3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPauseMenu.h"
32 #include "guiPasswordChange.h"
33 #include "guiVolumeChange.h"
34 #include "guiFormSpecMenu.h"
35 #include "guiTextInputMenu.h"
36 #include "guiDeathScreen.h"
38 #include "guiChatConsole.h"
41 #include "particles.h"
47 #include "mainmenumanager.h"
51 // Needed for determining pointing to nodes
53 #include "nodemetadata.h"
54 #include "main.h" // For g_settings
56 #include "tile.h" // For TextureSource
57 #include "shader.h" // For ShaderSource
58 #include "logoutputbuffer.h"
60 #include "quicktune_shortcutter.h"
61 #include "clientmap.h"
66 #include "sound_openal.h"
68 #include "event_manager.h"
71 #include "util/directiontables.h"
77 struct TextDestChat : public TextDest
79 TextDestChat(Client *client)
83 void gotText(std::wstring text)
85 m_client->typeChatMessage(text);
87 void gotText(std::map<std::string, std::string> fields)
89 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
95 struct TextDestNodeMetadata : public TextDest
97 TextDestNodeMetadata(v3s16 p, Client *client)
102 // This is deprecated I guess? -celeron55
103 void gotText(std::wstring text)
105 std::string ntext = wide_to_narrow(text);
106 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
107 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
108 std::map<std::string, std::string> fields;
109 fields["text"] = ntext;
110 m_client->sendNodemetaFields(m_p, "", fields);
112 void gotText(std::map<std::string, std::string> fields)
114 m_client->sendNodemetaFields(m_p, "", fields);
121 struct TextDestPlayerInventory : public TextDest
123 TextDestPlayerInventory(Client *client)
128 TextDestPlayerInventory(Client *client, std::string formname)
131 m_formname = formname;
133 void gotText(std::map<std::string, std::string> fields)
135 m_client->sendInventoryFields(m_formname, fields);
138 void setFormName(std::string formname) {
139 m_formname = formname;
143 std::string m_formname;
146 /* Respawn menu callback */
148 class MainRespawnInitiator: public IRespawnInitiator
151 MainRespawnInitiator(bool *active, Client *client):
152 m_active(active), m_client(client)
159 m_client->sendRespawn();
166 /* Form update callback */
168 class NodeMetadataFormSource: public IFormSource
171 NodeMetadataFormSource(ClientMap *map, v3s16 p):
176 std::string getForm()
178 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
181 return meta->getString("formspec");
183 std::string resolveText(std::string str)
185 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
188 return meta->resolveString(str);
195 class PlayerInventoryFormSource: public IFormSource
198 PlayerInventoryFormSource(Client *client):
202 std::string getForm()
204 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
205 return player->inventory_formspec;
211 class FormspecFormSource: public IFormSource
214 FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
216 m_formspec = formspec;
217 m_game_formspec = game_formspec;
220 ~FormspecFormSource()
222 *m_game_formspec = 0;
225 void setForm(std::string formspec) {
226 m_formspec = formspec;
229 std::string getForm()
234 std::string m_formspec;
235 FormspecFormSource** m_game_formspec;
239 Check if a node is pointable
241 inline bool isPointableNode(const MapNode& n,
242 Client *client, bool liquids_pointable)
244 const ContentFeatures &features = client->getNodeDefManager()->get(n);
245 return features.pointable ||
246 (liquids_pointable && features.isLiquid());
250 Find what the player is pointing at
252 PointedThing getPointedThing(Client *client, v3f player_position,
253 v3f camera_direction, v3f camera_position,
254 core::line3d<f32> shootline, f32 d,
255 bool liquids_pointable,
256 bool look_for_object,
257 std::vector<aabb3f> &hilightboxes,
258 ClientActiveObject *&selected_object)
262 hilightboxes.clear();
263 selected_object = NULL;
265 INodeDefManager *nodedef = client->getNodeDefManager();
266 ClientMap &map = client->getEnv().getClientMap();
268 // First try to find a pointed at active object
271 selected_object = client->getSelectedActiveObject(d*BS,
272 camera_position, shootline);
274 if(selected_object != NULL)
276 if(selected_object->doShowSelectionBox())
278 aabb3f *selection_box = selected_object->getSelectionBox();
279 // Box should exist because object was
280 // returned in the first place
281 assert(selection_box);
283 v3f pos = selected_object->getPosition();
284 hilightboxes.push_back(aabb3f(
285 selection_box->MinEdge + pos,
286 selection_box->MaxEdge + pos));
290 result.type = POINTEDTHING_OBJECT;
291 result.object_id = selected_object->getId();
296 // That didn't work, try to find a pointed at node
298 f32 mindistance = BS * 1001;
300 v3s16 pos_i = floatToInt(player_position, BS);
302 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
306 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
307 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
308 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
309 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
310 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
311 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
313 // Prevent signed number overflow
321 for(s16 y = ystart; y <= yend; y++)
322 for(s16 z = zstart; z <= zend; z++)
323 for(s16 x = xstart; x <= xend; x++)
328 n = map.getNode(v3s16(x,y,z));
330 catch(InvalidPositionException &e)
334 if(!isPointableNode(n, client, liquids_pointable))
337 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
340 v3f npf = intToFloat(np, BS);
342 for(std::vector<aabb3f>::const_iterator
344 i != boxes.end(); i++)
350 for(u16 j=0; j<6; j++)
352 v3s16 facedir = g_6dirs[j];
353 aabb3f facebox = box;
357 facebox.MinEdge.X = facebox.MaxEdge.X-d;
358 else if(facedir.X < 0)
359 facebox.MaxEdge.X = facebox.MinEdge.X+d;
360 else if(facedir.Y > 0)
361 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
362 else if(facedir.Y < 0)
363 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
364 else if(facedir.Z > 0)
365 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
366 else if(facedir.Z < 0)
367 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
369 v3f centerpoint = facebox.getCenter();
370 f32 distance = (centerpoint - camera_position).getLength();
371 if(distance >= mindistance)
373 if(!facebox.intersectsWithLine(shootline))
376 v3s16 np_above = np + facedir;
378 result.type = POINTEDTHING_NODE;
379 result.node_undersurface = np;
380 result.node_abovesurface = np_above;
381 mindistance = distance;
383 hilightboxes.clear();
384 for(std::vector<aabb3f>::const_iterator
386 i2 != boxes.end(); i2++)
389 box.MinEdge += npf + v3f(-d,-d,-d);
390 box.MaxEdge += npf + v3f(d,d,d);
391 hilightboxes.push_back(box);
