3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "common_irrlicht.h"
24 #include "guiPauseMenu.h"
25 #include "guiPasswordChange.h"
26 #include "guiInventoryMenu.h"
27 #include "guiTextInputMenu.h"
28 #include "materials.h"
36 TODO: Move content-aware stuff to separate file by adding properties
37 and virtual interfaces
39 #include "content_mapnode.h"
40 #include "content_nodemeta.h"
43 Setting this to 1 enables a special camera mode that forces
44 the renderers to think that the camera statically points from
45 the starting place to a static direction.
47 This allows one to move around with the player and see what
48 is actually drawn behind solid things and behind the player.
50 #define FIELD_OF_VIEW_TEST 0
53 MapDrawControl draw_control;
62 ChatLine(const std::wstring &a_text):
75 // Inventory actions from the menu are buffered here before sending
76 Queue<InventoryAction*> inventory_action_queue;
77 // This is a copy of the inventory that the client's environment has
78 Inventory local_inventory;
80 u16 g_selected_item = 0;
86 struct TextDestSign : public TextDest
88 TextDestSign(v3s16 blockpos, s16 id, Client *client)
90 m_blockpos = blockpos;
94 void gotText(std::wstring text)
96 std::string ntext = wide_to_narrow(text);
97 dstream<<"Changing text of a sign object: "
99 m_client->sendSignText(m_blockpos, m_id, ntext);
107 struct TextDestChat : public TextDest
109 TextDestChat(Client *client)
113 void gotText(std::wstring text)
115 // Discard empty line
119 // Parse command (server command starts with "/#")
120 if(text[0] == L'/' && text[1] != L'#')
122 std::wstring reply = L"Local: ";
124 reply += L"Local commands not yet supported. "
125 L"Server prefix is \"/#\".";
127 m_client->addChatMessage(reply);
132 m_client->sendChatMessage(text);
134 m_client->addChatMessage(text);
140 struct TextDestSignNode : public TextDest
142 TextDestSignNode(v3s16 p, Client *client)
147 void gotText(std::wstring text)
149 std::string ntext = wide_to_narrow(text);
150 dstream<<"Changing text of a sign node: "
152 m_client->sendSignNodeText(m_p, ntext);
160 Render distance feedback loop
162 void updateViewingRange(f32 frametime_in, Client *client)
164 if(draw_control.range_all == true)
167 static f32 added_frametime = 0;
168 static s16 added_frames = 0;
170 added_frametime += frametime_in;
173 // Actually this counter kind of sucks because frametime is busytime
174 static f32 counter = 0;
175 counter -= frametime_in;
181 /*dstream<<__FUNCTION_NAME
182 <<": Collected "<<added_frames<<" frames, total of "
183 <<added_frametime<<"s."<<std::endl;*/
185 /*dstream<<"draw_control.blocks_drawn="
186 <<draw_control.blocks_drawn
187 <<", draw_control.blocks_would_have_drawn="
188 <<draw_control.blocks_would_have_drawn
191 float range_min = g_settings.getS16("viewing_range_nodes_min");
192 float range_max = g_settings.getS16("viewing_range_nodes_max");
194 // Limit minimum to keep the feedback loop stable
198 draw_control.wanted_min_range = range_min;
199 //draw_control.wanted_max_blocks = (1.5*draw_control.blocks_drawn)+1;
200 draw_control.wanted_max_blocks = (1.5*draw_control.blocks_would_have_drawn)+1;
201 if(draw_control.wanted_max_blocks < 10)
202 draw_control.wanted_max_blocks = 10;
204 float block_draw_ratio = 1.0;
205 if(draw_control.blocks_would_have_drawn != 0)
207 block_draw_ratio = (float)draw_control.blocks_drawn
208 / (float)draw_control.blocks_would_have_drawn;
211 // Calculate the average frametime in the case that all wanted
212 // blocks had been drawn
213 f32 frametime = added_frametime / added_frames / block_draw_ratio;
215 added_frametime = 0.0;
218 float wanted_fps = g_settings.getFloat("wanted_fps");
219 float wanted_frametime = 1.0 / wanted_fps;
221 f32 wanted_frametime_change = wanted_frametime - frametime;
222 //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
224 // If needed frametime change is small, just return
225 if(fabs(wanted_frametime_change) < wanted_frametime*0.4)
227 //dstream<<"ignoring small wanted_frametime_change"<<std::endl;
231 float range = draw_control.wanted_range;
232 float new_range = range;
234 static s16 range_old = 0;
235 static f32 frametime_old = 0;
237 float d_range = range - range_old;
238 f32 d_frametime = frametime - frametime_old;
239 // A sane default of 30ms per 50 nodes of range
240 static f32 time_per_range = 30. / 50;
243 time_per_range = d_frametime / d_range;
246 // The minimum allowed calculated frametime-range derivative:
247 // Practically this sets the maximum speed of changing the range.
248 // The lower this value, the higher the maximum changing speed.
