3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
25 #include "client/tile.h" // For TextureSource
26 #include "clientmap.h"
29 #include "content_cao.h"
30 #include "drawscene.h"
31 #include "event_manager.h"
32 #include "fontengine.h"
37 #include "guiChatConsole.h"
38 #include "guiFormSpecMenu.h"
39 #include "guiKeyChangeMenu.h"
40 #include "guiPasswordChange.h"
41 #include "guiVolumeChange.h"
43 #include "logoutputbuffer.h"
44 #include "mainmenumanager.h"
46 #include "nodedef.h" // Needed for determining pointing to nodes
47 #include "nodemetadata.h"
48 #include "particles.h"
50 #include "quicktune_shortcutter.h"
53 #include "shader.h" // For ShaderSource
57 #include "util/directiontables.h"
58 #include "util/pointedthing.h"
65 #include "sound_openal.h"
68 #ifdef HAVE_TOUCHSCREENGUI
69 #include "touchscreengui.h"
72 extern Settings *g_settings;
73 extern Profiler *g_profiler;
79 struct TextDestNodeMetadata : public TextDest {
80 TextDestNodeMetadata(v3s16 p, Client *client)
85 // This is deprecated I guess? -celeron55
86 void gotText(std::wstring text)
88 std::string ntext = wide_to_utf8(text);
89 infostream << "Submitting 'text' field of node at (" << m_p.X << ","
90 << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
92 fields["text"] = ntext;
93 m_client->sendNodemetaFields(m_p, "", fields);
95 void gotText(const StringMap &fields)
97 m_client->sendNodemetaFields(m_p, "", fields);
104 struct TextDestPlayerInventory : public TextDest {
105 TextDestPlayerInventory(Client *client)
110 TextDestPlayerInventory(Client *client, std::string formname)
113 m_formname = formname;
115 void gotText(const StringMap &fields)
117 m_client->sendInventoryFields(m_formname, fields);
123 struct LocalFormspecHandler : public TextDest {
124 LocalFormspecHandler();
125 LocalFormspecHandler(std::string formname) :
128 m_formname = formname;
131 LocalFormspecHandler(std::string formname, Client *client) :
134 m_formname = formname;
137 void gotText(std::wstring message)
139 errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
142 void gotText(const StringMap &fields)
144 if (m_formname == "MT_PAUSE_MENU") {
145 if (fields.find("btn_sound") != fields.end()) {
146 g_gamecallback->changeVolume();
150 if (fields.find("btn_key_config") != fields.end()) {
151 g_gamecallback->keyConfig();
155 if (fields.find("btn_exit_menu") != fields.end()) {
156 g_gamecallback->disconnect();
160 if (fields.find("btn_exit_os") != fields.end()) {
161 g_gamecallback->exitToOS();
165 if (fields.find("btn_change_password") != fields.end()) {
166 g_gamecallback->changePassword();
170 if (fields.find("quit") != fields.end()) {
174 if (fields.find("btn_continue") != fields.end()) {
179 if (m_formname == "MT_CHAT_MENU") {
180 assert(m_client != 0);
182 if ((fields.find("btn_send") != fields.end()) ||
183 (fields.find("quit") != fields.end())) {
184 StringMap::const_iterator it = fields.find("f_text");
185 if (it != fields.end())
186 m_client->typeChatMessage(utf8_to_wide(it->second));
192 if (m_formname == "MT_DEATH_SCREEN") {
193 assert(m_client != 0);
195 if ((fields.find("btn_respawn") != fields.end())) {
196 m_client->sendRespawn();
200 if (fields.find("quit") != fields.end()) {
201 m_client->sendRespawn();
206 // don't show error message for unhandled cursor keys
207 if ((fields.find("key_up") != fields.end()) ||
208 (fields.find("key_down") != fields.end()) ||
209 (fields.find("key_left") != fields.end()) ||
210 (fields.find("key_right") != fields.end())) {
214 errorstream << "LocalFormspecHandler::gotText unhandled >"
215 << m_formname << "< event" << std::endl;
218 StringMap::const_iterator it;
219 for (it = fields.begin(); it != fields.end(); ++it) {
220 errorstream << "\t" << i << ": " << it->first
221 << "=" << it->second << std::endl;
229 /* Form update callback */
231 class NodeMetadataFormSource: public IFormSource
234 NodeMetadataFormSource(ClientMap *map, v3s16 p):
239 std::string getForm()
241 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
246 return meta->getString("formspec");
248 std::string resolveText(std::string str)
250 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
255 return meta->resolveString(str);
262 class PlayerInventoryFormSource: public IFormSource
265 PlayerInventoryFormSource(Client *client):
269 std::string getForm()
271 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
272 return player->inventory_formspec;
279 Check if a node is pointable
281 inline bool isPointableNode(const MapNode &n,
282 Client *client, bool liquids_pointable)
284 const ContentFeatures &features = client->getNodeDefManager()->get(n);
285 return features.pointable ||
286 (liquids_pointable && features.isLiquid());
290 Find what the player is pointing at
292 PointedThing getPointedThing(Client *client, v3f player_position,
293 v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
294 f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
295 std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
299 hilightboxes.clear();
300 selected_object = NULL;
302 INodeDefManager *nodedef = client->getNodeDefManager();
303 ClientMap &map = client->getEnv().getClientMap();
305 f32 mindistance = BS * 1001;
307 // First try to find a pointed at active object
308 if (look_for_object) {
309 selected_object = client->getSelectedActiveObject(d * BS,
310 camera_position, shootline);
312 if (selected_object != NULL) {
313 if (selected_object->doShowSelectionBox()) {
314 aabb3f *selection_box = selected_object->getSelectionBox();
315 // Box should exist because object was
316 // returned in the first place
317 assert(selection_box);
319 v3f pos = selected_object->getPosition();
320 hilightboxes.push_back(aabb3f(
321 selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
322 selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
325 mindistance = (selected_object->getPosition() - camera_position).getLength();
327 result.type = POINTEDTHING_OBJECT;
328 result.object_id = selected_object->getId();
332 // That didn't work, try to find a pointed at node
335 v3s16 pos_i = floatToInt(player_position, BS);
337 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
341 s16 ystart = pos_i.Y + 0 - (camera_direction.Y < 0 ? a : 1);
342 s16 zstart = pos_i.Z - (camera_direction.Z < 0 ? a : 1);
343 s16 xstart = pos_i.X - (camera_direction.X < 0 ? a : 1);
344 s16 yend = pos_i.Y + 1 + (camera_direction.Y > 0 ? a : 1);
345 s16 zend = pos_i.Z + (camera_direction.Z > 0 ? a : 1);
346 s16 xend = pos_i.X + (camera_direction.X > 0 ? a : 1);
348 // Prevent signed number overflow
358 for (s16 y = ystart; y <= yend; y++)
359 for (s16 z = zstart; z <= zend; z++)
360 for (s16 x = xstart; x <= xend; x++) {
362 bool is_valid_position;
364 n = map.getNodeNoEx(v3s16(x, y, z), &is_valid_position);
365 if (!is_valid_position)
368 if (!isPointableNode(n, client, liquids_pointable))
371 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
374 v3f npf = intToFloat(np, BS);
376 for (std::vector<aabb3f>::const_iterator
378 i != boxes.end(); i++) {
383 for (u16 j = 0; j < 6; j++) {
384 v3s16 facedir = g_6dirs[j];
385 aabb3f facebox = box;
390 facebox.MinEdge.X = facebox.MaxEdge.X - d;
391 else if (facedir.X < 0)
392 facebox.MaxEdge.X = facebox.MinEdge.X + d;
393 else if (facedir.Y > 0)
394 facebox.MinEdge.Y = facebox.MaxEdge.Y - d;
395 else if (facedir.Y < 0)
396 facebox.MaxEdge.Y = facebox.MinEdge.Y + d;
397 else if (facedir.Z > 0)
398 facebox.MinEdge.Z = facebox.MaxEdge.Z - d;
399 else if (facedir.Z < 0)
400 facebox.MaxEdge.Z = facebox.MinEdge.Z + d;
402 v3f centerpoint = facebox.getCenter();
403 f32 distance = (centerpoint - camera_position).getLength();
405 if (distance >= mindistance)
408 if (!facebox.intersectsWithLine(shootline))
411 v3s16 np_above = np + facedir;
413 result.type = POINTEDTHING_NODE;
414 result.node_undersurface = np;
415 result.node_abovesurface = np_above;
416 mindistance = distance;
418 hilightboxes.clear();
420 if (!g_settings->getBool("enable_node_highlighting")) {
421 for (std::vector<aabb3f>::const_iterator
423 i2 != boxes.end(); i2++) {
425 box.MinEdge += npf + v3f(-d, -d, -d) - intToFloat(camera_offset, BS);
426 box.MaxEdge += npf + v3f(d, d, d) - intToFloat(camera_offset, BS);
427 hilightboxes.push_back(box);
437 /* Profiler display */
439 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
440 u32 show_profiler, u32 show_profiler_max, s32 screen_height)
442 if (show_profiler == 0) {
443 guitext_profiler->setVisible(false);
446 std::ostringstream os(std::ios_base::binary);
447 g_profiler->printPage(os, show_profiler, show_profiler_max);
448 std::wstring text = utf8_to_wide(os.str());
449 guitext_profiler->setText(text.c_str());
450 guitext_profiler->setVisible(true);
452 s32 w = fe->getTextWidth(text.c_str());
457 unsigned text_height = fe->getTextHeight();
459 core::position2di upper_left, lower_right;
462 upper_left.Y = (text_height + 5) * 2;
463 lower_right.X = 12 + w;
464 lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
466 if (lower_right.Y > screen_height * 2 / 3)
467 lower_right.Y = screen_height * 2 / 3;
469 core::rect<s32> rect(upper_left, lower_right);
471 guitext_profiler->setRelativePosition(rect);
472 guitext_profiler->setVisible(true);
480 Profiler::GraphValues values;
486 Meta(float initial = 0,
487 video::SColor color = video::SColor(255, 255, 255, 255)):
493 std::vector<Piece> m_log;
501 void put(const Profiler::GraphValues &values)
504 piece.values = values;
505 m_log.push_back(piece);
507 while (m_log.size() > m_log_max_size)
508 m_log.erase(m_log.begin());
511 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
512 gui::IGUIFont *font) const
514 std::map<std::string, Meta> m_meta;
516 for (std::vector<Piece>::const_iterator k = m_log.begin();
517 k != m_log.end(); k++) {
518 const Piece &piece = *k;
520 for (Profiler::GraphValues::const_iterator i = piece.values.begin();
521 i != piece.values.end(); i++) {
522 const std::string &id = i->first;
523 const float &value = i->second;
524 std::map<std::string, Meta>::iterator j =
527 if (j == m_meta.end()) {
528 m_meta[id] = Meta(value);
532 if (value < j->second.min)
533 j->second.min = value;
535 if (value > j->second.max)
536 j->second.max = value;
541 static const video::SColor usable_colors[] = {
542 video::SColor(255, 255, 100, 100),
543 video::SColor(255, 90, 225, 90),
544 video::SColor(255, 100, 100, 255),
545 video::SColor(255, 255, 150, 50),
546 video::SColor(255, 220, 220, 100)
548 static const u32 usable_colors_count =
549 sizeof(usable_colors) / sizeof(*usable_colors);
550 u32 next_color_i = 0;
552 for (std::map<std::string, Meta>::iterator i = m_meta.begin();
553 i != m_meta.end(); i++) {
554 Meta &meta = i->second;
555 video::SColor color(255, 200, 200, 200);
557 if (next_color_i < usable_colors_count)
558 color = usable_colors[next_color_i++];
564 s32 textx = x_left + m_log_max_size + 15;
565 s32 textx2 = textx + 200 - 15;
568 for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
569 i != m_meta.end(); i++) {
570 const std::string &id = i->first;
571 const Meta &meta = i->second;
573 s32 y = y_bottom - meta_i * 50;
574 float show_min = meta.min;
575 float show_max = meta.max;
577 if (show_min >= -0.0001 && show_max >= -0.0001) {
578 if (show_min <= show_max * 0.5)
584 snprintf(buf, 10, "%.3g", show_max);
585 font->draw(utf8_to_wide(buf).c_str(),
586 core::rect<s32>(textx, y - graphh,
587 textx2, y - graphh + texth),
589 snprintf(buf, 10, "%.3g", show_min);
590 font->draw(utf8_to_wide(buf).c_str(),
591 core::rect<s32>(textx, y - texth,
594 font->draw(utf8_to_wide(id).c_str(),
595 core::rect<s32>(textx, y - graphh / 2 - texth / 2,
596 textx2, y - graphh / 2 + texth / 2),
599 s32 graph1h = graphh;
600 bool relativegraph = (show_min != 0 && show_min != show_max);
601 float lastscaledvalue = 0.0;
602 bool lastscaledvalue_exists = false;
604 for (std::vector<Piece>::const_iterator j = m_log.begin();
605 j != m_log.end(); j++) {
606 const Piece &piece = *j;
608 bool value_exists = false;
609 Profiler::GraphValues::const_iterator k =
610 piece.values.find(id);
612 if (k != piece.values.end()) {
619 lastscaledvalue_exists = false;
623 float scaledvalue = 1.0;
625 if (show_max != show_min)
626 scaledvalue = (value - show_min) / (show_max - show_min);
628 if (scaledvalue == 1.0 && value == 0) {
630 lastscaledvalue_exists = false;
635 if (lastscaledvalue_exists) {
636 s32 ivalue1 = lastscaledvalue * graph1h;
637 s32 ivalue2 = scaledvalue * graph1h;
638 driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
639 v2s32(x, graph1y - ivalue2), meta.color);
642 lastscaledvalue = scaledvalue;
643 lastscaledvalue_exists = true;
645 s32 ivalue = scaledvalue * graph1h;
646 driver->draw2DLine(v2s32(x, graph1y),
647 v2s32(x, graph1y - ivalue), meta.color);
658 class NodeDugEvent: public MtEvent
664 NodeDugEvent(v3s16 p, MapNode n):
668 const char *getType() const
676 ISoundManager *m_sound;
677 INodeDefManager *m_ndef;
679 float m_player_step_timer;
681 SimpleSoundSpec m_player_step_sound;
682 SimpleSoundSpec m_player_leftpunch_sound;
683 SimpleSoundSpec m_player_rightpunch_sound;
685 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
688 m_player_step_timer(0)
692 void playPlayerStep()
694 if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
695 m_player_step_timer = 0.03;
696 m_sound->playSound(m_player_step_sound, false);
700 static void viewBobbingStep(MtEvent *e, void *data)
702 SoundMaker *sm = (SoundMaker *)data;
703 sm->playPlayerStep();
706 static void playerRegainGround(MtEvent *e, void *data)
708 SoundMaker *sm = (SoundMaker *)data;
709 sm->playPlayerStep();
712 static void playerJump(MtEvent *e, void *data)
714 //SoundMaker *sm = (SoundMaker*)data;
717 static void cameraPunchLeft(MtEvent *e, void *data)
719 SoundMaker *sm = (SoundMaker *)data;
720 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
723 static void cameraPunchRight(MtEvent *e, void *data)
725 SoundMaker *sm = (SoundMaker *)data;
726 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
729 static void nodeDug(MtEvent *e, void *data)
731 SoundMaker *sm = (SoundMaker *)data;
732 NodeDugEvent *nde = (NodeDugEvent *)e;
733 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
736 static void playerDamage(MtEvent *e, void *data)
738 SoundMaker *sm = (SoundMaker *)data;
739 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
742 static void playerFallingDamage(MtEvent *e, void *data)
