3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPauseMenu.h"
32 #include "guiPasswordChange.h"
33 #include "guiVolumeChange.h"
34 #include "guiFormSpecMenu.h"
35 #include "guiTextInputMenu.h"
36 #include "guiDeathScreen.h"
38 #include "guiChatConsole.h"
41 #include "particles.h"
46 #include "mainmenumanager.h"
50 // Needed for determining pointing to nodes
52 #include "nodemetadata.h"
53 #include "main.h" // For g_settings
55 #include "tile.h" // For TextureSource
56 #include "shader.h" // For ShaderSource
57 #include "logoutputbuffer.h"
59 #include "quicktune_shortcutter.h"
60 #include "clientmap.h"
65 #include "sound_openal.h"
67 #include "event_manager.h"
70 #include "util/directiontables.h"
76 struct TextDestChat : public TextDest
78 TextDestChat(Client *client)
82 void gotText(std::wstring text)
84 m_client->typeChatMessage(text);
86 void gotText(std::map<std::string, std::string> fields)
88 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
94 struct TextDestNodeMetadata : public TextDest
96 TextDestNodeMetadata(v3s16 p, Client *client)
101 // This is deprecated I guess? -celeron55
102 void gotText(std::wstring text)
104 std::string ntext = wide_to_narrow(text);
105 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
106 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
107 std::map<std::string, std::string> fields;
108 fields["text"] = ntext;
109 m_client->sendNodemetaFields(m_p, "", fields);
111 void gotText(std::map<std::string, std::string> fields)
113 m_client->sendNodemetaFields(m_p, "", fields);
120 struct TextDestPlayerInventory : public TextDest
122 TextDestPlayerInventory(Client *client)
127 TextDestPlayerInventory(Client *client, std::string formname)
130 m_formname = formname;
132 void gotText(std::map<std::string, std::string> fields)
134 m_client->sendInventoryFields(m_formname, fields);
137 void setFormName(std::string formname) {
138 m_formname = formname;
142 std::string m_formname;
145 /* Respawn menu callback */
147 class MainRespawnInitiator: public IRespawnInitiator
150 MainRespawnInitiator(bool *active, Client *client):
151 m_active(active), m_client(client)
158 m_client->sendRespawn();
165 /* Form update callback */
167 class NodeMetadataFormSource: public IFormSource
170 NodeMetadataFormSource(ClientMap *map, v3s16 p):
175 std::string getForm()
177 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
180 return meta->getString("formspec");
182 std::string resolveText(std::string str)
184 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
187 return meta->resolveString(str);
194 class PlayerInventoryFormSource: public IFormSource
197 PlayerInventoryFormSource(Client *client):
201 std::string getForm()
203 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
204 return player->inventory_formspec;
211 Check if a node is pointable
213 inline bool isPointableNode(const MapNode& n,
214 Client *client, bool liquids_pointable)
216 const ContentFeatures &features = client->getNodeDefManager()->get(n);
217 return features.pointable ||
218 (liquids_pointable && features.isLiquid());
222 Find what the player is pointing at
224 PointedThing getPointedThing(Client *client, v3f player_position,
225 v3f camera_direction, v3f camera_position,
226 core::line3d<f32> shootline, f32 d,
227 bool liquids_pointable,
228 bool look_for_object,
229 std::vector<aabb3f> &hilightboxes,
230 ClientActiveObject *&selected_object)
234 hilightboxes.clear();
235 selected_object = NULL;
237 INodeDefManager *nodedef = client->getNodeDefManager();
238 ClientMap &map = client->getEnv().getClientMap();
240 // First try to find a pointed at active object
243 selected_object = client->getSelectedActiveObject(d*BS,
244 camera_position, shootline);
246 if(selected_object != NULL)
248 if(selected_object->doShowSelectionBox())
250 aabb3f *selection_box = selected_object->getSelectionBox();
251 // Box should exist because object was
252 // returned in the first place
253 assert(selection_box);
255 v3f pos = selected_object->getPosition();
256 hilightboxes.push_back(aabb3f(
257 selection_box->MinEdge + pos,
258 selection_box->MaxEdge + pos));
262 result.type = POINTEDTHING_OBJECT;
263 result.object_id = selected_object->getId();
268 // That didn't work, try to find a pointed at node
270 f32 mindistance = BS * 1001;
272 v3s16 pos_i = floatToInt(player_position, BS);
274 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
278 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
279 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
280 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
281 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
282 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
283 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
285 // Prevent signed number overflow
293 for(s16 y = ystart; y <= yend; y++)
294 for(s16 z = zstart; z <= zend; z++)
295 for(s16 x = xstart; x <= xend; x++)
300 n = map.getNode(v3s16(x,y,z));
302 catch(InvalidPositionException &e)
306 if(!isPointableNode(n, client, liquids_pointable))
309 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
312 v3f npf = intToFloat(np, BS);
314 for(std::vector<aabb3f>::const_iterator
316 i != boxes.end(); i++)
322 for(u16 j=0; j<6; j++)
324 v3s16 facedir = g_6dirs[j];
325 aabb3f facebox = box;
329 facebox.MinEdge.X = facebox.MaxEdge.X-d;
330 else if(facedir.X < 0)
331 facebox.MaxEdge.X = facebox.MinEdge.X+d;
332 else if(facedir.Y > 0)
333 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
334 else if(facedir.Y < 0)
335 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
336 else if(facedir.Z > 0)
337 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
338 else if(facedir.Z < 0)
339 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
341 v3f centerpoint = facebox.getCenter();
342 f32 distance = (centerpoint - camera_position).getLength();
343 if(distance >= mindistance)
345 if(!facebox.intersectsWithLine(shootline))
348 v3s16 np_above = np + facedir;
350 result.type = POINTEDTHING_NODE;
351 result.node_undersurface = np;
352 result.node_abovesurface = np_above;
353 mindistance = distance;
355 hilightboxes.clear();
356 for(std::vector<aabb3f>::const_iterator
358 i2 != boxes.end(); i2++)
361 box.MinEdge += npf + v3f(-d,-d,-d);
362 box.MaxEdge += npf + v3f(d,d,d);
363 hilightboxes.push_back(box);
373 Draws a screen with a single text on it.
374 Text will be removed when the screen is drawn the next time.
375 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
377 /*gui::IGUIStaticText **/
378 void draw_load_screen(const std::wstring &text,
379 IrrlichtDevice* device, gui::IGUIFont* font,
380 float dtime=0 ,int percent=0, bool clouds=true)
382 video::IVideoDriver* driver = device->getVideoDriver();
383 v2u32 screensize = driver->getScreenSize();
384 const wchar_t *loadingtext = text.c_str();
385 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
386 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
387 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
388 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
390 gui::IGUIStaticText *guitext = guienv->addStaticText(
391 loadingtext, textrect, false, false);
392 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
394 bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
395 if (cloud_menu_background)
397 g_menuclouds->step(dtime*3);
398 g_menuclouds->render();
399 driver->beginScene(true, true, video::SColor(255,140,186,250));
400 g_menucloudsmgr->drawAll();
403 driver->beginScene(true, true, video::SColor(255,0,0,0));
404 if (percent >= 0 && percent <= 100) // draw progress bar
406 core::vector2d<s32> barsize(256,32);
407 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
408 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
409 driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
410 barrect.UpperLeftCorner+1,
411 barrect.LowerRightCorner-1), NULL); // black inside the bar
412 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
413 barrect.UpperLeftCorner+1,
415 barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
416 barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
426 /* Profiler display */
428 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
429 gui::IGUIFont *font, u32 text_height,
430 u32 show_profiler, u32 show_profiler_max)
432 if(show_profiler == 0)
434 guitext_profiler->setVisible(false);
439 std::ostringstream os(std::ios_base::binary);
440 g_profiler->printPage(os, show_profiler, show_profiler_max);
441 std::wstring text = narrow_to_wide(os.str());
442 guitext_profiler->setText(text.c_str());
443 guitext_profiler->setVisible(true);
445 s32 w = font->getDimension(text.c_str()).Width;
448 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
449 8+(text_height+5)*2 +
450 font->getDimension(text.c_str()).Height);
451 guitext_profiler->setRelativePosition(rect);
452 guitext_profiler->setVisible(true);
460 Profiler::GraphValues values;
466 Meta(float initial=0, video::SColor color=
467 video::SColor(255,255,255,255)):
473 std::list<Piece> m_log;
481 void put(const Profiler::GraphValues &values)
484 piece.values = values;
485 m_log.push_back(piece);
486 while(m_log.size() > m_log_max_size)
487 m_log.erase(m_log.begin());
490 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
491 gui::IGUIFont* font) const
493 std::map<std::string, Meta> m_meta;
494 for(std::list<Piece>::const_iterator k = m_log.begin();
495 k != m_log.end(); k++)
