3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPasswordChange.h"
32 #include "guiVolumeChange.h"
33 #include "guiFormSpecMenu.h"
35 #include "guiChatConsole.h"
39 #include "particles.h"
44 #include "mainmenumanager.h"
48 // Needed for determining pointing to nodes
50 #include "nodemetadata.h"
51 #include "main.h" // For g_settings
53 #include "tile.h" // For TextureSource
54 #include "shader.h" // For ShaderSource
55 #include "logoutputbuffer.h"
57 #include "quicktune_shortcutter.h"
58 #include "clientmap.h"
63 #include "sound_openal.h"
65 #include "event_manager.h"
68 #include "util/directiontables.h"
69 #include "util/pointedthing.h"
70 #include "drawscene.h"
71 #include "content_cao.h"
73 #ifdef HAVE_TOUCHSCREENGUI
74 #include "touchscreengui.h"
81 struct TextDestNodeMetadata : public TextDest
83 TextDestNodeMetadata(v3s16 p, Client *client)
88 // This is deprecated I guess? -celeron55
89 void gotText(std::wstring text)
91 std::string ntext = wide_to_narrow(text);
92 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
93 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
94 std::map<std::string, std::string> fields;
95 fields["text"] = ntext;
96 m_client->sendNodemetaFields(m_p, "", fields);
98 void gotText(std::map<std::string, std::string> fields)
100 m_client->sendNodemetaFields(m_p, "", fields);
107 struct TextDestPlayerInventory : public TextDest
109 TextDestPlayerInventory(Client *client)
114 TextDestPlayerInventory(Client *client, std::string formname)
117 m_formname = formname;
119 void gotText(std::map<std::string, std::string> fields)
121 m_client->sendInventoryFields(m_formname, fields);
127 struct LocalFormspecHandler : public TextDest
129 LocalFormspecHandler();
130 LocalFormspecHandler(std::string formname) :
133 m_formname = formname;
136 LocalFormspecHandler(std::string formname, Client *client) :
139 m_formname = formname;
142 void gotText(std::wstring message) {
143 errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
146 void gotText(std::map<std::string, std::string> fields)
148 if (m_formname == "MT_PAUSE_MENU") {
149 if (fields.find("btn_sound") != fields.end()) {
150 g_gamecallback->changeVolume();
154 if (fields.find("btn_exit_menu") != fields.end()) {
155 g_gamecallback->disconnect();
159 if (fields.find("btn_exit_os") != fields.end()) {
160 g_gamecallback->exitToOS();
164 if (fields.find("btn_change_password") != fields.end()) {
165 g_gamecallback->changePassword();
169 if (fields.find("quit") != fields.end()) {
173 if (fields.find("btn_continue") != fields.end()) {
177 if (m_formname == "MT_CHAT_MENU") {
178 assert(m_client != 0);
179 if ((fields.find("btn_send") != fields.end()) ||
180 (fields.find("quit") != fields.end())) {
181 if (fields.find("f_text") != fields.end()) {
182 m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
188 if (m_formname == "MT_DEATH_SCREEN") {
189 assert(m_client != 0);
190 if ((fields.find("btn_respawn") != fields.end())) {
191 m_client->sendRespawn();
195 if (fields.find("quit") != fields.end()) {
196 m_client->sendRespawn();
201 // don't show error message for unhandled cursor keys
202 if ( (fields.find("key_up") != fields.end()) ||
203 (fields.find("key_down") != fields.end()) ||
204 (fields.find("key_left") != fields.end()) ||
205 (fields.find("key_right") != fields.end())) {
209 errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
211 for (std::map<std::string,std::string>::iterator iter = fields.begin();
212 iter != fields.end(); iter++) {
213 errorstream << "\t"<< i << ": " << iter->first << "=" << iter->second << std::endl;
221 /* Form update callback */
223 class NodeMetadataFormSource: public IFormSource
226 NodeMetadataFormSource(ClientMap *map, v3s16 p):
231 std::string getForm()
233 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
236 return meta->getString("formspec");
238 std::string resolveText(std::string str)
240 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
243 return meta->resolveString(str);
250 class PlayerInventoryFormSource: public IFormSource
253 PlayerInventoryFormSource(Client *client):
257 std::string getForm()
259 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
260 return player->inventory_formspec;
267 Check if a node is pointable
269 inline bool isPointableNode(const MapNode& n,
270 Client *client, bool liquids_pointable)
272 const ContentFeatures &features = client->getNodeDefManager()->get(n);
273 return features.pointable ||
274 (liquids_pointable && features.isLiquid());
278 Find what the player is pointing at
280 PointedThing getPointedThing(Client *client, v3f player_position,
281 v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
282 f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
283 std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
287 hilightboxes.clear();
288 selected_object = NULL;
290 INodeDefManager *nodedef = client->getNodeDefManager();
291 ClientMap &map = client->getEnv().getClientMap();
293 f32 mindistance = BS * 1001;
295 // First try to find a pointed at active object
298 selected_object = client->getSelectedActiveObject(d*BS,
299 camera_position, shootline);
301 if(selected_object != NULL)
303 if(selected_object->doShowSelectionBox())
305 aabb3f *selection_box = selected_object->getSelectionBox();
306 // Box should exist because object was
307 // returned in the first place
308 assert(selection_box);
310 v3f pos = selected_object->getPosition();
311 hilightboxes.push_back(aabb3f(
312 selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
313 selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
316 mindistance = (selected_object->getPosition() - camera_position).getLength();
318 result.type = POINTEDTHING_OBJECT;
319 result.object_id = selected_object->getId();
323 // That didn't work, try to find a pointed at node
326 v3s16 pos_i = floatToInt(player_position, BS);
328 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
332 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
333 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
334 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
335 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
336 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
337 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
339 // Prevent signed number overflow
347 for(s16 y = ystart; y <= yend; y++)
348 for(s16 z = zstart; z <= zend; z++)
349 for(s16 x = xstart; x <= xend; x++)
354 n = map.getNode(v3s16(x,y,z));
356 catch(InvalidPositionException &e)
360 if(!isPointableNode(n, client, liquids_pointable))
363 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
366 v3f npf = intToFloat(np, BS);
368 for(std::vector<aabb3f>::const_iterator
370 i != boxes.end(); i++)
376 for(u16 j=0; j<6; j++)
378 v3s16 facedir = g_6dirs[j];
379 aabb3f facebox = box;
383 facebox.MinEdge.X = facebox.MaxEdge.X-d;
384 else if(facedir.X < 0)
385 facebox.MaxEdge.X = facebox.MinEdge.X+d;
386 else if(facedir.Y > 0)
387 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
388 else if(facedir.Y < 0)
389 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
390 else if(facedir.Z > 0)
391 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
392 else if(facedir.Z < 0)
393 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
395 v3f centerpoint = facebox.getCenter();
396 f32 distance = (centerpoint - camera_position).getLength();
397 if(distance >= mindistance)
399 if(!facebox.intersectsWithLine(shootline))
402 v3s16 np_above = np + facedir;
404 result.type = POINTEDTHING_NODE;
405 result.node_undersurface = np;
406 result.node_abovesurface = np_above;
407 mindistance = distance;
409 hilightboxes.clear();
410 for(std::vector<aabb3f>::const_iterator
412 i2 != boxes.end(); i2++)
415 box.MinEdge += npf + v3f(-d,-d,-d) - intToFloat(camera_offset, BS);
416 box.MaxEdge += npf + v3f(d,d,d) - intToFloat(camera_offset, BS);
417 hilightboxes.push_back(box);
426 /* Profiler display */
428 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
429 gui::IGUIFont *font, u32 text_height, u32 show_profiler,
430 u32 show_profiler_max)
432 if(show_profiler == 0)
434 guitext_profiler->setVisible(false);
439 std::ostringstream os(std::ios_base::binary);
440 g_profiler->printPage(os, show_profiler, show_profiler_max);
441 std::wstring text = narrow_to_wide(os.str());
442 guitext_profiler->setText(text.c_str());
443 guitext_profiler->setVisible(true);
445 s32 w = font->getDimension(text.c_str()).Width;
448 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
449 8+(text_height+5)*2 +
450 font->getDimension(text.c_str()).Height);
451 guitext_profiler->setRelativePosition(rect);
452 guitext_profiler->setVisible(true);
460 Profiler::GraphValues values;
466 Meta(float initial=0, video::SColor color=
467 video::SColor(255,255,255,255)):
473 std::list<Piece> m_log;
481 void put(const Profiler::GraphValues &values)
484 piece.values = values;
485 m_log.push_back(piece);
486 while(m_log.size() > m_log_max_size)
487 m_log.erase(m_log.begin());
490 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
491 gui::IGUIFont* font) const
493 std::map<std::string, Meta> m_meta;
494 for(std::list<Piece>::const_iterator k = m_log.begin();
495 k != m_log.end(); k++)
497 const Piece &piece = *k;
498 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
499 i != piece.values.end(); i++){
500 const std::string &id = i->first;
501 const float &value = i->second;
502 std::map<std::string, Meta>::iterator j =
504 if(j == m_meta.end()){
505 m_meta[id] = Meta(value);
508 if(value < j->second.min)
509 j->second.min = value;
510 if(value > j->second.max)
511 j->second.max = value;
516 static const video::SColor usable_colors[] = {
517 video::SColor(255,255,100,100),
518 video::SColor(255,90,225,90),
519 video::SColor(255,100,100,255),
520 video::SColor(255,255,150,50),
521 video::SColor(255,220,220,100)
523 static const u32 usable_colors_count =
524 sizeof(usable_colors) / sizeof(*usable_colors);
525 u32 next_color_i = 0;
526 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
527 i != m_meta.end(); i++){
528 Meta &meta = i->second;
529 video::SColor color(255,200,200,200);
530 if(next_color_i < usable_colors_count)
531 color = usable_colors[next_color_i++];
536 s32 textx = x_left + m_log_max_size + 15;
537 s32 textx2 = textx + 200 - 15;
541 u32 num_graphs = m_meta.size();
542 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
544 video::SColor bgcolor(120,0,0,0);
545 driver->draw2DRectangle(bgcolor, rect, NULL);
549 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
550 i != m_meta.end(); i++){
551 const std::string &id = i->first;
552 const Meta &meta = i->second;
554 s32 y = y_bottom - meta_i * 50;
555 float show_min = meta.min;
556 float show_max = meta.max;
557 if(show_min >= -0.0001 && show_max >= -0.0001){
558 if(show_min <= show_max * 0.5)
563 snprintf(buf, 10, "%.3g", show_max);
564 font->draw(narrow_to_wide(buf).c_str(),
565 core::rect<s32>(textx, y - graphh,
566 textx2, y - graphh + texth),
