3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPasswordChange.h"
32 #include "guiVolumeChange.h"
33 #include "guiFormSpecMenu.h"
35 #include "guiChatConsole.h"
39 #include "particles.h"
44 #include "mainmenumanager.h"
48 // Needed for determining pointing to nodes
50 #include "nodemetadata.h"
51 #include "main.h" // For g_settings
53 #include "tile.h" // For TextureSource
54 #include "shader.h" // For ShaderSource
55 #include "logoutputbuffer.h"
57 #include "quicktune_shortcutter.h"
58 #include "clientmap.h"
63 #include "sound_openal.h"
65 #include "event_manager.h"
68 #include "util/directiontables.h"
69 #include "util/pointedthing.h"
70 #include "drawscene.h"
71 #include "content_cao.h"
77 struct TextDestNodeMetadata : public TextDest
79 TextDestNodeMetadata(v3s16 p, Client *client)
84 // This is deprecated I guess? -celeron55
85 void gotText(std::wstring text)
87 std::string ntext = wide_to_narrow(text);
88 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
89 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
90 std::map<std::string, std::string> fields;
91 fields["text"] = ntext;
92 m_client->sendNodemetaFields(m_p, "", fields);
94 void gotText(std::map<std::string, std::string> fields)
96 m_client->sendNodemetaFields(m_p, "", fields);
103 struct TextDestPlayerInventory : public TextDest
105 TextDestPlayerInventory(Client *client)
110 TextDestPlayerInventory(Client *client, std::string formname)
113 m_formname = formname;
115 void gotText(std::map<std::string, std::string> fields)
117 m_client->sendInventoryFields(m_formname, fields);
123 struct LocalFormspecHandler : public TextDest
125 LocalFormspecHandler();
126 LocalFormspecHandler(std::string formname) :
129 m_formname = formname;
132 LocalFormspecHandler(std::string formname, Client *client) :
135 m_formname = formname;
138 void gotText(std::wstring message) {
139 errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
142 void gotText(std::map<std::string, std::string> fields)
144 if (m_formname == "MT_PAUSE_MENU") {
145 if (fields.find("btn_sound") != fields.end()) {
146 g_gamecallback->changeVolume();
150 if (fields.find("btn_exit_menu") != fields.end()) {
151 g_gamecallback->disconnect();
155 if (fields.find("btn_exit_os") != fields.end()) {
156 g_gamecallback->exitToOS();
160 if (fields.find("btn_change_password") != fields.end()) {
161 g_gamecallback->changePassword();
165 if (fields.find("quit") != fields.end()) {
169 if (fields.find("btn_continue") != fields.end()) {
173 if (m_formname == "MT_CHAT_MENU") {
174 assert(m_client != 0);
175 if ((fields.find("btn_send") != fields.end()) ||
176 (fields.find("quit") != fields.end())) {
177 if (fields.find("f_text") != fields.end()) {
178 m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
184 if (m_formname == "MT_DEATH_SCREEN") {
185 assert(m_client != 0);
186 if ((fields.find("btn_respawn") != fields.end())) {
187 m_client->sendRespawn();
191 if (fields.find("quit") != fields.end()) {
192 m_client->sendRespawn();
197 // don't show error message for unhandled cursor keys
198 if ( (fields.find("key_up") != fields.end()) ||
199 (fields.find("key_down") != fields.end()) ||
200 (fields.find("key_left") != fields.end()) ||
201 (fields.find("key_right") != fields.end())) {
205 errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
207 for (std::map<std::string,std::string>::iterator iter = fields.begin();
208 iter != fields.end(); iter++) {
209 errorstream << "\t"<< i << ": " << iter->first << "=" << iter->second << std::endl;
217 /* Form update callback */
219 class NodeMetadataFormSource: public IFormSource
222 NodeMetadataFormSource(ClientMap *map, v3s16 p):
227 std::string getForm()
229 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
232 return meta->getString("formspec");
234 std::string resolveText(std::string str)
236 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
239 return meta->resolveString(str);
246 class PlayerInventoryFormSource: public IFormSource
249 PlayerInventoryFormSource(Client *client):
253 std::string getForm()
255 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
256 return player->inventory_formspec;
263 Check if a node is pointable
265 inline bool isPointableNode(const MapNode& n,
266 Client *client, bool liquids_pointable)
268 const ContentFeatures &features = client->getNodeDefManager()->get(n);
