3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPauseMenu.h"
32 #include "guiPasswordChange.h"
33 #include "guiVolumeChange.h"
34 #include "guiFormSpecMenu.h"
35 #include "guiTextInputMenu.h"
36 #include "guiDeathScreen.h"
38 #include "guiChatConsole.h"
41 #include "particles.h"
47 #include "mainmenumanager.h"
51 // Needed for determining pointing to nodes
53 #include "nodemetadata.h"
54 #include "main.h" // For g_settings
56 #include "tile.h" // For TextureSource
57 #include "shader.h" // For ShaderSource
58 #include "logoutputbuffer.h"
60 #include "quicktune_shortcutter.h"
61 #include "clientmap.h"
66 #include "sound_openal.h"
68 #include "event_manager.h"
70 #include "util/directiontables.h"
76 struct TextDestChat : public TextDest
78 TextDestChat(Client *client)
82 void gotText(std::wstring text)
84 m_client->typeChatMessage(text);
86 void gotText(std::map<std::string, std::string> fields)
88 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
94 struct TextDestNodeMetadata : public TextDest
96 TextDestNodeMetadata(v3s16 p, Client *client)
101 // This is deprecated I guess? -celeron55
102 void gotText(std::wstring text)
104 std::string ntext = wide_to_narrow(text);
105 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
106 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
107 std::map<std::string, std::string> fields;
108 fields["text"] = ntext;
109 m_client->sendNodemetaFields(m_p, "", fields);
111 void gotText(std::map<std::string, std::string> fields)
113 m_client->sendNodemetaFields(m_p, "", fields);
120 struct TextDestPlayerInventory : public TextDest
122 TextDestPlayerInventory(Client *client)
127 TextDestPlayerInventory(Client *client, std::string formname)
130 m_formname = formname;
132 void gotText(std::map<std::string, std::string> fields)
134 m_client->sendInventoryFields(m_formname, fields);
138 std::string m_formname;
141 /* Respawn menu callback */
143 class MainRespawnInitiator: public IRespawnInitiator
146 MainRespawnInitiator(bool *active, Client *client):
147 m_active(active), m_client(client)
154 m_client->sendRespawn();
161 /* Form update callback */
163 class NodeMetadataFormSource: public IFormSource
166 NodeMetadataFormSource(ClientMap *map, v3s16 p):
171 std::string getForm()
173 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
176 return meta->getString("formspec");
178 std::string resolveText(std::string str)
180 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
183 return meta->resolveString(str);
190 class PlayerInventoryFormSource: public IFormSource
193 PlayerInventoryFormSource(Client *client):
197 std::string getForm()
199 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
200 return player->inventory_formspec;
206 class FormspecFormSource: public IFormSource
209 FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
211 m_formspec = formspec;
212 m_game_formspec = game_formspec;
215 ~FormspecFormSource()
217 *m_game_formspec = 0;
220 void setForm(std::string formspec) {
221 m_formspec = formspec;
224 std::string getForm()
229 std::string m_formspec;
230 FormspecFormSource** m_game_formspec;
234 Check if a node is pointable
236 inline bool isPointableNode(const MapNode& n,
237 Client *client, bool liquids_pointable)
239 const ContentFeatures &features = client->getNodeDefManager()->get(n);
240 return features.pointable ||
241 (liquids_pointable && features.isLiquid());
245 Find what the player is pointing at
247 PointedThing getPointedThing(Client *client, v3f player_position,
248 v3f camera_direction, v3f camera_position,
249 core::line3d<f32> shootline, f32 d,
250 bool liquids_pointable,
251 bool look_for_object,
252 std::vector<aabb3f> &hilightboxes,
253 ClientActiveObject *&selected_object)
257 hilightboxes.clear();
258 selected_object = NULL;
260 INodeDefManager *nodedef = client->getNodeDefManager();
261 ClientMap &map = client->getEnv().getClientMap();
263 // First try to find a pointed at active object
266 selected_object = client->getSelectedActiveObject(d*BS,
267 camera_position, shootline);
269 if(selected_object != NULL)
271 if(selected_object->doShowSelectionBox())
273 aabb3f *selection_box = selected_object->getSelectionBox();
274 // Box should exist because object was
275 // returned in the first place
276 assert(selection_box);
278 v3f pos = selected_object->getPosition();
279 hilightboxes.push_back(aabb3f(
280 selection_box->MinEdge + pos,
281 selection_box->MaxEdge + pos));
285 result.type = POINTEDTHING_OBJECT;
286 result.object_id = selected_object->getId();
291 // That didn't work, try to find a pointed at node
293 f32 mindistance = BS * 1001;
295 v3s16 pos_i = floatToInt(player_position, BS);
297 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
301 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
302 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
303 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
304 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
305 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
306 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
308 // Prevent signed number overflow
316 for(s16 y = ystart; y <= yend; y++)
317 for(s16 z = zstart; z <= zend; z++)
318 for(s16 x = xstart; x <= xend; x++)
323 n = map.getNode(v3s16(x,y,z));
325 catch(InvalidPositionException &e)
329 if(!isPointableNode(n, client, liquids_pointable))
332 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
335 v3f npf = intToFloat(np, BS);
337 for(std::vector<aabb3f>::const_iterator
339 i != boxes.end(); i++)
345 for(u16 j=0; j<6; j++)
347 v3s16 facedir = g_6dirs[j];
348 aabb3f facebox = box;
352 facebox.MinEdge.X = facebox.MaxEdge.X-d;
353 else if(facedir.X < 0)
354 facebox.MaxEdge.X = facebox.MinEdge.X+d;
355 else if(facedir.Y > 0)
356 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
357 else if(facedir.Y < 0)
358 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
359 else if(facedir.Z > 0)
360 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
361 else if(facedir.Z < 0)
362 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
364 v3f centerpoint = facebox.getCenter();
365 f32 distance = (centerpoint - camera_position).getLength();
366 if(distance >= mindistance)
368 if(!facebox.intersectsWithLine(shootline))
371 v3s16 np_above = np + facedir;
373 result.type = POINTEDTHING_NODE;
374 result.node_undersurface = np;
375 result.node_abovesurface = np_above;
376 mindistance = distance;
378 hilightboxes.clear();
379 for(std::vector<aabb3f>::const_iterator
381 i2 != boxes.end(); i2++)
384 box.MinEdge += npf + v3f(-d,-d,-d);
385 box.MaxEdge += npf + v3f(d,d,d);
386 hilightboxes.push_back(box);
