3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "common_irrlicht.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
29 #include "guiPauseMenu.h"
30 #include "guiPasswordChange.h"
31 #include "guiInventoryMenu.h"
32 #include "guiTextInputMenu.h"
33 #include "guiDeathScreen.h"
34 #include "materials.h"
42 #include "mainmenumanager.h"
46 // Needed for determining pointing to nodes
48 #include "nodemetadata.h"
49 #include "main.h" // For g_settings
50 #include "content_mapnode.h" // For content_mapnode_init
52 #include "content_mapnode.h" // Default nodes
53 #include "tile.h" // For TextureSource
56 Setting this to 1 enables a special camera mode that forces
57 the renderers to think that the camera statically points from
58 the starting place to a static direction.
60 This allows one to move around with the player and see what
61 is actually drawn behind solid things and behind the player.
63 #define FIELD_OF_VIEW_TEST 0
73 ChatLine(const std::wstring &a_text):
86 // Inventory actions from the menu are buffered here before sending
87 Queue<InventoryAction*> inventory_action_queue;
88 // This is a copy of the inventory that the client's environment has
89 Inventory local_inventory;
91 u16 g_selected_item = 0;
97 struct TextDestChat : public TextDest
99 TextDestChat(Client *client)
103 void gotText(std::wstring text)
105 // Discard empty line
110 m_client->sendChatMessage(text);
112 m_client->addChatMessage(text);
118 struct TextDestNodeMetadata : public TextDest
120 TextDestNodeMetadata(v3s16 p, Client *client)
125 void gotText(std::wstring text)
127 std::string ntext = wide_to_narrow(text);
128 infostream<<"Changing text of a sign node: "
130 m_client->sendSignNodeText(m_p, ntext);
137 /* Respawn menu callback */
139 class MainRespawnInitiator: public IRespawnInitiator
142 MainRespawnInitiator(bool *active, Client *client):
143 m_active(active), m_client(client)
150 m_client->sendRespawn();
160 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
161 ITextureSource *tsrc,
162 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
163 Inventory *inventory, s32 halfheartcount)
165 InventoryList *mainlist = inventory->getList("main");
168 errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
172 s32 padding = imgsize/12;
173 //s32 height = imgsize + padding*2;
174 s32 width = itemcount*(imgsize+padding*2);
176 // Position of upper left corner of bar
177 v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
179 // Draw background color
180 /*core::rect<s32> barrect(0,0,width,height);
182 video::SColor bgcolor(255,128,128,128);
183 driver->draw2DRectangle(bgcolor, barrect, NULL);*/
185 core::rect<s32> imgrect(0,0,imgsize,imgsize);
187 for(s32 i=0; i<itemcount; i++)
189 InventoryItem *item = mainlist->getItem(i);
191 core::rect<s32> rect = imgrect + pos
192 + v2s32(padding+i*(imgsize+padding*2), padding);
194 if(g_selected_item == i)
196 video::SColor c_outside(255,255,0,0);
197 //video::SColor c_outside(255,0,0,0);
198 //video::SColor c_inside(255,192,192,192);
199 s32 x1 = rect.UpperLeftCorner.X;
200 s32 y1 = rect.UpperLeftCorner.Y;
201 s32 x2 = rect.LowerRightCorner.X;
202 s32 y2 = rect.LowerRightCorner.Y;
203 // Black base borders
204 driver->draw2DRectangle(c_outside,
206 v2s32(x1 - padding, y1 - padding),
207 v2s32(x2 + padding, y1)
209 driver->draw2DRectangle(c_outside,
211 v2s32(x1 - padding, y2),
212 v2s32(x2 + padding, y2 + padding)
214 driver->draw2DRectangle(c_outside,
216 v2s32(x1 - padding, y1),
219 driver->draw2DRectangle(c_outside,
222 v2s32(x2 + padding, y2)
224 /*// Light inside borders
225 driver->draw2DRectangle(c_inside,
227 v2s32(x1 - padding/2, y1 - padding/2),
228 v2s32(x2 + padding/2, y1)
230 driver->draw2DRectangle(c_inside,
232 v2s32(x1 - padding/2, y2),
233 v2s32(x2 + padding/2, y2 + padding/2)
235 driver->draw2DRectangle(c_inside,
237 v2s32(x1 - padding/2, y1),
240 driver->draw2DRectangle(c_inside,
243 v2s32(x2 + padding/2, y2)
248 video::SColor bgcolor2(128,0,0,0);
249 driver->draw2DRectangle(bgcolor2, rect, NULL);
253 drawInventoryItem(driver, font, item, rect, NULL, tsrc);
260 video::ITexture *heart_texture = tsrc->getTextureRaw("heart.png");
263 v2s32 p = pos + v2s32(0, -20);
264 for(s32 i=0; i<halfheartcount/2; i++)
266 const video::SColor color(255,255,255,255);
267 const video::SColor colors[] = {color,color,color,color};
268 core::rect<s32> rect(0,0,16,16);
270 driver->draw2DImage(heart_texture, rect,
271 core::rect<s32>(core::position2d<s32>(0,0),
272 core::dimension2di(heart_texture->getOriginalSize())),
276 if(halfheartcount % 2 == 1)
278 const video::SColor color(255,255,255,255);
279 const video::SColor colors[] = {color,color,color,color};
280 core::rect<s32> rect(0,0,16/2,16);
282 core::dimension2di srcd(heart_texture->getOriginalSize());
284 driver->draw2DImage(heart_texture, rect,
285 core::rect<s32>(core::position2d<s32>(0,0), srcd),
293 Find what the player is pointing at
295 void getPointedNode(Client *client, v3f player_position,
296 v3f camera_direction, v3f camera_position,
297 bool &nodefound, core::line3d<f32> shootline,
298 v3s16 &nodepos, v3s16 &neighbourpos,
299 core::aabbox3d<f32> &nodehilightbox,
302 f32 mindistance = BS * 1001;
304 v3s16 pos_i = floatToInt(player_position, BS);
