3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "common_irrlicht.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
29 #include "guiPauseMenu.h"
30 #include "guiPasswordChange.h"
31 #include "guiInventoryMenu.h"
32 #include "guiTextInputMenu.h"
33 #include "guiDeathScreen.h"
34 #include "materials.h"
42 #include "mainmenumanager.h"
46 // Needed for determining pointing to nodes
48 #include "nodemetadata.h"
49 #include "main.h" // For g_settings
51 #include "tile.h" // For TextureSource
52 #include "logoutputbuffer.h"
55 Setting this to 1 enables a special camera mode that forces
56 the renderers to think that the camera statically points from
57 the starting place to a static direction.
59 This allows one to move around with the player and see what
60 is actually drawn behind solid things and behind the player.
62 #define FIELD_OF_VIEW_TEST 0
72 ChatLine(const std::wstring &a_text):
85 // Inventory actions from the menu are buffered here before sending
86 Queue<InventoryAction*> inventory_action_queue;
87 // This is a copy of the inventory that the client's environment has
88 Inventory local_inventory;
90 u16 g_selected_item = 0;
96 struct TextDestChat : public TextDest
98 TextDestChat(Client *client)
102 void gotText(std::wstring text)
104 // Discard empty line
109 m_client->sendChatMessage(text);
111 m_client->addChatMessage(text);
117 struct TextDestNodeMetadata : public TextDest
119 TextDestNodeMetadata(v3s16 p, Client *client)
124 void gotText(std::wstring text)
126 std::string ntext = wide_to_narrow(text);
127 infostream<<"Changing text of a sign node: "
129 m_client->sendSignNodeText(m_p, ntext);
136 /* Respawn menu callback */
138 class MainRespawnInitiator: public IRespawnInitiator
141 MainRespawnInitiator(bool *active, Client *client):
142 m_active(active), m_client(client)
149 m_client->sendRespawn();
159 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
160 ITextureSource *tsrc,
161 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
162 Inventory *inventory, s32 halfheartcount)
164 InventoryList *mainlist = inventory->getList("main");
167 errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
171 s32 padding = imgsize/12;
172 //s32 height = imgsize + padding*2;
173 s32 width = itemcount*(imgsize+padding*2);
175 // Position of upper left corner of bar
176 v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
178 // Draw background color
179 /*core::rect<s32> barrect(0,0,width,height);
181 video::SColor bgcolor(255,128,128,128);
182 driver->draw2DRectangle(bgcolor, barrect, NULL);*/
184 core::rect<s32> imgrect(0,0,imgsize,imgsize);
186 for(s32 i=0; i<itemcount; i++)
188 InventoryItem *item = mainlist->getItem(i);
190 core::rect<s32> rect = imgrect + pos
191 + v2s32(padding+i*(imgsize+padding*2), padding);
193 if(g_selected_item == i)
195 video::SColor c_outside(255,255,0,0);
196 //video::SColor c_outside(255,0,0,0);
197 //video::SColor c_inside(255,192,192,192);
198 s32 x1 = rect.UpperLeftCorner.X;
199 s32 y1 = rect.UpperLeftCorner.Y;
200 s32 x2 = rect.LowerRightCorner.X;
201 s32 y2 = rect.LowerRightCorner.Y;
202 // Black base borders
203 driver->draw2DRectangle(c_outside,
205 v2s32(x1 - padding, y1 - padding),
206 v2s32(x2 + padding, y1)
208 driver->draw2DRectangle(c_outside,
210 v2s32(x1 - padding, y2),
211 v2s32(x2 + padding, y2 + padding)
213 driver->draw2DRectangle(c_outside,
215 v2s32(x1 - padding, y1),
218 driver->draw2DRectangle(c_outside,
221 v2s32(x2 + padding, y2)
223 /*// Light inside borders
224 driver->draw2DRectangle(c_inside,
226 v2s32(x1 - padding/2, y1 - padding/2),
227 v2s32(x2 + padding/2, y1)
229 driver->draw2DRectangle(c_inside,
231 v2s32(x1 - padding/2, y2),
232 v2s32(x2 + padding/2, y2 + padding/2)
234 driver->draw2DRectangle(c_inside,
236 v2s32(x1 - padding/2, y1),
239 driver->draw2DRectangle(c_inside,
242 v2s32(x2 + padding/2, y2)
247 video::SColor bgcolor2(128,0,0,0);
248 driver->draw2DRectangle(bgcolor2, rect, NULL);
252 drawInventoryItem(driver, font, item, rect, NULL, tsrc);
259 video::ITexture *heart_texture = tsrc->getTextureRaw("heart.png");
262 v2s32 p = pos + v2s32(0, -20);
263 for(s32 i=0; i<halfheartcount/2; i++)
265 const video::SColor color(255,255,255,255);
266 const video::SColor colors[] = {color,color,color,color};
267 core::rect<s32> rect(0,0,16,16);
269 driver->draw2DImage(heart_texture, rect,
270 core::rect<s32>(core::position2d<s32>(0,0),
271 core::dimension2di(heart_texture->getOriginalSize())),
275 if(halfheartcount % 2 == 1)
277 const video::SColor color(255,255,255,255);
278 const video::SColor colors[] = {color,color,color,color};
279 core::rect<s32> rect(0,0,16/2,16);
281 core::dimension2di srcd(heart_texture->getOriginalSize());
283 driver->draw2DImage(heart_texture, rect,
284 core::rect<s32>(core::position2d<s32>(0,0), srcd),
292 Find what the player is pointing at
294 void getPointedNode(Client *client, v3f player_position,
295 v3f camera_direction, v3f camera_position,
296 bool &nodefound, core::line3d<f32> shootline,
297 v3s16 &nodepos, v3s16 &neighbourpos,
298 core::aabbox3d<f32> &nodehilightbox,
301 f32 mindistance = BS * 1001;
303 v3s16 pos_i = floatToInt(player_position, BS);
305 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
