Improve glass
[oweals/minetest.git] / src / game.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "game.h"
21 #include "common_irrlicht.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
26 #include <IGUIFont.h>
27 #include "client.h"
28 #include "server.h"
29 #include "guiPauseMenu.h"
30 #include "guiPasswordChange.h"
31 #include "guiInventoryMenu.h"
32 #include "guiTextInputMenu.h"
33 #include "guiDeathScreen.h"
34 #include "materials.h"
35 #include "config.h"
36 #include "clouds.h"
37 #include "camera.h"
38 #include "farmesh.h"
39 #include "mapblock.h"
40 #include "settings.h"
41 #include "profiler.h"
42 #include "mainmenumanager.h"
43 #include "gettext.h"
44 #include "log.h"
45 #include "filesys.h"
46 // Needed for determining pointing to nodes
47 #include "nodedef.h"
48 #include "nodemetadata.h"
49 #include "main.h" // For g_settings
50 #include "content_mapnode.h" // For content_mapnode_init
51 #include "tooldef.h"
52 #include "content_mapnode.h" // Default nodes
53 #include "tile.h" // For TextureSource
54
55 /*
56         Setting this to 1 enables a special camera mode that forces
57         the renderers to think that the camera statically points from
58         the starting place to a static direction.
59
60         This allows one to move around with the player and see what
61         is actually drawn behind solid things and behind the player.
62 */
63 #define FIELD_OF_VIEW_TEST 0
64
65
66 // Chat data
67 struct ChatLine
68 {
69         ChatLine():
70                 age(0.0)
71         {
72         }
73         ChatLine(const std::wstring &a_text):
74                 age(0.0),
75                 text(a_text)
76         {
77         }
78         float age;
79         std::wstring text;
80 };
81
82 /*
83         Inventory stuff
84 */
85
86 // Inventory actions from the menu are buffered here before sending
87 Queue<InventoryAction*> inventory_action_queue;
88 // This is a copy of the inventory that the client's environment has
89 Inventory local_inventory;
90
91 u16 g_selected_item = 0;
92
93 /*
94         Text input system
95 */
96
97 struct TextDestChat : public TextDest
98 {
99         TextDestChat(Client *client)
100         {
101                 m_client = client;
102         }
103         void gotText(std::wstring text)
104         {
105                 // Discard empty line
106                 if(text == L"")
107                         return;
108
109                 // Send to others
110                 m_client->sendChatMessage(text);
111                 // Show locally
112                 m_client->addChatMessage(text);
113         }
114
115         Client *m_client;
116 };
117
118 struct TextDestNodeMetadata : public TextDest
119 {
120         TextDestNodeMetadata(v3s16 p, Client *client)
121         {
122                 m_p = p;
123                 m_client = client;
124         }
125         void gotText(std::wstring text)
126         {
127                 std::string ntext = wide_to_narrow(text);
128                 infostream<<"Changing text of a sign node: "
129                                 <<ntext<<std::endl;
130                 m_client->sendSignNodeText(m_p, ntext);
131         }
132
133         v3s16 m_p;
134         Client *m_client;
135 };
136
137 /* Respawn menu callback */
138
139 class MainRespawnInitiator: public IRespawnInitiator
140 {
141 public:
142         MainRespawnInitiator(bool *active, Client *client):
143                 m_active(active), m_client(client)
144         {
145                 *m_active = true;
146         }
147         void respawn()
148         {
149                 *m_active = false;
150                 m_client->sendRespawn();
151         }
152 private:
153         bool *m_active;
154         Client *m_client;
155 };
156
157 /*
158         Hotbar draw routine
159 */
160 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
161                 ITextureSource *tsrc,
162                 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
163                 Inventory *inventory, s32 halfheartcount)
164 {
165         InventoryList *mainlist = inventory->getList("main");
166         if(mainlist == NULL)
167         {
168                 errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
169                 return;
170         }
171         
172         s32 padding = imgsize/12;
173         //s32 height = imgsize + padding*2;
174         s32 width = itemcount*(imgsize+padding*2);
175         
176         // Position of upper left corner of bar
177         v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
178         
179         // Draw background color
180         /*core::rect<s32> barrect(0,0,width,height);
181         barrect += pos;
182         video::SColor bgcolor(255,128,128,128);
183         driver->draw2DRectangle(bgcolor, barrect, NULL);*/
184
185         core::rect<s32> imgrect(0,0,imgsize,imgsize);
186
187         for(s32 i=0; i<itemcount; i++)
188         {
189                 InventoryItem *item = mainlist->getItem(i);
190                 
191                 core::rect<s32> rect = imgrect + pos
192                                 + v2s32(padding+i*(imgsize+padding*2), padding);
193                 
194                 if(g_selected_item == i)
195                 {
196                         video::SColor c_outside(255,255,0,0);
197                         //video::SColor c_outside(255,0,0,0);
198                         //video::SColor c_inside(255,192,192,192);
199                         s32 x1 = rect.UpperLeftCorner.X;
200                         s32 y1 = rect.UpperLeftCorner.Y;
201                         s32 x2 = rect.LowerRightCorner.X;
202                         s32 y2 = rect.LowerRightCorner.Y;
203                         // Black base borders
204                         driver->draw2DRectangle(c_outside,
205                                         core::rect<s32>(
206                                                 v2s32(x1 - padding, y1 - padding),
207                                                 v2s32(x2 + padding, y1)
208                                         ), NULL);
209                         driver->draw2DRectangle(c_outside,
210                                         core::rect<s32>(
211                                                 v2s32(x1 - padding, y2),
212                                                 v2s32(x2 + padding, y2 + padding)
213                                         ), NULL);
214                         driver->draw2DRectangle(c_outside,
215                                         core::rect<s32>(
216                                                 v2s32(x1 - padding, y1),
217                                                 v2s32(x1, y2)
218                                         ), NULL);
219                         driver->draw2DRectangle(c_outside,
220                                         core::rect<s32>(
221                                                 v2s32(x2, y1),
222                                                 v2s32(x2 + padding, y2)
223                                         ), NULL);
224                         /*// Light inside borders
225                         driver->draw2DRectangle(c_inside,
226                                         core::rect<s32>(
227                                                 v2s32(x1 - padding/2, y1 - padding/2),
228                                                 v2s32(x2 + padding/2, y1)
229                                         ), NULL);
230                         driver->draw2DRectangle(c_inside,
231                                         core::rect<s32>(
232                                                 v2s32(x1 - padding/2, y2),
233                                                 v2s32(x2 + padding/2, y2 + padding/2)
234                                         ), NULL);
235                         driver->draw2DRectangle(c_inside,
236                                         core::rect<s32>(
237                                                 v2s32(x1 - padding/2, y1),
238                                                 v2s32(x1, y2)
239                                         ), NULL);
240                         driver->draw2DRectangle(c_inside,
241                                         core::rect<s32>(
242                                                 v2s32(x2, y1),
243                                                 v2s32(x2 + padding/2, y2)
244                                         ), NULL);
245                         */
246                 }
247
248                 video::SColor bgcolor2(128,0,0,0);
249                 driver->draw2DRectangle(bgcolor2, rect, NULL);
250
251                 if(item != NULL)
252                 {
253                         drawInventoryItem(driver, font, item, rect, NULL, tsrc);
254                 }
255         }
256         
257         /*
258                 Draw hearts
259         */
260         video::ITexture *heart_texture = tsrc->getTextureRaw("heart.png");
261         if(heart_texture)
262         {
263                 v2s32 p = pos + v2s32(0, -20);
264                 for(s32 i=0; i<halfheartcount/2; i++)
265                 {
266                         const video::SColor color(255,255,255,255);
267                         const video::SColor colors[] = {color,color,color,color};
268                         core::rect<s32> rect(0,0,16,16);
269                         rect += p;
270                         driver->draw2DImage(heart_texture, rect,
271                                 core::rect<s32>(core::position2d<s32>(0,0),
272                                 core::dimension2di(heart_texture->getOriginalSize())),
273                                 NULL, colors, true);
274                         p += v2s32(16,0);
275                 }
276                 if(halfheartcount % 2 == 1)
277                 {
278                         const video::SColor color(255,255,255,255);
279                         const video::SColor colors[] = {color,color,color,color};
280                         core::rect<s32> rect(0,0,16/2,16);
281                         rect += p;
282                         core::dimension2di srcd(heart_texture->getOriginalSize());
283                         srcd.Width /= 2;
284                         driver->draw2DImage(heart_texture, rect,
285                                 core::rect<s32>(core::position2d<s32>(0,0), srcd),
286                                 NULL, colors, true);
287                         p += v2s32(16,0);
288                 }
289         }
290 }
291
292 /*
293         Find what the player is pointing at
294 */
295 void getPointedNode(Client *client, v3f player_position,
296                 v3f camera_direction, v3f camera_position,
297                 bool &nodefound, core::line3d<f32> shootline,
298                 v3s16 &nodepos, v3s16 &neighbourpos,
299                 core::aabbox3d<f32> &nodehilightbox,
300                 f32 d)
301 {
302         f32 mindistance = BS * 1001;
303         
304         v3s16 pos_i = floatToInt(player_position, BS);
305
306         /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
307                         <<std::endl;*/
308
309         s16 a = d;
310         s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
311         s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
312         s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
313         s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
314         s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
315         s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
316         
317         for(s16 y = ystart; y <= yend; y++)
318         for(s16 z = zstart; z <= zend; z++)
319         for(s16 x = xstart; x <= xend; x++)
320         {
321                 MapNode n;
322                 try
323                 {
324                         n = client->getNode(v3s16(x,y,z));
325                         if(client->getNodeDefManager()->get(n).pointable == false)
326                                 continue;
327                 }
328                 catch(InvalidPositionException &e)
329                 {
330                         continue;
331                 }
332
