3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPauseMenu.h"
32 #include "guiPasswordChange.h"
33 #include "guiVolumeChange.h"
34 #include "guiFormSpecMenu.h"
35 #include "guiTextInputMenu.h"
36 #include "guiDeathScreen.h"
38 #include "guiChatConsole.h"
42 #include "particles.h"
47 #include "mainmenumanager.h"
51 // Needed for determining pointing to nodes
53 #include "nodemetadata.h"
54 #include "main.h" // For g_settings
56 #include "tile.h" // For TextureSource
57 #include "shader.h" // For ShaderSource
58 #include "logoutputbuffer.h"
60 #include "quicktune_shortcutter.h"
61 #include "clientmap.h"
66 #include "sound_openal.h"
68 #include "event_manager.h"
71 #include "util/directiontables.h"
72 #include "util/pointedthing.h"
78 struct TextDestChat : public TextDest
80 TextDestChat(Client *client)
84 void gotText(std::wstring text)
86 m_client->typeChatMessage(text);
88 void gotText(std::map<std::string, std::string> fields)
90 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
96 struct TextDestNodeMetadata : public TextDest
98 TextDestNodeMetadata(v3s16 p, Client *client)
103 // This is deprecated I guess? -celeron55
104 void gotText(std::wstring text)
106 std::string ntext = wide_to_narrow(text);
107 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
108 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
109 std::map<std::string, std::string> fields;
110 fields["text"] = ntext;
111 m_client->sendNodemetaFields(m_p, "", fields);
113 void gotText(std::map<std::string, std::string> fields)
115 m_client->sendNodemetaFields(m_p, "", fields);
122 struct TextDestPlayerInventory : public TextDest
124 TextDestPlayerInventory(Client *client)
129 TextDestPlayerInventory(Client *client, std::string formname)
132 m_formname = formname;
134 void gotText(std::map<std::string, std::string> fields)
136 m_client->sendInventoryFields(m_formname, fields);
139 void setFormName(std::string formname) {
140 m_formname = formname;
144 std::string m_formname;
147 /* Respawn menu callback */
149 class MainRespawnInitiator: public IRespawnInitiator
152 MainRespawnInitiator(bool *active, Client *client):
153 m_active(active), m_client(client)
160 m_client->sendRespawn();
167 /* Form update callback */
169 class NodeMetadataFormSource: public IFormSource
172 NodeMetadataFormSource(ClientMap *map, v3s16 p):
177 std::string getForm()
179 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
182 return meta->getString("formspec");
184 std::string resolveText(std::string str)
186 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
189 return meta->resolveString(str);
196 class PlayerInventoryFormSource: public IFormSource
199 PlayerInventoryFormSource(Client *client):
203 std::string getForm()
205 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
206 return player->inventory_formspec;
213 Check if a node is pointable
215 inline bool isPointableNode(const MapNode& n,
216 Client *client, bool liquids_pointable)
218 const ContentFeatures &features = client->getNodeDefManager()->get(n);
219 return features.pointable ||
220 (liquids_pointable && features.isLiquid());
224 Find what the player is pointing at
226 PointedThing getPointedThing(Client *client, v3f player_position,
227 v3f camera_direction, v3f camera_position,
228 core::line3d<f32> shootline, f32 d,
229 bool liquids_pointable,
230 bool look_for_object,
231 std::vector<aabb3f> &hilightboxes,
232 ClientActiveObject *&selected_object)
236 hilightboxes.clear();
237 selected_object = NULL;
239 INodeDefManager *nodedef = client->getNodeDefManager();
240 ClientMap &map = client->getEnv().getClientMap();
242 f32 mindistance = BS * 1001;
244 // First try to find a pointed at active object
247 selected_object = client->getSelectedActiveObject(d*BS,
248 camera_position, shootline);
250 if(selected_object != NULL)
252 if(selected_object->doShowSelectionBox())
254 aabb3f *selection_box = selected_object->getSelectionBox();
255 // Box should exist because object was
256 // returned in the first place
257 assert(selection_box);
259 v3f pos = selected_object->getPosition();
260 hilightboxes.push_back(aabb3f(
261 selection_box->MinEdge + pos,
262 selection_box->MaxEdge + pos));
265 mindistance = (selected_object->getPosition() - camera_position).getLength();
267 result.type = POINTEDTHING_OBJECT;
268 result.object_id = selected_object->getId();
272 // That didn't work, try to find a pointed at node
275 v3s16 pos_i = floatToInt(player_position, BS);
277 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
281 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
282 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
283 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
284 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
285 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
286 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
288 // Prevent signed number overflow
296 for(s16 y = ystart; y <= yend; y++)
297 for(s16 z = zstart; z <= zend; z++)
298 for(s16 x = xstart; x <= xend; x++)
303 n = map.getNode(v3s16(x,y,z));
305 catch(InvalidPositionException &e)
309 if(!isPointableNode(n, client, liquids_pointable))
312 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
315 v3f npf = intToFloat(np, BS);
317 for(std::vector<aabb3f>::const_iterator
319 i != boxes.end(); i++)
325 for(u16 j=0; j<6; j++)
327 v3s16 facedir = g_6dirs[j];
328 aabb3f facebox = box;
332 facebox.MinEdge.X = facebox.MaxEdge.X-d;
333 else if(facedir.X < 0)
334 facebox.MaxEdge.X = facebox.MinEdge.X+d;
335 else if(facedir.Y > 0)
336 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
337 else if(facedir.Y < 0)
338 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
339 else if(facedir.Z > 0)
340 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
341 else if(facedir.Z < 0)
342 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
344 v3f centerpoint = facebox.getCenter();
345 f32 distance = (centerpoint - camera_position).getLength();
346 if(distance >= mindistance)
348 if(!facebox.intersectsWithLine(shootline))
351 v3s16 np_above = np + facedir;
353 result.type = POINTEDTHING_NODE;
354 result.node_undersurface = np;
355 result.node_abovesurface = np_above;
356 mindistance = distance;
358 hilightboxes.clear();
359 for(std::vector<aabb3f>::const_iterator
361 i2 != boxes.end(); i2++)
364 box.MinEdge += npf + v3f(-d,-d,-d);
365 box.MaxEdge += npf + v3f(d,d,d);
366 hilightboxes.push_back(box);
376 Draws a screen with a single text on it.
377 Text will be removed when the screen is drawn the next time.
378 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
380 /*gui::IGUIStaticText **/
381 void draw_load_screen(const std::wstring &text,
382 IrrlichtDevice* device, gui::IGUIFont* font,
383 float dtime=0 ,int percent=0, bool clouds=true)
385 video::IVideoDriver* driver = device->getVideoDriver();
386 v2u32 screensize = driver->getScreenSize();
387 const wchar_t *loadingtext = text.c_str();
388 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
389 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
390 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
391 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
393 gui::IGUIStaticText *guitext = guienv->addStaticText(
394 loadingtext, textrect, false, false);
395 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
397 bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
398 if (cloud_menu_background)
400 g_menuclouds->step(dtime*3);
401 g_menuclouds->render();
402 driver->beginScene(true, true, video::SColor(255,140,186,250));
403 g_menucloudsmgr->drawAll();
406 driver->beginScene(true, true, video::SColor(255,0,0,0));
407 if (percent >= 0 && percent <= 100) // draw progress bar
409 core::vector2d<s32> barsize(256,32);
410 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
411 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
412 driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
413 barrect.UpperLeftCorner+1,
414 barrect.LowerRightCorner-1), NULL); // black inside the bar
415 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
416 barrect.UpperLeftCorner+1,
418 barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
419 barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
429 /* Profiler display */
431 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
432 gui::IGUIFont *font, u32 text_height,
433 u32 show_profiler, u32 show_profiler_max)
435 if(show_profiler == 0)
437 guitext_profiler->setVisible(false);
442 std::ostringstream os(std::ios_base::binary);
443 g_profiler->printPage(os, show_profiler, show_profiler_max);
444 std::wstring text = narrow_to_wide(os.str());
445 guitext_profiler->setText(text.c_str());
446 guitext_profiler->setVisible(true);
448 s32 w = font->getDimension(text.c_str()).Width;
451 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
452 8+(text_height+5)*2 +
453 font->getDimension(text.c_str()).Height);
454 guitext_profiler->setRelativePosition(rect);
455 guitext_profiler->setVisible(true);
463 Profiler::GraphValues values;
469 Meta(float initial=0, video::SColor color=
470 video::SColor(255,255,255,255)):
476 std::list<Piece> m_log;
484 void put(const Profiler::GraphValues &values)
487 piece.values = values;
488 m_log.push_back(piece);
489 while(m_log.size() > m_log_max_size)
490 m_log.erase(m_log.begin());
493 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
494 gui::IGUIFont* font) const
496 std::map<std::string, Meta> m_meta;
497 for(std::list<Piece>::const_iterator k = m_log.begin();
498 k != m_log.end(); k++)
500 const Piece &piece = *k;
501 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
502 i != piece.values.end(); i++){
503 const std::string &id = i->first;
504 const float &value = i->second;
505 std::map<std::string, Meta>::iterator j =
507 if(j == m_meta.end()){
508 m_meta[id] = Meta(value);
511 if(value < j->second.min)
512 j->second.min = value;
513 if(value > j->second.max)
514 j->second.max = value;
519 static const video::SColor usable_colors[] = {
520 video::SColor(255,255,100,100),
521 video::SColor(255,90,225,90),
