3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPasswordChange.h"
32 #include "guiVolumeChange.h"
33 #include "guiFormSpecMenu.h"
35 #include "guiChatConsole.h"
39 #include "particles.h"
44 #include "mainmenumanager.h"
48 // Needed for determining pointing to nodes
50 #include "nodemetadata.h"
51 #include "main.h" // For g_settings
53 #include "tile.h" // For TextureSource
54 #include "shader.h" // For ShaderSource
55 #include "logoutputbuffer.h"
57 #include "quicktune_shortcutter.h"
58 #include "clientmap.h"
63 #include "sound_openal.h"
65 #include "event_manager.h"
68 #include "util/directiontables.h"
69 #include "util/pointedthing.h"
70 #include "drawscene.h"
71 #include "content_cao.h"
73 #ifdef HAVE_TOUCHSCREENGUI
74 #include "touchscreengui.h"
81 struct TextDestNodeMetadata : public TextDest
83 TextDestNodeMetadata(v3s16 p, Client *client)
88 // This is deprecated I guess? -celeron55
89 void gotText(std::wstring text)
91 std::string ntext = wide_to_narrow(text);
92 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
93 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
94 std::map<std::string, std::string> fields;
95 fields["text"] = ntext;
96 m_client->sendNodemetaFields(m_p, "", fields);
98 void gotText(std::map<std::string, std::string> fields)
100 m_client->sendNodemetaFields(m_p, "", fields);
107 struct TextDestPlayerInventory : public TextDest
109 TextDestPlayerInventory(Client *client)
114 TextDestPlayerInventory(Client *client, std::string formname)
117 m_formname = formname;
119 void gotText(std::map<std::string, std::string> fields)
121 m_client->sendInventoryFields(m_formname, fields);
127 struct LocalFormspecHandler : public TextDest
129 LocalFormspecHandler();
130 LocalFormspecHandler(std::string formname) :
133 m_formname = formname;
136 LocalFormspecHandler(std::string formname, Client *client) :
139 m_formname = formname;
142 void gotText(std::wstring message) {
143 errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
146 void gotText(std::map<std::string, std::string> fields)
148 if (m_formname == "MT_PAUSE_MENU") {
149 if (fields.find("btn_sound") != fields.end()) {
150 g_gamecallback->changeVolume();
154 if (fields.find("btn_exit_menu") != fields.end()) {
155 g_gamecallback->disconnect();
159 if (fields.find("btn_exit_os") != fields.end()) {
160 g_gamecallback->exitToOS();
164 if (fields.find("btn_change_password") != fields.end()) {
165 g_gamecallback->changePassword();
169 if (fields.find("quit") != fields.end()) {
173 if (fields.find("btn_continue") != fields.end()) {
177 if (m_formname == "MT_CHAT_MENU") {
178 assert(m_client != 0);
179 if ((fields.find("btn_send") != fields.end()) ||
180 (fields.find("quit") != fields.end())) {
181 if (fields.find("f_text") != fields.end()) {
182 m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
188 if (m_formname == "MT_DEATH_SCREEN") {
189 assert(m_client != 0);
190 if ((fields.find("btn_respawn") != fields.end())) {
191 m_client->sendRespawn();
195 if (fields.find("quit") != fields.end()) {
196 m_client->sendRespawn();
201 // don't show error message for unhandled cursor keys
202 if ( (fields.find("key_up") != fields.end()) ||
203 (fields.find("key_down") != fields.end()) ||
204 (fields.find("key_left") != fields.end()) ||
205 (fields.find("key_right") != fields.end())) {
209 errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
211 for (std::map<std::string,std::string>::iterator iter = fields.begin();
212 iter != fields.end(); iter++) {
213 errorstream << "\t"<< i << ": " << iter->first << "=" << iter->second << std::endl;
221 /* Form update callback */
223 class NodeMetadataFormSource: public IFormSource
226 NodeMetadataFormSource(ClientMap *map, v3s16 p):
231 std::string getForm()
233 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
236 return meta->getString("formspec");
238 std::string resolveText(std::string str)
240 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
243 return meta->resolveString(str);
250 class PlayerInventoryFormSource: public IFormSource
253 PlayerInventoryFormSource(Client *client):
257 std::string getForm()
259 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
260 return player->inventory_formspec;
267 Check if a node is pointable
269 inline bool isPointableNode(const MapNode& n,
270 Client *client, bool liquids_pointable)
272 const ContentFeatures &features = client->getNodeDefManager()->get(n);
273 return features.pointable ||
274 (liquids_pointable && features.isLiquid());
278 Find what the player is pointing at
280 PointedThing getPointedThing(Client *client, v3f player_position,
281 v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
282 f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
283 std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
287 hilightboxes.clear();
288 selected_object = NULL;
290 INodeDefManager *nodedef = client->getNodeDefManager();
291 ClientMap &map = client->getEnv().getClientMap();
293 f32 mindistance = BS * 1001;
295 // First try to find a pointed at active object
298 selected_object = client->getSelectedActiveObject(d*BS,
299 camera_position, shootline);
301 if(selected_object != NULL)
303 if(selected_object->doShowSelectionBox())
305 aabb3f *selection_box = selected_object->getSelectionBox();
306 // Box should exist because object was
307 // returned in the first place
308 assert(selection_box);
310 v3f pos = selected_object->getPosition();
311 hilightboxes.push_back(aabb3f(
312 selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
313 selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
316 mindistance = (selected_object->getPosition() - camera_position).getLength();
318 result.type = POINTEDTHING_OBJECT;
319 result.object_id = selected_object->getId();
323 // That didn't work, try to find a pointed at node
326 v3s16 pos_i = floatToInt(player_position, BS);
328 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
332 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
333 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
334 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
335 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
336 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
337 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
339 // Prevent signed number overflow
347 for(s16 y = ystart; y <= yend; y++)
348 for(s16 z = zstart; z <= zend; z++)
349 for(s16 x = xstart; x <= xend; x++)
354 n = map.getNode(v3s16(x,y,z));
356 catch(InvalidPositionException &e)
360 if(!isPointableNode(n, client, liquids_pointable))
363 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
366 v3f npf = intToFloat(np, BS);
368 for(std::vector<aabb3f>::const_iterator
370 i != boxes.end(); i++)
376 for(u16 j=0; j<6; j++)
378 v3s16 facedir = g_6dirs[j];
379 aabb3f facebox = box;
383 facebox.MinEdge.X = facebox.MaxEdge.X-d;
384 else if(facedir.X < 0)
385 facebox.MaxEdge.X = facebox.MinEdge.X+d;
386 else if(facedir.Y > 0)
387 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
388 else if(facedir.Y < 0)
389 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
390 else if(facedir.Z > 0)
391 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
392 else if(facedir.Z < 0)
393 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
395 v3f centerpoint = facebox.getCenter();
396 f32 distance = (centerpoint - camera_position).getLength();
397 if(distance >= mindistance)
399 if(!facebox.intersectsWithLine(shootline))
402 v3s16 np_above = np + facedir;
404 result.type = POINTEDTHING_NODE;
405 result.node_undersurface = np;
406 result.node_abovesurface = np_above;
407 mindistance = distance;
409 hilightboxes.clear();
410 for(std::vector<aabb3f>::const_iterator
412 i2 != boxes.end(); i2++)
415 box.MinEdge += npf + v3f(-d,-d,-d) - intToFloat(camera_offset, BS);
416 box.MaxEdge += npf + v3f(d,d,d) - intToFloat(camera_offset, BS);
417 hilightboxes.push_back(box);
426 /* Profiler display */
428 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
429 gui::IGUIFont *font, u32 text_height, u32 show_profiler,
430 u32 show_profiler_max)
432 if(show_profiler == 0)
434 guitext_profiler->setVisible(false);
439 std::ostringstream os(std::ios_base::binary);
440 g_profiler->printPage(os, show_profiler, show_profiler_max);
441 std::wstring text = narrow_to_wide(os.str());
442 guitext_profiler->setText(text.c_str());
443 guitext_profiler->setVisible(true);
445 s32 w = font->getDimension(text.c_str()).Width;
448 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
449 8+(text_height+5)*2 +
450 font->getDimension(text.c_str()).Height);
451 guitext_profiler->setRelativePosition(rect);
452 guitext_profiler->setVisible(true);
460 Profiler::GraphValues values;
466 Meta(float initial=0, video::SColor color=
467 video::SColor(255,255,255,255)):
473 std::list<Piece> m_log;
481 void put(const Profiler::GraphValues &values)
484 piece.values = values;
485 m_log.push_back(piece);
486 while(m_log.size() > m_log_max_size)
487 m_log.erase(m_log.begin());
490 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
491 gui::IGUIFont* font) const
493 std::map<std::string, Meta> m_meta;
494 for(std::list<Piece>::const_iterator k = m_log.begin();
495 k != m_log.end(); k++)
497 const Piece &piece = *k;
498 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
499 i != piece.values.end(); i++){
500 const std::string &id = i->first;
501 const float &value = i->second;
502 std::map<std::string, Meta>::iterator j =
504 if(j == m_meta.end()){
505 m_meta[id] = Meta(value);
508 if(value < j->second.min)
509 j->second.min = value;
510 if(value > j->second.max)
511 j->second.max = value;
516 static const video::SColor usable_colors[] = {
517 video::SColor(255,255,100,100),
518 video::SColor(255,90,225,90),
519 video::SColor(255,100,100,255),
520 video::SColor(255,255,150,50),
521 video::SColor(255,220,220,100)
523 static const u32 usable_colors_count =
524 sizeof(usable_colors) / sizeof(*usable_colors);
525 u32 next_color_i = 0;
526 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
527 i != m_meta.end(); i++){
528 Meta &meta = i->second;
529 video::SColor color(255,200,200,200);
530 if(next_color_i < usable_colors_count)
531 color = usable_colors[next_color_i++];
536 s32 textx = x_left + m_log_max_size + 15;
537 s32 textx2 = textx + 200 - 15;
541 u32 num_graphs = m_meta.size();
542 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
544 video::SColor bgcolor(120,0,0,0);
545 driver->draw2DRectangle(bgcolor, rect, NULL);
549 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
550 i != m_meta.end(); i++){
551 const std::string &id = i->first;
552 const Meta &meta = i->second;
554 s32 y = y_bottom - meta_i * 50;
555 float show_min = meta.min;
556 float show_max = meta.max;
557 if(show_min >= -0.0001 && show_max >= -0.0001){
558 if(show_min <= show_max * 0.5)
563 snprintf(buf, 10, "%.3g", show_max);
564 font->draw(narrow_to_wide(buf).c_str(),
565 core::rect<s32>(textx, y - graphh,
566 textx2, y - graphh + texth),
