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
170 return meta->resolveString(str);
177 class PlayerInventoryFormSource: public IFormSource
180 PlayerInventoryFormSource(Client *client):
184 std::string getForm()
186 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
187 return player->inventory_formspec;
196 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
198 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
199 Inventory *inventory, s32 halfheartcount, u16 playeritem)
201 InventoryList *mainlist = inventory->getList("main");
204 errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
208 s32 padding = imgsize/12;
209 //s32 height = imgsize + padding*2;
210 s32 width = itemcount*(imgsize+padding*2);
212 // Position of upper left corner of bar
213 v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
215 // Draw background color
216 /*core::rect<s32> barrect(0,0,width,height);
218 video::SColor bgcolor(255,128,128,128);
219 driver->draw2DRectangle(bgcolor, barrect, NULL);*/
221 core::rect<s32> imgrect(0,0,imgsize,imgsize);
223 for(s32 i=0; i<itemcount; i++)
225 const ItemStack &item = mainlist->getItem(i);
227 core::rect<s32> rect = imgrect + pos
228 + v2s32(padding+i*(imgsize+padding*2), padding);
232 video::SColor c_outside(255,255,0,0);
233 //video::SColor c_outside(255,0,0,0);
234 //video::SColor c_inside(255,192,192,192);
235 s32 x1 = rect.UpperLeftCorner.X;
236 s32 y1 = rect.UpperLeftCorner.Y;
237 s32 x2 = rect.LowerRightCorner.X;
238 s32 y2 = rect.LowerRightCorner.Y;
239 // Black base borders
240 driver->draw2DRectangle(c_outside,
242 v2s32(x1 - padding, y1 - padding),
243 v2s32(x2 + padding, y1)
245 driver->draw2DRectangle(c_outside,
247 v2s32(x1 - padding, y2),
248 v2s32(x2 + padding, y2 + padding)
250 driver->draw2DRectangle(c_outside,
252 v2s32(x1 - padding, y1),
255 driver->draw2DRectangle(c_outside,
258 v2s32(x2 + padding, y2)
260 /*// Light inside borders
261 driver->draw2DRectangle(c_inside,
263 v2s32(x1 - padding/2, y1 - padding/2),
264 v2s32(x2 + padding/2, y1)
266 driver->draw2DRectangle(c_inside,
268 v2s32(x1 - padding/2, y2),
269 v2s32(x2 + padding/2, y2 + padding/2)
271 driver->draw2DRectangle(c_inside,
273 v2s32(x1 - padding/2, y1),
276 driver->draw2DRectangle(c_inside,
279 v2s32(x2 + padding/2, y2)
284 video::SColor bgcolor2(128,0,0,0);
285 driver->draw2DRectangle(bgcolor2, rect, NULL);
286 drawItemStack(driver, font, item, rect, NULL, gamedef);
292 video::ITexture *heart_texture =
293 gamedef->getTextureSource()->getTextureRaw("heart.png");
296 v2s32 p = pos + v2s32(0, -20);
297 for(s32 i=0; i<halfheartcount/2; i++)
299 const video::SColor color(255,255,255,255);
300 const video::SColor colors[] = {color,color,color,color};
301 core::rect<s32> rect(0,0,16,16);
303 driver->draw2DImage(heart_texture, rect,
304 core::rect<s32>(core::position2d<s32>(0,0),
305 core::dimension2di(heart_texture->getOriginalSize())),
309 if(halfheartcount % 2 == 1)
311 const video::SColor color(255,255,255,255);
312 const video::SColor colors[] = {color,color,color,color};
313 core::rect<s32> rect(0,0,16/2,16);
315 core::dimension2di srcd(heart_texture->getOriginalSize());
317 driver->draw2DImage(heart_texture, rect,
318 core::rect<s32>(core::position2d<s32>(0,0), srcd),
326 Check if a node is pointable
328 inline bool isPointableNode(const MapNode& n,
329 Client *client, bool liquids_pointable)
331 const ContentFeatures &features = client->getNodeDefManager()->get(n);
332 return features.pointable ||
333 (liquids_pointable && features.isLiquid());
337 Find what the player is pointing at
339 PointedThing getPointedThing(Client *client, v3f player_position,
340 v3f camera_direction, v3f camera_position,
341 core::line3d<f32> shootline, f32 d,
342 bool liquids_pointable,
343 bool look_for_object,
344 std::vector<aabb3f> &hilightboxes,
345 ClientActiveObject *&selected_object)
349 hilightboxes.clear();
350 selected_object = NULL;
352 INodeDefManager *nodedef = client->getNodeDefManager();
353 ClientMap &map = client->getEnv().getClientMap();
355 // First try to find a pointed at active object
358 selected_object = client->getSelectedActiveObject(d*BS,
359 camera_position, shootline);
361 if(selected_object != NULL)
363 if(selected_object->doShowSelectionBox())
365 aabb3f *selection_box = selected_object->getSelectionBox();
366 // Box should exist because object was
367 // returned in the first place
368 assert(selection_box);
370 v3f pos = selected_object->getPosition();
371 hilightboxes.push_back(aabb3f(
372 selection_box->MinEdge + pos,
373 selection_box->MaxEdge + pos));
377 result.type = POINTEDTHING_OBJECT;
378 result.object_id = selected_object->getId();
383 // That didn't work, try to find a pointed at node
385 f32 mindistance = BS * 1001;
387 v3s16 pos_i = floatToInt(player_position, BS);
389 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
393 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
394 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
395 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
396 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
397 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
398 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
400 // Prevent signed number overflow
408 for(s16 y = ystart; y <= yend; y++)
409 for(s16 z = zstart; z <= zend; z++)
410 for(s16 x = xstart; x <= xend; x++)
415 n = map.getNode(v3s16(x,y,z));
417 catch(InvalidPositionException &e)
421 if(!isPointableNode(n, client, liquids_pointable))
424 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
427 v3f npf = intToFloat(np, BS);
429 for(std::vector<aabb3f>::const_iterator
431 i != boxes.end(); i++)
437 for(u16 j=0; j<6; j++)
439 v3s16 facedir = g_6dirs[j];
440 aabb3f facebox = box;
444 facebox.MinEdge.X = facebox.MaxEdge.X-d;
445 else if(facedir.X < 0)
446 facebox.MaxEdge.X = facebox.MinEdge.X+d;
447 else if(facedir.Y > 0)
448 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
449 else if(facedir.Y < 0)
450 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
451 else if(facedir.Z > 0)
452 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
453 else if(facedir.Z < 0)
454 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
456 v3f centerpoint = facebox.getCenter();
457 f32 distance = (centerpoint - camera_position).getLength();
458 if(distance >= mindistance)
460 if(!facebox.intersectsWithLine(shootline))
463 v3s16 np_above = np + facedir;
465 result.type = POINTEDTHING_NODE;
466 result.node_undersurface = np;
467 result.node_abovesurface = np_above;
468 mindistance = distance;
470 hilightboxes.clear();
471 for(std::vector<aabb3f>::const_iterator
473 i2 != boxes.end(); i2++)
476 box.MinEdge += npf + v3f(-d,-d,-d);
477 box.MaxEdge += npf + v3f(d,d,d);
478 hilightboxes.push_back(box);