333                 v3s16 np(x,y,z);
334                 v3f npf = intToFloat(np, BS);
335                 
336                 f32 d = 0.01;
337                 
338                 v3s16 dirs[6] = {
339                         v3s16(0,0,1), // back
340                         v3s16(0,1,0), // top
341                         v3s16(1,0,0), // right
342                         v3s16(0,0,-1), // front
343                         v3s16(0,-1,0), // bottom
344                         v3s16(-1,0,0), // left
345                 };
346                 
347                 const ContentFeatures &f = client->getNodeDefManager()->get(n);
348                 
349                 if(f.selection_box.type == NODEBOX_FIXED)
350                 {
351                         core::aabbox3d<f32> box = f.selection_box.fixed;
352                         box.MinEdge += npf;
353                         box.MaxEdge += npf;
354
355                         v3s16 facedirs[6] = {
356                                 v3s16(-1,0,0),
357                                 v3s16(1,0,0),
358                                 v3s16(0,-1,0),
359                                 v3s16(0,1,0),
360                                 v3s16(0,0,-1),
361                                 v3s16(0,0,1),
362                         };
363
364                         core::aabbox3d<f32> faceboxes[6] = {
365                                 // X-
366                                 core::aabbox3d<f32>(
367                                         box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
368                                         box.MinEdge.X+d, box.MaxEdge.Y, box.MaxEdge.Z
369                                 ),
370                                 // X+
371                                 core::aabbox3d<f32>(
372                                         box.MaxEdge.X-d, box.MinEdge.Y, box.MinEdge.Z,
373                                         box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
374                                 ),
375                                 // Y-
376                                 core::aabbox3d<f32>(
377                                         box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
378                                         box.MaxEdge.X, box.MinEdge.Y+d, box.MaxEdge.Z
379                                 ),
380                                 // Y+
381                                 core::aabbox3d<f32>(
382                                         box.MinEdge.X, box.MaxEdge.Y-d, box.MinEdge.Z,
383                                         box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
384                                 ),
385                                 // Z-
386                                 core::aabbox3d<f32>(
387                                         box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
388                                         box.MaxEdge.X, box.MaxEdge.Y, box.MinEdge.Z+d
389                                 ),
390                                 // Z+
391                                 core::aabbox3d<f32>(
392                                         box.MinEdge.X, box.MinEdge.Y, box.MaxEdge.Z-d,
393                                         box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
394                                 ),
395                         };
396
397                         for(u16 i=0; i<6; i++)
398                         {
399                                 v3f facedir_f(facedirs[i].X, facedirs[i].Y, facedirs[i].Z);
400                                 v3f centerpoint = npf + facedir_f * BS/2;
401                                 f32 distance = (centerpoint - camera_position).getLength();
402                                 if(distance >= mindistance)
403                                         continue;
404                                 if(!faceboxes[i].intersectsWithLine(shootline))
405                                         continue;
406                                 nodefound = true;
407                                 nodepos = np;
408                                 neighbourpos = np+facedirs[i];
409                                 mindistance = distance;
410                                 nodehilightbox = box;
411                         }
412                 }
413                 else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
414                 {
415                         v3s16 dir = unpackDir(n.param2);
416                         v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
417                         dir_f *= BS/2 - BS/6 - BS/20;
418                         v3f cpf = npf + dir_f;
419                         f32 distance = (cpf - camera_position).getLength();
420
421                         core::aabbox3d<f32> box;
422                         
423                         // top
424                         if(dir == v3s16(0,1,0)){
425                                 box = f.selection_box.wall_top;
426                         }
427                         // bottom
428                         else if(dir == v3s16(0,-1,0)){
429                                 box = f.selection_box.wall_bottom;
430                         }
431                         // side
432                         else{
433                                 v3f vertices[2] =
434                                 {
435                                         f.selection_box.wall_side.MinEdge,
436                                         f.selection_box.wall_side.MaxEdge
437                                 };
438
439                                 for(s32 i=0; i<2; i++)
440                                 {
441                                         if(dir == v3s16(-1,0,0))
442                                                 vertices[i].rotateXZBy(0);
443                                         if(dir == v3s16(1,0,0))
444                                                 vertices[i].rotateXZBy(180);
445                                         if(dir == v3s16(0,0,-1))
446                                                 vertices[i].rotateXZBy(90);
447                                         if(dir == v3s16(0,0,1))
448                                                 vertices[i].rotateXZBy(-90);
449                                 }
450
451                                 box = core::aabbox3d<f32>(vertices[0]);
452                                 box.addInternalPoint(vertices[1]);
453                         }
454
455                         box.MinEdge += npf;
456                         box.MaxEdge += npf;
457                         
458                         if(distance < mindistance)
459                         {
460                                 if(box.intersectsWithLine(shootline))
461                                 {
462                                         nodefound = true;
463                                         nodepos = np;
464                                         neighbourpos = np;
465                                         mindistance = distance;
466                                         nodehilightbox = box;
467                                 }
468                         }
469                 }
470                 else // NODEBOX_REGULAR
471                 {
472                         for(u16 i=0; i<6; i++)
473                         {
474                                 v3f dir_f = v3f(dirs[i].X,
475                                                 dirs[i].Y, dirs[i].Z);
476                                 v3f centerpoint = npf + dir_f * BS/2;
477                                 f32 distance =
478                                                 (centerpoint - camera_position).getLength();
479                                 
480                                 if(distance < mindistance)
481                                 {
482                                         core::CMatrix4<f32> m;
483                                         m.buildRotateFromTo(v3f(0,0,1), dir_f);
484
485                                         // This is the back face
486                                         v3f corners[2] = {
487                                                 v3f(BS/2, BS/2, BS/2),
488                                                 v3f(-BS/2, -BS/2, BS/2+d)
489                                         };
490                                         
491                                         for(u16 j=0; j<2; j++)
492                                         {
493                                                 m.rotateVect(corners[j]);
494                                                 corners[j] += npf;
495                                         }
496
497                                         core::aabbox3d<f32> facebox(corners[0]);
498                                         facebox.addInternalPoint(corners[1]);
499
500                                         if(facebox.intersectsWithLine(shootline))
501                                         {
502                                                 nodefound = true;
503                                                 nodepos = np;
504                                                 neighbourpos = np + dirs[i];
505                                                 mindistance = distance;
506
507                                                 //nodehilightbox = facebox;
508
509                                                 const float d = 0.502;
510                                                 core::aabbox3d<f32> nodebox
511                                                                 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
512                                                 v3f nodepos_f = intToFloat(nodepos, BS);
513                                                 nodebox.MinEdge += nodepos_f;
514                                                 nodebox.MaxEdge += nodepos_f;
515                                                 nodehilightbox = nodebox;
516                                         }
517                                 } // if distance < mindistance
518                         } // for dirs
519                 } // regular block
520         } // for coords
521 }
522
523 void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
524                 scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
525                 float brightness)
526 {
527         if(skybox)
528         {
529                 skybox->remove();
530         }
531         
532         /*// Disable skybox if FarMesh is enabled
533         if(g_settings->getBool("enable_farmesh"))
534                 return;*/
535         
536         if(brightness >= 0.5)
537         {
538                 skybox = smgr->addSkyBoxSceneNode(
539                         tsrc->getTextureRaw("skybox2.png"),
540                         tsrc->getTextureRaw("skybox3.png"),
541                         tsrc->getTextureRaw("skybox1.png"),
542                         tsrc->getTextureRaw("skybox1.png"),
543                         tsrc->getTextureRaw("skybox1.png"),
544                         tsrc->getTextureRaw("skybox1.png"));
545         }
546         else if(brightness >= 0.2)
547         {
548                 skybox = smgr->addSkyBoxSceneNode(
549                         tsrc->getTextureRaw("skybox2_dawn.png"),
550                         tsrc->getTextureRaw("skybox3_dawn.png"),
551                         tsrc->getTextureRaw("skybox1_dawn.png"),
552                         tsrc->getTextureRaw("skybox1_dawn.png"),
553                         tsrc->getTextureRaw("skybox1_dawn.png"),
554                         tsrc->getTextureRaw("skybox1_dawn.png"));
555         }
556         else
557         {
558                 skybox = smgr->addSkyBoxSceneNode(
559                         tsrc->getTextureRaw("skybox2_night.png"),
560                         tsrc->getTextureRaw("skybox3_night.png"),
561                         tsrc->getTextureRaw("skybox1_night.png"),
562                         tsrc->getTextureRaw("skybox1_night.png"),
563                         tsrc->getTextureRaw("skybox1_night.png"),
564                         tsrc->getTextureRaw("skybox1_night.png"));