497 const Piece &piece = *k;
498 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
499 i != piece.values.end(); i++){
500 const std::string &id = i->first;
501 const float &value = i->second;
502 std::map<std::string, Meta>::iterator j =
504 if(j == m_meta.end()){
505 m_meta[id] = Meta(value);
508 if(value < j->second.min)
509 j->second.min = value;
510 if(value > j->second.max)
511 j->second.max = value;
516 static const video::SColor usable_colors[] = {
517 video::SColor(255,255,100,100),
518 video::SColor(255,90,225,90),
519 video::SColor(255,100,100,255),
520 video::SColor(255,255,150,50),
521 video::SColor(255,220,220,100)
523 static const u32 usable_colors_count =
524 sizeof(usable_colors) / sizeof(*usable_colors);
525 u32 next_color_i = 0;
526 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
527 i != m_meta.end(); i++){
528 Meta &meta = i->second;
529 video::SColor color(255,200,200,200);
530 if(next_color_i < usable_colors_count)
531 color = usable_colors[next_color_i++];
536 s32 textx = x_left + m_log_max_size + 15;
537 s32 textx2 = textx + 200 - 15;
541 u32 num_graphs = m_meta.size();
542 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
544 video::SColor bgcolor(120,0,0,0);
545 driver->draw2DRectangle(bgcolor, rect, NULL);
549 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
550 i != m_meta.end(); i++){
551 const std::string &id = i->first;
552 const Meta &meta = i->second;
554 s32 y = y_bottom - meta_i * 50;
555 float show_min = meta.min;
556 float show_max = meta.max;
557 if(show_min >= -0.0001 && show_max >= -0.0001){
558 if(show_min <= show_max * 0.5)
563 snprintf(buf, 10, "%.3g", show_max);
564 font->draw(narrow_to_wide(buf).c_str(),
565 core::rect<s32>(textx, y - graphh,
566 textx2, y - graphh + texth),
568 snprintf(buf, 10, "%.3g", show_min);
569 font->draw(narrow_to_wide(buf).c_str(),
570 core::rect<s32>(textx, y - texth,
573 font->draw(narrow_to_wide(id).c_str(),
574 core::rect<s32>(textx, y - graphh/2 - texth/2,
575 textx2, y - graphh/2 + texth/2),
578 s32 graph1h = graphh;
579 bool relativegraph = (show_min != 0 && show_min != show_max);
580 float lastscaledvalue = 0.0;
581 bool lastscaledvalue_exists = false;
582 for(std::list<Piece>::const_iterator j = m_log.begin();
583 j != m_log.end(); j++)
585 const Piece &piece = *j;
587 bool value_exists = false;
588 Profiler::GraphValues::const_iterator k =
589 piece.values.find(id);
590 if(k != piece.values.end()){
596 lastscaledvalue_exists = false;
599 float scaledvalue = 1.0;
600 if(show_max != show_min)
601 scaledvalue = (value - show_min) / (show_max - show_min);
602 if(scaledvalue == 1.0 && value == 0){
604 lastscaledvalue_exists = false;
608 if(lastscaledvalue_exists){
609 s32 ivalue1 = lastscaledvalue * graph1h;
610 s32 ivalue2 = scaledvalue * graph1h;
611 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
612 v2s32(x, graph1y - ivalue2), meta.color);
614 lastscaledvalue = scaledvalue;
615 lastscaledvalue_exists = true;
617 s32 ivalue = scaledvalue * graph1h;
618 driver->draw2DLine(v2s32(x, graph1y),
619 v2s32(x, graph1y - ivalue), meta.color);
628 class NodeDugEvent: public MtEvent
634 NodeDugEvent(v3s16 p, MapNode n):
638 const char* getType() const
644 ISoundManager *m_sound;
645 INodeDefManager *m_ndef;
647 float m_player_step_timer;
649 SimpleSoundSpec m_player_step_sound;
650 SimpleSoundSpec m_player_leftpunch_sound;
651 SimpleSoundSpec m_player_rightpunch_sound;
653 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
656 m_player_step_timer(0)
660 void playPlayerStep()
662 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
663 m_player_step_timer = 0.03;
664 m_sound->playSound(m_player_step_sound, false);
668 static void viewBobbingStep(MtEvent *e, void *data)
670 SoundMaker *sm = (SoundMaker*)data;
671 sm->playPlayerStep();
674 static void playerRegainGround(MtEvent *e, void *data)
676 SoundMaker *sm = (SoundMaker*)data;
677 sm->playPlayerStep();
680 static void playerJump(MtEvent *e, void *data)
682 //SoundMaker *sm = (SoundMaker*)data;
685 static void cameraPunchLeft(MtEvent *e, void *data)
687 SoundMaker *sm = (SoundMaker*)data;
688 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
691 static void cameraPunchRight(MtEvent *e, void *data)
693 SoundMaker *sm = (SoundMaker*)data;
694 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
697 static void nodeDug(MtEvent *e, void *data)
699 SoundMaker *sm = (SoundMaker*)data;
700 NodeDugEvent *nde = (NodeDugEvent*)e;
701 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
704 static void playerDamage(MtEvent *e, void *data)
706 SoundMaker *sm = (SoundMaker*)data;
707 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
710 static void playerFallingDamage(MtEvent *e, void *data)
712 SoundMaker *sm = (SoundMaker*)data;
713 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
716 void registerReceiver(MtEventManager *mgr)
718 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
719 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
720 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
721 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
722 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
723 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
724 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
725 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
728 void step(float dtime)
730 m_player_step_timer -= dtime;
734 // Locally stored sounds don't need to be preloaded because of this
735 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
737 std::set<std::string> m_fetched;
740 void fetchSounds(const std::string &name,
741 std::set<std::string> &dst_paths,
742 std::set<std::string> &dst_datas)
744 if(m_fetched.count(name))
746 m_fetched.insert(name);
747 std::string base = porting::path_share + DIR_DELIM + "testsounds";
748 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
749 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
750 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
751 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
752 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
753 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
754 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
755 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
756 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
757 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
758 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
762 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
765 bool *m_force_fog_off;
770 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
771 f32 *fog_range, Client *client):
773 m_force_fog_off(force_fog_off),
774 m_fog_range(fog_range),
777 ~GameGlobalShaderConstantSetter() {}
779 virtual void onSetConstants(video::IMaterialRendererServices *services,
786 video::SColor bgcolor = m_sky->getBgColor();
787 video::SColorf bgcolorf(bgcolor);
788 float bgcolorfa[4] = {
794 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
797 float fog_distance = 10000*BS;
798 if(g_settings->getBool("enable_fog") && !*m_force_fog_off)
799 fog_distance = *m_fog_range;
800 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
803 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
804 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
805 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
807 // Normal map texture layer
809 // before 1.8 there isn't a "integer interface", only float
810 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
811 services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer, 1);
813 services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer, 1);
818 bool nodePlacementPrediction(Client &client,
819 const ItemDefinition &playeritem_def,
820 v3s16 nodepos, v3s16 neighbourpos)
822 std::string prediction = playeritem_def.node_placement_prediction;
823 INodeDefManager *nodedef = client.ndef();
824 ClientMap &map = client.getEnv().getClientMap();
826 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
828 verbosestream<<"Node placement prediction for "
829 <<playeritem_def.name<<" is "
830 <<prediction<<std::endl;
831 v3s16 p = neighbourpos;
832 // Place inside node itself if buildable_to
834 MapNode n_under = map.getNode(nodepos);
835 if(nodedef->get(n_under).buildable_to)
837 else if (!nodedef->get(map.getNode(p)).buildable_to)
839 }catch(InvalidPositionException &e){}
840 // Find id of predicted node
842 bool found = nodedef->getId(prediction, id);
844 errorstream<<"Node placement prediction failed for "
845 <<playeritem_def.name<<" (places "
847 <<") - Name not known"<<std::endl;
850 // Predict param2 for facedir and wallmounted nodes
852 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
853 v3s16 dir = nodepos - neighbourpos;
854 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
855 param2 = dir.Y < 0 ? 1 : 0;
856 } else if(abs(dir.X) > abs(dir.Z)){
857 param2 = dir.X < 0 ? 3 : 2;
859 param2 = dir.Z < 0 ? 5 : 4;
862 if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
863 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
864 if(abs(dir.X) > abs(dir.Z)){
865 param2 = dir.X < 0 ? 3 : 1;
867 param2 = dir.Z < 0 ? 2 : 0;
870 assert(param2 >= 0 && param2 <= 5);
871 //Check attachment if node is in group attached_node
872 if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
873 static v3s16 wallmounted_dirs[8] = {
882 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
883 pp = p + wallmounted_dirs[param2];
