3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "common_irrlicht.h"
24 #include "guiPauseMenu.h"
25 #include "guiPasswordChange.h"
26 #include "guiInventoryMenu.h"
27 #include "guiTextInputMenu.h"
28 #include "materials.h"
34 // TODO: Move content-aware stuff to separate file
35 #include "content_mapnode.h"
36 #include "content_nodemeta.h"
39 Setting this to 1 enables a special camera mode that forces
40 the renderers to think that the camera statically points from
41 the starting place to a static direction.
43 This allows one to move around with the player and see what
44 is actually drawn behind solid things and behind the player.
46 #define FIELD_OF_VIEW_TEST 0
49 MapDrawControl draw_control;
58 ChatLine(const std::wstring &a_text):
71 // Inventory actions from the menu are buffered here before sending
72 Queue<InventoryAction*> inventory_action_queue;
73 // This is a copy of the inventory that the client's environment has
74 Inventory local_inventory;
76 u16 g_selected_item = 0;
82 struct TextDestSign : public TextDest
84 TextDestSign(v3s16 blockpos, s16 id, Client *client)
86 m_blockpos = blockpos;
90 void gotText(std::wstring text)
92 std::string ntext = wide_to_narrow(text);
93 dstream<<"Changing text of a sign object: "
95 m_client->sendSignText(m_blockpos, m_id, ntext);
103 struct TextDestChat : public TextDest
105 TextDestChat(Client *client)
109 void gotText(std::wstring text)
111 // Discard empty line
115 // Parse command (server command starts with "/#")
116 if(text[0] == L'/' && text[1] != L'#')
118 std::wstring reply = L"Local: ";
120 reply += L"Local commands not yet supported. "
121 L"Server prefix is \"/#\".";
123 m_client->addChatMessage(reply);
128 m_client->sendChatMessage(text);
130 m_client->addChatMessage(text);
136 struct TextDestSignNode : public TextDest
138 TextDestSignNode(v3s16 p, Client *client)
143 void gotText(std::wstring text)
145 std::string ntext = wide_to_narrow(text);
146 dstream<<"Changing text of a sign node: "
148 m_client->sendSignNodeText(m_p, ntext);
156 Render distance feedback loop
158 void updateViewingRange(f32 frametime_in, Client *client)
160 if(draw_control.range_all == true)
163 static f32 added_frametime = 0;
164 static s16 added_frames = 0;
166 added_frametime += frametime_in;
169 // Actually this counter kind of sucks because frametime is busytime
170 static f32 counter = 0;
171 counter -= frametime_in;
177 /*dstream<<__FUNCTION_NAME
178 <<": Collected "<<added_frames<<" frames, total of "
179 <<added_frametime<<"s."<<std::endl;*/
181 /*dstream<<"draw_control.blocks_drawn="
182 <<draw_control.blocks_drawn
183 <<", draw_control.blocks_would_have_drawn="
184 <<draw_control.blocks_would_have_drawn
187 float range_min = g_settings.getS16("viewing_range_nodes_min");
188 float range_max = g_settings.getS16("viewing_range_nodes_max");
190 // Limit minimum to keep the feedback loop stable
194 draw_control.wanted_min_range = range_min;
195 //draw_control.wanted_max_blocks = (1.5*draw_control.blocks_drawn)+1;
196 draw_control.wanted_max_blocks = (1.5*draw_control.blocks_would_have_drawn)+1;
197 if(draw_control.wanted_max_blocks < 10)
198 draw_control.wanted_max_blocks = 10;
200 float block_draw_ratio = 1.0;
201 if(draw_control.blocks_would_have_drawn != 0)
203 block_draw_ratio = (float)draw_control.blocks_drawn
204 / (float)draw_control.blocks_would_have_drawn;
207 // Calculate the average frametime in the case that all wanted
208 // blocks had been drawn
209 f32 frametime = added_frametime / added_frames / block_draw_ratio;
211 added_frametime = 0.0;
214 float wanted_fps = g_settings.getFloat("wanted_fps");
215 float wanted_frametime = 1.0 / wanted_fps;
217 f32 wanted_frametime_change = wanted_frametime - frametime;
218 //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
220 // If needed frametime change is small, just return
221 if(fabs(wanted_frametime_change) < wanted_frametime*0.4)
223 //dstream<<"ignoring small wanted_frametime_change"<<std::endl;
227 float range = draw_control.wanted_range;
228 float new_range = range;
230 static s16 range_old = 0;
231 static f32 frametime_old = 0;
233 float d_range = range - range_old;
234 f32 d_frametime = frametime - frametime_old;
235 // A sane default of 30ms per 50 nodes of range
236 static f32 time_per_range = 30. / 50;
239 time_per_range = d_frametime / d_range;
242 // The minimum allowed calculated frametime-range derivative:
243 // Practically this sets the maximum speed of changing the range.
244 // The lower this value, the higher the maximum changing speed.