401 Draws a screen with a single text on it.
402 Text will be removed when the screen is drawn the next time.
403 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
405 /*gui::IGUIStaticText **/
406 void draw_load_screen(const std::wstring &text,
407 IrrlichtDevice* device, gui::IGUIFont* font,
408 float dtime=0 ,int percent=0, bool clouds=true)
410 video::IVideoDriver* driver = device->getVideoDriver();
411 v2u32 screensize = driver->getScreenSize();
412 const wchar_t *loadingtext = text.c_str();
413 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
414 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
415 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
416 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
418 gui::IGUIStaticText *guitext = guienv->addStaticText(
419 loadingtext, textrect, false, false);
420 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
422 bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
423 if (cloud_menu_background)
425 g_menuclouds->step(dtime*3);
426 g_menuclouds->render();
427 driver->beginScene(true, true, video::SColor(255,140,186,250));
428 g_menucloudsmgr->drawAll();
431 driver->beginScene(true, true, video::SColor(255,0,0,0));
432 if (percent >= 0 && percent <= 100) // draw progress bar
434 core::vector2d<s32> barsize(256,32);
435 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
436 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
437 driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
438 barrect.UpperLeftCorner+1,
439 barrect.LowerRightCorner-1), NULL); // black inside the bar
440 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
441 barrect.UpperLeftCorner+1,
443 barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
444 barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
454 /* Profiler display */
456 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
457 gui::IGUIFont *font, u32 text_height,
458 u32 show_profiler, u32 show_profiler_max)
460 if(show_profiler == 0)
462 guitext_profiler->setVisible(false);
467 std::ostringstream os(std::ios_base::binary);
468 g_profiler->printPage(os, show_profiler, show_profiler_max);
469 std::wstring text = narrow_to_wide(os.str());
470 guitext_profiler->setText(text.c_str());
471 guitext_profiler->setVisible(true);
473 s32 w = font->getDimension(text.c_str()).Width;
476 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
477 8+(text_height+5)*2 +
478 font->getDimension(text.c_str()).Height);
479 guitext_profiler->setRelativePosition(rect);
480 guitext_profiler->setVisible(true);
488 Profiler::GraphValues values;
494 Meta(float initial=0, video::SColor color=
495 video::SColor(255,255,255,255)):
501 std::list<Piece> m_log;
509 void put(const Profiler::GraphValues &values)
512 piece.values = values;
513 m_log.push_back(piece);
514 while(m_log.size() > m_log_max_size)
515 m_log.erase(m_log.begin());
518 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
519 gui::IGUIFont* font) const
521 std::map<std::string, Meta> m_meta;
522 for(std::list<Piece>::const_iterator k = m_log.begin();
523 k != m_log.end(); k++)
525 const Piece &piece = *k;
526 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
527 i != piece.values.end(); i++){
528 const std::string &id = i->first;
529 const float &value = i->second;
530 std::map<std::string, Meta>::iterator j =
532 if(j == m_meta.end()){
533 m_meta[id] = Meta(value);
536 if(value < j->second.min)
537 j->second.min = value;
538 if(value > j->second.max)
539 j->second.max = value;
544 static const video::SColor usable_colors[] = {
545 video::SColor(255,255,100,100),
546 video::SColor(255,90,225,90),
547 video::SColor(255,100,100,255),
548 video::SColor(255,255,150,50),
549 video::SColor(255,220,220,100)
551 static const u32 usable_colors_count =
552 sizeof(usable_colors) / sizeof(*usable_colors);
553 u32 next_color_i = 0;
554 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
555 i != m_meta.end(); i++){
556 Meta &meta = i->second;
557 video::SColor color(255,200,200,200);
558 if(next_color_i < usable_colors_count)
559 color = usable_colors[next_color_i++];
564 s32 textx = x_left + m_log_max_size + 15;
565 s32 textx2 = textx + 200 - 15;
569 u32 num_graphs = m_meta.size();
570 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
572 video::SColor bgcolor(120,0,0,0);
573 driver->draw2DRectangle(bgcolor, rect, NULL);
577 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
578 i != m_meta.end(); i++){
579 const std::string &id = i->first;
580 const Meta &meta = i->second;
582 s32 y = y_bottom - meta_i * 50;
583 float show_min = meta.min;
584 float show_max = meta.max;
585 if(show_min >= -0.0001 && show_max >= -0.0001){
586 if(show_min <= show_max * 0.5)
591 snprintf(buf, 10, "%.3g", show_max);
592 font->draw(narrow_to_wide(buf).c_str(),
593 core::rect<s32>(textx, y - graphh,
594 textx2, y - graphh + texth),
596 snprintf(buf, 10, "%.3g", show_min);
597 font->draw(narrow_to_wide(buf).c_str(),
598 core::rect<s32>(textx, y - texth,
601 font->draw(narrow_to_wide(id).c_str(),
602 core::rect<s32>(textx, y - graphh/2 - texth/2,
603 textx2, y - graphh/2 + texth/2),
606 s32 graph1h = graphh;
607 bool relativegraph = (show_min != 0 && show_min != show_max);
608 float lastscaledvalue = 0.0;
609 bool lastscaledvalue_exists = false;
610 for(std::list<Piece>::const_iterator j = m_log.begin();
611 j != m_log.end(); j++)
613 const Piece &piece = *j;
615 bool value_exists = false;
616 Profiler::GraphValues::const_iterator k =
617 piece.values.find(id);
618 if(k != piece.values.end()){
624 lastscaledvalue_exists = false;
627 float scaledvalue = 1.0;
628 if(show_max != show_min)
629 scaledvalue = (value - show_min) / (show_max - show_min);
630 if(scaledvalue == 1.0 && value == 0){
632 lastscaledvalue_exists = false;
636 if(lastscaledvalue_exists){
637 s32 ivalue1 = lastscaledvalue * graph1h;
638 s32 ivalue2 = scaledvalue * graph1h;
639 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
640 v2s32(x, graph1y - ivalue2), meta.color);
642 lastscaledvalue = scaledvalue;
643 lastscaledvalue_exists = true;
645 s32 ivalue = scaledvalue * graph1h;
646 driver->draw2DLine(v2s32(x, graph1y),
647 v2s32(x, graph1y - ivalue), meta.color);
656 class NodeDugEvent: public MtEvent
662 NodeDugEvent(v3s16 p, MapNode n):
666 const char* getType() const
672 ISoundManager *m_sound;
673 INodeDefManager *m_ndef;
675 float m_player_step_timer;
677 SimpleSoundSpec m_player_step_sound;
678 SimpleSoundSpec m_player_leftpunch_sound;
679 SimpleSoundSpec m_player_rightpunch_sound;
681 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
684 m_player_step_timer(0)
688 void playPlayerStep()
690 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
691 m_player_step_timer = 0.03;
692 m_sound->playSound(m_player_step_sound, false);
696 static void viewBobbingStep(MtEvent *e, void *data)
698 SoundMaker *sm = (SoundMaker*)data;
699 sm->playPlayerStep();
702 static void playerRegainGround(MtEvent *e, void *data)
704 SoundMaker *sm = (SoundMaker*)data;
705 sm->playPlayerStep();
708 static void playerJump(MtEvent *e, void *data)
710 //SoundMaker *sm = (SoundMaker*)data;
713 static void cameraPunchLeft(MtEvent *e, void *data)
715 SoundMaker *sm = (SoundMaker*)data;
716 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
719 static void cameraPunchRight(MtEvent *e, void *data)
721 SoundMaker *sm = (SoundMaker*)data;
722 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
725 static void nodeDug(MtEvent *e, void *data)
727 SoundMaker *sm = (SoundMaker*)data;
728 NodeDugEvent *nde = (NodeDugEvent*)e;
729 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
732 static void playerDamage(MtEvent *e, void *data)
734 SoundMaker *sm = (SoundMaker*)data;
735 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
738 static void playerFallingDamage(MtEvent *e, void *data)
740 SoundMaker *sm = (SoundMaker*)data;
741 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
744 void registerReceiver(MtEventManager *mgr)
746 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
747 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
748 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
749 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
750 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
751 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
752 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
753 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
756 void step(float dtime)
758 m_player_step_timer -= dtime;
762 // Locally stored sounds don't need to be preloaded because of this
763 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
765 std::set<std::string> m_fetched;
768 void fetchSounds(const std::string &name,
769 std::set<std::string> &dst_paths,
770 std::set<std::string> &dst_datas)
772 if(m_fetched.count(name))
774 m_fetched.insert(name);
775 std::string base = porting::path_share + DIR_DELIM + "testsounds";
776 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
777 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
778 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
779 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
780 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
781 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
782 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
783 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
784 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
785 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
786 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
790 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
793 bool *m_force_fog_off;
798 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
799 f32 *fog_range, Client *client):
801 m_force_fog_off(force_fog_off),
802 m_fog_range(fog_range),
805 ~GameGlobalShaderConstantSetter() {}
807 virtual void onSetConstants(video::IMaterialRendererServices *services,
814 video::SColor bgcolor = m_sky->getBgColor();
815 video::SColorf bgcolorf(bgcolor);
816 float bgcolorfa[4] = {
822 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
825 float fog_distance = *m_fog_range;
827 fog_distance = 10000*BS;
828 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
831 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
832 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
833 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
837 void nodePlacementPrediction(Client &client,
838 const ItemDefinition &playeritem_def,
839 v3s16 nodepos, v3s16 neighbourpos)
841 std::string prediction = playeritem_def.node_placement_prediction;
842 INodeDefManager *nodedef = client.ndef();
843 ClientMap &map = client.getEnv().getClientMap();
