3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPasswordChange.h"
32 #include "guiVolumeChange.h"
33 #include "guiFormSpecMenu.h"
34 #include "guiTextInputMenu.h"
35 #include "guiDeathScreen.h"
37 #include "guiChatConsole.h"
41 #include "particles.h"
46 #include "mainmenumanager.h"
50 // Needed for determining pointing to nodes
52 #include "nodemetadata.h"
53 #include "main.h" // For g_settings
55 #include "tile.h" // For TextureSource
56 #include "shader.h" // For ShaderSource
57 #include "logoutputbuffer.h"
59 #include "quicktune_shortcutter.h"
60 #include "clientmap.h"
65 #include "sound_openal.h"
67 #include "event_manager.h"
70 #include "util/directiontables.h"
71 #include "util/pointedthing.h"
77 struct TextDestNodeMetadata : public TextDest
79 TextDestNodeMetadata(v3s16 p, Client *client)
84 // This is deprecated I guess? -celeron55
85 void gotText(std::wstring text)
87 std::string ntext = wide_to_narrow(text);
88 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
89 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
90 std::map<std::string, std::string> fields;
91 fields["text"] = ntext;
92 m_client->sendNodemetaFields(m_p, "", fields);
94 void gotText(std::map<std::string, std::string> fields)
96 m_client->sendNodemetaFields(m_p, "", fields);
103 struct TextDestPlayerInventory : public TextDest
105 TextDestPlayerInventory(Client *client)
110 TextDestPlayerInventory(Client *client, std::string formname)
113 m_formname = formname;
115 void gotText(std::map<std::string, std::string> fields)
117 m_client->sendInventoryFields(m_formname, fields);
123 struct LocalFormspecHandler : public TextDest
125 LocalFormspecHandler();
126 LocalFormspecHandler(std::string formname) {
127 m_formname = formname;
130 LocalFormspecHandler(std::string formname,Client *client) {
131 m_formname = formname;
135 void gotText(std::string message) {
136 errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
139 void gotText(std::map<std::string, std::string> fields)
141 if (m_formname == "MT_PAUSE_MENU") {
142 if (fields.find("btn_sound") != fields.end()) {
143 g_gamecallback->changeVolume();
147 if (fields.find("btn_exit_menu") != fields.end()) {
148 g_gamecallback->disconnect();
152 if (fields.find("btn_exit_os") != fields.end()) {
153 g_gamecallback->exitToOS();
157 if (fields.find("btn_change_password") != fields.end()) {
158 g_gamecallback->changePassword();
162 if (fields.find("quit") != fields.end()) {
166 if (fields.find("btn_continue") != fields.end()) {
170 if (m_formname == "MT_CHAT_MENU") {
171 if ((fields.find("btn_send") != fields.end()) ||
172 (fields.find("quit") != fields.end())) {
173 if (fields.find("f_text") != fields.end()) {
175 m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
178 errorstream << "LocalFormspecHandler::gotText received chat message but m_client is NULL" << std::endl;
185 errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
187 for (std::map<std::string,std::string>::iterator iter = fields.begin();
188 iter != fields.end(); iter++) {
189 errorstream << "\t"<< i << ": " << iter->first << "=" << iter->second << std::endl;
197 /* Respawn menu callback */
199 class MainRespawnInitiator: public IRespawnInitiator
202 MainRespawnInitiator(bool *active, Client *client):
203 m_active(active), m_client(client)
210 m_client->sendRespawn();
217 /* Form update callback */
219 class NodeMetadataFormSource: public IFormSource
222 NodeMetadataFormSource(ClientMap *map, v3s16 p):
227 std::string getForm()
229 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
232 return meta->getString("formspec");
234 std::string resolveText(std::string str)
236 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
239 return meta->resolveString(str);
246 class PlayerInventoryFormSource: public IFormSource
249 PlayerInventoryFormSource(Client *client):
253 std::string getForm()
255 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
256 return player->inventory_formspec;
263 Check if a node is pointable
265 inline bool isPointableNode(const MapNode& n,
266 Client *client, bool liquids_pointable)
268 const ContentFeatures &features = client->getNodeDefManager()->get(n);
269 return features.pointable ||
270 (liquids_pointable && features.isLiquid());
274 Find what the player is pointing at
276 PointedThing getPointedThing(Client *client, v3f player_position,
277 v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
278 f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
279 std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
283 hilightboxes.clear();
284 selected_object = NULL;
286 INodeDefManager *nodedef = client->getNodeDefManager();
287 ClientMap &map = client->getEnv().getClientMap();
289 f32 mindistance = BS * 1001;
291 // First try to find a pointed at active object
294 selected_object = client->getSelectedActiveObject(d*BS,
295 camera_position, shootline);
297 if(selected_object != NULL)
299 if(selected_object->doShowSelectionBox())
301 aabb3f *selection_box = selected_object->getSelectionBox();
302 // Box should exist because object was
303 // returned in the first place
304 assert(selection_box);
306 v3f pos = selected_object->getPosition();
307 hilightboxes.push_back(aabb3f(
308 selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
309 selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
312 mindistance = (selected_object->getPosition() - camera_position).getLength();
314 result.type = POINTEDTHING_OBJECT;
315 result.object_id = selected_object->getId();
319 // That didn't work, try to find a pointed at node
322 v3s16 pos_i = floatToInt(player_position, BS);
324 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
328 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
329 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
330 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
331 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
332 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
333 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
335 // Prevent signed number overflow
343 for(s16 y = ystart; y <= yend; y++)
344 for(s16 z = zstart; z <= zend; z++)
345 for(s16 x = xstart; x <= xend; x++)
350 n = map.getNode(v3s16(x,y,z));
352 catch(InvalidPositionException &e)
356 if(!isPointableNode(n, client, liquids_pointable))
359 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
362 v3f npf = intToFloat(np, BS);
364 for(std::vector<aabb3f>::const_iterator
366 i != boxes.end(); i++)
372 for(u16 j=0; j<6; j++)
374 v3s16 facedir = g_6dirs[j];
375 aabb3f facebox = box;
379 facebox.MinEdge.X = facebox.MaxEdge.X-d;
380 else if(facedir.X < 0)
381 facebox.MaxEdge.X = facebox.MinEdge.X+d;
382 else if(facedir.Y > 0)
383 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
384 else if(facedir.Y < 0)
385 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
386 else if(facedir.Z > 0)
387 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
388 else if(facedir.Z < 0)
389 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
391 v3f centerpoint = facebox.getCenter();
392 f32 distance = (centerpoint - camera_position).getLength();
393 if(distance >= mindistance)
395 if(!facebox.intersectsWithLine(shootline))
398 v3s16 np_above = np + facedir;
400 result.type = POINTEDTHING_NODE;
401 result.node_undersurface = np;
402 result.node_abovesurface = np_above;
403 mindistance = distance;
405 hilightboxes.clear();
406 for(std::vector<aabb3f>::const_iterator
408 i2 != boxes.end(); i2++)
411 box.MinEdge += npf + v3f(-d,-d,-d) - intToFloat(camera_offset, BS);
412 box.MaxEdge += npf + v3f(d,d,d) - intToFloat(camera_offset, BS);
413 hilightboxes.push_back(box);
423 Draws a screen with a single text on it.
424 Text will be removed when the screen is drawn the next time.
425 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
427 /*gui::IGUIStaticText **/
428 void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
429 gui::IGUIFont* font, float dtime=0 ,int percent=0, bool clouds=true)
431 video::IVideoDriver* driver = device->getVideoDriver();
432 v2u32 screensize = driver->getScreenSize();
433 const wchar_t *loadingtext = text.c_str();
434 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
435 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
436 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
437 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
439 gui::IGUIStaticText *guitext = guienv->addStaticText(
440 loadingtext, textrect, false, false);
441 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
443 bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
444 if (cloud_menu_background)
446 g_menuclouds->step(dtime*3);
447 g_menuclouds->render();
448 driver->beginScene(true, true, video::SColor(255,140,186,250));
449 g_menucloudsmgr->drawAll();
452 driver->beginScene(true, true, video::SColor(255,0,0,0));
453 if (percent >= 0 && percent <= 100) // draw progress bar
455 core::vector2d<s32> barsize(256,32);
456 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
457 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
458 driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
459 barrect.UpperLeftCorner+1,
460 barrect.LowerRightCorner-1), NULL); // black inside the bar
461 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
462 barrect.UpperLeftCorner+1,
464 barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
465 barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
475 /* Profiler display */
477 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
478 gui::IGUIFont *font, u32 text_height, u32 show_profiler,
479 u32 show_profiler_max)
481 if(show_profiler == 0)
483 guitext_profiler->setVisible(false);
488 std::ostringstream os(std::ios_base::binary);
489 g_profiler->printPage(os, show_profiler, show_profiler_max);
490 std::wstring text = narrow_to_wide(os.str());
491 guitext_profiler->setText(text.c_str());
492 guitext_profiler->setVisible(true);
494 s32 w = font->getDimension(text.c_str()).Width;
497 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
498 8+(text_height+5)*2 +
499 font->getDimension(text.c_str()).Height);
500 guitext_profiler->setRelativePosition(rect);
501 guitext_profiler->setVisible(true);
509 Profiler::GraphValues values;
515 Meta(float initial=0, video::SColor color=
516 video::SColor(255,255,255,255)):
522 std::list<Piece> m_log;
530 void put(const Profiler::GraphValues &values)
533 piece.values = values;
534 m_log.push_back(piece);
535 while(m_log.size() > m_log_max_size)
536 m_log.erase(m_log.begin());
539 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
540 gui::IGUIFont* font) const
542 std::map<std::string, Meta> m_meta;
543 for(std::list<Piece>::const_iterator k = m_log.begin();
544 k != m_log.end(); k++)
546 const Piece &piece = *k;
547 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
548 i != piece.values.end(); i++){
549 const std::string &id = i->first;
550 const float &value = i->second;
551 std::map<std::string, Meta>::iterator j =
553 if(j == m_meta.end()){
554 m_meta[id] = Meta(value);
557 if(value < j->second.min)
558 j->second.min = value;
559 if(value > j->second.max)
560 j->second.max = value;
565 static const video::SColor usable_colors[] = {
566 video::SColor(255,255,100,100),
567 video::SColor(255,90,225,90),
568 video::SColor(255,100,100,255),
569 video::SColor(255,255,150,50),
570 video::SColor(255,220,220,100)
572 static const u32 usable_colors_count =
573 sizeof(usable_colors) / sizeof(*usable_colors);
574 u32 next_color_i = 0;