744 SoundMaker *sm = (SoundMaker *)data;
745 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
748 void registerReceiver(MtEventManager *mgr)
750 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
751 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
752 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
753 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
754 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
755 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
756 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
757 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
760 void step(float dtime)
762 m_player_step_timer -= dtime;
766 // Locally stored sounds don't need to be preloaded because of this
767 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
769 std::set<std::string> m_fetched;
771 void fetchSounds(const std::string &name,
772 std::set<std::string> &dst_paths,
773 std::set<std::string> &dst_datas)
775 if (m_fetched.count(name))
778 m_fetched.insert(name);
779 std::string base = porting::path_share + DIR_DELIM + "testsounds";
780 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
781 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
782 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
783 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
784 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
785 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
786 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
787 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
788 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
789 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
790 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
794 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
797 bool *m_force_fog_off;
803 void onSettingsChange(const std::string &name)
805 if (name == "enable_fog")
806 m_fogEnabled = g_settings->getBool("enable_fog");
809 static void SettingsCallback(const std::string &name, void *userdata)
811 reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
814 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
815 f32 *fog_range, Client *client) :
817 m_force_fog_off(force_fog_off),
818 m_fog_range(fog_range),
821 g_settings->registerChangedCallback("enable_fog", SettingsCallback, this);
822 m_fogEnabled = g_settings->getBool("enable_fog");
825 ~GameGlobalShaderConstantSetter()
827 g_settings->deregisterChangedCallback("enable_fog", SettingsCallback, this);
830 virtual void onSetConstants(video::IMaterialRendererServices *services,
837 video::SColor bgcolor = m_sky->getBgColor();
838 video::SColorf bgcolorf(bgcolor);
839 float bgcolorfa[4] = {
845 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
848 float fog_distance = 10000 * BS;
850 if (m_fogEnabled && !*m_force_fog_off)
851 fog_distance = *m_fog_range;
853 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
856 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
857 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
858 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
860 u32 animation_timer = porting::getTimeMs() % 100000;
861 float animation_timer_f = (float)animation_timer / 100000.0;
862 services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
863 services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
865 LocalPlayer *player = m_client->getEnv().getLocalPlayer();
866 v3f eye_position = player->getEyePosition();
867 services->setPixelShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
868 services->setVertexShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
870 v3f minimap_yaw_vec = m_client->getMapper()->getYawVec();
871 services->setPixelShaderConstant("yawVec", (irr::f32 *)&minimap_yaw_vec, 3);
873 // Uniform sampler layers
877 // before 1.8 there isn't a "integer interface", only float
878 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
879 services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
880 services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
881 services->setPixelShaderConstant("textureFlags" , (irr::f32 *)&layer2, 1);
883 services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
884 services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
885 services->setPixelShaderConstant("textureFlags" , (irr::s32 *)&layer2, 1);
890 bool nodePlacementPrediction(Client &client,
891 const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
893 std::string prediction = playeritem_def.node_placement_prediction;
894 INodeDefManager *nodedef = client.ndef();
895 ClientMap &map = client.getEnv().getClientMap();
897 bool is_valid_position;
899 node = map.getNodeNoEx(nodepos, &is_valid_position);
900 if (!is_valid_position)
903 if (prediction != "" && !nodedef->get(node).rightclickable) {
904 verbosestream << "Node placement prediction for "
905 << playeritem_def.name << " is "
906 << prediction << std::endl;
907 v3s16 p = neighbourpos;
909 // Place inside node itself if buildable_to
910 MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
911 if (is_valid_position)
913 if (nodedef->get(n_under).buildable_to)
916 node = map.getNodeNoEx(p, &is_valid_position);
917 if (is_valid_position &&!nodedef->get(node).buildable_to)
922 // Find id of predicted node
924 bool found = nodedef->getId(prediction, id);
927 errorstream << "Node placement prediction failed for "
928 << playeritem_def.name << " (places "
930 << ") - Name not known" << std::endl;
934 // Predict param2 for facedir and wallmounted nodes
937 if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED) {
938 v3s16 dir = nodepos - neighbourpos;
940 if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
941 param2 = dir.Y < 0 ? 1 : 0;
942 } else if (abs(dir.X) > abs(dir.Z)) {
943 param2 = dir.X < 0 ? 3 : 2;
945 param2 = dir.Z < 0 ? 5 : 4;
949 if (nodedef->get(id).param_type_2 == CPT2_FACEDIR) {
950 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
952 if (abs(dir.X) > abs(dir.Z)) {
953 param2 = dir.X < 0 ? 3 : 1;
955 param2 = dir.Z < 0 ? 2 : 0;
961 //Check attachment if node is in group attached_node
962 if (((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0) {
963 static v3s16 wallmounted_dirs[8] = {
973 if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
974 pp = p + wallmounted_dirs[param2];
976 pp = p + v3s16(0, -1, 0);
978 if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
982 // Add node to client map
983 MapNode n(id, 0, param2);
986 LocalPlayer *player = client.getEnv().getLocalPlayer();
988 // Dont place node when player would be inside new node
989 // NOTE: This is to be eventually implemented by a mod as client-side Lua
990 if (!nodedef->get(n).walkable ||
991 g_settings->getBool("enable_build_where_you_stand") ||
992 (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
993 (nodedef->get(n).walkable &&
994 neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
995 neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
997 // This triggers the required mesh update too
998 client.addNode(p, n);
1001 } catch (InvalidPositionException &e) {
1002 errorstream << "Node placement prediction failed for "
1003 << playeritem_def.name << " (places "
1005 << ") - Position not loaded" << std::endl;
1012 static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
1013 InventoryManager *invmgr, IGameDef *gamedef,
1014 IWritableTextureSource *tsrc, IrrlichtDevice *device,
1015 IFormSource *fs_src, TextDest *txt_dest, Client *client)
1018 if (*cur_formspec == 0) {
1019 *cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
1020 invmgr, gamedef, tsrc, fs_src, txt_dest, client);
1021 (*cur_formspec)->doPause = false;
1024 Caution: do not call (*cur_formspec)->drop() here --
1025 the reference might outlive the menu, so we will
1026 periodically check if *cur_formspec is the only
1027 remaining reference (i.e. the menu was removed)
1028 and delete it in that case.
1032 (*cur_formspec)->setFormSource(fs_src);
1033 (*cur_formspec)->setTextDest(txt_dest);
1038 #define SIZE_TAG "size[11,5.5]"
1040 #define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
1043 static void show_chat_menu(GUIFormSpecMenu **cur_formspec,
1044 InventoryManager *invmgr, IGameDef *gamedef,
1045 IWritableTextureSource *tsrc, IrrlichtDevice *device,
1046 Client *client, std::string text)
1048 std::string formspec =
1049 FORMSPEC_VERSION_STRING
1051 "field[3,2.35;6,0.5;f_text;;" + text + "]"
1052 "button_exit[4,3;3,0.5;btn_send;" + wide_to_utf8(wstrgettext("Proceed")) + "]"
1056 /* Note: FormspecFormSource and LocalFormspecHandler
1057 * are deleted by guiFormSpecMenu */
1058 FormspecFormSource *fs_src = new FormspecFormSource(formspec);
1059 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_CHAT_MENU", client);
1061 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1064 static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
1065 InventoryManager *invmgr, IGameDef *gamedef,
1066 IWritableTextureSource *tsrc, IrrlichtDevice *device, Client *client)
1068 std::string formspec =
1069 std::string(FORMSPEC_VERSION_STRING) +
1071 "bgcolor[#320000b4;true]"
1072 "label[4.85,1.35;" + gettext("You died.") + "]"
1073 "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
1077 /* Note: FormspecFormSource and LocalFormspecHandler
1078 * are deleted by guiFormSpecMenu */
1079 FormspecFormSource *fs_src = new FormspecFormSource(formspec);
1080 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
1082 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1085 /******************************************************************************/
1086 static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
1087 InventoryManager *invmgr, IGameDef *gamedef,
1088 IWritableTextureSource *tsrc, IrrlichtDevice *device,
1089 bool singleplayermode)
1092 std::string control_text = wide_to_utf8(wstrgettext("Default Controls:\n"
1093 "No menu visible:\n"
1094 "- single tap: button activate\n"
1095 "- double tap: place/use\n"
1096 "- slide finger: look around\n"
1097 "Menu/Inventory visible:\n"
1098 "- double tap (outside):\n"
1100 "- touch stack, touch slot:\n"
1102 "- touch&drag, tap 2nd finger\n"
1103 " --> place single item to slot\n"
1106 std::string control_text = wide_to_utf8(wstrgettext("Default Controls:\n"
1108 "- Space: jump/climb\n"
1109 "- Shift: sneak/go down\n"
1112 "- Mouse: turn/look\n"
1113 "- Mouse left: dig/punch\n"
1114 "- Mouse right: place/use\n"
1115 "- Mouse wheel: select item\n"
1120 float ypos = singleplayermode ? 0.5 : 0.1;
1121 std::ostringstream os;
1123 os << FORMSPEC_VERSION_STRING << SIZE_TAG
1124 << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
1125 << wide_to_utf8(wstrgettext("Continue")) << "]";
1127 if (!singleplayermode) {
1128 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
1129 << wide_to_utf8(wstrgettext("Change Password")) << "]";
1133 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
1134 << wide_to_utf8(wstrgettext("Sound Volume")) << "]";
1135 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
1136 << wide_to_utf8(wstrgettext("Change Keys")) << "]";
1138 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
1139 << wide_to_utf8(wstrgettext("Exit to Menu")) << "]";
1140 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
1141 << wide_to_utf8(wstrgettext("Exit to OS")) << "]"
1142 << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
1143 << "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
1144 << g_build_info << "\n"
1145 << "path_user = " << wrap_rows(porting::path_user, 20)
1149 /* Note: FormspecFormSource and LocalFormspecHandler *
1150 * are deleted by guiFormSpecMenu */
1151 FormspecFormSource *fs_src = new FormspecFormSource(os.str());
1152 LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
1154 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
1155 std::string con("btn_continue");
1156 (*cur_formspec)->setFocus(con);
1157 (*cur_formspec)->doPause = true;
1160 /******************************************************************************/
1161 static void updateChat(Client &client, f32 dtime, bool show_debug,
1162 const v2u32 &screensize, bool show_chat, u32 show_profiler,
1163 ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
1165 // Add chat log output for errors to be shown in chat
1166 static LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1168 // Get new messages from error log buffer
1169 while (!chat_log_error_buf.empty()) {
1170 chat_backend.addMessage(L"", utf8_to_wide(chat_log_error_buf.get()));
1173 // Get new messages from client
1174 std::wstring message;
1176 while (client.getChatMessage(message)) {
1177 chat_backend.addUnparsedMessage(message);
1180 // Remove old messages
1181 chat_backend.step(dtime);
1183 // Display all messages in a static text element
1184 unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
1185 std::wstring recent_chat = chat_backend.getRecentChat();
1186 unsigned int line_height = g_fontengine->getLineHeight();
1188 guitext_chat->setText(recent_chat.c_str());
1190 // Update gui element size and position
1191 s32 chat_y = 5 + line_height;
1194 chat_y += line_height;
1196 // first pass to calculate height of text to be set
1197 s32 width = std::min(g_fontengine->getTextWidth(recent_chat) + 10,
1198 porting::getWindowSize().X - 20);
1199 core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
1200 guitext_chat->setRelativePosition(rect);
1202 //now use real height of text and adjust rect according to this size
1203 rect = core::rect<s32>(10, chat_y, width,
1204 chat_y + guitext_chat->getTextHeight());
1207 guitext_chat->setRelativePosition(rect);
1208 // Don't show chat if disabled or empty or profiler is enabled
1209 guitext_chat->setVisible(
1210 show_chat && recent_chat_count != 0 && !show_profiler);
1214 /****************************************************************************
1215 Fast key cache for main game loop
1216 ****************************************************************************/
1218 /* This is faster than using getKeySetting with the tradeoff that functions
1219 * using it must make sure that it's initialised before using it and there is
1220 * no error handling (for example bounds checking). This is really intended for
1221 * use only in the main running loop of the client (the_game()) where the faster
1222 * (up to 10x faster) key lookup is an asset. Other parts of the codebase
1223 * (e.g. formspecs) should continue using getKeySetting().
