c768440d3deabf62450e1febda54871e87a681c4
[oweals/minetest.git] / src / game.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "game.h"
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
26 #include <IGUIFont.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
29 #include "client.h"
30 #include "server.h"
31 #include "guiPauseMenu.h"
32 #include "guiPasswordChange.h"
33 #include "guiVolumeChange.h"
34 #include "guiFormSpecMenu.h"
35 #include "guiTextInputMenu.h"
36 #include "guiDeathScreen.h"
37 #include "tool.h"
38 #include "guiChatConsole.h"
39 #include "config.h"
40 #include "version.h"
41 #include "clouds.h"
42 #include "particles.h"
43 #include "camera.h"
44 #include "mapblock.h"
45 #include "settings.h"
46 #include "profiler.h"
47 #include "mainmenumanager.h"
48 #include "gettext.h"
49 #include "log.h"
50 #include "filesys.h"
51 // Needed for determining pointing to nodes
52 #include "nodedef.h"
53 #include "nodemetadata.h"
54 #include "main.h" // For g_settings
55 #include "itemdef.h"
56 #include "tile.h" // For TextureSource
57 #include "shader.h" // For ShaderSource
58 #include "logoutputbuffer.h"
59 #include "subgame.h"
60 #include "quicktune_shortcutter.h"
61 #include "clientmap.h"
62 #include "hud.h"
63 #include "sky.h"
64 #include "sound.h"
65 #if USE_SOUND
66         #include "sound_openal.h"
67 #endif
68 #include "event_manager.h"
69 #include <iomanip>
70 #include <list>
71 #include "util/directiontables.h"
72 #include "util/pointedthing.h"
73
74 /*
75         Text input system
76 */
77
78 struct TextDestChat : public TextDest
79 {
80         TextDestChat(Client *client)
81         {
82                 m_client = client;
83         }
84         void gotText(std::wstring text)
85         {
86                 m_client->typeChatMessage(text);
87         }
88         void gotText(std::map<std::string, std::string> fields)
89         {
90                 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
91         }
92
93         Client *m_client;
94 };
95
96 struct TextDestNodeMetadata : public TextDest
97 {
98         TextDestNodeMetadata(v3s16 p, Client *client)
99         {
100                 m_p = p;
101                 m_client = client;
102         }
103         // This is deprecated I guess? -celeron55
104         void gotText(std::wstring text)
105         {
106                 std::string ntext = wide_to_narrow(text);
107                 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
108                                 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
109                 std::map<std::string, std::string> fields;
110                 fields["text"] = ntext;
111                 m_client->sendNodemetaFields(m_p, "", fields);
112         }
113         void gotText(std::map<std::string, std::string> fields)
114         {
115                 m_client->sendNodemetaFields(m_p, "", fields);
116         }
117
118         v3s16 m_p;
119         Client *m_client;
120 };
121
122 struct TextDestPlayerInventory : public TextDest
123 {
124         TextDestPlayerInventory(Client *client)
125         {
126                 m_client = client;
127                 m_formname = "";
128         }
129         TextDestPlayerInventory(Client *client, std::string formname)
130         {
131                 m_client = client;
132                 m_formname = formname;
133         }
134         void gotText(std::map<std::string, std::string> fields)
135         {
136                 m_client->sendInventoryFields(m_formname, fields);
137         }
138
139         void setFormName(std::string formname) {
140                 m_formname = formname;
141         }
142
143         Client *m_client;
144         std::string m_formname;
145 };
146
147 /* Respawn menu callback */
148
149 class MainRespawnInitiator: public IRespawnInitiator
150 {
151 public:
152         MainRespawnInitiator(bool *active, Client *client):
153                 m_active(active), m_client(client)
154         {
155                 *m_active = true;
156         }
157         void respawn()
158         {
159                 *m_active = false;
160                 m_client->sendRespawn();
161         }
162 private:
163         bool *m_active;
164         Client *m_client;
165 };
166
167 /* Form update callback */
168
169 class NodeMetadataFormSource: public IFormSource
170 {
171 public:
172         NodeMetadataFormSource(ClientMap *map, v3s16 p):
173                 m_map(map),
174                 m_p(p)
175         {
176         }
177         std::string getForm()
178         {
179                 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
180                 if(!meta)
181                         return "";
182                 return meta->getString("formspec");
183         }
184         std::string resolveText(std::string str)
185         {
186                 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
187                 if(!meta)
188                         return str;
189                 return meta->resolveString(str);
190         }
191
192         ClientMap *m_map;
193         v3s16 m_p;
194 };
195
196 class PlayerInventoryFormSource: public IFormSource
197 {
198 public:
199         PlayerInventoryFormSource(Client *client):
200                 m_client(client)
201         {
202         }
203         std::string getForm()
204         {
205                 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
206                 return player->inventory_formspec;
207         }
208
209         Client *m_client;
210 };
211
212 /*
213         Check if a node is pointable
214 */
215 inline bool isPointableNode(const MapNode& n,
216                 Client *client, bool liquids_pointable)
217 {
218         const ContentFeatures &features = client->getNodeDefManager()->get(n);
219         return features.pointable ||
220                 (liquids_pointable && features.isLiquid());
221 }
222
223 /*
224         Find what the player is pointing at
225 */
226 PointedThing getPointedThing(Client *client, v3f player_position,
227                 v3f camera_direction, v3f camera_position,
228                 core::line3d<f32> shootline, f32 d,
229                 bool liquids_pointable,
230                 bool look_for_object,
231                 std::vector<aabb3f> &hilightboxes,
232                 ClientActiveObject *&selected_object)
233 {
234         PointedThing result;
235
236         hilightboxes.clear();
237         selected_object = NULL;
238
239         INodeDefManager *nodedef = client->getNodeDefManager();
240         ClientMap &map = client->getEnv().getClientMap();
241
242         f32 mindistance = BS * 1001;
243
244         // First try to find a pointed at active object
245         if(look_for_object)
246         {
247                 selected_object = client->getSelectedActiveObject(d*BS,
248                                 camera_position, shootline);
249
250                 if(selected_object != NULL)
251                 {
252                         if(selected_object->doShowSelectionBox())
253                         {
254                                 aabb3f *selection_box = selected_object->getSelectionBox();
255                                 // Box should exist because object was
256                                 // returned in the first place
257                                 assert(selection_box);
258
259                                 v3f pos = selected_object->getPosition();
260                                 hilightboxes.push_back(aabb3f(
261                                                 selection_box->MinEdge + pos,
262                                                 selection_box->MaxEdge + pos));
263                         }
264
265                         mindistance = (selected_object->getPosition() - camera_position).getLength();
266
267                         result.type = POINTEDTHING_OBJECT;
268                         result.object_id = selected_object->getId();
269                 }
270         }
271
272         // That didn't work, try to find a pointed at node
273
274         
275         v3s16 pos_i = floatToInt(player_position, BS);
276
277         /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
278                         <<std::endl;*/
279
280         s16 a = d;
281         s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
282         s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
283         s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
284         s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
285         s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
286         s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
287         
288         // Prevent signed number overflow
289         if(yend==32767)
290                 yend=32766;
291         if(zend==32767)
292                 zend=32766;
293         if(xend==32767)
294                 xend=32766;
295
296         for(s16 y = ystart; y <= yend; y++)
297         for(s16 z = zstart; z <= zend; z++)
298         for(s16 x = xstart; x <= xend; x++)
299         {
300                 MapNode n;
301                 try
302                 {
303                         n = map.getNode(v3s16(x,y,z));
304                 }
305                 catch(InvalidPositionException &e)
306                 {
307                         continue;
308                 }
309                 if(!isPointableNode(n, client, liquids_pointable))
310                         continue;
311
312                 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
313
314                 v3s16 np(x,y,z);
315                 v3f npf = intToFloat(np, BS);
316
317                 for(std::vector<aabb3f>::const_iterator
318                                 i = boxes.begin();
319                                 i != boxes.end(); i++)
320                 {
321                         aabb3f box = *i;
322                         box.MinEdge += npf;
323                         box.MaxEdge += npf;
324
325                         for(u16 j=0; j<6; j++)
326                         {
327                                 v3s16 facedir = g_6dirs[j];
328                                 aabb3f facebox = box;
329
330                                 f32 d = 0.001*BS;
331                                 if(facedir.X > 0)
332                                         facebox.MinEdge.X = facebox.MaxEdge.X-d;
333                                 else if(facedir.X < 0)
334                                         facebox.MaxEdge.X = facebox.MinEdge.X+d;
335                                 else if(facedir.Y > 0)
336                                         facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
337                                 else if(facedir.Y < 0)
338                                         facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
339                                 else if(facedir.Z > 0)
340                                         facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
341                                 else if(facedir.Z < 0)
342                                         facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
343
344                                 v3f centerpoint = facebox.getCenter();
345                                 f32 distance = (centerpoint - camera_position).getLength();
346                                 if(distance >= mindistance)
347                                         continue;
348                                 if(!facebox.intersectsWithLine(shootline))
349                                         continue;
350
351                                 v3s16 np_above = np + facedir;
352
353                                 result.type = POINTEDTHING_NODE;
354                                 result.node_undersurface = np;
355                                 result.node_abovesurface = np_above;
356                                 mindistance = distance;
357
358                                 hilightboxes.clear();
359                                 for(std::vector<aabb3f>::const_iterator
360                                                 i2 = boxes.begin();
361                                                 i2 != boxes.end(); i2++)
362                                 {
363                                         aabb3f box = *i2;
364                                         box.MinEdge += npf + v3f(-d,-d,-d);
365                                         box.MaxEdge += npf + v3f(d,d,d);
366                                         hilightboxes.push_back(box);
367                                 }
368                         }
369                 }
370         } // for coords
371
372         return result;