245 // A low value here results in wobbly range (0.001)
246 // A high value here results in slow changing range (0.0025)
247 // SUGG: This could be dynamically adjusted so that when
248 // the camera is turning, this is lower
249 //float min_time_per_range = 0.0015;
250 float min_time_per_range = 0.0010;
251 //float min_time_per_range = 0.05 / range;
252 if(time_per_range < min_time_per_range)
254 time_per_range = min_time_per_range;
255 //dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
259 //dstream<<"time_per_range="<<time_per_range<<std::endl;
262 f32 wanted_range_change = wanted_frametime_change / time_per_range;
263 // Dampen the change a bit to kill oscillations
264 //wanted_range_change *= 0.9;
265 //wanted_range_change *= 0.75;
266 wanted_range_change *= 0.5;
267 //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
269 // If needed range change is very small, just return
270 if(fabs(wanted_range_change) < 0.001)
272 //dstream<<"ignoring small wanted_range_change"<<std::endl;
276 new_range += wanted_range_change;
278 //float new_range_unclamped = new_range;
279 if(new_range < range_min)
280 new_range = range_min;
281 if(new_range > range_max)
282 new_range = range_max;
284 /*dstream<<"new_range="<<new_range_unclamped
285 <<", clamped to "<<new_range<<std::endl;*/
287 draw_control.wanted_range = new_range;
289 range_old = new_range;
290 frametime_old = frametime;
296 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
297 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
298 Inventory *inventory, s32 halfheartcount)
300 InventoryList *mainlist = inventory->getList("main");
303 dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
307 s32 padding = imgsize/12;
308 //s32 height = imgsize + padding*2;
309 s32 width = itemcount*(imgsize+padding*2);
311 // Position of upper left corner of bar
312 v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
314 // Draw background color
315 /*core::rect<s32> barrect(0,0,width,height);
317 video::SColor bgcolor(255,128,128,128);
318 driver->draw2DRectangle(bgcolor, barrect, NULL);*/
320 core::rect<s32> imgrect(0,0,imgsize,imgsize);
322 for(s32 i=0; i<itemcount; i++)
324 InventoryItem *item = mainlist->getItem(i);
326 core::rect<s32> rect = imgrect + pos
327 + v2s32(padding+i*(imgsize+padding*2), padding);
329 if(g_selected_item == i)
331 driver->draw2DRectangle(video::SColor(255,255,0,0),
332 core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding,
333 rect.LowerRightCorner + v2s32(1,1)*padding),
338 video::SColor bgcolor2(128,0,0,0);
339 driver->draw2DRectangle(bgcolor2, rect, NULL);
344 drawInventoryItem(driver, font, item, rect, NULL);
352 video::ITexture *heart_texture =
353 driver->getTexture(getTexturePath("heart.png").c_str());
354 v2s32 p = pos + v2s32(0, -20);
355 for(s32 i=0; i<halfheartcount/2; i++)
357 const video::SColor color(255,255,255,255);
358 const video::SColor colors[] = {color,color,color,color};
359 core::rect<s32> rect(0,0,16,16);
361 driver->draw2DImage(heart_texture, rect,
362 core::rect<s32>(core::position2d<s32>(0,0),
363 core::dimension2di(heart_texture->getOriginalSize())),
367 if(halfheartcount % 2 == 1)
369 const video::SColor color(255,255,255,255);
370 const video::SColor colors[] = {color,color,color,color};
371 core::rect<s32> rect(0,0,16/2,16);
373 core::dimension2di srcd(heart_texture->getOriginalSize());
375 driver->draw2DImage(heart_texture, rect,
376 core::rect<s32>(core::position2d<s32>(0,0), srcd),
384 Find what the player is pointing at
386 void getPointedNode(Client *client, v3f player_position,
387 v3f camera_direction, v3f camera_position,
388 bool &nodefound, core::line3d<f32> shootline,
389 v3s16 &nodepos, v3s16 &neighbourpos,
390 core::aabbox3d<f32> &nodehilightbox,
393 f32 mindistance = BS * 1001;
395 v3s16 pos_i = floatToInt(player_position, BS);
397 /*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
401 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
402 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
403 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
404 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
405 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
406 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
408 for(s16 y = ystart; y <= yend; y++)
409 for(s16 z = zstart; z <= zend; z++)
410 for(s16 x = xstart; x <= xend; x++)
415 n = client->getNode(v3s16(x,y,z));
416 if(content_pointable(n.d) == false)
419 catch(InvalidPositionException &e)
425 v3f npf = intToFloat(np, BS);
430 v3s16(0,0,1), // back
432 v3s16(1,0,0), // right
433 v3s16(0,0,-1), // front
434 v3s16(0,-1,0), // bottom
435 v3s16(-1,0,0), // left
441 if(n.d == CONTENT_TORCH)
443 v3s16 dir = unpackDir(n.dir);
444 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
445 dir_f *= BS/2 - BS/6 - BS/20;
446 v3f cpf = npf + dir_f;
447 f32 distance = (cpf - camera_position).getLength();
449 core::aabbox3d<f32> box;
452 if(dir == v3s16(0,-1,0))
454 box = core::aabbox3d<f32>(
455 npf - v3f(BS/6, BS/2, BS/6),
456 npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
460 else if(dir == v3s16(0,1,0))
462 box = core::aabbox3d<f32>(
463 npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
464 npf + v3f(BS/6, BS/2, BS/6)
470 box = core::aabbox3d<f32>(