249 // A low value here results in wobbly range (0.001)
250 // A high value here results in slow changing range (0.0025)
251 // SUGG: This could be dynamically adjusted so that when
252 // the camera is turning, this is lower
253 //float min_time_per_range = 0.0015;
254 float min_time_per_range = 0.0010;
255 //float min_time_per_range = 0.05 / range;
256 if(time_per_range < min_time_per_range)
258 time_per_range = min_time_per_range;
259 //dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
263 //dstream<<"time_per_range="<<time_per_range<<std::endl;
266 f32 wanted_range_change = wanted_frametime_change / time_per_range;
267 // Dampen the change a bit to kill oscillations
268 //wanted_range_change *= 0.9;
269 //wanted_range_change *= 0.75;
270 wanted_range_change *= 0.5;
271 //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
273 // If needed range change is very small, just return
274 if(fabs(wanted_range_change) < 0.001)
276 //dstream<<"ignoring small wanted_range_change"<<std::endl;
280 new_range += wanted_range_change;
282 //float new_range_unclamped = new_range;
283 if(new_range < range_min)
284 new_range = range_min;
285 if(new_range > range_max)
286 new_range = range_max;
288 /*dstream<<"new_range="<<new_range_unclamped
289 <<", clamped to "<<new_range<<std::endl;*/
291 draw_control.wanted_range = new_range;
293 range_old = new_range;
294 frametime_old = frametime;
300 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
301 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
302 Inventory *inventory, s32 halfheartcount)
304 InventoryList *mainlist = inventory->getList("main");
307 dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
311 s32 padding = imgsize/12;
312 //s32 height = imgsize + padding*2;
313 s32 width = itemcount*(imgsize+padding*2);
315 // Position of upper left corner of bar
316 v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
318 // Draw background color
319 /*core::rect<s32> barrect(0,0,width,height);
321 video::SColor bgcolor(255,128,128,128);
322 driver->draw2DRectangle(bgcolor, barrect, NULL);*/
324 core::rect<s32> imgrect(0,0,imgsize,imgsize);
326 for(s32 i=0; i<itemcount; i++)
328 InventoryItem *item = mainlist->getItem(i);
330 core::rect<s32> rect = imgrect + pos
331 + v2s32(padding+i*(imgsize+padding*2), padding);
333 if(g_selected_item == i)
335 driver->draw2DRectangle(video::SColor(255,255,0,0),
336 core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding,
337 rect.LowerRightCorner + v2s32(1,1)*padding),
342 video::SColor bgcolor2(128,0,0,0);
343 driver->draw2DRectangle(bgcolor2, rect, NULL);
348 drawInventoryItem(driver, font, item, rect, NULL);
356 video::ITexture *heart_texture =
357 driver->getTexture(getTexturePath("heart.png").c_str());
358 v2s32 p = pos + v2s32(0, -20);
359 for(s32 i=0; i<halfheartcount/2; i++)
361 const video::SColor color(255,255,255,255);
362 const video::SColor colors[] = {color,color,color,color};
363 core::rect<s32> rect(0,0,16,16);
365 driver->draw2DImage(heart_texture, rect,
366 core::rect<s32>(core::position2d<s32>(0,0),
367 core::dimension2di(heart_texture->getOriginalSize())),
371 if(halfheartcount % 2 == 1)
373 const video::SColor color(255,255,255,255);
374 const video::SColor colors[] = {color,color,color,color};
375 core::rect<s32> rect(0,0,16/2,16);
377 core::dimension2di srcd(heart_texture->getOriginalSize());
379 driver->draw2DImage(heart_texture, rect,
380 core::rect<s32>(core::position2d<s32>(0,0), srcd),
388 Find what the player is pointing at
390 void getPointedNode(Client *client, v3f player_position,
391 v3f camera_direction, v3f camera_position,
392 bool &nodefound, core::line3d<f32> shootline,
393 v3s16 &nodepos, v3s16 &neighbourpos,
394 core::aabbox3d<f32> &nodehilightbox,
397 f32 mindistance = BS * 1001;
399 v3s16 pos_i = floatToInt(player_position, BS);
401 /*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
405 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
406 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
407 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
408 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
409 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
410 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
412 for(s16 y = ystart; y <= yend; y++)
413 for(s16 z = zstart; z <= zend; z++)
414 for(s16 x = xstart; x <= xend; x++)
419 n = client->getNode(v3s16(x,y,z));
420 if(content_pointable(n.getContent()) == false)
423 catch(InvalidPositionException &e)
429 v3f npf = intToFloat(np, BS);
434 v3s16(0,0,1), // back
436 v3s16(1,0,0), // right
437 v3s16(0,0,-1), // front
438 v3s16(0,-1,0), // bottom
439 v3s16(-1,0,0), // left
445 if(n.getContent() == CONTENT_TORCH)
447 v3s16 dir = unpackDir(n.param2);
448 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
449 dir_f *= BS/2 - BS/6 - BS/20;
450 v3f cpf = npf + dir_f;
451 f32 distance = (cpf - camera_position).getLength();
453 core::aabbox3d<f32> box;
456 if(dir == v3s16(0,-1,0))
458 box = core::aabbox3d<f32>(
459 npf - v3f(BS/6, BS/2, BS/6),
460 npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
464 else if(dir == v3s16(0,1,0))
466 box = core::aabbox3d<f32>(
467 npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
468 npf + v3f(BS/6, BS/2, BS/6)
474 box = core::aabbox3d<f32>(
475 cpf - v3f(BS/6, BS/3, BS/6),
476 cpf + v3f(BS/6, BS/3, BS/6)
480 if(distance < mindistance)
482 if(box.intersectsWithLine(shootline))
487 mindistance = distance;
488 nodehilightbox = box;
492 else if(n.getContent() == CONTENT_SIGN_WALL)
494 v3s16 dir = unpackDir(n.param2);
495 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