885 pp = p + v3s16(0,-1,0);
886 if(!nodedef->get(map.getNode(pp)).walkable)
889 // Add node to client map
890 MapNode n(id, 0, param2);
892 // This triggers the required mesh update too
893 client.addNode(p, n);
895 }catch(InvalidPositionException &e){
896 errorstream<<"Node placement prediction failed for "
897 <<playeritem_def.name<<" (places "
899 <<") - Position not loaded"<<std::endl;
910 IrrlichtDevice *device,
913 std::string playername,
914 std::string password,
915 std::string address, // If "", local server is used
917 std::wstring &error_message,
918 ChatBackend &chat_backend,
919 const SubgameSpec &gamespec, // Used for local game,
920 bool simple_singleplayer_mode
923 FormspecFormSource* current_formspec = 0;
924 TextDestPlayerInventory* current_textdest = 0;
925 video::IVideoDriver* driver = device->getVideoDriver();
926 scene::ISceneManager* smgr = device->getSceneManager();
928 // Calculate text height using the font
929 u32 text_height = font->getDimension(L"Random test string").Height;
931 v2u32 last_screensize(0,0);
932 v2u32 screensize = driver->getScreenSize();
935 Draw "Loading" screen
939 wchar_t* text = wgettext("Loading...");
940 draw_load_screen(text, device, font,0,0);
944 // Create texture source
945 IWritableTextureSource *tsrc = createTextureSource(device);
947 // Create shader source
948 IWritableShaderSource *shsrc = createShaderSource(device);
950 // These will be filled by data received from the server
951 // Create item definition manager
952 IWritableItemDefManager *itemdef = createItemDefManager();
953 // Create node definition manager
954 IWritableNodeDefManager *nodedef = createNodeDefManager();
956 // Sound fetcher (useful when testing)
957 GameOnDemandSoundFetcher soundfetcher;
960 ISoundManager *sound = NULL;
961 bool sound_is_dummy = false;
963 if(g_settings->getBool("enable_sound")){
964 infostream<<"Attempting to use OpenAL audio"<<std::endl;
965 sound = createOpenALSoundManager(&soundfetcher);
967 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
969 infostream<<"Sound disabled."<<std::endl;
973 infostream<<"Using dummy audio."<<std::endl;
974 sound = &dummySoundManager;
975 sound_is_dummy = true;
978 Server *server = NULL;
982 EventManager eventmgr;
985 SoundMaker soundmaker(sound, nodedef);
986 soundmaker.registerReceiver(&eventmgr);
988 // Add chat log output for errors to be shown in chat
989 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
991 // Create UI for modifying quicktune values
992 QuicktuneShortcutter quicktune;
999 wchar_t* text = wgettext("Creating server....");
1000 draw_load_screen(text, device, font,0,25);
1002 infostream<<"Creating server"<<std::endl;
1003 server = new Server(map_dir, gamespec,
1004 simple_singleplayer_mode);
1005 server->start(port);
1008 do{ // Client scope (breakable do-while(0))
1015 wchar_t* text = wgettext("Creating client...");
1016 draw_load_screen(text, device, font,0,50);
1019 infostream<<"Creating client"<<std::endl;
1021 MapDrawControl draw_control;
1024 wchar_t* text = wgettext("Resolving address...");
1025 draw_load_screen(text, device, font,0,75);
1028 Address connect_address(0,0,0,0, port);
1032 //connect_address.Resolve("localhost");
1033 if(g_settings->getBool("enable_ipv6") && g_settings->getBool("ipv6_server"))
1035 IPv6AddressBytes addr_bytes;
1036 addr_bytes.bytes[15] = 1;
1037 connect_address.setAddress(&addr_bytes);
1041 connect_address.setAddress(127,0,0,1);
1045 connect_address.Resolve(address.c_str());
1047 catch(ResolveError &e)
1049 error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
1050 errorstream<<wide_to_narrow(error_message)<<std::endl;
1051 // Break out of client scope
1058 Client client(device, playername.c_str(), password, draw_control,
1059 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
1060 connect_address.isIPv6());
1062 // Client acts as our GameDef
1063 IGameDef *gamedef = &client;
1066 Attempt to connect to the server
1069 infostream<<"Connecting to server at ";
1070 connect_address.print(&infostream);
1071 infostream<<std::endl;
1072 client.connect(connect_address);
1075 Wait for server to accept connection
1077 bool could_connect = false;
1078 bool connect_aborted = false;
1080 float time_counter = 0.0;
1082 float fps_max = g_settings->getFloat("fps_max");
1083 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1084 u32 lasttime = device->getTimer()->getTime();
1085 while(device->run())
1087 f32 dtime = 0.033; // in seconds
1088 if (cloud_menu_background) {
1089 u32 time = device->getTimer()->getTime();
1091 dtime = (time - lasttime) / 1000.0;
1096 // Update client and server
1099 server->step(dtime);
1102 if(client.connectedAndInitialized()){
1103 could_connect = true;
1107 if(client.accessDenied()){
1108 error_message = L"Access denied. Reason: "
1109 +client.accessDeniedReason();
1110 errorstream<<wide_to_narrow(error_message)<<std::endl;
1113 if(input->wasKeyDown(EscapeKey)){
1114 connect_aborted = true;
1115 infostream<<"Connect aborted [Escape]"<<std::endl;
1121 wchar_t* text = wgettext("Connecting to server...");
1122 draw_load_screen(text, device, font, dtime, 100);
1126 // On some computers framerate doesn't seem to be
1127 // automatically limited
1128 if (cloud_menu_background) {
1129 // Time of frame without fps limit
1132 // not using getRealTime is necessary for wine
1133 u32 time = device->getTimer()->getTime();
1135 busytime_u32 = time - lasttime;
1138 busytime = busytime_u32 / 1000.0;
1141 u32 frametime_min = 1000./fps_max;
1143 if(busytime_u32 < frametime_min) {
1144 u32 sleeptime = frametime_min - busytime_u32;
1145 device->sleep(sleeptime);
1150 time_counter += dtime;
1153 catch(con::PeerNotFoundException &e)
1157 Handle failure to connect
1160 if(error_message == L"" && !connect_aborted){
1161 error_message = L"Connection failed";
1162 errorstream<<wide_to_narrow(error_message)<<std::endl;
1164 // Break out of client scope
1169 Wait until content has been received
1171 bool got_content = false;
1172 bool content_aborted = false;
1174 float time_counter = 0.0;
1176 float fps_max = g_settings->getFloat("fps_max");
1177 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1178 u32 lasttime = device->getTimer()->getTime();
1179 while(device->run())
1181 f32 dtime = 0.033; // in seconds
1182 if (cloud_menu_background) {
1183 u32 time = device->getTimer()->getTime();
1185 dtime = (time - lasttime) / 1000.0;
1190 // Update client and server
1193 server->step(dtime);
1196 if(client.texturesReceived() &&
1197 client.itemdefReceived() &&
1198 client.nodedefReceived()){
1203 if(!client.connectedAndInitialized()){
1204 error_message = L"Client disconnected";
1205 errorstream<<wide_to_narrow(error_message)<<std::endl;
1208 if(input->wasKeyDown(EscapeKey)){
1209 content_aborted = true;
1210 infostream<<"Connect aborted [Escape]"<<std::endl;
1216 if (!client.itemdefReceived())
1218 wchar_t* text = wgettext("Item definitions...");
1220 draw_load_screen(text, device, font, dtime, progress);
1223 else if (!client.nodedefReceived())
1225 wchar_t* text = wgettext("Node definitions...");
1227 draw_load_screen(text, device, font, dtime, progress);
1232 wchar_t* text = wgettext("Media...");
1233 progress = 50+client.mediaReceiveProgress()*50+0.5;
1234 draw_load_screen(text, device, font, dtime, progress);
1238 // On some computers framerate doesn't seem to be
1239 // automatically limited
1240 if (cloud_menu_background) {
1241 // Time of frame without fps limit
1244 // not using getRealTime is necessary for wine
1245 u32 time = device->getTimer()->getTime();
1247 busytime_u32 = time - lasttime;
1250 busytime = busytime_u32 / 1000.0;
1253 u32 frametime_min = 1000./fps_max;
1255 if(busytime_u32 < frametime_min) {
1256 u32 sleeptime = frametime_min - busytime_u32;
1257 device->sleep(sleeptime);
1262 time_counter += dtime;
1267 if(error_message == L"" && !content_aborted){
1268 error_message = L"Something failed";
1269 errorstream<<wide_to_narrow(error_message)<<std::endl;
1271 // Break out of client scope
1276 After all content has been received:
1277 Update cached textures, meshes and materials
1279 client.afterContentReceived(device,font);
1282 Create the camera node
1284 Camera camera(smgr, draw_control, gamedef);
1285 if (!camera.successfullyCreated(error_message))
1288 f32 camera_yaw = 0; // "right/left"
1289 f32 camera_pitch = 0; // "up/down"
1295 Clouds *clouds = NULL;
1296 if(g_settings->getBool("enable_clouds"))
1298 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1306 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1309 A copy of the local inventory
1311 Inventory local_inventory(itemdef);
1314 Find out size of crack animation
1316 int crack_animation_length = 5;
1318 video::ITexture *t = tsrc->getTexture("crack_anylength.png");
1319 v2u32 size = t->getOriginalSize();
1320 crack_animation_length = size.Y / size.X;
1327 // First line of debug text
1328 gui::IGUIStaticText *guitext = guienv->addStaticText(
1330 core::rect<s32>(5, 5, 795, 5+text_height),
1332 // Second line of debug text
1333 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1335 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1337 // At the middle of the screen
1338 // Object infos are shown in this
1339 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1341 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1344 // Status text (displays info when showing and hiding GUI stuff, etc.)
