3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "common_irrlicht.h"
24 #include "guiPauseMenu.h"
25 #include "guiPasswordChange.h"
26 #include "guiInventoryMenu.h"
27 #include "guiTextInputMenu.h"
28 #include "materials.h"
36 TODO: Move content-aware stuff to separate file by adding properties
37 and virtual interfaces
39 #include "content_mapnode.h"
40 #include "content_nodemeta.h"
43 Setting this to 1 enables a special camera mode that forces
44 the renderers to think that the camera statically points from
45 the starting place to a static direction.
47 This allows one to move around with the player and see what
48 is actually drawn behind solid things and behind the player.
50 #define FIELD_OF_VIEW_TEST 0
53 MapDrawControl draw_control;
62 ChatLine(const std::wstring &a_text):
75 // Inventory actions from the menu are buffered here before sending
76 Queue<InventoryAction*> inventory_action_queue;
77 // This is a copy of the inventory that the client's environment has
78 Inventory local_inventory;
80 u16 g_selected_item = 0;
86 struct TextDestSign : public TextDest
88 TextDestSign(v3s16 blockpos, s16 id, Client *client)
90 m_blockpos = blockpos;
94 void gotText(std::wstring text)
96 std::string ntext = wide_to_narrow(text);
97 dstream<<"Changing text of a sign object: "
99 m_client->sendSignText(m_blockpos, m_id, ntext);
107 struct TextDestChat : public TextDest
109 TextDestChat(Client *client)
113 void gotText(std::wstring text)
115 // Discard empty line
119 // Parse command (server command starts with "/#")
120 if(text[0] == L'/' && text[1] != L'#')
122 std::wstring reply = L"Local: ";
124 reply += L"Local commands not yet supported. "
125 L"Server prefix is \"/#\".";
127 m_client->addChatMessage(reply);
132 m_client->sendChatMessage(text);
134 m_client->addChatMessage(text);
140 struct TextDestSignNode : public TextDest
142 TextDestSignNode(v3s16 p, Client *client)
147 void gotText(std::wstring text)
149 std::string ntext = wide_to_narrow(text);
150 dstream<<"Changing text of a sign node: "
152 m_client->sendSignNodeText(m_p, ntext);
160 Render distance feedback loop
162 void updateViewingRange(f32 frametime_in, Client *client)
164 if(draw_control.range_all == true)
167 static f32 added_frametime = 0;
168 static s16 added_frames = 0;
170 added_frametime += frametime_in;
173 // Actually this counter kind of sucks because frametime is busytime
174 static f32 counter = 0;
175 counter -= frametime_in;
181 /*dstream<<__FUNCTION_NAME
182 <<": Collected "<<added_frames<<" frames, total of "
183 <<added_frametime<<"s."<<std::endl;*/
185 /*dstream<<"draw_control.blocks_drawn="
186 <<draw_control.blocks_drawn
187 <<", draw_control.blocks_would_have_drawn="
188 <<draw_control.blocks_would_have_drawn
191 float range_min = g_settings.getS16("viewing_range_nodes_min");
192 float range_max = g_settings.getS16("viewing_range_nodes_max");
194 // Limit minimum to keep the feedback loop stable
198 draw_control.wanted_min_range = range_min;
199 //draw_control.wanted_max_blocks = (1.5*draw_control.blocks_drawn)+1;
200 draw_control.wanted_max_blocks = (1.5*draw_control.blocks_would_have_drawn)+1;
201 if(draw_control.wanted_max_blocks < 10)
202 draw_control.wanted_max_blocks = 10;
204 float block_draw_ratio = 1.0;
205 if(draw_control.blocks_would_have_drawn != 0)
207 block_draw_ratio = (float)draw_control.blocks_drawn
208 / (float)draw_control.blocks_would_have_drawn;
211 // Calculate the average frametime in the case that all wanted
212 // blocks had been drawn
213 f32 frametime = added_frametime / added_frames / block_draw_ratio;
215 added_frametime = 0.0;
218 float wanted_fps = g_settings.getFloat("wanted_fps");
219 float wanted_frametime = 1.0 / wanted_fps;
221 f32 wanted_frametime_change = wanted_frametime - frametime;
222 //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
224 // If needed frametime change is small, just return
225 if(fabs(wanted_frametime_change) < wanted_frametime*0.4)
227 //dstream<<"ignoring small wanted_frametime_change"<<std::endl;
231 float range = draw_control.wanted_range;
232 float new_range = range;
234 static s16 range_old = 0;
235 static f32 frametime_old = 0;
237 float d_range = range - range_old;
238 f32 d_frametime = frametime - frametime_old;
239 // A sane default of 30ms per 50 nodes of range
240 static f32 time_per_range = 30. / 50;
243 time_per_range = d_frametime / d_range;
246 // The minimum allowed calculated frametime-range derivative:
247 // Practically this sets the maximum speed of changing the range.
248 // The lower this value, the higher the maximum changing speed.
