3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "common_irrlicht.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
29 #include "guiPauseMenu.h"
30 #include "guiPasswordChange.h"
31 #include "guiInventoryMenu.h"
32 #include "guiTextInputMenu.h"
33 #include "guiDeathScreen.h"
35 #include "guiChatConsole.h"
43 #include "mainmenumanager.h"
47 // Needed for determining pointing to nodes
49 #include "nodemetadata.h"
50 #include "main.h" // For g_settings
52 #include "tile.h" // For TextureSource
53 #include "logoutputbuffer.h"
55 #include "quicktune_shortcutter.h"
58 Setting this to 1 enables a special camera mode that forces
59 the renderers to think that the camera statically points from
60 the starting place to a static direction.
62 This allows one to move around with the player and see what
63 is actually drawn behind solid things and behind the player.
65 #define FIELD_OF_VIEW_TEST 0
72 struct TextDestChat : public TextDest
74 TextDestChat(Client *client)
78 void gotText(std::wstring text)
80 m_client->typeChatMessage(text);
86 struct TextDestNodeMetadata : public TextDest
88 TextDestNodeMetadata(v3s16 p, Client *client)
93 void gotText(std::wstring text)
95 std::string ntext = wide_to_narrow(text);
96 infostream<<"Changing text of a sign node: "
98 m_client->sendSignNodeText(m_p, ntext);
105 /* Respawn menu callback */
107 class MainRespawnInitiator: public IRespawnInitiator
110 MainRespawnInitiator(bool *active, Client *client):
111 m_active(active), m_client(client)
118 m_client->sendRespawn();
128 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
130 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
131 Inventory *inventory, s32 halfheartcount, u16 playeritem)
133 InventoryList *mainlist = inventory->getList("main");
136 errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
140 s32 padding = imgsize/12;
141 //s32 height = imgsize + padding*2;
142 s32 width = itemcount*(imgsize+padding*2);
144 // Position of upper left corner of bar
145 v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
147 // Draw background color
148 /*core::rect<s32> barrect(0,0,width,height);
150 video::SColor bgcolor(255,128,128,128);
151 driver->draw2DRectangle(bgcolor, barrect, NULL);*/
153 core::rect<s32> imgrect(0,0,imgsize,imgsize);
155 for(s32 i=0; i<itemcount; i++)
157 const ItemStack &item = mainlist->getItem(i);
159 core::rect<s32> rect = imgrect + pos
160 + v2s32(padding+i*(imgsize+padding*2), padding);
164 video::SColor c_outside(255,255,0,0);
165 //video::SColor c_outside(255,0,0,0);
166 //video::SColor c_inside(255,192,192,192);
167 s32 x1 = rect.UpperLeftCorner.X;
168 s32 y1 = rect.UpperLeftCorner.Y;
169 s32 x2 = rect.LowerRightCorner.X;
170 s32 y2 = rect.LowerRightCorner.Y;
171 // Black base borders
172 driver->draw2DRectangle(c_outside,
174 v2s32(x1 - padding, y1 - padding),
175 v2s32(x2 + padding, y1)
177 driver->draw2DRectangle(c_outside,
179 v2s32(x1 - padding, y2),
180 v2s32(x2 + padding, y2 + padding)
182 driver->draw2DRectangle(c_outside,
184 v2s32(x1 - padding, y1),
187 driver->draw2DRectangle(c_outside,
190 v2s32(x2 + padding, y2)
192 /*// Light inside borders
193 driver->draw2DRectangle(c_inside,
195 v2s32(x1 - padding/2, y1 - padding/2),
196 v2s32(x2 + padding/2, y1)
198 driver->draw2DRectangle(c_inside,
200 v2s32(x1 - padding/2, y2),
201 v2s32(x2 + padding/2, y2 + padding/2)
203 driver->draw2DRectangle(c_inside,
205 v2s32(x1 - padding/2, y1),
208 driver->draw2DRectangle(c_inside,
211 v2s32(x2 + padding/2, y2)
216 video::SColor bgcolor2(128,0,0,0);
217 driver->draw2DRectangle(bgcolor2, rect, NULL);
218 drawItemStack(driver, font, item, rect, NULL, gamedef);
224 video::ITexture *heart_texture =
225 gamedef->getTextureSource()->getTextureRaw("heart.png");
228 v2s32 p = pos + v2s32(0, -20);
229 for(s32 i=0; i<halfheartcount/2; i++)
231 const video::SColor color(255,255,255,255);
232 const video::SColor colors[] = {color,color,color,color};
233 core::rect<s32> rect(0,0,16,16);
235 driver->draw2DImage(heart_texture, rect,
236 core::rect<s32>(core::position2d<s32>(0,0),
237 core::dimension2di(heart_texture->getOriginalSize())),
241 if(halfheartcount % 2 == 1)
243 const video::SColor color(255,255,255,255);
244 const video::SColor colors[] = {color,color,color,color};
245 core::rect<s32> rect(0,0,16/2,16);
247 core::dimension2di srcd(heart_texture->getOriginalSize());
249 driver->draw2DImage(heart_texture, rect,
250 core::rect<s32>(core::position2d<s32>(0,0), srcd),
258 Check if a node is pointable
260 inline bool isPointableNode(const MapNode& n,
261 Client *client, bool liquids_pointable)
263 const ContentFeatures &features = client->getNodeDefManager()->get(n);
264 return features.pointable ||
265 (liquids_pointable && features.isLiquid());
269 Find what the player is pointing at
271 PointedThing getPointedThing(Client *client, v3f player_position,
272 v3f camera_direction, v3f camera_position,
273 core::line3d<f32> shootline, f32 d,
274 bool liquids_pointable,
275 bool look_for_object,
276 core::aabbox3d<f32> &hilightbox,
277 bool &should_show_hilightbox,
278 ClientActiveObject *&selected_object)
282 hilightbox = core::aabbox3d<f32>(0,0,0,0,0,0);
283 should_show_hilightbox = false;
284 selected_object = NULL;
286 INodeDefManager *nodedef = client->getNodeDefManager();
288 // First try to find a pointed at active object
291 selected_object = client->getSelectedActiveObject(d*BS,
292 camera_position, shootline);
294 if(selected_object != NULL)
296 core::aabbox3d<f32> *selection_box
297 = selected_object->getSelectionBox();
298 // Box should exist because object was returned in the
300 assert(selection_box);
302 v3f pos = selected_object->getPosition();
304 hilightbox = core::aabbox3d<f32>(
305 selection_box->MinEdge + pos,
306 selection_box->MaxEdge + pos