471 cpf - v3f(BS/6, BS/3, BS/6),
472 cpf + v3f(BS/6, BS/3, BS/6)
476 if(distance < mindistance)
478 if(box.intersectsWithLine(shootline))
483 mindistance = distance;
484 nodehilightbox = box;
488 else if(n.d == CONTENT_SIGN_WALL)
490 v3s16 dir = unpackDir(n.dir);
491 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
492 dir_f *= BS/2 - BS/6 - BS/20;
493 v3f cpf = npf + dir_f;
494 f32 distance = (cpf - camera_position).getLength();
498 v3f(BS*0.42,-BS*0.35,-BS*0.4),
499 v3f(BS*0.49, BS*0.35, BS*0.4),
502 for(s32 i=0; i<2; i++)
504 if(dir == v3s16(1,0,0))
505 vertices[i].rotateXZBy(0);
506 if(dir == v3s16(-1,0,0))
507 vertices[i].rotateXZBy(180);
508 if(dir == v3s16(0,0,1))
509 vertices[i].rotateXZBy(90);
510 if(dir == v3s16(0,0,-1))
511 vertices[i].rotateXZBy(-90);
512 if(dir == v3s16(0,-1,0))
513 vertices[i].rotateXYBy(-90);
514 if(dir == v3s16(0,1,0))
515 vertices[i].rotateXYBy(90);
520 core::aabbox3d<f32> box;
522 box = core::aabbox3d<f32>(vertices[0]);
523 box.addInternalPoint(vertices[1]);
525 if(distance < mindistance)
527 if(box.intersectsWithLine(shootline))
532 mindistance = distance;
533 nodehilightbox = box;
537 else if(n.d == CONTENT_RAIL)
539 v3s16 dir = unpackDir(n.dir);
540 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
541 dir_f *= BS/2 - BS/6 - BS/20;
542 v3f cpf = npf + dir_f;
543 f32 distance = (cpf - camera_position).getLength();
545 float d = (float)BS/16;
548 v3f(BS/2, -BS/2+d, -BS/2),
549 v3f(-BS/2, -BS/2, BS/2),
552 for(s32 i=0; i<2; i++)
557 core::aabbox3d<f32> box;
559 box = core::aabbox3d<f32>(vertices[0]);
560 box.addInternalPoint(vertices[1]);
562 if(distance < mindistance)
564 if(box.intersectsWithLine(shootline))
569 mindistance = distance;
570 nodehilightbox = box;
579 for(u16 i=0; i<6; i++)
581 v3f dir_f = v3f(dirs[i].X,
582 dirs[i].Y, dirs[i].Z);
583 v3f centerpoint = npf + dir_f * BS/2;
585 (centerpoint - camera_position).getLength();
587 if(distance < mindistance)
589 core::CMatrix4<f32> m;
590 m.buildRotateFromTo(v3f(0,0,1), dir_f);
592 // This is the back face
594 v3f(BS/2, BS/2, BS/2),
595 v3f(-BS/2, -BS/2, BS/2+d)
598 for(u16 j=0; j<2; j++)
600 m.rotateVect(corners[j]);
604 core::aabbox3d<f32> facebox(corners[0]);
605 facebox.addInternalPoint(corners[1]);
607 if(facebox.intersectsWithLine(shootline))
611 neighbourpos = np + dirs[i];
612 mindistance = distance;
614 //nodehilightbox = facebox;
616 const float d = 0.502;
617 core::aabbox3d<f32> nodebox
618 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
619 v3f nodepos_f = intToFloat(nodepos, BS);
620 nodebox.MinEdge += nodepos_f;
621 nodebox.MaxEdge += nodepos_f;
622 nodehilightbox = nodebox;
624 } // if distance < mindistance
630 void update_skybox(video::IVideoDriver* driver,
631 scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
639 /*// Disable skybox if FarMesh is enabled
640 if(g_settings.getBool("enable_farmesh"))
643 if(brightness >= 0.5)
645 skybox = smgr->addSkyBoxSceneNode(
646 driver->getTexture(getTexturePath("skybox2.png").c_str()),
647 driver->getTexture(getTexturePath("skybox3.png").c_str()),
648 driver->getTexture(getTexturePath("skybox1.png").c_str()),
649 driver->getTexture(getTexturePath("skybox1.png").c_str()),
650 driver->getTexture(getTexturePath("skybox1.png").c_str()),
651 driver->getTexture(getTexturePath("skybox1.png").c_str()));
653 else if(brightness >= 0.2)
655 skybox = smgr->addSkyBoxSceneNode(
656 driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
657 driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
658 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
659 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
660 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
661 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
665 skybox = smgr->addSkyBoxSceneNode(
666 driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
667 driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
668 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
669 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
670 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
671 driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
679 IrrlichtDevice *device,
682 std::string playername,
683 std::string password,
686 std::wstring &error_message
689 video::IVideoDriver* driver = device->getVideoDriver();
690 scene::ISceneManager* smgr = device->getSceneManager();
692 v2u32 screensize(0,0);
693 v2u32 last_screensize(0,0);
694 screensize = driver->getScreenSize();
696 const s32 hotbar_itemcount = 8;
697 const s32 hotbar_imagesize = 36;
699 // The color of the sky
701 //video::SColor skycolor = video::SColor(255,140,186,250);
703 video::SColor bgcolor_bright = video::SColor(255,170,200,230);
706 Draw "Loading" screen
708 const wchar_t *loadingtext = L"Loading and connecting...";
709 u32 text_height = font->getDimension(loadingtext).Height;
710 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
711 core::vector2d<s32> textsize(300, text_height);
712 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
714 gui::IGUIStaticText *gui_loadingtext = guienv->addStaticText(
715 loadingtext, textrect, false, false);
716 gui_loadingtext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
718 driver->beginScene(true, true, video::SColor(255,0,0,0));