845 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
847 verbosestream<<"Node placement prediction for "
848 <<playeritem_def.name<<" is "
849 <<prediction<<std::endl;
850 v3s16 p = neighbourpos;
851 // Place inside node itself if buildable_to
853 MapNode n_under = map.getNode(nodepos);
854 if(nodedef->get(n_under).buildable_to)
856 else if (!nodedef->get(map.getNode(p)).buildable_to)
858 }catch(InvalidPositionException &e){}
859 // Find id of predicted node
861 bool found = nodedef->getId(prediction, id);
863 errorstream<<"Node placement prediction failed for "
864 <<playeritem_def.name<<" (places "
866 <<") - Name not known"<<std::endl;
869 // Predict param2 for facedir and wallmounted nodes
871 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
872 v3s16 dir = nodepos - neighbourpos;
873 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
874 param2 = dir.Y < 0 ? 1 : 0;
875 } else if(abs(dir.X) > abs(dir.Z)){
876 param2 = dir.X < 0 ? 3 : 2;
878 param2 = dir.Z < 0 ? 5 : 4;
881 if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
882 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
883 if(abs(dir.X) > abs(dir.Z)){
884 param2 = dir.X < 0 ? 3 : 1;
886 param2 = dir.Z < 0 ? 2 : 0;
889 assert(param2 >= 0 && param2 <= 5);
890 //Check attachment if node is in group attached_node
891 if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
892 static v3s16 wallmounted_dirs[8] = {
901 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
902 pp = p + wallmounted_dirs[param2];
904 pp = p + v3s16(0,-1,0);
905 if(!nodedef->get(map.getNode(pp)).walkable)
908 // Add node to client map
909 MapNode n(id, 0, param2);
911 // This triggers the required mesh update too
912 client.addNode(p, n);
913 }catch(InvalidPositionException &e){
914 errorstream<<"Node placement prediction failed for "
915 <<playeritem_def.name<<" (places "
917 <<") - Position not loaded"<<std::endl;
927 IrrlichtDevice *device,
930 std::string playername,
931 std::string password,
932 std::string address, // If "", local server is used
934 std::wstring &error_message,
935 std::string configpath,
936 ChatBackend &chat_backend,
937 const SubgameSpec &gamespec, // Used for local game,
938 bool simple_singleplayer_mode
941 FormspecFormSource* current_formspec = 0;
942 TextDestPlayerInventory* current_textdest = 0;
943 video::IVideoDriver* driver = device->getVideoDriver();
944 scene::ISceneManager* smgr = device->getSceneManager();
946 // Calculate text height using the font
947 u32 text_height = font->getDimension(L"Random test string").Height;
949 v2u32 last_screensize(0,0);
950 v2u32 screensize = driver->getScreenSize();
953 Draw "Loading" screen
957 wchar_t* text = wgettext("Loading...");
958 draw_load_screen(text, device, font,0,0);
962 // Create texture source
963 IWritableTextureSource *tsrc = createTextureSource(device);
965 // Create shader source
966 IWritableShaderSource *shsrc = createShaderSource(device);
968 // These will be filled by data received from the server
969 // Create item definition manager
970 IWritableItemDefManager *itemdef = createItemDefManager();
971 // Create node definition manager
972 IWritableNodeDefManager *nodedef = createNodeDefManager();
974 // Sound fetcher (useful when testing)
975 GameOnDemandSoundFetcher soundfetcher;
978 ISoundManager *sound = NULL;
979 bool sound_is_dummy = false;
981 if(g_settings->getBool("enable_sound")){
982 infostream<<"Attempting to use OpenAL audio"<<std::endl;
983 sound = createOpenALSoundManager(&soundfetcher);
985 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
987 infostream<<"Sound disabled."<<std::endl;
991 infostream<<"Using dummy audio."<<std::endl;
992 sound = &dummySoundManager;
993 sound_is_dummy = true;
996 Server *server = NULL;
1000 EventManager eventmgr;
1003 SoundMaker soundmaker(sound, nodedef);
1004 soundmaker.registerReceiver(&eventmgr);
1006 // Add chat log output for errors to be shown in chat
1007 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1009 // Create UI for modifying quicktune values
1010 QuicktuneShortcutter quicktune;
1017 wchar_t* text = wgettext("Creating server....");
1018 draw_load_screen(text, device, font,0,25);
1020 infostream<<"Creating server"<<std::endl;
1021 server = new Server(map_dir, configpath, gamespec,
1022 simple_singleplayer_mode);
1023 server->start(port);
1026 do{ // Client scope (breakable do-while(0))
1033 wchar_t* text = wgettext("Creating client...");
1034 draw_load_screen(text, device, font,0,50);
1037 infostream<<"Creating client"<<std::endl;
1039 MapDrawControl draw_control;
1041 Client client(device, playername.c_str(), password, draw_control,
1042 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
1044 // Client acts as our GameDef
1045 IGameDef *gamedef = &client;
1048 wchar_t* text = wgettext("Resolving address...");
1049 draw_load_screen(text, device, font,0,75);
1052 Address connect_address(0,0,0,0, port);
1055 //connect_address.Resolve("localhost");
1056 connect_address.setAddress(127,0,0,1);
1058 connect_address.Resolve(address.c_str());
1060 catch(ResolveError &e)
1062 error_message = L"Couldn't resolve address";
1063 errorstream<<wide_to_narrow(error_message)<<std::endl;
1064 // Break out of client scope
1069 Attempt to connect to the server
1072 infostream<<"Connecting to server at ";
1073 connect_address.print(&infostream);
1074 infostream<<std::endl;
1075 client.connect(connect_address);
1078 Wait for server to accept connection
1080 bool could_connect = false;
1081 bool connect_aborted = false;
1083 float time_counter = 0.0;
1085 float fps_max = g_settings->getFloat("fps_max");
1086 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1087 u32 lasttime = device->getTimer()->getTime();
1088 while(device->run())
1090 f32 dtime = 0.033; // in seconds
1091 if (cloud_menu_background) {
1092 u32 time = device->getTimer()->getTime();
1094 dtime = (time - lasttime) / 1000.0;
1099 // Update client and server
1102 server->step(dtime);
1105 if(client.connectedAndInitialized()){
1106 could_connect = true;
1110 if(client.accessDenied()){
1111 error_message = L"Access denied. Reason: "
1112 +client.accessDeniedReason();
1113 errorstream<<wide_to_narrow(error_message)<<std::endl;
1116 if(input->wasKeyDown(EscapeKey)){
1117 connect_aborted = true;
1118 infostream<<"Connect aborted [Escape]"<<std::endl;
1124 wchar_t* text = wgettext("Connecting to server...");
1125 draw_load_screen(text, device, font, dtime, 100);
1129 // On some computers framerate doesn't seem to be
1130 // automatically limited
1131 if (cloud_menu_background) {
1132 // Time of frame without fps limit
1135 // not using getRealTime is necessary for wine
1136 u32 time = device->getTimer()->getTime();
1138 busytime_u32 = time - lasttime;
1141 busytime = busytime_u32 / 1000.0;
1144 u32 frametime_min = 1000./fps_max;
1146 if(busytime_u32 < frametime_min) {
1147 u32 sleeptime = frametime_min - busytime_u32;
1148 device->sleep(sleeptime);
1153 time_counter += dtime;
1156 catch(con::PeerNotFoundException &e)
1160 Handle failure to connect
1163 if(error_message == L"" && !connect_aborted){
1164 error_message = L"Connection failed";
1165 errorstream<<wide_to_narrow(error_message)<<std::endl;
1167 // Break out of client scope
1172 Wait until content has been received
1174 bool got_content = false;
1175 bool content_aborted = false;
1177 float time_counter = 0.0;
1179 float fps_max = g_settings->getFloat("fps_max");
1180 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1181 u32 lasttime = device->getTimer()->getTime();
1182 while(device->run())
1184 f32 dtime = 0.033; // in seconds
1185 if (cloud_menu_background) {
1186 u32 time = device->getTimer()->getTime();
1188 dtime = (time - lasttime) / 1000.0;
1193 // Update client and server
1196 server->step(dtime);
1199 if(client.texturesReceived() &&
1200 client.itemdefReceived() &&
1201 client.nodedefReceived()){
1206 if(!client.connectedAndInitialized()){
1207 error_message = L"Client disconnected";
1208 errorstream<<wide_to_narrow(error_message)<<std::endl;
1211 if(input->wasKeyDown(EscapeKey)){
1212 content_aborted = true;
1213 infostream<<"Connect aborted [Escape]"<<std::endl;
1218 std::ostringstream ss;
1220 if (!client.itemdefReceived())
1222 ss << "Item definitions...";
1225 else if (!client.nodedefReceived())
1227 ss << "Node definitions...";
1233 progress = 50+client.mediaReceiveProgress()*50+0.5;
1235 wchar_t* text = wgettext(ss.str().c_str());
1236 draw_load_screen(text, device, font, dtime, progress);
1239 // On some computers framerate doesn't seem to be
1240 // automatically limited
1241 if (cloud_menu_background) {
1242 // Time of frame without fps limit
1245 // not using getRealTime is necessary for wine
1246 u32 time = device->getTimer()->getTime();
1248 busytime_u32 = time - lasttime;
1251 busytime = busytime_u32 / 1000.0;
1254 u32 frametime_min = 1000./fps_max;
1256 if(busytime_u32 < frametime_min) {
1257 u32 sleeptime = frametime_min - busytime_u32;
1258 device->sleep(sleeptime);
1263 time_counter += dtime;
1268 if(error_message == L"" && !content_aborted){
1269 error_message = L"Something failed";
1270 errorstream<<wide_to_narrow(error_message)<<std::endl;
1272 // Break out of client scope
1277 After all content has been received:
1278 Update cached textures, meshes and materials
1280 client.afterContentReceived(device,font);
1283 Create the camera node
1285 Camera camera(smgr, draw_control, gamedef);
1286 if (!camera.successfullyCreated(error_message))
1289 f32 camera_yaw = 0; // "right/left"
1290 f32 camera_pitch = 0; // "up/down"
1296 Clouds *clouds = NULL;
1297 if(g_settings->getBool("enable_clouds"))
1299 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1307 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1313 FarMesh *farmesh = NULL;
1314 if(g_settings->getBool("enable_farmesh"))
1316 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
1320 A copy of the local inventory
1322 Inventory local_inventory(itemdef);
1325 Find out size of crack animation
1327 int crack_animation_length = 5;
1329 video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
1330 v2u32 size = t->getOriginalSize();
1331 crack_animation_length = size.Y / size.X;
1338 // First line of debug text
1339 gui::IGUIStaticText *guitext = guienv->addStaticText(
1341 core::rect<s32>(5, 5, 795, 5+text_height),
1343 // Second line of debug text
1344 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1346 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1348 // At the middle of the screen
1349 // Object infos are shown in this
1350 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1352 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1355 // Status text (displays info when showing and hiding GUI stuff, etc.)
