3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPasswordChange.h"
32 #include "guiVolumeChange.h"
33 #include "guiKeyChangeMenu.h"
34 #include "guiFormSpecMenu.h"
36 #include "guiChatConsole.h"
40 #include "particles.h"
45 #include "mainmenumanager.h"
49 // Needed for determining pointing to nodes
51 #include "nodemetadata.h"
52 #include "main.h" // For g_settings
54 #include "tile.h" // For TextureSource
55 #include "shader.h" // For ShaderSource
56 #include "logoutputbuffer.h"
58 #include "quicktune_shortcutter.h"
59 #include "clientmap.h"
64 #include "sound_openal.h"
66 #include "event_manager.h"
69 #include "util/directiontables.h"
70 #include "util/pointedthing.h"
71 #include "drawscene.h"
72 #include "content_cao.h"
73 #include "fontengine.h"
75 #ifdef HAVE_TOUCHSCREENGUI
76 #include "touchscreengui.h"
83 struct TextDestNodeMetadata : public TextDest {
84 TextDestNodeMetadata(v3s16 p, Client *client)
89 // This is deprecated I guess? -celeron55
90 void gotText(std::wstring text)
92 std::string ntext = wide_to_narrow(text);
93 infostream << "Submitting 'text' field of node at (" << m_p.X << ","
94 << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
95 std::map<std::string, std::string> fields;
96 fields["text"] = ntext;
97 m_client->sendNodemetaFields(m_p, "", fields);
99 void gotText(std::map<std::string, std::string> fields)
101 m_client->sendNodemetaFields(m_p, "", fields);
108 struct TextDestPlayerInventory : public TextDest {
109 TextDestPlayerInventory(Client *client)
114 TextDestPlayerInventory(Client *client, std::string formname)
117 m_formname = formname;
119 void gotText(std::map<std::string, std::string> fields)
121 m_client->sendInventoryFields(m_formname, fields);
127 struct LocalFormspecHandler : public TextDest {
128 LocalFormspecHandler();
129 LocalFormspecHandler(std::string formname) :
132 m_formname = formname;
135 LocalFormspecHandler(std::string formname, Client *client) :
138 m_formname = formname;
141 void gotText(std::wstring message)
143 errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
146 void gotText(std::map<std::string, std::string> fields)
148 if (m_formname == "MT_PAUSE_MENU") {
149 if (fields.find("btn_sound") != fields.end()) {
150 g_gamecallback->changeVolume();
154 if (fields.find("btn_key_config") != fields.end()) {
155 g_gamecallback->keyConfig();
159 if (fields.find("btn_exit_menu") != fields.end()) {
160 g_gamecallback->disconnect();
164 if (fields.find("btn_exit_os") != fields.end()) {
165 g_gamecallback->exitToOS();
169 if (fields.find("btn_change_password") != fields.end()) {
170 g_gamecallback->changePassword();
174 if (fields.find("quit") != fields.end()) {
178 if (fields.find("btn_continue") != fields.end()) {
183 if (m_formname == "MT_CHAT_MENU") {
184 assert(m_client != 0);
186 if ((fields.find("btn_send") != fields.end()) ||
187 (fields.find("quit") != fields.end())) {
188 if (fields.find("f_text") != fields.end()) {
189 m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
196 if (m_formname == "MT_DEATH_SCREEN") {
197 assert(m_client != 0);
199 if ((fields.find("btn_respawn") != fields.end())) {
200 m_client->sendRespawn();
204 if (fields.find("quit") != fields.end()) {
205 m_client->sendRespawn();
210 // don't show error message for unhandled cursor keys
211 if ((fields.find("key_up") != fields.end()) ||
212 (fields.find("key_down") != fields.end()) ||
213 (fields.find("key_left") != fields.end()) ||
214 (fields.find("key_right") != fields.end())) {
218 errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
221 for (std::map<std::string, std::string>::iterator iter = fields.begin();
222 iter != fields.end(); iter++) {
223 errorstream << "\t" << i << ": " << iter->first << "=" << iter->second << std::endl;
231 /* Form update callback */
233 class NodeMetadataFormSource: public IFormSource
236 NodeMetadataFormSource(ClientMap *map, v3s16 p):
241 std::string getForm()
243 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
248 return meta->getString("formspec");
250 std::string resolveText(std::string str)
252 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
257 return meta->resolveString(str);
264 class PlayerInventoryFormSource: public IFormSource
267 PlayerInventoryFormSource(Client *client):
271 std::string getForm()
273 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
274 return player->inventory_formspec;
281 Check if a node is pointable
283 inline bool isPointableNode(const MapNode &n,
284 Client *client, bool liquids_pointable)
286 const ContentFeatures &features = client->getNodeDefManager()->get(n);
287 return features.pointable ||
288 (liquids_pointable && features.isLiquid());
292 Find what the player is pointing at
294 PointedThing getPointedThing(Client *client, v3f player_position,
295 v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
296 f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
297 std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
301 hilightboxes.clear();
302 selected_object = NULL;
304 INodeDefManager *nodedef = client->getNodeDefManager();
305 ClientMap &map = client->getEnv().getClientMap();
307 f32 mindistance = BS * 1001;
309 // First try to find a pointed at active object
310 if (look_for_object) {
311 selected_object = client->getSelectedActiveObject(d * BS,
312 camera_position, shootline);
314 if (selected_object != NULL) {
315 if (selected_object->doShowSelectionBox()) {
316 aabb3f *selection_box = selected_object->getSelectionBox();
317 // Box should exist because object was
318 // returned in the first place
319 assert(selection_box);
321 v3f pos = selected_object->getPosition();
322 hilightboxes.push_back(aabb3f(
323 selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
324 selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
327 mindistance = (selected_object->getPosition() - camera_position).getLength();
329 result.type = POINTEDTHING_OBJECT;
330 result.object_id = selected_object->getId();
334 // That didn't work, try to find a pointed at node
337 v3s16 pos_i = floatToInt(player_position, BS);
339 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
343 s16 ystart = pos_i.Y + 0 - (camera_direction.Y < 0 ? a : 1);
344 s16 zstart = pos_i.Z - (camera_direction.Z < 0 ? a : 1);
345 s16 xstart = pos_i.X - (camera_direction.X < 0 ? a : 1);
346 s16 yend = pos_i.Y + 1 + (camera_direction.Y > 0 ? a : 1);
347 s16 zend = pos_i.Z + (camera_direction.Z > 0 ? a : 1);
348 s16 xend = pos_i.X + (camera_direction.X > 0 ? a : 1);
350 // Prevent signed number overflow
360 for (s16 y = ystart; y <= yend; y++)
361 for (s16 z = zstart; z <= zend; z++)
362 for (s16 x = xstart; x <= xend; x++) {
364 bool is_valid_position;
366 n = map.getNodeNoEx(v3s16(x, y, z), &is_valid_position);
367 if (!is_valid_position)
370 if (!isPointableNode(n, client, liquids_pointable))
373 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
376 v3f npf = intToFloat(np, BS);
378 for (std::vector<aabb3f>::const_iterator
380 i != boxes.end(); i++) {
385 for (u16 j = 0; j < 6; j++) {
386 v3s16 facedir = g_6dirs[j];
387 aabb3f facebox = box;
392 facebox.MinEdge.X = facebox.MaxEdge.X - d;
393 else if (facedir.X < 0)
394 facebox.MaxEdge.X = facebox.MinEdge.X + d;
395 else if (facedir.Y > 0)
396 facebox.MinEdge.Y = facebox.MaxEdge.Y - d;
397 else if (facedir.Y < 0)
398 facebox.MaxEdge.Y = facebox.MinEdge.Y + d;
399 else if (facedir.Z > 0)
400 facebox.MinEdge.Z = facebox.MaxEdge.Z - d;
401 else if (facedir.Z < 0)
402 facebox.MaxEdge.Z = facebox.MinEdge.Z + d;
404 v3f centerpoint = facebox.getCenter();
405 f32 distance = (centerpoint - camera_position).getLength();
407 if (distance >= mindistance)
410 if (!facebox.intersectsWithLine(shootline))
413 v3s16 np_above = np + facedir;
415 result.type = POINTEDTHING_NODE;
416 result.node_undersurface = np;
417 result.node_abovesurface = np_above;
418 mindistance = distance;
420 hilightboxes.clear();
422 if (!g_settings->getBool("enable_node_highlighting")) {
423 for (std::vector<aabb3f>::const_iterator
425 i2 != boxes.end(); i2++) {
427 box.MinEdge += npf + v3f(-d, -d, -d) - intToFloat(camera_offset, BS);
428 box.MaxEdge += npf + v3f(d, d, d) - intToFloat(camera_offset, BS);
429 hilightboxes.push_back(box);
439 /* Profiler display */
441 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
442 u32 show_profiler, u32 show_profiler_max)
444 if (show_profiler == 0) {
445 guitext_profiler->setVisible(false);
448 std::ostringstream os(std::ios_base::binary);
449 g_profiler->printPage(os, show_profiler, show_profiler_max);
450 std::wstring text = narrow_to_wide(os.str());
451 guitext_profiler->setText(text.c_str());
452 guitext_profiler->setVisible(true);
454 s32 w = fe->getTextWidth(text.c_str());
459 core::rect<s32> rect(6, 4 + (fe->getTextHeight() + 5) * 2, 12 + w,
460 8 + (fe->getTextHeight() + 5) * 2 +
461 fe->getTextHeight());
462 guitext_profiler->setRelativePosition(rect);
463 guitext_profiler->setVisible(true);
471 Profiler::GraphValues values;
477 Meta(float initial = 0,
478 video::SColor color = video::SColor(255, 255, 255, 255)):
484 std::list<Piece> m_log;
492 void put(const Profiler::GraphValues &values)
495 piece.values = values;
496 m_log.push_back(piece);
498 while (m_log.size() > m_log_max_size)
499 m_log.erase(m_log.begin());
502 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
503 gui::IGUIFont *font) const
505 std::map<std::string, Meta> m_meta;
507 for (std::list<Piece>::const_iterator k = m_log.begin();
508 k != m_log.end(); k++) {
509 const Piece &piece = *k;
511 for (Profiler::GraphValues::const_iterator i = piece.values.begin();
512 i != piece.values.end(); i++) {
513 const std::string &id = i->first;
514 const float &value = i->second;
515 std::map<std::string, Meta>::iterator j =
518 if (j == m_meta.end()) {
519 m_meta[id] = Meta(value);
523 if (value < j->second.min)
524 j->second.min = value;
526 if (value > j->second.max)
527 j->second.max = value;
532 static const video::SColor usable_colors[] = {
533 video::SColor(255, 255, 100, 100),
534 video::SColor(255, 90, 225, 90),
535 video::SColor(255, 100, 100, 255),
536 video::SColor(255, 255, 150, 50),
537 video::SColor(255, 220, 220, 100)
539 static const u32 usable_colors_count =
540 sizeof(usable_colors) / sizeof(*usable_colors);
541 u32 next_color_i = 0;
543 for (std::map<std::string, Meta>::iterator i = m_meta.begin();
544 i != m_meta.end(); i++) {
545 Meta &meta = i->second;
546 video::SColor color(255, 200, 200, 200);
548 if (next_color_i < usable_colors_count)
549 color = usable_colors[next_color_i++];
555 s32 textx = x_left + m_log_max_size + 15;
556 s32 textx2 = textx + 200 - 15;
560 u32 num_graphs = m_meta.size();
561 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
563 video::SColor bgcolor(120,0,0,0);
564 driver->draw2DRectangle(bgcolor, rect, NULL);
569 for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
570 i != m_meta.end(); i++) {
571 const std::string &id = i->first;
572 const Meta &meta = i->second;
574 s32 y = y_bottom - meta_i * 50;
575 float show_min = meta.min;
576 float show_max = meta.max;
578 if (show_min >= -0.0001 && show_max >= -0.0001) {
579 if (show_min <= show_max * 0.5)
585 snprintf(buf, 10, "%.3g", show_max);
586 font->draw(narrow_to_wide(buf).c_str(),
587 core::rect<s32>(textx, y - graphh,
588 textx2, y - graphh + texth),
590 snprintf(buf, 10, "%.3g", show_min);
591 font->draw(narrow_to_wide(buf).c_str(),
592 core::rect<s32>(textx, y - texth,
595 font->draw(narrow_to_wide(id).c_str(),
596 core::rect<s32>(textx, y - graphh / 2 - texth / 2,
597 textx2, y - graphh / 2 + texth / 2),
600 s32 graph1h = graphh;
601 bool relativegraph = (show_min != 0 && show_min != show_max);
602 float lastscaledvalue = 0.0;
603 bool lastscaledvalue_exists = false;
605 for (std::list<Piece>::const_iterator j = m_log.begin();
606 j != m_log.end(); j++) {
607 const Piece &piece = *j;
609 bool value_exists = false;
610 Profiler::GraphValues::const_iterator k =
611 piece.values.find(id);
613 if (k != piece.values.end()) {
620 lastscaledvalue_exists = false;
624 float scaledvalue = 1.0;
626 if (show_max != show_min)
627 scaledvalue = (value - show_min) / (show_max - show_min);
629 if (scaledvalue == 1.0 && value == 0) {
631 lastscaledvalue_exists = false;
636 if (lastscaledvalue_exists) {
637 s32 ivalue1 = lastscaledvalue * graph1h;
638 s32 ivalue2 = scaledvalue * graph1h;
639 driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
640 v2s32(x, graph1y - ivalue2), meta.color);
643 lastscaledvalue = scaledvalue;
644 lastscaledvalue_exists = true;
646 s32 ivalue = scaledvalue * graph1h;
647 driver->draw2DLine(v2s32(x, graph1y),
648 v2s32(x, graph1y - ivalue), meta.color);
659 class NodeDugEvent: public MtEvent
665 NodeDugEvent(v3s16 p, MapNode n):
669 const char *getType() const
677 ISoundManager *m_sound;
678 INodeDefManager *m_ndef;
680 float m_player_step_timer;
682 SimpleSoundSpec m_player_step_sound;
683 SimpleSoundSpec m_player_leftpunch_sound;
684 SimpleSoundSpec m_player_rightpunch_sound;
686 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
689 m_player_step_timer(0)
693 void playPlayerStep()
695 if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
696 m_player_step_timer = 0.03;
697 m_sound->playSound(m_player_step_sound, false);
701 static void viewBobbingStep(MtEvent *e, void *data)
703 SoundMaker *sm = (SoundMaker *)data;
704 sm->playPlayerStep();
707 static void playerRegainGround(MtEvent *e, void *data)
709 SoundMaker *sm = (SoundMaker *)data;
710 sm->playPlayerStep();
713 static void playerJump(MtEvent *e, void *data)
715 //SoundMaker *sm = (SoundMaker*)data;
718 static void cameraPunchLeft(MtEvent *e, void *data)
720 SoundMaker *sm = (SoundMaker *)data;
721 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
724 static void cameraPunchRight(MtEvent *e, void *data)
726 SoundMaker *sm = (SoundMaker *)data;
727 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
730 static void nodeDug(MtEvent *e, void *data)
732 SoundMaker *sm = (SoundMaker *)data;