309 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
310 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
311 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
312 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
313 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
314 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
316 for(s16 y = ystart; y <= yend; y++)
317 for(s16 z = zstart; z <= zend; z++)
318 for(s16 x = xstart; x <= xend; x++)
323 n = client->getNode(v3s16(x,y,z));
324 if(client->getNodeDefManager()->get(n).pointable == false)
327 catch(InvalidPositionException &e)
333 v3f npf = intToFloat(np, BS);
338 v3s16(0,0,1), // back
340 v3s16(1,0,0), // right
341 v3s16(0,0,-1), // front
342 v3s16(0,-1,0), // bottom
343 v3s16(-1,0,0), // left
346 const ContentFeatures &f = client->getNodeDefManager()->get(n);
348 if(f.selection_box.type == NODEBOX_FIXED)
350 core::aabbox3d<f32> box = f.selection_box.fixed;
354 v3s16 facedirs[6] = {
363 core::aabbox3d<f32> faceboxes[6] = {
366 box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
367 box.MinEdge.X+d, box.MaxEdge.Y, box.MaxEdge.Z
371 box.MaxEdge.X-d, box.MinEdge.Y, box.MinEdge.Z,
372 box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
376 box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
377 box.MaxEdge.X, box.MinEdge.Y+d, box.MaxEdge.Z
381 box.MinEdge.X, box.MaxEdge.Y-d, box.MinEdge.Z,
382 box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
386 box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
387 box.MaxEdge.X, box.MaxEdge.Y, box.MinEdge.Z+d
391 box.MinEdge.X, box.MinEdge.Y, box.MaxEdge.Z-d,
392 box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
396 for(u16 i=0; i<6; i++)
398 v3f facedir_f(facedirs[i].X, facedirs[i].Y, facedirs[i].Z);
399 v3f centerpoint = npf + facedir_f * BS/2;
400 f32 distance = (centerpoint - camera_position).getLength();
401 if(distance >= mindistance)
403 if(!faceboxes[i].intersectsWithLine(shootline))
407 neighbourpos = np+facedirs[i];
408 mindistance = distance;
409 nodehilightbox = box;
412 else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
414 v3s16 dir = unpackDir(n.param2);
415 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
416 dir_f *= BS/2 - BS/6 - BS/20;
417 v3f cpf = npf + dir_f;
418 f32 distance = (cpf - camera_position).getLength();
420 core::aabbox3d<f32> box;
423 if(dir == v3s16(0,1,0)){
424 box = f.selection_box.wall_top;
427 else if(dir == v3s16(0,-1,0)){
428 box = f.selection_box.wall_bottom;
434 f.selection_box.wall_side.MinEdge,
435 f.selection_box.wall_side.MaxEdge
438 for(s32 i=0; i<2; i++)
440 if(dir == v3s16(-1,0,0))
441 vertices[i].rotateXZBy(0);
442 if(dir == v3s16(1,0,0))
443 vertices[i].rotateXZBy(180);
444 if(dir == v3s16(0,0,-1))
445 vertices[i].rotateXZBy(90);
446 if(dir == v3s16(0,0,1))
447 vertices[i].rotateXZBy(-90);
450 box = core::aabbox3d<f32>(vertices[0]);
451 box.addInternalPoint(vertices[1]);
457 if(distance < mindistance)
459 if(box.intersectsWithLine(shootline))
464 mindistance = distance;
465 nodehilightbox = box;
469 else // NODEBOX_REGULAR
471 for(u16 i=0; i<6; i++)
473 v3f dir_f = v3f(dirs[i].X,
474 dirs[i].Y, dirs[i].Z);
475 v3f centerpoint = npf + dir_f * BS/2;
477 (centerpoint - camera_position).getLength();
479 if(distance < mindistance)
481 core::CMatrix4<f32> m;
482 m.buildRotateFromTo(v3f(0,0,1), dir_f);
484 // This is the back face
486 v3f(BS/2, BS/2, BS/2),
487 v3f(-BS/2, -BS/2, BS/2+d)
490 for(u16 j=0; j<2; j++)
492 m.rotateVect(corners[j]);
496 core::aabbox3d<f32> facebox(corners[0]);
497 facebox.addInternalPoint(corners[1]);
499 if(facebox.intersectsWithLine(shootline))
503 neighbourpos = np + dirs[i];
504 mindistance = distance;
506 //nodehilightbox = facebox;
508 const float d = 0.502;
509 core::aabbox3d<f32> nodebox
510 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
511 v3f nodepos_f = intToFloat(nodepos, BS);
512 nodebox.MinEdge += nodepos_f;
513 nodebox.MaxEdge += nodepos_f;
514 nodehilightbox = nodebox;
516 } // if distance < mindistance
522 void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
523 scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
531 /*// Disable skybox if FarMesh is enabled
532 if(g_settings->getBool("enable_farmesh"))
535 if(brightness >= 0.5)
537 skybox = smgr->addSkyBoxSceneNode(
538 tsrc->getTextureRaw("skybox2.png"),
539 tsrc->getTextureRaw("skybox3.png"),
540 tsrc->getTextureRaw("skybox1.png"),
541 tsrc->getTextureRaw("skybox1.png"),
542 tsrc->getTextureRaw("skybox1.png"),
543 tsrc->getTextureRaw("skybox1.png"));
545 else if(brightness >= 0.2)
547 skybox = smgr->addSkyBoxSceneNode(
548 tsrc->getTextureRaw("skybox2_dawn.png"),
549 tsrc->getTextureRaw("skybox3_dawn.png"),
550 tsrc->getTextureRaw("skybox1_dawn.png"),
551 tsrc->getTextureRaw("skybox1_dawn.png"),
552 tsrc->getTextureRaw("skybox1_dawn.png"),
553 tsrc->getTextureRaw("skybox1_dawn.png"));
557 skybox = smgr->addSkyBoxSceneNode(
558 tsrc->getTextureRaw("skybox2_night.png"),
559 tsrc->getTextureRaw("skybox3_night.png"),
560 tsrc->getTextureRaw("skybox1_night.png"),
561 tsrc->getTextureRaw("skybox1_night.png"),
562 tsrc->getTextureRaw("skybox1_night.png"),
563 tsrc->getTextureRaw("skybox1_night.png"));