396 Draws a screen with a single text on it.
397 Text will be removed when the screen is drawn the next time.
398 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
400 /*gui::IGUIStaticText **/
401 void draw_load_screen(const std::wstring &text,
402 IrrlichtDevice* device, gui::IGUIFont* font,
403 float dtime=0 ,int percent=0, bool clouds=true)
405 video::IVideoDriver* driver = device->getVideoDriver();
406 v2u32 screensize = driver->getScreenSize();
407 const wchar_t *loadingtext = text.c_str();
408 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
409 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
410 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
411 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
413 gui::IGUIStaticText *guitext = guienv->addStaticText(
414 loadingtext, textrect, false, false);
415 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
417 bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
418 if (cloud_menu_background)
420 g_menuclouds->step(dtime*3);
421 g_menuclouds->render();
422 driver->beginScene(true, true, video::SColor(255,140,186,250));
423 g_menucloudsmgr->drawAll();
426 driver->beginScene(true, true, video::SColor(255,0,0,0));
427 if (percent >= 0 && percent <= 100) // draw progress bar
429 core::vector2d<s32> barsize(256,32);
430 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
431 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
432 driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
433 barrect.UpperLeftCorner+1,
434 barrect.LowerRightCorner-1), NULL); // black inside the bar
435 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
436 barrect.UpperLeftCorner+1,
438 barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
439 barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
449 /* Profiler display */
451 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
452 gui::IGUIFont *font, u32 text_height,
453 u32 show_profiler, u32 show_profiler_max)
455 if(show_profiler == 0)
457 guitext_profiler->setVisible(false);
462 std::ostringstream os(std::ios_base::binary);
463 g_profiler->printPage(os, show_profiler, show_profiler_max);
464 std::wstring text = narrow_to_wide(os.str());
465 guitext_profiler->setText(text.c_str());
466 guitext_profiler->setVisible(true);
468 s32 w = font->getDimension(text.c_str()).Width;
471 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
472 8+(text_height+5)*2 +
473 font->getDimension(text.c_str()).Height);
474 guitext_profiler->setRelativePosition(rect);
475 guitext_profiler->setVisible(true);
483 Profiler::GraphValues values;
489 Meta(float initial=0, video::SColor color=
490 video::SColor(255,255,255,255)):
496 std::list<Piece> m_log;
504 void put(const Profiler::GraphValues &values)
507 piece.values = values;
508 m_log.push_back(piece);
509 while(m_log.size() > m_log_max_size)
510 m_log.erase(m_log.begin());
513 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
514 gui::IGUIFont* font) const
516 std::map<std::string, Meta> m_meta;
517 for(std::list<Piece>::const_iterator k = m_log.begin();
518 k != m_log.end(); k++)
520 const Piece &piece = *k;
521 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
522 i != piece.values.end(); i++){
523 const std::string &id = i->first;
524 const float &value = i->second;
525 std::map<std::string, Meta>::iterator j =
527 if(j == m_meta.end()){
528 m_meta[id] = Meta(value);
531 if(value < j->second.min)
532 j->second.min = value;
533 if(value > j->second.max)
534 j->second.max = value;
539 static const video::SColor usable_colors[] = {
540 video::SColor(255,255,100,100),
541 video::SColor(255,90,225,90),
542 video::SColor(255,100,100,255),
543 video::SColor(255,255,150,50),
544 video::SColor(255,220,220,100)
546 static const u32 usable_colors_count =
547 sizeof(usable_colors) / sizeof(*usable_colors);
548 u32 next_color_i = 0;
549 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
550 i != m_meta.end(); i++){
551 Meta &meta = i->second;
552 video::SColor color(255,200,200,200);
553 if(next_color_i < usable_colors_count)
554 color = usable_colors[next_color_i++];
559 s32 textx = x_left + m_log_max_size + 15;
560 s32 textx2 = textx + 200 - 15;
564 u32 num_graphs = m_meta.size();
565 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
567 video::SColor bgcolor(120,0,0,0);
568 driver->draw2DRectangle(bgcolor, rect, NULL);
572 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
573 i != m_meta.end(); i++){
574 const std::string &id = i->first;
575 const Meta &meta = i->second;
577 s32 y = y_bottom - meta_i * 50;
578 float show_min = meta.min;
579 float show_max = meta.max;
580 if(show_min >= -0.0001 && show_max >= -0.0001){
581 if(show_min <= show_max * 0.5)
586 snprintf(buf, 10, "%.3g", show_max);
587 font->draw(narrow_to_wide(buf).c_str(),
588 core::rect<s32>(textx, y - graphh,
589 textx2, y - graphh + texth),
591 snprintf(buf, 10, "%.3g", show_min);
592 font->draw(narrow_to_wide(buf).c_str(),
593 core::rect<s32>(textx, y - texth,
596 font->draw(narrow_to_wide(id).c_str(),
597 core::rect<s32>(textx, y - graphh/2 - texth/2,
598 textx2, y - graphh/2 + texth/2),
601 s32 graph1h = graphh;
602 bool relativegraph = (show_min != 0 && show_min != show_max);
603 float lastscaledvalue = 0.0;
604 bool lastscaledvalue_exists = false;
605 for(std::list<Piece>::const_iterator j = m_log.begin();
606 j != m_log.end(); j++)
608 const Piece &piece = *j;
610 bool value_exists = false;
611 Profiler::GraphValues::const_iterator k =
612 piece.values.find(id);
613 if(k != piece.values.end()){
619 lastscaledvalue_exists = false;
622 float scaledvalue = 1.0;
623 if(show_max != show_min)
624 scaledvalue = (value - show_min) / (show_max - show_min);
625 if(scaledvalue == 1.0 && value == 0){
627 lastscaledvalue_exists = false;
631 if(lastscaledvalue_exists){
632 s32 ivalue1 = lastscaledvalue * graph1h;
633 s32 ivalue2 = scaledvalue * graph1h;
634 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
635 v2s32(x, graph1y - ivalue2), meta.color);
637 lastscaledvalue = scaledvalue;
638 lastscaledvalue_exists = true;
640 s32 ivalue = scaledvalue * graph1h;
641 driver->draw2DLine(v2s32(x, graph1y),
642 v2s32(x, graph1y - ivalue), meta.color);
651 class NodeDugEvent: public MtEvent
657 NodeDugEvent(v3s16 p, MapNode n):
661 const char* getType() const
667 ISoundManager *m_sound;
668 INodeDefManager *m_ndef;
670 float m_player_step_timer;
672 SimpleSoundSpec m_player_step_sound;
673 SimpleSoundSpec m_player_leftpunch_sound;
674 SimpleSoundSpec m_player_rightpunch_sound;
676 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
679 m_player_step_timer(0)
683 void playPlayerStep()
685 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
686 m_player_step_timer = 0.03;
687 m_sound->playSound(m_player_step_sound, false);
691 static void viewBobbingStep(MtEvent *e, void *data)
693 SoundMaker *sm = (SoundMaker*)data;
694 sm->playPlayerStep();
697 static void playerRegainGround(MtEvent *e, void *data)
699 SoundMaker *sm = (SoundMaker*)data;
700 sm->playPlayerStep();
703 static void playerJump(MtEvent *e, void *data)
705 //SoundMaker *sm = (SoundMaker*)data;
708 static void cameraPunchLeft(MtEvent *e, void *data)
710 SoundMaker *sm = (SoundMaker*)data;
711 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
714 static void cameraPunchRight(MtEvent *e, void *data)
716 SoundMaker *sm = (SoundMaker*)data;
717 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
720 static void nodeDug(MtEvent *e, void *data)
722 SoundMaker *sm = (SoundMaker*)data;
723 NodeDugEvent *nde = (NodeDugEvent*)e;
724 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
727 void registerReceiver(MtEventManager *mgr)
729 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
730 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
731 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
732 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
733 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
734 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
737 void step(float dtime)
739 m_player_step_timer -= dtime;
743 // Locally stored sounds don't need to be preloaded because of this
744 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
746 std::set<std::string> m_fetched;
749 void fetchSounds(const std::string &name,
750 std::set<std::string> &dst_paths,
751 std::set<std::string> &dst_datas)
753 if(m_fetched.count(name))
755 m_fetched.insert(name);
756 std::string base = porting::path_share + DIR_DELIM + "testsounds";
757 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
758 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
759 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
760 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
761 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
762 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
763 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
764 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
765 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
766 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
767 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
771 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
774 bool *m_force_fog_off;
779 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
780 f32 *fog_range, Client *client):
782 m_force_fog_off(force_fog_off),
783 m_fog_range(fog_range),
786 ~GameGlobalShaderConstantSetter() {}
788 virtual void onSetConstants(video::IMaterialRendererServices *services,
795 video::SColor bgcolor = m_sky->getBgColor();
796 video::SColorf bgcolorf(bgcolor);
797 float bgcolorfa[4] = {
803 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
806 float fog_distance = *m_fog_range;
808 fog_distance = 10000*BS;
809 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
812 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
813 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
814 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
818 void nodePlacementPrediction(Client &client,
819 const ItemDefinition &playeritem_def,
820 v3s16 nodepos, v3s16 neighbourpos)
822 std::string prediction = playeritem_def.node_placement_prediction;
823 INodeDefManager *nodedef = client.ndef();
824 ClientMap &map = client.getEnv().getClientMap();
826 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
828 verbosestream<<"Node placement prediction for "
829 <<playeritem_def.name<<" is "
830 <<prediction<<std::endl;
831 v3s16 p = neighbourpos;