488 Draws a screen with a single text on it.
489 Text will be removed when the screen is drawn the next time.
491 /*gui::IGUIStaticText **/
492 void draw_load_screen(const std::wstring &text,
493 video::IVideoDriver* driver, gui::IGUIFont* font)
495 v2u32 screensize = driver->getScreenSize();
496 const wchar_t *loadingtext = text.c_str();
497 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
498 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
499 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
500 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
502 gui::IGUIStaticText *guitext = guienv->addStaticText(
503 loadingtext, textrect, false, false);
504 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
506 driver->beginScene(true, true, video::SColor(255,0,0,0));
515 /* Profiler display */
517 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
518 gui::IGUIFont *font, u32 text_height,
519 u32 show_profiler, u32 show_profiler_max)
521 if(show_profiler == 0)
523 guitext_profiler->setVisible(false);
528 std::ostringstream os(std::ios_base::binary);
529 g_profiler->printPage(os, show_profiler, show_profiler_max);
530 std::wstring text = narrow_to_wide(os.str());
531 guitext_profiler->setText(text.c_str());
532 guitext_profiler->setVisible(true);
534 s32 w = font->getDimension(text.c_str()).Width;
537 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
538 8+(text_height+5)*2 +
539 font->getDimension(text.c_str()).Height);
540 guitext_profiler->setRelativePosition(rect);
541 guitext_profiler->setVisible(true);
549 Profiler::GraphValues values;
555 Meta(float initial=0, video::SColor color=
556 video::SColor(255,255,255,255)):
562 std::list<Piece> m_log;
570 void put(const Profiler::GraphValues &values)
573 piece.values = values;
574 m_log.push_back(piece);
575 while(m_log.size() > m_log_max_size)
576 m_log.erase(m_log.begin());
579 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
580 gui::IGUIFont* font) const
582 std::map<std::string, Meta> m_meta;
583 for(std::list<Piece>::const_iterator k = m_log.begin();
584 k != m_log.end(); k++)
586 const Piece &piece = *k;
587 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
588 i != piece.values.end(); i++){
589 const std::string &id = i->first;
590 const float &value = i->second;
591 std::map<std::string, Meta>::iterator j =
593 if(j == m_meta.end()){
594 m_meta[id] = Meta(value);
597 if(value < j->second.min)
598 j->second.min = value;
599 if(value > j->second.max)
600 j->second.max = value;
605 static const video::SColor usable_colors[] = {
606 video::SColor(255,255,100,100),
607 video::SColor(255,90,225,90),
608 video::SColor(255,100,100,255),
609 video::SColor(255,255,150,50),
610 video::SColor(255,220,220,100)
612 static const u32 usable_colors_count =
613 sizeof(usable_colors) / sizeof(*usable_colors);
614 u32 next_color_i = 0;
615 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
616 i != m_meta.end(); i++){
617 Meta &meta = i->second;
618 video::SColor color(255,200,200,200);
619 if(next_color_i < usable_colors_count)
620 color = usable_colors[next_color_i++];
625 s32 textx = x_left + m_log_max_size + 15;
626 s32 textx2 = textx + 200 - 15;
630 u32 num_graphs = m_meta.size();
631 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
633 video::SColor bgcolor(120,0,0,0);
634 driver->draw2DRectangle(bgcolor, rect, NULL);
638 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
639 i != m_meta.end(); i++){
640 const std::string &id = i->first;
641 const Meta &meta = i->second;
643 s32 y = y_bottom - meta_i * 50;
644 float show_min = meta.min;
645 float show_max = meta.max;
646 if(show_min >= -0.0001 && show_max >= -0.0001){
647 if(show_min <= show_max * 0.5)
652 snprintf(buf, 10, "%.3g", show_max);
653 font->draw(narrow_to_wide(buf).c_str(),
654 core::rect<s32>(textx, y - graphh,
655 textx2, y - graphh + texth),
657 snprintf(buf, 10, "%.3g", show_min);
658 font->draw(narrow_to_wide(buf).c_str(),
659 core::rect<s32>(textx, y - texth,
662 font->draw(narrow_to_wide(id).c_str(),
663 core::rect<s32>(textx, y - graphh/2 - texth/2,
664 textx2, y - graphh/2 + texth/2),
667 s32 graph1h = graphh;
668 bool relativegraph = (show_min != 0 && show_min != show_max);
669 float lastscaledvalue = 0.0;
670 bool lastscaledvalue_exists = false;
671 for(std::list<Piece>::const_iterator j = m_log.begin();
672 j != m_log.end(); j++)
674 const Piece &piece = *j;
676 bool value_exists = false;
677 Profiler::GraphValues::const_iterator k =
678 piece.values.find(id);
679 if(k != piece.values.end()){
685 lastscaledvalue_exists = false;
688 float scaledvalue = 1.0;
689 if(show_max != show_min)
690 scaledvalue = (value - show_min) / (show_max - show_min);
691 if(scaledvalue == 1.0 && value == 0){
693 lastscaledvalue_exists = false;
697 if(lastscaledvalue_exists){
698 s32 ivalue1 = lastscaledvalue * graph1h;
699 s32 ivalue2 = scaledvalue * graph1h;
700 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
701 v2s32(x, graph1y - ivalue2), meta.color);
703 lastscaledvalue = scaledvalue;
704 lastscaledvalue_exists = true;
706 s32 ivalue = scaledvalue * graph1h;
707 driver->draw2DLine(v2s32(x, graph1y),
708 v2s32(x, graph1y - ivalue), meta.color);
717 class NodeDugEvent: public MtEvent
723 NodeDugEvent(v3s16 p, MapNode n):
727 const char* getType() const
733 ISoundManager *m_sound;
734 INodeDefManager *m_ndef;
736 float m_player_step_timer;
738 SimpleSoundSpec m_player_step_sound;
739 SimpleSoundSpec m_player_leftpunch_sound;
740 SimpleSoundSpec m_player_rightpunch_sound;
742 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
745 m_player_step_timer(0)
749 void playPlayerStep()
751 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
752 m_player_step_timer = 0.03;
753 m_sound->playSound(m_player_step_sound, false);
757 static void viewBobbingStep(MtEvent *e, void *data)
759 SoundMaker *sm = (SoundMaker*)data;
760 sm->playPlayerStep();
763 static void playerRegainGround(MtEvent *e, void *data)
765 SoundMaker *sm = (SoundMaker*)data;
766 sm->playPlayerStep();
769 static void playerJump(MtEvent *e, void *data)
771 //SoundMaker *sm = (SoundMaker*)data;
774 static void cameraPunchLeft(MtEvent *e, void *data)
776 SoundMaker *sm = (SoundMaker*)data;
777 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
780 static void cameraPunchRight(MtEvent *e, void *data)
782 SoundMaker *sm = (SoundMaker*)data;
783 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
786 static void nodeDug(MtEvent *e, void *data)
788 SoundMaker *sm = (SoundMaker*)data;
789 NodeDugEvent *nde = (NodeDugEvent*)e;
790 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
793 void registerReceiver(MtEventManager *mgr)
795 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
796 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
797 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
798 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
799 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
800 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
803 void step(float dtime)
805 m_player_step_timer -= dtime;
809 // Locally stored sounds don't need to be preloaded because of this
810 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
812 std::set<std::string> m_fetched;
815 void fetchSounds(const std::string &name,
816 std::set<std::string> &dst_paths,
817 std::set<std::string> &dst_datas)
819 if(m_fetched.count(name))
821 m_fetched.insert(name);
822 std::string base = porting::path_share + DIR_DELIM + "testsounds";
823 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
824 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
825 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
826 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
827 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
828 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
829 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
830 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
831 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
832 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
833 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
841 IrrlichtDevice *device,
844 std::string playername,
845 std::string password,
846 std::string address, // If "", local server is used
848 std::wstring &error_message,
849 std::string configpath,
850 ChatBackend &chat_backend,
851 const SubgameSpec &gamespec, // Used for local game,
852 bool simple_singleplayer_mode
855 video::IVideoDriver* driver = device->getVideoDriver();
856 scene::ISceneManager* smgr = device->getSceneManager();
858 // Calculate text height using the font
859 u32 text_height = font->getDimension(L"Random test string").Height;
861 v2u32 screensize(0,0);
862 v2u32 last_screensize(0,0);
863 screensize = driver->getScreenSize();
865 const s32 hotbar_itemcount = 8;
866 //const s32 hotbar_imagesize = 36;
867 //const s32 hotbar_imagesize = 64;
868 s32 hotbar_imagesize = 48;
871 Draw "Loading" screen
874 draw_load_screen(L"Loading...", driver, font);
876 // Create texture source
877 IWritableTextureSource *tsrc = createTextureSource(device);
879 // These will be filled by data received from the server
880 // Create item definition manager
881 IWritableItemDefManager *itemdef = createItemDefManager();
882 // Create node definition manager
883 IWritableNodeDefManager *nodedef = createNodeDefManager();
885 // Sound fetcher (useful when testing)
886 GameOnDemandSoundFetcher soundfetcher;
889 ISoundManager *sound = NULL;
890 bool sound_is_dummy = false;
892 if(g_settings->getBool("enable_sound")){
893 infostream<<"Attempting to use OpenAL audio"<<std::endl;
894 sound = createOpenALSoundManager(&soundfetcher);
896 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
898 infostream<<"Sound disabled."<<std::endl;
902 infostream<<"Using dummy audio."<<std::endl;
903 sound = &dummySoundManager;
904 sound_is_dummy = true;
908 EventManager eventmgr;
911 SoundMaker soundmaker(sound, nodedef);
912 soundmaker.registerReceiver(&eventmgr);