568 snprintf(buf, 10, "%.3g", show_min);
569 font->draw(narrow_to_wide(buf).c_str(),
570 core::rect<s32>(textx, y - texth,
573 font->draw(narrow_to_wide(id).c_str(),
574 core::rect<s32>(textx, y - graphh/2 - texth/2,
575 textx2, y - graphh/2 + texth/2),
578 s32 graph1h = graphh;
579 bool relativegraph = (show_min != 0 && show_min != show_max);
580 float lastscaledvalue = 0.0;
581 bool lastscaledvalue_exists = false;
582 for(std::list<Piece>::const_iterator j = m_log.begin();
583 j != m_log.end(); j++)
585 const Piece &piece = *j;
587 bool value_exists = false;
588 Profiler::GraphValues::const_iterator k =
589 piece.values.find(id);
590 if(k != piece.values.end()){
596 lastscaledvalue_exists = false;
599 float scaledvalue = 1.0;
600 if(show_max != show_min)
601 scaledvalue = (value - show_min) / (show_max - show_min);
602 if(scaledvalue == 1.0 && value == 0){
604 lastscaledvalue_exists = false;
608 if(lastscaledvalue_exists){
609 s32 ivalue1 = lastscaledvalue * graph1h;
610 s32 ivalue2 = scaledvalue * graph1h;
611 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
612 v2s32(x, graph1y - ivalue2), meta.color);
614 lastscaledvalue = scaledvalue;
615 lastscaledvalue_exists = true;
617 s32 ivalue = scaledvalue * graph1h;
618 driver->draw2DLine(v2s32(x, graph1y),
619 v2s32(x, graph1y - ivalue), meta.color);
628 class NodeDugEvent: public MtEvent
634 NodeDugEvent(v3s16 p, MapNode n):
638 const char* getType() const
644 ISoundManager *m_sound;
645 INodeDefManager *m_ndef;
647 float m_player_step_timer;
649 SimpleSoundSpec m_player_step_sound;
650 SimpleSoundSpec m_player_leftpunch_sound;
651 SimpleSoundSpec m_player_rightpunch_sound;
653 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
656 m_player_step_timer(0)
660 void playPlayerStep()
662 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
663 m_player_step_timer = 0.03;
664 m_sound->playSound(m_player_step_sound, false);
668 static void viewBobbingStep(MtEvent *e, void *data)
670 SoundMaker *sm = (SoundMaker*)data;
671 sm->playPlayerStep();
674 static void playerRegainGround(MtEvent *e, void *data)
676 SoundMaker *sm = (SoundMaker*)data;
677 sm->playPlayerStep();
680 static void playerJump(MtEvent *e, void *data)
682 //SoundMaker *sm = (SoundMaker*)data;
685 static void cameraPunchLeft(MtEvent *e, void *data)
687 SoundMaker *sm = (SoundMaker*)data;
688 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
691 static void cameraPunchRight(MtEvent *e, void *data)
693 SoundMaker *sm = (SoundMaker*)data;
694 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
697 static void nodeDug(MtEvent *e, void *data)
699 SoundMaker *sm = (SoundMaker*)data;
700 NodeDugEvent *nde = (NodeDugEvent*)e;
701 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
704 static void playerDamage(MtEvent *e, void *data)
706 SoundMaker *sm = (SoundMaker*)data;
707 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
710 static void playerFallingDamage(MtEvent *e, void *data)
712 SoundMaker *sm = (SoundMaker*)data;
713 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
716 void registerReceiver(MtEventManager *mgr)
718 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
719 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
720 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
721 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
722 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
723 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
724 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
725 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
728 void step(float dtime)
730 m_player_step_timer -= dtime;
734 // Locally stored sounds don't need to be preloaded because of this
735 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
737 std::set<std::string> m_fetched;
740 void fetchSounds(const std::string &name,
741 std::set<std::string> &dst_paths,
742 std::set<std::string> &dst_datas)
744 if(m_fetched.count(name))
746 m_fetched.insert(name);
747 std::string base = porting::path_share + DIR_DELIM + "testsounds";
748 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
749 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
750 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
751 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
752 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
753 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
754 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
755 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
756 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
757 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
758 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
762 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
765 bool *m_force_fog_off;
770 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
771 f32 *fog_range, Client *client):
773 m_force_fog_off(force_fog_off),
774 m_fog_range(fog_range),
777 ~GameGlobalShaderConstantSetter() {}
779 virtual void onSetConstants(video::IMaterialRendererServices *services,
786 video::SColor bgcolor = m_sky->getBgColor();
787 video::SColorf bgcolorf(bgcolor);
788 float bgcolorfa[4] = {
794 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
797 float fog_distance = 10000*BS;
798 if(g_settings->getBool("enable_fog") && !*m_force_fog_off)
799 fog_distance = *m_fog_range;
800 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
803 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
804 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
805 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
807 u32 animation_timer = porting::getTimeMs() % 100000;
808 float animation_timer_f = (float)animation_timer / 100000.0;
809 services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
810 services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
812 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
813 v3f eye_position = player->getEyePosition();
814 services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
815 services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
817 // Uniform sampler layers
821 // before 1.8 there isn't a "integer interface", only float
822 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
823 services->setPixelShaderConstant("baseTexture" , (irr::f32*)&layer0, 1);
824 services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer1, 1);
825 services->setPixelShaderConstant("useNormalmap" , (irr::f32*)&layer2, 1);
827 services->setPixelShaderConstant("baseTexture" , (irr::s32*)&layer0, 1);
828 services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer1, 1);
829 services->setPixelShaderConstant("useNormalmap" , (irr::s32*)&layer2, 1);
834 bool nodePlacementPrediction(Client &client,
835 const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
837 std::string prediction = playeritem_def.node_placement_prediction;
838 INodeDefManager *nodedef = client.ndef();
839 ClientMap &map = client.getEnv().getClientMap();
841 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
843 verbosestream<<"Node placement prediction for "
844 <<playeritem_def.name<<" is "
845 <<prediction<<std::endl;
846 v3s16 p = neighbourpos;
847 // Place inside node itself if buildable_to
849 MapNode n_under = map.getNode(nodepos);
850 if(nodedef->get(n_under).buildable_to)
852 else if (!nodedef->get(map.getNode(p)).buildable_to)
854 }catch(InvalidPositionException &e){}
855 // Find id of predicted node
857 bool found = nodedef->getId(prediction, id);
859 errorstream<<"Node placement prediction failed for "
860 <<playeritem_def.name<<" (places "
862 <<") - Name not known"<<std::endl;
865 // Predict param2 for facedir and wallmounted nodes
867 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
868 v3s16 dir = nodepos - neighbourpos;
869 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
870 param2 = dir.Y < 0 ? 1 : 0;
871 } else if(abs(dir.X) > abs(dir.Z)){
872 param2 = dir.X < 0 ? 3 : 2;
874 param2 = dir.Z < 0 ? 5 : 4;
877 if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
878 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
879 if(abs(dir.X) > abs(dir.Z)){
880 param2 = dir.X < 0 ? 3 : 1;
882 param2 = dir.Z < 0 ? 2 : 0;
885 assert(param2 >= 0 && param2 <= 5);
886 //Check attachment if node is in group attached_node
887 if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
888 static v3s16 wallmounted_dirs[8] = {
897 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
898 pp = p + wallmounted_dirs[param2];
900 pp = p + v3s16(0,-1,0);
901 if(!nodedef->get(map.getNode(pp)).walkable)
904 // Add node to client map
905 MapNode n(id, 0, param2);
907 LocalPlayer* player = client.getEnv().getLocalPlayer();
909 // Dont place node when player would be inside new node
910 // NOTE: This is to be eventually implemented by a mod as client-side Lua
911 if (!nodedef->get(n).walkable ||
912 (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
913 (nodedef->get(n).walkable &&
914 neighbourpos != player->getStandingNodePos() + v3s16(0,1,0) &&
915 neighbourpos != player->getStandingNodePos() + v3s16(0,2,0))) {
917 // This triggers the required mesh update too
918 client.addNode(p, n);
921 }catch(InvalidPositionException &e){
922 errorstream<<"Node placement prediction failed for "
923 <<playeritem_def.name<<" (places "
925 <<") - Position not loaded"<<std::endl;
931 static inline void create_formspec_menu(GUIFormSpecMenu** cur_formspec,
932 InventoryManager *invmgr, IGameDef *gamedef,
933 IWritableTextureSource* tsrc, IrrlichtDevice * device,
934 IFormSource* fs_src, TextDest* txt_dest
937 if (*cur_formspec == 0) {
938 *cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
939 invmgr, gamedef, tsrc, fs_src, txt_dest, cur_formspec );
940 (*cur_formspec)->doPause = false;
941 (*cur_formspec)->drop();
944 (*cur_formspec)->setFormSource(fs_src);
945 (*cur_formspec)->setTextDest(txt_dest);
950 #define SIZE_TAG "size[11,5.5]"
952 #define SIZE_TAG "size[11,5.5,true]"
955 static void show_chat_menu(GUIFormSpecMenu** cur_formspec,
956 InventoryManager *invmgr, IGameDef *gamedef,
957 IWritableTextureSource* tsrc, IrrlichtDevice * device,
958 Client* client, std::string text)
960 std::string formspec =
961 FORMSPEC_VERSION_STRING
963 "field[3,2.35;6,0.5;f_text;;" + text + "]"
964 "button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
968 /* Note: FormspecFormSource and LocalFormspecHandler
969 * are deleted by guiFormSpecMenu */
970 FormspecFormSource* fs_src = new FormspecFormSource(formspec);
971 LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_CHAT_MENU", client);
973 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
976 static void show_deathscreen(GUIFormSpecMenu** cur_formspec,
977 InventoryManager *invmgr, IGameDef *gamedef,
978 IWritableTextureSource* tsrc, IrrlichtDevice * device, Client* client)
980 std::string formspec =
981 std::string(FORMSPEC_VERSION_STRING) +
983 "bgcolor[#320000b4;true]"
984 "label[4.85,1.35;You died.]"