832 // Place inside node itself if buildable_to
834 MapNode n_under = map.getNode(nodepos);
835 if(nodedef->get(n_under).buildable_to)
837 else if (!nodedef->get(map.getNode(p)).buildable_to)
839 }catch(InvalidPositionException &e){}
840 // Find id of predicted node
842 bool found = nodedef->getId(prediction, id);
844 errorstream<<"Node placement prediction failed for "
845 <<playeritem_def.name<<" (places "
847 <<") - Name not known"<<std::endl;
850 // Predict param2 for facedir and wallmounted nodes
852 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
853 v3s16 dir = nodepos - neighbourpos;
854 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
855 param2 = dir.Y < 0 ? 1 : 0;
856 } else if(abs(dir.X) > abs(dir.Z)){
857 param2 = dir.X < 0 ? 3 : 2;
859 param2 = dir.Z < 0 ? 5 : 4;
862 if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
863 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
864 if(abs(dir.X) > abs(dir.Z)){
865 param2 = dir.X < 0 ? 3 : 1;
867 param2 = dir.Z < 0 ? 2 : 0;
870 assert(param2 >= 0 && param2 <= 5);
871 //Check attachment if node is in group attached_node
872 if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
873 static v3s16 wallmounted_dirs[8] = {
882 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
883 pp = p + wallmounted_dirs[param2];
885 pp = p + v3s16(0,-1,0);
886 if(!nodedef->get(map.getNode(pp)).walkable)
889 // Add node to client map
890 MapNode n(id, 0, param2);
892 // This triggers the required mesh update too
893 client.addNode(p, n);
894 }catch(InvalidPositionException &e){
895 errorstream<<"Node placement prediction failed for "
896 <<playeritem_def.name<<" (places "
898 <<") - Position not loaded"<<std::endl;
908 IrrlichtDevice *device,
911 std::string playername,
912 std::string password,
913 std::string address, // If "", local server is used
915 std::wstring &error_message,
916 std::string configpath,
917 ChatBackend &chat_backend,
918 const SubgameSpec &gamespec, // Used for local game,
919 bool simple_singleplayer_mode
922 FormspecFormSource* current_formspec = 0;
923 video::IVideoDriver* driver = device->getVideoDriver();
924 scene::ISceneManager* smgr = device->getSceneManager();
926 // Calculate text height using the font
927 u32 text_height = font->getDimension(L"Random test string").Height;
929 v2u32 last_screensize(0,0);
930 v2u32 screensize = driver->getScreenSize();
933 Draw "Loading" screen
937 wchar_t* text = wgettext("Loading...");
938 draw_load_screen(text, device, font,0,0);
942 // Create texture source
943 IWritableTextureSource *tsrc = createTextureSource(device);
945 // Create shader source
946 IWritableShaderSource *shsrc = createShaderSource(device);
948 // These will be filled by data received from the server
949 // Create item definition manager
950 IWritableItemDefManager *itemdef = createItemDefManager();
951 // Create node definition manager
952 IWritableNodeDefManager *nodedef = createNodeDefManager();
954 // Sound fetcher (useful when testing)
955 GameOnDemandSoundFetcher soundfetcher;
958 ISoundManager *sound = NULL;
959 bool sound_is_dummy = false;
961 if(g_settings->getBool("enable_sound")){
962 infostream<<"Attempting to use OpenAL audio"<<std::endl;
963 sound = createOpenALSoundManager(&soundfetcher);
965 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
967 infostream<<"Sound disabled."<<std::endl;
971 infostream<<"Using dummy audio."<<std::endl;
972 sound = &dummySoundManager;
973 sound_is_dummy = true;
976 Server *server = NULL;
980 EventManager eventmgr;
983 SoundMaker soundmaker(sound, nodedef);
984 soundmaker.registerReceiver(&eventmgr);
986 // Add chat log output for errors to be shown in chat
987 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
989 // Create UI for modifying quicktune values
990 QuicktuneShortcutter quicktune;
997 wchar_t* text = wgettext("Creating server....");
998 draw_load_screen(text, device, font,0,25);
1000 infostream<<"Creating server"<<std::endl;
1001 server = new Server(map_dir, configpath, gamespec,
1002 simple_singleplayer_mode);
1003 server->start(port);
1006 do{ // Client scope (breakable do-while(0))
1013 wchar_t* text = wgettext("Creating client...");
1014 draw_load_screen(text, device, font,0,50);
1017 infostream<<"Creating client"<<std::endl;
1019 MapDrawControl draw_control;
1021 Client client(device, playername.c_str(), password, draw_control,
1022 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
1024 // Client acts as our GameDef
1025 IGameDef *gamedef = &client;
1028 wchar_t* text = wgettext("Resolving address...");
1029 draw_load_screen(text, device, font,0,75);
1032 Address connect_address(0,0,0,0, port);
1035 //connect_address.Resolve("localhost");
1036 connect_address.setAddress(127,0,0,1);
1038 connect_address.Resolve(address.c_str());
1040 catch(ResolveError &e)
1042 error_message = L"Couldn't resolve address";
1043 errorstream<<wide_to_narrow(error_message)<<std::endl;
1044 // Break out of client scope
1049 Attempt to connect to the server
1052 infostream<<"Connecting to server at ";
1053 connect_address.print(&infostream);
1054 infostream<<std::endl;
1055 client.connect(connect_address);
1058 Wait for server to accept connection
1060 bool could_connect = false;
1061 bool connect_aborted = false;
1063 float time_counter = 0.0;
1065 float fps_max = g_settings->getFloat("fps_max");
1066 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1067 u32 lasttime = device->getTimer()->getTime();
1068 while(device->run())
1070 f32 dtime = 0.033; // in seconds
1071 if (cloud_menu_background) {
1072 u32 time = device->getTimer()->getTime();
1074 dtime = (time - lasttime) / 1000.0;
1079 // Update client and server
1082 server->step(dtime);
1085 if(client.connectedAndInitialized()){
1086 could_connect = true;
1090 if(client.accessDenied()){
1091 error_message = L"Access denied. Reason: "
1092 +client.accessDeniedReason();
1093 errorstream<<wide_to_narrow(error_message)<<std::endl;
1096 if(input->wasKeyDown(EscapeKey)){
1097 connect_aborted = true;
1098 infostream<<"Connect aborted [Escape]"<<std::endl;
1104 wchar_t* text = wgettext("Connecting to server...");
1105 draw_load_screen(text, device, font, dtime, 100);
1109 // On some computers framerate doesn't seem to be
1110 // automatically limited
1111 if (cloud_menu_background) {
1112 // Time of frame without fps limit
1115 // not using getRealTime is necessary for wine
1116 u32 time = device->getTimer()->getTime();
1118 busytime_u32 = time - lasttime;
1121 busytime = busytime_u32 / 1000.0;
1124 u32 frametime_min = 1000./fps_max;
1126 if(busytime_u32 < frametime_min) {
1127 u32 sleeptime = frametime_min - busytime_u32;
1128 device->sleep(sleeptime);
1133 time_counter += dtime;
1136 catch(con::PeerNotFoundException &e)
1140 Handle failure to connect
1143 if(error_message == L"" && !connect_aborted){
1144 error_message = L"Connection failed";
1145 errorstream<<wide_to_narrow(error_message)<<std::endl;
1147 // Break out of client scope
1152 Wait until content has been received
1154 bool got_content = false;
1155 bool content_aborted = false;
1157 float time_counter = 0.0;
1159 float fps_max = g_settings->getFloat("fps_max");
1160 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1161 u32 lasttime = device->getTimer()->getTime();
1162 while(device->run())
1164 f32 dtime = 0.033; // in seconds
1165 if (cloud_menu_background) {
1166 u32 time = device->getTimer()->getTime();
1168 dtime = (time - lasttime) / 1000.0;
1173 // Update client and server
1176 server->step(dtime);
1179 if(client.texturesReceived() &&
1180 client.itemdefReceived() &&
1181 client.nodedefReceived()){
1186 if(!client.connectedAndInitialized()){
1187 error_message = L"Client disconnected";
1188 errorstream<<wide_to_narrow(error_message)<<std::endl;
1191 if(input->wasKeyDown(EscapeKey)){
1192 content_aborted = true;
1193 infostream<<"Connect aborted [Escape]"<<std::endl;
1198 std::ostringstream ss;
1200 if (!client.itemdefReceived())
1202 ss << "Item definitions...";
1205 else if (!client.nodedefReceived())
1207 ss << "Node definitions...";
1213 progress = 50+client.mediaReceiveProgress()*50+0.5;
1215 wchar_t* text = wgettext(ss.str().c_str());
1216 draw_load_screen(text, device, font, dtime, progress);
1219 // On some computers framerate doesn't seem to be
1220 // automatically limited
1221 if (cloud_menu_background) {
1222 // Time of frame without fps limit
1225 // not using getRealTime is necessary for wine
1226 u32 time = device->getTimer()->getTime();
1228 busytime_u32 = time - lasttime;
1231 busytime = busytime_u32 / 1000.0;
1234 u32 frametime_min = 1000./fps_max;
1236 if(busytime_u32 < frametime_min) {
1237 u32 sleeptime = frametime_min - busytime_u32;
1238 device->sleep(sleeptime);
1243 time_counter += dtime;
1248 if(error_message == L"" && !content_aborted){
1249 error_message = L"Something failed";
1250 errorstream<<wide_to_narrow(error_message)<<std::endl;
1252 // Break out of client scope
1257 After all content has been received:
1258 Update cached textures, meshes and materials
1260 client.afterContentReceived(device,font);
1263 Create the camera node
1265 Camera camera(smgr, draw_control, gamedef);
1266 if (!camera.successfullyCreated(error_message))
1269 f32 camera_yaw = 0; // "right/left"
1270 f32 camera_pitch = 0; // "up/down"
1276 Clouds *clouds = NULL;
1277 if(g_settings->getBool("enable_clouds"))
1279 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1287 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1293 FarMesh *farmesh = NULL;
1294 if(g_settings->getBool("enable_farmesh"))
1296 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
1300 A copy of the local inventory
1302 Inventory local_inventory(itemdef);
1305 Find out size of crack animation
1307 int crack_animation_length = 5;
1309 video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
1310 v2u32 size = t->getOriginalSize();
1311 crack_animation_length = size.Y / size.X;
1318 // First line of debug text
1319 gui::IGUIStaticText *guitext = guienv->addStaticText(
1321 core::rect<s32>(5, 5, 795, 5+text_height),
1323 // Second line of debug text
1324 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1326 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1328 // At the middle of the screen
1329 // Object infos are shown in this
1330 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1332 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1335 // Status text (displays info when showing and hiding GUI stuff, etc.)