1227 KeyCache() { populate(); }
1241 KEYMAP_ID_INVENTORY,
1249 KEYMAP_ID_CINEMATIC,
1250 KEYMAP_ID_SCREENSHOT,
1251 KEYMAP_ID_TOGGLE_HUD,
1252 KEYMAP_ID_TOGGLE_CHAT,
1253 KEYMAP_ID_TOGGLE_FORCE_FOG_OFF,
1254 KEYMAP_ID_TOGGLE_UPDATE_CAMERA,
1255 KEYMAP_ID_TOGGLE_DEBUG,
1256 KEYMAP_ID_TOGGLE_PROFILER,
1257 KEYMAP_ID_CAMERA_MODE,
1258 KEYMAP_ID_INCREASE_VIEWING_RANGE,
1259 KEYMAP_ID_DECREASE_VIEWING_RANGE,
1260 KEYMAP_ID_RANGESELECT,
1262 KEYMAP_ID_QUICKTUNE_NEXT,
1263 KEYMAP_ID_QUICKTUNE_PREV,
1264 KEYMAP_ID_QUICKTUNE_INC,
1265 KEYMAP_ID_QUICKTUNE_DEC,
1267 KEYMAP_ID_DEBUG_STACKS,
1269 // Fake keycode for array size and internal checks
1270 KEYMAP_INTERNAL_ENUM_COUNT
1277 KeyPress key[KEYMAP_INTERNAL_ENUM_COUNT];
1280 void KeyCache::populate()
1282 key[KEYMAP_ID_FORWARD] = getKeySetting("keymap_forward");
1283 key[KEYMAP_ID_BACKWARD] = getKeySetting("keymap_backward");
1284 key[KEYMAP_ID_LEFT] = getKeySetting("keymap_left");
1285 key[KEYMAP_ID_RIGHT] = getKeySetting("keymap_right");
1286 key[KEYMAP_ID_JUMP] = getKeySetting("keymap_jump");
1287 key[KEYMAP_ID_SPECIAL1] = getKeySetting("keymap_special1");
1288 key[KEYMAP_ID_SNEAK] = getKeySetting("keymap_sneak");
1290 key[KEYMAP_ID_DROP] = getKeySetting("keymap_drop");
1291 key[KEYMAP_ID_INVENTORY] = getKeySetting("keymap_inventory");
1292 key[KEYMAP_ID_CHAT] = getKeySetting("keymap_chat");
1293 key[KEYMAP_ID_CMD] = getKeySetting("keymap_cmd");
1294 key[KEYMAP_ID_CONSOLE] = getKeySetting("keymap_console");
1295 key[KEYMAP_ID_MINIMAP] = getKeySetting("keymap_minimap");
1296 key[KEYMAP_ID_FREEMOVE] = getKeySetting("keymap_freemove");
1297 key[KEYMAP_ID_FASTMOVE] = getKeySetting("keymap_fastmove");
1298 key[KEYMAP_ID_NOCLIP] = getKeySetting("keymap_noclip");
1299 key[KEYMAP_ID_CINEMATIC] = getKeySetting("keymap_cinematic");
1300 key[KEYMAP_ID_SCREENSHOT] = getKeySetting("keymap_screenshot");
1301 key[KEYMAP_ID_TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
1302 key[KEYMAP_ID_TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat");
1303 key[KEYMAP_ID_TOGGLE_FORCE_FOG_OFF]
1304 = getKeySetting("keymap_toggle_force_fog_off");
1305 key[KEYMAP_ID_TOGGLE_UPDATE_CAMERA]
1306 = getKeySetting("keymap_toggle_update_camera");
1307 key[KEYMAP_ID_TOGGLE_DEBUG]
1308 = getKeySetting("keymap_toggle_debug");
1309 key[KEYMAP_ID_TOGGLE_PROFILER]
1310 = getKeySetting("keymap_toggle_profiler");
1311 key[KEYMAP_ID_CAMERA_MODE]
1312 = getKeySetting("keymap_camera_mode");
1313 key[KEYMAP_ID_INCREASE_VIEWING_RANGE]
1314 = getKeySetting("keymap_increase_viewing_range_min");
1315 key[KEYMAP_ID_DECREASE_VIEWING_RANGE]
1316 = getKeySetting("keymap_decrease_viewing_range_min");
1317 key[KEYMAP_ID_RANGESELECT]
1318 = getKeySetting("keymap_rangeselect");
1320 key[KEYMAP_ID_QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
1321 key[KEYMAP_ID_QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
1322 key[KEYMAP_ID_QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc");
1323 key[KEYMAP_ID_QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec");
1325 key[KEYMAP_ID_DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
1329 /****************************************************************************
1331 ****************************************************************************/
1333 const float object_hit_delay = 0.2;
1336 u32 last_time, busy_time, sleep_time;
1340 /* The reason the following structs are not anonymous structs within the
1341 * class is that they are not used by the majority of member functions and
1342 * many functions that do require objects of thse types do not modify them
1343 * (so they can be passed as a const qualified parameter)
1345 struct CameraOrientation {
1346 f32 camera_yaw; // "right/left"
1347 f32 camera_pitch; // "up/down"
1350 struct GameRunData {
1353 PointedThing pointed_old;
1357 bool update_wielded_item_trigger;
1358 bool reset_jump_timer;
1359 float nodig_delay_timer;
1361 float dig_time_complete;
1362 float repeat_rightclick_timer;
1363 float object_hit_delay_timer;
1364 float time_from_last_punch;
1365 ClientActiveObject *selected_object;
1369 float update_draw_list_timer;
1370 float statustext_time;
1374 v3f update_draw_list_last_cam_dir;
1376 u32 profiler_current_page;
1377 u32 profiler_max_page; // Number of pages
1380 float time_of_day_smooth;
1384 f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
1392 Jitter dtime_jitter, busy_time_jitter;
1395 /* Flags that can, or may, change during main game loop
1397 struct VolatileRunFlags {
1404 bool show_profiler_graph;
1405 bool disable_camera_update;
1406 bool first_loop_after_window_activation;
1407 bool camera_offset_changed;
1411 /****************************************************************************
1413 ****************************************************************************/
1415 /* This is not intended to be a public class. If a public class becomes
1416 * desirable then it may be better to create another 'wrapper' class that
1417 * hides most of the stuff in this class (nothing in this class is required
1418 * by any other file) but exposes the public methods/data only.
1425 bool startup(bool *kill,
1427 InputHandler *input,
1428 IrrlichtDevice *device,
1429 const std::string &map_dir,
1430 const std::string &playername,
1431 const std::string &password,
1432 // If address is "", local server is used and address is updated
1433 std::string *address,
1435 std::string &error_message,
1437 ChatBackend *chat_backend,
1438 const SubgameSpec &gamespec, // Used for local game
1439 bool simple_singleplayer_mode);
1446 void extendedResourceCleanup();
1448 // Basic initialisation
1449 bool init(const std::string &map_dir, std::string *address,
1451 const SubgameSpec &gamespec);
1453 bool createSingleplayerServer(const std::string map_dir,
1454 const SubgameSpec &gamespec, u16 port, std::string *address);
1457 bool createClient(const std::string &playername,
1458 const std::string &password, std::string *address, u16 port);
1461 // Client connection
1462 bool connectToServer(const std::string &playername,
1463 const std::string &password, std::string *address, u16 port,
1464 bool *connect_ok, bool *aborted);
1465 bool getServerContent(bool *aborted);
1469 void updateInteractTimers(GameRunData *runData, f32 dtime);
1470 bool checkConnection();
1471 bool handleCallbacks();
1472 void processQueues();
1473 void updateProfilers(const GameRunData &runData, const RunStats &stats,
1474 const FpsControl &draw_times, f32 dtime);
1475 void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times,
1477 void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
1479 void processUserInput(VolatileRunFlags *flags, GameRunData *runData,
1481 void processKeyboardInput(VolatileRunFlags *flags,
1482 float *statustext_time,
1484 bool *reset_jump_timer,
1485 u32 *profiler_current_page,
1486 u32 profiler_max_page);
1487 void processItemSelection(u16 *new_playeritem);
1489 void dropSelectedItem();
1490 void openInventory();
1492 void toggleFreeMove(float *statustext_time);
1493 void toggleFreeMoveAlt(float *statustext_time, float *jump_timer);
1494 void toggleFast(float *statustext_time);
1495 void toggleNoClip(float *statustext_time);
1496 void toggleCinematic(float *statustext_time);
1498 void toggleChat(float *statustext_time, bool *flag);
1499 void toggleHud(float *statustext_time, bool *flag);
1500 void toggleMinimap(float *statustext_time, bool *flag1, bool *flag2,
1501 bool shift_pressed);
1502 void toggleFog(float *statustext_time, bool *flag);
1503 void toggleDebug(float *statustext_time, bool *show_debug,
1504 bool *show_profiler_graph);
1505 void toggleUpdateCamera(float *statustext_time, bool *flag);
1506 void toggleProfiler(float *statustext_time, u32 *profiler_current_page,
1507 u32 profiler_max_page);
1509 void increaseViewRange(float *statustext_time);
1510 void decreaseViewRange(float *statustext_time);
1511 void toggleFullViewRange(float *statustext_time);
1513 void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
1514 void updateCameraOrientation(CameraOrientation *cam,
1515 const VolatileRunFlags &flags);
1516 void updatePlayerControl(const CameraOrientation &cam);
1517 void step(f32 *dtime);
1518 void processClientEvents(CameraOrientation *cam, float *damage_flash);
1519 void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime,
1520 float time_from_last_punch);
1521 void updateSound(f32 dtime);
1522 void processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
1523 GameRunData *runData, f32 dtime, bool show_hud,
1525 void handlePointingAtNode(GameRunData *runData,
1526 const PointedThing &pointed, const ItemDefinition &playeritem_def,
1527 const ToolCapabilities &playeritem_toolcap, f32 dtime);
1528 void handlePointingAtObject(GameRunData *runData,
1529 const PointedThing &pointed, const ItemStack &playeritem,
1530 const v3f &player_position, bool show_debug);
1531 void handleDigging(GameRunData *runData, const PointedThing &pointed,
1532 const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap,
1534 void updateFrame(std::vector<aabb3f> &highlight_boxes, ProfilerGraph *graph,
1535 RunStats *stats, GameRunData *runData,
1536 f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam);
1537 void updateGui(float *statustext_time, const RunStats &stats,
1538 const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
1539 const CameraOrientation &cam);
1540 void updateProfilerGraphs(ProfilerGraph *graph);
1543 void limitFps(FpsControl *fps_timings, f32 *dtime);
1545 void showOverlayMessage(const wchar_t *msg, float dtime, int percent,
1546 bool draw_clouds = true);
1548 static void settingChangedCallback(const std::string &setting_name, void *data);
1549 void readSettings();
1552 InputHandler *input;
1557 IWritableTextureSource *texture_src;
1558 IWritableShaderSource *shader_src;
1560 // When created, these will be filled with data received from the server
1561 IWritableItemDefManager *itemdef_manager;
1562 IWritableNodeDefManager *nodedef_manager;
1564 GameOnDemandSoundFetcher soundfetcher; // useful when testing
1565 ISoundManager *sound;
1566 bool sound_is_dummy;
1567 SoundMaker *soundmaker;
1569 ChatBackend *chat_backend;
1571 GUIFormSpecMenu *current_formspec;
1573 EventManager *eventmgr;
1574 QuicktuneShortcutter *quicktune;
1576 GUIChatConsole *gui_chat_console; // Free using ->Drop()
1577 MapDrawControl *draw_control;
1579 Clouds *clouds; // Free using ->Drop()
1580 Sky *sky; // Free using ->Drop()
1581 Inventory *local_inventory;
1586 This class does take ownership/responsibily for cleaning up etc of any of
1587 these items (e.g. device)
1589 IrrlichtDevice *device;
1590 video::IVideoDriver *driver;
1591 scene::ISceneManager *smgr;
1593 std::string *error_message;
1594 bool *reconnect_requested;
1595 IGameDef *gamedef; // Convenience (same as *client)
1596 scene::ISceneNode *skybox;
1599 bool simple_singleplayer_mode;
1602 /* Pre-calculated values
1604 int crack_animation_length;
1608 gui::IGUIStaticText *guitext; // First line of debug text
1609 gui::IGUIStaticText *guitext2; // Second line of debug text
1610 gui::IGUIStaticText *guitext_info; // At the middle of the screen
1611 gui::IGUIStaticText *guitext_status;
1612 gui::IGUIStaticText *guitext_chat; // Chat text
1613 gui::IGUIStaticText *guitext_profiler; // Profiler text
1615 std::wstring infotext;
1616 std::wstring statustext;
1620 IntervalLimiter profiler_interval;
1623 * TODO: Local caching of settings is not optimal and should at some stage
1624 * be updated to use a global settings object for getting thse values
1625 * (as opposed to the this local caching). This can be addressed in
1628 bool m_cache_doubletap_jump;
1629 bool m_cache_enable_node_highlighting;
1630 bool m_cache_enable_clouds;
1631 bool m_cache_enable_particles;
1632 bool m_cache_enable_fog;
1633 f32 m_cache_mouse_sensitivity;
1634 f32 m_repeat_right_click_time;
1637 bool m_cache_hold_aux1;