575 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
576 i != m_meta.end(); i++){
577 Meta &meta = i->second;
578 video::SColor color(255,200,200,200);
579 if(next_color_i < usable_colors_count)
580 color = usable_colors[next_color_i++];
585 s32 textx = x_left + m_log_max_size + 15;
586 s32 textx2 = textx + 200 - 15;
590 u32 num_graphs = m_meta.size();
591 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
593 video::SColor bgcolor(120,0,0,0);
594 driver->draw2DRectangle(bgcolor, rect, NULL);
598 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
599 i != m_meta.end(); i++){
600 const std::string &id = i->first;
601 const Meta &meta = i->second;
603 s32 y = y_bottom - meta_i * 50;
604 float show_min = meta.min;
605 float show_max = meta.max;
606 if(show_min >= -0.0001 && show_max >= -0.0001){
607 if(show_min <= show_max * 0.5)
612 snprintf(buf, 10, "%.3g", show_max);
613 font->draw(narrow_to_wide(buf).c_str(),
614 core::rect<s32>(textx, y - graphh,
615 textx2, y - graphh + texth),
617 snprintf(buf, 10, "%.3g", show_min);
618 font->draw(narrow_to_wide(buf).c_str(),
619 core::rect<s32>(textx, y - texth,
622 font->draw(narrow_to_wide(id).c_str(),
623 core::rect<s32>(textx, y - graphh/2 - texth/2,
624 textx2, y - graphh/2 + texth/2),
627 s32 graph1h = graphh;
628 bool relativegraph = (show_min != 0 && show_min != show_max);
629 float lastscaledvalue = 0.0;
630 bool lastscaledvalue_exists = false;
631 for(std::list<Piece>::const_iterator j = m_log.begin();
632 j != m_log.end(); j++)
634 const Piece &piece = *j;
636 bool value_exists = false;
637 Profiler::GraphValues::const_iterator k =
638 piece.values.find(id);
639 if(k != piece.values.end()){
645 lastscaledvalue_exists = false;
648 float scaledvalue = 1.0;
649 if(show_max != show_min)
650 scaledvalue = (value - show_min) / (show_max - show_min);
651 if(scaledvalue == 1.0 && value == 0){
653 lastscaledvalue_exists = false;
657 if(lastscaledvalue_exists){
658 s32 ivalue1 = lastscaledvalue * graph1h;
659 s32 ivalue2 = scaledvalue * graph1h;
660 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
661 v2s32(x, graph1y - ivalue2), meta.color);
663 lastscaledvalue = scaledvalue;
664 lastscaledvalue_exists = true;
666 s32 ivalue = scaledvalue * graph1h;
667 driver->draw2DLine(v2s32(x, graph1y),
668 v2s32(x, graph1y - ivalue), meta.color);
677 class NodeDugEvent: public MtEvent
683 NodeDugEvent(v3s16 p, MapNode n):
687 const char* getType() const
693 ISoundManager *m_sound;
694 INodeDefManager *m_ndef;
696 float m_player_step_timer;
698 SimpleSoundSpec m_player_step_sound;
699 SimpleSoundSpec m_player_leftpunch_sound;
700 SimpleSoundSpec m_player_rightpunch_sound;
702 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
705 m_player_step_timer(0)
709 void playPlayerStep()
711 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
712 m_player_step_timer = 0.03;
713 m_sound->playSound(m_player_step_sound, false);
717 static void viewBobbingStep(MtEvent *e, void *data)
719 SoundMaker *sm = (SoundMaker*)data;
720 sm->playPlayerStep();
723 static void playerRegainGround(MtEvent *e, void *data)
725 SoundMaker *sm = (SoundMaker*)data;
726 sm->playPlayerStep();
729 static void playerJump(MtEvent *e, void *data)
731 //SoundMaker *sm = (SoundMaker*)data;
734 static void cameraPunchLeft(MtEvent *e, void *data)
736 SoundMaker *sm = (SoundMaker*)data;
737 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
740 static void cameraPunchRight(MtEvent *e, void *data)
742 SoundMaker *sm = (SoundMaker*)data;
743 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
746 static void nodeDug(MtEvent *e, void *data)
748 SoundMaker *sm = (SoundMaker*)data;
749 NodeDugEvent *nde = (NodeDugEvent*)e;
750 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
753 static void playerDamage(MtEvent *e, void *data)
755 SoundMaker *sm = (SoundMaker*)data;
756 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
759 static void playerFallingDamage(MtEvent *e, void *data)
761 SoundMaker *sm = (SoundMaker*)data;
762 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
765 void registerReceiver(MtEventManager *mgr)
767 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
768 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
769 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
770 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
771 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
772 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
773 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
774 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
777 void step(float dtime)
779 m_player_step_timer -= dtime;
783 // Locally stored sounds don't need to be preloaded because of this
784 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
786 std::set<std::string> m_fetched;
789 void fetchSounds(const std::string &name,
790 std::set<std::string> &dst_paths,
791 std::set<std::string> &dst_datas)
793 if(m_fetched.count(name))
795 m_fetched.insert(name);
796 std::string base = porting::path_share + DIR_DELIM + "testsounds";
797 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
798 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
799 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
800 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
801 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
802 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
803 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
804 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
805 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
806 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
807 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
811 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
814 bool *m_force_fog_off;
819 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
820 f32 *fog_range, Client *client):
822 m_force_fog_off(force_fog_off),
823 m_fog_range(fog_range),
826 ~GameGlobalShaderConstantSetter() {}
828 virtual void onSetConstants(video::IMaterialRendererServices *services,
835 video::SColor bgcolor = m_sky->getBgColor();
836 video::SColorf bgcolorf(bgcolor);
837 float bgcolorfa[4] = {
843 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
846 float fog_distance = 10000*BS;
847 if(g_settings->getBool("enable_fog") && !*m_force_fog_off)
848 fog_distance = *m_fog_range;
849 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
852 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
853 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
854 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
856 u32 animation_timer = porting::getTimeMs() % 100000;
857 float animation_timer_f = (float)animation_timer / 100000.0;
858 services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
859 services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
861 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
862 v3f eye_position = player->getEyePosition();
863 services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
864 services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
866 // Uniform sampler layers
870 // before 1.8 there isn't a "integer interface", only float
871 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
872 services->setPixelShaderConstant("baseTexture" , (irr::f32*)&layer0, 1);
873 services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer1, 1);
874 services->setPixelShaderConstant("useNormalmap" , (irr::f32*)&layer2, 1);
876 services->setPixelShaderConstant("baseTexture" , (irr::s32*)&layer0, 1);
877 services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer1, 1);
878 services->setPixelShaderConstant("useNormalmap" , (irr::s32*)&layer2, 1);
883 bool nodePlacementPrediction(Client &client,
884 const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
886 std::string prediction = playeritem_def.node_placement_prediction;
887 INodeDefManager *nodedef = client.ndef();
888 ClientMap &map = client.getEnv().getClientMap();
890 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
892 verbosestream<<"Node placement prediction for "
893 <<playeritem_def.name<<" is "
894 <<prediction<<std::endl;
895 v3s16 p = neighbourpos;
896 // Place inside node itself if buildable_to
898 MapNode n_under = map.getNode(nodepos);
899 if(nodedef->get(n_under).buildable_to)
901 else if (!nodedef->get(map.getNode(p)).buildable_to)
903 }catch(InvalidPositionException &e){}
904 // Find id of predicted node
906 bool found = nodedef->getId(prediction, id);
908 errorstream<<"Node placement prediction failed for "
909 <<playeritem_def.name<<" (places "
911 <<") - Name not known"<<std::endl;
914 // Predict param2 for facedir and wallmounted nodes
916 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
917 v3s16 dir = nodepos - neighbourpos;
918 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
919 param2 = dir.Y < 0 ? 1 : 0;
920 } else if(abs(dir.X) > abs(dir.Z)){
921 param2 = dir.X < 0 ? 3 : 2;
923 param2 = dir.Z < 0 ? 5 : 4;
926 if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
927 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
928 if(abs(dir.X) > abs(dir.Z)){
929 param2 = dir.X < 0 ? 3 : 1;
931 param2 = dir.Z < 0 ? 2 : 0;
934 assert(param2 >= 0 && param2 <= 5);
935 //Check attachment if node is in group attached_node
936 if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
937 static v3s16 wallmounted_dirs[8] = {
946 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
947 pp = p + wallmounted_dirs[param2];
949 pp = p + v3s16(0,-1,0);
950 if(!nodedef->get(map.getNode(pp)).walkable)
953 // Add node to client map
954 MapNode n(id, 0, param2);
956 LocalPlayer* player = client.getEnv().getLocalPlayer();
958 // Dont place node when player would be inside new node
959 // NOTE: This is to be eventually implemented by a mod as client-side Lua
960 if (!nodedef->get(n).walkable ||
961 (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
962 (nodedef->get(n).walkable &&
963 neighbourpos != player->getStandingNodePos() + v3s16(0,1,0) &&
964 neighbourpos != player->getStandingNodePos() + v3s16(0,2,0))) {
966 // This triggers the required mesh update too
967 client.addNode(p, n);
970 }catch(InvalidPositionException &e){
971 errorstream<<"Node placement prediction failed for "
972 <<playeritem_def.name<<" (places "
974 <<") - Position not loaded"<<std::endl;
980 static void show_chat_menu(FormspecFormSource* current_formspec,
981 TextDest* current_textdest, IWritableTextureSource* tsrc,
982 IrrlichtDevice * device, Client* client, std::string text)
984 std::string formspec =
986 "field[3,2.35;6,0.5;f_text;;" + text + "]"
987 "button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
991 /* Note: FormspecFormSource and LocalFormspecHandler
992 * are deleted by guiFormSpecMenu */
993 current_formspec = new FormspecFormSource(formspec,¤t_formspec);
994 current_textdest = new LocalFormspecHandler("MT_CHAT_MENU",client);
995 GUIFormSpecMenu *menu =
996 new GUIFormSpecMenu(device, guiroot, -1,
999 menu->doPause = false;
1000 menu->setFormSource(current_formspec);
1001 menu->setTextDest(current_textdest);
1005 /******************************************************************************/
1006 static void show_pause_menu(FormspecFormSource* current_formspec,
1007 TextDest* current_textdest, IWritableTextureSource* tsrc,
1008 IrrlichtDevice * device, bool singleplayermode)
1011 std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
1013 "- Space: jump/climb\n"
1014 "- Shift: sneak/go down\n"