985 "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
989 /* Note: FormspecFormSource and LocalFormspecHandler
990 * are deleted by guiFormSpecMenu */
991 FormspecFormSource* fs_src = new FormspecFormSource(formspec);
992 LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
994 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
997 /******************************************************************************/
998 static void show_pause_menu(GUIFormSpecMenu** cur_formspec,
999 InventoryManager *invmgr, IGameDef *gamedef,
1000 IWritableTextureSource* tsrc, IrrlichtDevice * device,
1001 bool singleplayermode)
1004 std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
1005 "No menu visible:\n"
1006 "- single tap: button activate\n"
1007 "- double tap: place/use\n"
1008 "- slide finger: look around\n"
1009 "Menu/Inventory visible:\n"
1010 "- double tap (outside):\n"
1012 "- touch stack, touch slot:\n"
1014 "- touch&drag, tap 2nd finger\n"
1015 " --> place single item to slot\n"
1018 std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
1020 "- Space: jump/climb\n"
1021 "- Shift: sneak/go down\n"
1024 "- Mouse: turn/look\n"
1025 "- Mouse left: dig/punch\n"
1026 "- Mouse right: place/use\n"
1027 "- Mouse wheel: select item\n"
1031 float ypos = singleplayermode ? 1.0 : 0.5;
1032 std::ostringstream os;
1034 os << FORMSPEC_VERSION_STRING << SIZE_TAG
1035 << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
1036 << wide_to_narrow(wstrgettext("Continue")) << "]";
1038 if (!singleplayermode) {
1039 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
1040 << wide_to_narrow(wstrgettext("Change Password")) << "]";
1043 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
1044 << wide_to_narrow(wstrgettext("Sound Volume")) << "]";
1045 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
1046 << wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
1047 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
1048 << wide_to_narrow(wstrgettext("Exit to OS")) << "]"
1049 << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
1050 << "textarea[0.4,0.25;3.5,6;;" << "Minetest\n"
1051 << minetest_build_info << "\n"
1052 << "path_user = " << wrap_rows(porting::path_user, 20)
1056 /* Note: FormspecFormSource and LocalFormspecHandler *
1057 * are deleted by guiFormSpecMenu */
1058 FormspecFormSource* fs_src = new FormspecFormSource(os.str());
1059 LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
1061 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
1063 (*cur_formspec)->doPause = true;
1066 /******************************************************************************/
1067 void the_game(bool &kill, bool random_input, InputHandler *input,
1068 IrrlichtDevice *device, gui::IGUIFont* font, std::string map_dir,
1069 std::string playername, std::string password,
1070 std::string address /* If "", local server is used */,
1071 u16 port, std::wstring &error_message, ChatBackend &chat_backend,
1072 const SubgameSpec &gamespec /* Used for local game */,
1073 bool simple_singleplayer_mode)
1075 GUIFormSpecMenu* current_formspec = 0;
1076 video::IVideoDriver* driver = device->getVideoDriver();
1077 scene::ISceneManager* smgr = device->getSceneManager();
1079 // Calculate text height using the font
1080 u32 text_height = font->getDimension(L"Random test string").Height;
1083 Draw "Loading" screen
1087 wchar_t* text = wgettext("Loading...");
1088 draw_load_screen(text, device, guienv, font, 0, 0);
1092 // Create texture source
1093 IWritableTextureSource *tsrc = createTextureSource(device);
1095 // Create shader source
1096 IWritableShaderSource *shsrc = createShaderSource(device);
1098 // These will be filled by data received from the server
1099 // Create item definition manager
1100 IWritableItemDefManager *itemdef = createItemDefManager();
1101 // Create node definition manager
1102 IWritableNodeDefManager *nodedef = createNodeDefManager();
1104 // Sound fetcher (useful when testing)
1105 GameOnDemandSoundFetcher soundfetcher;
1108 ISoundManager *sound = NULL;
1109 bool sound_is_dummy = false;
1111 if(g_settings->getBool("enable_sound")){
1112 infostream<<"Attempting to use OpenAL audio"<<std::endl;
1113 sound = createOpenALSoundManager(&soundfetcher);
1115 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
1117 infostream<<"Sound disabled."<<std::endl;
1121 infostream<<"Using dummy audio."<<std::endl;
1122 sound = &dummySoundManager;
1123 sound_is_dummy = true;
1126 Server *server = NULL;
1130 EventManager eventmgr;
1133 SoundMaker soundmaker(sound, nodedef);
1134 soundmaker.registerReceiver(&eventmgr);
1136 // Add chat log output for errors to be shown in chat
1137 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1139 // Create UI for modifying quicktune values
1140 QuicktuneShortcutter quicktune;
1147 wchar_t* text = wgettext("Creating server....");
1148 draw_load_screen(text, device, guienv, font, 0, 25);
1150 infostream<<"Creating server"<<std::endl;
1152 std::string bind_str = g_settings->get("bind_address");
1153 Address bind_addr(0,0,0,0, port);
1155 if (g_settings->getBool("ipv6_server")) {
1156 bind_addr.setAddress((IPv6AddressBytes*) NULL);
1159 bind_addr.Resolve(bind_str.c_str());
1161 } catch (ResolveError &e) {
1162 infostream << "Resolving bind address \"" << bind_str
1163 << "\" failed: " << e.what()
1164 << " -- Listening on all addresses." << std::endl;
1167 if(bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1168 error_message = L"Unable to listen on " +
1169 narrow_to_wide(bind_addr.serializeString()) +
1170 L" because IPv6 is disabled";
1171 errorstream<<wide_to_narrow(error_message)<<std::endl;
1172 // Break out of client scope
1176 server = new Server(map_dir, gamespec,
1177 simple_singleplayer_mode,
1178 bind_addr.isIPv6());
1180 server->start(bind_addr);
1183 do{ // Client scope (breakable do-while(0))
1190 wchar_t* text = wgettext("Creating client...");
1191 draw_load_screen(text, device, guienv, font, 0, 50);
1194 infostream<<"Creating client"<<std::endl;
1196 MapDrawControl draw_control;
1199 wchar_t* text = wgettext("Resolving address...");
1200 draw_load_screen(text, device, guienv, font, 0, 75);
1203 Address connect_address(0,0,0,0, port);
1205 connect_address.Resolve(address.c_str());
1206 if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
1207 //connect_address.Resolve("localhost");
1208 if (connect_address.isIPv6()) {
1209 IPv6AddressBytes addr_bytes;
1210 addr_bytes.bytes[15] = 1;
1211 connect_address.setAddress(&addr_bytes);
1213 connect_address.setAddress(127,0,0,1);
1217 catch(ResolveError &e) {
1218 error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
1219 errorstream<<wide_to_narrow(error_message)<<std::endl;
1220 // Break out of client scope
1223 if(connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1224 error_message = L"Unable to connect to " +
1225 narrow_to_wide(connect_address.serializeString()) +
1226 L" because IPv6 is disabled";
1227 errorstream<<wide_to_narrow(error_message)<<std::endl;
1228 // Break out of client scope
1235 Client client(device, playername.c_str(), password, draw_control,
1236 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
1237 connect_address.isIPv6());
1239 // Client acts as our GameDef
1240 IGameDef *gamedef = &client;
1243 Attempt to connect to the server
1246 infostream<<"Connecting to server at ";
1247 connect_address.print(&infostream);
1248 infostream<<std::endl;
1249 client.connect(connect_address);
1252 Wait for server to accept connection
1254 bool could_connect = false;
1255 bool connect_aborted = false;
1257 float time_counter = 0.0;
1259 float fps_max = g_settings->getFloat("fps_max");
1260 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1261 u32 lasttime = device->getTimer()->getTime();
1262 while(device->run())
1264 f32 dtime = 0.033; // in seconds
1265 if (cloud_menu_background) {
1266 u32 time = device->getTimer()->getTime();
1268 dtime = (time - lasttime) / 1000.0;
1273 // Update client and server
1276 server->step(dtime);
1279 if(client.getState() == LC_Init) {
1280 could_connect = true;
1284 if(client.accessDenied()) {
1285 error_message = L"Access denied. Reason: "
1286 +client.accessDeniedReason();
1287 errorstream<<wide_to_narrow(error_message)<<std::endl;
1290 if(input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
1291 connect_aborted = true;
1292 infostream<<"Connect aborted [Escape]"<<std::endl;
1298 wchar_t* text = wgettext("Connecting to server...");
1299 draw_load_screen(text, device, guienv, font, dtime, 100);
1303 // On some computers framerate doesn't seem to be
1304 // automatically limited
1305 if (cloud_menu_background) {
1306 // Time of frame without fps limit
1309 // not using getRealTime is necessary for wine
1310 u32 time = device->getTimer()->getTime();
1312 busytime_u32 = time - lasttime;
1315 busytime = busytime_u32 / 1000.0;
1318 u32 frametime_min = 1000./fps_max;
1320 if(busytime_u32 < frametime_min) {
1321 u32 sleeptime = frametime_min - busytime_u32;
1322 device->sleep(sleeptime);
1327 time_counter += dtime;
1330 catch(con::PeerNotFoundException &e)
1334 Handle failure to connect
1336 if(!could_connect) {
1337 if(error_message == L"" && !connect_aborted) {
1338 error_message = L"Connection failed";
1339 errorstream<<wide_to_narrow(error_message)<<std::endl;
1341 // Break out of client scope
1346 Wait until content has been received
1348 bool got_content = false;
1349 bool content_aborted = false;
1351 float time_counter = 0.0;
1353 float fps_max = g_settings->getFloat("fps_max");
1354 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1355 u32 lasttime = device->getTimer()->getTime();
1356 while (device->run()) {
1357 f32 dtime = 0.033; // in seconds
1358 if (cloud_menu_background) {
1359 u32 time = device->getTimer()->getTime();
1361 dtime = (time - lasttime) / 1000.0;
1366 // Update client and server
1369 server->step(dtime);
1372 if (client.mediaReceived() &&
1373 client.itemdefReceived() &&
1374 client.nodedefReceived()) {
1379 if (client.accessDenied()) {
1380 error_message = L"Access denied. Reason: "
1381 +client.accessDeniedReason();
1382 errorstream<<wide_to_narrow(error_message)<<std::endl;
1385 if (client.getState() < LC_Init) {
1386 error_message = L"Client disconnected";
1387 errorstream<<wide_to_narrow(error_message)<<std::endl;
1390 if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
1391 content_aborted = true;
1392 infostream<<"Connect aborted [Escape]"<<std::endl;
1398 if (!client.itemdefReceived())
1400 wchar_t* text = wgettext("Item definitions...");
1402 draw_load_screen(text, device, guienv, font, dtime, progress);
1405 else if (!client.nodedefReceived())
1407 wchar_t* text = wgettext("Node definitions...");
1409 draw_load_screen(text, device, guienv, font, dtime, progress);
1415 std::stringstream message;
1416 message.precision(3);
1417 message << gettext("Media...");
1419 if ( ( USE_CURL == 0) ||
1420 (!g_settings->getBool("enable_remote_media_server"))) {
1421 float cur = client.getCurRate();
1422 std::string cur_unit = gettext(" KB/s");
1426 cur_unit = gettext(" MB/s");
1428 message << " ( " << cur << cur_unit << " )";
1430 progress = 50+client.mediaReceiveProgress()*50+0.5;
1431 draw_load_screen(narrow_to_wide(message.str().c_str()), device,
1432 guienv, font, dtime, progress);
1435 // On some computers framerate doesn't seem to be
1436 // automatically limited
1437 if (cloud_menu_background) {
1438 // Time of frame without fps limit
1441 // not using getRealTime is necessary for wine
1442 u32 time = device->getTimer()->getTime();
1444 busytime_u32 = time - lasttime;
1447 busytime = busytime_u32 / 1000.0;
1450 u32 frametime_min = 1000./fps_max;
1452 if(busytime_u32 < frametime_min) {
1453 u32 sleeptime = frametime_min - busytime_u32;
1454 device->sleep(sleeptime);
1459 time_counter += dtime;
1464 if(error_message == L"" && !content_aborted){
1465 error_message = L"Something failed";
1466 errorstream<<wide_to_narrow(error_message)<<std::endl;
1468 // Break out of client scope
1473 After all content has been received:
1474 Update cached textures, meshes and materials
1476 client.afterContentReceived(device,font);
1479 Create the camera node
1481 Camera camera(smgr, draw_control, gamedef);
1482 if (!camera.successfullyCreated(error_message))
1485 f32 camera_yaw = 0; // "right/left"
1486 f32 camera_pitch = 0; // "up/down"
1492 Clouds *clouds = NULL;
1493 if(g_settings->getBool("enable_clouds"))
1495 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1503 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1505 scene::ISceneNode* skybox = NULL;
1508 A copy of the local inventory
1510 Inventory local_inventory(itemdef);
1513 Find out size of crack animation
1515 int crack_animation_length = 5;
1517 video::ITexture *t = tsrc->getTexture("crack_anylength.png");
1518 v2u32 size = t->getOriginalSize();
1519 crack_animation_length = size.Y / size.X;
1526 // First line of debug text
1527 gui::IGUIStaticText *guitext = guienv->addStaticText(
1529 core::rect<s32>(0, 0, 0, 0),
1531 // Second line of debug text
1532 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1534 core::rect<s32>(0, 0, 0, 0),
1536 // At the middle of the screen
1537 // Object infos are shown in this
1538 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1540 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1543 // Status text (displays info when showing and hiding GUI stuff, etc.)