249 // A low value here results in wobbly range (0.001)
250 // A high value here results in slow changing range (0.0025)
251 // SUGG: This could be dynamically adjusted so that when
252 // the camera is turning, this is lower
253 //float min_time_per_range = 0.0015;
254 float min_time_per_range = 0.0010;
255 //float min_time_per_range = 0.05 / range;
256 if(time_per_range < min_time_per_range)
258 time_per_range = min_time_per_range;
259 //dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
263 //dstream<<"time_per_range="<<time_per_range<<std::endl;
266 f32 wanted_range_change = wanted_frametime_change / time_per_range;
267 // Dampen the change a bit to kill oscillations
268 //wanted_range_change *= 0.9;
269 //wanted_range_change *= 0.75;
270 wanted_range_change *= 0.5;
271 //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
273 // If needed range change is very small, just return
274 if(fabs(wanted_range_change) < 0.001)
276 //dstream<<"ignoring small wanted_range_change"<<std::endl;
280 new_range += wanted_range_change;
282 //float new_range_unclamped = new_range;
283 if(new_range < range_min)
284 new_range = range_min;
285 if(new_range > range_max)
286 new_range = range_max;
288 /*dstream<<"new_range="<<new_range_unclamped
289 <<", clamped to "<<new_range<<std::endl;*/
291 draw_control.wanted_range = new_range;
293 range_old = new_range;
294 frametime_old = frametime;
300 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
301 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
302 Inventory *inventory, s32 halfheartcount)
304 InventoryList *mainlist = inventory->getList("main");
307 dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
311 s32 padding = imgsize/12;
312 //s32 height = imgsize + padding*2;
313 s32 width = itemcount*(imgsize+padding*2);
315 // Position of upper left corner of bar
316 v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
318 // Draw background color
319 /*core::rect<s32> barrect(0,0,width,height);
321 video::SColor bgcolor(255,128,128,128);
322 driver->draw2DRectangle(bgcolor, barrect, NULL);*/
324 core::rect<s32> imgrect(0,0,imgsize,imgsize);
326 for(s32 i=0; i<itemcount; i++)
328 InventoryItem *item = mainlist->getItem(i);
330 core::rect<s32> rect = imgrect + pos
331 + v2s32(padding+i*(imgsize+padding*2), padding);
333 if(g_selected_item == i)
335 driver->draw2DRectangle(video::SColor(255,255,0,0),
336 core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding,
337 rect.LowerRightCorner + v2s32(1,1)*padding),
342 video::SColor bgcolor2(128,0,0,0);
343 driver->draw2DRectangle(bgcolor2, rect, NULL);
348 drawInventoryItem(driver, font, item, rect, NULL);
356 video::ITexture *heart_texture =
357 driver->getTexture(getTexturePath("heart.png").c_str());
358 v2s32 p = pos + v2s32(0, -20);
359 for(s32 i=0; i<halfheartcount/2; i++)
361 const video::SColor color(255,255,255,255);
362 const video::SColor colors[] = {color,color,color,color};
363 core::rect<s32> rect(0,0,16,16);
365 driver->draw2DImage(heart_texture, rect,
366 core::rect<s32>(core::position2d<s32>(0,0),
367 core::dimension2di(heart_texture->getOriginalSize())),
371 if(halfheartcount % 2 == 1)
373 const video::SColor color(255,255,255,255);
374 const video::SColor colors[] = {color,color,color,color};
375 core::rect<s32> rect(0,0,16/2,16);
377 core::dimension2di srcd(heart_texture->getOriginalSize());
379 driver->draw2DImage(heart_texture, rect,
380 core::rect<s32>(core::position2d<s32>(0,0), srcd),
388 Find what the player is pointing at
390 void getPointedNode(Client *client, v3f player_position,
391 v3f camera_direction, v3f camera_position,
392 bool &nodefound, core::line3d<f32> shootline,
393 v3s16 &nodepos, v3s16 &neighbourpos,
394 core::aabbox3d<f32> &nodehilightbox,
397 f32 mindistance = BS * 1001;
399 v3s16 pos_i = floatToInt(player_position, BS);
401 /*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
405 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
406 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
407 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
408 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
409 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
410 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
412 for(s16 y = ystart; y <= yend; y++)
413 for(s16 z = zstart; z <= zend; z++)
414 for(s16 x = xstart; x <= xend; x++)
419 n = client->getNode(v3s16(x,y,z));
420 if(content_pointable(n.getContent()) == false)
423 catch(InvalidPositionException &e)
429 v3f npf = intToFloat(np, BS);
434 v3s16(0,0,1), // back
436 v3s16(1,0,0), // right
437 v3s16(0,0,-1), // front
438 v3s16(0,-1,0), // bottom
439 v3s16(-1,0,0), // left
445 if(n.getContent() == CONTENT_TORCH)
447 v3s16 dir = unpackDir(n.param2);
448 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
449 dir_f *= BS/2 - BS/6 - BS/20;
450 v3f cpf = npf + dir_f;
451 f32 distance = (cpf - camera_position).getLength();
453 core::aabbox3d<f32> box;
456 if(dir == v3s16(0,-1,0))
458 box = core::aabbox3d<f32>(
459 npf - v3f(BS/6, BS/2, BS/6),
460 npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
464 else if(dir == v3s16(0,1,0))
466 box = core::aabbox3d<f32>(
467 npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
468 npf + v3f(BS/6, BS/2, BS/6)
474 box = core::aabbox3d<f32>(
475 cpf - v3f(BS/6, BS/3, BS/6),
476 cpf + v3f(BS/6, BS/3, BS/6)
480 if(distance < mindistance)
482 if(box.intersectsWithLine(shootline))
487 mindistance = distance;
488 nodehilightbox = box;
492 else if(n.getContent() == CONTENT_SIGN_WALL)
494 v3s16 dir = unpackDir(n.param2);
495 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
