3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPauseMenu.h"
32 #include "guiPasswordChange.h"
33 #include "guiVolumeChange.h"
34 #include "guiFormSpecMenu.h"
35 #include "guiTextInputMenu.h"
36 #include "guiDeathScreen.h"
38 #include "guiChatConsole.h"
41 #include "particles.h"
47 #include "mainmenumanager.h"
51 // Needed for determining pointing to nodes
53 #include "nodemetadata.h"
54 #include "main.h" // For g_settings
56 #include "tile.h" // For TextureSource
57 #include "shader.h" // For ShaderSource
58 #include "logoutputbuffer.h"
60 #include "quicktune_shortcutter.h"
61 #include "clientmap.h"
66 #include "sound_openal.h"
68 #include "event_manager.h"
71 #include "util/directiontables.h"
77 struct TextDestChat : public TextDest
79 TextDestChat(Client *client)
83 void gotText(std::wstring text)
85 m_client->typeChatMessage(text);
87 void gotText(std::map<std::string, std::string> fields)
89 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
95 struct TextDestNodeMetadata : public TextDest
97 TextDestNodeMetadata(v3s16 p, Client *client)
102 // This is deprecated I guess? -celeron55
103 void gotText(std::wstring text)
105 std::string ntext = wide_to_narrow(text);
106 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
107 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
108 std::map<std::string, std::string> fields;
109 fields["text"] = ntext;
110 m_client->sendNodemetaFields(m_p, "", fields);
112 void gotText(std::map<std::string, std::string> fields)
114 m_client->sendNodemetaFields(m_p, "", fields);
121 struct TextDestPlayerInventory : public TextDest
123 TextDestPlayerInventory(Client *client)
128 TextDestPlayerInventory(Client *client, std::string formname)
131 m_formname = formname;
133 void gotText(std::map<std::string, std::string> fields)
135 m_client->sendInventoryFields(m_formname, fields);
138 void setFormName(std::string formname) {
139 m_formname = formname;
143 std::string m_formname;
146 /* Respawn menu callback */
148 class MainRespawnInitiator: public IRespawnInitiator
151 MainRespawnInitiator(bool *active, Client *client):
152 m_active(active), m_client(client)
159 m_client->sendRespawn();
166 /* Form update callback */
168 class NodeMetadataFormSource: public IFormSource
171 NodeMetadataFormSource(ClientMap *map, v3s16 p):
176 std::string getForm()
178 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
181 return meta->getString("formspec");
183 std::string resolveText(std::string str)
185 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
188 return meta->resolveString(str);
195 class PlayerInventoryFormSource: public IFormSource
198 PlayerInventoryFormSource(Client *client):
202 std::string getForm()
204 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
205 return player->inventory_formspec;
211 class FormspecFormSource: public IFormSource
214 FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
216 m_formspec = formspec;
217 m_game_formspec = game_formspec;
220 ~FormspecFormSource()
222 *m_game_formspec = 0;
225 void setForm(std::string formspec) {
226 m_formspec = formspec;
229 std::string getForm()
234 std::string m_formspec;
235 FormspecFormSource** m_game_formspec;
239 Check if a node is pointable
241 inline bool isPointableNode(const MapNode& n,
242 Client *client, bool liquids_pointable)
244 const ContentFeatures &features = client->getNodeDefManager()->get(n);
245 return features.pointable ||
246 (liquids_pointable && features.isLiquid());
250 Find what the player is pointing at
252 PointedThing getPointedThing(Client *client, v3f player_position,
253 v3f camera_direction, v3f camera_position,
254 core::line3d<f32> shootline, f32 d,
255 bool liquids_pointable,
256 bool look_for_object,
257 std::vector<aabb3f> &hilightboxes,
258 ClientActiveObject *&selected_object)
262 hilightboxes.clear();
263 selected_object = NULL;
265 INodeDefManager *nodedef = client->getNodeDefManager();
266 ClientMap &map = client->getEnv().getClientMap();
268 // First try to find a pointed at active object
271 selected_object = client->getSelectedActiveObject(d*BS,
272 camera_position, shootline);
274 if(selected_object != NULL)
276 if(selected_object->doShowSelectionBox())
278 aabb3f *selection_box = selected_object->getSelectionBox();
279 // Box should exist because object was
280 // returned in the first place
281 assert(selection_box);
283 v3f pos = selected_object->getPosition();
284 hilightboxes.push_back(aabb3f(
285 selection_box->MinEdge + pos,
286 selection_box->MaxEdge + pos));
290 result.type = POINTEDTHING_OBJECT;
291 result.object_id = selected_object->getId();
296 // That didn't work, try to find a pointed at node
298 f32 mindistance = BS * 1001;
300 v3s16 pos_i = floatToInt(player_position, BS);
302 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
306 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
307 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
308 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
309 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
310 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
311 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
313 // Prevent signed number overflow
321 for(s16 y = ystart; y <= yend; y++)
322 for(s16 z = zstart; z <= zend; z++)
323 for(s16 x = xstart; x <= xend; x++)
328 n = map.getNode(v3s16(x,y,z));
330 catch(InvalidPositionException &e)
334 if(!isPointableNode(n, client, liquids_pointable))
337 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
340 v3f npf = intToFloat(np, BS);
342 for(std::vector<aabb3f>::const_iterator
344 i != boxes.end(); i++)
350 for(u16 j=0; j<6; j++)
352 v3s16 facedir = g_6dirs[j];
353 aabb3f facebox = box;
357 facebox.MinEdge.X = facebox.MaxEdge.X-d;
358 else if(facedir.X < 0)
359 facebox.MaxEdge.X = facebox.MinEdge.X+d;
360 else if(facedir.Y > 0)
361 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
362 else if(facedir.Y < 0)
363 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
364 else if(facedir.Z > 0)
365 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
366 else if(facedir.Z < 0)
367 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
369 v3f centerpoint = facebox.getCenter();
370 f32 distance = (centerpoint - camera_position).getLength();
371 if(distance >= mindistance)
373 if(!facebox.intersectsWithLine(shootline))
376 v3s16 np_above = np + facedir;
378 result.type = POINTEDTHING_NODE;
379 result.node_undersurface = np;
380 result.node_abovesurface = np_above;
381 mindistance = distance;
383 hilightboxes.clear();
384 for(std::vector<aabb3f>::const_iterator
386 i2 != boxes.end(); i2++)
389 box.MinEdge += npf + v3f(-d,-d,-d);
390 box.MaxEdge += npf + v3f(d,d,d);
391 hilightboxes.push_back(box);
401 Draws a screen with a single text on it.
402 Text will be removed when the screen is drawn the next time.
403 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
405 /*gui::IGUIStaticText **/
406 void draw_load_screen(const std::wstring &text,
407 IrrlichtDevice* device, gui::IGUIFont* font,
408 float dtime=0 ,int percent=0, bool clouds=true)
410 video::IVideoDriver* driver = device->getVideoDriver();
411 v2u32 screensize = driver->getScreenSize();
412 const wchar_t *loadingtext = text.c_str();
413 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
414 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
415 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
416 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
418 gui::IGUIStaticText *guitext = guienv->addStaticText(
419 loadingtext, textrect, false, false);
420 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
422 bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
423 if (cloud_menu_background)
425 g_menuclouds->step(dtime*3);
426 g_menuclouds->render();
427 driver->beginScene(true, true, video::SColor(255,140,186,250));
428 g_menucloudsmgr->drawAll();
431 driver->beginScene(true, true, video::SColor(255,0,0,0));
432 if (percent >= 0 && percent <= 100) // draw progress bar
434 core::vector2d<s32> barsize(256,32);
435 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
436 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
437 driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
438 barrect.UpperLeftCorner+1,
439 barrect.LowerRightCorner-1), NULL); // black inside the bar
440 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
441 barrect.UpperLeftCorner+1,
443 barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
444 barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
454 /* Profiler display */
456 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
457 gui::IGUIFont *font, u32 text_height,
458 u32 show_profiler, u32 show_profiler_max)
460 if(show_profiler == 0)
462 guitext_profiler->setVisible(false);
467 std::ostringstream os(std::ios_base::binary);
468 g_profiler->printPage(os, show_profiler, show_profiler_max);
469 std::wstring text = narrow_to_wide(os.str());
470 guitext_profiler->setText(text.c_str());
471 guitext_profiler->setVisible(true);
473 s32 w = font->getDimension(text.c_str()).Width;
476 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
477 8+(text_height+5)*2 +
478 font->getDimension(text.c_str()).Height);
479 guitext_profiler->setRelativePosition(rect);
480 guitext_profiler->setVisible(true);
488 Profiler::GraphValues values;
494 Meta(float initial=0, video::SColor color=
495 video::SColor(255,255,255,255)):
501 std::list<Piece> m_log;
509 void put(const Profiler::GraphValues &values)
512 piece.values = values;