914 // Add chat log output for errors to be shown in chat
915 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
917 // Create UI for modifying quicktune values
918 QuicktuneShortcutter quicktune;
922 SharedPtr will delete it when it goes out of scope.
924 SharedPtr<Server> server;
926 draw_load_screen(L"Creating server...", driver, font);
927 infostream<<"Creating server"<<std::endl;
928 server = new Server(map_dir, configpath, gamespec,
929 simple_singleplayer_mode);
934 do{ // Client scope (breakable do-while(0))
940 draw_load_screen(L"Creating client...", driver, font);
941 infostream<<"Creating client"<<std::endl;
943 MapDrawControl draw_control;
945 Client client(device, playername.c_str(), password, draw_control,
946 tsrc, itemdef, nodedef, sound, &eventmgr);
948 // Client acts as our GameDef
949 IGameDef *gamedef = &client;
951 draw_load_screen(L"Resolving address...", driver, font);
952 Address connect_address(0,0,0,0, port);
955 //connect_address.Resolve("localhost");
956 connect_address.setAddress(127,0,0,1);
958 connect_address.Resolve(address.c_str());
960 catch(ResolveError &e)
962 error_message = L"Couldn't resolve address";
963 errorstream<<wide_to_narrow(error_message)<<std::endl;
964 // Break out of client scope
969 Attempt to connect to the server
972 infostream<<"Connecting to server at ";
973 connect_address.print(&infostream);
974 infostream<<std::endl;
975 client.connect(connect_address);
978 Wait for server to accept connection
980 bool could_connect = false;
981 bool connect_aborted = false;
983 float frametime = 0.033;
984 float time_counter = 0.0;
988 // Update client and server
989 client.step(frametime);
991 server->step(frametime);
994 if(client.connectedAndInitialized()){
995 could_connect = true;
999 if(client.accessDenied()){
1000 error_message = L"Access denied. Reason: "
1001 +client.accessDeniedReason();
1002 errorstream<<wide_to_narrow(error_message)<<std::endl;
1005 if(input->wasKeyDown(EscapeKey)){
1006 connect_aborted = true;
1007 infostream<<"Connect aborted [Escape]"<<std::endl;
1012 std::wostringstream ss;
1013 ss<<L"Connecting to server... (press Escape to cancel)\n";
1014 std::wstring animation = L"/-\\|";
1015 ss<<animation[(int)(time_counter/0.2)%4];
1016 draw_load_screen(ss.str(), driver, font);
1019 sleep_ms(1000*frametime);
1020 time_counter += frametime;
1023 catch(con::PeerNotFoundException &e)
1027 Handle failure to connect
1030 if(error_message == L"" && !connect_aborted){
1031 error_message = L"Connection failed";
1032 errorstream<<wide_to_narrow(error_message)<<std::endl;
1034 // Break out of client scope
1039 Wait until content has been received
1041 bool got_content = false;
1042 bool content_aborted = false;
1044 float frametime = 0.033;
1045 float time_counter = 0.0;
1047 while(device->run())
1049 // Update client and server
1050 client.step(frametime);
1052 server->step(frametime);
1055 if(client.texturesReceived() &&
1056 client.itemdefReceived() &&
1057 client.nodedefReceived()){
1062 if(!client.connectedAndInitialized()){
1063 error_message = L"Client disconnected";
1064 errorstream<<wide_to_narrow(error_message)<<std::endl;
1067 if(input->wasKeyDown(EscapeKey)){
1068 content_aborted = true;
1069 infostream<<"Connect aborted [Escape]"<<std::endl;
1074 std::wostringstream ss;
1075 ss<<L"Waiting content... (press Escape to cancel)\n";
1077 ss<<(client.itemdefReceived()?L"[X]":L"[ ]");
1078 ss<<L" Item definitions\n";
1079 ss<<(client.nodedefReceived()?L"[X]":L"[ ]");
1080 ss<<L" Node definitions\n";
1081 ss<<L"["<<(int)(client.mediaReceiveProgress()*100+0.5)<<L"%] ";
1084 draw_load_screen(ss.str(), driver, font);
1087 sleep_ms(1000*frametime);
1088 time_counter += frametime;
1093 if(error_message == L"" && !content_aborted){
1094 error_message = L"Something failed";
1095 errorstream<<wide_to_narrow(error_message)<<std::endl;
1097 // Break out of client scope
1102 After all content has been received:
1103 Update cached textures, meshes and materials
1105 client.afterContentReceived();
1108 Create the camera node
1110 Camera camera(smgr, draw_control, gamedef);
1111 if (!camera.successfullyCreated(error_message))
1114 f32 camera_yaw = 0; // "right/left"
1115 f32 camera_pitch = 0; // "up/down"
1121 Clouds *clouds = NULL;
1122 if(g_settings->getBool("enable_clouds"))
1124 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1132 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1138 FarMesh *farmesh = NULL;
1139 if(g_settings->getBool("enable_farmesh"))
1141 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
1145 A copy of the local inventory
1147 Inventory local_inventory(itemdef);
1150 Find out size of crack animation
1152 int crack_animation_length = 5;
1154 video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
1155 v2u32 size = t->getOriginalSize();
1156 crack_animation_length = size.Y / size.X;
1163 // First line of debug text
1164 gui::IGUIStaticText *guitext = guienv->addStaticText(
1166 core::rect<s32>(5, 5, 795, 5+text_height),
1168 // Second line of debug text
1169 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1171 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1173 // At the middle of the screen
1174 // Object infos are shown in this
1175 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1177 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1180 // Status text (displays info when showing and hiding GUI stuff, etc.)