496 dir_f *= BS/2 - BS/6 - BS/20;
497 v3f cpf = npf + dir_f;
498 f32 distance = (cpf - camera_position).getLength();
502 v3f(BS*0.42,-BS*0.35,-BS*0.4),
503 v3f(BS*0.49, BS*0.35, BS*0.4),
506 for(s32 i=0; i<2; i++)
508 if(dir == v3s16(1,0,0))
509 vertices[i].rotateXZBy(0);
510 if(dir == v3s16(-1,0,0))
511 vertices[i].rotateXZBy(180);
512 if(dir == v3s16(0,0,1))
513 vertices[i].rotateXZBy(90);
514 if(dir == v3s16(0,0,-1))
515 vertices[i].rotateXZBy(-90);
516 if(dir == v3s16(0,-1,0))
517 vertices[i].rotateXYBy(-90);
518 if(dir == v3s16(0,1,0))
519 vertices[i].rotateXYBy(90);
524 core::aabbox3d<f32> box;
526 box = core::aabbox3d<f32>(vertices[0]);
527 box.addInternalPoint(vertices[1]);
529 if(distance < mindistance)
531 if(box.intersectsWithLine(shootline))
536 mindistance = distance;
537 nodehilightbox = box;
541 else if(n.getContent() == CONTENT_RAIL)
543 v3s16 dir = unpackDir(n.param0);
544 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
545 dir_f *= BS/2 - BS/6 - BS/20;
546 v3f cpf = npf + dir_f;
547 f32 distance = (cpf - camera_position).getLength();
549 float d = (float)BS/16;
552 v3f(BS/2, -BS/2+d, -BS/2),
553 v3f(-BS/2, -BS/2, BS/2),
556 for(s32 i=0; i<2; i++)
561 core::aabbox3d<f32> box;
563 box = core::aabbox3d<f32>(vertices[0]);
564 box.addInternalPoint(vertices[1]);
566 if(distance < mindistance)
568 if(box.intersectsWithLine(shootline))
573 mindistance = distance;
574 nodehilightbox = box;
583 for(u16 i=0; i<6; i++)
585 v3f dir_f = v3f(dirs[i].X,
586 dirs[i].Y, dirs[i].Z);
587 v3f centerpoint = npf + dir_f * BS/2;
589 (centerpoint - camera_position).getLength();
591 if(distance < mindistance)
593 core::CMatrix4<f32> m;
594 m.buildRotateFromTo(v3f(0,0,1), dir_f);
596 // This is the back face
598 v3f(BS/2, BS/2, BS/2),
599 v3f(-BS/2, -BS/2, BS/2+d)
602 for(u16 j=0; j<2; j++)
604 m.rotateVect(corners[j]);
608 core::aabbox3d<f32> facebox(corners[0]);
609 facebox.addInternalPoint(corners[1]);
611 if(facebox.intersectsWithLine(shootline))
615 neighbourpos = np + dirs[i];
616 mindistance = distance;
618 //nodehilightbox = facebox;
620 const float d = 0.502;
621 core::aabbox3d<f32> nodebox
622 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
623 v3f nodepos_f = intToFloat(nodepos, BS);
624 nodebox.MinEdge += nodepos_f;
625 nodebox.MaxEdge += nodepos_f;
626 nodehilightbox = nodebox;
628 } // if distance < mindistance
634 void update_skybox(video::IVideoDriver* driver,
635 scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
643 /*// Disable skybox if FarMesh is enabled
644 if(g_settings.getBool("enable_farmesh"))
647 if(brightness >= 0.5)
649 skybox = smgr->addSkyBoxSceneNode(
650 driver->getTexture(getTexturePath("skybox2.png").c_str()),
651 driver->getTexture(getTexturePath("skybox3.png").c_str()),
652 driver->getTexture(getTexturePath("skybox1.png").c_str()),
653 driver->getTexture(getTexturePath("skybox1.png").c_str()),
654 driver->getTexture(getTexturePath("skybox1.png").c_str()),
655 driver->getTexture(getTexturePath("skybox1.png").c_str()));
657 else if(brightness >= 0.2)
659 skybox = smgr->addSkyBoxSceneNode(
660 driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
661 driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
662 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
663 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
664 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
665 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
669 skybox = smgr->addSkyBoxSceneNode(
670 driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
671 driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
672 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
673 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
674 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
675 driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
680 Draws a screen with a single text on it.
681 Text will be removed when the screen is drawn the next time.
683 /*gui::IGUIStaticText **/
684 void draw_load_screen(const std::wstring &text,
685 video::IVideoDriver* driver, gui::IGUIFont* font)
687 v2u32 screensize = driver->getScreenSize();
688 const wchar_t *loadingtext = text.c_str();
689 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
690 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
691 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
692 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
694 gui::IGUIStaticText *guitext = guienv->addStaticText(
695 loadingtext, textrect, false, false);
696 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
698 driver->beginScene(true, true, video::SColor(255,0,0,0));
711 IrrlichtDevice *device,
714 std::string playername,
715 std::string password,
718 std::wstring &error_message,
719 std::string configpath
722 video::IVideoDriver* driver = device->getVideoDriver();
723 scene::ISceneManager* smgr = device->getSceneManager();
725 // Calculate text height using the font
726 u32 text_height = font->getDimension(L"Random test string").Height;
728 v2u32 screensize(0,0);
729 v2u32 last_screensize(0,0);
730 screensize = driver->getScreenSize();
732 const s32 hotbar_itemcount = 8;
733 //const s32 hotbar_imagesize = 36;
734 //const s32 hotbar_imagesize = 64;
735 s32 hotbar_imagesize = 48;
737 // The color of the sky
739 //video::SColor skycolor = video::SColor(255,140,186,250);
741 video::SColor bgcolor_bright = video::SColor(255,170,200,230);
744 Draw "Loading" screen
746 /*gui::IGUIStaticText *gui_loadingtext = */
747 //draw_load_screen(L"Loading and connecting...", driver, font);
749 draw_load_screen(L"Loading...", driver, font);