725 SharedPtr will delete it when it goes out of scope.
727 SharedPtr<Server> server;
729 std::cout<<DTIME<<"Creating server"<<std::endl;
730 server = new Server(map_dir);
738 std::cout<<DTIME<<"Creating client"<<std::endl;
739 Client client(device, playername.c_str(), password, draw_control);
741 Address connect_address(0,0,0,0, port);
744 //connect_address.Resolve("localhost");
745 connect_address.setAddress(127,0,0,1);
747 connect_address.Resolve(address.c_str());
749 catch(ResolveError &e)
751 std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
753 error_message = L"Couldn't resolve address";
754 gui_loadingtext->remove();
759 Attempt to connect to the server
762 dstream<<DTIME<<"Connecting to server at ";
763 connect_address.print(&dstream);
765 client.connect(connect_address);
767 bool could_connect = false;
770 float time_counter = 0.0;
773 if(client.connectedAndInitialized())
775 could_connect = true;
778 if(client.accessDenied())
782 // Wait for 10 seconds
783 if(time_counter >= 10.0)
789 driver->beginScene(true, true, video::SColor(255,0,0,0));
793 // Update client and server
805 catch(con::PeerNotFoundException &e)
808 if(could_connect == false)
810 if(client.accessDenied())
812 error_message = L"Access denied. Reason: "
813 +client.accessDeniedReason();
814 std::cout<<DTIME<<wide_to_narrow(error_message)<<std::endl;
818 error_message = L"Connection timed out.";
819 std::cout<<DTIME<<"Timed out."<<std::endl;
821 gui_loadingtext->remove();
828 float old_brightness = 1.0;
829 scene::ISceneNode* skybox = NULL;
830 update_skybox(driver, smgr, skybox, 1.0);
833 Create the camera node
836 scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(
838 v3f(BS*100, BS*2, BS*100), // Look from
839 v3f(BS*100+1, BS*2, BS*100), // Look to
845 error_message = L"Failed to create the camera node";
849 camera->setFOV(FOV_ANGLE);
851 // Just so big a value that everything rendered is visible
852 camera->setFarValue(100000*BS);
854 f32 camera_yaw = 0; // "right/left"
855 f32 camera_pitch = 0; // "up/down"
861 float cloud_height = BS*100;
862 Clouds *clouds = NULL;
863 if(g_settings.getBool("enable_clouds"))
865 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
866 cloud_height, time(0));
873 FarMesh *farmesh = NULL;
874 if(g_settings.getBool("enable_farmesh"))
876 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
883 gui_loadingtext->remove();
889 // First line of debug text
890 gui::IGUIStaticText *guitext = guienv->addStaticText(
892 core::rect<s32>(5, 5, 795, 5+text_height),
894 // Second line of debug text
895 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
897 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
900 // At the middle of the screen
901 // Object infos are shown in this
902 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
904 core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
908 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
910 core::rect<s32>(0,0,0,0),
911 //false, false); // Disable word wrap as of now
913 //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
914 core::list<ChatLine> chat_lines;
916 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
917 (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
918 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
919 (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
921 // Test the text input system
922 /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
924 /*GUIMessageMenu *menu =
925 new GUIMessageMenu(guienv, guiroot, -1,
931 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
932 &g_menumgr))->drop();
935 /*guitext2->setVisible(true);
936 guitext_info->setVisible(true);
937 guitext_chat->setVisible(true);*/
939 //s32 guitext_chat_pad_bottom = 70;
942 Some statistics are collected in these
945 u32 beginscenetime = 0;
947 u32 endscenetime = 0;
950 //throw con::PeerNotFoundException("lol");
952 core::list<float> frametime_log;
954 float damage_flash_timer = 0;
955 s16 farmesh_range = 20*MAP_BLOCKSIZE;
957 bool invert_mouse = g_settings.getBool("invert_mouse");
963 bool first_loop_after_window_activation = true;
965 // TODO: Convert the static interval timers to these
966 // Interval limiter for profiler
967 IntervalLimiter m_profiler_interval;
969 // Time is in milliseconds
970 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
971 // NOTE: So we have to use getTime() and call run()s between them
972 u32 lasttime = device->getTimer()->getTime();
974 while(device->run() && kill == false)
976 if(g_gamecallback->disconnect_requested)
978 g_gamecallback->disconnect_requested = false;
982 if(g_gamecallback->changepassword_requested)
984 (new GUIPasswordChange(guienv, guiroot, -1,
985 &g_menumgr, &client))->drop();
986 g_gamecallback->changepassword_requested = false;
990 Process TextureSource's queue
992 ((TextureSource*)g_texturesource)->processQueue();
997 last_screensize = screensize;
998 screensize = driver->getScreenSize();
999 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1000 //bool screensize_changed = screensize != last_screensize;
1002 // Hilight boxes collected during the loop and displayed
1003 core::list< core::aabbox3d<f32> > hilightboxes;
1006 std::wstring infotext;
1008 // When screen size changes, update positions and sizes of stuff
1009 /*if(screensize_changed)
1011 v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
1012 quick_inventory->updatePosition(pos);
1015 //TimeTaker //timer1("//timer1");
1017 // Time of frame without fps limit
1021 // not using getRealTime is necessary for wine
1022 u32 time = device->getTimer()->getTime();
1024 busytime_u32 = time - lasttime;
1027 busytime = busytime_u32 / 1000.0;
1030 //std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
1032 // Necessary for device->getTimer()->getTime()
1039 updateViewingRange(busytime, &client);
1046 float fps_max = g_settings.getFloat("fps_max");
1047 u32 frametime_min = 1000./fps_max;
1049 if(busytime_u32 < frametime_min)