1345 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1347 core::rect<s32>(0,0,0,0),
1349 guitext_status->setVisible(false);
1351 std::wstring statustext;
1352 float statustext_time = 0;
1355 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1357 core::rect<s32>(0,0,0,0),
1358 //false, false); // Disable word wrap as of now
1360 // Remove stale "recent" chat messages from previous connections
1361 chat_backend.clearRecentChat();
1362 // Chat backend and console
1363 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1365 // Profiler text (size is updated when text is updated)
1366 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1368 core::rect<s32>(0,0,0,0),
1370 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1371 guitext_profiler->setVisible(false);
1372 guitext_profiler->setWordWrap(true);
1375 Some statistics are collected in these
1378 u32 beginscenetime = 0;
1380 u32 endscenetime = 0;
1382 float recent_turn_speed = 0.0;
1384 ProfilerGraph graph;
1385 // Initially clear the profiler
1386 Profiler::GraphValues dummyvalues;
1387 g_profiler->graphGet(dummyvalues);
1389 float nodig_delay_timer = 0.0;
1390 float dig_time = 0.0;
1392 PointedThing pointed_old;
1393 bool digging = false;
1394 bool ldown_for_dig = false;
1396 float damage_flash = 0;
1398 float jump_timer = 0;
1399 bool reset_jump_timer = false;
1401 const float object_hit_delay = 0.2;
1402 float object_hit_delay_timer = 0.0;
1403 float time_from_last_punch = 10;
1405 float update_draw_list_timer = 0.0;
1406 v3f update_draw_list_last_cam_dir;
1408 bool invert_mouse = g_settings->getBool("invert_mouse");
1410 bool respawn_menu_active = false;
1411 bool update_wielded_item_trigger = false;
1413 bool show_hud = true;
1414 bool show_chat = true;
1415 bool force_fog_off = false;
1416 f32 fog_range = 100*BS;
1417 bool disable_camera_update = false;
1418 bool show_debug = g_settings->getBool("show_debug");
1419 bool show_profiler_graph = false;
1420 u32 show_profiler = 0;
1421 u32 show_profiler_max = 3; // Number of pages
1423 float time_of_day = 0;
1424 float time_of_day_smooth = 0;
1426 float repeat_rightclick_timer = 0;
1431 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1432 sky, &force_fog_off, &fog_range, &client));
1438 bool first_loop_after_window_activation = true;
1440 // TODO: Convert the static interval timers to these
1441 // Interval limiter for profiler
1442 IntervalLimiter m_profiler_interval;
1444 // Time is in milliseconds
1445 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1446 // NOTE: So we have to use getTime() and call run()s between them
1447 u32 lasttime = device->getTimer()->getTime();
1449 LocalPlayer* player = client.getEnv().getLocalPlayer();
1450 player->hurt_tilt_timer = 0;
1451 player->hurt_tilt_strength = 0;
1456 Hud hud(driver, guienv, font, text_height,
1457 gamedef, player, &local_inventory);
1461 if(device->run() == false || kill == true)
1464 // Time of frame without fps limit
1468 // not using getRealTime is necessary for wine
1469 u32 time = device->getTimer()->getTime();
1471 busytime_u32 = time - lasttime;
1474 busytime = busytime_u32 / 1000.0;
1477 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1479 // Necessary for device->getTimer()->getTime()
1487 float fps_max = g_settings->getFloat("fps_max");
1488 u32 frametime_min = 1000./fps_max;
1490 if(busytime_u32 < frametime_min)
1492 u32 sleeptime = frametime_min - busytime_u32;
1493 device->sleep(sleeptime);
1494 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1498 // Necessary for device->getTimer()->getTime()
1502 Time difference calculation
1504 f32 dtime; // in seconds
1506 u32 time = device->getTimer()->getTime();
1508 dtime = (time - lasttime) / 1000.0;
1513 g_profiler->graphAdd("mainloop_dtime", dtime);
1517 if(nodig_delay_timer >= 0)
1518 nodig_delay_timer -= dtime;
1519 if(object_hit_delay_timer >= 0)
1520 object_hit_delay_timer -= dtime;
1521 time_from_last_punch += dtime;
1523 g_profiler->add("Elapsed time", dtime);
1524 g_profiler->avg("FPS", 1./dtime);
1527 Time average and jitter calculation
1530 static f32 dtime_avg1 = 0.0;
1531 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1532 f32 dtime_jitter1 = dtime - dtime_avg1;
1534 static f32 dtime_jitter1_max_sample = 0.0;
1535 static f32 dtime_jitter1_max_fraction = 0.0;
1537 static f32 jitter1_max = 0.0;
1538 static f32 counter = 0.0;
1539 if(dtime_jitter1 > jitter1_max)
1540 jitter1_max = dtime_jitter1;
1545 dtime_jitter1_max_sample = jitter1_max;
1546 dtime_jitter1_max_fraction
1547 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1553 Busytime average and jitter calculation
1556 static f32 busytime_avg1 = 0.0;
1557 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1558 f32 busytime_jitter1 = busytime - busytime_avg1;
1560 static f32 busytime_jitter1_max_sample = 0.0;
1561 static f32 busytime_jitter1_min_sample = 0.0;
1563 static f32 jitter1_max = 0.0;
1564 static f32 jitter1_min = 0.0;
1565 static f32 counter = 0.0;
1566 if(busytime_jitter1 > jitter1_max)
1567 jitter1_max = busytime_jitter1;
1568 if(busytime_jitter1 < jitter1_min)
1569 jitter1_min = busytime_jitter1;
1573 busytime_jitter1_max_sample = jitter1_max;
1574 busytime_jitter1_min_sample = jitter1_min;
1581 Handle miscellaneous stuff
1584 if(client.accessDenied())
1586 error_message = L"Access denied. Reason: "
1587 +client.accessDeniedReason();
1588 errorstream<<wide_to_narrow(error_message)<<std::endl;
1592 if(g_gamecallback->disconnect_requested)
1594 g_gamecallback->disconnect_requested = false;
1598 if(g_gamecallback->changepassword_requested)
1600 (new GUIPasswordChange(guienv, guiroot, -1,
1601 &g_menumgr, &client))->drop();
1602 g_gamecallback->changepassword_requested = false;
1605 if(g_gamecallback->changevolume_requested)
1607 (new GUIVolumeChange(guienv, guiroot, -1,
1608 &g_menumgr, &client))->drop();
1609 g_gamecallback->changevolume_requested = false;
1612 /* Process TextureSource's queue */
1613 tsrc->processQueue();
1615 /* Process ItemDefManager's queue */
1616 itemdef->processQueue(gamedef);
1619 Process ShaderSource's queue
1621 shsrc->processQueue();
1626 last_screensize = screensize;
1627 screensize = driver->getScreenSize();
1628 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1629 //bool screensize_changed = screensize != last_screensize;
1632 // Update HUD values
1633 hud.screensize = screensize;
1634 hud.displaycenter = displaycenter;
1637 // Hilight boxes collected during the loop and displayed
1638 std::vector<aabb3f> hilightboxes;
1641 std::wstring infotext;
1644 Debug info for client
1647 static float counter = 0.0;
1652 client.printDebugInfo(infostream);
1659 float profiler_print_interval =
1660 g_settings->getFloat("profiler_print_interval");
1661 bool print_to_log = true;
1662 if(profiler_print_interval == 0){
1663 print_to_log = false;
1664 profiler_print_interval = 5;
1666 if(m_profiler_interval.step(dtime, profiler_print_interval))
1669 infostream<<"Profiler:"<<std::endl;
1670 g_profiler->print(infostream);
1673 update_profiler_gui(guitext_profiler, font, text_height,
1674 show_profiler, show_profiler_max);
1676 g_profiler->clear();
1680 Direct handling of user input
1683 // Reset input if window not active or some menu is active
1684 if(device->isWindowActive() == false
1685 || noMenuActive() == false
1686 || guienv->hasFocus(gui_chat_console))
1690 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
1692 gui_chat_console->closeConsoleAtOnce();
1695 // Input handler step() (used by the random input generator)
1698 // Increase timer for doubleclick of "jump"
1699 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1700 jump_timer += dtime;
1703 Launch menus and trigger stuff according to keys
1705 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1707 // drop selected item
1708 IDropAction *a = new IDropAction();
1710 a->from_inv.setCurrentPlayer();
1711 a->from_list = "main";
1712 a->from_i = client.getPlayerItem();
1713 client.inventoryAction(a);
1715 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1717 infostream<<"the_game: "
1718 <<"Launching inventory"<<std::endl;
1720 GUIFormSpecMenu *menu =
1721 new GUIFormSpecMenu(device, guiroot, -1,
1725 InventoryLocation inventoryloc;
1726 inventoryloc.setCurrentPlayer();
1728 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1730 menu->setFormSpec(src->getForm(), inventoryloc);
1731 menu->setFormSource(src);
1732 menu->setTextDest(new TextDestPlayerInventory(&client));
1735 else if(input->wasKeyDown(EscapeKey))
1737 infostream<<"the_game: "
1738 <<"Launching pause menu"<<std::endl;
1739 // It will delete itself by itself
1740 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1741 &g_menumgr, simple_singleplayer_mode))->drop();
1743 // Move mouse cursor on top of the disconnect button
1744 if(simple_singleplayer_mode)
1745 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1747 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1749 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1751 TextDest *dest = new TextDestChat(&client);
1753 (new GUITextInputMenu(guienv, guiroot, -1,
1757 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1759 TextDest *dest = new TextDestChat(&client);
1761 (new GUITextInputMenu(guienv, guiroot, -1,