513 m_log.push_back(piece);
514 while(m_log.size() > m_log_max_size)
515 m_log.erase(m_log.begin());
518 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
519 gui::IGUIFont* font) const
521 std::map<std::string, Meta> m_meta;
522 for(std::list<Piece>::const_iterator k = m_log.begin();
523 k != m_log.end(); k++)
525 const Piece &piece = *k;
526 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
527 i != piece.values.end(); i++){
528 const std::string &id = i->first;
529 const float &value = i->second;
530 std::map<std::string, Meta>::iterator j =
532 if(j == m_meta.end()){
533 m_meta[id] = Meta(value);
536 if(value < j->second.min)
537 j->second.min = value;
538 if(value > j->second.max)
539 j->second.max = value;
544 static const video::SColor usable_colors[] = {
545 video::SColor(255,255,100,100),
546 video::SColor(255,90,225,90),
547 video::SColor(255,100,100,255),
548 video::SColor(255,255,150,50),
549 video::SColor(255,220,220,100)
551 static const u32 usable_colors_count =
552 sizeof(usable_colors) / sizeof(*usable_colors);
553 u32 next_color_i = 0;
554 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
555 i != m_meta.end(); i++){
556 Meta &meta = i->second;
557 video::SColor color(255,200,200,200);
558 if(next_color_i < usable_colors_count)
559 color = usable_colors[next_color_i++];
564 s32 textx = x_left + m_log_max_size + 15;
565 s32 textx2 = textx + 200 - 15;
569 u32 num_graphs = m_meta.size();
570 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
572 video::SColor bgcolor(120,0,0,0);
573 driver->draw2DRectangle(bgcolor, rect, NULL);
577 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
578 i != m_meta.end(); i++){
579 const std::string &id = i->first;
580 const Meta &meta = i->second;
582 s32 y = y_bottom - meta_i * 50;
583 float show_min = meta.min;
584 float show_max = meta.max;
585 if(show_min >= -0.0001 && show_max >= -0.0001){
586 if(show_min <= show_max * 0.5)
591 snprintf(buf, 10, "%.3g", show_max);
592 font->draw(narrow_to_wide(buf).c_str(),
593 core::rect<s32>(textx, y - graphh,
594 textx2, y - graphh + texth),
596 snprintf(buf, 10, "%.3g", show_min);
597 font->draw(narrow_to_wide(buf).c_str(),
598 core::rect<s32>(textx, y - texth,
601 font->draw(narrow_to_wide(id).c_str(),
602 core::rect<s32>(textx, y - graphh/2 - texth/2,
603 textx2, y - graphh/2 + texth/2),
606 s32 graph1h = graphh;
607 bool relativegraph = (show_min != 0 && show_min != show_max);
608 float lastscaledvalue = 0.0;
609 bool lastscaledvalue_exists = false;
610 for(std::list<Piece>::const_iterator j = m_log.begin();
611 j != m_log.end(); j++)
613 const Piece &piece = *j;
615 bool value_exists = false;
616 Profiler::GraphValues::const_iterator k =
617 piece.values.find(id);
618 if(k != piece.values.end()){
624 lastscaledvalue_exists = false;
627 float scaledvalue = 1.0;
628 if(show_max != show_min)
629 scaledvalue = (value - show_min) / (show_max - show_min);
630 if(scaledvalue == 1.0 && value == 0){
632 lastscaledvalue_exists = false;
636 if(lastscaledvalue_exists){
637 s32 ivalue1 = lastscaledvalue * graph1h;
638 s32 ivalue2 = scaledvalue * graph1h;
639 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
640 v2s32(x, graph1y - ivalue2), meta.color);
642 lastscaledvalue = scaledvalue;
643 lastscaledvalue_exists = true;
645 s32 ivalue = scaledvalue * graph1h;
646 driver->draw2DLine(v2s32(x, graph1y),
647 v2s32(x, graph1y - ivalue), meta.color);
656 class NodeDugEvent: public MtEvent
662 NodeDugEvent(v3s16 p, MapNode n):
666 const char* getType() const
672 ISoundManager *m_sound;
673 INodeDefManager *m_ndef;
675 float m_player_step_timer;
677 SimpleSoundSpec m_player_step_sound;
678 SimpleSoundSpec m_player_leftpunch_sound;
679 SimpleSoundSpec m_player_rightpunch_sound;
681 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
684 m_player_step_timer(0)
688 void playPlayerStep()
690 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
691 m_player_step_timer = 0.03;
692 m_sound->playSound(m_player_step_sound, false);
696 static void viewBobbingStep(MtEvent *e, void *data)
698 SoundMaker *sm = (SoundMaker*)data;
699 sm->playPlayerStep();
702 static void playerRegainGround(MtEvent *e, void *data)
704 SoundMaker *sm = (SoundMaker*)data;
705 sm->playPlayerStep();
708 static void playerJump(MtEvent *e, void *data)
710 //SoundMaker *sm = (SoundMaker*)data;
713 static void cameraPunchLeft(MtEvent *e, void *data)
715 SoundMaker *sm = (SoundMaker*)data;
716 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
719 static void cameraPunchRight(MtEvent *e, void *data)
721 SoundMaker *sm = (SoundMaker*)data;
722 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
725 static void nodeDug(MtEvent *e, void *data)
727 SoundMaker *sm = (SoundMaker*)data;
728 NodeDugEvent *nde = (NodeDugEvent*)e;
729 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
732 static void playerDamage(MtEvent *e, void *data)
734 SoundMaker *sm = (SoundMaker*)data;
735 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
738 static void playerFallingDamage(MtEvent *e, void *data)
740 SoundMaker *sm = (SoundMaker*)data;
741 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
744 void registerReceiver(MtEventManager *mgr)
746 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
747 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
748 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
749 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
750 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
751 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
752 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
753 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
756 void step(float dtime)
758 m_player_step_timer -= dtime;
762 // Locally stored sounds don't need to be preloaded because of this
763 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
765 std::set<std::string> m_fetched;
768 void fetchSounds(const std::string &name,
769 std::set<std::string> &dst_paths,
770 std::set<std::string> &dst_datas)
772 if(m_fetched.count(name))
774 m_fetched.insert(name);
775 std::string base = porting::path_share + DIR_DELIM + "testsounds";
776 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
777 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
778 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
779 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
780 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
781 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
782 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
783 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
784 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
785 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
786 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
790 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
793 bool *m_force_fog_off;
798 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
799 f32 *fog_range, Client *client):
801 m_force_fog_off(force_fog_off),
802 m_fog_range(fog_range),
805 ~GameGlobalShaderConstantSetter() {}
807 virtual void onSetConstants(video::IMaterialRendererServices *services,
814 video::SColor bgcolor = m_sky->getBgColor();
815 video::SColorf bgcolorf(bgcolor);
816 float bgcolorfa[4] = {
822 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
825 float fog_distance = *m_fog_range;
827 fog_distance = 10000*BS;
828 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
831 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
832 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
833 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
837 bool nodePlacementPrediction(Client &client,
838 const ItemDefinition &playeritem_def,
839 v3s16 nodepos, v3s16 neighbourpos)
841 std::string prediction = playeritem_def.node_placement_prediction;
842 INodeDefManager *nodedef = client.ndef();
843 ClientMap &map = client.getEnv().getClientMap();
845 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
847 verbosestream<<"Node placement prediction for "
848 <<playeritem_def.name<<" is "
849 <<prediction<<std::endl;
850 v3s16 p = neighbourpos;
851 // Place inside node itself if buildable_to
853 MapNode n_under = map.getNode(nodepos);
854 if(nodedef->get(n_under).buildable_to)
856 else if (!nodedef->get(map.getNode(p)).buildable_to)
858 }catch(InvalidPositionException &e){}
859 // Find id of predicted node
861 bool found = nodedef->getId(prediction, id);
863 errorstream<<"Node placement prediction failed for "
864 <<playeritem_def.name<<" (places "
866 <<") - Name not known"<<std::endl;
869 // Predict param2 for facedir and wallmounted nodes
871 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
872 v3s16 dir = nodepos - neighbourpos;
873 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
874 param2 = dir.Y < 0 ? 1 : 0;
875 } else if(abs(dir.X) > abs(dir.Z)){
876 param2 = dir.X < 0 ? 3 : 2;
878 param2 = dir.Z < 0 ? 5 : 4;
881 if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
882 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
883 if(abs(dir.X) > abs(dir.Z)){
884 param2 = dir.X < 0 ? 3 : 1;
886 param2 = dir.Z < 0 ? 2 : 0;
889 assert(param2 >= 0 && param2 <= 5);
890 //Check attachment if node is in group attached_node
891 if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
892 static v3s16 wallmounted_dirs[8] = {
901 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
902 pp = p + wallmounted_dirs[param2];
904 pp = p + v3s16(0,-1,0);
905 if(!nodedef->get(map.getNode(pp)).walkable)
908 // Add node to client map