1544 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1546 core::rect<s32>(0,0,0,0),
1548 guitext_status->setVisible(false);
1550 std::wstring statustext;
1551 float statustext_time = 0;
1554 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1556 core::rect<s32>(0,0,0,0),
1557 //false, false); // Disable word wrap as of now
1559 // Remove stale "recent" chat messages from previous connections
1560 chat_backend.clearRecentChat();
1561 // Chat backend and console
1562 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1564 // Profiler text (size is updated when text is updated)
1565 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1567 core::rect<s32>(0,0,0,0),
1569 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1570 guitext_profiler->setVisible(false);
1571 guitext_profiler->setWordWrap(true);
1573 #ifdef HAVE_TOUCHSCREENGUI
1574 if (g_touchscreengui)
1575 g_touchscreengui->init(tsrc,porting::getDisplayDensity());
1579 Some statistics are collected in these
1582 u32 beginscenetime = 0;
1583 u32 endscenetime = 0;
1585 float recent_turn_speed = 0.0;
1587 ProfilerGraph graph;
1588 // Initially clear the profiler
1589 Profiler::GraphValues dummyvalues;
1590 g_profiler->graphGet(dummyvalues);
1592 float nodig_delay_timer = 0.0;
1593 float dig_time = 0.0;
1595 PointedThing pointed_old;
1596 bool digging = false;
1597 bool ldown_for_dig = false;
1599 float damage_flash = 0;
1601 float jump_timer = 0;
1602 bool reset_jump_timer = false;
1604 const float object_hit_delay = 0.2;
1605 float object_hit_delay_timer = 0.0;
1606 float time_from_last_punch = 10;
1608 float update_draw_list_timer = 0.0;
1609 v3f update_draw_list_last_cam_dir;
1611 bool invert_mouse = g_settings->getBool("invert_mouse");
1613 bool update_wielded_item_trigger = true;
1615 bool show_hud = true;
1616 bool show_chat = true;
1617 bool force_fog_off = false;
1618 f32 fog_range = 100*BS;
1619 bool disable_camera_update = false;
1620 bool show_debug = g_settings->getBool("show_debug");
1621 bool show_profiler_graph = false;
1622 u32 show_profiler = 0;
1623 u32 show_profiler_max = 3; // Number of pages
1625 float time_of_day = 0;
1626 float time_of_day_smooth = 0;
1628 float repeat_rightclick_timer = 0;
1633 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1634 sky, &force_fog_off, &fog_range, &client));
1640 bool first_loop_after_window_activation = true;
1642 // TODO: Convert the static interval timers to these
1643 // Interval limiter for profiler
1644 IntervalLimiter m_profiler_interval;
1646 // Time is in milliseconds
1647 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1648 // NOTE: So we have to use getTime() and call run()s between them
1649 u32 lasttime = device->getTimer()->getTime();
1651 LocalPlayer* player = client.getEnv().getLocalPlayer();
1652 player->hurt_tilt_timer = 0;
1653 player->hurt_tilt_strength = 0;
1658 Hud hud(driver, smgr, guienv, font, text_height,
1659 gamedef, player, &local_inventory);
1661 core::stringw str = L"Minetest [";
1662 str += driver->getName();
1664 device->setWindowCaption(str.c_str());
1667 std::wstring infotext;
1671 if(device->run() == false || kill == true ||
1672 g_gamecallback->shutdown_requested)
1675 v2u32 screensize = driver->getScreenSize();
1677 // Time of frame without fps limit
1681 // not using getRealTime is necessary for wine
1682 u32 time = device->getTimer()->getTime();
1684 busytime_u32 = time - lasttime;
1687 busytime = busytime_u32 / 1000.0;
1690 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1692 // Necessary for device->getTimer()->getTime()
1700 float fps_max = g_menumgr.pausesGame() ?
1701 g_settings->getFloat("pause_fps_max") :
1702 g_settings->getFloat("fps_max");
1703 u32 frametime_min = 1000./fps_max;
1705 if(busytime_u32 < frametime_min)
1707 u32 sleeptime = frametime_min - busytime_u32;
1708 device->sleep(sleeptime);
1709 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1713 // Necessary for device->getTimer()->getTime()
1717 Time difference calculation
1719 f32 dtime; // in seconds
1721 u32 time = device->getTimer()->getTime();
1723 dtime = (time - lasttime) / 1000.0;
1728 g_profiler->graphAdd("mainloop_dtime", dtime);
1732 if(nodig_delay_timer >= 0)
1733 nodig_delay_timer -= dtime;
1734 if(object_hit_delay_timer >= 0)
1735 object_hit_delay_timer -= dtime;
1736 time_from_last_punch += dtime;
1738 g_profiler->add("Elapsed time", dtime);
1739 g_profiler->avg("FPS", 1./dtime);
1742 Time average and jitter calculation
1745 static f32 dtime_avg1 = 0.0;
1746 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1747 f32 dtime_jitter1 = dtime - dtime_avg1;
1749 static f32 dtime_jitter1_max_sample = 0.0;
1750 static f32 dtime_jitter1_max_fraction = 0.0;
1752 static f32 jitter1_max = 0.0;
1753 static f32 counter = 0.0;
1754 if(dtime_jitter1 > jitter1_max)
1755 jitter1_max = dtime_jitter1;
1760 dtime_jitter1_max_sample = jitter1_max;
1761 dtime_jitter1_max_fraction
1762 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1768 Busytime average and jitter calculation
1771 static f32 busytime_avg1 = 0.0;
1772 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1773 f32 busytime_jitter1 = busytime - busytime_avg1;
1775 static f32 busytime_jitter1_max_sample = 0.0;
1776 static f32 busytime_jitter1_min_sample = 0.0;
1778 static f32 jitter1_max = 0.0;
1779 static f32 jitter1_min = 0.0;
1780 static f32 counter = 0.0;
1781 if(busytime_jitter1 > jitter1_max)
1782 jitter1_max = busytime_jitter1;
1783 if(busytime_jitter1 < jitter1_min)
1784 jitter1_min = busytime_jitter1;
1788 busytime_jitter1_max_sample = jitter1_max;
1789 busytime_jitter1_min_sample = jitter1_min;
1796 Handle miscellaneous stuff
1799 if(client.accessDenied())
1801 error_message = L"Access denied. Reason: "
1802 +client.accessDeniedReason();
1803 errorstream<<wide_to_narrow(error_message)<<std::endl;
1807 if(g_gamecallback->disconnect_requested)
1809 g_gamecallback->disconnect_requested = false;
1813 if(g_gamecallback->changepassword_requested)
1815 (new GUIPasswordChange(guienv, guiroot, -1,
1816 &g_menumgr, &client))->drop();
1817 g_gamecallback->changepassword_requested = false;
1820 if(g_gamecallback->changevolume_requested)
1822 (new GUIVolumeChange(guienv, guiroot, -1,
1823 &g_menumgr, &client))->drop();
1824 g_gamecallback->changevolume_requested = false;
1827 /* Process TextureSource's queue */
1828 tsrc->processQueue();
1830 /* Process ItemDefManager's queue */
1831 itemdef->processQueue(gamedef);
1834 Process ShaderSource's queue
1836 shsrc->processQueue();
1843 // Hilight boxes collected during the loop and displayed
1844 std::vector<aabb3f> hilightboxes;
1846 /* reset infotext */
1851 float profiler_print_interval =
1852 g_settings->getFloat("profiler_print_interval");
1853 bool print_to_log = true;
1854 if(profiler_print_interval == 0){
1855 print_to_log = false;
1856 profiler_print_interval = 5;
1858 if(m_profiler_interval.step(dtime, profiler_print_interval))
1861 infostream<<"Profiler:"<<std::endl;
1862 g_profiler->print(infostream);
1865 update_profiler_gui(guitext_profiler, font, text_height,
1866 show_profiler, show_profiler_max);
1868 g_profiler->clear();
1872 Direct handling of user input
1875 // Reset input if window not active or some menu is active
1876 if(device->isWindowActive() == false
1877 || noMenuActive() == false
1878 || guienv->hasFocus(gui_chat_console))
1882 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
1884 gui_chat_console->closeConsoleAtOnce();
1887 // Input handler step() (used by the random input generator)
1889 #ifdef HAVE_TOUCHSCREENGUI
1890 if (g_touchscreengui) {
1891 g_touchscreengui->step(dtime);
1895 if (current_formspec != 0)
1896 current_formspec->getAndroidUIInput();
1899 // Increase timer for doubleclick of "jump"
1900 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1901 jump_timer += dtime;
1904 Launch menus and trigger stuff according to keys
1906 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1908 // drop selected item
1909 IDropAction *a = new IDropAction();
1911 a->from_inv.setCurrentPlayer();
1912 a->from_list = "main";
1913 a->from_i = client.getPlayerItem();
1914 client.inventoryAction(a);
1916 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1918 infostream<<"the_game: "
1919 <<"Launching inventory"<<std::endl;
1921 PlayerInventoryFormSource* fs_src = new PlayerInventoryFormSource(&client);
1922 TextDest* txt_dst = new TextDestPlayerInventory(&client);
1924 create_formspec_menu(¤t_formspec, &client, gamedef, tsrc, device, fs_src, txt_dst);
1926 InventoryLocation inventoryloc;
1927 inventoryloc.setCurrentPlayer();
1928 current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
1930 else if(input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey))