1051 u32 sleeptime = frametime_min - busytime_u32;
1052 device->sleep(sleeptime);
1056 // Necessary for device->getTimer()->getTime()
1060 Time difference calculation
1062 f32 dtime; // in seconds
1064 u32 time = device->getTimer()->getTime();
1066 dtime = (time - lasttime) / 1000.0;
1072 Log frametime for visualization
1074 frametime_log.push_back(dtime);
1075 if(frametime_log.size() > 100)
1077 core::list<float>::Iterator i = frametime_log.begin();
1078 frametime_log.erase(i);
1082 Visualize frametime in terminal
1084 /*for(u32 i=0; i<dtime*400; i++)
1086 std::cout<<std::endl;*/
1089 Time average and jitter calculation
1092 static f32 dtime_avg1 = 0.0;
1093 dtime_avg1 = dtime_avg1 * 0.98 + dtime * 0.02;
1094 f32 dtime_jitter1 = dtime - dtime_avg1;
1096 static f32 dtime_jitter1_max_sample = 0.0;
1097 static f32 dtime_jitter1_max_fraction = 0.0;
1099 static f32 jitter1_max = 0.0;
1100 static f32 counter = 0.0;
1101 if(dtime_jitter1 > jitter1_max)
1102 jitter1_max = dtime_jitter1;
1107 dtime_jitter1_max_sample = jitter1_max;
1108 dtime_jitter1_max_fraction
1109 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1115 Busytime average and jitter calculation
1118 static f32 busytime_avg1 = 0.0;
1119 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1120 f32 busytime_jitter1 = busytime - busytime_avg1;
1122 static f32 busytime_jitter1_max_sample = 0.0;
1123 static f32 busytime_jitter1_min_sample = 0.0;
1125 static f32 jitter1_max = 0.0;
1126 static f32 jitter1_min = 0.0;
1127 static f32 counter = 0.0;
1128 if(busytime_jitter1 > jitter1_max)
1129 jitter1_max = busytime_jitter1;
1130 if(busytime_jitter1 < jitter1_min)
1131 jitter1_min = busytime_jitter1;
1135 busytime_jitter1_max_sample = jitter1_max;
1136 busytime_jitter1_min_sample = jitter1_min;
1143 Debug info for client
1146 static float counter = 0.0;
1151 client.printDebugInfo(std::cout);
1158 float profiler_print_interval =
1159 g_settings.getFloat("profiler_print_interval");
1160 if(profiler_print_interval != 0)
1162 if(m_profiler_interval.step(0.030, profiler_print_interval))
1164 dstream<<"Profiler:"<<std::endl;
1165 g_profiler.print(dstream);
1171 Direct handling of user input
1174 // Reset input if window not active or some menu is active
1175 if(device->isWindowActive() == false || noMenuActive() == false)
1180 // Input handler step() (used by the random input generator)
1184 Launch menus according to keys
1186 if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1188 dstream<<DTIME<<"the_game: "
1189 <<"Launching inventory"<<std::endl;
1191 GUIInventoryMenu *menu =
1192 new GUIInventoryMenu(guienv, guiroot, -1,
1193 &g_menumgr, v2s16(8,7),
1194 client.getInventoryContext(),
1197 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1198 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1199 "list", "current_player", "main",
1200 v2s32(0, 3), v2s32(8, 4)));
1201 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1202 "list", "current_player", "craft",
1203 v2s32(3, 0), v2s32(3, 3)));
1204 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1205 "list", "current_player", "craftresult",
1206 v2s32(7, 1), v2s32(1, 1)));
1208 menu->setDrawSpec(draw_spec);
1212 else if(input->wasKeyDown(KEY_ESCAPE))
1214 dstream<<DTIME<<"the_game: "
1215 <<"Launching pause menu"<<std::endl;
1216 // It will delete itself by itself
1217 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1218 &g_menumgr))->drop();
1220 // Move mouse cursor on top of the disconnect button
1221 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1223 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1225 TextDest *dest = new TextDestChat(&client);
1227 (new GUITextInputMenu(guienv, guiroot, -1,
1231 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1233 if(g_settings.getBool("free_move"))
1235 g_settings.set("free_move","false");
1236 chat_lines.push_back(ChatLine(L"free_move disabled"));
1240 g_settings.set("free_move","true");
1241 chat_lines.push_back(ChatLine(L"free_move enabled"));
1244 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1246 if(g_settings.getBool("fast_move"))
1248 g_settings.set("fast_move","false");
1249 chat_lines.push_back(ChatLine(L"fast_move disabled"));
1253 g_settings.set("fast_move","true");
1254 chat_lines.push_back(ChatLine(L"fast_move enabled"));
1258 // Item selection with mouse wheel
1260 s32 wheel = input->getMouseWheel();
1261 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1262 hotbar_itemcount-1);
1266 if(g_selected_item < max_item)
1269 g_selected_item = 0;
1273 if(g_selected_item > 0)
1276 g_selected_item = max_item;
1281 for(u16 i=0; i<10; i++)
1283 s32 keycode = irr::KEY_KEY_1 + i;
1285 keycode = irr::KEY_KEY_0;
1286 if(input->wasKeyDown((irr::EKEY_CODE)keycode))
1288 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1290 g_selected_item = i;
1292 dstream<<DTIME<<"Selected item: "
1293 <<g_selected_item<<std::endl;
1298 // Viewing range selection
1299 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1301 if(draw_control.range_all)
1303 draw_control.range_all = false;
1304 dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
1308 draw_control.range_all = true;
1309 dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
1313 // Print debug stacks
1314 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1316 dstream<<"-----------------------------------------"
1318 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1319 dstream<<"-----------------------------------------"
1321 debug_stacks_print();
1325 Player speed control
1326 TODO: Cache the keycodes from getKeySetting
1339 PlayerControl control(
1340 input->isKeyDown(getKeySetting("keymap_forward")),
1341 input->isKeyDown(getKeySetting("keymap_backward")),
1342 input->isKeyDown(getKeySetting("keymap_left")),
1343 input->isKeyDown(getKeySetting("keymap_right")),
1344 input->isKeyDown(getKeySetting("keymap_jump")),
1345 input->isKeyDown(getKeySetting("keymap_special1")),