565         }
566 }
567
568 /*
569         Draws a screen with a single text on it.
570         Text will be removed when the screen is drawn the next time.
571 */
572 /*gui::IGUIStaticText **/
573 void draw_load_screen(const std::wstring &text,
574                 video::IVideoDriver* driver, gui::IGUIFont* font)
575 {
576         v2u32 screensize = driver->getScreenSize();
577         const wchar_t *loadingtext = text.c_str();
578         core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
579         core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
580         core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
581         core::rect<s32> textrect(center - textsize/2, center + textsize/2);
582
583         gui::IGUIStaticText *guitext = guienv->addStaticText(
584                         loadingtext, textrect, false, false);
585         guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
586
587         driver->beginScene(true, true, video::SColor(255,0,0,0));
588         guienv->drawAll();
589         driver->endScene();
590         
591         guitext->remove();
592         
593         //return guitext;
594 }
595
596 void the_game(
597         bool &kill,
598         bool random_input,
599         InputHandler *input,
600         IrrlichtDevice *device,
601         gui::IGUIFont* font,
602         std::string map_dir,
603         std::string playername,
604         std::string password,
605         std::string address,
606         u16 port,
607         std::wstring &error_message,
608     std::string configpath
609 )
610 {
611         video::IVideoDriver* driver = device->getVideoDriver();
612         scene::ISceneManager* smgr = device->getSceneManager();
613         
614         // Calculate text height using the font
615         u32 text_height = font->getDimension(L"Random test string").Height;
616
617         v2u32 screensize(0,0);
618         v2u32 last_screensize(0,0);
619         screensize = driver->getScreenSize();
620
621         const s32 hotbar_itemcount = 8;
622         //const s32 hotbar_imagesize = 36;
623         //const s32 hotbar_imagesize = 64;
624         s32 hotbar_imagesize = 48;
625         
626         // The color of the sky
627
628         //video::SColor skycolor = video::SColor(255,140,186,250);
629
630         video::SColor bgcolor_bright = video::SColor(255,170,200,230);
631
632         /*
633                 Draw "Loading" screen
634         */
635         /*gui::IGUIStaticText *gui_loadingtext = */
636         //draw_load_screen(L"Loading and connecting...", driver, font);
637
638         draw_load_screen(L"Loading...", driver, font);
639         
640         // Create tool definition manager
641         IWritableToolDefManager *tooldef = createToolDefManager();
642         // Create texture source
643         IWritableTextureSource *tsrc = createTextureSource(device);
644         // Create node definition manager
645         IWritableNodeDefManager *nodedef = createNodeDefManager();
646
647         // Fill node feature table with default definitions
648         content_mapnode_init(nodedef);
649
650         /*
651                 Create server.
652                 SharedPtr will delete it when it goes out of scope.
653         */
654         SharedPtr<Server> server;
655         if(address == ""){
656                 draw_load_screen(L"Creating server...", driver, font);
657                 infostream<<"Creating server"<<std::endl;
658                 server = new Server(map_dir, configpath);
659                 server->start(port);
660         }
661
662         { // Client scope
663         
664         /*
665                 Create client
666         */
667
668         draw_load_screen(L"Creating client...", driver, font);
669         infostream<<"Creating client"<<std::endl;
670         
671         MapDrawControl draw_control;
672
673         Client client(device, playername.c_str(), password, draw_control,
674                         tsrc, tooldef, nodedef);
675         
676         // Client acts as our GameDef
677         IGameDef *gamedef = &client;
678                         
679         draw_load_screen(L"Resolving address...", driver, font);
680         Address connect_address(0,0,0,0, port);
681         try{
682                 if(address == "")
683                         //connect_address.Resolve("localhost");
684                         connect_address.setAddress(127,0,0,1);
685                 else
686                         connect_address.Resolve(address.c_str());
687         }
688         catch(ResolveError &e)
689         {
690                 errorstream<<"Couldn't resolve address"<<std::endl;
691                 //return 0;
692                 error_message = L"Couldn't resolve address";
693                 //gui_loadingtext->remove();
694                 return;
695         }
696
697         /*
698                 Attempt to connect to the server
699         */
700         
701         infostream<<"Connecting to server at ";
702         connect_address.print(&infostream);
703         infostream<<std::endl;
704         client.connect(connect_address);
705
706         bool could_connect = false;
707         
708         try{
709                 float time_counter = 0.0;
710                 for(;;)
711                 {
712                         if(client.connectedAndInitialized())
713                         {
714                                 could_connect = true;
715                                 break;
716                         }
717                         if(client.accessDenied())
718                         {
719                                 break;
720                         }
721                         // Wait for 10 seconds
722                         if(time_counter >= 10.0)
723                         {
724                                 break;
725                         }
726                         
727                         std::wostringstream ss;
728                         ss<<L"Connecting to server... (timeout in ";
729                         ss<<(int)(10.0 - time_counter + 1.0);
730                         ss<<L" seconds)";
731                         draw_load_screen(ss.str(), driver, font);
732
733                         /*// Update screen
734                         driver->beginScene(true, true, video::SColor(255,0,0,0));
735                         guienv->drawAll();
736                         driver->endScene();*/
737
738                         // Update client and server
739
740                         client.step(0.1);
741
742                         if(server != NULL)
743                                 server->step(0.1);
744                         
745                         // Delay a bit
746                         sleep_ms(100);
747                         time_counter += 0.1;
748                 }
749         }
750         catch(con::PeerNotFoundException &e)
751         {}
752
753         if(could_connect == false)
754         {
755                 if(client.accessDenied())
756                 {
757                         error_message = L"Access denied. Reason: "
758                                         +client.accessDeniedReason();
759                         errorstream<<wide_to_narrow(error_message)<<std::endl;
760                 }
761                 else
762                 {
763                         error_message = L"Connection timed out.";
764                         errorstream<<"Timed out."<<std::endl;
765                 }
766                 //gui_loadingtext->remove();
767                 return;
768         }
769
770         /*
771                 Create skybox
772         */
773         float old_brightness = 1.0;
774         scene::ISceneNode* skybox = NULL;
775         update_skybox(driver, tsrc, smgr, skybox, 1.0);
776         
777         /*
778                 Create the camera node
779         */
780         Camera camera(smgr, draw_control);
781         if (!camera.successfullyCreated(error_message))
782                 return;
783
784         f32 camera_yaw = 0; // "right/left"
785         f32 camera_pitch = 0; // "up/down"
786
787         /*
788                 Clouds
789         */
790         
791         float cloud_height = BS*100;
792         Clouds *clouds = NULL;
793         if(g_settings->getBool("enable_clouds"))
794         {
795                 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
796                                 cloud_height, time(0));
797         }
798         
799         /*
800                 FarMesh
801         */
802
803         FarMesh *farmesh = NULL;
804         if(g_settings->getBool("enable_farmesh"))
805         {
806                 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
807         }
808
809         /*
810                 Move into game
811         */
812         
813         //gui_loadingtext->remove();
814
815         /*
816                 Add some gui stuff
817         */
818
819         // First line of debug text
820         gui::IGUIStaticText *guitext = guienv->addStaticText(
821                         L"Minetest-c55",
822                         core::rect<s32>(5, 5, 795, 5+text_height),
823                         false, false);
824         // Second line of debug text
825         gui::IGUIStaticText *guitext2 = guienv->addStaticText(
826                         L"",
827                         core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
828                         false, false);
829         // At the middle of the screen
830         // Object infos are shown in this
831         gui::IGUIStaticText *guitext_info = guienv->addStaticText(
832                         L"",
833                         core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
834                         false, false);
835         
836         // Chat text
837         gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
838                         L"",
839                         core::rect<s32>(0,0,0,0),
840                         //false, false); // Disable word wrap as of now
841                         false, true);
842         //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
843         core::list<ChatLine> chat_lines;
844         
845         // Profiler text (size is updated when text is updated)
846         gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
847                         L"<Profiler>",
848                         core::rect<s32>(6, 4+(text_height+5)*2, 400,
849                         (text_height+5)*2 + text_height*35),
850                         false, false);
851         guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
852         guitext_profiler->setVisible(false);
853         
854         /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
855                         (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
856         /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
857                         (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
858         
859         // Test the text input system
860         /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
861                         NULL))->drop();*/
862         /*GUIMessageMenu *menu =
863                         new GUIMessageMenu(guienv, guiroot, -1, 
864                                 &g_menumgr,
865                                 L"Asd");
866         menu->drop();*/
867         
868         // Launch pause menu
869         (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
870                         &g_menumgr))->drop();
871         
872         // Enable texts
873         /*guitext2->setVisible(true);
874         guitext_info->setVisible(true);
875         guitext_chat->setVisible(true);*/
876
877         //s32 guitext_chat_pad_bottom = 70;
878
879         /*
880                 Some statistics are collected in these
881         */
882         u32 drawtime = 0;
883         u32 beginscenetime = 0;
884         u32 scenetime = 0;
885         u32 endscenetime = 0;
886         
887         // A test
888         //throw con::PeerNotFoundException("lol");
889
890         float brightness = 1.0;
891
892         core::list<float> frametime_log;
893
894         float nodig_delay_counter = 0.0;
895         float dig_time = 0.0;
896         u16 dig_index = 0;
897         v3s16 nodepos_old(-32768,-32768,-32768);
898
899         float damage_flash_timer = 0;
900         s16 farmesh_range = 20*MAP_BLOCKSIZE;
901
902         const float object_hit_delay = 0.5;
903         float object_hit_delay_timer = 0.0;
904         
905         bool invert_mouse = g_settings->getBool("invert_mouse");
906
907         bool respawn_menu_active = false;
908
909         bool show_profiler = false;
910         bool force_fog_off = false;
911         bool disable_camera_update = false;
912
913         /*
914                 Main loop
915         */
916
917         bool first_loop_after_window_activation = true;
918
919         // TODO: Convert the static interval timers to these
920         // Interval limiter for profiler
921         IntervalLimiter m_profiler_interval;
922
923         // Time is in milliseconds
924         // NOTE: getRealTime() causes strange problems in wine (imprecision?)