1932 show_pause_menu(¤t_formspec, &client, gamedef, tsrc, device,
1933 simple_singleplayer_mode);
1935 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1937 show_chat_menu(¤t_formspec, &client, gamedef, tsrc, device,
1940 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1942 show_chat_menu(¤t_formspec, &client, gamedef, tsrc, device,
1945 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1947 if (!gui_chat_console->isOpenInhibited())
1949 // Open up to over half of the screen
1950 gui_chat_console->openConsole(0.6);
1951 guienv->setFocus(gui_chat_console);
1954 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1956 if(g_settings->getBool("free_move"))
1958 g_settings->set("free_move","false");
1959 statustext = L"free_move disabled";
1960 statustext_time = 0;
1964 g_settings->set("free_move","true");
1965 statustext = L"free_move enabled";
1966 statustext_time = 0;
1967 if(!client.checkPrivilege("fly"))
1968 statustext += L" (note: no 'fly' privilege)";
1971 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1973 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1975 if(g_settings->getBool("free_move"))
1977 g_settings->set("free_move","false");
1978 statustext = L"free_move disabled";
1979 statustext_time = 0;
1983 g_settings->set("free_move","true");
1984 statustext = L"free_move enabled";
1985 statustext_time = 0;
1986 if(!client.checkPrivilege("fly"))
1987 statustext += L" (note: no 'fly' privilege)";
1990 reset_jump_timer = true;
1992 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1994 if(g_settings->getBool("fast_move"))
1996 g_settings->set("fast_move","false");
1997 statustext = L"fast_move disabled";
1998 statustext_time = 0;
2002 g_settings->set("fast_move","true");
2003 statustext = L"fast_move enabled";
2004 statustext_time = 0;
2005 if(!client.checkPrivilege("fast"))
2006 statustext += L" (note: no 'fast' privilege)";
2009 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
2011 if(g_settings->getBool("noclip"))
2013 g_settings->set("noclip","false");
2014 statustext = L"noclip disabled";
2015 statustext_time = 0;
2019 g_settings->set("noclip","true");
2020 statustext = L"noclip enabled";
2021 statustext_time = 0;
2022 if(!client.checkPrivilege("noclip"))
2023 statustext += L" (note: no 'noclip' privilege)";
2026 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
2028 irr::video::IImage* const image = driver->createScreenShot();
2030 irr::c8 filename[256];
2031 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
2032 g_settings->get("screenshot_path").c_str(),
2033 device->getTimer()->getRealTime());
2034 if (driver->writeImageToFile(image, filename)) {
2035 std::wstringstream sstr;
2036 sstr<<"Saved screenshot to '"<<filename<<"'";
2037 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
2038 statustext = sstr.str();
2039 statustext_time = 0;
2041 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
2046 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
2048 show_hud = !show_hud;
2050 statustext = L"HUD shown";
2052 statustext = L"HUD hidden";
2053 statustext_time = 0;
2055 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
2057 show_chat = !show_chat;
2059 statustext = L"Chat shown";
2061 statustext = L"Chat hidden";
2062 statustext_time = 0;
2064 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
2066 force_fog_off = !force_fog_off;
2068 statustext = L"Fog disabled";
2070 statustext = L"Fog enabled";
2071 statustext_time = 0;
2073 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
2075 disable_camera_update = !disable_camera_update;
2076 if(disable_camera_update)
2077 statustext = L"Camera update disabled";
2079 statustext = L"Camera update enabled";
2080 statustext_time = 0;
2082 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
2084 // Initial / 3x toggle: Chat only
2085 // 1x toggle: Debug text with chat
2086 // 2x toggle: Debug text with profiler graph
2090 show_profiler_graph = false;
2091 statustext = L"Debug info shown";
2092 statustext_time = 0;
2094 else if(show_profiler_graph)
2097 show_profiler_graph = false;
2098 statustext = L"Debug info and profiler graph hidden";
2099 statustext_time = 0;
2103 show_profiler_graph = true;
2104 statustext = L"Profiler graph shown";
2105 statustext_time = 0;
2108 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
2110 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
2112 // FIXME: This updates the profiler with incomplete values
2113 update_profiler_gui(guitext_profiler, font, text_height,
2114 show_profiler, show_profiler_max);
2116 if(show_profiler != 0)
2118 std::wstringstream sstr;
2119 sstr<<"Profiler shown (page "<<show_profiler
2120 <<" of "<<show_profiler_max<<")";
2121 statustext = sstr.str();
2122 statustext_time = 0;
2126 statustext = L"Profiler hidden";
2127 statustext_time = 0;
2130 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
2132 s16 range = g_settings->getS16("viewing_range_nodes_min");
2133 s16 range_new = range + 10;
2134 g_settings->set("viewing_range_nodes_min", itos(range_new));
2135 statustext = narrow_to_wide(
2136 "Minimum viewing range changed to "
2138 statustext_time = 0;
2140 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
2142 s16 range = g_settings->getS16("viewing_range_nodes_min");
2143 s16 range_new = range - 10;
2146 g_settings->set("viewing_range_nodes_min",
2148 statustext = narrow_to_wide(
2149 "Minimum viewing range changed to "
2151 statustext_time = 0;
2155 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
2157 reset_jump_timer = false;
2161 // Handle QuicktuneShortcutter
2162 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
2164 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
2166 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
2168 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
2171 std::string msg = quicktune.getMessage();
2173 statustext = narrow_to_wide(msg);
2174 statustext_time = 0;
2178 // Item selection with mouse wheel
2179 u16 new_playeritem = client.getPlayerItem();
2181 s32 wheel = input->getMouseWheel();
2182 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
2183 player->hud_hotbar_itemcount-1);
2187 if(new_playeritem < max_item)
2194 if(new_playeritem > 0)
2197 new_playeritem = max_item;
2202 for(u16 i=0; i<10; i++)
2204 const KeyPress *kp = NumberKey + (i + 1) % 10;
2205 if(input->wasKeyDown(*kp))
2207 if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
2211 infostream<<"Selected item: "
2212 <<new_playeritem<<std::endl;
2217 // Viewing range selection
2218 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2220 draw_control.range_all = !draw_control.range_all;
2221 if(draw_control.range_all)
2223 infostream<<"Enabled full viewing range"<<std::endl;
2224 statustext = L"Enabled full viewing range";
2225 statustext_time = 0;
2229 infostream<<"Disabled full viewing range"<<std::endl;
2230 statustext = L"Disabled full viewing range";
2231 statustext_time = 0;
2235 // Print debug stacks
2236 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2238 dstream<<"-----------------------------------------"
2240 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2241 dstream<<"-----------------------------------------"
2243 debug_stacks_print();
2247 Mouse and camera control
2248 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2251 float turn_amount = 0;
2252 if((device->isWindowActive() && noMenuActive()) || random_input)
2257 // Mac OSX gets upset if this is set every frame
2258 if(device->getCursorControl()->isVisible())
2259 device->getCursorControl()->setVisible(false);
2263 if(first_loop_after_window_activation){
2264 //infostream<<"window active, first loop"<<std::endl;
2265 first_loop_after_window_activation = false;
2267 #ifdef HAVE_TOUCHSCREENGUI
2268 if (g_touchscreengui) {
2269 camera_yaw = g_touchscreengui->getYaw();
2270 camera_pitch = g_touchscreengui->getPitch();
2273 s32 dx = input->getMousePos().X - (driver->getScreenSize().Width/2);
2274 s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height/2);
2276 || (camera.getCameraMode() == CAMERA_MODE_THIRD_FRONT)) {
2279 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2281 /*const float keyspeed = 500;
2282 if(input->isKeyDown(irr::KEY_UP))
2283 dy -= dtime * keyspeed;
2284 if(input->isKeyDown(irr::KEY_DOWN))
2285 dy += dtime * keyspeed;
2286 if(input->isKeyDown(irr::KEY_LEFT))
2287 dx -= dtime * keyspeed;
2288 if(input->isKeyDown(irr::KEY_RIGHT))
2289 dx += dtime * keyspeed;*/
2291 float d = g_settings->getFloat("mouse_sensitivity");
2292 d = rangelim(d, 0.01, 100.0);
2294 camera_pitch += dy*d;
2295 turn_amount = v2f(dx, dy).getLength() * d;
2297 #ifdef HAVE_TOUCHSCREENGUI
2300 if(camera_pitch < -89.5) camera_pitch = -89.5;
2301 if(camera_pitch > 89.5) camera_pitch = 89.5;