1346 input->isKeyDown(getKeySetting("keymap_sneak")),
1350 client.setPlayerControl(control);
1359 //TimeTaker timer("server->step(dtime)");
1360 server->step(dtime);
1368 //TimeTaker timer("client.step(dtime)");
1370 //client.step(dtime_avg1);
1373 // Read client events
1376 ClientEvent event = client.getClientEvent();
1377 if(event.type == CE_NONE)
1381 else if(event.type == CE_PLAYER_DAMAGE)
1383 //u16 damage = event.player_damage.amount;
1384 //dstream<<"Player damage: "<<damage<<std::endl;
1385 damage_flash_timer = 0.05;
1387 else if(event.type == CE_PLAYER_FORCE_MOVE)
1389 camera_yaw = event.player_force_move.yaw;
1390 camera_pitch = event.player_force_move.pitch;
1394 // Get player position
1395 v3f player_position = client.getPlayerPosition();
1397 //TimeTaker //timer2("//timer2");
1400 Mouse and camera control
1403 if((device->isWindowActive() && noMenuActive()) || random_input)
1407 // Mac OSX gets upset if this is set every frame
1408 if(device->getCursorControl()->isVisible())
1409 device->getCursorControl()->setVisible(false);
1412 if(first_loop_after_window_activation){
1413 //std::cout<<"window active, first loop"<<std::endl;
1414 first_loop_after_window_activation = false;
1417 s32 dx = input->getMousePos().X - displaycenter.X;
1418 s32 dy = input->getMousePos().Y - displaycenter.Y;
1421 //std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1423 /*const float keyspeed = 500;
1424 if(input->isKeyDown(irr::KEY_UP))
1425 dy -= dtime * keyspeed;
1426 if(input->isKeyDown(irr::KEY_DOWN))
1427 dy += dtime * keyspeed;
1428 if(input->isKeyDown(irr::KEY_LEFT))
1429 dx -= dtime * keyspeed;
1430 if(input->isKeyDown(irr::KEY_RIGHT))
1431 dx += dtime * keyspeed;*/
1433 camera_yaw -= dx*0.2;
1434 camera_pitch += dy*0.2;
1435 if(camera_pitch < -89.5) camera_pitch = -89.5;
1436 if(camera_pitch > 89.5) camera_pitch = 89.5;
1438 input->setMousePos(displaycenter.X, displaycenter.Y);
1441 // Mac OSX gets upset if this is set every frame
1442 if(device->getCursorControl()->isVisible() == false)
1443 device->getCursorControl()->setVisible(true);
1445 //std::cout<<"window inactive"<<std::endl;
1446 first_loop_after_window_activation = true;
1449 camera_yaw = wrapDegrees(camera_yaw);
1450 camera_pitch = wrapDegrees(camera_pitch);
1452 v3f camera_direction = v3f(0,0,1);
1453 camera_direction.rotateYZBy(camera_pitch);
1454 camera_direction.rotateXZBy(camera_yaw);
1456 // This is at the height of the eyes of the current figure
1457 //v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
1458 // This is more like in minecraft
1459 v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
1461 camera->setPosition(camera_position);
1462 // *100.0 helps in large map coordinates
1463 camera->setTarget(camera_position + camera_direction * 100.0);
1465 if(FIELD_OF_VIEW_TEST){
1466 client.updateCamera(v3f(0,0,0), v3f(0,0,1));
1469 //TimeTaker timer("client.updateCamera");
1470 client.updateCamera(camera_position, camera_direction);
1474 //TimeTaker //timer3("//timer3");
1477 Calculate what block is the crosshair pointing to
1480 //u32 t1 = device->getTimer()->getRealTime();
1482 //f32 d = 4; // max. distance
1483 f32 d = 4; // max. distance
1484 core::line3d<f32> shootline(camera_position,
1485 camera_position + camera_direction * BS * (d+1));
1487 MapBlockObject *selected_object = client.getSelectedObject
1488 (d*BS, camera_position, shootline);
1490 ClientActiveObject *selected_active_object
1491 = client.getSelectedActiveObject
1492 (d*BS, camera_position, shootline);
1494 if(selected_object != NULL)
1496 //dstream<<"Client returned selected_object != NULL"<<std::endl;
1498 core::aabbox3d<f32> box_on_map
1499 = selected_object->getSelectionBoxOnMap();
1501 hilightboxes.push_back(box_on_map);
1503 infotext = narrow_to_wide(selected_object->infoText());
1505 if(input->getLeftClicked())
1507 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1508 client.clickObject(0, selected_object->getBlock()->getPos(),
1509 selected_object->getId(), g_selected_item);
1511 else if(input->getRightClicked())
1513 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1515 Check if we want to modify the object ourselves
1517 if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
1519 dstream<<"Sign object right-clicked"<<std::endl;
1521 if(random_input == false)
1523 // Get a new text for it
1525 TextDest *dest = new TextDestSign(
1526 selected_object->getBlock()->getPos(),
1527 selected_object->getId(),
1530 SignObject *sign_object = (SignObject*)selected_object;
1532 std::wstring wtext =
1533 narrow_to_wide(sign_object->getText());
1535 (new GUITextInputMenu(guienv, guiroot, -1,
1541 Otherwise pass the event to the server as-is
1545 client.clickObject(1, selected_object->getBlock()->getPos(),
1546 selected_object->getId(), g_selected_item);
1550 else if(selected_active_object != NULL)
1552 //dstream<<"Client returned selected_active_object != NULL"<<std::endl;
1554 core::aabbox3d<f32> *selection_box
1555 = selected_active_object->getSelectionBox();
1556 // Box should exist because object was returned in the
1558 assert(selection_box);
1560 v3f pos = selected_active_object->getPosition();
1562 core::aabbox3d<f32> box_on_map(
1563 selection_box->MinEdge + pos,
1564 selection_box->MaxEdge + pos
1567 hilightboxes.push_back(box_on_map);
1569 //infotext = narrow_to_wide("A ClientActiveObject");
1570 infotext = narrow_to_wide(selected_active_object->infoText());
1572 if(input->getLeftClicked())
1574 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1575 client.clickActiveObject(0,
1576 selected_active_object->getId(), g_selected_item);
1578 else if(input->getRightClicked())
1580 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1583 else // selected_object == NULL
1587 Find out which node we are pointing at
1590 bool nodefound = false;
1593 core::aabbox3d<f32> nodehilightbox;
1595 getPointedNode(&client, player_position,
1596 camera_direction, camera_position,
1597 nodefound, shootline,