309 should_show_hilightbox = selected_object->doShowSelectionBox();
311 result.type = POINTEDTHING_OBJECT;
312 result.object_id = selected_object->getId();
316 // That didn't work, try to find a pointed at node
318 f32 mindistance = BS * 1001;
320 v3s16 pos_i = floatToInt(player_position, BS);
322 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
326 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
327 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
328 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
329 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
330 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
331 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
333 for(s16 y = ystart; y <= yend; y++)
334 for(s16 z = zstart; z <= zend; z++)
335 for(s16 x = xstart; x <= xend; x++)
340 n = client->getNode(v3s16(x,y,z));
342 catch(InvalidPositionException &e)
346 if(!isPointableNode(n, client, liquids_pointable))
350 v3f npf = intToFloat(np, BS);
355 v3s16(0,0,1), // back
357 v3s16(1,0,0), // right
358 v3s16(0,0,-1), // front
359 v3s16(0,-1,0), // bottom
360 v3s16(-1,0,0), // left
363 const ContentFeatures &f = nodedef->get(n);
365 if(f.selection_box.type == NODEBOX_FIXED)
367 core::aabbox3d<f32> box = f.selection_box.fixed;
371 v3s16 facedirs[6] = {
380 core::aabbox3d<f32> faceboxes[6] = {
383 box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
384 box.MinEdge.X+d, box.MaxEdge.Y, box.MaxEdge.Z
388 box.MaxEdge.X-d, box.MinEdge.Y, box.MinEdge.Z,
389 box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
393 box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
394 box.MaxEdge.X, box.MinEdge.Y+d, box.MaxEdge.Z
398 box.MinEdge.X, box.MaxEdge.Y-d, box.MinEdge.Z,
399 box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
403 box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
404 box.MaxEdge.X, box.MaxEdge.Y, box.MinEdge.Z+d
408 box.MinEdge.X, box.MinEdge.Y, box.MaxEdge.Z-d,
409 box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
413 for(u16 i=0; i<6; i++)
415 v3f facedir_f(facedirs[i].X, facedirs[i].Y, facedirs[i].Z);
416 v3f centerpoint = npf + facedir_f * BS/2;
417 f32 distance = (centerpoint - camera_position).getLength();
418 if(distance >= mindistance)
420 if(!faceboxes[i].intersectsWithLine(shootline))
422 result.type = POINTEDTHING_NODE;
423 result.node_undersurface = np;
424 result.node_abovesurface = np+facedirs[i];
425 mindistance = distance;
427 should_show_hilightbox = true;
430 else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
432 v3s16 dir = n.getWallMountedDir(nodedef);
433 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
434 dir_f *= BS/2 - BS/6 - BS/20;
435 v3f cpf = npf + dir_f;
436 f32 distance = (cpf - camera_position).getLength();
438 core::aabbox3d<f32> box;
441 if(dir == v3s16(0,1,0)){
442 box = f.selection_box.wall_top;
445 else if(dir == v3s16(0,-1,0)){
446 box = f.selection_box.wall_bottom;
452 f.selection_box.wall_side.MinEdge,
453 f.selection_box.wall_side.MaxEdge
456 for(s32 i=0; i<2; i++)
458 if(dir == v3s16(-1,0,0))
459 vertices[i].rotateXZBy(0);
460 if(dir == v3s16(1,0,0))
461 vertices[i].rotateXZBy(180);
462 if(dir == v3s16(0,0,-1))
463 vertices[i].rotateXZBy(90);
464 if(dir == v3s16(0,0,1))
465 vertices[i].rotateXZBy(-90);
468 box = core::aabbox3d<f32>(vertices[0]);
469 box.addInternalPoint(vertices[1]);
475 if(distance < mindistance)
477 if(box.intersectsWithLine(shootline))
479 result.type = POINTEDTHING_NODE;
480 result.node_undersurface = np;
481 result.node_abovesurface = np;
482 mindistance = distance;
484 should_show_hilightbox = true;
488 else // NODEBOX_REGULAR
490 for(u16 i=0; i<6; i++)
492 v3f dir_f = v3f(dirs[i].X,
493 dirs[i].Y, dirs[i].Z);
494 v3f centerpoint = npf + dir_f * BS/2;
496 (centerpoint - camera_position).getLength();
498 if(distance < mindistance)
500 core::CMatrix4<f32> m;
501 m.buildRotateFromTo(v3f(0,0,1), dir_f);
503 // This is the back face
505 v3f(BS/2, BS/2, BS/2),
506 v3f(-BS/2, -BS/2, BS/2+d)
509 for(u16 j=0; j<2; j++)
511 m.rotateVect(corners[j]);
515 core::aabbox3d<f32> facebox(corners[0]);
516 facebox.addInternalPoint(corners[1]);
518 if(facebox.intersectsWithLine(shootline))
520 result.type = POINTEDTHING_NODE;
521 result.node_undersurface = np;
522 result.node_abovesurface = np + dirs[i];
523 mindistance = distance;
525 //hilightbox = facebox;
527 const float d = 0.502;
528 core::aabbox3d<f32> nodebox
529 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
530 v3f nodepos_f = intToFloat(np, BS);
531 nodebox.MinEdge += nodepos_f;
532 nodebox.MaxEdge += nodepos_f;
533 hilightbox = nodebox;
534 should_show_hilightbox = true;
536 } // if distance < mindistance
544 void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
545 scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
553 /*// Disable skybox if FarMesh is enabled
554 if(g_settings->getBool("enable_farmesh"))
557 if(brightness >= 0.7)
559 skybox = smgr->addSkyBoxSceneNode(
560 tsrc->getTextureRaw("skybox2.png"),
561 tsrc->getTextureRaw("skybox3.png"),
562 tsrc->getTextureRaw("skybox1.png"),
563 tsrc->getTextureRaw("skybox1.png"),
564 tsrc->getTextureRaw("skybox1.png"),
565 tsrc->getTextureRaw("skybox1.png"));
567 else if(brightness >= 0.2)
569 skybox = smgr->addSkyBoxSceneNode(
570 tsrc->getTextureRaw("skybox2_dawn.png"),
571 tsrc->getTextureRaw("skybox3_dawn.png"),
572 tsrc->getTextureRaw("skybox1_dawn.png"),
573 tsrc->getTextureRaw("skybox1_dawn.png"),
574 tsrc->getTextureRaw("skybox1_dawn.png"),
575 tsrc->getTextureRaw("skybox1_dawn.png"));
579 skybox = smgr->addSkyBoxSceneNode(
580 tsrc->getTextureRaw("skybox2_night.png"),
581 tsrc->getTextureRaw("skybox3_night.png"),
582 tsrc->getTextureRaw("skybox1_night.png"),
583 tsrc->getTextureRaw("skybox1_night.png"),
584 tsrc->getTextureRaw("skybox1_night.png"),
585 tsrc->getTextureRaw("skybox1_night.png"));