925         // NOTE: So we have to use getTime() and call run()s between them
926         u32 lasttime = device->getTimer()->getTime();
927
928         while(device->run() && kill == false)
929         {
930                 //std::cerr<<"frame"<<std::endl;
931
932                 if(client.accessDenied())
933                 {
934                         error_message = L"Access denied. Reason: "
935                                         +client.accessDeniedReason();
936                         errorstream<<wide_to_narrow(error_message)<<std::endl;
937                         break;
938                 }
939
940                 if(g_gamecallback->disconnect_requested)
941                 {
942                         g_gamecallback->disconnect_requested = false;
943                         break;
944                 }
945
946                 if(g_gamecallback->changepassword_requested)
947                 {
948                         (new GUIPasswordChange(guienv, guiroot, -1,
949                                 &g_menumgr, &client))->drop();
950                         g_gamecallback->changepassword_requested = false;
951                 }
952
953                 /*
954                         Process TextureSource's queue
955                 */
956                 tsrc->processQueue();
957
958                 /*
959                         Random calculations
960                 */
961                 last_screensize = screensize;
962                 screensize = driver->getScreenSize();
963                 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
964                 //bool screensize_changed = screensize != last_screensize;
965
966                 // Resize hotbar
967                 if(screensize.Y <= 800)
968                         hotbar_imagesize = 32;
969                 else if(screensize.Y <= 1280)
970                         hotbar_imagesize = 48;
971                 else
972                         hotbar_imagesize = 64;
973                 
974                 // Hilight boxes collected during the loop and displayed
975                 core::list< core::aabbox3d<f32> > hilightboxes;
976                 
977                 // Info text
978                 std::wstring infotext;
979
980                 // When screen size changes, update positions and sizes of stuff
981                 /*if(screensize_changed)
982                 {
983                         v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
984                         quick_inventory->updatePosition(pos);
985                 }*/
986
987                 //TimeTaker //timer1("//timer1");
988                 
989                 // Time of frame without fps limit
990                 float busytime;
991                 u32 busytime_u32;
992                 {
993                         // not using getRealTime is necessary for wine
994                         u32 time = device->getTimer()->getTime();
995                         if(time > lasttime)
996                                 busytime_u32 = time - lasttime;
997                         else
998                                 busytime_u32 = 0;
999                         busytime = busytime_u32 / 1000.0;
1000                 }
1001
1002                 //infostream<<"busytime_u32="<<busytime_u32<<std::endl;
1003         
1004                 // Necessary for device->getTimer()->getTime()
1005                 device->run();
1006
1007                 /*
1008                         FPS limiter
1009                 */
1010
1011                 {
1012                         float fps_max = g_settings->getFloat("fps_max");
1013                         u32 frametime_min = 1000./fps_max;
1014                         
1015                         if(busytime_u32 < frametime_min)
1016                         {
1017                                 u32 sleeptime = frametime_min - busytime_u32;
1018                                 device->sleep(sleeptime);
1019                         }
1020                 }
1021
1022                 // Necessary for device->getTimer()->getTime()
1023                 device->run();
1024
1025                 /*
1026                         Time difference calculation
1027                 */
1028                 f32 dtime; // in seconds
1029                 
1030                 u32 time = device->getTimer()->getTime();
1031                 if(time > lasttime)
1032                         dtime = (time - lasttime) / 1000.0;
1033                 else
1034                         dtime = 0;
1035                 lasttime = time;
1036
1037                 /* Run timers */
1038
1039                 object_hit_delay_timer -= dtime;
1040
1041                 g_profiler->add("Elapsed time", dtime);
1042                 g_profiler->avg("FPS", 1./dtime);
1043
1044                 /*
1045                         Log frametime for visualization
1046                 */
1047                 frametime_log.push_back(dtime);
1048                 if(frametime_log.size() > 100)
1049                 {
1050                         core::list<float>::Iterator i = frametime_log.begin();
1051                         frametime_log.erase(i);
1052                 }
1053
1054                 /*
1055                         Visualize frametime in terminal
1056                 */
1057                 /*for(u32 i=0; i<dtime*400; i++)
1058                         infostream<<"X";
1059                 infostream<<std::endl;*/
1060
1061                 /*
1062                         Time average and jitter calculation
1063                 */
1064
1065                 static f32 dtime_avg1 = 0.0;
1066                 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1067                 f32 dtime_jitter1 = dtime - dtime_avg1;
1068
1069                 static f32 dtime_jitter1_max_sample = 0.0;
1070                 static f32 dtime_jitter1_max_fraction = 0.0;
1071                 {
1072                         static f32 jitter1_max = 0.0;
1073                         static f32 counter = 0.0;
1074                         if(dtime_jitter1 > jitter1_max)
1075                                 jitter1_max = dtime_jitter1;
1076                         counter += dtime;
1077                         if(counter > 0.0)
1078                         {
1079                                 counter -= 3.0;
1080                                 dtime_jitter1_max_sample = jitter1_max;
1081                                 dtime_jitter1_max_fraction
1082                                                 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1083                                 jitter1_max = 0.0;
1084                         }
1085                 }
1086                 
1087                 /*
1088                         Busytime average and jitter calculation
1089                 */
1090
1091                 static f32 busytime_avg1 = 0.0;
1092                 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1093                 f32 busytime_jitter1 = busytime - busytime_avg1;
1094                 
1095                 static f32 busytime_jitter1_max_sample = 0.0;
1096                 static f32 busytime_jitter1_min_sample = 0.0;
1097                 {
1098                         static f32 jitter1_max = 0.0;
1099                         static f32 jitter1_min = 0.0;
1100                         static f32 counter = 0.0;
1101                         if(busytime_jitter1 > jitter1_max)
1102                                 jitter1_max = busytime_jitter1;
1103                         if(busytime_jitter1 < jitter1_min)
1104                                 jitter1_min = busytime_jitter1;
1105                         counter += dtime;
1106                         if(counter > 0.0){
1107                                 counter -= 3.0;
1108                                 busytime_jitter1_max_sample = jitter1_max;
1109                                 busytime_jitter1_min_sample = jitter1_min;
1110                                 jitter1_max = 0.0;
1111                                 jitter1_min = 0.0;
1112                         }
1113                 }
1114                 
1115                 /*
1116                         Debug info for client
1117                 */
1118                 {
1119                         static float counter = 0.0;
1120                         counter -= dtime;
1121                         if(counter < 0)
1122                         {
1123                                 counter = 30.0;
1124                                 client.printDebugInfo(infostream);
1125                         }
1126                 }
1127
1128                 /*
1129                         Profiler
1130                 */
1131                 float profiler_print_interval =
1132                                 g_settings->getFloat("profiler_print_interval");
1133                 bool print_to_log = true;
1134                 if(profiler_print_interval == 0){
1135                         print_to_log = false;
1136                         profiler_print_interval = 5;
1137                 }
1138                 if(m_profiler_interval.step(dtime, profiler_print_interval))
1139                 {
1140                         if(print_to_log){
1141                                 infostream<<"Profiler:"<<std::endl;
1142                                 g_profiler->print(infostream);
1143                         }
1144
1145                         std::ostringstream os(std::ios_base::binary);
1146                         g_profiler->print(os);
1147                         std::wstring text = narrow_to_wide(os.str());
1148                         guitext_profiler->setText(text.c_str());
1149
1150                         g_profiler->clear();
1151                         
1152                         s32 w = font->getDimension(text.c_str()).Width;
1153                         if(w < 400)
1154                                 w = 400;
1155                         core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
1156                                         8+(text_height+5)*2 +
1157                                         font->getDimension(text.c_str()).Height);
1158                         guitext_profiler->setRelativePosition(rect);
1159                 }
1160
1161                 /*
1162                         Direct handling of user input
1163                 */
1164                 
1165                 // Reset input if window not active or some menu is active
1166                 if(device->isWindowActive() == false || noMenuActive() == false)
1167                 {
1168                         input->clear();
1169                 }
1170
1171                 // Input handler step() (used by the random input generator)
1172                 input->step(dtime);
1173
1174                 /*
1175                         Launch menus according to keys
1176                 */
1177                 if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1178                 {
1179                         infostream<<"the_game: "
1180                                         <<"Launching inventory"<<std::endl;
1181                         
1182                         GUIInventoryMenu *menu =
1183                                 new GUIInventoryMenu(guienv, guiroot, -1,
1184                                         &g_menumgr, v2s16(8,7),
1185                                         client.getInventoryContext(),
1186                                         &client, tsrc);
1187
1188                         core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1189                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1190                                         "list", "current_player", "main",
1191                                         v2s32(0, 3), v2s32(8, 4)));
1192                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1193                                         "list", "current_player", "craft",
1194                                         v2s32(3, 0), v2s32(3, 3)));
1195                         draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1196                                         "list", "current_player", "craftresult",
1197                                         v2s32(7, 1), v2s32(1, 1)));
1198
1199                         menu->setDrawSpec(draw_spec);
1200
1201                         menu->drop();
1202                 }
1203                 else if(input->wasKeyDown(EscapeKey))
1204                 {
1205                         infostream<<"the_game: "
1206                                         <<"Launching pause menu"<<std::endl;
1207                         // It will delete itself by itself
1208                         (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1209                                         &g_menumgr))->drop();
1210
1211                         // Move mouse cursor on top of the disconnect button
1212                         input->setMousePos(displaycenter.X, displaycenter.Y+25);
1213                 }
1214                 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1215                 {
1216                         TextDest *dest = new TextDestChat(&client);
1217
1218                         (new GUITextInputMenu(guienv, guiroot, -1,
1219                                         &g_menumgr, dest,
1220                                         L""))->drop();
1221                 }
1222                 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1223                 {
1224                         TextDest *dest = new TextDestChat(&client);
1225
1226                         (new GUITextInputMenu(guienv, guiroot, -1,
1227                                         &g_menumgr, dest,
1228                                         L"/"))->drop();
1229                 }
1230                 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1231                 {
1232                         if(g_settings->getBool("free_move"))
1233                         {
1234                                 g_settings->set("free_move","false");
1235                                 chat_lines.push_back(ChatLine(L"free_move disabled"));
1236                         }
1237                         else
1238                         {