568 snprintf(buf, 10, "%.3g", show_min);
569 font->draw(narrow_to_wide(buf).c_str(),
570 core::rect<s32>(textx, y - texth,
573 font->draw(narrow_to_wide(id).c_str(),
574 core::rect<s32>(textx, y - graphh/2 - texth/2,
575 textx2, y - graphh/2 + texth/2),
578 s32 graph1h = graphh;
579 bool relativegraph = (show_min != 0 && show_min != show_max);
580 float lastscaledvalue = 0.0;
581 bool lastscaledvalue_exists = false;
582 for(std::list<Piece>::const_iterator j = m_log.begin();
583 j != m_log.end(); j++)
585 const Piece &piece = *j;
587 bool value_exists = false;
588 Profiler::GraphValues::const_iterator k =
589 piece.values.find(id);
590 if(k != piece.values.end()){
596 lastscaledvalue_exists = false;
599 float scaledvalue = 1.0;
600 if(show_max != show_min)
601 scaledvalue = (value - show_min) / (show_max - show_min);
602 if(scaledvalue == 1.0 && value == 0){
604 lastscaledvalue_exists = false;
608 if(lastscaledvalue_exists){
609 s32 ivalue1 = lastscaledvalue * graph1h;
610 s32 ivalue2 = scaledvalue * graph1h;
611 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
612 v2s32(x, graph1y - ivalue2), meta.color);
614 lastscaledvalue = scaledvalue;
615 lastscaledvalue_exists = true;
617 s32 ivalue = scaledvalue * graph1h;
618 driver->draw2DLine(v2s32(x, graph1y),
619 v2s32(x, graph1y - ivalue), meta.color);
628 class NodeDugEvent: public MtEvent
634 NodeDugEvent(v3s16 p, MapNode n):
638 const char* getType() const
644 ISoundManager *m_sound;
645 INodeDefManager *m_ndef;
647 float m_player_step_timer;
649 SimpleSoundSpec m_player_step_sound;
650 SimpleSoundSpec m_player_leftpunch_sound;
651 SimpleSoundSpec m_player_rightpunch_sound;
653 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
656 m_player_step_timer(0)
660 void playPlayerStep()
662 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
663 m_player_step_timer = 0.03;
664 m_sound->playSound(m_player_step_sound, false);
668 static void viewBobbingStep(MtEvent *e, void *data)
670 SoundMaker *sm = (SoundMaker*)data;
671 sm->playPlayerStep();
674 static void playerRegainGround(MtEvent *e, void *data)
676 SoundMaker *sm = (SoundMaker*)data;
677 sm->playPlayerStep();
680 static void playerJump(MtEvent *e, void *data)
682 //SoundMaker *sm = (SoundMaker*)data;
685 static void cameraPunchLeft(MtEvent *e, void *data)
687 SoundMaker *sm = (SoundMaker*)data;
688 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
691 static void cameraPunchRight(MtEvent *e, void *data)
693 SoundMaker *sm = (SoundMaker*)data;
694 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
697 static void nodeDug(MtEvent *e, void *data)
699 SoundMaker *sm = (SoundMaker*)data;
700 NodeDugEvent *nde = (NodeDugEvent*)e;
701 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
704 static void playerDamage(MtEvent *e, void *data)
706 SoundMaker *sm = (SoundMaker*)data;
707 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
710 static void playerFallingDamage(MtEvent *e, void *data)
712 SoundMaker *sm = (SoundMaker*)data;
713 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
716 void registerReceiver(MtEventManager *mgr)
718 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
719 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
720 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
721 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
722 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
723 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
724 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
725 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
728 void step(float dtime)
730 m_player_step_timer -= dtime;
734 // Locally stored sounds don't need to be preloaded because of this
735 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
737 std::set<std::string> m_fetched;
740 void fetchSounds(const std::string &name,
741 std::set<std::string> &dst_paths,
742 std::set<std::string> &dst_datas)
744 if(m_fetched.count(name))
746 m_fetched.insert(name);
747 std::string base = porting::path_share + DIR_DELIM + "testsounds";
748 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
749 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
750 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
751 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
752 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
753 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
754 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
755 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
756 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
757 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
758 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
762 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
765 bool *m_force_fog_off;
770 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
771 f32 *fog_range, Client *client):
773 m_force_fog_off(force_fog_off),
774 m_fog_range(fog_range),
777 ~GameGlobalShaderConstantSetter() {}
779 virtual void onSetConstants(video::IMaterialRendererServices *services,
786 video::SColor bgcolor = m_sky->getBgColor();
787 video::SColorf bgcolorf(bgcolor);
788 float bgcolorfa[4] = {
794 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
797 float fog_distance = 10000*BS;
798 if(g_settings->getBool("enable_fog") && !*m_force_fog_off)
799 fog_distance = *m_fog_range;
800 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
803 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
804 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
805 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
807 u32 animation_timer = porting::getTimeMs() % 100000;
808 float animation_timer_f = (float)animation_timer / 100000.0;
809 services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
810 services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
812 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
813 v3f eye_position = player->getEyePosition();
814 services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
815 services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
817 // Uniform sampler layers
821 // before 1.8 there isn't a "integer interface", only float
822 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
823 services->setPixelShaderConstant("baseTexture" , (irr::f32*)&layer0, 1);
824 services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer1, 1);
825 services->setPixelShaderConstant("useNormalmap" , (irr::f32*)&layer2, 1);
827 services->setPixelShaderConstant("baseTexture" , (irr::s32*)&layer0, 1);
828 services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer1, 1);
829 services->setPixelShaderConstant("useNormalmap" , (irr::s32*)&layer2, 1);
834 bool nodePlacementPrediction(Client &client,
835 const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
837 std::string prediction = playeritem_def.node_placement_prediction;
838 INodeDefManager *nodedef = client.ndef();
839 ClientMap &map = client.getEnv().getClientMap();
841 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
843 verbosestream<<"Node placement prediction for "
844 <<playeritem_def.name<<" is "
845 <<prediction<<std::endl;
846 v3s16 p = neighbourpos;
847 // Place inside node itself if buildable_to
849 MapNode n_under = map.getNode(nodepos);
850 if(nodedef->get(n_under).buildable_to)
852 else if (!nodedef->get(map.getNode(p)).buildable_to)
854 }catch(InvalidPositionException &e){}
855 // Find id of predicted node
857 bool found = nodedef->getId(prediction, id);
859 errorstream<<"Node placement prediction failed for "
860 <<playeritem_def.name<<" (places "
862 <<") - Name not known"<<std::endl;
865 // Predict param2 for facedir and wallmounted nodes
867 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
868 v3s16 dir = nodepos - neighbourpos;
869 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
870 param2 = dir.Y < 0 ? 1 : 0;
871 } else if(abs(dir.X) > abs(dir.Z)){
872 param2 = dir.X < 0 ? 3 : 2;
874 param2 = dir.Z < 0 ? 5 : 4;
877 if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
878 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
879 if(abs(dir.X) > abs(dir.Z)){
880 param2 = dir.X < 0 ? 3 : 1;
882 param2 = dir.Z < 0 ? 2 : 0;
885 assert(param2 >= 0 && param2 <= 5);
886 //Check attachment if node is in group attached_node
887 if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
888 static v3s16 wallmounted_dirs[8] = {
897 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
898 pp = p + wallmounted_dirs[param2];
900 pp = p + v3s16(0,-1,0);
901 if(!nodedef->get(map.getNode(pp)).walkable)
904 // Add node to client map
905 MapNode n(id, 0, param2);
907 LocalPlayer* player = client.getEnv().getLocalPlayer();
909 // Dont place node when player would be inside new node
910 // NOTE: This is to be eventually implemented by a mod as client-side Lua
911 if (!nodedef->get(n).walkable ||
912 (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
913 (nodedef->get(n).walkable &&
914 neighbourpos != player->getStandingNodePos() + v3s16(0,1,0) &&
915 neighbourpos != player->getStandingNodePos() + v3s16(0,2,0))) {
917 // This triggers the required mesh update too
918 client.addNode(p, n);
921 }catch(InvalidPositionException &e){
922 errorstream<<"Node placement prediction failed for "
923 <<playeritem_def.name<<" (places "
925 <<") - Position not loaded"<<std::endl;
931 static inline void create_formspec_menu(GUIFormSpecMenu** cur_formspec,
932 InventoryManager *invmgr, IGameDef *gamedef,
933 IWritableTextureSource* tsrc, IrrlichtDevice * device,
934 IFormSource* fs_src, TextDest* txt_dest
937 if (*cur_formspec == 0) {
938 *cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
939 invmgr, gamedef, tsrc, fs_src, txt_dest, cur_formspec );
940 (*cur_formspec)->doPause = false;
941 (*cur_formspec)->drop();
944 (*cur_formspec)->setFormSource(fs_src);
945 (*cur_formspec)->setTextDest(txt_dest);
950 #define SIZE_TAG "size[11,5.5]"
952 #define SIZE_TAG "size[11,5.5,true]"
955 static void show_chat_menu(GUIFormSpecMenu** cur_formspec,
956 InventoryManager *invmgr, IGameDef *gamedef,
957 IWritableTextureSource* tsrc, IrrlichtDevice * device,
958 Client* client, std::string text)
960 std::string formspec =
961 FORMSPEC_VERSION_STRING
963 "field[3,2.35;6,0.5;f_text;;" + text + "]"
964 "button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
968 /* Note: FormspecFormSource and LocalFormspecHandler
969 * are deleted by guiFormSpecMenu */
970 FormspecFormSource* fs_src = new FormspecFormSource(formspec);
971 LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_CHAT_MENU", client);
973 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
976 static void show_deathscreen(GUIFormSpecMenu** cur_formspec,
977 InventoryManager *invmgr, IGameDef *gamedef,
978 IWritableTextureSource* tsrc, IrrlichtDevice * device, Client* client)
980 std::string formspec =
981 std::string(FORMSPEC_VERSION_STRING) +
983 "bgcolor[#320000b4;true]"
984 "label[4.85,1.35;You died.]"