496 dir_f *= BS/2 - BS/6 - BS/20;
497 v3f cpf = npf + dir_f;
498 f32 distance = (cpf - camera_position).getLength();
502 v3f(BS*0.42,-BS*0.35,-BS*0.4),
503 v3f(BS*0.49, BS*0.35, BS*0.4),
506 for(s32 i=0; i<2; i++)
508 if(dir == v3s16(1,0,0))
509 vertices[i].rotateXZBy(0);
510 if(dir == v3s16(-1,0,0))
511 vertices[i].rotateXZBy(180);
512 if(dir == v3s16(0,0,1))
513 vertices[i].rotateXZBy(90);
514 if(dir == v3s16(0,0,-1))
515 vertices[i].rotateXZBy(-90);
516 if(dir == v3s16(0,-1,0))
517 vertices[i].rotateXYBy(-90);
518 if(dir == v3s16(0,1,0))
519 vertices[i].rotateXYBy(90);
524 core::aabbox3d<f32> box;
526 box = core::aabbox3d<f32>(vertices[0]);
527 box.addInternalPoint(vertices[1]);
529 if(distance < mindistance)
531 if(box.intersectsWithLine(shootline))
536 mindistance = distance;
537 nodehilightbox = box;
541 else if(n.getContent() == CONTENT_RAIL)
543 v3s16 dir = unpackDir(n.param0);
544 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
545 dir_f *= BS/2 - BS/6 - BS/20;
546 v3f cpf = npf + dir_f;
547 f32 distance = (cpf - camera_position).getLength();
549 float d = (float)BS/16;
552 v3f(BS/2, -BS/2+d, -BS/2),
553 v3f(-BS/2, -BS/2, BS/2),
556 for(s32 i=0; i<2; i++)
561 core::aabbox3d<f32> box;
563 box = core::aabbox3d<f32>(vertices[0]);
564 box.addInternalPoint(vertices[1]);
566 if(distance < mindistance)
568 if(box.intersectsWithLine(shootline))
573 mindistance = distance;
574 nodehilightbox = box;
583 for(u16 i=0; i<6; i++)
585 v3f dir_f = v3f(dirs[i].X,
586 dirs[i].Y, dirs[i].Z);
587 v3f centerpoint = npf + dir_f * BS/2;
589 (centerpoint - camera_position).getLength();
591 if(distance < mindistance)
593 core::CMatrix4<f32> m;
594 m.buildRotateFromTo(v3f(0,0,1), dir_f);
596 // This is the back face
598 v3f(BS/2, BS/2, BS/2),
599 v3f(-BS/2, -BS/2, BS/2+d)
602 for(u16 j=0; j<2; j++)
604 m.rotateVect(corners[j]);
608 core::aabbox3d<f32> facebox(corners[0]);
609 facebox.addInternalPoint(corners[1]);
611 if(facebox.intersectsWithLine(shootline))
615 neighbourpos = np + dirs[i];
616 mindistance = distance;
618 //nodehilightbox = facebox;
620 const float d = 0.502;
621 core::aabbox3d<f32> nodebox
622 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
623 v3f nodepos_f = intToFloat(nodepos, BS);
624 nodebox.MinEdge += nodepos_f;
625 nodebox.MaxEdge += nodepos_f;
626 nodehilightbox = nodebox;
628 } // if distance < mindistance
634 void update_skybox(video::IVideoDriver* driver,
635 scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
643 /*// Disable skybox if FarMesh is enabled
644 if(g_settings.getBool("enable_farmesh"))
647 if(brightness >= 0.5)
649 skybox = smgr->addSkyBoxSceneNode(
650 driver->getTexture(getTexturePath("skybox2.png").c_str()),
651 driver->getTexture(getTexturePath("skybox3.png").c_str()),
652 driver->getTexture(getTexturePath("skybox1.png").c_str()),
653 driver->getTexture(getTexturePath("skybox1.png").c_str()),
654 driver->getTexture(getTexturePath("skybox1.png").c_str()),
655 driver->getTexture(getTexturePath("skybox1.png").c_str()));
657 else if(brightness >= 0.2)
659 skybox = smgr->addSkyBoxSceneNode(
660 driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
661 driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
662 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
663 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
664 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
665 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
669 skybox = smgr->addSkyBoxSceneNode(
670 driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
671 driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
672 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
673 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
674 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
675 driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
680 Draws a screen with a single text on it.
681 Text will be removed when the screen is drawn the next time.
683 /*gui::IGUIStaticText **/
684 void draw_load_screen(const std::wstring &text,
685 video::IVideoDriver* driver, gui::IGUIFont* font)
687 v2u32 screensize = driver->getScreenSize();
688 const wchar_t *loadingtext = text.c_str();
689 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
690 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
691 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
692 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
694 gui::IGUIStaticText *guitext = guienv->addStaticText(
695 loadingtext, textrect, false, false);
696 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
698 driver->beginScene(true, true, video::SColor(255,0,0,0));
711 IrrlichtDevice *device,
714 std::string playername,
715 std::string password,
718 std::wstring &error_message
721 video::IVideoDriver* driver = device->getVideoDriver();
722 scene::ISceneManager* smgr = device->getSceneManager();
724 // Calculate text height using the font
725 u32 text_height = font->getDimension(L"Random test string").Height;
727 v2u32 screensize(0,0);
728 v2u32 last_screensize(0,0);
729 screensize = driver->getScreenSize();
731 const s32 hotbar_itemcount = 8;
732 //const s32 hotbar_imagesize = 36;
733 //const s32 hotbar_imagesize = 64;
734 s32 hotbar_imagesize = 48;
736 // The color of the sky
738 //video::SColor skycolor = video::SColor(255,140,186,250);
740 video::SColor bgcolor_bright = video::SColor(255,170,200,230);
743 Draw "Loading" screen
745 /*gui::IGUIStaticText *gui_loadingtext = */
746 //draw_load_screen(L"Loading and connecting...", driver, font);
748 draw_load_screen(L"Loading...", driver, font);