269 return features.pointable ||
270 (liquids_pointable && features.isLiquid());
274 Find what the player is pointing at
276 PointedThing getPointedThing(Client *client, v3f player_position,
277 v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
278 f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
279 std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
283 hilightboxes.clear();
284 selected_object = NULL;
286 INodeDefManager *nodedef = client->getNodeDefManager();
287 ClientMap &map = client->getEnv().getClientMap();
289 f32 mindistance = BS * 1001;
291 // First try to find a pointed at active object
294 selected_object = client->getSelectedActiveObject(d*BS,
295 camera_position, shootline);
297 if(selected_object != NULL)
299 if(selected_object->doShowSelectionBox())
301 aabb3f *selection_box = selected_object->getSelectionBox();
302 // Box should exist because object was
303 // returned in the first place
304 assert(selection_box);
306 v3f pos = selected_object->getPosition();
307 hilightboxes.push_back(aabb3f(
308 selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
309 selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
312 mindistance = (selected_object->getPosition() - camera_position).getLength();
314 result.type = POINTEDTHING_OBJECT;
315 result.object_id = selected_object->getId();
319 // That didn't work, try to find a pointed at node
322 v3s16 pos_i = floatToInt(player_position, BS);
324 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
328 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
329 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
330 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
331 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
332 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
333 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
335 // Prevent signed number overflow
343 for(s16 y = ystart; y <= yend; y++)
344 for(s16 z = zstart; z <= zend; z++)
345 for(s16 x = xstart; x <= xend; x++)
350 n = map.getNode(v3s16(x,y,z));
352 catch(InvalidPositionException &e)
356 if(!isPointableNode(n, client, liquids_pointable))
359 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
362 v3f npf = intToFloat(np, BS);
364 for(std::vector<aabb3f>::const_iterator
366 i != boxes.end(); i++)
372 for(u16 j=0; j<6; j++)
374 v3s16 facedir = g_6dirs[j];
375 aabb3f facebox = box;
379 facebox.MinEdge.X = facebox.MaxEdge.X-d;
380 else if(facedir.X < 0)
381 facebox.MaxEdge.X = facebox.MinEdge.X+d;
382 else if(facedir.Y > 0)
383 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
384 else if(facedir.Y < 0)
385 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
386 else if(facedir.Z > 0)
387 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
388 else if(facedir.Z < 0)
389 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
391 v3f centerpoint = facebox.getCenter();
392 f32 distance = (centerpoint - camera_position).getLength();
393 if(distance >= mindistance)
395 if(!facebox.intersectsWithLine(shootline))
398 v3s16 np_above = np + facedir;
400 result.type = POINTEDTHING_NODE;
401 result.node_undersurface = np;
402 result.node_abovesurface = np_above;
403 mindistance = distance;
405 hilightboxes.clear();
406 for(std::vector<aabb3f>::const_iterator
408 i2 != boxes.end(); i2++)
411 box.MinEdge += npf + v3f(-d,-d,-d) - intToFloat(camera_offset, BS);
412 box.MaxEdge += npf + v3f(d,d,d) - intToFloat(camera_offset, BS);
413 hilightboxes.push_back(box);
422 /* Profiler display */
424 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
425 gui::IGUIFont *font, u32 text_height, u32 show_profiler,
426 u32 show_profiler_max)
428 if(show_profiler == 0)
430 guitext_profiler->setVisible(false);
435 std::ostringstream os(std::ios_base::binary);
436 g_profiler->printPage(os, show_profiler, show_profiler_max);
437 std::wstring text = narrow_to_wide(os.str());
438 guitext_profiler->setText(text.c_str());
439 guitext_profiler->setVisible(true);
441 s32 w = font->getDimension(text.c_str()).Width;
444 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
445 8+(text_height+5)*2 +
446 font->getDimension(text.c_str()).Height);
447 guitext_profiler->setRelativePosition(rect);
448 guitext_profiler->setVisible(true);
456 Profiler::GraphValues values;
462 Meta(float initial=0, video::SColor color=