522 video::SColor(255,100,100,255),
523 video::SColor(255,255,150,50),
524 video::SColor(255,220,220,100)
526 static const u32 usable_colors_count =
527 sizeof(usable_colors) / sizeof(*usable_colors);
528 u32 next_color_i = 0;
529 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
530 i != m_meta.end(); i++){
531 Meta &meta = i->second;
532 video::SColor color(255,200,200,200);
533 if(next_color_i < usable_colors_count)
534 color = usable_colors[next_color_i++];
539 s32 textx = x_left + m_log_max_size + 15;
540 s32 textx2 = textx + 200 - 15;
544 u32 num_graphs = m_meta.size();
545 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
547 video::SColor bgcolor(120,0,0,0);
548 driver->draw2DRectangle(bgcolor, rect, NULL);
552 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
553 i != m_meta.end(); i++){
554 const std::string &id = i->first;
555 const Meta &meta = i->second;
557 s32 y = y_bottom - meta_i * 50;
558 float show_min = meta.min;
559 float show_max = meta.max;
560 if(show_min >= -0.0001 && show_max >= -0.0001){
561 if(show_min <= show_max * 0.5)
566 snprintf(buf, 10, "%.3g", show_max);
567 font->draw(narrow_to_wide(buf).c_str(),
568 core::rect<s32>(textx, y - graphh,
569 textx2, y - graphh + texth),
571 snprintf(buf, 10, "%.3g", show_min);
572 font->draw(narrow_to_wide(buf).c_str(),
573 core::rect<s32>(textx, y - texth,
576 font->draw(narrow_to_wide(id).c_str(),
577 core::rect<s32>(textx, y - graphh/2 - texth/2,
578 textx2, y - graphh/2 + texth/2),
581 s32 graph1h = graphh;
582 bool relativegraph = (show_min != 0 && show_min != show_max);
583 float lastscaledvalue = 0.0;
584 bool lastscaledvalue_exists = false;
585 for(std::list<Piece>::const_iterator j = m_log.begin();
586 j != m_log.end(); j++)
588 const Piece &piece = *j;
590 bool value_exists = false;
591 Profiler::GraphValues::const_iterator k =
592 piece.values.find(id);
593 if(k != piece.values.end()){
599 lastscaledvalue_exists = false;
602 float scaledvalue = 1.0;
603 if(show_max != show_min)
604 scaledvalue = (value - show_min) / (show_max - show_min);
605 if(scaledvalue == 1.0 && value == 0){
607 lastscaledvalue_exists = false;
611 if(lastscaledvalue_exists){
612 s32 ivalue1 = lastscaledvalue * graph1h;
613 s32 ivalue2 = scaledvalue * graph1h;
614 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
615 v2s32(x, graph1y - ivalue2), meta.color);
617 lastscaledvalue = scaledvalue;
618 lastscaledvalue_exists = true;
620 s32 ivalue = scaledvalue * graph1h;
621 driver->draw2DLine(v2s32(x, graph1y),
622 v2s32(x, graph1y - ivalue), meta.color);
631 class NodeDugEvent: public MtEvent
637 NodeDugEvent(v3s16 p, MapNode n):
641 const char* getType() const
647 ISoundManager *m_sound;
648 INodeDefManager *m_ndef;
650 float m_player_step_timer;
652 SimpleSoundSpec m_player_step_sound;
653 SimpleSoundSpec m_player_leftpunch_sound;
654 SimpleSoundSpec m_player_rightpunch_sound;
656 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
659 m_player_step_timer(0)
663 void playPlayerStep()
665 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
666 m_player_step_timer = 0.03;
667 m_sound->playSound(m_player_step_sound, false);
671 static void viewBobbingStep(MtEvent *e, void *data)
673 SoundMaker *sm = (SoundMaker*)data;
674 sm->playPlayerStep();
677 static void playerRegainGround(MtEvent *e, void *data)
679 SoundMaker *sm = (SoundMaker*)data;
680 sm->playPlayerStep();
683 static void playerJump(MtEvent *e, void *data)
685 //SoundMaker *sm = (SoundMaker*)data;
688 static void cameraPunchLeft(MtEvent *e, void *data)
690 SoundMaker *sm = (SoundMaker*)data;
691 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
694 static void cameraPunchRight(MtEvent *e, void *data)
696 SoundMaker *sm = (SoundMaker*)data;
697 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
700 static void nodeDug(MtEvent *e, void *data)
702 SoundMaker *sm = (SoundMaker*)data;
703 NodeDugEvent *nde = (NodeDugEvent*)e;
704 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
707 static void playerDamage(MtEvent *e, void *data)
709 SoundMaker *sm = (SoundMaker*)data;
710 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
713 static void playerFallingDamage(MtEvent *e, void *data)
715 SoundMaker *sm = (SoundMaker*)data;
716 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
719 void registerReceiver(MtEventManager *mgr)
721 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
722 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
723 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
724 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
725 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
726 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
727 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
728 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
731 void step(float dtime)
733 m_player_step_timer -= dtime;
737 // Locally stored sounds don't need to be preloaded because of this
738 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
740 std::set<std::string> m_fetched;
743 void fetchSounds(const std::string &name,
744 std::set<std::string> &dst_paths,
745 std::set<std::string> &dst_datas)
747 if(m_fetched.count(name))
749 m_fetched.insert(name);
750 std::string base = porting::path_share + DIR_DELIM + "testsounds";
751 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
752 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
753 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
754 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
755 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
756 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
757 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
758 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
759 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
760 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
761 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
765 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
768 bool *m_force_fog_off;
773 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
774 f32 *fog_range, Client *client):
776 m_force_fog_off(force_fog_off),
777 m_fog_range(fog_range),
780 ~GameGlobalShaderConstantSetter() {}
782 virtual void onSetConstants(video::IMaterialRendererServices *services,
789 video::SColor bgcolor = m_sky->getBgColor();
790 video::SColorf bgcolorf(bgcolor);
791 float bgcolorfa[4] = {
797 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
800 float fog_distance = 10000*BS;
801 if(g_settings->getBool("enable_fog") && !*m_force_fog_off)
802 fog_distance = *m_fog_range;
803 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
806 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
807 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
808 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
810 u32 animation_timer = porting::getTimeMs() % 100000;
811 float animation_timer_f = (float)animation_timer / 100000.0;
812 services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
813 services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
815 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
816 v3f eye_position = player->getEyePosition();
817 services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
818 services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
820 // Normal map texture layer
823 // before 1.8 there isn't a "integer interface", only float
824 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
825 services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer1, 1);
826 services->setPixelShaderConstant("useNormalmap" , (irr::f32*)&layer2, 1);
828 services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer1, 1);
829 services->setPixelShaderConstant("useNormalmap" , (irr::s32*)&layer2, 1);
834 bool nodePlacementPrediction(Client &client,
835 const ItemDefinition &playeritem_def,
836 v3s16 nodepos, v3s16 neighbourpos)
838 std::string prediction = playeritem_def.node_placement_prediction;
839 INodeDefManager *nodedef = client.ndef();
840 ClientMap &map = client.getEnv().getClientMap();
842 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
844 verbosestream<<"Node placement prediction for "
845 <<playeritem_def.name<<" is "
846 <<prediction<<std::endl;
847 v3s16 p = neighbourpos;
848 // Place inside node itself if buildable_to
850 MapNode n_under = map.getNode(nodepos);
851 if(nodedef->get(n_under).buildable_to)
853 else if (!nodedef->get(map.getNode(p)).buildable_to)
855 }catch(InvalidPositionException &e){}
856 // Find id of predicted node
858 bool found = nodedef->getId(prediction, id);
860 errorstream<<"Node placement prediction failed for "
861 <<playeritem_def.name<<" (places "
863 <<") - Name not known"<<std::endl;
866 // Predict param2 for facedir and wallmounted nodes
868 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
869 v3s16 dir = nodepos - neighbourpos;
870 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
871 param2 = dir.Y < 0 ? 1 : 0;
872 } else if(abs(dir.X) > abs(dir.Z)){
873 param2 = dir.X < 0 ? 3 : 2;
875 param2 = dir.Z < 0 ? 5 : 4;
878 if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
879 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
880 if(abs(dir.X) > abs(dir.Z)){
881 param2 = dir.X < 0 ? 3 : 1;
883 param2 = dir.Z < 0 ? 2 : 0;
886 assert(param2 >= 0 && param2 <= 5);
887 //Check attachment if node is in group attached_node
888 if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
889 static v3s16 wallmounted_dirs[8] = {
898 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
899 pp = p + wallmounted_dirs[param2];
901 pp = p + v3s16(0,-1,0);
902 if(!nodedef->get(map.getNode(pp)).walkable)
905 // Add node to client map
906 MapNode n(id, 0, param2);
908 LocalPlayer* player = client.getEnv().getLocalPlayer();
910 // Dont place node when player would be inside new node
911 // NOTE: This is to be eventually implemented by a mod as client-side Lua
912 if (!nodedef->get(n).walkable ||
913 (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
914 (nodedef->get(n).walkable &&