373 }
374
375 /*
376         Draws a screen with a single text on it.
377         Text will be removed when the screen is drawn the next time.
378         Additionally, a progressbar can be drawn when percent is set between 0 and 100.
379 */
380 /*gui::IGUIStaticText **/
381 void draw_load_screen(const std::wstring &text,
382                 IrrlichtDevice* device, gui::IGUIFont* font,
383                 float dtime=0 ,int percent=0, bool clouds=true)
384 {
385         video::IVideoDriver* driver = device->getVideoDriver();
386         v2u32 screensize = driver->getScreenSize();
387         const wchar_t *loadingtext = text.c_str();
388         core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
389         core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
390         core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
391         core::rect<s32> textrect(center - textsize/2, center + textsize/2);
392
393         gui::IGUIStaticText *guitext = guienv->addStaticText(
394                         loadingtext, textrect, false, false);
395         guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
396
397         bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
398         if (cloud_menu_background)
399         {
400                 g_menuclouds->step(dtime*3);
401                 g_menuclouds->render();
402                 driver->beginScene(true, true, video::SColor(255,140,186,250));
403                 g_menucloudsmgr->drawAll();
404         }
405         else
406                 driver->beginScene(true, true, video::SColor(255,0,0,0));
407         if (percent >= 0 && percent <= 100) // draw progress bar
408         {
409                 core::vector2d<s32> barsize(256,32);
410                 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
411                 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
412                 driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
413                                 barrect.UpperLeftCorner+1,
414                                 barrect.LowerRightCorner-1), NULL); // black inside the bar
415                 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
416                                 barrect.UpperLeftCorner+1,
417                                 core::vector2d<s32>(
418                                         barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
419                                         barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
420         }
421         guienv->drawAll();
422         driver->endScene();
423         
424         guitext->remove();
425         
426         //return guitext;
427 }
428
429 /* Profiler display */
430
431 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
432                 gui::IGUIFont *font, u32 text_height,
433                 u32 show_profiler, u32 show_profiler_max)
434 {
435         if(show_profiler == 0)
436         {
437                 guitext_profiler->setVisible(false);
438         }
439         else
440         {
441
442                 std::ostringstream os(std::ios_base::binary);
443                 g_profiler->printPage(os, show_profiler, show_profiler_max);
444                 std::wstring text = narrow_to_wide(os.str());
445                 guitext_profiler->setText(text.c_str());
446                 guitext_profiler->setVisible(true);
447
448                 s32 w = font->getDimension(text.c_str()).Width;
449                 if(w < 400)
450                         w = 400;
451                 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
452                                 8+(text_height+5)*2 +
453                                 font->getDimension(text.c_str()).Height);
454                 guitext_profiler->setRelativePosition(rect);
455                 guitext_profiler->setVisible(true);
456         }
457 }
458
459 class ProfilerGraph
460 {
461 private:
462         struct Piece{
463                 Profiler::GraphValues values;
464         };
465         struct Meta{
466                 float min;
467                 float max;
468                 video::SColor color;
469                 Meta(float initial=0, video::SColor color=
470                                 video::SColor(255,255,255,255)):
471                         min(initial),
472                         max(initial),
473                         color(color)
474                 {}
475         };
476         std::list<Piece> m_log;
477 public:
478         u32 m_log_max_size;
479
480         ProfilerGraph():
481                 m_log_max_size(200)
482         {}
483
484         void put(const Profiler::GraphValues &values)
485         {
486                 Piece piece;
487                 piece.values = values;
488                 m_log.push_back(piece);
489                 while(m_log.size() > m_log_max_size)
490                         m_log.erase(m_log.begin());
491         }
492         
493         void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
494                         gui::IGUIFont* font) const
495         {
496                 std::map<std::string, Meta> m_meta;
497                 for(std::list<Piece>::const_iterator k = m_log.begin();
498                                 k != m_log.end(); k++)
499                 {
500                         const Piece &piece = *k;
501                         for(Profiler::GraphValues::const_iterator i = piece.values.begin();
502                                         i != piece.values.end(); i++){
503                                 const std::string &id = i->first;
504                                 const float &value = i->second;
505                                 std::map<std::string, Meta>::iterator j =
506                                                 m_meta.find(id);
507                                 if(j == m_meta.end()){
508                                         m_meta[id] = Meta(value);
509                                         continue;
510                                 }
511                                 if(value < j->second.min)
512                                         j->second.min = value;
513                                 if(value > j->second.max)
514                                         j->second.max = value;
515                         }
516                 }
517
518                 // Assign colors
519                 static const video::SColor usable_colors[] = {
520                         video::SColor(255,255,100,100),
521                         video::SColor(255,90,225,90),
522                         video::SColor(255,100,100,255),
523                         video::SColor(255,255,150,50),
524                         video::SColor(255,220,220,100)
525                 };
526                 static const u32 usable_colors_count =
527                                 sizeof(usable_colors) / sizeof(*usable_colors);
528                 u32 next_color_i = 0;
529                 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
530                                 i != m_meta.end(); i++){
531                         Meta &meta = i->second;
532                         video::SColor color(255,200,200,200);
533                         if(next_color_i < usable_colors_count)
534                                 color = usable_colors[next_color_i++];
535                         meta.color = color;
536                 }
537
538                 s32 graphh = 50;
539                 s32 textx = x_left + m_log_max_size + 15;
540                 s32 textx2 = textx + 200 - 15;
541                 
542                 // Draw background
543                 /*{
544                         u32 num_graphs = m_meta.size();
545                         core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
546                                         textx2, y_bottom);
547                         video::SColor bgcolor(120,0,0,0);
548                         driver->draw2DRectangle(bgcolor, rect, NULL);
549                 }*/
550                 
551                 s32 meta_i = 0;
552                 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
553                                 i != m_meta.end(); i++){
554                         const std::string &id = i->first;
555                         const Meta &meta = i->second;
556                         s32 x = x_left;
557                         s32 y = y_bottom - meta_i * 50;
558                         float show_min = meta.min;
559                         float show_max = meta.max;
560                         if(show_min >= -0.0001 && show_max >= -0.0001){
561                                 if(show_min <= show_max * 0.5)
562                                         show_min = 0;
563                         }
564                         s32 texth = 15;
565                         char buf[10];
566                         snprintf(buf, 10, "%.3g", show_max);
567                         font->draw(narrow_to_wide(buf).c_str(),
568                                         core::rect<s32>(textx, y - graphh,
569                                         textx2, y - graphh + texth),
570                                         meta.color);
571                         snprintf(buf, 10, "%.3g", show_min);
572                         font->draw(narrow_to_wide(buf).c_str(),
573                                         core::rect<s32>(textx, y - texth,
574                                         textx2, y),
575                                         meta.color);
576                         font->draw(narrow_to_wide(id).c_str(),
577                                         core::rect<s32>(textx, y - graphh/2 - texth/2,
578                                         textx2, y - graphh/2 + texth/2),
579                                         meta.color);
580                         s32 graph1y = y;
581                         s32 graph1h = graphh;
582                         bool relativegraph = (show_min != 0 && show_min != show_max);
583                         float lastscaledvalue = 0.0;
584                         bool lastscaledvalue_exists = false;
585                         for(std::list<Piece>::const_iterator j = m_log.begin();
586                                         j != m_log.end(); j++)
587                         {
588                                 const Piece &piece = *j;
589                                 float value = 0;
590                                 bool value_exists = false;
591                                 Profiler::GraphValues::const_iterator k =
592                                                 piece.values.find(id);
593                                 if(k != piece.values.end()){
594                                         value = k->second;
595                                         value_exists = true;
596                                 }
597                                 if(!value_exists){
598                                         x++;
599                                         lastscaledvalue_exists = false;
600                                         continue;
601                                 }
602                                 float scaledvalue = 1.0;
603                                 if(show_max != show_min)
604                                         scaledvalue = (value - show_min) / (show_max - show_min);
605                                 if(scaledvalue == 1.0 && value == 0){
606                                         x++;
607                                         lastscaledvalue_exists = false;
608                                         continue;
609                                 }
610                                 if(relativegraph){
611                                         if(lastscaledvalue_exists){
612                                                 s32 ivalue1 = lastscaledvalue * graph1h;
613                                                 s32 ivalue2 = scaledvalue * graph1h;
614                                                 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
615                                                                 v2s32(x, graph1y - ivalue2), meta.color);
616                                         }
617                                         lastscaledvalue = scaledvalue;
618                                         lastscaledvalue_exists = true;
619                                 } else{
620                                         s32 ivalue = scaledvalue * graph1h;
621                                         driver->draw2DLine(v2s32(x, graph1y),
622                                                         v2s32(x, graph1y - ivalue), meta.color);
623                                 }
624                                 x++;
625                         }
626                         meta_i++;
627                 }
628         }
629 };
630
631 class NodeDugEvent: public MtEvent
632 {
633 public:
634         v3s16 p;
635         MapNode n;
636         
637         NodeDugEvent(v3s16 p, MapNode n):
638                 p(p),
639                 n(n)
640         {}
641         const char* getType() const
642         {return "NodeDug";}
643 };
644
645 class SoundMaker
646 {
647         ISoundManager *m_sound;
648         INodeDefManager *m_ndef;
649 public:
650         float m_player_step_timer;
651
652         SimpleSoundSpec m_player_step_sound;
653         SimpleSoundSpec m_player_leftpunch_sound;
654         SimpleSoundSpec m_player_rightpunch_sound;
655
656         SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
657                 m_sound(sound),
658                 m_ndef(ndef),
659                 m_player_step_timer(0)
660         {
661         }
662
663         void playPlayerStep()
664         {
665                 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
666                         m_player_step_timer = 0.03;
667                         m_sound->playSound(m_player_step_sound, false);
668                 }
669         }
670
671         static void viewBobbingStep(MtEvent *e, void *data)
672         {
673                 SoundMaker *sm = (SoundMaker*)data;
674                 sm->playPlayerStep();
675         }
676
677         static void playerRegainGround(MtEvent *e, void *data)
678         {
679                 SoundMaker *sm = (SoundMaker*)data;
680                 sm->playPlayerStep();
681         }
682
683         static void playerJump(MtEvent *e, void *data)
684         {
685                 //SoundMaker *sm = (SoundMaker*)data;
686         }
687
688         static void cameraPunchLeft(MtEvent *e, void *data)
689         {
690                 SoundMaker *sm = (SoundMaker*)data;
691                 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
692         }
693
694         static void cameraPunchRight(MtEvent *e, void *data)
695         {
696                 SoundMaker *sm = (SoundMaker*)data;
697                 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
698         }
699
700         static void nodeDug(MtEvent *e, void *data)
701         {
702                 SoundMaker *sm = (SoundMaker*)data;
703                 NodeDugEvent *nde = (NodeDugEvent*)e;
704                 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
705         }
706
707         static void playerDamage(MtEvent *e, void *data)
708         {
709                 SoundMaker *sm = (SoundMaker*)data;
710                 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
711         }
712
713         static void playerFallingDamage(MtEvent *e, void *data)
714         {
715                 SoundMaker *sm = (SoundMaker*)data;
716                 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
717         }
718
719         void registerReceiver(MtEventManager *mgr)
720         {
721                 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
722                 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
723                 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
724                 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
725                 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
726                 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
727                 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
728                 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
729         }
730
731         void step(float dtime)
732         {
733                 m_player_step_timer -= dtime;
734         }
735 };
736
737 // Locally stored sounds don't need to be preloaded because of this
738 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
739 {
740         std::set<std::string> m_fetched;
741 public:
742
743         void fetchSounds(const std::string &name,
744                         std::set<std::string> &dst_paths,
745                         std::set<std::string> &dst_datas)
746         {
747                 if(m_fetched.count(name))
748                         return;
749                 m_fetched.insert(name);
750                 std::string base = porting::path_share + DIR_DELIM + "testsounds";
751                 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
752                 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
753                 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
754                 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
755                 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
756                 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
757                 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
758                 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
759                 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
760                 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
761                 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
762         }
763 };
764
765 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
766 {
767         Sky *m_sky;
768         bool *m_force_fog_off;
769         f32 *m_fog_range;
770         Client *m_client;
771
772 public:
773         GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
774                         f32 *fog_range, Client *client):
775                 m_sky(sky),
776                 m_force_fog_off(force_fog_off),
777                 m_fog_range(fog_range),
778                 m_client(client)
779         {}
780         ~GameGlobalShaderConstantSetter() {}
781
782         virtual void onSetConstants(video::IMaterialRendererServices *services,
783                         bool is_highlevel)
784         {
785                 if(!is_highlevel)
786                         return;
787
788                 // Background color
789                 video::SColor bgcolor = m_sky->getBgColor();
790                 video::SColorf bgcolorf(bgcolor);
791                 float bgcolorfa[4] = {
792                         bgcolorf.r,
793                         bgcolorf.g,
794                         bgcolorf.b,
795                         bgcolorf.a,
796                 };
797                 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
798
799                 // Fog distance
800                 float fog_distance = 10000*BS;
801                 if(g_settings->getBool("enable_fog") && !*m_force_fog_off)
802                         fog_distance = *m_fog_range;
803                 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
804
805                 // Day-night ratio
806                 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
807                 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
808                 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
809                 
810                 u32 animation_timer = porting::getTimeMs() % 100000;
811                 float animation_timer_f = (float)animation_timer / 100000.0;
812                 services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
813                 services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
814
815                 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
816                 v3f eye_position = player->getEyePosition(); 
817                 services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
818                 services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
819
820                 // Normal map texture layer
821                 int layer1 = 1;
822                 int layer2 = 2;
823                 // before 1.8 there isn't a "integer interface", only float
824 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
825                 services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer1, 1);
826                 services->setPixelShaderConstant("useNormalmap" , (irr::f32*)&layer2, 1);
827 #else
828                 services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer1, 1);
829                 services->setPixelShaderConstant("useNormalmap" , (irr::s32*)&layer2, 1);
830 #endif
831         }
832 };
833
834 bool nodePlacementPrediction(Client &client,
835                 const ItemDefinition &playeritem_def,
836                 v3s16 nodepos, v3s16 neighbourpos)
837 {
838         std::string prediction = playeritem_def.node_placement_prediction;
839         INodeDefManager *nodedef = client.ndef();
840         ClientMap &map = client.getEnv().getClientMap();
841
842         if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
843         {
844                 verbosestream<<"Node placement prediction for "
845                                 <<playeritem_def.name<<" is "
846                                 <<prediction<<std::endl;
847                 v3s16 p = neighbourpos;
848                 // Place inside node itself if buildable_to
849                 try{
850                         MapNode n_under = map.getNode(nodepos);
851                         if(nodedef->get(n_under).buildable_to)
852                                 p = nodepos;
853                         else if (!nodedef->get(map.getNode(p)).buildable_to)
854                                 return false;
855                 }catch(InvalidPositionException &e){}
856                 // Find id of predicted node
857                 content_t id;
858                 bool found = nodedef->getId(prediction, id);
859                 if(!found){
860                         errorstream<<"Node placement prediction failed for "
861                                         <<playeritem_def.name<<" (places "
862                                         <<prediction
863                                         <<") - Name not known"<<std::endl;
864                         return false;
865                 }
866                 // Predict param2 for facedir and wallmounted nodes
867                 u8 param2 = 0;
868                 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
869                         v3s16 dir = nodepos - neighbourpos;
870                         if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
871                                 param2 = dir.Y < 0 ? 1 : 0;
872                         } else if(abs(dir.X) > abs(dir.Z)){
873                                 param2 = dir.X < 0 ? 3 : 2;
874                         } else {
875                                 param2 = dir.Z < 0 ? 5 : 4;
876                         }
877                 }
878                 if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
879                         v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
880                         if(abs(dir.X) > abs(dir.Z)){
881                                 param2 = dir.X < 0 ? 3 : 1;
882                         } else {
883                                 param2 = dir.Z < 0 ? 2 : 0;
884                         }
885                 }
886                 assert(param2 >= 0 && param2 <= 5);
887                 //Check attachment if node is in group attached_node
888                 if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
889                         static v3s16 wallmounted_dirs[8] = {
890                                 v3s16(0,1,0),
891                                 v3s16(0,-1,0),
892                                 v3s16(1,0,0),
893                                 v3s16(-1,0,0),
894                                 v3s16(0,0,1),
895                                 v3s16(0,0,-1),
896                         };
897                         v3s16 pp;
898                         if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
899                                 pp = p + wallmounted_dirs[param2];
900                         else
901                                 pp = p + v3s16(0,-1,0);
902                         if(!nodedef->get(map.getNode(pp)).walkable)
903                                 return false;
904                 }
905                 // Add node to client map
906                 MapNode n(id, 0, param2);
907                 try{
908                         // This triggers the required mesh update too
909                         client.addNode(p, n);
910                         return true;
911                 }catch(InvalidPositionException &e){
912                         errorstream<<"Node placement prediction failed for "
913                                         <<playeritem_def.name<<" (places "
914                                         <<prediction
915                                         <<") - Position not loaded"<<std::endl;
916                 }
917         }
918         return false;
919 }
920
921
922 void the_game(
923         bool &kill,
924         bool random_input,
925         InputHandler *input,
926         IrrlichtDevice *device,
927         gui::IGUIFont* font,
928         std::string map_dir,
929         std::string playername,
930         std::string password,
931         std::string address, // If "", local server is used
932         u16 port,
933         std::wstring &error_message,
934         ChatBackend &chat_backend,
935         const SubgameSpec &gamespec, // Used for local game,
936         bool simple_singleplayer_mode
937 )
938 {
939         FormspecFormSource* current_formspec = 0;
940         TextDestPlayerInventory* current_textdest = 0;
941         video::IVideoDriver* driver = device->getVideoDriver();
942         scene::ISceneManager* smgr = device->getSceneManager();
943         
944         // Calculate text height using the font
945         u32 text_height = font->getDimension(L"Random test string").Height;
946
947         v2u32 last_screensize(0,0);
948         v2u32 screensize = driver->getScreenSize();
949         
950         /*
951                 Draw "Loading" screen
952         */
953
954         {
955                 wchar_t* text = wgettext("Loading...");
956                 draw_load_screen(text, device, font,0,0);
957                 delete[] text;
958         }
959         
960         // Create texture source
961         IWritableTextureSource *tsrc = createTextureSource(device);
962         
963         // Create shader source
964         IWritableShaderSource *shsrc = createShaderSource(device);
965         
966         // These will be filled by data received from the server
967         // Create item definition manager
968         IWritableItemDefManager *itemdef = createItemDefManager();
969         // Create node definition manager
970         IWritableNodeDefManager *nodedef = createNodeDefManager();
971         
972         // Sound fetcher (useful when testing)
973         GameOnDemandSoundFetcher soundfetcher;
974
975         // Sound manager
976         ISoundManager *sound = NULL;
977         bool sound_is_dummy = false;
978 #if USE_SOUND
979         if(g_settings->getBool("enable_sound")){
980                 infostream<<"Attempting to use OpenAL audio"<<std::endl;
981                 sound = createOpenALSoundManager(&soundfetcher);
982                 if(!sound)
983                         infostream<<"Failed to initialize OpenAL audio"<<std::endl;
984         } else {
985                 infostream<<"Sound disabled."<<std::endl;
986         }
987 #endif
988         if(!sound){
989                 infostream<<"Using dummy audio."<<std::endl;
990                 sound = &dummySoundManager;
991                 sound_is_dummy = true;
992         }
993
994         Server *server = NULL;
995
996         try{
997         // Event manager
998         EventManager eventmgr;
999
1000         // Sound maker
1001         SoundMaker soundmaker(sound, nodedef);
1002         soundmaker.registerReceiver(&eventmgr);