752 SharedPtr will delete it when it goes out of scope.
754 SharedPtr<Server> server;
756 draw_load_screen(L"Creating server...", driver, font);
757 std::cout<<DTIME<<"Creating server"<<std::endl;
758 server = new Server(map_dir);
766 draw_load_screen(L"Creating client...", driver, font);
767 std::cout<<DTIME<<"Creating client"<<std::endl;
768 Client client(device, playername.c_str(), password, draw_control);
770 draw_load_screen(L"Resolving address...", driver, font);
771 Address connect_address(0,0,0,0, port);
774 //connect_address.Resolve("localhost");
775 connect_address.setAddress(127,0,0,1);
777 connect_address.Resolve(address.c_str());
779 catch(ResolveError &e)
781 std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
783 error_message = L"Couldn't resolve address";
784 //gui_loadingtext->remove();
789 Attempt to connect to the server
792 dstream<<DTIME<<"Connecting to server at ";
793 connect_address.print(&dstream);
795 client.connect(connect_address);
797 bool could_connect = false;
800 float time_counter = 0.0;
803 if(client.connectedAndInitialized())
805 could_connect = true;
808 if(client.accessDenied())
812 // Wait for 10 seconds
813 if(time_counter >= 10.0)
818 std::wostringstream ss;
819 ss<<L"Connecting to server... (timeout in ";
820 ss<<(int)(10.0 - time_counter + 1.0);
822 draw_load_screen(ss.str(), driver, font);
825 driver->beginScene(true, true, video::SColor(255,0,0,0));
827 driver->endScene();*/
829 // Update client and server
841 catch(con::PeerNotFoundException &e)
844 if(could_connect == false)
846 if(client.accessDenied())
848 error_message = L"Access denied. Reason: "
849 +client.accessDeniedReason();
850 std::cout<<DTIME<<wide_to_narrow(error_message)<<std::endl;
854 error_message = L"Connection timed out.";
855 std::cout<<DTIME<<"Timed out."<<std::endl;
857 //gui_loadingtext->remove();
864 float old_brightness = 1.0;
865 scene::ISceneNode* skybox = NULL;
866 update_skybox(driver, smgr, skybox, 1.0);
869 Create the camera node
872 scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(
874 v3f(BS*100, BS*2, BS*100), // Look from
875 v3f(BS*100+1, BS*2, BS*100), // Look to
881 error_message = L"Failed to create the camera node";
885 camera->setFOV(FOV_ANGLE);
887 // Just so big a value that everything rendered is visible
888 camera->setFarValue(100000*BS);
890 f32 camera_yaw = 0; // "right/left"
891 f32 camera_pitch = 0; // "up/down"
897 float cloud_height = BS*100;
898 Clouds *clouds = NULL;
899 if(g_settings.getBool("enable_clouds"))
901 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
902 cloud_height, time(0));
909 FarMesh *farmesh = NULL;
910 if(g_settings.getBool("enable_farmesh"))
912 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
919 //gui_loadingtext->remove();
925 // First line of debug text
926 gui::IGUIStaticText *guitext = guienv->addStaticText(
928 core::rect<s32>(5, 5, 795, 5+text_height),
930 // Second line of debug text
931 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
933 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
936 // At the middle of the screen
937 // Object infos are shown in this
938 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
940 core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
944 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
946 core::rect<s32>(0,0,0,0),
947 //false, false); // Disable word wrap as of now
949 //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
950 core::list<ChatLine> chat_lines;
952 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
953 (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
954 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
955 (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
957 // Test the text input system
958 /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
960 /*GUIMessageMenu *menu =
961 new GUIMessageMenu(guienv, guiroot, -1,
967 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
968 &g_menumgr))->drop();
971 /*guitext2->setVisible(true);
972 guitext_info->setVisible(true);
973 guitext_chat->setVisible(true);*/
975 //s32 guitext_chat_pad_bottom = 70;
978 Some statistics are collected in these
981 u32 beginscenetime = 0;
983 u32 endscenetime = 0;
986 //throw con::PeerNotFoundException("lol");
988 core::list<float> frametime_log;
990 float damage_flash_timer = 0;
991 s16 farmesh_range = 20*MAP_BLOCKSIZE;
993 bool invert_mouse = g_settings.getBool("invert_mouse");
999 bool first_loop_after_window_activation = true;
1001 // TODO: Convert the static interval timers to these
1002 // Interval limiter for profiler
1003 IntervalLimiter m_profiler_interval;
1005 // Time is in milliseconds
1006 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1007 // NOTE: So we have to use getTime() and call run()s between them
1008 u32 lasttime = device->getTimer()->getTime();
1010 while(device->run() && kill == false)
1012 //std::cerr<<"frame"<<std::endl;
1014 if(g_gamecallback->disconnect_requested)
1016 g_gamecallback->disconnect_requested = false;
1020 if(g_gamecallback->changepassword_requested)
1022 (new GUIPasswordChange(guienv, guiroot, -1,
1023 &g_menumgr, &client))->drop();
1024 g_gamecallback->changepassword_requested = false;
1028 Process TextureSource's queue
1030 ((TextureSource*)g_texturesource)->processQueue();
1035 last_screensize = screensize;
1036 screensize = driver->getScreenSize();
1037 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1038 //bool screensize_changed = screensize != last_screensize;
1041 if(screensize.Y <= 800)
1042 hotbar_imagesize = 32;
1043 else if(screensize.Y <= 1280)
1044 hotbar_imagesize = 48;
1046 hotbar_imagesize = 64;
1048 // Hilight boxes collected during the loop and displayed
1049 core::list< core::aabbox3d<f32> > hilightboxes;
1052 std::wstring infotext;
1054 // When screen size changes, update positions and sizes of stuff
1055 /*if(screensize_changed)
1057 v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
1058 quick_inventory->updatePosition(pos);
1061 //TimeTaker //timer1("//timer1");
1063 // Time of frame without fps limit
1067 // not using getRealTime is necessary for wine
1068 u32 time = device->getTimer()->getTime();
1070 busytime_u32 = time - lasttime;