1017 "- Mouse: turn/look\n"
1018 "- Mouse left: dig/punch\n"
1019 "- Mouse right: place/use\n"
1020 "- Mouse wheel: select item\n"
1024 float ypos = singleplayermode ? 1.0 : 0.5;
1025 std::ostringstream os;
1027 os << "size[11,5.5,true]"
1028 << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
1029 << wide_to_narrow(wstrgettext("Continue")) << "]";
1031 if (!singleplayermode) {
1032 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
1033 << wide_to_narrow(wstrgettext("Change Password")) << "]";
1036 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
1037 << wide_to_narrow(wstrgettext("Sound Volume")) << "]";
1038 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
1039 << wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
1040 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
1041 << wide_to_narrow(wstrgettext("Exit to OS")) << "]"
1042 << "textarea[7.5,0.25;3.75,6;;" << control_text << ";]"
1043 << "textarea[0.4,0.25;3.5,6;;" << "Minetest\n"
1044 << minetest_build_info << "\n"
1045 << "path_user = " << wrap_rows(porting::path_user, 20)
1049 /* Note: FormspecFormSource and LocalFormspecHandler *
1050 * are deleted by guiFormSpecMenu */
1051 current_formspec = new FormspecFormSource(os.str(),¤t_formspec);
1052 current_textdest = new LocalFormspecHandler("MT_PAUSE_MENU");
1053 GUIFormSpecMenu *menu =
1054 new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr, NULL, NULL, tsrc);
1055 menu->doPause = true;
1056 menu->setFormSource(current_formspec);
1057 menu->setTextDest(current_textdest);
1061 /******************************************************************************/
1062 void the_game(bool &kill, bool random_input, InputHandler *input,
1063 IrrlichtDevice *device, gui::IGUIFont* font, std::string map_dir,
1064 std::string playername, std::string password,
1065 std::string address /* If "", local server is used */,
1066 u16 port, std::wstring &error_message, ChatBackend &chat_backend,
1067 const SubgameSpec &gamespec /* Used for local game */,
1068 bool simple_singleplayer_mode)
1070 FormspecFormSource* current_formspec = 0;
1071 TextDest* current_textdest = 0;
1072 video::IVideoDriver* driver = device->getVideoDriver();
1073 scene::ISceneManager* smgr = device->getSceneManager();
1075 // Calculate text height using the font
1076 u32 text_height = font->getDimension(L"Random test string").Height;
1078 v2u32 last_screensize(0,0);
1079 v2u32 screensize = driver->getScreenSize();
1082 Draw "Loading" screen
1086 wchar_t* text = wgettext("Loading...");
1087 draw_load_screen(text, device, font,0,0);
1091 // Create texture source
1092 IWritableTextureSource *tsrc = createTextureSource(device);
1094 // Create shader source
1095 IWritableShaderSource *shsrc = createShaderSource(device);
1097 // These will be filled by data received from the server
1098 // Create item definition manager
1099 IWritableItemDefManager *itemdef = createItemDefManager();
1100 // Create node definition manager
1101 IWritableNodeDefManager *nodedef = createNodeDefManager();
1103 // Sound fetcher (useful when testing)
1104 GameOnDemandSoundFetcher soundfetcher;
1107 ISoundManager *sound = NULL;
1108 bool sound_is_dummy = false;
1110 if(g_settings->getBool("enable_sound")){
1111 infostream<<"Attempting to use OpenAL audio"<<std::endl;
1112 sound = createOpenALSoundManager(&soundfetcher);
1114 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
1116 infostream<<"Sound disabled."<<std::endl;
1120 infostream<<"Using dummy audio."<<std::endl;
1121 sound = &dummySoundManager;
1122 sound_is_dummy = true;
1125 Server *server = NULL;
1129 EventManager eventmgr;
1132 SoundMaker soundmaker(sound, nodedef);
1133 soundmaker.registerReceiver(&eventmgr);
1135 // Add chat log output for errors to be shown in chat
1136 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1138 // Create UI for modifying quicktune values
1139 QuicktuneShortcutter quicktune;
1146 wchar_t* text = wgettext("Creating server....");
1147 draw_load_screen(text, device, font,0,25);
1149 infostream<<"Creating server"<<std::endl;
1150 server = new Server(map_dir, gamespec,
1151 simple_singleplayer_mode);
1153 std::string bind_str = g_settings->get("bind_address");
1154 Address bind_addr(0,0,0,0, port);
1159 bind_addr.Resolve(bind_str.c_str());
1161 } catch (ResolveError &e) {
1162 infostream << "Resolving bind address \"" << bind_str
1163 << "\" failed: " << e.what()
1164 << " -- Listening on all addresses." << std::endl;
1166 if (g_settings->getBool("ipv6_server")) {
1167 bind_addr.setAddress((IPv6AddressBytes*) NULL);
1172 server->start(bind_addr);
1175 do{ // Client scope (breakable do-while(0))
1182 wchar_t* text = wgettext("Creating client...");
1183 draw_load_screen(text, device, font,0,50);
1186 infostream<<"Creating client"<<std::endl;
1188 MapDrawControl draw_control;
1191 wchar_t* text = wgettext("Resolving address...");
1192 draw_load_screen(text, device, font,0,75);
1195 Address connect_address(0,0,0,0, port);
1199 //connect_address.Resolve("localhost");
1200 if(g_settings->getBool("enable_ipv6") && g_settings->getBool("ipv6_server"))
1202 IPv6AddressBytes addr_bytes;
1203 addr_bytes.bytes[15] = 1;
1204 connect_address.setAddress(&addr_bytes);
1208 connect_address.setAddress(127,0,0,1);
1212 connect_address.Resolve(address.c_str());
1214 catch(ResolveError &e)
1216 error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
1217 errorstream<<wide_to_narrow(error_message)<<std::endl;
1218 // Break out of client scope
1225 Client client(device, playername.c_str(), password, draw_control,
1226 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
1227 connect_address.isIPv6());
1229 // Client acts as our GameDef
1230 IGameDef *gamedef = &client;
1233 Attempt to connect to the server
1236 infostream<<"Connecting to server at ";
1237 connect_address.print(&infostream);
1238 infostream<<std::endl;
1239 client.connect(connect_address);
1242 Wait for server to accept connection
1244 bool could_connect = false;
1245 bool connect_aborted = false;
1247 float time_counter = 0.0;
1249 float fps_max = g_settings->getFloat("fps_max");
1250 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1251 u32 lasttime = device->getTimer()->getTime();
1252 while(device->run())
1254 f32 dtime = 0.033; // in seconds
1255 if (cloud_menu_background) {
1256 u32 time = device->getTimer()->getTime();
1258 dtime = (time - lasttime) / 1000.0;
1263 // Update client and server
1266 server->step(dtime);
1269 if(client.connectedAndInitialized()){
1270 could_connect = true;
1274 if(client.accessDenied()){
1275 error_message = L"Access denied. Reason: "
1276 +client.accessDeniedReason();
1277 errorstream<<wide_to_narrow(error_message)<<std::endl;
1280 if(input->wasKeyDown(EscapeKey)){
1281 connect_aborted = true;
1282 infostream<<"Connect aborted [Escape]"<<std::endl;
1288 wchar_t* text = wgettext("Connecting to server...");
1289 draw_load_screen(text, device, font, dtime, 100);
1293 // On some computers framerate doesn't seem to be
1294 // automatically limited
1295 if (cloud_menu_background) {
1296 // Time of frame without fps limit
1299 // not using getRealTime is necessary for wine
1300 u32 time = device->getTimer()->getTime();
1302 busytime_u32 = time - lasttime;
1305 busytime = busytime_u32 / 1000.0;
1308 u32 frametime_min = 1000./fps_max;
1310 if(busytime_u32 < frametime_min) {
1311 u32 sleeptime = frametime_min - busytime_u32;
1312 device->sleep(sleeptime);
1317 time_counter += dtime;
1320 catch(con::PeerNotFoundException &e)
1324 Handle failure to connect
1327 if(error_message == L"" && !connect_aborted){
1328 error_message = L"Connection failed";
1329 errorstream<<wide_to_narrow(error_message)<<std::endl;
1331 // Break out of client scope
1336 Wait until content has been received
1338 bool got_content = false;
1339 bool content_aborted = false;
1341 float time_counter = 0.0;
1343 float fps_max = g_settings->getFloat("fps_max");
1344 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1345 u32 lasttime = device->getTimer()->getTime();
1346 while(device->run())
1348 f32 dtime = 0.033; // in seconds
1349 if (cloud_menu_background) {
1350 u32 time = device->getTimer()->getTime();
1352 dtime = (time - lasttime) / 1000.0;
1357 // Update client and server
1360 server->step(dtime);
1363 if(client.mediaReceived() &&
1364 client.itemdefReceived() &&
1365 client.nodedefReceived()){
1370 if(client.accessDenied()){
1371 error_message = L"Access denied. Reason: "
1372 +client.accessDeniedReason();
1373 errorstream<<wide_to_narrow(error_message)<<std::endl;
1376 if(!client.connectedAndInitialized()){
1377 error_message = L"Client disconnected";
1378 errorstream<<wide_to_narrow(error_message)<<std::endl;
1381 if(input->wasKeyDown(EscapeKey)){
1382 content_aborted = true;
1383 infostream<<"Connect aborted [Escape]"<<std::endl;
1389 if (!client.itemdefReceived())
1391 wchar_t* text = wgettext("Item definitions...");
1393 draw_load_screen(text, device, font, dtime, progress);
1396 else if (!client.nodedefReceived())
1398 wchar_t* text = wgettext("Node definitions...");
1400 draw_load_screen(text, device, font, dtime, progress);
1405 wchar_t* text = wgettext("Media...");
1406 progress = 50+client.mediaReceiveProgress()*50+0.5;
1407 draw_load_screen(text, device, font, dtime, progress);
1411 // On some computers framerate doesn't seem to be
1412 // automatically limited
1413 if (cloud_menu_background) {
1414 // Time of frame without fps limit
1417 // not using getRealTime is necessary for wine
1418 u32 time = device->getTimer()->getTime();
1420 busytime_u32 = time - lasttime;
1423 busytime = busytime_u32 / 1000.0;
1426 u32 frametime_min = 1000./fps_max;
1428 if(busytime_u32 < frametime_min) {
1429 u32 sleeptime = frametime_min - busytime_u32;
1430 device->sleep(sleeptime);
1435 time_counter += dtime;
1440 if(error_message == L"" && !content_aborted){
1441 error_message = L"Something failed";
1442 errorstream<<wide_to_narrow(error_message)<<std::endl;
1444 // Break out of client scope
1449 After all content has been received:
1450 Update cached textures, meshes and materials
1452 client.afterContentReceived(device,font);
1455 Create the camera node
1457 Camera camera(smgr, draw_control, gamedef);
1458 if (!camera.successfullyCreated(error_message))
1461 f32 camera_yaw = 0; // "right/left"
1462 f32 camera_pitch = 0; // "up/down"
1468 Clouds *clouds = NULL;
1469 if(g_settings->getBool("enable_clouds"))
1471 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1479 sky = new Sky(smgr->getRootSceneNode(), smgr, -1, client.getEnv().getLocalPlayer());
1481 scene::ISceneNode* skybox = NULL;
1484 A copy of the local inventory
1486 Inventory local_inventory(itemdef);
1489 Find out size of crack animation
1491 int crack_animation_length = 5;
1493 video::ITexture *t = tsrc->getTexture("crack_anylength.png");
1494 v2u32 size = t->getOriginalSize();
1495 crack_animation_length = size.Y / size.X;
1502 // First line of debug text
1503 gui::IGUIStaticText *guitext = guienv->addStaticText(
1505 core::rect<s32>(5, 5, 795, 5+text_height),
1507 // Second line of debug text
1508 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1510 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1512 // At the middle of the screen
1513 // Object infos are shown in this
1514 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1516 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1519 // Status text (displays info when showing and hiding GUI stuff, etc.)