1336 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1338 core::rect<s32>(0,0,0,0),
1340 guitext_status->setVisible(false);
1342 std::wstring statustext;
1343 float statustext_time = 0;
1346 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1348 core::rect<s32>(0,0,0,0),
1349 //false, false); // Disable word wrap as of now
1351 // Remove stale "recent" chat messages from previous connections
1352 chat_backend.clearRecentChat();
1353 // Chat backend and console
1354 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1356 // Profiler text (size is updated when text is updated)
1357 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1359 core::rect<s32>(0,0,0,0),
1361 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1362 guitext_profiler->setVisible(false);
1365 Some statistics are collected in these
1368 u32 beginscenetime = 0;
1370 u32 endscenetime = 0;
1372 float recent_turn_speed = 0.0;
1374 ProfilerGraph graph;
1375 // Initially clear the profiler
1376 Profiler::GraphValues dummyvalues;
1377 g_profiler->graphGet(dummyvalues);
1379 float nodig_delay_timer = 0.0;
1380 float dig_time = 0.0;
1382 PointedThing pointed_old;
1383 bool digging = false;
1384 bool ldown_for_dig = false;
1386 float damage_flash = 0;
1387 s16 farmesh_range = 20*MAP_BLOCKSIZE;
1389 float jump_timer = 0;
1390 bool reset_jump_timer = false;
1392 const float object_hit_delay = 0.2;
1393 float object_hit_delay_timer = 0.0;
1394 float time_from_last_punch = 10;
1396 float update_draw_list_timer = 0.0;
1397 v3f update_draw_list_last_cam_dir;
1399 bool invert_mouse = g_settings->getBool("invert_mouse");
1401 bool respawn_menu_active = false;
1402 bool update_wielded_item_trigger = false;
1404 bool show_hud = true;
1405 bool show_chat = true;
1406 bool force_fog_off = false;
1407 f32 fog_range = 100*BS;
1408 bool disable_camera_update = false;
1409 bool show_debug = g_settings->getBool("show_debug");
1410 bool show_profiler_graph = false;
1411 u32 show_profiler = 0;
1412 u32 show_profiler_max = 3; // Number of pages
1414 float time_of_day = 0;
1415 float time_of_day_smooth = 0;
1417 float repeat_rightclick_timer = 0;
1422 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1423 sky, &force_fog_off, &fog_range, &client));
1429 bool first_loop_after_window_activation = true;
1431 // TODO: Convert the static interval timers to these
1432 // Interval limiter for profiler
1433 IntervalLimiter m_profiler_interval;
1435 // Time is in milliseconds
1436 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1437 // NOTE: So we have to use getTime() and call run()s between them
1438 u32 lasttime = device->getTimer()->getTime();
1440 LocalPlayer* player = client.getEnv().getLocalPlayer();
1441 player->hurt_tilt_timer = 0;
1442 player->hurt_tilt_strength = 0;
1447 Hud hud(driver, guienv, font, text_height,
1448 gamedef, player, &local_inventory);
1452 if(device->run() == false || kill == true)
1455 // Time of frame without fps limit
1459 // not using getRealTime is necessary for wine
1460 u32 time = device->getTimer()->getTime();
1462 busytime_u32 = time - lasttime;
1465 busytime = busytime_u32 / 1000.0;
1468 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1470 // Necessary for device->getTimer()->getTime()
1478 float fps_max = g_settings->getFloat("fps_max");
1479 u32 frametime_min = 1000./fps_max;
1481 if(busytime_u32 < frametime_min)
1483 u32 sleeptime = frametime_min - busytime_u32;
1484 device->sleep(sleeptime);
1485 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1489 // Necessary for device->getTimer()->getTime()
1493 Time difference calculation
1495 f32 dtime; // in seconds
1497 u32 time = device->getTimer()->getTime();
1499 dtime = (time - lasttime) / 1000.0;
1504 g_profiler->graphAdd("mainloop_dtime", dtime);
1508 if(nodig_delay_timer >= 0)
1509 nodig_delay_timer -= dtime;
1510 if(object_hit_delay_timer >= 0)
1511 object_hit_delay_timer -= dtime;
1512 time_from_last_punch += dtime;
1514 g_profiler->add("Elapsed time", dtime);
1515 g_profiler->avg("FPS", 1./dtime);
1518 Time average and jitter calculation
1521 static f32 dtime_avg1 = 0.0;
1522 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1523 f32 dtime_jitter1 = dtime - dtime_avg1;
1525 static f32 dtime_jitter1_max_sample = 0.0;
1526 static f32 dtime_jitter1_max_fraction = 0.0;
1528 static f32 jitter1_max = 0.0;
1529 static f32 counter = 0.0;
1530 if(dtime_jitter1 > jitter1_max)
1531 jitter1_max = dtime_jitter1;
1536 dtime_jitter1_max_sample = jitter1_max;
1537 dtime_jitter1_max_fraction
1538 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1544 Busytime average and jitter calculation
1547 static f32 busytime_avg1 = 0.0;
1548 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1549 f32 busytime_jitter1 = busytime - busytime_avg1;
1551 static f32 busytime_jitter1_max_sample = 0.0;
1552 static f32 busytime_jitter1_min_sample = 0.0;
1554 static f32 jitter1_max = 0.0;
1555 static f32 jitter1_min = 0.0;
1556 static f32 counter = 0.0;
1557 if(busytime_jitter1 > jitter1_max)
1558 jitter1_max = busytime_jitter1;
1559 if(busytime_jitter1 < jitter1_min)
1560 jitter1_min = busytime_jitter1;
1564 busytime_jitter1_max_sample = jitter1_max;
1565 busytime_jitter1_min_sample = jitter1_min;
1572 Handle miscellaneous stuff
1575 if(client.accessDenied())
1577 error_message = L"Access denied. Reason: "
1578 +client.accessDeniedReason();
1579 errorstream<<wide_to_narrow(error_message)<<std::endl;
1583 if(g_gamecallback->disconnect_requested)
1585 g_gamecallback->disconnect_requested = false;
1589 if(g_gamecallback->changepassword_requested)
1591 (new GUIPasswordChange(guienv, guiroot, -1,
1592 &g_menumgr, &client))->drop();
1593 g_gamecallback->changepassword_requested = false;
1596 if(g_gamecallback->changevolume_requested)
1598 (new GUIVolumeChange(guienv, guiroot, -1,
1599 &g_menumgr, &client))->drop();
1600 g_gamecallback->changevolume_requested = false;
1603 /* Process TextureSource's queue */
1604 tsrc->processQueue();
1606 /* Process ItemDefManager's queue */
1607 itemdef->processQueue(gamedef);
1610 Process ShaderSource's queue
1612 shsrc->processQueue();
1617 last_screensize = screensize;
1618 screensize = driver->getScreenSize();
1619 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1620 //bool screensize_changed = screensize != last_screensize;
1623 // Update HUD values
1624 hud.screensize = screensize;
1625 hud.displaycenter = displaycenter;
1628 // Hilight boxes collected during the loop and displayed
1629 std::vector<aabb3f> hilightboxes;
1632 std::wstring infotext;
1635 Debug info for client
1638 static float counter = 0.0;
1643 client.printDebugInfo(infostream);
1650 float profiler_print_interval =
1651 g_settings->getFloat("profiler_print_interval");
1652 bool print_to_log = true;
1653 if(profiler_print_interval == 0){
1654 print_to_log = false;
1655 profiler_print_interval = 5;
1657 if(m_profiler_interval.step(dtime, profiler_print_interval))
1660 infostream<<"Profiler:"<<std::endl;
1661 g_profiler->print(infostream);
1664 update_profiler_gui(guitext_profiler, font, text_height,
1665 show_profiler, show_profiler_max);
1667 g_profiler->clear();
1671 Direct handling of user input
1674 // Reset input if window not active or some menu is active
1675 if(device->isWindowActive() == false
1676 || noMenuActive() == false
1677 || guienv->hasFocus(gui_chat_console))
1682 // Input handler step() (used by the random input generator)
1685 // Increase timer for doubleclick of "jump"
1686 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1687 jump_timer += dtime;
1690 Launch menus and trigger stuff according to keys
1692 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1694 // drop selected item
1695 IDropAction *a = new IDropAction();
1697 a->from_inv.setCurrentPlayer();
1698 a->from_list = "main";
1699 a->from_i = client.getPlayerItem();
1700 client.inventoryAction(a);
1702 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1704 infostream<<"the_game: "
1705 <<"Launching inventory"<<std::endl;
1707 GUIFormSpecMenu *menu =
1708 new GUIFormSpecMenu(device, guiroot, -1,
1712 InventoryLocation inventoryloc;
1713 inventoryloc.setCurrentPlayer();
1715 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1717 menu->setFormSpec(src->getForm(), inventoryloc);
1718 menu->setFormSource(src);
1719 menu->setTextDest(new TextDestPlayerInventory(&client));
1722 else if(input->wasKeyDown(EscapeKey))
1724 infostream<<"the_game: "
1725 <<"Launching pause menu"<<std::endl;
1726 // It will delete itself by itself
1727 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1728 &g_menumgr, simple_singleplayer_mode))->drop();
1730 // Move mouse cursor on top of the disconnect button
1731 if(simple_singleplayer_mode)
1732 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1734 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1736 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1738 TextDest *dest = new TextDestChat(&client);
1740 (new GUITextInputMenu(guienv, guiroot, -1,
1744 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1746 TextDest *dest = new TextDestChat(&client);