463 video::SColor(255,255,255,255)):
469 std::list<Piece> m_log;
477 void put(const Profiler::GraphValues &values)
480 piece.values = values;
481 m_log.push_back(piece);
482 while(m_log.size() > m_log_max_size)
483 m_log.erase(m_log.begin());
486 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
487 gui::IGUIFont* font) const
489 std::map<std::string, Meta> m_meta;
490 for(std::list<Piece>::const_iterator k = m_log.begin();
491 k != m_log.end(); k++)
493 const Piece &piece = *k;
494 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
495 i != piece.values.end(); i++){
496 const std::string &id = i->first;
497 const float &value = i->second;
498 std::map<std::string, Meta>::iterator j =
500 if(j == m_meta.end()){
501 m_meta[id] = Meta(value);
504 if(value < j->second.min)
505 j->second.min = value;
506 if(value > j->second.max)
507 j->second.max = value;
512 static const video::SColor usable_colors[] = {
513 video::SColor(255,255,100,100),
514 video::SColor(255,90,225,90),
515 video::SColor(255,100,100,255),
516 video::SColor(255,255,150,50),
517 video::SColor(255,220,220,100)
519 static const u32 usable_colors_count =
520 sizeof(usable_colors) / sizeof(*usable_colors);
521 u32 next_color_i = 0;
522 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
523 i != m_meta.end(); i++){
524 Meta &meta = i->second;
525 video::SColor color(255,200,200,200);
526 if(next_color_i < usable_colors_count)
527 color = usable_colors[next_color_i++];
532 s32 textx = x_left + m_log_max_size + 15;
533 s32 textx2 = textx + 200 - 15;
537 u32 num_graphs = m_meta.size();
538 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
540 video::SColor bgcolor(120,0,0,0);
541 driver->draw2DRectangle(bgcolor, rect, NULL);
545 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
546 i != m_meta.end(); i++){
547 const std::string &id = i->first;
548 const Meta &meta = i->second;
550 s32 y = y_bottom - meta_i * 50;
551 float show_min = meta.min;
552 float show_max = meta.max;
553 if(show_min >= -0.0001 && show_max >= -0.0001){
554 if(show_min <= show_max * 0.5)
559 snprintf(buf, 10, "%.3g", show_max);
560 font->draw(narrow_to_wide(buf).c_str(),
561 core::rect<s32>(textx, y - graphh,
562 textx2, y - graphh + texth),
564 snprintf(buf, 10, "%.3g", show_min);
565 font->draw(narrow_to_wide(buf).c_str(),
566 core::rect<s32>(textx, y - texth,
569 font->draw(narrow_to_wide(id).c_str(),
570 core::rect<s32>(textx, y - graphh/2 - texth/2,
571 textx2, y - graphh/2 + texth/2),
574 s32 graph1h = graphh;
575 bool relativegraph = (show_min != 0 && show_min != show_max);
576 float lastscaledvalue = 0.0;
577 bool lastscaledvalue_exists = false;
578 for(std::list<Piece>::const_iterator j = m_log.begin();
579 j != m_log.end(); j++)
581 const Piece &piece = *j;
583 bool value_exists = false;
584 Profiler::GraphValues::const_iterator k =
585 piece.values.find(id);
586 if(k != piece.values.end()){
592 lastscaledvalue_exists = false;
595 float scaledvalue = 1.0;
596 if(show_max != show_min)
597 scaledvalue = (value - show_min) / (show_max - show_min);
598 if(scaledvalue == 1.0 && value == 0){
600 lastscaledvalue_exists = false;
604 if(lastscaledvalue_exists){
605 s32 ivalue1 = lastscaledvalue * graph1h;
606 s32 ivalue2 = scaledvalue * graph1h;
607 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
608 v2s32(x, graph1y - ivalue2), meta.color);
610 lastscaledvalue = scaledvalue;
611 lastscaledvalue_exists = true;
613 s32 ivalue = scaledvalue * graph1h;
614 driver->draw2DLine(v2s32(x, graph1y),
615 v2s32(x, graph1y - ivalue), meta.color);
624 class NodeDugEvent: public MtEvent
630 NodeDugEvent(v3s16 p, MapNode n):
634 const char* getType() const
640 ISoundManager *m_sound;
641 INodeDefManager *m_ndef;
643 float m_player_step_timer;
645 SimpleSoundSpec m_player_step_sound;
646 SimpleSoundSpec m_player_leftpunch_sound;
647 SimpleSoundSpec m_player_rightpunch_sound;
649 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
652 m_player_step_timer(0)
656 void playPlayerStep()
658 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
659 m_player_step_timer = 0.03;
660 m_sound->playSound(m_player_step_sound, false);
664 static void viewBobbingStep(MtEvent *e, void *data)
666 SoundMaker *sm = (SoundMaker*)data;
667 sm->playPlayerStep();
670 static void playerRegainGround(MtEvent *e, void *data)
672 SoundMaker *sm = (SoundMaker*)data;