306 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
310 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
311 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
312 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
313 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
314 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
315 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
317 for(s16 y = ystart; y <= yend; y++)
318 for(s16 z = zstart; z <= zend; z++)
319 for(s16 x = xstart; x <= xend; x++)
324 n = client->getNode(v3s16(x,y,z));
325 if(client->getNodeDefManager()->get(n).pointable == false)
328 catch(InvalidPositionException &e)
334 v3f npf = intToFloat(np, BS);
339 v3s16(0,0,1), // back
341 v3s16(1,0,0), // right
342 v3s16(0,0,-1), // front
343 v3s16(0,-1,0), // bottom
344 v3s16(-1,0,0), // left
347 const ContentFeatures &f = client->getNodeDefManager()->get(n);
349 if(f.selection_box.type == NODEBOX_FIXED)
351 core::aabbox3d<f32> box = f.selection_box.fixed;
355 v3s16 facedirs[6] = {
364 core::aabbox3d<f32> faceboxes[6] = {
367 box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
368 box.MinEdge.X+d, box.MaxEdge.Y, box.MaxEdge.Z
372 box.MaxEdge.X-d, box.MinEdge.Y, box.MinEdge.Z,
373 box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
377 box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
378 box.MaxEdge.X, box.MinEdge.Y+d, box.MaxEdge.Z
382 box.MinEdge.X, box.MaxEdge.Y-d, box.MinEdge.Z,
383 box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
387 box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
388 box.MaxEdge.X, box.MaxEdge.Y, box.MinEdge.Z+d
392 box.MinEdge.X, box.MinEdge.Y, box.MaxEdge.Z-d,
393 box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
397 for(u16 i=0; i<6; i++)
399 v3f facedir_f(facedirs[i].X, facedirs[i].Y, facedirs[i].Z);
400 v3f centerpoint = npf + facedir_f * BS/2;
401 f32 distance = (centerpoint - camera_position).getLength();
402 if(distance >= mindistance)
404 if(!faceboxes[i].intersectsWithLine(shootline))
408 neighbourpos = np+facedirs[i];
409 mindistance = distance;
410 nodehilightbox = box;
413 else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
415 v3s16 dir = unpackDir(n.param2);
416 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
417 dir_f *= BS/2 - BS/6 - BS/20;
418 v3f cpf = npf + dir_f;
419 f32 distance = (cpf - camera_position).getLength();
421 core::aabbox3d<f32> box;
424 if(dir == v3s16(0,1,0)){
425 box = f.selection_box.wall_top;
428 else if(dir == v3s16(0,-1,0)){
429 box = f.selection_box.wall_bottom;
435 f.selection_box.wall_side.MinEdge,
436 f.selection_box.wall_side.MaxEdge
439 for(s32 i=0; i<2; i++)
441 if(dir == v3s16(-1,0,0))
442 vertices[i].rotateXZBy(0);
443 if(dir == v3s16(1,0,0))
444 vertices[i].rotateXZBy(180);
445 if(dir == v3s16(0,0,-1))
446 vertices[i].rotateXZBy(90);
447 if(dir == v3s16(0,0,1))
448 vertices[i].rotateXZBy(-90);
451 box = core::aabbox3d<f32>(vertices[0]);
452 box.addInternalPoint(vertices[1]);
458 if(distance < mindistance)
460 if(box.intersectsWithLine(shootline))
465 mindistance = distance;
466 nodehilightbox = box;
470 else // NODEBOX_REGULAR
472 for(u16 i=0; i<6; i++)
474 v3f dir_f = v3f(dirs[i].X,
475 dirs[i].Y, dirs[i].Z);
476 v3f centerpoint = npf + dir_f * BS/2;
478 (centerpoint - camera_position).getLength();
480 if(distance < mindistance)
482 core::CMatrix4<f32> m;
483 m.buildRotateFromTo(v3f(0,0,1), dir_f);
485 // This is the back face
487 v3f(BS/2, BS/2, BS/2),
488 v3f(-BS/2, -BS/2, BS/2+d)
491 for(u16 j=0; j<2; j++)
493 m.rotateVect(corners[j]);
497 core::aabbox3d<f32> facebox(corners[0]);
498 facebox.addInternalPoint(corners[1]);
500 if(facebox.intersectsWithLine(shootline))
504 neighbourpos = np + dirs[i];
505 mindistance = distance;
507 //nodehilightbox = facebox;
509 const float d = 0.502;
510 core::aabbox3d<f32> nodebox
511 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
512 v3f nodepos_f = intToFloat(nodepos, BS);
513 nodebox.MinEdge += nodepos_f;
514 nodebox.MaxEdge += nodepos_f;
515 nodehilightbox = nodebox;
517 } // if distance < mindistance
523 void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
524 scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
532 /*// Disable skybox if FarMesh is enabled
533 if(g_settings->getBool("enable_farmesh"))
536 if(brightness >= 0.5)
538 skybox = smgr->addSkyBoxSceneNode(
539 tsrc->getTextureRaw("skybox2.png"),
540 tsrc->getTextureRaw("skybox3.png"),
541 tsrc->getTextureRaw("skybox1.png"),
542 tsrc->getTextureRaw("skybox1.png"),
543 tsrc->getTextureRaw("skybox1.png"),
544 tsrc->getTextureRaw("skybox1.png"));
546 else if(brightness >= 0.2)
548 skybox = smgr->addSkyBoxSceneNode(
549 tsrc->getTextureRaw("skybox2_dawn.png"),
550 tsrc->getTextureRaw("skybox3_dawn.png"),
551 tsrc->getTextureRaw("skybox1_dawn.png"),
552 tsrc->getTextureRaw("skybox1_dawn.png"),
553 tsrc->getTextureRaw("skybox1_dawn.png"),
554 tsrc->getTextureRaw("skybox1_dawn.png"));
558 skybox = smgr->addSkyBoxSceneNode(
559 tsrc->getTextureRaw("skybox2_night.png"),
560 tsrc->getTextureRaw("skybox3_night.png"),
561 tsrc->getTextureRaw("skybox1_night.png"),
562 tsrc->getTextureRaw("skybox1_night.png"),
563 tsrc->getTextureRaw("skybox1_night.png"),
564 tsrc->getTextureRaw("skybox1_night.png"));