1356 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1358 core::rect<s32>(0,0,0,0),
1360 guitext_status->setVisible(false);
1362 std::wstring statustext;
1363 float statustext_time = 0;
1366 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1368 core::rect<s32>(0,0,0,0),
1369 //false, false); // Disable word wrap as of now
1371 // Remove stale "recent" chat messages from previous connections
1372 chat_backend.clearRecentChat();
1373 // Chat backend and console
1374 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1376 // Profiler text (size is updated when text is updated)
1377 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1379 core::rect<s32>(0,0,0,0),
1381 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1382 guitext_profiler->setVisible(false);
1383 guitext_profiler->setWordWrap(true);
1386 Some statistics are collected in these
1389 u32 beginscenetime = 0;
1391 u32 endscenetime = 0;
1393 float recent_turn_speed = 0.0;
1395 ProfilerGraph graph;
1396 // Initially clear the profiler
1397 Profiler::GraphValues dummyvalues;
1398 g_profiler->graphGet(dummyvalues);
1400 float nodig_delay_timer = 0.0;
1401 float dig_time = 0.0;
1403 PointedThing pointed_old;
1404 bool digging = false;
1405 bool ldown_for_dig = false;
1407 float damage_flash = 0;
1408 s16 farmesh_range = 20*MAP_BLOCKSIZE;
1410 float jump_timer = 0;
1411 bool reset_jump_timer = false;
1413 const float object_hit_delay = 0.2;
1414 float object_hit_delay_timer = 0.0;
1415 float time_from_last_punch = 10;
1417 float update_draw_list_timer = 0.0;
1418 v3f update_draw_list_last_cam_dir;
1420 bool invert_mouse = g_settings->getBool("invert_mouse");
1422 bool respawn_menu_active = false;
1423 bool update_wielded_item_trigger = false;
1425 bool show_hud = true;
1426 bool show_chat = true;
1427 bool force_fog_off = false;
1428 f32 fog_range = 100*BS;
1429 bool disable_camera_update = false;
1430 bool show_debug = g_settings->getBool("show_debug");
1431 bool show_profiler_graph = false;
1432 u32 show_profiler = 0;
1433 u32 show_profiler_max = 3; // Number of pages
1435 float time_of_day = 0;
1436 float time_of_day_smooth = 0;
1438 float repeat_rightclick_timer = 0;
1443 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1444 sky, &force_fog_off, &fog_range, &client));
1450 bool first_loop_after_window_activation = true;
1452 // TODO: Convert the static interval timers to these
1453 // Interval limiter for profiler
1454 IntervalLimiter m_profiler_interval;
1456 // Time is in milliseconds
1457 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1458 // NOTE: So we have to use getTime() and call run()s between them
1459 u32 lasttime = device->getTimer()->getTime();
1461 LocalPlayer* player = client.getEnv().getLocalPlayer();
1462 player->hurt_tilt_timer = 0;
1463 player->hurt_tilt_strength = 0;
1468 Hud hud(driver, guienv, font, text_height,
1469 gamedef, player, &local_inventory);
1473 if(device->run() == false || kill == true)
1476 // Time of frame without fps limit
1480 // not using getRealTime is necessary for wine
1481 u32 time = device->getTimer()->getTime();
1483 busytime_u32 = time - lasttime;
1486 busytime = busytime_u32 / 1000.0;
1489 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1491 // Necessary for device->getTimer()->getTime()
1499 float fps_max = g_settings->getFloat("fps_max");
1500 u32 frametime_min = 1000./fps_max;
1502 if(busytime_u32 < frametime_min)
1504 u32 sleeptime = frametime_min - busytime_u32;
1505 device->sleep(sleeptime);
1506 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1510 // Necessary for device->getTimer()->getTime()
1514 Time difference calculation
1516 f32 dtime; // in seconds
1518 u32 time = device->getTimer()->getTime();
1520 dtime = (time - lasttime) / 1000.0;
1525 g_profiler->graphAdd("mainloop_dtime", dtime);
1529 if(nodig_delay_timer >= 0)
1530 nodig_delay_timer -= dtime;
1531 if(object_hit_delay_timer >= 0)
1532 object_hit_delay_timer -= dtime;
1533 time_from_last_punch += dtime;
1535 g_profiler->add("Elapsed time", dtime);
1536 g_profiler->avg("FPS", 1./dtime);
1539 Time average and jitter calculation
1542 static f32 dtime_avg1 = 0.0;
1543 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1544 f32 dtime_jitter1 = dtime - dtime_avg1;
1546 static f32 dtime_jitter1_max_sample = 0.0;
1547 static f32 dtime_jitter1_max_fraction = 0.0;
1549 static f32 jitter1_max = 0.0;
1550 static f32 counter = 0.0;
1551 if(dtime_jitter1 > jitter1_max)
1552 jitter1_max = dtime_jitter1;
1557 dtime_jitter1_max_sample = jitter1_max;
1558 dtime_jitter1_max_fraction
1559 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1565 Busytime average and jitter calculation
1568 static f32 busytime_avg1 = 0.0;
1569 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1570 f32 busytime_jitter1 = busytime - busytime_avg1;
1572 static f32 busytime_jitter1_max_sample = 0.0;
1573 static f32 busytime_jitter1_min_sample = 0.0;
1575 static f32 jitter1_max = 0.0;
1576 static f32 jitter1_min = 0.0;
1577 static f32 counter = 0.0;
1578 if(busytime_jitter1 > jitter1_max)
1579 jitter1_max = busytime_jitter1;
1580 if(busytime_jitter1 < jitter1_min)
1581 jitter1_min = busytime_jitter1;
1585 busytime_jitter1_max_sample = jitter1_max;
1586 busytime_jitter1_min_sample = jitter1_min;
1593 Handle miscellaneous stuff
1596 if(client.accessDenied())
1598 error_message = L"Access denied. Reason: "
1599 +client.accessDeniedReason();
1600 errorstream<<wide_to_narrow(error_message)<<std::endl;
1604 if(g_gamecallback->disconnect_requested)
1606 g_gamecallback->disconnect_requested = false;
1610 if(g_gamecallback->changepassword_requested)
1612 (new GUIPasswordChange(guienv, guiroot, -1,
1613 &g_menumgr, &client))->drop();
1614 g_gamecallback->changepassword_requested = false;
1617 if(g_gamecallback->changevolume_requested)
1619 (new GUIVolumeChange(guienv, guiroot, -1,
1620 &g_menumgr, &client))->drop();
1621 g_gamecallback->changevolume_requested = false;
1624 /* Process TextureSource's queue */
1625 tsrc->processQueue();
1627 /* Process ItemDefManager's queue */
1628 itemdef->processQueue(gamedef);
1631 Process ShaderSource's queue
1633 shsrc->processQueue();
1638 last_screensize = screensize;
1639 screensize = driver->getScreenSize();
1640 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1641 //bool screensize_changed = screensize != last_screensize;
1644 // Update HUD values
1645 hud.screensize = screensize;
1646 hud.displaycenter = displaycenter;
1649 // Hilight boxes collected during the loop and displayed
1650 std::vector<aabb3f> hilightboxes;
1653 std::wstring infotext;
1656 Debug info for client
1659 static float counter = 0.0;
1664 client.printDebugInfo(infostream);
1671 float profiler_print_interval =
1672 g_settings->getFloat("profiler_print_interval");
1673 bool print_to_log = true;
1674 if(profiler_print_interval == 0){
1675 print_to_log = false;
1676 profiler_print_interval = 5;
1678 if(m_profiler_interval.step(dtime, profiler_print_interval))
1681 infostream<<"Profiler:"<<std::endl;
1682 g_profiler->print(infostream);
1685 update_profiler_gui(guitext_profiler, font, text_height,
1686 show_profiler, show_profiler_max);
1688 g_profiler->clear();
1692 Direct handling of user input
1695 // Reset input if window not active or some menu is active
1696 if(device->isWindowActive() == false
1697 || noMenuActive() == false
1698 || guienv->hasFocus(gui_chat_console))
1702 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
1704 gui_chat_console->closeConsoleAtOnce();
1707 // Input handler step() (used by the random input generator)
1710 // Increase timer for doubleclick of "jump"
1711 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1712 jump_timer += dtime;
1715 Launch menus and trigger stuff according to keys
1717 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1719 // drop selected item
1720 IDropAction *a = new IDropAction();
1722 a->from_inv.setCurrentPlayer();
1723 a->from_list = "main";
1724 a->from_i = client.getPlayerItem();
1725 client.inventoryAction(a);
1727 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1729 infostream<<"the_game: "
1730 <<"Launching inventory"<<std::endl;
1732 GUIFormSpecMenu *menu =
1733 new GUIFormSpecMenu(device, guiroot, -1,
1737 InventoryLocation inventoryloc;
1738 inventoryloc.setCurrentPlayer();
1740 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1742 menu->setFormSpec(src->getForm(), inventoryloc);
1743 menu->setFormSource(src);
1744 menu->setTextDest(new TextDestPlayerInventory(&client));
1747 else if(input->wasKeyDown(EscapeKey))
1749 infostream<<"the_game: "
1750 <<"Launching pause menu"<<std::endl;
1751 // It will delete itself by itself
1752 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1753 &g_menumgr, simple_singleplayer_mode))->drop();
1755 // Move mouse cursor on top of the disconnect button
1756 if(simple_singleplayer_mode)
1757 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1759 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1761 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1763 TextDest *dest = new TextDestChat(&client);
1765 (new GUITextInputMenu(guienv, guiroot, -1,
1769 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1771 TextDest *dest = new TextDestChat(&client);