1003         
1004         // Add chat log output for errors to be shown in chat
1005         LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1006
1007         // Create UI for modifying quicktune values
1008         QuicktuneShortcutter quicktune;
1009
1010         /*
1011                 Create server.
1012         */
1013
1014         if(address == ""){
1015                 wchar_t* text = wgettext("Creating server....");
1016                 draw_load_screen(text, device, font,0,25);
1017                 delete[] text;
1018                 infostream<<"Creating server"<<std::endl;
1019                 server = new Server(map_dir, gamespec,
1020                                 simple_singleplayer_mode);
1021                 server->start(port);
1022         }
1023
1024         do{ // Client scope (breakable do-while(0))
1025         
1026         /*
1027                 Create client
1028         */
1029
1030         {
1031                 wchar_t* text = wgettext("Creating client...");
1032                 draw_load_screen(text, device, font,0,50);
1033                 delete[] text;
1034         }
1035         infostream<<"Creating client"<<std::endl;
1036         
1037         MapDrawControl draw_control;
1038         
1039         {
1040                 wchar_t* text = wgettext("Resolving address...");
1041                 draw_load_screen(text, device, font,0,75);
1042                 delete[] text;
1043         }
1044         Address connect_address(0,0,0,0, port);
1045         try{
1046                 if(address == "")
1047                 {
1048                         //connect_address.Resolve("localhost");
1049                         if(g_settings->getBool("enable_ipv6") && g_settings->getBool("ipv6_server"))
1050                         {
1051                                 IPv6AddressBytes addr_bytes;
1052                                 addr_bytes.bytes[15] = 1;
1053                                 connect_address.setAddress(&addr_bytes);
1054                         }
1055                         else
1056                         {
1057                                 connect_address.setAddress(127,0,0,1);
1058                         }
1059                 }
1060                 else
1061                         connect_address.Resolve(address.c_str());
1062         }
1063         catch(ResolveError &e)
1064         {
1065                 error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
1066                 errorstream<<wide_to_narrow(error_message)<<std::endl;
1067                 // Break out of client scope
1068                 break;
1069         }
1070         
1071         /*
1072                 Create client
1073         */
1074         Client client(device, playername.c_str(), password, draw_control,
1075                 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
1076                 connect_address.isIPv6());
1077         
1078         // Client acts as our GameDef
1079         IGameDef *gamedef = &client;
1080
1081         /*
1082                 Attempt to connect to the server
1083         */
1084         
1085         infostream<<"Connecting to server at ";
1086         connect_address.print(&infostream);
1087         infostream<<std::endl;
1088         client.connect(connect_address);
1089         
1090         /*
1091                 Wait for server to accept connection
1092         */
1093         bool could_connect = false;
1094         bool connect_aborted = false;
1095         try{
1096                 float time_counter = 0.0;
1097                 input->clear();
1098                 float fps_max = g_settings->getFloat("fps_max");
1099                 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1100                 u32 lasttime = device->getTimer()->getTime();
1101                 while(device->run())
1102                 {
1103                         f32 dtime = 0.033; // in seconds
1104                         if (cloud_menu_background) {
1105                                 u32 time = device->getTimer()->getTime();
1106                                 if(time > lasttime)
1107                                         dtime = (time - lasttime) / 1000.0;
1108                                 else
1109                                         dtime = 0;
1110                                 lasttime = time;
1111                         }
1112                         // Update client and server
1113                         client.step(dtime);
1114                         if(server != NULL)
1115                                 server->step(dtime);
1116                         
1117                         // End condition
1118                         if(client.connectedAndInitialized()){
1119                                 could_connect = true;
1120                                 break;
1121                         }
1122                         // Break conditions
1123                         if(client.accessDenied()){
1124                                 error_message = L"Access denied. Reason: "
1125                                                 +client.accessDeniedReason();
1126                                 errorstream<<wide_to_narrow(error_message)<<std::endl;
1127                                 break;
1128                         }
1129                         if(input->wasKeyDown(EscapeKey)){
1130                                 connect_aborted = true;
1131                                 infostream<<"Connect aborted [Escape]"<<std::endl;
1132                                 break;
1133                         }
1134                         
1135                         // Display status
1136                         {
1137                                 wchar_t* text = wgettext("Connecting to server...");
1138                                 draw_load_screen(text, device, font, dtime, 100);
1139                                 delete[] text;
1140                         }
1141                         
1142                         // On some computers framerate doesn't seem to be
1143                         // automatically limited
1144                         if (cloud_menu_background) {
1145                                 // Time of frame without fps limit
1146                                 float busytime;
1147                                 u32 busytime_u32;
1148                                 // not using getRealTime is necessary for wine
1149                                 u32 time = device->getTimer()->getTime();
1150                                 if(time > lasttime)
1151                                         busytime_u32 = time - lasttime;
1152                                 else
1153                                         busytime_u32 = 0;
1154                                 busytime = busytime_u32 / 1000.0;
1155
1156                                 // FPS limiter
1157                                 u32 frametime_min = 1000./fps_max;
1158
1159                                 if(busytime_u32 < frametime_min) {
1160                                         u32 sleeptime = frametime_min - busytime_u32;
1161                                         device->sleep(sleeptime);
1162                                 }
1163                         } else {
1164                                 sleep_ms(25);
1165                         }
1166                         time_counter += dtime;
1167                 }
1168         }
1169         catch(con::PeerNotFoundException &e)
1170         {}
1171         
1172         /*
1173                 Handle failure to connect
1174         */
1175         if(!could_connect){
1176                 if(error_message == L"" && !connect_aborted){
1177                         error_message = L"Connection failed";
1178                         errorstream<<wide_to_narrow(error_message)<<std::endl;
1179                 }
1180                 // Break out of client scope
1181                 break;
1182         }
1183         
1184         /*
1185                 Wait until content has been received
1186         */
1187         bool got_content = false;
1188         bool content_aborted = false;
1189         {
1190                 float time_counter = 0.0;
1191                 input->clear();
1192                 float fps_max = g_settings->getFloat("fps_max");
1193                 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1194                 u32 lasttime = device->getTimer()->getTime();
1195                 while(device->run())
1196                 {
1197                         f32 dtime = 0.033; // in seconds
1198                         if (cloud_menu_background) {
1199                                 u32 time = device->getTimer()->getTime();
1200                                 if(time > lasttime)
1201                                         dtime = (time - lasttime) / 1000.0;
1202                                 else
1203                                         dtime = 0;
1204                                 lasttime = time;
1205                         }
1206                         // Update client and server
1207                         client.step(dtime);
1208                         if(server != NULL)
1209                                 server->step(dtime);
1210                         
1211                         // End condition
1212                         if(client.mediaReceived() &&
1213                                         client.itemdefReceived() &&
1214                                         client.nodedefReceived()){
1215                                 got_content = true;
1216                                 break;
1217                         }
1218                         // Break conditions
1219                         if(client.accessDenied()){
1220                                 error_message = L"Access denied. Reason: "
1221                                                 +client.accessDeniedReason();
1222                                 errorstream<<wide_to_narrow(error_message)<<std::endl;
1223                                 break;
1224                         }
1225                         if(!client.connectedAndInitialized()){
1226                                 error_message = L"Client disconnected";
1227                                 errorstream<<wide_to_narrow(error_message)<<std::endl;
1228                                 break;
1229                         }
1230                         if(input->wasKeyDown(EscapeKey)){
1231                                 content_aborted = true;
1232                                 infostream<<"Connect aborted [Escape]"<<std::endl;
1233                                 break;
1234                         }
1235                         
1236                         // Display status
1237                         int progress=0;
1238                         if (!client.itemdefReceived())
1239                         {
1240                                 wchar_t* text = wgettext("Item definitions...");
1241                                 progress = 0;
1242                                 draw_load_screen(text, device, font, dtime, progress);
1243                                 delete[] text;
1244                         }
1245                         else if (!client.nodedefReceived())
1246                         {
1247                                 wchar_t* text = wgettext("Node definitions...");
1248                                 progress = 25;
1249                                 draw_load_screen(text, device, font, dtime, progress);
1250                                 delete[] text;
1251                         }
1252                         else
1253                         {
1254                                 wchar_t* text = wgettext("Media...");
1255                                 progress = 50+client.mediaReceiveProgress()*50+0.5;
1256                                 draw_load_screen(text, device, font, dtime, progress);
1257                                 delete[] text;
1258                         }
1259                         
1260                         // On some computers framerate doesn't seem to be
1261                         // automatically limited
1262                         if (cloud_menu_background) {
1263                                 // Time of frame without fps limit
1264                                 float busytime;
1265                                 u32 busytime_u32;
1266                                 // not using getRealTime is necessary for wine
1267                                 u32 time = device->getTimer()->getTime();
1268                                 if(time > lasttime)
1269                                         busytime_u32 = time - lasttime;
1270                                 else
1271                                         busytime_u32 = 0;
1272                                 busytime = busytime_u32 / 1000.0;
1273
1274                                 // FPS limiter
1275                                 u32 frametime_min = 1000./fps_max;
1276
1277                                 if(busytime_u32 < frametime_min) {
1278                                         u32 sleeptime = frametime_min - busytime_u32;
1279                                         device->sleep(sleeptime);
1280                                 }
1281                         } else {
1282                                 sleep_ms(25);
1283                         }
1284                         time_counter += dtime;
1285                 }
1286         }
1287
1288         if(!got_content){
1289                 if(error_message == L"" && !content_aborted){
1290                         error_message = L"Something failed";
1291                         errorstream<<wide_to_narrow(error_message)<<std::endl;
1292                 }
1293                 // Break out of client scope
1294                 break;
1295         }
1296
1297         /*
1298                 After all content has been received:
1299                 Update cached textures, meshes and materials
1300         */
1301         client.afterContentReceived(device,font);
1302
1303         /*
1304                 Create the camera node
1305         */
1306         Camera camera(smgr, draw_control, gamedef);
1307         if (!camera.successfullyCreated(error_message))
1308                 return;
1309
1310         f32 camera_yaw = 0; // "right/left"
1311         f32 camera_pitch = 0; // "up/down"
1312
1313         /*
1314                 Clouds
1315         */
1316         
1317         Clouds *clouds = NULL;
1318         if(g_settings->getBool("enable_clouds"))
1319         {
1320                 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1321         }
1322
1323         /*
1324                 Skybox thingy
1325         */
1326
1327         Sky *sky = NULL;
1328         sky = new Sky(smgr->getRootSceneNode(), smgr, -1, client.getEnv().getLocalPlayer());
1329         
1330         /*
1331                 A copy of the local inventory
1332         */
1333         Inventory local_inventory(itemdef);
1334
1335         /*
1336                 Find out size of crack animation
1337         */
1338         int crack_animation_length = 5;
1339         {
1340                 video::ITexture *t = tsrc->getTexture("crack_anylength.png");
1341                 v2u32 size = t->getOriginalSize();
1342                 crack_animation_length = size.Y / size.X;
1343         }
1344
1345         /*
1346                 Add some gui stuff
1347         */
1348
1349         // First line of debug text
1350         gui::IGUIStaticText *guitext = guienv->addStaticText(
1351                         L"Minetest",
1352                         core::rect<s32>(5, 5, 795, 5+text_height),
1353                         false, false);
1354         // Second line of debug text
1355         gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1356                         L"",
1357                         core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1358                         false, false);
1359         // At the middle of the screen
1360         // Object infos are shown in this
1361         gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1362                         L"",
1363                         core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1364                         false, true);
1365         
1366         // Status text (displays info when showing and hiding GUI stuff, etc.)