985 "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
989 /* Note: FormspecFormSource and LocalFormspecHandler
990 * are deleted by guiFormSpecMenu */
991 FormspecFormSource* fs_src = new FormspecFormSource(formspec);
992 LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
994 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
997 /******************************************************************************/
998 static void show_pause_menu(GUIFormSpecMenu** cur_formspec,
999 InventoryManager *invmgr, IGameDef *gamedef,
1000 IWritableTextureSource* tsrc, IrrlichtDevice * device,
1001 bool singleplayermode)
1004 std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
1005 "No menu visible:\n"
1006 "- single tap: button activate\n"
1007 "- double tap: place/use\n"
1008 "- slide finger: look around\n"
1009 "Menu/Inventory visible:\n"
1010 "- double tap (outside):\n"
1012 "- touch stack, touch slot:\n"
1014 "- touch&drag, tap 2nd finger\n"
1015 " --> place single item to slot\n"
1018 std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
1020 "- Space: jump/climb\n"
1021 "- Shift: sneak/go down\n"
1024 "- Mouse: turn/look\n"
1025 "- Mouse left: dig/punch\n"
1026 "- Mouse right: place/use\n"
1027 "- Mouse wheel: select item\n"
1031 float ypos = singleplayermode ? 1.0 : 0.5;
1032 std::ostringstream os;
1034 os << FORMSPEC_VERSION_STRING << SIZE_TAG
1035 << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
1036 << wide_to_narrow(wstrgettext("Continue")) << "]";
1038 if (!singleplayermode) {
1039 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
1040 << wide_to_narrow(wstrgettext("Change Password")) << "]";
1043 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
1044 << wide_to_narrow(wstrgettext("Sound Volume")) << "]";
1045 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
1046 << wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
1047 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
1048 << wide_to_narrow(wstrgettext("Exit to OS")) << "]"
1049 << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
1050 << "textarea[0.4,0.25;3.5,6;;" << "Minetest\n"
1051 << minetest_build_info << "\n"
1052 << "path_user = " << wrap_rows(porting::path_user, 20)
1056 /* Note: FormspecFormSource and LocalFormspecHandler *
1057 * are deleted by guiFormSpecMenu */
1058 FormspecFormSource* fs_src = new FormspecFormSource(os.str());
1059 LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
1061 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
1063 if (singleplayermode) {
1064 (*cur_formspec)->doPause = true;
1068 /******************************************************************************/
1069 void the_game(bool &kill, bool random_input, InputHandler *input,
1070 IrrlichtDevice *device, gui::IGUIFont* font, std::string map_dir,
1071 std::string playername, std::string password,
1072 std::string address /* If "", local server is used */,
1073 u16 port, std::wstring &error_message, ChatBackend &chat_backend,
1074 const SubgameSpec &gamespec /* Used for local game */,
1075 bool simple_singleplayer_mode)
1077 GUIFormSpecMenu* current_formspec = 0;
1078 video::IVideoDriver* driver = device->getVideoDriver();
1079 scene::ISceneManager* smgr = device->getSceneManager();
1081 // Calculate text height using the font
1082 u32 text_height = font->getDimension(L"Random test string").Height;
1085 Draw "Loading" screen
1089 wchar_t* text = wgettext("Loading...");
1090 draw_load_screen(text, device, guienv, font, 0, 0);
1094 // Create texture source
1095 IWritableTextureSource *tsrc = createTextureSource(device);
1097 // Create shader source
1098 IWritableShaderSource *shsrc = createShaderSource(device);
1100 // These will be filled by data received from the server
1101 // Create item definition manager
1102 IWritableItemDefManager *itemdef = createItemDefManager();
1103 // Create node definition manager
1104 IWritableNodeDefManager *nodedef = createNodeDefManager();
1106 // Sound fetcher (useful when testing)
1107 GameOnDemandSoundFetcher soundfetcher;
1110 ISoundManager *sound = NULL;
1111 bool sound_is_dummy = false;
1113 if(g_settings->getBool("enable_sound")){
1114 infostream<<"Attempting to use OpenAL audio"<<std::endl;
1115 sound = createOpenALSoundManager(&soundfetcher);
1117 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
1119 infostream<<"Sound disabled."<<std::endl;
1123 infostream<<"Using dummy audio."<<std::endl;
1124 sound = &dummySoundManager;
1125 sound_is_dummy = true;
1128 Server *server = NULL;
1132 EventManager eventmgr;
1135 SoundMaker soundmaker(sound, nodedef);
1136 soundmaker.registerReceiver(&eventmgr);
1138 // Add chat log output for errors to be shown in chat
1139 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1141 // Create UI for modifying quicktune values
1142 QuicktuneShortcutter quicktune;
1149 wchar_t* text = wgettext("Creating server....");
1150 draw_load_screen(text, device, guienv, font, 0, 25);
1152 infostream<<"Creating server"<<std::endl;
1154 std::string bind_str = g_settings->get("bind_address");
1155 Address bind_addr(0,0,0,0, port);
1157 if (g_settings->getBool("ipv6_server")) {
1158 bind_addr.setAddress((IPv6AddressBytes*) NULL);
1161 bind_addr.Resolve(bind_str.c_str());
1163 } catch (ResolveError &e) {
1164 infostream << "Resolving bind address \"" << bind_str
1165 << "\" failed: " << e.what()
1166 << " -- Listening on all addresses." << std::endl;
1169 if(bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1170 error_message = L"Unable to listen on " +
1171 narrow_to_wide(bind_addr.serializeString()) +
1172 L" because IPv6 is disabled";
1173 errorstream<<wide_to_narrow(error_message)<<std::endl;
1174 // Break out of client scope
1178 server = new Server(map_dir, gamespec,
1179 simple_singleplayer_mode,
1180 bind_addr.isIPv6());
1182 server->start(bind_addr);
1185 do{ // Client scope (breakable do-while(0))
1192 wchar_t* text = wgettext("Creating client...");
1193 draw_load_screen(text, device, guienv, font, 0, 50);
1196 infostream<<"Creating client"<<std::endl;
1198 MapDrawControl draw_control;
1201 wchar_t* text = wgettext("Resolving address...");
1202 draw_load_screen(text, device, guienv, font, 0, 75);
1205 Address connect_address(0,0,0,0, port);
1207 connect_address.Resolve(address.c_str());
1208 if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
1209 //connect_address.Resolve("localhost");
1210 if (connect_address.isIPv6()) {
1211 IPv6AddressBytes addr_bytes;
1212 addr_bytes.bytes[15] = 1;
1213 connect_address.setAddress(&addr_bytes);
1215 connect_address.setAddress(127,0,0,1);
1219 catch(ResolveError &e) {
1220 error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
1221 errorstream<<wide_to_narrow(error_message)<<std::endl;
1222 // Break out of client scope
1225 if(connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1226 error_message = L"Unable to connect to " +
1227 narrow_to_wide(connect_address.serializeString()) +
1228 L" because IPv6 is disabled";
1229 errorstream<<wide_to_narrow(error_message)<<std::endl;
1230 // Break out of client scope
1237 Client client(device, playername.c_str(), password, draw_control,
1238 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
1239 connect_address.isIPv6());
1241 // Client acts as our GameDef
1242 IGameDef *gamedef = &client;
1245 Attempt to connect to the server
1248 infostream<<"Connecting to server at ";
1249 connect_address.print(&infostream);
1250 infostream<<std::endl;
1251 client.connect(connect_address);
1254 Wait for server to accept connection
1256 bool could_connect = false;
1257 bool connect_aborted = false;
1259 float time_counter = 0.0;
1261 float fps_max = g_settings->getFloat("fps_max");
1262 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1263 u32 lasttime = device->getTimer()->getTime();
1264 while(device->run())
1266 f32 dtime = 0.033; // in seconds
1267 if (cloud_menu_background) {
1268 u32 time = device->getTimer()->getTime();
1270 dtime = (time - lasttime) / 1000.0;
1275 // Update client and server
1278 server->step(dtime);
1281 if(client.getState() == LC_Init) {
1282 could_connect = true;
1286 if(client.accessDenied()) {
1287 error_message = L"Access denied. Reason: "
1288 +client.accessDeniedReason();
1289 errorstream<<wide_to_narrow(error_message)<<std::endl;
1292 if(input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
1293 connect_aborted = true;
1294 infostream<<"Connect aborted [Escape]"<<std::endl;
1300 wchar_t* text = wgettext("Connecting to server...");
1301 draw_load_screen(text, device, guienv, font, dtime, 100);
1305 // On some computers framerate doesn't seem to be
1306 // automatically limited
1307 if (cloud_menu_background) {
1308 // Time of frame without fps limit
1311 // not using getRealTime is necessary for wine
1312 u32 time = device->getTimer()->getTime();
1314 busytime_u32 = time - lasttime;
1317 busytime = busytime_u32 / 1000.0;
1320 u32 frametime_min = 1000./fps_max;
1322 if(busytime_u32 < frametime_min) {
1323 u32 sleeptime = frametime_min - busytime_u32;
1324 device->sleep(sleeptime);
1329 time_counter += dtime;
1332 catch(con::PeerNotFoundException &e)
1336 Handle failure to connect
1338 if(!could_connect) {
1339 if(error_message == L"" && !connect_aborted) {
1340 error_message = L"Connection failed";
1341 errorstream<<wide_to_narrow(error_message)<<std::endl;
1343 // Break out of client scope
1348 Wait until content has been received
1350 bool got_content = false;
1351 bool content_aborted = false;
1353 float time_counter = 0.0;
1355 float fps_max = g_settings->getFloat("fps_max");
1356 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1357 u32 lasttime = device->getTimer()->getTime();
1358 while (device->run()) {
1359 f32 dtime = 0.033; // in seconds
1360 if (cloud_menu_background) {
1361 u32 time = device->getTimer()->getTime();
1363 dtime = (time - lasttime) / 1000.0;
1368 // Update client and server
1371 server->step(dtime);
1374 if (client.mediaReceived() &&
1375 client.itemdefReceived() &&
1376 client.nodedefReceived()) {
1381 if (client.accessDenied()) {
1382 error_message = L"Access denied. Reason: "
1383 +client.accessDeniedReason();
1384 errorstream<<wide_to_narrow(error_message)<<std::endl;
1387 if (client.getState() < LC_Init) {
1388 error_message = L"Client disconnected";
1389 errorstream<<wide_to_narrow(error_message)<<std::endl;
1392 if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
1393 content_aborted = true;
1394 infostream<<"Connect aborted [Escape]"<<std::endl;
1400 if (!client.itemdefReceived())
1402 wchar_t* text = wgettext("Item definitions...");
1404 draw_load_screen(text, device, guienv, font, dtime, progress);
1407 else if (!client.nodedefReceived())
1409 wchar_t* text = wgettext("Node definitions...");
1411 draw_load_screen(text, device, guienv, font, dtime, progress);
1417 std::stringstream message;
1418 message.precision(3);
1419 message << gettext("Media...");
1421 if ( ( USE_CURL == 0) ||
1422 (!g_settings->getBool("enable_remote_media_server"))) {
1423 float cur = client.getCurRate();
1424 std::string cur_unit = gettext(" KB/s");
1428 cur_unit = gettext(" MB/s");
1430 message << " ( " << cur << cur_unit << " )";
1432 progress = 50+client.mediaReceiveProgress()*50+0.5;
1433 draw_load_screen(narrow_to_wide(message.str().c_str()), device,
1434 guienv, font, dtime, progress);
1437 // On some computers framerate doesn't seem to be
1438 // automatically limited
1439 if (cloud_menu_background) {
1440 // Time of frame without fps limit
1443 // not using getRealTime is necessary for wine
1444 u32 time = device->getTimer()->getTime();
1446 busytime_u32 = time - lasttime;
1449 busytime = busytime_u32 / 1000.0;
1452 u32 frametime_min = 1000./fps_max;
1454 if(busytime_u32 < frametime_min) {
1455 u32 sleeptime = frametime_min - busytime_u32;
1456 device->sleep(sleeptime);
1461 time_counter += dtime;
1466 if(error_message == L"" && !content_aborted){
1467 error_message = L"Something failed";
1468 errorstream<<wide_to_narrow(error_message)<<std::endl;
1470 // Break out of client scope
1475 After all content has been received:
1476 Update cached textures, meshes and materials
1478 client.afterContentReceived(device,font);
1481 Create the camera node
1483 Camera camera(smgr, draw_control, gamedef);
1484 if (!camera.successfullyCreated(error_message))
1487 f32 camera_yaw = 0; // "right/left"
1488 f32 camera_pitch = 0; // "up/down"
1494 Clouds *clouds = NULL;
1495 if(g_settings->getBool("enable_clouds"))
1497 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1505 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1507 scene::ISceneNode* skybox = NULL;
1510 A copy of the local inventory
1512 Inventory local_inventory(itemdef);
1515 Find out size of crack animation
1517 int crack_animation_length = 5;
1519 video::ITexture *t = tsrc->getTexture("crack_anylength.png");
1520 v2u32 size = t->getOriginalSize();
1521 crack_animation_length = size.Y / size.X;
1528 // First line of debug text
1529 gui::IGUIStaticText *guitext = guienv->addStaticText(
1531 core::rect<s32>(0, 0, 0, 0),
1533 // Second line of debug text
1534 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1536 core::rect<s32>(0, 0, 0, 0),
1538 // At the middle of the screen
1539 // Object infos are shown in this
1540 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1542 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1545 // Status text (displays info when showing and hiding GUI stuff, etc.)