2303 input->setMousePos((driver->getScreenSize().Width/2),
2304 (driver->getScreenSize().Height/2));
2308 // Mac OSX gets upset if this is set every frame
2309 if(device->getCursorControl()->isVisible() == false)
2310 device->getCursorControl()->setVisible(true);
2313 //infostream<<"window inactive"<<std::endl;
2314 first_loop_after_window_activation = true;
2316 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2317 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2320 Player speed control
2334 PlayerControl control(
2335 input->isKeyDown(getKeySetting("keymap_forward")),
2336 input->isKeyDown(getKeySetting("keymap_backward")),
2337 input->isKeyDown(getKeySetting("keymap_left")),
2338 input->isKeyDown(getKeySetting("keymap_right")),
2339 input->isKeyDown(getKeySetting("keymap_jump")),
2340 input->isKeyDown(getKeySetting("keymap_special1")),
2341 input->isKeyDown(getKeySetting("keymap_sneak")),
2342 input->getLeftState(),
2343 input->getRightState(),
2347 client.setPlayerControl(control);
2348 LocalPlayer* player = client.getEnv().getLocalPlayer();
2350 (((int)input->isKeyDown(getKeySetting("keymap_forward")) & 0x1) << 0) |
2351 (((int)input->isKeyDown(getKeySetting("keymap_backward")) & 0x1) << 1) |
2352 (((int)input->isKeyDown(getKeySetting("keymap_left")) & 0x1) << 2) |
2353 (((int)input->isKeyDown(getKeySetting("keymap_right")) & 0x1) << 3) |
2354 (((int)input->isKeyDown(getKeySetting("keymap_jump")) & 0x1) << 4) |
2355 (((int)input->isKeyDown(getKeySetting("keymap_special1")) & 0x1) << 5) |
2356 (((int)input->isKeyDown(getKeySetting("keymap_sneak")) & 0x1) << 6) |
2357 (((int)input->getLeftState() & 0x1) << 7) |
2358 (((int)input->getRightState() & 0x1) << 8);
2362 Run server, client (and process environments)
2364 bool can_be_and_is_paused =
2365 (simple_singleplayer_mode && g_menumgr.pausesGame());
2366 if(can_be_and_is_paused)
2375 //TimeTaker timer("server->step(dtime)");
2376 server->step(dtime);
2379 //TimeTaker timer("client.step(dtime)");
2385 // Read client events
2387 ClientEvent event = client.getClientEvent();
2388 if(event.type == CE_NONE) {
2391 else if(event.type == CE_PLAYER_DAMAGE &&
2392 client.getHP() != 0) {
2393 //u16 damage = event.player_damage.amount;
2394 //infostream<<"Player damage: "<<damage<<std::endl;
2396 damage_flash += 100.0;
2397 damage_flash += 8.0 * event.player_damage.amount;
2399 player->hurt_tilt_timer = 1.5;
2400 player->hurt_tilt_strength = event.player_damage.amount/4;
2401 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
2403 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2404 gamedef->event()->put(e);
2406 else if(event.type == CE_PLAYER_FORCE_MOVE) {
2407 camera_yaw = event.player_force_move.yaw;
2408 camera_pitch = event.player_force_move.pitch;
2410 else if(event.type == CE_DEATHSCREEN) {
2411 show_deathscreen(¤t_formspec, &client, gamedef, tsrc,
2414 chat_backend.addMessage(L"", L"You died.");
2416 /* Handle visualization */
2419 LocalPlayer* player = client.getEnv().getLocalPlayer();
2420 player->hurt_tilt_timer = 0;
2421 player->hurt_tilt_strength = 0;
2424 else if (event.type == CE_SHOW_FORMSPEC) {
2425 FormspecFormSource* fs_src =
2426 new FormspecFormSource(*(event.show_formspec.formspec));
2427 TextDestPlayerInventory* txt_dst =
2428 new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
2430 create_formspec_menu(¤t_formspec, &client, gamedef,
2431 tsrc, device, fs_src, txt_dst);
2433 delete(event.show_formspec.formspec);
2434 delete(event.show_formspec.formname);
2436 else if(event.type == CE_SPAWN_PARTICLE) {
2437 LocalPlayer* player = client.getEnv().getLocalPlayer();
2438 video::ITexture *texture =
2439 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2441 new Particle(gamedef, smgr, player, client.getEnv(),
2442 *event.spawn_particle.pos,
2443 *event.spawn_particle.vel,
2444 *event.spawn_particle.acc,
2445 event.spawn_particle.expirationtime,
2446 event.spawn_particle.size,
2447 event.spawn_particle.collisiondetection,
2448 event.spawn_particle.vertical,
2453 else if(event.type == CE_ADD_PARTICLESPAWNER) {
2454 LocalPlayer* player = client.getEnv().getLocalPlayer();
2455 video::ITexture *texture =
2456 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2458 new ParticleSpawner(gamedef, smgr, player,
2459 event.add_particlespawner.amount,
2460 event.add_particlespawner.spawntime,
2461 *event.add_particlespawner.minpos,
2462 *event.add_particlespawner.maxpos,
2463 *event.add_particlespawner.minvel,
2464 *event.add_particlespawner.maxvel,
2465 *event.add_particlespawner.minacc,
2466 *event.add_particlespawner.maxacc,
2467 event.add_particlespawner.minexptime,
2468 event.add_particlespawner.maxexptime,
2469 event.add_particlespawner.minsize,
2470 event.add_particlespawner.maxsize,
2471 event.add_particlespawner.collisiondetection,
2472 event.add_particlespawner.vertical,
2474 event.add_particlespawner.id);
2476 else if(event.type == CE_DELETE_PARTICLESPAWNER) {
2477 delete_particlespawner (event.delete_particlespawner.id);
2479 else if (event.type == CE_HUDADD) {
2480 u32 id = event.hudadd.id;
2482 HudElement *e = player->getHud(id);
2485 delete event.hudadd.pos;
2486 delete event.hudadd.name;
2487 delete event.hudadd.scale;
2488 delete event.hudadd.text;
2489 delete event.hudadd.align;
2490 delete event.hudadd.offset;
2491 delete event.hudadd.world_pos;
2492 delete event.hudadd.size;
2497 e->type = (HudElementType)event.hudadd.type;
2498 e->pos = *event.hudadd.pos;
2499 e->name = *event.hudadd.name;
2500 e->scale = *event.hudadd.scale;
2501 e->text = *event.hudadd.text;
2502 e->number = event.hudadd.number;
2503 e->item = event.hudadd.item;
2504 e->dir = event.hudadd.dir;
2505 e->align = *event.hudadd.align;
2506 e->offset = *event.hudadd.offset;
2507 e->world_pos = *event.hudadd.world_pos;
2508 e->size = *event.hudadd.size;
2510 u32 new_id = player->addHud(e);
2511 //if this isn't true our huds aren't consistent
2512 assert(new_id == id);
2514 delete event.hudadd.pos;
2515 delete event.hudadd.name;
2516 delete event.hudadd.scale;
2517 delete event.hudadd.text;
2518 delete event.hudadd.align;
2519 delete event.hudadd.offset;
2520 delete event.hudadd.world_pos;
2521 delete event.hudadd.size;
2523 else if (event.type == CE_HUDRM) {
2524 HudElement* e = player->removeHud(event.hudrm.id);
2529 else if (event.type == CE_HUDCHANGE) {
2530 u32 id = event.hudchange.id;
2531 HudElement* e = player->getHud(id);
2534 delete event.hudchange.v3fdata;
2535 delete event.hudchange.v2fdata;
2536 delete event.hudchange.sdata;
2537 delete event.hudchange.v2s32data;
2541 switch (event.hudchange.stat) {
2543 e->pos = *event.hudchange.v2fdata;
2546 e->name = *event.hudchange.sdata;
2548 case HUD_STAT_SCALE:
2549 e->scale = *event.hudchange.v2fdata;
2552 e->text = *event.hudchange.sdata;
2554 case HUD_STAT_NUMBER:
2555 e->number = event.hudchange.data;
2558 e->item = event.hudchange.data;
2561 e->dir = event.hudchange.data;
2563 case HUD_STAT_ALIGN:
2564 e->align = *event.hudchange.v2fdata;
2566 case HUD_STAT_OFFSET:
2567 e->offset = *event.hudchange.v2fdata;
2569 case HUD_STAT_WORLD_POS:
2570 e->world_pos = *event.hudchange.v3fdata;
2573 e->size = *event.hudchange.v2s32data;
2577 delete event.hudchange.v3fdata;
2578 delete event.hudchange.v2fdata;
2579 delete event.hudchange.sdata;
2580 delete event.hudchange.v2s32data;
2582 else if (event.type == CE_SET_SKY) {
2583 sky->setVisible(false);
2588 // Handle according to type
2589 if(*event.set_sky.type == "regular") {
2590 sky->setVisible(true);
2592 else if(*event.set_sky.type == "skybox" &&
2593 event.set_sky.params->size() == 6) {
2594 sky->setFallbackBgColor(*event.set_sky.bgcolor);
2595 skybox = smgr->addSkyBoxSceneNode(
2596 tsrc->getTexture((*event.set_sky.params)[0]),
2597 tsrc->getTexture((*event.set_sky.params)[1]),
2598 tsrc->getTexture((*event.set_sky.params)[2]),
2599 tsrc->getTexture((*event.set_sky.params)[3]),
2600 tsrc->getTexture((*event.set_sky.params)[4]),
2601 tsrc->getTexture((*event.set_sky.params)[5]));
2603 // Handle everything else as plain color
2605 if(*event.set_sky.type != "plain")
2606 infostream<<"Unknown sky type: "
2607 <<(*event.set_sky.type)<<std::endl;
2608 sky->setFallbackBgColor(*event.set_sky.bgcolor);
2611 delete event.set_sky.bgcolor;
2612 delete event.set_sky.type;
2613 delete event.set_sky.params;
2615 else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
2616 bool enable = event.override_day_night_ratio.do_override;
2617 u32 value = event.override_day_night_ratio.ratio_f * 1000;
2618 client.getEnv().setDayNightRatioOverride(enable, value);
2623 //TimeTaker //timer2("//timer2");
2626 For interaction purposes, get info about the held item
2628 - Is it a usable item?
2629 - Can it point to liquids?