909 MapNode n(id, 0, param2);
911 // This triggers the required mesh update too
912 client.addNode(p, n);
914 }catch(InvalidPositionException &e){
915 errorstream<<"Node placement prediction failed for "
916 <<playeritem_def.name<<" (places "
918 <<") - Position not loaded"<<std::endl;
929 IrrlichtDevice *device,
932 std::string playername,
933 std::string password,
934 std::string address, // If "", local server is used
936 std::wstring &error_message,
937 std::string configpath,
938 ChatBackend &chat_backend,
939 const SubgameSpec &gamespec, // Used for local game,
940 bool simple_singleplayer_mode
943 FormspecFormSource* current_formspec = 0;
944 TextDestPlayerInventory* current_textdest = 0;
945 video::IVideoDriver* driver = device->getVideoDriver();
946 scene::ISceneManager* smgr = device->getSceneManager();
948 // Calculate text height using the font
949 u32 text_height = font->getDimension(L"Random test string").Height;
951 v2u32 last_screensize(0,0);
952 v2u32 screensize = driver->getScreenSize();
955 Draw "Loading" screen
959 wchar_t* text = wgettext("Loading...");
960 draw_load_screen(text, device, font,0,0);
964 // Create texture source
965 IWritableTextureSource *tsrc = createTextureSource(device);
967 // Create shader source
968 IWritableShaderSource *shsrc = createShaderSource(device);
970 // These will be filled by data received from the server
971 // Create item definition manager
972 IWritableItemDefManager *itemdef = createItemDefManager();
973 // Create node definition manager
974 IWritableNodeDefManager *nodedef = createNodeDefManager();
976 // Sound fetcher (useful when testing)
977 GameOnDemandSoundFetcher soundfetcher;
980 ISoundManager *sound = NULL;
981 bool sound_is_dummy = false;
983 if(g_settings->getBool("enable_sound")){
984 infostream<<"Attempting to use OpenAL audio"<<std::endl;
985 sound = createOpenALSoundManager(&soundfetcher);
987 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
989 infostream<<"Sound disabled."<<std::endl;
993 infostream<<"Using dummy audio."<<std::endl;
994 sound = &dummySoundManager;
995 sound_is_dummy = true;
998 Server *server = NULL;
1002 EventManager eventmgr;
1005 SoundMaker soundmaker(sound, nodedef);
1006 soundmaker.registerReceiver(&eventmgr);
1008 // Add chat log output for errors to be shown in chat
1009 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1011 // Create UI for modifying quicktune values
1012 QuicktuneShortcutter quicktune;
1019 wchar_t* text = wgettext("Creating server....");
1020 draw_load_screen(text, device, font,0,25);
1022 infostream<<"Creating server"<<std::endl;
1023 server = new Server(map_dir, configpath, gamespec,
1024 simple_singleplayer_mode);
1025 server->start(port);
1028 do{ // Client scope (breakable do-while(0))
1035 wchar_t* text = wgettext("Creating client...");
1036 draw_load_screen(text, device, font,0,50);
1039 infostream<<"Creating client"<<std::endl;
1041 MapDrawControl draw_control;
1044 wchar_t* text = wgettext("Resolving address...");
1045 draw_load_screen(text, device, font,0,75);
1048 Address connect_address(0,0,0,0, port);
1052 //connect_address.Resolve("localhost");
1053 if(g_settings->getBool("enable_ipv6") && g_settings->getBool("ipv6_server"))
1055 IPv6AddressBytes addr_bytes;
1056 addr_bytes.bytes[15] = 1;
1057 connect_address.setAddress(&addr_bytes);
1061 connect_address.setAddress(127,0,0,1);
1065 connect_address.Resolve(address.c_str());
1067 catch(ResolveError &e)
1069 error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
1070 errorstream<<wide_to_narrow(error_message)<<std::endl;
1071 // Break out of client scope
1078 Client client(device, playername.c_str(), password, draw_control,
1079 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
1080 connect_address.isIPv6());
1082 // Client acts as our GameDef
1083 IGameDef *gamedef = &client;
1086 Attempt to connect to the server
1089 infostream<<"Connecting to server at ";
1090 connect_address.print(&infostream);
1091 infostream<<std::endl;
1092 client.connect(connect_address);
1095 Wait for server to accept connection
1097 bool could_connect = false;
1098 bool connect_aborted = false;
1100 float time_counter = 0.0;
1102 float fps_max = g_settings->getFloat("fps_max");
1103 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1104 u32 lasttime = device->getTimer()->getTime();
1105 while(device->run())
1107 f32 dtime = 0.033; // in seconds
1108 if (cloud_menu_background) {
1109 u32 time = device->getTimer()->getTime();
1111 dtime = (time - lasttime) / 1000.0;
1116 // Update client and server
1119 server->step(dtime);
1122 if(client.connectedAndInitialized()){
1123 could_connect = true;
1127 if(client.accessDenied()){
1128 error_message = L"Access denied. Reason: "
1129 +client.accessDeniedReason();
1130 errorstream<<wide_to_narrow(error_message)<<std::endl;
1133 if(input->wasKeyDown(EscapeKey)){
1134 connect_aborted = true;
1135 infostream<<"Connect aborted [Escape]"<<std::endl;
1141 wchar_t* text = wgettext("Connecting to server...");
1142 draw_load_screen(text, device, font, dtime, 100);
1146 // On some computers framerate doesn't seem to be
1147 // automatically limited
1148 if (cloud_menu_background) {
1149 // Time of frame without fps limit
1152 // not using getRealTime is necessary for wine
1153 u32 time = device->getTimer()->getTime();
1155 busytime_u32 = time - lasttime;
1158 busytime = busytime_u32 / 1000.0;
1161 u32 frametime_min = 1000./fps_max;
1163 if(busytime_u32 < frametime_min) {
1164 u32 sleeptime = frametime_min - busytime_u32;
1165 device->sleep(sleeptime);
1170 time_counter += dtime;
1173 catch(con::PeerNotFoundException &e)
1177 Handle failure to connect
1180 if(error_message == L"" && !connect_aborted){
1181 error_message = L"Connection failed";
1182 errorstream<<wide_to_narrow(error_message)<<std::endl;
1184 // Break out of client scope
1189 Wait until content has been received
1191 bool got_content = false;
1192 bool content_aborted = false;
1194 float time_counter = 0.0;
1196 float fps_max = g_settings->getFloat("fps_max");
1197 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1198 u32 lasttime = device->getTimer()->getTime();
1199 while(device->run())
1201 f32 dtime = 0.033; // in seconds
1202 if (cloud_menu_background) {
1203 u32 time = device->getTimer()->getTime();
1205 dtime = (time - lasttime) / 1000.0;
1210 // Update client and server
1213 server->step(dtime);
1216 if(client.texturesReceived() &&
1217 client.itemdefReceived() &&
1218 client.nodedefReceived()){
1223 if(!client.connectedAndInitialized()){
1224 error_message = L"Client disconnected";
1225 errorstream<<wide_to_narrow(error_message)<<std::endl;
1228 if(input->wasKeyDown(EscapeKey)){
1229 content_aborted = true;
1230 infostream<<"Connect aborted [Escape]"<<std::endl;
1236 if (!client.itemdefReceived())
1238 wchar_t* text = wgettext("Item definitions...");
1240 draw_load_screen(text, device, font, dtime, progress);
1243 else if (!client.nodedefReceived())
1245 wchar_t* text = wgettext("Node definitions...");
1247 draw_load_screen(text, device, font, dtime, progress);
1252 wchar_t* text = wgettext("Media...");
1253 progress = 50+client.mediaReceiveProgress()*50+0.5;
1254 draw_load_screen(text, device, font, dtime, progress);
1258 // On some computers framerate doesn't seem to be
1259 // automatically limited
1260 if (cloud_menu_background) {
1261 // Time of frame without fps limit
1264 // not using getRealTime is necessary for wine
1265 u32 time = device->getTimer()->getTime();
1267 busytime_u32 = time - lasttime;
1270 busytime = busytime_u32 / 1000.0;
1273 u32 frametime_min = 1000./fps_max;
1275 if(busytime_u32 < frametime_min) {
1276 u32 sleeptime = frametime_min - busytime_u32;
1277 device->sleep(sleeptime);
1282 time_counter += dtime;
1287 if(error_message == L"" && !content_aborted){
1288 error_message = L"Something failed";
1289 errorstream<<wide_to_narrow(error_message)<<std::endl;
1291 // Break out of client scope
1296 After all content has been received:
1297 Update cached textures, meshes and materials
1299 client.afterContentReceived(device,font);
1302 Create the camera node
1304 Camera camera(smgr, draw_control, gamedef);
1305 if (!camera.successfullyCreated(error_message))
1308 f32 camera_yaw = 0; // "right/left"
1309 f32 camera_pitch = 0; // "up/down"
1315 Clouds *clouds = NULL;
1316 if(g_settings->getBool("enable_clouds"))
1318 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1326 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1332 FarMesh *farmesh = NULL;
1333 if(g_settings->getBool("enable_farmesh"))
1335 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
1339 A copy of the local inventory
1341 Inventory local_inventory(itemdef);
1344 Find out size of crack animation
1346 int crack_animation_length = 5;
1348 video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
1349 v2u32 size = t->getOriginalSize();
1350 crack_animation_length = size.Y / size.X;
1357 // First line of debug text
1358 gui::IGUIStaticText *guitext = guienv->addStaticText(
1360 core::rect<s32>(5, 5, 795, 5+text_height),
1362 // Second line of debug text
1363 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1365 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1367 // At the middle of the screen
1368 // Object infos are shown in this
1369 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1371 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1374 // Status text (displays info when showing and hiding GUI stuff, etc.)