590 Draws a screen with a single text on it.
591 Text will be removed when the screen is drawn the next time.
593 /*gui::IGUIStaticText **/
594 void draw_load_screen(const std::wstring &text,
595 video::IVideoDriver* driver, gui::IGUIFont* font)
597 v2u32 screensize = driver->getScreenSize();
598 const wchar_t *loadingtext = text.c_str();
599 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
600 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
601 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
602 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
604 gui::IGUIStaticText *guitext = guienv->addStaticText(
605 loadingtext, textrect, false, false);
606 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
608 driver->beginScene(true, true, video::SColor(255,0,0,0));
617 /* Profiler display */
619 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
620 gui::IGUIFont *font, u32 text_height,
621 u32 show_profiler, u32 show_profiler_max)
623 if(show_profiler == 0)
625 guitext_profiler->setVisible(false);
630 std::ostringstream os(std::ios_base::binary);
631 g_profiler->printPage(os, show_profiler, show_profiler_max);
632 std::wstring text = narrow_to_wide(os.str());
633 guitext_profiler->setText(text.c_str());
634 guitext_profiler->setVisible(true);
636 s32 w = font->getDimension(text.c_str()).Width;
639 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
640 8+(text_height+5)*2 +
641 font->getDimension(text.c_str()).Height);
642 guitext_profiler->setRelativePosition(rect);
643 guitext_profiler->setVisible(true);
651 IrrlichtDevice *device,
654 std::string playername,
655 std::string password,
656 std::string address, // If "", local server is used
658 std::wstring &error_message,
659 std::string configpath,
660 ChatBackend &chat_backend,
661 const SubgameSpec &gamespec, // Used for local game,
662 bool simple_singleplayer_mode
665 video::IVideoDriver* driver = device->getVideoDriver();
666 scene::ISceneManager* smgr = device->getSceneManager();
668 // Calculate text height using the font
669 u32 text_height = font->getDimension(L"Random test string").Height;
671 v2u32 screensize(0,0);
672 v2u32 last_screensize(0,0);
673 screensize = driver->getScreenSize();
675 const s32 hotbar_itemcount = 8;
676 //const s32 hotbar_imagesize = 36;
677 //const s32 hotbar_imagesize = 64;
678 s32 hotbar_imagesize = 48;
680 // The color of the sky
681 //video::SColor skycolor = video::SColor(255,140,186,250);
682 video::SColor bgcolor_bright = video::SColor(255,170,200,230);
685 Draw "Loading" screen
688 draw_load_screen(L"Loading...", driver, font);
690 // Create texture source
691 IWritableTextureSource *tsrc = createTextureSource(device);
693 // These will be filled by data received from the server
694 // Create item definition manager
695 IWritableItemDefManager *itemdef = createItemDefManager();
696 // Create node definition manager
697 IWritableNodeDefManager *nodedef = createNodeDefManager();
699 // Add chat log output for errors to be shown in chat
700 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
702 // Create UI for modifying quicktune values
703 QuicktuneShortcutter quicktune;
707 SharedPtr will delete it when it goes out of scope.
709 SharedPtr<Server> server;
711 draw_load_screen(L"Creating server...", driver, font);
712 infostream<<"Creating server"<<std::endl;
713 server = new Server(map_dir, configpath, gamespec,
714 simple_singleplayer_mode);
718 do{ // Client scope (breakable do-while(0))
724 draw_load_screen(L"Creating client...", driver, font);
725 infostream<<"Creating client"<<std::endl;
727 MapDrawControl draw_control;
729 Client client(device, playername.c_str(), password, draw_control,
730 tsrc, itemdef, nodedef);
732 // Client acts as our GameDef
733 IGameDef *gamedef = &client;
735 draw_load_screen(L"Resolving address...", driver, font);
736 Address connect_address(0,0,0,0, port);
739 //connect_address.Resolve("localhost");
740 connect_address.setAddress(127,0,0,1);
742 connect_address.Resolve(address.c_str());
744 catch(ResolveError &e)
746 error_message = L"Couldn't resolve address";
747 errorstream<<wide_to_narrow(error_message)<<std::endl;
748 // Break out of client scope
753 Attempt to connect to the server
756 infostream<<"Connecting to server at ";
757 connect_address.print(&infostream);
758 infostream<<std::endl;
759 client.connect(connect_address);
762 Wait for server to accept connection
764 bool could_connect = false;
765 bool connect_aborted = false;
767 float frametime = 0.033;
768 float time_counter = 0.0;
772 // Update client and server
773 client.step(frametime);
775 server->step(frametime);
778 if(client.connectedAndInitialized()){
779 could_connect = true;
783 if(client.accessDenied()){
784 error_message = L"Access denied. Reason: "
785 +client.accessDeniedReason();
786 errorstream<<wide_to_narrow(error_message)<<std::endl;
789 if(input->wasKeyDown(EscapeKey)){
790 connect_aborted = true;
791 infostream<<"Connect aborted [Escape]"<<std::endl;
796 std::wostringstream ss;
797 ss<<L"Connecting to server... (press Escape to cancel)\n";
798 std::wstring animation = L"/-\\|";
799 ss<<animation[(int)(time_counter/0.2)%4];
800 draw_load_screen(ss.str(), driver, font);
803 sleep_ms(1000*frametime);
804 time_counter += frametime;
807 catch(con::PeerNotFoundException &e)
811 Handle failure to connect
814 if(error_message == L"" && !connect_aborted){
815 error_message = L"Connection failed";
816 errorstream<<wide_to_narrow(error_message)<<std::endl;
818 // Break out of client scope
823 Wait until content has been received
825 bool got_content = false;
826 bool content_aborted = false;
828 float frametime = 0.033;
829 float time_counter = 0.0;
833 // Update client and server
834 client.step(frametime);
836 server->step(frametime);
839 if(client.texturesReceived() &&
840 client.itemdefReceived() &&
841 client.nodedefReceived()){
846 if(!client.connectedAndInitialized()){
847 error_message = L"Client disconnected";
848 errorstream<<wide_to_narrow(error_message)<<std::endl;
851 if(input->wasKeyDown(EscapeKey)){
852 content_aborted = true;
853 infostream<<"Connect aborted [Escape]"<<std::endl;
858 std::wostringstream ss;
859 ss<<L"Waiting content... (press Escape to cancel)\n";
861 ss<<(client.itemdefReceived()?L"[X]":L"[ ]");
862 ss<<L" Item definitions\n";
863 ss<<(client.nodedefReceived()?L"[X]":L"[ ]");
864 ss<<L" Node definitions\n";
865 //ss<<(client.texturesReceived()?L"[X]":L"[ ]");
866 ss<<L"["<<(int)(client.textureReceiveProgress()*100+0.5)<<L"%] ";
869 draw_load_screen(ss.str(), driver, font);
872 sleep_ms(1000*frametime);
873 time_counter += frametime;
878 if(error_message == L"" && !content_aborted){
879 error_message = L"Something failed";
880 errorstream<<wide_to_narrow(error_message)<<std::endl;
882 // Break out of client scope
887 After all content has been received:
888 Update cached textures, meshes and materials
890 client.afterContentReceived();
895 float old_brightness = 1.0;
896 scene::ISceneNode* skybox = NULL;
897 update_skybox(driver, tsrc, smgr, skybox, 1.0);
900 Create the camera node
902 Camera camera(smgr, draw_control);
903 if (!camera.successfullyCreated(error_message))
906 f32 camera_yaw = 0; // "right/left"
907 f32 camera_pitch = 0; // "up/down"
913 float cloud_height = BS*100;
914 Clouds *clouds = NULL;
915 if(g_settings->getBool("enable_clouds"))
917 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
918 cloud_height, time(0));
925 FarMesh *farmesh = NULL;
926 if(g_settings->getBool("enable_farmesh"))
928 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
932 A copy of the local inventory
934 Inventory local_inventory(itemdef);
940 //gui_loadingtext->remove();
946 // First line of debug text
947 gui::IGUIStaticText *guitext = guienv->addStaticText(
949 core::rect<s32>(5, 5, 795, 5+text_height),
951 // Second line of debug text
952 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
954 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
956 // At the middle of the screen
957 // Object infos are shown in this
958 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
960 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
963 // Status text (displays info when showing and hiding GUI stuff, etc.)