1239                                 g_settings->set("free_move","true");
1240                                 chat_lines.push_back(ChatLine(L"free_move enabled"));
1241                         }
1242                 }
1243                 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1244                 {
1245                         if(g_settings->getBool("fast_move"))
1246                         {
1247                                 g_settings->set("fast_move","false");
1248                                 chat_lines.push_back(ChatLine(L"fast_move disabled"));
1249                         }
1250                         else
1251                         {
1252                                 g_settings->set("fast_move","true");
1253                                 chat_lines.push_back(ChatLine(L"fast_move enabled"));
1254                         }
1255                 }
1256                 else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
1257                 {
1258                         if(g_settings->getBool("frametime_graph"))
1259                         {
1260                                 g_settings->set("frametime_graph","false");
1261                                 chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
1262                         }
1263                         else
1264                         {
1265                                 g_settings->set("frametime_graph","true");
1266                                 chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
1267                         }
1268                 }
1269                 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1270                 {
1271                         irr::video::IImage* const image = driver->createScreenShot(); 
1272                         if (image) { 
1273                                 irr::c8 filename[256]; 
1274                                 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png", 
1275                                                  g_settings->get("screenshot_path").c_str(),
1276                                                  device->getTimer()->getRealTime()); 
1277                                 if (driver->writeImageToFile(image, filename)) {
1278                                         std::wstringstream sstr;
1279                                         sstr<<"Saved screenshot to '"<<filename<<"'";
1280                                         infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1281                                         chat_lines.push_back(ChatLine(sstr.str()));
1282                                 } else{
1283                                         infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1284                                 }
1285                                 image->drop(); 
1286                         }                        
1287                 }
1288                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1289                 {
1290                         show_profiler = !show_profiler;
1291                         guitext_profiler->setVisible(show_profiler);
1292                         if(show_profiler)
1293                                 chat_lines.push_back(ChatLine(L"Profiler disabled"));
1294                         else
1295                                 chat_lines.push_back(ChatLine(L"Profiler enabled"));
1296                 }
1297                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1298                 {
1299                         force_fog_off = !force_fog_off;
1300                         if(force_fog_off)
1301                                 chat_lines.push_back(ChatLine(L"Fog disabled"));
1302                         else
1303                                 chat_lines.push_back(ChatLine(L"Fog enabled"));
1304                 }
1305                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1306                 {
1307                         disable_camera_update = !disable_camera_update;
1308                         if(disable_camera_update)
1309                                 chat_lines.push_back(ChatLine(L"Camera update disabled"));
1310                         else
1311                                 chat_lines.push_back(ChatLine(L"Camera update enabled"));
1312                 }
1313
1314                 // Item selection with mouse wheel
1315                 {
1316                         s32 wheel = input->getMouseWheel();
1317                         u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1318                                         hotbar_itemcount-1);
1319
1320                         if(wheel < 0)
1321                         {
1322                                 if(g_selected_item < max_item)
1323                                         g_selected_item++;
1324                                 else
1325                                         g_selected_item = 0;
1326                         }
1327                         else if(wheel > 0)
1328                         {
1329                                 if(g_selected_item > 0)
1330                                         g_selected_item--;
1331                                 else
1332                                         g_selected_item = max_item;
1333                         }
1334                 }
1335                 
1336                 // Item selection
1337                 for(u16 i=0; i<10; i++)
1338                 {
1339                         const KeyPress *kp = NumberKey + (i + 1) % 10;
1340                         if(input->wasKeyDown(*kp))
1341                         {
1342                                 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1343                                 {
1344                                         g_selected_item = i;
1345
1346                                         infostream<<"Selected item: "
1347                                                         <<g_selected_item<<std::endl;
1348                                 }
1349                         }
1350                 }
1351
1352                 // Viewing range selection
1353                 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1354                 {
1355                         if(draw_control.range_all)
1356                         {
1357                                 draw_control.range_all = false;
1358                                 infostream<<"Disabled full viewing range"<<std::endl;
1359                         }
1360                         else
1361                         {
1362                                 draw_control.range_all = true;
1363                                 infostream<<"Enabled full viewing range"<<std::endl;
1364                         }
1365                 }
1366
1367                 // Print debug stacks
1368                 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1369                 {
1370                         dstream<<"-----------------------------------------"
1371                                         <<std::endl;
1372                         dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1373                         dstream<<"-----------------------------------------"
1374                                         <<std::endl;
1375                         debug_stacks_print();
1376                 }
1377
1378                 /*
1379                         Mouse and camera control
1380                         NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
1381                 */
1382                 
1383                 if((device->isWindowActive() && noMenuActive()) || random_input)
1384                 {
1385                         if(!random_input)
1386                         {
1387                                 // Mac OSX gets upset if this is set every frame
1388                                 if(device->getCursorControl()->isVisible())
1389                                         device->getCursorControl()->setVisible(false);
1390                         }
1391
1392                         if(first_loop_after_window_activation){
1393                                 //infostream<<"window active, first loop"<<std::endl;
1394                                 first_loop_after_window_activation = false;
1395                         }
1396                         else{
1397                                 s32 dx = input->getMousePos().X - displaycenter.X;
1398                                 s32 dy = input->getMousePos().Y - displaycenter.Y;
1399                                 if(invert_mouse)
1400                                         dy = -dy;
1401                                 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1402                                 
1403                                 /*const float keyspeed = 500;
1404                                 if(input->isKeyDown(irr::KEY_UP))
1405                                         dy -= dtime * keyspeed;
1406                                 if(input->isKeyDown(irr::KEY_DOWN))
1407                                         dy += dtime * keyspeed;
1408                                 if(input->isKeyDown(irr::KEY_LEFT))
1409                                         dx -= dtime * keyspeed;
1410                                 if(input->isKeyDown(irr::KEY_RIGHT))
1411                                         dx += dtime * keyspeed;*/
1412
1413                                 camera_yaw -= dx*0.2;
1414                                 camera_pitch += dy*0.2;
1415                                 if(camera_pitch < -89.5) camera_pitch = -89.5;
1416                                 if(camera_pitch > 89.5) camera_pitch = 89.5;
1417                         }
1418                         input->setMousePos(displaycenter.X, displaycenter.Y);
1419                 }
1420                 else{
1421                         // Mac OSX gets upset if this is set every frame
1422                         if(device->getCursorControl()->isVisible() == false)
1423                                 device->getCursorControl()->setVisible(true);
1424
1425                         //infostream<<"window inactive"<<std::endl;
1426                         first_loop_after_window_activation = true;
1427                 }
1428
1429                 /*
1430                         Player speed control
1431                 */
1432                 
1433                 if(!noMenuActive() || !device->isWindowActive())
1434                 {
1435                         PlayerControl control(
1436                                 false,
1437                                 false,
1438                                 false,
1439                                 false,
1440                                 false,
1441                                 false,
1442                                 false,
1443                                 camera_pitch,
1444                                 camera_yaw
1445                         );
1446                         client.setPlayerControl(control);
1447                 }
1448                 else
1449                 {
1450                         /*bool a_up,
1451                         bool a_down,
1452                         bool a_left,
1453                         bool a_right,
1454                         bool a_jump,
1455                         bool a_superspeed,
1456                         bool a_sneak,
1457                         float a_pitch,
1458                         float a_yaw*/
1459                         PlayerControl control(
1460                                 input->isKeyDown(getKeySetting("keymap_forward")),
1461                                 input->isKeyDown(getKeySetting("keymap_backward")),
1462                                 input->isKeyDown(getKeySetting("keymap_left")),
1463                                 input->isKeyDown(getKeySetting("keymap_right")),
1464                                 input->isKeyDown(getKeySetting("keymap_jump")),
1465                                 input->isKeyDown(getKeySetting("keymap_special1")),
1466                                 input->isKeyDown(getKeySetting("keymap_sneak")),
1467                                 camera_pitch,
1468                                 camera_yaw
1469                         );
1470                         client.setPlayerControl(control);
1471                 }
1472                 
1473                 /*
1474                         Run server
1475                 */
1476
1477                 if(server != NULL)
1478                 {
1479                         //TimeTaker timer("server->step(dtime)");
1480                         server->step(dtime);
1481                 }
1482
1483                 /*
1484                         Process environment
1485                 */
1486                 
1487                 {
1488                         //TimeTaker timer("client.step(dtime)");
1489                         client.step(dtime);
1490                         //client.step(dtime_avg1);
1491                 }
1492
1493                 {
1494                         // Read client events
1495                         for(;;)
1496                         {
1497                                 ClientEvent event = client.getClientEvent();
1498                                 if(event.type == CE_NONE)
1499                                 {
1500                                         break;
1501                                 }
1502                                 else if(event.type == CE_PLAYER_DAMAGE)
1503                                 {
1504                                         //u16 damage = event.player_damage.amount;
1505                                         //infostream<<"Player damage: "<<damage<<std::endl;
1506                                         damage_flash_timer = 0.05;
1507                                         if(event.player_damage.amount >= 2){
1508                                                 damage_flash_timer += 0.05 * event.player_damage.amount;
1509                                         }
1510                                 }
1511                                 else if(event.type == CE_PLAYER_FORCE_MOVE)
1512                                 {