1546 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1548 core::rect<s32>(0,0,0,0),
1550 guitext_status->setVisible(false);
1552 std::wstring statustext;
1553 float statustext_time = 0;
1556 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1558 core::rect<s32>(0,0,0,0),
1559 //false, false); // Disable word wrap as of now
1561 // Remove stale "recent" chat messages from previous connections
1562 chat_backend.clearRecentChat();
1563 // Chat backend and console
1564 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1566 // Profiler text (size is updated when text is updated)
1567 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1569 core::rect<s32>(0,0,0,0),
1571 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1572 guitext_profiler->setVisible(false);
1573 guitext_profiler->setWordWrap(true);
1575 #ifdef HAVE_TOUCHSCREENGUI
1576 if (g_touchscreengui)
1577 g_touchscreengui->init(tsrc,porting::getDisplayDensity());
1581 Some statistics are collected in these
1584 u32 beginscenetime = 0;
1585 u32 endscenetime = 0;
1587 float recent_turn_speed = 0.0;
1589 ProfilerGraph graph;
1590 // Initially clear the profiler
1591 Profiler::GraphValues dummyvalues;
1592 g_profiler->graphGet(dummyvalues);
1594 float nodig_delay_timer = 0.0;
1595 float dig_time = 0.0;
1597 PointedThing pointed_old;
1598 bool digging = false;
1599 bool ldown_for_dig = false;
1601 float damage_flash = 0;
1603 float jump_timer = 0;
1604 bool reset_jump_timer = false;
1606 const float object_hit_delay = 0.2;
1607 float object_hit_delay_timer = 0.0;
1608 float time_from_last_punch = 10;
1610 float update_draw_list_timer = 0.0;
1611 v3f update_draw_list_last_cam_dir;
1613 bool invert_mouse = g_settings->getBool("invert_mouse");
1615 bool update_wielded_item_trigger = true;
1617 bool show_hud = true;
1618 bool show_chat = true;
1619 bool force_fog_off = false;
1620 f32 fog_range = 100*BS;
1621 bool disable_camera_update = false;
1622 bool show_debug = g_settings->getBool("show_debug");
1623 bool show_profiler_graph = false;
1624 u32 show_profiler = 0;
1625 u32 show_profiler_max = 3; // Number of pages
1627 float time_of_day = 0;
1628 float time_of_day_smooth = 0;
1630 float repeat_rightclick_timer = 0;
1635 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1636 sky, &force_fog_off, &fog_range, &client));
1642 bool first_loop_after_window_activation = true;
1644 // TODO: Convert the static interval timers to these
1645 // Interval limiter for profiler
1646 IntervalLimiter m_profiler_interval;
1648 // Time is in milliseconds
1649 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1650 // NOTE: So we have to use getTime() and call run()s between them
1651 u32 lasttime = device->getTimer()->getTime();
1653 LocalPlayer* player = client.getEnv().getLocalPlayer();
1654 player->hurt_tilt_timer = 0;
1655 player->hurt_tilt_strength = 0;
1660 Hud hud(driver, smgr, guienv, font, text_height,
1661 gamedef, player, &local_inventory);
1663 core::stringw str = L"Minetest [";
1664 str += driver->getName();
1666 device->setWindowCaption(str.c_str());
1669 std::wstring infotext;
1673 if(device->run() == false || kill == true ||
1674 g_gamecallback->shutdown_requested)
1677 v2u32 screensize = driver->getScreenSize();
1679 // Time of frame without fps limit
1683 // not using getRealTime is necessary for wine
1684 u32 time = device->getTimer()->getTime();
1686 busytime_u32 = time - lasttime;
1689 busytime = busytime_u32 / 1000.0;
1692 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1694 // Necessary for device->getTimer()->getTime()
1702 float fps_max = g_menumgr.pausesGame() ?
1703 g_settings->getFloat("pause_fps_max") :
1704 g_settings->getFloat("fps_max");
1705 u32 frametime_min = 1000./fps_max;
1707 if(busytime_u32 < frametime_min)
1709 u32 sleeptime = frametime_min - busytime_u32;
1710 device->sleep(sleeptime);
1711 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1715 // Necessary for device->getTimer()->getTime()
1719 Time difference calculation
1721 f32 dtime; // in seconds
1723 u32 time = device->getTimer()->getTime();
1725 dtime = (time - lasttime) / 1000.0;
1730 g_profiler->graphAdd("mainloop_dtime", dtime);
1734 if(nodig_delay_timer >= 0)
1735 nodig_delay_timer -= dtime;
1736 if(object_hit_delay_timer >= 0)
1737 object_hit_delay_timer -= dtime;
1738 time_from_last_punch += dtime;
1740 g_profiler->add("Elapsed time", dtime);
1741 g_profiler->avg("FPS", 1./dtime);
1744 Time average and jitter calculation
1747 static f32 dtime_avg1 = 0.0;
1748 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1749 f32 dtime_jitter1 = dtime - dtime_avg1;
1751 static f32 dtime_jitter1_max_sample = 0.0;
1752 static f32 dtime_jitter1_max_fraction = 0.0;
1754 static f32 jitter1_max = 0.0;
1755 static f32 counter = 0.0;
1756 if(dtime_jitter1 > jitter1_max)
1757 jitter1_max = dtime_jitter1;
1762 dtime_jitter1_max_sample = jitter1_max;
1763 dtime_jitter1_max_fraction
1764 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1770 Busytime average and jitter calculation
1773 static f32 busytime_avg1 = 0.0;
1774 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1775 f32 busytime_jitter1 = busytime - busytime_avg1;
1777 static f32 busytime_jitter1_max_sample = 0.0;
1778 static f32 busytime_jitter1_min_sample = 0.0;
1780 static f32 jitter1_max = 0.0;
1781 static f32 jitter1_min = 0.0;
1782 static f32 counter = 0.0;
1783 if(busytime_jitter1 > jitter1_max)
1784 jitter1_max = busytime_jitter1;
1785 if(busytime_jitter1 < jitter1_min)
1786 jitter1_min = busytime_jitter1;
1790 busytime_jitter1_max_sample = jitter1_max;
1791 busytime_jitter1_min_sample = jitter1_min;
1798 Handle miscellaneous stuff
1801 if(client.accessDenied())
1803 error_message = L"Access denied. Reason: "
1804 +client.accessDeniedReason();
1805 errorstream<<wide_to_narrow(error_message)<<std::endl;
1809 if(g_gamecallback->disconnect_requested)
1811 g_gamecallback->disconnect_requested = false;
1815 if(g_gamecallback->changepassword_requested)
1817 (new GUIPasswordChange(guienv, guiroot, -1,
1818 &g_menumgr, &client))->drop();
1819 g_gamecallback->changepassword_requested = false;
1822 if(g_gamecallback->changevolume_requested)
1824 (new GUIVolumeChange(guienv, guiroot, -1,
1825 &g_menumgr, &client))->drop();
1826 g_gamecallback->changevolume_requested = false;
1829 /* Process TextureSource's queue */
1830 tsrc->processQueue();
1832 /* Process ItemDefManager's queue */
1833 itemdef->processQueue(gamedef);
1836 Process ShaderSource's queue
1838 shsrc->processQueue();
1845 // Hilight boxes collected during the loop and displayed
1846 std::vector<aabb3f> hilightboxes;
1848 /* reset infotext */
1853 float profiler_print_interval =
1854 g_settings->getFloat("profiler_print_interval");
1855 bool print_to_log = true;
1856 if(profiler_print_interval == 0){
1857 print_to_log = false;
1858 profiler_print_interval = 5;
1860 if(m_profiler_interval.step(dtime, profiler_print_interval))
1863 infostream<<"Profiler:"<<std::endl;
1864 g_profiler->print(infostream);
1867 update_profiler_gui(guitext_profiler, font, text_height,
1868 show_profiler, show_profiler_max);
1870 g_profiler->clear();
1874 Direct handling of user input
1877 // Reset input if window not active or some menu is active
1878 if(device->isWindowActive() == false
1879 || noMenuActive() == false
1880 || guienv->hasFocus(gui_chat_console))
1884 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
1886 gui_chat_console->closeConsoleAtOnce();
1889 // Input handler step() (used by the random input generator)
1891 #ifdef HAVE_TOUCHSCREENGUI
1892 if (g_touchscreengui) {
1893 g_touchscreengui->step(dtime);
1897 if (current_formspec != 0)
1898 current_formspec->getAndroidUIInput();
1901 // Increase timer for doubleclick of "jump"
1902 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1903 jump_timer += dtime;
1906 Launch menus and trigger stuff according to keys
1908 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1910 // drop selected item
1911 IDropAction *a = new IDropAction();
1913 a->from_inv.setCurrentPlayer();
1914 a->from_list = "main";
1915 a->from_i = client.getPlayerItem();
1916 client.inventoryAction(a);
1918 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1920 infostream<<"the_game: "
1921 <<"Launching inventory"<<std::endl;
1923 PlayerInventoryFormSource* fs_src = new PlayerInventoryFormSource(&client);
1924 TextDest* txt_dst = new TextDestPlayerInventory(&client);
1926 create_formspec_menu(¤t_formspec, &client, gamedef, tsrc, device, fs_src, txt_dst);
1928 InventoryLocation inventoryloc;
1929 inventoryloc.setCurrentPlayer();
1930 current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
1932 else if(input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey))