1748 (new GUITextInputMenu(guienv, guiroot, -1,
1752 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1754 if (!gui_chat_console->isOpenInhibited())
1756 // Open up to over half of the screen
1757 gui_chat_console->openConsole(0.6);
1758 guienv->setFocus(gui_chat_console);
1761 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1763 if(g_settings->getBool("free_move"))
1765 g_settings->set("free_move","false");
1766 statustext = L"free_move disabled";
1767 statustext_time = 0;
1771 g_settings->set("free_move","true");
1772 statustext = L"free_move enabled";
1773 statustext_time = 0;
1774 if(!client.checkPrivilege("fly"))
1775 statustext += L" (note: no 'fly' privilege)";
1778 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1780 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1782 if(g_settings->getBool("free_move"))
1784 g_settings->set("free_move","false");
1785 statustext = L"free_move disabled";
1786 statustext_time = 0;
1790 g_settings->set("free_move","true");
1791 statustext = L"free_move enabled";
1792 statustext_time = 0;
1793 if(!client.checkPrivilege("fly"))
1794 statustext += L" (note: no 'fly' privilege)";
1797 reset_jump_timer = true;
1799 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1801 if(g_settings->getBool("fast_move"))
1803 g_settings->set("fast_move","false");
1804 statustext = L"fast_move disabled";
1805 statustext_time = 0;
1809 g_settings->set("fast_move","true");
1810 statustext = L"fast_move enabled";
1811 statustext_time = 0;
1812 if(!client.checkPrivilege("fast"))
1813 statustext += L" (note: no 'fast' privilege)";
1816 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1818 if(g_settings->getBool("noclip"))
1820 g_settings->set("noclip","false");
1821 statustext = L"noclip disabled";
1822 statustext_time = 0;
1826 g_settings->set("noclip","true");
1827 statustext = L"noclip enabled";
1828 statustext_time = 0;
1829 if(!client.checkPrivilege("noclip"))
1830 statustext += L" (note: no 'noclip' privilege)";
1833 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1835 irr::video::IImage* const image = driver->createScreenShot();
1837 irr::c8 filename[256];
1838 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1839 g_settings->get("screenshot_path").c_str(),
1840 device->getTimer()->getRealTime());
1841 if (driver->writeImageToFile(image, filename)) {
1842 std::wstringstream sstr;
1843 sstr<<"Saved screenshot to '"<<filename<<"'";
1844 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1845 statustext = sstr.str();
1846 statustext_time = 0;
1848 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1853 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1855 show_hud = !show_hud;
1857 statustext = L"HUD shown";
1859 statustext = L"HUD hidden";
1860 statustext_time = 0;
1862 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1864 show_chat = !show_chat;
1866 statustext = L"Chat shown";
1868 statustext = L"Chat hidden";
1869 statustext_time = 0;
1871 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1873 force_fog_off = !force_fog_off;
1875 statustext = L"Fog disabled";
1877 statustext = L"Fog enabled";
1878 statustext_time = 0;
1880 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1882 disable_camera_update = !disable_camera_update;
1883 if(disable_camera_update)
1884 statustext = L"Camera update disabled";
1886 statustext = L"Camera update enabled";
1887 statustext_time = 0;
1889 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1891 // Initial / 3x toggle: Chat only
1892 // 1x toggle: Debug text with chat
1893 // 2x toggle: Debug text with profiler graph
1897 show_profiler_graph = false;
1898 statustext = L"Debug info shown";
1899 statustext_time = 0;
1901 else if(show_profiler_graph)
1904 show_profiler_graph = false;
1905 statustext = L"Debug info and profiler graph hidden";
1906 statustext_time = 0;
1910 show_profiler_graph = true;
1911 statustext = L"Profiler graph shown";
1912 statustext_time = 0;
1915 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1917 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1919 // FIXME: This updates the profiler with incomplete values
1920 update_profiler_gui(guitext_profiler, font, text_height,
1921 show_profiler, show_profiler_max);
1923 if(show_profiler != 0)
1925 std::wstringstream sstr;
1926 sstr<<"Profiler shown (page "<<show_profiler
1927 <<" of "<<show_profiler_max<<")";
1928 statustext = sstr.str();
1929 statustext_time = 0;
1933 statustext = L"Profiler hidden";
1934 statustext_time = 0;
1937 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1939 s16 range = g_settings->getS16("viewing_range_nodes_min");
1940 s16 range_new = range + 10;
1941 g_settings->set("viewing_range_nodes_min", itos(range_new));
1942 statustext = narrow_to_wide(
1943 "Minimum viewing range changed to "
1945 statustext_time = 0;
1947 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1949 s16 range = g_settings->getS16("viewing_range_nodes_min");
1950 s16 range_new = range - 10;
1953 g_settings->set("viewing_range_nodes_min",
1955 statustext = narrow_to_wide(
1956 "Minimum viewing range changed to "
1958 statustext_time = 0;
1962 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
1964 reset_jump_timer = false;
1968 // Handle QuicktuneShortcutter
1969 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
1971 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
1973 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
1975 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
1978 std::string msg = quicktune.getMessage();
1980 statustext = narrow_to_wide(msg);
1981 statustext_time = 0;
1985 // Item selection with mouse wheel
1986 u16 new_playeritem = client.getPlayerItem();
1988 s32 wheel = input->getMouseWheel();
1989 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1990 hud.hotbar_itemcount-1);
1994 if(new_playeritem < max_item)
2001 if(new_playeritem > 0)
2004 new_playeritem = max_item;
2009 for(u16 i=0; i<10; i++)
2011 const KeyPress *kp = NumberKey + (i + 1) % 10;
2012 if(input->wasKeyDown(*kp))
2014 if(i < PLAYER_INVENTORY_SIZE && i < hud.hotbar_itemcount)
2018 infostream<<"Selected item: "
2019 <<new_playeritem<<std::endl;
2024 // Viewing range selection
2025 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2027 draw_control.range_all = !draw_control.range_all;
2028 if(draw_control.range_all)
2030 infostream<<"Enabled full viewing range"<<std::endl;
2031 statustext = L"Enabled full viewing range";
2032 statustext_time = 0;
2036 infostream<<"Disabled full viewing range"<<std::endl;
2037 statustext = L"Disabled full viewing range";
2038 statustext_time = 0;
2042 // Print debug stacks
2043 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2045 dstream<<"-----------------------------------------"
2047 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2048 dstream<<"-----------------------------------------"
2050 debug_stacks_print();
2054 Mouse and camera control
2055 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2058 float turn_amount = 0;
2059 if((device->isWindowActive() && noMenuActive()) || random_input)
2063 // Mac OSX gets upset if this is set every frame
2064 if(device->getCursorControl()->isVisible())
2065 device->getCursorControl()->setVisible(false);
2068 if(first_loop_after_window_activation){
2069 //infostream<<"window active, first loop"<<std::endl;
2070 first_loop_after_window_activation = false;
2073 s32 dx = input->getMousePos().X - displaycenter.X;
2074 s32 dy = input->getMousePos().Y - displaycenter.Y;
2077 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2079 /*const float keyspeed = 500;
2080 if(input->isKeyDown(irr::KEY_UP))
2081 dy -= dtime * keyspeed;
2082 if(input->isKeyDown(irr::KEY_DOWN))
2083 dy += dtime * keyspeed;
2084 if(input->isKeyDown(irr::KEY_LEFT))
2085 dx -= dtime * keyspeed;
2086 if(input->isKeyDown(irr::KEY_RIGHT))
2087 dx += dtime * keyspeed;*/
2089 float d = g_settings->getFloat("mouse_sensitivity");
2090 d = rangelim(d, 0.01, 100.0);
2092 camera_pitch += dy*d;
2093 if(camera_pitch < -89.5) camera_pitch = -89.5;
2094 if(camera_pitch > 89.5) camera_pitch = 89.5;
2096 turn_amount = v2f(dx, dy).getLength() * d;
2098 input->setMousePos(displaycenter.X, displaycenter.Y);
2101 // Mac OSX gets upset if this is set every frame
2102 if(device->getCursorControl()->isVisible() == false)
2103 device->getCursorControl()->setVisible(true);
2105 //infostream<<"window inactive"<<std::endl;
2106 first_loop_after_window_activation = true;
2108 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2109 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2112 Player speed control
2126 PlayerControl control(
2127 input->isKeyDown(getKeySetting("keymap_forward")),
2128 input->isKeyDown(getKeySetting("keymap_backward")),
2129 input->isKeyDown(getKeySetting("keymap_left")),
2130 input->isKeyDown(getKeySetting("keymap_right")),
2131 input->isKeyDown(getKeySetting("keymap_jump")),
2132 input->isKeyDown(getKeySetting("keymap_special1")),
2133 input->isKeyDown(getKeySetting("keymap_sneak")),
2134 input->getLeftState(),