1513                                         camera_yaw = event.player_force_move.yaw;
1514                                         camera_pitch = event.player_force_move.pitch;
1515                                 }
1516                                 else if(event.type == CE_DEATHSCREEN)
1517                                 {
1518                                         if(respawn_menu_active)
1519                                                 continue;
1520
1521                                         /*bool set_camera_point_target =
1522                                                         event.deathscreen.set_camera_point_target;
1523                                         v3f camera_point_target;
1524                                         camera_point_target.X = event.deathscreen.camera_point_target_x;
1525                                         camera_point_target.Y = event.deathscreen.camera_point_target_y;
1526                                         camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
1527                                         MainRespawnInitiator *respawner =
1528                                                         new MainRespawnInitiator(
1529                                                                         &respawn_menu_active, &client);
1530                                         GUIDeathScreen *menu =
1531                                                         new GUIDeathScreen(guienv, guiroot, -1, 
1532                                                                 &g_menumgr, respawner);
1533                                         menu->drop();
1534                                         
1535                                         /* Handle visualization */
1536
1537                                         damage_flash_timer = 0;
1538
1539                                         /*LocalPlayer* player = client.getLocalPlayer();
1540                                         player->setPosition(player->getPosition() + v3f(0,-BS,0));
1541                                         camera.update(player, busytime, screensize);*/
1542                                 }
1543                                 else if(event.type == CE_TEXTURES_UPDATED)
1544                                 {
1545                                         update_skybox(driver, tsrc, smgr, skybox, brightness);
1546                                 }
1547                         }
1548                 }
1549                 
1550                 //TimeTaker //timer2("//timer2");
1551
1552                 LocalPlayer* player = client.getLocalPlayer();
1553                 camera.update(player, busytime, screensize);
1554                 camera.step(dtime);
1555
1556                 v3f player_position = player->getPosition();
1557                 v3f camera_position = camera.getPosition();
1558                 v3f camera_direction = camera.getDirection();
1559                 f32 camera_fov = camera.getFovMax();
1560                 
1561                 if(!disable_camera_update){
1562                         client.updateCamera(camera_position,
1563                                 camera_direction, camera_fov);
1564                 }
1565
1566                 //timer2.stop();
1567                 //TimeTaker //timer3("//timer3");
1568
1569                 /*
1570                         Calculate what block is the crosshair pointing to
1571                 */
1572                 
1573                 //u32 t1 = device->getTimer()->getRealTime();
1574                 
1575                 //f32 d = 4; // max. distance
1576                 f32 d = 4; // max. distance
1577                 core::line3d<f32> shootline(camera_position,
1578                                 camera_position + camera_direction * BS * (d+1));
1579
1580                 ClientActiveObject *selected_active_object
1581                                 = client.getSelectedActiveObject
1582                                         (d*BS, camera_position, shootline);
1583                 
1584                 bool left_punch = false;
1585                 bool left_punch_muted = false;
1586
1587                 if(selected_active_object != NULL)
1588                 {
1589                         /* Clear possible cracking animation */
1590                         if(nodepos_old != v3s16(-32768,-32768,-32768))
1591                         {
1592                                 client.clearTempMod(nodepos_old);
1593                                 dig_time = 0.0;
1594                                 nodepos_old = v3s16(-32768,-32768,-32768);
1595                         }
1596
1597                         //infostream<<"Client returned selected_active_object != NULL"<<std::endl;
1598                         
1599                         core::aabbox3d<f32> *selection_box
1600                                         = selected_active_object->getSelectionBox();
1601                         // Box should exist because object was returned in the
1602                         // first place
1603                         assert(selection_box);
1604
1605                         v3f pos = selected_active_object->getPosition();
1606
1607                         core::aabbox3d<f32> box_on_map(
1608                                         selection_box->MinEdge + pos,
1609                                         selection_box->MaxEdge + pos
1610                         );
1611                         
1612                         if(selected_active_object->doShowSelectionBox())
1613                                 hilightboxes.push_back(box_on_map);
1614
1615                         //infotext = narrow_to_wide("A ClientActiveObject");
1616                         infotext = narrow_to_wide(selected_active_object->infoText());
1617
1618                         //if(input->getLeftClicked())
1619                         if(input->getLeftState())
1620                         {
1621                                 bool do_punch = false;
1622                                 bool do_punch_damage = false;
1623                                 if(object_hit_delay_timer <= 0.0){
1624                                         do_punch = true;
1625                                         do_punch_damage = true;
1626                                         object_hit_delay_timer = object_hit_delay;
1627                                 }
1628                                 if(input->getLeftClicked()){
1629                                         do_punch = true;
1630                                 }
1631                                 if(do_punch){
1632                                         infostream<<"Left-clicked object"<<std::endl;
1633                                         left_punch = true;
1634                                 }
1635                                 if(do_punch_damage){
1636                                         client.clickActiveObject(0,
1637                                                         selected_active_object->getId(), g_selected_item);
1638                                 }
1639                         }
1640                         else if(input->getRightClicked())
1641                         {
1642                                 infostream<<"Right-clicked object"<<std::endl;
1643                                 client.clickActiveObject(1,
1644                                                 selected_active_object->getId(), g_selected_item);
1645                         }
1646                 }
1647                 else // selected_object == NULL
1648                 {
1649
1650                 /*
1651                         Find out which node we are pointing at
1652                 */
1653                 
1654                 bool nodefound = false;
1655                 v3s16 nodepos;
1656                 v3s16 neighbourpos;
1657                 core::aabbox3d<f32> nodehilightbox;
1658
1659                 getPointedNode(&client, player_position,
1660                                 camera_direction, camera_position,
1661                                 nodefound, shootline,
1662                                 nodepos, neighbourpos,
1663                                 nodehilightbox, d);
1664         
1665                 if(!nodefound){
1666                         if(nodepos_old != v3s16(-32768,-32768,-32768))
1667                         {
1668                                 client.clearTempMod(nodepos_old);
1669                                 dig_time = 0.0;
1670                                 nodepos_old = v3s16(-32768,-32768,-32768);
1671                         }
1672                 } else {
1673                         /*
1674                                 Visualize selection
1675                         */
1676
1677                         hilightboxes.push_back(nodehilightbox);
1678
1679                         /*
1680                                 Check information text of node
1681                         */
1682
1683                         NodeMetadata *meta = client.getNodeMetadata(nodepos);
1684                         if(meta)
1685                         {
1686                                 infotext = narrow_to_wide(meta->infoText());
1687                         }
1688                         
1689                         //MapNode node = client.getNode(nodepos);
1690
1691                         /*
1692                                 Handle digging
1693                         */
1694                         
1695                         if(input->getLeftReleased())
1696                         {
1697                                 client.clearTempMod(nodepos);
1698                                 dig_time = 0.0;
1699                         }
1700                         
1701                         if(nodig_delay_counter > 0.0)
1702                         {
1703                                 nodig_delay_counter -= dtime;
1704                         }
1705                         else
1706                         {
1707                                 if(nodepos != nodepos_old)
1708                                 {
1709                                         infostream<<"Pointing at ("<<nodepos.X<<","
1710                                                         <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
1711
1712                                         if(nodepos_old != v3s16(-32768,-32768,-32768))
1713                                         {
1714                                                 client.clearTempMod(nodepos_old);
1715                                                 dig_time = 0.0;
1716                                                 nodepos_old = v3s16(-32768,-32768,-32768);
1717                                         }
1718                                 }
1719
1720                                 if(input->getLeftClicked() ||
1721                                                 (input->getLeftState() && nodepos != nodepos_old))
1722                                 {
1723                                         infostream<<"Started digging"<<std::endl;
1724                                         client.groundAction(0, nodepos, neighbourpos, g_selected_item);
1725                                 }
1726                                 if(input->getLeftClicked())
1727                                 {
1728                                         client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
1729                                 }
1730                                 if(input->getLeftState())
1731                                 {
1732                                         MapNode n = client.getNode(nodepos);
1733                                 
1734                                         // Get tool name. Default is "" = bare hands
1735                                         std::string toolname = "";
1736                                         InventoryList *mlist = local_inventory.getList("main");
1737                                         if(mlist != NULL)
1738                                         {
1739                                                 InventoryItem *item = mlist->getItem(g_selected_item);
1740                                                 if(item && (std::string)item->getName() == "ToolItem")
1741                                                 {
1742                                                         ToolItem *titem = (ToolItem*)item;
1743                                                         toolname = titem->getToolName();
1744                                                 }
1745                                         }
1746
1747                                         // Get digging properties for material and tool
1748                                         content_t material = n.getContent();
1749                                         ToolDiggingProperties tp =
1750                                                         tooldef->getDiggingProperties(toolname);
1751                                         DiggingProperties prop =
1752                                                         getDiggingProperties(material, &tp, nodedef);
1753                                         
1754                                         float dig_time_complete = 0.0;
1755
1756                                         if(prop.diggable == false)
1757                                         {
1758                                                 /*infostream<<"Material "<<(int)material
1759                                                                 <<" not diggable with \""
1760                                                                 <<toolname<<"\""<<std::endl;*/
1761                                                 // I guess nobody will wait for this long
1762                                                 dig_time_complete = 10000000.0;
1763                                         }
1764                                         else
1765                                         {
1766                                                 dig_time_complete = prop.time;
1767                                         }
1768                                         
1769                                         if(dig_time_complete >= 0.001)