1765 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1767 if (!gui_chat_console->isOpenInhibited())
1769 // Open up to over half of the screen
1770 gui_chat_console->openConsole(0.6);
1771 guienv->setFocus(gui_chat_console);
1774 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1776 if(g_settings->getBool("free_move"))
1778 g_settings->set("free_move","false");
1779 statustext = L"free_move disabled";
1780 statustext_time = 0;
1784 g_settings->set("free_move","true");
1785 statustext = L"free_move enabled";
1786 statustext_time = 0;
1787 if(!client.checkPrivilege("fly"))
1788 statustext += L" (note: no 'fly' privilege)";
1791 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1793 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1795 if(g_settings->getBool("free_move"))
1797 g_settings->set("free_move","false");
1798 statustext = L"free_move disabled";
1799 statustext_time = 0;
1803 g_settings->set("free_move","true");
1804 statustext = L"free_move enabled";
1805 statustext_time = 0;
1806 if(!client.checkPrivilege("fly"))
1807 statustext += L" (note: no 'fly' privilege)";
1810 reset_jump_timer = true;
1812 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1814 if(g_settings->getBool("fast_move"))
1816 g_settings->set("fast_move","false");
1817 statustext = L"fast_move disabled";
1818 statustext_time = 0;
1822 g_settings->set("fast_move","true");
1823 statustext = L"fast_move enabled";
1824 statustext_time = 0;
1825 if(!client.checkPrivilege("fast"))
1826 statustext += L" (note: no 'fast' privilege)";
1829 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1831 if(g_settings->getBool("noclip"))
1833 g_settings->set("noclip","false");
1834 statustext = L"noclip disabled";
1835 statustext_time = 0;
1839 g_settings->set("noclip","true");
1840 statustext = L"noclip enabled";
1841 statustext_time = 0;
1842 if(!client.checkPrivilege("noclip"))
1843 statustext += L" (note: no 'noclip' privilege)";
1846 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1848 irr::video::IImage* const image = driver->createScreenShot();
1850 irr::c8 filename[256];
1851 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1852 g_settings->get("screenshot_path").c_str(),
1853 device->getTimer()->getRealTime());
1854 if (driver->writeImageToFile(image, filename)) {
1855 std::wstringstream sstr;
1856 sstr<<"Saved screenshot to '"<<filename<<"'";
1857 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1858 statustext = sstr.str();
1859 statustext_time = 0;
1861 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1866 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1868 show_hud = !show_hud;
1870 statustext = L"HUD shown";
1872 statustext = L"HUD hidden";
1873 statustext_time = 0;
1875 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1877 show_chat = !show_chat;
1879 statustext = L"Chat shown";
1881 statustext = L"Chat hidden";
1882 statustext_time = 0;
1884 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1886 force_fog_off = !force_fog_off;
1888 statustext = L"Fog disabled";
1890 statustext = L"Fog enabled";
1891 statustext_time = 0;
1893 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1895 disable_camera_update = !disable_camera_update;
1896 if(disable_camera_update)
1897 statustext = L"Camera update disabled";
1899 statustext = L"Camera update enabled";
1900 statustext_time = 0;
1902 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1904 // Initial / 3x toggle: Chat only
1905 // 1x toggle: Debug text with chat
1906 // 2x toggle: Debug text with profiler graph
1910 show_profiler_graph = false;
1911 statustext = L"Debug info shown";
1912 statustext_time = 0;
1914 else if(show_profiler_graph)
1917 show_profiler_graph = false;
1918 statustext = L"Debug info and profiler graph hidden";
1919 statustext_time = 0;
1923 show_profiler_graph = true;
1924 statustext = L"Profiler graph shown";
1925 statustext_time = 0;
1928 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1930 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1932 // FIXME: This updates the profiler with incomplete values
1933 update_profiler_gui(guitext_profiler, font, text_height,
1934 show_profiler, show_profiler_max);
1936 if(show_profiler != 0)
1938 std::wstringstream sstr;
1939 sstr<<"Profiler shown (page "<<show_profiler
1940 <<" of "<<show_profiler_max<<")";
1941 statustext = sstr.str();
1942 statustext_time = 0;
1946 statustext = L"Profiler hidden";
1947 statustext_time = 0;
1950 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1952 s16 range = g_settings->getS16("viewing_range_nodes_min");
1953 s16 range_new = range + 10;
1954 g_settings->set("viewing_range_nodes_min", itos(range_new));
1955 statustext = narrow_to_wide(
1956 "Minimum viewing range changed to "
1958 statustext_time = 0;
1960 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1962 s16 range = g_settings->getS16("viewing_range_nodes_min");
1963 s16 range_new = range - 10;
1966 g_settings->set("viewing_range_nodes_min",
1968 statustext = narrow_to_wide(
1969 "Minimum viewing range changed to "
1971 statustext_time = 0;
1975 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
1977 reset_jump_timer = false;
1981 // Handle QuicktuneShortcutter
1982 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
1984 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
1986 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
1988 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
1991 std::string msg = quicktune.getMessage();
1993 statustext = narrow_to_wide(msg);
1994 statustext_time = 0;
1998 // Item selection with mouse wheel
1999 u16 new_playeritem = client.getPlayerItem();
2001 s32 wheel = input->getMouseWheel();
2002 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
2003 player->hud_hotbar_itemcount-1);
2007 if(new_playeritem < max_item)
2014 if(new_playeritem > 0)
2017 new_playeritem = max_item;
2022 for(u16 i=0; i<10; i++)
2024 const KeyPress *kp = NumberKey + (i + 1) % 10;
2025 if(input->wasKeyDown(*kp))
2027 if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
2031 infostream<<"Selected item: "
2032 <<new_playeritem<<std::endl;
2037 // Viewing range selection
2038 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2040 draw_control.range_all = !draw_control.range_all;
2041 if(draw_control.range_all)
2043 infostream<<"Enabled full viewing range"<<std::endl;
2044 statustext = L"Enabled full viewing range";
2045 statustext_time = 0;
2049 infostream<<"Disabled full viewing range"<<std::endl;
2050 statustext = L"Disabled full viewing range";
2051 statustext_time = 0;
2055 // Print debug stacks
2056 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2058 dstream<<"-----------------------------------------"
2060 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2061 dstream<<"-----------------------------------------"
2063 debug_stacks_print();
2067 Mouse and camera control
2068 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2071 float turn_amount = 0;
2072 if((device->isWindowActive() && noMenuActive()) || random_input)
2076 // Mac OSX gets upset if this is set every frame
2077 if(device->getCursorControl()->isVisible())
2078 device->getCursorControl()->setVisible(false);
2081 if(first_loop_after_window_activation){
2082 //infostream<<"window active, first loop"<<std::endl;
2083 first_loop_after_window_activation = false;
2086 s32 dx = input->getMousePos().X - displaycenter.X;
2087 s32 dy = input->getMousePos().Y - displaycenter.Y;
2090 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2092 /*const float keyspeed = 500;
2093 if(input->isKeyDown(irr::KEY_UP))
2094 dy -= dtime * keyspeed;
2095 if(input->isKeyDown(irr::KEY_DOWN))
2096 dy += dtime * keyspeed;
2097 if(input->isKeyDown(irr::KEY_LEFT))
2098 dx -= dtime * keyspeed;
2099 if(input->isKeyDown(irr::KEY_RIGHT))
2100 dx += dtime * keyspeed;*/
2102 float d = g_settings->getFloat("mouse_sensitivity");
2103 d = rangelim(d, 0.01, 100.0);
2105 camera_pitch += dy*d;
2106 if(camera_pitch < -89.5) camera_pitch = -89.5;
2107 if(camera_pitch > 89.5) camera_pitch = 89.5;
2109 turn_amount = v2f(dx, dy).getLength() * d;
2111 input->setMousePos(displaycenter.X, displaycenter.Y);
2114 // Mac OSX gets upset if this is set every frame
2115 if(device->getCursorControl()->isVisible() == false)
2116 device->getCursorControl()->setVisible(true);
2118 //infostream<<"window inactive"<<std::endl;
2119 first_loop_after_window_activation = true;
2121 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2122 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2125 Player speed control
2139 PlayerControl control(
2140 input->isKeyDown(getKeySetting("keymap_forward")),
2141 input->isKeyDown(getKeySetting("keymap_backward")),
2142 input->isKeyDown(getKeySetting("keymap_left")),
2143 input->isKeyDown(getKeySetting("keymap_right")),
2144 input->isKeyDown(getKeySetting("keymap_jump")),
2145 input->isKeyDown(getKeySetting("keymap_special1")),
2146 input->isKeyDown(getKeySetting("keymap_sneak")),
2147 input->getLeftState(),
2148 input->getRightState(),
2152 client.setPlayerControl(control);
2154 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2155 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2156 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2157 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2158 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2159 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2160 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2161 128*(int)input->getLeftState()+