915 neighbourpos != player->getStandingNodePos() + v3s16(0,1,0) &&
916 neighbourpos != player->getStandingNodePos() + v3s16(0,2,0))) {
918 // This triggers the required mesh update too
919 client.addNode(p, n);
922 }catch(InvalidPositionException &e){
923 errorstream<<"Node placement prediction failed for "
924 <<playeritem_def.name<<" (places "
926 <<") - Position not loaded"<<std::endl;
937 IrrlichtDevice *device,
940 std::string playername,
941 std::string password,
942 std::string address, // If "", local server is used
944 std::wstring &error_message,
945 ChatBackend &chat_backend,
946 const SubgameSpec &gamespec, // Used for local game,
947 bool simple_singleplayer_mode
950 FormspecFormSource* current_formspec = 0;
951 TextDestPlayerInventory* current_textdest = 0;
952 video::IVideoDriver* driver = device->getVideoDriver();
953 scene::ISceneManager* smgr = device->getSceneManager();
955 // Calculate text height using the font
956 u32 text_height = font->getDimension(L"Random test string").Height;
958 v2u32 last_screensize(0,0);
959 v2u32 screensize = driver->getScreenSize();
962 Draw "Loading" screen
966 wchar_t* text = wgettext("Loading...");
967 draw_load_screen(text, device, font,0,0);
971 // Create texture source
972 IWritableTextureSource *tsrc = createTextureSource(device);
974 // Create shader source
975 IWritableShaderSource *shsrc = createShaderSource(device);
977 // These will be filled by data received from the server
978 // Create item definition manager
979 IWritableItemDefManager *itemdef = createItemDefManager();
980 // Create node definition manager
981 IWritableNodeDefManager *nodedef = createNodeDefManager();
983 // Sound fetcher (useful when testing)
984 GameOnDemandSoundFetcher soundfetcher;
987 ISoundManager *sound = NULL;
988 bool sound_is_dummy = false;
990 if(g_settings->getBool("enable_sound")){
991 infostream<<"Attempting to use OpenAL audio"<<std::endl;
992 sound = createOpenALSoundManager(&soundfetcher);
994 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
996 infostream<<"Sound disabled."<<std::endl;
1000 infostream<<"Using dummy audio."<<std::endl;
1001 sound = &dummySoundManager;
1002 sound_is_dummy = true;
1005 Server *server = NULL;
1009 EventManager eventmgr;
1012 SoundMaker soundmaker(sound, nodedef);
1013 soundmaker.registerReceiver(&eventmgr);
1015 // Add chat log output for errors to be shown in chat
1016 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1018 // Create UI for modifying quicktune values
1019 QuicktuneShortcutter quicktune;
1026 wchar_t* text = wgettext("Creating server....");
1027 draw_load_screen(text, device, font,0,25);
1029 infostream<<"Creating server"<<std::endl;
1030 server = new Server(map_dir, gamespec,
1031 simple_singleplayer_mode);
1033 std::string bind_str = g_settings->get("bind_address");
1034 Address bind_addr(0,0,0,0, port);
1039 bind_addr.Resolve(bind_str.c_str());
1041 } catch (ResolveError &e) {
1042 infostream << "Resolving bind address \"" << bind_str
1043 << "\" failed: " << e.what()
1044 << " -- Listening on all addresses." << std::endl;
1046 if (g_settings->getBool("ipv6_server")) {
1047 bind_addr.setAddress((IPv6AddressBytes*) NULL);
1052 server->start(bind_addr);
1055 do{ // Client scope (breakable do-while(0))
1062 wchar_t* text = wgettext("Creating client...");
1063 draw_load_screen(text, device, font,0,50);
1066 infostream<<"Creating client"<<std::endl;
1068 MapDrawControl draw_control;
1071 wchar_t* text = wgettext("Resolving address...");
1072 draw_load_screen(text, device, font,0,75);
1075 Address connect_address(0,0,0,0, port);
1079 //connect_address.Resolve("localhost");
1080 if(g_settings->getBool("enable_ipv6") && g_settings->getBool("ipv6_server"))
1082 IPv6AddressBytes addr_bytes;
1083 addr_bytes.bytes[15] = 1;
1084 connect_address.setAddress(&addr_bytes);
1088 connect_address.setAddress(127,0,0,1);
1092 connect_address.Resolve(address.c_str());
1094 catch(ResolveError &e)
1096 error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
1097 errorstream<<wide_to_narrow(error_message)<<std::endl;
1098 // Break out of client scope
1105 Client client(device, playername.c_str(), password, draw_control,
1106 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
1107 connect_address.isIPv6());
1109 // Client acts as our GameDef
1110 IGameDef *gamedef = &client;
1113 Attempt to connect to the server
1116 infostream<<"Connecting to server at ";
1117 connect_address.print(&infostream);
1118 infostream<<std::endl;
1119 client.connect(connect_address);
1122 Wait for server to accept connection
1124 bool could_connect = false;
1125 bool connect_aborted = false;
1127 float time_counter = 0.0;
1129 float fps_max = g_settings->getFloat("fps_max");
1130 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1131 u32 lasttime = device->getTimer()->getTime();
1132 while(device->run())
1134 f32 dtime = 0.033; // in seconds
1135 if (cloud_menu_background) {
1136 u32 time = device->getTimer()->getTime();
1138 dtime = (time - lasttime) / 1000.0;
1143 // Update client and server
1146 server->step(dtime);
1149 if(client.connectedAndInitialized()){
1150 could_connect = true;
1154 if(client.accessDenied()){
1155 error_message = L"Access denied. Reason: "
1156 +client.accessDeniedReason();
1157 errorstream<<wide_to_narrow(error_message)<<std::endl;
1160 if(input->wasKeyDown(EscapeKey)){
1161 connect_aborted = true;
1162 infostream<<"Connect aborted [Escape]"<<std::endl;
1168 wchar_t* text = wgettext("Connecting to server...");
1169 draw_load_screen(text, device, font, dtime, 100);
1173 // On some computers framerate doesn't seem to be
1174 // automatically limited
1175 if (cloud_menu_background) {
1176 // Time of frame without fps limit
1179 // not using getRealTime is necessary for wine
1180 u32 time = device->getTimer()->getTime();
1182 busytime_u32 = time - lasttime;
1185 busytime = busytime_u32 / 1000.0;
1188 u32 frametime_min = 1000./fps_max;
1190 if(busytime_u32 < frametime_min) {
1191 u32 sleeptime = frametime_min - busytime_u32;
1192 device->sleep(sleeptime);
1197 time_counter += dtime;
1200 catch(con::PeerNotFoundException &e)
1204 Handle failure to connect
1207 if(error_message == L"" && !connect_aborted){
1208 error_message = L"Connection failed";
1209 errorstream<<wide_to_narrow(error_message)<<std::endl;
1211 // Break out of client scope
1216 Wait until content has been received
1218 bool got_content = false;
1219 bool content_aborted = false;
1221 float time_counter = 0.0;
1223 float fps_max = g_settings->getFloat("fps_max");
1224 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1225 u32 lasttime = device->getTimer()->getTime();
1226 while(device->run())
1228 f32 dtime = 0.033; // in seconds
1229 if (cloud_menu_background) {
1230 u32 time = device->getTimer()->getTime();
1232 dtime = (time - lasttime) / 1000.0;
1237 // Update client and server
1240 server->step(dtime);
1243 if(client.mediaReceived() &&
1244 client.itemdefReceived() &&
1245 client.nodedefReceived()){
1250 if(client.accessDenied()){
1251 error_message = L"Access denied. Reason: "
1252 +client.accessDeniedReason();
1253 errorstream<<wide_to_narrow(error_message)<<std::endl;
1256 if(!client.connectedAndInitialized()){
1257 error_message = L"Client disconnected";
1258 errorstream<<wide_to_narrow(error_message)<<std::endl;
1261 if(input->wasKeyDown(EscapeKey)){
1262 content_aborted = true;
1263 infostream<<"Connect aborted [Escape]"<<std::endl;
1269 if (!client.itemdefReceived())
1271 wchar_t* text = wgettext("Item definitions...");
1273 draw_load_screen(text, device, font, dtime, progress);
1276 else if (!client.nodedefReceived())
1278 wchar_t* text = wgettext("Node definitions...");
1280 draw_load_screen(text, device, font, dtime, progress);
1285 wchar_t* text = wgettext("Media...");
1286 progress = 50+client.mediaReceiveProgress()*50+0.5;
1287 draw_load_screen(text, device, font, dtime, progress);
1291 // On some computers framerate doesn't seem to be
1292 // automatically limited
1293 if (cloud_menu_background) {
1294 // Time of frame without fps limit
1297 // not using getRealTime is necessary for wine
1298 u32 time = device->getTimer()->getTime();
1300 busytime_u32 = time - lasttime;
1303 busytime = busytime_u32 / 1000.0;
1306 u32 frametime_min = 1000./fps_max;
1308 if(busytime_u32 < frametime_min) {
1309 u32 sleeptime = frametime_min - busytime_u32;
1310 device->sleep(sleeptime);
1315 time_counter += dtime;
1320 if(error_message == L"" && !content_aborted){
1321 error_message = L"Something failed";
1322 errorstream<<wide_to_narrow(error_message)<<std::endl;
1324 // Break out of client scope
1329 After all content has been received:
1330 Update cached textures, meshes and materials
1332 client.afterContentReceived(device,font);
1335 Create the camera node
1337 Camera camera(smgr, draw_control, gamedef);
1338 if (!camera.successfullyCreated(error_message))
1341 f32 camera_yaw = 0; // "right/left"
1342 f32 camera_pitch = 0; // "up/down"
1348 Clouds *clouds = NULL;
1349 if(g_settings->getBool("enable_clouds"))
1351 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1359 sky = new Sky(smgr->getRootSceneNode(), smgr, -1, client.getEnv().getLocalPlayer());
1361 scene::ISceneNode* skybox = NULL;
1364 A copy of the local inventory
1366 Inventory local_inventory(itemdef);
1369 Find out size of crack animation
1371 int crack_animation_length = 5;
1373 video::ITexture *t = tsrc->getTexture("crack_anylength.png");
1374 v2u32 size = t->getOriginalSize();
1375 crack_animation_length = size.Y / size.X;
1382 // First line of debug text
1383 gui::IGUIStaticText *guitext = guienv->addStaticText(
1385 core::rect<s32>(5, 5, 795, 5+text_height),
1387 // Second line of debug text
1388 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1390 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1392 // At the middle of the screen
1393 // Object infos are shown in this
1394 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1396 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1399 // Status text (displays info when showing and hiding GUI stuff, etc.)