733 NodeDugEvent *nde = (NodeDugEvent *)e;
734 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
737 static void playerDamage(MtEvent *e, void *data)
739 SoundMaker *sm = (SoundMaker *)data;
740 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
743 static void playerFallingDamage(MtEvent *e, void *data)
745 SoundMaker *sm = (SoundMaker *)data;
746 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
749 void registerReceiver(MtEventManager *mgr)
751 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
752 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
753 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
754 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
755 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
756 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
757 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
758 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
761 void step(float dtime)
763 m_player_step_timer -= dtime;
767 // Locally stored sounds don't need to be preloaded because of this
768 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
770 std::set<std::string> m_fetched;
772 void fetchSounds(const std::string &name,
773 std::set<std::string> &dst_paths,
774 std::set<std::string> &dst_datas)
776 if (m_fetched.count(name))
779 m_fetched.insert(name);
780 std::string base = porting::path_share + DIR_DELIM + "testsounds";
781 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
782 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
783 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
784 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
785 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
786 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
787 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
788 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
789 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
790 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
791 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
795 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
798 bool *m_force_fog_off;
803 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
804 f32 *fog_range, Client *client) :
806 m_force_fog_off(force_fog_off),
807 m_fog_range(fog_range),
810 ~GameGlobalShaderConstantSetter() {}
812 virtual void onSetConstants(video::IMaterialRendererServices *services,
819 video::SColor bgcolor = m_sky->getBgColor();
820 video::SColorf bgcolorf(bgcolor);
821 float bgcolorfa[4] = {
827 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
830 float fog_distance = 10000 * BS;
832 if (g_settings->getBool("enable_fog") && !*m_force_fog_off)
833 fog_distance = *m_fog_range;
835 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
838 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
839 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
840 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
842 u32 animation_timer = porting::getTimeMs() % 100000;
843 float animation_timer_f = (float)animation_timer / 100000.0;
844 services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
845 services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
847 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
848 v3f eye_position = player->getEyePosition();
849 services->setPixelShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
850 services->setVertexShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
852 // Uniform sampler layers
856 // before 1.8 there isn't a "integer interface", only float
857 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
858 services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
859 services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
860 services->setPixelShaderConstant("useNormalmap" , (irr::f32 *)&layer2, 1);
862 services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
863 services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
864 services->setPixelShaderConstant("useNormalmap" , (irr::s32 *)&layer2, 1);
869 bool nodePlacementPrediction(Client &client,
870 const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
872 std::string prediction = playeritem_def.node_placement_prediction;
873 INodeDefManager *nodedef = client.ndef();
874 ClientMap &map = client.getEnv().getClientMap();
876 bool is_valid_position;
878 node = map.getNodeNoEx(nodepos, &is_valid_position);
879 if (!is_valid_position)
882 if (prediction != "" && !nodedef->get(node).rightclickable) {
883 verbosestream << "Node placement prediction for "
884 << playeritem_def.name << " is "
885 << prediction << std::endl;
886 v3s16 p = neighbourpos;
888 // Place inside node itself if buildable_to
889 MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
890 if (is_valid_position)
892 if (nodedef->get(n_under).buildable_to)
895 node = map.getNodeNoEx(p, &is_valid_position);
896 if (is_valid_position &&!nodedef->get(node).buildable_to)
901 // Find id of predicted node
903 bool found = nodedef->getId(prediction, id);
906 errorstream << "Node placement prediction failed for "
907 << playeritem_def.name << " (places "
909 << ") - Name not known" << std::endl;
913 // Predict param2 for facedir and wallmounted nodes
916 if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED) {
917 v3s16 dir = nodepos - neighbourpos;
919 if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
920 param2 = dir.Y < 0 ? 1 : 0;
921 } else if (abs(dir.X) > abs(dir.Z)) {
922 param2 = dir.X < 0 ? 3 : 2;
924 param2 = dir.Z < 0 ? 5 : 4;
928 if (nodedef->get(id).param_type_2 == CPT2_FACEDIR) {
929 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
931 if (abs(dir.X) > abs(dir.Z)) {
932 param2 = dir.X < 0 ? 3 : 1;
934 param2 = dir.Z < 0 ? 2 : 0;
940 //Check attachment if node is in group attached_node
941 if (((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0) {
942 static v3s16 wallmounted_dirs[8] = {
952 if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
953 pp = p + wallmounted_dirs[param2];
955 pp = p + v3s16(0, -1, 0);
957 if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
961 // Add node to client map
962 MapNode n(id, 0, param2);
965 LocalPlayer *player = client.getEnv().getLocalPlayer();
967 // Dont place node when player would be inside new node
968 // NOTE: This is to be eventually implemented by a mod as client-side Lua
969 if (!nodedef->get(n).walkable ||
970 g_settings->getBool("enable_build_where_you_stand") ||
971 (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
972 (nodedef->get(n).walkable &&
973 neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
974 neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
976 // This triggers the required mesh update too
977 client.addNode(p, n);
980 } catch (InvalidPositionException &e) {
981 errorstream << "Node placement prediction failed for "
982 << playeritem_def.name << " (places "
984 << ") - Position not loaded" << std::endl;
991 static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
992 InventoryManager *invmgr, IGameDef *gamedef,
993 IWritableTextureSource *tsrc, IrrlichtDevice *device,
994 IFormSource *fs_src, TextDest *txt_dest, Client *client)
997 if (*cur_formspec == 0) {
998 *cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
999 invmgr, gamedef, tsrc, fs_src, txt_dest, client);
1000 (*cur_formspec)->doPause = false;
1003 Caution: do not call (*cur_formspec)->drop() here --
1004 the reference might outlive the menu, so we will
1005 periodically check if *cur_formspec is the only
1006 remaining reference (i.e. the menu was removed)
1007 and delete it in that case.
1011 (*cur_formspec)->setFormSource(fs_src);
1012 (*cur_formspec)->setTextDest(txt_dest);
1017 #define SIZE_TAG "size[11,5.5]"
1019 #define SIZE_TAG "size[11,5.5,true]"
1022 static void show_chat_menu(GUIFormSpecMenu **cur_formspec,
1023 InventoryManager *invmgr, IGameDef *gamedef,
1024 IWritableTextureSource *tsrc, IrrlichtDevice *device,
1025 Client *client, std::string text)
1027 std::string formspec =
1028 FORMSPEC_VERSION_STRING
1030 "field[3,2.35;6,0.5;f_text;;" + text + "]"
1031 "button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
1035 /* Note: FormspecFormSource and LocalFormspecHandler
1036 * are deleted by guiFormSpecMenu */
1037 FormspecFormSource *fs_src = new FormspecFormSource(formspec);
1038 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_CHAT_MENU", client);
1040 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1043 static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
1044 InventoryManager *invmgr, IGameDef *gamedef,
1045 IWritableTextureSource *tsrc, IrrlichtDevice *device, Client *client)
1047 std::string formspec =
1048 std::string(FORMSPEC_VERSION_STRING) +
1050 "bgcolor[#320000b4;true]"
1051 "label[4.85,1.35;You died.]"
1052 "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
1056 /* Note: FormspecFormSource and LocalFormspecHandler
1057 * are deleted by guiFormSpecMenu */
1058 FormspecFormSource *fs_src = new FormspecFormSource(formspec);
1059 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
1061 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1064 /******************************************************************************/
1065 static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
1066 InventoryManager *invmgr, IGameDef *gamedef,
1067 IWritableTextureSource *tsrc, IrrlichtDevice *device,
1068 bool singleplayermode)
1071 std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
1072 "No menu visible:\n"
1073 "- single tap: button activate\n"
1074 "- double tap: place/use\n"
1075 "- slide finger: look around\n"
1076 "Menu/Inventory visible:\n"
1077 "- double tap (outside):\n"
1079 "- touch stack, touch slot:\n"
1081 "- touch&drag, tap 2nd finger\n"
1082 " --> place single item to slot\n"
1085 std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
1087 "- Space: jump/climb\n"
1088 "- Shift: sneak/go down\n"
1091 "- Mouse: turn/look\n"
1092 "- Mouse left: dig/punch\n"
1093 "- Mouse right: place/use\n"
1094 "- Mouse wheel: select item\n"
1099 float ypos = singleplayermode ? 0.5 : 0.1;
1100 std::ostringstream os;
1102 os << FORMSPEC_VERSION_STRING << SIZE_TAG
1103 << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
1104 << wide_to_narrow(wstrgettext("Continue")) << "]";
1106 if (!singleplayermode) {
1107 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
1108 << wide_to_narrow(wstrgettext("Change Password")) << "]";
1111 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
1112 << wide_to_narrow(wstrgettext("Sound Volume")) << "]";
1113 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
1114 << wide_to_narrow(wstrgettext("Change Keys")) << "]";
1115 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
1116 << wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
1117 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
1118 << wide_to_narrow(wstrgettext("Exit to OS")) << "]"
1119 << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
1120 << "textarea[0.4,0.25;3.5,6;;" << "Minetest\n"
1121 << minetest_build_info << "\n"
1122 << "path_user = " << wrap_rows(porting::path_user, 20)
1126 /* Note: FormspecFormSource and LocalFormspecHandler *
1127 * are deleted by guiFormSpecMenu */
1128 FormspecFormSource *fs_src = new FormspecFormSource(os.str());
1129 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
1131 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1133 (*cur_formspec)->doPause = true;
1136 /******************************************************************************/
1137 static void updateChat(Client &client, f32 dtime, bool show_debug,
1138 const v2u32 &screensize, bool show_chat, u32 show_profiler,
1139 ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
1141 // Add chat log output for errors to be shown in chat
1142 static LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1144 // Get new messages from error log buffer
1145 while (!chat_log_error_buf.empty()) {
1146 chat_backend.addMessage(L"", narrow_to_wide(chat_log_error_buf.get()));
1149 // Get new messages from client
1150 std::wstring message;
1152 while (client.getChatMessage(message)) {
1153 chat_backend.addUnparsedMessage(message);
1156 // Remove old messages
1157 chat_backend.step(dtime);
1159 // Display all messages in a static text element
1160 unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
1161 std::wstring recent_chat = chat_backend.getRecentChat();
1162 unsigned int line_height = glb_fontengine->getLineHeight();
1164 guitext_chat->setText(recent_chat.c_str());
1166 // Update gui element size and position
1167 s32 chat_y = 5 + line_height;
1170 chat_y += line_height;
1172 // first pass to calculate height of text to be set
1173 s32 width = std::min(glb_fontengine->getTextWidth(recent_chat) + 10,
1174 porting::getWindowSize().X - 20);
1175 core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
1176 guitext_chat->setRelativePosition(rect);
1178 //now use real height of text and adjust rect according to this size
1179 rect = core::rect<s32>(10, chat_y, width,
1180 chat_y + guitext_chat->getTextHeight());
1183 guitext_chat->setRelativePosition(rect);
1184 // Don't show chat if disabled or empty or profiler is enabled
1185 guitext_chat->setVisible(
1186 show_chat && recent_chat_count != 0 && !show_profiler);
1190 /****************************************************************************
1191 Fast key cache for main game loop
1192 ****************************************************************************/
1194 /* This is faster than using getKeySetting with the tradeoff that functions
1195 * using it must make sure that it's initialised before using it and there is
1196 * no error handling (for example bounds checking). This is really intended for
1197 * use only in the main running loop of the client (the_game()) where the faster
1198 * (up to 10x faster) key lookup is an asset. Other parts of the codebase
1199 * (e.g. formspecs) should continue using getKeySetting().