2162 256*(int)input->getRightState();
2163 LocalPlayer* player = client.getEnv().getLocalPlayer();
2164 player->keyPressed=keyPressed;
2173 //TimeTaker timer("server->step(dtime)");
2174 server->step(dtime);
2182 //TimeTaker timer("client.step(dtime)");
2184 //client.step(dtime_avg1);
2188 // Read client events
2191 ClientEvent event = client.getClientEvent();
2192 if(event.type == CE_NONE)
2196 else if(event.type == CE_PLAYER_DAMAGE &&
2197 client.getHP() != 0)
2199 //u16 damage = event.player_damage.amount;
2200 //infostream<<"Player damage: "<<damage<<std::endl;
2202 damage_flash += 100.0;
2203 damage_flash += 8.0 * event.player_damage.amount;
2205 player->hurt_tilt_timer = 1.5;
2206 player->hurt_tilt_strength = event.player_damage.amount/2;
2207 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2209 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2210 gamedef->event()->put(e);
2212 else if(event.type == CE_PLAYER_FORCE_MOVE)
2214 camera_yaw = event.player_force_move.yaw;
2215 camera_pitch = event.player_force_move.pitch;
2217 else if(event.type == CE_DEATHSCREEN)
2219 if(respawn_menu_active)
2222 /*bool set_camera_point_target =
2223 event.deathscreen.set_camera_point_target;
2224 v3f camera_point_target;
2225 camera_point_target.X = event.deathscreen.camera_point_target_x;
2226 camera_point_target.Y = event.deathscreen.camera_point_target_y;
2227 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2228 MainRespawnInitiator *respawner =
2229 new MainRespawnInitiator(
2230 &respawn_menu_active, &client);
2231 GUIDeathScreen *menu =
2232 new GUIDeathScreen(guienv, guiroot, -1,
2233 &g_menumgr, respawner);
2236 chat_backend.addMessage(L"", L"You died.");
2238 /* Handle visualization */
2242 LocalPlayer* player = client.getEnv().getLocalPlayer();
2243 player->hurt_tilt_timer = 0;
2244 player->hurt_tilt_strength = 0;
2246 /*LocalPlayer* player = client.getLocalPlayer();
2247 player->setPosition(player->getPosition() + v3f(0,-BS,0));
2248 camera.update(player, busytime, screensize);*/
2250 else if (event.type == CE_SHOW_FORMSPEC)
2252 if (current_formspec == 0)
2255 /* Note: FormspecFormSource and TextDestPlayerInventory
2256 * are deleted by guiFormSpecMenu */
2257 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
2258 current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
2259 GUIFormSpecMenu *menu =
2260 new GUIFormSpecMenu(device, guiroot, -1,
2263 menu->setFormSource(current_formspec);
2264 menu->setTextDest(current_textdest);
2269 assert(current_textdest != 0);
2271 current_textdest->setFormName(*(event.show_formspec.formname));
2272 current_formspec->setForm(*(event.show_formspec.formspec));
2274 delete(event.show_formspec.formspec);
2275 delete(event.show_formspec.formname);
2277 else if(event.type == CE_TEXTURES_UPDATED)
2279 update_wielded_item_trigger = true;
2281 else if(event.type == CE_SPAWN_PARTICLE)
2283 LocalPlayer* player = client.getEnv().getLocalPlayer();
2284 video::ITexture *texture =
2285 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2287 new Particle(gamedef, smgr, player, client.getEnv(),
2288 *event.spawn_particle.pos,
2289 *event.spawn_particle.vel,
2290 *event.spawn_particle.acc,
2291 event.spawn_particle.expirationtime,
2292 event.spawn_particle.size,
2293 event.spawn_particle.collisiondetection,
2298 else if(event.type == CE_ADD_PARTICLESPAWNER)
2300 LocalPlayer* player = client.getEnv().getLocalPlayer();
2301 video::ITexture *texture =
2302 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2304 new ParticleSpawner(gamedef, smgr, player,
2305 event.add_particlespawner.amount,
2306 event.add_particlespawner.spawntime,
2307 *event.add_particlespawner.minpos,
2308 *event.add_particlespawner.maxpos,
2309 *event.add_particlespawner.minvel,
2310 *event.add_particlespawner.maxvel,
2311 *event.add_particlespawner.minacc,
2312 *event.add_particlespawner.maxacc,
2313 event.add_particlespawner.minexptime,
2314 event.add_particlespawner.maxexptime,
2315 event.add_particlespawner.minsize,
2316 event.add_particlespawner.maxsize,
2317 event.add_particlespawner.collisiondetection,
2319 event.add_particlespawner.id);
2321 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2323 delete_particlespawner (event.delete_particlespawner.id);
2325 else if (event.type == CE_HUDADD)
2327 u32 id = event.hudadd.id;
2328 size_t nhudelem = player->hud.size();
2329 if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2330 delete event.hudadd.pos;
2331 delete event.hudadd.name;
2332 delete event.hudadd.scale;
2333 delete event.hudadd.text;
2334 delete event.hudadd.align;
2335 delete event.hudadd.offset;
2339 HudElement *e = new HudElement;
2340 e->type = (HudElementType)event.hudadd.type;
2341 e->pos = *event.hudadd.pos;
2342 e->name = *event.hudadd.name;
2343 e->scale = *event.hudadd.scale;
2344 e->text = *event.hudadd.text;
2345 e->number = event.hudadd.number;
2346 e->item = event.hudadd.item;
2347 e->dir = event.hudadd.dir;
2348 e->align = *event.hudadd.align;
2349 e->offset = *event.hudadd.offset;
2352 player->hud.push_back(e);
2354 player->hud[id] = e;
2356 delete event.hudadd.pos;
2357 delete event.hudadd.name;
2358 delete event.hudadd.scale;
2359 delete event.hudadd.text;
2360 delete event.hudadd.align;
2361 delete event.hudadd.offset;
2363 else if (event.type == CE_HUDRM)
2365 u32 id = event.hudrm.id;
2366 if (id < player->hud.size() && player->hud[id]) {
2367 delete player->hud[id];
2368 player->hud[id] = NULL;
2371 else if (event.type == CE_HUDCHANGE)
2373 u32 id = event.hudchange.id;
2374 if (id >= player->hud.size() || !player->hud[id]) {
2375 delete event.hudchange.v2fdata;
2376 delete event.hudchange.sdata;
2380 HudElement* e = player->hud[id];
2381 switch (event.hudchange.stat) {
2383 e->pos = *event.hudchange.v2fdata;
2386 e->name = *event.hudchange.sdata;
2388 case HUD_STAT_SCALE:
2389 e->scale = *event.hudchange.v2fdata;
2392 e->text = *event.hudchange.sdata;
2394 case HUD_STAT_NUMBER:
2395 e->number = event.hudchange.data;
2398 e->item = event.hudchange.data;
2401 e->dir = event.hudchange.data;
2403 case HUD_STAT_ALIGN:
2404 e->align = *event.hudchange.v2fdata;
2406 case HUD_STAT_OFFSET:
2407 e->offset = *event.hudchange.v2fdata;
2411 delete event.hudchange.v2fdata;
2412 delete event.hudchange.sdata;
2417 //TimeTaker //timer2("//timer2");
2420 For interaction purposes, get info about the held item
2422 - Is it a usable item?
2423 - Can it point to liquids?
2425 ItemStack playeritem;
2427 InventoryList *mlist = local_inventory.getList("main");
2430 playeritem = mlist->getItem(client.getPlayerItem());
2433 const ItemDefinition &playeritem_def =
2434 playeritem.getDefinition(itemdef);
2435 ToolCapabilities playeritem_toolcap =
2436 playeritem.getToolCapabilities(itemdef);
2442 LocalPlayer* player = client.getEnv().getLocalPlayer();
2443 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2444 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2445 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2446 camera.update(player, dtime, busytime, screensize,
2450 v3f player_position = player->getPosition();
2451 v3s16 pos_i = floatToInt(player_position, BS);
2452 v3f camera_position = camera.getPosition();
2453 v3f camera_direction = camera.getDirection();
2454 f32 camera_fov = camera.getFovMax();
2456 if(!disable_camera_update){
2457 client.getEnv().getClientMap().updateCamera(camera_position,
2458 camera_direction, camera_fov);
2461 // Update sound listener
2462 sound->updateListener(camera.getCameraNode()->getPosition(),
2463 v3f(0,0,0), // velocity
2464 camera.getDirection(),
2465 camera.getCameraNode()->getUpVector());
2466 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2472 soundmaker.step(dtime);
2474 ClientMap &map = client.getEnv().getClientMap();
2475 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2476 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2480 Calculate what block is the crosshair pointing to
2483 //u32 t1 = device->getTimer()->getRealTime();
2485 f32 d = playeritem_def.range; // max. distance
2486 f32 d_hand = itemdef->get("").range;
2487 if(d < 0 && d_hand >= 0)
2491 core::line3d<f32> shootline(camera_position,
2492 camera_position + camera_direction * BS * (d+1));
2494 ClientActiveObject *selected_object = NULL;
2496 PointedThing pointed = getPointedThing(
2498 &client, player_position, camera_direction,
2499 camera_position, shootline, d,
2500 playeritem_def.liquids_pointable, !ldown_for_dig,
2505 if(pointed != pointed_old)
2507 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2508 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2513 - releasing left mouse button
2514 - pointing away from node
2518 if(input->getLeftReleased())
2520 infostream<<"Left button released"
2521 <<" (stopped digging)"<<std::endl;
2524 else if(pointed != pointed_old)
2526 if (pointed.type == POINTEDTHING_NODE
2527 && pointed_old.type == POINTEDTHING_NODE
2528 && pointed.node_undersurface == pointed_old.node_undersurface)
2530 // Still pointing to the same node,
2531 // but a different face. Don't reset.