568 Draws a screen with a single text on it.
569 Text will be removed when the screen is drawn the next time.
571 /*gui::IGUIStaticText **/
572 void draw_load_screen(const std::wstring &text,
573 video::IVideoDriver* driver, gui::IGUIFont* font)
575 v2u32 screensize = driver->getScreenSize();
576 const wchar_t *loadingtext = text.c_str();
577 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
578 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
579 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
580 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
582 gui::IGUIStaticText *guitext = guienv->addStaticText(
583 loadingtext, textrect, false, false);
584 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
586 driver->beginScene(true, true, video::SColor(255,0,0,0));
599 IrrlichtDevice *device,
602 std::string playername,
603 std::string password,
606 std::wstring &error_message,
607 std::string configpath
610 video::IVideoDriver* driver = device->getVideoDriver();
611 scene::ISceneManager* smgr = device->getSceneManager();
613 // Calculate text height using the font
614 u32 text_height = font->getDimension(L"Random test string").Height;
616 v2u32 screensize(0,0);
617 v2u32 last_screensize(0,0);
618 screensize = driver->getScreenSize();
620 const s32 hotbar_itemcount = 8;
621 //const s32 hotbar_imagesize = 36;
622 //const s32 hotbar_imagesize = 64;
623 s32 hotbar_imagesize = 48;
625 // The color of the sky
627 //video::SColor skycolor = video::SColor(255,140,186,250);
629 video::SColor bgcolor_bright = video::SColor(255,170,200,230);
632 Draw "Loading" screen
635 draw_load_screen(L"Loading...", driver, font);
637 // Create texture source
638 IWritableTextureSource *tsrc = createTextureSource(device);
640 // These will be filled by data received from the server
641 // Create tool definition manager
642 IWritableToolDefManager *tooldef = createToolDefManager();
643 // Create node definition manager
644 IWritableNodeDefManager *nodedef = createNodeDefManager();
646 // Add chat log output for errors to be shown in chat
647 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
651 SharedPtr will delete it when it goes out of scope.
653 SharedPtr<Server> server;
655 draw_load_screen(L"Creating server...", driver, font);
656 infostream<<"Creating server"<<std::endl;
657 server = new Server(map_dir, configpath);
667 draw_load_screen(L"Creating client...", driver, font);
668 infostream<<"Creating client"<<std::endl;
670 MapDrawControl draw_control;
672 Client client(device, playername.c_str(), password, draw_control,
673 tsrc, tooldef, nodedef);
675 // Client acts as our GameDef
676 IGameDef *gamedef = &client;
678 draw_load_screen(L"Resolving address...", driver, font);
679 Address connect_address(0,0,0,0, port);
682 //connect_address.Resolve("localhost");
683 connect_address.setAddress(127,0,0,1);
685 connect_address.Resolve(address.c_str());
687 catch(ResolveError &e)
689 errorstream<<"Couldn't resolve address"<<std::endl;
691 error_message = L"Couldn't resolve address";
692 //gui_loadingtext->remove();
697 Attempt to connect to the server
700 infostream<<"Connecting to server at ";
701 connect_address.print(&infostream);
702 infostream<<std::endl;
703 client.connect(connect_address);
706 Wait for server to accept connection
708 bool could_connect = false;
710 float frametime = 0.033;
711 const float timeout = 10.0;
712 float time_counter = 0.0;
715 // Update client and server
716 client.step(frametime);
718 server->step(frametime);
721 if(client.connectedAndInitialized()){
722 could_connect = true;
726 if(client.accessDenied())
728 if(time_counter >= timeout)
732 std::wostringstream ss;
733 ss<<L"Connecting to server... (timeout in ";
734 ss<<(int)(timeout - time_counter + 1.0);
736 draw_load_screen(ss.str(), driver, font);
739 sleep_ms(1000*frametime);
740 time_counter += frametime;
743 catch(con::PeerNotFoundException &e)
747 Handle failure to connect
749 if(could_connect == false)
751 if(client.accessDenied())
753 error_message = L"Access denied. Reason: "
754 +client.accessDeniedReason();
755 errorstream<<wide_to_narrow(error_message)<<std::endl;
759 error_message = L"Connection timed out.";
760 errorstream<<"Timed out."<<std::endl;
762 //gui_loadingtext->remove();
767 Wait until content has been received
769 bool got_content = false;
771 float frametime = 0.033;
772 const float timeout = 5.0;
773 float time_counter = 0.0;
776 // Update client and server
777 client.step(frametime);
779 server->step(frametime);
782 if(client.texturesReceived() &&
783 client.tooldefReceived() &&
784 client.nodedefReceived()){
789 if(!client.connectedAndInitialized())
791 if(time_counter >= timeout)
795 std::wostringstream ss;
796 ss<<L"Waiting content... (continuing anyway in ";
797 ss<<(int)(timeout - time_counter + 1.0);
800 ss<<(client.tooldefReceived()?L"[X]":L"[ ]");
801 ss<<L" Tool definitions\n";
802 ss<<(client.nodedefReceived()?L"[X]":L"[ ]");
803 ss<<L" Node definitions\n";
804 //ss<<(client.texturesReceived()?L"[X]":L"[ ]");
805 ss<<L"["<<(int)(client.textureReceiveProgress()*100+0.5)<<L"%] ";
808 draw_load_screen(ss.str(), driver, font);
811 sleep_ms(1000*frametime);
812 time_counter += frametime;
819 float old_brightness = 1.0;
820 scene::ISceneNode* skybox = NULL;
821 update_skybox(driver, tsrc, smgr, skybox, 1.0);
824 Create the camera node
826 Camera camera(smgr, draw_control);
827 if (!camera.successfullyCreated(error_message))
830 f32 camera_yaw = 0; // "right/left"
831 f32 camera_pitch = 0; // "up/down"
837 float cloud_height = BS*100;
838 Clouds *clouds = NULL;
839 if(g_settings->getBool("enable_clouds"))
841 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
842 cloud_height, time(0));
849 FarMesh *farmesh = NULL;
850 if(g_settings->getBool("enable_farmesh"))
852 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
859 //gui_loadingtext->remove();
865 // First line of debug text
866 gui::IGUIStaticText *guitext = guienv->addStaticText(
868 core::rect<s32>(5, 5, 795, 5+text_height),
870 // Second line of debug text
871 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
873 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
875 // At the middle of the screen
876 // Object infos are shown in this
877 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
879 core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