2135 input->getRightState(),
2139 client.setPlayerControl(control);
2141 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2142 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2143 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2144 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2145 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2146 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2147 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2148 128*(int)input->getLeftState()+
2149 256*(int)input->getRightState();
2150 LocalPlayer* player = client.getEnv().getLocalPlayer();
2151 player->keyPressed=keyPressed;
2160 //TimeTaker timer("server->step(dtime)");
2161 server->step(dtime);
2169 //TimeTaker timer("client.step(dtime)");
2171 //client.step(dtime_avg1);
2175 // Read client events
2178 ClientEvent event = client.getClientEvent();
2179 if(event.type == CE_NONE)
2183 else if(event.type == CE_PLAYER_DAMAGE &&
2184 client.getHP() != 0)
2186 //u16 damage = event.player_damage.amount;
2187 //infostream<<"Player damage: "<<damage<<std::endl;
2189 damage_flash += 100.0;
2190 damage_flash += 8.0 * event.player_damage.amount;
2192 player->hurt_tilt_timer = 1.5;
2193 player->hurt_tilt_strength = event.player_damage.amount/2;
2194 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2196 else if(event.type == CE_PLAYER_FORCE_MOVE)
2198 camera_yaw = event.player_force_move.yaw;
2199 camera_pitch = event.player_force_move.pitch;
2201 else if(event.type == CE_DEATHSCREEN)
2203 if(respawn_menu_active)
2206 /*bool set_camera_point_target =
2207 event.deathscreen.set_camera_point_target;
2208 v3f camera_point_target;
2209 camera_point_target.X = event.deathscreen.camera_point_target_x;
2210 camera_point_target.Y = event.deathscreen.camera_point_target_y;
2211 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2212 MainRespawnInitiator *respawner =
2213 new MainRespawnInitiator(
2214 &respawn_menu_active, &client);
2215 GUIDeathScreen *menu =
2216 new GUIDeathScreen(guienv, guiroot, -1,
2217 &g_menumgr, respawner);
2220 chat_backend.addMessage(L"", L"You died.");
2222 /* Handle visualization */
2226 LocalPlayer* player = client.getEnv().getLocalPlayer();
2227 player->hurt_tilt_timer = 0;
2228 player->hurt_tilt_strength = 0;
2230 /*LocalPlayer* player = client.getLocalPlayer();
2231 player->setPosition(player->getPosition() + v3f(0,-BS,0));
2232 camera.update(player, busytime, screensize);*/
2234 else if (event.type == CE_SHOW_FORMSPEC)
2236 if (current_formspec == 0)
2239 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
2241 GUIFormSpecMenu *menu =
2242 new GUIFormSpecMenu(device, guiroot, -1,
2245 menu->setFormSource(current_formspec);
2246 menu->setTextDest(new TextDestPlayerInventory(&client,*(event.show_formspec.formname)));
2252 current_formspec->setForm(*(event.show_formspec.formspec));
2254 delete(event.show_formspec.formspec);
2255 delete(event.show_formspec.formname);
2257 else if(event.type == CE_TEXTURES_UPDATED)
2259 update_wielded_item_trigger = true;
2261 else if(event.type == CE_SPAWN_PARTICLE)
2263 LocalPlayer* player = client.getEnv().getLocalPlayer();
2265 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2267 new Particle(gamedef, smgr, player, client.getEnv(),
2268 *event.spawn_particle.pos,
2269 *event.spawn_particle.vel,
2270 *event.spawn_particle.acc,
2271 event.spawn_particle.expirationtime,
2272 event.spawn_particle.size,
2273 event.spawn_particle.collisiondetection, ap);
2275 else if(event.type == CE_ADD_PARTICLESPAWNER)
2277 LocalPlayer* player = client.getEnv().getLocalPlayer();
2279 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2281 new ParticleSpawner(gamedef, smgr, player,
2282 event.add_particlespawner.amount,
2283 event.add_particlespawner.spawntime,
2284 *event.add_particlespawner.minpos,
2285 *event.add_particlespawner.maxpos,
2286 *event.add_particlespawner.minvel,
2287 *event.add_particlespawner.maxvel,
2288 *event.add_particlespawner.minacc,
2289 *event.add_particlespawner.maxacc,
2290 event.add_particlespawner.minexptime,
2291 event.add_particlespawner.maxexptime,
2292 event.add_particlespawner.minsize,
2293 event.add_particlespawner.maxsize,
2294 event.add_particlespawner.collisiondetection,
2296 event.add_particlespawner.id);
2298 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2300 delete_particlespawner (event.delete_particlespawner.id);
2302 else if (event.type == CE_HUDADD)
2304 u32 id = event.hudadd.id;
2305 size_t nhudelem = player->hud.size();
2306 if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2307 delete event.hudadd.pos;
2308 delete event.hudadd.name;
2309 delete event.hudadd.scale;
2310 delete event.hudadd.text;
2311 delete event.hudadd.align;
2312 delete event.hudadd.offset;
2316 HudElement *e = new HudElement;
2317 e->type = (HudElementType)event.hudadd.type;
2318 e->pos = *event.hudadd.pos;
2319 e->name = *event.hudadd.name;
2320 e->scale = *event.hudadd.scale;
2321 e->text = *event.hudadd.text;
2322 e->number = event.hudadd.number;
2323 e->item = event.hudadd.item;
2324 e->dir = event.hudadd.dir;
2325 e->align = *event.hudadd.align;
2326 e->offset = *event.hudadd.offset;
2329 player->hud.push_back(e);
2331 player->hud[id] = e;
2333 delete event.hudadd.pos;
2334 delete event.hudadd.name;
2335 delete event.hudadd.scale;
2336 delete event.hudadd.text;
2337 delete event.hudadd.align;
2338 delete event.hudadd.offset;
2340 else if (event.type == CE_HUDRM)
2342 u32 id = event.hudrm.id;
2343 if (id < player->hud.size() && player->hud[id]) {
2344 delete player->hud[id];
2345 player->hud[id] = NULL;
2348 else if (event.type == CE_HUDCHANGE)
2350 u32 id = event.hudchange.id;
2351 if (id >= player->hud.size() || !player->hud[id]) {
2352 delete event.hudchange.v2fdata;
2353 delete event.hudchange.sdata;
2357 HudElement* e = player->hud[id];
2358 switch (event.hudchange.stat) {
2360 e->pos = *event.hudchange.v2fdata;
2363 e->name = *event.hudchange.sdata;
2365 case HUD_STAT_SCALE:
2366 e->scale = *event.hudchange.v2fdata;
2369 e->text = *event.hudchange.sdata;
2371 case HUD_STAT_NUMBER:
2372 e->number = event.hudchange.data;
2375 e->item = event.hudchange.data;
2378 e->dir = event.hudchange.data;
2380 case HUD_STAT_ALIGN:
2381 e->align = *event.hudchange.v2fdata;
2383 case HUD_STAT_OFFSET:
2384 e->offset = *event.hudchange.v2fdata;
2388 delete event.hudchange.v2fdata;
2389 delete event.hudchange.sdata;
2394 //TimeTaker //timer2("//timer2");
2397 For interaction purposes, get info about the held item
2399 - Is it a usable item?
2400 - Can it point to liquids?
2402 ItemStack playeritem;
2404 InventoryList *mlist = local_inventory.getList("main");
2407 playeritem = mlist->getItem(client.getPlayerItem());
2410 const ItemDefinition &playeritem_def =
2411 playeritem.getDefinition(itemdef);
2412 ToolCapabilities playeritem_toolcap =
2413 playeritem.getToolCapabilities(itemdef);
2419 LocalPlayer* player = client.getEnv().getLocalPlayer();
2420 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2421 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2422 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2423 camera.update(player, busytime, screensize, tool_reload_ratio);
2426 v3f player_position = player->getPosition();
2427 v3f camera_position = camera.getPosition();
2428 v3f camera_direction = camera.getDirection();
2429 f32 camera_fov = camera.getFovMax();
2431 if(!disable_camera_update){
2432 client.getEnv().getClientMap().updateCamera(camera_position,
2433 camera_direction, camera_fov);
2436 // Update sound listener
2437 sound->updateListener(camera.getCameraNode()->getPosition(),
2438 v3f(0,0,0), // velocity
2439 camera.getDirection(),
2440 camera.getCameraNode()->getUpVector());
2441 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2447 soundmaker.step(dtime);
2449 ClientMap &map = client.getEnv().getClientMap();
2450 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2451 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2455 Calculate what block is the crosshair pointing to
2458 //u32 t1 = device->getTimer()->getRealTime();
2460 f32 d = 4; // max. distance
2461 core::line3d<f32> shootline(camera_position,
2462 camera_position + camera_direction * BS * (d+1));
2464 ClientActiveObject *selected_object = NULL;
2466 PointedThing pointed = getPointedThing(
2468 &client, player_position, camera_direction,
2469 camera_position, shootline, d,
2470 playeritem_def.liquids_pointable, !ldown_for_dig,
2475 if(pointed != pointed_old)
2477 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2478 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2483 - releasing left mouse button
2484 - pointing away from node
2488 if(input->getLeftReleased())
2490 infostream<<"Left button released"
2491 <<" (stopped digging)"<<std::endl;
2494 else if(pointed != pointed_old)
2496 if (pointed.type == POINTEDTHING_NODE
2497 && pointed_old.type == POINTEDTHING_NODE
2498 && pointed.node_undersurface == pointed_old.node_undersurface)
2500 // Still pointing to the same node,
2501 // but a different face. Don't reset.