1375 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1377 core::rect<s32>(0,0,0,0),
1379 guitext_status->setVisible(false);
1381 std::wstring statustext;
1382 float statustext_time = 0;
1385 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1387 core::rect<s32>(0,0,0,0),
1388 //false, false); // Disable word wrap as of now
1390 // Remove stale "recent" chat messages from previous connections
1391 chat_backend.clearRecentChat();
1392 // Chat backend and console
1393 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1395 // Profiler text (size is updated when text is updated)
1396 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1398 core::rect<s32>(0,0,0,0),
1400 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1401 guitext_profiler->setVisible(false);
1402 guitext_profiler->setWordWrap(true);
1405 Some statistics are collected in these
1408 u32 beginscenetime = 0;
1410 u32 endscenetime = 0;
1412 float recent_turn_speed = 0.0;
1414 ProfilerGraph graph;
1415 // Initially clear the profiler
1416 Profiler::GraphValues dummyvalues;
1417 g_profiler->graphGet(dummyvalues);
1419 float nodig_delay_timer = 0.0;
1420 float dig_time = 0.0;
1422 PointedThing pointed_old;
1423 bool digging = false;
1424 bool ldown_for_dig = false;
1426 float damage_flash = 0;
1427 s16 farmesh_range = 20*MAP_BLOCKSIZE;
1429 float jump_timer = 0;
1430 bool reset_jump_timer = false;
1432 const float object_hit_delay = 0.2;
1433 float object_hit_delay_timer = 0.0;
1434 float time_from_last_punch = 10;
1436 float update_draw_list_timer = 0.0;
1437 v3f update_draw_list_last_cam_dir;
1439 bool invert_mouse = g_settings->getBool("invert_mouse");
1441 bool respawn_menu_active = false;
1442 bool update_wielded_item_trigger = false;
1444 bool show_hud = true;
1445 bool show_chat = true;
1446 bool force_fog_off = false;
1447 f32 fog_range = 100*BS;
1448 bool disable_camera_update = false;
1449 bool show_debug = g_settings->getBool("show_debug");
1450 bool show_profiler_graph = false;
1451 u32 show_profiler = 0;
1452 u32 show_profiler_max = 3; // Number of pages
1454 float time_of_day = 0;
1455 float time_of_day_smooth = 0;
1457 float repeat_rightclick_timer = 0;
1462 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1463 sky, &force_fog_off, &fog_range, &client));
1469 bool first_loop_after_window_activation = true;
1471 // TODO: Convert the static interval timers to these
1472 // Interval limiter for profiler
1473 IntervalLimiter m_profiler_interval;
1475 // Time is in milliseconds
1476 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1477 // NOTE: So we have to use getTime() and call run()s between them
1478 u32 lasttime = device->getTimer()->getTime();
1480 LocalPlayer* player = client.getEnv().getLocalPlayer();
1481 player->hurt_tilt_timer = 0;
1482 player->hurt_tilt_strength = 0;
1487 Hud hud(driver, guienv, font, text_height,
1488 gamedef, player, &local_inventory);
1492 if(device->run() == false || kill == true)
1495 // Time of frame without fps limit
1499 // not using getRealTime is necessary for wine
1500 u32 time = device->getTimer()->getTime();
1502 busytime_u32 = time - lasttime;
1505 busytime = busytime_u32 / 1000.0;
1508 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1510 // Necessary for device->getTimer()->getTime()
1518 float fps_max = g_settings->getFloat("fps_max");
1519 u32 frametime_min = 1000./fps_max;
1521 if(busytime_u32 < frametime_min)
1523 u32 sleeptime = frametime_min - busytime_u32;
1524 device->sleep(sleeptime);
1525 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1529 // Necessary for device->getTimer()->getTime()
1533 Time difference calculation
1535 f32 dtime; // in seconds
1537 u32 time = device->getTimer()->getTime();
1539 dtime = (time - lasttime) / 1000.0;
1544 g_profiler->graphAdd("mainloop_dtime", dtime);
1548 if(nodig_delay_timer >= 0)
1549 nodig_delay_timer -= dtime;
1550 if(object_hit_delay_timer >= 0)
1551 object_hit_delay_timer -= dtime;
1552 time_from_last_punch += dtime;
1554 g_profiler->add("Elapsed time", dtime);
1555 g_profiler->avg("FPS", 1./dtime);
1558 Time average and jitter calculation
1561 static f32 dtime_avg1 = 0.0;
1562 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1563 f32 dtime_jitter1 = dtime - dtime_avg1;
1565 static f32 dtime_jitter1_max_sample = 0.0;
1566 static f32 dtime_jitter1_max_fraction = 0.0;
1568 static f32 jitter1_max = 0.0;
1569 static f32 counter = 0.0;
1570 if(dtime_jitter1 > jitter1_max)
1571 jitter1_max = dtime_jitter1;
1576 dtime_jitter1_max_sample = jitter1_max;
1577 dtime_jitter1_max_fraction
1578 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1584 Busytime average and jitter calculation
1587 static f32 busytime_avg1 = 0.0;
1588 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1589 f32 busytime_jitter1 = busytime - busytime_avg1;
1591 static f32 busytime_jitter1_max_sample = 0.0;
1592 static f32 busytime_jitter1_min_sample = 0.0;
1594 static f32 jitter1_max = 0.0;
1595 static f32 jitter1_min = 0.0;
1596 static f32 counter = 0.0;
1597 if(busytime_jitter1 > jitter1_max)
1598 jitter1_max = busytime_jitter1;
1599 if(busytime_jitter1 < jitter1_min)
1600 jitter1_min = busytime_jitter1;
1604 busytime_jitter1_max_sample = jitter1_max;
1605 busytime_jitter1_min_sample = jitter1_min;
1612 Handle miscellaneous stuff
1615 if(client.accessDenied())
1617 error_message = L"Access denied. Reason: "
1618 +client.accessDeniedReason();
1619 errorstream<<wide_to_narrow(error_message)<<std::endl;
1623 if(g_gamecallback->disconnect_requested)
1625 g_gamecallback->disconnect_requested = false;
1629 if(g_gamecallback->changepassword_requested)
1631 (new GUIPasswordChange(guienv, guiroot, -1,
1632 &g_menumgr, &client))->drop();
1633 g_gamecallback->changepassword_requested = false;
1636 if(g_gamecallback->changevolume_requested)
1638 (new GUIVolumeChange(guienv, guiroot, -1,
1639 &g_menumgr, &client))->drop();
1640 g_gamecallback->changevolume_requested = false;
1643 /* Process TextureSource's queue */
1644 tsrc->processQueue();
1646 /* Process ItemDefManager's queue */
1647 itemdef->processQueue(gamedef);
1650 Process ShaderSource's queue
1652 shsrc->processQueue();
1657 last_screensize = screensize;
1658 screensize = driver->getScreenSize();
1659 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1660 //bool screensize_changed = screensize != last_screensize;
1663 // Update HUD values
1664 hud.screensize = screensize;
1665 hud.displaycenter = displaycenter;
1668 // Hilight boxes collected during the loop and displayed
1669 std::vector<aabb3f> hilightboxes;
1672 std::wstring infotext;
1675 Debug info for client
1678 static float counter = 0.0;
1683 client.printDebugInfo(infostream);
1690 float profiler_print_interval =
1691 g_settings->getFloat("profiler_print_interval");
1692 bool print_to_log = true;
1693 if(profiler_print_interval == 0){
1694 print_to_log = false;
1695 profiler_print_interval = 5;
1697 if(m_profiler_interval.step(dtime, profiler_print_interval))
1700 infostream<<"Profiler:"<<std::endl;
1701 g_profiler->print(infostream);
1704 update_profiler_gui(guitext_profiler, font, text_height,
1705 show_profiler, show_profiler_max);
1707 g_profiler->clear();
1711 Direct handling of user input
1714 // Reset input if window not active or some menu is active
1715 if(device->isWindowActive() == false
1716 || noMenuActive() == false
1717 || guienv->hasFocus(gui_chat_console))
1721 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
1723 gui_chat_console->closeConsoleAtOnce();
1726 // Input handler step() (used by the random input generator)
1729 // Increase timer for doubleclick of "jump"
1730 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1731 jump_timer += dtime;
1734 Launch menus and trigger stuff according to keys
1736 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1738 // drop selected item
1739 IDropAction *a = new IDropAction();
1741 a->from_inv.setCurrentPlayer();
1742 a->from_list = "main";
1743 a->from_i = client.getPlayerItem();
1744 client.inventoryAction(a);
1746 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1748 infostream<<"the_game: "
1749 <<"Launching inventory"<<std::endl;
1751 GUIFormSpecMenu *menu =
1752 new GUIFormSpecMenu(device, guiroot, -1,
1756 InventoryLocation inventoryloc;
1757 inventoryloc.setCurrentPlayer();
1759 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1761 menu->setFormSpec(src->getForm(), inventoryloc);
1762 menu->setFormSource(src);
1763 menu->setTextDest(new TextDestPlayerInventory(&client));
1766 else if(input->wasKeyDown(EscapeKey))
1768 infostream<<"the_game: "
1769 <<"Launching pause menu"<<std::endl;
1770 // It will delete itself by itself
1771 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1772 &g_menumgr, simple_singleplayer_mode))->drop();
1774 // Move mouse cursor on top of the disconnect button
1775 if(simple_singleplayer_mode)
1776 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1778 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1780 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1782 TextDest *dest = new TextDestChat(&client);
1784 (new GUITextInputMenu(guienv, guiroot, -1,
1788 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1790 TextDest *dest = new TextDestChat(&client);