883 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
885 core::rect<s32>(0,0,0,0),
886 //false, false); // Disable word wrap as of now
888 //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
889 core::list<ChatLine> chat_lines;
891 // Profiler text (size is updated when text is updated)
892 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
894 core::rect<s32>(6, 4+(text_height+5)*2, 400,
895 (text_height+5)*2 + text_height*35),
897 guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
898 guitext_profiler->setVisible(false);
900 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
901 (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
902 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
903 (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
905 // Test the text input system
906 /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
908 /*GUIMessageMenu *menu =
909 new GUIMessageMenu(guienv, guiroot, -1,
915 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
916 &g_menumgr))->drop();
919 /*guitext2->setVisible(true);
920 guitext_info->setVisible(true);
921 guitext_chat->setVisible(true);*/
923 //s32 guitext_chat_pad_bottom = 70;
926 Some statistics are collected in these
929 u32 beginscenetime = 0;
931 u32 endscenetime = 0;
934 //throw con::PeerNotFoundException("lol");
936 float brightness = 1.0;
938 core::list<float> frametime_log;
940 float nodig_delay_counter = 0.0;
941 float dig_time = 0.0;
943 v3s16 nodepos_old(-32768,-32768,-32768);
944 bool ldown_for_dig = false;
946 float damage_flash_timer = 0;
947 s16 farmesh_range = 20*MAP_BLOCKSIZE;
949 const float object_hit_delay = 0.2;
950 float object_hit_delay_timer = 0.0;
952 bool invert_mouse = g_settings->getBool("invert_mouse");
954 bool respawn_menu_active = false;
956 bool show_profiler = false;
957 bool force_fog_off = false;
958 bool disable_camera_update = false;
964 bool first_loop_after_window_activation = true;
966 // TODO: Convert the static interval timers to these
967 // Interval limiter for profiler
968 IntervalLimiter m_profiler_interval;
970 // Time is in milliseconds
971 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
972 // NOTE: So we have to use getTime() and call run()s between them
973 u32 lasttime = device->getTimer()->getTime();
975 while(device->run() && kill == false)
977 //std::cerr<<"frame"<<std::endl;
979 if(client.accessDenied())
981 error_message = L"Access denied. Reason: "
982 +client.accessDeniedReason();
983 errorstream<<wide_to_narrow(error_message)<<std::endl;
987 if(g_gamecallback->disconnect_requested)
989 g_gamecallback->disconnect_requested = false;
993 if(g_gamecallback->changepassword_requested)
995 (new GUIPasswordChange(guienv, guiroot, -1,
996 &g_menumgr, &client))->drop();
997 g_gamecallback->changepassword_requested = false;
1001 Process TextureSource's queue
1003 tsrc->processQueue();
1008 last_screensize = screensize;
1009 screensize = driver->getScreenSize();
1010 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1011 //bool screensize_changed = screensize != last_screensize;
1014 if(screensize.Y <= 800)
1015 hotbar_imagesize = 32;
1016 else if(screensize.Y <= 1280)
1017 hotbar_imagesize = 48;
1019 hotbar_imagesize = 64;
1021 // Hilight boxes collected during the loop and displayed
1022 core::list< core::aabbox3d<f32> > hilightboxes;
1025 std::wstring infotext;
1027 // When screen size changes, update positions and sizes of stuff
1028 /*if(screensize_changed)
1030 v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
1031 quick_inventory->updatePosition(pos);
1034 //TimeTaker //timer1("//timer1");
1036 // Time of frame without fps limit
1040 // not using getRealTime is necessary for wine
1041 u32 time = device->getTimer()->getTime();
1043 busytime_u32 = time - lasttime;
1046 busytime = busytime_u32 / 1000.0;
1049 //infostream<<"busytime_u32="<<busytime_u32<<std::endl;
1051 // Necessary for device->getTimer()->getTime()
1059 float fps_max = g_settings->getFloat("fps_max");
1060 u32 frametime_min = 1000./fps_max;
1062 if(busytime_u32 < frametime_min)
1064 u32 sleeptime = frametime_min - busytime_u32;
1065 device->sleep(sleeptime);
1069 // Necessary for device->getTimer()->getTime()
1073 Time difference calculation
1075 f32 dtime; // in seconds
1077 u32 time = device->getTimer()->getTime();
1079 dtime = (time - lasttime) / 1000.0;
1086 object_hit_delay_timer -= dtime;
1088 g_profiler->add("Elapsed time", dtime);
1089 g_profiler->avg("FPS", 1./dtime);
1092 Log frametime for visualization
1094 frametime_log.push_back(dtime);
1095 if(frametime_log.size() > 100)
1097 core::list<float>::Iterator i = frametime_log.begin();
1098 frametime_log.erase(i);
1102 Visualize frametime in terminal
1104 /*for(u32 i=0; i<dtime*400; i++)
1106 infostream<<std::endl;*/
1109 Time average and jitter calculation
1112 static f32 dtime_avg1 = 0.0;
1113 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1114 f32 dtime_jitter1 = dtime - dtime_avg1;
1116 static f32 dtime_jitter1_max_sample = 0.0;
1117 static f32 dtime_jitter1_max_fraction = 0.0;
1119 static f32 jitter1_max = 0.0;
1120 static f32 counter = 0.0;
1121 if(dtime_jitter1 > jitter1_max)
1122 jitter1_max = dtime_jitter1;
1127 dtime_jitter1_max_sample = jitter1_max;
1128 dtime_jitter1_max_fraction
1129 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1135 Busytime average and jitter calculation
1138 static f32 busytime_avg1 = 0.0;
1139 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1140 f32 busytime_jitter1 = busytime - busytime_avg1;
1142 static f32 busytime_jitter1_max_sample = 0.0;
1143 static f32 busytime_jitter1_min_sample = 0.0;
1145 static f32 jitter1_max = 0.0;
1146 static f32 jitter1_min = 0.0;
1147 static f32 counter = 0.0;
1148 if(busytime_jitter1 > jitter1_max)
1149 jitter1_max = busytime_jitter1;
1150 if(busytime_jitter1 < jitter1_min)
1151 jitter1_min = busytime_jitter1;
1155 busytime_jitter1_max_sample = jitter1_max;
1156 busytime_jitter1_min_sample = jitter1_min;
1163 Debug info for client
1166 static float counter = 0.0;
1171 client.printDebugInfo(infostream);
1178 float profiler_print_interval =
1179 g_settings->getFloat("profiler_print_interval");
1180 bool print_to_log = true;
1181 if(profiler_print_interval == 0){
1182 print_to_log = false;
1183 profiler_print_interval = 5;