1073 busytime = busytime_u32 / 1000.0;
1076 //std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
1078 // Necessary for device->getTimer()->getTime()
1085 updateViewingRange(busytime, &client);
1092 float fps_max = g_settings.getFloat("fps_max");
1093 u32 frametime_min = 1000./fps_max;
1095 if(busytime_u32 < frametime_min)
1097 u32 sleeptime = frametime_min - busytime_u32;
1098 device->sleep(sleeptime);
1102 // Necessary for device->getTimer()->getTime()
1106 Time difference calculation
1108 f32 dtime; // in seconds
1110 u32 time = device->getTimer()->getTime();
1112 dtime = (time - lasttime) / 1000.0;
1118 Log frametime for visualization
1120 frametime_log.push_back(dtime);
1121 if(frametime_log.size() > 100)
1123 core::list<float>::Iterator i = frametime_log.begin();
1124 frametime_log.erase(i);
1128 Visualize frametime in terminal
1130 /*for(u32 i=0; i<dtime*400; i++)
1132 std::cout<<std::endl;*/
1135 Time average and jitter calculation
1138 static f32 dtime_avg1 = 0.0;
1139 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1140 f32 dtime_jitter1 = dtime - dtime_avg1;
1142 static f32 dtime_jitter1_max_sample = 0.0;
1143 static f32 dtime_jitter1_max_fraction = 0.0;
1145 static f32 jitter1_max = 0.0;
1146 static f32 counter = 0.0;
1147 if(dtime_jitter1 > jitter1_max)
1148 jitter1_max = dtime_jitter1;
1153 dtime_jitter1_max_sample = jitter1_max;
1154 dtime_jitter1_max_fraction
1155 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1161 Busytime average and jitter calculation
1164 static f32 busytime_avg1 = 0.0;
1165 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1166 f32 busytime_jitter1 = busytime - busytime_avg1;
1168 static f32 busytime_jitter1_max_sample = 0.0;
1169 static f32 busytime_jitter1_min_sample = 0.0;
1171 static f32 jitter1_max = 0.0;
1172 static f32 jitter1_min = 0.0;
1173 static f32 counter = 0.0;
1174 if(busytime_jitter1 > jitter1_max)
1175 jitter1_max = busytime_jitter1;
1176 if(busytime_jitter1 < jitter1_min)
1177 jitter1_min = busytime_jitter1;
1181 busytime_jitter1_max_sample = jitter1_max;
1182 busytime_jitter1_min_sample = jitter1_min;
1189 Debug info for client
1192 static float counter = 0.0;
1197 client.printDebugInfo(std::cout);
1204 float profiler_print_interval =
1205 g_settings.getFloat("profiler_print_interval");
1206 if(profiler_print_interval != 0)
1208 if(m_profiler_interval.step(0.030, profiler_print_interval))
1210 dstream<<"Profiler:"<<std::endl;
1211 g_profiler.print(dstream);
1217 Direct handling of user input
1220 // Reset input if window not active or some menu is active
1221 if(device->isWindowActive() == false || noMenuActive() == false)
1226 // Input handler step() (used by the random input generator)
1230 Launch menus according to keys
1232 if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1234 dstream<<DTIME<<"the_game: "
1235 <<"Launching inventory"<<std::endl;
1237 GUIInventoryMenu *menu =
1238 new GUIInventoryMenu(guienv, guiroot, -1,
1239 &g_menumgr, v2s16(8,7),
1240 client.getInventoryContext(),
1243 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1244 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1245 "list", "current_player", "main",
1246 v2s32(0, 3), v2s32(8, 4)));
1247 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1248 "list", "current_player", "craft",
1249 v2s32(3, 0), v2s32(3, 3)));
1250 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1251 "list", "current_player", "craftresult",
1252 v2s32(7, 1), v2s32(1, 1)));
1254 menu->setDrawSpec(draw_spec);
1258 else if(input->wasKeyDown(KEY_ESCAPE))
1260 dstream<<DTIME<<"the_game: "
1261 <<"Launching pause menu"<<std::endl;
1262 // It will delete itself by itself
1263 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1264 &g_menumgr))->drop();
1266 // Move mouse cursor on top of the disconnect button
1267 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1269 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1271 TextDest *dest = new TextDestChat(&client);
1273 (new GUITextInputMenu(guienv, guiroot, -1,
1277 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1279 if(g_settings.getBool("free_move"))
1281 g_settings.set("free_move","false");
1282 chat_lines.push_back(ChatLine(L"free_move disabled"));
1286 g_settings.set("free_move","true");
1287 chat_lines.push_back(ChatLine(L"free_move enabled"));
1290 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1292 if(g_settings.getBool("fast_move"))
1294 g_settings.set("fast_move","false");
1295 chat_lines.push_back(ChatLine(L"fast_move disabled"));
1299 g_settings.set("fast_move","true");
1300 chat_lines.push_back(ChatLine(L"fast_move enabled"));
1303 else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
1305 if(g_settings.getBool("frametime_graph"))
1307 g_settings.set("frametime_graph","false");
1308 chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
1312 g_settings.set("frametime_graph","true");
1313 chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
1316 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1318 irr::video::IImage* const image = driver->createScreenShot();
1320 irr::c8 filename[256];
1321 snprintf(filename, 256, "%s/screenshot_%u.png",
1322 g_settings.get("screenshot_path").c_str(),
1323 device->getTimer()->getRealTime());
1324 if (driver->writeImageToFile(image, filename)) {
1325 std::wstringstream sstr;
1326 sstr<<"Saved screenshot to '"<<filename<<"'";
1327 dstream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1328 chat_lines.push_back(ChatLine(sstr.str()));
1330 dstream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1336 // Item selection with mouse wheel
1338 s32 wheel = input->getMouseWheel();
1339 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1340 hotbar_itemcount-1);
1344 if(g_selected_item < max_item)
1347 g_selected_item = 0;
1351 if(g_selected_item > 0)
1354 g_selected_item = max_item;
1359 for(u16 i=0; i<10; i++)
1361 s32 keycode = irr::KEY_KEY_1 + i;
1363 keycode = irr::KEY_KEY_0;
1364 if(input->wasKeyDown((irr::EKEY_CODE)keycode))
1366 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1368 g_selected_item = i;
1370 dstream<<DTIME<<"Selected item: "
1371 <<g_selected_item<<std::endl;
1376 // Viewing range selection