1773 (new GUITextInputMenu(guienv, guiroot, -1,
1777 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1779 if (!gui_chat_console->isOpenInhibited())
1781 // Open up to over half of the screen
1782 gui_chat_console->openConsole(0.6);
1783 guienv->setFocus(gui_chat_console);
1786 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1788 if(g_settings->getBool("free_move"))
1790 g_settings->set("free_move","false");
1791 statustext = L"free_move disabled";
1792 statustext_time = 0;
1796 g_settings->set("free_move","true");
1797 statustext = L"free_move enabled";
1798 statustext_time = 0;
1799 if(!client.checkPrivilege("fly"))
1800 statustext += L" (note: no 'fly' privilege)";
1803 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1805 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1807 if(g_settings->getBool("free_move"))
1809 g_settings->set("free_move","false");
1810 statustext = L"free_move disabled";
1811 statustext_time = 0;
1815 g_settings->set("free_move","true");
1816 statustext = L"free_move enabled";
1817 statustext_time = 0;
1818 if(!client.checkPrivilege("fly"))
1819 statustext += L" (note: no 'fly' privilege)";
1822 reset_jump_timer = true;
1824 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1826 if(g_settings->getBool("fast_move"))
1828 g_settings->set("fast_move","false");
1829 statustext = L"fast_move disabled";
1830 statustext_time = 0;
1834 g_settings->set("fast_move","true");
1835 statustext = L"fast_move enabled";
1836 statustext_time = 0;
1837 if(!client.checkPrivilege("fast"))
1838 statustext += L" (note: no 'fast' privilege)";
1841 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1843 if(g_settings->getBool("noclip"))
1845 g_settings->set("noclip","false");
1846 statustext = L"noclip disabled";
1847 statustext_time = 0;
1851 g_settings->set("noclip","true");
1852 statustext = L"noclip enabled";
1853 statustext_time = 0;
1854 if(!client.checkPrivilege("noclip"))
1855 statustext += L" (note: no 'noclip' privilege)";
1858 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1860 irr::video::IImage* const image = driver->createScreenShot();
1862 irr::c8 filename[256];
1863 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1864 g_settings->get("screenshot_path").c_str(),
1865 device->getTimer()->getRealTime());
1866 if (driver->writeImageToFile(image, filename)) {
1867 std::wstringstream sstr;
1868 sstr<<"Saved screenshot to '"<<filename<<"'";
1869 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1870 statustext = sstr.str();
1871 statustext_time = 0;
1873 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1878 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1880 show_hud = !show_hud;
1882 statustext = L"HUD shown";
1884 statustext = L"HUD hidden";
1885 statustext_time = 0;
1887 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1889 show_chat = !show_chat;
1891 statustext = L"Chat shown";
1893 statustext = L"Chat hidden";
1894 statustext_time = 0;
1896 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1898 force_fog_off = !force_fog_off;
1900 statustext = L"Fog disabled";
1902 statustext = L"Fog enabled";
1903 statustext_time = 0;
1905 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1907 disable_camera_update = !disable_camera_update;
1908 if(disable_camera_update)
1909 statustext = L"Camera update disabled";
1911 statustext = L"Camera update enabled";
1912 statustext_time = 0;
1914 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1916 // Initial / 3x toggle: Chat only
1917 // 1x toggle: Debug text with chat
1918 // 2x toggle: Debug text with profiler graph
1922 show_profiler_graph = false;
1923 statustext = L"Debug info shown";
1924 statustext_time = 0;
1926 else if(show_profiler_graph)
1929 show_profiler_graph = false;
1930 statustext = L"Debug info and profiler graph hidden";
1931 statustext_time = 0;
1935 show_profiler_graph = true;
1936 statustext = L"Profiler graph shown";
1937 statustext_time = 0;
1940 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1942 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1944 // FIXME: This updates the profiler with incomplete values
1945 update_profiler_gui(guitext_profiler, font, text_height,
1946 show_profiler, show_profiler_max);
1948 if(show_profiler != 0)
1950 std::wstringstream sstr;
1951 sstr<<"Profiler shown (page "<<show_profiler
1952 <<" of "<<show_profiler_max<<")";
1953 statustext = sstr.str();
1954 statustext_time = 0;
1958 statustext = L"Profiler hidden";
1959 statustext_time = 0;
1962 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1964 s16 range = g_settings->getS16("viewing_range_nodes_min");
1965 s16 range_new = range + 10;
1966 g_settings->set("viewing_range_nodes_min", itos(range_new));
1967 statustext = narrow_to_wide(
1968 "Minimum viewing range changed to "
1970 statustext_time = 0;
1972 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1974 s16 range = g_settings->getS16("viewing_range_nodes_min");
1975 s16 range_new = range - 10;
1978 g_settings->set("viewing_range_nodes_min",
1980 statustext = narrow_to_wide(
1981 "Minimum viewing range changed to "
1983 statustext_time = 0;
1987 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
1989 reset_jump_timer = false;
1993 // Handle QuicktuneShortcutter
1994 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
1996 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
1998 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
2000 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
2003 std::string msg = quicktune.getMessage();
2005 statustext = narrow_to_wide(msg);
2006 statustext_time = 0;
2010 // Item selection with mouse wheel
2011 u16 new_playeritem = client.getPlayerItem();
2013 s32 wheel = input->getMouseWheel();
2014 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
2015 player->hud_hotbar_itemcount-1);
2019 if(new_playeritem < max_item)
2026 if(new_playeritem > 0)
2029 new_playeritem = max_item;
2034 for(u16 i=0; i<10; i++)
2036 const KeyPress *kp = NumberKey + (i + 1) % 10;
2037 if(input->wasKeyDown(*kp))
2039 if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
2043 infostream<<"Selected item: "
2044 <<new_playeritem<<std::endl;
2049 // Viewing range selection
2050 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2052 draw_control.range_all = !draw_control.range_all;
2053 if(draw_control.range_all)
2055 infostream<<"Enabled full viewing range"<<std::endl;
2056 statustext = L"Enabled full viewing range";
2057 statustext_time = 0;
2061 infostream<<"Disabled full viewing range"<<std::endl;
2062 statustext = L"Disabled full viewing range";
2063 statustext_time = 0;
2067 // Print debug stacks
2068 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2070 dstream<<"-----------------------------------------"
2072 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2073 dstream<<"-----------------------------------------"
2075 debug_stacks_print();
2079 Mouse and camera control
2080 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2083 float turn_amount = 0;
2084 if((device->isWindowActive() && noMenuActive()) || random_input)
2088 // Mac OSX gets upset if this is set every frame
2089 if(device->getCursorControl()->isVisible())
2090 device->getCursorControl()->setVisible(false);
2093 if(first_loop_after_window_activation){
2094 //infostream<<"window active, first loop"<<std::endl;
2095 first_loop_after_window_activation = false;
2098 s32 dx = input->getMousePos().X - displaycenter.X;
2099 s32 dy = input->getMousePos().Y - displaycenter.Y;
2102 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2104 /*const float keyspeed = 500;
2105 if(input->isKeyDown(irr::KEY_UP))
2106 dy -= dtime * keyspeed;
2107 if(input->isKeyDown(irr::KEY_DOWN))
2108 dy += dtime * keyspeed;
2109 if(input->isKeyDown(irr::KEY_LEFT))
2110 dx -= dtime * keyspeed;
2111 if(input->isKeyDown(irr::KEY_RIGHT))
2112 dx += dtime * keyspeed;*/
2114 float d = g_settings->getFloat("mouse_sensitivity");
2115 d = rangelim(d, 0.01, 100.0);
2117 camera_pitch += dy*d;
2118 if(camera_pitch < -89.5) camera_pitch = -89.5;
2119 if(camera_pitch > 89.5) camera_pitch = 89.5;
2121 turn_amount = v2f(dx, dy).getLength() * d;
2123 input->setMousePos(displaycenter.X, displaycenter.Y);
2126 // Mac OSX gets upset if this is set every frame
2127 if(device->getCursorControl()->isVisible() == false)
2128 device->getCursorControl()->setVisible(true);
2130 //infostream<<"window inactive"<<std::endl;
2131 first_loop_after_window_activation = true;
2133 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2134 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2137 Player speed control
2151 PlayerControl control(
2152 input->isKeyDown(getKeySetting("keymap_forward")),
2153 input->isKeyDown(getKeySetting("keymap_backward")),
2154 input->isKeyDown(getKeySetting("keymap_left")),
2155 input->isKeyDown(getKeySetting("keymap_right")),
2156 input->isKeyDown(getKeySetting("keymap_jump")),
2157 input->isKeyDown(getKeySetting("keymap_special1")),
2158 input->isKeyDown(getKeySetting("keymap_sneak")),
2159 input->getLeftState(),
2160 input->getRightState(),
2164 client.setPlayerControl(control);