569 Draws a screen with a single text on it.
570 Text will be removed when the screen is drawn the next time.
572 /*gui::IGUIStaticText **/
573 void draw_load_screen(const std::wstring &text,
574 video::IVideoDriver* driver, gui::IGUIFont* font)
576 v2u32 screensize = driver->getScreenSize();
577 const wchar_t *loadingtext = text.c_str();
578 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
579 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
580 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
581 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
583 gui::IGUIStaticText *guitext = guienv->addStaticText(
584 loadingtext, textrect, false, false);
585 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
587 driver->beginScene(true, true, video::SColor(255,0,0,0));
600 IrrlichtDevice *device,
603 std::string playername,
604 std::string password,
607 std::wstring &error_message,
608 std::string configpath
611 video::IVideoDriver* driver = device->getVideoDriver();
612 scene::ISceneManager* smgr = device->getSceneManager();
614 // Calculate text height using the font
615 u32 text_height = font->getDimension(L"Random test string").Height;
617 v2u32 screensize(0,0);
618 v2u32 last_screensize(0,0);
619 screensize = driver->getScreenSize();
621 const s32 hotbar_itemcount = 8;
622 //const s32 hotbar_imagesize = 36;
623 //const s32 hotbar_imagesize = 64;
624 s32 hotbar_imagesize = 48;
626 // The color of the sky
628 //video::SColor skycolor = video::SColor(255,140,186,250);
630 video::SColor bgcolor_bright = video::SColor(255,170,200,230);
633 Draw "Loading" screen
635 /*gui::IGUIStaticText *gui_loadingtext = */
636 //draw_load_screen(L"Loading and connecting...", driver, font);
638 draw_load_screen(L"Loading...", driver, font);
640 // Create tool definition manager
641 IWritableToolDefManager *tooldef = createToolDefManager();
642 // Create texture source
643 IWritableTextureSource *tsrc = createTextureSource(device);
644 // Create node definition manager
645 IWritableNodeDefManager *nodedef = createNodeDefManager();
647 // Fill node feature table with default definitions
648 content_mapnode_init(nodedef);
652 SharedPtr will delete it when it goes out of scope.
654 SharedPtr<Server> server;
656 draw_load_screen(L"Creating server...", driver, font);
657 infostream<<"Creating server"<<std::endl;
658 server = new Server(map_dir, configpath);
668 draw_load_screen(L"Creating client...", driver, font);
669 infostream<<"Creating client"<<std::endl;
671 MapDrawControl draw_control;
673 Client client(device, playername.c_str(), password, draw_control,
674 tsrc, tooldef, nodedef);
676 // Client acts as our GameDef
677 IGameDef *gamedef = &client;
679 draw_load_screen(L"Resolving address...", driver, font);
680 Address connect_address(0,0,0,0, port);
683 //connect_address.Resolve("localhost");
684 connect_address.setAddress(127,0,0,1);
686 connect_address.Resolve(address.c_str());
688 catch(ResolveError &e)
690 errorstream<<"Couldn't resolve address"<<std::endl;
692 error_message = L"Couldn't resolve address";
693 //gui_loadingtext->remove();
698 Attempt to connect to the server
701 infostream<<"Connecting to server at ";
702 connect_address.print(&infostream);
703 infostream<<std::endl;
704 client.connect(connect_address);
706 bool could_connect = false;
709 float time_counter = 0.0;
712 if(client.connectedAndInitialized())
714 could_connect = true;
717 if(client.accessDenied())
721 // Wait for 10 seconds
722 if(time_counter >= 10.0)
727 std::wostringstream ss;
728 ss<<L"Connecting to server... (timeout in ";
729 ss<<(int)(10.0 - time_counter + 1.0);
731 draw_load_screen(ss.str(), driver, font);
734 driver->beginScene(true, true, video::SColor(255,0,0,0));
736 driver->endScene();*/
738 // Update client and server
750 catch(con::PeerNotFoundException &e)
753 if(could_connect == false)
755 if(client.accessDenied())
757 error_message = L"Access denied. Reason: "
758 +client.accessDeniedReason();
759 errorstream<<wide_to_narrow(error_message)<<std::endl;
763 error_message = L"Connection timed out.";
764 errorstream<<"Timed out."<<std::endl;
766 //gui_loadingtext->remove();
773 float old_brightness = 1.0;
774 scene::ISceneNode* skybox = NULL;
775 update_skybox(driver, tsrc, smgr, skybox, 1.0);
778 Create the camera node
780 Camera camera(smgr, draw_control);
781 if (!camera.successfullyCreated(error_message))
784 f32 camera_yaw = 0; // "right/left"
785 f32 camera_pitch = 0; // "up/down"
791 float cloud_height = BS*100;
792 Clouds *clouds = NULL;
793 if(g_settings->getBool("enable_clouds"))
795 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
796 cloud_height, time(0));
803 FarMesh *farmesh = NULL;
804 if(g_settings->getBool("enable_farmesh"))
806 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
813 //gui_loadingtext->remove();
819 // First line of debug text
820 gui::IGUIStaticText *guitext = guienv->addStaticText(
822 core::rect<s32>(5, 5, 795, 5+text_height),
824 // Second line of debug text
825 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
827 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
829 // At the middle of the screen
830 // Object infos are shown in this
831 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
833 core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
837 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
839 core::rect<s32>(0,0,0,0),
840 //false, false); // Disable word wrap as of now
842 //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
843 core::list<ChatLine> chat_lines;
845 // Profiler text (size is updated when text is updated)
846 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
848 core::rect<s32>(6, 4+(text_height+5)*2, 400,
849 (text_height+5)*2 + text_height*35),
851 guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
852 guitext_profiler->setVisible(false);
854 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
855 (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
856 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