964 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
966 core::rect<s32>(0,0,0,0),
968 guitext_status->setVisible(false);
970 std::wstring statustext;
971 float statustext_time = 0;
974 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
976 core::rect<s32>(0,0,0,0),
977 //false, false); // Disable word wrap as of now
979 // Remove stale "recent" chat messages from previous connections
980 chat_backend.clearRecentChat();
981 // Chat backend and console
982 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
984 // Profiler text (size is updated when text is updated)
985 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
987 core::rect<s32>(0,0,0,0),
989 guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
990 guitext_profiler->setVisible(false);
992 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
993 (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
994 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
995 (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
997 // Test the text input system
998 /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
1000 /*GUIMessageMenu *menu =
1001 new GUIMessageMenu(guienv, guiroot, -1,
1006 // Launch pause menu
1007 /*(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1008 &g_menumgr))->drop();*/
1010 //s32 guitext_chat_pad_bottom = 70;
1013 Some statistics are collected in these
1016 u32 beginscenetime = 0;
1018 u32 endscenetime = 0;
1021 //throw con::PeerNotFoundException("lol");
1023 float brightness = 1.0;
1025 core::list<float> frametime_log;
1027 float nodig_delay_timer = 0.0;
1028 float dig_time = 0.0;
1030 PointedThing pointed_old;
1031 bool digging = false;
1032 bool ldown_for_dig = false;
1034 float damage_flash_timer = 0;
1035 s16 farmesh_range = 20*MAP_BLOCKSIZE;
1037 const float object_hit_delay = 0.2;
1038 float object_hit_delay_timer = 0.0;
1039 float time_from_last_punch = 10;
1041 float crack_update_timer = 0.0;
1043 bool invert_mouse = g_settings->getBool("invert_mouse");
1045 bool respawn_menu_active = false;
1046 bool update_wielded_item_trigger = false;
1048 bool show_hud = true;
1049 bool show_chat = true;
1050 bool force_fog_off = false;
1051 bool disable_camera_update = false;
1052 bool show_debug = g_settings->getBool("show_debug");
1053 bool show_debug_frametime = false;
1054 u32 show_profiler = 0;
1055 u32 show_profiler_max = 3; // Number of pages
1061 bool first_loop_after_window_activation = true;
1063 // TODO: Convert the static interval timers to these
1064 // Interval limiter for profiler
1065 IntervalLimiter m_profiler_interval;
1067 // Time is in milliseconds
1068 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1069 // NOTE: So we have to use getTime() and call run()s between them
1070 u32 lasttime = device->getTimer()->getTime();
1072 while(device->run() && kill == false)
1074 //std::cerr<<"frame"<<std::endl;
1076 if(client.accessDenied())
1078 error_message = L"Access denied. Reason: "
1079 +client.accessDeniedReason();
1080 errorstream<<wide_to_narrow(error_message)<<std::endl;
1084 if(g_gamecallback->disconnect_requested)
1086 g_gamecallback->disconnect_requested = false;
1090 if(g_gamecallback->changepassword_requested)
1092 (new GUIPasswordChange(guienv, guiroot, -1,
1093 &g_menumgr, &client))->drop();
1094 g_gamecallback->changepassword_requested = false;
1098 Process TextureSource's queue
1100 tsrc->processQueue();
1105 last_screensize = screensize;
1106 screensize = driver->getScreenSize();
1107 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1108 //bool screensize_changed = screensize != last_screensize;
1111 if(screensize.Y <= 800)
1112 hotbar_imagesize = 32;
1113 else if(screensize.Y <= 1280)
1114 hotbar_imagesize = 48;
1116 hotbar_imagesize = 64;
1118 // Hilight boxes collected during the loop and displayed
1119 core::list< core::aabbox3d<f32> > hilightboxes;
1122 std::wstring infotext;
1124 // When screen size changes, update positions and sizes of stuff
1125 /*if(screensize_changed)
1127 v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
1128 quick_inventory->updatePosition(pos);
1131 //TimeTaker //timer1("//timer1");
1133 // Time of frame without fps limit
1137 // not using getRealTime is necessary for wine
1138 u32 time = device->getTimer()->getTime();
1140 busytime_u32 = time - lasttime;
1143 busytime = busytime_u32 / 1000.0;
1146 //infostream<<"busytime_u32="<<busytime_u32<<std::endl;
1148 // Necessary for device->getTimer()->getTime()
1156 float fps_max = g_settings->getFloat("fps_max");
1157 u32 frametime_min = 1000./fps_max;
1159 if(busytime_u32 < frametime_min)
1161 u32 sleeptime = frametime_min - busytime_u32;
1162 device->sleep(sleeptime);
1166 // Necessary for device->getTimer()->getTime()
1170 Time difference calculation
1172 f32 dtime; // in seconds
1174 u32 time = device->getTimer()->getTime();
1176 dtime = (time - lasttime) / 1000.0;
1183 if(nodig_delay_timer >= 0)
1184 nodig_delay_timer -= dtime;
1185 if(object_hit_delay_timer >= 0)
1186 object_hit_delay_timer -= dtime;
1187 time_from_last_punch += dtime;
1188 crack_update_timer += dtime;
1190 g_profiler->add("Elapsed time", dtime);
1191 g_profiler->avg("FPS", 1./dtime);
1194 Log frametime for visualization
1196 frametime_log.push_back(dtime);
1197 if(frametime_log.size() > 100)
1199 core::list<float>::Iterator i = frametime_log.begin();
1200 frametime_log.erase(i);
1204 Visualize frametime in terminal
1206 /*for(u32 i=0; i<dtime*400; i++)
1208 infostream<<std::endl;*/
1211 Time average and jitter calculation
1214 static f32 dtime_avg1 = 0.0;
1215 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1216 f32 dtime_jitter1 = dtime - dtime_avg1;
1218 static f32 dtime_jitter1_max_sample = 0.0;
1219 static f32 dtime_jitter1_max_fraction = 0.0;
1221 static f32 jitter1_max = 0.0;
1222 static f32 counter = 0.0;
1223 if(dtime_jitter1 > jitter1_max)
1224 jitter1_max = dtime_jitter1;
1229 dtime_jitter1_max_sample = jitter1_max;
1230 dtime_jitter1_max_fraction
1231 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1237 Busytime average and jitter calculation
1240 static f32 busytime_avg1 = 0.0;
1241 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1242 f32 busytime_jitter1 = busytime - busytime_avg1;
1244 static f32 busytime_jitter1_max_sample = 0.0;
1245 static f32 busytime_jitter1_min_sample = 0.0;
1247 static f32 jitter1_max = 0.0;
1248 static f32 jitter1_min = 0.0;
1249 static f32 counter = 0.0;
1250 if(busytime_jitter1 > jitter1_max)
1251 jitter1_max = busytime_jitter1;
1252 if(busytime_jitter1 < jitter1_min)
1253 jitter1_min = busytime_jitter1;
1257 busytime_jitter1_max_sample = jitter1_max;
1258 busytime_jitter1_min_sample = jitter1_min;
1265 Debug info for client
1268 static float counter = 0.0;
1273 client.printDebugInfo(infostream);
1280 float profiler_print_interval =
1281 g_settings->getFloat("profiler_print_interval");
1282 bool print_to_log = true;
1283 if(profiler_print_interval == 0){
1284 print_to_log = false;
1285 profiler_print_interval = 5;
1287 if(m_profiler_interval.step(dtime, profiler_print_interval))
1290 infostream<<"Profiler:"<<std::endl;