1181 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1183 core::rect<s32>(0,0,0,0),
1185 guitext_status->setVisible(false);
1187 std::wstring statustext;
1188 float statustext_time = 0;
1191 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1193 core::rect<s32>(0,0,0,0),
1194 //false, false); // Disable word wrap as of now
1196 // Remove stale "recent" chat messages from previous connections
1197 chat_backend.clearRecentChat();
1198 // Chat backend and console
1199 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1201 // Profiler text (size is updated when text is updated)
1202 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1204 core::rect<s32>(0,0,0,0),
1206 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1207 guitext_profiler->setVisible(false);
1210 Some statistics are collected in these
1213 u32 beginscenetime = 0;
1215 u32 endscenetime = 0;
1217 float recent_turn_speed = 0.0;
1219 ProfilerGraph graph;
1220 // Initially clear the profiler
1221 Profiler::GraphValues dummyvalues;
1222 g_profiler->graphGet(dummyvalues);
1224 float nodig_delay_timer = 0.0;
1225 float dig_time = 0.0;
1227 PointedThing pointed_old;
1228 bool digging = false;
1229 bool ldown_for_dig = false;
1231 float damage_flash_timer = 0;
1232 s16 farmesh_range = 20*MAP_BLOCKSIZE;
1234 const float object_hit_delay = 0.2;
1235 float object_hit_delay_timer = 0.0;
1236 float time_from_last_punch = 10;
1238 float update_draw_list_timer = 0.0;
1239 v3f update_draw_list_last_cam_dir;
1241 bool invert_mouse = g_settings->getBool("invert_mouse");
1243 bool respawn_menu_active = false;
1244 bool update_wielded_item_trigger = false;
1246 bool show_hud = true;
1247 bool show_chat = true;
1248 bool force_fog_off = false;
1249 bool disable_camera_update = false;
1250 bool show_debug = g_settings->getBool("show_debug");
1251 bool show_profiler_graph = false;
1252 u32 show_profiler = 0;
1253 u32 show_profiler_max = 3; // Number of pages
1255 float time_of_day = 0;
1256 float time_of_day_smooth = 0;
1262 bool first_loop_after_window_activation = true;
1264 // TODO: Convert the static interval timers to these
1265 // Interval limiter for profiler
1266 IntervalLimiter m_profiler_interval;
1268 // Time is in milliseconds
1269 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1270 // NOTE: So we have to use getTime() and call run()s between them
1271 u32 lasttime = device->getTimer()->getTime();
1275 if(device->run() == false || kill == true)
1278 // Time of frame without fps limit
1282 // not using getRealTime is necessary for wine
1283 u32 time = device->getTimer()->getTime();
1285 busytime_u32 = time - lasttime;
1288 busytime = busytime_u32 / 1000.0;
1291 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1293 // Necessary for device->getTimer()->getTime()
1301 float fps_max = g_settings->getFloat("fps_max");
1302 u32 frametime_min = 1000./fps_max;
1304 if(busytime_u32 < frametime_min)
1306 u32 sleeptime = frametime_min - busytime_u32;
1307 device->sleep(sleeptime);
1308 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1312 // Necessary for device->getTimer()->getTime()
1316 Time difference calculation
1318 f32 dtime; // in seconds
1320 u32 time = device->getTimer()->getTime();
1322 dtime = (time - lasttime) / 1000.0;
1327 g_profiler->graphAdd("mainloop_dtime", dtime);
1331 if(nodig_delay_timer >= 0)
1332 nodig_delay_timer -= dtime;
1333 if(object_hit_delay_timer >= 0)
1334 object_hit_delay_timer -= dtime;
1335 time_from_last_punch += dtime;
1337 g_profiler->add("Elapsed time", dtime);
1338 g_profiler->avg("FPS", 1./dtime);
1341 Time average and jitter calculation
1344 static f32 dtime_avg1 = 0.0;
1345 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1346 f32 dtime_jitter1 = dtime - dtime_avg1;
1348 static f32 dtime_jitter1_max_sample = 0.0;
1349 static f32 dtime_jitter1_max_fraction = 0.0;
1351 static f32 jitter1_max = 0.0;
1352 static f32 counter = 0.0;
1353 if(dtime_jitter1 > jitter1_max)
1354 jitter1_max = dtime_jitter1;
1359 dtime_jitter1_max_sample = jitter1_max;
1360 dtime_jitter1_max_fraction
1361 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1367 Busytime average and jitter calculation
1370 static f32 busytime_avg1 = 0.0;
1371 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1372 f32 busytime_jitter1 = busytime - busytime_avg1;
1374 static f32 busytime_jitter1_max_sample = 0.0;
1375 static f32 busytime_jitter1_min_sample = 0.0;
1377 static f32 jitter1_max = 0.0;
1378 static f32 jitter1_min = 0.0;
1379 static f32 counter = 0.0;
1380 if(busytime_jitter1 > jitter1_max)
1381 jitter1_max = busytime_jitter1;
1382 if(busytime_jitter1 < jitter1_min)
1383 jitter1_min = busytime_jitter1;
1387 busytime_jitter1_max_sample = jitter1_max;
1388 busytime_jitter1_min_sample = jitter1_min;
1395 Handle miscellaneous stuff
1398 if(client.accessDenied())
1400 error_message = L"Access denied. Reason: "
1401 +client.accessDeniedReason();
1402 errorstream<<wide_to_narrow(error_message)<<std::endl;
1406 if(g_gamecallback->disconnect_requested)
1408 g_gamecallback->disconnect_requested = false;
1412 if(g_gamecallback->changepassword_requested)
1414 (new GUIPasswordChange(guienv, guiroot, -1,
1415 &g_menumgr, &client))->drop();
1416 g_gamecallback->changepassword_requested = false;
1420 Process TextureSource's queue
1422 tsrc->processQueue();
1427 last_screensize = screensize;
1428 screensize = driver->getScreenSize();
1429 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1430 //bool screensize_changed = screensize != last_screensize;
1433 if(screensize.Y <= 800)
1434 hotbar_imagesize = 32;
1435 else if(screensize.Y <= 1280)
1436 hotbar_imagesize = 48;
1438 hotbar_imagesize = 64;
1440 // Hilight boxes collected during the loop and displayed
1441 std::vector<aabb3f> hilightboxes;
1444 std::wstring infotext;
1447 Debug info for client
1450 static float counter = 0.0;
1455 client.printDebugInfo(infostream);
1462 float profiler_print_interval =
1463 g_settings->getFloat("profiler_print_interval");
1464 bool print_to_log = true;
1465 if(profiler_print_interval == 0){
1466 print_to_log = false;
1467 profiler_print_interval = 5;
1469 if(m_profiler_interval.step(dtime, profiler_print_interval))
1472 infostream<<"Profiler:"<<std::endl;
1473 g_profiler->print(infostream);
1476 update_profiler_gui(guitext_profiler, font, text_height,
1477 show_profiler, show_profiler_max);
1479 g_profiler->clear();
1483 Direct handling of user input
1486 // Reset input if window not active or some menu is active
1487 if(device->isWindowActive() == false
1488 || noMenuActive() == false
1489 || guienv->hasFocus(gui_chat_console))
1494 // Input handler step() (used by the random input generator)
1498 Launch menus and trigger stuff according to keys
1500 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1502 // drop selected item
1503 IDropAction *a = new IDropAction();
1505 a->from_inv.setCurrentPlayer();
1506 a->from_list = "main";
1507 a->from_i = client.getPlayerItem();
1508 client.inventoryAction(a);
1510 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1512 infostream<<"the_game: "
1513 <<"Launching inventory"<<std::endl;
1515 GUIFormSpecMenu *menu =
1516 new GUIFormSpecMenu(device, guiroot, -1,
1520 InventoryLocation inventoryloc;
1521 inventoryloc.setCurrentPlayer();
1523 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1525 menu->setFormSpec(src->getForm(), inventoryloc);
1526 menu->setFormSource(src);
1527 menu->setTextDest(new TextDestPlayerInventory(&client));
1530 else if(input->wasKeyDown(EscapeKey))
1532 infostream<<"the_game: "
1533 <<"Launching pause menu"<<std::endl;
1534 // It will delete itself by itself
1535 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1536 &g_menumgr, simple_singleplayer_mode))->drop();
1538 // Move mouse cursor on top of the disconnect button
1539 if(simple_singleplayer_mode)
1540 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1542 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1544 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1546 TextDest *dest = new TextDestChat(&client);
1548 (new GUITextInputMenu(guienv, guiroot, -1,
1552 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1554 TextDest *dest = new TextDestChat(&client);
1556 (new GUITextInputMenu(guienv, guiroot, -1,
1560 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1562 if (!gui_chat_console->isOpenInhibited())