753 SharedPtr will delete it when it goes out of scope.
755 SharedPtr<Server> server;
757 draw_load_screen(L"Creating server...", driver, font);
758 std::cout<<DTIME<<"Creating server"<<std::endl;
759 server = new Server(map_dir, configpath);
767 draw_load_screen(L"Creating client...", driver, font);
768 std::cout<<DTIME<<"Creating client"<<std::endl;
769 Client client(device, playername.c_str(), password, draw_control);
771 draw_load_screen(L"Resolving address...", driver, font);
772 Address connect_address(0,0,0,0, port);
775 //connect_address.Resolve("localhost");
776 connect_address.setAddress(127,0,0,1);
778 connect_address.Resolve(address.c_str());
780 catch(ResolveError &e)
782 std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
784 error_message = L"Couldn't resolve address";
785 //gui_loadingtext->remove();
790 Attempt to connect to the server
793 dstream<<DTIME<<"Connecting to server at ";
794 connect_address.print(&dstream);
796 client.connect(connect_address);
798 bool could_connect = false;
801 float time_counter = 0.0;
804 if(client.connectedAndInitialized())
806 could_connect = true;
809 if(client.accessDenied())
813 // Wait for 10 seconds
814 if(time_counter >= 10.0)
819 std::wostringstream ss;
820 ss<<L"Connecting to server... (timeout in ";
821 ss<<(int)(10.0 - time_counter + 1.0);
823 draw_load_screen(ss.str(), driver, font);
826 driver->beginScene(true, true, video::SColor(255,0,0,0));
828 driver->endScene();*/
830 // Update client and server
842 catch(con::PeerNotFoundException &e)
845 if(could_connect == false)
847 if(client.accessDenied())
849 error_message = L"Access denied. Reason: "
850 +client.accessDeniedReason();
851 std::cout<<DTIME<<wide_to_narrow(error_message)<<std::endl;
855 error_message = L"Connection timed out.";
856 std::cout<<DTIME<<"Timed out."<<std::endl;
858 //gui_loadingtext->remove();
865 float old_brightness = 1.0;
866 scene::ISceneNode* skybox = NULL;
867 update_skybox(driver, smgr, skybox, 1.0);
870 Create the camera node
873 scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(
875 v3f(BS*100, BS*2, BS*100), // Look from
876 v3f(BS*100+1, BS*2, BS*100), // Look to
882 error_message = L"Failed to create the camera node";
886 camera->setFOV(FOV_ANGLE);
888 // Just so big a value that everything rendered is visible
889 camera->setFarValue(100000*BS);
891 f32 camera_yaw = 0; // "right/left"
892 f32 camera_pitch = 0; // "up/down"
898 float cloud_height = BS*100;
899 Clouds *clouds = NULL;
900 if(g_settings.getBool("enable_clouds"))
902 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
903 cloud_height, time(0));
910 FarMesh *farmesh = NULL;
911 if(g_settings.getBool("enable_farmesh"))
913 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
920 //gui_loadingtext->remove();
926 // First line of debug text
927 gui::IGUIStaticText *guitext = guienv->addStaticText(
929 core::rect<s32>(5, 5, 795, 5+text_height),
931 // Second line of debug text
932 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
934 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
937 // At the middle of the screen
938 // Object infos are shown in this
939 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
941 core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
945 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
947 core::rect<s32>(0,0,0,0),
948 //false, false); // Disable word wrap as of now
950 //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
951 core::list<ChatLine> chat_lines;
953 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
954 (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
955 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
956 (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
958 // Test the text input system
959 /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
961 /*GUIMessageMenu *menu =
962 new GUIMessageMenu(guienv, guiroot, -1,
968 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
969 &g_menumgr))->drop();
972 /*guitext2->setVisible(true);
973 guitext_info->setVisible(true);
974 guitext_chat->setVisible(true);*/
976 //s32 guitext_chat_pad_bottom = 70;
979 Some statistics are collected in these
982 u32 beginscenetime = 0;
984 u32 endscenetime = 0;
987 //throw con::PeerNotFoundException("lol");
989 core::list<float> frametime_log;
991 float damage_flash_timer = 0;
992 s16 farmesh_range = 20*MAP_BLOCKSIZE;
994 bool invert_mouse = g_settings.getBool("invert_mouse");
1000 bool first_loop_after_window_activation = true;
1002 // TODO: Convert the static interval timers to these
1003 // Interval limiter for profiler
1004 IntervalLimiter m_profiler_interval;
1006 // Time is in milliseconds
1007 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1008 // NOTE: So we have to use getTime() and call run()s between them
1009 u32 lasttime = device->getTimer()->getTime();
1011 while(device->run() && kill == false)
1013 //std::cerr<<"frame"<<std::endl;
1015 if(g_gamecallback->disconnect_requested)
1017 g_gamecallback->disconnect_requested = false;
1021 if(g_gamecallback->changepassword_requested)
1023 (new GUIPasswordChange(guienv, guiroot, -1,
1024 &g_menumgr, &client))->drop();
1025 g_gamecallback->changepassword_requested = false;
1029 Process TextureSource's queue
1031 ((TextureSource*)g_texturesource)->processQueue();
1036 last_screensize = screensize;
1037 screensize = driver->getScreenSize();
1038 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1039 //bool screensize_changed = screensize != last_screensize;
1042 if(screensize.Y <= 800)
1043 hotbar_imagesize = 32;
1044 else if(screensize.Y <= 1280)
1045 hotbar_imagesize = 48;
1047 hotbar_imagesize = 64;
1049 // Hilight boxes collected during the loop and displayed
1050 core::list< core::aabbox3d<f32> > hilightboxes;
1053 std::wstring infotext;
1055 // When screen size changes, update positions and sizes of stuff
1056 /*if(screensize_changed)
1058 v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
1059 quick_inventory->updatePosition(pos);
1062 //TimeTaker //timer1("//timer1");
1064 // Time of frame without fps limit
1068 // not using getRealTime is necessary for wine
1069 u32 time = device->getTimer()->getTime();
1071 busytime_u32 = time - lasttime;