1792 (new GUITextInputMenu(guienv, guiroot, -1,
1796 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1798 if (!gui_chat_console->isOpenInhibited())
1800 // Open up to over half of the screen
1801 gui_chat_console->openConsole(0.6);
1802 guienv->setFocus(gui_chat_console);
1805 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1807 if(g_settings->getBool("free_move"))
1809 g_settings->set("free_move","false");
1810 statustext = L"free_move disabled";
1811 statustext_time = 0;
1815 g_settings->set("free_move","true");
1816 statustext = L"free_move enabled";
1817 statustext_time = 0;
1818 if(!client.checkPrivilege("fly"))
1819 statustext += L" (note: no 'fly' privilege)";
1822 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1824 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1826 if(g_settings->getBool("free_move"))
1828 g_settings->set("free_move","false");
1829 statustext = L"free_move disabled";
1830 statustext_time = 0;
1834 g_settings->set("free_move","true");
1835 statustext = L"free_move enabled";
1836 statustext_time = 0;
1837 if(!client.checkPrivilege("fly"))
1838 statustext += L" (note: no 'fly' privilege)";
1841 reset_jump_timer = true;
1843 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1845 if(g_settings->getBool("fast_move"))
1847 g_settings->set("fast_move","false");
1848 statustext = L"fast_move disabled";
1849 statustext_time = 0;
1853 g_settings->set("fast_move","true");
1854 statustext = L"fast_move enabled";
1855 statustext_time = 0;
1856 if(!client.checkPrivilege("fast"))
1857 statustext += L" (note: no 'fast' privilege)";
1860 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1862 if(g_settings->getBool("noclip"))
1864 g_settings->set("noclip","false");
1865 statustext = L"noclip disabled";
1866 statustext_time = 0;
1870 g_settings->set("noclip","true");
1871 statustext = L"noclip enabled";
1872 statustext_time = 0;
1873 if(!client.checkPrivilege("noclip"))
1874 statustext += L" (note: no 'noclip' privilege)";
1877 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1879 irr::video::IImage* const image = driver->createScreenShot();
1881 irr::c8 filename[256];
1882 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1883 g_settings->get("screenshot_path").c_str(),
1884 device->getTimer()->getRealTime());
1885 if (driver->writeImageToFile(image, filename)) {
1886 std::wstringstream sstr;
1887 sstr<<"Saved screenshot to '"<<filename<<"'";
1888 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1889 statustext = sstr.str();
1890 statustext_time = 0;
1892 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1897 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1899 show_hud = !show_hud;
1901 statustext = L"HUD shown";
1903 statustext = L"HUD hidden";
1904 statustext_time = 0;
1906 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1908 show_chat = !show_chat;
1910 statustext = L"Chat shown";
1912 statustext = L"Chat hidden";
1913 statustext_time = 0;
1915 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1917 force_fog_off = !force_fog_off;
1919 statustext = L"Fog disabled";
1921 statustext = L"Fog enabled";
1922 statustext_time = 0;
1924 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1926 disable_camera_update = !disable_camera_update;
1927 if(disable_camera_update)
1928 statustext = L"Camera update disabled";
1930 statustext = L"Camera update enabled";
1931 statustext_time = 0;
1933 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1935 // Initial / 3x toggle: Chat only
1936 // 1x toggle: Debug text with chat
1937 // 2x toggle: Debug text with profiler graph
1941 show_profiler_graph = false;
1942 statustext = L"Debug info shown";
1943 statustext_time = 0;
1945 else if(show_profiler_graph)
1948 show_profiler_graph = false;
1949 statustext = L"Debug info and profiler graph hidden";
1950 statustext_time = 0;
1954 show_profiler_graph = true;
1955 statustext = L"Profiler graph shown";
1956 statustext_time = 0;
1959 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1961 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1963 // FIXME: This updates the profiler with incomplete values
1964 update_profiler_gui(guitext_profiler, font, text_height,
1965 show_profiler, show_profiler_max);
1967 if(show_profiler != 0)
1969 std::wstringstream sstr;
1970 sstr<<"Profiler shown (page "<<show_profiler
1971 <<" of "<<show_profiler_max<<")";
1972 statustext = sstr.str();
1973 statustext_time = 0;
1977 statustext = L"Profiler hidden";
1978 statustext_time = 0;
1981 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1983 s16 range = g_settings->getS16("viewing_range_nodes_min");
1984 s16 range_new = range + 10;
1985 g_settings->set("viewing_range_nodes_min", itos(range_new));
1986 statustext = narrow_to_wide(
1987 "Minimum viewing range changed to "
1989 statustext_time = 0;
1991 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1993 s16 range = g_settings->getS16("viewing_range_nodes_min");
1994 s16 range_new = range - 10;
1997 g_settings->set("viewing_range_nodes_min",
1999 statustext = narrow_to_wide(
2000 "Minimum viewing range changed to "
2002 statustext_time = 0;
2006 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
2008 reset_jump_timer = false;
2012 // Handle QuicktuneShortcutter
2013 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
2015 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
2017 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
2019 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
2022 std::string msg = quicktune.getMessage();
2024 statustext = narrow_to_wide(msg);
2025 statustext_time = 0;
2029 // Item selection with mouse wheel
2030 u16 new_playeritem = client.getPlayerItem();
2032 s32 wheel = input->getMouseWheel();
2033 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
2034 player->hud_hotbar_itemcount-1);
2038 if(new_playeritem < max_item)
2045 if(new_playeritem > 0)
2048 new_playeritem = max_item;
2053 for(u16 i=0; i<10; i++)
2055 const KeyPress *kp = NumberKey + (i + 1) % 10;
2056 if(input->wasKeyDown(*kp))
2058 if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
2062 infostream<<"Selected item: "
2063 <<new_playeritem<<std::endl;
2068 // Viewing range selection
2069 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2071 draw_control.range_all = !draw_control.range_all;
2072 if(draw_control.range_all)
2074 infostream<<"Enabled full viewing range"<<std::endl;
2075 statustext = L"Enabled full viewing range";
2076 statustext_time = 0;
2080 infostream<<"Disabled full viewing range"<<std::endl;
2081 statustext = L"Disabled full viewing range";
2082 statustext_time = 0;
2086 // Print debug stacks
2087 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2089 dstream<<"-----------------------------------------"
2091 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2092 dstream<<"-----------------------------------------"
2094 debug_stacks_print();
2098 Mouse and camera control
2099 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2102 float turn_amount = 0;
2103 if((device->isWindowActive() && noMenuActive()) || random_input)
2107 // Mac OSX gets upset if this is set every frame
2108 if(device->getCursorControl()->isVisible())
2109 device->getCursorControl()->setVisible(false);
2112 if(first_loop_after_window_activation){
2113 //infostream<<"window active, first loop"<<std::endl;
2114 first_loop_after_window_activation = false;
2117 s32 dx = input->getMousePos().X - displaycenter.X;
2118 s32 dy = input->getMousePos().Y - displaycenter.Y;
2121 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2123 /*const float keyspeed = 500;
2124 if(input->isKeyDown(irr::KEY_UP))
2125 dy -= dtime * keyspeed;
2126 if(input->isKeyDown(irr::KEY_DOWN))
2127 dy += dtime * keyspeed;
2128 if(input->isKeyDown(irr::KEY_LEFT))
2129 dx -= dtime * keyspeed;
2130 if(input->isKeyDown(irr::KEY_RIGHT))
2131 dx += dtime * keyspeed;*/
2133 float d = g_settings->getFloat("mouse_sensitivity");
2134 d = rangelim(d, 0.01, 100.0);
2136 camera_pitch += dy*d;
2137 if(camera_pitch < -89.5) camera_pitch = -89.5;
2138 if(camera_pitch > 89.5) camera_pitch = 89.5;
2140 turn_amount = v2f(dx, dy).getLength() * d;
2142 input->setMousePos(displaycenter.X, displaycenter.Y);
2145 // Mac OSX gets upset if this is set every frame
2146 if(device->getCursorControl()->isVisible() == false)
2147 device->getCursorControl()->setVisible(true);
2149 //infostream<<"window inactive"<<std::endl;
2150 first_loop_after_window_activation = true;
2152 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2153 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2156 Player speed control
2170 PlayerControl control(
2171 input->isKeyDown(getKeySetting("keymap_forward")),
2172 input->isKeyDown(getKeySetting("keymap_backward")),
2173 input->isKeyDown(getKeySetting("keymap_left")),
2174 input->isKeyDown(getKeySetting("keymap_right")),
2175 input->isKeyDown(getKeySetting("keymap_jump")),
2176 input->isKeyDown(getKeySetting("keymap_special1")),
2177 input->isKeyDown(getKeySetting("keymap_sneak")),
2178 input->getLeftState(),
2179 input->getRightState(),
2183 client.setPlayerControl(control);