1564 // Open up to over half of the screen
1565 gui_chat_console->openConsole(0.6);
1566 guienv->setFocus(gui_chat_console);
1569 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1571 if(g_settings->getBool("free_move"))
1573 g_settings->set("free_move","false");
1574 statustext = L"free_move disabled";
1575 statustext_time = 0;
1579 g_settings->set("free_move","true");
1580 statustext = L"free_move enabled";
1581 statustext_time = 0;
1582 if(!client.checkPrivilege("fly"))
1583 statustext += L" (note: no 'fly' privilege)";
1586 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1588 if(g_settings->getBool("fast_move"))
1590 g_settings->set("fast_move","false");
1591 statustext = L"fast_move disabled";
1592 statustext_time = 0;
1596 g_settings->set("fast_move","true");
1597 statustext = L"fast_move enabled";
1598 statustext_time = 0;
1599 if(!client.checkPrivilege("fast"))
1600 statustext += L" (note: no 'fast' privilege)";
1603 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1605 irr::video::IImage* const image = driver->createScreenShot();
1607 irr::c8 filename[256];
1608 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1609 g_settings->get("screenshot_path").c_str(),
1610 device->getTimer()->getRealTime());
1611 if (driver->writeImageToFile(image, filename)) {
1612 std::wstringstream sstr;
1613 sstr<<"Saved screenshot to '"<<filename<<"'";
1614 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1615 statustext = sstr.str();
1616 statustext_time = 0;
1618 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1623 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1625 show_hud = !show_hud;
1627 statustext = L"HUD shown";
1629 statustext = L"HUD hidden";
1630 statustext_time = 0;
1632 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1634 show_chat = !show_chat;
1636 statustext = L"Chat shown";
1638 statustext = L"Chat hidden";
1639 statustext_time = 0;
1641 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1643 force_fog_off = !force_fog_off;
1645 statustext = L"Fog disabled";
1647 statustext = L"Fog enabled";
1648 statustext_time = 0;
1650 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1652 disable_camera_update = !disable_camera_update;
1653 if(disable_camera_update)
1654 statustext = L"Camera update disabled";
1656 statustext = L"Camera update enabled";
1657 statustext_time = 0;
1659 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1661 // Initial / 3x toggle: Chat only
1662 // 1x toggle: Debug text with chat
1663 // 2x toggle: Debug text with profiler graph
1667 show_profiler_graph = false;
1668 statustext = L"Debug info shown";
1669 statustext_time = 0;
1671 else if(show_profiler_graph)
1674 show_profiler_graph = false;
1675 statustext = L"Debug info and profiler graph hidden";
1676 statustext_time = 0;
1680 show_profiler_graph = true;
1681 statustext = L"Profiler graph shown";
1682 statustext_time = 0;
1685 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1687 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1689 // FIXME: This updates the profiler with incomplete values
1690 update_profiler_gui(guitext_profiler, font, text_height,
1691 show_profiler, show_profiler_max);
1693 if(show_profiler != 0)
1695 std::wstringstream sstr;
1696 sstr<<"Profiler shown (page "<<show_profiler
1697 <<" of "<<show_profiler_max<<")";
1698 statustext = sstr.str();
1699 statustext_time = 0;
1703 statustext = L"Profiler hidden";
1704 statustext_time = 0;
1707 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1709 s16 range = g_settings->getS16("viewing_range_nodes_min");
1710 s16 range_new = range + 10;
1711 g_settings->set("viewing_range_nodes_min", itos(range_new));
1712 statustext = narrow_to_wide(
1713 "Minimum viewing range changed to "
1715 statustext_time = 0;
1717 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1719 s16 range = g_settings->getS16("viewing_range_nodes_min");
1720 s16 range_new = range - 10;
1723 g_settings->set("viewing_range_nodes_min",
1725 statustext = narrow_to_wide(
1726 "Minimum viewing range changed to "
1728 statustext_time = 0;
1731 // Handle QuicktuneShortcutter
1732 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
1734 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
1736 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
1738 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
1741 std::string msg = quicktune.getMessage();
1743 statustext = narrow_to_wide(msg);
1744 statustext_time = 0;
1748 // Item selection with mouse wheel
1749 u16 new_playeritem = client.getPlayerItem();
1751 s32 wheel = input->getMouseWheel();
1752 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1753 hotbar_itemcount-1);
1757 if(new_playeritem < max_item)
1764 if(new_playeritem > 0)
1767 new_playeritem = max_item;
1772 for(u16 i=0; i<10; i++)
1774 const KeyPress *kp = NumberKey + (i + 1) % 10;
1775 if(input->wasKeyDown(*kp))
1777 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1781 infostream<<"Selected item: "
1782 <<new_playeritem<<std::endl;
1787 // Viewing range selection
1788 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1790 draw_control.range_all = !draw_control.range_all;
1791 if(draw_control.range_all)
1793 infostream<<"Enabled full viewing range"<<std::endl;
1794 statustext = L"Enabled full viewing range";
1795 statustext_time = 0;
1799 infostream<<"Disabled full viewing range"<<std::endl;
1800 statustext = L"Disabled full viewing range";
1801 statustext_time = 0;
1805 // Print debug stacks
1806 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1808 dstream<<"-----------------------------------------"
1810 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1811 dstream<<"-----------------------------------------"
1813 debug_stacks_print();
1817 Mouse and camera control
1818 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
1821 float turn_amount = 0;
1822 if((device->isWindowActive() && noMenuActive()) || random_input)
1826 // Mac OSX gets upset if this is set every frame
1827 if(device->getCursorControl()->isVisible())
1828 device->getCursorControl()->setVisible(false);
1831 if(first_loop_after_window_activation){
1832 //infostream<<"window active, first loop"<<std::endl;
1833 first_loop_after_window_activation = false;
1836 s32 dx = input->getMousePos().X - displaycenter.X;
1837 s32 dy = input->getMousePos().Y - displaycenter.Y;
1840 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1842 /*const float keyspeed = 500;
1843 if(input->isKeyDown(irr::KEY_UP))
1844 dy -= dtime * keyspeed;
1845 if(input->isKeyDown(irr::KEY_DOWN))
1846 dy += dtime * keyspeed;
1847 if(input->isKeyDown(irr::KEY_LEFT))
1848 dx -= dtime * keyspeed;
1849 if(input->isKeyDown(irr::KEY_RIGHT))
1850 dx += dtime * keyspeed;*/
1854 camera_pitch += dy*d;
1855 if(camera_pitch < -89.5) camera_pitch = -89.5;
1856 if(camera_pitch > 89.5) camera_pitch = 89.5;
1858 turn_amount = v2f(dx, dy).getLength() * d;
1860 input->setMousePos(displaycenter.X, displaycenter.Y);
1863 // Mac OSX gets upset if this is set every frame
1864 if(device->getCursorControl()->isVisible() == false)
1865 device->getCursorControl()->setVisible(true);
1867 //infostream<<"window inactive"<<std::endl;
1868 first_loop_after_window_activation = true;
1870 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
1871 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
1874 Player speed control
1888 PlayerControl control(
1889 input->isKeyDown(getKeySetting("keymap_forward")),
1890 input->isKeyDown(getKeySetting("keymap_backward")),
1891 input->isKeyDown(getKeySetting("keymap_left")),
1892 input->isKeyDown(getKeySetting("keymap_right")),
1893 input->isKeyDown(getKeySetting("keymap_jump")),
1894 input->isKeyDown(getKeySetting("keymap_special1")),
1895 input->isKeyDown(getKeySetting("keymap_sneak")),
1896 input->getLeftState(),
1897 input->getRightState(),
1901 client.setPlayerControl(control);
1903 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
1904 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
1905 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
1906 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
1907 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
1908 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
1909 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
1910 128*(int)input->getLeftState()+
1911 256*(int)input->getRightState();