1185 if(m_profiler_interval.step(dtime, profiler_print_interval))
1188 infostream<<"Profiler:"<<std::endl;
1189 g_profiler->print(infostream);
1192 std::ostringstream os(std::ios_base::binary);
1193 g_profiler->print(os);
1194 std::wstring text = narrow_to_wide(os.str());
1195 guitext_profiler->setText(text.c_str());
1197 g_profiler->clear();
1199 s32 w = font->getDimension(text.c_str()).Width;
1202 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
1203 8+(text_height+5)*2 +
1204 font->getDimension(text.c_str()).Height);
1205 guitext_profiler->setRelativePosition(rect);
1209 Direct handling of user input
1212 // Reset input if window not active or some menu is active
1213 if(device->isWindowActive() == false || noMenuActive() == false)
1218 // Input handler step() (used by the random input generator)
1222 Launch menus and trigger stuff according to keys
1224 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1226 // drop selected item
1227 IDropAction *a = new IDropAction();
1229 a->from_inv = "current_player";
1230 a->from_list = "main";
1231 a->from_i = g_selected_item;
1232 client.inventoryAction(a);
1234 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1236 infostream<<"the_game: "
1237 <<"Launching inventory"<<std::endl;
1239 GUIInventoryMenu *menu =
1240 new GUIInventoryMenu(guienv, guiroot, -1,
1241 &g_menumgr, v2s16(8,7),
1242 client.getInventoryContext(),
1245 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1246 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1247 "list", "current_player", "main",
1248 v2s32(0, 3), v2s32(8, 4)));
1249 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1250 "list", "current_player", "craft",
1251 v2s32(3, 0), v2s32(3, 3)));
1252 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1253 "list", "current_player", "craftresult",
1254 v2s32(7, 1), v2s32(1, 1)));
1256 menu->setDrawSpec(draw_spec);
1260 else if(input->wasKeyDown(EscapeKey))
1262 infostream<<"the_game: "
1263 <<"Launching pause menu"<<std::endl;
1264 // It will delete itself by itself
1265 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1266 &g_menumgr))->drop();
1268 // Move mouse cursor on top of the disconnect button
1269 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1271 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1273 TextDest *dest = new TextDestChat(&client);
1275 (new GUITextInputMenu(guienv, guiroot, -1,
1279 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1281 TextDest *dest = new TextDestChat(&client);
1283 (new GUITextInputMenu(guienv, guiroot, -1,
1287 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1289 if(g_settings->getBool("free_move"))
1291 g_settings->set("free_move","false");
1292 chat_lines.push_back(ChatLine(L"free_move disabled"));
1296 g_settings->set("free_move","true");
1297 chat_lines.push_back(ChatLine(L"free_move enabled"));
1300 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1302 if(g_settings->getBool("fast_move"))
1304 g_settings->set("fast_move","false");
1305 chat_lines.push_back(ChatLine(L"fast_move disabled"));
1309 g_settings->set("fast_move","true");
1310 chat_lines.push_back(ChatLine(L"fast_move enabled"));
1313 else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
1315 if(g_settings->getBool("frametime_graph"))
1317 g_settings->set("frametime_graph","false");
1318 chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
1322 g_settings->set("frametime_graph","true");
1323 chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
1326 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1328 irr::video::IImage* const image = driver->createScreenShot();
1330 irr::c8 filename[256];
1331 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1332 g_settings->get("screenshot_path").c_str(),
1333 device->getTimer()->getRealTime());
1334 if (driver->writeImageToFile(image, filename)) {
1335 std::wstringstream sstr;
1336 sstr<<"Saved screenshot to '"<<filename<<"'";
1337 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1338 chat_lines.push_back(ChatLine(sstr.str()));
1340 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1345 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1347 show_profiler = !show_profiler;
1348 guitext_profiler->setVisible(show_profiler);
1350 chat_lines.push_back(ChatLine(L"Profiler disabled"));
1352 chat_lines.push_back(ChatLine(L"Profiler enabled"));
1354 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1356 force_fog_off = !force_fog_off;
1358 chat_lines.push_back(ChatLine(L"Fog disabled"));
1360 chat_lines.push_back(ChatLine(L"Fog enabled"));
1362 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1364 disable_camera_update = !disable_camera_update;
1365 if(disable_camera_update)
1366 chat_lines.push_back(ChatLine(L"Camera update disabled"));
1368 chat_lines.push_back(ChatLine(L"Camera update enabled"));
1371 // Item selection with mouse wheel
1373 s32 wheel = input->getMouseWheel();
1374 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1375 hotbar_itemcount-1);
1379 if(g_selected_item < max_item)
1382 g_selected_item = 0;
1386 if(g_selected_item > 0)
1389 g_selected_item = max_item;
1394 for(u16 i=0; i<10; i++)
1396 const KeyPress *kp = NumberKey + (i + 1) % 10;
1397 if(input->wasKeyDown(*kp))
1399 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1401 g_selected_item = i;
1403 infostream<<"Selected item: "
1404 <<g_selected_item<<std::endl;
1409 // Viewing range selection
1410 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1412 if(draw_control.range_all)
1414 draw_control.range_all = false;
1415 infostream<<"Disabled full viewing range"<<std::endl;
1419 draw_control.range_all = true;
1420 infostream<<"Enabled full viewing range"<<std::endl;
1424 // Print debug stacks
1425 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1427 dstream<<"-----------------------------------------"
1429 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1430 dstream<<"-----------------------------------------"
1432 debug_stacks_print();
1436 Mouse and camera control
1437 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
1440 if((device->isWindowActive() && noMenuActive()) || random_input)
1444 // Mac OSX gets upset if this is set every frame
1445 if(device->getCursorControl()->isVisible())
1446 device->getCursorControl()->setVisible(false);
1449 if(first_loop_after_window_activation){