857 (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
859 // Test the text input system
860 /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
862 /*GUIMessageMenu *menu =
863 new GUIMessageMenu(guienv, guiroot, -1,
869 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
870 &g_menumgr))->drop();
873 /*guitext2->setVisible(true);
874 guitext_info->setVisible(true);
875 guitext_chat->setVisible(true);*/
877 //s32 guitext_chat_pad_bottom = 70;
880 Some statistics are collected in these
883 u32 beginscenetime = 0;
885 u32 endscenetime = 0;
888 //throw con::PeerNotFoundException("lol");
890 float brightness = 1.0;
892 core::list<float> frametime_log;
894 float nodig_delay_counter = 0.0;
895 float dig_time = 0.0;
897 v3s16 nodepos_old(-32768,-32768,-32768);
899 float damage_flash_timer = 0;
900 s16 farmesh_range = 20*MAP_BLOCKSIZE;
902 const float object_hit_delay = 0.5;
903 float object_hit_delay_timer = 0.0;
905 bool invert_mouse = g_settings->getBool("invert_mouse");
907 bool respawn_menu_active = false;
909 bool show_profiler = false;
910 bool force_fog_off = false;
911 bool disable_camera_update = false;
917 bool first_loop_after_window_activation = true;
919 // TODO: Convert the static interval timers to these
920 // Interval limiter for profiler
921 IntervalLimiter m_profiler_interval;
923 // Time is in milliseconds
924 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
925 // NOTE: So we have to use getTime() and call run()s between them
926 u32 lasttime = device->getTimer()->getTime();
928 while(device->run() && kill == false)
930 //std::cerr<<"frame"<<std::endl;
932 if(client.accessDenied())
934 error_message = L"Access denied. Reason: "
935 +client.accessDeniedReason();
936 errorstream<<wide_to_narrow(error_message)<<std::endl;
940 if(g_gamecallback->disconnect_requested)
942 g_gamecallback->disconnect_requested = false;
946 if(g_gamecallback->changepassword_requested)
948 (new GUIPasswordChange(guienv, guiroot, -1,
949 &g_menumgr, &client))->drop();
950 g_gamecallback->changepassword_requested = false;
954 Process TextureSource's queue
956 tsrc->processQueue();
961 last_screensize = screensize;
962 screensize = driver->getScreenSize();
963 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
964 //bool screensize_changed = screensize != last_screensize;
967 if(screensize.Y <= 800)
968 hotbar_imagesize = 32;
969 else if(screensize.Y <= 1280)
970 hotbar_imagesize = 48;
972 hotbar_imagesize = 64;
974 // Hilight boxes collected during the loop and displayed
975 core::list< core::aabbox3d<f32> > hilightboxes;
978 std::wstring infotext;
980 // When screen size changes, update positions and sizes of stuff
981 /*if(screensize_changed)
983 v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
984 quick_inventory->updatePosition(pos);
987 //TimeTaker //timer1("//timer1");
989 // Time of frame without fps limit
993 // not using getRealTime is necessary for wine
994 u32 time = device->getTimer()->getTime();
996 busytime_u32 = time - lasttime;
999 busytime = busytime_u32 / 1000.0;
1002 //infostream<<"busytime_u32="<<busytime_u32<<std::endl;
1004 // Necessary for device->getTimer()->getTime()
1012 float fps_max = g_settings->getFloat("fps_max");
1013 u32 frametime_min = 1000./fps_max;
1015 if(busytime_u32 < frametime_min)
1017 u32 sleeptime = frametime_min - busytime_u32;
1018 device->sleep(sleeptime);
1022 // Necessary for device->getTimer()->getTime()
1026 Time difference calculation
1028 f32 dtime; // in seconds
1030 u32 time = device->getTimer()->getTime();
1032 dtime = (time - lasttime) / 1000.0;
1039 object_hit_delay_timer -= dtime;
1041 g_profiler->add("Elapsed time", dtime);
1042 g_profiler->avg("FPS", 1./dtime);
1045 Log frametime for visualization
1047 frametime_log.push_back(dtime);
1048 if(frametime_log.size() > 100)
1050 core::list<float>::Iterator i = frametime_log.begin();
1051 frametime_log.erase(i);
1055 Visualize frametime in terminal
1057 /*for(u32 i=0; i<dtime*400; i++)
1059 infostream<<std::endl;*/
1062 Time average and jitter calculation
1065 static f32 dtime_avg1 = 0.0;
1066 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1067 f32 dtime_jitter1 = dtime - dtime_avg1;
1069 static f32 dtime_jitter1_max_sample = 0.0;
1070 static f32 dtime_jitter1_max_fraction = 0.0;
1072 static f32 jitter1_max = 0.0;
1073 static f32 counter = 0.0;
1074 if(dtime_jitter1 > jitter1_max)
1075 jitter1_max = dtime_jitter1;
1080 dtime_jitter1_max_sample = jitter1_max;
1081 dtime_jitter1_max_fraction
1082 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1088 Busytime average and jitter calculation
1091 static f32 busytime_avg1 = 0.0;
1092 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1093 f32 busytime_jitter1 = busytime - busytime_avg1;
1095 static f32 busytime_jitter1_max_sample = 0.0;
1096 static f32 busytime_jitter1_min_sample = 0.0;
1098 static f32 jitter1_max = 0.0;
1099 static f32 jitter1_min = 0.0;
1100 static f32 counter = 0.0;
1101 if(busytime_jitter1 > jitter1_max)
1102 jitter1_max = busytime_jitter1;
1103 if(busytime_jitter1 < jitter1_min)
1104 jitter1_min = busytime_jitter1;
1108 busytime_jitter1_max_sample = jitter1_max;
1109 busytime_jitter1_min_sample = jitter1_min;
1116 Debug info for client
1119 static float counter = 0.0;
1124 client.printDebugInfo(infostream);
1131 float profiler_print_interval =
1132 g_settings->getFloat("profiler_print_interval");
1133 bool print_to_log = true;
1134 if(profiler_print_interval == 0){
1135 print_to_log = false;
1136 profiler_print_interval = 5;
1138 if(m_profiler_interval.step(dtime, profiler_print_interval))
1141 infostream<<"Profiler:"<<std::endl;
1142 g_profiler->print(infostream);
1145 std::ostringstream os(std::ios_base::binary);
1146 g_profiler->print(os);
1147 std::wstring text = narrow_to_wide(os.str());
1148 guitext_profiler->setText(text.c_str());
1150 g_profiler->clear();
1152 s32 w = font->getDimension(text.c_str()).Width;
1155 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
1156 8+(text_height+5)*2 +
1157 font->getDimension(text.c_str()).Height);