1770                                         {
1771                                                 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1772                                                                 * dig_time/dig_time_complete);
1773                                         }
1774                                         // This is for torches
1775                                         else
1776                                         {
1777                                                 dig_index = CRACK_ANIMATION_LENGTH;
1778                                         }
1779
1780                                         if(dig_index < CRACK_ANIMATION_LENGTH)
1781                                         {
1782                                                 //TimeTaker timer("client.setTempMod");
1783                                                 //infostream<<"dig_index="<<dig_index<<std::endl;
1784                                                 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
1785                                         }
1786                                         else
1787                                         {
1788                                                 infostream<<"Digging completed"<<std::endl;
1789                                                 client.groundAction(3, nodepos, neighbourpos, g_selected_item);
1790                                                 client.clearTempMod(nodepos);
1791                                                 client.removeNode(nodepos);
1792
1793                                                 dig_time = 0;
1794
1795                                                 nodig_delay_counter = dig_time_complete
1796                                                                 / (float)CRACK_ANIMATION_LENGTH;
1797
1798                                                 // We don't want a corresponding delay to
1799                                                 // very time consuming nodes
1800                                                 if(nodig_delay_counter > 0.5)
1801                                                 {
1802                                                         nodig_delay_counter = 0.5;
1803                                                 }
1804                                                 // We want a slight delay to very little
1805                                                 // time consuming nodes
1806                                                 float mindelay = 0.15;
1807                                                 if(nodig_delay_counter < mindelay)
1808                                                 {
1809                                                         nodig_delay_counter = mindelay;
1810                                                 }
1811                                         }
1812
1813                                         dig_time += dtime;
1814
1815                                         camera.setDigging(0);  // left click animation
1816                                 }
1817                         }
1818                         
1819                         
1820                         if(input->getRightClicked())
1821                         {
1822                                 infostream<<"Ground right-clicked"<<std::endl;
1823                                 
1824                                 // If metadata provides an inventory view, activate it
1825                                 if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
1826                                 {
1827                                         infostream<<"Launching custom inventory view"<<std::endl;
1828                                         /*
1829                                                 Construct the unique identification string of the node
1830                                         */
1831                                         std::string current_name;
1832                                         current_name += "nodemeta:";
1833                                         current_name += itos(nodepos.X);
1834                                         current_name += ",";
1835                                         current_name += itos(nodepos.Y);
1836                                         current_name += ",";
1837                                         current_name += itos(nodepos.Z);
1838                                         
1839                                         /*
1840                                                 Create menu
1841                                         */
1842
1843                                         core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1844                                         v2s16 invsize =
1845                                                 GUIInventoryMenu::makeDrawSpecArrayFromString(
1846                                                         draw_spec,
1847                                                         meta->getInventoryDrawSpecString(),
1848                                                         current_name);
1849
1850                                         GUIInventoryMenu *menu =
1851                                                 new GUIInventoryMenu(guienv, guiroot, -1,
1852                                                         &g_menumgr, invsize,
1853                                                         client.getInventoryContext(),
1854                                                         &client, tsrc);
1855                                         menu->setDrawSpec(draw_spec);
1856                                         menu->drop();
1857                                 }
1858                                 // If metadata provides text input, activate text input
1859                                 else if(meta && meta->allowsTextInput() && !random_input)
1860                                 {
1861                                         infostream<<"Launching metadata text input"<<std::endl;
1862                                         
1863                                         // Get a new text for it
1864
1865                                         TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
1866
1867                                         std::wstring wtext = narrow_to_wide(meta->getText());
1868
1869                                         (new GUITextInputMenu(guienv, guiroot, -1,
1870                                                         &g_menumgr, dest,
1871                                                         wtext))->drop();
1872                                 }
1873                                 // Otherwise report right click to server
1874                                 else
1875                                 {
1876                                         client.groundAction(1, nodepos, neighbourpos, g_selected_item);
1877                                         camera.setDigging(1);  // right click animation
1878                                 }
1879                         }
1880                         
1881                         nodepos_old = nodepos;
1882                 }
1883
1884                 } // selected_object == NULL
1885                 
1886                 if(left_punch || (input->getLeftClicked() && !left_punch_muted))
1887                 {
1888                         camera.setDigging(0); // left click animation
1889                 }
1890
1891                 input->resetLeftClicked();
1892                 input->resetRightClicked();
1893                 
1894                 if(input->getLeftReleased())
1895                 {
1896                         infostream<<"Left button released (stopped digging)"
1897                                         <<std::endl;
1898                         client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
1899                 }
1900                 if(input->getRightReleased())
1901                 {
1902                         //inostream<<DTIME<<"Right released"<<std::endl;
1903                         // Nothing here
1904                 }
1905                 
1906                 input->resetLeftReleased();
1907                 input->resetRightReleased();
1908                 
1909                 /*
1910                         Calculate stuff for drawing
1911                 */
1912                 
1913                 /*
1914                         Calculate general brightness
1915                 */
1916                 u32 daynight_ratio = client.getDayNightRatio();
1917                 u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
1918                 brightness = (float)light8/255.0;
1919                 video::SColor bgcolor = video::SColor(
1920                                 255,
1921                                 bgcolor_bright.getRed() * brightness,
1922                                 bgcolor_bright.getGreen() * brightness,
1923                                 bgcolor_bright.getBlue() * brightness);
1924                                 /*skycolor.getRed() * brightness,
1925                                 skycolor.getGreen() * brightness,
1926                                 skycolor.getBlue() * brightness);*/
1927
1928                 /*
1929                         Update skybox
1930                 */
1931                 if(fabs(brightness - old_brightness) > 0.01)
1932                         update_skybox(driver, tsrc, smgr, skybox, brightness);
1933
1934                 /*
1935                         Update clouds
1936                 */
1937                 if(clouds)
1938                 {
1939                         clouds->step(dtime);
1940                         clouds->update(v2f(player_position.X, player_position.Z),
1941                                         0.05+brightness*0.95);
1942                 }
1943                 
1944                 /*
1945                         Update farmesh
1946                 */
1947                 if(farmesh)
1948                 {
1949                         farmesh_range = draw_control.wanted_range * 10;
1950                         if(draw_control.range_all && farmesh_range < 500)
1951                                 farmesh_range = 500;
1952                         if(farmesh_range > 1000)
1953                                 farmesh_range = 1000;
1954
1955                         farmesh->step(dtime);
1956                         farmesh->update(v2f(player_position.X, player_position.Z),
1957                                         0.05+brightness*0.95, farmesh_range);
1958                 }
1959                 
1960                 // Store brightness value
1961                 old_brightness = brightness;
1962
1963                 /*
1964                         Fog
1965                 */
1966                 
1967                 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
1968                 {
1969                         f32 range;
1970                         if(farmesh)
1971                         {
1972                                 range = BS*farmesh_range;
1973                         }
1974                         else
1975                         {
1976                                 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
1977                                 range *= 0.9;
1978                                 if(draw_control.range_all)
1979                                         range = 100000*BS;
1980                                 /*if(range < 50*BS)
1981                                         range = range * 0.5 + 25*BS;*/
1982                         }
1983
1984                         driver->setFog(
1985                                 bgcolor,
1986                                 video::EFT_FOG_LINEAR,
1987                                 range*0.4,
1988                                 range*1.0,
1989                                 0.01,
1990                                 false, // pixel fog
1991                                 false // range fog
1992                         );
1993                 }
1994                 else
1995                 {
1996                         driver->setFog(
1997                                 bgcolor,
1998                                 video::EFT_FOG_LINEAR,
1999                                 100000*BS,
2000                                 110000*BS,
2001                                 0.01,
2002                                 false, // pixel fog
2003                                 false // range fog
2004                         );
2005                 }
2006
2007                 /*
2008                         Update gui stuff (0ms)
2009                 */
2010
2011                 //TimeTaker guiupdatetimer("Gui updating");
2012                 
2013                 {
2014                         static float drawtime_avg = 0;
2015                         drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2016                         static float beginscenetime_avg = 0;
2017                         beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2018                         static float scenetime_avg = 0;
2019                         scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2020                         static float endscenetime_avg = 0;
2021                         endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
2022                         
2023                         char temptext[300];
2024                         snprintf(temptext, 300, "Minetest-c55 %s ("
2025                                         "R: range_all=%i"
2026                                         ")"
2027                                         " drawtime=%.0f, beginscenetime=%.0f"
2028                                         ", scenetime=%.0f, endscenetime=%.0f",
2029                                         VERSION_STRING,
2030                                         draw_control.range_all,
2031                                         drawtime_avg,
2032                                         beginscenetime_avg,
2033                                         scenetime_avg,
2034                                         endscenetime_avg
2035                                         );
2036                         