1291 g_profiler->print(infostream);
1294 update_profiler_gui(guitext_profiler, font, text_height,
1295 show_profiler, show_profiler_max);
1297 g_profiler->clear();
1301 Direct handling of user input
1304 // Reset input if window not active or some menu is active
1305 if(device->isWindowActive() == false
1306 || noMenuActive() == false
1307 || guienv->hasFocus(gui_chat_console))
1312 // Input handler step() (used by the random input generator)
1316 Launch menus and trigger stuff according to keys
1318 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1320 // drop selected item
1321 IDropAction *a = new IDropAction();
1323 a->from_inv.setCurrentPlayer();
1324 a->from_list = "main";
1325 a->from_i = client.getPlayerItem();
1326 client.inventoryAction(a);
1328 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1330 infostream<<"the_game: "
1331 <<"Launching inventory"<<std::endl;
1333 GUIInventoryMenu *menu =
1334 new GUIInventoryMenu(guienv, guiroot, -1,
1335 &g_menumgr, v2s16(8,7),
1338 InventoryLocation inventoryloc;
1339 inventoryloc.setCurrentPlayer();
1341 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1342 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1343 "list", inventoryloc, "main",
1344 v2s32(0, 3), v2s32(8, 4)));
1345 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1346 "list", inventoryloc, "craft",
1347 v2s32(3, 0), v2s32(3, 3)));
1348 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1349 "list", inventoryloc, "craftpreview",
1350 v2s32(7, 1), v2s32(1, 1)));
1352 menu->setDrawSpec(draw_spec);
1356 else if(input->wasKeyDown(EscapeKey))
1358 infostream<<"the_game: "
1359 <<"Launching pause menu"<<std::endl;
1360 // It will delete itself by itself
1361 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1362 &g_menumgr, simple_singleplayer_mode))->drop();
1364 // Move mouse cursor on top of the disconnect button
1365 if(simple_singleplayer_mode)
1366 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1368 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1370 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1372 TextDest *dest = new TextDestChat(&client);
1374 (new GUITextInputMenu(guienv, guiroot, -1,
1378 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1380 TextDest *dest = new TextDestChat(&client);
1382 (new GUITextInputMenu(guienv, guiroot, -1,
1386 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1388 if (!gui_chat_console->isOpenInhibited())
1390 // Open up to over half of the screen
1391 gui_chat_console->openConsole(0.6);
1392 guienv->setFocus(gui_chat_console);
1395 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1397 if(g_settings->getBool("free_move"))
1399 g_settings->set("free_move","false");
1400 statustext = L"free_move disabled";
1401 statustext_time = 0;
1405 g_settings->set("free_move","true");
1406 statustext = L"free_move enabled";
1407 statustext_time = 0;
1410 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1412 if(g_settings->getBool("fast_move"))
1414 g_settings->set("fast_move","false");
1415 statustext = L"fast_move disabled";
1416 statustext_time = 0;
1420 g_settings->set("fast_move","true");
1421 statustext = L"fast_move enabled";
1422 statustext_time = 0;
1425 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1427 irr::video::IImage* const image = driver->createScreenShot();
1429 irr::c8 filename[256];
1430 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1431 g_settings->get("screenshot_path").c_str(),
1432 device->getTimer()->getRealTime());
1433 if (driver->writeImageToFile(image, filename)) {
1434 std::wstringstream sstr;
1435 sstr<<"Saved screenshot to '"<<filename<<"'";
1436 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1437 statustext = sstr.str();
1438 statustext_time = 0;
1440 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1445 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1447 show_hud = !show_hud;
1449 statustext = L"HUD shown";
1451 statustext = L"HUD hidden";
1452 statustext_time = 0;
1454 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1456 show_chat = !show_chat;
1458 statustext = L"Chat shown";
1460 statustext = L"Chat hidden";
1461 statustext_time = 0;
1463 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1465 force_fog_off = !force_fog_off;
1467 statustext = L"Fog disabled";
1469 statustext = L"Fog enabled";
1470 statustext_time = 0;
1472 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1474 disable_camera_update = !disable_camera_update;
1475 if(disable_camera_update)
1476 statustext = L"Camera update disabled";
1478 statustext = L"Camera update enabled";
1479 statustext_time = 0;
1481 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1483 // Initial / 3x toggle: Chat only
1484 // 1x toggle: Debug text with chat
1485 // 2x toggle: Debug text with frametime
1489 show_debug_frametime = false;
1490 statustext = L"Debug info shown";
1491 statustext_time = 0;
1493 else if(show_debug_frametime)
1496 show_debug_frametime = false;
1497 statustext = L"Debug info and frametime graph hidden";
1498 statustext_time = 0;
1502 show_debug_frametime = true;
1503 statustext = L"Frametime graph shown";
1504 statustext_time = 0;
1507 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1509 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1511 // FIXME: This updates the profiler with incomplete values
1512 update_profiler_gui(guitext_profiler, font, text_height,
1513 show_profiler, show_profiler_max);
1515 if(show_profiler != 0)
1517 std::wstringstream sstr;
1518 sstr<<"Profiler shown (page "<<show_profiler
1519 <<" of "<<show_profiler_max<<")";
1520 statustext = sstr.str();
1521 statustext_time = 0;
1525 statustext = L"Profiler hidden";
1526 statustext_time = 0;
1529 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1531 s16 range = g_settings->getS16("viewing_range_nodes_min");
1532 s16 range_new = range + 10;
1533 g_settings->set("viewing_range_nodes_min", itos(range_new));
1534 statustext = narrow_to_wide(
1535 "Minimum viewing range changed to "
1537 statustext_time = 0;
1539 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1541 s16 range = g_settings->getS16("viewing_range_nodes_min");
1542 s16 range_new = range - 10;
1545 g_settings->set("viewing_range_nodes_min",
1547 statustext = narrow_to_wide(
1548 "Minimum viewing range changed to "
1550 statustext_time = 0;
1553 // Handle QuicktuneShortcutter
1554 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
1556 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
1558 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
1560 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
1563 std::string msg = quicktune.getMessage();
1565 statustext = narrow_to_wide(msg);
1566 statustext_time = 0;
1570 // Item selection with mouse wheel
1571 u16 new_playeritem = client.getPlayerItem();
1573 s32 wheel = input->getMouseWheel();
1574 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1575 hotbar_itemcount-1);
1579 if(new_playeritem < max_item)
1586 if(new_playeritem > 0)
1589 new_playeritem = max_item;
1594 for(u16 i=0; i<10; i++)