1158 guitext_profiler->setRelativePosition(rect);
1162 Direct handling of user input
1165 // Reset input if window not active or some menu is active
1166 if(device->isWindowActive() == false || noMenuActive() == false)
1171 // Input handler step() (used by the random input generator)
1175 Launch menus according to keys
1177 if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1179 infostream<<"the_game: "
1180 <<"Launching inventory"<<std::endl;
1182 GUIInventoryMenu *menu =
1183 new GUIInventoryMenu(guienv, guiroot, -1,
1184 &g_menumgr, v2s16(8,7),
1185 client.getInventoryContext(),
1188 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1189 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1190 "list", "current_player", "main",
1191 v2s32(0, 3), v2s32(8, 4)));
1192 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1193 "list", "current_player", "craft",
1194 v2s32(3, 0), v2s32(3, 3)));
1195 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1196 "list", "current_player", "craftresult",
1197 v2s32(7, 1), v2s32(1, 1)));
1199 menu->setDrawSpec(draw_spec);
1203 else if(input->wasKeyDown(EscapeKey))
1205 infostream<<"the_game: "
1206 <<"Launching pause menu"<<std::endl;
1207 // It will delete itself by itself
1208 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1209 &g_menumgr))->drop();
1211 // Move mouse cursor on top of the disconnect button
1212 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1214 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1216 TextDest *dest = new TextDestChat(&client);
1218 (new GUITextInputMenu(guienv, guiroot, -1,
1222 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1224 TextDest *dest = new TextDestChat(&client);
1226 (new GUITextInputMenu(guienv, guiroot, -1,
1230 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1232 if(g_settings->getBool("free_move"))
1234 g_settings->set("free_move","false");
1235 chat_lines.push_back(ChatLine(L"free_move disabled"));
1239 g_settings->set("free_move","true");
1240 chat_lines.push_back(ChatLine(L"free_move enabled"));
1243 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1245 if(g_settings->getBool("fast_move"))
1247 g_settings->set("fast_move","false");
1248 chat_lines.push_back(ChatLine(L"fast_move disabled"));
1252 g_settings->set("fast_move","true");
1253 chat_lines.push_back(ChatLine(L"fast_move enabled"));
1256 else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
1258 if(g_settings->getBool("frametime_graph"))
1260 g_settings->set("frametime_graph","false");
1261 chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
1265 g_settings->set("frametime_graph","true");
1266 chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
1269 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1271 irr::video::IImage* const image = driver->createScreenShot();
1273 irr::c8 filename[256];
1274 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1275 g_settings->get("screenshot_path").c_str(),
1276 device->getTimer()->getRealTime());
1277 if (driver->writeImageToFile(image, filename)) {
1278 std::wstringstream sstr;
1279 sstr<<"Saved screenshot to '"<<filename<<"'";
1280 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1281 chat_lines.push_back(ChatLine(sstr.str()));
1283 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1288 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1290 show_profiler = !show_profiler;
1291 guitext_profiler->setVisible(show_profiler);
1293 chat_lines.push_back(ChatLine(L"Profiler disabled"));
1295 chat_lines.push_back(ChatLine(L"Profiler enabled"));
1297 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1299 force_fog_off = !force_fog_off;
1301 chat_lines.push_back(ChatLine(L"Fog disabled"));
1303 chat_lines.push_back(ChatLine(L"Fog enabled"));
1305 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1307 disable_camera_update = !disable_camera_update;
1308 if(disable_camera_update)
1309 chat_lines.push_back(ChatLine(L"Camera update disabled"));
1311 chat_lines.push_back(ChatLine(L"Camera update enabled"));
1314 // Item selection with mouse wheel
1316 s32 wheel = input->getMouseWheel();
1317 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1318 hotbar_itemcount-1);
1322 if(g_selected_item < max_item)
1325 g_selected_item = 0;
1329 if(g_selected_item > 0)
1332 g_selected_item = max_item;
1337 for(u16 i=0; i<10; i++)
1339 const KeyPress *kp = NumberKey + (i + 1) % 10;
1340 if(input->wasKeyDown(*kp))
1342 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1344 g_selected_item = i;
1346 infostream<<"Selected item: "
1347 <<g_selected_item<<std::endl;
1352 // Viewing range selection
1353 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1355 if(draw_control.range_all)
1357 draw_control.range_all = false;
1358 infostream<<"Disabled full viewing range"<<std::endl;
1362 draw_control.range_all = true;
1363 infostream<<"Enabled full viewing range"<<std::endl;
1367 // Print debug stacks
1368 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1370 dstream<<"-----------------------------------------"
1372 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1373 dstream<<"-----------------------------------------"
1375 debug_stacks_print();
1379 Mouse and camera control
1380 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
1383 if((device->isWindowActive() && noMenuActive()) || random_input)
1387 // Mac OSX gets upset if this is set every frame
1388 if(device->getCursorControl()->isVisible())
1389 device->getCursorControl()->setVisible(false);
1392 if(first_loop_after_window_activation){
1393 //infostream<<"window active, first loop"<<std::endl;
1394 first_loop_after_window_activation = false;
1397 s32 dx = input->getMousePos().X - displaycenter.X;
1398 s32 dy = input->getMousePos().Y - displaycenter.Y;
1401 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1403 /*const float keyspeed = 500;
1404 if(input->isKeyDown(irr::KEY_UP))
1405 dy -= dtime * keyspeed;
1406 if(input->isKeyDown(irr::KEY_DOWN))
1407 dy += dtime * keyspeed;
1408 if(input->isKeyDown(irr::KEY_LEFT))
1409 dx -= dtime * keyspeed;