1377 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1379 if(draw_control.range_all)
1381 draw_control.range_all = false;
1382 dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
1386 draw_control.range_all = true;
1387 dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
1391 // Print debug stacks
1392 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1394 dstream<<"-----------------------------------------"
1396 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1397 dstream<<"-----------------------------------------"
1399 debug_stacks_print();
1403 Player speed control
1404 TODO: Cache the keycodes from getKeySetting
1417 PlayerControl control(
1418 input->isKeyDown(getKeySetting("keymap_forward")),
1419 input->isKeyDown(getKeySetting("keymap_backward")),
1420 input->isKeyDown(getKeySetting("keymap_left")),
1421 input->isKeyDown(getKeySetting("keymap_right")),
1422 input->isKeyDown(getKeySetting("keymap_jump")),
1423 input->isKeyDown(getKeySetting("keymap_special1")),
1424 input->isKeyDown(getKeySetting("keymap_sneak")),
1428 client.setPlayerControl(control);
1437 //TimeTaker timer("server->step(dtime)");
1438 server->step(dtime);
1446 //TimeTaker timer("client.step(dtime)");
1448 //client.step(dtime_avg1);
1451 // Read client events
1454 ClientEvent event = client.getClientEvent();
1455 if(event.type == CE_NONE)
1459 else if(event.type == CE_PLAYER_DAMAGE)
1461 //u16 damage = event.player_damage.amount;
1462 //dstream<<"Player damage: "<<damage<<std::endl;
1463 damage_flash_timer = 0.05;
1465 else if(event.type == CE_PLAYER_FORCE_MOVE)
1467 camera_yaw = event.player_force_move.yaw;
1468 camera_pitch = event.player_force_move.pitch;
1472 // Get player position
1473 v3f player_position = client.getPlayerPosition();
1475 //TimeTaker //timer2("//timer2");
1478 Mouse and camera control
1481 if((device->isWindowActive() && noMenuActive()) || random_input)
1485 // Mac OSX gets upset if this is set every frame
1486 if(device->getCursorControl()->isVisible())
1487 device->getCursorControl()->setVisible(false);
1490 if(first_loop_after_window_activation){
1491 //std::cout<<"window active, first loop"<<std::endl;
1492 first_loop_after_window_activation = false;
1495 s32 dx = input->getMousePos().X - displaycenter.X;
1496 s32 dy = input->getMousePos().Y - displaycenter.Y;
1499 //std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1501 /*const float keyspeed = 500;
1502 if(input->isKeyDown(irr::KEY_UP))
1503 dy -= dtime * keyspeed;
1504 if(input->isKeyDown(irr::KEY_DOWN))
1505 dy += dtime * keyspeed;
1506 if(input->isKeyDown(irr::KEY_LEFT))
1507 dx -= dtime * keyspeed;
1508 if(input->isKeyDown(irr::KEY_RIGHT))
1509 dx += dtime * keyspeed;*/
1511 camera_yaw -= dx*0.2;
1512 camera_pitch += dy*0.2;
1513 if(camera_pitch < -89.5) camera_pitch = -89.5;
1514 if(camera_pitch > 89.5) camera_pitch = 89.5;
1516 input->setMousePos(displaycenter.X, displaycenter.Y);
1519 // Mac OSX gets upset if this is set every frame
1520 if(device->getCursorControl()->isVisible() == false)
1521 device->getCursorControl()->setVisible(true);
1523 //std::cout<<"window inactive"<<std::endl;
1524 first_loop_after_window_activation = true;
1527 camera_yaw = wrapDegrees(camera_yaw);
1528 camera_pitch = wrapDegrees(camera_pitch);
1530 v3f camera_direction = v3f(0,0,1);
1531 camera_direction.rotateYZBy(camera_pitch);
1532 camera_direction.rotateXZBy(camera_yaw);
1534 // This is at the height of the eyes of the current figure
1535 //v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
1536 // This is more like in minecraft
1537 v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
1539 camera->setPosition(camera_position);
1540 // *100.0 helps in large map coordinates
1541 camera->setTarget(camera_position + camera_direction * 100.0);
1543 if(FIELD_OF_VIEW_TEST){
1544 client.updateCamera(v3f(0,0,0), v3f(0,0,1));
1547 //TimeTaker timer("client.updateCamera");
1548 client.updateCamera(camera_position, camera_direction);
1552 //TimeTaker //timer3("//timer3");
1555 Calculate what block is the crosshair pointing to
1558 //u32 t1 = device->getTimer()->getRealTime();
1560 //f32 d = 4; // max. distance
1561 f32 d = 4; // max. distance
1562 core::line3d<f32> shootline(camera_position,
1563 camera_position + camera_direction * BS * (d+1));
1565 MapBlockObject *selected_object = client.getSelectedObject
1566 (d*BS, camera_position, shootline);
1568 ClientActiveObject *selected_active_object
1569 = client.getSelectedActiveObject
1570 (d*BS, camera_position, shootline);
1572 if(selected_object != NULL)
1574 //dstream<<"Client returned selected_object != NULL"<<std::endl;
1576 core::aabbox3d<f32> box_on_map
1577 = selected_object->getSelectionBoxOnMap();
1579 hilightboxes.push_back(box_on_map);
1581 infotext = narrow_to_wide(selected_object->infoText());
1583 if(input->getLeftClicked())
1585 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1586 client.clickObject(0, selected_object->getBlock()->getPos(),
1587 selected_object->getId(), g_selected_item);
1589 else if(input->getRightClicked())
1591 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1593 Check if we want to modify the object ourselves
1595 if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
1597 dstream<<"Sign object right-clicked"<<std::endl;
1599 if(random_input == false)
1601 // Get a new text for it
1603 TextDest *dest = new TextDestSign(
1604 selected_object->getBlock()->getPos(),
1605 selected_object->getId(),
1608 SignObject *sign_object = (SignObject*)selected_object;
1610 std::wstring wtext =
1611 narrow_to_wide(sign_object->getText());
1613 (new GUITextInputMenu(guienv, guiroot, -1,
1619 Otherwise pass the event to the server as-is
1623 client.clickObject(1, selected_object->getBlock()->getPos(),
1624 selected_object->getId(), g_selected_item);
1628 else if(selected_active_object != NULL)
1630 //dstream<<"Client returned selected_active_object != NULL"<<std::endl;
1632 core::aabbox3d<f32> *selection_box
1633 = selected_active_object->getSelectionBox();
1634 // Box should exist because object was returned in the
1636 assert(selection_box);
1638 v3f pos = selected_active_object->getPosition();
1640 core::aabbox3d<f32> box_on_map(