2185 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2186 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2187 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2188 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2189 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2190 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2191 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2192 128*(int)input->getLeftState()+
2193 256*(int)input->getRightState();
2194 LocalPlayer* player = client.getEnv().getLocalPlayer();
2195 player->keyPressed=keyPressed;
2204 //TimeTaker timer("server->step(dtime)");
2205 server->step(dtime);
2213 //TimeTaker timer("client.step(dtime)");
2215 //client.step(dtime_avg1);
2219 // Read client events
2222 ClientEvent event = client.getClientEvent();
2223 if(event.type == CE_NONE)
2227 else if(event.type == CE_PLAYER_DAMAGE &&
2228 client.getHP() != 0)
2230 //u16 damage = event.player_damage.amount;
2231 //infostream<<"Player damage: "<<damage<<std::endl;
2233 damage_flash += 100.0;
2234 damage_flash += 8.0 * event.player_damage.amount;
2236 player->hurt_tilt_timer = 1.5;
2237 player->hurt_tilt_strength = event.player_damage.amount/2;
2238 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2240 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2241 gamedef->event()->put(e);
2243 else if(event.type == CE_PLAYER_FORCE_MOVE)
2245 camera_yaw = event.player_force_move.yaw;
2246 camera_pitch = event.player_force_move.pitch;
2248 else if(event.type == CE_DEATHSCREEN)
2250 if(respawn_menu_active)
2253 /*bool set_camera_point_target =
2254 event.deathscreen.set_camera_point_target;
2255 v3f camera_point_target;
2256 camera_point_target.X = event.deathscreen.camera_point_target_x;
2257 camera_point_target.Y = event.deathscreen.camera_point_target_y;
2258 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2259 MainRespawnInitiator *respawner =
2260 new MainRespawnInitiator(
2261 &respawn_menu_active, &client);
2262 GUIDeathScreen *menu =
2263 new GUIDeathScreen(guienv, guiroot, -1,
2264 &g_menumgr, respawner);
2267 chat_backend.addMessage(L"", L"You died.");
2269 /* Handle visualization */
2273 LocalPlayer* player = client.getEnv().getLocalPlayer();
2274 player->hurt_tilt_timer = 0;
2275 player->hurt_tilt_strength = 0;
2277 /*LocalPlayer* player = client.getLocalPlayer();
2278 player->setPosition(player->getPosition() + v3f(0,-BS,0));
2279 camera.update(player, busytime, screensize);*/
2281 else if (event.type == CE_SHOW_FORMSPEC)
2283 if (current_formspec == 0)
2286 /* Note: FormspecFormSource and TextDestPlayerInventory
2287 * are deleted by guiFormSpecMenu */
2288 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
2289 current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
2290 GUIFormSpecMenu *menu =
2291 new GUIFormSpecMenu(device, guiroot, -1,
2294 menu->setFormSource(current_formspec);
2295 menu->setTextDest(current_textdest);
2300 assert(current_textdest != 0);
2302 current_textdest->setFormName(*(event.show_formspec.formname));
2303 current_formspec->setForm(*(event.show_formspec.formspec));
2305 delete(event.show_formspec.formspec);
2306 delete(event.show_formspec.formname);
2308 else if(event.type == CE_TEXTURES_UPDATED)
2310 update_wielded_item_trigger = true;
2312 else if(event.type == CE_SPAWN_PARTICLE)
2314 LocalPlayer* player = client.getEnv().getLocalPlayer();
2316 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2318 new Particle(gamedef, smgr, player, client.getEnv(),
2319 *event.spawn_particle.pos,
2320 *event.spawn_particle.vel,
2321 *event.spawn_particle.acc,
2322 event.spawn_particle.expirationtime,
2323 event.spawn_particle.size,
2324 event.spawn_particle.collisiondetection, ap);
2326 else if(event.type == CE_ADD_PARTICLESPAWNER)
2328 LocalPlayer* player = client.getEnv().getLocalPlayer();
2330 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2332 new ParticleSpawner(gamedef, smgr, player,
2333 event.add_particlespawner.amount,
2334 event.add_particlespawner.spawntime,
2335 *event.add_particlespawner.minpos,
2336 *event.add_particlespawner.maxpos,
2337 *event.add_particlespawner.minvel,
2338 *event.add_particlespawner.maxvel,
2339 *event.add_particlespawner.minacc,
2340 *event.add_particlespawner.maxacc,
2341 event.add_particlespawner.minexptime,
2342 event.add_particlespawner.maxexptime,
2343 event.add_particlespawner.minsize,
2344 event.add_particlespawner.maxsize,
2345 event.add_particlespawner.collisiondetection,
2347 event.add_particlespawner.id);
2349 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2351 delete_particlespawner (event.delete_particlespawner.id);
2353 else if (event.type == CE_HUDADD)
2355 u32 id = event.hudadd.id;
2356 size_t nhudelem = player->hud.size();
2357 if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2358 delete event.hudadd.pos;
2359 delete event.hudadd.name;
2360 delete event.hudadd.scale;
2361 delete event.hudadd.text;
2362 delete event.hudadd.align;
2363 delete event.hudadd.offset;
2367 HudElement *e = new HudElement;
2368 e->type = (HudElementType)event.hudadd.type;
2369 e->pos = *event.hudadd.pos;
2370 e->name = *event.hudadd.name;
2371 e->scale = *event.hudadd.scale;
2372 e->text = *event.hudadd.text;
2373 e->number = event.hudadd.number;
2374 e->item = event.hudadd.item;
2375 e->dir = event.hudadd.dir;
2376 e->align = *event.hudadd.align;
2377 e->offset = *event.hudadd.offset;
2380 player->hud.push_back(e);
2382 player->hud[id] = e;
2384 delete event.hudadd.pos;
2385 delete event.hudadd.name;
2386 delete event.hudadd.scale;
2387 delete event.hudadd.text;
2388 delete event.hudadd.align;
2389 delete event.hudadd.offset;
2391 else if (event.type == CE_HUDRM)
2393 u32 id = event.hudrm.id;
2394 if (id < player->hud.size() && player->hud[id]) {
2395 delete player->hud[id];
2396 player->hud[id] = NULL;
2399 else if (event.type == CE_HUDCHANGE)
2401 u32 id = event.hudchange.id;
2402 if (id >= player->hud.size() || !player->hud[id]) {
2403 delete event.hudchange.v2fdata;
2404 delete event.hudchange.sdata;
2408 HudElement* e = player->hud[id];
2409 switch (event.hudchange.stat) {
2411 e->pos = *event.hudchange.v2fdata;
2414 e->name = *event.hudchange.sdata;
2416 case HUD_STAT_SCALE:
2417 e->scale = *event.hudchange.v2fdata;
2420 e->text = *event.hudchange.sdata;
2422 case HUD_STAT_NUMBER:
2423 e->number = event.hudchange.data;
2426 e->item = event.hudchange.data;
2429 e->dir = event.hudchange.data;
2431 case HUD_STAT_ALIGN:
2432 e->align = *event.hudchange.v2fdata;
2434 case HUD_STAT_OFFSET:
2435 e->offset = *event.hudchange.v2fdata;
2439 delete event.hudchange.v2fdata;
2440 delete event.hudchange.sdata;
2445 //TimeTaker //timer2("//timer2");
2448 For interaction purposes, get info about the held item
2450 - Is it a usable item?
2451 - Can it point to liquids?
2453 ItemStack playeritem;
2455 InventoryList *mlist = local_inventory.getList("main");
2458 playeritem = mlist->getItem(client.getPlayerItem());
2461 const ItemDefinition &playeritem_def =
2462 playeritem.getDefinition(itemdef);
2463 ToolCapabilities playeritem_toolcap =
2464 playeritem.getToolCapabilities(itemdef);
2470 LocalPlayer* player = client.getEnv().getLocalPlayer();
2471 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2472 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2473 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2474 camera.update(player, busytime, screensize, tool_reload_ratio);
2477 v3f player_position = player->getPosition();
2478 v3f camera_position = camera.getPosition();
2479 v3f camera_direction = camera.getDirection();
2480 f32 camera_fov = camera.getFovMax();
2482 if(!disable_camera_update){
2483 client.getEnv().getClientMap().updateCamera(camera_position,
2484 camera_direction, camera_fov);
2487 // Update sound listener
2488 sound->updateListener(camera.getCameraNode()->getPosition(),
2489 v3f(0,0,0), // velocity
2490 camera.getDirection(),
2491 camera.getCameraNode()->getUpVector());
2492 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2498 soundmaker.step(dtime);
2500 ClientMap &map = client.getEnv().getClientMap();
2501 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2502 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2506 Calculate what block is the crosshair pointing to
2509 //u32 t1 = device->getTimer()->getRealTime();
2511 f32 d = 4; // max. distance
2512 core::line3d<f32> shootline(camera_position,
2513 camera_position + camera_direction * BS * (d+1));
2515 ClientActiveObject *selected_object = NULL;
2517 PointedThing pointed = getPointedThing(
2519 &client, player_position, camera_direction,
2520 camera_position, shootline, d,
2521 playeritem_def.liquids_pointable, !ldown_for_dig,
2526 if(pointed != pointed_old)
2528 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2529 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2534 - releasing left mouse button
2535 - pointing away from node
2539 if(input->getLeftReleased())
2541 infostream<<"Left button released"
2542 <<" (stopped digging)"<<std::endl;
2545 else if(pointed != pointed_old)
2547 if (pointed.type == POINTEDTHING_NODE
2548 && pointed_old.type == POINTEDTHING_NODE
2549 && pointed.node_undersurface == pointed_old.node_undersurface)
2551 // Still pointing to the same node,
2552 // but a different face. Don't reset.