1410 if(input->isKeyDown(irr::KEY_RIGHT))
1411 dx += dtime * keyspeed;*/
1413 camera_yaw -= dx*0.2;
1414 camera_pitch += dy*0.2;
1415 if(camera_pitch < -89.5) camera_pitch = -89.5;
1416 if(camera_pitch > 89.5) camera_pitch = 89.5;
1418 input->setMousePos(displaycenter.X, displaycenter.Y);
1421 // Mac OSX gets upset if this is set every frame
1422 if(device->getCursorControl()->isVisible() == false)
1423 device->getCursorControl()->setVisible(true);
1425 //infostream<<"window inactive"<<std::endl;
1426 first_loop_after_window_activation = true;
1430 Player speed control
1433 if(!noMenuActive() || !device->isWindowActive())
1435 PlayerControl control(
1446 client.setPlayerControl(control);
1459 PlayerControl control(
1460 input->isKeyDown(getKeySetting("keymap_forward")),
1461 input->isKeyDown(getKeySetting("keymap_backward")),
1462 input->isKeyDown(getKeySetting("keymap_left")),
1463 input->isKeyDown(getKeySetting("keymap_right")),
1464 input->isKeyDown(getKeySetting("keymap_jump")),
1465 input->isKeyDown(getKeySetting("keymap_special1")),
1466 input->isKeyDown(getKeySetting("keymap_sneak")),
1470 client.setPlayerControl(control);
1479 //TimeTaker timer("server->step(dtime)");
1480 server->step(dtime);
1488 //TimeTaker timer("client.step(dtime)");
1490 //client.step(dtime_avg1);
1494 // Read client events
1497 ClientEvent event = client.getClientEvent();
1498 if(event.type == CE_NONE)
1502 else if(event.type == CE_PLAYER_DAMAGE)
1504 //u16 damage = event.player_damage.amount;
1505 //infostream<<"Player damage: "<<damage<<std::endl;
1506 damage_flash_timer = 0.05;
1507 if(event.player_damage.amount >= 2){
1508 damage_flash_timer += 0.05 * event.player_damage.amount;
1511 else if(event.type == CE_PLAYER_FORCE_MOVE)
1513 camera_yaw = event.player_force_move.yaw;
1514 camera_pitch = event.player_force_move.pitch;
1516 else if(event.type == CE_DEATHSCREEN)
1518 if(respawn_menu_active)
1521 /*bool set_camera_point_target =
1522 event.deathscreen.set_camera_point_target;
1523 v3f camera_point_target;
1524 camera_point_target.X = event.deathscreen.camera_point_target_x;
1525 camera_point_target.Y = event.deathscreen.camera_point_target_y;
1526 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
1527 MainRespawnInitiator *respawner =
1528 new MainRespawnInitiator(
1529 &respawn_menu_active, &client);
1530 GUIDeathScreen *menu =
1531 new GUIDeathScreen(guienv, guiroot, -1,
1532 &g_menumgr, respawner);
1535 /* Handle visualization */
1537 damage_flash_timer = 0;
1539 /*LocalPlayer* player = client.getLocalPlayer();
1540 player->setPosition(player->getPosition() + v3f(0,-BS,0));
1541 camera.update(player, busytime, screensize);*/
1543 else if(event.type == CE_TEXTURES_UPDATED)
1545 update_skybox(driver, tsrc, smgr, skybox, brightness);
1550 //TimeTaker //timer2("//timer2");
1552 LocalPlayer* player = client.getLocalPlayer();
1553 camera.update(player, busytime, screensize);
1556 v3f player_position = player->getPosition();
1557 v3f camera_position = camera.getPosition();
1558 v3f camera_direction = camera.getDirection();
1559 f32 camera_fov = camera.getFovMax();
1561 if(!disable_camera_update){
1562 client.updateCamera(camera_position,
1563 camera_direction, camera_fov);
1567 //TimeTaker //timer3("//timer3");
1570 Calculate what block is the crosshair pointing to
1573 //u32 t1 = device->getTimer()->getRealTime();
1575 //f32 d = 4; // max. distance
1576 f32 d = 4; // max. distance
1577 core::line3d<f32> shootline(camera_position,
1578 camera_position + camera_direction * BS * (d+1));
1580 ClientActiveObject *selected_active_object
1581 = client.getSelectedActiveObject
1582 (d*BS, camera_position, shootline);
1584 bool left_punch = false;
1585 bool left_punch_muted = false;
1587 if(selected_active_object != NULL)
1589 /* Clear possible cracking animation */
1590 if(nodepos_old != v3s16(-32768,-32768,-32768))
1592 client.clearTempMod(nodepos_old);
1594 nodepos_old = v3s16(-32768,-32768,-32768);
1597 //infostream<<"Client returned selected_active_object != NULL"<<std::endl;
1599 core::aabbox3d<f32> *selection_box
1600 = selected_active_object->getSelectionBox();
1601 // Box should exist because object was returned in the
1603 assert(selection_box);
1605 v3f pos = selected_active_object->getPosition();
1607 core::aabbox3d<f32> box_on_map(
1608 selection_box->MinEdge + pos,
1609 selection_box->MaxEdge + pos
1612 if(selected_active_object->doShowSelectionBox())
1613 hilightboxes.push_back(box_on_map);
1615 //infotext = narrow_to_wide("A ClientActiveObject");
1616 infotext = narrow_to_wide(selected_active_object->infoText());
1618 //if(input->getLeftClicked())
1619 if(input->getLeftState())
1621 bool do_punch = false;
1622 bool do_punch_damage = false;
1623 if(object_hit_delay_timer <= 0.0){
1625 do_punch_damage = true;
1626 object_hit_delay_timer = object_hit_delay;
1628 if(input->getLeftClicked()){
1632 infostream<<"Left-clicked object"<<std::endl;
1635 if(do_punch_damage){
1636 client.clickActiveObject(0,
1637 selected_active_object->getId(), g_selected_item);
1640 else if(input->getRightClicked())
1642 infostream<<"Right-clicked object"<<std::endl;
1643 client.clickActiveObject(1,
1644 selected_active_object->getId(), g_selected_item);
1647 else // selected_object == NULL
1651 Find out which node we are pointing at
1654 bool nodefound = false;
1657 core::aabbox3d<f32> nodehilightbox;
1659 getPointedNode(&client, player_position,
1660 camera_direction, camera_position,
1661 nodefound, shootline,
1662 nodepos, neighbourpos,
1666 if(nodepos_old != v3s16(-32768,-32768,-32768))
1668 client.clearTempMod(nodepos_old);
1670 nodepos_old = v3s16(-32768,-32768,-32768);
1677 hilightboxes.push_back(nodehilightbox);
1680 Check information text of node
1683 NodeMetadata *meta = client.getNodeMetadata(nodepos);
1686 infotext = narrow_to_wide(meta->infoText());
1689 //MapNode node = client.getNode(nodepos);
1695 if(input->getLeftReleased())
1697 client.clearTempMod(nodepos);
1701 if(nodig_delay_counter > 0.0)
1703 nodig_delay_counter -= dtime;
1707 if(nodepos != nodepos_old)