1934 show_pause_menu(¤t_formspec, &client, gamedef, tsrc, device,
1935 simple_singleplayer_mode);
1937 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1939 show_chat_menu(¤t_formspec, &client, gamedef, tsrc, device,
1942 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1944 show_chat_menu(¤t_formspec, &client, gamedef, tsrc, device,
1947 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1949 if (!gui_chat_console->isOpenInhibited())
1951 // Open up to over half of the screen
1952 gui_chat_console->openConsole(0.6);
1953 guienv->setFocus(gui_chat_console);
1956 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1958 if(g_settings->getBool("free_move"))
1960 g_settings->set("free_move","false");
1961 statustext = L"free_move disabled";
1962 statustext_time = 0;
1966 g_settings->set("free_move","true");
1967 statustext = L"free_move enabled";
1968 statustext_time = 0;
1969 if(!client.checkPrivilege("fly"))
1970 statustext += L" (note: no 'fly' privilege)";
1973 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1975 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1977 if(g_settings->getBool("free_move"))
1979 g_settings->set("free_move","false");
1980 statustext = L"free_move disabled";
1981 statustext_time = 0;
1985 g_settings->set("free_move","true");
1986 statustext = L"free_move enabled";
1987 statustext_time = 0;
1988 if(!client.checkPrivilege("fly"))
1989 statustext += L" (note: no 'fly' privilege)";
1992 reset_jump_timer = true;
1994 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1996 if(g_settings->getBool("fast_move"))
1998 g_settings->set("fast_move","false");
1999 statustext = L"fast_move disabled";
2000 statustext_time = 0;
2004 g_settings->set("fast_move","true");
2005 statustext = L"fast_move enabled";
2006 statustext_time = 0;
2007 if(!client.checkPrivilege("fast"))
2008 statustext += L" (note: no 'fast' privilege)";
2011 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
2013 if(g_settings->getBool("noclip"))
2015 g_settings->set("noclip","false");
2016 statustext = L"noclip disabled";
2017 statustext_time = 0;
2021 g_settings->set("noclip","true");
2022 statustext = L"noclip enabled";
2023 statustext_time = 0;
2024 if(!client.checkPrivilege("noclip"))
2025 statustext += L" (note: no 'noclip' privilege)";
2028 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
2030 irr::video::IImage* const image = driver->createScreenShot();
2032 irr::c8 filename[256];
2033 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
2034 g_settings->get("screenshot_path").c_str(),
2035 device->getTimer()->getRealTime());
2036 if (driver->writeImageToFile(image, filename)) {
2037 std::wstringstream sstr;
2038 sstr<<"Saved screenshot to '"<<filename<<"'";
2039 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
2040 statustext = sstr.str();
2041 statustext_time = 0;
2043 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
2048 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
2050 show_hud = !show_hud;
2052 statustext = L"HUD shown";
2054 statustext = L"HUD hidden";
2055 statustext_time = 0;
2057 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
2059 show_chat = !show_chat;
2061 statustext = L"Chat shown";
2063 statustext = L"Chat hidden";
2064 statustext_time = 0;
2066 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
2068 force_fog_off = !force_fog_off;
2070 statustext = L"Fog disabled";
2072 statustext = L"Fog enabled";
2073 statustext_time = 0;
2075 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
2077 disable_camera_update = !disable_camera_update;
2078 if(disable_camera_update)
2079 statustext = L"Camera update disabled";
2081 statustext = L"Camera update enabled";
2082 statustext_time = 0;
2084 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
2086 // Initial / 3x toggle: Chat only
2087 // 1x toggle: Debug text with chat
2088 // 2x toggle: Debug text with profiler graph
2092 show_profiler_graph = false;
2093 statustext = L"Debug info shown";
2094 statustext_time = 0;
2096 else if(show_profiler_graph)
2099 show_profiler_graph = false;
2100 statustext = L"Debug info and profiler graph hidden";
2101 statustext_time = 0;
2105 show_profiler_graph = true;
2106 statustext = L"Profiler graph shown";
2107 statustext_time = 0;
2110 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
2112 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
2114 // FIXME: This updates the profiler with incomplete values
2115 update_profiler_gui(guitext_profiler, font, text_height,
2116 show_profiler, show_profiler_max);
2118 if(show_profiler != 0)
2120 std::wstringstream sstr;
2121 sstr<<"Profiler shown (page "<<show_profiler
2122 <<" of "<<show_profiler_max<<")";
2123 statustext = sstr.str();
2124 statustext_time = 0;
2128 statustext = L"Profiler hidden";
2129 statustext_time = 0;
2132 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
2134 s16 range = g_settings->getS16("viewing_range_nodes_min");
2135 s16 range_new = range + 10;
2136 g_settings->set("viewing_range_nodes_min", itos(range_new));
2137 statustext = narrow_to_wide(
2138 "Minimum viewing range changed to "
2140 statustext_time = 0;
2142 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
2144 s16 range = g_settings->getS16("viewing_range_nodes_min");
2145 s16 range_new = range - 10;
2148 g_settings->set("viewing_range_nodes_min",
2150 statustext = narrow_to_wide(
2151 "Minimum viewing range changed to "
2153 statustext_time = 0;
2157 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
2159 reset_jump_timer = false;
2163 // Handle QuicktuneShortcutter
2164 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
2166 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
2168 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
2170 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
2173 std::string msg = quicktune.getMessage();
2175 statustext = narrow_to_wide(msg);
2176 statustext_time = 0;
2180 // Item selection with mouse wheel
2181 u16 new_playeritem = client.getPlayerItem();
2183 s32 wheel = input->getMouseWheel();
2184 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
2185 player->hud_hotbar_itemcount-1);
2189 if(new_playeritem < max_item)
2196 if(new_playeritem > 0)
2199 new_playeritem = max_item;
2204 for(u16 i=0; i<10; i++)
2206 const KeyPress *kp = NumberKey + (i + 1) % 10;
2207 if(input->wasKeyDown(*kp))
2209 if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
2213 infostream<<"Selected item: "
2214 <<new_playeritem<<std::endl;
2219 // Viewing range selection
2220 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2222 draw_control.range_all = !draw_control.range_all;
2223 if(draw_control.range_all)
2225 infostream<<"Enabled full viewing range"<<std::endl;
2226 statustext = L"Enabled full viewing range";
2227 statustext_time = 0;
2231 infostream<<"Disabled full viewing range"<<std::endl;
2232 statustext = L"Disabled full viewing range";
2233 statustext_time = 0;
2237 // Print debug stacks
2238 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2240 dstream<<"-----------------------------------------"
2242 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2243 dstream<<"-----------------------------------------"
2245 debug_stacks_print();
2249 Mouse and camera control
2250 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2253 float turn_amount = 0;
2254 if((device->isWindowActive() && noMenuActive()) || random_input)
2259 // Mac OSX gets upset if this is set every frame
2260 if(device->getCursorControl()->isVisible())
2261 device->getCursorControl()->setVisible(false);
2265 if(first_loop_after_window_activation){
2266 //infostream<<"window active, first loop"<<std::endl;
2267 first_loop_after_window_activation = false;
2269 #ifdef HAVE_TOUCHSCREENGUI
2270 if (g_touchscreengui) {
2271 camera_yaw = g_touchscreengui->getYaw();
2272 camera_pitch = g_touchscreengui->getPitch();
2275 s32 dx = input->getMousePos().X - (driver->getScreenSize().Width/2);
2276 s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height/2);
2278 || (camera.getCameraMode() == CAMERA_MODE_THIRD_FRONT)) {
2281 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2283 /*const float keyspeed = 500;
2284 if(input->isKeyDown(irr::KEY_UP))
2285 dy -= dtime * keyspeed;
2286 if(input->isKeyDown(irr::KEY_DOWN))
2287 dy += dtime * keyspeed;
2288 if(input->isKeyDown(irr::KEY_LEFT))
2289 dx -= dtime * keyspeed;
2290 if(input->isKeyDown(irr::KEY_RIGHT))
2291 dx += dtime * keyspeed;*/
2293 float d = g_settings->getFloat("mouse_sensitivity");
2294 d = rangelim(d, 0.01, 100.0);
2296 camera_pitch += dy*d;
2297 turn_amount = v2f(dx, dy).getLength() * d;
2299 #ifdef HAVE_TOUCHSCREENGUI
2302 if(camera_pitch < -89.5) camera_pitch = -89.5;
2303 if(camera_pitch > 89.5) camera_pitch = 89.5;