1520 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1522 core::rect<s32>(0,0,0,0),
1524 guitext_status->setVisible(false);
1526 std::wstring statustext;
1527 float statustext_time = 0;
1530 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1532 core::rect<s32>(0,0,0,0),
1533 //false, false); // Disable word wrap as of now
1535 // Remove stale "recent" chat messages from previous connections
1536 chat_backend.clearRecentChat();
1537 // Chat backend and console
1538 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1540 // Profiler text (size is updated when text is updated)
1541 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1543 core::rect<s32>(0,0,0,0),
1545 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1546 guitext_profiler->setVisible(false);
1547 guitext_profiler->setWordWrap(true);
1550 Some statistics are collected in these
1553 u32 beginscenetime = 0;
1555 u32 endscenetime = 0;
1557 float recent_turn_speed = 0.0;
1559 ProfilerGraph graph;
1560 // Initially clear the profiler
1561 Profiler::GraphValues dummyvalues;
1562 g_profiler->graphGet(dummyvalues);
1564 float nodig_delay_timer = 0.0;
1565 float dig_time = 0.0;
1567 PointedThing pointed_old;
1568 bool digging = false;
1569 bool ldown_for_dig = false;
1571 float damage_flash = 0;
1573 float jump_timer = 0;
1574 bool reset_jump_timer = false;
1576 const float object_hit_delay = 0.2;
1577 float object_hit_delay_timer = 0.0;
1578 float time_from_last_punch = 10;
1580 float update_draw_list_timer = 0.0;
1581 v3f update_draw_list_last_cam_dir;
1583 bool invert_mouse = g_settings->getBool("invert_mouse");
1585 bool respawn_menu_active = false;
1586 bool update_wielded_item_trigger = true;
1588 bool show_hud = true;
1589 bool show_chat = true;
1590 bool force_fog_off = false;
1591 f32 fog_range = 100*BS;
1592 bool disable_camera_update = false;
1593 bool show_debug = g_settings->getBool("show_debug");
1594 bool show_profiler_graph = false;
1595 u32 show_profiler = 0;
1596 u32 show_profiler_max = 3; // Number of pages
1598 float time_of_day = 0;
1599 float time_of_day_smooth = 0;
1601 float repeat_rightclick_timer = 0;
1606 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1607 sky, &force_fog_off, &fog_range, &client));
1613 bool first_loop_after_window_activation = true;
1615 // TODO: Convert the static interval timers to these
1616 // Interval limiter for profiler
1617 IntervalLimiter m_profiler_interval;
1619 // Time is in milliseconds
1620 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1621 // NOTE: So we have to use getTime() and call run()s between them
1622 u32 lasttime = device->getTimer()->getTime();
1624 LocalPlayer* player = client.getEnv().getLocalPlayer();
1625 player->hurt_tilt_timer = 0;
1626 player->hurt_tilt_strength = 0;
1631 Hud hud(driver, smgr, guienv, font, text_height,
1632 gamedef, player, &local_inventory);
1634 bool use_weather = g_settings->getBool("weather");
1636 core::stringw str = L"Minetest [";
1637 str += driver->getName();
1639 device->setWindowCaption(str.c_str());
1642 std::wstring infotext;
1646 if(device->run() == false || kill == true)
1649 // Time of frame without fps limit
1653 // not using getRealTime is necessary for wine
1654 u32 time = device->getTimer()->getTime();
1656 busytime_u32 = time - lasttime;
1659 busytime = busytime_u32 / 1000.0;
1662 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1664 // Necessary for device->getTimer()->getTime()
1672 float fps_max = g_menumgr.pausesGame() ?
1673 g_settings->getFloat("pause_fps_max") :
1674 g_settings->getFloat("fps_max");
1675 u32 frametime_min = 1000./fps_max;
1677 if(busytime_u32 < frametime_min)
1679 u32 sleeptime = frametime_min - busytime_u32;
1680 device->sleep(sleeptime);
1681 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1685 // Necessary for device->getTimer()->getTime()
1689 Time difference calculation
1691 f32 dtime; // in seconds
1693 u32 time = device->getTimer()->getTime();
1695 dtime = (time - lasttime) / 1000.0;
1700 g_profiler->graphAdd("mainloop_dtime", dtime);
1704 if(nodig_delay_timer >= 0)
1705 nodig_delay_timer -= dtime;
1706 if(object_hit_delay_timer >= 0)
1707 object_hit_delay_timer -= dtime;
1708 time_from_last_punch += dtime;
1710 g_profiler->add("Elapsed time", dtime);
1711 g_profiler->avg("FPS", 1./dtime);
1714 Time average and jitter calculation
1717 static f32 dtime_avg1 = 0.0;
1718 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1719 f32 dtime_jitter1 = dtime - dtime_avg1;
1721 static f32 dtime_jitter1_max_sample = 0.0;
1722 static f32 dtime_jitter1_max_fraction = 0.0;
1724 static f32 jitter1_max = 0.0;
1725 static f32 counter = 0.0;
1726 if(dtime_jitter1 > jitter1_max)
1727 jitter1_max = dtime_jitter1;
1732 dtime_jitter1_max_sample = jitter1_max;
1733 dtime_jitter1_max_fraction
1734 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1740 Busytime average and jitter calculation
1743 static f32 busytime_avg1 = 0.0;
1744 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1745 f32 busytime_jitter1 = busytime - busytime_avg1;
1747 static f32 busytime_jitter1_max_sample = 0.0;
1748 static f32 busytime_jitter1_min_sample = 0.0;
1750 static f32 jitter1_max = 0.0;
1751 static f32 jitter1_min = 0.0;
1752 static f32 counter = 0.0;
1753 if(busytime_jitter1 > jitter1_max)
1754 jitter1_max = busytime_jitter1;
1755 if(busytime_jitter1 < jitter1_min)
1756 jitter1_min = busytime_jitter1;
1760 busytime_jitter1_max_sample = jitter1_max;
1761 busytime_jitter1_min_sample = jitter1_min;
1768 Handle miscellaneous stuff
1771 if(client.accessDenied())
1773 error_message = L"Access denied. Reason: "
1774 +client.accessDeniedReason();
1775 errorstream<<wide_to_narrow(error_message)<<std::endl;
1779 if(g_gamecallback->disconnect_requested)
1781 g_gamecallback->disconnect_requested = false;
1785 if(g_gamecallback->changepassword_requested)
1787 (new GUIPasswordChange(guienv, guiroot, -1,
1788 &g_menumgr, &client))->drop();
1789 g_gamecallback->changepassword_requested = false;
1792 if(g_gamecallback->changevolume_requested)
1794 (new GUIVolumeChange(guienv, guiroot, -1,
1795 &g_menumgr, &client))->drop();
1796 g_gamecallback->changevolume_requested = false;
1799 /* Process TextureSource's queue */
1800 tsrc->processQueue();
1802 /* Process ItemDefManager's queue */
1803 itemdef->processQueue(gamedef);
1806 Process ShaderSource's queue
1808 shsrc->processQueue();
1813 last_screensize = screensize;
1814 screensize = driver->getScreenSize();
1815 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1816 //bool screensize_changed = screensize != last_screensize;
1819 // Update HUD values
1820 hud.screensize = screensize;
1821 hud.displaycenter = displaycenter;
1824 // Hilight boxes collected during the loop and displayed
1825 std::vector<aabb3f> hilightboxes;
1827 /* reset infotext */
1832 float profiler_print_interval =
1833 g_settings->getFloat("profiler_print_interval");
1834 bool print_to_log = true;
1835 if(profiler_print_interval == 0){
1836 print_to_log = false;
1837 profiler_print_interval = 5;
1839 if(m_profiler_interval.step(dtime, profiler_print_interval))
1842 infostream<<"Profiler:"<<std::endl;
1843 g_profiler->print(infostream);
1846 update_profiler_gui(guitext_profiler, font, text_height,
1847 show_profiler, show_profiler_max);
1849 g_profiler->clear();
1853 Direct handling of user input
1856 // Reset input if window not active or some menu is active
1857 if(device->isWindowActive() == false
1858 || noMenuActive() == false
1859 || guienv->hasFocus(gui_chat_console))
1863 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
1865 gui_chat_console->closeConsoleAtOnce();
1868 // Input handler step() (used by the random input generator)
1871 // Increase timer for doubleclick of "jump"
1872 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1873 jump_timer += dtime;
1876 Launch menus and trigger stuff according to keys
1878 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1880 // drop selected item
1881 IDropAction *a = new IDropAction();
1883 a->from_inv.setCurrentPlayer();
1884 a->from_list = "main";
1885 a->from_i = client.getPlayerItem();
1886 client.inventoryAction(a);
1888 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1890 infostream<<"the_game: "
1891 <<"Launching inventory"<<std::endl;
1893 GUIFormSpecMenu *menu =
1894 new GUIFormSpecMenu(device, guiroot, -1,
1896 &client, gamedef, tsrc);
1898 InventoryLocation inventoryloc;
1899 inventoryloc.setCurrentPlayer();
1901 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1903 menu->doPause = false;
1904 menu->setFormSpec(src->getForm(), inventoryloc);
1905 menu->setFormSource(src);
1906 menu->setTextDest(new TextDestPlayerInventory(&client));
1909 else if(input->wasKeyDown(EscapeKey))
1911 show_pause_menu(current_formspec, current_textdest, tsrc, device,
1912 simple_singleplayer_mode);
1914 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1916 show_chat_menu(current_formspec, current_textdest, tsrc, device, &client,"");
1918 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1920 show_chat_menu(current_formspec, current_textdest, tsrc, device, &client,"/");
1922 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1924 if (!gui_chat_console->isOpenInhibited())
1926 // Open up to over half of the screen
1927 gui_chat_console->openConsole(0.6);
1928 guienv->setFocus(gui_chat_console);
1931 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1933 if(g_settings->getBool("free_move"))
1935 g_settings->set("free_move","false");
1936 statustext = L"free_move disabled";
1937 statustext_time = 0;
1941 g_settings->set("free_move","true");
1942 statustext = L"free_move enabled";
1943 statustext_time = 0;
1944 if(!client.checkPrivilege("fly"))
1945 statustext += L" (note: no 'fly' privilege)";
1948 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1950 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1952 if(g_settings->getBool("free_move"))