1709 infostream<<"Pointing at ("<<nodepos.X<<","
1710 <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
1712 if(nodepos_old != v3s16(-32768,-32768,-32768))
1714 client.clearTempMod(nodepos_old);
1716 nodepos_old = v3s16(-32768,-32768,-32768);
1720 if(input->getLeftClicked() ||
1721 (input->getLeftState() && nodepos != nodepos_old))
1723 infostream<<"Started digging"<<std::endl;
1724 client.groundAction(0, nodepos, neighbourpos, g_selected_item);
1726 if(input->getLeftClicked())
1728 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
1730 if(input->getLeftState())
1732 MapNode n = client.getNode(nodepos);
1734 // Get tool name. Default is "" = bare hands
1735 std::string toolname = "";
1736 InventoryList *mlist = local_inventory.getList("main");
1739 InventoryItem *item = mlist->getItem(g_selected_item);
1740 if(item && (std::string)item->getName() == "ToolItem")
1742 ToolItem *titem = (ToolItem*)item;
1743 toolname = titem->getToolName();
1747 // Get digging properties for material and tool
1748 content_t material = n.getContent();
1749 ToolDiggingProperties tp =
1750 tooldef->getDiggingProperties(toolname);
1751 DiggingProperties prop =
1752 getDiggingProperties(material, &tp, nodedef);
1754 float dig_time_complete = 0.0;
1756 if(prop.diggable == false)
1758 /*infostream<<"Material "<<(int)material
1759 <<" not diggable with \""
1760 <<toolname<<"\""<<std::endl;*/
1761 // I guess nobody will wait for this long
1762 dig_time_complete = 10000000.0;
1766 dig_time_complete = prop.time;
1769 if(dig_time_complete >= 0.001)
1771 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1772 * dig_time/dig_time_complete);
1774 // This is for torches
1777 dig_index = CRACK_ANIMATION_LENGTH;
1780 if(dig_index < CRACK_ANIMATION_LENGTH)
1782 //TimeTaker timer("client.setTempMod");
1783 //infostream<<"dig_index="<<dig_index<<std::endl;
1784 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
1788 infostream<<"Digging completed"<<std::endl;
1789 client.groundAction(3, nodepos, neighbourpos, g_selected_item);
1790 client.clearTempMod(nodepos);
1791 client.removeNode(nodepos);
1795 nodig_delay_counter = dig_time_complete
1796 / (float)CRACK_ANIMATION_LENGTH;
1798 // We don't want a corresponding delay to
1799 // very time consuming nodes
1800 if(nodig_delay_counter > 0.5)
1802 nodig_delay_counter = 0.5;
1804 // We want a slight delay to very little
1805 // time consuming nodes
1806 float mindelay = 0.15;
1807 if(nodig_delay_counter < mindelay)
1809 nodig_delay_counter = mindelay;
1815 camera.setDigging(0); // left click animation
1820 if(input->getRightClicked())
1822 infostream<<"Ground right-clicked"<<std::endl;
1824 // If metadata provides an inventory view, activate it
1825 if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
1827 infostream<<"Launching custom inventory view"<<std::endl;
1829 Construct the unique identification string of the node
1831 std::string current_name;
1832 current_name += "nodemeta:";
1833 current_name += itos(nodepos.X);
1834 current_name += ",";
1835 current_name += itos(nodepos.Y);
1836 current_name += ",";
1837 current_name += itos(nodepos.Z);
1843 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1845 GUIInventoryMenu::makeDrawSpecArrayFromString(
1847 meta->getInventoryDrawSpecString(),
1850 GUIInventoryMenu *menu =
1851 new GUIInventoryMenu(guienv, guiroot, -1,
1852 &g_menumgr, invsize,
1853 client.getInventoryContext(),
1855 menu->setDrawSpec(draw_spec);
1858 // If metadata provides text input, activate text input
1859 else if(meta && meta->allowsTextInput() && !random_input)
1861 infostream<<"Launching metadata text input"<<std::endl;
1863 // Get a new text for it
1865 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
1867 std::wstring wtext = narrow_to_wide(meta->getText());
1869 (new GUITextInputMenu(guienv, guiroot, -1,
1873 // Otherwise report right click to server
1876 client.groundAction(1, nodepos, neighbourpos, g_selected_item);
1877 camera.setDigging(1); // right click animation
1881 nodepos_old = nodepos;
1884 } // selected_object == NULL
1886 if(left_punch || (input->getLeftClicked() && !left_punch_muted))
1888 camera.setDigging(0); // left click animation
1891 input->resetLeftClicked();
1892 input->resetRightClicked();
1894 if(input->getLeftReleased())
1896 infostream<<"Left button released (stopped digging)"
1898 client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
1900 if(input->getRightReleased())
1902 //inostream<<DTIME<<"Right released"<<std::endl;
1906 input->resetLeftReleased();
1907 input->resetRightReleased();
1910 Calculate stuff for drawing
1914 Calculate general brightness
1916 u32 daynight_ratio = client.getDayNightRatio();
1917 u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
1918 brightness = (float)light8/255.0;
1919 video::SColor bgcolor = video::SColor(
1921 bgcolor_bright.getRed() * brightness,
1922 bgcolor_bright.getGreen() * brightness,
1923 bgcolor_bright.getBlue() * brightness);
1924 /*skycolor.getRed() * brightness,
1925 skycolor.getGreen() * brightness,
1926 skycolor.getBlue() * brightness);*/
1931 if(fabs(brightness - old_brightness) > 0.01)
1932 update_skybox(driver, tsrc, smgr, skybox, brightness);
1939 clouds->step(dtime);
1940 clouds->update(v2f(player_position.X, player_position.Z),
1941 0.05+brightness*0.95);
1949 farmesh_range = draw_control.wanted_range * 10;
1950 if(draw_control.range_all && farmesh_range < 500)
1951 farmesh_range = 500;
1952 if(farmesh_range > 1000)
1953 farmesh_range = 1000;
1955 farmesh->step(dtime);
1956 farmesh->update(v2f(player_position.X, player_position.Z),
1957 0.05+brightness*0.95, farmesh_range);
1960 // Store brightness value
1961 old_brightness = brightness;
1967 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
1972 range = BS*farmesh_range;
1976 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
1978 if(draw_control.range_all)
1981 range = range * 0.5 + 25*BS;*/
1986 video::EFT_FOG_LINEAR,
1998 video::EFT_FOG_LINEAR,
2008 Update gui stuff (0ms)
2011 //TimeTaker guiupdatetimer("Gui updating");