2305 input->setMousePos((driver->getScreenSize().Width/2),
2306 (driver->getScreenSize().Height/2));
2310 // Mac OSX gets upset if this is set every frame
2311 if(device->getCursorControl()->isVisible() == false)
2312 device->getCursorControl()->setVisible(true);
2315 //infostream<<"window inactive"<<std::endl;
2316 first_loop_after_window_activation = true;
2318 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2319 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2322 Player speed control
2336 PlayerControl control(
2337 input->isKeyDown(getKeySetting("keymap_forward")),
2338 input->isKeyDown(getKeySetting("keymap_backward")),
2339 input->isKeyDown(getKeySetting("keymap_left")),
2340 input->isKeyDown(getKeySetting("keymap_right")),
2341 input->isKeyDown(getKeySetting("keymap_jump")),
2342 input->isKeyDown(getKeySetting("keymap_special1")),
2343 input->isKeyDown(getKeySetting("keymap_sneak")),
2344 input->getLeftState(),
2345 input->getRightState(),
2349 client.setPlayerControl(control);
2350 LocalPlayer* player = client.getEnv().getLocalPlayer();
2352 (((int)input->isKeyDown(getKeySetting("keymap_forward")) & 0x1) << 0) |
2353 (((int)input->isKeyDown(getKeySetting("keymap_backward")) & 0x1) << 1) |
2354 (((int)input->isKeyDown(getKeySetting("keymap_left")) & 0x1) << 2) |
2355 (((int)input->isKeyDown(getKeySetting("keymap_right")) & 0x1) << 3) |
2356 (((int)input->isKeyDown(getKeySetting("keymap_jump")) & 0x1) << 4) |
2357 (((int)input->isKeyDown(getKeySetting("keymap_special1")) & 0x1) << 5) |
2358 (((int)input->isKeyDown(getKeySetting("keymap_sneak")) & 0x1) << 6) |
2359 (((int)input->getLeftState() & 0x1) << 7) |
2360 (((int)input->getRightState() & 0x1) << 8);
2364 Run server, client (and process environments)
2366 bool can_be_and_is_paused =
2367 (simple_singleplayer_mode && g_menumgr.pausesGame());
2368 if(can_be_and_is_paused)
2377 //TimeTaker timer("server->step(dtime)");
2378 server->step(dtime);
2381 //TimeTaker timer("client.step(dtime)");
2387 // Read client events
2389 ClientEvent event = client.getClientEvent();
2390 if(event.type == CE_NONE) {
2393 else if(event.type == CE_PLAYER_DAMAGE &&
2394 client.getHP() != 0) {
2395 //u16 damage = event.player_damage.amount;
2396 //infostream<<"Player damage: "<<damage<<std::endl;
2398 damage_flash += 100.0;
2399 damage_flash += 8.0 * event.player_damage.amount;
2401 player->hurt_tilt_timer = 1.5;
2402 player->hurt_tilt_strength = event.player_damage.amount/2;
2403 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2405 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2406 gamedef->event()->put(e);
2408 else if(event.type == CE_PLAYER_FORCE_MOVE) {
2409 camera_yaw = event.player_force_move.yaw;
2410 camera_pitch = event.player_force_move.pitch;
2412 else if(event.type == CE_DEATHSCREEN) {
2413 show_deathscreen(¤t_formspec, &client, gamedef, tsrc,
2416 chat_backend.addMessage(L"", L"You died.");
2418 /* Handle visualization */
2421 LocalPlayer* player = client.getEnv().getLocalPlayer();
2422 player->hurt_tilt_timer = 0;
2423 player->hurt_tilt_strength = 0;
2426 else if (event.type == CE_SHOW_FORMSPEC) {
2427 FormspecFormSource* fs_src =
2428 new FormspecFormSource(*(event.show_formspec.formspec));
2429 TextDestPlayerInventory* txt_dst =
2430 new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
2432 create_formspec_menu(¤t_formspec, &client, gamedef,
2433 tsrc, device, fs_src, txt_dst);
2435 delete(event.show_formspec.formspec);
2436 delete(event.show_formspec.formname);
2438 else if(event.type == CE_SPAWN_PARTICLE) {
2439 LocalPlayer* player = client.getEnv().getLocalPlayer();
2440 video::ITexture *texture =
2441 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2443 new Particle(gamedef, smgr, player, client.getEnv(),
2444 *event.spawn_particle.pos,
2445 *event.spawn_particle.vel,
2446 *event.spawn_particle.acc,
2447 event.spawn_particle.expirationtime,
2448 event.spawn_particle.size,
2449 event.spawn_particle.collisiondetection,
2450 event.spawn_particle.vertical,
2455 else if(event.type == CE_ADD_PARTICLESPAWNER) {
2456 LocalPlayer* player = client.getEnv().getLocalPlayer();
2457 video::ITexture *texture =
2458 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2460 new ParticleSpawner(gamedef, smgr, player,
2461 event.add_particlespawner.amount,
2462 event.add_particlespawner.spawntime,
2463 *event.add_particlespawner.minpos,
2464 *event.add_particlespawner.maxpos,
2465 *event.add_particlespawner.minvel,
2466 *event.add_particlespawner.maxvel,
2467 *event.add_particlespawner.minacc,
2468 *event.add_particlespawner.maxacc,
2469 event.add_particlespawner.minexptime,
2470 event.add_particlespawner.maxexptime,
2471 event.add_particlespawner.minsize,
2472 event.add_particlespawner.maxsize,
2473 event.add_particlespawner.collisiondetection,
2474 event.add_particlespawner.vertical,
2476 event.add_particlespawner.id);
2478 else if(event.type == CE_DELETE_PARTICLESPAWNER) {
2479 delete_particlespawner (event.delete_particlespawner.id);
2481 else if (event.type == CE_HUDADD) {
2482 u32 id = event.hudadd.id;
2484 HudElement *e = player->getHud(id);
2487 delete event.hudadd.pos;
2488 delete event.hudadd.name;
2489 delete event.hudadd.scale;
2490 delete event.hudadd.text;
2491 delete event.hudadd.align;
2492 delete event.hudadd.offset;
2493 delete event.hudadd.world_pos;
2494 delete event.hudadd.size;
2499 e->type = (HudElementType)event.hudadd.type;
2500 e->pos = *event.hudadd.pos;
2501 e->name = *event.hudadd.name;
2502 e->scale = *event.hudadd.scale;
2503 e->text = *event.hudadd.text;
2504 e->number = event.hudadd.number;
2505 e->item = event.hudadd.item;
2506 e->dir = event.hudadd.dir;
2507 e->align = *event.hudadd.align;
2508 e->offset = *event.hudadd.offset;
2509 e->world_pos = *event.hudadd.world_pos;
2510 e->size = *event.hudadd.size;
2512 u32 new_id = player->addHud(e);
2513 //if this isn't true our huds aren't consistent
2514 assert(new_id == id);
2516 delete event.hudadd.pos;
2517 delete event.hudadd.name;
2518 delete event.hudadd.scale;
2519 delete event.hudadd.text;
2520 delete event.hudadd.align;
2521 delete event.hudadd.offset;
2522 delete event.hudadd.world_pos;
2523 delete event.hudadd.size;
2525 else if (event.type == CE_HUDRM) {
2526 HudElement* e = player->removeHud(event.hudrm.id);
2531 else if (event.type == CE_HUDCHANGE) {
2532 u32 id = event.hudchange.id;
2533 HudElement* e = player->getHud(id);
2536 delete event.hudchange.v3fdata;
2537 delete event.hudchange.v2fdata;
2538 delete event.hudchange.sdata;
2539 delete event.hudchange.v2s32data;
2543 switch (event.hudchange.stat) {
2545 e->pos = *event.hudchange.v2fdata;
2548 e->name = *event.hudchange.sdata;
2550 case HUD_STAT_SCALE:
2551 e->scale = *event.hudchange.v2fdata;
2554 e->text = *event.hudchange.sdata;
2556 case HUD_STAT_NUMBER:
2557 e->number = event.hudchange.data;
2560 e->item = event.hudchange.data;
2563 e->dir = event.hudchange.data;
2565 case HUD_STAT_ALIGN:
2566 e->align = *event.hudchange.v2fdata;
2568 case HUD_STAT_OFFSET:
2569 e->offset = *event.hudchange.v2fdata;
2571 case HUD_STAT_WORLD_POS:
2572 e->world_pos = *event.hudchange.v3fdata;
2575 e->size = *event.hudchange.v2s32data;
2579 delete event.hudchange.v3fdata;
2580 delete event.hudchange.v2fdata;
2581 delete event.hudchange.sdata;
2582 delete event.hudchange.v2s32data;
2584 else if (event.type == CE_SET_SKY) {
2585 sky->setVisible(false);
2590 // Handle according to type
2591 if(*event.set_sky.type == "regular") {
2592 sky->setVisible(true);
2594 else if(*event.set_sky.type == "skybox" &&
2595 event.set_sky.params->size() == 6) {
2596 sky->setFallbackBgColor(*event.set_sky.bgcolor);
2597 skybox = smgr->addSkyBoxSceneNode(
2598 tsrc->getTexture((*event.set_sky.params)[0]),
2599 tsrc->getTexture((*event.set_sky.params)[1]),
2600 tsrc->getTexture((*event.set_sky.params)[2]),
2601 tsrc->getTexture((*event.set_sky.params)[3]),
2602 tsrc->getTexture((*event.set_sky.params)[4]),
2603 tsrc->getTexture((*event.set_sky.params)[5]));
2605 // Handle everything else as plain color
2607 if(*event.set_sky.type != "plain")
2608 infostream<<"Unknown sky type: "
2609 <<(*event.set_sky.type)<<std::endl;
2610 sky->setFallbackBgColor(*event.set_sky.bgcolor);
2613 delete event.set_sky.bgcolor;
2614 delete event.set_sky.type;
2615 delete event.set_sky.params;
2617 else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
2618 bool enable = event.override_day_night_ratio.do_override;
2619 u32 value = event.override_day_night_ratio.ratio_f * 1000;
2620 client.getEnv().setDayNightRatioOverride(enable, value);
2625 //TimeTaker //timer2("//timer2");
2628 For interaction purposes, get info about the held item
2630 - Is it a usable item?
2631 - Can it point to liquids?