1596 const KeyPress *kp = NumberKey + (i + 1) % 10;
1597 if(input->wasKeyDown(*kp))
1599 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1603 infostream<<"Selected item: "
1604 <<new_playeritem<<std::endl;
1609 // Viewing range selection
1610 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1612 draw_control.range_all = !draw_control.range_all;
1613 if(draw_control.range_all)
1615 infostream<<"Enabled full viewing range"<<std::endl;
1616 statustext = L"Enabled full viewing range";
1617 statustext_time = 0;
1621 infostream<<"Disabled full viewing range"<<std::endl;
1622 statustext = L"Disabled full viewing range";
1623 statustext_time = 0;
1627 // Print debug stacks
1628 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1630 dstream<<"-----------------------------------------"
1632 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1633 dstream<<"-----------------------------------------"
1635 debug_stacks_print();
1639 Mouse and camera control
1640 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
1643 if((device->isWindowActive() && noMenuActive()) || random_input)
1647 // Mac OSX gets upset if this is set every frame
1648 if(device->getCursorControl()->isVisible())
1649 device->getCursorControl()->setVisible(false);
1652 if(first_loop_after_window_activation){
1653 //infostream<<"window active, first loop"<<std::endl;
1654 first_loop_after_window_activation = false;
1657 s32 dx = input->getMousePos().X - displaycenter.X;
1658 s32 dy = input->getMousePos().Y - displaycenter.Y;
1661 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1663 /*const float keyspeed = 500;
1664 if(input->isKeyDown(irr::KEY_UP))
1665 dy -= dtime * keyspeed;
1666 if(input->isKeyDown(irr::KEY_DOWN))
1667 dy += dtime * keyspeed;
1668 if(input->isKeyDown(irr::KEY_LEFT))
1669 dx -= dtime * keyspeed;
1670 if(input->isKeyDown(irr::KEY_RIGHT))
1671 dx += dtime * keyspeed;*/
1673 camera_yaw -= dx*0.2;
1674 camera_pitch += dy*0.2;
1675 if(camera_pitch < -89.5) camera_pitch = -89.5;
1676 if(camera_pitch > 89.5) camera_pitch = 89.5;
1678 input->setMousePos(displaycenter.X, displaycenter.Y);
1681 // Mac OSX gets upset if this is set every frame
1682 if(device->getCursorControl()->isVisible() == false)
1683 device->getCursorControl()->setVisible(true);
1685 //infostream<<"window inactive"<<std::endl;
1686 first_loop_after_window_activation = true;
1690 Player speed control
1702 PlayerControl control(
1703 input->isKeyDown(getKeySetting("keymap_forward")),
1704 input->isKeyDown(getKeySetting("keymap_backward")),
1705 input->isKeyDown(getKeySetting("keymap_left")),
1706 input->isKeyDown(getKeySetting("keymap_right")),
1707 input->isKeyDown(getKeySetting("keymap_jump")),
1708 input->isKeyDown(getKeySetting("keymap_special1")),
1709 input->isKeyDown(getKeySetting("keymap_sneak")),
1713 client.setPlayerControl(control);
1722 //TimeTaker timer("server->step(dtime)");
1723 server->step(dtime);
1731 //TimeTaker timer("client.step(dtime)");
1733 //client.step(dtime_avg1);
1737 // Read client events
1740 ClientEvent event = client.getClientEvent();
1741 if(event.type == CE_NONE)
1745 else if(event.type == CE_PLAYER_DAMAGE)
1747 //u16 damage = event.player_damage.amount;
1748 //infostream<<"Player damage: "<<damage<<std::endl;
1749 damage_flash_timer = 0.05;
1750 if(event.player_damage.amount >= 2){
1751 damage_flash_timer += 0.05 * event.player_damage.amount;
1754 else if(event.type == CE_PLAYER_FORCE_MOVE)
1756 camera_yaw = event.player_force_move.yaw;
1757 camera_pitch = event.player_force_move.pitch;
1759 else if(event.type == CE_DEATHSCREEN)
1761 if(respawn_menu_active)
1764 /*bool set_camera_point_target =
1765 event.deathscreen.set_camera_point_target;
1766 v3f camera_point_target;
1767 camera_point_target.X = event.deathscreen.camera_point_target_x;
1768 camera_point_target.Y = event.deathscreen.camera_point_target_y;
1769 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
1770 MainRespawnInitiator *respawner =
1771 new MainRespawnInitiator(
1772 &respawn_menu_active, &client);
1773 GUIDeathScreen *menu =
1774 new GUIDeathScreen(guienv, guiroot, -1,
1775 &g_menumgr, respawner);
1778 chat_backend.addMessage(L"", L"You died.");
1780 /* Handle visualization */
1782 damage_flash_timer = 0;
1784 /*LocalPlayer* player = client.getLocalPlayer();
1785 player->setPosition(player->getPosition() + v3f(0,-BS,0));
1786 camera.update(player, busytime, screensize);*/
1788 else if(event.type == CE_TEXTURES_UPDATED)
1790 update_skybox(driver, tsrc, smgr, skybox, brightness);
1792 update_wielded_item_trigger = true;
1797 //TimeTaker //timer2("//timer2");
1800 For interaction purposes, get info about the held item
1802 - Is it a usable item?
1803 - Can it point to liquids?
1805 ItemStack playeritem;
1806 bool playeritem_usable = false;
1807 bool playeritem_liquids_pointable = false;
1809 InventoryList *mlist = local_inventory.getList("main");
1812 playeritem = mlist->getItem(client.getPlayerItem());
1813 playeritem_usable = playeritem.getDefinition(itemdef).usable;
1814 playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
1817 ToolCapabilities playeritem_toolcap =
1818 playeritem.getToolCapabilities(itemdef);
1824 LocalPlayer* player = client.getLocalPlayer();
1825 float full_punch_interval = playeritem_toolcap.full_punch_interval;
1826 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
1827 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
1828 camera.update(player, busytime, screensize, tool_reload_ratio);
1831 v3f player_position = player->getPosition();
1832 v3f camera_position = camera.getPosition();
1833 v3f camera_direction = camera.getDirection();
1834 f32 camera_fov = camera.getFovMax();
1836 if(!disable_camera_update){
1837 client.updateCamera(camera_position,
1838 camera_direction, camera_fov);
1842 //TimeTaker //timer3("//timer3");
1845 Calculate what block is the crosshair pointing to
1848 //u32 t1 = device->getTimer()->getRealTime();
1850 f32 d = 4; // max. distance
1851 core::line3d<f32> shootline(camera_position,
1852 camera_position + camera_direction * BS * (d+1));
1854 core::aabbox3d<f32> hilightbox;
1855 bool should_show_hilightbox = false;
1856 ClientActiveObject *selected_object = NULL;
1858 PointedThing pointed = getPointedThing(
1860 &client, player_position, camera_direction,
1861 camera_position, shootline, d,
1862 playeritem_liquids_pointable, !ldown_for_dig,
1864 hilightbox, should_show_hilightbox,
1867 if(pointed != pointed_old)
1869 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
1870 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
1876 if(should_show_hilightbox)
1877 hilightboxes.push_back(hilightbox);
1881 - releasing left mouse button
1882 - pointing away from node
1886 if(input->getLeftReleased())
1888 infostream<<"Left button released"
1889 <<" (stopped digging)"<<std::endl;
1892 else if(pointed != pointed_old)
1894 if (pointed.type == POINTEDTHING_NODE
1895 && pointed_old.type == POINTEDTHING_NODE
1896 && pointed.node_undersurface == pointed_old.node_undersurface)
1898 // Still pointing to the same node,
1899 // but a different face. Don't reset.