2166 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2167 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2168 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2169 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2170 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2171 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2172 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2173 128*(int)input->getLeftState()+
2174 256*(int)input->getRightState();
2175 LocalPlayer* player = client.getEnv().getLocalPlayer();
2176 player->keyPressed=keyPressed;
2185 //TimeTaker timer("server->step(dtime)");
2186 server->step(dtime);
2194 //TimeTaker timer("client.step(dtime)");
2196 //client.step(dtime_avg1);
2200 // Read client events
2203 ClientEvent event = client.getClientEvent();
2204 if(event.type == CE_NONE)
2208 else if(event.type == CE_PLAYER_DAMAGE &&
2209 client.getHP() != 0)
2211 //u16 damage = event.player_damage.amount;
2212 //infostream<<"Player damage: "<<damage<<std::endl;
2214 damage_flash += 100.0;
2215 damage_flash += 8.0 * event.player_damage.amount;
2217 player->hurt_tilt_timer = 1.5;
2218 player->hurt_tilt_strength = event.player_damage.amount/2;
2219 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2221 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2222 gamedef->event()->put(e);
2224 else if(event.type == CE_PLAYER_FORCE_MOVE)
2226 camera_yaw = event.player_force_move.yaw;
2227 camera_pitch = event.player_force_move.pitch;
2229 else if(event.type == CE_DEATHSCREEN)
2231 if(respawn_menu_active)
2234 /*bool set_camera_point_target =
2235 event.deathscreen.set_camera_point_target;
2236 v3f camera_point_target;
2237 camera_point_target.X = event.deathscreen.camera_point_target_x;
2238 camera_point_target.Y = event.deathscreen.camera_point_target_y;
2239 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2240 MainRespawnInitiator *respawner =
2241 new MainRespawnInitiator(
2242 &respawn_menu_active, &client);
2243 GUIDeathScreen *menu =
2244 new GUIDeathScreen(guienv, guiroot, -1,
2245 &g_menumgr, respawner);
2248 chat_backend.addMessage(L"", L"You died.");
2250 /* Handle visualization */
2254 LocalPlayer* player = client.getEnv().getLocalPlayer();
2255 player->hurt_tilt_timer = 0;
2256 player->hurt_tilt_strength = 0;
2258 /*LocalPlayer* player = client.getLocalPlayer();
2259 player->setPosition(player->getPosition() + v3f(0,-BS,0));
2260 camera.update(player, busytime, screensize);*/
2262 else if (event.type == CE_SHOW_FORMSPEC)
2264 if (current_formspec == 0)
2267 /* Note: FormspecFormSource and TextDestPlayerInventory
2268 * are deleted by guiFormSpecMenu */
2269 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
2270 current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
2271 GUIFormSpecMenu *menu =
2272 new GUIFormSpecMenu(device, guiroot, -1,
2275 menu->setFormSource(current_formspec);
2276 menu->setTextDest(current_textdest);
2281 assert(current_textdest != 0);
2283 current_textdest->setFormName(*(event.show_formspec.formname));
2284 current_formspec->setForm(*(event.show_formspec.formspec));
2286 delete(event.show_formspec.formspec);
2287 delete(event.show_formspec.formname);
2289 else if(event.type == CE_TEXTURES_UPDATED)
2291 update_wielded_item_trigger = true;
2293 else if(event.type == CE_SPAWN_PARTICLE)
2295 LocalPlayer* player = client.getEnv().getLocalPlayer();
2297 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2299 new Particle(gamedef, smgr, player, client.getEnv(),
2300 *event.spawn_particle.pos,
2301 *event.spawn_particle.vel,
2302 *event.spawn_particle.acc,
2303 event.spawn_particle.expirationtime,
2304 event.spawn_particle.size,
2305 event.spawn_particle.collisiondetection, ap);
2307 else if(event.type == CE_ADD_PARTICLESPAWNER)
2309 LocalPlayer* player = client.getEnv().getLocalPlayer();
2311 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2313 new ParticleSpawner(gamedef, smgr, player,
2314 event.add_particlespawner.amount,
2315 event.add_particlespawner.spawntime,
2316 *event.add_particlespawner.minpos,
2317 *event.add_particlespawner.maxpos,
2318 *event.add_particlespawner.minvel,
2319 *event.add_particlespawner.maxvel,
2320 *event.add_particlespawner.minacc,
2321 *event.add_particlespawner.maxacc,
2322 event.add_particlespawner.minexptime,
2323 event.add_particlespawner.maxexptime,
2324 event.add_particlespawner.minsize,
2325 event.add_particlespawner.maxsize,
2326 event.add_particlespawner.collisiondetection,
2328 event.add_particlespawner.id);
2330 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2332 delete_particlespawner (event.delete_particlespawner.id);
2334 else if (event.type == CE_HUDADD)
2336 u32 id = event.hudadd.id;
2337 size_t nhudelem = player->hud.size();
2338 if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2339 delete event.hudadd.pos;
2340 delete event.hudadd.name;
2341 delete event.hudadd.scale;
2342 delete event.hudadd.text;
2343 delete event.hudadd.align;
2344 delete event.hudadd.offset;
2348 HudElement *e = new HudElement;
2349 e->type = (HudElementType)event.hudadd.type;
2350 e->pos = *event.hudadd.pos;
2351 e->name = *event.hudadd.name;
2352 e->scale = *event.hudadd.scale;
2353 e->text = *event.hudadd.text;
2354 e->number = event.hudadd.number;
2355 e->item = event.hudadd.item;
2356 e->dir = event.hudadd.dir;
2357 e->align = *event.hudadd.align;
2358 e->offset = *event.hudadd.offset;
2361 player->hud.push_back(e);
2363 player->hud[id] = e;
2365 delete event.hudadd.pos;
2366 delete event.hudadd.name;
2367 delete event.hudadd.scale;
2368 delete event.hudadd.text;
2369 delete event.hudadd.align;
2370 delete event.hudadd.offset;
2372 else if (event.type == CE_HUDRM)
2374 u32 id = event.hudrm.id;
2375 if (id < player->hud.size() && player->hud[id]) {
2376 delete player->hud[id];
2377 player->hud[id] = NULL;
2380 else if (event.type == CE_HUDCHANGE)
2382 u32 id = event.hudchange.id;
2383 if (id >= player->hud.size() || !player->hud[id]) {
2384 delete event.hudchange.v2fdata;
2385 delete event.hudchange.sdata;
2389 HudElement* e = player->hud[id];
2390 switch (event.hudchange.stat) {
2392 e->pos = *event.hudchange.v2fdata;
2395 e->name = *event.hudchange.sdata;
2397 case HUD_STAT_SCALE:
2398 e->scale = *event.hudchange.v2fdata;
2401 e->text = *event.hudchange.sdata;
2403 case HUD_STAT_NUMBER:
2404 e->number = event.hudchange.data;
2407 e->item = event.hudchange.data;
2410 e->dir = event.hudchange.data;
2412 case HUD_STAT_ALIGN:
2413 e->align = *event.hudchange.v2fdata;
2415 case HUD_STAT_OFFSET:
2416 e->offset = *event.hudchange.v2fdata;
2420 delete event.hudchange.v2fdata;
2421 delete event.hudchange.sdata;
2426 //TimeTaker //timer2("//timer2");
2429 For interaction purposes, get info about the held item
2431 - Is it a usable item?
2432 - Can it point to liquids?
2434 ItemStack playeritem;
2436 InventoryList *mlist = local_inventory.getList("main");
2439 playeritem = mlist->getItem(client.getPlayerItem());
2442 const ItemDefinition &playeritem_def =
2443 playeritem.getDefinition(itemdef);
2444 ToolCapabilities playeritem_toolcap =
2445 playeritem.getToolCapabilities(itemdef);
2451 LocalPlayer* player = client.getEnv().getLocalPlayer();
2452 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2453 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2454 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2455 camera.update(player, busytime, screensize, tool_reload_ratio);
2458 v3f player_position = player->getPosition();
2459 v3f camera_position = camera.getPosition();
2460 v3f camera_direction = camera.getDirection();
2461 f32 camera_fov = camera.getFovMax();
2463 if(!disable_camera_update){
2464 client.getEnv().getClientMap().updateCamera(camera_position,
2465 camera_direction, camera_fov);
2468 // Update sound listener
2469 sound->updateListener(camera.getCameraNode()->getPosition(),
2470 v3f(0,0,0), // velocity
2471 camera.getDirection(),
2472 camera.getCameraNode()->getUpVector());
2473 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2479 soundmaker.step(dtime);
2481 ClientMap &map = client.getEnv().getClientMap();
2482 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2483 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2487 Calculate what block is the crosshair pointing to
2490 //u32 t1 = device->getTimer()->getRealTime();
2492 f32 d = 4; // max. distance
2493 core::line3d<f32> shootline(camera_position,
2494 camera_position + camera_direction * BS * (d+1));
2496 ClientActiveObject *selected_object = NULL;
2498 PointedThing pointed = getPointedThing(
2500 &client, player_position, camera_direction,
2501 camera_position, shootline, d,
2502 playeritem_def.liquids_pointable, !ldown_for_dig,
2507 if(pointed != pointed_old)
2509 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2510 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2515 - releasing left mouse button
2516 - pointing away from node
2520 if(input->getLeftReleased())
2522 infostream<<"Left button released"
2523 <<" (stopped digging)"<<std::endl;
2526 else if(pointed != pointed_old)
2528 if (pointed.type == POINTEDTHING_NODE
2529 && pointed_old.type == POINTEDTHING_NODE
2530 && pointed.node_undersurface == pointed_old.node_undersurface)
2532 // Still pointing to the same node,
2533 // but a different face. Don't reset.