2505 infostream<<"Pointing away from node"
2506 <<" (stopped digging)"<<std::endl;
2512 client.interact(1, pointed_old);
2513 client.setCrack(-1, v3s16(0,0,0));
2517 if(!digging && ldown_for_dig && !input->getLeftState())
2519 ldown_for_dig = false;
2522 bool left_punch = false;
2523 soundmaker.m_player_leftpunch_sound.name = "";
2525 if(input->getRightState())
2526 repeat_rightclick_timer += dtime;
2528 repeat_rightclick_timer = 0;
2530 if(playeritem_def.usable && input->getLeftState())
2532 if(input->getLeftClicked())
2533 client.interact(4, pointed);
2535 else if(pointed.type == POINTEDTHING_NODE)
2537 v3s16 nodepos = pointed.node_undersurface;
2538 v3s16 neighbourpos = pointed.node_abovesurface;
2541 Check information text of node
2544 ClientMap &map = client.getEnv().getClientMap();
2545 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2547 infotext = narrow_to_wide(meta->getString("infotext"));
2549 MapNode n = map.getNode(nodepos);
2550 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2551 infotext = L"Unknown node: ";
2552 infotext += narrow_to_wide(nodedef->get(n).name);
2560 if(nodig_delay_timer <= 0.0 && input->getLeftState())
2564 infostream<<"Started digging"<<std::endl;
2565 client.interact(0, pointed);
2567 ldown_for_dig = true;
2569 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2571 // NOTE: Similar piece of code exists on the server side for
2573 // Get digging parameters
2574 DigParams params = getDigParams(nodedef->get(n).groups,
2575 &playeritem_toolcap);
2576 // If can't dig, try hand
2577 if(!params.diggable){
2578 const ItemDefinition &hand = itemdef->get("");
2579 const ToolCapabilities *tp = hand.tool_capabilities;
2581 params = getDigParams(nodedef->get(n).groups, tp);
2584 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2585 if(sound_dig.exists()){
2586 if(sound_dig.name == "__group"){
2587 if(params.main_group != ""){
2588 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2589 soundmaker.m_player_leftpunch_sound.name =
2590 std::string("default_dig_") +
2594 soundmaker.m_player_leftpunch_sound = sound_dig;
2598 float dig_time_complete = 0.0;
2600 if(params.diggable == false)
2602 // I guess nobody will wait for this long
2603 dig_time_complete = 10000000.0;
2607 dig_time_complete = params.time;
2608 if (g_settings->getBool("enable_particles"))
2610 const ContentFeatures &features =
2611 client.getNodeDefManager()->get(n);
2612 addPunchingParticles
2613 (gamedef, smgr, player, client.getEnv(),
2614 nodepos, features.tiles);
2618 if(dig_time_complete >= 0.001)
2620 dig_index = (u16)((float)crack_animation_length
2621 * dig_time/dig_time_complete);
2623 // This is for torches
2626 dig_index = crack_animation_length;
2629 // Don't show cracks if not diggable
2630 if(dig_time_complete >= 100000.0)
2633 else if(dig_index < crack_animation_length)
2635 //TimeTaker timer("client.setTempMod");
2636 //infostream<<"dig_index="<<dig_index<<std::endl;
2637 client.setCrack(dig_index, nodepos);
2641 infostream<<"Digging completed"<<std::endl;
2642 client.interact(2, pointed);
2643 client.setCrack(-1, v3s16(0,0,0));
2644 MapNode wasnode = map.getNode(nodepos);
2645 client.removeNode(nodepos);
2647 if (g_settings->getBool("enable_particles"))
2649 const ContentFeatures &features =
2650 client.getNodeDefManager()->get(wasnode);
2652 (gamedef, smgr, player, client.getEnv(),
2653 nodepos, features.tiles);
2659 nodig_delay_timer = dig_time_complete
2660 / (float)crack_animation_length;
2662 // We don't want a corresponding delay to
2663 // very time consuming nodes
2664 if(nodig_delay_timer > 0.3)
2665 nodig_delay_timer = 0.3;
2666 // We want a slight delay to very little
2667 // time consuming nodes
2668 float mindelay = 0.15;
2669 if(nodig_delay_timer < mindelay)
2670 nodig_delay_timer = mindelay;
2672 // Send event to trigger sound
2673 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2674 gamedef->event()->put(e);
2679 camera.setDigging(0); // left click animation
2682 if(input->getRightClicked() ||
2683 repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time"))
2685 repeat_rightclick_timer = 0;
2686 infostream<<"Ground right-clicked"<<std::endl;
2688 // Sign special case, at least until formspec is properly implemented.
2690 if(meta && meta->getString("formspec") == "hack:sign_text_input"
2692 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2694 infostream<<"Launching metadata text input"<<std::endl;
2696 // Get a new text for it
2698 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2700 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2702 (new GUITextInputMenu(guienv, guiroot, -1,
2706 // If metadata provides an inventory view, activate it
2707 else if(meta && meta->getString("formspec") != "" && !random_input
2708 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2710 infostream<<"Launching custom inventory view"<<std::endl;
2712 InventoryLocation inventoryloc;
2713 inventoryloc.setNodeMeta(nodepos);
2717 GUIFormSpecMenu *menu =
2718 new GUIFormSpecMenu(device, guiroot, -1,
2721 menu->setFormSpec(meta->getString("formspec"),
2723 menu->setFormSource(new NodeMetadataFormSource(
2724 &client.getEnv().getClientMap(), nodepos));
2725 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2728 // Otherwise report right click to server
2732 client.interact(3, pointed);
2733 camera.setDigging(1); // right click animation
2735 // If the wielded item has node placement prediction,
2737 nodePlacementPrediction(client,
2739 nodepos, neighbourpos);
2742 soundmaker.m_player_rightpunch_sound =
2743 playeritem_def.sound_place;
2747 else if(pointed.type == POINTEDTHING_OBJECT)
2749 infotext = narrow_to_wide(selected_object->infoText());
2751 if(infotext == L"" && show_debug){
2752 infotext = narrow_to_wide(selected_object->debugInfoText());
2755 //if(input->getLeftClicked())
2756 if(input->getLeftState())
2758 bool do_punch = false;
2759 bool do_punch_damage = false;
2760 if(object_hit_delay_timer <= 0.0){
2762 do_punch_damage = true;
2763 object_hit_delay_timer = object_hit_delay;
2765 if(input->getLeftClicked()){
2769 infostream<<"Left-clicked object"<<std::endl;
2772 if(do_punch_damage){
2773 // Report direct punch
2774 v3f objpos = selected_object->getPosition();
2775 v3f dir = (objpos - player_position).normalize();
2777 bool disable_send = selected_object->directReportPunch(
2778 dir, &playeritem, time_from_last_punch);
2779 time_from_last_punch = 0;
2781 client.interact(0, pointed);
2784 else if(input->getRightClicked())
2786 infostream<<"Right-clicked object"<<std::endl;
2787 client.interact(3, pointed); // place
2790 else if(input->getLeftState())
2792 // When button is held down in air, show continuous animation
2796 pointed_old = pointed;
2798 if(left_punch || input->getLeftClicked())
2800 camera.setDigging(0); // left click animation
2803 input->resetLeftClicked();
2804 input->resetRightClicked();
2806 input->resetLeftReleased();
2807 input->resetRightReleased();
2810 Calculate stuff for drawing
2819 fog_range = BS*farmesh_range;
2823 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2825 if(draw_control.range_all)
2826 fog_range = 100000*BS;
2830 Calculate general brightness
2832 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2833 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
2834 float direct_brightness = 0;
2835 bool sunlight_seen = false;
2836 if(g_settings->getBool("free_move")){
2837 direct_brightness = time_brightness;
2838 sunlight_seen = true;
2840 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2841 float old_brightness = sky->getBrightness();
2842 direct_brightness = (float)client.getEnv().getClientMap()
2843 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2844 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2848 time_of_day = client.getEnv().getTimeOfDayF();
2850 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2851 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2852 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2853 time_of_day_smooth = time_of_day;
2855 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2856 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2857 + (time_of_day+1.0) * todsm;
2859 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2860 + time_of_day * todsm;
2862 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2865 float brightness = sky->getBrightness();
2866 video::SColor bgcolor = sky->getBgColor();
2867 video::SColor skycolor = sky->getSkyColor();
2873 if(sky->getCloudsVisible()){
2874 clouds->setVisible(true);
2875 clouds->step(dtime);
2876 clouds->update(v2f(player_position.X, player_position.Z),
2877 sky->getCloudColor());
2879 clouds->setVisible(false);
2888 farmesh_range = draw_control.wanted_range * 10;
2889 if(draw_control.range_all && farmesh_range < 500)
2890 farmesh_range = 500;
2891 if(farmesh_range > 1000)
2892 farmesh_range = 1000;
2894 farmesh->step(dtime);
2895 farmesh->update(v2f(player_position.X, player_position.Z),
2896 brightness, farmesh_range);
2903 allparticles_step(dtime, client.getEnv());
2904 allparticlespawners_step(dtime, client.getEnv());
2910 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2914 video::EFT_FOG_LINEAR,
2926 video::EFT_FOG_LINEAR,
2936 Update gui stuff (0ms)
2939 //TimeTaker guiupdatetimer("Gui updating");
2941 const char program_name_and_version[] =
2942 "Minetest " VERSION_STRING;
2946 static float drawtime_avg = 0;
2947 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2948 /*static float beginscenetime_avg = 0;
2949 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2950 static float scenetime_avg = 0;
2951 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2952 static float endscenetime_avg = 0;
2953 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