1203 KeyCache() { populate(); }
1217 KEYMAP_ID_INVENTORY,
1224 KEYMAP_ID_SCREENSHOT,
1225 KEYMAP_ID_TOGGLE_HUD,
1226 KEYMAP_ID_TOGGLE_CHAT,
1227 KEYMAP_ID_TOGGLE_FORCE_FOG_OFF,
1228 KEYMAP_ID_TOGGLE_UPDATE_CAMERA,
1229 KEYMAP_ID_TOGGLE_DEBUG,
1230 KEYMAP_ID_TOGGLE_PROFILER,
1231 KEYMAP_ID_CAMERA_MODE,
1232 KEYMAP_ID_INCREASE_VIEWING_RANGE,
1233 KEYMAP_ID_DECREASE_VIEWING_RANGE,
1234 KEYMAP_ID_RANGESELECT,
1236 KEYMAP_ID_QUICKTUNE_NEXT,
1237 KEYMAP_ID_QUICKTUNE_PREV,
1238 KEYMAP_ID_QUICKTUNE_INC,
1239 KEYMAP_ID_QUICKTUNE_DEC,
1241 KEYMAP_ID_DEBUG_STACKS,
1243 // Fake keycode for array size and internal checks
1244 KEYMAP_INTERNAL_ENUM_COUNT
1251 KeyPress key[KEYMAP_INTERNAL_ENUM_COUNT];
1254 void KeyCache::populate()
1256 key[KEYMAP_ID_FORWARD] = getKeySetting("keymap_forward");
1257 key[KEYMAP_ID_BACKWARD] = getKeySetting("keymap_backward");
1258 key[KEYMAP_ID_LEFT] = getKeySetting("keymap_left");
1259 key[KEYMAP_ID_RIGHT] = getKeySetting("keymap_right");
1260 key[KEYMAP_ID_JUMP] = getKeySetting("keymap_jump");
1261 key[KEYMAP_ID_SPECIAL1] = getKeySetting("keymap_special1");
1262 key[KEYMAP_ID_SNEAK] = getKeySetting("keymap_sneak");
1264 key[KEYMAP_ID_DROP] = getKeySetting("keymap_drop");
1265 key[KEYMAP_ID_INVENTORY] = getKeySetting("keymap_inventory");
1266 key[KEYMAP_ID_CHAT] = getKeySetting("keymap_chat");
1267 key[KEYMAP_ID_CMD] = getKeySetting("keymap_cmd");
1268 key[KEYMAP_ID_CONSOLE] = getKeySetting("keymap_console");
1269 key[KEYMAP_ID_FREEMOVE] = getKeySetting("keymap_freemove");
1270 key[KEYMAP_ID_FASTMOVE] = getKeySetting("keymap_fastmove");
1271 key[KEYMAP_ID_NOCLIP] = getKeySetting("keymap_noclip");
1272 key[KEYMAP_ID_SCREENSHOT] = getKeySetting("keymap_screenshot");
1273 key[KEYMAP_ID_TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
1274 key[KEYMAP_ID_TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
1275 key[KEYMAP_ID_TOGGLE_FORCE_FOG_OFF]
1276 = getKeySetting("keymap_toggle_force_fog_off");
1277 key[KEYMAP_ID_TOGGLE_UPDATE_CAMERA]
1278 = getKeySetting("keymap_toggle_update_camera");
1279 key[KEYMAP_ID_TOGGLE_DEBUG]
1280 = getKeySetting("keymap_toggle_debug");
1281 key[KEYMAP_ID_TOGGLE_PROFILER]
1282 = getKeySetting("keymap_toggle_profiler");
1283 key[KEYMAP_ID_CAMERA_MODE]
1284 = getKeySetting("keymap_camera_mode");
1285 key[KEYMAP_ID_INCREASE_VIEWING_RANGE]
1286 = getKeySetting("keymap_increase_viewing_range_min");
1287 key[KEYMAP_ID_DECREASE_VIEWING_RANGE]
1288 = getKeySetting("keymap_decrease_viewing_range_min");
1289 key[KEYMAP_ID_RANGESELECT]
1290 = getKeySetting("keymap_rangeselect");
1292 key[KEYMAP_ID_QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
1293 key[KEYMAP_ID_QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
1294 key[KEYMAP_ID_QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
1295 key[KEYMAP_ID_QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
1297 key[KEYMAP_ID_DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
1301 /****************************************************************************
1303 ****************************************************************************/
1305 const float object_hit_delay = 0.2;
1308 u32 last_time, busy_time, sleep_time;
1312 /* The reason the following structs are not anonymous structs within the
1313 * class is that they are not used by the majority of member functions and
1314 * many functions that do require objects of thse types do not modify them
1315 * (so they can be passed as a const qualified parameter)
1318 struct CameraOrientation {
1319 f32 camera_yaw; // "right/left"
1320 f32 camera_pitch; // "up/down"
1323 struct GameRunData {
1326 PointedThing pointed_old;
1330 bool update_wielded_item_trigger;
1331 bool reset_jump_timer;
1332 float nodig_delay_timer;
1334 float dig_time_complete;
1335 float repeat_rightclick_timer;
1336 float object_hit_delay_timer;
1337 float time_from_last_punch;
1338 ClientActiveObject *selected_object;
1342 float update_draw_list_timer;
1343 float statustext_time;
1347 v3f update_draw_list_last_cam_dir;
1349 u32 profiler_current_page;
1350 u32 profiler_max_page; // Number of pages
1353 float time_of_day_smooth;
1357 f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
1365 Jitter dtime_jitter, busy_time_jitter;
1368 /* Flags that can, or may, change during main game loop
1370 struct VolatileRunFlags {
1376 bool show_profiler_graph;
1377 bool disable_camera_update;
1378 bool first_loop_after_window_activation;
1379 bool camera_offset_changed;
1383 /****************************************************************************
1385 ****************************************************************************/
1387 /* This is not intended to be a public class. If a public class becomes
1388 * desirable then it may be better to create another 'wrapper' class that
1389 * hides most of the stuff in this class (nothing in this class is required
1390 * by any other file) but exposes the public methods/data only.
1398 bool startup(bool *kill,
1400 InputHandler *input,
1401 IrrlichtDevice *device,
1402 const std::string &map_dir,
1403 const std::string &playername,
1404 const std::string &password,
1405 // If address is "", local server is used and address is updated
1406 std::string *address,
1408 std::wstring *error_message,
1409 ChatBackend *chat_backend,
1410 const SubgameSpec &gamespec, // Used for local game
1411 bool simple_singleplayer_mode);
1418 void extendedResourceCleanup();
1420 // Basic initialisation
1421 bool init(const std::string &map_dir, std::string *address,
1423 const SubgameSpec &gamespec);
1425 bool createSingleplayerServer(const std::string map_dir,
1426 const SubgameSpec &gamespec, u16 port, std::string *address);
1429 bool createClient(const std::string &playername,
1430 const std::string &password, std::string *address, u16 port,
1431 std::wstring *error_message);
1432 bool initGui(std::wstring *error_message);
1434 // Client connection
1435 bool connectToServer(const std::string &playername,
1436 const std::string &password, std::string *address, u16 port,
1437 bool *connect_ok, bool *aborted);
1438 bool getServerContent(bool *aborted);
1442 void updateInteractTimers(GameRunData *args, f32 dtime);
1443 bool checkConnection();
1444 bool handleCallbacks();
1445 void processQueues();
1446 void updateProfilers(const GameRunData &run_data, const RunStats &stats,
1447 const FpsControl &draw_times, f32 dtime);
1448 void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times,
1450 void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
1452 void processUserInput(VolatileRunFlags *flags, GameRunData *interact_args,
1454 void processKeyboardInput(VolatileRunFlags *flags,
1455 float *statustext_time,
1457 bool *reset_jump_timer,
1458 u32 *profiler_current_page,
1459 u32 profiler_max_page);
1460 void processItemSelection(u16 *new_playeritem);
1462 void dropSelectedItem();
1463 void openInventory();
1465 void toggleFreeMove(float *statustext_time);
1466 void toggleFreeMoveAlt(float *statustext_time, float *jump_timer);
1467 void toggleFast(float *statustext_time);
1468 void toggleNoClip(float *statustext_time);
1470 void toggleChat(float *statustext_time, bool *flag);
1471 void toggleHud(float *statustext_time, bool *flag);
1472 void toggleFog(float *statustext_time, bool *flag);
1473 void toggleDebug(float *statustext_time, bool *show_debug,
1474 bool *show_profiler_graph);
1475 void toggleUpdateCamera(float *statustext_time, bool *flag);
1476 void toggleProfiler(float *statustext_time, u32 *profiler_current_page,
1477 u32 profiler_max_page);
1479 void increaseViewRange(float *statustext_time);
1480 void decreaseViewRange(float *statustext_time);
1481 void toggleFullViewRange(float *statustext_time);
1483 void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
1484 void updatePlayerControl(const CameraOrientation &cam);
1485 void step(f32 *dtime);
1486 void processClientEvents(CameraOrientation *cam, float *damage_flash);
1487 void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime,
1488 float time_from_last_punch);
1489 void updateSound(f32 dtime);
1490 void processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
1491 GameRunData *runData, f32 dtime, bool show_hud,
1493 void handlePointingAtNode(GameRunData *runData,
1494 const PointedThing &pointed, const ItemDefinition &playeritem_def,
1495 const ToolCapabilities &playeritem_toolcap, f32 dtime);
1496 void handlePointingAtObject(GameRunData *runData,
1497 const PointedThing &pointed, const ItemStack &playeritem,
1498 const v3f &player_position, bool show_debug);
1499 void handleDigging(GameRunData *runData, const PointedThing &pointed,
1500 const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap,
1502 void updateFrame(std::vector<aabb3f> &highlight_boxes, ProfilerGraph *graph,
1503 RunStats *stats, GameRunData *runData,
1504 f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam);
1505 void updateGui(float *statustext_time, const RunStats &stats, f32 dtime,
1506 const VolatileRunFlags &flags, const CameraOrientation &cam);
1507 void updateProfilerGraphs(ProfilerGraph *graph);
1510 void limitFps(FpsControl *fps_timings, f32 *dtime);
1512 void showOverlayMessage(const char *msg, float dtime, int percent,
1513 bool draw_clouds = true);
1516 InputHandler *input;
1521 IWritableTextureSource *texture_src;
1522 IWritableShaderSource *shader_src;
1524 // When created, these will be filled with data received from the server
1525 IWritableItemDefManager *itemdef_manager;
1526 IWritableNodeDefManager *nodedef_manager;
1528 GameOnDemandSoundFetcher soundfetcher; // useful when testing
1529 ISoundManager *sound;
1530 bool sound_is_dummy;
1531 SoundMaker *soundmaker;
1533 ChatBackend *chat_backend;
1535 GUIFormSpecMenu *current_formspec;
1537 EventManager *eventmgr;
1538 QuicktuneShortcutter *quicktune;
1540 GUIChatConsole *gui_chat_console; // Free using ->Drop()
1541 MapDrawControl *draw_control;
1543 Clouds *clouds; // Free using ->Drop()
1544 Sky *sky; // Free using ->Drop()
1545 Inventory *local_inventory;
1549 This class does take ownership/responsibily for cleaning up etc of any of
1550 these items (e.g. device)
1552 IrrlichtDevice *device;
1553 video::IVideoDriver *driver;
1554 scene::ISceneManager *smgr;
1556 std::wstring *error_message;
1557 IGameDef *gamedef; // Convenience (same as *client)
1558 scene::ISceneNode *skybox;
1561 bool simple_singleplayer_mode;
1564 /* Pre-calculated values
1566 int crack_animation_length;
1570 gui::IGUIStaticText *guitext; // First line of debug text
1571 gui::IGUIStaticText *guitext2; // Second line of debug text
1572 gui::IGUIStaticText *guitext_info; // At the middle of the screen
1573 gui::IGUIStaticText *guitext_status;
1574 gui::IGUIStaticText *guitext_chat; // Chat text
1575 gui::IGUIStaticText *guitext_profiler; // Profiler text
1577 std::wstring infotext;
1578 std::wstring statustext;
1582 IntervalLimiter profiler_interval;
1590 itemdef_manager(NULL),
1591 nodedef_manager(NULL),
1593 sound_is_dummy(false),
1596 current_formspec(NULL),
1599 gui_chat_console(NULL),
1604 local_inventory(NULL),
1612 /****************************************************************************
1614 ****************************************************************************/
1620 if (!sound_is_dummy)
1623 delete server; // deleted first to stop all server threads
1626 delete local_inventory;
1632 delete nodedef_manager;
1633 delete itemdef_manager;
1634 delete draw_control;
1636 extendedResourceCleanup();
1639 bool Game::startup(bool *kill,
1641 InputHandler *input,
1642 IrrlichtDevice *device,
1643 const std::string &map_dir,
1644 const std::string &playername,
1645 const std::string &password,
1646 std::string *address, // can change if simple_singleplayer_mode
1648 std::wstring *error_message,
1649 ChatBackend *chat_backend,
1650 const SubgameSpec &gamespec,
1651 bool simple_singleplayer_mode)
1654 this->device = device;
1656 this->error_message = error_message;
1657 this->random_input = random_input;
1658 this->input = input;
1659 this->chat_backend = chat_backend;
1660 this->simple_singleplayer_mode = simple_singleplayer_mode;
1662 driver = device->getVideoDriver();
1663 smgr = device->getSceneManager();
1665 if (!init(map_dir, address, port, gamespec))
1668 if (!createClient(playername, password, address, port, error_message))
1677 ProfilerGraph graph;
1678 RunStats stats = { 0 };
1679 CameraOrientation cam_view = { 0 };
1680 GameRunData runData = { 0 };
1681 FpsControl draw_times = { 0 };
1682 VolatileRunFlags flags = { 0 };
1683 f32 dtime; // in seconds
1685 runData.time_from_last_punch = 10.0;
1686 runData.profiler_max_page = 3;
1687 runData.update_wielded_item_trigger = true;
1689 flags.show_chat = true;
1690 flags.show_hud = true;
1691 flags.show_debug = g_settings->getBool("show_debug");
1692 flags.invert_mouse = g_settings->getBool("invert_mouse");
1694 /* Clear the profiler */
1695 Profiler::GraphValues dummyvalues;
1696 g_profiler->graphGet(dummyvalues);
1698 draw_times.last_time = device->getTimer()->getTime();
1700 shader_src->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1702 &flags.force_fog_off,
1706 std::vector<aabb3f> highlight_boxes;
1708 while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
1710 /* Must be called immediately after a device->run() call because it
1711 * uses device->getTimer()->getTime()
1713 limitFps(&draw_times, &dtime);
1715 updateStats(&stats, draw_times, dtime);
1716 updateInteractTimers(&runData, dtime);