2633 ItemStack playeritem;
2635 InventoryList *mlist = local_inventory.getList("main");
2636 if((mlist != NULL) && (client.getPlayerItem() < mlist->getSize()))
2637 playeritem = mlist->getItem(client.getPlayerItem());
2639 const ItemDefinition &playeritem_def =
2640 playeritem.getDefinition(itemdef);
2641 ToolCapabilities playeritem_toolcap =
2642 playeritem.getToolCapabilities(itemdef);
2648 v3s16 old_camera_offset = camera.getOffset();
2650 LocalPlayer* player = client.getEnv().getLocalPlayer();
2651 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2652 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2654 if(input->wasKeyDown(getKeySetting("keymap_camera_mode"))) {
2655 camera.toggleCameraMode();
2656 GenericCAO* playercao = player->getCAO();
2658 assert( playercao != NULL );
2659 if (camera.getCameraMode() > CAMERA_MODE_FIRST) {
2660 playercao->setVisible(true);
2663 playercao->setVisible(false);
2666 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2667 camera.update(player, dtime, busytime, tool_reload_ratio,
2671 v3f player_position = player->getPosition();
2672 v3f camera_position = camera.getPosition();
2673 v3f camera_direction = camera.getDirection();
2674 f32 camera_fov = camera.getFovMax();
2675 v3s16 camera_offset = camera.getOffset();
2677 bool camera_offset_changed = (camera_offset != old_camera_offset);
2679 if(!disable_camera_update){
2680 client.getEnv().getClientMap().updateCamera(camera_position,
2681 camera_direction, camera_fov, camera_offset);
2682 if (camera_offset_changed){
2683 client.updateCameraOffset(camera_offset);
2684 client.getEnv().updateCameraOffset(camera_offset);
2686 clouds->updateCameraOffset(camera_offset);
2690 // Update sound listener
2691 sound->updateListener(camera.getCameraNode()->getPosition()+intToFloat(camera_offset, BS),
2692 v3f(0,0,0), // velocity
2693 camera.getDirection(),
2694 camera.getCameraNode()->getUpVector());
2695 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2701 soundmaker.step(dtime);
2703 ClientMap &map = client.getEnv().getClientMap();
2704 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2705 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2709 Calculate what block is the crosshair pointing to
2712 //u32 t1 = device->getTimer()->getRealTime();
2714 f32 d = playeritem_def.range; // max. distance
2715 f32 d_hand = itemdef->get("").range;
2716 if(d < 0 && d_hand >= 0)
2720 core::line3d<f32> shootline(camera_position,
2721 camera_position + camera_direction * BS * (d+1));
2724 // prevent player pointing anything in front-view
2725 if (camera.getCameraMode() == CAMERA_MODE_THIRD_FRONT)
2726 shootline = core::line3d<f32>(0,0,0,0,0,0);
2728 #ifdef HAVE_TOUCHSCREENGUI
2729 if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
2730 shootline = g_touchscreengui->getShootline();
2731 shootline.start += intToFloat(camera_offset,BS);
2732 shootline.end += intToFloat(camera_offset,BS);
2736 ClientActiveObject *selected_object = NULL;
2738 PointedThing pointed = getPointedThing(
2740 &client, player_position, camera_direction,
2741 camera_position, shootline, d,
2742 playeritem_def.liquids_pointable, !ldown_for_dig,
2748 if(pointed != pointed_old)
2750 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2751 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2756 - releasing left mouse button
2757 - pointing away from node
2761 if(input->getLeftReleased())
2763 infostream<<"Left button released"
2764 <<" (stopped digging)"<<std::endl;
2767 else if(pointed != pointed_old)
2769 if (pointed.type == POINTEDTHING_NODE
2770 && pointed_old.type == POINTEDTHING_NODE
2771 && pointed.node_undersurface == pointed_old.node_undersurface)
2773 // Still pointing to the same node,
2774 // but a different face. Don't reset.
2778 infostream<<"Pointing away from node"
2779 <<" (stopped digging)"<<std::endl;
2785 client.interact(1, pointed_old);
2786 client.setCrack(-1, v3s16(0,0,0));
2790 if(!digging && ldown_for_dig && !input->getLeftState())
2792 ldown_for_dig = false;
2795 bool left_punch = false;
2796 soundmaker.m_player_leftpunch_sound.name = "";
2798 if(input->getRightState())
2799 repeat_rightclick_timer += dtime;
2801 repeat_rightclick_timer = 0;
2803 if(playeritem_def.usable && input->getLeftState())
2805 if(input->getLeftClicked())
2806 client.interact(4, pointed);
2808 else if(pointed.type == POINTEDTHING_NODE)
2810 v3s16 nodepos = pointed.node_undersurface;
2811 v3s16 neighbourpos = pointed.node_abovesurface;
2814 Check information text of node
2817 ClientMap &map = client.getEnv().getClientMap();
2818 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2820 infotext = narrow_to_wide(meta->getString("infotext"));
2822 MapNode n = map.getNode(nodepos);
2823 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2824 infotext = L"Unknown node: ";
2825 infotext += narrow_to_wide(nodedef->get(n).name);
2833 if(nodig_delay_timer <= 0.0 && input->getLeftState()
2834 && client.checkPrivilege("interact"))
2838 infostream<<"Started digging"<<std::endl;
2839 client.interact(0, pointed);
2841 ldown_for_dig = true;
2843 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2845 // NOTE: Similar piece of code exists on the server side for
2847 // Get digging parameters
2848 DigParams params = getDigParams(nodedef->get(n).groups,
2849 &playeritem_toolcap);
2850 // If can't dig, try hand
2851 if(!params.diggable){
2852 const ItemDefinition &hand = itemdef->get("");
2853 const ToolCapabilities *tp = hand.tool_capabilities;
2855 params = getDigParams(nodedef->get(n).groups, tp);
2858 float dig_time_complete = 0.0;
2860 if(params.diggable == false)
2862 // I guess nobody will wait for this long
2863 dig_time_complete = 10000000.0;
2867 dig_time_complete = params.time;
2868 if (g_settings->getBool("enable_particles"))
2870 const ContentFeatures &features =
2871 client.getNodeDefManager()->get(n);
2872 addPunchingParticles
2873 (gamedef, smgr, player, client.getEnv(),
2874 nodepos, features.tiles);
2878 if(dig_time_complete >= 0.001)
2880 dig_index = (u16)((float)crack_animation_length
2881 * dig_time/dig_time_complete);
2883 // This is for torches
2886 dig_index = crack_animation_length;
2889 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2890 if(sound_dig.exists() && params.diggable){
2891 if(sound_dig.name == "__group"){
2892 if(params.main_group != ""){
2893 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2894 soundmaker.m_player_leftpunch_sound.name =
2895 std::string("default_dig_") +
2899 soundmaker.m_player_leftpunch_sound = sound_dig;
2903 // Don't show cracks if not diggable
2904 if(dig_time_complete >= 100000.0)
2907 else if(dig_index < crack_animation_length)
2909 //TimeTaker timer("client.setTempMod");
2910 //infostream<<"dig_index="<<dig_index<<std::endl;
2911 client.setCrack(dig_index, nodepos);
2915 infostream<<"Digging completed"<<std::endl;
2916 client.interact(2, pointed);
2917 client.setCrack(-1, v3s16(0,0,0));
2918 MapNode wasnode = map.getNode(nodepos);
2919 client.removeNode(nodepos);
2921 if (g_settings->getBool("enable_particles"))
2923 const ContentFeatures &features =
2924 client.getNodeDefManager()->get(wasnode);
2926 (gamedef, smgr, player, client.getEnv(),
2927 nodepos, features.tiles);
2933 nodig_delay_timer = dig_time_complete
2934 / (float)crack_animation_length;
2936 // We don't want a corresponding delay to
2937 // very time consuming nodes
2938 if(nodig_delay_timer > 0.3)
2939 nodig_delay_timer = 0.3;
2940 // We want a slight delay to very little
2941 // time consuming nodes
2942 float mindelay = 0.15;
2943 if(nodig_delay_timer < mindelay)
2944 nodig_delay_timer = mindelay;
2946 // Send event to trigger sound
2947 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2948 gamedef->event()->put(e);
2951 if(dig_time_complete < 100000.0)
2955 client.setCrack(-1, nodepos);
2958 camera.setDigging(0); // left click animation
2961 if((input->getRightClicked() ||
2962 repeat_rightclick_timer >=
2963 g_settings->getFloat("repeat_rightclick_time")) &&
2964 client.checkPrivilege("interact"))
2966 repeat_rightclick_timer = 0;
2967 infostream<<"Ground right-clicked"<<std::endl;
2969 if(meta && meta->getString("formspec") != "" && !random_input
2970 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2972 infostream<<"Launching custom inventory view"<<std::endl;
2974 InventoryLocation inventoryloc;
2975 inventoryloc.setNodeMeta(nodepos);
2977 NodeMetadataFormSource* fs_src = new NodeMetadataFormSource(
2978 &client.getEnv().getClientMap(), nodepos);
2979 TextDest* txt_dst = new TextDestNodeMetadata(nodepos, &client);
2981 create_formspec_menu(¤t_formspec, &client, gamedef,
2982 tsrc, device, fs_src, txt_dst);
2984 current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
2986 // Otherwise report right click to server
2989 camera.setDigging(1); // right click animation (always shown for feedback)
2991 // If the wielded item has node placement prediction,
2993 bool placed = nodePlacementPrediction(client,
2995 nodepos, neighbourpos);
2999 client.interact(3, pointed);
3001 soundmaker.m_player_rightpunch_sound =
3002 playeritem_def.sound_place;
3004 soundmaker.m_player_rightpunch_sound =
3008 if (playeritem_def.node_placement_prediction == "" ||
3009 nodedef->get(map.getNode(nodepos)).rightclickable)
3010 client.interact(3, pointed); // Report to server
3014 else if(pointed.type == POINTEDTHING_OBJECT)
3016 infotext = narrow_to_wide(selected_object->infoText());
3018 if(infotext == L"" && show_debug){
3019 infotext = narrow_to_wide(selected_object->debugInfoText());
3022 //if(input->getLeftClicked())
3023 if(input->getLeftState())
3025 bool do_punch = false;
3026 bool do_punch_damage = false;
3027 if(object_hit_delay_timer <= 0.0){
3029 do_punch_damage = true;
3030 object_hit_delay_timer = object_hit_delay;
3032 if(input->getLeftClicked()){
3036 infostream<<"Left-clicked object"<<std::endl;
3039 if(do_punch_damage){
3040 // Report direct punch
3041 v3f objpos = selected_object->getPosition();
3042 v3f dir = (objpos - player_position).normalize();
3044 bool disable_send = selected_object->directReportPunch(
3045 dir, &playeritem, time_from_last_punch);
3046 time_from_last_punch = 0;
3048 client.interact(0, pointed);
3051 else if(input->getRightClicked())
3053 infostream<<"Right-clicked object"<<std::endl;
3054 client.interact(3, pointed); // place
3057 else if(input->getLeftState())