1367         gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1368                         L"<Status>",
1369                         core::rect<s32>(0,0,0,0),
1370                         false, false);
1371         guitext_status->setVisible(false);
1372         
1373         std::wstring statustext;
1374         float statustext_time = 0;
1375         
1376         // Chat text
1377         gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1378                         L"",
1379                         core::rect<s32>(0,0,0,0),
1380                         //false, false); // Disable word wrap as of now
1381                         false, true);
1382         // Remove stale "recent" chat messages from previous connections
1383         chat_backend.clearRecentChat();
1384         // Chat backend and console
1385         GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1386         
1387         // Profiler text (size is updated when text is updated)
1388         gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1389                         L"<Profiler>",
1390                         core::rect<s32>(0,0,0,0),
1391                         false, false);
1392         guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1393         guitext_profiler->setVisible(false);
1394         guitext_profiler->setWordWrap(true);
1395         
1396         /*
1397                 Some statistics are collected in these
1398         */
1399         u32 drawtime = 0;
1400         u32 beginscenetime = 0;
1401         u32 scenetime = 0;
1402         u32 endscenetime = 0;
1403         
1404         float recent_turn_speed = 0.0;
1405         
1406         ProfilerGraph graph;
1407         // Initially clear the profiler
1408         Profiler::GraphValues dummyvalues;
1409         g_profiler->graphGet(dummyvalues);
1410
1411         float nodig_delay_timer = 0.0;
1412         float dig_time = 0.0;
1413         u16 dig_index = 0;
1414         PointedThing pointed_old;
1415         bool digging = false;
1416         bool ldown_for_dig = false;
1417
1418         float damage_flash = 0;
1419
1420         float jump_timer = 0;
1421         bool reset_jump_timer = false;
1422
1423         const float object_hit_delay = 0.2;
1424         float object_hit_delay_timer = 0.0;
1425         float time_from_last_punch = 10;
1426
1427         float update_draw_list_timer = 0.0;
1428         v3f update_draw_list_last_cam_dir;
1429
1430         bool invert_mouse = g_settings->getBool("invert_mouse");
1431
1432         bool respawn_menu_active = false;
1433         bool update_wielded_item_trigger = true;
1434
1435         bool show_hud = true;
1436         bool show_chat = true;
1437         bool force_fog_off = false;
1438         f32 fog_range = 100*BS;
1439         bool disable_camera_update = false;
1440         bool show_debug = g_settings->getBool("show_debug");
1441         bool show_profiler_graph = false;
1442         u32 show_profiler = 0;
1443         u32 show_profiler_max = 3;  // Number of pages
1444
1445         float time_of_day = 0;
1446         float time_of_day_smooth = 0;
1447
1448         float repeat_rightclick_timer = 0;
1449
1450         /*
1451                 Shader constants
1452         */
1453         shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1454                         sky, &force_fog_off, &fog_range, &client));
1455
1456         /*
1457                 Main loop
1458         */
1459
1460         bool first_loop_after_window_activation = true;
1461
1462         // TODO: Convert the static interval timers to these
1463         // Interval limiter for profiler
1464         IntervalLimiter m_profiler_interval;
1465
1466         // Time is in milliseconds
1467         // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1468         // NOTE: So we have to use getTime() and call run()s between them
1469         u32 lasttime = device->getTimer()->getTime();
1470
1471         LocalPlayer* player = client.getEnv().getLocalPlayer();
1472         player->hurt_tilt_timer = 0;
1473         player->hurt_tilt_strength = 0;
1474         
1475         /*
1476                 HUD object
1477         */
1478         Hud hud(driver, guienv, font, text_height,
1479                         gamedef, player, &local_inventory);
1480
1481         bool use_weather = g_settings->getBool("weather");
1482
1483         core::stringw str = L"Minetest [";
1484         str += driver->getName();
1485         str += "]";
1486         device->setWindowCaption(str.c_str());
1487
1488         for(;;)
1489         {
1490                 if(device->run() == false || kill == true)
1491                         break;
1492
1493                 // Time of frame without fps limit
1494                 float busytime;
1495                 u32 busytime_u32;
1496                 {
1497                         // not using getRealTime is necessary for wine
1498                         u32 time = device->getTimer()->getTime();
1499                         if(time > lasttime)
1500                                 busytime_u32 = time - lasttime;
1501                         else
1502                                 busytime_u32 = 0;
1503                         busytime = busytime_u32 / 1000.0;
1504                 }
1505                 
1506                 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1507
1508                 // Necessary for device->getTimer()->getTime()
1509                 device->run();
1510
1511                 /*
1512                         FPS limiter
1513                 */
1514
1515                 {
1516                         float fps_max = g_settings->getFloat("fps_max");
1517                         u32 frametime_min = 1000./fps_max;
1518                         
1519                         if(busytime_u32 < frametime_min)
1520                         {
1521                                 u32 sleeptime = frametime_min - busytime_u32;
1522                                 device->sleep(sleeptime);
1523                                 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1524                         }
1525                 }
1526
1527                 // Necessary for device->getTimer()->getTime()
1528                 device->run();
1529
1530                 /*
1531                         Time difference calculation
1532                 */
1533                 f32 dtime; // in seconds
1534                 
1535                 u32 time = device->getTimer()->getTime();
1536                 if(time > lasttime)
1537                         dtime = (time - lasttime) / 1000.0;
1538                 else
1539                         dtime = 0;
1540                 lasttime = time;
1541
1542                 g_profiler->graphAdd("mainloop_dtime", dtime);
1543
1544                 /* Run timers */
1545
1546                 if(nodig_delay_timer >= 0)
1547                         nodig_delay_timer -= dtime;
1548                 if(object_hit_delay_timer >= 0)
1549                         object_hit_delay_timer -= dtime;
1550                 time_from_last_punch += dtime;
1551                 
1552                 g_profiler->add("Elapsed time", dtime);
1553                 g_profiler->avg("FPS", 1./dtime);
1554
1555                 /*
1556                         Time average and jitter calculation
1557                 */
1558
1559                 static f32 dtime_avg1 = 0.0;
1560                 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1561                 f32 dtime_jitter1 = dtime - dtime_avg1;
1562
1563                 static f32 dtime_jitter1_max_sample = 0.0;
1564                 static f32 dtime_jitter1_max_fraction = 0.0;
1565                 {
1566                         static f32 jitter1_max = 0.0;
1567                         static f32 counter = 0.0;
1568                         if(dtime_jitter1 > jitter1_max)
1569                                 jitter1_max = dtime_jitter1;
1570                         counter += dtime;
1571                         if(counter > 0.0)
1572                         {
1573                                 counter -= 3.0;
1574                                 dtime_jitter1_max_sample = jitter1_max;
1575                                 dtime_jitter1_max_fraction
1576                                                 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1577                                 jitter1_max = 0.0;
1578                         }
1579                 }
1580                 
1581                 /*
1582                         Busytime average and jitter calculation
1583                 */
1584
1585                 static f32 busytime_avg1 = 0.0;
1586                 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1587                 f32 busytime_jitter1 = busytime - busytime_avg1;
1588                 
1589                 static f32 busytime_jitter1_max_sample = 0.0;
1590                 static f32 busytime_jitter1_min_sample = 0.0;
1591                 {
1592                         static f32 jitter1_max = 0.0;
1593                         static f32 jitter1_min = 0.0;
1594                         static f32 counter = 0.0;
1595                         if(busytime_jitter1 > jitter1_max)
1596                                 jitter1_max = busytime_jitter1;
1597                         if(busytime_jitter1 < jitter1_min)
1598                                 jitter1_min = busytime_jitter1;
1599                         counter += dtime;
1600                         if(counter > 0.0){
1601                                 counter -= 3.0;
1602                                 busytime_jitter1_max_sample = jitter1_max;
1603                                 busytime_jitter1_min_sample = jitter1_min;
1604                                 jitter1_max = 0.0;
1605                                 jitter1_min = 0.0;
1606                         }
1607                 }
1608
1609                 /*
1610                         Handle miscellaneous stuff
1611                 */
1612                 
1613                 if(client.accessDenied())
1614                 {
1615                         error_message = L"Access denied. Reason: "
1616                                         +client.accessDeniedReason();
1617                         errorstream<<wide_to_narrow(error_message)<<std::endl;
1618                         break;
1619                 }
1620
1621                 if(g_gamecallback->disconnect_requested)
1622                 {
1623                         g_gamecallback->disconnect_requested = false;
1624                         break;
1625                 }
1626
1627                 if(g_gamecallback->changepassword_requested)
1628                 {
1629                         (new GUIPasswordChange(guienv, guiroot, -1,
1630                                 &g_menumgr, &client))->drop();
1631                         g_gamecallback->changepassword_requested = false;
1632                 }
1633
1634                 if(g_gamecallback->changevolume_requested)
1635                 {
1636                         (new GUIVolumeChange(guienv, guiroot, -1,
1637                                 &g_menumgr, &client))->drop();
1638                         g_gamecallback->changevolume_requested = false;
1639                 }
1640
1641                 /* Process TextureSource's queue */
1642                 tsrc->processQueue();
1643
1644                 /* Process ItemDefManager's queue */
1645                 itemdef->processQueue(gamedef);
1646
1647                 /*
1648                         Process ShaderSource's queue
1649                 */
1650                 shsrc->processQueue();
1651
1652                 /*
1653                         Random calculations
1654                 */
1655                 last_screensize = screensize;
1656                 screensize = driver->getScreenSize();
1657                 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1658                 //bool screensize_changed = screensize != last_screensize;
1659
1660                         
1661                 // Update HUD values
1662                 hud.screensize    = screensize;
1663                 hud.displaycenter = displaycenter;
1664                 hud.resizeHotbar();
1665                 
1666                 // Hilight boxes collected during the loop and displayed
1667                 std::vector<aabb3f> hilightboxes;
1668                 
1669                 // Info text
1670                 std::wstring infotext;
1671
1672                 /*
1673                         Debug info for client
1674                 */
1675                 {
1676                         static float counter = 0.0;
1677                         counter -= dtime;
1678                         if(counter < 0)
1679                         {
1680                                 counter = 30.0;
1681                                 client.printDebugInfo(infostream);
1682                         }
1683                 }
1684
1685                 /*
1686                         Profiler
1687                 */
1688                 float profiler_print_interval =
1689                                 g_settings->getFloat("profiler_print_interval");
1690                 bool print_to_log = true;
1691                 if(profiler_print_interval == 0){
1692                         print_to_log = false;
1693                         profiler_print_interval = 5;
1694                 }
1695                 if(m_profiler_interval.step(dtime, profiler_print_interval))
1696                 {
1697                         if(print_to_log){
1698                                 infostream<<"Profiler:"<<std::endl;
1699                                 g_profiler->print(infostream);
1700                         }
1701
1702                         update_profiler_gui(guitext_profiler, font, text_height,
1703                                         show_profiler, show_profiler_max);
1704
1705                         g_profiler->clear();
1706                 }
1707
1708                 /*
1709                         Direct handling of user input
1710                 */
1711                 
1712                 // Reset input if window not active or some menu is active
1713                 if(device->isWindowActive() == false
1714                                 || noMenuActive() == false
1715                                 || guienv->hasFocus(gui_chat_console))
1716                 {
1717                         input->clear();
1718                 }
1719                 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
1720                 {
1721                         gui_chat_console->closeConsoleAtOnce();
1722                 }
1723
1724                 // Input handler step() (used by the random input generator)
1725                 input->step(dtime);
1726
1727                 // Increase timer for doubleclick of "jump"
1728                 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1729                         jump_timer += dtime;
1730
1731                 /*
1732                         Launch menus and trigger stuff according to keys
1733                 */
1734                 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1735                 {
1736                         // drop selected item
1737                         IDropAction *a = new IDropAction();
1738                         a->count = 0;
1739                         a->from_inv.setCurrentPlayer();
1740                         a->from_list = "main";
1741                         a->from_i = client.getPlayerItem();
1742                         client.inventoryAction(a);
1743                 }
1744                 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1745                 {
1746                         infostream<<"the_game: "
1747                                         <<"Launching inventory"<<std::endl;
1748                         
1749                         GUIFormSpecMenu *menu =
1750                                 new GUIFormSpecMenu(device, guiroot, -1,
1751                                         &g_menumgr,
1752                                         &client, gamedef, tsrc);
1753
1754                         InventoryLocation inventoryloc;
1755                         inventoryloc.setCurrentPlayer();
1756
1757                         PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1758                         assert(src);
1759                         menu->setFormSpec(src->getForm(), inventoryloc);
1760                         menu->setFormSource(src);
1761                         menu->setTextDest(new TextDestPlayerInventory(&client));
1762                         menu->drop();
1763                 }
1764                 else if(input->wasKeyDown(EscapeKey))
1765                 {
1766                         infostream<<"the_game: "
1767                                         <<"Launching pause menu"<<std::endl;
1768                         // It will delete itself by itself
1769                         (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1770                                         &g_menumgr, simple_singleplayer_mode))->drop();
1771
1772                         // Move mouse cursor on top of the disconnect button
1773                         if(simple_singleplayer_mode)
1774                                 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1775                         else
1776                                 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1777                 }
1778                 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1779                 {
1780                         TextDest *dest = new TextDestChat(&client);
1781
1782                         (new GUITextInputMenu(guienv, guiroot, -1,
1783                                         &g_menumgr, dest,
1784                                         L""))->drop();
1785                 }
1786                 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1787                 {
1788                         TextDest *dest = new TextDestChat(&client);
1789
1790                         (new GUITextInputMenu(guienv, guiroot, -1,
1791                                         &g_menumgr, dest,
1792                                         L"/"))->drop();
1793                 }
1794                 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1795                 {
1796                         if (!gui_chat_console->isOpenInhibited())
1797                         {
1798                                 // Open up to over half of the screen
1799                                 gui_chat_console->openConsole(0.6);
1800                                 guienv->setFocus(gui_chat_console);
1801                         }
1802                 }
1803                 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1804                 {
1805                         if(g_settings->getBool("free_move"))
1806                         {
1807                                 g_settings->set("free_move","false");
1808                                 statustext = L"free_move disabled";
1809                                 statustext_time = 0;
1810                         }
1811                         else
1812                         {
1813                                 g_settings->set("free_move","true");
1814                                 statustext = L"free_move enabled";
1815                                 statustext_time = 0;
1816                                 if(!client.checkPrivilege("fly"))
1817                                         statustext += L" (note: no 'fly' privilege)";
1818                         }
1819                 }
1820                 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1821                 {
1822                         if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1823                         {
1824                                 if(g_settings->getBool("free_move"))
1825                                 {
1826                                         g_settings->set("free_move","false");
1827                                         statustext = L"free_move disabled";
1828                                         statustext_time = 0;
1829                                 }
1830                                 else
1831                                 {
1832                                         g_settings->set("free_move","true");
1833                                         statustext = L"free_move enabled";
1834                                         statustext_time = 0;
1835                                         if(!client.checkPrivilege("fly"))
1836                                                 statustext += L" (note: no 'fly' privilege)";
1837                                 }
1838                         }
1839                         reset_jump_timer = true;
1840                 }
1841                 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1842                 {
1843                         if(g_settings->getBool("fast_move"))
1844                         {
1845                                 g_settings->set("fast_move","false");
1846                                 statustext = L"fast_move disabled";
1847                                 statustext_time = 0;
1848                         }
1849                         else
1850                         {
1851                                 g_settings->set("fast_move","true");
1852                                 statustext = L"fast_move enabled";
1853                                 statustext_time = 0;
1854                                 if(!client.checkPrivilege("fast"))
1855                                         statustext += L" (note: no 'fast' privilege)";
1856                         }
1857                 }
1858                 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1859                 {
1860                         if(g_settings->getBool("noclip"))
1861                         {