2037                         guitext->setText(narrow_to_wide(temptext).c_str());
2038                 }
2039                 
2040                 {
2041                         char temptext[300];
2042                         snprintf(temptext, 300,
2043                                         "(% .1f, % .1f, % .1f)"
2044                                         " (% .3f < btime_jitter < % .3f"
2045                                         ", dtime_jitter = % .1f %%"
2046                                         ", v_range = %.1f, RTT = %.3f)",
2047                                         player_position.X/BS,
2048                                         player_position.Y/BS,
2049                                         player_position.Z/BS,
2050                                         busytime_jitter1_min_sample,
2051                                         busytime_jitter1_max_sample,
2052                                         dtime_jitter1_max_fraction * 100.0,
2053                                         draw_control.wanted_range,
2054                                         client.getRTT()
2055                                         );
2056
2057                         guitext2->setText(narrow_to_wide(temptext).c_str());
2058                 }
2059                 
2060                 {
2061                         guitext_info->setText(infotext.c_str());
2062                 }
2063                 
2064                 /*
2065                         Get chat messages from client
2066                 */
2067                 {
2068                         // Get new messages
2069                         std::wstring message;
2070                         while(client.getChatMessage(message))
2071                         {
2072                                 chat_lines.push_back(ChatLine(message));
2073                                 /*if(chat_lines.size() > 6)
2074                                 {
2075                                         core::list<ChatLine>::Iterator
2076                                                         i = chat_lines.begin();
2077                                         chat_lines.erase(i);
2078                                 }*/
2079                         }
2080                         // Append them to form the whole static text and throw
2081                         // it to the gui element
2082                         std::wstring whole;
2083                         // This will correspond to the line number counted from
2084                         // top to bottom, from size-1 to 0
2085                         s16 line_number = chat_lines.size();
2086                         // Count of messages to be removed from the top
2087                         u16 to_be_removed_count = 0;
2088                         for(core::list<ChatLine>::Iterator
2089                                         i = chat_lines.begin();
2090                                         i != chat_lines.end(); i++)
2091                         {
2092                                 // After this, line number is valid for this loop
2093                                 line_number--;
2094                                 // Increment age
2095                                 (*i).age += dtime;
2096                                 /*
2097                                         This results in a maximum age of 60*6 to the
2098                                         lowermost line and a maximum of 6 lines
2099                                 */
2100                                 float allowed_age = (6-line_number) * 60.0;
2101
2102                                 if((*i).age > allowed_age)
2103                                 {
2104                                         to_be_removed_count++;
2105                                         continue;
2106                                 }
2107                                 whole += (*i).text + L'\n';
2108                         }
2109                         for(u16 i=0; i<to_be_removed_count; i++)
2110                         {
2111                                 core::list<ChatLine>::Iterator
2112                                                 it = chat_lines.begin();
2113                                 chat_lines.erase(it);
2114                         }
2115                         guitext_chat->setText(whole.c_str());
2116
2117                         // Update gui element size and position
2118
2119                         /*core::rect<s32> rect(
2120                                         10,
2121                                         screensize.Y - guitext_chat_pad_bottom
2122                                                         - text_height*chat_lines.size(),
2123                                         screensize.X - 10,
2124                                         screensize.Y - guitext_chat_pad_bottom
2125                         );*/
2126                         core::rect<s32> rect(
2127                                         10,
2128                                         50,
2129                                         screensize.X - 10,
2130                                         50 + guitext_chat->getTextHeight()
2131                         );
2132
2133                         guitext_chat->setRelativePosition(rect);
2134
2135                         // Don't show chat if empty or profiler is enabled
2136                         if(chat_lines.size() == 0 || show_profiler)
2137                                 guitext_chat->setVisible(false);
2138                         else
2139                                 guitext_chat->setVisible(true);
2140                 }
2141
2142                 /*
2143                         Inventory
2144                 */
2145                 
2146                 static u16 old_selected_item = 65535;
2147                 if(client.getLocalInventoryUpdated()
2148                                 || g_selected_item != old_selected_item)
2149                 {
2150                         client.selectPlayerItem(g_selected_item);
2151                         old_selected_item = g_selected_item;
2152                         //infostream<<"Updating local inventory"<<std::endl;
2153                         client.getLocalInventory(local_inventory);
2154
2155                         // Update wielded tool
2156                         InventoryList *mlist = local_inventory.getList("main");
2157                         InventoryItem *item = NULL;
2158                         if(mlist != NULL)
2159                                 item = mlist->getItem(g_selected_item);
2160                         camera.wield(item, gamedef);
2161                 }
2162                 
2163                 /*
2164                         Send actions returned by the inventory menu
2165                 */
2166                 while(inventory_action_queue.size() != 0)
2167                 {
2168                         InventoryAction *a = inventory_action_queue.pop_front();
2169
2170                         client.sendInventoryAction(a);
2171                         // Eat it
2172                         delete a;
2173                 }
2174
2175                 /*
2176                         Drawing begins
2177                 */
2178
2179                 TimeTaker drawtimer("Drawing");
2180
2181                 
2182                 {
2183                         TimeTaker timer("beginScene");
2184                         driver->beginScene(true, true, bgcolor);
2185                         //driver->beginScene(false, true, bgcolor);
2186                         beginscenetime = timer.stop(true);
2187                 }
2188                 
2189                 //timer3.stop();
2190                 
2191                 //infostream<<"smgr->drawAll()"<<std::endl;
2192                 
2193                 {
2194                         TimeTaker timer("smgr");
2195                         smgr->drawAll();
2196                         scenetime = timer.stop(true);
2197                 }
2198                 
2199                 {
2200                 //TimeTaker timer9("auxiliary drawings");
2201                 // 0ms
2202                 
2203                 //timer9.stop();
2204                 //TimeTaker //timer10("//timer10");
2205                 
2206                 video::SMaterial m;
2207                 //m.Thickness = 10;
2208                 m.Thickness = 3;
2209                 m.Lighting = false;
2210                 driver->setMaterial(m);
2211
2212                 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2213
2214                 for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
2215                                 i != hilightboxes.end(); i++)
2216                 {
2217                         /*infostream<<"hilightbox min="
2218                                         <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2219                                         <<" max="
2220                                         <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2221                                         <<std::endl;*/
2222                         driver->draw3DBox(*i, video::SColor(255,0,0,0));
2223                 }
2224
2225                 /*
2226                         Wielded tool
2227                 */
2228                 {
2229                         // Warning: This clears the Z buffer.
2230                         camera.drawWieldedTool();
2231                 }
2232
2233                 /*
2234                         Post effects
2235                 */
2236                 {
2237                         client.renderPostFx();
2238                 }
2239
2240                 /*
2241                         Frametime log
2242                 */
2243                 if(g_settings->getBool("frametime_graph") == true)
2244                 {
2245                         s32 x = 10;
2246                         for(core::list<float>::Iterator
2247                                         i = frametime_log.begin();
2248                                         i != frametime_log.end();
2249                                         i++)
2250                         {
2251                                 driver->draw2DLine(v2s32(x,50),
2252                                                 v2s32(x,50+(*i)*1000),
2253                                                 video::SColor(255,255,255,255));
2254                                 x++;
2255                         }
2256                 }
2257
2258                 /*
2259                         Draw crosshair
2260                 */
2261                 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2262                                 displaycenter + core::vector2d<s32>(10,0),
2263                                 video::SColor(255,255,255,255));
2264                 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2265                                 displaycenter + core::vector2d<s32>(0,10),
2266                                 video::SColor(255,255,255,255));
2267
2268                 } // timer
2269
2270                 //timer10.stop();
2271                 //TimeTaker //timer11("//timer11");
2272
2273                 /*
2274                         Draw gui
2275                 */
2276                 // 0-1ms
2277                 guienv->drawAll();
2278
2279                 /*
2280                         Draw hotbar
2281                 */
2282                 {
2283                         draw_hotbar(driver, font, tsrc,
2284                                         v2s32(displaycenter.X, screensize.Y),
2285                                         hotbar_imagesize, hotbar_itemcount, &local_inventory,
2286                                         client.getHP());
2287                 }
2288
2289                 /*
2290                         Damage flash
2291                 */
2292                 if(damage_flash_timer > 0.0)
2293                 {
2294                         damage_flash_timer -= dtime;
2295                         
2296                         video::SColor color(128,255,0,0);
2297                         driver->draw2DRectangle(color,
2298                                         core::rect<s32>(0,0,screensize.X,screensize.Y),
2299                                         NULL);
2300                 }
2301
2302                 /*
2303                         End scene
2304                 */
2305                 {
2306                         TimeTaker timer("endScene");
2307                         endSceneX(driver);
2308                         endscenetime = timer.stop(true);
2309                 }
2310
2311                 drawtime = drawtimer.stop(true);
2312
2313                 /*
2314                         End of drawing
2315                 */
2316
2317                 static s16 lastFPS = 0;
2318                 //u16 fps = driver->getFPS();
2319                 u16 fps = (1.0/dtime_avg1);
2320
2321                 if (lastFPS != fps)
2322                 {
2323                         core::stringw str = L"Minetest [";
2324                         str += driver->getName();
2325                         str += "] FPS=";
2326                         str += fps;
2327
2328                         device->setWindowCaption(str.c_str());
2329                         lastFPS = fps;
2330                 }
2331         }
2332
2333         /*
2334                 Drop stuff
2335         */
2336         if(clouds)
2337                 clouds->drop();
2338         
2339         /*
2340                 Draw a "shutting down" screen, which will be shown while the map
2341                 generator and other stuff quits
2342         */
2343         {
2344                 /*gui::IGUIStaticText *gui_shuttingdowntext = */
2345                 draw_load_screen(L"Shutting down stuff...", driver, font);
2346                 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
2347                 guienv->drawAll();
2348                 driver->endScene();
2349                 gui_shuttingdowntext->remove();*/
2350         }
2351
2352         } // Client scope (must be destructed before destructing *def and tsrc
2353
2354         delete tooldef;
2355         delete tsrc;
2356         delete nodedef;
2357 }
2358
2359