2556 infostream<<"Pointing away from node"
2557 <<" (stopped digging)"<<std::endl;
2563 client.interact(1, pointed_old);
2564 client.setCrack(-1, v3s16(0,0,0));
2568 if(!digging && ldown_for_dig && !input->getLeftState())
2570 ldown_for_dig = false;
2573 bool left_punch = false;
2574 soundmaker.m_player_leftpunch_sound.name = "";
2576 if(input->getRightState())
2577 repeat_rightclick_timer += dtime;
2579 repeat_rightclick_timer = 0;
2581 if(playeritem_def.usable && input->getLeftState())
2583 if(input->getLeftClicked())
2584 client.interact(4, pointed);
2586 else if(pointed.type == POINTEDTHING_NODE)
2588 v3s16 nodepos = pointed.node_undersurface;
2589 v3s16 neighbourpos = pointed.node_abovesurface;
2592 Check information text of node
2595 ClientMap &map = client.getEnv().getClientMap();
2596 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2598 infotext = narrow_to_wide(meta->getString("infotext"));
2600 MapNode n = map.getNode(nodepos);
2601 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2602 infotext = L"Unknown node: ";
2603 infotext += narrow_to_wide(nodedef->get(n).name);
2611 if(nodig_delay_timer <= 0.0 && input->getLeftState()
2612 && client.checkPrivilege("interact"))
2616 infostream<<"Started digging"<<std::endl;
2617 client.interact(0, pointed);
2619 ldown_for_dig = true;
2621 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2623 // NOTE: Similar piece of code exists on the server side for
2625 // Get digging parameters
2626 DigParams params = getDigParams(nodedef->get(n).groups,
2627 &playeritem_toolcap);
2628 // If can't dig, try hand
2629 if(!params.diggable){
2630 const ItemDefinition &hand = itemdef->get("");
2631 const ToolCapabilities *tp = hand.tool_capabilities;
2633 params = getDigParams(nodedef->get(n).groups, tp);
2636 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2637 if(sound_dig.exists()){
2638 if(sound_dig.name == "__group"){
2639 if(params.main_group != ""){
2640 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2641 soundmaker.m_player_leftpunch_sound.name =
2642 std::string("default_dig_") +
2646 soundmaker.m_player_leftpunch_sound = sound_dig;
2650 float dig_time_complete = 0.0;
2652 if(params.diggable == false)
2654 // I guess nobody will wait for this long
2655 dig_time_complete = 10000000.0;
2659 dig_time_complete = params.time;
2660 if (g_settings->getBool("enable_particles"))
2662 const ContentFeatures &features =
2663 client.getNodeDefManager()->get(n);
2664 addPunchingParticles
2665 (gamedef, smgr, player, client.getEnv(),
2666 nodepos, features.tiles);
2670 if(dig_time_complete >= 0.001)
2672 dig_index = (u16)((float)crack_animation_length
2673 * dig_time/dig_time_complete);
2675 // This is for torches
2678 dig_index = crack_animation_length;
2681 // Don't show cracks if not diggable
2682 if(dig_time_complete >= 100000.0)
2685 else if(dig_index < crack_animation_length)
2687 //TimeTaker timer("client.setTempMod");
2688 //infostream<<"dig_index="<<dig_index<<std::endl;
2689 client.setCrack(dig_index, nodepos);
2693 infostream<<"Digging completed"<<std::endl;
2694 client.interact(2, pointed);
2695 client.setCrack(-1, v3s16(0,0,0));
2696 MapNode wasnode = map.getNode(nodepos);
2697 client.removeNode(nodepos);
2699 if (g_settings->getBool("enable_particles"))
2701 const ContentFeatures &features =
2702 client.getNodeDefManager()->get(wasnode);
2704 (gamedef, smgr, player, client.getEnv(),
2705 nodepos, features.tiles);
2711 nodig_delay_timer = dig_time_complete
2712 / (float)crack_animation_length;
2714 // We don't want a corresponding delay to
2715 // very time consuming nodes
2716 if(nodig_delay_timer > 0.3)
2717 nodig_delay_timer = 0.3;
2718 // We want a slight delay to very little
2719 // time consuming nodes
2720 float mindelay = 0.15;
2721 if(nodig_delay_timer < mindelay)
2722 nodig_delay_timer = mindelay;
2724 // Send event to trigger sound
2725 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2726 gamedef->event()->put(e);
2729 if(dig_time_complete < 100000.0)
2733 client.setCrack(-1, nodepos);
2736 camera.setDigging(0); // left click animation
2739 if((input->getRightClicked() ||
2740 repeat_rightclick_timer >=
2741 g_settings->getFloat("repeat_rightclick_time")) &&
2742 client.checkPrivilege("interact"))
2744 repeat_rightclick_timer = 0;
2745 infostream<<"Ground right-clicked"<<std::endl;
2747 // Sign special case, at least until formspec is properly implemented.
2749 if(meta && meta->getString("formspec") == "hack:sign_text_input"
2751 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2753 infostream<<"Launching metadata text input"<<std::endl;
2755 // Get a new text for it
2757 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2759 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2761 (new GUITextInputMenu(guienv, guiroot, -1,
2765 // If metadata provides an inventory view, activate it
2766 else if(meta && meta->getString("formspec") != "" && !random_input
2767 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2769 infostream<<"Launching custom inventory view"<<std::endl;
2771 InventoryLocation inventoryloc;
2772 inventoryloc.setNodeMeta(nodepos);
2776 GUIFormSpecMenu *menu =
2777 new GUIFormSpecMenu(device, guiroot, -1,
2780 menu->setFormSpec(meta->getString("formspec"),
2782 menu->setFormSource(new NodeMetadataFormSource(
2783 &client.getEnv().getClientMap(), nodepos));
2784 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2787 // Otherwise report right click to server
2791 client.interact(3, pointed);
2792 camera.setDigging(1); // right click animation
2794 // If the wielded item has node placement prediction,
2796 bool placed = nodePlacementPrediction(client,
2798 nodepos, neighbourpos);
2802 soundmaker.m_player_rightpunch_sound =
2803 playeritem_def.sound_place;
2805 soundmaker.m_player_rightpunch_sound =
2810 else if(pointed.type == POINTEDTHING_OBJECT)
2812 infotext = narrow_to_wide(selected_object->infoText());
2814 if(infotext == L"" && show_debug){
2815 infotext = narrow_to_wide(selected_object->debugInfoText());
2818 //if(input->getLeftClicked())
2819 if(input->getLeftState())
2821 bool do_punch = false;
2822 bool do_punch_damage = false;
2823 if(object_hit_delay_timer <= 0.0){
2825 do_punch_damage = true;
2826 object_hit_delay_timer = object_hit_delay;
2828 if(input->getLeftClicked()){
2832 infostream<<"Left-clicked object"<<std::endl;
2835 if(do_punch_damage){
2836 // Report direct punch
2837 v3f objpos = selected_object->getPosition();
2838 v3f dir = (objpos - player_position).normalize();
2840 bool disable_send = selected_object->directReportPunch(
2841 dir, &playeritem, time_from_last_punch);
2842 time_from_last_punch = 0;
2844 client.interact(0, pointed);
2847 else if(input->getRightClicked())
2849 infostream<<"Right-clicked object"<<std::endl;
2850 client.interact(3, pointed); // place
2853 else if(input->getLeftState())
2855 // When button is held down in air, show continuous animation
2859 pointed_old = pointed;
2861 if(left_punch || input->getLeftClicked())
2863 camera.setDigging(0); // left click animation
2866 input->resetLeftClicked();
2867 input->resetRightClicked();
2869 input->resetLeftReleased();
2870 input->resetRightReleased();
2873 Calculate stuff for drawing
2882 fog_range = BS*farmesh_range;
2886 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2888 if(draw_control.range_all)
2889 fog_range = 100000*BS;
2893 Calculate general brightness
2895 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2896 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
2897 float direct_brightness = 0;
2898 bool sunlight_seen = false;
2899 if(g_settings->getBool("free_move")){
2900 direct_brightness = time_brightness;
2901 sunlight_seen = true;
2903 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2904 float old_brightness = sky->getBrightness();
2905 direct_brightness = (float)client.getEnv().getClientMap()
2906 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2907 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2911 time_of_day = client.getEnv().getTimeOfDayF();
2913 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2914 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2915 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2916 time_of_day_smooth = time_of_day;
2918 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2919 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2920 + (time_of_day+1.0) * todsm;
2922 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2923 + time_of_day * todsm;
2925 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2928 float brightness = sky->getBrightness();
2929 video::SColor bgcolor = sky->getBgColor();
2930 video::SColor skycolor = sky->getSkyColor();
2936 if(sky->getCloudsVisible()){
2937 clouds->setVisible(true);
2938 clouds->step(dtime);
2939 clouds->update(v2f(player_position.X, player_position.Z),
2940 sky->getCloudColor());
2942 clouds->setVisible(false);
2951 farmesh_range = draw_control.wanted_range * 10;
2952 if(draw_control.range_all && farmesh_range < 500)
2953 farmesh_range = 500;
2954 if(farmesh_range > 1000)
2955 farmesh_range = 1000;
2957 farmesh->step(dtime);
2958 farmesh->update(v2f(player_position.X, player_position.Z),
2959 brightness, farmesh_range);
2966 allparticles_step(dtime, client.getEnv());
2967 allparticlespawners_step(dtime, client.getEnv());
2973 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2977 video::EFT_FOG_LINEAR,
2989 video::EFT_FOG_LINEAR,
2999 Update gui stuff (0ms)
3002 //TimeTaker guiupdatetimer("Gui updating");
3004 const char program_name_and_version[] =
3005 "Minetest " VERSION_STRING;
3009 static float drawtime_avg = 0;
3010 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
3011 /*static float beginscenetime_avg = 0;
3012 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
3013 static float scenetime_avg = 0;
3014 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
3015 static float endscenetime_avg = 0;
3016 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