1862                                 g_settings->set("noclip","false");
1863                                 statustext = L"noclip disabled";
1864                                 statustext_time = 0;
1865                         }
1866                         else
1867                         {
1868                                 g_settings->set("noclip","true");
1869                                 statustext = L"noclip enabled";
1870                                 statustext_time = 0;
1871                                 if(!client.checkPrivilege("noclip"))
1872                                         statustext += L" (note: no 'noclip' privilege)";
1873                         }
1874                 }
1875                 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1876                 {
1877                         irr::video::IImage* const image = driver->createScreenShot(); 
1878                         if (image) { 
1879                                 irr::c8 filename[256]; 
1880                                 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png", 
1881                                                  g_settings->get("screenshot_path").c_str(),
1882                                                  device->getTimer()->getRealTime()); 
1883                                 if (driver->writeImageToFile(image, filename)) {
1884                                         std::wstringstream sstr;
1885                                         sstr<<"Saved screenshot to '"<<filename<<"'";
1886                                         infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1887                                         statustext = sstr.str();
1888                                         statustext_time = 0;
1889                                 } else{
1890                                         infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1891                                 }
1892                                 image->drop(); 
1893                         }                        
1894                 }
1895                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1896                 {
1897                         show_hud = !show_hud;
1898                         if(show_hud)
1899                                 statustext = L"HUD shown";
1900                         else
1901                                 statustext = L"HUD hidden";
1902                         statustext_time = 0;
1903                 }
1904                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1905                 {
1906                         show_chat = !show_chat;
1907                         if(show_chat)
1908                                 statustext = L"Chat shown";
1909                         else
1910                                 statustext = L"Chat hidden";
1911                         statustext_time = 0;
1912                 }
1913                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1914                 {
1915                         force_fog_off = !force_fog_off;
1916                         if(force_fog_off)
1917                                 statustext = L"Fog disabled";
1918                         else
1919                                 statustext = L"Fog enabled";
1920                         statustext_time = 0;
1921                 }
1922                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1923                 {
1924                         disable_camera_update = !disable_camera_update;
1925                         if(disable_camera_update)
1926                                 statustext = L"Camera update disabled";
1927                         else
1928                                 statustext = L"Camera update enabled";
1929                         statustext_time = 0;
1930                 }
1931                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1932                 {
1933                         // Initial / 3x toggle: Chat only
1934                         // 1x toggle: Debug text with chat
1935                         // 2x toggle: Debug text with profiler graph
1936                         if(!show_debug)
1937                         {
1938                                 show_debug = true;
1939                                 show_profiler_graph = false;
1940                                 statustext = L"Debug info shown";
1941                                 statustext_time = 0;
1942                         }
1943                         else if(show_profiler_graph)
1944                         {
1945                                 show_debug = false;
1946                                 show_profiler_graph = false;
1947                                 statustext = L"Debug info and profiler graph hidden";
1948                                 statustext_time = 0;
1949                         }
1950                         else
1951                         {
1952                                 show_profiler_graph = true;
1953                                 statustext = L"Profiler graph shown";
1954                                 statustext_time = 0;
1955                         }
1956                 }
1957                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1958                 {
1959                         show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1960
1961                         // FIXME: This updates the profiler with incomplete values
1962                         update_profiler_gui(guitext_profiler, font, text_height,
1963                                         show_profiler, show_profiler_max);
1964
1965                         if(show_profiler != 0)
1966                         {
1967                                 std::wstringstream sstr;
1968                                 sstr<<"Profiler shown (page "<<show_profiler
1969                                         <<" of "<<show_profiler_max<<")";
1970                                 statustext = sstr.str();
1971                                 statustext_time = 0;
1972                         }
1973                         else
1974                         {
1975                                 statustext = L"Profiler hidden";
1976                                 statustext_time = 0;
1977                         }
1978                 }
1979                 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1980                 {
1981                         s16 range = g_settings->getS16("viewing_range_nodes_min");
1982                         s16 range_new = range + 10;
1983                         g_settings->set("viewing_range_nodes_min", itos(range_new));
1984                         statustext = narrow_to_wide(
1985                                         "Minimum viewing range changed to "
1986                                         + itos(range_new));
1987                         statustext_time = 0;
1988                 }
1989                 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1990                 {
1991                         s16 range = g_settings->getS16("viewing_range_nodes_min");
1992                         s16 range_new = range - 10;
1993                         if(range_new < 0)
1994                                 range_new = range;
1995                         g_settings->set("viewing_range_nodes_min",
1996                                         itos(range_new));
1997                         statustext = narrow_to_wide(
1998                                         "Minimum viewing range changed to "
1999                                         + itos(range_new));
2000                         statustext_time = 0;
2001                 }
2002                 
2003                 // Reset jump_timer
2004                 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
2005                 {
2006                         reset_jump_timer = false;
2007                         jump_timer = 0.0;
2008                 }
2009
2010                 // Handle QuicktuneShortcutter
2011                 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
2012                         quicktune.next();
2013                 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
2014                         quicktune.prev();
2015                 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
2016                         quicktune.inc();
2017                 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
2018                         quicktune.dec();
2019                 {
2020                         std::string msg = quicktune.getMessage();
2021                         if(msg != ""){
2022                                 statustext = narrow_to_wide(msg);
2023                                 statustext_time = 0;
2024                         }
2025                 }
2026
2027                 // Item selection with mouse wheel
2028                 u16 new_playeritem = client.getPlayerItem();
2029                 {
2030                         s32 wheel = input->getMouseWheel();
2031                         u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
2032                                         player->hud_hotbar_itemcount-1);
2033
2034                         if(wheel < 0)
2035                         {
2036                                 if(new_playeritem < max_item)
2037                                         new_playeritem++;
2038                                 else
2039                                         new_playeritem = 0;
2040                         }
2041                         else if(wheel > 0)
2042                         {
2043                                 if(new_playeritem > 0)
2044                                         new_playeritem--;
2045                                 else
2046                                         new_playeritem = max_item;
2047                         }
2048                 }
2049                 
2050                 // Item selection
2051                 for(u16 i=0; i<10; i++)
2052                 {
2053                         const KeyPress *kp = NumberKey + (i + 1) % 10;
2054                         if(input->wasKeyDown(*kp))
2055                         {
2056                                 if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
2057                                 {
2058                                         new_playeritem = i;
2059
2060                                         infostream<<"Selected item: "
2061                                                         <<new_playeritem<<std::endl;
2062                                 }
2063                         }
2064                 }
2065
2066                 // Viewing range selection
2067                 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2068                 {
2069                         draw_control.range_all = !draw_control.range_all;
2070                         if(draw_control.range_all)
2071                         {
2072                                 infostream<<"Enabled full viewing range"<<std::endl;
2073                                 statustext = L"Enabled full viewing range";
2074                                 statustext_time = 0;
2075                         }
2076                         else
2077                         {
2078                                 infostream<<"Disabled full viewing range"<<std::endl;
2079                                 statustext = L"Disabled full viewing range";
2080                                 statustext_time = 0;
2081                         }
2082                 }
2083
2084                 // Print debug stacks
2085                 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2086                 {
2087                         dstream<<"-----------------------------------------"
2088                                         <<std::endl;
2089                         dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2090                         dstream<<"-----------------------------------------"
2091                                         <<std::endl;
2092                         debug_stacks_print();
2093                 }
2094
2095                 /*
2096                         Mouse and camera control
2097                         NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2098                 */
2099                 
2100                 float turn_amount = 0;
2101                 if((device->isWindowActive() && noMenuActive()) || random_input)
2102                 {
2103                         if(!random_input)
2104                         {
2105                                 // Mac OSX gets upset if this is set every frame
2106                                 if(device->getCursorControl()->isVisible())
2107                                         device->getCursorControl()->setVisible(false);
2108                         }
2109
2110                         if(first_loop_after_window_activation){
2111                                 //infostream<<"window active, first loop"<<std::endl;
2112                                 first_loop_after_window_activation = false;
2113                         }
2114                         else{
2115                                 s32 dx = input->getMousePos().X - displaycenter.X;
2116                                 s32 dy = input->getMousePos().Y - displaycenter.Y;
2117                                 if(invert_mouse)
2118                                         dy = -dy;
2119                                 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2120                                 
2121                                 /*const float keyspeed = 500;
2122                                 if(input->isKeyDown(irr::KEY_UP))
2123                                         dy -= dtime * keyspeed;
2124                                 if(input->isKeyDown(irr::KEY_DOWN))
2125                                         dy += dtime * keyspeed;
2126                                 if(input->isKeyDown(irr::KEY_LEFT))
2127                                         dx -= dtime * keyspeed;
2128                                 if(input->isKeyDown(irr::KEY_RIGHT))
2129                                         dx += dtime * keyspeed;*/
2130                                 
2131                                 float d = g_settings->getFloat("mouse_sensitivity");
2132                                 d = rangelim(d, 0.01, 100.0);
2133                                 camera_yaw -= dx*d;
2134                                 camera_pitch += dy*d;
2135                                 if(camera_pitch < -89.5) camera_pitch = -89.5;
2136                                 if(camera_pitch > 89.5) camera_pitch = 89.5;
2137                                 
2138                                 turn_amount = v2f(dx, dy).getLength() * d;
2139                         }
2140                         input->setMousePos(displaycenter.X, displaycenter.Y);
2141                 }
2142                 else{
2143                         // Mac OSX gets upset if this is set every frame
2144                         if(device->getCursorControl()->isVisible() == false)
2145                                 device->getCursorControl()->setVisible(true);
2146
2147                         //infostream<<"window inactive"<<std::endl;
2148                         first_loop_after_window_activation = true;
2149                 }
2150                 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2151                 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2152
2153                 /*
2154                         Player speed control
2155                 */
2156                 {
2157                         /*bool a_up,
2158                         bool a_down,
2159                         bool a_left,
2160                         bool a_right,
2161                         bool a_jump,
2162                         bool a_superspeed,
2163                         bool a_sneak,
2164                         bool a_LMB,
2165                         bool a_RMB,
2166                         float a_pitch,
2167                         float a_yaw*/
2168                         PlayerControl control(
2169                                 input->isKeyDown(getKeySetting("keymap_forward")),
2170                                 input->isKeyDown(getKeySetting("keymap_backward")),
2171                                 input->isKeyDown(getKeySetting("keymap_left")),
2172                                 input->isKeyDown(getKeySetting("keymap_right")),
2173                                 input->isKeyDown(getKeySetting("keymap_jump")),
2174                                 input->isKeyDown(getKeySetting("keymap_special1")),
2175                                 input->isKeyDown(getKeySetting("keymap_sneak")),
2176                                 input->getLeftState(),
2177                                 input->getRightState(),
2178                                 camera_pitch,
2179                                 camera_yaw
2180                         );
2181                         client.setPlayerControl(control);
2182                         u32 keyPressed=
2183                         1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2184                         2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2185                         4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2186                         8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2187                         16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2188                         32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2189                         64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2190                         128*(int)input->getLeftState()+
2191                         256*(int)input->getRightState();
2192                         LocalPlayer* player = client.getEnv().getLocalPlayer();
2193                         player->keyPressed=keyPressed;
2194                 }
2195                 
2196                 /*
2197                         Run server
2198                 */
2199
2200                 if(server != NULL)
2201                 {
2202                         //TimeTaker timer("server->step(dtime)");
2203                         server->step(dtime);
2204                 }
2205
2206                 /*
2207                         Process environment
2208                 */
2209                 
2210                 {
2211                         //TimeTaker timer("client.step(dtime)");
2212                         client.step(dtime);
2213                         //client.step(dtime_avg1);
2214                 }
2215
2216                 {
2217                         // Read client events
2218                         for(;;)
2219                         {
2220                                 ClientEvent event = client.getClientEvent();
2221                                 if(event.type == CE_NONE)
2222                                 {
2223                                         break;
2224                                 }
2225                                 else if(event.type == CE_PLAYER_DAMAGE &&
2226                                                 client.getHP() != 0)
2227                                 {
2228                                         //u16 damage = event.player_damage.amount;
2229                                         //infostream<<"Player damage: "<<damage<<std::endl;
2230
2231                                         damage_flash += 100.0;
2232                                         damage_flash += 8.0 * event.player_damage.amount;
2233
2234                                         player->hurt_tilt_timer = 1.5;
2235                                         player->hurt_tilt_strength = event.player_damage.amount/2;
2236                                         player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2237
2238                                         MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2239                                         gamedef->event()->put(e);
2240                                 }
2241                                 else if(event.type == CE_PLAYER_FORCE_MOVE)
2242                                 {
2243                                         camera_yaw = event.player_force_move.yaw;
2244                                         camera_pitch = event.player_force_move.pitch;
2245                                 }
2246                                 else if(event.type == CE_DEATHSCREEN)
2247                                 {
2248                                         if(respawn_menu_active)
2249                                                 continue;
2250
2251                                         /*bool set_camera_point_target =
2252                                                         event.deathscreen.set_camera_point_target;
2253                                         v3f camera_point_target;
2254                                         camera_point_target.X = event.deathscreen.camera_point_target_x;
2255                                         camera_point_target.Y = event.deathscreen.camera_point_target_y;
2256                                         camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2257                                         MainRespawnInitiator *respawner =
2258                                                         new MainRespawnInitiator(
2259                                                                         &respawn_menu_active, &client);
2260                                         GUIDeathScreen *menu =
2261                                                         new GUIDeathScreen(guienv, guiroot, -1, 
2262                                                                 &g_menumgr, respawner);
2263                                         menu->drop();
2264                                         
2265                                         chat_backend.addMessage(L"", L"You died.");