2956 snprintf(temptext, 300, "%s ("
2959 " drawtime=%.0f, dtime_jitter = % .1f %%"
2960 ", v_range = %.1f, RTT = %.3f",
2961 program_name_and_version,
2962 draw_control.range_all,
2964 dtime_jitter1_max_fraction * 100.0,
2965 draw_control.wanted_range,
2969 guitext->setText(narrow_to_wide(temptext).c_str());
2970 guitext->setVisible(true);
2972 else if(show_hud || show_chat)
2974 guitext->setText(narrow_to_wide(program_name_and_version).c_str());
2975 guitext->setVisible(true);
2979 guitext->setVisible(false);
2985 snprintf(temptext, 300,
2986 "(% .1f, % .1f, % .1f)"
2987 " (yaw = %.1f) (seed = %llu)",
2988 player_position.X/BS,
2989 player_position.Y/BS,
2990 player_position.Z/BS,
2991 wrapDegrees_0_360(camera_yaw),
2992 (unsigned long long)client.getMapSeed());
2994 guitext2->setText(narrow_to_wide(temptext).c_str());
2995 guitext2->setVisible(true);
2999 guitext2->setVisible(false);
3003 guitext_info->setText(infotext.c_str());
3004 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3008 float statustext_time_max = 1.5;
3009 if(!statustext.empty())
3011 statustext_time += dtime;
3012 if(statustext_time >= statustext_time_max)
3015 statustext_time = 0;
3018 guitext_status->setText(statustext.c_str());
3019 guitext_status->setVisible(!statustext.empty());
3021 if(!statustext.empty())
3023 s32 status_y = screensize.Y - 130;
3024 core::rect<s32> rect(
3026 status_y - guitext_status->getTextHeight(),
3030 guitext_status->setRelativePosition(rect);
3033 video::SColor initial_color(255,0,0,0);
3034 if(guienv->getSkin())
3035 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3036 video::SColor final_color = initial_color;
3037 final_color.setAlpha(0);
3038 video::SColor fade_color =
3039 initial_color.getInterpolated_quadratic(
3042 pow(statustext_time / (float)statustext_time_max, 2.0f));
3043 guitext_status->setOverrideColor(fade_color);
3044 guitext_status->enableOverrideColor(true);
3049 Get chat messages from client
3052 // Get new messages from error log buffer
3053 while(!chat_log_error_buf.empty())
3055 chat_backend.addMessage(L"", narrow_to_wide(
3056 chat_log_error_buf.get()));
3058 // Get new messages from client
3059 std::wstring message;
3060 while(client.getChatMessage(message))
3062 chat_backend.addUnparsedMessage(message);
3064 // Remove old messages
3065 chat_backend.step(dtime);
3067 // Display all messages in a static text element
3068 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3069 std::wstring recent_chat = chat_backend.getRecentChat();
3070 guitext_chat->setText(recent_chat.c_str());
3072 // Update gui element size and position
3073 s32 chat_y = 5+(text_height+5);
3075 chat_y += (text_height+5);
3076 core::rect<s32> rect(
3080 chat_y + guitext_chat->getTextHeight()
3082 guitext_chat->setRelativePosition(rect);
3084 // Don't show chat if disabled or empty or profiler is enabled
3085 guitext_chat->setVisible(show_chat && recent_chat_count != 0
3093 if(client.getPlayerItem() != new_playeritem)
3095 client.selectPlayerItem(new_playeritem);
3097 if(client.getLocalInventoryUpdated())
3099 //infostream<<"Updating local inventory"<<std::endl;
3100 client.getLocalInventory(local_inventory);
3102 update_wielded_item_trigger = true;
3104 if(update_wielded_item_trigger)
3106 update_wielded_item_trigger = false;
3107 // Update wielded tool
3108 InventoryList *mlist = local_inventory.getList("main");
3111 item = mlist->getItem(client.getPlayerItem());
3112 camera.wield(item, client.getPlayerItem());
3116 Update block draw list every 200ms or when camera direction has
3119 update_draw_list_timer += dtime;
3120 if(update_draw_list_timer >= 0.2 ||
3121 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
3122 update_draw_list_timer = 0;
3123 client.getEnv().getClientMap().updateDrawList(driver);
3124 update_draw_list_last_cam_dir = camera_direction;
3131 TimeTaker tt_draw("mainloop: draw");
3134 TimeTaker timer("beginScene");
3135 //driver->beginScene(false, true, bgcolor);
3136 //driver->beginScene(true, true, bgcolor);
3137 driver->beginScene(true, true, skycolor);
3138 beginscenetime = timer.stop(true);
3143 //infostream<<"smgr->drawAll()"<<std::endl;
3145 TimeTaker timer("smgr");
3148 if(g_settings->getBool("anaglyph"))
3150 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3151 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
3153 irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
3155 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
3156 camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3157 camera.getCameraNode()->getAbsolutePosition() ;
3160 irr::core::vector3df leftEye;
3161 irr::core::matrix4 leftMove;
3163 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3164 leftEye=(startMatrix*leftMove).getTranslation();
3166 //clear the depth buffer, and color
3167 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3169 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3170 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3171 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3172 irr::scene::ESNRP_SOLID +
3173 irr::scene::ESNRP_TRANSPARENT +
3174 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3175 irr::scene::ESNRP_SHADOW;
3177 camera.getCameraNode()->setPosition( leftEye );
3178 camera.getCameraNode()->setTarget( focusPoint );
3180 smgr->drawAll(); // 'smgr->drawAll();' may go here
3184 irr::core::vector3df rightEye;
3185 irr::core::matrix4 rightMove;
3187 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3188 rightEye=(startMatrix*rightMove).getTranslation();
3190 //clear the depth buffer
3191 driver->clearZBuffer();
3193 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3194 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3195 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3196 irr::scene::ESNRP_SOLID +
3197 irr::scene::ESNRP_TRANSPARENT +
3198 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3199 irr::scene::ESNRP_SHADOW;
3201 camera.getCameraNode()->setPosition( rightEye );
3202 camera.getCameraNode()->setTarget( focusPoint );
3204 smgr->drawAll(); // 'smgr->drawAll();' may go here
3207 //driver->endScene();
3209 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3210 driver->getOverrideMaterial().EnableFlags=0;
3211 driver->getOverrideMaterial().EnablePasses=0;
3213 camera.getCameraNode()->setPosition( oldPosition );
3214 camera.getCameraNode()->setTarget( oldTarget );
3217 scenetime = timer.stop(true);
3221 //TimeTaker timer9("auxiliary drawings");
3225 //TimeTaker //timer10("//timer10");
3231 driver->setMaterial(m);
3233 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3236 hud.drawSelectionBoxes(hilightboxes);
3240 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3242 // Warning: This clears the Z buffer.
3243 camera.drawWieldedTool();
3250 client.getEnv().getClientMap().renderPostFx();
3256 if(show_profiler_graph)
3258 graph.draw(10, screensize.Y - 10, driver, font);
3265 hud.drawCrosshair();
3270 //TimeTaker //timer11("//timer11");
3278 hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3279 client.getHP(), client.getPlayerItem());
3285 if(damage_flash > 0.0)
3287 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3288 driver->draw2DRectangle(color,
3289 core::rect<s32>(0,0,screensize.X,screensize.Y),
3292 damage_flash -= 100.0*dtime;
3298 if(player->hurt_tilt_timer > 0.0)
3300 player->hurt_tilt_timer -= dtime*5;
3301 if(player->hurt_tilt_timer < 0)
3302 player->hurt_tilt_strength = 0;
3309 hud.drawLuaElements();
3321 TimeTaker timer("endScene");
3323 endscenetime = timer.stop(true);
3326 drawtime = tt_draw.stop(true);
3327 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3333 static s16 lastFPS = 0;
3334 //u16 fps = driver->getFPS();
3335 u16 fps = (1.0/dtime_avg1);
3339 core::stringw str = L"Minetest [";
3340 str += driver->getName();
3344 device->setWindowCaption(str.c_str());
3349 Log times and stuff for visualization
3351 Profiler::GraphValues values;
3352 g_profiler->graphGet(values);
3361 if (gui_chat_console)
3362 gui_chat_console->drop();
3368 Draw a "shutting down" screen, which will be shown while the map
3369 generator and other stuff quits
3372 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3373 wchar_t* text = wgettext("Shutting down stuff...");
3374 draw_load_screen(text, device, font, 0, -1, false);
3376 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3379 gui_shuttingdowntext->remove();*/
3382 chat_backend.addMessage(L"", L"# Disconnected.");
3383 chat_backend.addMessage(L"", L"");
3385 // Client scope (client is destructed before destructing *def and tsrc)
3388 catch(SerializationError &e)
3390 error_message = L"A serialization error occurred:\n"
3391 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3392 L" running a different version of Minetest.";
3393 errorstream<<wide_to_narrow(error_message)<<std::endl;
3395 catch(ServerError &e)
3397 error_message = narrow_to_wide(e.what());
3398 errorstream<<wide_to_narrow(error_message)<<std::endl;
3402 errorstream<<e.what()<<std::endl;
3403 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3411 //has to be deleted first to stop all server threads
3419 //extended resource accounting
3420 infostream << "Irrlicht resources after cleanup:" << std::endl;
3421 infostream << "\tRemaining meshes : "
3422 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3423 infostream << "\tRemaining textures : "
3424 << driver->getTextureCount() << std::endl;
3425 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3426 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3427 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3430 infostream << "\tRemaining materials: "
3431 << driver-> getMaterialRendererCount ()
3432 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;