1647 itemdef_manager(NULL),
1648 nodedef_manager(NULL),
1650 sound_is_dummy(false),
1653 current_formspec(NULL),
1656 gui_chat_console(NULL),
1661 local_inventory(NULL),
1665 g_settings->registerChangedCallback("doubletap_jump",
1666 &settingChangedCallback, this);
1667 g_settings->registerChangedCallback("enable_node_highlighting",
1668 &settingChangedCallback, this);
1669 g_settings->registerChangedCallback("enable_clouds",
1670 &settingChangedCallback, this);
1671 g_settings->registerChangedCallback("enable_particles",
1672 &settingChangedCallback, this);
1673 g_settings->registerChangedCallback("enable_fog",
1674 &settingChangedCallback, this);
1675 g_settings->registerChangedCallback("mouse_sensitivity",
1676 &settingChangedCallback, this);
1677 g_settings->registerChangedCallback("repeat_rightclick_time",
1678 &settingChangedCallback, this);
1683 m_cache_hold_aux1 = false; // This is initialised properly later
1690 /****************************************************************************
1692 ****************************************************************************/
1698 if (!sound_is_dummy)
1701 delete server; // deleted first to stop all server threads
1704 delete local_inventory;
1710 delete nodedef_manager;
1711 delete itemdef_manager;
1712 delete draw_control;
1714 extendedResourceCleanup();
1716 g_settings->deregisterChangedCallback("doubletap_jump",
1717 &settingChangedCallback, this);
1718 g_settings->deregisterChangedCallback("enable_node_highlighting",
1719 &settingChangedCallback, this);
1720 g_settings->deregisterChangedCallback("enable_clouds",
1721 &settingChangedCallback, this);
1722 g_settings->deregisterChangedCallback("enable_particles",
1723 &settingChangedCallback, this);
1724 g_settings->deregisterChangedCallback("enable_fog",
1725 &settingChangedCallback, this);
1726 g_settings->deregisterChangedCallback("mouse_sensitivity",
1727 &settingChangedCallback, this);
1728 g_settings->deregisterChangedCallback("repeat_rightclick_time",
1729 &settingChangedCallback, this);
1732 bool Game::startup(bool *kill,
1734 InputHandler *input,
1735 IrrlichtDevice *device,
1736 const std::string &map_dir,
1737 const std::string &playername,
1738 const std::string &password,
1739 std::string *address, // can change if simple_singleplayer_mode
1741 std::string &error_message,
1743 ChatBackend *chat_backend,
1744 const SubgameSpec &gamespec,
1745 bool simple_singleplayer_mode)
1748 this->device = device;
1750 this->error_message = &error_message;
1751 this->reconnect_requested = reconnect;
1752 this->random_input = random_input;
1753 this->input = input;
1754 this->chat_backend = chat_backend;
1755 this->simple_singleplayer_mode = simple_singleplayer_mode;
1757 driver = device->getVideoDriver();
1758 smgr = device->getSceneManager();
1760 smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
1762 if (!init(map_dir, address, port, gamespec))
1765 if (!createClient(playername, password, address, port))
1774 ProfilerGraph graph;
1775 RunStats stats = { 0 };
1776 CameraOrientation cam_view_target = { 0 };
1777 CameraOrientation cam_view = { 0 };
1778 GameRunData runData = { 0 };
1779 FpsControl draw_times = { 0 };
1780 VolatileRunFlags flags = { 0 };
1781 f32 dtime; // in seconds
1783 runData.time_from_last_punch = 10.0;
1784 runData.profiler_max_page = 3;
1785 runData.update_wielded_item_trigger = true;
1787 flags.show_chat = true;
1788 flags.show_hud = true;
1789 flags.show_minimap = g_settings->getBool("enable_minimap");
1790 flags.show_debug = g_settings->getBool("show_debug");
1791 flags.invert_mouse = g_settings->getBool("invert_mouse");
1792 flags.first_loop_after_window_activation = true;
1794 /* Clear the profiler */
1795 Profiler::GraphValues dummyvalues;
1796 g_profiler->graphGet(dummyvalues);
1798 draw_times.last_time = device->getTimer()->getTime();
1800 shader_src->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1802 &flags.force_fog_off,
1806 std::vector<aabb3f> highlight_boxes;
1808 set_light_table(g_settings->getFloat("display_gamma"));
1811 m_cache_hold_aux1 = g_settings->getBool("fast_move")
1812 && client->checkPrivilege("fast");
1815 while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
1817 /* Must be called immediately after a device->run() call because it
1818 * uses device->getTimer()->getTime()
1820 limitFps(&draw_times, &dtime);
1822 updateStats(&stats, draw_times, dtime);
1823 updateInteractTimers(&runData, dtime);
1825 if (!checkConnection())
1827 if (!handleCallbacks())
1833 hud->resizeHotbar();
1835 updateProfilers(runData, stats, draw_times, dtime);
1836 processUserInput(&flags, &runData, dtime);
1837 // Update camera before player movement to avoid camera lag of one frame
1838 updateCameraDirection(&cam_view_target, &flags);
1839 float cam_smoothing = 0;
1840 if (g_settings->getBool("cinematic"))
1841 cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
1843 cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
1844 cam_smoothing = rangelim(cam_smoothing, 0.01f, 1.0f);
1845 cam_view.camera_yaw += (cam_view_target.camera_yaw -
1846 cam_view.camera_yaw) * cam_smoothing;
1847 cam_view.camera_pitch += (cam_view_target.camera_pitch -
1848 cam_view.camera_pitch) * cam_smoothing;
1849 updatePlayerControl(cam_view);
1851 processClientEvents(&cam_view_target, &runData.damage_flash);
1852 updateCamera(&flags, draw_times.busy_time, dtime,
1853 runData.time_from_last_punch);
1855 processPlayerInteraction(highlight_boxes, &runData, dtime,
1856 flags.show_hud, flags.show_debug);
1857 updateFrame(highlight_boxes, &graph, &stats, &runData, dtime,
1859 updateProfilerGraphs(&graph);
1864 void Game::shutdown()
1866 showOverlayMessage(wgettext("Shutting down..."), 0, 0, false);
1871 if (gui_chat_console)
1872 gui_chat_console->drop();
1878 while (g_menumgr.menuCount() > 0) {
1879 g_menumgr.m_stack.front()->setVisible(false);
1880 g_menumgr.deletingMenu(g_menumgr.m_stack.front());
1883 if (current_formspec) {
1884 current_formspec->drop();
1885 current_formspec = NULL;
1888 chat_backend->addMessage(L"", L"# Disconnected.");
1889 chat_backend->addMessage(L"", L"");
1893 while (!client->isShutdown()) {
1894 assert(texture_src != NULL);
1895 assert(shader_src != NULL);
1896 texture_src->processQueue();
1897 shader_src->processQueue();
1904 /****************************************************************************/
1905 /****************************************************************************
1907 ****************************************************************************/
1908 /****************************************************************************/
1911 const std::string &map_dir,
1912 std::string *address,
1914 const SubgameSpec &gamespec)
1916 showOverlayMessage(wgettext("Loading..."), 0, 0);
1918 texture_src = createTextureSource(device);
1919 shader_src = createShaderSource(device);
1921 itemdef_manager = createItemDefManager();
1922 nodedef_manager = createNodeDefManager();
1924 eventmgr = new EventManager();
1925 quicktune = new QuicktuneShortcutter();
1927 if (!(texture_src && shader_src && itemdef_manager && nodedef_manager
1928 && eventmgr && quicktune))
1934 // Create a server if not connecting to an existing one
1935 if (*address == "") {
1936 if (!createSingleplayerServer(map_dir, gamespec, port, address))
1943 bool Game::initSound()
1946 if (g_settings->getBool("enable_sound")) {
1947 infostream << "Attempting to use OpenAL audio" << std::endl;
1948 sound = createOpenALSoundManager(&soundfetcher);
1950 infostream << "Failed to initialize OpenAL audio" << std::endl;
1952 infostream << "Sound disabled." << std::endl;
1956 infostream << "Using dummy audio." << std::endl;
1957 sound = &dummySoundManager;
1958 sound_is_dummy = true;
1961 soundmaker = new SoundMaker(sound, nodedef_manager);
1965 soundmaker->registerReceiver(eventmgr);
1970 bool Game::createSingleplayerServer(const std::string map_dir,
1971 const SubgameSpec &gamespec, u16 port, std::string *address)
1973 showOverlayMessage(wgettext("Creating server..."), 0, 5);
1975 std::string bind_str = g_settings->get("bind_address");
1976 Address bind_addr(0, 0, 0, 0, port);
1978 if (g_settings->getBool("ipv6_server")) {
1979 bind_addr.setAddress((IPv6AddressBytes *) NULL);
1983 bind_addr.Resolve(bind_str.c_str());
1984 } catch (ResolveError &e) {
1985 infostream << "Resolving bind address \"" << bind_str
1986 << "\" failed: " << e.what()
1987 << " -- Listening on all addresses." << std::endl;
1990 if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1991 *error_message = "Unable to listen on " +
1992 bind_addr.serializeString() +
1993 " because IPv6 is disabled";
1994 errorstream << *error_message << std::endl;
1998 server = new Server(map_dir, gamespec, simple_singleplayer_mode,
1999 bind_addr.isIPv6());
2001 server->start(bind_addr);
2006 bool Game::createClient(const std::string &playername,
2007 const std::string &password, std::string *address, u16 port)
2009 showOverlayMessage(wgettext("Creating client..."), 0, 10);
2011 draw_control = new MapDrawControl;
2015 bool could_connect, connect_aborted;
2017 if (!connectToServer(playername, password, address, port,
2018 &could_connect, &connect_aborted))
2021 if (!could_connect) {
2022 if (error_message->empty() && !connect_aborted) {
2023 // Should not happen if error messages are set properly
2024 *error_message = "Connection failed for unknown reason";
2025 errorstream << *error_message << std::endl;
2030 if (!getServerContent(&connect_aborted)) {
2031 if (error_message->empty() && !connect_aborted) {
2032 // Should not happen if error messages are set properly
2033 *error_message = "Connection failed for unknown reason";
2034 errorstream << *error_message << std::endl;
2039 // Update cached textures, meshes and materials
2040 client->afterContentReceived(device);
2044 camera = new Camera(smgr, *draw_control, gamedef);
2045 if (!camera || !camera->successfullyCreated(*error_message))
2050 if (m_cache_enable_clouds) {
2051 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
2053 *error_message = "Memory allocation error (clouds)";
2054 errorstream << *error_message << std::endl;
2061 sky = new Sky(smgr->getRootSceneNode(), smgr, -1, texture_src);
2062 skybox = NULL; // This is used/set later on in the main run loop
2064 local_inventory = new Inventory(itemdef_manager);
2066 if (!(sky && local_inventory)) {
2067 *error_message = "Memory allocation error (sky or local inventory)";
2068 errorstream << *error_message << std::endl;
2072 /* Pre-calculated values
2074 video::ITexture *t = texture_src->getTexture("crack_anylength.png");
2076 v2u32 size = t->getOriginalSize();
2077 crack_animation_length = size.Y / size.X;
2079 crack_animation_length = 5;
2085 /* Set window caption
2087 std::wstring str = utf8_to_wide(PROJECT_NAME_C);
2089 str += driver->getName();
2091 device->setWindowCaption(str.c_str());
2093 LocalPlayer *player = client->getEnv().getLocalPlayer();
2094 player->hurt_tilt_timer = 0;
2095 player->hurt_tilt_strength = 0;
2097 hud = new Hud(driver, smgr, guienv, gamedef, player, local_inventory);
2100 *error_message = "Memory error: could not create HUD";
2101 errorstream << *error_message << std::endl;
2105 mapper = client->getMapper();
2106 mapper->setMinimapMode(MINIMAP_MODE_OFF);
2111 bool Game::initGui()
2113 // First line of debug text
2114 guitext = guienv->addStaticText(
2115 utf8_to_wide(PROJECT_NAME_C).c_str(),
2116 core::rect<s32>(0, 0, 0, 0),
2117 false, false, guiroot);
2119 // Second line of debug text
2120 guitext2 = guienv->addStaticText(
2122 core::rect<s32>(0, 0, 0, 0),
2123 false, false, guiroot);
2125 // At the middle of the screen
2126 // Object infos are shown in this
2127 guitext_info = guienv->addStaticText(
2129 core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
2130 false, true, guiroot);
2132 // Status text (displays info when showing and hiding GUI stuff, etc.)