1074 busytime = busytime_u32 / 1000.0;
1077 //std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
1079 // Necessary for device->getTimer()->getTime()
1086 updateViewingRange(busytime, &client);
1093 float fps_max = g_settings.getFloat("fps_max");
1094 u32 frametime_min = 1000./fps_max;
1096 if(busytime_u32 < frametime_min)
1098 u32 sleeptime = frametime_min - busytime_u32;
1099 device->sleep(sleeptime);
1103 // Necessary for device->getTimer()->getTime()
1107 Time difference calculation
1109 f32 dtime; // in seconds
1111 u32 time = device->getTimer()->getTime();
1113 dtime = (time - lasttime) / 1000.0;
1119 Log frametime for visualization
1121 frametime_log.push_back(dtime);
1122 if(frametime_log.size() > 100)
1124 core::list<float>::Iterator i = frametime_log.begin();
1125 frametime_log.erase(i);
1129 Visualize frametime in terminal
1131 /*for(u32 i=0; i<dtime*400; i++)
1133 std::cout<<std::endl;*/
1136 Time average and jitter calculation
1139 static f32 dtime_avg1 = 0.0;
1140 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1141 f32 dtime_jitter1 = dtime - dtime_avg1;
1143 static f32 dtime_jitter1_max_sample = 0.0;
1144 static f32 dtime_jitter1_max_fraction = 0.0;
1146 static f32 jitter1_max = 0.0;
1147 static f32 counter = 0.0;
1148 if(dtime_jitter1 > jitter1_max)
1149 jitter1_max = dtime_jitter1;
1154 dtime_jitter1_max_sample = jitter1_max;
1155 dtime_jitter1_max_fraction
1156 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1162 Busytime average and jitter calculation
1165 static f32 busytime_avg1 = 0.0;
1166 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1167 f32 busytime_jitter1 = busytime - busytime_avg1;
1169 static f32 busytime_jitter1_max_sample = 0.0;
1170 static f32 busytime_jitter1_min_sample = 0.0;
1172 static f32 jitter1_max = 0.0;
1173 static f32 jitter1_min = 0.0;
1174 static f32 counter = 0.0;
1175 if(busytime_jitter1 > jitter1_max)
1176 jitter1_max = busytime_jitter1;
1177 if(busytime_jitter1 < jitter1_min)
1178 jitter1_min = busytime_jitter1;
1182 busytime_jitter1_max_sample = jitter1_max;
1183 busytime_jitter1_min_sample = jitter1_min;
1190 Debug info for client
1193 static float counter = 0.0;
1198 client.printDebugInfo(std::cout);
1205 float profiler_print_interval =
1206 g_settings.getFloat("profiler_print_interval");
1207 if(profiler_print_interval != 0)
1209 if(m_profiler_interval.step(0.030, profiler_print_interval))
1211 dstream<<"Profiler:"<<std::endl;
1212 g_profiler.print(dstream);
1218 Direct handling of user input
1221 // Reset input if window not active or some menu is active
1222 if(device->isWindowActive() == false || noMenuActive() == false)
1227 // Input handler step() (used by the random input generator)
1231 Launch menus according to keys
1233 if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1235 dstream<<DTIME<<"the_game: "
1236 <<"Launching inventory"<<std::endl;
1238 GUIInventoryMenu *menu =
1239 new GUIInventoryMenu(guienv, guiroot, -1,
1240 &g_menumgr, v2s16(8,7),
1241 client.getInventoryContext(),
1244 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1245 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1246 "list", "current_player", "main",
1247 v2s32(0, 3), v2s32(8, 4)));
1248 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1249 "list", "current_player", "craft",
1250 v2s32(3, 0), v2s32(3, 3)));
1251 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1252 "list", "current_player", "craftresult",
1253 v2s32(7, 1), v2s32(1, 1)));
1255 menu->setDrawSpec(draw_spec);
1259 else if(input->wasKeyDown(KEY_ESCAPE))
1261 dstream<<DTIME<<"the_game: "
1262 <<"Launching pause menu"<<std::endl;
1263 // It will delete itself by itself
1264 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1265 &g_menumgr))->drop();
1267 // Move mouse cursor on top of the disconnect button
1268 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1270 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1272 TextDest *dest = new TextDestChat(&client);
1274 (new GUITextInputMenu(guienv, guiroot, -1,
1278 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1280 if(g_settings.getBool("free_move"))
1282 g_settings.set("free_move","false");
1283 chat_lines.push_back(ChatLine(L"free_move disabled"));
1287 g_settings.set("free_move","true");
1288 chat_lines.push_back(ChatLine(L"free_move enabled"));
1291 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1293 if(g_settings.getBool("fast_move"))
1295 g_settings.set("fast_move","false");
1296 chat_lines.push_back(ChatLine(L"fast_move disabled"));
1300 g_settings.set("fast_move","true");
1301 chat_lines.push_back(ChatLine(L"fast_move enabled"));
1304 else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
1306 if(g_settings.getBool("frametime_graph"))
1308 g_settings.set("frametime_graph","false");
1309 chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
1313 g_settings.set("frametime_graph","true");
1314 chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
1317 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1319 irr::video::IImage* const image = driver->createScreenShot();
1321 irr::c8 filename[256];
1322 snprintf(filename, 256, "%s/screenshot_%u.png",
1323 g_settings.get("screenshot_path").c_str(),
1324 device->getTimer()->getRealTime());
1325 if (driver->writeImageToFile(image, filename)) {
1326 std::wstringstream sstr;
1327 sstr<<"Saved screenshot to '"<<filename<<"'";
1328 dstream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1329 chat_lines.push_back(ChatLine(sstr.str()));
1331 dstream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1337 // Item selection with mouse wheel
1339 s32 wheel = input->getMouseWheel();
1340 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1341 hotbar_itemcount-1);
1345 if(g_selected_item < max_item)
1348 g_selected_item = 0;
1352 if(g_selected_item > 0)
1355 g_selected_item = max_item;
1360 for(u16 i=0; i<10; i++)
1362 s32 keycode = irr::KEY_KEY_1 + i;
1364 keycode = irr::KEY_KEY_0;
1365 if(input->wasKeyDown((irr::EKEY_CODE)keycode))
1367 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1369 g_selected_item = i;
1371 dstream<<DTIME<<"Selected item: "
1372 <<g_selected_item<<std::endl;
1377 // Viewing range selection