1954 g_settings->set("free_move","false");
1955 statustext = L"free_move disabled";
1956 statustext_time = 0;
1960 g_settings->set("free_move","true");
1961 statustext = L"free_move enabled";
1962 statustext_time = 0;
1963 if(!client.checkPrivilege("fly"))
1964 statustext += L" (note: no 'fly' privilege)";
1967 reset_jump_timer = true;
1969 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1971 if(g_settings->getBool("fast_move"))
1973 g_settings->set("fast_move","false");
1974 statustext = L"fast_move disabled";
1975 statustext_time = 0;
1979 g_settings->set("fast_move","true");
1980 statustext = L"fast_move enabled";
1981 statustext_time = 0;
1982 if(!client.checkPrivilege("fast"))
1983 statustext += L" (note: no 'fast' privilege)";
1986 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1988 if(g_settings->getBool("noclip"))
1990 g_settings->set("noclip","false");
1991 statustext = L"noclip disabled";
1992 statustext_time = 0;
1996 g_settings->set("noclip","true");
1997 statustext = L"noclip enabled";
1998 statustext_time = 0;
1999 if(!client.checkPrivilege("noclip"))
2000 statustext += L" (note: no 'noclip' privilege)";
2003 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
2005 irr::video::IImage* const image = driver->createScreenShot();
2007 irr::c8 filename[256];
2008 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
2009 g_settings->get("screenshot_path").c_str(),
2010 device->getTimer()->getRealTime());
2011 if (driver->writeImageToFile(image, filename)) {
2012 std::wstringstream sstr;
2013 sstr<<"Saved screenshot to '"<<filename<<"'";
2014 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
2015 statustext = sstr.str();
2016 statustext_time = 0;
2018 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
2023 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
2025 show_hud = !show_hud;
2027 statustext = L"HUD shown";
2029 statustext = L"HUD hidden";
2030 statustext_time = 0;
2032 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
2034 show_chat = !show_chat;
2036 statustext = L"Chat shown";
2038 statustext = L"Chat hidden";
2039 statustext_time = 0;
2041 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
2043 force_fog_off = !force_fog_off;
2045 statustext = L"Fog disabled";
2047 statustext = L"Fog enabled";
2048 statustext_time = 0;
2050 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
2052 disable_camera_update = !disable_camera_update;
2053 if(disable_camera_update)
2054 statustext = L"Camera update disabled";
2056 statustext = L"Camera update enabled";
2057 statustext_time = 0;
2059 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
2061 // Initial / 3x toggle: Chat only
2062 // 1x toggle: Debug text with chat
2063 // 2x toggle: Debug text with profiler graph
2067 show_profiler_graph = false;
2068 statustext = L"Debug info shown";
2069 statustext_time = 0;
2071 else if(show_profiler_graph)
2074 show_profiler_graph = false;
2075 statustext = L"Debug info and profiler graph hidden";
2076 statustext_time = 0;
2080 show_profiler_graph = true;
2081 statustext = L"Profiler graph shown";
2082 statustext_time = 0;
2085 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
2087 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
2089 // FIXME: This updates the profiler with incomplete values
2090 update_profiler_gui(guitext_profiler, font, text_height,
2091 show_profiler, show_profiler_max);
2093 if(show_profiler != 0)
2095 std::wstringstream sstr;
2096 sstr<<"Profiler shown (page "<<show_profiler
2097 <<" of "<<show_profiler_max<<")";
2098 statustext = sstr.str();
2099 statustext_time = 0;
2103 statustext = L"Profiler hidden";
2104 statustext_time = 0;
2107 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
2109 s16 range = g_settings->getS16("viewing_range_nodes_min");
2110 s16 range_new = range + 10;
2111 g_settings->set("viewing_range_nodes_min", itos(range_new));
2112 statustext = narrow_to_wide(
2113 "Minimum viewing range changed to "
2115 statustext_time = 0;
2117 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
2119 s16 range = g_settings->getS16("viewing_range_nodes_min");
2120 s16 range_new = range - 10;
2123 g_settings->set("viewing_range_nodes_min",
2125 statustext = narrow_to_wide(
2126 "Minimum viewing range changed to "
2128 statustext_time = 0;
2132 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
2134 reset_jump_timer = false;
2138 // Handle QuicktuneShortcutter
2139 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
2141 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
2143 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
2145 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
2148 std::string msg = quicktune.getMessage();
2150 statustext = narrow_to_wide(msg);
2151 statustext_time = 0;
2155 // Item selection with mouse wheel
2156 u16 new_playeritem = client.getPlayerItem();
2158 s32 wheel = input->getMouseWheel();
2159 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
2160 player->hud_hotbar_itemcount-1);
2164 if(new_playeritem < max_item)
2171 if(new_playeritem > 0)
2174 new_playeritem = max_item;
2179 for(u16 i=0; i<10; i++)
2181 const KeyPress *kp = NumberKey + (i + 1) % 10;
2182 if(input->wasKeyDown(*kp))
2184 if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
2188 infostream<<"Selected item: "
2189 <<new_playeritem<<std::endl;
2194 // Viewing range selection
2195 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2197 draw_control.range_all = !draw_control.range_all;
2198 if(draw_control.range_all)
2200 infostream<<"Enabled full viewing range"<<std::endl;
2201 statustext = L"Enabled full viewing range";
2202 statustext_time = 0;
2206 infostream<<"Disabled full viewing range"<<std::endl;
2207 statustext = L"Disabled full viewing range";
2208 statustext_time = 0;
2212 // Print debug stacks
2213 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2215 dstream<<"-----------------------------------------"
2217 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2218 dstream<<"-----------------------------------------"
2220 debug_stacks_print();
2224 Mouse and camera control
2225 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2228 float turn_amount = 0;
2229 if((device->isWindowActive() && noMenuActive()) || random_input)
2233 // Mac OSX gets upset if this is set every frame
2234 if(device->getCursorControl()->isVisible())
2235 device->getCursorControl()->setVisible(false);
2238 if(first_loop_after_window_activation){
2239 //infostream<<"window active, first loop"<<std::endl;
2240 first_loop_after_window_activation = false;
2243 s32 dx = input->getMousePos().X - displaycenter.X;
2244 s32 dy = input->getMousePos().Y - displaycenter.Y;
2247 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2249 /*const float keyspeed = 500;
2250 if(input->isKeyDown(irr::KEY_UP))
2251 dy -= dtime * keyspeed;
2252 if(input->isKeyDown(irr::KEY_DOWN))
2253 dy += dtime * keyspeed;
2254 if(input->isKeyDown(irr::KEY_LEFT))
2255 dx -= dtime * keyspeed;
2256 if(input->isKeyDown(irr::KEY_RIGHT))
2257 dx += dtime * keyspeed;*/
2259 float d = g_settings->getFloat("mouse_sensitivity");
2260 d = rangelim(d, 0.01, 100.0);
2262 camera_pitch += dy*d;
2263 if(camera_pitch < -89.5) camera_pitch = -89.5;
2264 if(camera_pitch > 89.5) camera_pitch = 89.5;
2266 turn_amount = v2f(dx, dy).getLength() * d;
2268 input->setMousePos(displaycenter.X, displaycenter.Y);
2271 // Mac OSX gets upset if this is set every frame
2272 if(device->getCursorControl()->isVisible() == false)
2273 device->getCursorControl()->setVisible(true);
2275 //infostream<<"window inactive"<<std::endl;
2276 first_loop_after_window_activation = true;
2278 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2279 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2282 Player speed control
2296 PlayerControl control(
2297 input->isKeyDown(getKeySetting("keymap_forward")),
2298 input->isKeyDown(getKeySetting("keymap_backward")),
2299 input->isKeyDown(getKeySetting("keymap_left")),
2300 input->isKeyDown(getKeySetting("keymap_right")),
2301 input->isKeyDown(getKeySetting("keymap_jump")),
2302 input->isKeyDown(getKeySetting("keymap_special1")),
2303 input->isKeyDown(getKeySetting("keymap_sneak")),
2304 input->getLeftState(),
2305 input->getRightState(),
2309 client.setPlayerControl(control);
2311 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2312 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2313 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2314 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2315 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2316 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2317 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2318 128*(int)input->getLeftState()+
2319 256*(int)input->getRightState();
2320 LocalPlayer* player = client.getEnv().getLocalPlayer();
2321 player->keyPressed=keyPressed;
2325 Run server, client (and process environments)
2327 bool can_be_and_is_paused =
2328 (simple_singleplayer_mode && g_menumgr.pausesGame());
2329 if(can_be_and_is_paused)
2338 //TimeTaker timer("server->step(dtime)");
2339 server->step(dtime);
2342 //TimeTaker timer("client.step(dtime)");
2348 // Read client events
2351 ClientEvent event = client.getClientEvent();
2352 if(event.type == CE_NONE)
2356 else if(event.type == CE_PLAYER_DAMAGE &&
2357 client.getHP() != 0)
2359 //u16 damage = event.player_damage.amount;
2360 //infostream<<"Player damage: "<<damage<<std::endl;
2362 damage_flash += 100.0;
2363 damage_flash += 8.0 * event.player_damage.amount;
2365 player->hurt_tilt_timer = 1.5;
2366 player->hurt_tilt_strength = event.player_damage.amount/2;
2367 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2369 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2370 gamedef->event()->put(e);
2372 else if(event.type == CE_PLAYER_FORCE_MOVE)
2374 camera_yaw = event.player_force_move.yaw;
2375 camera_pitch = event.player_force_move.pitch;
2377 else if(event.type == CE_DEATHSCREEN)