1912 LocalPlayer* player = client.getEnv().getLocalPlayer();
1913 player->keyPressed=keyPressed;
1922 //TimeTaker timer("server->step(dtime)");
1923 server->step(dtime);
1931 //TimeTaker timer("client.step(dtime)");
1933 //client.step(dtime_avg1);
1937 // Read client events
1940 ClientEvent event = client.getClientEvent();
1941 if(event.type == CE_NONE)
1945 else if(event.type == CE_PLAYER_DAMAGE)
1947 //u16 damage = event.player_damage.amount;
1948 //infostream<<"Player damage: "<<damage<<std::endl;
1949 damage_flash_timer = 0.05;
1950 if(event.player_damage.amount >= 2){
1951 damage_flash_timer += 0.05 * event.player_damage.amount;
1954 else if(event.type == CE_PLAYER_FORCE_MOVE)
1956 camera_yaw = event.player_force_move.yaw;
1957 camera_pitch = event.player_force_move.pitch;
1959 else if(event.type == CE_DEATHSCREEN)
1961 if(respawn_menu_active)
1964 /*bool set_camera_point_target =
1965 event.deathscreen.set_camera_point_target;
1966 v3f camera_point_target;
1967 camera_point_target.X = event.deathscreen.camera_point_target_x;
1968 camera_point_target.Y = event.deathscreen.camera_point_target_y;
1969 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
1970 MainRespawnInitiator *respawner =
1971 new MainRespawnInitiator(
1972 &respawn_menu_active, &client);
1973 GUIDeathScreen *menu =
1974 new GUIDeathScreen(guienv, guiroot, -1,
1975 &g_menumgr, respawner);
1978 chat_backend.addMessage(L"", L"You died.");
1980 /* Handle visualization */
1982 damage_flash_timer = 0;
1984 /*LocalPlayer* player = client.getLocalPlayer();
1985 player->setPosition(player->getPosition() + v3f(0,-BS,0));
1986 camera.update(player, busytime, screensize);*/
1988 else if(event.type == CE_TEXTURES_UPDATED)
1990 update_wielded_item_trigger = true;
1995 //TimeTaker //timer2("//timer2");
1998 For interaction purposes, get info about the held item
2000 - Is it a usable item?
2001 - Can it point to liquids?
2003 ItemStack playeritem;
2004 bool playeritem_usable = false;
2005 bool playeritem_liquids_pointable = false;
2007 InventoryList *mlist = local_inventory.getList("main");
2010 playeritem = mlist->getItem(client.getPlayerItem());
2011 playeritem_usable = playeritem.getDefinition(itemdef).usable;
2012 playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
2015 ToolCapabilities playeritem_toolcap =
2016 playeritem.getToolCapabilities(itemdef);
2022 LocalPlayer* player = client.getEnv().getLocalPlayer();
2023 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2024 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2025 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2026 camera.update(player, busytime, screensize, tool_reload_ratio);
2029 v3f player_position = player->getPosition();
2030 v3f camera_position = camera.getPosition();
2031 v3f camera_direction = camera.getDirection();
2032 f32 camera_fov = camera.getFovMax();
2034 if(!disable_camera_update){
2035 client.getEnv().getClientMap().updateCamera(camera_position,
2036 camera_direction, camera_fov);
2039 // Update sound listener
2040 sound->updateListener(camera.getCameraNode()->getPosition(),
2041 v3f(0,0,0), // velocity
2042 camera.getDirection(),
2043 camera.getCameraNode()->getUpVector());
2044 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2050 soundmaker.step(dtime);
2052 ClientMap &map = client.getEnv().getClientMap();
2053 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2054 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2058 Calculate what block is the crosshair pointing to
2061 //u32 t1 = device->getTimer()->getRealTime();
2063 f32 d = 4; // max. distance
2064 core::line3d<f32> shootline(camera_position,
2065 camera_position + camera_direction * BS * (d+1));
2067 ClientActiveObject *selected_object = NULL;
2069 PointedThing pointed = getPointedThing(
2071 &client, player_position, camera_direction,
2072 camera_position, shootline, d,
2073 playeritem_liquids_pointable, !ldown_for_dig,
2078 if(pointed != pointed_old)
2080 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2081 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2086 - releasing left mouse button
2087 - pointing away from node
2091 if(input->getLeftReleased())
2093 infostream<<"Left button released"
2094 <<" (stopped digging)"<<std::endl;
2097 else if(pointed != pointed_old)
2099 if (pointed.type == POINTEDTHING_NODE
2100 && pointed_old.type == POINTEDTHING_NODE
2101 && pointed.node_undersurface == pointed_old.node_undersurface)
2103 // Still pointing to the same node,
2104 // but a different face. Don't reset.
2108 infostream<<"Pointing away from node"
2109 <<" (stopped digging)"<<std::endl;
2115 client.interact(1, pointed_old);
2116 client.setCrack(-1, v3s16(0,0,0));
2120 if(!digging && ldown_for_dig && !input->getLeftState())
2122 ldown_for_dig = false;
2125 bool left_punch = false;
2126 soundmaker.m_player_leftpunch_sound.name = "";
2128 if(playeritem_usable && input->getLeftState())
2130 if(input->getLeftClicked())
2131 client.interact(4, pointed);
2133 else if(pointed.type == POINTEDTHING_NODE)
2135 v3s16 nodepos = pointed.node_undersurface;
2136 v3s16 neighbourpos = pointed.node_abovesurface;
2139 Check information text of node
2142 ClientMap &map = client.getEnv().getClientMap();
2143 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2145 infotext = narrow_to_wide(meta->getString("infotext"));
2147 MapNode n = map.getNode(nodepos);
2148 if(nodedef->get(n).tiledef[0].name == "unknown_block.png"){
2149 infotext = L"Unknown node: ";
2150 infotext += narrow_to_wide(nodedef->get(n).name);
2154 // We can't actually know, but assume the sound of right-clicking
2155 // to be the sound of placing a node
2156 soundmaker.m_player_rightpunch_sound.gain = 0.5;
2157 soundmaker.m_player_rightpunch_sound.name = "default_place_node";
2163 if(nodig_delay_timer <= 0.0 && input->getLeftState())
2167 infostream<<"Started digging"<<std::endl;
2168 client.interact(0, pointed);
2170 ldown_for_dig = true;
2172 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2174 // NOTE: Similar piece of code exists on the server side for
2176 // Get digging parameters
2177 DigParams params = getDigParams(nodedef->get(n).groups,
2178 &playeritem_toolcap);
2179 // If can't dig, try hand
2180 if(!params.diggable){
2181 const ItemDefinition &hand = itemdef->get("");
2182 const ToolCapabilities *tp = hand.tool_capabilities;
2184 params = getDigParams(nodedef->get(n).groups, tp);
2187 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2188 if(sound_dig.exists()){
2189 if(sound_dig.name == "__group"){
2190 if(params.main_group != ""){
2191 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2192 soundmaker.m_player_leftpunch_sound.name =
2193 std::string("default_dig_") +
2197 soundmaker.m_player_leftpunch_sound = sound_dig;
2201 float dig_time_complete = 0.0;
2203 if(params.diggable == false)
2205 // I guess nobody will wait for this long
2206 dig_time_complete = 10000000.0;
2210 dig_time_complete = params.time;
2213 if(dig_time_complete >= 0.001)
2215 dig_index = (u16)((float)crack_animation_length
2216 * dig_time/dig_time_complete);
2218 // This is for torches
2221 dig_index = crack_animation_length;
2224 // Don't show cracks if not diggable
2225 if(dig_time_complete >= 100000.0)
2228 else if(dig_index < crack_animation_length)
2230 //TimeTaker timer("client.setTempMod");
2231 //infostream<<"dig_index="<<dig_index<<std::endl;
2232 client.setCrack(dig_index, nodepos);
2236 infostream<<"Digging completed"<<std::endl;
2237 client.interact(2, pointed);
2238 client.setCrack(-1, v3s16(0,0,0));
2239 MapNode wasnode = map.getNode(nodepos);
2240 client.removeNode(nodepos);
2245 nodig_delay_timer = dig_time_complete
2246 / (float)crack_animation_length;
2248 // We don't want a corresponding delay to
2249 // very time consuming nodes
2250 if(nodig_delay_timer > 0.3)
2251 nodig_delay_timer = 0.3;
2252 // We want a slight delay to very little
2253 // time consuming nodes
2254 float mindelay = 0.15;
2255 if(nodig_delay_timer < mindelay)
2256 nodig_delay_timer = mindelay;
2258 // Send event to trigger sound
2259 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2260 gamedef->event()->put(e);
2265 camera.setDigging(0); // left click animation
2268 if(input->getRightClicked())
2270 infostream<<"Ground right-clicked"<<std::endl;
2272 // Sign special case, at least until formspec is properly implemented.