1450 //infostream<<"window active, first loop"<<std::endl;
1451 first_loop_after_window_activation = false;
1454 s32 dx = input->getMousePos().X - displaycenter.X;
1455 s32 dy = input->getMousePos().Y - displaycenter.Y;
1458 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1460 /*const float keyspeed = 500;
1461 if(input->isKeyDown(irr::KEY_UP))
1462 dy -= dtime * keyspeed;
1463 if(input->isKeyDown(irr::KEY_DOWN))
1464 dy += dtime * keyspeed;
1465 if(input->isKeyDown(irr::KEY_LEFT))
1466 dx -= dtime * keyspeed;
1467 if(input->isKeyDown(irr::KEY_RIGHT))
1468 dx += dtime * keyspeed;*/
1470 camera_yaw -= dx*0.2;
1471 camera_pitch += dy*0.2;
1472 if(camera_pitch < -89.5) camera_pitch = -89.5;
1473 if(camera_pitch > 89.5) camera_pitch = 89.5;
1475 input->setMousePos(displaycenter.X, displaycenter.Y);
1478 // Mac OSX gets upset if this is set every frame
1479 if(device->getCursorControl()->isVisible() == false)
1480 device->getCursorControl()->setVisible(true);
1482 //infostream<<"window inactive"<<std::endl;
1483 first_loop_after_window_activation = true;
1487 Player speed control
1490 if(!noMenuActive() || !device->isWindowActive())
1492 PlayerControl control(
1503 client.setPlayerControl(control);
1516 PlayerControl control(
1517 input->isKeyDown(getKeySetting("keymap_forward")),
1518 input->isKeyDown(getKeySetting("keymap_backward")),
1519 input->isKeyDown(getKeySetting("keymap_left")),
1520 input->isKeyDown(getKeySetting("keymap_right")),
1521 input->isKeyDown(getKeySetting("keymap_jump")),
1522 input->isKeyDown(getKeySetting("keymap_special1")),
1523 input->isKeyDown(getKeySetting("keymap_sneak")),
1527 client.setPlayerControl(control);
1536 //TimeTaker timer("server->step(dtime)");
1537 server->step(dtime);
1545 //TimeTaker timer("client.step(dtime)");
1547 //client.step(dtime_avg1);
1551 // Read client events
1554 ClientEvent event = client.getClientEvent();
1555 if(event.type == CE_NONE)
1559 else if(event.type == CE_PLAYER_DAMAGE)
1561 //u16 damage = event.player_damage.amount;
1562 //infostream<<"Player damage: "<<damage<<std::endl;
1563 damage_flash_timer = 0.05;
1564 if(event.player_damage.amount >= 2){
1565 damage_flash_timer += 0.05 * event.player_damage.amount;
1568 else if(event.type == CE_PLAYER_FORCE_MOVE)
1570 camera_yaw = event.player_force_move.yaw;
1571 camera_pitch = event.player_force_move.pitch;
1573 else if(event.type == CE_DEATHSCREEN)
1575 if(respawn_menu_active)
1578 /*bool set_camera_point_target =
1579 event.deathscreen.set_camera_point_target;
1580 v3f camera_point_target;
1581 camera_point_target.X = event.deathscreen.camera_point_target_x;
1582 camera_point_target.Y = event.deathscreen.camera_point_target_y;
1583 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
1584 MainRespawnInitiator *respawner =
1585 new MainRespawnInitiator(
1586 &respawn_menu_active, &client);
1587 GUIDeathScreen *menu =
1588 new GUIDeathScreen(guienv, guiroot, -1,
1589 &g_menumgr, respawner);
1592 /* Handle visualization */
1594 damage_flash_timer = 0;
1596 /*LocalPlayer* player = client.getLocalPlayer();
1597 player->setPosition(player->getPosition() + v3f(0,-BS,0));
1598 camera.update(player, busytime, screensize);*/
1600 else if(event.type == CE_TEXTURES_UPDATED)
1602 update_skybox(driver, tsrc, smgr, skybox, brightness);
1607 //TimeTaker //timer2("//timer2");
1609 LocalPlayer* player = client.getLocalPlayer();
1610 camera.update(player, busytime, screensize);
1613 v3f player_position = player->getPosition();
1614 v3f camera_position = camera.getPosition();
1615 v3f camera_direction = camera.getDirection();
1616 f32 camera_fov = camera.getFovMax();
1618 if(!disable_camera_update){
1619 client.updateCamera(camera_position,
1620 camera_direction, camera_fov);
1624 //TimeTaker //timer3("//timer3");
1627 Calculate what block is the crosshair pointing to
1630 //u32 t1 = device->getTimer()->getRealTime();
1632 //f32 d = 4; // max. distance
1633 f32 d = 4; // max. distance
1634 core::line3d<f32> shootline(camera_position,
1635 camera_position + camera_direction * BS * (d+1));
1637 ClientActiveObject *selected_active_object
1638 = client.getSelectedActiveObject
1639 (d*BS, camera_position, shootline);
1641 bool left_punch = false;
1642 bool left_punch_muted = false;
1644 if(selected_active_object != NULL && !ldown_for_dig)
1646 /* Clear possible cracking animation */
1647 if(nodepos_old != v3s16(-32768,-32768,-32768))
1649 client.clearTempMod(nodepos_old);
1651 nodepos_old = v3s16(-32768,-32768,-32768);
1654 //infostream<<"Client returned selected_active_object != NULL"<<std::endl;
1656 core::aabbox3d<f32> *selection_box
1657 = selected_active_object->getSelectionBox();
1658 // Box should exist because object was returned in the
1660 assert(selection_box);
1662 v3f pos = selected_active_object->getPosition();
1664 core::aabbox3d<f32> box_on_map(
1665 selection_box->MinEdge + pos,
1666 selection_box->MaxEdge + pos
1669 if(selected_active_object->doShowSelectionBox())
1670 hilightboxes.push_back(box_on_map);
1672 //infotext = narrow_to_wide("A ClientActiveObject");
1673 infotext = narrow_to_wide(selected_active_object->infoText());
1675 //if(input->getLeftClicked())
1676 if(input->getLeftState())
1678 bool do_punch = false;
1679 bool do_punch_damage = false;
1680 if(object_hit_delay_timer <= 0.0){
1682 do_punch_damage = true;
1683 object_hit_delay_timer = object_hit_delay;
1685 if(input->getLeftClicked()){
1689 infostream<<"Left-clicked object"<<std::endl;
1692 if(do_punch_damage){
1693 client.clickActiveObject(0,
1694 selected_active_object->getId(), g_selected_item);
1697 else if(input->getRightClicked())
1699 infostream<<"Right-clicked object"<<std::endl;
1700 client.clickActiveObject(1,
1701 selected_active_object->getId(), g_selected_item);
1704 else // selected_object == NULL
1708 Find out which node we are pointing at
1711 bool nodefound = false;
1714 core::aabbox3d<f32> nodehilightbox;
1716 getPointedNode(&client, player_position,
1717 camera_direction, camera_position,
1718 nodefound, shootline,
1719 nodepos, neighbourpos,
1723 if(nodepos_old != v3s16(-32768,-32768,-32768))
1725 client.clearTempMod(nodepos_old);
1727 nodepos_old = v3s16(-32768,-32768,-32768);
1728 ldown_for_dig = false;
1735 hilightboxes.push_back(nodehilightbox);
1738 Check information text of node
1741 NodeMetadata *meta = client.getNodeMetadata(nodepos);