1903 infostream<<"Pointing away from node"
1904 <<" (stopped digging)"<<std::endl;
1910 client.interact(1, pointed_old);
1911 client.clearTempMod(pointed_old.node_undersurface);
1915 if(!digging && ldown_for_dig && !input->getLeftState())
1917 ldown_for_dig = false;
1920 bool left_punch = false;
1922 if(playeritem_usable && input->getLeftState())
1924 if(input->getLeftClicked())
1925 client.interact(4, pointed);
1927 else if(pointed.type == POINTEDTHING_NODE)
1929 v3s16 nodepos = pointed.node_undersurface;
1930 v3s16 neighbourpos = pointed.node_abovesurface;
1933 Check information text of node
1936 NodeMetadata *meta = client.getNodeMetadata(nodepos);
1939 infotext = narrow_to_wide(meta->infoText());
1943 MapNode n = client.getNode(nodepos);
1944 if(nodedef->get(n).tname_tiles[0] == "unknown_block.png"){
1945 infotext = L"Unknown node: ";
1946 infotext += narrow_to_wide(nodedef->get(n).name);
1955 if(nodig_delay_timer <= 0.0 && input->getLeftState())
1959 infostream<<"Started digging"<<std::endl;
1960 client.interact(0, pointed);
1962 ldown_for_dig = true;
1964 MapNode n = client.getNode(nodepos);
1966 // Get digging parameters
1967 DigParams params = getDigParams(nodedef->get(n).groups,
1968 &playeritem_toolcap);
1969 // If can't dig, try hand
1970 if(!params.diggable){
1971 const ItemDefinition &hand = itemdef->get("");
1972 const ToolCapabilities *tp = hand.tool_capabilities;
1974 params = getDigParams(nodedef->get(n).groups, tp);
1977 float dig_time_complete = 0.0;
1979 if(params.diggable == false)
1981 // I guess nobody will wait for this long
1982 dig_time_complete = 10000000.0;
1986 dig_time_complete = params.time;
1989 if(dig_time_complete >= 0.001)
1991 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1992 * dig_time/dig_time_complete);
1994 // This is for torches
1997 dig_index = CRACK_ANIMATION_LENGTH;
2000 // Don't show cracks if not diggable
2001 if(dig_time_complete >= 100000.0)
2004 else if(dig_index < CRACK_ANIMATION_LENGTH)
2006 // Limit crack update speed
2007 if(crack_update_timer >= 0.1){
2008 crack_update_timer = 0.0;
2009 //infostream<<"dig_index="<<dig_index<<std::endl;
2010 //TimeTaker timer("client.setTempMod");
2011 client.setTempMod(nodepos,
2012 NodeMod(NODEMOD_CRACK, dig_index));
2017 infostream<<"Digging completed"<<std::endl;
2018 client.interact(2, pointed);
2019 client.clearTempMod(nodepos);
2020 client.removeNode(nodepos);
2025 nodig_delay_timer = dig_time_complete
2026 / (float)CRACK_ANIMATION_LENGTH;
2028 // We don't want a corresponding delay to
2029 // very time consuming nodes
2030 if(nodig_delay_timer > 0.5)
2032 nodig_delay_timer = 0.5;
2034 // We want a slight delay to very little
2035 // time consuming nodes
2036 float mindelay = 0.15;
2037 if(nodig_delay_timer < mindelay)
2039 nodig_delay_timer = mindelay;
2045 camera.setDigging(0); // left click animation
2048 if(input->getRightClicked())
2050 infostream<<"Ground right-clicked"<<std::endl;
2052 // If metadata provides an inventory view, activate it
2053 if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
2055 infostream<<"Launching custom inventory view"<<std::endl;
2057 InventoryLocation inventoryloc;
2058 inventoryloc.setNodeMeta(nodepos);
2065 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
2067 GUIInventoryMenu::makeDrawSpecArrayFromString(
2069 meta->getInventoryDrawSpecString(),
2072 GUIInventoryMenu *menu =
2073 new GUIInventoryMenu(guienv, guiroot, -1,
2074 &g_menumgr, invsize,
2076 menu->setDrawSpec(draw_spec);
2079 // If metadata provides text input, activate text input
2080 else if(meta && meta->allowsTextInput() && !random_input)
2082 infostream<<"Launching metadata text input"<<std::endl;
2084 // Get a new text for it
2086 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2088 std::wstring wtext = narrow_to_wide(meta->getText());
2090 (new GUITextInputMenu(guienv, guiroot, -1,
2094 // Otherwise report right click to server
2097 client.interact(3, pointed);
2098 camera.setDigging(1); // right click animation
2102 else if(pointed.type == POINTEDTHING_OBJECT)
2104 infotext = narrow_to_wide(selected_object->infoText());
2106 if(infotext == L"" && show_debug){
2107 infotext = narrow_to_wide(selected_object->debugInfoText());
2110 //if(input->getLeftClicked())
2111 if(input->getLeftState())
2113 bool do_punch = false;
2114 bool do_punch_damage = false;
2115 if(object_hit_delay_timer <= 0.0){
2117 do_punch_damage = true;
2118 object_hit_delay_timer = object_hit_delay;
2120 if(input->getLeftClicked()){
2124 infostream<<"Left-clicked object"<<std::endl;
2127 if(do_punch_damage){
2128 // Report direct punch
2129 v3f objpos = selected_object->getPosition();
2130 v3f dir = (objpos - player_position).normalize();
2132 bool disable_send = selected_object->directReportPunch(
2133 dir, &playeritem, time_from_last_punch);
2134 time_from_last_punch = 0;
2136 client.interact(0, pointed);
2139 else if(input->getRightClicked())
2141 infostream<<"Right-clicked object"<<std::endl;
2142 client.interact(3, pointed); // place
2145 else if(input->getLeftState())
2147 // When button is held down in air, show continuous animation
2151 pointed_old = pointed;
2153 if(left_punch || input->getLeftClicked())
2155 camera.setDigging(0); // left click animation
2158 input->resetLeftClicked();
2159 input->resetRightClicked();
2161 input->resetLeftReleased();
2162 input->resetRightReleased();
2165 Calculate stuff for drawing
2169 Calculate general brightness
2171 u32 daynight_ratio = client.getDayNightRatio();
2172 u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
2173 brightness = (float)light8/255.0;
2174 // Make night look good
2175 brightness = brightness * 1.15 - 0.15;
2176 video::SColor bgcolor;
2177 if(brightness >= 0.2 && brightness < 0.7)
2178 bgcolor = video::SColor(
2180 bgcolor_bright.getRed() * brightness,
2181 bgcolor_bright.getGreen() * brightness*0.7,
2182 bgcolor_bright.getBlue() * brightness*0.5);
2184 bgcolor = video::SColor(
2186 bgcolor_bright.getRed() * brightness,
2187 bgcolor_bright.getGreen() * brightness,
2188 bgcolor_bright.getBlue() * brightness);
2193 if(fabs(brightness - old_brightness) > 0.01)
2194 update_skybox(driver, tsrc, smgr, skybox, brightness);
2201 clouds->step(dtime);
2202 clouds->update(v2f(player_position.X, player_position.Z),
2211 farmesh_range = draw_control.wanted_range * 10;
2212 if(draw_control.range_all && farmesh_range < 500)
2213 farmesh_range = 500;
2214 if(farmesh_range > 1000)
2215 farmesh_range = 1000;
2217 farmesh->step(dtime);
2218 farmesh->update(v2f(player_position.X, player_position.Z),
2219 brightness, farmesh_range);
2222 // Store brightness value
2223 old_brightness = brightness;
2229 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2234 range = BS*farmesh_range;
2238 range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2240 if(draw_control.range_all)