2014 static float drawtime_avg = 0;
2015 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2016 static float beginscenetime_avg = 0;
2017 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2018 static float scenetime_avg = 0;
2019 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2020 static float endscenetime_avg = 0;
2021 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
2024 snprintf(temptext, 300, "Minetest-c55 %s ("
2027 " drawtime=%.0f, beginscenetime=%.0f"
2028 ", scenetime=%.0f, endscenetime=%.0f",
2030 draw_control.range_all,
2037 guitext->setText(narrow_to_wide(temptext).c_str());
2042 snprintf(temptext, 300,
2043 "(% .1f, % .1f, % .1f)"
2044 " (% .3f < btime_jitter < % .3f"
2045 ", dtime_jitter = % .1f %%"
2046 ", v_range = %.1f, RTT = %.3f)",
2047 player_position.X/BS,
2048 player_position.Y/BS,
2049 player_position.Z/BS,
2050 busytime_jitter1_min_sample,
2051 busytime_jitter1_max_sample,
2052 dtime_jitter1_max_fraction * 100.0,
2053 draw_control.wanted_range,
2057 guitext2->setText(narrow_to_wide(temptext).c_str());
2061 guitext_info->setText(infotext.c_str());
2065 Get chat messages from client
2069 std::wstring message;
2070 while(client.getChatMessage(message))
2072 chat_lines.push_back(ChatLine(message));
2073 /*if(chat_lines.size() > 6)
2075 core::list<ChatLine>::Iterator
2076 i = chat_lines.begin();
2077 chat_lines.erase(i);
2080 // Append them to form the whole static text and throw
2081 // it to the gui element
2083 // This will correspond to the line number counted from
2084 // top to bottom, from size-1 to 0
2085 s16 line_number = chat_lines.size();
2086 // Count of messages to be removed from the top
2087 u16 to_be_removed_count = 0;
2088 for(core::list<ChatLine>::Iterator
2089 i = chat_lines.begin();
2090 i != chat_lines.end(); i++)
2092 // After this, line number is valid for this loop
2097 This results in a maximum age of 60*6 to the
2098 lowermost line and a maximum of 6 lines
2100 float allowed_age = (6-line_number) * 60.0;
2102 if((*i).age > allowed_age)
2104 to_be_removed_count++;
2107 whole += (*i).text + L'\n';
2109 for(u16 i=0; i<to_be_removed_count; i++)
2111 core::list<ChatLine>::Iterator
2112 it = chat_lines.begin();
2113 chat_lines.erase(it);
2115 guitext_chat->setText(whole.c_str());
2117 // Update gui element size and position
2119 /*core::rect<s32> rect(
2121 screensize.Y - guitext_chat_pad_bottom
2122 - text_height*chat_lines.size(),
2124 screensize.Y - guitext_chat_pad_bottom
2126 core::rect<s32> rect(
2130 50 + guitext_chat->getTextHeight()
2133 guitext_chat->setRelativePosition(rect);
2135 // Don't show chat if empty or profiler is enabled
2136 if(chat_lines.size() == 0 || show_profiler)
2137 guitext_chat->setVisible(false);
2139 guitext_chat->setVisible(true);
2146 static u16 old_selected_item = 65535;
2147 if(client.getLocalInventoryUpdated()
2148 || g_selected_item != old_selected_item)
2150 client.selectPlayerItem(g_selected_item);
2151 old_selected_item = g_selected_item;
2152 //infostream<<"Updating local inventory"<<std::endl;
2153 client.getLocalInventory(local_inventory);
2155 // Update wielded tool
2156 InventoryList *mlist = local_inventory.getList("main");
2157 InventoryItem *item = NULL;
2159 item = mlist->getItem(g_selected_item);
2160 camera.wield(item, gamedef);
2164 Send actions returned by the inventory menu
2166 while(inventory_action_queue.size() != 0)
2168 InventoryAction *a = inventory_action_queue.pop_front();
2170 client.sendInventoryAction(a);
2179 TimeTaker drawtimer("Drawing");
2183 TimeTaker timer("beginScene");
2184 driver->beginScene(true, true, bgcolor);
2185 //driver->beginScene(false, true, bgcolor);
2186 beginscenetime = timer.stop(true);
2191 //infostream<<"smgr->drawAll()"<<std::endl;
2194 TimeTaker timer("smgr");
2196 scenetime = timer.stop(true);
2200 //TimeTaker timer9("auxiliary drawings");
2204 //TimeTaker //timer10("//timer10");
2210 driver->setMaterial(m);
2212 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2214 for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
2215 i != hilightboxes.end(); i++)
2217 /*infostream<<"hilightbox min="
2218 <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2220 <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2222 driver->draw3DBox(*i, video::SColor(255,0,0,0));
2229 // Warning: This clears the Z buffer.
2230 camera.drawWieldedTool();
2237 client.renderPostFx();
2243 if(g_settings->getBool("frametime_graph") == true)
2246 for(core::list<float>::Iterator
2247 i = frametime_log.begin();
2248 i != frametime_log.end();
2251 driver->draw2DLine(v2s32(x,50),
2252 v2s32(x,50+(*i)*1000),
2253 video::SColor(255,255,255,255));
2261 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2262 displaycenter + core::vector2d<s32>(10,0),
2263 video::SColor(255,255,255,255));
2264 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2265 displaycenter + core::vector2d<s32>(0,10),
2266 video::SColor(255,255,255,255));
2271 //TimeTaker //timer11("//timer11");
2283 draw_hotbar(driver, font, tsrc,
2284 v2s32(displaycenter.X, screensize.Y),
2285 hotbar_imagesize, hotbar_itemcount, &local_inventory,
2292 if(damage_flash_timer > 0.0)
2294 damage_flash_timer -= dtime;
2296 video::SColor color(128,255,0,0);
2297 driver->draw2DRectangle(color,
2298 core::rect<s32>(0,0,screensize.X,screensize.Y),
2306 TimeTaker timer("endScene");
2308 endscenetime = timer.stop(true);
2311 drawtime = drawtimer.stop(true);
2317 static s16 lastFPS = 0;
2318 //u16 fps = driver->getFPS();
2319 u16 fps = (1.0/dtime_avg1);
2323 core::stringw str = L"Minetest [";
2324 str += driver->getName();
2328 device->setWindowCaption(str.c_str());
2340 Draw a "shutting down" screen, which will be shown while the map
2341 generator and other stuff quits
2344 /*gui::IGUIStaticText *gui_shuttingdowntext = */
2345 draw_load_screen(L"Shutting down stuff...", driver, font);
2346 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
2349 gui_shuttingdowntext->remove();*/
2352 } // Client scope (must be destructed before destructing *def and tsrc