2535 infostream<<"Pointing away from node"
2536 <<" (stopped digging)"<<std::endl;
2542 client.interact(1, pointed_old);
2543 client.setCrack(-1, v3s16(0,0,0));
2547 if(!digging && ldown_for_dig && !input->getLeftState())
2549 ldown_for_dig = false;
2552 bool left_punch = false;
2553 soundmaker.m_player_leftpunch_sound.name = "";
2555 if(input->getRightState())
2556 repeat_rightclick_timer += dtime;
2558 repeat_rightclick_timer = 0;
2560 if(playeritem_def.usable && input->getLeftState())
2562 if(input->getLeftClicked())
2563 client.interact(4, pointed);
2565 else if(pointed.type == POINTEDTHING_NODE)
2567 v3s16 nodepos = pointed.node_undersurface;
2568 v3s16 neighbourpos = pointed.node_abovesurface;
2571 Check information text of node
2574 ClientMap &map = client.getEnv().getClientMap();
2575 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2577 infotext = narrow_to_wide(meta->getString("infotext"));
2579 MapNode n = map.getNode(nodepos);
2580 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2581 infotext = L"Unknown node: ";
2582 infotext += narrow_to_wide(nodedef->get(n).name);
2590 if(nodig_delay_timer <= 0.0 && input->getLeftState()
2591 && client.checkPrivilege("interact"))
2595 infostream<<"Started digging"<<std::endl;
2596 client.interact(0, pointed);
2598 ldown_for_dig = true;
2600 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2602 // NOTE: Similar piece of code exists on the server side for
2604 // Get digging parameters
2605 DigParams params = getDigParams(nodedef->get(n).groups,
2606 &playeritem_toolcap);
2607 // If can't dig, try hand
2608 if(!params.diggable){
2609 const ItemDefinition &hand = itemdef->get("");
2610 const ToolCapabilities *tp = hand.tool_capabilities;
2612 params = getDigParams(nodedef->get(n).groups, tp);
2615 float dig_time_complete = 0.0;
2617 if(params.diggable == false)
2619 // I guess nobody will wait for this long
2620 dig_time_complete = 10000000.0;
2624 dig_time_complete = params.time;
2625 if (g_settings->getBool("enable_particles"))
2627 const ContentFeatures &features =
2628 client.getNodeDefManager()->get(n);
2629 addPunchingParticles
2630 (gamedef, smgr, player, client.getEnv(),
2631 nodepos, features.tiles);
2635 if(dig_time_complete >= 0.001)
2637 dig_index = (u16)((float)crack_animation_length
2638 * dig_time/dig_time_complete);
2640 // This is for torches
2643 dig_index = crack_animation_length;
2646 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2647 if(sound_dig.exists() && params.diggable){
2648 if(sound_dig.name == "__group"){
2649 if(params.main_group != ""){
2650 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2651 soundmaker.m_player_leftpunch_sound.name =
2652 std::string("default_dig_") +
2656 soundmaker.m_player_leftpunch_sound = sound_dig;
2660 // Don't show cracks if not diggable
2661 if(dig_time_complete >= 100000.0)
2664 else if(dig_index < crack_animation_length)
2666 //TimeTaker timer("client.setTempMod");
2667 //infostream<<"dig_index="<<dig_index<<std::endl;
2668 client.setCrack(dig_index, nodepos);
2672 infostream<<"Digging completed"<<std::endl;
2673 client.interact(2, pointed);
2674 client.setCrack(-1, v3s16(0,0,0));
2675 MapNode wasnode = map.getNode(nodepos);
2676 client.removeNode(nodepos);
2678 if (g_settings->getBool("enable_particles"))
2680 const ContentFeatures &features =
2681 client.getNodeDefManager()->get(wasnode);
2683 (gamedef, smgr, player, client.getEnv(),
2684 nodepos, features.tiles);
2690 nodig_delay_timer = dig_time_complete
2691 / (float)crack_animation_length;
2693 // We don't want a corresponding delay to
2694 // very time consuming nodes
2695 if(nodig_delay_timer > 0.3)
2696 nodig_delay_timer = 0.3;
2697 // We want a slight delay to very little
2698 // time consuming nodes
2699 float mindelay = 0.15;
2700 if(nodig_delay_timer < mindelay)
2701 nodig_delay_timer = mindelay;
2703 // Send event to trigger sound
2704 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2705 gamedef->event()->put(e);
2708 if(dig_time_complete < 100000.0)
2712 client.setCrack(-1, nodepos);
2715 camera.setDigging(0); // left click animation
2718 if((input->getRightClicked() ||
2719 repeat_rightclick_timer >=
2720 g_settings->getFloat("repeat_rightclick_time")) &&
2721 client.checkPrivilege("interact"))
2723 repeat_rightclick_timer = 0;
2724 infostream<<"Ground right-clicked"<<std::endl;
2726 // Sign special case, at least until formspec is properly implemented.
2728 if(meta && meta->getString("formspec") == "hack:sign_text_input"
2730 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2732 infostream<<"Launching metadata text input"<<std::endl;
2734 // Get a new text for it
2736 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2738 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2740 (new GUITextInputMenu(guienv, guiroot, -1,
2744 // If metadata provides an inventory view, activate it
2745 else if(meta && meta->getString("formspec") != "" && !random_input
2746 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2748 infostream<<"Launching custom inventory view"<<std::endl;
2750 InventoryLocation inventoryloc;
2751 inventoryloc.setNodeMeta(nodepos);
2755 GUIFormSpecMenu *menu =
2756 new GUIFormSpecMenu(device, guiroot, -1,
2759 menu->setFormSpec(meta->getString("formspec"),
2761 menu->setFormSource(new NodeMetadataFormSource(
2762 &client.getEnv().getClientMap(), nodepos));
2763 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2766 // Otherwise report right click to server
2770 client.interact(3, pointed);
2771 camera.setDigging(1); // right click animation
2773 // If the wielded item has node placement prediction,
2775 bool placed = nodePlacementPrediction(client,
2777 nodepos, neighbourpos);
2781 soundmaker.m_player_rightpunch_sound =
2782 playeritem_def.sound_place;
2784 soundmaker.m_player_rightpunch_sound =
2789 else if(pointed.type == POINTEDTHING_OBJECT)
2791 infotext = narrow_to_wide(selected_object->infoText());
2793 if(infotext == L"" && show_debug){
2794 infotext = narrow_to_wide(selected_object->debugInfoText());
2797 //if(input->getLeftClicked())
2798 if(input->getLeftState())
2800 bool do_punch = false;
2801 bool do_punch_damage = false;
2802 if(object_hit_delay_timer <= 0.0){
2804 do_punch_damage = true;
2805 object_hit_delay_timer = object_hit_delay;
2807 if(input->getLeftClicked()){
2811 infostream<<"Left-clicked object"<<std::endl;
2814 if(do_punch_damage){
2815 // Report direct punch
2816 v3f objpos = selected_object->getPosition();
2817 v3f dir = (objpos - player_position).normalize();
2819 bool disable_send = selected_object->directReportPunch(
2820 dir, &playeritem, time_from_last_punch);
2821 time_from_last_punch = 0;
2823 client.interact(0, pointed);
2826 else if(input->getRightClicked())
2828 infostream<<"Right-clicked object"<<std::endl;
2829 client.interact(3, pointed); // place
2832 else if(input->getLeftState())
2834 // When button is held down in air, show continuous animation
2838 pointed_old = pointed;
2840 if(left_punch || input->getLeftClicked())
2842 camera.setDigging(0); // left click animation
2845 input->resetLeftClicked();
2846 input->resetRightClicked();
2848 input->resetLeftReleased();
2849 input->resetRightReleased();
2852 Calculate stuff for drawing
2859 if(draw_control.range_all)
2860 fog_range = 100000*BS;
2862 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2863 fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
2868 Calculate general brightness
2870 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2871 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
2872 float direct_brightness = 0;
2873 bool sunlight_seen = false;
2874 if(g_settings->getBool("free_move")){
2875 direct_brightness = time_brightness;
2876 sunlight_seen = true;
2878 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2879 float old_brightness = sky->getBrightness();
2880 direct_brightness = (float)client.getEnv().getClientMap()
2881 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2882 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2886 time_of_day = client.getEnv().getTimeOfDayF();
2888 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2889 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2890 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2891 time_of_day_smooth = time_of_day;
2893 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2894 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2895 + (time_of_day+1.0) * todsm;
2897 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2898 + time_of_day * todsm;
2900 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2903 video::SColor bgcolor = sky->getBgColor();
2904 video::SColor skycolor = sky->getSkyColor();
2910 if(sky->getCloudsVisible()){
2911 clouds->setVisible(true);
2912 clouds->step(dtime);
2913 clouds->update(v2f(player_position.X, player_position.Z),
2914 sky->getCloudColor());
2916 clouds->setVisible(false);
2924 allparticles_step(dtime, client.getEnv());
2925 allparticlespawners_step(dtime, client.getEnv());
2931 if(g_settings->getBool("enable_fog") && !force_fog_off)
2935 video::EFT_FOG_LINEAR,
2947 video::EFT_FOG_LINEAR,
2957 Update gui stuff (0ms)
2960 //TimeTaker guiupdatetimer("Gui updating");
2962 const char program_name_and_version[] =
2963 "Minetest " VERSION_STRING;
2967 static float drawtime_avg = 0;
2968 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2969 /*static float beginscenetime_avg = 0;
2970 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2971 static float scenetime_avg = 0;
2972 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2973 static float endscenetime_avg = 0;
2974 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
2976 std::ostringstream os(std::ios_base::binary);
2978 <<program_name_and_version
2979 <<" (R: range_all="<<draw_control.range_all<<")"
2980 <<std::setprecision(0)
2981 <<" drawtime = "<<drawtime_avg
2982 <<std::setprecision(1)
2983 <<", dtime_jitter = "