1400 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1402 core::rect<s32>(0,0,0,0),
1404 guitext_status->setVisible(false);
1406 std::wstring statustext;
1407 float statustext_time = 0;
1410 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1412 core::rect<s32>(0,0,0,0),
1413 //false, false); // Disable word wrap as of now
1415 // Remove stale "recent" chat messages from previous connections
1416 chat_backend.clearRecentChat();
1417 // Chat backend and console
1418 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1420 // Profiler text (size is updated when text is updated)
1421 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1423 core::rect<s32>(0,0,0,0),
1425 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1426 guitext_profiler->setVisible(false);
1427 guitext_profiler->setWordWrap(true);
1430 Some statistics are collected in these
1433 u32 beginscenetime = 0;
1435 u32 endscenetime = 0;
1437 float recent_turn_speed = 0.0;
1439 ProfilerGraph graph;
1440 // Initially clear the profiler
1441 Profiler::GraphValues dummyvalues;
1442 g_profiler->graphGet(dummyvalues);
1444 float nodig_delay_timer = 0.0;
1445 float dig_time = 0.0;
1447 PointedThing pointed_old;
1448 bool digging = false;
1449 bool ldown_for_dig = false;
1451 float damage_flash = 0;
1453 float jump_timer = 0;
1454 bool reset_jump_timer = false;
1456 const float object_hit_delay = 0.2;
1457 float object_hit_delay_timer = 0.0;
1458 float time_from_last_punch = 10;
1460 float update_draw_list_timer = 0.0;
1461 v3f update_draw_list_last_cam_dir;
1463 bool invert_mouse = g_settings->getBool("invert_mouse");
1465 bool respawn_menu_active = false;
1466 bool update_wielded_item_trigger = true;
1468 bool show_hud = true;
1469 bool show_chat = true;
1470 bool force_fog_off = false;
1471 f32 fog_range = 100*BS;
1472 bool disable_camera_update = false;
1473 bool show_debug = g_settings->getBool("show_debug");
1474 bool show_profiler_graph = false;
1475 u32 show_profiler = 0;
1476 u32 show_profiler_max = 3; // Number of pages
1478 float time_of_day = 0;
1479 float time_of_day_smooth = 0;
1481 float repeat_rightclick_timer = 0;
1486 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1487 sky, &force_fog_off, &fog_range, &client));
1493 bool first_loop_after_window_activation = true;
1495 // TODO: Convert the static interval timers to these
1496 // Interval limiter for profiler
1497 IntervalLimiter m_profiler_interval;
1499 // Time is in milliseconds
1500 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1501 // NOTE: So we have to use getTime() and call run()s between them
1502 u32 lasttime = device->getTimer()->getTime();
1504 LocalPlayer* player = client.getEnv().getLocalPlayer();
1505 player->hurt_tilt_timer = 0;
1506 player->hurt_tilt_strength = 0;
1511 Hud hud(driver, smgr, guienv, font, text_height,
1512 gamedef, player, &local_inventory);
1514 bool use_weather = g_settings->getBool("weather");
1516 core::stringw str = L"Minetest [";
1517 str += driver->getName();
1519 device->setWindowCaption(str.c_str());
1523 if(device->run() == false || kill == true)
1526 // Time of frame without fps limit
1530 // not using getRealTime is necessary for wine
1531 u32 time = device->getTimer()->getTime();
1533 busytime_u32 = time - lasttime;
1536 busytime = busytime_u32 / 1000.0;
1539 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1541 // Necessary for device->getTimer()->getTime()
1549 float fps_max = g_menumgr.pausesGame() ?
1550 g_settings->getFloat("pause_fps_max") :
1551 g_settings->getFloat("fps_max");
1552 u32 frametime_min = 1000./fps_max;
1554 if(busytime_u32 < frametime_min)
1556 u32 sleeptime = frametime_min - busytime_u32;
1557 device->sleep(sleeptime);
1558 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1562 // Necessary for device->getTimer()->getTime()
1566 Time difference calculation
1568 f32 dtime; // in seconds
1570 u32 time = device->getTimer()->getTime();
1572 dtime = (time - lasttime) / 1000.0;
1577 g_profiler->graphAdd("mainloop_dtime", dtime);
1581 if(nodig_delay_timer >= 0)
1582 nodig_delay_timer -= dtime;
1583 if(object_hit_delay_timer >= 0)
1584 object_hit_delay_timer -= dtime;
1585 time_from_last_punch += dtime;
1587 g_profiler->add("Elapsed time", dtime);
1588 g_profiler->avg("FPS", 1./dtime);
1591 Time average and jitter calculation
1594 static f32 dtime_avg1 = 0.0;
1595 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1596 f32 dtime_jitter1 = dtime - dtime_avg1;
1598 static f32 dtime_jitter1_max_sample = 0.0;
1599 static f32 dtime_jitter1_max_fraction = 0.0;
1601 static f32 jitter1_max = 0.0;
1602 static f32 counter = 0.0;
1603 if(dtime_jitter1 > jitter1_max)
1604 jitter1_max = dtime_jitter1;
1609 dtime_jitter1_max_sample = jitter1_max;
1610 dtime_jitter1_max_fraction
1611 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1617 Busytime average and jitter calculation
1620 static f32 busytime_avg1 = 0.0;
1621 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1622 f32 busytime_jitter1 = busytime - busytime_avg1;
1624 static f32 busytime_jitter1_max_sample = 0.0;
1625 static f32 busytime_jitter1_min_sample = 0.0;
1627 static f32 jitter1_max = 0.0;
1628 static f32 jitter1_min = 0.0;
1629 static f32 counter = 0.0;
1630 if(busytime_jitter1 > jitter1_max)
1631 jitter1_max = busytime_jitter1;
1632 if(busytime_jitter1 < jitter1_min)
1633 jitter1_min = busytime_jitter1;
1637 busytime_jitter1_max_sample = jitter1_max;
1638 busytime_jitter1_min_sample = jitter1_min;
1645 Handle miscellaneous stuff
1648 if(client.accessDenied())
1650 error_message = L"Access denied. Reason: "
1651 +client.accessDeniedReason();
1652 errorstream<<wide_to_narrow(error_message)<<std::endl;
1656 if(g_gamecallback->disconnect_requested)
1658 g_gamecallback->disconnect_requested = false;
1662 if(g_gamecallback->changepassword_requested)
1664 (new GUIPasswordChange(guienv, guiroot, -1,
1665 &g_menumgr, &client))->drop();
1666 g_gamecallback->changepassword_requested = false;
1669 if(g_gamecallback->changevolume_requested)
1671 (new GUIVolumeChange(guienv, guiroot, -1,
1672 &g_menumgr, &client))->drop();
1673 g_gamecallback->changevolume_requested = false;
1676 /* Process TextureSource's queue */
1677 tsrc->processQueue();
1679 /* Process ItemDefManager's queue */
1680 itemdef->processQueue(gamedef);
1683 Process ShaderSource's queue
1685 shsrc->processQueue();
1690 last_screensize = screensize;
1691 screensize = driver->getScreenSize();
1692 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1693 //bool screensize_changed = screensize != last_screensize;
1696 // Update HUD values
1697 hud.screensize = screensize;
1698 hud.displaycenter = displaycenter;
1701 // Hilight boxes collected during the loop and displayed
1702 std::vector<aabb3f> hilightboxes;
1705 std::wstring infotext;
1708 Debug info for client
1711 static float counter = 0.0;
1716 client.printDebugInfo(infostream);
1723 float profiler_print_interval =
1724 g_settings->getFloat("profiler_print_interval");
1725 bool print_to_log = true;
1726 if(profiler_print_interval == 0){
1727 print_to_log = false;
1728 profiler_print_interval = 5;
1730 if(m_profiler_interval.step(dtime, profiler_print_interval))
1733 infostream<<"Profiler:"<<std::endl;
1734 g_profiler->print(infostream);
1737 update_profiler_gui(guitext_profiler, font, text_height,
1738 show_profiler, show_profiler_max);
1740 g_profiler->clear();
1744 Direct handling of user input
1747 // Reset input if window not active or some menu is active
1748 if(device->isWindowActive() == false
1749 || noMenuActive() == false
1750 || guienv->hasFocus(gui_chat_console))
1754 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
1756 gui_chat_console->closeConsoleAtOnce();
1759 // Input handler step() (used by the random input generator)
1762 // Increase timer for doubleclick of "jump"
1763 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1764 jump_timer += dtime;
1767 Launch menus and trigger stuff according to keys
1769 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1771 // drop selected item
1772 IDropAction *a = new IDropAction();
1774 a->from_inv.setCurrentPlayer();
1775 a->from_list = "main";
1776 a->from_i = client.getPlayerItem();
1777 client.inventoryAction(a);
1779 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1781 infostream<<"the_game: "
1782 <<"Launching inventory"<<std::endl;
1784 GUIFormSpecMenu *menu =
1785 new GUIFormSpecMenu(device, guiroot, -1,
1787 &client, gamedef, tsrc);
1789 InventoryLocation inventoryloc;
1790 inventoryloc.setCurrentPlayer();
1792 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1794 menu->setFormSpec(src->getForm(), inventoryloc);
1795 menu->setFormSource(src);
1796 menu->setTextDest(new TextDestPlayerInventory(&client));
1799 else if(input->wasKeyDown(EscapeKey))
1801 infostream<<"the_game: "
1802 <<"Launching pause menu"<<std::endl;
1803 // It will delete itself by itself
1804 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1805 &g_menumgr, simple_singleplayer_mode))->drop();
1807 // Move mouse cursor on top of the disconnect button
1808 if(simple_singleplayer_mode)
1809 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1811 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1813 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1815 TextDest *dest = new TextDestChat(&client);
1817 (new GUITextInputMenu(guienv, guiroot, -1,
1821 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1823 TextDest *dest = new TextDestChat(&client);
1825 (new GUITextInputMenu(guienv, guiroot, -1,
1829 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1831 if (!gui_chat_console->isOpenInhibited())
1833 // Open up to over half of the screen
1834 gui_chat_console->openConsole(0.6);
1835 guienv->setFocus(gui_chat_console);
1838 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1840 if(g_settings->getBool("free_move"))
1842 g_settings->set("free_move","false");
1843 statustext = L"free_move disabled";