3059 // When button is held down in air, show continuous animation
3063 pointed_old = pointed;
3065 if(left_punch || input->getLeftClicked())
3067 camera.setDigging(0); // left click animation
3070 input->resetLeftClicked();
3071 input->resetRightClicked();
3073 input->resetLeftReleased();
3074 input->resetRightReleased();
3077 Calculate stuff for drawing
3084 if(draw_control.range_all)
3085 fog_range = 100000*BS;
3087 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
3088 fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
3093 Calculate general brightness
3095 u32 daynight_ratio = client.getEnv().getDayNightRatio();
3096 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
3097 float direct_brightness = 0;
3098 bool sunlight_seen = false;
3099 if(g_settings->getBool("free_move")){
3100 direct_brightness = time_brightness;
3101 sunlight_seen = true;
3103 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
3104 float old_brightness = sky->getBrightness();
3105 direct_brightness = (float)client.getEnv().getClientMap()
3106 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
3107 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
3111 time_of_day = client.getEnv().getTimeOfDayF();
3113 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
3114 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
3115 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
3116 time_of_day_smooth = time_of_day;
3118 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
3119 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
3120 + (time_of_day+1.0) * todsm;
3122 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
3123 + time_of_day * todsm;
3125 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
3126 sunlight_seen,camera.getCameraMode(), player->getYaw(),
3127 player->getPitch());
3129 video::SColor bgcolor = sky->getBgColor();
3130 video::SColor skycolor = sky->getSkyColor();
3136 if(sky->getCloudsVisible()){
3137 clouds->setVisible(true);
3138 clouds->step(dtime);
3139 clouds->update(v2f(player_position.X, player_position.Z),
3140 sky->getCloudColor());
3142 clouds->setVisible(false);
3150 allparticles_step(dtime);
3151 allparticlespawners_step(dtime, client.getEnv());
3157 if(g_settings->getBool("enable_fog") && !force_fog_off)
3161 video::EFT_FOG_LINEAR,
3173 video::EFT_FOG_LINEAR,
3183 Update gui stuff (0ms)
3186 //TimeTaker guiupdatetimer("Gui updating");
3190 static float drawtime_avg = 0;
3191 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
3192 /*static float beginscenetime_avg = 0;
3193 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
3194 static float scenetime_avg = 0;
3195 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
3196 static float endscenetime_avg = 0;
3197 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
3199 u16 fps = (1.0/dtime_avg1);
3201 std::ostringstream os(std::ios_base::binary);
3203 <<"Minetest "<<minetest_version_hash
3205 <<" (R: range_all="<<draw_control.range_all<<")"
3206 <<std::setprecision(0)
3207 <<" drawtime = "<<drawtime_avg
3208 <<std::setprecision(1)
3209 <<", dtime_jitter = "
3210 <<(dtime_jitter1_max_fraction * 100.0)<<" %"
3211 <<std::setprecision(1)
3212 <<", v_range = "<<draw_control.wanted_range
3213 <<std::setprecision(3)
3214 <<", RTT = "<<client.getRTT();
3215 guitext->setText(narrow_to_wide(os.str()).c_str());
3216 guitext->setVisible(true);
3218 else if(show_hud || show_chat)
3220 std::ostringstream os(std::ios_base::binary);
3221 os<<"Minetest "<<minetest_version_hash;
3222 guitext->setText(narrow_to_wide(os.str()).c_str());
3223 guitext->setVisible(true);
3227 guitext->setVisible(false);
3230 if (guitext->isVisible())
3232 core::rect<s32> rect(
3238 guitext->setRelativePosition(rect);
3243 std::ostringstream os(std::ios_base::binary);
3244 os<<std::setprecision(1)<<std::fixed
3245 <<"(" <<(player_position.X/BS)
3246 <<", "<<(player_position.Y/BS)
3247 <<", "<<(player_position.Z/BS)
3248 <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
3249 <<") (seed = "<<((u64)client.getMapSeed())
3251 guitext2->setText(narrow_to_wide(os.str()).c_str());
3252 guitext2->setVisible(true);
3254 core::rect<s32> rect(
3258 5 + (text_height * 2)
3260 guitext2->setRelativePosition(rect);
3264 guitext2->setVisible(false);
3268 guitext_info->setText(infotext.c_str());
3269 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3273 float statustext_time_max = 1.5;
3274 if(!statustext.empty())
3276 statustext_time += dtime;
3277 if(statustext_time >= statustext_time_max)
3280 statustext_time = 0;
3283 guitext_status->setText(statustext.c_str());
3284 guitext_status->setVisible(!statustext.empty());
3286 if(!statustext.empty())
3288 s32 status_y = screensize.Y - 130;
3289 core::rect<s32> rect(
3291 status_y - guitext_status->getTextHeight(),
3292 10 + guitext_status->getTextWidth(),
3295 guitext_status->setRelativePosition(rect);
3298 video::SColor initial_color(255,0,0,0);
3299 if(guienv->getSkin())
3300 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3301 video::SColor final_color = initial_color;
3302 final_color.setAlpha(0);
3303 video::SColor fade_color =
3304 initial_color.getInterpolated_quadratic(
3307 pow(statustext_time / (float)statustext_time_max, 2.0f));
3308 guitext_status->setOverrideColor(fade_color);
3309 guitext_status->enableOverrideColor(true);
3314 Get chat messages from client
3317 // Get new messages from error log buffer
3318 while(!chat_log_error_buf.empty())
3320 chat_backend.addMessage(L"", narrow_to_wide(
3321 chat_log_error_buf.get()));
3323 // Get new messages from client
3324 std::wstring message;
3325 while(client.getChatMessage(message))
3327 chat_backend.addUnparsedMessage(message);
3329 // Remove old messages
3330 chat_backend.step(dtime);
3332 // Display all messages in a static text element
3333 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3334 std::wstring recent_chat = chat_backend.getRecentChat();
3335 guitext_chat->setText(recent_chat.c_str());
3337 // Update gui element size and position
3338 s32 chat_y = 5+(text_height+5);
3340 chat_y += (text_height+5);
3341 core::rect<s32> rect(
3345 chat_y + guitext_chat->getTextHeight()
3347 guitext_chat->setRelativePosition(rect);
3349 // Don't show chat if disabled or empty or profiler is enabled
3350 guitext_chat->setVisible(show_chat && recent_chat_count != 0
3358 if(client.getPlayerItem() != new_playeritem)
3360 client.selectPlayerItem(new_playeritem);
3362 if(client.getLocalInventoryUpdated())
3364 //infostream<<"Updating local inventory"<<std::endl;
3365 client.getLocalInventory(local_inventory);
3367 update_wielded_item_trigger = true;
3369 if(update_wielded_item_trigger)
3371 update_wielded_item_trigger = false;
3372 // Update wielded tool
3373 InventoryList *mlist = local_inventory.getList("main");
3375 if((mlist != NULL) && (client.getPlayerItem() < mlist->getSize()))
3376 item = mlist->getItem(client.getPlayerItem());
3377 camera.wield(item, client.getPlayerItem());
3381 Update block draw list every 200ms or when camera direction has
3384 update_draw_list_timer += dtime;
3385 if(update_draw_list_timer >= 0.2 ||
3386 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2 ||
3387 camera_offset_changed){
3388 update_draw_list_timer = 0;
3389 client.getEnv().getClientMap().updateDrawList(driver);
3390 update_draw_list_last_cam_dir = camera_direction;
3396 TimeTaker tt_draw("mainloop: draw");
3398 TimeTaker timer("beginScene");
3399 driver->beginScene(true, true, skycolor);
3400 beginscenetime = timer.stop(true);
3404 draw_scene(driver, smgr, camera, client, player, hud, guienv,
3405 hilightboxes, screensize, skycolor, show_hud);
3410 if(show_profiler_graph)
3412 graph.draw(10, screensize.Y - 10, driver, font);
3418 if(damage_flash > 0.0)
3420 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3421 driver->draw2DRectangle(color,
3422 core::rect<s32>(0,0,screensize.X,screensize.Y),
3425 damage_flash -= 100.0*dtime;
3431 if(player->hurt_tilt_timer > 0.0)
3433 player->hurt_tilt_timer -= dtime*5;
3434 if(player->hurt_tilt_timer < 0)
3435 player->hurt_tilt_strength = 0;
3442 TimeTaker timer("endScene");
3444 endscenetime = timer.stop(true);
3447 drawtime = tt_draw.stop(true);
3448 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3455 Log times and stuff for visualization
3457 Profiler::GraphValues values;
3458 g_profiler->graphGet(values);
3467 if (gui_chat_console)
3468 gui_chat_console->drop();
3474 while (g_menumgr.menuCount() > 0)
3476 g_menumgr.m_stack.front()->setVisible(false);
3477 g_menumgr.deletingMenu(g_menumgr.m_stack.front());
3480 Draw a "shutting down" screen, which will be shown while the map
3481 generator and other stuff quits
3484 wchar_t* text = wgettext("Shutting down stuff...");
3485 draw_load_screen(text, device, guienv, font, 0, -1, false);
3489 chat_backend.addMessage(L"", L"# Disconnected.");
3490 chat_backend.addMessage(L"", L"");
3494 //force answer all texture and shader jobs (TODO return empty values)
3496 while(!client.isShutdown()) {
3497 tsrc->processQueue();
3498 shsrc->processQueue();
3502 // Client scope (client is destructed before destructing *def and tsrc)
3505 catch(SerializationError &e)
3507 error_message = L"A serialization error occurred:\n"
3508 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3509 L" running a different version of Minetest.";
3510 errorstream<<wide_to_narrow(error_message)<<std::endl;
3512 catch(ServerError &e) {
3513 error_message = narrow_to_wide(e.what());
3514 errorstream << "ServerError: " << e.what() << std::endl;
3516 catch(ModError &e) {
3517 errorstream << "ModError: " << e.what() << std::endl;
3518 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3526 //has to be deleted first to stop all server threads
3534 //extended resource accounting
3535 infostream << "Irrlicht resources after cleanup:" << std::endl;
3536 infostream << "\tRemaining meshes : "
3537 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3538 infostream << "\tRemaining textures : "
3539 << driver->getTextureCount() << std::endl;
3540 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3541 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3542 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3545 clearTextureNameCache();
3546 infostream << "\tRemaining materials: "
3547 << driver-> getMaterialRendererCount ()
3548 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;