2266
2267                                         /* Handle visualization */
2268
2269                                         damage_flash = 0;
2270
2271                                         LocalPlayer* player = client.getEnv().getLocalPlayer();
2272                                         player->hurt_tilt_timer = 0;
2273                                         player->hurt_tilt_strength = 0;
2274
2275                                         /*LocalPlayer* player = client.getLocalPlayer();
2276                                         player->setPosition(player->getPosition() + v3f(0,-BS,0));
2277                                         camera.update(player, busytime, screensize);*/
2278                                 }
2279                                 else if (event.type == CE_SHOW_FORMSPEC)
2280                                 {
2281                                         if (current_formspec == 0)
2282                                         {
2283                                                 /* Create menu */
2284                                                 /* Note: FormspecFormSource and TextDestPlayerInventory
2285                                                  * are deleted by guiFormSpecMenu                     */
2286                                                 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),&current_formspec);
2287                                                 current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
2288                                                 GUIFormSpecMenu *menu =
2289                                                                 new GUIFormSpecMenu(device, guiroot, -1,
2290                                                                                 &g_menumgr,
2291                                                                                 &client, gamedef, tsrc);
2292                                                 menu->setFormSource(current_formspec);
2293                                                 menu->setTextDest(current_textdest);
2294                                                 menu->drop();
2295                                         }
2296                                         else
2297                                         {
2298                                                 assert(current_textdest != 0);
2299                                                 /* update menu */
2300                                                 current_textdest->setFormName(*(event.show_formspec.formname));
2301                                                 current_formspec->setForm(*(event.show_formspec.formspec));
2302                                         }
2303                                         delete(event.show_formspec.formspec);
2304                                         delete(event.show_formspec.formname);
2305                                 }
2306                                 else if(event.type == CE_SPAWN_PARTICLE)
2307                                 {
2308                                         LocalPlayer* player = client.getEnv().getLocalPlayer();
2309                                         video::ITexture *texture =
2310                                                 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2311
2312                                         new Particle(gamedef, smgr, player, client.getEnv(),
2313                                                 *event.spawn_particle.pos,
2314                                                 *event.spawn_particle.vel,
2315                                                 *event.spawn_particle.acc,
2316                                                  event.spawn_particle.expirationtime,
2317                                                  event.spawn_particle.size,
2318                                                  event.spawn_particle.collisiondetection,
2319                                                  texture,
2320                                                  v2f(0.0, 0.0),
2321                                                  v2f(1.0, 1.0));
2322                                 }
2323                                 else if(event.type == CE_ADD_PARTICLESPAWNER)
2324                                 {
2325                                         LocalPlayer* player = client.getEnv().getLocalPlayer();
2326                                         video::ITexture *texture =
2327                                                 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2328
2329                                         new ParticleSpawner(gamedef, smgr, player,
2330                                                  event.add_particlespawner.amount,
2331                                                  event.add_particlespawner.spawntime,
2332                                                 *event.add_particlespawner.minpos,
2333                                                 *event.add_particlespawner.maxpos,
2334                                                 *event.add_particlespawner.minvel,
2335                                                 *event.add_particlespawner.maxvel,
2336                                                 *event.add_particlespawner.minacc,
2337                                                 *event.add_particlespawner.maxacc,
2338                                                  event.add_particlespawner.minexptime,
2339                                                  event.add_particlespawner.maxexptime,
2340                                                  event.add_particlespawner.minsize,
2341                                                  event.add_particlespawner.maxsize,
2342                                                  event.add_particlespawner.collisiondetection,
2343                                                  texture,
2344                                                  event.add_particlespawner.id);
2345                                 }
2346                                 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2347                                 {
2348                                         delete_particlespawner (event.delete_particlespawner.id);
2349                                 }
2350                                 else if (event.type == CE_HUDADD)
2351                                 {
2352                                         u32 id = event.hudadd.id;
2353                                         size_t nhudelem = player->hud.size();
2354                                         if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2355                                                 delete event.hudadd.pos;
2356                                                 delete event.hudadd.name;
2357                                                 delete event.hudadd.scale;
2358                                                 delete event.hudadd.text;
2359                                                 delete event.hudadd.align;
2360                                                 delete event.hudadd.offset;
2361                                                 continue;
2362                                         }
2363                                         
2364                                         HudElement *e = new HudElement;
2365                                         e->type   = (HudElementType)event.hudadd.type;
2366                                         e->pos    = *event.hudadd.pos;
2367                                         e->name   = *event.hudadd.name;
2368                                         e->scale  = *event.hudadd.scale;
2369                                         e->text   = *event.hudadd.text;
2370                                         e->number = event.hudadd.number;
2371                                         e->item   = event.hudadd.item;
2372                                         e->dir    = event.hudadd.dir;
2373                                         e->align  = *event.hudadd.align;
2374                                         e->offset = *event.hudadd.offset;
2375                                         
2376                                         if (id == nhudelem)
2377                                                 player->hud.push_back(e);
2378                                         else
2379                                                 player->hud[id] = e;
2380
2381                                         delete event.hudadd.pos;
2382                                         delete event.hudadd.name;
2383                                         delete event.hudadd.scale;
2384                                         delete event.hudadd.text;
2385                                         delete event.hudadd.align;
2386                                         delete event.hudadd.offset;
2387                                 }
2388                                 else if (event.type == CE_HUDRM)
2389                                 {
2390                                         u32 id = event.hudrm.id;
2391                                         if (id < player->hud.size() && player->hud[id]) {
2392                                                 delete player->hud[id];
2393                                                 player->hud[id] = NULL;
2394                                         }
2395                                 }
2396                                 else if (event.type == CE_HUDCHANGE)
2397                                 {
2398                                         u32 id = event.hudchange.id;
2399                                         if (id >= player->hud.size() || !player->hud[id]) {
2400                                                 delete event.hudchange.v2fdata;
2401                                                 delete event.hudchange.sdata;
2402                                                 continue;
2403                                         }
2404                                                 
2405                                         HudElement* e = player->hud[id];
2406                                         switch (event.hudchange.stat) {
2407                                                 case HUD_STAT_POS:
2408                                                         e->pos = *event.hudchange.v2fdata;
2409                                                         break;
2410                                                 case HUD_STAT_NAME:
2411                                                         e->name = *event.hudchange.sdata;
2412                                                         break;
2413                                                 case HUD_STAT_SCALE:
2414                                                         e->scale = *event.hudchange.v2fdata;
2415                                                         break;
2416                                                 case HUD_STAT_TEXT:
2417                                                         e->text = *event.hudchange.sdata;
2418                                                         break;
2419                                                 case HUD_STAT_NUMBER:
2420                                                         e->number = event.hudchange.data;
2421                                                         break;
2422                                                 case HUD_STAT_ITEM:
2423                                                         e->item = event.hudchange.data;
2424                                                         break;
2425                                                 case HUD_STAT_DIR:
2426                                                         e->dir = event.hudchange.data;
2427                                                         break;
2428                                                 case HUD_STAT_ALIGN:
2429                                                         e->align = *event.hudchange.v2fdata;
2430                                                         break;
2431                                                 case HUD_STAT_OFFSET:
2432                                                         e->offset = *event.hudchange.v2fdata;
2433                                                         break;
2434                                         }
2435                                         
2436                                         delete event.hudchange.v2fdata;
2437                                         delete event.hudchange.sdata;
2438                                 }
2439                         }
2440                 }
2441                 
2442                 //TimeTaker //timer2("//timer2");
2443
2444                 /*
2445                         For interaction purposes, get info about the held item
2446                         - What item is it?
2447                         - Is it a usable item?
2448                         - Can it point to liquids?
2449                 */
2450                 ItemStack playeritem;
2451                 {
2452                         InventoryList *mlist = local_inventory.getList("main");
2453                         if(mlist != NULL)
2454                         {
2455                                 playeritem = mlist->getItem(client.getPlayerItem());
2456                         }
2457                 }
2458                 const ItemDefinition &playeritem_def =
2459                                 playeritem.getDefinition(itemdef);
2460                 ToolCapabilities playeritem_toolcap =
2461                                 playeritem.getToolCapabilities(itemdef);
2462                 
2463                 /*
2464                         Update camera
2465                 */
2466
2467                 LocalPlayer* player = client.getEnv().getLocalPlayer();
2468                 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2469                 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2470                 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2471                 camera.update(player, dtime, busytime, screensize,
2472                                 tool_reload_ratio);
2473                 camera.step(dtime);
2474
2475                 v3f player_position = player->getPosition();
2476                 v3s16 pos_i = floatToInt(player_position, BS);
2477                 v3f camera_position = camera.getPosition();
2478                 v3f camera_direction = camera.getDirection();
2479                 f32 camera_fov = camera.getFovMax();
2480                 
2481                 if(!disable_camera_update){
2482                         client.getEnv().getClientMap().updateCamera(camera_position,
2483                                 camera_direction, camera_fov);
2484                 }
2485                 
2486                 // Update sound listener
2487                 sound->updateListener(camera.getCameraNode()->getPosition(),
2488                                 v3f(0,0,0), // velocity
2489                                 camera.getDirection(),
2490                                 camera.getCameraNode()->getUpVector());
2491                 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2492
2493                 /*
2494                         Update sound maker
2495                 */
2496                 {
2497                         soundmaker.step(dtime);
2498                         
2499                         ClientMap &map = client.getEnv().getClientMap();
2500                         MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2501                         soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2502                 }
2503
2504                 /*
2505                         Calculate what block is the crosshair pointing to
2506                 */
2507                 
2508                 //u32 t1 = device->getTimer()->getRealTime();
2509                 
2510                 f32 d = playeritem_def.range; // max. distance
2511                 f32 d_hand = itemdef->get("").range;
2512                 if(d < 0 && d_hand >= 0)
2513                         d = d_hand;
2514                 else if(d < 0)
2515                         d = 4.0;
2516                 core::line3d<f32> shootline(camera_position,
2517                                 camera_position + camera_direction * BS * (d+1));
2518
2519                 ClientActiveObject *selected_object = NULL;
2520
2521                 PointedThing pointed = getPointedThing(
2522                                 // input
2523                                 &client, player_position, camera_direction,
2524                                 camera_position, shootline, d,
2525                                 playeritem_def.liquids_pointable, !ldown_for_dig,
2526                                 // output
2527                                 hilightboxes,
2528                                 selected_object);
2529
2530                 if(pointed != pointed_old)
2531                 {
2532                         infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2533                         //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2534                 }
2535
2536                 /*
2537                         Stop digging when
2538                         - releasing left mouse button
2539                         - pointing away from node
2540                 */
2541                 if(digging)
2542                 {
2543                         if(input->getLeftReleased())
2544                         {
2545                                 infostream<<"Left button released"
2546                                         <<" (stopped digging)"<<std::endl;
2547                                 digging = false;
2548                         }
2549                         else if(pointed != pointed_old)
2550                         {
2551                                 if (pointed.type == POINTEDTHING_NODE
2552                                         && pointed_old.type == POINTEDTHING_NODE
2553                                         && pointed.node_undersurface == pointed_old.node_undersurface)
2554                                 {
2555                                         // Still pointing to the same node,
2556                                         // but a different face. Don't reset.
2557                                 }
2558                                 else
2559                                 {
2560                                         infostream<<"Pointing away from node"
2561                                                 <<" (stopped digging)"<<std::endl;
2562                                         digging = false;
2563                                 }
2564                         }
2565                         if(!digging)
2566                         {
2567                                 client.interact(1, pointed_old);
2568                                 client.setCrack(-1, v3s16(0,0,0));
2569                                 dig_time = 0.0;
2570                         }
2571                 }
2572                 if(!digging && ldown_for_dig && !input->getLeftState())
2573                 {
2574                         ldown_for_dig = false;
2575                 }
2576
2577                 bool left_punch = false;
2578                 soundmaker.m_player_leftpunch_sound.name = "";
2579
2580                 if(input->getRightState())
2581                         repeat_rightclick_timer += dtime;
2582                 else
2583                         repeat_rightclick_timer = 0;
2584
2585                 if(playeritem_def.usable && input->getLeftState())
2586                 {
2587                         if(input->getLeftClicked())
2588                                 client.interact(4, pointed);
2589                 }
2590                 else if(pointed.type == POINTEDTHING_NODE)
2591                 {
2592                         v3s16 nodepos = pointed.node_undersurface;
2593                         v3s16 neighbourpos = pointed.node_abovesurface;
2594
2595                         /*
2596                                 Check information text of node
2597                         */
2598                         
2599                         ClientMap &map = client.getEnv().getClientMap();
2600                         NodeMetadata *meta = map.getNodeMetadata(nodepos);
2601                         if(meta){
2602                                 infotext = narrow_to_wide(meta->getString("infotext"));
2603                         } else {
2604                                 MapNode n = map.getNode(nodepos);
2605                                 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2606                                         infotext = L"Unknown node: ";
2607                                         infotext += narrow_to_wide(nodedef->get(n).name);
2608                                 }
2609                         }
2610                         
2611                         /*
2612                                 Handle digging
2613                         */
2614                         
2615                         if(nodig_delay_timer <= 0.0 && input->getLeftState()
2616                                         && client.checkPrivilege("interact"))
2617                         {
2618                                 if(!digging)
2619                                 {
2620                                         infostream<<"Started digging"<<std::endl;
2621                                         client.interact(0, pointed);
2622                                         digging = true;
2623                                         ldown_for_dig = true;
2624                                 }
2625                                 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2626                                 
2627                                 // NOTE: Similar piece of code exists on the server side for
2628                                 // cheat detection.