673 sm->playPlayerStep();
676 static void playerJump(MtEvent *e, void *data)
678 //SoundMaker *sm = (SoundMaker*)data;
681 static void cameraPunchLeft(MtEvent *e, void *data)
683 SoundMaker *sm = (SoundMaker*)data;
684 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
687 static void cameraPunchRight(MtEvent *e, void *data)
689 SoundMaker *sm = (SoundMaker*)data;
690 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
693 static void nodeDug(MtEvent *e, void *data)
695 SoundMaker *sm = (SoundMaker*)data;
696 NodeDugEvent *nde = (NodeDugEvent*)e;
697 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
700 static void playerDamage(MtEvent *e, void *data)
702 SoundMaker *sm = (SoundMaker*)data;
703 sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
706 static void playerFallingDamage(MtEvent *e, void *data)
708 SoundMaker *sm = (SoundMaker*)data;
709 sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
712 void registerReceiver(MtEventManager *mgr)
714 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
715 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
716 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
717 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
718 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
719 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
720 mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
721 mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
724 void step(float dtime)
726 m_player_step_timer -= dtime;
730 // Locally stored sounds don't need to be preloaded because of this
731 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
733 std::set<std::string> m_fetched;
736 void fetchSounds(const std::string &name,
737 std::set<std::string> &dst_paths,
738 std::set<std::string> &dst_datas)
740 if(m_fetched.count(name))
742 m_fetched.insert(name);
743 std::string base = porting::path_share + DIR_DELIM + "testsounds";
744 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
745 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
746 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
747 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
748 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
749 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
750 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
751 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
752 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
753 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
754 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
758 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
761 bool *m_force_fog_off;
766 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
767 f32 *fog_range, Client *client):
769 m_force_fog_off(force_fog_off),
770 m_fog_range(fog_range),
773 ~GameGlobalShaderConstantSetter() {}
775 virtual void onSetConstants(video::IMaterialRendererServices *services,
782 video::SColor bgcolor = m_sky->getBgColor();
783 video::SColorf bgcolorf(bgcolor);
784 float bgcolorfa[4] = {
790 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
793 float fog_distance = 10000*BS;
794 if(g_settings->getBool("enable_fog") && !*m_force_fog_off)
795 fog_distance = *m_fog_range;
796 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
799 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
800 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
801 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
803 u32 animation_timer = porting::getTimeMs() % 100000;
804 float animation_timer_f = (float)animation_timer / 100000.0;
805 services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
806 services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
808 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
809 v3f eye_position = player->getEyePosition();
810 services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
811 services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
813 // Uniform sampler layers
817 // before 1.8 there isn't a "integer interface", only float
818 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
819 services->setPixelShaderConstant("baseTexture" , (irr::f32*)&layer0, 1);
820 services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer1, 1);
821 services->setPixelShaderConstant("useNormalmap" , (irr::f32*)&layer2, 1);