1844 statustext_time = 0;
1848 g_settings->set("free_move","true");
1849 statustext = L"free_move enabled";
1850 statustext_time = 0;
1851 if(!client.checkPrivilege("fly"))
1852 statustext += L" (note: no 'fly' privilege)";
1855 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1857 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1859 if(g_settings->getBool("free_move"))
1861 g_settings->set("free_move","false");
1862 statustext = L"free_move disabled";
1863 statustext_time = 0;
1867 g_settings->set("free_move","true");
1868 statustext = L"free_move enabled";
1869 statustext_time = 0;
1870 if(!client.checkPrivilege("fly"))
1871 statustext += L" (note: no 'fly' privilege)";
1874 reset_jump_timer = true;
1876 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1878 if(g_settings->getBool("fast_move"))
1880 g_settings->set("fast_move","false");
1881 statustext = L"fast_move disabled";
1882 statustext_time = 0;
1886 g_settings->set("fast_move","true");
1887 statustext = L"fast_move enabled";
1888 statustext_time = 0;
1889 if(!client.checkPrivilege("fast"))
1890 statustext += L" (note: no 'fast' privilege)";
1893 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1895 if(g_settings->getBool("noclip"))
1897 g_settings->set("noclip","false");
1898 statustext = L"noclip disabled";
1899 statustext_time = 0;
1903 g_settings->set("noclip","true");
1904 statustext = L"noclip enabled";
1905 statustext_time = 0;
1906 if(!client.checkPrivilege("noclip"))
1907 statustext += L" (note: no 'noclip' privilege)";
1910 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1912 irr::video::IImage* const image = driver->createScreenShot();
1914 irr::c8 filename[256];
1915 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1916 g_settings->get("screenshot_path").c_str(),
1917 device->getTimer()->getRealTime());
1918 if (driver->writeImageToFile(image, filename)) {
1919 std::wstringstream sstr;
1920 sstr<<"Saved screenshot to '"<<filename<<"'";
1921 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1922 statustext = sstr.str();
1923 statustext_time = 0;
1925 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1930 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1932 show_hud = !show_hud;
1934 statustext = L"HUD shown";
1936 statustext = L"HUD hidden";
1937 statustext_time = 0;
1939 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1941 show_chat = !show_chat;
1943 statustext = L"Chat shown";
1945 statustext = L"Chat hidden";
1946 statustext_time = 0;
1948 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1950 force_fog_off = !force_fog_off;
1952 statustext = L"Fog disabled";
1954 statustext = L"Fog enabled";
1955 statustext_time = 0;
1957 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1959 disable_camera_update = !disable_camera_update;
1960 if(disable_camera_update)
1961 statustext = L"Camera update disabled";
1963 statustext = L"Camera update enabled";
1964 statustext_time = 0;
1966 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1968 // Initial / 3x toggle: Chat only
1969 // 1x toggle: Debug text with chat
1970 // 2x toggle: Debug text with profiler graph
1974 show_profiler_graph = false;
1975 statustext = L"Debug info shown";
1976 statustext_time = 0;
1978 else if(show_profiler_graph)
1981 show_profiler_graph = false;
1982 statustext = L"Debug info and profiler graph hidden";
1983 statustext_time = 0;
1987 show_profiler_graph = true;
1988 statustext = L"Profiler graph shown";
1989 statustext_time = 0;
1992 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1994 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1996 // FIXME: This updates the profiler with incomplete values
1997 update_profiler_gui(guitext_profiler, font, text_height,
1998 show_profiler, show_profiler_max);
2000 if(show_profiler != 0)
2002 std::wstringstream sstr;
2003 sstr<<"Profiler shown (page "<<show_profiler
2004 <<" of "<<show_profiler_max<<")";
2005 statustext = sstr.str();
2006 statustext_time = 0;
2010 statustext = L"Profiler hidden";
2011 statustext_time = 0;
2014 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
2016 s16 range = g_settings->getS16("viewing_range_nodes_min");
2017 s16 range_new = range + 10;
2018 g_settings->set("viewing_range_nodes_min", itos(range_new));
2019 statustext = narrow_to_wide(
2020 "Minimum viewing range changed to "
2022 statustext_time = 0;
2024 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
2026 s16 range = g_settings->getS16("viewing_range_nodes_min");
2027 s16 range_new = range - 10;
2030 g_settings->set("viewing_range_nodes_min",
2032 statustext = narrow_to_wide(
2033 "Minimum viewing range changed to "
2035 statustext_time = 0;
2039 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
2041 reset_jump_timer = false;
2045 // Handle QuicktuneShortcutter
2046 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
2048 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
2050 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
2052 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
2055 std::string msg = quicktune.getMessage();
2057 statustext = narrow_to_wide(msg);
2058 statustext_time = 0;
2062 // Item selection with mouse wheel
2063 u16 new_playeritem = client.getPlayerItem();
2065 s32 wheel = input->getMouseWheel();
2066 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
2067 player->hud_hotbar_itemcount-1);
2071 if(new_playeritem < max_item)
2078 if(new_playeritem > 0)
2081 new_playeritem = max_item;
2086 for(u16 i=0; i<10; i++)
2088 const KeyPress *kp = NumberKey + (i + 1) % 10;
2089 if(input->wasKeyDown(*kp))
2091 if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
2095 infostream<<"Selected item: "
2096 <<new_playeritem<<std::endl;
2101 // Viewing range selection
2102 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2104 draw_control.range_all = !draw_control.range_all;
2105 if(draw_control.range_all)
2107 infostream<<"Enabled full viewing range"<<std::endl;
2108 statustext = L"Enabled full viewing range";
2109 statustext_time = 0;
2113 infostream<<"Disabled full viewing range"<<std::endl;
2114 statustext = L"Disabled full viewing range";
2115 statustext_time = 0;
2119 // Print debug stacks
2120 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2122 dstream<<"-----------------------------------------"
2124 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2125 dstream<<"-----------------------------------------"
2127 debug_stacks_print();
2131 Mouse and camera control
2132 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2135 float turn_amount = 0;
2136 if((device->isWindowActive() && noMenuActive()) || random_input)
2140 // Mac OSX gets upset if this is set every frame
2141 if(device->getCursorControl()->isVisible())
2142 device->getCursorControl()->setVisible(false);
2145 if(first_loop_after_window_activation){
2146 //infostream<<"window active, first loop"<<std::endl;
2147 first_loop_after_window_activation = false;
2150 s32 dx = input->getMousePos().X - displaycenter.X;
2151 s32 dy = input->getMousePos().Y - displaycenter.Y;
2154 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2156 /*const float keyspeed = 500;
2157 if(input->isKeyDown(irr::KEY_UP))
2158 dy -= dtime * keyspeed;
2159 if(input->isKeyDown(irr::KEY_DOWN))
2160 dy += dtime * keyspeed;
2161 if(input->isKeyDown(irr::KEY_LEFT))
2162 dx -= dtime * keyspeed;
2163 if(input->isKeyDown(irr::KEY_RIGHT))
2164 dx += dtime * keyspeed;*/
2166 float d = g_settings->getFloat("mouse_sensitivity");
2167 d = rangelim(d, 0.01, 100.0);
2169 camera_pitch += dy*d;
2170 if(camera_pitch < -89.5) camera_pitch = -89.5;
2171 if(camera_pitch > 89.5) camera_pitch = 89.5;
2173 turn_amount = v2f(dx, dy).getLength() * d;
2175 input->setMousePos(displaycenter.X, displaycenter.Y);
2178 // Mac OSX gets upset if this is set every frame
2179 if(device->getCursorControl()->isVisible() == false)
2180 device->getCursorControl()->setVisible(true);
2182 //infostream<<"window inactive"<<std::endl;
2183 first_loop_after_window_activation = true;
2185 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2186 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2189 Player speed control
2203 PlayerControl control(
2204 input->isKeyDown(getKeySetting("keymap_forward")),
2205 input->isKeyDown(getKeySetting("keymap_backward")),
2206 input->isKeyDown(getKeySetting("keymap_left")),
2207 input->isKeyDown(getKeySetting("keymap_right")),
2208 input->isKeyDown(getKeySetting("keymap_jump")),
2209 input->isKeyDown(getKeySetting("keymap_special1")),
2210 input->isKeyDown(getKeySetting("keymap_sneak")),
2211 input->getLeftState(),
2212 input->getRightState(),
2216 client.setPlayerControl(control);
2218 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2219 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2220 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2221 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2222 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2223 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2224 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2225 128*(int)input->getLeftState()+
2226 256*(int)input->getRightState();
2227 LocalPlayer* player = client.getEnv().getLocalPlayer();
2228 player->keyPressed=keyPressed;
2232 Run server, client (and process environments)
2234 bool can_be_and_is_paused =
2235 (simple_singleplayer_mode && g_menumgr.pausesGame());
2236 if(can_be_and_is_paused)
2245 //TimeTaker timer("server->step(dtime)");
2246 server->step(dtime);
2249 //TimeTaker timer("client.step(dtime)");
2255 // Read client events
2258 ClientEvent event = client.getClientEvent();
2259 if(event.type == CE_NONE)
2263 else if(event.type == CE_PLAYER_DAMAGE &&
2264 client.getHP() != 0)
2266 //u16 damage = event.player_damage.amount;
2267 //infostream<<"Player damage: "<<damage<<std::endl;
2269 damage_flash += 100.0;
2270 damage_flash += 8.0 * event.player_damage.amount;