2631 ItemStack playeritem;
2633 InventoryList *mlist = local_inventory.getList("main");
2634 if((mlist != NULL) && (client.getPlayerItem() < mlist->getSize()))
2635 playeritem = mlist->getItem(client.getPlayerItem());
2637 const ItemDefinition &playeritem_def =
2638 playeritem.getDefinition(itemdef);
2639 ToolCapabilities playeritem_toolcap =
2640 playeritem.getToolCapabilities(itemdef);
2646 v3s16 old_camera_offset = camera.getOffset();
2648 LocalPlayer* player = client.getEnv().getLocalPlayer();
2649 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2650 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2652 if(input->wasKeyDown(getKeySetting("keymap_camera_mode"))) {
2653 camera.toggleCameraMode();
2654 GenericCAO* playercao = player->getCAO();
2656 assert( playercao != NULL );
2657 if (camera.getCameraMode() > CAMERA_MODE_FIRST) {
2658 playercao->setVisible(true);
2661 playercao->setVisible(false);
2664 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2665 camera.update(player, dtime, busytime, tool_reload_ratio,
2669 v3f player_position = player->getPosition();
2670 v3f camera_position = camera.getPosition();
2671 v3f camera_direction = camera.getDirection();
2672 f32 camera_fov = camera.getFovMax();
2673 v3s16 camera_offset = camera.getOffset();
2675 bool camera_offset_changed = (camera_offset != old_camera_offset);
2677 if(!disable_camera_update){
2678 client.getEnv().getClientMap().updateCamera(camera_position,
2679 camera_direction, camera_fov, camera_offset);
2680 if (camera_offset_changed){
2681 client.updateCameraOffset(camera_offset);
2682 client.getEnv().updateCameraOffset(camera_offset);
2684 clouds->updateCameraOffset(camera_offset);
2688 // Update sound listener
2689 sound->updateListener(camera.getCameraNode()->getPosition()+intToFloat(camera_offset, BS),
2690 v3f(0,0,0), // velocity
2691 camera.getDirection(),
2692 camera.getCameraNode()->getUpVector());
2693 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2699 soundmaker.step(dtime);
2701 ClientMap &map = client.getEnv().getClientMap();
2702 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2703 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2707 Calculate what block is the crosshair pointing to
2710 //u32 t1 = device->getTimer()->getRealTime();
2712 f32 d = playeritem_def.range; // max. distance
2713 f32 d_hand = itemdef->get("").range;
2714 if(d < 0 && d_hand >= 0)
2718 core::line3d<f32> shootline(camera_position,
2719 camera_position + camera_direction * BS * (d+1));
2722 // prevent player pointing anything in front-view
2723 if (camera.getCameraMode() == CAMERA_MODE_THIRD_FRONT)
2724 shootline = core::line3d<f32>(0,0,0,0,0,0);
2726 #ifdef HAVE_TOUCHSCREENGUI
2727 if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
2728 shootline = g_touchscreengui->getShootline();
2729 shootline.start += intToFloat(camera_offset,BS);
2730 shootline.end += intToFloat(camera_offset,BS);
2734 ClientActiveObject *selected_object = NULL;
2736 PointedThing pointed = getPointedThing(
2738 &client, player_position, camera_direction,
2739 camera_position, shootline, d,
2740 playeritem_def.liquids_pointable, !ldown_for_dig,
2746 if(pointed != pointed_old)
2748 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2749 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2754 - releasing left mouse button
2755 - pointing away from node
2759 if(input->getLeftReleased())
2761 infostream<<"Left button released"
2762 <<" (stopped digging)"<<std::endl;
2765 else if(pointed != pointed_old)
2767 if (pointed.type == POINTEDTHING_NODE
2768 && pointed_old.type == POINTEDTHING_NODE
2769 && pointed.node_undersurface == pointed_old.node_undersurface)
2771 // Still pointing to the same node,
2772 // but a different face. Don't reset.
2776 infostream<<"Pointing away from node"
2777 <<" (stopped digging)"<<std::endl;
2783 client.interact(1, pointed_old);
2784 client.setCrack(-1, v3s16(0,0,0));
2788 if(!digging && ldown_for_dig && !input->getLeftState())
2790 ldown_for_dig = false;
2793 bool left_punch = false;
2794 soundmaker.m_player_leftpunch_sound.name = "";
2796 if(input->getRightState())
2797 repeat_rightclick_timer += dtime;
2799 repeat_rightclick_timer = 0;
2801 if(playeritem_def.usable && input->getLeftState())
2803 if(input->getLeftClicked())
2804 client.interact(4, pointed);
2806 else if(pointed.type == POINTEDTHING_NODE)
2808 v3s16 nodepos = pointed.node_undersurface;
2809 v3s16 neighbourpos = pointed.node_abovesurface;
2812 Check information text of node
2815 ClientMap &map = client.getEnv().getClientMap();
2816 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2818 infotext = narrow_to_wide(meta->getString("infotext"));
2820 MapNode n = map.getNode(nodepos);
2821 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2822 infotext = L"Unknown node: ";
2823 infotext += narrow_to_wide(nodedef->get(n).name);
2831 if(nodig_delay_timer <= 0.0 && input->getLeftState()
2832 && client.checkPrivilege("interact"))
2836 infostream<<"Started digging"<<std::endl;
2837 client.interact(0, pointed);
2839 ldown_for_dig = true;
2841 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2843 // NOTE: Similar piece of code exists on the server side for
2845 // Get digging parameters
2846 DigParams params = getDigParams(nodedef->get(n).groups,
2847 &playeritem_toolcap);
2848 // If can't dig, try hand
2849 if(!params.diggable){
2850 const ItemDefinition &hand = itemdef->get("");
2851 const ToolCapabilities *tp = hand.tool_capabilities;
2853 params = getDigParams(nodedef->get(n).groups, tp);
2856 float dig_time_complete = 0.0;
2858 if(params.diggable == false)
2860 // I guess nobody will wait for this long
2861 dig_time_complete = 10000000.0;
2865 dig_time_complete = params.time;
2866 if (g_settings->getBool("enable_particles"))
2868 const ContentFeatures &features =
2869 client.getNodeDefManager()->get(n);
2870 addPunchingParticles
2871 (gamedef, smgr, player, client.getEnv(),
2872 nodepos, features.tiles);
2876 if(dig_time_complete >= 0.001)
2878 dig_index = (u16)((float)crack_animation_length
2879 * dig_time/dig_time_complete);
2881 // This is for torches
2884 dig_index = crack_animation_length;
2887 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2888 if(sound_dig.exists() && params.diggable){
2889 if(sound_dig.name == "__group"){
2890 if(params.main_group != ""){
2891 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2892 soundmaker.m_player_leftpunch_sound.name =
2893 std::string("default_dig_") +
2897 soundmaker.m_player_leftpunch_sound = sound_dig;
2901 // Don't show cracks if not diggable
2902 if(dig_time_complete >= 100000.0)
2905 else if(dig_index < crack_animation_length)
2907 //TimeTaker timer("client.setTempMod");
2908 //infostream<<"dig_index="<<dig_index<<std::endl;
2909 client.setCrack(dig_index, nodepos);
2913 infostream<<"Digging completed"<<std::endl;
2914 client.interact(2, pointed);
2915 client.setCrack(-1, v3s16(0,0,0));
2916 MapNode wasnode = map.getNode(nodepos);
2917 client.removeNode(nodepos);
2919 if (g_settings->getBool("enable_particles"))
2921 const ContentFeatures &features =
2922 client.getNodeDefManager()->get(wasnode);
2924 (gamedef, smgr, player, client.getEnv(),
2925 nodepos, features.tiles);
2931 nodig_delay_timer = dig_time_complete
2932 / (float)crack_animation_length;
2934 // We don't want a corresponding delay to
2935 // very time consuming nodes
2936 if(nodig_delay_timer > 0.3)
2937 nodig_delay_timer = 0.3;
2938 // We want a slight delay to very little
2939 // time consuming nodes
2940 float mindelay = 0.15;
2941 if(nodig_delay_timer < mindelay)
2942 nodig_delay_timer = mindelay;
2944 // Send event to trigger sound
2945 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2946 gamedef->event()->put(e);
2949 if(dig_time_complete < 100000.0)
2953 client.setCrack(-1, nodepos);
2956 camera.setDigging(0); // left click animation
2959 if((input->getRightClicked() ||
2960 repeat_rightclick_timer >=
2961 g_settings->getFloat("repeat_rightclick_time")) &&
2962 client.checkPrivilege("interact"))
2964 repeat_rightclick_timer = 0;
2965 infostream<<"Ground right-clicked"<<std::endl;
2967 if(meta && meta->getString("formspec") != "" && !random_input
2968 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2970 infostream<<"Launching custom inventory view"<<std::endl;
2972 InventoryLocation inventoryloc;
2973 inventoryloc.setNodeMeta(nodepos);
2975 NodeMetadataFormSource* fs_src = new NodeMetadataFormSource(
2976 &client.getEnv().getClientMap(), nodepos);
2977 TextDest* txt_dst = new TextDestNodeMetadata(nodepos, &client);
2979 create_formspec_menu(¤t_formspec, &client, gamedef,
2980 tsrc, device, fs_src, txt_dst);
2982 current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
2984 // Otherwise report right click to server
2987 camera.setDigging(1); // right click animation (always shown for feedback)
2989 // If the wielded item has node placement prediction,
2991 bool placed = nodePlacementPrediction(client,
2993 nodepos, neighbourpos);
2997 client.interact(3, pointed);
2999 soundmaker.m_player_rightpunch_sound =
3000 playeritem_def.sound_place;
3002 soundmaker.m_player_rightpunch_sound =
3006 if (playeritem_def.node_placement_prediction == "" ||
3007 nodedef->get(map.getNode(nodepos)).rightclickable)
3008 client.interact(3, pointed); // Report to server
3012 else if(pointed.type == POINTEDTHING_OBJECT)
3014 infotext = narrow_to_wide(selected_object->infoText());
3016 if(infotext == L"" && show_debug){
3017 infotext = narrow_to_wide(selected_object->debugInfoText());
3020 //if(input->getLeftClicked())
3021 if(input->getLeftState())
3023 bool do_punch = false;
3024 bool do_punch_damage = false;
3025 if(object_hit_delay_timer <= 0.0){
3027 do_punch_damage = true;
3028 object_hit_delay_timer = object_hit_delay;
3030 if(input->getLeftClicked()){
3034 infostream<<"Left-clicked object"<<std::endl;
3037 if(do_punch_damage){
3038 // Report direct punch
3039 v3f objpos = selected_object->getPosition();
3040 v3f dir = (objpos - player_position).normalize();
3042 bool disable_send = selected_object->directReportPunch(
3043 dir, &playeritem, time_from_last_punch);
3044 time_from_last_punch = 0;
3046 client.interact(0, pointed);
3049 else if(input->getRightClicked())
3051 infostream<<"Right-clicked object"<<std::endl;
3052 client.interact(3, pointed); // place
3055 else if(input->getLeftState())