823 services->setPixelShaderConstant("baseTexture" , (irr::s32*)&layer0, 1);
824 services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer1, 1);
825 services->setPixelShaderConstant("useNormalmap" , (irr::s32*)&layer2, 1);
830 bool nodePlacementPrediction(Client &client,
831 const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
833 std::string prediction = playeritem_def.node_placement_prediction;
834 INodeDefManager *nodedef = client.ndef();
835 ClientMap &map = client.getEnv().getClientMap();
837 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
839 verbosestream<<"Node placement prediction for "
840 <<playeritem_def.name<<" is "
841 <<prediction<<std::endl;
842 v3s16 p = neighbourpos;
843 // Place inside node itself if buildable_to
845 MapNode n_under = map.getNode(nodepos);
846 if(nodedef->get(n_under).buildable_to)
848 else if (!nodedef->get(map.getNode(p)).buildable_to)
850 }catch(InvalidPositionException &e){}
851 // Find id of predicted node
853 bool found = nodedef->getId(prediction, id);
855 errorstream<<"Node placement prediction failed for "
856 <<playeritem_def.name<<" (places "
858 <<") - Name not known"<<std::endl;
861 // Predict param2 for facedir and wallmounted nodes
863 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
864 v3s16 dir = nodepos - neighbourpos;
865 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
866 param2 = dir.Y < 0 ? 1 : 0;
867 } else if(abs(dir.X) > abs(dir.Z)){
868 param2 = dir.X < 0 ? 3 : 2;
870 param2 = dir.Z < 0 ? 5 : 4;
873 if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
874 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
875 if(abs(dir.X) > abs(dir.Z)){
876 param2 = dir.X < 0 ? 3 : 1;
878 param2 = dir.Z < 0 ? 2 : 0;
881 assert(param2 >= 0 && param2 <= 5);
882 //Check attachment if node is in group attached_node
883 if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
884 static v3s16 wallmounted_dirs[8] = {
893 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
894 pp = p + wallmounted_dirs[param2];
896 pp = p + v3s16(0,-1,0);
897 if(!nodedef->get(map.getNode(pp)).walkable)
900 // Add node to client map
901 MapNode n(id, 0, param2);
903 LocalPlayer* player = client.getEnv().getLocalPlayer();
905 // Dont place node when player would be inside new node
906 // NOTE: This is to be eventually implemented by a mod as client-side Lua
907 if (!nodedef->get(n).walkable ||
908 (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
909 (nodedef->get(n).walkable &&
910 neighbourpos != player->getStandingNodePos() + v3s16(0,1,0) &&
911 neighbourpos != player->getStandingNodePos() + v3s16(0,2,0))) {
913 // This triggers the required mesh update too
914 client.addNode(p, n);
917 }catch(InvalidPositionException &e){
918 errorstream<<"Node placement prediction failed for "
919 <<playeritem_def.name<<" (places "
921 <<") - Position not loaded"<<std::endl;
927 static inline void create_formspec_menu(GUIFormSpecMenu** cur_formspec,
928 InventoryManager *invmgr, IGameDef *gamedef,
929 IWritableTextureSource* tsrc, IrrlichtDevice * device,
930 IFormSource* fs_src, TextDest* txt_dest
933 if (*cur_formspec == 0) {
934 *cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
935 invmgr, gamedef, tsrc, fs_src, txt_dest, cur_formspec );
936 (*cur_formspec)->doPause = false;
937 (*cur_formspec)->drop();
940 (*cur_formspec)->setFormSource(fs_src);
941 (*cur_formspec)->setTextDest(txt_dest);
945 static void show_chat_menu(GUIFormSpecMenu** cur_formspec,
946 InventoryManager *invmgr, IGameDef *gamedef,
947 IWritableTextureSource* tsrc, IrrlichtDevice * device,
948 Client* client, std::string text)
950 std::string formspec =
952 "field[3,2.35;6,0.5;f_text;;" + text + "]"
953 "button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
957 /* Note: FormspecFormSource and LocalFormspecHandler
958 * are deleted by guiFormSpecMenu */
959 FormspecFormSource* fs_src = new FormspecFormSource(formspec);
960 LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_CHAT_MENU", client);
962 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
965 static void show_deathscreen(GUIFormSpecMenu** cur_formspec,
966 InventoryManager *invmgr, IGameDef *gamedef,
967 IWritableTextureSource* tsrc, IrrlichtDevice * device, Client* client)
969 std::string formspec =
972 "bgcolor[#320000b4;true]"
973 "label[4.85,1.35;You died.]"