2379 if(respawn_menu_active)
2382 /*bool set_camera_point_target =
2383 event.deathscreen.set_camera_point_target;
2384 v3f camera_point_target;
2385 camera_point_target.X = event.deathscreen.camera_point_target_x;
2386 camera_point_target.Y = event.deathscreen.camera_point_target_y;
2387 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2388 MainRespawnInitiator *respawner =
2389 new MainRespawnInitiator(
2390 &respawn_menu_active, &client);
2391 GUIDeathScreen *menu =
2392 new GUIDeathScreen(guienv, guiroot, -1,
2393 &g_menumgr, respawner);
2396 chat_backend.addMessage(L"", L"You died.");
2398 /* Handle visualization */
2402 LocalPlayer* player = client.getEnv().getLocalPlayer();
2403 player->hurt_tilt_timer = 0;
2404 player->hurt_tilt_strength = 0;
2406 /*LocalPlayer* player = client.getLocalPlayer();
2407 player->setPosition(player->getPosition() + v3f(0,-BS,0));
2408 camera.update(player, busytime, screensize);*/
2410 else if (event.type == CE_SHOW_FORMSPEC)
2412 if (current_formspec == 0)
2415 /* Note: FormspecFormSource and TextDestPlayerInventory
2416 * are deleted by guiFormSpecMenu */
2417 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
2418 current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
2419 GUIFormSpecMenu *menu =
2420 new GUIFormSpecMenu(device, guiroot, -1,
2422 &client, gamedef, tsrc);
2423 menu->doPause = false;
2424 menu->setFormSource(current_formspec);
2425 menu->setTextDest(current_textdest);
2430 assert(current_textdest != 0);
2432 current_textdest->setFormName(*(event.show_formspec.formname));
2433 current_formspec->setForm(*(event.show_formspec.formspec));
2435 delete(event.show_formspec.formspec);
2436 delete(event.show_formspec.formname);
2438 else if(event.type == CE_SPAWN_PARTICLE)
2440 LocalPlayer* player = client.getEnv().getLocalPlayer();
2441 video::ITexture *texture =
2442 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2444 new Particle(gamedef, smgr, player, client.getEnv(),
2445 *event.spawn_particle.pos,
2446 *event.spawn_particle.vel,
2447 *event.spawn_particle.acc,
2448 event.spawn_particle.expirationtime,
2449 event.spawn_particle.size,
2450 event.spawn_particle.collisiondetection,
2451 event.spawn_particle.vertical,
2456 else if(event.type == CE_ADD_PARTICLESPAWNER)
2458 LocalPlayer* player = client.getEnv().getLocalPlayer();
2459 video::ITexture *texture =
2460 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2462 new ParticleSpawner(gamedef, smgr, player,
2463 event.add_particlespawner.amount,
2464 event.add_particlespawner.spawntime,
2465 *event.add_particlespawner.minpos,
2466 *event.add_particlespawner.maxpos,
2467 *event.add_particlespawner.minvel,
2468 *event.add_particlespawner.maxvel,
2469 *event.add_particlespawner.minacc,
2470 *event.add_particlespawner.maxacc,
2471 event.add_particlespawner.minexptime,
2472 event.add_particlespawner.maxexptime,
2473 event.add_particlespawner.minsize,
2474 event.add_particlespawner.maxsize,
2475 event.add_particlespawner.collisiondetection,
2476 event.add_particlespawner.vertical,
2478 event.add_particlespawner.id);
2480 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2482 delete_particlespawner (event.delete_particlespawner.id);
2484 else if (event.type == CE_HUDADD)
2486 u32 id = event.hudadd.id;
2487 size_t nhudelem = player->hud.size();
2488 if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2489 delete event.hudadd.pos;
2490 delete event.hudadd.name;
2491 delete event.hudadd.scale;
2492 delete event.hudadd.text;
2493 delete event.hudadd.align;
2494 delete event.hudadd.offset;
2495 delete event.hudadd.world_pos;
2499 HudElement *e = new HudElement;
2500 e->type = (HudElementType)event.hudadd.type;
2501 e->pos = *event.hudadd.pos;
2502 e->name = *event.hudadd.name;
2503 e->scale = *event.hudadd.scale;
2504 e->text = *event.hudadd.text;
2505 e->number = event.hudadd.number;
2506 e->item = event.hudadd.item;
2507 e->dir = event.hudadd.dir;
2508 e->align = *event.hudadd.align;
2509 e->offset = *event.hudadd.offset;
2510 e->world_pos = *event.hudadd.world_pos;
2513 player->hud.push_back(e);
2515 player->hud[id] = e;
2517 delete event.hudadd.pos;
2518 delete event.hudadd.name;
2519 delete event.hudadd.scale;
2520 delete event.hudadd.text;
2521 delete event.hudadd.align;
2522 delete event.hudadd.offset;
2523 delete event.hudadd.world_pos;
2525 else if (event.type == CE_HUDRM)
2527 u32 id = event.hudrm.id;
2528 if (id < player->hud.size() && player->hud[id]) {
2529 delete player->hud[id];
2530 player->hud[id] = NULL;
2533 else if (event.type == CE_HUDCHANGE)
2535 u32 id = event.hudchange.id;
2536 if (id >= player->hud.size() || !player->hud[id]) {
2537 delete event.hudchange.v3fdata;
2538 delete event.hudchange.v2fdata;
2539 delete event.hudchange.sdata;
2543 HudElement* e = player->hud[id];
2544 switch (event.hudchange.stat) {
2546 e->pos = *event.hudchange.v2fdata;
2549 e->name = *event.hudchange.sdata;
2551 case HUD_STAT_SCALE:
2552 e->scale = *event.hudchange.v2fdata;
2555 e->text = *event.hudchange.sdata;
2557 case HUD_STAT_NUMBER:
2558 e->number = event.hudchange.data;
2561 e->item = event.hudchange.data;
2564 e->dir = event.hudchange.data;
2566 case HUD_STAT_ALIGN:
2567 e->align = *event.hudchange.v2fdata;
2569 case HUD_STAT_OFFSET:
2570 e->offset = *event.hudchange.v2fdata;
2572 case HUD_STAT_WORLD_POS:
2573 e->world_pos = *event.hudchange.v3fdata;
2577 delete event.hudchange.v3fdata;
2578 delete event.hudchange.v2fdata;
2579 delete event.hudchange.sdata;
2581 else if (event.type == CE_SET_SKY)
2583 sky->setVisible(false);
2588 // Handle according to type
2589 if(*event.set_sky.type == "regular"){
2590 sky->setVisible(true);
2592 else if(*event.set_sky.type == "skybox" &&
2593 event.set_sky.params->size() == 6){
2594 sky->setFallbackBgColor(*event.set_sky.bgcolor);
2595 skybox = smgr->addSkyBoxSceneNode(
2596 tsrc->getTexture((*event.set_sky.params)[0]),
2597 tsrc->getTexture((*event.set_sky.params)[1]),
2598 tsrc->getTexture((*event.set_sky.params)[2]),
2599 tsrc->getTexture((*event.set_sky.params)[3]),
2600 tsrc->getTexture((*event.set_sky.params)[4]),
2601 tsrc->getTexture((*event.set_sky.params)[5]));
2603 // Handle everything else as plain color
2605 if(*event.set_sky.type != "plain")
2606 infostream<<"Unknown sky type: "
2607 <<(*event.set_sky.type)<<std::endl;
2608 sky->setFallbackBgColor(*event.set_sky.bgcolor);
2611 delete event.set_sky.bgcolor;
2612 delete event.set_sky.type;
2613 delete event.set_sky.params;
2615 else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO)
2617 bool enable = event.override_day_night_ratio.do_override;
2618 u32 value = event.override_day_night_ratio.ratio_f * 1000;
2619 client.getEnv().setDayNightRatioOverride(enable, value);
2624 //TimeTaker //timer2("//timer2");
2627 For interaction purposes, get info about the held item
2629 - Is it a usable item?
2630 - Can it point to liquids?
2632 ItemStack playeritem;
2634 InventoryList *mlist = local_inventory.getList("main");
2637 playeritem = mlist->getItem(client.getPlayerItem());
2640 const ItemDefinition &playeritem_def =
2641 playeritem.getDefinition(itemdef);
2642 ToolCapabilities playeritem_toolcap =
2643 playeritem.getToolCapabilities(itemdef);
2649 v3s16 old_camera_offset = camera.getOffset();
2651 LocalPlayer* player = client.getEnv().getLocalPlayer();
2652 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2653 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2654 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2655 camera.update(player, dtime, busytime, screensize,
2659 v3f player_position = player->getPosition();
2660 v3s16 pos_i = floatToInt(player_position, BS);
2661 v3f camera_position = camera.getPosition();
2662 v3f camera_direction = camera.getDirection();
2663 f32 camera_fov = camera.getFovMax();
2664 v3s16 camera_offset = camera.getOffset();
2666 bool camera_offset_changed = (camera_offset != old_camera_offset);
2668 if(!disable_camera_update){
2669 client.getEnv().getClientMap().updateCamera(camera_position,
2670 camera_direction, camera_fov, camera_offset);
2671 if (camera_offset_changed){
2672 client.updateCameraOffset(camera_offset);
2673 client.getEnv().updateCameraOffset(camera_offset);
2675 clouds->updateCameraOffset(camera_offset);
2679 // Update sound listener
2680 sound->updateListener(camera.getCameraNode()->getPosition()+intToFloat(camera_offset, BS),
2681 v3f(0,0,0), // velocity
2682 camera.getDirection(),
2683 camera.getCameraNode()->getUpVector());
2684 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2690 soundmaker.step(dtime);
2692 ClientMap &map = client.getEnv().getClientMap();
2693 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2694 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2698 Calculate what block is the crosshair pointing to
2701 //u32 t1 = device->getTimer()->getRealTime();
2703 f32 d = playeritem_def.range; // max. distance
2704 f32 d_hand = itemdef->get("").range;
2705 if(d < 0 && d_hand >= 0)
2709 core::line3d<f32> shootline(camera_position,
2710 camera_position + camera_direction * BS * (d+1));
2712 ClientActiveObject *selected_object = NULL;
2714 PointedThing pointed = getPointedThing(
2716 &client, player_position, camera_direction,
2717 camera_position, shootline, d,
2718 playeritem_def.liquids_pointable, !ldown_for_dig,
2724 if(pointed != pointed_old)
2726 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2727 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2732 - releasing left mouse button
2733 - pointing away from node
2737 if(input->getLeftReleased())
2739 infostream<<"Left button released"
2740 <<" (stopped digging)"<<std::endl;
2743 else if(pointed != pointed_old)
2745 if (pointed.type == POINTEDTHING_NODE
2746 && pointed_old.type == POINTEDTHING_NODE
2747 && pointed.node_undersurface == pointed_old.node_undersurface)
2749 // Still pointing to the same node,
2750 // but a different face. Don't reset.