1641 selection_box->MinEdge + pos,
1642 selection_box->MaxEdge + pos
1645 hilightboxes.push_back(box_on_map);
1647 //infotext = narrow_to_wide("A ClientActiveObject");
1648 infotext = narrow_to_wide(selected_active_object->infoText());
1650 if(input->getLeftClicked())
1652 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1653 client.clickActiveObject(0,
1654 selected_active_object->getId(), g_selected_item);
1656 else if(input->getRightClicked())
1658 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1661 else // selected_object == NULL
1665 Find out which node we are pointing at
1668 bool nodefound = false;
1671 core::aabbox3d<f32> nodehilightbox;
1673 getPointedNode(&client, player_position,
1674 camera_direction, camera_position,
1675 nodefound, shootline,
1676 nodepos, neighbourpos,
1679 static float nodig_delay_counter = 0.0;
1683 static v3s16 nodepos_old(-32768,-32768,-32768);
1685 static float dig_time = 0.0;
1686 static u16 dig_index = 0;
1692 hilightboxes.push_back(nodehilightbox);
1695 Check information text of node
1698 NodeMetadata *meta = client.getNodeMetadata(nodepos);
1701 infotext = narrow_to_wide(meta->infoText());
1704 //MapNode node = client.getNode(nodepos);
1710 if(input->getLeftReleased())
1712 client.clearTempMod(nodepos);
1716 if(nodig_delay_counter > 0.0)
1718 nodig_delay_counter -= dtime;
1722 if(nodepos != nodepos_old)
1724 std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
1725 <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
1727 if(nodepos_old != v3s16(-32768,-32768,-32768))
1729 client.clearTempMod(nodepos_old);
1734 if(input->getLeftClicked() ||
1735 (input->getLeftState() && nodepos != nodepos_old))
1737 dstream<<DTIME<<"Started digging"<<std::endl;
1738 client.groundAction(0, nodepos, neighbourpos, g_selected_item);
1740 if(input->getLeftClicked())
1742 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
1744 if(input->getLeftState())
1746 MapNode n = client.getNode(nodepos);
1748 // Get tool name. Default is "" = bare hands
1749 std::string toolname = "";
1750 InventoryList *mlist = local_inventory.getList("main");
1753 InventoryItem *item = mlist->getItem(g_selected_item);
1754 if(item && (std::string)item->getName() == "ToolItem")
1756 ToolItem *titem = (ToolItem*)item;
1757 toolname = titem->getToolName();
1761 // Get digging properties for material and tool
1762 content_t material = n.getContent();
1763 DiggingProperties prop =
1764 getDiggingProperties(material, toolname);
1766 float dig_time_complete = 0.0;
1768 if(prop.diggable == false)
1770 /*dstream<<"Material "<<(int)material
1771 <<" not diggable with \""
1772 <<toolname<<"\""<<std::endl;*/
1773 // I guess nobody will wait for this long
1774 dig_time_complete = 10000000.0;
1778 dig_time_complete = prop.time;
1781 if(dig_time_complete >= 0.001)
1783 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1784 * dig_time/dig_time_complete);
1786 // This is for torches
1789 dig_index = CRACK_ANIMATION_LENGTH;
1792 if(dig_index < CRACK_ANIMATION_LENGTH)
1794 //TimeTaker timer("client.setTempMod");
1795 //dstream<<"dig_index="<<dig_index<<std::endl;
1796 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
1800 dstream<<DTIME<<"Digging completed"<<std::endl;
1801 client.groundAction(3, nodepos, neighbourpos, g_selected_item);
1802 client.clearTempMod(nodepos);
1803 client.removeNode(nodepos);
1807 nodig_delay_counter = dig_time_complete
1808 / (float)CRACK_ANIMATION_LENGTH;
1810 // We don't want a corresponding delay to
1811 // very time consuming nodes
1812 if(nodig_delay_counter > 0.5)
1814 nodig_delay_counter = 0.5;
1816 // We want a slight delay to very little
1817 // time consuming nodes
1818 float mindelay = 0.15;
1819 if(nodig_delay_counter < mindelay)
1821 nodig_delay_counter = mindelay;
1829 if(input->getRightClicked())
1831 std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
1833 // If metadata provides an inventory view, activate it
1834 if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
1836 dstream<<DTIME<<"Launching custom inventory view"<<std::endl;
1838 Construct the unique identification string of the node
1840 std::string current_name;
1841 current_name += "nodemeta:";
1842 current_name += itos(nodepos.X);
1843 current_name += ",";
1844 current_name += itos(nodepos.Y);
1845 current_name += ",";
1846 current_name += itos(nodepos.Z);
1852 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1854 GUIInventoryMenu::makeDrawSpecArrayFromString(
1856 meta->getInventoryDrawSpecString(),
1859 GUIInventoryMenu *menu =
1860 new GUIInventoryMenu(guienv, guiroot, -1,
1861 &g_menumgr, invsize,
1862 client.getInventoryContext(),
1864 menu->setDrawSpec(draw_spec);
1867 else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
1869 dstream<<"Sign node right-clicked"<<std::endl;
1871 SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
1873 // Get a new text for it
1875 TextDest *dest = new TextDestSignNode(nodepos, &client);
1877 std::wstring wtext =
1878 narrow_to_wide(signmeta->getText());
1880 (new GUITextInputMenu(guienv, guiroot, -1,
1886 client.groundAction(1, nodepos, neighbourpos, g_selected_item);
1890 nodepos_old = nodepos;
1895 } // selected_object == NULL
1897 input->resetLeftClicked();
1898 input->resetRightClicked();
1900 if(input->getLeftReleased())
1902 std::cout<<DTIME<<"Left button released (stopped digging)"
1904 client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
1906 if(input->getRightReleased())
1908 //std::cout<<DTIME<<"Right released"<<std::endl;
1912 input->resetLeftReleased();
1913 input->resetRightReleased();
1916 Calculate stuff for drawing
1919 camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
1921 u32 daynight_ratio = client.getDayNightRatio();
1922 u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
1923 video::SColor bgcolor = video::SColor(
1925 bgcolor_bright.getRed() * l / 255,
1926 bgcolor_bright.getGreen() * l / 255,
1927 bgcolor_bright.getBlue() * l / 255);
1928 /*skycolor.getRed() * l / 255,
1929 skycolor.getGreen() * l / 255,
1930 skycolor.getBlue() * l / 255);*/
1932 float brightness = (float)l/255.0;
1937 if(fabs(brightness - old_brightness) > 0.01)
1938 update_skybox(driver, smgr, skybox, brightness);
1945 clouds->step(dtime);