1718 if (!checkConnection())
1720 if (!handleCallbacks())
1726 hud->resizeHotbar();
1728 updateProfilers(runData, stats, draw_times, dtime);
1729 processUserInput(&flags, &runData, dtime);
1730 // Update camera before player movement to avoid camera lag of one frame
1731 updateCameraDirection(&cam_view, &flags);
1732 updatePlayerControl(cam_view);
1734 processClientEvents(&cam_view, &runData.damage_flash);
1735 updateCamera(&flags, draw_times.busy_time, dtime,
1736 runData.time_from_last_punch);
1738 processPlayerInteraction(highlight_boxes, &runData, dtime,
1739 flags.show_hud, flags.show_debug);
1740 updateFrame(highlight_boxes, &graph, &stats, &runData, dtime,
1742 updateProfilerGraphs(&graph);
1747 void Game::shutdown()
1749 showOverlayMessage("Shutting down...", 0, 0, false);
1754 if (gui_chat_console)
1755 gui_chat_console->drop();
1763 while (g_menumgr.menuCount() > 0) {
1764 g_menumgr.m_stack.front()->setVisible(false);
1765 g_menumgr.deletingMenu(g_menumgr.m_stack.front());
1768 if (current_formspec) {
1769 current_formspec->drop();
1770 current_formspec = NULL;
1773 chat_backend->addMessage(L"", L"# Disconnected.");
1774 chat_backend->addMessage(L"", L"");
1778 while (!client->isShutdown()) {
1779 assert(texture_src != NULL);
1780 assert(shader_src != NULL);
1781 texture_src->processQueue();
1782 shader_src->processQueue();
1790 /****************************************************************************
1792 ****************************************************************************/
1795 const std::string &map_dir,
1796 std::string *address,
1798 const SubgameSpec &gamespec)
1800 showOverlayMessage("Loading...", 0, 0);
1802 texture_src = createTextureSource(device);
1803 shader_src = createShaderSource(device);
1805 itemdef_manager = createItemDefManager();
1806 nodedef_manager = createNodeDefManager();
1808 eventmgr = new EventManager();
1809 quicktune = new QuicktuneShortcutter();
1811 if (!(texture_src && shader_src && itemdef_manager && nodedef_manager
1812 && eventmgr && quicktune))
1818 // Create a server if not connecting to an existing one
1819 if (*address == "") {
1820 if (!createSingleplayerServer(map_dir, gamespec, port, address))
1827 bool Game::initSound()
1830 if (g_settings->getBool("enable_sound")) {
1831 infostream << "Attempting to use OpenAL audio" << std::endl;
1832 sound = createOpenALSoundManager(&soundfetcher);
1834 infostream << "Failed to initialize OpenAL audio" << std::endl;
1836 infostream << "Sound disabled." << std::endl;
1840 infostream << "Using dummy audio." << std::endl;
1841 sound = &dummySoundManager;
1842 sound_is_dummy = true;
1845 soundmaker = new SoundMaker(sound, nodedef_manager);
1849 soundmaker->registerReceiver(eventmgr);
1854 bool Game::createSingleplayerServer(const std::string map_dir,
1855 const SubgameSpec &gamespec, u16 port, std::string *address)
1857 showOverlayMessage("Creating server...", 0, 25);
1859 std::string bind_str = g_settings->get("bind_address");
1860 Address bind_addr(0, 0, 0, 0, port);
1862 if (g_settings->getBool("ipv6_server")) {
1863 bind_addr.setAddress((IPv6AddressBytes *) NULL);
1867 bind_addr.Resolve(bind_str.c_str());
1868 *address = bind_str;
1869 } catch (ResolveError &e) {
1870 infostream << "Resolving bind address \"" << bind_str
1871 << "\" failed: " << e.what()
1872 << " -- Listening on all addresses." << std::endl;
1875 if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1876 *error_message = L"Unable to listen on " +
1877 narrow_to_wide(bind_addr.serializeString()) +
1878 L" because IPv6 is disabled";
1879 errorstream << wide_to_narrow(*error_message) << std::endl;
1883 server = new Server(map_dir, gamespec, simple_singleplayer_mode,
1884 bind_addr.isIPv6());
1886 server->start(bind_addr);
1891 bool Game::createClient(const std::string &playername,
1892 const std::string &password, std::string *address, u16 port,
1893 std::wstring *error_message)
1895 showOverlayMessage("Creating client...", 0, 50);
1897 draw_control = new MapDrawControl;
1901 bool could_connect, connect_aborted;
1903 if (!connectToServer(playername, password, address, port,
1904 &could_connect, &connect_aborted))
1907 if (!could_connect) {
1908 if (*error_message == L"" && !connect_aborted) {
1909 // Should not happen if error messages are set properly
1910 *error_message = L"Connection failed for unknown reason";
1911 errorstream << wide_to_narrow(*error_message) << std::endl;
1916 if (!getServerContent(&connect_aborted)) {
1917 if (*error_message == L"" && !connect_aborted) {
1918 // Should not happen if error messages are set properly
1919 *error_message = L"Connection failed for unknown reason";
1920 errorstream << wide_to_narrow(*error_message) << std::endl;
1925 // Update cached textures, meshes and materials
1926 client->afterContentReceived(device, glb_fontengine->getFont());
1930 camera = new Camera(smgr, *draw_control, gamedef);
1931 if (!camera || !camera->successfullyCreated(*error_message))
1936 if (g_settings->getBool("enable_clouds")) {
1937 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1939 *error_message = L"Memory allocation error";
1940 *error_message += narrow_to_wide(" (clouds)");
1941 errorstream << wide_to_narrow(*error_message) << std::endl;
1948 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1949 skybox = NULL; // This is used/set later on in the main run loop
1951 local_inventory = new Inventory(itemdef_manager);
1953 if (!(sky && local_inventory)) {
1954 *error_message = L"Memory allocation error";
1955 *error_message += narrow_to_wide(" (sky or local inventory)");
1956 errorstream << wide_to_narrow(*error_message) << std::endl;
1960 /* Pre-calculated values
1962 video::ITexture *t = texture_src->getTexture("crack_anylength.png");
1964 v2u32 size = t->getOriginalSize();
1965 crack_animation_length = size.Y / size.X;
1967 crack_animation_length = 5;
1970 if (!initGui(error_message))
1973 /* Set window caption
1975 core::stringw str = L"Minetest [";
1976 str += driver->getName();
1978 device->setWindowCaption(str.c_str());
1980 LocalPlayer *player = client->getEnv().getLocalPlayer();
1981 player->hurt_tilt_timer = 0;
1982 player->hurt_tilt_strength = 0;
1984 hud = new Hud(driver, smgr, guienv, glb_fontengine->getFont(),
1985 glb_fontengine->getTextHeight(), gamedef, player, local_inventory);
1988 *error_message = L"Memory error: could not create HUD";
1989 errorstream << wide_to_narrow(*error_message) << std::endl;
1996 bool Game::initGui(std::wstring *error_message)
1998 // First line of debug text
1999 guitext = guienv->addStaticText(
2001 core::rect<s32>(0, 0, 0, 0),
2002 false, false, guiroot);
2004 // Second line of debug text
2005 guitext2 = guienv->addStaticText(
2007 core::rect<s32>(0, 0, 0, 0),
2008 false, false, guiroot);
2010 // At the middle of the screen
2011 // Object infos are shown in this
2012 guitext_info = guienv->addStaticText(
2014 core::rect<s32>(0, 0, 400, glb_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
2015 false, true, guiroot);
2017 // Status text (displays info when showing and hiding GUI stuff, etc.)
2018 guitext_status = guienv->addStaticText(
2020 core::rect<s32>(0, 0, 0, 0),
2021 false, false, guiroot);
2022 guitext_status->setVisible(false);
2025 guitext_chat = guienv->addStaticText(
2027 core::rect<s32>(0, 0, 0, 0),
2028 //false, false); // Disable word wrap as of now
2029 false, true, guiroot);
2030 // Remove stale "recent" chat messages from previous connections
2031 chat_backend->clearRecentChat();
2033 // Chat backend and console
2034 gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
2035 -1, chat_backend, client);
2036 if (!gui_chat_console) {
2037 *error_message = L"Could not allocate memory for chat console";
2038 errorstream << wide_to_narrow(*error_message) << std::endl;
2042 // Profiler text (size is updated when text is updated)
2043 guitext_profiler = guienv->addStaticText(
2045 core::rect<s32>(0, 0, 0, 0),
2046 false, false, guiroot);
2047 guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
2048 guitext_profiler->setVisible(false);
2049 guitext_profiler->setWordWrap(true);
2051 #ifdef HAVE_TOUCHSCREENGUI
2053 if (g_touchscreengui)
2054 g_touchscreengui->init(texture_src, porting::getDisplayDensity());
2061 bool Game::connectToServer(const std::string &playername,
2062 const std::string &password, std::string *address, u16 port,
2063 bool *connect_ok, bool *aborted)
2065 showOverlayMessage("Resolving address...", 0, 75);
2067 Address connect_address(0, 0, 0, 0, port);
2070 connect_address.Resolve(address->c_str());
2072 if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
2073 //connect_address.Resolve("localhost");
2074 if (connect_address.isIPv6()) {
2075 IPv6AddressBytes addr_bytes;
2076 addr_bytes.bytes[15] = 1;
2077 connect_address.setAddress(&addr_bytes);
2079 connect_address.setAddress(127, 0, 0, 1);
2082 } catch (ResolveError &e) {
2083 *error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
2084 errorstream << wide_to_narrow(*error_message) << std::endl;
2088 if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
2089 *error_message = L"Unable to connect to " +
2090 narrow_to_wide(connect_address.serializeString()) +
2091 L" because IPv6 is disabled";
2092 errorstream << wide_to_narrow(*error_message) << std::endl;
2096 client = new Client(device,
2097 playername.c_str(), password, simple_singleplayer_mode,
2098 *draw_control, texture_src, shader_src,
2099 itemdef_manager, nodedef_manager, sound, eventmgr,
2100 connect_address.isIPv6());
2105 gamedef = client; // Client acts as our GameDef
2108 infostream << "Connecting to server at ";
2109 connect_address.print(&infostream);
2110 infostream << std::endl;
2112 client->connect(connect_address);
2116 Wait for server to accept connection
2122 FpsControl fps_control = { 0 };
2123 f32 dtime; // in seconds
2125 while (device->run()) {
2127 limitFps(&fps_control, &dtime);
2129 // Update client and server
2130 client->step(dtime);
2133 server->step(dtime);
2136 if (client->getState() == LC_Init) {
2142 if (client->accessDenied()) {
2143 *error_message = L"Access denied. Reason: "
2144 + client->accessDeniedReason();
2145 errorstream << wide_to_narrow(*error_message) << std::endl;
2149 if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2151 infostream << "Connect aborted [Escape]" << std::endl;
2156 showOverlayMessage("Connecting to server...", dtime, 100);
2158 } catch (con::PeerNotFoundException &e) {
2159 // TODO: Should something be done here? At least an info/error
2167 bool Game::getServerContent(bool *aborted)
2171 FpsControl fps_control = { 0 };
2172 f32 dtime; // in seconds
2174 while (device->run()) {
2176 limitFps(&fps_control, &dtime);
2178 // Update client and server
2179 client->step(dtime);
2182 server->step(dtime);
2185 if (client->mediaReceived() && client->itemdefReceived() &&
2186 client->nodedefReceived()) {
2191 if (client->accessDenied()) {
2192 *error_message = L"Access denied. Reason: "
2193 + client->accessDeniedReason();
2194 errorstream << wide_to_narrow(*error_message) << std::endl;
2198 if (client->getState() < LC_Init) {
2199 *error_message = L"Client disconnected";
2200 errorstream << wide_to_narrow(*error_message) << std::endl;
2204 if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2206 infostream << "Connect aborted [Escape]" << std::endl;
2213 if (!client->itemdefReceived()) {
2214 wchar_t *text = wgettext("Item definitions...");
2216 draw_load_screen(text, device, guienv, dtime, progress);
2218 } else if (!client->nodedefReceived()) {
2219 wchar_t *text = wgettext("Node definitions...");
2221 draw_load_screen(text, device, guienv, dtime, progress);
2224 std::stringstream message;
2225 message.precision(3);
2226 message << gettext("Media...");
2228 if ((USE_CURL == 0) ||
2229 (!g_settings->getBool("enable_remote_media_server"))) {
2230 float cur = client->getCurRate();
2231 std::string cur_unit = gettext(" KB/s");
2235 cur_unit = gettext(" MB/s");
2238 message << " ( " << cur << cur_unit << " )";
2241 progress = 50 + client->mediaReceiveProgress() * 50 + 0.5;
2242 draw_load_screen(narrow_to_wide(message.str().c_str()), device,
2243 guienv, dtime, progress);
2252 /****************************************************************************
2254 ****************************************************************************/
2256 inline void Game::updateInteractTimers(GameRunData *args, f32 dtime)
2258 if (args->nodig_delay_timer >= 0)
2259 args->nodig_delay_timer -= dtime;
2261 if (args->object_hit_delay_timer >= 0)
2262 args->object_hit_delay_timer -= dtime;
2264 args->time_from_last_punch += dtime;
2268 /* returns false if game should exit, otherwise true
2270 inline bool Game::checkConnection()
2272 if (client->accessDenied()) {
2273 *error_message = L"Access denied. Reason: "
2274 + client->accessDeniedReason();
2275 errorstream << wide_to_narrow(*error_message) << std::endl;
2283 /* returns false if game should exit, otherwise true
2285 inline bool Game::handleCallbacks()
2287 if (g_gamecallback->disconnect_requested) {
2288 g_gamecallback->disconnect_requested = false;
2292 if (g_gamecallback->changepassword_requested) {
2293 (new GUIPasswordChange(guienv, guiroot, -1,
2294 &g_menumgr, client))->drop();
2295 g_gamecallback->changepassword_requested = false;
2298 if (g_gamecallback->changevolume_requested) {
2299 (new GUIVolumeChange(guienv, guiroot, -1,
2300 &g_menumgr, client))->drop();
2301 g_gamecallback->changevolume_requested = false;