2133 guitext_status = guienv->addStaticText(
2135 core::rect<s32>(0, 0, 0, 0),
2136 false, false, guiroot);
2137 guitext_status->setVisible(false);
2140 guitext_chat = guienv->addStaticText(
2142 core::rect<s32>(0, 0, 0, 0),
2143 //false, false); // Disable word wrap as of now
2144 false, true, guiroot);
2145 // Remove stale "recent" chat messages from previous connections
2146 chat_backend->clearRecentChat();
2148 // Chat backend and console
2149 gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
2150 -1, chat_backend, client);
2151 if (!gui_chat_console) {
2152 *error_message = "Could not allocate memory for chat console";
2153 errorstream << *error_message << std::endl;
2157 // Profiler text (size is updated when text is updated)
2158 guitext_profiler = guienv->addStaticText(
2160 core::rect<s32>(0, 0, 0, 0),
2161 false, false, guiroot);
2162 guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
2163 guitext_profiler->setVisible(false);
2164 guitext_profiler->setWordWrap(true);
2166 #ifdef HAVE_TOUCHSCREENGUI
2168 if (g_touchscreengui)
2169 g_touchscreengui->init(texture_src, porting::getDisplayDensity());
2176 bool Game::connectToServer(const std::string &playername,
2177 const std::string &password, std::string *address, u16 port,
2178 bool *connect_ok, bool *aborted)
2180 *connect_ok = false; // Let's not be overly optimistic
2182 bool local_server_mode = false;
2184 showOverlayMessage(wgettext("Resolving address..."), 0, 15);
2186 Address connect_address(0, 0, 0, 0, port);
2189 connect_address.Resolve(address->c_str());
2191 if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
2192 //connect_address.Resolve("localhost");
2193 if (connect_address.isIPv6()) {
2194 IPv6AddressBytes addr_bytes;
2195 addr_bytes.bytes[15] = 1;
2196 connect_address.setAddress(&addr_bytes);
2198 connect_address.setAddress(127, 0, 0, 1);
2200 local_server_mode = true;
2202 } catch (ResolveError &e) {
2203 *error_message = std::string("Couldn't resolve address: ") + e.what();
2204 errorstream << *error_message << std::endl;
2208 if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
2209 *error_message = "Unable to connect to " +
2210 connect_address.serializeString() +
2211 " because IPv6 is disabled";
2212 errorstream << *error_message << std::endl;
2216 client = new Client(device,
2217 playername.c_str(), password,
2218 *draw_control, texture_src, shader_src,
2219 itemdef_manager, nodedef_manager, sound, eventmgr,
2220 connect_address.isIPv6());
2225 gamedef = client; // Client acts as our GameDef
2227 infostream << "Connecting to server at ";
2228 connect_address.print(&infostream);
2229 infostream << std::endl;
2231 client->connect(connect_address, *address,
2232 simple_singleplayer_mode || local_server_mode);
2235 Wait for server to accept connection
2241 FpsControl fps_control = { 0 };
2243 f32 wait_time = 0; // in seconds
2245 fps_control.last_time = device->getTimer()->getTime();
2247 while (device->run()) {
2249 limitFps(&fps_control, &dtime);
2251 // Update client and server
2252 client->step(dtime);
2255 server->step(dtime);
2258 if (client->getState() == LC_Init) {
2264 if (client->accessDenied()) {
2265 *error_message = "Access denied. Reason: "
2266 + client->accessDeniedReason();
2267 *reconnect_requested = client->reconnectRequested();
2268 errorstream << *error_message << std::endl;
2272 if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2274 infostream << "Connect aborted [Escape]" << std::endl;
2279 // Only time out if we aren't waiting for the server we started
2280 if ((*address != "") && (wait_time > 10)) {
2281 *error_message = "Connection timed out.";
2282 errorstream << *error_message << std::endl;
2287 showOverlayMessage(wgettext("Connecting to server..."), dtime, 20);
2289 } catch (con::PeerNotFoundException &e) {
2290 // TODO: Should something be done here? At least an info/error
2298 bool Game::getServerContent(bool *aborted)
2302 FpsControl fps_control = { 0 };
2303 f32 dtime; // in seconds
2305 fps_control.last_time = device->getTimer()->getTime();
2307 while (device->run()) {
2309 limitFps(&fps_control, &dtime);
2311 // Update client and server
2312 client->step(dtime);
2315 server->step(dtime);
2318 if (client->mediaReceived() && client->itemdefReceived() &&
2319 client->nodedefReceived()) {
2324 if (!checkConnection())
2327 if (client->getState() < LC_Init) {
2328 *error_message = "Client disconnected";
2329 errorstream << *error_message << std::endl;
2333 if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2335 infostream << "Connect aborted [Escape]" << std::endl;
2342 if (!client->itemdefReceived()) {
2343 const wchar_t *text = wgettext("Item definitions...");
2345 draw_load_screen(text, device, guienv, dtime, progress);
2347 } else if (!client->nodedefReceived()) {
2348 const wchar_t *text = wgettext("Node definitions...");
2350 draw_load_screen(text, device, guienv, dtime, progress);
2353 std::stringstream message;
2354 message.precision(3);
2355 message << gettext("Media...");
2357 if ((USE_CURL == 0) ||
2358 (!g_settings->getBool("enable_remote_media_server"))) {
2359 float cur = client->getCurRate();
2360 std::string cur_unit = gettext("KiB/s");
2364 cur_unit = gettext("MiB/s");
2367 message << " (" << cur << ' ' << cur_unit << ")";
2370 progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
2371 draw_load_screen(utf8_to_wide(message.str()), device,
2372 guienv, dtime, progress);
2380 /****************************************************************************/
2381 /****************************************************************************
2383 ****************************************************************************/
2384 /****************************************************************************/
2386 inline void Game::updateInteractTimers(GameRunData *runData, f32 dtime)
2388 if (runData->nodig_delay_timer >= 0)
2389 runData->nodig_delay_timer -= dtime;
2391 if (runData->object_hit_delay_timer >= 0)
2392 runData->object_hit_delay_timer -= dtime;
2394 runData->time_from_last_punch += dtime;
2398 /* returns false if game should exit, otherwise true
2400 inline bool Game::checkConnection()
2402 if (client->accessDenied()) {
2403 *error_message = "Access denied. Reason: "
2404 + client->accessDeniedReason();
2405 *reconnect_requested = client->reconnectRequested();
2406 errorstream << *error_message << std::endl;
2414 /* returns false if game should exit, otherwise true
2416 inline bool Game::handleCallbacks()
2418 if (g_gamecallback->disconnect_requested) {
2419 g_gamecallback->disconnect_requested = false;
2423 if (g_gamecallback->changepassword_requested) {
2424 (new GUIPasswordChange(guienv, guiroot, -1,
2425 &g_menumgr, client))->drop();
2426 g_gamecallback->changepassword_requested = false;
2429 if (g_gamecallback->changevolume_requested) {
2430 (new GUIVolumeChange(guienv, guiroot, -1,
2431 &g_menumgr, client))->drop();
2432 g_gamecallback->changevolume_requested = false;
2435 if (g_gamecallback->keyconfig_requested) {
2436 (new GUIKeyChangeMenu(guienv, guiroot, -1,
2437 &g_menumgr))->drop();
2438 g_gamecallback->keyconfig_requested = false;
2441 if (g_gamecallback->keyconfig_changed) {
2442 keycache.populate(); // update the cache with new settings
2443 g_gamecallback->keyconfig_changed = false;
2450 void Game::processQueues()
2452 texture_src->processQueue();
2453 itemdef_manager->processQueue(gamedef);
2454 shader_src->processQueue();
2458 void Game::updateProfilers(const GameRunData &runData, const RunStats &stats,
2459 const FpsControl &draw_times, f32 dtime)
2461 float profiler_print_interval =
2462 g_settings->getFloat("profiler_print_interval");
2463 bool print_to_log = true;
2465 if (profiler_print_interval == 0) {
2466 print_to_log = false;
2467 profiler_print_interval = 5;
2470 if (profiler_interval.step(dtime, profiler_print_interval)) {
2472 infostream << "Profiler:" << std::endl;
2473 g_profiler->print(infostream);
2476 update_profiler_gui(guitext_profiler, g_fontengine,
2477 runData.profiler_current_page, runData.profiler_max_page,
2478 driver->getScreenSize().Height);
2480 g_profiler->clear();
2483 addProfilerGraphs(stats, draw_times, dtime);
2487 void Game::addProfilerGraphs(const RunStats &stats,
2488 const FpsControl &draw_times, f32 dtime)
2490 g_profiler->graphAdd("mainloop_other",
2491 draw_times.busy_time / 1000.0f - stats.drawtime / 1000.0f);
2493 if (draw_times.sleep_time != 0)
2494 g_profiler->graphAdd("mainloop_sleep", draw_times.sleep_time / 1000.0f);
2495 g_profiler->graphAdd("mainloop_dtime", dtime);
2497 g_profiler->add("Elapsed time", dtime);
2498 g_profiler->avg("FPS", 1. / dtime);
2502 void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
2509 /* Time average and jitter calculation
2511 jp = &stats->dtime_jitter;
2512 jp->avg = jp->avg * 0.96 + dtime * 0.04;
2514 jitter = dtime - jp->avg;
2516 if (jitter > jp->max)
2519 jp->counter += dtime;
2521 if (jp->counter > 0.0) {
2523 jp->max_sample = jp->max;
2524 jp->max_fraction = jp->max_sample / (jp->avg + 0.001);
2528 /* Busytime average and jitter calculation
2530 jp = &stats->busy_time_jitter;
2531 jp->avg = jp->avg + draw_times.busy_time * 0.02;
2533 jitter = draw_times.busy_time - jp->avg;
2535 if (jitter > jp->max)
2537 if (jitter < jp->min)
2540 jp->counter += dtime;
2542 if (jp->counter > 0.0) {
2544 jp->max_sample = jp->max;
2545 jp->min_sample = jp->min;
2553 /****************************************************************************
2555 ****************************************************************************/
2557 void Game::processUserInput(VolatileRunFlags *flags,
2558 GameRunData *runData, f32 dtime)
2560 // Reset input if window not active or some menu is active
2561 if (device->isWindowActive() == false
2562 || noMenuActive() == false
2563 || guienv->hasFocus(gui_chat_console)) {
2567 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
2568 gui_chat_console->closeConsoleAtOnce();
2571 // Input handler step() (used by the random input generator)
2574 #ifdef HAVE_TOUCHSCREENGUI
2576 if (g_touchscreengui) {
2577 g_touchscreengui->step(dtime);
2583 if (current_formspec != 0)
2584 current_formspec->getAndroidUIInput();
2588 // Increase timer for double tap of "keymap_jump"
2589 if (m_cache_doubletap_jump && runData->jump_timer <= 0.2)
2590 runData->jump_timer += dtime;
2592 processKeyboardInput(
2594 &runData->statustext_time,
2595 &runData->jump_timer,
2596 &runData->reset_jump_timer,
2597 &runData->profiler_current_page,
2598 runData->profiler_max_page);
2600 processItemSelection(&runData->new_playeritem);
2604 void Game::processKeyboardInput(VolatileRunFlags *flags,
2605 float *statustext_time,
2607 bool *reset_jump_timer,
2608 u32 *profiler_current_page,
2609 u32 profiler_max_page)
2612 //TimeTaker tt("process kybd input", NULL, PRECISION_NANO);
2614 if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
2616 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
2618 } else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
2619 show_pause_menu(¤t_formspec, client, gamedef, texture_src, device,
2620 simple_singleplayer_mode);
2621 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CHAT])) {
2622 show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
2624 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CMD])) {
2625 show_chat_menu(¤t_formspec, client, gamedef, texture_src, device,
2627 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CONSOLE])) {
2629 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FREEMOVE])) {
2630 toggleFreeMove(statustext_time);
2631 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])) {
2632 toggleFreeMoveAlt(statustext_time, jump_timer);
2633 *reset_jump_timer = true;
2634 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FASTMOVE])) {
2635 toggleFast(statustext_time);
2636 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) {
2637 toggleNoClip(statustext_time);
2638 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CINEMATIC])) {
2639 toggleCinematic(statustext_time);
2640 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) {
2641 client->makeScreenshot(device);
2642 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
2643 toggleHud(statustext_time, &flags->show_hud);
2644 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_MINIMAP])) {
2645 toggleMinimap(statustext_time, &flags->show_minimap, &flags->show_hud,
2646 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]));
2647 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
2648 toggleChat(statustext_time, &flags->show_chat);
2649 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_FORCE_FOG_OFF])) {
2650 toggleFog(statustext_time, &flags->force_fog_off);
2651 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_UPDATE_CAMERA])) {
2652 toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
2653 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_DEBUG])) {
2654 toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph);
2655 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_PROFILER])) {
2656 toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
2657 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INCREASE_VIEWING_RANGE])) {
2658 increaseViewRange(statustext_time);
2659 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DECREASE_VIEWING_RANGE])) {
2660 decreaseViewRange(statustext_time);
2661 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_RANGESELECT])) {
2662 toggleFullViewRange(statustext_time);
2663 } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_NEXT]))
2665 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_PREV]))
2667 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_INC]))
2669 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_DEC]))
2671 else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DEBUG_STACKS])) {
2672 // Print debug stacks
2673 dstream << "-----------------------------------------"
2675 dstream << DTIME << "Printing debug stacks:" << std::endl;
2676 dstream << "-----------------------------------------"
2678 debug_stacks_print();
2681 if (!input->isKeyDown(getKeySetting("keymap_jump")) && *reset_jump_timer) {
2682 *reset_jump_timer = false;
2688 if (quicktune->hasMessage()) {
2689 std::string msg = quicktune->getMessage();
2690 statustext = utf8_to_wide(msg);
2691 *statustext_time = 0;
2696 void Game::processItemSelection(u16 *new_playeritem)
2698 LocalPlayer *player = client->getEnv().getLocalPlayer();
2700 /* Item selection using mouse wheel
2702 *new_playeritem = client->getPlayerItem();
2704 s32 wheel = input->getMouseWheel();
2705 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
2706 player->hud_hotbar_itemcount - 1);
2709 *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
2711 *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
2715 /* Item selection using keyboard
2717 for (u16 i = 0; i < 10; i++) {
2718 static const KeyPress *item_keys[10] = {
2719 NumberKey + 1, NumberKey + 2, NumberKey + 3, NumberKey + 4,
2720 NumberKey + 5, NumberKey + 6, NumberKey + 7, NumberKey + 8,
2721 NumberKey + 9, NumberKey + 0,
2724 if (input->wasKeyDown(*item_keys[i])) {
2725 if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
2726 *new_playeritem = i;
2727 infostream << "Selected item: " << new_playeritem << std::endl;
2735 void Game::dropSelectedItem()
2737 IDropAction *a = new IDropAction();
2739 a->from_inv.setCurrentPlayer();
2740 a->from_list = "main";
2741 a->from_i = client->getPlayerItem();
2742 client->inventoryAction(a);
2746 void Game::openInventory()
2749 * Don't permit to open inventory is CAO or player doesn't exists.