1744 infotext = narrow_to_wide(meta->infoText());
1747 //MapNode node = client.getNode(nodepos);
1753 if(input->getLeftReleased())
1755 client.clearTempMod(nodepos);
1757 ldown_for_dig = false;
1760 if(nodig_delay_counter > 0.0)
1762 nodig_delay_counter -= dtime;
1766 if(nodepos != nodepos_old)
1768 infostream<<"Pointing at ("<<nodepos.X<<","
1769 <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
1771 if(nodepos_old != v3s16(-32768,-32768,-32768))
1773 client.clearTempMod(nodepos_old);
1775 nodepos_old = v3s16(-32768,-32768,-32768);
1779 if(input->getLeftClicked() ||
1780 (input->getLeftState() && nodepos != nodepos_old))
1782 infostream<<"Started digging"<<std::endl;
1783 client.groundAction(0, nodepos, neighbourpos, g_selected_item);
1785 if(input->getLeftClicked())
1787 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
1788 ldown_for_dig = true;
1790 if(input->getLeftState())
1792 MapNode n = client.getNode(nodepos);
1794 // Get tool name. Default is "" = bare hands
1795 std::string toolname = "";
1796 InventoryList *mlist = local_inventory.getList("main");
1799 InventoryItem *item = mlist->getItem(g_selected_item);
1800 if(item && (std::string)item->getName() == "ToolItem")
1802 ToolItem *titem = (ToolItem*)item;
1803 toolname = titem->getToolName();
1807 // Get digging properties for material and tool
1808 content_t material = n.getContent();
1809 ToolDiggingProperties tp =
1810 tooldef->getDiggingProperties(toolname);
1811 DiggingProperties prop =
1812 getDiggingProperties(material, &tp, nodedef);
1814 float dig_time_complete = 0.0;
1816 if(prop.diggable == false)
1818 /*infostream<<"Material "<<(int)material
1819 <<" not diggable with \""
1820 <<toolname<<"\""<<std::endl;*/
1821 // I guess nobody will wait for this long
1822 dig_time_complete = 10000000.0;
1826 dig_time_complete = prop.time;
1829 if(dig_time_complete >= 0.001)
1831 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1832 * dig_time/dig_time_complete);
1834 // This is for torches
1837 dig_index = CRACK_ANIMATION_LENGTH;
1840 if(dig_index < CRACK_ANIMATION_LENGTH)
1842 //TimeTaker timer("client.setTempMod");
1843 //infostream<<"dig_index="<<dig_index<<std::endl;
1844 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
1848 infostream<<"Digging completed"<<std::endl;
1849 client.groundAction(3, nodepos, neighbourpos, g_selected_item);
1850 client.clearTempMod(nodepos);
1851 client.removeNode(nodepos);
1855 nodig_delay_counter = dig_time_complete
1856 / (float)CRACK_ANIMATION_LENGTH;
1858 // We don't want a corresponding delay to
1859 // very time consuming nodes
1860 if(nodig_delay_counter > 0.5)
1862 nodig_delay_counter = 0.5;
1864 // We want a slight delay to very little
1865 // time consuming nodes
1866 float mindelay = 0.15;
1867 if(nodig_delay_counter < mindelay)
1869 nodig_delay_counter = mindelay;
1875 camera.setDigging(0); // left click animation
1880 if(input->getRightClicked())
1882 infostream<<"Ground right-clicked"<<std::endl;
1884 // If metadata provides an inventory view, activate it
1885 if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
1887 infostream<<"Launching custom inventory view"<<std::endl;
1889 Construct the unique identification string of the node
1891 std::string current_name;
1892 current_name += "nodemeta:";
1893 current_name += itos(nodepos.X);
1894 current_name += ",";
1895 current_name += itos(nodepos.Y);
1896 current_name += ",";
1897 current_name += itos(nodepos.Z);
1903 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1905 GUIInventoryMenu::makeDrawSpecArrayFromString(
1907 meta->getInventoryDrawSpecString(),
1910 GUIInventoryMenu *menu =
1911 new GUIInventoryMenu(guienv, guiroot, -1,
1912 &g_menumgr, invsize,
1913 client.getInventoryContext(),
1915 menu->setDrawSpec(draw_spec);
1918 // If metadata provides text input, activate text input
1919 else if(meta && meta->allowsTextInput() && !random_input)
1921 infostream<<"Launching metadata text input"<<std::endl;
1923 // Get a new text for it
1925 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
1927 std::wstring wtext = narrow_to_wide(meta->getText());
1929 (new GUITextInputMenu(guienv, guiroot, -1,
1933 // Otherwise report right click to server
1936 client.groundAction(1, nodepos, neighbourpos, g_selected_item);
1937 camera.setDigging(1); // right click animation
1941 nodepos_old = nodepos;
1944 } // selected_object == NULL
1946 if(left_punch || (input->getLeftClicked() && !left_punch_muted))
1948 camera.setDigging(0); // left click animation
1951 input->resetLeftClicked();
1952 input->resetRightClicked();
1954 if(input->getLeftReleased())
1956 infostream<<"Left button released (stopped digging)"
1958 client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
1959 ldown_for_dig = false;
1961 if(input->getRightReleased())
1963 //inostream<<DTIME<<"Right released"<<std::endl;
1967 input->resetLeftReleased();
1968 input->resetRightReleased();
1971 Calculate stuff for drawing
1975 Calculate general brightness
1977 u32 daynight_ratio = client.getDayNightRatio();
1978 u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
1979 brightness = (float)light8/255.0;
1980 video::SColor bgcolor = video::SColor(
1982 bgcolor_bright.getRed() * brightness,
1983 bgcolor_bright.getGreen() * brightness,
1984 bgcolor_bright.getBlue() * brightness);
1985 /*skycolor.getRed() * brightness,
1986 skycolor.getGreen() * brightness,
1987 skycolor.getBlue() * brightness);*/
1992 if(fabs(brightness - old_brightness) > 0.01)
1993 update_skybox(driver, tsrc, smgr, skybox, brightness);
2000 clouds->step(dtime);
2001 clouds->update(v2f(player_position.X, player_position.Z),
2002 0.05+brightness*0.95);
2010 farmesh_range = draw_control.wanted_range * 10;
2011 if(draw_control.range_all && farmesh_range < 500)
2012 farmesh_range = 500;
2013 if(farmesh_range > 1000)
2014 farmesh_range = 1000;
2016 farmesh->step(dtime);
2017 farmesh->update(v2f(player_position.X, player_position.Z),
2018 0.05+brightness*0.95, farmesh_range);
2021 // Store brightness value
2022 old_brightness = brightness;
2028 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2033 range = BS*farmesh_range;
2037 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
2039 if(draw_control.range_all)
2042 range = range * 0.5 + 25*BS;*/
2047 video::EFT_FOG_LINEAR,
2059 video::EFT_FOG_LINEAR,