2274 if(meta && meta->getString("formspec") == "hack:sign_text_input" && !random_input)
2276 infostream<<"Launching metadata text input"<<std::endl;
2278 // Get a new text for it
2280 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2282 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2284 (new GUITextInputMenu(guienv, guiroot, -1,
2288 // If metadata provides an inventory view, activate it
2289 else if(meta && meta->getString("formspec") != "" && !random_input)
2291 infostream<<"Launching custom inventory view"<<std::endl;
2293 InventoryLocation inventoryloc;
2294 inventoryloc.setNodeMeta(nodepos);
2298 GUIFormSpecMenu *menu =
2299 new GUIFormSpecMenu(device, guiroot, -1,
2302 menu->setFormSpec(meta->getString("formspec"),
2304 menu->setFormSource(new NodeMetadataFormSource(
2305 &client.getEnv().getClientMap(), nodepos));
2306 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2309 // Otherwise report right click to server
2313 client.interact(3, pointed);
2314 camera.setDigging(1); // right click animation
2316 // If the wielded item has node placement prediction,
2318 const ItemDefinition &def =
2319 playeritem.getDefinition(itemdef);
2320 if(def.node_placement_prediction != "")
2322 verbosestream<<"Node placement prediction for "
2323 <<playeritem.name<<" is "
2324 <<def.node_placement_prediction<<std::endl;
2325 v3s16 p = neighbourpos;
2326 // Place inside node itself if buildable_to
2328 MapNode n_under = map.getNode(nodepos);
2329 if(nodedef->get(n_under).buildable_to)
2331 }catch(InvalidPositionException &e){}
2332 // Find id of predicted node
2335 nodedef->getId(def.node_placement_prediction, id);
2337 errorstream<<"Node placement prediction failed for "
2338 <<playeritem.name<<" (places "
2339 <<def.node_placement_prediction
2340 <<") - Name not known"<<std::endl;
2345 // This triggers the required mesh update too
2346 client.addNode(p, n);
2347 }catch(InvalidPositionException &e){
2348 errorstream<<"Node placement prediction failed for "
2349 <<playeritem.name<<" (places "
2350 <<def.node_placement_prediction
2351 <<") - Position not loaded"<<std::endl;
2357 else if(pointed.type == POINTEDTHING_OBJECT)
2359 infotext = narrow_to_wide(selected_object->infoText());
2361 if(infotext == L"" && show_debug){
2362 infotext = narrow_to_wide(selected_object->debugInfoText());
2365 //if(input->getLeftClicked())
2366 if(input->getLeftState())
2368 bool do_punch = false;
2369 bool do_punch_damage = false;
2370 if(object_hit_delay_timer <= 0.0){
2372 do_punch_damage = true;
2373 object_hit_delay_timer = object_hit_delay;
2375 if(input->getLeftClicked()){
2379 infostream<<"Left-clicked object"<<std::endl;
2382 if(do_punch_damage){
2383 // Report direct punch
2384 v3f objpos = selected_object->getPosition();
2385 v3f dir = (objpos - player_position).normalize();
2387 bool disable_send = selected_object->directReportPunch(
2388 dir, &playeritem, time_from_last_punch);
2389 time_from_last_punch = 0;
2391 client.interact(0, pointed);
2394 else if(input->getRightClicked())
2396 infostream<<"Right-clicked object"<<std::endl;
2397 client.interact(3, pointed); // place
2400 else if(input->getLeftState())
2402 // When button is held down in air, show continuous animation
2406 pointed_old = pointed;
2408 if(left_punch || input->getLeftClicked())
2410 camera.setDigging(0); // left click animation
2413 input->resetLeftClicked();
2414 input->resetRightClicked();
2416 input->resetLeftReleased();
2417 input->resetRightReleased();
2420 Calculate stuff for drawing
2430 fog_range = BS*farmesh_range;
2434 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2436 if(draw_control.range_all)
2437 fog_range = 100000*BS;
2441 Calculate general brightness
2443 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2444 float time_brightness = (float)decode_light(
2445 (daynight_ratio * LIGHT_SUN) / 1000) / 255.0;
2446 float direct_brightness = 0;
2447 bool sunlight_seen = false;
2448 if(g_settings->getBool("free_move")){
2449 direct_brightness = time_brightness;
2450 sunlight_seen = true;
2452 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2453 float old_brightness = sky->getBrightness();
2454 direct_brightness = (float)client.getEnv().getClientMap()
2455 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2456 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2460 time_of_day = client.getEnv().getTimeOfDayF();
2462 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2463 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2464 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2465 time_of_day_smooth = time_of_day;
2467 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2468 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2469 + (time_of_day+1.0) * todsm;
2471 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2472 + time_of_day * todsm;
2474 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2477 float brightness = sky->getBrightness();
2478 video::SColor bgcolor = sky->getBgColor();
2479 video::SColor skycolor = sky->getSkyColor();
2485 if(sky->getCloudsVisible()){
2486 clouds->setVisible(true);
2487 clouds->step(dtime);
2488 clouds->update(v2f(player_position.X, player_position.Z),
2489 sky->getCloudColor());
2491 clouds->setVisible(false);
2500 farmesh_range = draw_control.wanted_range * 10;
2501 if(draw_control.range_all && farmesh_range < 500)
2502 farmesh_range = 500;
2503 if(farmesh_range > 1000)
2504 farmesh_range = 1000;
2506 farmesh->step(dtime);
2507 farmesh->update(v2f(player_position.X, player_position.Z),
2508 brightness, farmesh_range);
2515 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2519 video::EFT_FOG_LINEAR,
2531 video::EFT_FOG_LINEAR,
2541 Update gui stuff (0ms)
2544 //TimeTaker guiupdatetimer("Gui updating");
2546 const char program_name_and_version[] =
2547 "Minetest-c55 " VERSION_STRING;
2551 static float drawtime_avg = 0;
2552 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2553 /*static float beginscenetime_avg = 0;
2554 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2555 static float scenetime_avg = 0;
2556 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2557 static float endscenetime_avg = 0;
2558 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
2561 snprintf(temptext, 300, "%s ("
2564 " drawtime=%.0f, dtime_jitter = % .1f %%"
2565 ", v_range = %.1f, RTT = %.3f",
2566 program_name_and_version,
2567 draw_control.range_all,
2569 dtime_jitter1_max_fraction * 100.0,
2570 draw_control.wanted_range,
2574 guitext->setText(narrow_to_wide(temptext).c_str());