2629                                 // Get digging parameters
2630                                 DigParams params = getDigParams(nodedef->get(n).groups,
2631                                                 &playeritem_toolcap);
2632                                 // If can't dig, try hand
2633                                 if(!params.diggable){
2634                                         const ItemDefinition &hand = itemdef->get("");
2635                                         const ToolCapabilities *tp = hand.tool_capabilities;
2636                                         if(tp)
2637                                                 params = getDigParams(nodedef->get(n).groups, tp);
2638                                 }
2639
2640                                 float dig_time_complete = 0.0;
2641
2642                                 if(params.diggable == false)
2643                                 {
2644                                         // I guess nobody will wait for this long
2645                                         dig_time_complete = 10000000.0;
2646                                 }
2647                                 else
2648                                 {
2649                                         dig_time_complete = params.time;
2650                                         if (g_settings->getBool("enable_particles"))
2651                                         {
2652                                                 const ContentFeatures &features =
2653                                                         client.getNodeDefManager()->get(n);
2654                                                 addPunchingParticles
2655                                                         (gamedef, smgr, player, client.getEnv(),
2656                                                          nodepos, features.tiles);
2657                                         }
2658                                 }
2659
2660                                 if(dig_time_complete >= 0.001)
2661                                 {
2662                                         dig_index = (u16)((float)crack_animation_length
2663                                                         * dig_time/dig_time_complete);
2664                                 }
2665                                 // This is for torches
2666                                 else
2667                                 {
2668                                         dig_index = crack_animation_length;
2669                                 }
2670
2671                                 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2672                                 if(sound_dig.exists() && params.diggable){
2673                                         if(sound_dig.name == "__group"){
2674                                                 if(params.main_group != ""){
2675                                                         soundmaker.m_player_leftpunch_sound.gain = 0.5;
2676                                                         soundmaker.m_player_leftpunch_sound.name =
2677                                                                         std::string("default_dig_") +
2678                                                                                         params.main_group;
2679                                                 }
2680                                         } else{
2681                                                 soundmaker.m_player_leftpunch_sound = sound_dig;
2682                                         }
2683                                 }
2684
2685                                 // Don't show cracks if not diggable
2686                                 if(dig_time_complete >= 100000.0)
2687                                 {
2688                                 }
2689                                 else if(dig_index < crack_animation_length)
2690                                 {
2691                                         //TimeTaker timer("client.setTempMod");
2692                                         //infostream<<"dig_index="<<dig_index<<std::endl;
2693                                         client.setCrack(dig_index, nodepos);
2694                                 }
2695                                 else
2696                                 {
2697                                         infostream<<"Digging completed"<<std::endl;
2698                                         client.interact(2, pointed);
2699                                         client.setCrack(-1, v3s16(0,0,0));
2700                                         MapNode wasnode = map.getNode(nodepos);
2701                                         client.removeNode(nodepos);
2702
2703                                         if (g_settings->getBool("enable_particles"))
2704                                         {
2705                                                 const ContentFeatures &features =
2706                                                         client.getNodeDefManager()->get(wasnode);
2707                                                 addDiggingParticles
2708                                                         (gamedef, smgr, player, client.getEnv(),
2709                                                          nodepos, features.tiles);
2710                                         }
2711
2712                                         dig_time = 0;
2713                                         digging = false;
2714
2715                                         nodig_delay_timer = dig_time_complete
2716                                                         / (float)crack_animation_length;
2717
2718                                         // We don't want a corresponding delay to
2719                                         // very time consuming nodes
2720                                         if(nodig_delay_timer > 0.3)
2721                                                 nodig_delay_timer = 0.3;
2722                                         // We want a slight delay to very little
2723                                         // time consuming nodes
2724                                         float mindelay = 0.15;
2725                                         if(nodig_delay_timer < mindelay)
2726                                                 nodig_delay_timer = mindelay;
2727                                         
2728                                         // Send event to trigger sound
2729                                         MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2730                                         gamedef->event()->put(e);
2731                                 }
2732
2733                                 if(dig_time_complete < 100000.0)
2734                                         dig_time += dtime;
2735                                 else {
2736                                         dig_time = 0;
2737                                         client.setCrack(-1, nodepos);
2738                                 }
2739
2740                                 camera.setDigging(0);  // left click animation
2741                         }
2742
2743                         if((input->getRightClicked() ||
2744                                         repeat_rightclick_timer >=
2745                                                 g_settings->getFloat("repeat_rightclick_time")) &&
2746                                         client.checkPrivilege("interact"))
2747                         {
2748                                 repeat_rightclick_timer = 0;
2749                                 infostream<<"Ground right-clicked"<<std::endl;
2750                                 
2751                                 // Sign special case, at least until formspec is properly implemented.
2752                                 // Deprecated?
2753                                 if(meta && meta->getString("formspec") == "hack:sign_text_input" 
2754                                                 && !random_input
2755                                                 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2756                                 {
2757                                         infostream<<"Launching metadata text input"<<std::endl;
2758                                         
2759                                         // Get a new text for it
2760
2761                                         TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2762
2763                                         std::wstring wtext = narrow_to_wide(meta->getString("text"));
2764
2765                                         (new GUITextInputMenu(guienv, guiroot, -1,
2766                                                         &g_menumgr, dest,
2767                                                         wtext))->drop();
2768                                 }
2769                                 // If metadata provides an inventory view, activate it
2770                                 else if(meta && meta->getString("formspec") != "" && !random_input
2771                                                 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2772                                 {
2773                                         infostream<<"Launching custom inventory view"<<std::endl;
2774
2775                                         InventoryLocation inventoryloc;
2776                                         inventoryloc.setNodeMeta(nodepos);
2777                                         
2778                                         /* Create menu */
2779
2780                                         GUIFormSpecMenu *menu =
2781                                                 new GUIFormSpecMenu(device, guiroot, -1,
2782                                                         &g_menumgr,
2783                                                         &client, gamedef, tsrc);
2784                                         menu->setFormSpec(meta->getString("formspec"),
2785                                                         inventoryloc);
2786                                         menu->setFormSource(new NodeMetadataFormSource(
2787                                                         &client.getEnv().getClientMap(), nodepos));
2788                                         menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2789                                         menu->drop();
2790                                 }
2791                                 // Otherwise report right click to server
2792                                 else
2793                                 {
2794                                         // Report to server
2795                                         client.interact(3, pointed);
2796                                         camera.setDigging(1);  // right click animation
2797                                         
2798                                         // If the wielded item has node placement prediction,
2799                                         // make that happen
2800                                         bool placed = nodePlacementPrediction(client,
2801                                                         playeritem_def,
2802                                                         nodepos, neighbourpos);
2803                                         
2804                                         // Read the sound
2805                                         if(placed)
2806                                                 soundmaker.m_player_rightpunch_sound =
2807                                                                 playeritem_def.sound_place;
2808                                         else
2809                                                 soundmaker.m_player_rightpunch_sound =
2810                                                                 SimpleSoundSpec();
2811                                 }
2812                         }
2813                 }
2814                 else if(pointed.type == POINTEDTHING_OBJECT)
2815                 {
2816                         infotext = narrow_to_wide(selected_object->infoText());
2817
2818                         if(infotext == L"" && show_debug){
2819                                 infotext = narrow_to_wide(selected_object->debugInfoText());
2820                         }
2821
2822                         //if(input->getLeftClicked())
2823                         if(input->getLeftState())
2824                         {
2825                                 bool do_punch = false;
2826                                 bool do_punch_damage = false;
2827                                 if(object_hit_delay_timer <= 0.0){
2828                                         do_punch = true;
2829                                         do_punch_damage = true;
2830                                         object_hit_delay_timer = object_hit_delay;
2831                                 }
2832                                 if(input->getLeftClicked()){
2833                                         do_punch = true;
2834                                 }
2835                                 if(do_punch){
2836                                         infostream<<"Left-clicked object"<<std::endl;
2837                                         left_punch = true;
2838                                 }
2839                                 if(do_punch_damage){
2840                                         // Report direct punch
2841                                         v3f objpos = selected_object->getPosition();
2842                                         v3f dir = (objpos - player_position).normalize();
2843                                         
2844                                         bool disable_send = selected_object->directReportPunch(
2845                                                         dir, &playeritem, time_from_last_punch);
2846                                         time_from_last_punch = 0;
2847                                         if(!disable_send)
2848                                                 client.interact(0, pointed);
2849                                 }
2850                         }
2851                         else if(input->getRightClicked())
2852                         {
2853                                 infostream<<"Right-clicked object"<<std::endl;
2854                                 client.interact(3, pointed);  // place
2855                         }
2856                 }
2857                 else if(input->getLeftState())
2858                 {
2859                         // When button is held down in air, show continuous animation
2860                         left_punch = true;
2861                 }
2862
2863                 pointed_old = pointed;
2864                 
2865                 if(left_punch || input->getLeftClicked())
2866                 {
2867                         camera.setDigging(0); // left click animation
2868                 }
2869
2870                 input->resetLeftClicked();
2871                 input->resetRightClicked();
2872
2873                 input->resetLeftReleased();
2874                 input->resetRightReleased();
2875                 
2876                 /*
2877                         Calculate stuff for drawing
2878                 */
2879
2880                 /*
2881                         Fog range
2882                 */
2883         
2884                 if(draw_control.range_all)
2885                         fog_range = 100000*BS;
2886                 else {
2887                         fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2888                         if(use_weather)
2889                                 fog_range *= (1.5 - 1.4*(float)client.getEnv().getClientMap().getHumidity(pos_i)/100);
2890                         fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
2891                         fog_range *= 0.9;
2892                 }
2893
2894                 /*
2895                         Calculate general brightness
2896                 */
2897                 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2898                 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
2899                 float direct_brightness = 0;
2900                 bool sunlight_seen = false;
2901                 if(g_settings->getBool("free_move")){
2902                         direct_brightness = time_brightness;
2903                         sunlight_seen = true;
2904                 } else {
2905                         ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2906                         float old_brightness = sky->getBrightness();
2907                         direct_brightness = (float)client.getEnv().getClientMap()
2908                                         .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2909                                         daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2910                                         / 255.0;
2911                 }
2912                 
2913                 time_of_day = client.getEnv().getTimeOfDayF();
2914                 float maxsm = 0.05;
2915                 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2916                                 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2917                                 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2918                         time_of_day_smooth = time_of_day;
2919                 float todsm = 0.05;
2920                 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2921                         time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2922                                         + (time_of_day+1.0) * todsm;
2923                 else
2924                         time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2925                                         + time_of_day * todsm;
2926                         
2927                 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2928                                 sunlight_seen);
2929                 
2930                 video::SColor bgcolor = sky->getBgColor();
2931                 video::SColor skycolor = sky->getSkyColor();
2932
2933                 /*
2934                         Update clouds
2935                 */
2936                 if(clouds){
2937                         if(sky->getCloudsVisible()){
2938                                 clouds->setVisible(true);
2939                                 clouds->step(dtime);
2940                                 clouds->update(v2f(player_position.X, player_position.Z),
2941                                                 sky->getCloudColor());
2942                         } else{
2943                                 clouds->setVisible(false);
2944                         }
2945                 }
2946                 
2947                 /*
2948                         Update particles
2949                 */
2950
2951                 allparticles_step(dtime, client.getEnv());
2952                 allparticlespawners_step(dtime, client.getEnv());
2953                 
2954                 /*
2955                         Fog
2956                 */
2957                 
2958                 if(g_settings->getBool("enable_fog") && !force_fog_off)
2959                 {
2960                         driver->setFog(
2961                                 bgcolor,
2962                                 video::EFT_FOG_LINEAR,
2963                                 fog_range*0.4,
2964                                 fog_range*1.0,
2965                                 0.01,
2966                                 false, // pixel fog
2967                                 false // range fog
2968                         );
2969                 }
2970                 else
2971                 {
2972                         driver->setFog(
2973                                 bgcolor,
2974                                 video::EFT_FOG_LINEAR,
2975                                 100000*BS,
2976                                 110000*BS,
2977                                 0.01,
2978                                 false, // pixel fog
2979                                 false // range fog
2980                         );
2981                 }
2982
2983                 /*
2984                         Update gui stuff (0ms)
2985                 */
2986
2987                 //TimeTaker guiupdatetimer("Gui updating");
2988                 
2989                 if(show_debug)
2990                 {
2991                         static float drawtime_avg = 0;
2992                         drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2993                         /*static float beginscenetime_avg = 0;
2994                         beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2995                         static float scenetime_avg = 0;
2996                         scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2997                         static float endscenetime_avg = 0;
2998                         endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
2999
3000                         u16 fps = (1.0/dtime_avg1);
3001
3002                         std::ostringstream os(std::ios_base::binary);
3003                         os<<std::fixed
3004                                 <<"Minetest "<<minetest_version_hash
3005                                 <<" FPS = "<<fps
3006                                 <<" (R: range_all="<<draw_control.range_all<<")"
3007                                 <<std::setprecision(0)
3008                                 <<" drawtime = "<<drawtime_avg
3009                                 <<std::setprecision(1)
3010                                 <<", dtime_jitter = "
3011                                 <<(dtime_jitter1_max_fraction * 100.0)<<" %"
3012                                 <<std::setprecision(1)
3013                                 <<", v_range = "<<draw_control.wanted_range
3014                                 <<std::setprecision(3)