2750 * This prevent showing an empty inventory at player load
2753 LocalPlayer *player = client->getEnv().getLocalPlayer();
2754 if (player == NULL || player->getCAO() == NULL)
2757 infostream << "the_game: " << "Launching inventory" << std::endl;
2759 PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
2760 TextDest *txt_dst = new TextDestPlayerInventory(client);
2762 create_formspec_menu(¤t_formspec, client, gamedef, texture_src,
2763 device, fs_src, txt_dst, client);
2765 InventoryLocation inventoryloc;
2766 inventoryloc.setCurrentPlayer();
2767 current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
2771 void Game::openConsole()
2773 if (!gui_chat_console->isOpenInhibited()) {
2774 // Open up to over half of the screen
2775 gui_chat_console->openConsole(0.6);
2776 guienv->setFocus(gui_chat_console);
2781 void Game::toggleFreeMove(float *statustext_time)
2783 static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
2785 bool free_move = !g_settings->getBool("free_move");
2786 g_settings->set("free_move", bool_to_cstr(free_move));
2788 *statustext_time = 0;
2789 statustext = msg[free_move];
2790 if (free_move && !client->checkPrivilege("fly"))
2791 statustext += L" (note: no 'fly' privilege)";
2795 void Game::toggleFreeMoveAlt(float *statustext_time, float *jump_timer)
2797 if (m_cache_doubletap_jump && *jump_timer < 0.2f)
2798 toggleFreeMove(statustext_time);
2802 void Game::toggleFast(float *statustext_time)
2804 static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
2805 bool fast_move = !g_settings->getBool("fast_move");
2806 g_settings->set("fast_move", bool_to_cstr(fast_move));
2808 *statustext_time = 0;
2809 statustext = msg[fast_move];
2811 bool has_fast_privs = client->checkPrivilege("fast");
2813 if (fast_move && !has_fast_privs)
2814 statustext += L" (note: no 'fast' privilege)";
2817 m_cache_hold_aux1 = fast_move && has_fast_privs;
2822 void Game::toggleNoClip(float *statustext_time)
2824 static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
2825 bool noclip = !g_settings->getBool("noclip");
2826 g_settings->set("noclip", bool_to_cstr(noclip));
2828 *statustext_time = 0;
2829 statustext = msg[noclip];
2831 if (noclip && !client->checkPrivilege("noclip"))
2832 statustext += L" (note: no 'noclip' privilege)";
2835 void Game::toggleCinematic(float *statustext_time)
2837 static const wchar_t *msg[] = { L"cinematic disabled", L"cinematic enabled" };
2838 bool cinematic = !g_settings->getBool("cinematic");
2839 g_settings->set("cinematic", bool_to_cstr(cinematic));
2841 *statustext_time = 0;
2842 statustext = msg[cinematic];
2846 void Game::toggleChat(float *statustext_time, bool *flag)
2848 static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
2851 *statustext_time = 0;
2852 statustext = msg[*flag];
2856 void Game::toggleHud(float *statustext_time, bool *flag)
2858 static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
2861 *statustext_time = 0;
2862 statustext = msg[*flag];
2863 if (g_settings->getBool("enable_node_highlighting"))
2864 client->setHighlighted(client->getHighlighted(), *flag);
2867 void Game::toggleMinimap(float *statustext_time, bool *flag, bool *show_hud, bool shift_pressed)
2869 if (*show_hud && g_settings->getBool("enable_minimap")) {
2870 if (shift_pressed) {
2871 mapper->toggleMinimapShape();
2874 MinimapMode mode = mapper->getMinimapMode();
2875 mode = (MinimapMode)((int)(mode) + 1);
2878 case MINIMAP_MODE_SURFACEx1:
2879 statustext = L"Minimap in surface mode, Zoom x1";
2881 case MINIMAP_MODE_SURFACEx2:
2882 statustext = L"Minimap in surface mode, Zoom x2";
2884 case MINIMAP_MODE_SURFACEx4:
2885 statustext = L"Minimap in surface mode, Zoom x4";
2887 case MINIMAP_MODE_RADARx1:
2888 statustext = L"Minimap in radar mode, Zoom x1";
2890 case MINIMAP_MODE_RADARx2:
2891 statustext = L"Minimap in radar mode, Zoom x2";
2893 case MINIMAP_MODE_RADARx4:
2894 statustext = L"Minimap in radar mode, Zoom x4";
2897 mode = MINIMAP_MODE_OFF;
2899 statustext = L"Minimap hidden";
2901 *statustext_time = 0;
2902 mapper->setMinimapMode(mode);
2906 void Game::toggleFog(float *statustext_time, bool *flag)
2908 static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
2911 *statustext_time = 0;
2912 statustext = msg[*flag];
2916 void Game::toggleDebug(float *statustext_time, bool *show_debug,
2917 bool *show_profiler_graph)
2919 // Initial / 3x toggle: Chat only
2920 // 1x toggle: Debug text with chat
2921 // 2x toggle: Debug text with profiler graph
2924 *show_profiler_graph = false;
2925 statustext = L"Debug info shown";
2926 } else if (*show_profiler_graph) {
2927 *show_debug = false;
2928 *show_profiler_graph = false;
2929 statustext = L"Debug info and profiler graph hidden";
2931 *show_profiler_graph = true;
2932 statustext = L"Profiler graph shown";
2934 *statustext_time = 0;
2938 void Game::toggleUpdateCamera(float *statustext_time, bool *flag)
2940 static const wchar_t *msg[] = {
2941 L"Camera update enabled",
2942 L"Camera update disabled"
2946 *statustext_time = 0;
2947 statustext = msg[*flag];
2951 void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page,
2952 u32 profiler_max_page)
2954 *profiler_current_page = (*profiler_current_page + 1) % (profiler_max_page + 1);
2956 // FIXME: This updates the profiler with incomplete values
2957 update_profiler_gui(guitext_profiler, g_fontengine, *profiler_current_page,
2958 profiler_max_page, driver->getScreenSize().Height);
2960 if (*profiler_current_page != 0) {
2961 std::wstringstream sstr;
2962 sstr << "Profiler shown (page " << *profiler_current_page
2963 << " of " << profiler_max_page << ")";
2964 statustext = sstr.str();
2966 statustext = L"Profiler hidden";
2968 *statustext_time = 0;
2972 void Game::increaseViewRange(float *statustext_time)
2974 s16 range = g_settings->getS16("viewing_range_nodes_min");
2975 s16 range_new = range + 10;
2976 g_settings->set("viewing_range_nodes_min", itos(range_new));
2977 statustext = utf8_to_wide("Minimum viewing range changed to "
2979 *statustext_time = 0;
2983 void Game::decreaseViewRange(float *statustext_time)
2985 s16 range = g_settings->getS16("viewing_range_nodes_min");
2986 s16 range_new = range - 10;
2991 g_settings->set("viewing_range_nodes_min", itos(range_new));
2992 statustext = utf8_to_wide("Minimum viewing range changed to "
2994 *statustext_time = 0;
2998 void Game::toggleFullViewRange(float *statustext_time)
3000 static const wchar_t *msg[] = {
3001 L"Disabled full viewing range",
3002 L"Enabled full viewing range"
3005 draw_control->range_all = !draw_control->range_all;
3006 infostream << msg[draw_control->range_all] << std::endl;
3007 statustext = msg[draw_control->range_all];
3008 *statustext_time = 0;
3012 void Game::updateCameraDirection(CameraOrientation *cam,
3013 VolatileRunFlags *flags)
3015 if ((device->isWindowActive() && noMenuActive()) || random_input) {
3018 if (!random_input) {
3019 // Mac OSX gets upset if this is set every frame
3020 if (device->getCursorControl()->isVisible())
3021 device->getCursorControl()->setVisible(false);
3025 if (flags->first_loop_after_window_activation)
3026 flags->first_loop_after_window_activation = false;
3028 updateCameraOrientation(cam, *flags);
3030 input->setMousePos((driver->getScreenSize().Width / 2),
3031 (driver->getScreenSize().Height / 2));
3035 // Mac OSX gets upset if this is set every frame
3036 if (device->getCursorControl()->isVisible() == false)
3037 device->getCursorControl()->setVisible(true);
3040 if (!flags->first_loop_after_window_activation)
3041 flags->first_loop_after_window_activation = true;
3047 void Game::updateCameraOrientation(CameraOrientation *cam,
3048 const VolatileRunFlags &flags)
3050 #ifdef HAVE_TOUCHSCREENGUI
3051 if (g_touchscreengui) {
3052 cam->camera_yaw = g_touchscreengui->getYaw();
3053 cam->camera_pitch = g_touchscreengui->getPitch();
3056 s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
3057 s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
3059 if (flags.invert_mouse
3060 || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
3064 cam->camera_yaw -= dx * m_cache_mouse_sensitivity;
3065 cam->camera_pitch += dy * m_cache_mouse_sensitivity;
3067 #ifdef HAVE_TOUCHSCREENGUI
3071 cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
3075 void Game::updatePlayerControl(const CameraOrientation &cam)
3077 //TimeTaker tt("update player control", NULL, PRECISION_NANO);
3079 PlayerControl control(
3080 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]),
3081 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]),
3082 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]),
3083 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]),
3084 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]),
3085 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]),
3086 input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]),
3087 input->getLeftState(),
3088 input->getRightState(),
3094 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]) & 0x1) << 0) |
3095 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]) & 0x1) << 1) |
3096 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]) & 0x1) << 2) |
3097 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]) & 0x1) << 3) |
3098 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]) & 0x1) << 4) |
3099 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]) & 0x1) << 5) |
3100 ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]) & 0x1) << 6) |
3101 ( (u32)(input->getLeftState() & 0x1) << 7) |
3102 ( (u32)(input->getRightState() & 0x1) << 8
3106 /* For Android, simulate holding down AUX1 (fast move) if the user has
3107 * the fast_move setting toggled on. If there is an aux1 key defined for
3108 * Android then its meaning is inverted (i.e. holding aux1 means walk and
3111 if (m_cache_hold_aux1) {
3112 control.aux1 = control.aux1 ^ true;
3113 keypress_bits ^= ((u32)(1U << 5));
3117 client->setPlayerControl(control);
3118 LocalPlayer *player = client->getEnv().getLocalPlayer();
3119 player->keyPressed = keypress_bits;
3125 inline void Game::step(f32 *dtime)
3127 bool can_be_and_is_paused =
3128 (simple_singleplayer_mode && g_menumgr.pausesGame());
3130 if (can_be_and_is_paused) { // This is for a singleplayer server
3131 *dtime = 0; // No time passes
3133 if (server != NULL) {
3134 //TimeTaker timer("server->step(dtime)");
3135 server->step(*dtime);
3138 //TimeTaker timer("client.step(dtime)");
3139 client->step(*dtime);
3144 void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
3146 ClientEvent event = client->getClientEvent();
3148 LocalPlayer *player = client->getEnv().getLocalPlayer();
3150 for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
3152 if (event.type == CE_PLAYER_DAMAGE &&
3153 client->getHP() != 0) {
3154 //u16 damage = event.player_damage.amount;
3155 //infostream<<"Player damage: "<<damage<<std::endl;
3157 *damage_flash += 100.0;
3158 *damage_flash += 8.0 * event.player_damage.amount;
3160 player->hurt_tilt_timer = 1.5;
3161 player->hurt_tilt_strength = event.player_damage.amount / 4;
3162 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
3164 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
3165 gamedef->event()->put(e);
3166 } else if (event.type == CE_PLAYER_FORCE_MOVE) {
3167 cam->camera_yaw = event.player_force_move.yaw;
3168 cam->camera_pitch = event.player_force_move.pitch;
3169 } else if (event.type == CE_DEATHSCREEN) {
3170 show_deathscreen(¤t_formspec, client, gamedef, texture_src,
3173 chat_backend->addMessage(L"", L"You died.");
3175 /* Handle visualization */
3177 player->hurt_tilt_timer = 0;
3178 player->hurt_tilt_strength = 0;
3180 } else if (event.type == CE_SHOW_FORMSPEC) {
3181 FormspecFormSource *fs_src =
3182 new FormspecFormSource(*(event.show_formspec.formspec));
3183 TextDestPlayerInventory *txt_dst =
3184 new TextDestPlayerInventory(client, *(event.show_formspec.formname));
3186 create_formspec_menu(¤t_formspec, client, gamedef,
3187 texture_src, device, fs_src, txt_dst, client);
3189 delete(event.show_formspec.formspec);
3190 delete(event.show_formspec.formname);
3191 } else if ((event.type == CE_SPAWN_PARTICLE) ||
3192 (event.type == CE_ADD_PARTICLESPAWNER) ||
3193 (event.type == CE_DELETE_PARTICLESPAWNER)) {
3194 client->getParticleManager()->handleParticleEvent(&event, gamedef,
3196 } else if (event.type == CE_HUDADD) {
3197 u32 id = event.hudadd.id;
3199 LocalPlayer *player = client->getEnv().getLocalPlayer();
3200 HudElement *e = player->getHud(id);
3203 delete event.hudadd.pos;
3204 delete event.hudadd.name;
3205 delete event.hudadd.scale;
3206 delete event.hudadd.text;
3207 delete event.hudadd.align;
3208 delete event.hudadd.offset;
3209 delete event.hudadd.world_pos;
3210 delete event.hudadd.size;
3215 e->type = (HudElementType)event.hudadd.type;
3216 e->pos = *event.hudadd.pos;
3217 e->name = *event.hudadd.name;
3218 e->scale = *event.hudadd.scale;
3219 e->text = *event.hudadd.text;
3220 e->number = event.hudadd.number;
3221 e->item = event.hudadd.item;
3222 e->dir = event.hudadd.dir;
3223 e->align = *event.hudadd.align;
3224 e->offset = *event.hudadd.offset;
3225 e->world_pos = *event.hudadd.world_pos;
3226 e->size = *event.hudadd.size;
3228 u32 new_id = player->addHud(e);
3229 //if this isn't true our huds aren't consistent
3230 sanity_check(new_id == id);
3232 delete event.hudadd.pos;
3233 delete event.hudadd.name;
3234 delete event.hudadd.scale;
3235 delete event.hudadd.text;
3236 delete event.hudadd.align;
3237 delete event.hudadd.offset;
3238 delete event.hudadd.world_pos;
3239 delete event.hudadd.size;
3240 } else if (event.type == CE_HUDRM) {
3241 HudElement *e = player->removeHud(event.hudrm.id);
3245 } else if (event.type == CE_HUDCHANGE) {
3246 u32 id = event.hudchange.id;
3247 HudElement *e = player->getHud(id);
3250 delete event.hudchange.v3fdata;
3251 delete event.hudchange.v2fdata;
3252 delete event.hudchange.sdata;
3253 delete event.hudchange.v2s32data;
3257 switch (event.hudchange.stat) {
3259 e->pos = *event.hudchange.v2fdata;
3263 e->name = *event.hudchange.sdata;
3266 case HUD_STAT_SCALE:
3267 e->scale = *event.hudchange.v2fdata;
3271 e->text = *event.hudchange.sdata;
3274 case HUD_STAT_NUMBER:
3275 e->number = event.hudchange.data;
3279 e->item = event.hudchange.data;
3283 e->dir = event.hudchange.data;
3286 case HUD_STAT_ALIGN:
3287 e->align = *event.hudchange.v2fdata;
3290 case HUD_STAT_OFFSET:
3291 e->offset = *event.hudchange.v2fdata;
3294 case HUD_STAT_WORLD_POS:
3295 e->world_pos = *event.hudchange.v3fdata;
3299 e->size = *event.hudchange.v2s32data;
3303 delete event.hudchange.v3fdata;
3304 delete event.hudchange.v2fdata;
3305 delete event.hudchange.sdata;
3306 delete event.hudchange.v2s32data;
3307 } else if (event.type == CE_SET_SKY) {
3308 sky->setVisible(false);
3315 // Handle according to type
3316 if (*event.set_sky.type == "regular") {
3317 sky->setVisible(true);
3318 } else if (*event.set_sky.type == "skybox" &&
3319 event.set_sky.params->size() == 6) {
3320 sky->setFallbackBgColor(*event.set_sky.bgcolor);
3321 skybox = smgr->addSkyBoxSceneNode(
3322 texture_src->getTextureForMesh((*event.set_sky.params)[0]),
3323 texture_src->getTextureForMesh((*event.set_sky.params)[1]),
3324 texture_src->getTextureForMesh((*event.set_sky.params)[2]),
3325 texture_src->getTextureForMesh((*event.set_sky.params)[3]),
3326 texture_src->getTextureForMesh((*event.set_sky.params)[4]),
3327 texture_src->getTextureForMesh((*event.set_sky.params)[5]));
3329 // Handle everything else as plain color
3331 if (*event.set_sky.type != "plain")
3332 infostream << "Unknown sky type: "
3333 << (*event.set_sky.type) << std::endl;
3335 sky->setFallbackBgColor(*event.set_sky.bgcolor);
3338 delete event.set_sky.bgcolor;
3339 delete event.set_sky.type;
3340 delete event.set_sky.params;
3341 } else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
3342 bool enable = event.override_day_night_ratio.do_override;
3343 u32 value = event.override_day_night_ratio.ratio_f * 1000;
3344 client->getEnv().setDayNightRatioOverride(enable, value);
3350 void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
3351 f32 dtime, float time_from_last_punch)
3353 LocalPlayer *player = client->getEnv().getLocalPlayer();
3356 For interaction purposes, get info about the held item
3358 - Is it a usable item?
3359 - Can it point to liquids?