2754 infostream<<"Pointing away from node"
2755 <<" (stopped digging)"<<std::endl;
2761 client.interact(1, pointed_old);
2762 client.setCrack(-1, v3s16(0,0,0));
2766 if(!digging && ldown_for_dig && !input->getLeftState())
2768 ldown_for_dig = false;
2771 bool left_punch = false;
2772 soundmaker.m_player_leftpunch_sound.name = "";
2774 if(input->getRightState())
2775 repeat_rightclick_timer += dtime;
2777 repeat_rightclick_timer = 0;
2779 if(playeritem_def.usable && input->getLeftState())
2781 if(input->getLeftClicked())
2782 client.interact(4, pointed);
2784 else if(pointed.type == POINTEDTHING_NODE)
2786 v3s16 nodepos = pointed.node_undersurface;
2787 v3s16 neighbourpos = pointed.node_abovesurface;
2790 Check information text of node
2793 ClientMap &map = client.getEnv().getClientMap();
2794 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2796 infotext = narrow_to_wide(meta->getString("infotext"));
2798 MapNode n = map.getNode(nodepos);
2799 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2800 infotext = L"Unknown node: ";
2801 infotext += narrow_to_wide(nodedef->get(n).name);
2809 if(nodig_delay_timer <= 0.0 && input->getLeftState()
2810 && client.checkPrivilege("interact"))
2814 infostream<<"Started digging"<<std::endl;
2815 client.interact(0, pointed);
2817 ldown_for_dig = true;
2819 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2821 // NOTE: Similar piece of code exists on the server side for
2823 // Get digging parameters
2824 DigParams params = getDigParams(nodedef->get(n).groups,
2825 &playeritem_toolcap);
2826 // If can't dig, try hand
2827 if(!params.diggable){
2828 const ItemDefinition &hand = itemdef->get("");
2829 const ToolCapabilities *tp = hand.tool_capabilities;
2831 params = getDigParams(nodedef->get(n).groups, tp);
2834 float dig_time_complete = 0.0;
2836 if(params.diggable == false)
2838 // I guess nobody will wait for this long
2839 dig_time_complete = 10000000.0;
2843 dig_time_complete = params.time;
2844 if (g_settings->getBool("enable_particles"))
2846 const ContentFeatures &features =
2847 client.getNodeDefManager()->get(n);
2848 addPunchingParticles
2849 (gamedef, smgr, player, client.getEnv(),
2850 nodepos, features.tiles);
2854 if(dig_time_complete >= 0.001)
2856 dig_index = (u16)((float)crack_animation_length
2857 * dig_time/dig_time_complete);
2859 // This is for torches
2862 dig_index = crack_animation_length;
2865 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2866 if(sound_dig.exists() && params.diggable){
2867 if(sound_dig.name == "__group"){
2868 if(params.main_group != ""){
2869 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2870 soundmaker.m_player_leftpunch_sound.name =
2871 std::string("default_dig_") +
2875 soundmaker.m_player_leftpunch_sound = sound_dig;
2879 // Don't show cracks if not diggable
2880 if(dig_time_complete >= 100000.0)
2883 else if(dig_index < crack_animation_length)
2885 //TimeTaker timer("client.setTempMod");
2886 //infostream<<"dig_index="<<dig_index<<std::endl;
2887 client.setCrack(dig_index, nodepos);
2891 infostream<<"Digging completed"<<std::endl;
2892 client.interact(2, pointed);
2893 client.setCrack(-1, v3s16(0,0,0));
2894 MapNode wasnode = map.getNode(nodepos);
2895 client.removeNode(nodepos);
2897 if (g_settings->getBool("enable_particles"))
2899 const ContentFeatures &features =
2900 client.getNodeDefManager()->get(wasnode);
2902 (gamedef, smgr, player, client.getEnv(),
2903 nodepos, features.tiles);
2909 nodig_delay_timer = dig_time_complete
2910 / (float)crack_animation_length;
2912 // We don't want a corresponding delay to
2913 // very time consuming nodes
2914 if(nodig_delay_timer > 0.3)
2915 nodig_delay_timer = 0.3;
2916 // We want a slight delay to very little
2917 // time consuming nodes
2918 float mindelay = 0.15;
2919 if(nodig_delay_timer < mindelay)
2920 nodig_delay_timer = mindelay;
2922 // Send event to trigger sound
2923 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2924 gamedef->event()->put(e);
2927 if(dig_time_complete < 100000.0)
2931 client.setCrack(-1, nodepos);
2934 camera.setDigging(0); // left click animation
2937 if((input->getRightClicked() ||
2938 repeat_rightclick_timer >=
2939 g_settings->getFloat("repeat_rightclick_time")) &&
2940 client.checkPrivilege("interact"))
2942 repeat_rightclick_timer = 0;
2943 infostream<<"Ground right-clicked"<<std::endl;
2945 // Sign special case, at least until formspec is properly implemented.
2947 if(meta && meta->getString("formspec") == "hack:sign_text_input"
2949 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2951 infostream<<"Launching metadata text input"<<std::endl;
2953 // Get a new text for it
2955 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2957 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2959 (new GUITextInputMenu(guienv, guiroot, -1,
2963 // If metadata provides an inventory view, activate it
2964 else if(meta && meta->getString("formspec") != "" && !random_input
2965 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2967 infostream<<"Launching custom inventory view"<<std::endl;
2969 InventoryLocation inventoryloc;
2970 inventoryloc.setNodeMeta(nodepos);
2974 GUIFormSpecMenu *menu =
2975 new GUIFormSpecMenu(device, guiroot, -1,
2977 &client, gamedef, tsrc);
2978 menu->doPause = false;
2979 menu->setFormSpec(meta->getString("formspec"),
2981 menu->setFormSource(new NodeMetadataFormSource(
2982 &client.getEnv().getClientMap(), nodepos));
2983 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2986 // Otherwise report right click to server
2989 camera.setDigging(1); // right click animation (always shown for feedback)
2991 // If the wielded item has node placement prediction,
2993 bool placed = nodePlacementPrediction(client,
2995 nodepos, neighbourpos);
2999 client.interact(3, pointed);
3001 soundmaker.m_player_rightpunch_sound =
3002 playeritem_def.sound_place;
3004 soundmaker.m_player_rightpunch_sound =
3008 if (playeritem_def.node_placement_prediction == "" ||
3009 nodedef->get(map.getNode(nodepos)).rightclickable)
3010 client.interact(3, pointed); // Report to server
3014 else if(pointed.type == POINTEDTHING_OBJECT)
3016 infotext = narrow_to_wide(selected_object->infoText());
3018 if(infotext == L"" && show_debug){
3019 infotext = narrow_to_wide(selected_object->debugInfoText());
3022 //if(input->getLeftClicked())
3023 if(input->getLeftState())
3025 bool do_punch = false;
3026 bool do_punch_damage = false;
3027 if(object_hit_delay_timer <= 0.0){
3029 do_punch_damage = true;
3030 object_hit_delay_timer = object_hit_delay;
3032 if(input->getLeftClicked()){
3036 infostream<<"Left-clicked object"<<std::endl;
3039 if(do_punch_damage){
3040 // Report direct punch
3041 v3f objpos = selected_object->getPosition();
3042 v3f dir = (objpos - player_position).normalize();
3044 bool disable_send = selected_object->directReportPunch(
3045 dir, &playeritem, time_from_last_punch);
3046 time_from_last_punch = 0;
3048 client.interact(0, pointed);
3051 else if(input->getRightClicked())
3053 infostream<<"Right-clicked object"<<std::endl;
3054 client.interact(3, pointed); // place
3057 else if(input->getLeftState())
3059 // When button is held down in air, show continuous animation
3063 pointed_old = pointed;
3065 if(left_punch || input->getLeftClicked())
3067 camera.setDigging(0); // left click animation
3070 input->resetLeftClicked();
3071 input->resetRightClicked();
3073 input->resetLeftReleased();
3074 input->resetRightReleased();
3077 Calculate stuff for drawing
3084 if(draw_control.range_all)
3085 fog_range = 100000*BS;
3087 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
3089 fog_range *= (1.5 - 1.4*(float)client.getEnv().getClientMap().getHumidity(pos_i)/100);
3090 fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
3095 Calculate general brightness
3097 u32 daynight_ratio = client.getEnv().getDayNightRatio();
3098 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
3099 float direct_brightness = 0;
3100 bool sunlight_seen = false;
3101 if(g_settings->getBool("free_move")){
3102 direct_brightness = time_brightness;
3103 sunlight_seen = true;
3105 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
3106 float old_brightness = sky->getBrightness();
3107 direct_brightness = (float)client.getEnv().getClientMap()
3108 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
3109 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
3113 time_of_day = client.getEnv().getTimeOfDayF();
3115 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
3116 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
3117 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
3118 time_of_day_smooth = time_of_day;
3120 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
3121 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
3122 + (time_of_day+1.0) * todsm;
3124 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
3125 + time_of_day * todsm;
3127 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
3130 video::SColor bgcolor = sky->getBgColor();
3131 video::SColor skycolor = sky->getSkyColor();
3137 if(sky->getCloudsVisible()){
3138 clouds->setVisible(true);
3139 clouds->step(dtime);
3140 clouds->update(v2f(player_position.X, player_position.Z),
3141 sky->getCloudColor());
3143 clouds->setVisible(false);
3151 allparticles_step(dtime);
3152 allparticlespawners_step(dtime, client.getEnv());
3158 if(g_settings->getBool("enable_fog") && !force_fog_off)
3162 video::EFT_FOG_LINEAR,
3174 video::EFT_FOG_LINEAR,
3184 Update gui stuff (0ms)
3187 //TimeTaker guiupdatetimer("Gui updating");
3191 static float drawtime_avg = 0;
3192 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
3193 /*static float beginscenetime_avg = 0;
3194 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
3195 static float scenetime_avg = 0;
3196 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
3197 static float endscenetime_avg = 0;
3198 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
3200 u16 fps = (1.0/dtime_avg1);
3202 std::ostringstream os(std::ios_base::binary);
3204 <<"Minetest "<<minetest_version_hash
3206 <<" (R: range_all="<<draw_control.range_all<<")"
3207 <<std::setprecision(0)
3208 <<" drawtime = "<<drawtime_avg
3209 <<std::setprecision(1)
3210 <<", dtime_jitter = "