1378 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1380 if(draw_control.range_all)
1382 draw_control.range_all = false;
1383 dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
1387 draw_control.range_all = true;
1388 dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
1392 // Print debug stacks
1393 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1395 dstream<<"-----------------------------------------"
1397 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1398 dstream<<"-----------------------------------------"
1400 debug_stacks_print();
1404 Player speed control
1405 TODO: Cache the keycodes from getKeySetting
1418 PlayerControl control(
1419 input->isKeyDown(getKeySetting("keymap_forward")),
1420 input->isKeyDown(getKeySetting("keymap_backward")),
1421 input->isKeyDown(getKeySetting("keymap_left")),
1422 input->isKeyDown(getKeySetting("keymap_right")),
1423 input->isKeyDown(getKeySetting("keymap_jump")),
1424 input->isKeyDown(getKeySetting("keymap_special1")),
1425 input->isKeyDown(getKeySetting("keymap_sneak")),
1429 client.setPlayerControl(control);
1438 //TimeTaker timer("server->step(dtime)");
1439 server->step(dtime);
1447 //TimeTaker timer("client.step(dtime)");
1449 //client.step(dtime_avg1);
1452 // Read client events
1455 ClientEvent event = client.getClientEvent();
1456 if(event.type == CE_NONE)
1460 else if(event.type == CE_PLAYER_DAMAGE)
1462 //u16 damage = event.player_damage.amount;
1463 //dstream<<"Player damage: "<<damage<<std::endl;
1464 damage_flash_timer = 0.05;
1466 else if(event.type == CE_PLAYER_FORCE_MOVE)
1468 camera_yaw = event.player_force_move.yaw;
1469 camera_pitch = event.player_force_move.pitch;
1473 // Get player position
1474 v3f player_position = client.getPlayerPosition();
1476 //TimeTaker //timer2("//timer2");
1479 Mouse and camera control
1482 if((device->isWindowActive() && noMenuActive()) || random_input)
1486 // Mac OSX gets upset if this is set every frame
1487 if(device->getCursorControl()->isVisible())
1488 device->getCursorControl()->setVisible(false);
1491 if(first_loop_after_window_activation){
1492 //std::cout<<"window active, first loop"<<std::endl;
1493 first_loop_after_window_activation = false;
1496 s32 dx = input->getMousePos().X - displaycenter.X;
1497 s32 dy = input->getMousePos().Y - displaycenter.Y;
1500 //std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1502 /*const float keyspeed = 500;
1503 if(input->isKeyDown(irr::KEY_UP))
1504 dy -= dtime * keyspeed;
1505 if(input->isKeyDown(irr::KEY_DOWN))
1506 dy += dtime * keyspeed;
1507 if(input->isKeyDown(irr::KEY_LEFT))
1508 dx -= dtime * keyspeed;
1509 if(input->isKeyDown(irr::KEY_RIGHT))
1510 dx += dtime * keyspeed;*/
1512 camera_yaw -= dx*0.2;
1513 camera_pitch += dy*0.2;
1514 if(camera_pitch < -89.5) camera_pitch = -89.5;
1515 if(camera_pitch > 89.5) camera_pitch = 89.5;
1517 input->setMousePos(displaycenter.X, displaycenter.Y);
1520 // Mac OSX gets upset if this is set every frame
1521 if(device->getCursorControl()->isVisible() == false)
1522 device->getCursorControl()->setVisible(true);
1524 //std::cout<<"window inactive"<<std::endl;
1525 first_loop_after_window_activation = true;
1528 camera_yaw = wrapDegrees(camera_yaw);
1529 camera_pitch = wrapDegrees(camera_pitch);
1531 v3f camera_direction = v3f(0,0,1);
1532 camera_direction.rotateYZBy(camera_pitch);
1533 camera_direction.rotateXZBy(camera_yaw);
1535 // This is at the height of the eyes of the current figure
1536 //v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
1537 // This is more like in minecraft
1538 v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
1540 camera->setPosition(camera_position);
1541 // *100.0 helps in large map coordinates
1542 camera->setTarget(camera_position + camera_direction * 100.0);
1544 if(FIELD_OF_VIEW_TEST){
1545 client.updateCamera(v3f(0,0,0), v3f(0,0,1));
1548 //TimeTaker timer("client.updateCamera");
1549 client.updateCamera(camera_position, camera_direction);
1553 //TimeTaker //timer3("//timer3");
1556 Calculate what block is the crosshair pointing to
1559 //u32 t1 = device->getTimer()->getRealTime();
1561 //f32 d = 4; // max. distance
1562 f32 d = 4; // max. distance
1563 core::line3d<f32> shootline(camera_position,
1564 camera_position + camera_direction * BS * (d+1));
1566 MapBlockObject *selected_object = client.getSelectedObject
1567 (d*BS, camera_position, shootline);
1569 ClientActiveObject *selected_active_object
1570 = client.getSelectedActiveObject
1571 (d*BS, camera_position, shootline);
1573 if(selected_object != NULL)
1575 //dstream<<"Client returned selected_object != NULL"<<std::endl;
1577 core::aabbox3d<f32> box_on_map
1578 = selected_object->getSelectionBoxOnMap();
1580 hilightboxes.push_back(box_on_map);
1582 infotext = narrow_to_wide(selected_object->infoText());
1584 if(input->getLeftClicked())
1586 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1587 client.clickObject(0, selected_object->getBlock()->getPos(),
1588 selected_object->getId(), g_selected_item);
1590 else if(input->getRightClicked())
1592 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1594 Check if we want to modify the object ourselves
1596 if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
1598 dstream<<"Sign object right-clicked"<<std::endl;
1600 if(random_input == false)
1602 // Get a new text for it
1604 TextDest *dest = new TextDestSign(
1605 selected_object->getBlock()->getPos(),
1606 selected_object->getId(),
1609 SignObject *sign_object = (SignObject*)selected_object;
1611 std::wstring wtext =
1612 narrow_to_wide(sign_object->getText());
1614 (new GUITextInputMenu(guienv, guiroot, -1,
1620 Otherwise pass the event to the server as-is
1624 client.clickObject(1, selected_object->getBlock()->getPos(),
1625 selected_object->getId(), g_selected_item);
1629 else if(selected_active_object != NULL)
1631 //dstream<<"Client returned selected_active_object != NULL"<<std::endl;
1633 core::aabbox3d<f32> *selection_box
1634 = selected_active_object->getSelectionBox();
1635 // Box should exist because object was returned in the
1637 assert(selection_box);
1639 v3f pos = selected_active_object->getPosition();
1641 core::aabbox3d<f32> box_on_map(
1642 selection_box->MinEdge + pos,
1643 selection_box->MaxEdge + pos