2304 if (g_gamecallback->keyconfig_requested) {
2305 (new GUIKeyChangeMenu(guienv, guiroot, -1,
2306 &g_menumgr))->drop();
2307 g_gamecallback->keyconfig_requested = false;
2310 if (g_gamecallback->keyconfig_changed) {
2311 keycache.populate(); // update the cache with new settings
2312 g_gamecallback->keyconfig_changed = false;
2319 void Game::processQueues()
2321 texture_src->processQueue();
2322 itemdef_manager->processQueue(gamedef);
2323 shader_src->processQueue();
2327 void Game::updateProfilers(const GameRunData &run_data, const RunStats &stats,
2328 const FpsControl &draw_times, f32 dtime)
2330 float profiler_print_interval =
2331 g_settings->getFloat("profiler_print_interval");
2332 bool print_to_log = true;
2334 if (profiler_print_interval == 0) {
2335 print_to_log = false;
2336 profiler_print_interval = 5;
2339 if (profiler_interval.step(dtime, profiler_print_interval)) {
2341 infostream << "Profiler:" << std::endl;
2342 g_profiler->print(infostream);
2345 update_profiler_gui(guitext_profiler, glb_fontengine,
2346 run_data.profiler_current_page, run_data.profiler_max_page);
2348 g_profiler->clear();
2351 addProfilerGraphs(stats, draw_times, dtime);
2355 void Game::addProfilerGraphs(const RunStats &stats,
2356 const FpsControl &draw_times, f32 dtime)
2358 g_profiler->graphAdd("mainloop_other",
2359 draw_times.busy_time / 1000.0f - stats.drawtime / 1000.0f);
2361 if (draw_times.sleep_time != 0)
2362 g_profiler->graphAdd("mainloop_sleep", draw_times.sleep_time / 1000.0f);
2363 g_profiler->graphAdd("mainloop_dtime", dtime);
2365 g_profiler->add("Elapsed time", dtime);
2366 g_profiler->avg("FPS", 1. / dtime);
2370 void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
2377 /* Time average and jitter calculation
2379 jp = &stats->dtime_jitter;
2380 jp->avg = jp->avg * 0.96 + dtime * 0.04;
2382 jitter = dtime - jp->avg;
2384 if (jitter > jp->max)
2387 jp->counter += dtime;
2389 if (jp->counter > 0.0) {
2391 jp->max_sample = jp->max;
2392 jp->max_fraction = jp->max_sample / (jp->avg + 0.001);
2396 /* Busytime average and jitter calculation
2398 jp = &stats->busy_time_jitter;
2399 jp->avg = jp->avg + draw_times.busy_time * 0.02;
2401 jitter = draw_times.busy_time - jp->avg;
2403 if (jitter > jp->max)
2405 if (jitter < jp->min)
2408 jp->counter += dtime;
2410 if (jp->counter > 0.0) {
2412 jp->max_sample = jp->max;
2413 jp->min_sample = jp->min;
2421 /****************************************************************************
2423 ****************************************************************************/
2425 void Game::processUserInput(VolatileRunFlags *flags,
2426 GameRunData *interact_args, f32 dtime)
2428 // Reset input if window not active or some menu is active
2429 if (device->isWindowActive() == false
2430 || noMenuActive() == false
2431 || guienv->hasFocus(gui_chat_console)) {
2435 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
2436 gui_chat_console->closeConsoleAtOnce();
2439 // Input handler step() (used by the random input generator)
2442 #ifdef HAVE_TOUCHSCREENGUI
2444 if (g_touchscreengui) {
2445 g_touchscreengui->step(dtime);
2451 if (current_formspec != 0)
2452 current_formspec->getAndroidUIInput();
2456 // Increase timer for double tap of "keymap_jump"
2457 if (g_settings->getBool("doubletap_jump") && interact_args->jump_timer <= 0.2)
2458 interact_args->jump_timer += dtime;
2460 processKeyboardInput(
2462 &interact_args->statustext_time,
2463 &interact_args->jump_timer,
2464 &interact_args->reset_jump_timer,
2465 &interact_args->profiler_current_page,
2466 interact_args->profiler_max_page);
2468 processItemSelection(&interact_args->new_playeritem);
2472 void Game::processKeyboardInput(VolatileRunFlags *flags,
2473 float *statustext_time,
2475 bool *reset_jump_timer,
2476 u32 *profiler_current_page,
2477 u32 profiler_max_page)
2480 //TimeTaker tt("process kybd input", NULL, PRECISION_NANO);
2482 if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
2484 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
2486 } else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2487 show_pause_menu(¤t_formspec, client, gamedef, texture_src, device,
2488 simple_singleplayer_mode);
2489 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CHAT])) {
2490 show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
2492 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CMD])) {
2493 show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
2495 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CONSOLE])) {
2497 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FREEMOVE])) {
2498 toggleFreeMove(statustext_time);
2499 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])) {
2500 toggleFreeMoveAlt(statustext_time, jump_timer);
2501 *reset_jump_timer = true;
2502 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FASTMOVE])) {
2503 toggleFast(statustext_time);
2504 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) {
2505 toggleNoClip(statustext_time);
2506 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) {
2507 client->makeScreenshot(device);
2508 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
2509 toggleHud(statustext_time, &flags->show_hud);
2510 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
2511 toggleChat(statustext_time, &flags->show_chat);
2512 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_FORCE_FOG_OFF])) {
2513 toggleFog(statustext_time, &flags->force_fog_off);
2514 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_UPDATE_CAMERA])) {
2515 toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
2516 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_DEBUG])) {
2517 toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph);
2518 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_PROFILER])) {
2519 toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
2520 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INCREASE_VIEWING_RANGE])) {
2521 increaseViewRange(statustext_time);
2522 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DECREASE_VIEWING_RANGE])) {
2523 decreaseViewRange(statustext_time);
2524 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_RANGESELECT])) {
2525 toggleFullViewRange(statustext_time);
2526 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_NEXT]))
2528 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_PREV]))
2530 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_INC]))
2532 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_DEC]))
2534 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DEBUG_STACKS])) {
2535 // Print debug stacks
2536 dstream << "-----------------------------------------"
2538 dstream << DTIME << "Printing debug stacks:" << std::endl;
2539 dstream << "-----------------------------------------"
2541 debug_stacks_print();
2544 if (!input->isKeyDown(getKeySetting("keymap_jump")) && *reset_jump_timer) {
2545 *reset_jump_timer = false;
2551 if (quicktune->hasMessage()) {
2552 std::string msg = quicktune->getMessage();
2553 statustext = narrow_to_wide(msg);
2554 *statustext_time = 0;
2559 void Game::processItemSelection(u16 *new_playeritem)
2561 LocalPlayer *player = client->getEnv().getLocalPlayer();
2563 /* Item selection using mouse wheel
2565 *new_playeritem = client->getPlayerItem();
2567 s32 wheel = input->getMouseWheel();
2568 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
2569 player->hud_hotbar_itemcount - 1);
2572 *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
2574 *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
2578 /* Item selection using keyboard
2580 for (u16 i = 0; i < 10; i++) {
2581 static const KeyPress *item_keys[10] = {
2582 NumberKey + 1, NumberKey + 2, NumberKey + 3, NumberKey + 4,
2583 NumberKey + 5, NumberKey + 6, NumberKey + 7, NumberKey + 8,
2584 NumberKey + 9, NumberKey + 0,
2587 if (input->wasKeyDown(*item_keys[i])) {
2588 if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
2589 *new_playeritem = i;
2590 infostream << "Selected item: " << new_playeritem << std::endl;
2598 void Game::dropSelectedItem()
2600 IDropAction *a = new IDropAction();
2602 a->from_inv.setCurrentPlayer();
2603 a->from_list = "main";
2604 a->from_i = client->getPlayerItem();
2605 client->inventoryAction(a);
2609 void Game::openInventory()
2611 infostream << "the_game: " << "Launching inventory" << std::endl;
2613 PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
2614 TextDest *txt_dst = new TextDestPlayerInventory(client);
2616 create_formspec_menu(¤t_formspec, client, gamedef, texture_src,
2617 device, fs_src, txt_dst, client);
2619 InventoryLocation inventoryloc;
2620 inventoryloc.setCurrentPlayer();
2621 current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
2625 void Game::openConsole()
2627 if (!gui_chat_console->isOpenInhibited()) {
2628 // Open up to over half of the screen
2629 gui_chat_console->openConsole(0.6);
2630 guienv->setFocus(gui_chat_console);
2635 void Game::toggleFreeMove(float *statustext_time)
2637 static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
2639 bool free_move = !g_settings->getBool("free_move");
2640 g_settings->set("free_move", bool_to_cstr(free_move));
2642 *statustext_time = 0;
2643 statustext = msg[free_move];
2644 if (free_move && !client->checkPrivilege("fly"))
2645 statustext += L" (note: no 'fly' privilege)";
2649 void Game::toggleFreeMoveAlt(float *statustext_time, float *jump_timer)
2651 if (g_settings->getBool("doubletap_jump") && *jump_timer < 0.2f)
2652 toggleFreeMove(statustext_time);
2656 void Game::toggleFast(float *statustext_time)
2658 static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
2659 bool fast_move = !g_settings->getBool("fast_move");
2660 g_settings->set("fast_move", bool_to_cstr(fast_move));
2662 *statustext_time = 0;
2663 statustext = msg[fast_move];
2665 if (fast_move && !client->checkPrivilege("fast"))
2666 statustext += L" (note: no 'fast' privilege)";
2670 void Game::toggleNoClip(float *statustext_time)
2672 static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
2673 bool noclip = !g_settings->getBool("noclip");
2674 g_settings->set("noclip", bool_to_cstr(noclip));
2676 *statustext_time = 0;
2677 statustext = msg[noclip];
2679 if (noclip && !client->checkPrivilege("noclip"))
2680 statustext += L" (note: no 'noclip' privilege)";
2684 void Game::toggleChat(float *statustext_time, bool *flag)
2686 static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
2689 *statustext_time = 0;
2690 statustext = msg[*flag];
2694 void Game::toggleHud(float *statustext_time, bool *flag)
2696 static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
2699 *statustext_time = 0;
2700 statustext = msg[*flag];
2701 client->setHighlighted(client->getHighlighted(), *flag);
2705 void Game::toggleFog(float *statustext_time, bool *flag)
2707 static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
2710 *statustext_time = 0;
2711 statustext = msg[*flag];
2715 void Game::toggleDebug(float *statustext_time, bool *show_debug,
2716 bool *show_profiler_graph)
2718 // Initial / 3x toggle: Chat only
2719 // 1x toggle: Debug text with chat
2720 // 2x toggle: Debug text with profiler graph
2723 *show_profiler_graph = false;
2724 statustext = L"Debug info shown";
2725 } else if (*show_profiler_graph) {
2726 *show_debug = false;
2727 *show_profiler_graph = false;
2728 statustext = L"Debug info and profiler graph hidden";
2730 *show_profiler_graph = true;
2731 statustext = L"Profiler graph shown";
2733 *statustext_time = 0;
2737 void Game::toggleUpdateCamera(float *statustext_time, bool *flag)
2739 static const wchar_t *msg[] = {
2740 L"Camera update enabled",
2741 L"Camera update disabled"
2745 *statustext_time = 0;
2746 statustext = msg[*flag];
2750 void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page,
2751 u32 profiler_max_page)
2753 *profiler_current_page = (*profiler_current_page + 1) % (profiler_max_page + 1);
2755 // FIXME: This updates the profiler with incomplete values
2756 update_profiler_gui(guitext_profiler, glb_fontengine, *profiler_current_page,
2759 if (*profiler_current_page != 0) {
2760 std::wstringstream sstr;
2761 sstr << "Profiler shown (page " << *profiler_current_page
2762 << " of " << profiler_max_page << ")";
2763 statustext = sstr.str();
2765 statustext = L"Profiler hidden";
2767 *statustext_time = 0;
2771 void Game::increaseViewRange(float *statustext_time)
2773 s16 range = g_settings->getS16("viewing_range_nodes_min");
2774 s16 range_new = range + 10;
2775 g_settings->set("viewing_range_nodes_min", itos(range_new));
2776 statustext = narrow_to_wide("Minimum viewing range changed to "
2778 *statustext_time = 0;
2782 void Game::decreaseViewRange(float *statustext_time)
2784 s16 range = g_settings->getS16("viewing_range_nodes_min");
2785 s16 range_new = range - 10;
2790 g_settings->set("viewing_range_nodes_min", itos(range_new));
2791 statustext = narrow_to_wide("Minimum viewing range changed to "
2793 *statustext_time = 0;
2797 void Game::toggleFullViewRange(float *statustext_time)
2799 static const wchar_t *msg[] = {
2800 L"Disabled full viewing range",
2801 L"Enabled full viewing range"
2804 draw_control->range_all = !draw_control->range_all;
2805 infostream << msg[draw_control->range_all] << std::endl;
2806 statustext = msg[draw_control->range_all];
2807 *statustext_time = 0;
2811 void Game::updateCameraDirection(CameraOrientation *cam,
2812 VolatileRunFlags *flags)
2814 // float turn_amount = 0; // Deprecated?