3018 std::ostringstream os(std::ios_base::binary);
3020 <<program_name_and_version
3021 <<" (R: range_all="<<draw_control.range_all<<")"
3022 <<std::setprecision(0)
3023 <<" drawtime = "<<drawtime_avg
3024 <<std::setprecision(1)
3025 <<", dtime_jitter = "
3026 <<(dtime_jitter1_max_fraction * 100.0)<<" %"
3027 <<std::setprecision(1)
3028 <<", v_range = "<<draw_control.wanted_range
3029 <<std::setprecision(3)
3030 <<", RTT = "<<client.getRTT();
3031 guitext->setText(narrow_to_wide(os.str()).c_str());
3032 guitext->setVisible(true);
3034 else if(show_hud || show_chat)
3036 guitext->setText(narrow_to_wide(program_name_and_version).c_str());
3037 guitext->setVisible(true);
3041 guitext->setVisible(false);
3046 std::ostringstream os(std::ios_base::binary);
3047 os<<std::setprecision(1)<<std::fixed
3048 <<"(" <<(player_position.X/BS)
3049 <<", "<<(player_position.Y/BS)
3050 <<", "<<(player_position.Z/BS)
3051 <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
3052 <<") (seed = "<<((unsigned long long)client.getMapSeed())
3054 guitext2->setText(narrow_to_wide(os.str()).c_str());
3055 guitext2->setVisible(true);
3059 guitext2->setVisible(false);
3063 guitext_info->setText(infotext.c_str());
3064 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3068 float statustext_time_max = 1.5;
3069 if(!statustext.empty())
3071 statustext_time += dtime;
3072 if(statustext_time >= statustext_time_max)
3075 statustext_time = 0;
3078 guitext_status->setText(statustext.c_str());
3079 guitext_status->setVisible(!statustext.empty());
3081 if(!statustext.empty())
3083 s32 status_y = screensize.Y - 130;
3084 core::rect<s32> rect(
3086 status_y - guitext_status->getTextHeight(),
3090 guitext_status->setRelativePosition(rect);
3093 video::SColor initial_color(255,0,0,0);
3094 if(guienv->getSkin())
3095 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3096 video::SColor final_color = initial_color;
3097 final_color.setAlpha(0);
3098 video::SColor fade_color =
3099 initial_color.getInterpolated_quadratic(
3102 pow(statustext_time / (float)statustext_time_max, 2.0f));
3103 guitext_status->setOverrideColor(fade_color);
3104 guitext_status->enableOverrideColor(true);
3109 Get chat messages from client
3112 // Get new messages from error log buffer
3113 while(!chat_log_error_buf.empty())
3115 chat_backend.addMessage(L"", narrow_to_wide(
3116 chat_log_error_buf.get()));
3118 // Get new messages from client
3119 std::wstring message;
3120 while(client.getChatMessage(message))
3122 chat_backend.addUnparsedMessage(message);
3124 // Remove old messages
3125 chat_backend.step(dtime);
3127 // Display all messages in a static text element
3128 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3129 std::wstring recent_chat = chat_backend.getRecentChat();
3130 guitext_chat->setText(recent_chat.c_str());
3132 // Update gui element size and position
3133 s32 chat_y = 5+(text_height+5);
3135 chat_y += (text_height+5);
3136 core::rect<s32> rect(
3140 chat_y + guitext_chat->getTextHeight()
3142 guitext_chat->setRelativePosition(rect);
3144 // Don't show chat if disabled or empty or profiler is enabled
3145 guitext_chat->setVisible(show_chat && recent_chat_count != 0
3153 if(client.getPlayerItem() != new_playeritem)
3155 client.selectPlayerItem(new_playeritem);
3157 if(client.getLocalInventoryUpdated())
3159 //infostream<<"Updating local inventory"<<std::endl;
3160 client.getLocalInventory(local_inventory);
3162 update_wielded_item_trigger = true;
3164 if(update_wielded_item_trigger)
3166 update_wielded_item_trigger = false;
3167 // Update wielded tool
3168 InventoryList *mlist = local_inventory.getList("main");
3171 item = mlist->getItem(client.getPlayerItem());
3172 camera.wield(item, client.getPlayerItem());
3176 Update block draw list every 200ms or when camera direction has
3179 update_draw_list_timer += dtime;
3180 if(update_draw_list_timer >= 0.2 ||
3181 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
3182 update_draw_list_timer = 0;
3183 client.getEnv().getClientMap().updateDrawList(driver);
3184 update_draw_list_last_cam_dir = camera_direction;
3191 TimeTaker tt_draw("mainloop: draw");
3194 TimeTaker timer("beginScene");
3195 //driver->beginScene(false, true, bgcolor);
3196 //driver->beginScene(true, true, bgcolor);
3197 driver->beginScene(true, true, skycolor);
3198 beginscenetime = timer.stop(true);
3203 //infostream<<"smgr->drawAll()"<<std::endl;
3205 TimeTaker timer("smgr");
3208 if(g_settings->getBool("anaglyph"))
3210 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3211 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
3213 irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
3215 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
3216 camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3217 camera.getCameraNode()->getAbsolutePosition() ;
3220 irr::core::vector3df leftEye;
3221 irr::core::matrix4 leftMove;
3223 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3224 leftEye=(startMatrix*leftMove).getTranslation();
3226 //clear the depth buffer, and color
3227 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3229 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3230 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3231 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3232 irr::scene::ESNRP_SOLID +
3233 irr::scene::ESNRP_TRANSPARENT +
3234 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3235 irr::scene::ESNRP_SHADOW;
3237 camera.getCameraNode()->setPosition( leftEye );
3238 camera.getCameraNode()->setTarget( focusPoint );
3240 smgr->drawAll(); // 'smgr->drawAll();' may go here
3244 irr::core::vector3df rightEye;
3245 irr::core::matrix4 rightMove;
3247 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3248 rightEye=(startMatrix*rightMove).getTranslation();
3250 //clear the depth buffer
3251 driver->clearZBuffer();
3253 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3254 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3255 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3256 irr::scene::ESNRP_SOLID +
3257 irr::scene::ESNRP_TRANSPARENT +
3258 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3259 irr::scene::ESNRP_SHADOW;
3261 camera.getCameraNode()->setPosition( rightEye );
3262 camera.getCameraNode()->setTarget( focusPoint );
3264 smgr->drawAll(); // 'smgr->drawAll();' may go here
3267 //driver->endScene();
3269 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3270 driver->getOverrideMaterial().EnableFlags=0;
3271 driver->getOverrideMaterial().EnablePasses=0;
3273 camera.getCameraNode()->setPosition( oldPosition );
3274 camera.getCameraNode()->setTarget( oldTarget );
3277 scenetime = timer.stop(true);
3281 //TimeTaker timer9("auxiliary drawings");
3285 //TimeTaker //timer10("//timer10");
3291 driver->setMaterial(m);
3293 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3296 hud.drawSelectionBoxes(hilightboxes);
3300 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3302 // Warning: This clears the Z buffer.
3303 camera.drawWieldedTool();
3310 client.getEnv().getClientMap().renderPostFx();
3316 if(show_profiler_graph)
3318 graph.draw(10, screensize.Y - 10, driver, font);
3325 hud.drawCrosshair();
3330 //TimeTaker //timer11("//timer11");
3338 hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3339 client.getHP(), client.getPlayerItem(), client.getBreath());
3345 if(damage_flash > 0.0)
3347 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3348 driver->draw2DRectangle(color,
3349 core::rect<s32>(0,0,screensize.X,screensize.Y),
3352 damage_flash -= 100.0*dtime;
3358 if(player->hurt_tilt_timer > 0.0)
3360 player->hurt_tilt_timer -= dtime*5;
3361 if(player->hurt_tilt_timer < 0)
3362 player->hurt_tilt_strength = 0;
3369 hud.drawLuaElements();
3381 TimeTaker timer("endScene");
3383 endscenetime = timer.stop(true);
3386 drawtime = tt_draw.stop(true);
3387 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3393 static s16 lastFPS = 0;
3394 //u16 fps = driver->getFPS();
3395 u16 fps = (1.0/dtime_avg1);
3399 core::stringw str = L"Minetest [";
3400 str += driver->getName();
3404 device->setWindowCaption(str.c_str());
3409 Log times and stuff for visualization
3411 Profiler::GraphValues values;
3412 g_profiler->graphGet(values);
3421 if (gui_chat_console)
3422 gui_chat_console->drop();
3428 Draw a "shutting down" screen, which will be shown while the map
3429 generator and other stuff quits
3432 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3433 wchar_t* text = wgettext("Shutting down stuff...");
3434 draw_load_screen(text, device, font, 0, -1, false);
3436 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3439 gui_shuttingdowntext->remove();*/
3442 chat_backend.addMessage(L"", L"# Disconnected.");
3443 chat_backend.addMessage(L"", L"");
3445 // Client scope (client is destructed before destructing *def and tsrc)
3448 catch(SerializationError &e)
3450 error_message = L"A serialization error occurred:\n"
3451 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3452 L" running a different version of Minetest.";
3453 errorstream<<wide_to_narrow(error_message)<<std::endl;
3455 catch(ServerError &e)
3457 error_message = narrow_to_wide(e.what());
3458 errorstream<<wide_to_narrow(error_message)<<std::endl;
3462 errorstream<<e.what()<<std::endl;
3463 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3471 //has to be deleted first to stop all server threads
3479 //extended resource accounting
3480 infostream << "Irrlicht resources after cleanup:" << std::endl;
3481 infostream << "\tRemaining meshes : "
3482 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3483 infostream << "\tRemaining textures : "
3484 << driver->getTextureCount() << std::endl;
3485 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3486 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3487 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3490 infostream << "\tRemaining materials: "
3491 << driver-> getMaterialRendererCount ()
3492 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;