1646 hilightboxes.push_back(box_on_map);
1648 //infotext = narrow_to_wide("A ClientActiveObject");
1649 infotext = narrow_to_wide(selected_active_object->infoText());
1651 if(input->getLeftClicked())
1653 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1654 client.clickActiveObject(0,
1655 selected_active_object->getId(), g_selected_item);
1657 else if(input->getRightClicked())
1659 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1660 client.clickActiveObject(1,
1661 selected_active_object->getId(), g_selected_item);
1664 else // selected_object == NULL
1668 Find out which node we are pointing at
1671 bool nodefound = false;
1674 core::aabbox3d<f32> nodehilightbox;
1676 getPointedNode(&client, player_position,
1677 camera_direction, camera_position,
1678 nodefound, shootline,
1679 nodepos, neighbourpos,
1682 static float nodig_delay_counter = 0.0;
1686 static v3s16 nodepos_old(-32768,-32768,-32768);
1688 static float dig_time = 0.0;
1689 static u16 dig_index = 0;
1695 hilightboxes.push_back(nodehilightbox);
1698 Check information text of node
1701 NodeMetadata *meta = client.getNodeMetadata(nodepos);
1704 infotext = narrow_to_wide(meta->infoText());
1707 //MapNode node = client.getNode(nodepos);
1713 if(input->getLeftReleased())
1715 client.clearTempMod(nodepos);
1719 if(nodig_delay_counter > 0.0)
1721 nodig_delay_counter -= dtime;
1725 if(nodepos != nodepos_old)
1727 std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
1728 <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
1730 if(nodepos_old != v3s16(-32768,-32768,-32768))
1732 client.clearTempMod(nodepos_old);
1737 if(input->getLeftClicked() ||
1738 (input->getLeftState() && nodepos != nodepos_old))
1740 dstream<<DTIME<<"Started digging"<<std::endl;
1741 client.groundAction(0, nodepos, neighbourpos, g_selected_item);
1743 if(input->getLeftClicked())
1745 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
1747 if(input->getLeftState())
1749 MapNode n = client.getNode(nodepos);
1751 // Get tool name. Default is "" = bare hands
1752 std::string toolname = "";
1753 InventoryList *mlist = local_inventory.getList("main");
1756 InventoryItem *item = mlist->getItem(g_selected_item);
1757 if(item && (std::string)item->getName() == "ToolItem")
1759 ToolItem *titem = (ToolItem*)item;
1760 toolname = titem->getToolName();
1764 // Get digging properties for material and tool
1765 content_t material = n.getContent();
1766 DiggingProperties prop =
1767 getDiggingProperties(material, toolname);
1769 float dig_time_complete = 0.0;
1771 if(prop.diggable == false)
1773 /*dstream<<"Material "<<(int)material
1774 <<" not diggable with \""
1775 <<toolname<<"\""<<std::endl;*/
1776 // I guess nobody will wait for this long
1777 dig_time_complete = 10000000.0;
1781 dig_time_complete = prop.time;
1784 if(dig_time_complete >= 0.001)
1786 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1787 * dig_time/dig_time_complete);
1789 // This is for torches
1792 dig_index = CRACK_ANIMATION_LENGTH;
1795 if(dig_index < CRACK_ANIMATION_LENGTH)
1797 //TimeTaker timer("client.setTempMod");
1798 //dstream<<"dig_index="<<dig_index<<std::endl;
1799 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
1803 dstream<<DTIME<<"Digging completed"<<std::endl;
1804 client.groundAction(3, nodepos, neighbourpos, g_selected_item);
1805 client.clearTempMod(nodepos);
1806 client.removeNode(nodepos);
1810 nodig_delay_counter = dig_time_complete
1811 / (float)CRACK_ANIMATION_LENGTH;
1813 // We don't want a corresponding delay to
1814 // very time consuming nodes
1815 if(nodig_delay_counter > 0.5)
1817 nodig_delay_counter = 0.5;
1819 // We want a slight delay to very little
1820 // time consuming nodes
1821 float mindelay = 0.15;
1822 if(nodig_delay_counter < mindelay)
1824 nodig_delay_counter = mindelay;
1832 if(input->getRightClicked())
1834 std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
1836 // If metadata provides an inventory view, activate it
1837 if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
1839 dstream<<DTIME<<"Launching custom inventory view"<<std::endl;
1841 Construct the unique identification string of the node
1843 std::string current_name;
1844 current_name += "nodemeta:";
1845 current_name += itos(nodepos.X);
1846 current_name += ",";
1847 current_name += itos(nodepos.Y);
1848 current_name += ",";
1849 current_name += itos(nodepos.Z);
1855 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1857 GUIInventoryMenu::makeDrawSpecArrayFromString(
1859 meta->getInventoryDrawSpecString(),
1862 GUIInventoryMenu *menu =
1863 new GUIInventoryMenu(guienv, guiroot, -1,
1864 &g_menumgr, invsize,
1865 client.getInventoryContext(),
1867 menu->setDrawSpec(draw_spec);
1870 else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
1872 dstream<<"Sign node right-clicked"<<std::endl;
1874 SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
1876 // Get a new text for it
1878 TextDest *dest = new TextDestSignNode(nodepos, &client);
1880 std::wstring wtext =
1881 narrow_to_wide(signmeta->getText());
1883 (new GUITextInputMenu(guienv, guiroot, -1,
1889 client.groundAction(1, nodepos, neighbourpos, g_selected_item);
1893 nodepos_old = nodepos;
1898 } // selected_object == NULL
1900 input->resetLeftClicked();
1901 input->resetRightClicked();
1903 if(input->getLeftReleased())
1905 std::cout<<DTIME<<"Left button released (stopped digging)"
1907 client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
1909 if(input->getRightReleased())
1911 //std::cout<<DTIME<<"Right released"<<std::endl;
1915 input->resetLeftReleased();
1916 input->resetRightReleased();
1919 Calculate stuff for drawing
1922 camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
1924 u32 daynight_ratio = client.getDayNightRatio();
1925 u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
1926 video::SColor bgcolor = video::SColor(
1928 bgcolor_bright.getRed() * l / 255,
1929 bgcolor_bright.getGreen() * l / 255,
1930 bgcolor_bright.getBlue() * l / 255);
1931 /*skycolor.getRed() * l / 255,
1932 skycolor.getGreen() * l / 255,
1933 skycolor.getBlue() * l / 255);*/
1935 float brightness = (float)l/255.0;
1940 if(fabs(brightness - old_brightness) > 0.01)
1941 update_skybox(driver, smgr, skybox, brightness);