2816 if (!(device->isWindowActive() && noMenuActive()) || random_input) {
2818 // FIXME: Clean this up
2821 // Mac OSX gets upset if this is set every frame
2822 if (device->getCursorControl()->isVisible() == false)
2823 device->getCursorControl()->setVisible(true);
2826 //infostream<<"window inactive"<<std::endl;
2827 flags->first_loop_after_window_activation = true;
2832 if (!random_input) {
2833 // Mac OSX gets upset if this is set every frame
2834 if (device->getCursorControl()->isVisible())
2835 device->getCursorControl()->setVisible(false);
2839 if (flags->first_loop_after_window_activation) {
2840 //infostream<<"window active, first loop"<<std::endl;
2841 flags->first_loop_after_window_activation = false;
2844 #ifdef HAVE_TOUCHSCREENGUI
2846 if (g_touchscreengui) {
2847 cam->camera_yaw = g_touchscreengui->getYaw();
2848 cam->camera_pitch = g_touchscreengui->getPitch();
2851 s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
2852 s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
2854 if (flags->invert_mouse
2855 || (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)) {
2859 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2861 float d = g_settings->getFloat("mouse_sensitivity");
2862 d = rangelim(d, 0.01, 100.0);
2863 cam->camera_yaw -= dx * d;
2864 cam->camera_pitch += dy * d;
2865 // turn_amount = v2f(dx, dy).getLength() * d; // deprecated?
2867 #ifdef HAVE_TOUCHSCREENGUI
2871 if (cam->camera_pitch < -89.5)
2872 cam->camera_pitch = -89.5;
2873 else if (cam->camera_pitch > 89.5)
2874 cam->camera_pitch = 89.5;
2877 input->setMousePos(driver->getScreenSize().Width / 2,
2878 driver->getScreenSize().Height / 2);
2880 // Deprecated? Not used anywhere else
2881 // recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2882 // std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2886 void Game::updatePlayerControl(const CameraOrientation &cam)
2888 //TimeTaker tt("update player control", NULL, PRECISION_NANO);
2890 PlayerControl control(
2891 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]),
2892 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]),
2893 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]),
2894 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]),
2895 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]),
2896 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]),
2897 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]),
2898 input->getLeftState(),
2899 input->getRightState(),
2903 client->setPlayerControl(control);
2904 LocalPlayer *player = client->getEnv().getLocalPlayer();
2905 player->keyPressed =
2906 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]) & 0x1) << 0) |
2907 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]) & 0x1) << 1) |
2908 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]) & 0x1) << 2) |
2909 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]) & 0x1) << 3) |
2910 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]) & 0x1) << 4) |
2911 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]) & 0x1) << 5) |
2912 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]) & 0x1) << 6) |
2913 ( (u32)(input->getLeftState() & 0x1) << 7) |
2914 ( (u32)(input->getRightState() & 0x1) << 8
2921 inline void Game::step(f32 *dtime)
2923 bool can_be_and_is_paused =
2924 (simple_singleplayer_mode && g_menumgr.pausesGame());
2926 if (can_be_and_is_paused) { // This is for a singleplayer server
2927 *dtime = 0; // No time passes
2929 if (server != NULL) {
2930 //TimeTaker timer("server->step(dtime)");
2931 server->step(*dtime);
2934 //TimeTaker timer("client.step(dtime)");
2935 client->step(*dtime);
2940 void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
2942 ClientEvent event = client->getClientEvent();
2944 LocalPlayer *player = client->getEnv().getLocalPlayer();
2946 for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
2948 if (event.type == CE_PLAYER_DAMAGE &&
2949 client->getHP() != 0) {
2950 //u16 damage = event.player_damage.amount;
2951 //infostream<<"Player damage: "<<damage<<std::endl;
2953 *damage_flash += 100.0;
2954 *damage_flash += 8.0 * event.player_damage.amount;
2956 player->hurt_tilt_timer = 1.5;
2957 player->hurt_tilt_strength = event.player_damage.amount / 4;
2958 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
2960 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2961 gamedef->event()->put(e);
2962 } else if (event.type == CE_PLAYER_FORCE_MOVE) {
2963 cam->camera_yaw = event.player_force_move.yaw;
2964 cam->camera_pitch = event.player_force_move.pitch;
2965 } else if (event.type == CE_DEATHSCREEN) {
2966 show_deathscreen(¤t_formspec, client, gamedef, texture_src,
2969 chat_backend->addMessage(L"", L"You died.");
2971 /* Handle visualization */
2973 player->hurt_tilt_timer = 0;
2974 player->hurt_tilt_strength = 0;
2976 } else if (event.type == CE_SHOW_FORMSPEC) {
2977 FormspecFormSource *fs_src =
2978 new FormspecFormSource(*(event.show_formspec.formspec));
2979 TextDestPlayerInventory *txt_dst =
2980 new TextDestPlayerInventory(client, *(event.show_formspec.formname));
2982 create_formspec_menu(¤t_formspec, client, gamedef,
2983 texture_src, device, fs_src, txt_dst, client);
2985 delete(event.show_formspec.formspec);
2986 delete(event.show_formspec.formname);
2987 } else if (event.type == CE_SPAWN_PARTICLE) {
2988 video::ITexture *texture =
2989 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2991 new Particle(gamedef, smgr, player, client->getEnv(),
2992 *event.spawn_particle.pos,
2993 *event.spawn_particle.vel,
2994 *event.spawn_particle.acc,
2995 event.spawn_particle.expirationtime,
2996 event.spawn_particle.size,
2997 event.spawn_particle.collisiondetection,
2998 event.spawn_particle.vertical,
3002 } else if (event.type == CE_ADD_PARTICLESPAWNER) {
3003 video::ITexture *texture =
3004 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
3006 new ParticleSpawner(gamedef, smgr, player,
3007 event.add_particlespawner.amount,
3008 event.add_particlespawner.spawntime,
3009 *event.add_particlespawner.minpos,
3010 *event.add_particlespawner.maxpos,
3011 *event.add_particlespawner.minvel,
3012 *event.add_particlespawner.maxvel,
3013 *event.add_particlespawner.minacc,
3014 *event.add_particlespawner.maxacc,
3015 event.add_particlespawner.minexptime,
3016 event.add_particlespawner.maxexptime,
3017 event.add_particlespawner.minsize,
3018 event.add_particlespawner.maxsize,
3019 event.add_particlespawner.collisiondetection,
3020 event.add_particlespawner.vertical,
3022 event.add_particlespawner.id);
3023 } else if (event.type == CE_DELETE_PARTICLESPAWNER) {
3024 delete_particlespawner(event.delete_particlespawner.id);
3025 } else if (event.type == CE_HUDADD) {
3026 u32 id = event.hudadd.id;
3028 LocalPlayer *player = client->getEnv().getLocalPlayer();
3029 HudElement *e = player->getHud(id);
3032 delete event.hudadd.pos;
3033 delete event.hudadd.name;
3034 delete event.hudadd.scale;
3035 delete event.hudadd.text;
3036 delete event.hudadd.align;
3037 delete event.hudadd.offset;
3038 delete event.hudadd.world_pos;
3039 delete event.hudadd.size;
3044 e->type = (HudElementType)event.hudadd.type;
3045 e->pos = *event.hudadd.pos;
3046 e->name = *event.hudadd.name;
3047 e->scale = *event.hudadd.scale;
3048 e->text = *event.hudadd.text;
3049 e->number = event.hudadd.number;
3050 e->item = event.hudadd.item;
3051 e->dir = event.hudadd.dir;
3052 e->align = *event.hudadd.align;
3053 e->offset = *event.hudadd.offset;
3054 e->world_pos = *event.hudadd.world_pos;
3055 e->size = *event.hudadd.size;
3057 u32 new_id = player->addHud(e);
3058 //if this isn't true our huds aren't consistent
3059 assert(new_id == id);
3061 delete event.hudadd.pos;
3062 delete event.hudadd.name;
3063 delete event.hudadd.scale;
3064 delete event.hudadd.text;
3065 delete event.hudadd.align;
3066 delete event.hudadd.offset;
3067 delete event.hudadd.world_pos;
3068 delete event.hudadd.size;
3069 } else if (event.type == CE_HUDRM) {
3070 HudElement *e = player->removeHud(event.hudrm.id);
3074 } else if (event.type == CE_HUDCHANGE) {
3075 u32 id = event.hudchange.id;
3076 HudElement *e = player->getHud(id);
3079 delete event.hudchange.v3fdata;
3080 delete event.hudchange.v2fdata;
3081 delete event.hudchange.sdata;
3082 delete event.hudchange.v2s32data;
3086 switch (event.hudchange.stat) {
3088 e->pos = *event.hudchange.v2fdata;
3092 e->name = *event.hudchange.sdata;
3095 case HUD_STAT_SCALE:
3096 e->scale = *event.hudchange.v2fdata;
3100 e->text = *event.hudchange.sdata;
3103 case HUD_STAT_NUMBER:
3104 e->number = event.hudchange.data;
3108 e->item = event.hudchange.data;
3112 e->dir = event.hudchange.data;
3115 case HUD_STAT_ALIGN:
3116 e->align = *event.hudchange.v2fdata;
3119 case HUD_STAT_OFFSET:
3120 e->offset = *event.hudchange.v2fdata;
3123 case HUD_STAT_WORLD_POS:
3124 e->world_pos = *event.hudchange.v3fdata;
3128 e->size = *event.hudchange.v2s32data;
3132 delete event.hudchange.v3fdata;
3133 delete event.hudchange.v2fdata;
3134 delete event.hudchange.sdata;
3135 delete event.hudchange.v2s32data;
3136 } else if (event.type == CE_SET_SKY) {
3137 sky->setVisible(false);
3144 // Handle according to type
3145 if (*event.set_sky.type == "regular") {
3146 sky->setVisible(true);
3147 } else if (*event.set_sky.type == "skybox" &&
3148 event.set_sky.params->size() == 6) {
3149 sky->setFallbackBgColor(*event.set_sky.bgcolor);
3150 skybox = smgr->addSkyBoxSceneNode(
3151 texture_src->getTexture((*event.set_sky.params)[0]),
3152 texture_src->getTexture((*event.set_sky.params)[1]),
3153 texture_src->getTexture((*event.set_sky.params)[2]),
3154 texture_src->getTexture((*event.set_sky.params)[3]),
3155 texture_src->getTexture((*event.set_sky.params)[4]),
3156 texture_src->getTexture((*event.set_sky.params)[5]));
3158 // Handle everything else as plain color
3160 if (*event.set_sky.type != "plain")
3161 infostream << "Unknown sky type: "
3162 << (*event.set_sky.type) << std::endl;
3164 sky->setFallbackBgColor(*event.set_sky.bgcolor);
3167 delete event.set_sky.bgcolor;
3168 delete event.set_sky.type;
3169 delete event.set_sky.params;
3170 } else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
3171 bool enable = event.override_day_night_ratio.do_override;
3172 u32 value = event.override_day_night_ratio.ratio_f * 1000;
3173 client->getEnv().setDayNightRatioOverride(enable, value);
3179 void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
3180 f32 dtime, float time_from_last_punch)
3182 LocalPlayer *player = client->getEnv().getLocalPlayer();
3185 For interaction purposes, get info about the held item
3187 - Is it a usable item?
3188 - Can it point to liquids?