1946 clouds->update(v2f(player_position.X, player_position.Z),
1947 0.05+brightness*0.95);
1955 farmesh->step(dtime);
1956 farmesh->update(v2f(player_position.X, player_position.Z),
1957 0.05+brightness*0.95);
1960 // Store brightness value
1961 old_brightness = brightness;
1967 if(g_settings.getBool("enable_fog") == true)
1972 range = BS*farmesh_range;
1976 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
1977 if(draw_control.range_all)
1980 range = range * 0.5 + 25*BS;
1985 video::EFT_FOG_LINEAR,
1997 video::EFT_FOG_LINEAR,
2008 Update gui stuff (0ms)
2011 //TimeTaker guiupdatetimer("Gui updating");
2014 static float drawtime_avg = 0;
2015 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2016 static float beginscenetime_avg = 0;
2017 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2018 static float scenetime_avg = 0;
2019 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2020 static float endscenetime_avg = 0;
2021 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
2024 snprintf(temptext, 300, "Minetest-delta %s ("
2027 " drawtime=%.0f, beginscenetime=%.0f"
2028 ", scenetime=%.0f, endscenetime=%.0f",
2030 draw_control.range_all,
2037 guitext->setText(narrow_to_wide(temptext).c_str());
2042 snprintf(temptext, 300,
2043 "(% .1f, % .1f, % .1f)"
2044 " (% .3f < btime_jitter < % .3f"
2045 ", dtime_jitter = % .1f %%"
2046 ", v_range = %.1f)",
2047 player_position.X/BS,
2048 player_position.Y/BS,
2049 player_position.Z/BS,
2050 busytime_jitter1_min_sample,
2051 busytime_jitter1_max_sample,
2052 dtime_jitter1_max_fraction * 100.0,
2053 draw_control.wanted_range
2056 guitext2->setText(narrow_to_wide(temptext).c_str());
2060 guitext_info->setText(infotext.c_str());
2064 Get chat messages from client
2068 std::wstring message;
2069 while(client.getChatMessage(message))
2071 chat_lines.push_back(ChatLine(message));
2072 /*if(chat_lines.size() > 6)
2074 core::list<ChatLine>::Iterator
2075 i = chat_lines.begin();
2076 chat_lines.erase(i);
2079 // Append them to form the whole static text and throw
2080 // it to the gui element
2082 // This will correspond to the line number counted from
2083 // top to bottom, from size-1 to 0
2084 s16 line_number = chat_lines.size();
2085 // Count of messages to be removed from the top
2086 u16 to_be_removed_count = 0;
2087 for(core::list<ChatLine>::Iterator
2088 i = chat_lines.begin();
2089 i != chat_lines.end(); i++)
2091 // After this, line number is valid for this loop
2096 This results in a maximum age of 60*6 to the
2097 lowermost line and a maximum of 6 lines
2099 float allowed_age = (6-line_number) * 60.0;
2101 if((*i).age > allowed_age)
2103 to_be_removed_count++;
2106 whole += (*i).text + L'\n';
2108 for(u16 i=0; i<to_be_removed_count; i++)
2110 core::list<ChatLine>::Iterator
2111 it = chat_lines.begin();
2112 chat_lines.erase(it);
2114 guitext_chat->setText(whole.c_str());
2116 // Update gui element size and position
2118 /*core::rect<s32> rect(
2120 screensize.Y - guitext_chat_pad_bottom
2121 - text_height*chat_lines.size(),
2123 screensize.Y - guitext_chat_pad_bottom
2125 core::rect<s32> rect(
2129 50 + guitext_chat->getTextHeight()
2132 guitext_chat->setRelativePosition(rect);
2134 if(chat_lines.size() == 0)
2135 guitext_chat->setVisible(false);
2137 guitext_chat->setVisible(true);
2144 static u16 old_selected_item = 65535;
2145 if(client.getLocalInventoryUpdated()
2146 || g_selected_item != old_selected_item)
2148 old_selected_item = g_selected_item;
2149 //std::cout<<"Updating local inventory"<<std::endl;
2150 client.getLocalInventory(local_inventory);
2154 Send actions returned by the inventory menu
2156 while(inventory_action_queue.size() != 0)
2158 InventoryAction *a = inventory_action_queue.pop_front();
2160 client.sendInventoryAction(a);
2169 TimeTaker drawtimer("Drawing");
2173 TimeTaker timer("beginScene");
2174 driver->beginScene(true, true, bgcolor);
2175 //driver->beginScene(false, true, bgcolor);
2176 beginscenetime = timer.stop(true);
2181 //std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
2184 TimeTaker timer("smgr");
2186 scenetime = timer.stop(true);
2190 //TimeTaker timer9("auxiliary drawings");
2194 //TimeTaker //timer10("//timer10");
2200 driver->setMaterial(m);
2202 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2204 for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
2205 i != hilightboxes.end(); i++)
2207 /*std::cout<<"hilightbox min="
2208 <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2210 <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2212 driver->draw3DBox(*i, video::SColor(255,0,0,0));
2218 if(g_settings.getBool("frametime_graph") == true)
2221 for(core::list<float>::Iterator
2222 i = frametime_log.begin();
2223 i != frametime_log.end();
2226 driver->draw2DLine(v2s32(x,50),
2227 v2s32(x,50+(*i)*1000),
2228 video::SColor(255,255,255,255));
2236 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2237 displaycenter + core::vector2d<s32>(10,0),
2238 video::SColor(255,255,255,255));
2239 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2240 displaycenter + core::vector2d<s32>(0,10),
2241 video::SColor(255,255,255,255));
2246 //TimeTaker //timer11("//timer11");
2258 draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
2259 hotbar_imagesize, hotbar_itemcount, &local_inventory,
2266 if(damage_flash_timer > 0.0)
2268 damage_flash_timer -= dtime;
2270 video::SColor color(128,255,0,0);
2271 driver->draw2DRectangle(color,
2272 core::rect<s32>(0,0,screensize.X,screensize.Y),
2280 client.getEnv()->drawPostFx(driver, camera_position);
2287 TimeTaker timer("endScene");
2289 endscenetime = timer.stop(true);
2292 drawtime = drawtimer.stop(true);
2298 static s16 lastFPS = 0;
2299 //u16 fps = driver->getFPS();
2300 u16 fps = (1.0/dtime_avg1);
2304 core::stringw str = L"Minetest [";
2305 str += driver->getName();
2309 device->setWindowCaption(str.c_str());
2321 Draw a "shutting down" screen, which will be shown while the map
2322 generator and other stuff quits
2325 /*gui::IGUIStaticText *gui_shuttingdowntext = */
2326 draw_load_screen(L"Shutting down stuff...", driver, font);
2327 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
2330 gui_shuttingdowntext->remove();*/