1948 clouds->step(dtime);
1949 clouds->update(v2f(player_position.X, player_position.Z),
1950 0.05+brightness*0.95);
1958 farmesh->step(dtime);
1959 farmesh->update(v2f(player_position.X, player_position.Z),
1960 0.05+brightness*0.95);
1963 // Store brightness value
1964 old_brightness = brightness;
1970 if(g_settings.getBool("enable_fog") == true)
1975 range = BS*farmesh_range;
1979 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
1980 if(draw_control.range_all)
1983 range = range * 0.5 + 25*BS;
1988 video::EFT_FOG_LINEAR,
2000 video::EFT_FOG_LINEAR,
2011 Update gui stuff (0ms)
2014 //TimeTaker guiupdatetimer("Gui updating");
2017 static float drawtime_avg = 0;
2018 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2019 static float beginscenetime_avg = 0;
2020 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2021 static float scenetime_avg = 0;
2022 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2023 static float endscenetime_avg = 0;
2024 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
2027 snprintf(temptext, 300, "Minetest-c55 %s ("
2030 " drawtime=%.0f, beginscenetime=%.0f"
2031 ", scenetime=%.0f, endscenetime=%.0f",
2033 draw_control.range_all,
2040 guitext->setText(narrow_to_wide(temptext).c_str());
2045 snprintf(temptext, 300,
2046 "(% .1f, % .1f, % .1f)"
2047 " (% .3f < btime_jitter < % .3f"
2048 ", dtime_jitter = % .1f %%"
2049 ", v_range = %.1f)",
2050 player_position.X/BS,
2051 player_position.Y/BS,
2052 player_position.Z/BS,
2053 busytime_jitter1_min_sample,
2054 busytime_jitter1_max_sample,
2055 dtime_jitter1_max_fraction * 100.0,
2056 draw_control.wanted_range
2059 guitext2->setText(narrow_to_wide(temptext).c_str());
2063 guitext_info->setText(infotext.c_str());
2067 Get chat messages from client
2071 std::wstring message;
2072 while(client.getChatMessage(message))
2074 chat_lines.push_back(ChatLine(message));
2075 /*if(chat_lines.size() > 6)
2077 core::list<ChatLine>::Iterator
2078 i = chat_lines.begin();
2079 chat_lines.erase(i);
2082 // Append them to form the whole static text and throw
2083 // it to the gui element
2085 // This will correspond to the line number counted from
2086 // top to bottom, from size-1 to 0
2087 s16 line_number = chat_lines.size();
2088 // Count of messages to be removed from the top
2089 u16 to_be_removed_count = 0;
2090 for(core::list<ChatLine>::Iterator
2091 i = chat_lines.begin();
2092 i != chat_lines.end(); i++)
2094 // After this, line number is valid for this loop
2099 This results in a maximum age of 60*6 to the
2100 lowermost line and a maximum of 6 lines
2102 float allowed_age = (6-line_number) * 60.0;
2104 if((*i).age > allowed_age)
2106 to_be_removed_count++;
2109 whole += (*i).text + L'\n';
2111 for(u16 i=0; i<to_be_removed_count; i++)
2113 core::list<ChatLine>::Iterator
2114 it = chat_lines.begin();
2115 chat_lines.erase(it);
2117 guitext_chat->setText(whole.c_str());
2119 // Update gui element size and position
2121 /*core::rect<s32> rect(
2123 screensize.Y - guitext_chat_pad_bottom
2124 - text_height*chat_lines.size(),
2126 screensize.Y - guitext_chat_pad_bottom
2128 core::rect<s32> rect(
2132 50 + guitext_chat->getTextHeight()
2135 guitext_chat->setRelativePosition(rect);
2137 if(chat_lines.size() == 0)
2138 guitext_chat->setVisible(false);
2140 guitext_chat->setVisible(true);
2147 static u16 old_selected_item = 65535;
2148 if(client.getLocalInventoryUpdated()
2149 || g_selected_item != old_selected_item)
2151 old_selected_item = g_selected_item;
2152 //std::cout<<"Updating local inventory"<<std::endl;
2153 client.getLocalInventory(local_inventory);
2157 Send actions returned by the inventory menu
2159 while(inventory_action_queue.size() != 0)
2161 InventoryAction *a = inventory_action_queue.pop_front();
2163 client.sendInventoryAction(a);
2172 TimeTaker drawtimer("Drawing");
2176 TimeTaker timer("beginScene");
2177 driver->beginScene(true, true, bgcolor);
2178 //driver->beginScene(false, true, bgcolor);
2179 beginscenetime = timer.stop(true);
2184 //std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
2187 TimeTaker timer("smgr");
2189 scenetime = timer.stop(true);
2193 //TimeTaker timer9("auxiliary drawings");
2197 //TimeTaker //timer10("//timer10");
2203 driver->setMaterial(m);
2205 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2207 for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
2208 i != hilightboxes.end(); i++)
2210 /*std::cout<<"hilightbox min="
2211 <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2213 <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2215 driver->draw3DBox(*i, video::SColor(255,0,0,0));
2221 if(g_settings.getBool("frametime_graph") == true)
2224 for(core::list<float>::Iterator
2225 i = frametime_log.begin();
2226 i != frametime_log.end();
2229 driver->draw2DLine(v2s32(x,50),
2230 v2s32(x,50+(*i)*1000),
2231 video::SColor(255,255,255,255));
2239 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2240 displaycenter + core::vector2d<s32>(10,0),
2241 video::SColor(255,255,255,255));
2242 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2243 displaycenter + core::vector2d<s32>(0,10),
2244 video::SColor(255,255,255,255));
2249 //TimeTaker //timer11("//timer11");
2261 draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
2262 hotbar_imagesize, hotbar_itemcount, &local_inventory,
2269 if(damage_flash_timer > 0.0)
2271 damage_flash_timer -= dtime;
2273 video::SColor color(128,255,0,0);
2274 driver->draw2DRectangle(color,
2275 core::rect<s32>(0,0,screensize.X,screensize.Y),
2283 client.getEnv()->drawPostFx(driver, camera_position);
2290 TimeTaker timer("endScene");
2292 endscenetime = timer.stop(true);
2295 drawtime = drawtimer.stop(true);
2301 static s16 lastFPS = 0;
2302 //u16 fps = driver->getFPS();
2303 u16 fps = (1.0/dtime_avg1);
2307 core::stringw str = L"Minetest [";
2308 str += driver->getName();
2312 device->setWindowCaption(str.c_str());
2324 Draw a "shutting down" screen, which will be shown while the map
2325 generator and other stuff quits
2328 /*gui::IGUIStaticText *gui_shuttingdowntext = */
2329 draw_load_screen(L"Shutting down stuff...", driver, font);
2330 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
2333 gui_shuttingdowntext->remove();*/