3361 ItemStack playeritem;
3363 InventoryList *mlist = local_inventory->getList("main");
3365 if (mlist && client->getPlayerItem() < mlist->getSize())
3366 playeritem = mlist->getItem(client->getPlayerItem());
3369 ToolCapabilities playeritem_toolcap =
3370 playeritem.getToolCapabilities(itemdef_manager);
3372 v3s16 old_camera_offset = camera->getOffset();
3374 if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) {
3375 GenericCAO *playercao = player->getCAO();
3377 // If playercao not loaded, don't change camera
3378 if (playercao == NULL)
3381 camera->toggleCameraMode();
3383 playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
3384 playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
3387 float full_punch_interval = playeritem_toolcap.full_punch_interval;
3388 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
3390 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
3391 camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio,
3393 camera->step(dtime);
3395 v3f camera_position = camera->getPosition();
3396 v3f camera_direction = camera->getDirection();
3397 f32 camera_fov = camera->getFovMax();
3398 v3s16 camera_offset = camera->getOffset();
3400 flags->camera_offset_changed = (camera_offset != old_camera_offset);
3402 if (!flags->disable_camera_update) {
3403 client->getEnv().getClientMap().updateCamera(camera_position,
3404 camera_direction, camera_fov, camera_offset);
3406 if (flags->camera_offset_changed) {
3407 client->updateCameraOffset(camera_offset);
3408 client->getEnv().updateCameraOffset(camera_offset);
3411 clouds->updateCameraOffset(camera_offset);
3417 void Game::updateSound(f32 dtime)
3419 // Update sound listener
3420 v3s16 camera_offset = camera->getOffset();
3421 sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
3422 v3f(0, 0, 0), // velocity
3423 camera->getDirection(),
3424 camera->getCameraNode()->getUpVector());
3425 sound->setListenerGain(g_settings->getFloat("sound_volume"));
3428 // Update sound maker
3429 soundmaker->step(dtime);
3431 LocalPlayer *player = client->getEnv().getLocalPlayer();
3433 ClientMap &map = client->getEnv().getClientMap();
3434 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
3435 soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
3439 void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
3440 GameRunData *runData, f32 dtime, bool show_hud, bool show_debug)
3442 LocalPlayer *player = client->getEnv().getLocalPlayer();
3444 ItemStack playeritem;
3446 InventoryList *mlist = local_inventory->getList("main");
3448 if (mlist && client->getPlayerItem() < mlist->getSize())
3449 playeritem = mlist->getItem(client->getPlayerItem());
3452 const ItemDefinition &playeritem_def =
3453 playeritem.getDefinition(itemdef_manager);
3455 v3f player_position = player->getPosition();
3456 v3f camera_position = camera->getPosition();
3457 v3f camera_direction = camera->getDirection();
3458 v3s16 camera_offset = camera->getOffset();
3462 Calculate what block is the crosshair pointing to
3465 f32 d = playeritem_def.range; // max. distance
3466 f32 d_hand = itemdef_manager->get("").range;
3468 if (d < 0 && d_hand >= 0)
3473 core::line3d<f32> shootline;
3475 if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
3477 shootline = core::line3d<f32>(camera_position,
3478 camera_position + camera_direction * BS * (d + 1));
3481 // prevent player pointing anything in front-view
3482 if (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)
3483 shootline = core::line3d<f32>(0, 0, 0, 0, 0, 0);
3486 #ifdef HAVE_TOUCHSCREENGUI
3488 if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
3489 shootline = g_touchscreengui->getShootline();
3490 shootline.start += intToFloat(camera_offset, BS);
3491 shootline.end += intToFloat(camera_offset, BS);
3496 PointedThing pointed = getPointedThing(
3498 client, player_position, camera_direction,
3499 camera_position, shootline, d,
3500 playeritem_def.liquids_pointable,
3501 !runData->ldown_for_dig,
3505 runData->selected_object);
3507 if (pointed != runData->pointed_old) {
3508 infostream << "Pointing at " << pointed.dump() << std::endl;
3510 if (m_cache_enable_node_highlighting) {
3511 if (pointed.type == POINTEDTHING_NODE) {
3512 client->setHighlighted(pointed.node_undersurface, show_hud);
3514 client->setHighlighted(pointed.node_undersurface, false);
3521 - releasing left mouse button
3522 - pointing away from node
3524 if (runData->digging) {
3525 if (input->getLeftReleased()) {
3526 infostream << "Left button released"
3527 << " (stopped digging)" << std::endl;
3528 runData->digging = false;
3529 } else if (pointed != runData->pointed_old) {
3530 if (pointed.type == POINTEDTHING_NODE
3531 && runData->pointed_old.type == POINTEDTHING_NODE
3532 && pointed.node_undersurface
3533 == runData->pointed_old.node_undersurface) {
3534 // Still pointing to the same node, but a different face.
3537 infostream << "Pointing away from node"
3538 << " (stopped digging)" << std::endl;
3539 runData->digging = false;
3543 if (!runData->digging) {
3544 client->interact(1, runData->pointed_old);
3545 client->setCrack(-1, v3s16(0, 0, 0));
3546 runData->dig_time = 0.0;
3550 if (!runData->digging && runData->ldown_for_dig && !input->getLeftState()) {
3551 runData->ldown_for_dig = false;
3554 runData->left_punch = false;
3556 soundmaker->m_player_leftpunch_sound.name = "";
3558 if (input->getRightState())
3559 runData->repeat_rightclick_timer += dtime;
3561 runData->repeat_rightclick_timer = 0;
3563 if (playeritem_def.usable && input->getLeftState()) {
3564 if (input->getLeftClicked())
3565 client->interact(4, pointed);
3566 } else if (pointed.type == POINTEDTHING_NODE) {
3567 ToolCapabilities playeritem_toolcap =
3568 playeritem.getToolCapabilities(itemdef_manager);
3569 handlePointingAtNode(runData, pointed, playeritem_def,
3570 playeritem_toolcap, dtime);
3571 } else if (pointed.type == POINTEDTHING_OBJECT) {
3572 handlePointingAtObject(runData, pointed, playeritem,
3573 player_position, show_debug);
3574 } else if (input->getLeftState()) {
3575 // When button is held down in air, show continuous animation
3576 runData->left_punch = true;
3579 runData->pointed_old = pointed;
3581 if (runData->left_punch || input->getLeftClicked())
3582 camera->setDigging(0); // left click animation
3584 input->resetLeftClicked();
3585 input->resetRightClicked();
3587 input->resetLeftReleased();
3588 input->resetRightReleased();
3592 void Game::handlePointingAtNode(GameRunData *runData,
3593 const PointedThing &pointed, const ItemDefinition &playeritem_def,
3594 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3596 v3s16 nodepos = pointed.node_undersurface;
3597 v3s16 neighbourpos = pointed.node_abovesurface;
3600 Check information text of node
3603 ClientMap &map = client->getEnv().getClientMap();
3604 NodeMetadata *meta = map.getNodeMetadata(nodepos);
3607 infotext = utf8_to_wide(meta->getString("infotext"));
3609 MapNode n = map.getNodeNoEx(nodepos);
3611 if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
3612 infotext = L"Unknown node: ";
3613 infotext += utf8_to_wide(nodedef_manager->get(n).name);
3617 if (runData->nodig_delay_timer <= 0.0 && input->getLeftState()
3618 && client->checkPrivilege("interact")) {
3619 handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime);
3622 if ((input->getRightClicked() ||
3623 runData->repeat_rightclick_timer >= m_repeat_right_click_time) &&
3624 client->checkPrivilege("interact")) {
3625 runData->repeat_rightclick_timer = 0;
3626 infostream << "Ground right-clicked" << std::endl;
3628 if (meta && meta->getString("formspec") != "" && !random_input
3629 && !input->isKeyDown(getKeySetting("keymap_sneak"))) {
3630 infostream << "Launching custom inventory view" << std::endl;
3632 InventoryLocation inventoryloc;
3633 inventoryloc.setNodeMeta(nodepos);
3635 NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
3636 &client->getEnv().getClientMap(), nodepos);
3637 TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
3639 create_formspec_menu(¤t_formspec, client, gamedef,
3640 texture_src, device, fs_src, txt_dst, client);
3642 current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
3644 // Report right click to server
3646 camera->setDigging(1); // right click animation (always shown for feedback)
3648 // If the wielded item has node placement prediction,
3650 bool placed = nodePlacementPrediction(*client,
3652 nodepos, neighbourpos);
3656 client->interact(3, pointed);
3658 soundmaker->m_player_rightpunch_sound =
3659 playeritem_def.sound_place;
3661 soundmaker->m_player_rightpunch_sound =
3665 if (playeritem_def.node_placement_prediction == "" ||
3666 nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable)
3667 client->interact(3, pointed); // Report to server
3673 void Game::handlePointingAtObject(GameRunData *runData,
3674 const PointedThing &pointed,
3675 const ItemStack &playeritem,
3676 const v3f &player_position,
3679 infotext = utf8_to_wide(runData->selected_object->infoText());
3681 if (infotext == L"" && show_debug) {
3682 infotext = utf8_to_wide(runData->selected_object->debugInfoText());
3685 if (input->getLeftState()) {
3686 bool do_punch = false;
3687 bool do_punch_damage = false;
3689 if (runData->object_hit_delay_timer <= 0.0) {
3691 do_punch_damage = true;
3692 runData->object_hit_delay_timer = object_hit_delay;
3695 if (input->getLeftClicked())
3699 infostream << "Left-clicked object" << std::endl;
3700 runData->left_punch = true;
3703 if (do_punch_damage) {
3704 // Report direct punch
3705 v3f objpos = runData->selected_object->getPosition();
3706 v3f dir = (objpos - player_position).normalize();
3708 bool disable_send = runData->selected_object->directReportPunch(
3709 dir, &playeritem, runData->time_from_last_punch);
3710 runData->time_from_last_punch = 0;
3713 client->interact(0, pointed);
3715 } else if (input->getRightClicked()) {
3716 infostream << "Right-clicked object" << std::endl;
3717 client->interact(3, pointed); // place
3722 void Game::handleDigging(GameRunData *runData,
3723 const PointedThing &pointed, const v3s16 &nodepos,
3724 const ToolCapabilities &playeritem_toolcap, f32 dtime)
3726 if (!runData->digging) {
3727 infostream << "Started digging" << std::endl;
3728 client->interact(0, pointed);
3729 runData->digging = true;
3730 runData->ldown_for_dig = true;
3733 LocalPlayer *player = client->getEnv().getLocalPlayer();
3734 ClientMap &map = client->getEnv().getClientMap();
3735 MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
3737 // NOTE: Similar piece of code exists on the server side for
3739 // Get digging parameters
3740 DigParams params = getDigParams(nodedef_manager->get(n).groups,
3741 &playeritem_toolcap);
3743 // If can't dig, try hand
3744 if (!params.diggable) {
3745 const ItemDefinition &hand = itemdef_manager->get("");
3746 const ToolCapabilities *tp = hand.tool_capabilities;
3749 params = getDigParams(nodedef_manager->get(n).groups, tp);
3752 if (params.diggable == false) {
3753 // I guess nobody will wait for this long
3754 runData->dig_time_complete = 10000000.0;
3756 runData->dig_time_complete = params.time;
3758 if (m_cache_enable_particles) {
3759 const ContentFeatures &features =
3760 client->getNodeDefManager()->get(n);
3761 client->getParticleManager()->addPunchingParticles(gamedef, smgr,
3762 player, nodepos, features.tiles);
3766 if (runData->dig_time_complete >= 0.001) {
3767 runData->dig_index = (float)crack_animation_length
3769 / runData->dig_time_complete;
3771 // This is for torches
3772 runData->dig_index = crack_animation_length;
3775 SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
3777 if (sound_dig.exists() && params.diggable) {
3778 if (sound_dig.name == "__group") {
3779 if (params.main_group != "") {
3780 soundmaker->m_player_leftpunch_sound.gain = 0.5;
3781 soundmaker->m_player_leftpunch_sound.name =
3782 std::string("default_dig_") +
3786 soundmaker->m_player_leftpunch_sound = sound_dig;
3790 // Don't show cracks if not diggable
3791 if (runData->dig_time_complete >= 100000.0) {
3792 } else if (runData->dig_index < crack_animation_length) {
3793 //TimeTaker timer("client.setTempMod");
3794 //infostream<<"dig_index="<<dig_index<<std::endl;
3795 client->setCrack(runData->dig_index, nodepos);
3797 infostream << "Digging completed" << std::endl;
3798 client->interact(2, pointed);
3799 client->setCrack(-1, v3s16(0, 0, 0));
3800 bool is_valid_position;
3801 MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
3802 if (is_valid_position)
3803 client->removeNode(nodepos);
3805 if (m_cache_enable_particles) {
3806 const ContentFeatures &features =
3807 client->getNodeDefManager()->get(wasnode);
3808 client->getParticleManager()->addDiggingParticles(gamedef, smgr,
3809 player, nodepos, features.tiles);
3812 runData->dig_time = 0;
3813 runData->digging = false;
3815 runData->nodig_delay_timer =
3816 runData->dig_time_complete / (float)crack_animation_length;
3818 // We don't want a corresponding delay to
3819 // very time consuming nodes
3820 if (runData->nodig_delay_timer > 0.3)
3821 runData->nodig_delay_timer = 0.3;
3823 // We want a slight delay to very little
3824 // time consuming nodes
3825 const float mindelay = 0.15;
3827 if (runData->nodig_delay_timer < mindelay)
3828 runData->nodig_delay_timer = mindelay;
3830 // Send event to trigger sound
3831 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
3832 gamedef->event()->put(e);
3835 if (runData->dig_time_complete < 100000.0) {
3836 runData->dig_time += dtime;
3838 runData->dig_time = 0;
3839 client->setCrack(-1, nodepos);
3842 camera->setDigging(0); // left click animation
3846 void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
3847 ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
3848 f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
3850 LocalPlayer *player = client->getEnv().getLocalPlayer();
3856 if (draw_control->range_all) {
3857 runData->fog_range = 100000 * BS;
3859 runData->fog_range = draw_control->wanted_range * BS
3860 + 0.0 * MAP_BLOCKSIZE * BS;
3861 runData->fog_range = MYMIN(
3863 (draw_control->farthest_drawn + 20) * BS);
3864 runData->fog_range *= 0.9;
3868 Calculate general brightness
3870 u32 daynight_ratio = client->getEnv().getDayNightRatio();
3871 float time_brightness = decode_light_f((float)daynight_ratio / 1000.0);
3872 float direct_brightness;
3875 if (g_settings->getBool("free_move")) {
3876 direct_brightness = time_brightness;
3877 sunlight_seen = true;
3879 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
3880 float old_brightness = sky->getBrightness();
3881 direct_brightness = client->getEnv().getClientMap()
3882 .getBackgroundBrightness(MYMIN(runData->fog_range * 1.2, 60 * BS),
3883 daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