3190 ItemStack playeritem;
3192 InventoryList *mlist = local_inventory->getList("main");
3194 if (mlist && client->getPlayerItem() < mlist->getSize())
3195 playeritem = mlist->getItem(client->getPlayerItem());
3198 ToolCapabilities playeritem_toolcap =
3199 playeritem.getToolCapabilities(itemdef_manager);
3201 v3s16 old_camera_offset = camera->getOffset();
3203 if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) {
3204 camera->toggleCameraMode();
3205 GenericCAO *playercao = player->getCAO();
3207 assert(playercao != NULL);
3209 playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
3212 float full_punch_interval = playeritem_toolcap.full_punch_interval;
3213 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
3215 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
3216 camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio,
3218 camera->step(dtime);
3220 v3f camera_position = camera->getPosition();
3221 v3f camera_direction = camera->getDirection();
3222 f32 camera_fov = camera->getFovMax();
3223 v3s16 camera_offset = camera->getOffset();
3225 flags->camera_offset_changed = (camera_offset != old_camera_offset);
3227 if (!flags->disable_camera_update) {
3228 client->getEnv().getClientMap().updateCamera(camera_position,
3229 camera_direction, camera_fov, camera_offset);
3231 if (flags->camera_offset_changed) {
3232 client->updateCameraOffset(camera_offset);
3233 client->getEnv().updateCameraOffset(camera_offset);
3236 clouds->updateCameraOffset(camera_offset);
3242 void Game::updateSound(f32 dtime)
3244 // Update sound listener
3245 v3s16 camera_offset = camera->getOffset();
3246 sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
3247 v3f(0, 0, 0), // velocity
3248 camera->getDirection(),
3249 camera->getCameraNode()->getUpVector());
3250 sound->setListenerGain(g_settings->getFloat("sound_volume"));
3253 // Update sound maker
3254 soundmaker->step(dtime);
3256 LocalPlayer *player = client->getEnv().getLocalPlayer();
3258 ClientMap &map = client->getEnv().getClientMap();
3259 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
3260 soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
3264 void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
3265 GameRunData *runData, f32 dtime, bool show_hud, bool show_debug)
3267 LocalPlayer *player = client->getEnv().getLocalPlayer();
3269 ItemStack playeritem;
3271 InventoryList *mlist = local_inventory->getList("main");
3273 if (mlist && client->getPlayerItem() < mlist->getSize())
3274 playeritem = mlist->getItem(client->getPlayerItem());
3277 const ItemDefinition &playeritem_def =
3278 playeritem.getDefinition(itemdef_manager);
3280 v3f player_position = player->getPosition();
3281 v3f camera_position = camera->getPosition();
3282 v3f camera_direction = camera->getDirection();
3283 v3s16 camera_offset = camera->getOffset();
3287 Calculate what block is the crosshair pointing to
3290 f32 d = playeritem_def.range; // max. distance
3291 f32 d_hand = itemdef_manager->get("").range;
3293 if (d < 0 && d_hand >= 0)
3298 core::line3d<f32> shootline;
3300 if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
3302 shootline = core::line3d<f32>(camera_position,
3303 camera_position + camera_direction * BS * (d + 1));
3306 // prevent player pointing anything in front-view
3307 if (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)
3308 shootline = core::line3d<f32>(0, 0, 0, 0, 0, 0);
3311 #ifdef HAVE_TOUCHSCREENGUI
3313 if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
3314 shootline = g_touchscreengui->getShootline();
3315 shootline.start += intToFloat(camera_offset, BS);
3316 shootline.end += intToFloat(camera_offset, BS);
3321 PointedThing pointed = getPointedThing(
3323 client, player_position, camera_direction,
3324 camera_position, shootline, d,
3325 playeritem_def.liquids_pointable,
3326 !runData->ldown_for_dig,
3330 runData->selected_object);
3332 if (pointed != runData->pointed_old) {
3333 infostream << "Pointing at " << pointed.dump() << std::endl;
3335 if (g_settings->getBool("enable_node_highlighting")) {
3336 if (pointed.type == POINTEDTHING_NODE) {
3337 client->setHighlighted(pointed.node_undersurface, show_hud);
3339 client->setHighlighted(pointed.node_undersurface, false);
3346 - releasing left mouse button
3347 - pointing away from node
3349 if (runData->digging) {
3350 if (input->getLeftReleased()) {
3351 infostream << "Left button released"
3352 << " (stopped digging)" << std::endl;
3353 runData->digging = false;
3354 } else if (pointed != runData->pointed_old) {
3355 if (pointed.type == POINTEDTHING_NODE
3356 && runData->pointed_old.type == POINTEDTHING_NODE
3357 && pointed.node_undersurface
3358 == runData->pointed_old.node_undersurface) {
3359 // Still pointing to the same node, but a different face.
3362 infostream << "Pointing away from node"
3363 << " (stopped digging)" << std::endl;
3364 runData->digging = false;
3368 if (!runData->digging) {
3369 client->interact(1, runData->pointed_old);
3370 client->setCrack(-1, v3s16(0, 0, 0));
3371 runData->dig_time = 0.0;
3375 if (!runData->digging && runData->ldown_for_dig && !input->getLeftState()) {
3376 runData->ldown_for_dig = false;
3379 runData->left_punch = false;
3381 soundmaker->m_player_leftpunch_sound.name = "";
3383 if (input->getRightState())
3384 runData->repeat_rightclick_timer += dtime;
3386 runData->repeat_rightclick_timer = 0;
3388 if (playeritem_def.usable && input->getLeftState()) {
3389 if (input->getLeftClicked())
3390 client->interact(4, pointed);
3391 } else if (pointed.type == POINTEDTHING_NODE) {
3392 ToolCapabilities playeritem_toolcap =
3393 playeritem.getToolCapabilities(itemdef_manager);
3394 handlePointingAtNode(runData, pointed, playeritem_def,
3395 playeritem_toolcap, dtime);
3396 } else if (pointed.type == POINTEDTHING_OBJECT) {
3397 handlePointingAtObject(runData, pointed, playeritem,
3398 player_position, show_debug);
3399 } else if (input->getLeftState()) {
3400 // When button is held down in air, show continuous animation
3401 runData->left_punch = true;
3404 runData->pointed_old = pointed;
3406 if (runData->left_punch || input->getLeftClicked())
3407 camera->setDigging(0); // left click animation
3409 input->resetLeftClicked();
3410 input->resetRightClicked();
3412 input->resetLeftReleased();
3413 input->resetRightReleased();
3417 void Game::handlePointingAtNode(GameRunData *runData,
3418 const PointedThing &pointed, const ItemDefinition &playeritem_def,
3419 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3421 v3s16 nodepos = pointed.node_undersurface;
3422 v3s16 neighbourpos = pointed.node_abovesurface;
3425 Check information text of node
3428 ClientMap &map = client->getEnv().getClientMap();
3429 NodeMetadata *meta = map.getNodeMetadata(nodepos);
3432 infotext = narrow_to_wide(meta->getString("infotext"));
3434 MapNode n = map.getNodeNoEx(nodepos);
3436 if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
3437 infotext = L"Unknown node: ";
3438 infotext += narrow_to_wide(nodedef_manager->get(n).name);
3442 if (runData->nodig_delay_timer <= 0.0 && input->getLeftState()
3443 && client->checkPrivilege("interact")) {
3444 handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime);
3447 if ((input->getRightClicked() ||
3448 runData->repeat_rightclick_timer >=
3449 g_settings->getFloat("repeat_rightclick_time")) &&
3450 client->checkPrivilege("interact")) {
3451 runData->repeat_rightclick_timer = 0;
3452 infostream << "Ground right-clicked" << std::endl;
3454 if (meta && meta->getString("formspec") != "" && !random_input
3455 && !input->isKeyDown(getKeySetting("keymap_sneak"))) {
3456 infostream << "Launching custom inventory view" << std::endl;
3458 InventoryLocation inventoryloc;
3459 inventoryloc.setNodeMeta(nodepos);
3461 NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
3462 &client->getEnv().getClientMap(), nodepos);
3463 TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
3465 create_formspec_menu(¤t_formspec, client, gamedef,
3466 texture_src, device, fs_src, txt_dst, client);
3468 current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
3470 // Report right click to server
3472 camera->setDigging(1); // right click animation (always shown for feedback)
3474 // If the wielded item has node placement prediction,
3476 bool placed = nodePlacementPrediction(*client,
3478 nodepos, neighbourpos);
3482 client->interact(3, pointed);
3484 soundmaker->m_player_rightpunch_sound =
3485 playeritem_def.sound_place;
3487 soundmaker->m_player_rightpunch_sound =
3491 if (playeritem_def.node_placement_prediction == "" ||
3492 nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable)
3493 client->interact(3, pointed); // Report to server
3499 void Game::handlePointingAtObject(GameRunData *runData,
3500 const PointedThing &pointed,
3501 const ItemStack &playeritem,
3502 const v3f &player_position,
3505 infotext = narrow_to_wide(runData->selected_object->infoText());
3507 if (infotext == L"" && show_debug) {
3508 infotext = narrow_to_wide(runData->selected_object->debugInfoText());
3511 if (input->getLeftState()) {
3512 bool do_punch = false;
3513 bool do_punch_damage = false;
3515 if (runData->object_hit_delay_timer <= 0.0) {
3517 do_punch_damage = true;
3518 runData->object_hit_delay_timer = object_hit_delay;
3521 if (input->getLeftClicked())
3525 infostream << "Left-clicked object" << std::endl;
3526 runData->left_punch = true;
3529 if (do_punch_damage) {
3530 // Report direct punch
3531 v3f objpos = runData->selected_object->getPosition();
3532 v3f dir = (objpos - player_position).normalize();
3534 bool disable_send = runData->selected_object->directReportPunch(
3535 dir, &playeritem, runData->time_from_last_punch);
3536 runData->time_from_last_punch = 0;
3539 client->interact(0, pointed);
3541 } else if (input->getRightClicked()) {
3542 infostream << "Right-clicked object" << std::endl;
3543 client->interact(3, pointed); // place
3548 void Game::handleDigging(GameRunData *runData,
3549 const PointedThing &pointed, const v3s16 &nodepos,
3550 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3552 if (!runData->digging) {
3553 infostream << "Started digging" << std::endl;
3554 client->interact(0, pointed);
3555 runData->digging = true;
3556 runData->ldown_for_dig = true;
3559 LocalPlayer *player = client->getEnv().getLocalPlayer();
3560 ClientMap &map = client->getEnv().getClientMap();
3561 MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
3563 // NOTE: Similar piece of code exists on the server side for
3565 // Get digging parameters
3566 DigParams params = getDigParams(nodedef_manager->get(n).groups,
3567 &playeritem_toolcap);
3569 // If can't dig, try hand
3570 if (!params.diggable) {
3571 const ItemDefinition &hand = itemdef_manager->get("");
3572 const ToolCapabilities *tp = hand.tool_capabilities;
3575 params = getDigParams(nodedef_manager->get(n).groups, tp);
3578 if (params.diggable == false) {
3579 // I guess nobody will wait for this long
3580 runData->dig_time_complete = 10000000.0;
3582 runData->dig_time_complete = params.time;
3584 if (g_settings->getBool("enable_particles")) {
3585 const ContentFeatures &features =
3586 client->getNodeDefManager()->get(n);
3587 addPunchingParticles(gamedef, smgr, player,
3588 client->getEnv(), nodepos, features.tiles);
3592 if (runData->dig_time_complete >= 0.001) {
3593 runData->dig_index = (float)crack_animation_length
3595 / runData->dig_time_complete;
3597 // This is for torches
3598 runData->dig_index = crack_animation_length;
3601 SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
3603 if (sound_dig.exists() && params.diggable) {
3604 if (sound_dig.name == "__group") {
3605 if (params.main_group != "") {
3606 soundmaker->m_player_leftpunch_sound.gain = 0.5;
3607 soundmaker->m_player_leftpunch_sound.name =
3608 std::string("default_dig_") +
3612 soundmaker->m_player_leftpunch_sound = sound_dig;
3616 // Don't show cracks if not diggable
3617 if (runData->dig_time_complete >= 100000.0) {
3618 } else if (runData->dig_index < crack_animation_length) {
3619 //TimeTaker timer("client.setTempMod");
3620 //infostream<<"dig_index="<<dig_index<<std::endl;
3621 client->setCrack(runData->dig_index, nodepos);
3623 infostream << "Digging completed" << std::endl;
3624 client->interact(2, pointed);
3625 client->setCrack(-1, v3s16(0, 0, 0));
3626 bool is_valid_position;
3627 MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
3628 if (is_valid_position)
3629 client->removeNode(nodepos);
3631 if (g_settings->getBool("enable_particles")) {
3632 const ContentFeatures &features =
3633 client->getNodeDefManager()->get(wasnode);
3635 (gamedef, smgr, player, client->getEnv(),
3636 nodepos, features.tiles);
3639 runData->dig_time = 0;
3640 runData->digging = false;
3642 runData->nodig_delay_timer =
3643 runData->dig_time_complete / (float)crack_animation_length;
3645 // We don't want a corresponding delay to
3646 // very time consuming nodes
3647 if (runData->nodig_delay_timer > 0.3)
3648 runData->nodig_delay_timer = 0.3;
3650 // We want a slight delay to very little
3651 // time consuming nodes
3652 const float mindelay = 0.15;
3654 if (runData->nodig_delay_timer < mindelay)
3655 runData->nodig_delay_timer = mindelay;
3657 // Send event to trigger sound
3658 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
3659 gamedef->event()->put(e);
3662 if (runData->dig_time_complete < 100000.0) {
3663 runData->dig_time += dtime;