2069 Update gui stuff (0ms)
2072 //TimeTaker guiupdatetimer("Gui updating");
2075 static float drawtime_avg = 0;
2076 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2077 static float beginscenetime_avg = 0;
2078 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2079 static float scenetime_avg = 0;
2080 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2081 static float endscenetime_avg = 0;
2082 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
2085 snprintf(temptext, 300, "Minetest-c55 %s ("
2088 " drawtime=%.0f, beginscenetime=%.0f"
2089 ", scenetime=%.0f, endscenetime=%.0f",
2091 draw_control.range_all,
2098 guitext->setText(narrow_to_wide(temptext).c_str());
2103 snprintf(temptext, 300,
2104 "(% .1f, % .1f, % .1f)"
2105 " (% .3f < btime_jitter < % .3f"
2106 ", dtime_jitter = % .1f %%"
2107 ", v_range = %.1f, RTT = %.3f)",
2108 player_position.X/BS,
2109 player_position.Y/BS,
2110 player_position.Z/BS,
2111 busytime_jitter1_min_sample,
2112 busytime_jitter1_max_sample,
2113 dtime_jitter1_max_fraction * 100.0,
2114 draw_control.wanted_range,
2118 guitext2->setText(narrow_to_wide(temptext).c_str());
2122 guitext_info->setText(infotext.c_str());
2126 Get chat messages from client
2129 // Get new messages from error log buffer
2130 while(!chat_log_error_buf.empty())
2132 chat_lines.push_back(ChatLine(narrow_to_wide(
2133 chat_log_error_buf.get())));
2135 // Get new messages from client
2136 std::wstring message;
2137 while(client.getChatMessage(message))
2139 chat_lines.push_back(ChatLine(message));
2140 /*if(chat_lines.size() > 6)
2142 core::list<ChatLine>::Iterator
2143 i = chat_lines.begin();
2144 chat_lines.erase(i);
2147 // Append them to form the whole static text and throw
2148 // it to the gui element
2150 // This will correspond to the line number counted from
2151 // top to bottom, from size-1 to 0
2152 s16 line_number = chat_lines.size();
2153 // Count of messages to be removed from the top
2154 u16 to_be_removed_count = 0;
2155 for(core::list<ChatLine>::Iterator
2156 i = chat_lines.begin();
2157 i != chat_lines.end(); i++)
2159 // After this, line number is valid for this loop
2164 This results in a maximum age of 60*6 to the
2165 lowermost line and a maximum of 6 lines
2167 float allowed_age = (6-line_number) * 60.0;
2169 if((*i).age > allowed_age)
2171 to_be_removed_count++;
2174 whole += (*i).text + L'\n';
2176 for(u16 i=0; i<to_be_removed_count; i++)
2178 core::list<ChatLine>::Iterator
2179 it = chat_lines.begin();
2180 chat_lines.erase(it);
2182 guitext_chat->setText(whole.c_str());
2184 // Update gui element size and position
2186 /*core::rect<s32> rect(
2188 screensize.Y - guitext_chat_pad_bottom
2189 - text_height*chat_lines.size(),
2191 screensize.Y - guitext_chat_pad_bottom
2193 core::rect<s32> rect(
2197 50 + guitext_chat->getTextHeight()
2200 guitext_chat->setRelativePosition(rect);
2202 // Don't show chat if empty or profiler is enabled
2203 if(chat_lines.size() == 0 || show_profiler)
2204 guitext_chat->setVisible(false);
2206 guitext_chat->setVisible(true);
2213 static u16 old_selected_item = 65535;
2214 if(client.getLocalInventoryUpdated()
2215 || g_selected_item != old_selected_item)
2217 client.selectPlayerItem(g_selected_item);
2218 old_selected_item = g_selected_item;
2219 //infostream<<"Updating local inventory"<<std::endl;
2220 client.getLocalInventory(local_inventory);
2222 // Update wielded tool
2223 InventoryList *mlist = local_inventory.getList("main");
2224 InventoryItem *item = NULL;
2226 item = mlist->getItem(g_selected_item);
2227 camera.wield(item, gamedef);
2231 Send actions returned by the inventory menu
2233 while(inventory_action_queue.size() != 0)
2235 InventoryAction *a = inventory_action_queue.pop_front();
2237 client.sendInventoryAction(a);
2246 TimeTaker drawtimer("Drawing");
2250 TimeTaker timer("beginScene");
2251 driver->beginScene(true, true, bgcolor);
2252 //driver->beginScene(false, true, bgcolor);
2253 beginscenetime = timer.stop(true);
2258 //infostream<<"smgr->drawAll()"<<std::endl;
2261 TimeTaker timer("smgr");
2263 scenetime = timer.stop(true);
2267 //TimeTaker timer9("auxiliary drawings");
2271 //TimeTaker //timer10("//timer10");
2277 driver->setMaterial(m);
2279 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2281 for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
2282 i != hilightboxes.end(); i++)
2284 /*infostream<<"hilightbox min="
2285 <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2287 <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2289 driver->draw3DBox(*i, video::SColor(255,0,0,0));
2296 // Warning: This clears the Z buffer.
2297 camera.drawWieldedTool();
2304 client.renderPostFx();
2310 if(g_settings->getBool("frametime_graph") == true)
2313 for(core::list<float>::Iterator
2314 i = frametime_log.begin();
2315 i != frametime_log.end();
2318 driver->draw2DLine(v2s32(x,50),
2319 v2s32(x,50+(*i)*1000),
2320 video::SColor(255,255,255,255));
2328 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2329 displaycenter + core::vector2d<s32>(10,0),
2330 video::SColor(255,255,255,255));
2331 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2332 displaycenter + core::vector2d<s32>(0,10),
2333 video::SColor(255,255,255,255));
2338 //TimeTaker //timer11("//timer11");
2350 draw_hotbar(driver, font, tsrc,
2351 v2s32(displaycenter.X, screensize.Y),
2352 hotbar_imagesize, hotbar_itemcount, &local_inventory,
2359 if(damage_flash_timer > 0.0)
2361 damage_flash_timer -= dtime;
2363 video::SColor color(128,255,0,0);
2364 driver->draw2DRectangle(color,
2365 core::rect<s32>(0,0,screensize.X,screensize.Y),
2373 TimeTaker timer("endScene");
2375 endscenetime = timer.stop(true);
2378 drawtime = drawtimer.stop(true);
2384 static s16 lastFPS = 0;
2385 //u16 fps = driver->getFPS();
2386 u16 fps = (1.0/dtime_avg1);
2390 core::stringw str = L"Minetest [";
2391 str += driver->getName();
2395 device->setWindowCaption(str.c_str());
2407 Draw a "shutting down" screen, which will be shown while the map
2408 generator and other stuff quits
2411 /*gui::IGUIStaticText *gui_shuttingdowntext = */
2412 draw_load_screen(L"Shutting down stuff...", driver, font);
2413 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
2416 gui_shuttingdowntext->remove();*/
2419 } // Client scope (must be destructed before destructing *def and tsrc