2272 player->hurt_tilt_timer = 1.5;
2273 player->hurt_tilt_strength = event.player_damage.amount/2;
2274 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2276 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2277 gamedef->event()->put(e);
2279 else if(event.type == CE_PLAYER_FORCE_MOVE)
2281 camera_yaw = event.player_force_move.yaw;
2282 camera_pitch = event.player_force_move.pitch;
2284 else if(event.type == CE_DEATHSCREEN)
2286 if(respawn_menu_active)
2289 /*bool set_camera_point_target =
2290 event.deathscreen.set_camera_point_target;
2291 v3f camera_point_target;
2292 camera_point_target.X = event.deathscreen.camera_point_target_x;
2293 camera_point_target.Y = event.deathscreen.camera_point_target_y;
2294 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2295 MainRespawnInitiator *respawner =
2296 new MainRespawnInitiator(
2297 &respawn_menu_active, &client);
2298 GUIDeathScreen *menu =
2299 new GUIDeathScreen(guienv, guiroot, -1,
2300 &g_menumgr, respawner);
2303 chat_backend.addMessage(L"", L"You died.");
2305 /* Handle visualization */
2309 LocalPlayer* player = client.getEnv().getLocalPlayer();
2310 player->hurt_tilt_timer = 0;
2311 player->hurt_tilt_strength = 0;
2313 /*LocalPlayer* player = client.getLocalPlayer();
2314 player->setPosition(player->getPosition() + v3f(0,-BS,0));
2315 camera.update(player, busytime, screensize);*/
2317 else if (event.type == CE_SHOW_FORMSPEC)
2319 if (current_formspec == 0)
2322 /* Note: FormspecFormSource and TextDestPlayerInventory
2323 * are deleted by guiFormSpecMenu */
2324 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
2325 current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
2326 GUIFormSpecMenu *menu =
2327 new GUIFormSpecMenu(device, guiroot, -1,
2329 &client, gamedef, tsrc);
2330 menu->setFormSource(current_formspec);
2331 menu->setTextDest(current_textdest);
2336 assert(current_textdest != 0);
2338 current_textdest->setFormName(*(event.show_formspec.formname));
2339 current_formspec->setForm(*(event.show_formspec.formspec));
2341 delete(event.show_formspec.formspec);
2342 delete(event.show_formspec.formname);
2344 else if(event.type == CE_SPAWN_PARTICLE)
2346 LocalPlayer* player = client.getEnv().getLocalPlayer();
2347 video::ITexture *texture =
2348 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2350 new Particle(gamedef, smgr, player, client.getEnv(),
2351 *event.spawn_particle.pos,
2352 *event.spawn_particle.vel,
2353 *event.spawn_particle.acc,
2354 event.spawn_particle.expirationtime,
2355 event.spawn_particle.size,
2356 event.spawn_particle.collisiondetection,
2357 event.spawn_particle.vertical,
2362 else if(event.type == CE_ADD_PARTICLESPAWNER)
2364 LocalPlayer* player = client.getEnv().getLocalPlayer();
2365 video::ITexture *texture =
2366 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2368 new ParticleSpawner(gamedef, smgr, player,
2369 event.add_particlespawner.amount,
2370 event.add_particlespawner.spawntime,
2371 *event.add_particlespawner.minpos,
2372 *event.add_particlespawner.maxpos,
2373 *event.add_particlespawner.minvel,
2374 *event.add_particlespawner.maxvel,
2375 *event.add_particlespawner.minacc,
2376 *event.add_particlespawner.maxacc,
2377 event.add_particlespawner.minexptime,
2378 event.add_particlespawner.maxexptime,
2379 event.add_particlespawner.minsize,
2380 event.add_particlespawner.maxsize,
2381 event.add_particlespawner.collisiondetection,
2382 event.add_particlespawner.vertical,
2384 event.add_particlespawner.id);
2386 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2388 delete_particlespawner (event.delete_particlespawner.id);
2390 else if (event.type == CE_HUDADD)
2392 u32 id = event.hudadd.id;
2393 size_t nhudelem = player->hud.size();
2394 if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2395 delete event.hudadd.pos;
2396 delete event.hudadd.name;
2397 delete event.hudadd.scale;
2398 delete event.hudadd.text;
2399 delete event.hudadd.align;
2400 delete event.hudadd.offset;
2401 delete event.hudadd.world_pos;
2405 HudElement *e = new HudElement;
2406 e->type = (HudElementType)event.hudadd.type;
2407 e->pos = *event.hudadd.pos;
2408 e->name = *event.hudadd.name;
2409 e->scale = *event.hudadd.scale;
2410 e->text = *event.hudadd.text;
2411 e->number = event.hudadd.number;
2412 e->item = event.hudadd.item;
2413 e->dir = event.hudadd.dir;
2414 e->align = *event.hudadd.align;
2415 e->offset = *event.hudadd.offset;
2416 e->world_pos = *event.hudadd.world_pos;
2419 player->hud.push_back(e);
2421 player->hud[id] = e;
2423 delete event.hudadd.pos;
2424 delete event.hudadd.name;
2425 delete event.hudadd.scale;
2426 delete event.hudadd.text;
2427 delete event.hudadd.align;
2428 delete event.hudadd.offset;
2429 delete event.hudadd.world_pos;
2431 else if (event.type == CE_HUDRM)
2433 u32 id = event.hudrm.id;
2434 if (id < player->hud.size() && player->hud[id]) {
2435 delete player->hud[id];
2436 player->hud[id] = NULL;
2439 else if (event.type == CE_HUDCHANGE)
2441 u32 id = event.hudchange.id;
2442 if (id >= player->hud.size() || !player->hud[id]) {
2443 delete event.hudchange.v3fdata;
2444 delete event.hudchange.v2fdata;
2445 delete event.hudchange.sdata;
2449 HudElement* e = player->hud[id];
2450 switch (event.hudchange.stat) {
2452 e->pos = *event.hudchange.v2fdata;
2455 e->name = *event.hudchange.sdata;
2457 case HUD_STAT_SCALE:
2458 e->scale = *event.hudchange.v2fdata;
2461 e->text = *event.hudchange.sdata;
2463 case HUD_STAT_NUMBER:
2464 e->number = event.hudchange.data;
2467 e->item = event.hudchange.data;
2470 e->dir = event.hudchange.data;
2472 case HUD_STAT_ALIGN:
2473 e->align = *event.hudchange.v2fdata;
2475 case HUD_STAT_OFFSET:
2476 e->offset = *event.hudchange.v2fdata;
2478 case HUD_STAT_WORLD_POS:
2479 e->world_pos = *event.hudchange.v3fdata;
2483 delete event.hudchange.v3fdata;
2484 delete event.hudchange.v2fdata;
2485 delete event.hudchange.sdata;
2487 else if (event.type == CE_SET_SKY)
2489 sky->setVisible(false);
2494 // Handle according to type
2495 if(*event.set_sky.type == "regular"){
2496 sky->setVisible(true);
2498 else if(*event.set_sky.type == "skybox" &&
2499 event.set_sky.params->size() == 6){
2500 sky->setFallbackBgColor(*event.set_sky.bgcolor);
2501 skybox = smgr->addSkyBoxSceneNode(
2502 tsrc->getTexture((*event.set_sky.params)[0]),
2503 tsrc->getTexture((*event.set_sky.params)[1]),
2504 tsrc->getTexture((*event.set_sky.params)[2]),
2505 tsrc->getTexture((*event.set_sky.params)[3]),
2506 tsrc->getTexture((*event.set_sky.params)[4]),
2507 tsrc->getTexture((*event.set_sky.params)[5]));
2509 // Handle everything else as plain color
2511 if(*event.set_sky.type != "plain")
2512 infostream<<"Unknown sky type: "
2513 <<(*event.set_sky.type)<<std::endl;
2514 sky->setFallbackBgColor(*event.set_sky.bgcolor);
2517 delete event.set_sky.bgcolor;
2518 delete event.set_sky.type;
2519 delete event.set_sky.params;
2521 else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO)
2523 bool enable = event.override_day_night_ratio.do_override;
2524 u32 value = event.override_day_night_ratio.ratio_f * 1000;
2525 client.getEnv().setDayNightRatioOverride(enable, value);
2530 //TimeTaker //timer2("//timer2");
2533 For interaction purposes, get info about the held item
2535 - Is it a usable item?
2536 - Can it point to liquids?
2538 ItemStack playeritem;
2540 InventoryList *mlist = local_inventory.getList("main");
2543 playeritem = mlist->getItem(client.getPlayerItem());
2546 const ItemDefinition &playeritem_def =
2547 playeritem.getDefinition(itemdef);
2548 ToolCapabilities playeritem_toolcap =
2549 playeritem.getToolCapabilities(itemdef);
2555 LocalPlayer* player = client.getEnv().getLocalPlayer();
2556 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2557 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2558 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2559 camera.update(player, dtime, busytime, screensize,
2563 v3f player_position = player->getPosition();
2564 v3s16 pos_i = floatToInt(player_position, BS);
2565 v3f camera_position = camera.getPosition();
2566 v3f camera_direction = camera.getDirection();
2567 f32 camera_fov = camera.getFovMax();
2569 if(!disable_camera_update){
2570 client.getEnv().getClientMap().updateCamera(camera_position,
2571 camera_direction, camera_fov);
2574 // Update sound listener
2575 sound->updateListener(camera.getCameraNode()->getPosition(),
2576 v3f(0,0,0), // velocity
2577 camera.getDirection(),
2578 camera.getCameraNode()->getUpVector());
2579 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2585 soundmaker.step(dtime);
2587 ClientMap &map = client.getEnv().getClientMap();
2588 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2589 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2593 Calculate what block is the crosshair pointing to
2596 //u32 t1 = device->getTimer()->getRealTime();
2598 f32 d = playeritem_def.range; // max. distance
2599 f32 d_hand = itemdef->get("").range;
2600 if(d < 0 && d_hand >= 0)
2604 core::line3d<f32> shootline(camera_position,
2605 camera_position + camera_direction * BS * (d+1));
2607 ClientActiveObject *selected_object = NULL;
2609 PointedThing pointed = getPointedThing(
2611 &client, player_position, camera_direction,
2612 camera_position, shootline, d,
2613 playeritem_def.liquids_pointable, !ldown_for_dig,
2618 if(pointed != pointed_old)
2620 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2621 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2626 - releasing left mouse button
2627 - pointing away from node
2631 if(input->getLeftReleased())
2633 infostream<<"Left button released"
2634 <<" (stopped digging)"<<std::endl;
2637 else if(pointed != pointed_old)
2639 if (pointed.type == POINTEDTHING_NODE
2640 && pointed_old.type == POINTEDTHING_NODE
2641 && pointed.node_undersurface == pointed_old.node_undersurface)
2643 // Still pointing to the same node,
2644 // but a different face. Don't reset.