3887 float time_of_day = runData->time_of_day;
3888 float time_of_day_smooth = runData->time_of_day_smooth;
3890 time_of_day = client->getEnv().getTimeOfDayF();
3892 const float maxsm = 0.05;
3893 const float todsm = 0.05;
3895 if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
3896 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
3897 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
3898 time_of_day_smooth = time_of_day;
3900 if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
3901 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
3902 + (time_of_day + 1.0) * todsm;
3904 time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
3905 + time_of_day * todsm;
3907 runData->time_of_day = time_of_day;
3908 runData->time_of_day_smooth = time_of_day_smooth;
3910 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
3911 sunlight_seen, camera->getCameraMode(), player->getYaw(),
3912 player->getPitch());
3918 v3f player_position = player->getPosition();
3919 if (sky->getCloudsVisible()) {
3920 clouds->setVisible(true);
3921 clouds->step(dtime);
3922 clouds->update(v2f(player_position.X, player_position.Z),
3923 sky->getCloudColor());
3925 clouds->setVisible(false);
3932 client->getParticleManager()->step(dtime);
3938 if (m_cache_enable_fog && !flags.force_fog_off) {
3941 video::EFT_FOG_LINEAR,
3942 runData->fog_range * 0.4,
3943 runData->fog_range * 1.0,
3951 video::EFT_FOG_LINEAR,
3961 Get chat messages from client
3964 v2u32 screensize = driver->getScreenSize();
3966 updateChat(*client, dtime, flags.show_debug, screensize,
3967 flags.show_chat, runData->profiler_current_page,
3968 *chat_backend, guitext_chat);
3974 if (client->getPlayerItem() != runData->new_playeritem)
3975 client->selectPlayerItem(runData->new_playeritem);
3977 // Update local inventory if it has changed
3978 if (client->getLocalInventoryUpdated()) {
3979 //infostream<<"Updating local inventory"<<std::endl;
3980 client->getLocalInventory(*local_inventory);
3981 runData->update_wielded_item_trigger = true;
3984 if (runData->update_wielded_item_trigger) {
3985 // Update wielded tool
3986 InventoryList *mlist = local_inventory->getList("main");
3988 if (mlist && (client->getPlayerItem() < mlist->getSize())) {
3989 ItemStack item = mlist->getItem(client->getPlayerItem());
3990 camera->wield(item);
3992 runData->update_wielded_item_trigger = false;
3996 Update block draw list every 200ms or when camera direction has
3999 runData->update_draw_list_timer += dtime;
4001 v3f camera_direction = camera->getDirection();
4002 if (runData->update_draw_list_timer >= 0.2
4003 || runData->update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
4004 || flags.camera_offset_changed) {
4005 runData->update_draw_list_timer = 0;
4006 client->getEnv().getClientMap().updateDrawList(driver);
4007 runData->update_draw_list_last_cam_dir = camera_direction;
4010 updateGui(&runData->statustext_time, *stats, *runData, dtime, flags, cam);
4013 make sure menu is on top
4014 1. Delete formspec menu reference if menu was removed
4015 2. Else, make sure formspec menu is on top
4017 if (current_formspec) {
4018 if (current_formspec->getReferenceCount() == 1) {
4019 current_formspec->drop();
4020 current_formspec = NULL;
4021 } else if (!noMenuActive()) {
4022 guiroot->bringToFront(current_formspec);
4030 video::SColor skycolor = sky->getSkyColor();
4032 TimeTaker tt_draw("mainloop: draw");
4034 TimeTaker timer("beginScene");
4035 driver->beginScene(true, true, skycolor);
4036 stats->beginscenetime = timer.stop(true);
4039 draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
4040 guienv, highlight_boxes, screensize, skycolor, flags.show_hud,
4041 flags.show_minimap);
4046 if (flags.show_profiler_graph)
4047 graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
4052 if (runData->damage_flash > 0.0) {
4053 video::SColor color(std::min(runData->damage_flash, 180.0f),
4057 driver->draw2DRectangle(color,
4058 core::rect<s32>(0, 0, screensize.X, screensize.Y),
4061 runData->damage_flash -= 100.0 * dtime;
4067 if (player->hurt_tilt_timer > 0.0) {
4068 player->hurt_tilt_timer -= dtime * 5;
4070 if (player->hurt_tilt_timer < 0)
4071 player->hurt_tilt_strength = 0;
4075 Update minimap pos and rotation
4077 if (flags.show_minimap && flags.show_hud) {
4078 mapper->setPos(floatToInt(player->getPosition(), BS));
4079 mapper->setAngle(player->getYaw());
4086 TimeTaker timer("endScene");
4088 stats->endscenetime = timer.stop(true);
4091 stats->drawtime = tt_draw.stop(true);
4092 g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
4096 inline static const char *yawToDirectionString(int yaw)
4098 // NOTE: TODO: This can be done mathematically without the else/else-if
4101 const char *player_direction;
4103 yaw = wrapDegrees_0_360(yaw);
4105 if (yaw >= 45 && yaw < 135)
4106 player_direction = "West [-X]";
4107 else if (yaw >= 135 && yaw < 225)
4108 player_direction = "South [-Z]";
4109 else if (yaw >= 225 && yaw < 315)
4110 player_direction = "East [+X]";
4112 player_direction = "North [+Z]";
4114 return player_direction;
4118 void Game::updateGui(float *statustext_time, const RunStats &stats,
4119 const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
4120 const CameraOrientation &cam)
4122 v2u32 screensize = driver->getScreenSize();
4123 LocalPlayer *player = client->getEnv().getLocalPlayer();
4124 v3f player_position = player->getPosition();
4126 if (flags.show_debug) {
4127 static float drawtime_avg = 0;
4128 drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
4130 u16 fps = 1.0 / stats.dtime_jitter.avg;
4131 //s32 fps = driver->getFPS();
4133 std::ostringstream os(std::ios_base::binary);
4135 << PROJECT_NAME_C " " << g_version_hash
4137 << " (R: range_all=" << draw_control->range_all << ")"
4138 << std::setprecision(0)
4139 << " drawtime = " << drawtime_avg
4140 << std::setprecision(1)
4141 << ", dtime_jitter = "
4142 << (stats.dtime_jitter.max_fraction * 100.0) << " %"
4143 << std::setprecision(1)
4144 << ", v_range = " << draw_control->wanted_range
4145 << std::setprecision(3)
4146 << ", RTT = " << client->getRTT();
4147 guitext->setText(utf8_to_wide(os.str()).c_str());
4148 guitext->setVisible(true);
4149 } else if (flags.show_hud || flags.show_chat) {
4150 std::ostringstream os(std::ios_base::binary);
4151 os << PROJECT_NAME_C " " << g_version_hash;
4152 guitext->setText(utf8_to_wide(os.str()).c_str());
4153 guitext->setVisible(true);
4155 guitext->setVisible(false);
4158 if (guitext->isVisible()) {
4159 core::rect<s32> rect(
4161 screensize.X, 5 + g_fontengine->getTextHeight()
4163 guitext->setRelativePosition(rect);
4166 if (flags.show_debug) {
4167 std::ostringstream os(std::ios_base::binary);
4168 os << std::setprecision(1) << std::fixed
4169 << "(" << (player_position.X / BS)
4170 << ", " << (player_position.Y / BS)
4171 << ", " << (player_position.Z / BS)
4172 << ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw))
4173 << " " << yawToDirectionString(cam.camera_yaw)
4174 << ") (seed = " << ((u64)client->getMapSeed())
4177 if (runData.pointed_old.type == POINTEDTHING_NODE) {
4178 ClientMap &map = client->getEnv().getClientMap();
4179 const INodeDefManager *nodedef = client->getNodeDefManager();
4180 MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
4181 if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
4182 const ContentFeatures &features = nodedef->get(n);
4183 os << " (pointing_at = " << nodedef->get(n).name
4184 << " - " << features.tiledef[0].name.c_str()
4189 guitext2->setText(utf8_to_wide(os.str()).c_str());
4190 guitext2->setVisible(true);
4192 core::rect<s32> rect(
4193 5, 5 + g_fontengine->getTextHeight(),
4194 screensize.X, 5 + g_fontengine->getTextHeight() * 2
4196 guitext2->setRelativePosition(rect);
4198 guitext2->setVisible(false);
4201 guitext_info->setText(infotext.c_str());
4202 guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
4204 float statustext_time_max = 1.5;
4206 if (!statustext.empty()) {
4207 *statustext_time += dtime;
4209 if (*statustext_time >= statustext_time_max) {
4211 *statustext_time = 0;
4215 guitext_status->setText(statustext.c_str());
4216 guitext_status->setVisible(!statustext.empty());
4218 if (!statustext.empty()) {
4219 s32 status_width = guitext_status->getTextWidth();
4220 s32 status_height = guitext_status->getTextHeight();
4221 s32 status_y = screensize.Y - 150;
4222 s32 status_x = (screensize.X - status_width) / 2;
4223 core::rect<s32> rect(
4224 status_x , status_y - status_height,
4225 status_x + status_width, status_y
4227 guitext_status->setRelativePosition(rect);
4230 video::SColor initial_color(255, 0, 0, 0);
4232 if (guienv->getSkin())
4233 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
4235 video::SColor final_color = initial_color;
4236 final_color.setAlpha(0);
4237 video::SColor fade_color = initial_color.getInterpolated_quadratic(
4238 initial_color, final_color,
4239 pow(*statustext_time / statustext_time_max, 2.0f));
4240 guitext_status->setOverrideColor(fade_color);
4241 guitext_status->enableOverrideColor(true);
4246 /* Log times and stuff for visualization */
4247 inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
4249 Profiler::GraphValues values;
4250 g_profiler->graphGet(values);
4256 /****************************************************************************
4258 ****************************************************************************/
4260 /* On some computers framerate doesn't seem to be automatically limited
4262 inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
4264 // not using getRealTime is necessary for wine
4265 device->getTimer()->tick(); // Maker sure device time is up-to-date
4266 u32 time = device->getTimer()->getTime();
4267 u32 last_time = fps_timings->last_time;
4269 if (time > last_time) // Make sure time hasn't overflowed
4270 fps_timings->busy_time = time - last_time;
4272 fps_timings->busy_time = 0;
4274 u32 frametime_min = 1000 / (g_menumgr.pausesGame()
4275 ? g_settings->getFloat("pause_fps_max")
4276 : g_settings->getFloat("fps_max"));
4278 if (fps_timings->busy_time < frametime_min) {
4279 fps_timings->sleep_time = frametime_min - fps_timings->busy_time;
4280 device->sleep(fps_timings->sleep_time);
4282 fps_timings->sleep_time = 0;
4285 /* Get the new value of the device timer. Note that device->sleep() may
4286 * not sleep for the entire requested time as sleep may be interrupted and
4287 * therefore it is arguably more accurate to get the new time from the
4288 * device rather than calculating it by adding sleep_time to time.
4291 device->getTimer()->tick(); // Update device timer
4292 time = device->getTimer()->getTime();
4294 if (time > last_time) // Make sure last_time hasn't overflowed
4295 *dtime = (time - last_time) / 1000.0;
4299 fps_timings->last_time = time;
4302 // Note: This will free (using delete[])! \p msg. If you want to use it later,
4303 // pass a copy of it to this function
4304 // Note: \p msg must be allocated using new (not malloc())
4305 void Game::showOverlayMessage(const wchar_t *msg, float dtime,
4306 int percent, bool draw_clouds)
4308 draw_load_screen(msg, device, guienv, dtime, percent, draw_clouds);
4312 void Game::settingChangedCallback(const std::string &setting_name, void *data)
4314 ((Game *)data)->readSettings();
4317 void Game::readSettings()
4319 m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
4320 m_cache_enable_node_highlighting = g_settings->getBool("enable_node_highlighting");
4321 m_cache_enable_clouds = g_settings->getBool("enable_clouds");
4322 m_cache_enable_particles = g_settings->getBool("enable_particles");
4323 m_cache_enable_fog = g_settings->getBool("enable_fog");
4324 m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
4325 m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
4327 m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
4330 /****************************************************************************/
4331 /****************************************************************************
4333 ****************************************************************************/
4334 /****************************************************************************/
4336 void Game::extendedResourceCleanup()
4338 // Extended resource accounting
4339 infostream << "Irrlicht resources after cleanup:" << std::endl;
4340 infostream << "\tRemaining meshes : "
4341 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
4342 infostream << "\tRemaining textures : "
4343 << driver->getTextureCount() << std::endl;
4345 for (unsigned int i = 0; i < driver->getTextureCount(); i++) {
4346 irr::video::ITexture *texture = driver->getTextureByIndex(i);
4347 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
4351 clearTextureNameCache();
4352 infostream << "\tRemaining materials: "
4353 << driver-> getMaterialRendererCount()
4354 << " (note: irrlicht doesn't support removing renderers)" << std::endl;
4358 /****************************************************************************/
4359 /****************************************************************************
4360 extern function for launching the game
4361 ****************************************************************************/
4362 /****************************************************************************/
4364 void the_game(bool *kill,
4366 InputHandler *input,
4367 IrrlichtDevice *device,
4369 const std::string &map_dir,
4370 const std::string &playername,
4371 const std::string &password,
4372 const std::string &address, // If empty local server is created
4375 std::string &error_message,
4376 ChatBackend &chat_backend,
4377 bool *reconnect_requested,
4378 const SubgameSpec &gamespec, // Used for local game
4379 bool simple_singleplayer_mode)
4383 /* Make a copy of the server address because if a local singleplayer server
4384 * is created then this is updated and we don't want to change the value
4385 * passed to us by the calling function
4387 std::string server_address = address;
4391 if (game.startup(kill, random_input, input, device, map_dir,
4392 playername, password, &server_address, port, error_message,
4393 reconnect_requested, &chat_backend, gamespec,
4394 simple_singleplayer_mode)) {
4399 } catch (SerializationError &e) {
4400 error_message = std::string("A serialization error occurred:\n")
4401 + e.what() + "\n\nThe server is probably "
4402 " running a different version of " PROJECT_NAME_C ".";
4403 errorstream << error_message << std::endl;
4404 } catch (ServerError &e) {
4405 error_message = e.what();
4406 errorstream << "ServerError: " << error_message << std::endl;
4407 } catch (ModError &e) {
4408 error_message = e.what() + strgettext("\nCheck debug.txt for details.");
4409 errorstream << "ModError: " << error_message << std::endl;