2537 infostream<<"Pointing away from node"
2538 <<" (stopped digging)"<<std::endl;
2544 client.interact(1, pointed_old);
2545 client.setCrack(-1, v3s16(0,0,0));
2549 if(!digging && ldown_for_dig && !input->getLeftState())
2551 ldown_for_dig = false;
2554 bool left_punch = false;
2555 soundmaker.m_player_leftpunch_sound.name = "";
2557 if(input->getRightState())
2558 repeat_rightclick_timer += dtime;
2560 repeat_rightclick_timer = 0;
2562 if(playeritem_def.usable && input->getLeftState())
2564 if(input->getLeftClicked())
2565 client.interact(4, pointed);
2567 else if(pointed.type == POINTEDTHING_NODE)
2569 v3s16 nodepos = pointed.node_undersurface;
2570 v3s16 neighbourpos = pointed.node_abovesurface;
2573 Check information text of node
2576 ClientMap &map = client.getEnv().getClientMap();
2577 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2579 infotext = narrow_to_wide(meta->getString("infotext"));
2581 MapNode n = map.getNode(nodepos);
2582 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2583 infotext = L"Unknown node: ";
2584 infotext += narrow_to_wide(nodedef->get(n).name);
2592 if(nodig_delay_timer <= 0.0 && input->getLeftState())
2596 infostream<<"Started digging"<<std::endl;
2597 client.interact(0, pointed);
2599 ldown_for_dig = true;
2601 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2603 // NOTE: Similar piece of code exists on the server side for
2605 // Get digging parameters
2606 DigParams params = getDigParams(nodedef->get(n).groups,
2607 &playeritem_toolcap);
2608 // If can't dig, try hand
2609 if(!params.diggable){
2610 const ItemDefinition &hand = itemdef->get("");
2611 const ToolCapabilities *tp = hand.tool_capabilities;
2613 params = getDigParams(nodedef->get(n).groups, tp);
2616 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2617 if(sound_dig.exists()){
2618 if(sound_dig.name == "__group"){
2619 if(params.main_group != ""){
2620 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2621 soundmaker.m_player_leftpunch_sound.name =
2622 std::string("default_dig_") +
2626 soundmaker.m_player_leftpunch_sound = sound_dig;
2630 float dig_time_complete = 0.0;
2632 if(params.diggable == false)
2634 // I guess nobody will wait for this long
2635 dig_time_complete = 10000000.0;
2639 dig_time_complete = params.time;
2640 if (g_settings->getBool("enable_particles"))
2642 const ContentFeatures &features =
2643 client.getNodeDefManager()->get(n);
2644 addPunchingParticles
2645 (gamedef, smgr, player, client.getEnv(),
2646 nodepos, features.tiles);
2650 if(dig_time_complete >= 0.001)
2652 dig_index = (u16)((float)crack_animation_length
2653 * dig_time/dig_time_complete);
2655 // This is for torches
2658 dig_index = crack_animation_length;
2661 // Don't show cracks if not diggable
2662 if(dig_time_complete >= 100000.0)
2665 else if(dig_index < crack_animation_length)
2667 //TimeTaker timer("client.setTempMod");
2668 //infostream<<"dig_index="<<dig_index<<std::endl;
2669 client.setCrack(dig_index, nodepos);
2673 infostream<<"Digging completed"<<std::endl;
2674 client.interact(2, pointed);
2675 client.setCrack(-1, v3s16(0,0,0));
2676 MapNode wasnode = map.getNode(nodepos);
2677 client.removeNode(nodepos);
2679 if (g_settings->getBool("enable_particles"))
2681 const ContentFeatures &features =
2682 client.getNodeDefManager()->get(wasnode);
2684 (gamedef, smgr, player, client.getEnv(),
2685 nodepos, features.tiles);
2691 nodig_delay_timer = dig_time_complete
2692 / (float)crack_animation_length;
2694 // We don't want a corresponding delay to
2695 // very time consuming nodes
2696 if(nodig_delay_timer > 0.3)
2697 nodig_delay_timer = 0.3;
2698 // We want a slight delay to very little
2699 // time consuming nodes
2700 float mindelay = 0.15;
2701 if(nodig_delay_timer < mindelay)
2702 nodig_delay_timer = mindelay;
2704 // Send event to trigger sound
2705 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2706 gamedef->event()->put(e);
2709 if(dig_time_complete < 100000.0)
2713 client.setCrack(-1, nodepos);
2716 camera.setDigging(0); // left click animation
2719 if(input->getRightClicked() ||
2720 repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time"))
2722 repeat_rightclick_timer = 0;
2723 infostream<<"Ground right-clicked"<<std::endl;
2725 // Sign special case, at least until formspec is properly implemented.
2727 if(meta && meta->getString("formspec") == "hack:sign_text_input"
2729 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2731 infostream<<"Launching metadata text input"<<std::endl;
2733 // Get a new text for it
2735 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2737 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2739 (new GUITextInputMenu(guienv, guiroot, -1,
2743 // If metadata provides an inventory view, activate it
2744 else if(meta && meta->getString("formspec") != "" && !random_input
2745 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2747 infostream<<"Launching custom inventory view"<<std::endl;
2749 InventoryLocation inventoryloc;
2750 inventoryloc.setNodeMeta(nodepos);
2754 GUIFormSpecMenu *menu =
2755 new GUIFormSpecMenu(device, guiroot, -1,
2758 menu->setFormSpec(meta->getString("formspec"),
2760 menu->setFormSource(new NodeMetadataFormSource(
2761 &client.getEnv().getClientMap(), nodepos));
2762 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2765 // Otherwise report right click to server
2769 client.interact(3, pointed);
2770 camera.setDigging(1); // right click animation
2772 // If the wielded item has node placement prediction,
2774 nodePlacementPrediction(client,
2776 nodepos, neighbourpos);
2779 soundmaker.m_player_rightpunch_sound =
2780 playeritem_def.sound_place;
2784 else if(pointed.type == POINTEDTHING_OBJECT)
2786 infotext = narrow_to_wide(selected_object->infoText());
2788 if(infotext == L"" && show_debug){
2789 infotext = narrow_to_wide(selected_object->debugInfoText());
2792 //if(input->getLeftClicked())
2793 if(input->getLeftState())
2795 bool do_punch = false;
2796 bool do_punch_damage = false;
2797 if(object_hit_delay_timer <= 0.0){
2799 do_punch_damage = true;
2800 object_hit_delay_timer = object_hit_delay;
2802 if(input->getLeftClicked()){
2806 infostream<<"Left-clicked object"<<std::endl;
2809 if(do_punch_damage){
2810 // Report direct punch
2811 v3f objpos = selected_object->getPosition();
2812 v3f dir = (objpos - player_position).normalize();
2814 bool disable_send = selected_object->directReportPunch(
2815 dir, &playeritem, time_from_last_punch);
2816 time_from_last_punch = 0;
2818 client.interact(0, pointed);
2821 else if(input->getRightClicked())
2823 infostream<<"Right-clicked object"<<std::endl;
2824 client.interact(3, pointed); // place
2827 else if(input->getLeftState())
2829 // When button is held down in air, show continuous animation
2833 pointed_old = pointed;
2835 if(left_punch || input->getLeftClicked())
2837 camera.setDigging(0); // left click animation
2840 input->resetLeftClicked();
2841 input->resetRightClicked();
2843 input->resetLeftReleased();
2844 input->resetRightReleased();
2847 Calculate stuff for drawing
2856 fog_range = BS*farmesh_range;
2860 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2862 if(draw_control.range_all)
2863 fog_range = 100000*BS;
2867 Calculate general brightness
2869 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2870 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
2871 float direct_brightness = 0;
2872 bool sunlight_seen = false;
2873 if(g_settings->getBool("free_move")){
2874 direct_brightness = time_brightness;
2875 sunlight_seen = true;
2877 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2878 float old_brightness = sky->getBrightness();
2879 direct_brightness = (float)client.getEnv().getClientMap()
2880 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2881 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2885 time_of_day = client.getEnv().getTimeOfDayF();
2887 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2888 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2889 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2890 time_of_day_smooth = time_of_day;
2892 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2893 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2894 + (time_of_day+1.0) * todsm;
2896 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2897 + time_of_day * todsm;
2899 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2902 float brightness = sky->getBrightness();
2903 video::SColor bgcolor = sky->getBgColor();
2904 video::SColor skycolor = sky->getSkyColor();
2910 if(sky->getCloudsVisible()){
2911 clouds->setVisible(true);
2912 clouds->step(dtime);
2913 clouds->update(v2f(player_position.X, player_position.Z),
2914 sky->getCloudColor());
2916 clouds->setVisible(false);
2925 farmesh_range = draw_control.wanted_range * 10;
2926 if(draw_control.range_all && farmesh_range < 500)
2927 farmesh_range = 500;
2928 if(farmesh_range > 1000)
2929 farmesh_range = 1000;
2931 farmesh->step(dtime);
2932 farmesh->update(v2f(player_position.X, player_position.Z),
2933 brightness, farmesh_range);
2940 allparticles_step(dtime, client.getEnv());
2941 allparticlespawners_step(dtime, client.getEnv());
2947 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2951 video::EFT_FOG_LINEAR,
2963 video::EFT_FOG_LINEAR,
2973 Update gui stuff (0ms)
2976 //TimeTaker guiupdatetimer("Gui updating");
2978 const char program_name_and_version[] =
2979 "Minetest " VERSION_STRING;
2983 static float drawtime_avg = 0;
2984 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2985 /*static float beginscenetime_avg = 0;
2986 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2987 static float scenetime_avg = 0;
2988 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2989 static float endscenetime_avg = 0;
2990 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
2992 std::ostringstream os(std::ios_base::binary);
2994 <<program_name_and_version