1598 nodepos, neighbourpos,
1601 static float nodig_delay_counter = 0.0;
1605 static v3s16 nodepos_old(-32768,-32768,-32768);
1607 static float dig_time = 0.0;
1608 static u16 dig_index = 0;
1614 hilightboxes.push_back(nodehilightbox);
1617 Check information text of node
1620 NodeMetadata *meta = client.getNodeMetadata(nodepos);
1623 infotext = narrow_to_wide(meta->infoText());
1626 //MapNode node = client.getNode(nodepos);
1632 if(input->getLeftReleased())
1634 client.clearTempMod(nodepos);
1638 if(nodig_delay_counter > 0.0)
1640 nodig_delay_counter -= dtime;
1644 if(nodepos != nodepos_old)
1646 std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
1647 <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
1649 if(nodepos_old != v3s16(-32768,-32768,-32768))
1651 client.clearTempMod(nodepos_old);
1656 if(input->getLeftClicked() ||
1657 (input->getLeftState() && nodepos != nodepos_old))
1659 dstream<<DTIME<<"Started digging"<<std::endl;
1660 client.groundAction(0, nodepos, neighbourpos, g_selected_item);
1662 if(input->getLeftClicked())
1664 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
1666 if(input->getLeftState())
1668 MapNode n = client.getNode(nodepos);
1670 // Get tool name. Default is "" = bare hands
1671 std::string toolname = "";
1672 InventoryList *mlist = local_inventory.getList("main");
1675 InventoryItem *item = mlist->getItem(g_selected_item);
1676 if(item && (std::string)item->getName() == "ToolItem")
1678 ToolItem *titem = (ToolItem*)item;
1679 toolname = titem->getToolName();
1683 // Get digging properties for material and tool
1685 DiggingProperties prop =
1686 getDiggingProperties(material, toolname);
1688 float dig_time_complete = 0.0;
1690 if(prop.diggable == false)
1692 /*dstream<<"Material "<<(int)material
1693 <<" not diggable with \""
1694 <<toolname<<"\""<<std::endl;*/
1695 // I guess nobody will wait for this long
1696 dig_time_complete = 10000000.0;
1700 dig_time_complete = prop.time;
1703 if(dig_time_complete >= 0.001)
1705 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1706 * dig_time/dig_time_complete);
1708 // This is for torches
1711 dig_index = CRACK_ANIMATION_LENGTH;
1714 if(dig_index < CRACK_ANIMATION_LENGTH)
1716 //TimeTaker timer("client.setTempMod");
1717 //dstream<<"dig_index="<<dig_index<<std::endl;
1718 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
1722 dstream<<DTIME<<"Digging completed"<<std::endl;
1723 client.groundAction(3, nodepos, neighbourpos, g_selected_item);
1724 client.clearTempMod(nodepos);
1725 client.removeNode(nodepos);
1729 nodig_delay_counter = dig_time_complete
1730 / (float)CRACK_ANIMATION_LENGTH;
1732 // We don't want a corresponding delay to
1733 // very time consuming nodes
1734 if(nodig_delay_counter > 0.5)
1736 nodig_delay_counter = 0.5;
1738 // We want a slight delay to very little
1739 // time consuming nodes
1740 float mindelay = 0.15;
1741 if(nodig_delay_counter < mindelay)
1743 nodig_delay_counter = mindelay;
1751 if(input->getRightClicked())
1753 std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
1755 // If metadata provides an inventory view, activate it
1756 if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
1758 dstream<<DTIME<<"Launching custom inventory view"<<std::endl;
1760 Construct the unique identification string of the node
1762 std::string current_name;
1763 current_name += "nodemeta:";
1764 current_name += itos(nodepos.X);
1765 current_name += ",";
1766 current_name += itos(nodepos.Y);
1767 current_name += ",";
1768 current_name += itos(nodepos.Z);
1774 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1776 GUIInventoryMenu::makeDrawSpecArrayFromString(
1778 meta->getInventoryDrawSpecString(),
1781 GUIInventoryMenu *menu =
1782 new GUIInventoryMenu(guienv, guiroot, -1,
1783 &g_menumgr, invsize,
1784 client.getInventoryContext(),
1786 menu->setDrawSpec(draw_spec);
1789 else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
1791 dstream<<"Sign node right-clicked"<<std::endl;
1793 SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
1795 // Get a new text for it
1797 TextDest *dest = new TextDestSignNode(nodepos, &client);
1799 std::wstring wtext =
1800 narrow_to_wide(signmeta->getText());
1802 (new GUITextInputMenu(guienv, guiroot, -1,
1808 client.groundAction(1, nodepos, neighbourpos, g_selected_item);
1812 nodepos_old = nodepos;
1817 } // selected_object == NULL
1819 input->resetLeftClicked();
1820 input->resetRightClicked();
1822 if(input->getLeftReleased())
1824 std::cout<<DTIME<<"Left button released (stopped digging)"
1826 client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
1828 if(input->getRightReleased())
1830 //std::cout<<DTIME<<"Right released"<<std::endl;
1834 input->resetLeftReleased();
1835 input->resetRightReleased();
1838 Calculate stuff for drawing
1841 camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
1843 u32 daynight_ratio = client.getDayNightRatio();
1844 u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
1845 video::SColor bgcolor = video::SColor(
1847 bgcolor_bright.getRed() * l / 255,
1848 bgcolor_bright.getGreen() * l / 255,
1849 bgcolor_bright.getBlue() * l / 255);
1850 /*skycolor.getRed() * l / 255,
1851 skycolor.getGreen() * l / 255,
1852 skycolor.getBlue() * l / 255);*/
1854 float brightness = (float)l/255.0;
1859 if(fabs(brightness - old_brightness) > 0.01)
1860 update_skybox(driver, smgr, skybox, brightness);
1867 clouds->step(dtime);
1868 clouds->update(v2f(player_position.X, player_position.Z),
1869 0.05+brightness*0.95);
1877 farmesh_range = draw_control.wanted_range * 10;
1878 if(draw_control.range_all && farmesh_range < 500)
1879 farmesh_range = 500;
1880 if(farmesh_range > 1000)
1881 farmesh_range = 1000;
1883 farmesh->step(dtime);
1884 farmesh->update(v2f(player_position.X, player_position.Z),
1885 0.05+brightness*0.95, farmesh_range);
1888 // Store brightness value
1889 old_brightness = brightness;
1895 if(g_settings.getBool("enable_fog") == true)
1900 range = BS*farmesh_range;