2984 <<(dtime_jitter1_max_fraction * 100.0)<<" %"
2985 <<std::setprecision(1)
2986 <<", v_range = "<<draw_control.wanted_range
2987 <<std::setprecision(3)
2988 <<", RTT = "<<client.getRTT();
2989 guitext->setText(narrow_to_wide(os.str()).c_str());
2990 guitext->setVisible(true);
2992 else if(show_hud || show_chat)
2994 guitext->setText(narrow_to_wide(program_name_and_version).c_str());
2995 guitext->setVisible(true);
2999 guitext->setVisible(false);
3004 std::ostringstream os(std::ios_base::binary);
3005 os<<std::setprecision(1)<<std::fixed
3006 <<"(" <<(player_position.X/BS)
3007 <<", "<<(player_position.Y/BS)
3008 <<", "<<(player_position.Z/BS)
3009 <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
3010 <<") (t="<<client.getEnv().getClientMap().getHeat(pos_i)
3011 <<"C, h="<<client.getEnv().getClientMap().getHumidity(pos_i)
3012 <<"%) (seed = "<<((unsigned long long)client.getMapSeed())
3014 guitext2->setText(narrow_to_wide(os.str()).c_str());
3015 guitext2->setVisible(true);
3019 guitext2->setVisible(false);
3023 guitext_info->setText(infotext.c_str());
3024 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3028 float statustext_time_max = 1.5;
3029 if(!statustext.empty())
3031 statustext_time += dtime;
3032 if(statustext_time >= statustext_time_max)
3035 statustext_time = 0;
3038 guitext_status->setText(statustext.c_str());
3039 guitext_status->setVisible(!statustext.empty());
3041 if(!statustext.empty())
3043 s32 status_y = screensize.Y - 130;
3044 core::rect<s32> rect(
3046 status_y - guitext_status->getTextHeight(),
3050 guitext_status->setRelativePosition(rect);
3053 video::SColor initial_color(255,0,0,0);
3054 if(guienv->getSkin())
3055 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3056 video::SColor final_color = initial_color;
3057 final_color.setAlpha(0);
3058 video::SColor fade_color =
3059 initial_color.getInterpolated_quadratic(
3062 pow(statustext_time / (float)statustext_time_max, 2.0f));
3063 guitext_status->setOverrideColor(fade_color);
3064 guitext_status->enableOverrideColor(true);
3069 Get chat messages from client
3072 // Get new messages from error log buffer
3073 while(!chat_log_error_buf.empty())
3075 chat_backend.addMessage(L"", narrow_to_wide(
3076 chat_log_error_buf.get()));
3078 // Get new messages from client
3079 std::wstring message;
3080 while(client.getChatMessage(message))
3082 chat_backend.addUnparsedMessage(message);
3084 // Remove old messages
3085 chat_backend.step(dtime);
3087 // Display all messages in a static text element
3088 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3089 std::wstring recent_chat = chat_backend.getRecentChat();
3090 guitext_chat->setText(recent_chat.c_str());
3092 // Update gui element size and position
3093 s32 chat_y = 5+(text_height+5);
3095 chat_y += (text_height+5);
3096 core::rect<s32> rect(
3100 chat_y + guitext_chat->getTextHeight()
3102 guitext_chat->setRelativePosition(rect);
3104 // Don't show chat if disabled or empty or profiler is enabled
3105 guitext_chat->setVisible(show_chat && recent_chat_count != 0
3113 if(client.getPlayerItem() != new_playeritem)
3115 client.selectPlayerItem(new_playeritem);
3117 if(client.getLocalInventoryUpdated())
3119 //infostream<<"Updating local inventory"<<std::endl;
3120 client.getLocalInventory(local_inventory);
3122 update_wielded_item_trigger = true;
3124 if(update_wielded_item_trigger)
3126 update_wielded_item_trigger = false;
3127 // Update wielded tool
3128 InventoryList *mlist = local_inventory.getList("main");
3131 item = mlist->getItem(client.getPlayerItem());
3132 camera.wield(item, client.getPlayerItem());
3136 Update block draw list every 200ms or when camera direction has
3139 update_draw_list_timer += dtime;
3140 if(update_draw_list_timer >= 0.2 ||
3141 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
3142 update_draw_list_timer = 0;
3143 client.getEnv().getClientMap().updateDrawList(driver);
3144 update_draw_list_last_cam_dir = camera_direction;
3151 TimeTaker tt_draw("mainloop: draw");
3154 TimeTaker timer("beginScene");
3155 //driver->beginScene(false, true, bgcolor);
3156 //driver->beginScene(true, true, bgcolor);
3157 driver->beginScene(true, true, skycolor);
3158 beginscenetime = timer.stop(true);
3163 //infostream<<"smgr->drawAll()"<<std::endl;
3165 TimeTaker timer("smgr");
3168 if(g_settings->getBool("anaglyph"))
3170 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3171 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
3173 irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
3175 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
3176 camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3177 camera.getCameraNode()->getAbsolutePosition() ;
3180 irr::core::vector3df leftEye;
3181 irr::core::matrix4 leftMove;
3183 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3184 leftEye=(startMatrix*leftMove).getTranslation();
3186 //clear the depth buffer, and color
3187 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3189 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3190 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3191 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3192 irr::scene::ESNRP_SOLID +
3193 irr::scene::ESNRP_TRANSPARENT +
3194 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3195 irr::scene::ESNRP_SHADOW;
3197 camera.getCameraNode()->setPosition( leftEye );
3198 camera.getCameraNode()->setTarget( focusPoint );
3200 smgr->drawAll(); // 'smgr->drawAll();' may go here
3204 irr::core::vector3df rightEye;
3205 irr::core::matrix4 rightMove;
3207 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3208 rightEye=(startMatrix*rightMove).getTranslation();
3210 //clear the depth buffer
3211 driver->clearZBuffer();
3213 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3214 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3215 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3216 irr::scene::ESNRP_SOLID +
3217 irr::scene::ESNRP_TRANSPARENT +
3218 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3219 irr::scene::ESNRP_SHADOW;
3221 camera.getCameraNode()->setPosition( rightEye );
3222 camera.getCameraNode()->setTarget( focusPoint );
3224 smgr->drawAll(); // 'smgr->drawAll();' may go here
3227 //driver->endScene();
3229 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3230 driver->getOverrideMaterial().EnableFlags=0;
3231 driver->getOverrideMaterial().EnablePasses=0;
3233 camera.getCameraNode()->setPosition( oldPosition );
3234 camera.getCameraNode()->setTarget( oldTarget );
3237 scenetime = timer.stop(true);
3241 //TimeTaker timer9("auxiliary drawings");
3245 //TimeTaker //timer10("//timer10");
3251 driver->setMaterial(m);
3253 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3256 hud.drawSelectionBoxes(hilightboxes);
3260 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3262 // Warning: This clears the Z buffer.
3263 camera.drawWieldedTool();
3270 client.getEnv().getClientMap().renderPostFx();
3276 if(show_profiler_graph)
3278 graph.draw(10, screensize.Y - 10, driver, font);
3285 hud.drawCrosshair();
3290 //TimeTaker //timer11("//timer11");
3298 hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3299 client.getHP(), client.getPlayerItem(), client.getBreath());
3305 if(damage_flash > 0.0)
3307 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3308 driver->draw2DRectangle(color,
3309 core::rect<s32>(0,0,screensize.X,screensize.Y),
3312 damage_flash -= 100.0*dtime;
3318 if(player->hurt_tilt_timer > 0.0)
3320 player->hurt_tilt_timer -= dtime*5;
3321 if(player->hurt_tilt_timer < 0)
3322 player->hurt_tilt_strength = 0;
3329 hud.drawLuaElements();
3341 TimeTaker timer("endScene");
3343 endscenetime = timer.stop(true);
3346 drawtime = tt_draw.stop(true);
3347 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3353 static s16 lastFPS = 0;
3354 //u16 fps = driver->getFPS();
3355 u16 fps = (1.0/dtime_avg1);
3359 core::stringw str = L"Minetest [";
3360 str += driver->getName();
3364 device->setWindowCaption(str.c_str());
3369 Log times and stuff for visualization
3371 Profiler::GraphValues values;
3372 g_profiler->graphGet(values);
3381 if (gui_chat_console)
3382 gui_chat_console->drop();
3388 Draw a "shutting down" screen, which will be shown while the map
3389 generator and other stuff quits
3392 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3393 wchar_t* text = wgettext("Shutting down stuff...");
3394 draw_load_screen(text, device, font, 0, -1, false);
3396 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3399 gui_shuttingdowntext->remove();*/
3402 chat_backend.addMessage(L"", L"# Disconnected.");
3403 chat_backend.addMessage(L"", L"");
3405 // Client scope (client is destructed before destructing *def and tsrc)
3408 catch(SerializationError &e)
3410 error_message = L"A serialization error occurred:\n"
3411 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3412 L" running a different version of Minetest.";
3413 errorstream<<wide_to_narrow(error_message)<<std::endl;
3415 catch(ServerError &e)
3417 error_message = narrow_to_wide(e.what());
3418 errorstream<<wide_to_narrow(error_message)<<std::endl;
3422 errorstream<<e.what()<<std::endl;
3423 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3431 //has to be deleted first to stop all server threads
3439 //extended resource accounting
3440 infostream << "Irrlicht resources after cleanup:" << std::endl;
3441 infostream << "\tRemaining meshes : "
3442 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3443 infostream << "\tRemaining textures : "
3444 << driver->getTextureCount() << std::endl;
3445 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3446 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3447 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3450 clearTextureNameCache();
3451 infostream << "\tRemaining materials: "
3452 << driver-> getMaterialRendererCount ()
3453 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;