2995 <<" (R: range_all="<<draw_control.range_all<<")"
2996 <<std::setprecision(0)
2997 <<" drawtime = "<<drawtime_avg
2998 <<std::setprecision(1)
2999 <<", dtime_jitter = "
3000 <<(dtime_jitter1_max_fraction * 100.0)<<" %"
3001 <<std::setprecision(1)
3002 <<", v_range = "<<draw_control.wanted_range
3003 <<std::setprecision(3)
3004 <<", RTT = "<<client.getRTT();
3005 guitext->setText(narrow_to_wide(os.str()).c_str());
3006 guitext->setVisible(true);
3008 else if(show_hud || show_chat)
3010 guitext->setText(narrow_to_wide(program_name_and_version).c_str());
3011 guitext->setVisible(true);
3015 guitext->setVisible(false);
3020 std::ostringstream os(std::ios_base::binary);
3021 os<<std::setprecision(1)<<std::fixed
3022 <<"(" <<(player_position.X/BS)
3023 <<", "<<(player_position.Y/BS)
3024 <<", "<<(player_position.Z/BS)
3025 <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
3026 <<") (seed = "<<((unsigned long long)client.getMapSeed())
3028 guitext2->setText(narrow_to_wide(os.str()).c_str());
3029 guitext2->setVisible(true);
3033 guitext2->setVisible(false);
3037 guitext_info->setText(infotext.c_str());
3038 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3042 float statustext_time_max = 1.5;
3043 if(!statustext.empty())
3045 statustext_time += dtime;
3046 if(statustext_time >= statustext_time_max)
3049 statustext_time = 0;
3052 guitext_status->setText(statustext.c_str());
3053 guitext_status->setVisible(!statustext.empty());
3055 if(!statustext.empty())
3057 s32 status_y = screensize.Y - 130;
3058 core::rect<s32> rect(
3060 status_y - guitext_status->getTextHeight(),
3064 guitext_status->setRelativePosition(rect);
3067 video::SColor initial_color(255,0,0,0);
3068 if(guienv->getSkin())
3069 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3070 video::SColor final_color = initial_color;
3071 final_color.setAlpha(0);
3072 video::SColor fade_color =
3073 initial_color.getInterpolated_quadratic(
3076 pow(statustext_time / (float)statustext_time_max, 2.0f));
3077 guitext_status->setOverrideColor(fade_color);
3078 guitext_status->enableOverrideColor(true);
3083 Get chat messages from client
3086 // Get new messages from error log buffer
3087 while(!chat_log_error_buf.empty())
3089 chat_backend.addMessage(L"", narrow_to_wide(
3090 chat_log_error_buf.get()));
3092 // Get new messages from client
3093 std::wstring message;
3094 while(client.getChatMessage(message))
3096 chat_backend.addUnparsedMessage(message);
3098 // Remove old messages
3099 chat_backend.step(dtime);
3101 // Display all messages in a static text element
3102 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3103 std::wstring recent_chat = chat_backend.getRecentChat();
3104 guitext_chat->setText(recent_chat.c_str());
3106 // Update gui element size and position
3107 s32 chat_y = 5+(text_height+5);
3109 chat_y += (text_height+5);
3110 core::rect<s32> rect(
3114 chat_y + guitext_chat->getTextHeight()
3116 guitext_chat->setRelativePosition(rect);
3118 // Don't show chat if disabled or empty or profiler is enabled
3119 guitext_chat->setVisible(show_chat && recent_chat_count != 0
3127 if(client.getPlayerItem() != new_playeritem)
3129 client.selectPlayerItem(new_playeritem);
3131 if(client.getLocalInventoryUpdated())
3133 //infostream<<"Updating local inventory"<<std::endl;
3134 client.getLocalInventory(local_inventory);
3136 update_wielded_item_trigger = true;
3138 if(update_wielded_item_trigger)
3140 update_wielded_item_trigger = false;
3141 // Update wielded tool
3142 InventoryList *mlist = local_inventory.getList("main");
3145 item = mlist->getItem(client.getPlayerItem());
3146 camera.wield(item, client.getPlayerItem());
3150 Update block draw list every 200ms or when camera direction has
3153 update_draw_list_timer += dtime;
3154 if(update_draw_list_timer >= 0.2 ||
3155 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
3156 update_draw_list_timer = 0;
3157 client.getEnv().getClientMap().updateDrawList(driver);
3158 update_draw_list_last_cam_dir = camera_direction;
3165 TimeTaker tt_draw("mainloop: draw");
3168 TimeTaker timer("beginScene");
3169 //driver->beginScene(false, true, bgcolor);
3170 //driver->beginScene(true, true, bgcolor);
3171 driver->beginScene(true, true, skycolor);
3172 beginscenetime = timer.stop(true);
3177 //infostream<<"smgr->drawAll()"<<std::endl;
3179 TimeTaker timer("smgr");
3182 if(g_settings->getBool("anaglyph"))
3184 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3185 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
3187 irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
3189 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
3190 camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3191 camera.getCameraNode()->getAbsolutePosition() ;
3194 irr::core::vector3df leftEye;
3195 irr::core::matrix4 leftMove;
3197 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3198 leftEye=(startMatrix*leftMove).getTranslation();
3200 //clear the depth buffer, and color
3201 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3203 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3204 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3205 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3206 irr::scene::ESNRP_SOLID +
3207 irr::scene::ESNRP_TRANSPARENT +
3208 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3209 irr::scene::ESNRP_SHADOW;
3211 camera.getCameraNode()->setPosition( leftEye );
3212 camera.getCameraNode()->setTarget( focusPoint );
3214 smgr->drawAll(); // 'smgr->drawAll();' may go here
3218 irr::core::vector3df rightEye;
3219 irr::core::matrix4 rightMove;
3221 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3222 rightEye=(startMatrix*rightMove).getTranslation();
3224 //clear the depth buffer
3225 driver->clearZBuffer();
3227 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3228 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3229 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3230 irr::scene::ESNRP_SOLID +
3231 irr::scene::ESNRP_TRANSPARENT +
3232 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3233 irr::scene::ESNRP_SHADOW;
3235 camera.getCameraNode()->setPosition( rightEye );
3236 camera.getCameraNode()->setTarget( focusPoint );
3238 smgr->drawAll(); // 'smgr->drawAll();' may go here
3241 //driver->endScene();
3243 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3244 driver->getOverrideMaterial().EnableFlags=0;
3245 driver->getOverrideMaterial().EnablePasses=0;
3247 camera.getCameraNode()->setPosition( oldPosition );
3248 camera.getCameraNode()->setTarget( oldTarget );
3251 scenetime = timer.stop(true);
3255 //TimeTaker timer9("auxiliary drawings");
3259 //TimeTaker //timer10("//timer10");
3265 driver->setMaterial(m);
3267 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3270 hud.drawSelectionBoxes(hilightboxes);
3274 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3276 // Warning: This clears the Z buffer.
3277 camera.drawWieldedTool();
3284 client.getEnv().getClientMap().renderPostFx();
3290 if(show_profiler_graph)
3292 graph.draw(10, screensize.Y - 10, driver, font);
3299 hud.drawCrosshair();
3304 //TimeTaker //timer11("//timer11");
3312 hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3313 client.getHP(), client.getPlayerItem(), client.getBreath());
3319 if(damage_flash > 0.0)
3321 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3322 driver->draw2DRectangle(color,
3323 core::rect<s32>(0,0,screensize.X,screensize.Y),
3326 damage_flash -= 100.0*dtime;
3332 if(player->hurt_tilt_timer > 0.0)
3334 player->hurt_tilt_timer -= dtime*5;
3335 if(player->hurt_tilt_timer < 0)
3336 player->hurt_tilt_strength = 0;
3343 hud.drawLuaElements();
3355 TimeTaker timer("endScene");
3357 endscenetime = timer.stop(true);
3360 drawtime = tt_draw.stop(true);
3361 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3367 static s16 lastFPS = 0;
3368 //u16 fps = driver->getFPS();
3369 u16 fps = (1.0/dtime_avg1);
3373 core::stringw str = L"Minetest [";
3374 str += driver->getName();
3378 device->setWindowCaption(str.c_str());
3383 Log times and stuff for visualization
3385 Profiler::GraphValues values;
3386 g_profiler->graphGet(values);
3395 if (gui_chat_console)
3396 gui_chat_console->drop();
3402 Draw a "shutting down" screen, which will be shown while the map
3403 generator and other stuff quits
3406 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3407 wchar_t* text = wgettext("Shutting down stuff...");
3408 draw_load_screen(text, device, font, 0, -1, false);
3410 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3413 gui_shuttingdowntext->remove();*/
3416 chat_backend.addMessage(L"", L"# Disconnected.");
3417 chat_backend.addMessage(L"", L"");
3419 // Client scope (client is destructed before destructing *def and tsrc)
3422 catch(SerializationError &e)
3424 error_message = L"A serialization error occurred:\n"
3425 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3426 L" running a different version of Minetest.";
3427 errorstream<<wide_to_narrow(error_message)<<std::endl;
3429 catch(ServerError &e)
3431 error_message = narrow_to_wide(e.what());
3432 errorstream<<wide_to_narrow(error_message)<<std::endl;
3436 errorstream<<e.what()<<std::endl;
3437 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3445 //has to be deleted first to stop all server threads
3453 //extended resource accounting
3454 infostream << "Irrlicht resources after cleanup:" << std::endl;
3455 infostream << "\tRemaining meshes : "
3456 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3457 infostream << "\tRemaining textures : "
3458 << driver->getTextureCount() << std::endl;
3459 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3460 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3461 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3464 infostream << "\tRemaining materials: "
3465 << driver-> getMaterialRendererCount ()
3466 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;