3211 <<(dtime_jitter1_max_fraction * 100.0)<<" %"
3212 <<std::setprecision(1)
3213 <<", v_range = "<<draw_control.wanted_range
3214 <<std::setprecision(3)
3215 <<", RTT = "<<client.getRTT();
3216 guitext->setText(narrow_to_wide(os.str()).c_str());
3217 guitext->setVisible(true);
3219 else if(show_hud || show_chat)
3221 std::ostringstream os(std::ios_base::binary);
3222 os<<"Minetest "<<minetest_version_hash;
3223 guitext->setText(narrow_to_wide(os.str()).c_str());
3224 guitext->setVisible(true);
3228 guitext->setVisible(false);
3233 std::ostringstream os(std::ios_base::binary);
3234 os<<std::setprecision(1)<<std::fixed
3235 <<"(" <<(player_position.X/BS)
3236 <<", "<<(player_position.Y/BS)
3237 <<", "<<(player_position.Z/BS)
3238 <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
3239 <<") (t="<<client.getEnv().getClientMap().getHeat(pos_i)
3240 <<"C, h="<<client.getEnv().getClientMap().getHumidity(pos_i)
3241 <<"%) (seed = "<<((u64)client.getMapSeed())
3243 guitext2->setText(narrow_to_wide(os.str()).c_str());
3244 guitext2->setVisible(true);
3248 guitext2->setVisible(false);
3252 guitext_info->setText(infotext.c_str());
3253 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3257 float statustext_time_max = 1.5;
3258 if(!statustext.empty())
3260 statustext_time += dtime;
3261 if(statustext_time >= statustext_time_max)
3264 statustext_time = 0;
3267 guitext_status->setText(statustext.c_str());
3268 guitext_status->setVisible(!statustext.empty());
3270 if(!statustext.empty())
3272 s32 status_y = screensize.Y - 130;
3273 core::rect<s32> rect(
3275 status_y - guitext_status->getTextHeight(),
3279 guitext_status->setRelativePosition(rect);
3282 video::SColor initial_color(255,0,0,0);
3283 if(guienv->getSkin())
3284 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3285 video::SColor final_color = initial_color;
3286 final_color.setAlpha(0);
3287 video::SColor fade_color =
3288 initial_color.getInterpolated_quadratic(
3291 pow(statustext_time / (float)statustext_time_max, 2.0f));
3292 guitext_status->setOverrideColor(fade_color);
3293 guitext_status->enableOverrideColor(true);
3298 Get chat messages from client
3301 // Get new messages from error log buffer
3302 while(!chat_log_error_buf.empty())
3304 chat_backend.addMessage(L"", narrow_to_wide(
3305 chat_log_error_buf.get()));
3307 // Get new messages from client
3308 std::wstring message;
3309 while(client.getChatMessage(message))
3311 chat_backend.addUnparsedMessage(message);
3313 // Remove old messages
3314 chat_backend.step(dtime);
3316 // Display all messages in a static text element
3317 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3318 std::wstring recent_chat = chat_backend.getRecentChat();
3319 guitext_chat->setText(recent_chat.c_str());
3321 // Update gui element size and position
3322 s32 chat_y = 5+(text_height+5);
3324 chat_y += (text_height+5);
3325 core::rect<s32> rect(
3329 chat_y + guitext_chat->getTextHeight()
3331 guitext_chat->setRelativePosition(rect);
3333 // Don't show chat if disabled or empty or profiler is enabled
3334 guitext_chat->setVisible(show_chat && recent_chat_count != 0
3342 if(client.getPlayerItem() != new_playeritem)
3344 client.selectPlayerItem(new_playeritem);
3346 if(client.getLocalInventoryUpdated())
3348 //infostream<<"Updating local inventory"<<std::endl;
3349 client.getLocalInventory(local_inventory);
3351 update_wielded_item_trigger = true;
3353 if(update_wielded_item_trigger)
3355 update_wielded_item_trigger = false;
3356 // Update wielded tool
3357 InventoryList *mlist = local_inventory.getList("main");
3360 item = mlist->getItem(client.getPlayerItem());
3361 camera.wield(item, client.getPlayerItem());
3365 Update block draw list every 200ms or when camera direction has
3368 update_draw_list_timer += dtime;
3369 if(update_draw_list_timer >= 0.2 ||
3370 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2 ||
3371 camera_offset_changed){
3372 update_draw_list_timer = 0;
3373 client.getEnv().getClientMap().updateDrawList(driver);
3374 update_draw_list_last_cam_dir = camera_direction;
3381 TimeTaker tt_draw("mainloop: draw");
3384 TimeTaker timer("beginScene");
3385 //driver->beginScene(false, true, bgcolor);
3386 //driver->beginScene(true, true, bgcolor);
3387 driver->beginScene(true, true, skycolor);
3388 beginscenetime = timer.stop(true);
3393 //infostream<<"smgr->drawAll()"<<std::endl;
3395 TimeTaker timer("smgr");
3398 if(g_settings->getBool("anaglyph"))
3400 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3401 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
3403 irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
3405 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
3406 camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3407 camera.getCameraNode()->getAbsolutePosition() ;
3410 irr::core::vector3df leftEye;
3411 irr::core::matrix4 leftMove;
3413 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3414 leftEye=(startMatrix*leftMove).getTranslation();
3416 //clear the depth buffer, and color
3417 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3419 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3420 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3421 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3422 irr::scene::ESNRP_SOLID +
3423 irr::scene::ESNRP_TRANSPARENT +
3424 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3425 irr::scene::ESNRP_SHADOW;
3427 camera.getCameraNode()->setPosition( leftEye );
3428 camera.getCameraNode()->setTarget( focusPoint );
3430 smgr->drawAll(); // 'smgr->drawAll();' may go here
3432 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3435 hud.drawSelectionBoxes(hilightboxes);
3439 irr::core::vector3df rightEye;
3440 irr::core::matrix4 rightMove;
3442 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3443 rightEye=(startMatrix*rightMove).getTranslation();
3445 //clear the depth buffer
3446 driver->clearZBuffer();
3448 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3449 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3450 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3451 irr::scene::ESNRP_SOLID +
3452 irr::scene::ESNRP_TRANSPARENT +
3453 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3454 irr::scene::ESNRP_SHADOW;
3456 camera.getCameraNode()->setPosition( rightEye );
3457 camera.getCameraNode()->setTarget( focusPoint );
3459 smgr->drawAll(); // 'smgr->drawAll();' may go here
3461 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3464 hud.drawSelectionBoxes(hilightboxes);
3467 //driver->endScene();
3469 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3470 driver->getOverrideMaterial().EnableFlags=0;
3471 driver->getOverrideMaterial().EnablePasses=0;
3473 camera.getCameraNode()->setPosition( oldPosition );
3474 camera.getCameraNode()->setTarget( oldTarget );
3477 scenetime = timer.stop(true);
3481 //TimeTaker timer9("auxiliary drawings");
3485 //TimeTaker //timer10("//timer10");
3491 driver->setMaterial(m);
3493 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3494 if((!g_settings->getBool("anaglyph")) && (show_hud))
3496 hud.drawSelectionBoxes(hilightboxes);
3502 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3504 // Warning: This clears the Z buffer.
3505 camera.drawWieldedTool();
3512 client.getEnv().getClientMap().renderPostFx();
3518 if(show_profiler_graph)
3520 graph.draw(10, screensize.Y - 10, driver, font);
3527 hud.drawCrosshair();
3532 //TimeTaker //timer11("//timer11");
3540 hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3541 client.getHP(), client.getPlayerItem(), client.getBreath());
3547 if(damage_flash > 0.0)
3549 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3550 driver->draw2DRectangle(color,
3551 core::rect<s32>(0,0,screensize.X,screensize.Y),
3554 damage_flash -= 100.0*dtime;
3560 if(player->hurt_tilt_timer > 0.0)
3562 player->hurt_tilt_timer -= dtime*5;
3563 if(player->hurt_tilt_timer < 0)
3564 player->hurt_tilt_strength = 0;
3571 hud.drawLuaElements();
3583 TimeTaker timer("endScene");
3585 endscenetime = timer.stop(true);
3588 drawtime = tt_draw.stop(true);
3589 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3596 Log times and stuff for visualization
3598 Profiler::GraphValues values;
3599 g_profiler->graphGet(values);
3608 if (gui_chat_console)
3609 gui_chat_console->drop();
3615 Draw a "shutting down" screen, which will be shown while the map
3616 generator and other stuff quits
3619 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3620 wchar_t* text = wgettext("Shutting down stuff...");
3621 draw_load_screen(text, device, font, 0, -1, false);
3623 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3626 gui_shuttingdowntext->remove();*/
3629 chat_backend.addMessage(L"", L"# Disconnected.");
3630 chat_backend.addMessage(L"", L"");
3634 //force answer all texture and shader jobs (TODO return empty values)
3636 while(!client.isShutdown()) {
3637 tsrc->processQueue();
3638 shsrc->processQueue();
3642 // Client scope (client is destructed before destructing *def and tsrc)
3645 catch(SerializationError &e)
3647 error_message = L"A serialization error occurred:\n"
3648 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3649 L" running a different version of Minetest.";
3650 errorstream<<wide_to_narrow(error_message)<<std::endl;
3652 catch(ServerError &e) {
3653 error_message = narrow_to_wide(e.what());
3654 errorstream << "ServerError: " << e.what() << std::endl;
3656 catch(ModError &e) {
3657 errorstream << "ModError: " << e.what() << std::endl;
3658 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3666 //has to be deleted first to stop all server threads
3674 //extended resource accounting
3675 infostream << "Irrlicht resources after cleanup:" << std::endl;
3676 infostream << "\tRemaining meshes : "
3677 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3678 infostream << "\tRemaining textures : "
3679 << driver->getTextureCount() << std::endl;
3680 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3681 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3682 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3685 clearTextureNameCache();
3686 infostream << "\tRemaining materials: "
3687 << driver-> getMaterialRendererCount ()
3688 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;