2648 infostream<<"Pointing away from node"
2649 <<" (stopped digging)"<<std::endl;
2655 client.interact(1, pointed_old);
2656 client.setCrack(-1, v3s16(0,0,0));
2660 if(!digging && ldown_for_dig && !input->getLeftState())
2662 ldown_for_dig = false;
2665 bool left_punch = false;
2666 soundmaker.m_player_leftpunch_sound.name = "";
2668 if(input->getRightState())
2669 repeat_rightclick_timer += dtime;
2671 repeat_rightclick_timer = 0;
2673 if(playeritem_def.usable && input->getLeftState())
2675 if(input->getLeftClicked())
2676 client.interact(4, pointed);
2678 else if(pointed.type == POINTEDTHING_NODE)
2680 v3s16 nodepos = pointed.node_undersurface;
2681 v3s16 neighbourpos = pointed.node_abovesurface;
2684 Check information text of node
2687 ClientMap &map = client.getEnv().getClientMap();
2688 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2690 infotext = narrow_to_wide(meta->getString("infotext"));
2692 MapNode n = map.getNode(nodepos);
2693 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2694 infotext = L"Unknown node: ";
2695 infotext += narrow_to_wide(nodedef->get(n).name);
2703 if(nodig_delay_timer <= 0.0 && input->getLeftState()
2704 && client.checkPrivilege("interact"))
2708 infostream<<"Started digging"<<std::endl;
2709 client.interact(0, pointed);
2711 ldown_for_dig = true;
2713 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2715 // NOTE: Similar piece of code exists on the server side for
2717 // Get digging parameters
2718 DigParams params = getDigParams(nodedef->get(n).groups,
2719 &playeritem_toolcap);
2720 // If can't dig, try hand
2721 if(!params.diggable){
2722 const ItemDefinition &hand = itemdef->get("");
2723 const ToolCapabilities *tp = hand.tool_capabilities;
2725 params = getDigParams(nodedef->get(n).groups, tp);
2728 float dig_time_complete = 0.0;
2730 if(params.diggable == false)
2732 // I guess nobody will wait for this long
2733 dig_time_complete = 10000000.0;
2737 dig_time_complete = params.time;
2738 if (g_settings->getBool("enable_particles"))
2740 const ContentFeatures &features =
2741 client.getNodeDefManager()->get(n);
2742 addPunchingParticles
2743 (gamedef, smgr, player, client.getEnv(),
2744 nodepos, features.tiles);
2748 if(dig_time_complete >= 0.001)
2750 dig_index = (u16)((float)crack_animation_length
2751 * dig_time/dig_time_complete);
2753 // This is for torches
2756 dig_index = crack_animation_length;
2759 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2760 if(sound_dig.exists() && params.diggable){
2761 if(sound_dig.name == "__group"){
2762 if(params.main_group != ""){
2763 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2764 soundmaker.m_player_leftpunch_sound.name =
2765 std::string("default_dig_") +
2769 soundmaker.m_player_leftpunch_sound = sound_dig;
2773 // Don't show cracks if not diggable
2774 if(dig_time_complete >= 100000.0)
2777 else if(dig_index < crack_animation_length)
2779 //TimeTaker timer("client.setTempMod");
2780 //infostream<<"dig_index="<<dig_index<<std::endl;
2781 client.setCrack(dig_index, nodepos);
2785 infostream<<"Digging completed"<<std::endl;
2786 client.interact(2, pointed);
2787 client.setCrack(-1, v3s16(0,0,0));
2788 MapNode wasnode = map.getNode(nodepos);
2789 client.removeNode(nodepos);
2791 if (g_settings->getBool("enable_particles"))
2793 const ContentFeatures &features =
2794 client.getNodeDefManager()->get(wasnode);
2796 (gamedef, smgr, player, client.getEnv(),
2797 nodepos, features.tiles);
2803 nodig_delay_timer = dig_time_complete
2804 / (float)crack_animation_length;
2806 // We don't want a corresponding delay to
2807 // very time consuming nodes
2808 if(nodig_delay_timer > 0.3)
2809 nodig_delay_timer = 0.3;
2810 // We want a slight delay to very little
2811 // time consuming nodes
2812 float mindelay = 0.15;
2813 if(nodig_delay_timer < mindelay)
2814 nodig_delay_timer = mindelay;
2816 // Send event to trigger sound
2817 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2818 gamedef->event()->put(e);
2821 if(dig_time_complete < 100000.0)
2825 client.setCrack(-1, nodepos);
2828 camera.setDigging(0); // left click animation
2831 if((input->getRightClicked() ||
2832 repeat_rightclick_timer >=
2833 g_settings->getFloat("repeat_rightclick_time")) &&
2834 client.checkPrivilege("interact"))
2836 repeat_rightclick_timer = 0;
2837 infostream<<"Ground right-clicked"<<std::endl;
2839 // Sign special case, at least until formspec is properly implemented.
2841 if(meta && meta->getString("formspec") == "hack:sign_text_input"
2843 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2845 infostream<<"Launching metadata text input"<<std::endl;
2847 // Get a new text for it
2849 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2851 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2853 (new GUITextInputMenu(guienv, guiroot, -1,
2857 // If metadata provides an inventory view, activate it
2858 else if(meta && meta->getString("formspec") != "" && !random_input
2859 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2861 infostream<<"Launching custom inventory view"<<std::endl;
2863 InventoryLocation inventoryloc;
2864 inventoryloc.setNodeMeta(nodepos);
2868 GUIFormSpecMenu *menu =
2869 new GUIFormSpecMenu(device, guiroot, -1,
2871 &client, gamedef, tsrc);
2872 menu->setFormSpec(meta->getString("formspec"),
2874 menu->setFormSource(new NodeMetadataFormSource(
2875 &client.getEnv().getClientMap(), nodepos));
2876 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2879 // Otherwise report right click to server
2882 camera.setDigging(1); // right click animation (always shown for feedback)
2884 // If the wielded item has node placement prediction,
2886 bool placed = nodePlacementPrediction(client,
2888 nodepos, neighbourpos);
2892 client.interact(3, pointed);
2894 soundmaker.m_player_rightpunch_sound =
2895 playeritem_def.sound_place;
2897 soundmaker.m_player_rightpunch_sound =
2901 if (playeritem_def.node_placement_prediction == "" ||
2902 nodedef->get(map.getNode(nodepos)).rightclickable)
2903 client.interact(3, pointed); // Report to server
2907 else if(pointed.type == POINTEDTHING_OBJECT)
2909 infotext = narrow_to_wide(selected_object->infoText());
2911 if(infotext == L"" && show_debug){
2912 infotext = narrow_to_wide(selected_object->debugInfoText());
2915 //if(input->getLeftClicked())
2916 if(input->getLeftState())
2918 bool do_punch = false;
2919 bool do_punch_damage = false;
2920 if(object_hit_delay_timer <= 0.0){
2922 do_punch_damage = true;
2923 object_hit_delay_timer = object_hit_delay;
2925 if(input->getLeftClicked()){
2929 infostream<<"Left-clicked object"<<std::endl;
2932 if(do_punch_damage){
2933 // Report direct punch
2934 v3f objpos = selected_object->getPosition();
2935 v3f dir = (objpos - player_position).normalize();
2937 bool disable_send = selected_object->directReportPunch(
2938 dir, &playeritem, time_from_last_punch);
2939 time_from_last_punch = 0;
2941 client.interact(0, pointed);
2944 else if(input->getRightClicked())
2946 infostream<<"Right-clicked object"<<std::endl;
2947 client.interact(3, pointed); // place
2950 else if(input->getLeftState())
2952 // When button is held down in air, show continuous animation
2956 pointed_old = pointed;
2958 if(left_punch || input->getLeftClicked())
2960 camera.setDigging(0); // left click animation
2963 input->resetLeftClicked();
2964 input->resetRightClicked();
2966 input->resetLeftReleased();
2967 input->resetRightReleased();
2970 Calculate stuff for drawing
2977 if(draw_control.range_all)
2978 fog_range = 100000*BS;
2980 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2982 fog_range *= (1.5 - 1.4*(float)client.getEnv().getClientMap().getHumidity(pos_i)/100);
2983 fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
2988 Calculate general brightness
2990 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2991 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
2992 float direct_brightness = 0;
2993 bool sunlight_seen = false;
2994 if(g_settings->getBool("free_move")){
2995 direct_brightness = time_brightness;
2996 sunlight_seen = true;
2998 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2999 float old_brightness = sky->getBrightness();
3000 direct_brightness = (float)client.getEnv().getClientMap()
3001 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
3002 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
3006 time_of_day = client.getEnv().getTimeOfDayF();
3008 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
3009 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
3010 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
3011 time_of_day_smooth = time_of_day;
3013 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
3014 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
3015 + (time_of_day+1.0) * todsm;
3017 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
3018 + time_of_day * todsm;
3020 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
3023 video::SColor bgcolor = sky->getBgColor();
3024 video::SColor skycolor = sky->getSkyColor();
3030 if(sky->getCloudsVisible()){
3031 clouds->setVisible(true);
3032 clouds->step(dtime);
3033 clouds->update(v2f(player_position.X, player_position.Z),
3034 sky->getCloudColor());
3036 clouds->setVisible(false);
3044 allparticles_step(dtime, client.getEnv());
3045 allparticlespawners_step(dtime, client.getEnv());
3051 if(g_settings->getBool("enable_fog") && !force_fog_off)
3055 video::EFT_FOG_LINEAR,
3067 video::EFT_FOG_LINEAR,
3077 Update gui stuff (0ms)
3080 //TimeTaker guiupdatetimer("Gui updating");
3084 static float drawtime_avg = 0;
3085 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
3086 /*static float beginscenetime_avg = 0;
3087 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
3088 static float scenetime_avg = 0;
3089 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
3090 static float endscenetime_avg = 0;
3091 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
3093 u16 fps = (1.0/dtime_avg1);
3095 std::ostringstream os(std::ios_base::binary);
3097 <<"Minetest "<<minetest_version_hash
3099 <<" (R: range_all="<<draw_control.range_all<<")"
3100 <<std::setprecision(0)
3101 <<" drawtime = "<<drawtime_avg
3102 <<std::setprecision(1)
3103 <<", dtime_jitter = "