2243 range = range * 0.5 + 25*BS;*/
2248 video::EFT_FOG_LINEAR,
2260 video::EFT_FOG_LINEAR,
2270 Update gui stuff (0ms)
2273 //TimeTaker guiupdatetimer("Gui updating");
2275 const char program_name_and_version[] =
2276 "Minetest-c55 " VERSION_STRING;
2280 static float drawtime_avg = 0;
2281 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2282 /*static float beginscenetime_avg = 0;
2283 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2284 static float scenetime_avg = 0;
2285 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2286 static float endscenetime_avg = 0;
2287 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
2290 snprintf(temptext, 300, "%s ("
2293 " drawtime=%.0f, dtime_jitter = % .1f %%"
2294 ", v_range = %.1f, RTT = %.3f",
2295 program_name_and_version,
2296 draw_control.range_all,
2298 dtime_jitter1_max_fraction * 100.0,
2299 draw_control.wanted_range,
2303 guitext->setText(narrow_to_wide(temptext).c_str());
2304 guitext->setVisible(true);
2306 else if(show_hud || show_chat)
2308 guitext->setText(narrow_to_wide(program_name_and_version).c_str());
2309 guitext->setVisible(true);
2313 guitext->setVisible(false);
2319 snprintf(temptext, 300,
2320 "(% .1f, % .1f, % .1f)"
2322 player_position.X/BS,
2323 player_position.Y/BS,
2324 player_position.Z/BS,
2325 wrapDegrees_0_360(camera_yaw));
2327 guitext2->setText(narrow_to_wide(temptext).c_str());
2328 guitext2->setVisible(true);
2332 guitext2->setVisible(false);
2336 guitext_info->setText(infotext.c_str());
2337 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
2341 float statustext_time_max = 3.0;
2342 if(!statustext.empty())
2344 statustext_time += dtime;
2345 if(statustext_time >= statustext_time_max)
2348 statustext_time = 0;
2351 guitext_status->setText(statustext.c_str());
2352 guitext_status->setVisible(!statustext.empty());
2354 if(!statustext.empty())
2356 s32 status_y = screensize.Y - 130;
2357 core::rect<s32> rect(
2359 status_y - guitext_status->getTextHeight(),
2363 guitext_status->setRelativePosition(rect);
2366 video::SColor initial_color(255,0,0,0);
2367 if(guienv->getSkin())
2368 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
2369 video::SColor final_color = initial_color;
2370 final_color.setAlpha(0);
2371 video::SColor fade_color =
2372 initial_color.getInterpolated_quadratic(
2375 statustext_time / (float) statustext_time_max);
2376 guitext_status->setOverrideColor(fade_color);
2377 guitext_status->enableOverrideColor(true);
2382 Get chat messages from client
2385 // Get new messages from error log buffer
2386 while(!chat_log_error_buf.empty())
2388 chat_backend.addMessage(L"", narrow_to_wide(
2389 chat_log_error_buf.get()));
2391 // Get new messages from client
2392 std::wstring message;
2393 while(client.getChatMessage(message))
2395 chat_backend.addUnparsedMessage(message);
2397 // Remove old messages
2398 chat_backend.step(dtime);
2400 // Display all messages in a static text element
2401 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
2402 std::wstring recent_chat = chat_backend.getRecentChat();
2403 guitext_chat->setText(recent_chat.c_str());
2405 // Update gui element size and position
2406 s32 chat_y = 5+(text_height+5);
2408 chat_y += (text_height+5);
2409 core::rect<s32> rect(
2413 chat_y + guitext_chat->getTextHeight()
2415 guitext_chat->setRelativePosition(rect);
2417 // Don't show chat if disabled or empty or profiler is enabled
2418 guitext_chat->setVisible(show_chat && recent_chat_count != 0
2426 if(client.getPlayerItem() != new_playeritem)
2428 client.selectPlayerItem(new_playeritem);
2430 if(client.getLocalInventoryUpdated())
2432 //infostream<<"Updating local inventory"<<std::endl;
2433 client.getLocalInventory(local_inventory);
2435 update_wielded_item_trigger = true;
2437 if(update_wielded_item_trigger)
2439 update_wielded_item_trigger = false;
2440 // Update wielded tool
2441 InventoryList *mlist = local_inventory.getList("main");
2444 item = mlist->getItem(client.getPlayerItem());
2445 camera.wield(item, gamedef);
2452 TimeTaker drawtimer("Drawing");
2456 TimeTaker timer("beginScene");
2457 driver->beginScene(false, true, bgcolor);
2458 //driver->beginScene(false, true, bgcolor);
2459 beginscenetime = timer.stop(true);
2464 //infostream<<"smgr->drawAll()"<<std::endl;
2467 TimeTaker timer("smgr");
2469 scenetime = timer.stop(true);
2473 //TimeTaker timer9("auxiliary drawings");
2477 //TimeTaker //timer10("//timer10");
2483 driver->setMaterial(m);
2485 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2489 for(core::list<aabb3f>::Iterator i=hilightboxes.begin();
2490 i != hilightboxes.end(); i++)
2492 /*infostream<<"hilightbox min="
2493 <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2495 <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2497 driver->draw3DBox(*i, video::SColor(255,0,0,0));
2506 // Warning: This clears the Z buffer.
2507 camera.drawWieldedTool();
2514 client.renderPostFx();
2520 if(show_debug_frametime)
2523 s32 y = screensize.Y - 10;
2524 for(core::list<float>::Iterator
2525 i = frametime_log.begin();
2526 i != frametime_log.end();
2529 driver->draw2DLine(v2s32(x,y),
2530 v2s32(x,y-(*i)*1000),
2531 video::SColor(255,255,255,255));
2541 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2542 displaycenter + core::vector2d<s32>(10,0),
2543 video::SColor(255,255,255,255));
2544 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2545 displaycenter + core::vector2d<s32>(0,10),
2546 video::SColor(255,255,255,255));
2552 //TimeTaker //timer11("//timer11");
2565 draw_hotbar(driver, font, gamedef,
2566 v2s32(displaycenter.X, screensize.Y),
2567 hotbar_imagesize, hotbar_itemcount, &local_inventory,
2568 client.getHP(), client.getPlayerItem());
2574 if(damage_flash_timer > 0.0)
2576 damage_flash_timer -= dtime;
2578 video::SColor color(128,255,0,0);
2579 driver->draw2DRectangle(color,
2580 core::rect<s32>(0,0,screensize.X,screensize.Y),
2588 TimeTaker timer("endScene");
2590 endscenetime = timer.stop(true);
2593 drawtime = drawtimer.stop(true);
2599 static s16 lastFPS = 0;
2600 //u16 fps = driver->getFPS();
2601 u16 fps = (1.0/dtime_avg1);
2605 core::stringw str = L"Minetest [";
2606 str += driver->getName();
2610 device->setWindowCaption(str.c_str());
2620 if(gui_chat_console)
2621 gui_chat_console->drop();
2624 Draw a "shutting down" screen, which will be shown while the map
2625 generator and other stuff quits
2628 /*gui::IGUIStaticText *gui_shuttingdowntext = */
2629 draw_load_screen(L"Shutting down stuff...", driver, font);
2630 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
2633 gui_shuttingdowntext->remove();*/
2636 chat_backend.addMessage(L"", L"# Disconnected.");
2637 chat_backend.addMessage(L"", L"");
2639 // Client scope (client is destructed before destructing *def and tsrc)