3015                                 <<", RTT = "<<client.getRTT();
3016                         guitext->setText(narrow_to_wide(os.str()).c_str());
3017                         guitext->setVisible(true);
3018                 }
3019                 else if(show_hud || show_chat)
3020                 {
3021                         std::ostringstream os(std::ios_base::binary);
3022                         os<<"Minetest "<<minetest_version_hash;
3023                         guitext->setText(narrow_to_wide(os.str()).c_str());
3024                         guitext->setVisible(true);
3025                 }
3026                 else
3027                 {
3028                         guitext->setVisible(false);
3029                 }
3030                 
3031                 if(show_debug)
3032                 {
3033                         std::ostringstream os(std::ios_base::binary);
3034                         os<<std::setprecision(1)<<std::fixed
3035                                 <<"(" <<(player_position.X/BS)
3036                                 <<", "<<(player_position.Y/BS)
3037                                 <<", "<<(player_position.Z/BS)
3038                                 <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
3039                                 <<") (t="<<client.getEnv().getClientMap().getHeat(pos_i)
3040                                 <<"C, h="<<client.getEnv().getClientMap().getHumidity(pos_i)
3041                                 <<"%) (seed = "<<((unsigned long long)client.getMapSeed())
3042                                 <<")";
3043                         guitext2->setText(narrow_to_wide(os.str()).c_str());
3044                         guitext2->setVisible(true);
3045                 }
3046                 else
3047                 {
3048                         guitext2->setVisible(false);
3049                 }
3050                 
3051                 {
3052                         guitext_info->setText(infotext.c_str());
3053                         guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3054                 }
3055
3056                 {
3057                         float statustext_time_max = 1.5;
3058                         if(!statustext.empty())
3059                         {
3060                                 statustext_time += dtime;
3061                                 if(statustext_time >= statustext_time_max)
3062                                 {
3063                                         statustext = L"";
3064                                         statustext_time = 0;
3065                                 }
3066                         }
3067                         guitext_status->setText(statustext.c_str());
3068                         guitext_status->setVisible(!statustext.empty());
3069
3070                         if(!statustext.empty())
3071                         {
3072                                 s32 status_y = screensize.Y - 130;
3073                                 core::rect<s32> rect(
3074                                                 10,
3075                                                 status_y - guitext_status->getTextHeight(),
3076                                                 screensize.X - 10,
3077                                                 status_y
3078                                 );
3079                                 guitext_status->setRelativePosition(rect);
3080
3081                                 // Fade out
3082                                 video::SColor initial_color(255,0,0,0);
3083                                 if(guienv->getSkin())
3084                                         initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3085                                 video::SColor final_color = initial_color;
3086                                 final_color.setAlpha(0);
3087                                 video::SColor fade_color =
3088                                         initial_color.getInterpolated_quadratic(
3089                                                 initial_color,
3090                                                 final_color,
3091                                                 pow(statustext_time / (float)statustext_time_max, 2.0f));
3092                                 guitext_status->setOverrideColor(fade_color);
3093                                 guitext_status->enableOverrideColor(true);
3094                         }
3095                 }
3096                 
3097                 /*
3098                         Get chat messages from client
3099                 */
3100                 {
3101                         // Get new messages from error log buffer
3102                         while(!chat_log_error_buf.empty())
3103                         {
3104                                 chat_backend.addMessage(L"", narrow_to_wide(
3105                                                 chat_log_error_buf.get()));
3106                         }
3107                         // Get new messages from client
3108                         std::wstring message;
3109                         while(client.getChatMessage(message))
3110                         {
3111                                 chat_backend.addUnparsedMessage(message);
3112                         }
3113                         // Remove old messages
3114                         chat_backend.step(dtime);
3115
3116                         // Display all messages in a static text element
3117                         u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3118                         std::wstring recent_chat = chat_backend.getRecentChat();
3119                         guitext_chat->setText(recent_chat.c_str());
3120
3121                         // Update gui element size and position
3122                         s32 chat_y = 5+(text_height+5);
3123                         if(show_debug)
3124                                 chat_y += (text_height+5);
3125                         core::rect<s32> rect(
3126                                 10,
3127                                 chat_y,
3128                                 screensize.X - 10,
3129                                 chat_y + guitext_chat->getTextHeight()
3130                         );
3131                         guitext_chat->setRelativePosition(rect);
3132
3133                         // Don't show chat if disabled or empty or profiler is enabled
3134                         guitext_chat->setVisible(show_chat && recent_chat_count != 0
3135                                         && !show_profiler);
3136                 }
3137
3138                 /*
3139                         Inventory
3140                 */
3141                 
3142                 if(client.getPlayerItem() != new_playeritem)
3143                 {
3144                         client.selectPlayerItem(new_playeritem);
3145                 }
3146                 if(client.getLocalInventoryUpdated())
3147                 {
3148                         //infostream<<"Updating local inventory"<<std::endl;
3149                         client.getLocalInventory(local_inventory);
3150                         
3151                         update_wielded_item_trigger = true;
3152                 }
3153                 if(update_wielded_item_trigger)
3154                 {
3155                         update_wielded_item_trigger = false;
3156                         // Update wielded tool
3157                         InventoryList *mlist = local_inventory.getList("main");
3158                         ItemStack item;
3159                         if(mlist != NULL)
3160                                 item = mlist->getItem(client.getPlayerItem());
3161                         camera.wield(item, client.getPlayerItem());
3162                 }
3163
3164                 /*
3165                         Update block draw list every 200ms or when camera direction has
3166                         changed much
3167                 */
3168                 update_draw_list_timer += dtime;
3169                 if(update_draw_list_timer >= 0.2 ||
3170                                 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
3171                         update_draw_list_timer = 0;
3172                         client.getEnv().getClientMap().updateDrawList(driver);
3173                         update_draw_list_last_cam_dir = camera_direction;
3174                 }
3175
3176                 /*
3177                         Drawing begins
3178                 */
3179
3180                 TimeTaker tt_draw("mainloop: draw");
3181                 
3182                 {
3183                         TimeTaker timer("beginScene");
3184                         //driver->beginScene(false, true, bgcolor);
3185                         //driver->beginScene(true, true, bgcolor);
3186                         driver->beginScene(true, true, skycolor);
3187                         beginscenetime = timer.stop(true);
3188                 }
3189                 
3190                 //timer3.stop();
3191         
3192                 //infostream<<"smgr->drawAll()"<<std::endl;
3193                 {
3194                         TimeTaker timer("smgr");
3195                         smgr->drawAll();
3196                         
3197                         if(g_settings->getBool("anaglyph"))
3198                         {
3199                                 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3200                                 irr::core::vector3df oldTarget   = camera.getCameraNode()->getTarget();
3201
3202                                 irr::core::matrix4 startMatrix   = camera.getCameraNode()->getAbsoluteTransformation();
3203
3204                                 irr::core::vector3df focusPoint  = (camera.getCameraNode()->getTarget() -
3205                                                                                  camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3206                                                                                  camera.getCameraNode()->getAbsolutePosition() ;
3207
3208                                 //Left eye...
3209                                 irr::core::vector3df leftEye;
3210                                 irr::core::matrix4   leftMove;
3211
3212                                 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3213                                 leftEye=(startMatrix*leftMove).getTranslation();
3214
3215                                 //clear the depth buffer, and color
3216                                 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3217
3218                                 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3219                                 driver->getOverrideMaterial().EnableFlags  = irr::video::EMF_COLOR_MASK;
3220                                 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX + 
3221                                                                                                                          irr::scene::ESNRP_SOLID +
3222                                                                                                                          irr::scene::ESNRP_TRANSPARENT +
3223                                                                                                                          irr::scene::ESNRP_TRANSPARENT_EFFECT +
3224                                                                                                                          irr::scene::ESNRP_SHADOW;
3225
3226                                 camera.getCameraNode()->setPosition( leftEye );
3227                                 camera.getCameraNode()->setTarget( focusPoint );
3228
3229                                 smgr->drawAll(); // 'smgr->drawAll();' may go here
3230
3231                                 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3232
3233                                 if (show_hud)
3234                                         hud.drawSelectionBoxes(hilightboxes);
3235
3236
3237                                 //Right eye...
3238                                 irr::core::vector3df rightEye;
3239                                 irr::core::matrix4   rightMove;
3240
3241                                 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3242                                 rightEye=(startMatrix*rightMove).getTranslation();
3243
3244                                 //clear the depth buffer
3245                                 driver->clearZBuffer();
3246
3247                                 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3248                                 driver->getOverrideMaterial().EnableFlags  = irr::video::EMF_COLOR_MASK;
3249                                 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3250                                                                                                                          irr::scene::ESNRP_SOLID +
3251                                                                                                                          irr::scene::ESNRP_TRANSPARENT +
3252                                                                                                                          irr::scene::ESNRP_TRANSPARENT_EFFECT +
3253                                                                                                                          irr::scene::ESNRP_SHADOW;
3254
3255                                 camera.getCameraNode()->setPosition( rightEye );
3256                                 camera.getCameraNode()->setTarget( focusPoint );
3257
3258                                 smgr->drawAll(); // 'smgr->drawAll();' may go here
3259
3260                                 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3261
3262                                 if (show_hud)
3263                                         hud.drawSelectionBoxes(hilightboxes);
3264
3265
3266                                 //driver->endScene();
3267
3268                                 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3269                                 driver->getOverrideMaterial().EnableFlags=0;
3270                                 driver->getOverrideMaterial().EnablePasses=0;
3271
3272                                 camera.getCameraNode()->setPosition( oldPosition );
3273                                 camera.getCameraNode()->setTarget( oldTarget );
3274                         }
3275
3276                         scenetime = timer.stop(true);
3277                 }
3278                 
3279                 {
3280                 //TimeTaker timer9("auxiliary drawings");
3281                 // 0ms
3282                 
3283                 //timer9.stop();
3284                 //TimeTaker //timer10("//timer10");
3285                 
3286                 video::SMaterial m;
3287                 //m.Thickness = 10;
3288                 m.Thickness = 3;
3289                 m.Lighting = false;
3290                 driver->setMaterial(m);
3291
3292                 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3293                 if((!g_settings->getBool("anaglyph")) && (show_hud))
3294                 {
3295                         hud.drawSelectionBoxes(hilightboxes);
3296                 }
3297
3298                 /*
3299                         Wielded tool
3300                 */
3301                 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3302                 {
3303                         // Warning: This clears the Z buffer.
3304                         camera.drawWieldedTool();
3305                 }
3306
3307                 /*
3308                         Post effects
3309                 */
3310                 {
3311                         client.getEnv().getClientMap().renderPostFx();
3312                 }
3313
3314                 /*
3315                         Profiler graph
3316                 */
3317                 if(show_profiler_graph)
3318                 {
3319                         graph.draw(10, screensize.Y - 10, driver, font);
3320                 }
3321
3322                 /*
3323                         Draw crosshair
3324                 */
3325                 if (show_hud)
3326                         hud.drawCrosshair();
3327                         
3328                 } // timer
3329
3330                 //timer10.stop();
3331                 //TimeTaker //timer11("//timer11");
3332
3333
3334                 /*
3335                         Draw hotbar
3336                 */
3337                 if (show_hud)
3338                 {
3339                         hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3340                                         client.getHP(), client.getPlayerItem(), client.getBreath());
3341                 }
3342
3343                 /*
3344                         Damage flash
3345                 */
3346                 if(damage_flash > 0.0)
3347                 {
3348                         video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3349                         driver->draw2DRectangle(color,
3350                                         core::rect<s32>(0,0,screensize.X,screensize.Y),
3351                                         NULL);
3352                         
3353                         damage_flash -= 100.0*dtime;
3354                 }
3355
3356                 /*
3357                         Damage camera tilt
3358                 */
3359                 if(player->hurt_tilt_timer > 0.0)
3360                 {
3361                         player->hurt_tilt_timer -= dtime*5;
3362                         if(player->hurt_tilt_timer < 0)
3363                                 player->hurt_tilt_strength = 0;
3364                 }
3365
3366                 /*
3367                         Draw lua hud items
3368                 */
3369                 if (show_hud)
3370                         hud.drawLuaElements();
3371
3372                 /*
3373                         Draw gui
3374                 */
3375                 // 0-1ms
3376                 guienv->drawAll();
3377
3378                 /*
3379                         End scene
3380                 */
3381                 {
3382                         TimeTaker timer("endScene");
3383                         driver->endScene();
3384                         endscenetime = timer.stop(true);
3385                 }
3386
3387                 drawtime = tt_draw.stop(true);
3388                 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3389
3390                 /*
3391                         End of drawing
3392                 */
3393
3394                 /*
3395                         Log times and stuff for visualization
3396                 */
3397                 Profiler::GraphValues values;
3398                 g_profiler->graphGet(values);
3399                 graph.put(values);
3400         }
3401
3402         /*
3403                 Drop stuff
3404         */
3405         if (clouds)
3406                 clouds->drop();
3407         if (gui_chat_console)
3408                 gui_chat_console->drop();
3409         if (sky)
3410                 sky->drop();
3411         clear_particles();
3412         
3413         /*
3414                 Draw a "shutting down" screen, which will be shown while the map
3415                 generator and other stuff quits
3416         */
3417         {
3418                 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3419                 wchar_t* text = wgettext("Shutting down stuff...");
3420                 draw_load_screen(text, device, font, 0, -1, false);
3421                 delete[] text;
3422                 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3423                 guienv->drawAll();
3424                 driver->endScene();
3425                 gui_shuttingdowntext->remove();*/
3426         }
3427
3428         chat_backend.addMessage(L"", L"# Disconnected.");
3429         chat_backend.addMessage(L"", L"");
3430
3431         // Client scope (client is destructed before destructing *def and tsrc)
3432         }while(0);
3433         } // try-catch
3434         catch(SerializationError &e)
3435         {
3436                 error_message = L"A serialization error occurred:\n"
3437                                 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3438                                 L" running a different version of Minetest.";
3439                 errorstream<<wide_to_narrow(error_message)<<std::endl;
3440         }
3441         catch(ServerError &e) {
3442                 error_message = narrow_to_wide(e.what());
3443                 errorstream << "ServerError: " << e.what() << std::endl;
3444         }
3445         catch(ModError &e) {
3446                 errorstream << "ModError: " << e.what() << std::endl;
3447                 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3448         }
3449
3450
3451         
3452         if(!sound_is_dummy)
3453                 delete sound;
3454
3455         //has to be deleted first to stop all server threads
3456         delete server;
3457
3458         delete tsrc;
3459         delete shsrc;
3460         delete nodedef;
3461         delete itemdef;
3462
3463         //extended resource accounting
3464         infostream << "Irrlicht resources after cleanup:" << std::endl;
3465         infostream << "\tRemaining meshes   : "
3466                 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3467         infostream << "\tRemaining textures : "
3468                 << driver->getTextureCount() << std::endl;
3469         for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3470                 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3471                 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3472                                 << std::endl;
3473         }
3474         clearTextureNameCache();
3475         infostream << "\tRemaining materials: "
3476                 << driver-> getMaterialRendererCount ()
3477                 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;
3478 }
3479
3480