3104 <<(dtime_jitter1_max_fraction * 100.0)<<" %"
3105 <<std::setprecision(1)
3106 <<", v_range = "<<draw_control.wanted_range
3107 <<std::setprecision(3)
3108 <<", RTT = "<<client.getRTT();
3109 guitext->setText(narrow_to_wide(os.str()).c_str());
3110 guitext->setVisible(true);
3112 else if(show_hud || show_chat)
3114 std::ostringstream os(std::ios_base::binary);
3115 os<<"Minetest "<<minetest_version_hash;
3116 guitext->setText(narrow_to_wide(os.str()).c_str());
3117 guitext->setVisible(true);
3121 guitext->setVisible(false);
3126 std::ostringstream os(std::ios_base::binary);
3127 os<<std::setprecision(1)<<std::fixed
3128 <<"(" <<(player_position.X/BS)
3129 <<", "<<(player_position.Y/BS)
3130 <<", "<<(player_position.Z/BS)
3131 <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
3132 <<") (t="<<client.getEnv().getClientMap().getHeat(pos_i)
3133 <<"C, h="<<client.getEnv().getClientMap().getHumidity(pos_i)
3134 <<"%) (seed = "<<((unsigned long long)client.getMapSeed())
3136 guitext2->setText(narrow_to_wide(os.str()).c_str());
3137 guitext2->setVisible(true);
3141 guitext2->setVisible(false);
3145 guitext_info->setText(infotext.c_str());
3146 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3150 float statustext_time_max = 1.5;
3151 if(!statustext.empty())
3153 statustext_time += dtime;
3154 if(statustext_time >= statustext_time_max)
3157 statustext_time = 0;
3160 guitext_status->setText(statustext.c_str());
3161 guitext_status->setVisible(!statustext.empty());
3163 if(!statustext.empty())
3165 s32 status_y = screensize.Y - 130;
3166 core::rect<s32> rect(
3168 status_y - guitext_status->getTextHeight(),
3172 guitext_status->setRelativePosition(rect);
3175 video::SColor initial_color(255,0,0,0);
3176 if(guienv->getSkin())
3177 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3178 video::SColor final_color = initial_color;
3179 final_color.setAlpha(0);
3180 video::SColor fade_color =
3181 initial_color.getInterpolated_quadratic(
3184 pow(statustext_time / (float)statustext_time_max, 2.0f));
3185 guitext_status->setOverrideColor(fade_color);
3186 guitext_status->enableOverrideColor(true);
3191 Get chat messages from client
3194 // Get new messages from error log buffer
3195 while(!chat_log_error_buf.empty())
3197 chat_backend.addMessage(L"", narrow_to_wide(
3198 chat_log_error_buf.get()));
3200 // Get new messages from client
3201 std::wstring message;
3202 while(client.getChatMessage(message))
3204 chat_backend.addUnparsedMessage(message);
3206 // Remove old messages
3207 chat_backend.step(dtime);
3209 // Display all messages in a static text element
3210 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3211 std::wstring recent_chat = chat_backend.getRecentChat();
3212 guitext_chat->setText(recent_chat.c_str());
3214 // Update gui element size and position
3215 s32 chat_y = 5+(text_height+5);
3217 chat_y += (text_height+5);
3218 core::rect<s32> rect(
3222 chat_y + guitext_chat->getTextHeight()
3224 guitext_chat->setRelativePosition(rect);
3226 // Don't show chat if disabled or empty or profiler is enabled
3227 guitext_chat->setVisible(show_chat && recent_chat_count != 0
3235 if(client.getPlayerItem() != new_playeritem)
3237 client.selectPlayerItem(new_playeritem);
3239 if(client.getLocalInventoryUpdated())
3241 //infostream<<"Updating local inventory"<<std::endl;
3242 client.getLocalInventory(local_inventory);
3244 update_wielded_item_trigger = true;
3246 if(update_wielded_item_trigger)
3248 update_wielded_item_trigger = false;
3249 // Update wielded tool
3250 InventoryList *mlist = local_inventory.getList("main");
3253 item = mlist->getItem(client.getPlayerItem());
3254 camera.wield(item, client.getPlayerItem());
3258 Update block draw list every 200ms or when camera direction has
3261 update_draw_list_timer += dtime;
3262 if(update_draw_list_timer >= 0.2 ||
3263 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
3264 update_draw_list_timer = 0;
3265 client.getEnv().getClientMap().updateDrawList(driver);
3266 update_draw_list_last_cam_dir = camera_direction;
3273 TimeTaker tt_draw("mainloop: draw");
3276 TimeTaker timer("beginScene");
3277 //driver->beginScene(false, true, bgcolor);
3278 //driver->beginScene(true, true, bgcolor);
3279 driver->beginScene(true, true, skycolor);
3280 beginscenetime = timer.stop(true);
3285 //infostream<<"smgr->drawAll()"<<std::endl;
3287 TimeTaker timer("smgr");
3290 if(g_settings->getBool("anaglyph"))
3292 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3293 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
3295 irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
3297 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
3298 camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3299 camera.getCameraNode()->getAbsolutePosition() ;
3302 irr::core::vector3df leftEye;
3303 irr::core::matrix4 leftMove;
3305 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3306 leftEye=(startMatrix*leftMove).getTranslation();
3308 //clear the depth buffer, and color
3309 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3311 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3312 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3313 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3314 irr::scene::ESNRP_SOLID +
3315 irr::scene::ESNRP_TRANSPARENT +
3316 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3317 irr::scene::ESNRP_SHADOW;
3319 camera.getCameraNode()->setPosition( leftEye );
3320 camera.getCameraNode()->setTarget( focusPoint );
3322 smgr->drawAll(); // 'smgr->drawAll();' may go here
3324 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3327 hud.drawSelectionBoxes(hilightboxes);
3331 irr::core::vector3df rightEye;
3332 irr::core::matrix4 rightMove;
3334 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3335 rightEye=(startMatrix*rightMove).getTranslation();
3337 //clear the depth buffer
3338 driver->clearZBuffer();
3340 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3341 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3342 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3343 irr::scene::ESNRP_SOLID +
3344 irr::scene::ESNRP_TRANSPARENT +
3345 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3346 irr::scene::ESNRP_SHADOW;
3348 camera.getCameraNode()->setPosition( rightEye );
3349 camera.getCameraNode()->setTarget( focusPoint );
3351 smgr->drawAll(); // 'smgr->drawAll();' may go here
3353 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3356 hud.drawSelectionBoxes(hilightboxes);
3359 //driver->endScene();
3361 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3362 driver->getOverrideMaterial().EnableFlags=0;
3363 driver->getOverrideMaterial().EnablePasses=0;
3365 camera.getCameraNode()->setPosition( oldPosition );
3366 camera.getCameraNode()->setTarget( oldTarget );
3369 scenetime = timer.stop(true);
3373 //TimeTaker timer9("auxiliary drawings");
3377 //TimeTaker //timer10("//timer10");
3383 driver->setMaterial(m);
3385 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3386 if((!g_settings->getBool("anaglyph")) && (show_hud))
3388 hud.drawSelectionBoxes(hilightboxes);
3394 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3396 // Warning: This clears the Z buffer.
3397 camera.drawWieldedTool();
3404 client.getEnv().getClientMap().renderPostFx();
3410 if(show_profiler_graph)
3412 graph.draw(10, screensize.Y - 10, driver, font);
3419 hud.drawCrosshair();
3424 //TimeTaker //timer11("//timer11");
3432 hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3433 client.getHP(), client.getPlayerItem(), client.getBreath());
3439 if(damage_flash > 0.0)
3441 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3442 driver->draw2DRectangle(color,
3443 core::rect<s32>(0,0,screensize.X,screensize.Y),
3446 damage_flash -= 100.0*dtime;
3452 if(player->hurt_tilt_timer > 0.0)
3454 player->hurt_tilt_timer -= dtime*5;
3455 if(player->hurt_tilt_timer < 0)
3456 player->hurt_tilt_strength = 0;
3463 hud.drawLuaElements();
3475 TimeTaker timer("endScene");
3477 endscenetime = timer.stop(true);
3480 drawtime = tt_draw.stop(true);
3481 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3488 Log times and stuff for visualization
3490 Profiler::GraphValues values;
3491 g_profiler->graphGet(values);
3500 if (gui_chat_console)
3501 gui_chat_console->drop();
3507 Draw a "shutting down" screen, which will be shown while the map
3508 generator and other stuff quits
3511 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3512 wchar_t* text = wgettext("Shutting down stuff...");
3513 draw_load_screen(text, device, font, 0, -1, false);
3515 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3518 gui_shuttingdowntext->remove();*/
3521 chat_backend.addMessage(L"", L"# Disconnected.");
3522 chat_backend.addMessage(L"", L"");
3526 //force answer all texture and shader jobs (TODO return empty values)
3528 while(!client.isShutdown()) {
3529 tsrc->processQueue();
3530 shsrc->processQueue();
3534 // Client scope (client is destructed before destructing *def and tsrc)
3537 catch(SerializationError &e)
3539 error_message = L"A serialization error occurred:\n"
3540 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3541 L" running a different version of Minetest.";
3542 errorstream<<wide_to_narrow(error_message)<<std::endl;
3544 catch(ServerError &e) {
3545 error_message = narrow_to_wide(e.what());
3546 errorstream << "ServerError: " << e.what() << std::endl;
3548 catch(ModError &e) {
3549 errorstream << "ModError: " << e.what() << std::endl;
3550 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3558 //has to be deleted first to stop all server threads
3566 //extended resource accounting
3567 infostream << "Irrlicht resources after cleanup:" << std::endl;
3568 infostream << "\tRemaining meshes : "
3569 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3570 infostream << "\tRemaining textures : "
3571 << driver->getTextureCount() << std::endl;
3572 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3573 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3574 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3577 clearTextureNameCache();
3578 infostream << "\tRemaining materials: "
3579 << driver-> getMaterialRendererCount ()
3580 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;