3665 runData->dig_time = 0;
3666 client->setCrack(-1, nodepos);
3669 camera->setDigging(0); // left click animation
3673 void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
3674 ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
3675 f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
3677 LocalPlayer *player = client->getEnv().getLocalPlayer();
3683 if (draw_control->range_all) {
3684 runData->fog_range = 100000 * BS;
3686 runData->fog_range = draw_control->wanted_range * BS
3687 + 0.0 * MAP_BLOCKSIZE * BS;
3688 runData->fog_range = MYMIN(
3690 (draw_control->farthest_drawn + 20) * BS);
3691 runData->fog_range *= 0.9;
3695 Calculate general brightness
3697 u32 daynight_ratio = client->getEnv().getDayNightRatio();
3698 float time_brightness = decode_light_f((float)daynight_ratio / 1000.0);
3699 float direct_brightness;
3702 if (g_settings->getBool("free_move")) {
3703 direct_brightness = time_brightness;
3704 sunlight_seen = true;
3706 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
3707 float old_brightness = sky->getBrightness();
3708 direct_brightness = client->getEnv().getClientMap()
3709 .getBackgroundBrightness(MYMIN(runData->fog_range * 1.2, 60 * BS),
3710 daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
3714 float time_of_day = runData->time_of_day;
3715 float time_of_day_smooth = runData->time_of_day_smooth;
3717 time_of_day = client->getEnv().getTimeOfDayF();
3719 const float maxsm = 0.05;
3720 const float todsm = 0.05;
3722 if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
3723 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
3724 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
3725 time_of_day_smooth = time_of_day;
3727 if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
3728 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
3729 + (time_of_day + 1.0) * todsm;
3731 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
3732 + time_of_day * todsm;
3734 runData->time_of_day = time_of_day;
3735 runData->time_of_day_smooth = time_of_day_smooth;
3737 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
3738 sunlight_seen, camera->getCameraMode(), player->getYaw(),
3739 player->getPitch());
3745 v3f player_position = player->getPosition();
3746 if (sky->getCloudsVisible()) {
3747 clouds->setVisible(true);
3748 clouds->step(dtime);
3749 clouds->update(v2f(player_position.X, player_position.Z),
3750 sky->getCloudColor());
3752 clouds->setVisible(false);
3760 allparticles_step(dtime);
3761 allparticlespawners_step(dtime, client->getEnv());
3767 if (g_settings->getBool("enable_fog") && !flags.force_fog_off) {
3770 video::EFT_FOG_LINEAR,
3771 runData->fog_range * 0.4,
3772 runData->fog_range * 1.0,
3780 video::EFT_FOG_LINEAR,
3790 Get chat messages from client
3793 v2u32 screensize = driver->getScreenSize();
3795 updateChat(*client, dtime, flags.show_debug, screensize,
3796 flags.show_chat, runData->profiler_current_page,
3797 *chat_backend, guitext_chat);
3803 if (client->getPlayerItem() != runData->new_playeritem)
3804 client->selectPlayerItem(runData->new_playeritem);
3806 // Update local inventory if it has changed
3807 if (client->getLocalInventoryUpdated()) {
3808 //infostream<<"Updating local inventory"<<std::endl;
3809 client->getLocalInventory(*local_inventory);
3810 runData->update_wielded_item_trigger = true;
3813 if (runData->update_wielded_item_trigger) {
3814 // Update wielded tool
3815 InventoryList *mlist = local_inventory->getList("main");
3817 if (mlist && (client->getPlayerItem() < mlist->getSize())) {
3818 ItemStack item = mlist->getItem(client->getPlayerItem());
3819 camera->wield(item);
3821 runData->update_wielded_item_trigger = false;
3825 Update block draw list every 200ms or when camera direction has
3828 runData->update_draw_list_timer += dtime;
3830 v3f camera_direction = camera->getDirection();
3831 if (runData->update_draw_list_timer >= 0.2
3832 || runData->update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
3833 || flags.camera_offset_changed) {
3834 runData->update_draw_list_timer = 0;
3835 client->getEnv().getClientMap().updateDrawList(driver);
3836 runData->update_draw_list_last_cam_dir = camera_direction;
3839 updateGui(&runData->statustext_time, *stats, dtime, flags, cam);
3842 make sure menu is on top
3843 1. Delete formspec menu reference if menu was removed
3844 2. Else, make sure formspec menu is on top
3846 if (current_formspec) {
3847 if (current_formspec->getReferenceCount() == 1) {
3848 current_formspec->drop();
3849 current_formspec = NULL;
3850 } else if (!noMenuActive()) {
3851 guiroot->bringToFront(current_formspec);
3859 video::SColor skycolor = sky->getSkyColor();
3861 TimeTaker tt_draw("mainloop: draw");
3863 TimeTaker timer("beginScene");
3864 driver->beginScene(true, true, skycolor);
3865 stats->beginscenetime = timer.stop(true);
3868 draw_scene(driver, smgr, *camera, *client, player, *hud, guienv,
3869 highlight_boxes, screensize, skycolor, flags.show_hud);
3874 if (flags.show_profiler_graph)
3875 graph->draw(10, screensize.Y - 10, driver, glb_fontengine->getFont());
3880 if (runData->damage_flash > 0.0) {
3881 video::SColor color(std::min(runData->damage_flash, 180.0f),
3885 driver->draw2DRectangle(color,
3886 core::rect<s32>(0, 0, screensize.X, screensize.Y),
3889 runData->damage_flash -= 100.0 * dtime;
3895 if (player->hurt_tilt_timer > 0.0) {
3896 player->hurt_tilt_timer -= dtime * 5;
3898 if (player->hurt_tilt_timer < 0)
3899 player->hurt_tilt_strength = 0;
3906 TimeTaker timer("endScene");
3908 stats->endscenetime = timer.stop(true);
3911 stats->drawtime = tt_draw.stop(true);
3912 g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
3916 void Game::updateGui(float *statustext_time, const RunStats& stats,
3917 f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
3919 v2u32 screensize = driver->getScreenSize();
3920 LocalPlayer *player = client->getEnv().getLocalPlayer();
3921 v3f player_position = player->getPosition();
3923 if (flags.show_debug) {
3924 static float drawtime_avg = 0;
3925 drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
3927 u16 fps = 1.0 / stats.dtime_jitter.avg;
3928 //s32 fps = driver->getFPS();
3930 std::ostringstream os(std::ios_base::binary);
3932 << "Minetest " << minetest_version_hash
3934 << " (R: range_all=" << draw_control->range_all << ")"
3935 << std::setprecision(0)
3936 << " drawtime = " << drawtime_avg
3937 << std::setprecision(1)
3938 << ", dtime_jitter = "
3939 << (stats.dtime_jitter.max_fraction * 100.0) << " %"
3940 << std::setprecision(1)
3941 << ", v_range = " << draw_control->wanted_range
3942 << std::setprecision(3)
3943 << ", RTT = " << client->getRTT();
3944 guitext->setText(narrow_to_wide(os.str()).c_str());
3945 guitext->setVisible(true);
3946 } else if (flags.show_hud || flags.show_chat) {
3947 std::ostringstream os(std::ios_base::binary);
3948 os << "Minetest " << minetest_version_hash;
3949 guitext->setText(narrow_to_wide(os.str()).c_str());
3950 guitext->setVisible(true);
3952 guitext->setVisible(false);
3955 if (guitext->isVisible()) {
3956 core::rect<s32> rect(
3958 screensize.X, 5 + glb_fontengine->getTextHeight()
3960 guitext->setRelativePosition(rect);
3963 if (flags.show_debug) {
3964 std::ostringstream os(std::ios_base::binary);
3965 os << std::setprecision(1) << std::fixed
3966 << "(" << (player_position.X / BS)
3967 << ", " << (player_position.Y / BS)
3968 << ", " << (player_position.Z / BS)
3969 << ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw))
3970 << ") (seed = " << ((u64)client->getMapSeed())
3972 guitext2->setText(narrow_to_wide(os.str()).c_str());
3973 guitext2->setVisible(true);
3975 core::rect<s32> rect(
3976 5, 5 + glb_fontengine->getTextHeight(),
3977 screensize.X, 5 + glb_fontengine->getTextHeight() * 2
3979 guitext2->setRelativePosition(rect);
3981 guitext2->setVisible(false);
3984 guitext_info->setText(infotext.c_str());
3985 guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
3987 float statustext_time_max = 1.5;
3989 if (!statustext.empty()) {
3990 *statustext_time += dtime;
3992 if (*statustext_time >= statustext_time_max) {
3994 *statustext_time = 0;
3998 guitext_status->setText(statustext.c_str());
3999 guitext_status->setVisible(!statustext.empty());
4001 if (!statustext.empty()) {
4002 s32 status_y = screensize.Y - 130;
4003 core::rect<s32> rect(
4004 10, status_y - guitext_status->getTextHeight(),
4005 10 + guitext_status->getTextWidth(), status_y
4007 guitext_status->setRelativePosition(rect);
4010 video::SColor initial_color(255, 0, 0, 0);
4012 if (guienv->getSkin())
4013 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
4015 video::SColor final_color = initial_color;
4016 final_color.setAlpha(0);
4017 video::SColor fade_color = initial_color.getInterpolated_quadratic(
4018 initial_color, final_color,
4019 pow(*statustext_time / statustext_time_max, 2.0f));
4020 guitext_status->setOverrideColor(fade_color);
4021 guitext_status->enableOverrideColor(true);
4026 /* Log times and stuff for visualization */
4027 inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
4029 Profiler::GraphValues values;
4030 g_profiler->graphGet(values);
4036 /****************************************************************************
4038 ****************************************************************************/
4040 /* On some computers framerate doesn't seem to be automatically limited
4042 inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
4044 // not using getRealTime is necessary for wine
4045 device->getTimer()->tick(); // Maker sure device time is up-to-date
4046 u32 time = device->getTimer()->getTime();
4048 u32 last_time = fps_timings->last_time;
4050 if (time > last_time) // Make sure time hasn't overflowed
4051 fps_timings->busy_time = time - last_time;
4053 fps_timings->busy_time = 0;
4055 u32 frametime_min = 1000 / (g_menumgr.pausesGame()
4056 ? g_settings->getFloat("pause_fps_max")
4057 : g_settings->getFloat("fps_max"));
4059 if (fps_timings->busy_time < frametime_min) {
4060 fps_timings->sleep_time = frametime_min - fps_timings->busy_time;
4061 device->sleep(fps_timings->sleep_time);
4063 fps_timings->sleep_time = 0;
4066 /* Get the new value of the device timer. Note that device->sleep() may
4067 * not sleep for the entire requested time as sleep may be interrupted and
4068 * therefore it is arguably more accurate to get the new time from the
4069 * device rather than calculating it by adding sleep_time to time.
4072 device->getTimer()->tick(); // Update device timer
4073 time = device->getTimer()->getTime();
4075 if (time > last_time) // Make sure last_time hasn't overflowed
4076 *dtime = (time - last_time) / 1000.0;
4080 fps_timings->last_time = time;
4084 void Game::showOverlayMessage(const char *msg, float dtime,
4085 int percent, bool draw_clouds)
4087 wchar_t *text = wgettext(msg);
4088 draw_load_screen(text, device, guienv, dtime, percent, draw_clouds);
4093 /****************************************************************************
4095 ****************************************************************************/
4097 void Game::extendedResourceCleanup()
4099 // Extended resource accounting
4100 infostream << "Irrlicht resources after cleanup:" << std::endl;
4101 infostream << "\tRemaining meshes : "
4102 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
4103 infostream << "\tRemaining textures : "
4104 << driver->getTextureCount() << std::endl;
4106 for (unsigned int i = 0; i < driver->getTextureCount(); i++) {
4107 irr::video::ITexture *texture = driver->getTextureByIndex(i);
4108 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
4112 clearTextureNameCache();
4113 infostream << "\tRemaining materials: "
4114 << driver-> getMaterialRendererCount()
4115 << " (note: irrlicht doesn't support removing renderers)" << std::endl;
4120 /****************************************************************************
4121 extern function for launching the game
4122 ****************************************************************************/
4124 void the_game(bool *kill,
4126 InputHandler *input,
4127 IrrlichtDevice *device,
4129 const std::string &map_dir,
4130 const std::string &playername,
4131 const std::string &password,
4132 const std::string &address, // If empty local server is created
4135 std::wstring &error_message,
4136 ChatBackend &chat_backend,
4137 const SubgameSpec &gamespec, // Used for local game
4138 bool simple_singleplayer_mode)
4142 /* Make a copy of the server address because if a local singleplayer server
4143 * is created then this is updated and we don't want to change the value
4144 * passed to us by the calling function
4146 std::string server_address = address;
4150 if (game.startup(kill, random_input, input, device, map_dir,
4151 playername, password, &server_address, port,
4152 &error_message, &chat_backend, gamespec,
4153 simple_singleplayer_mode)) {
4159 } catch (SerializationError &e) {
4160 error_message = L"A serialization error occurred:\n"
4161 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
4162 L" running a different version of Minetest.";
4163 errorstream << wide_to_narrow(error_message) << std::endl;
4164 } catch (ServerError &e) {
4165 error_message = narrow_to_wide(e.what());
4166 errorstream << "ServerError: " << e.what() << std::endl;
4167 } catch (ModError &e) {
4168 errorstream << "ModError: " << e.what() << std::endl;
4169 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");