2575 guitext->setVisible(true);
2577 else if(show_hud || show_chat)
2579 guitext->setText(narrow_to_wide(program_name_and_version).c_str());
2580 guitext->setVisible(true);
2584 guitext->setVisible(false);
2590 snprintf(temptext, 300,
2591 "(% .1f, % .1f, % .1f)"
2592 " (yaw = %.1f) (seed = %lli)",
2593 player_position.X/BS,
2594 player_position.Y/BS,
2595 player_position.Z/BS,
2596 wrapDegrees_0_360(camera_yaw),
2597 client.getMapSeed());
2599 guitext2->setText(narrow_to_wide(temptext).c_str());
2600 guitext2->setVisible(true);
2604 guitext2->setVisible(false);
2608 guitext_info->setText(infotext.c_str());
2609 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
2613 float statustext_time_max = 1.5;
2614 if(!statustext.empty())
2616 statustext_time += dtime;
2617 if(statustext_time >= statustext_time_max)
2620 statustext_time = 0;
2623 guitext_status->setText(statustext.c_str());
2624 guitext_status->setVisible(!statustext.empty());
2626 if(!statustext.empty())
2628 s32 status_y = screensize.Y - 130;
2629 core::rect<s32> rect(
2631 status_y - guitext_status->getTextHeight(),
2635 guitext_status->setRelativePosition(rect);
2638 video::SColor initial_color(255,0,0,0);
2639 if(guienv->getSkin())
2640 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
2641 video::SColor final_color = initial_color;
2642 final_color.setAlpha(0);
2643 video::SColor fade_color =
2644 initial_color.getInterpolated_quadratic(
2647 pow(statustext_time / (float)statustext_time_max, 2.0f));
2648 guitext_status->setOverrideColor(fade_color);
2649 guitext_status->enableOverrideColor(true);
2654 Get chat messages from client
2657 // Get new messages from error log buffer
2658 while(!chat_log_error_buf.empty())
2660 chat_backend.addMessage(L"", narrow_to_wide(
2661 chat_log_error_buf.get()));
2663 // Get new messages from client
2664 std::wstring message;
2665 while(client.getChatMessage(message))
2667 chat_backend.addUnparsedMessage(message);
2669 // Remove old messages
2670 chat_backend.step(dtime);
2672 // Display all messages in a static text element
2673 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
2674 std::wstring recent_chat = chat_backend.getRecentChat();
2675 guitext_chat->setText(recent_chat.c_str());
2677 // Update gui element size and position
2678 s32 chat_y = 5+(text_height+5);
2680 chat_y += (text_height+5);
2681 core::rect<s32> rect(
2685 chat_y + guitext_chat->getTextHeight()
2687 guitext_chat->setRelativePosition(rect);
2689 // Don't show chat if disabled or empty or profiler is enabled
2690 guitext_chat->setVisible(show_chat && recent_chat_count != 0
2698 if(client.getPlayerItem() != new_playeritem)
2700 client.selectPlayerItem(new_playeritem);
2702 if(client.getLocalInventoryUpdated())
2704 //infostream<<"Updating local inventory"<<std::endl;
2705 client.getLocalInventory(local_inventory);
2707 update_wielded_item_trigger = true;
2709 if(update_wielded_item_trigger)
2711 update_wielded_item_trigger = false;
2712 // Update wielded tool
2713 InventoryList *mlist = local_inventory.getList("main");
2716 item = mlist->getItem(client.getPlayerItem());
2721 Update block draw list every 200ms or when camera direction has
2724 update_draw_list_timer += dtime;
2725 if(update_draw_list_timer >= 0.2 ||
2726 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
2727 update_draw_list_timer = 0;
2728 client.getEnv().getClientMap().updateDrawList(driver);
2729 update_draw_list_last_cam_dir = camera_direction;
2736 TimeTaker tt_draw("mainloop: draw");
2740 TimeTaker timer("beginScene");
2741 //driver->beginScene(false, true, bgcolor);
2742 //driver->beginScene(true, true, bgcolor);
2743 driver->beginScene(true, true, skycolor);
2744 beginscenetime = timer.stop(true);
2749 //infostream<<"smgr->drawAll()"<<std::endl;
2751 TimeTaker timer("smgr");
2753 scenetime = timer.stop(true);
2757 //TimeTaker timer9("auxiliary drawings");
2761 //TimeTaker //timer10("//timer10");
2767 driver->setMaterial(m);
2769 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2773 for(std::vector<aabb3f>::const_iterator
2774 i = hilightboxes.begin();
2775 i != hilightboxes.end(); i++)
2777 /*infostream<<"hilightbox min="
2778 <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2780 <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2782 driver->draw3DBox(*i, video::SColor(255,0,0,0));
2791 // Warning: This clears the Z buffer.
2792 camera.drawWieldedTool();
2799 client.getEnv().getClientMap().renderPostFx();
2805 if(show_profiler_graph)
2807 graph.draw(10, screensize.Y - 10, driver, font);
2815 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2816 displaycenter + core::vector2d<s32>(10,0),
2817 video::SColor(255,255,255,255));
2818 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2819 displaycenter + core::vector2d<s32>(0,10),
2820 video::SColor(255,255,255,255));
2826 //TimeTaker //timer11("//timer11");
2839 draw_hotbar(driver, font, gamedef,
2840 v2s32(displaycenter.X, screensize.Y),
2841 hotbar_imagesize, hotbar_itemcount, &local_inventory,
2842 client.getHP(), client.getPlayerItem());
2848 if(damage_flash_timer > 0.0)
2850 damage_flash_timer -= dtime;
2852 video::SColor color(128,255,0,0);
2853 driver->draw2DRectangle(color,
2854 core::rect<s32>(0,0,screensize.X,screensize.Y),
2862 TimeTaker timer("endScene");
2864 endscenetime = timer.stop(true);
2867 drawtime = tt_draw.stop(true);
2868 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
2874 static s16 lastFPS = 0;
2875 //u16 fps = driver->getFPS();
2876 u16 fps = (1.0/dtime_avg1);
2880 core::stringw str = L"Minetest [";
2881 str += driver->getName();
2885 device->setWindowCaption(str.c_str());
2890 Log times and stuff for visualization
2892 Profiler::GraphValues values;
2893 g_profiler->graphGet(values);
2902 if(gui_chat_console)
2903 gui_chat_console->drop();
2906 Draw a "shutting down" screen, which will be shown while the map
2907 generator and other stuff quits
2910 /*gui::IGUIStaticText *gui_shuttingdowntext = */
2911 draw_load_screen(L"Shutting down stuff...", driver, font);
2912 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
2915 gui_shuttingdowntext->remove();*/
2918 chat_backend.addMessage(L"", L"# Disconnected.");
2919 chat_backend.addMessage(L"", L"");
2921 // Client scope (client is destructed before destructing *def and tsrc)
2924 catch(SerializationError &e)
2926 error_message = L"A serialization error occurred:\n"
2927 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
2928 L" running a different version of Minetest.";
2929 errorstream<<wide_to_narrow(error_message)<<std::endl;