1904 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
1905 if(draw_control.range_all)
1908 range = range * 0.5 + 25*BS;
1913 video::EFT_FOG_LINEAR,
1925 video::EFT_FOG_LINEAR,
1936 Update gui stuff (0ms)
1939 //TimeTaker guiupdatetimer("Gui updating");
1942 static float drawtime_avg = 0;
1943 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
1944 static float beginscenetime_avg = 0;
1945 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
1946 static float scenetime_avg = 0;
1947 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
1948 static float endscenetime_avg = 0;
1949 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
1952 snprintf(temptext, 300, "Minetest-c55 %s ("
1955 " drawtime=%.0f, beginscenetime=%.0f"
1956 ", scenetime=%.0f, endscenetime=%.0f",
1958 draw_control.range_all,
1965 guitext->setText(narrow_to_wide(temptext).c_str());
1970 snprintf(temptext, 300,
1971 "(% .1f, % .1f, % .1f)"
1972 " (% .3f < btime_jitter < % .3f"
1973 ", dtime_jitter = % .1f %%"
1974 ", v_range = %.1f)",
1975 player_position.X/BS,
1976 player_position.Y/BS,
1977 player_position.Z/BS,
1978 busytime_jitter1_min_sample,
1979 busytime_jitter1_max_sample,
1980 dtime_jitter1_max_fraction * 100.0,
1981 draw_control.wanted_range
1984 guitext2->setText(narrow_to_wide(temptext).c_str());
1988 guitext_info->setText(infotext.c_str());
1992 Get chat messages from client
1996 std::wstring message;
1997 while(client.getChatMessage(message))
1999 chat_lines.push_back(ChatLine(message));
2000 /*if(chat_lines.size() > 6)
2002 core::list<ChatLine>::Iterator
2003 i = chat_lines.begin();
2004 chat_lines.erase(i);
2007 // Append them to form the whole static text and throw
2008 // it to the gui element
2010 // This will correspond to the line number counted from
2011 // top to bottom, from size-1 to 0
2012 s16 line_number = chat_lines.size();
2013 // Count of messages to be removed from the top
2014 u16 to_be_removed_count = 0;
2015 for(core::list<ChatLine>::Iterator
2016 i = chat_lines.begin();
2017 i != chat_lines.end(); i++)
2019 // After this, line number is valid for this loop
2024 This results in a maximum age of 60*6 to the
2025 lowermost line and a maximum of 6 lines
2027 float allowed_age = (6-line_number) * 60.0;
2029 if((*i).age > allowed_age)
2031 to_be_removed_count++;
2034 whole += (*i).text + L'\n';
2036 for(u16 i=0; i<to_be_removed_count; i++)
2038 core::list<ChatLine>::Iterator
2039 it = chat_lines.begin();
2040 chat_lines.erase(it);
2042 guitext_chat->setText(whole.c_str());
2044 // Update gui element size and position
2046 /*core::rect<s32> rect(
2048 screensize.Y - guitext_chat_pad_bottom
2049 - text_height*chat_lines.size(),
2051 screensize.Y - guitext_chat_pad_bottom
2053 core::rect<s32> rect(
2057 50 + guitext_chat->getTextHeight()
2060 guitext_chat->setRelativePosition(rect);
2062 if(chat_lines.size() == 0)
2063 guitext_chat->setVisible(false);
2065 guitext_chat->setVisible(true);
2072 static u16 old_selected_item = 65535;
2073 if(client.getLocalInventoryUpdated()
2074 || g_selected_item != old_selected_item)
2076 old_selected_item = g_selected_item;
2077 //std::cout<<"Updating local inventory"<<std::endl;
2078 client.getLocalInventory(local_inventory);
2082 Send actions returned by the inventory menu
2084 while(inventory_action_queue.size() != 0)
2086 InventoryAction *a = inventory_action_queue.pop_front();
2088 client.sendInventoryAction(a);
2097 TimeTaker drawtimer("Drawing");
2101 TimeTaker timer("beginScene");
2102 driver->beginScene(true, true, bgcolor);
2103 //driver->beginScene(false, true, bgcolor);
2104 beginscenetime = timer.stop(true);
2109 //std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
2112 TimeTaker timer("smgr");
2114 scenetime = timer.stop(true);
2118 //TimeTaker timer9("auxiliary drawings");
2122 //TimeTaker //timer10("//timer10");
2128 driver->setMaterial(m);
2130 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2132 for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
2133 i != hilightboxes.end(); i++)
2135 /*std::cout<<"hilightbox min="
2136 <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2138 <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2140 driver->draw3DBox(*i, video::SColor(255,0,0,0));
2146 if(g_settings.getBool("frametime_graph") == true)
2149 for(core::list<float>::Iterator
2150 i = frametime_log.begin();
2151 i != frametime_log.end();
2154 driver->draw2DLine(v2s32(x,50),
2155 v2s32(x,50+(*i)*1000),
2156 video::SColor(255,255,255,255));
2164 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2165 displaycenter + core::vector2d<s32>(10,0),
2166 video::SColor(255,255,255,255));
2167 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2168 displaycenter + core::vector2d<s32>(0,10),
2169 video::SColor(255,255,255,255));
2174 //TimeTaker //timer11("//timer11");
2186 draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
2187 hotbar_imagesize, hotbar_itemcount, &local_inventory,
2194 if(damage_flash_timer > 0.0)
2196 damage_flash_timer -= dtime;
2198 video::SColor color(128,255,0,0);
2199 driver->draw2DRectangle(color,
2200 core::rect<s32>(0,0,screensize.X,screensize.Y),
2208 TimeTaker timer("endScene");
2210 endscenetime = timer.stop(true);
2213 drawtime = drawtimer.stop(true);
2219 static s16 lastFPS = 0;
2220 //u16 fps = driver->getFPS();
2221 u16 fps = (1.0/dtime_avg1);
2225 core::stringw str = L"Minetest [";
2226 str += driver->getName();
2230 device->setWindowCaption(str.c_str());
2242 Draw a "shutting down" screen, which will be shown while the map
2243 generator and other stuff quits
2246 const wchar_t *shuttingdowntext = L"Shutting down stuff...";
2247 gui::IGUIStaticText *gui_shuttingdowntext = guienv->addStaticText(
2248 shuttingdowntext, textrect, false, false);
2249 gui_shuttingdowntext->setTextAlignment(gui::EGUIA_CENTER,
2250 gui::EGUIA_UPPERLEFT);
2251 driver->beginScene(true, true, video::SColor(255,0,0,0));
2254 gui_shuttingdowntext->remove();