3057 // When button is held down in air, show continuous animation
3061 pointed_old = pointed;
3063 if(left_punch || input->getLeftClicked())
3065 camera.setDigging(0); // left click animation
3068 input->resetLeftClicked();
3069 input->resetRightClicked();
3071 input->resetLeftReleased();
3072 input->resetRightReleased();
3075 Calculate stuff for drawing
3082 if(draw_control.range_all)
3083 fog_range = 100000*BS;
3085 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
3086 fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
3091 Calculate general brightness
3093 u32 daynight_ratio = client.getEnv().getDayNightRatio();
3094 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
3095 float direct_brightness = 0;
3096 bool sunlight_seen = false;
3097 if(g_settings->getBool("free_move")){
3098 direct_brightness = time_brightness;
3099 sunlight_seen = true;
3101 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
3102 float old_brightness = sky->getBrightness();
3103 direct_brightness = (float)client.getEnv().getClientMap()
3104 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
3105 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
3109 time_of_day = client.getEnv().getTimeOfDayF();
3111 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
3112 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
3113 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
3114 time_of_day_smooth = time_of_day;
3116 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
3117 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
3118 + (time_of_day+1.0) * todsm;
3120 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
3121 + time_of_day * todsm;
3123 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
3124 sunlight_seen,camera.getCameraMode(), player->getYaw(),
3125 player->getPitch());
3127 video::SColor bgcolor = sky->getBgColor();
3128 video::SColor skycolor = sky->getSkyColor();
3134 if(sky->getCloudsVisible()){
3135 clouds->setVisible(true);
3136 clouds->step(dtime);
3137 clouds->update(v2f(player_position.X, player_position.Z),
3138 sky->getCloudColor());
3140 clouds->setVisible(false);
3148 allparticles_step(dtime);
3149 allparticlespawners_step(dtime, client.getEnv());
3155 if(g_settings->getBool("enable_fog") && !force_fog_off)
3159 video::EFT_FOG_LINEAR,
3171 video::EFT_FOG_LINEAR,
3181 Update gui stuff (0ms)
3184 //TimeTaker guiupdatetimer("Gui updating");
3188 static float drawtime_avg = 0;
3189 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
3190 /*static float beginscenetime_avg = 0;
3191 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
3192 static float scenetime_avg = 0;
3193 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
3194 static float endscenetime_avg = 0;
3195 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
3197 u16 fps = (1.0/dtime_avg1);
3199 std::ostringstream os(std::ios_base::binary);
3201 <<"Minetest "<<minetest_version_hash
3203 <<" (R: range_all="<<draw_control.range_all<<")"
3204 <<std::setprecision(0)
3205 <<" drawtime = "<<drawtime_avg
3206 <<std::setprecision(1)
3207 <<", dtime_jitter = "
3208 <<(dtime_jitter1_max_fraction * 100.0)<<" %"
3209 <<std::setprecision(1)
3210 <<", v_range = "<<draw_control.wanted_range
3211 <<std::setprecision(3)
3212 <<", RTT = "<<client.getRTT();
3213 guitext->setText(narrow_to_wide(os.str()).c_str());
3214 guitext->setVisible(true);
3216 else if(show_hud || show_chat)
3218 std::ostringstream os(std::ios_base::binary);
3219 os<<"Minetest "<<minetest_version_hash;
3220 guitext->setText(narrow_to_wide(os.str()).c_str());
3221 guitext->setVisible(true);
3225 guitext->setVisible(false);
3228 if (guitext->isVisible())
3230 core::rect<s32> rect(
3236 guitext->setRelativePosition(rect);
3241 std::ostringstream os(std::ios_base::binary);
3242 os<<std::setprecision(1)<<std::fixed
3243 <<"(" <<(player_position.X/BS)
3244 <<", "<<(player_position.Y/BS)
3245 <<", "<<(player_position.Z/BS)
3246 <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
3247 <<") (seed = "<<((u64)client.getMapSeed())
3249 guitext2->setText(narrow_to_wide(os.str()).c_str());
3250 guitext2->setVisible(true);
3252 core::rect<s32> rect(
3256 5 + (text_height * 2)
3258 guitext2->setRelativePosition(rect);
3262 guitext2->setVisible(false);
3266 guitext_info->setText(infotext.c_str());
3267 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3271 float statustext_time_max = 1.5;
3272 if(!statustext.empty())
3274 statustext_time += dtime;
3275 if(statustext_time >= statustext_time_max)
3278 statustext_time = 0;
3281 guitext_status->setText(statustext.c_str());
3282 guitext_status->setVisible(!statustext.empty());
3284 if(!statustext.empty())
3286 s32 status_y = screensize.Y - 130;
3287 core::rect<s32> rect(
3289 status_y - guitext_status->getTextHeight(),
3290 10 + guitext_status->getTextWidth(),
3293 guitext_status->setRelativePosition(rect);
3296 video::SColor initial_color(255,0,0,0);
3297 if(guienv->getSkin())
3298 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3299 video::SColor final_color = initial_color;
3300 final_color.setAlpha(0);
3301 video::SColor fade_color =
3302 initial_color.getInterpolated_quadratic(
3305 pow(statustext_time / (float)statustext_time_max, 2.0f));
3306 guitext_status->setOverrideColor(fade_color);
3307 guitext_status->enableOverrideColor(true);
3312 Get chat messages from client
3315 // Get new messages from error log buffer
3316 while(!chat_log_error_buf.empty())
3318 chat_backend.addMessage(L"", narrow_to_wide(
3319 chat_log_error_buf.get()));
3321 // Get new messages from client
3322 std::wstring message;
3323 while(client.getChatMessage(message))
3325 chat_backend.addUnparsedMessage(message);
3327 // Remove old messages
3328 chat_backend.step(dtime);
3330 // Display all messages in a static text element
3331 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3332 std::wstring recent_chat = chat_backend.getRecentChat();
3333 guitext_chat->setText(recent_chat.c_str());
3335 // Update gui element size and position
3336 s32 chat_y = 5+(text_height+5);
3338 chat_y += (text_height+5);
3339 core::rect<s32> rect(
3343 chat_y + guitext_chat->getTextHeight()
3345 guitext_chat->setRelativePosition(rect);
3347 // Don't show chat if disabled or empty or profiler is enabled
3348 guitext_chat->setVisible(show_chat && recent_chat_count != 0
3356 if(client.getPlayerItem() != new_playeritem)
3358 client.selectPlayerItem(new_playeritem);
3360 if(client.getLocalInventoryUpdated())
3362 //infostream<<"Updating local inventory"<<std::endl;
3363 client.getLocalInventory(local_inventory);
3365 update_wielded_item_trigger = true;
3367 if(update_wielded_item_trigger)
3369 update_wielded_item_trigger = false;
3370 // Update wielded tool
3371 InventoryList *mlist = local_inventory.getList("main");
3373 if((mlist != NULL) && (client.getPlayerItem() < mlist->getSize()))
3374 item = mlist->getItem(client.getPlayerItem());
3375 camera.wield(item, client.getPlayerItem());
3379 Update block draw list every 200ms or when camera direction has
3382 update_draw_list_timer += dtime;
3383 if(update_draw_list_timer >= 0.2 ||
3384 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2 ||
3385 camera_offset_changed){
3386 update_draw_list_timer = 0;
3387 client.getEnv().getClientMap().updateDrawList(driver);
3388 update_draw_list_last_cam_dir = camera_direction;
3394 TimeTaker tt_draw("mainloop: draw");
3396 TimeTaker timer("beginScene");
3397 driver->beginScene(true, true, skycolor);
3398 beginscenetime = timer.stop(true);
3402 draw_scene(driver, smgr, camera, client, player, hud, guienv,
3403 hilightboxes, screensize, skycolor, show_hud);
3408 if(show_profiler_graph)
3410 graph.draw(10, screensize.Y - 10, driver, font);
3416 if(damage_flash > 0.0)
3418 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3419 driver->draw2DRectangle(color,
3420 core::rect<s32>(0,0,screensize.X,screensize.Y),
3423 damage_flash -= 100.0*dtime;
3429 if(player->hurt_tilt_timer > 0.0)
3431 player->hurt_tilt_timer -= dtime*5;
3432 if(player->hurt_tilt_timer < 0)
3433 player->hurt_tilt_strength = 0;
3440 TimeTaker timer("endScene");
3442 endscenetime = timer.stop(true);
3445 drawtime = tt_draw.stop(true);
3446 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3453 Log times and stuff for visualization
3455 Profiler::GraphValues values;
3456 g_profiler->graphGet(values);
3465 if (gui_chat_console)
3466 gui_chat_console->drop();
3472 while (g_menumgr.menuCount() > 0)
3474 g_menumgr.m_stack.front()->setVisible(false);
3475 g_menumgr.deletingMenu(g_menumgr.m_stack.front());
3478 Draw a "shutting down" screen, which will be shown while the map
3479 generator and other stuff quits
3482 wchar_t* text = wgettext("Shutting down stuff...");
3483 draw_load_screen(text, device, guienv, font, 0, -1, false);
3487 chat_backend.addMessage(L"", L"# Disconnected.");
3488 chat_backend.addMessage(L"", L"");
3492 //force answer all texture and shader jobs (TODO return empty values)
3494 while(!client.isShutdown()) {
3495 tsrc->processQueue();
3496 shsrc->processQueue();
3500 // Client scope (client is destructed before destructing *def and tsrc)
3503 catch(SerializationError &e)
3505 error_message = L"A serialization error occurred:\n"
3506 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3507 L" running a different version of Minetest.";
3508 errorstream<<wide_to_narrow(error_message)<<std::endl;
3510 catch(ServerError &e) {
3511 error_message = narrow_to_wide(e.what());
3512 errorstream << "ServerError: " << e.what() << std::endl;
3514 catch(ModError &e) {
3515 errorstream << "ModError: " << e.what() << std::endl;
3516 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3524 //has to be deleted first to stop all server threads
3532 //extended resource accounting
3533 infostream << "Irrlicht resources after cleanup:" << std::endl;
3534 infostream << "\tRemaining meshes : "
3535 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3536 infostream << "\tRemaining textures : "
3537 << driver->getTextureCount() << std::endl;
3538 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3539 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3540 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3543 clearTextureNameCache();
3544 infostream << "\tRemaining materials: "
3545 << driver-> getMaterialRendererCount ()
3546 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;