974 "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
978 /* Note: FormspecFormSource and LocalFormspecHandler
979 * are deleted by guiFormSpecMenu */
980 FormspecFormSource* fs_src = new FormspecFormSource(formspec);
981 LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
983 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
986 /******************************************************************************/
987 static void show_pause_menu(GUIFormSpecMenu** cur_formspec,
988 InventoryManager *invmgr, IGameDef *gamedef,
989 IWritableTextureSource* tsrc, IrrlichtDevice * device,
990 bool singleplayermode)
992 std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
994 "- Space: jump/climb\n"
995 "- Shift: sneak/go down\n"
998 "- Mouse: turn/look\n"
999 "- Mouse left: dig/punch\n"
1000 "- Mouse right: place/use\n"
1001 "- Mouse wheel: select item\n"
1005 float ypos = singleplayermode ? 1.0 : 0.5;
1006 std::ostringstream os;
1008 os << "size[11,5.5,true]"
1009 << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
1010 << wide_to_narrow(wstrgettext("Continue")) << "]";
1012 if (!singleplayermode) {
1013 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
1014 << wide_to_narrow(wstrgettext("Change Password")) << "]";
1017 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
1018 << wide_to_narrow(wstrgettext("Sound Volume")) << "]";
1019 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
1020 << wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
1021 os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
1022 << wide_to_narrow(wstrgettext("Exit to OS")) << "]"
1023 << "textarea[7.5,0.25;3.75,6;;" << control_text << ";]"
1024 << "textarea[0.4,0.25;3.5,6;;" << "Minetest\n"
1025 << minetest_build_info << "\n"
1026 << "path_user = " << wrap_rows(porting::path_user, 20)
1030 /* Note: FormspecFormSource and LocalFormspecHandler *
1031 * are deleted by guiFormSpecMenu */
1032 FormspecFormSource* fs_src = new FormspecFormSource(os.str());
1033 LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
1035 create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
1037 if (singleplayermode) {
1038 (*cur_formspec)->doPause = true;
1042 /******************************************************************************/
1043 void the_game(bool &kill, bool random_input, InputHandler *input,
1044 IrrlichtDevice *device, gui::IGUIFont* font, std::string map_dir,
1045 std::string playername, std::string password,
1046 std::string address /* If "", local server is used */,
1047 u16 port, std::wstring &error_message, ChatBackend &chat_backend,
1048 const SubgameSpec &gamespec /* Used for local game */,
1049 bool simple_singleplayer_mode)
1051 GUIFormSpecMenu* current_formspec = 0;
1052 video::IVideoDriver* driver = device->getVideoDriver();
1053 scene::ISceneManager* smgr = device->getSceneManager();
1055 // Calculate text height using the font
1056 u32 text_height = font->getDimension(L"Random test string").Height;
1059 Draw "Loading" screen
1063 wchar_t* text = wgettext("Loading...");
1064 draw_load_screen(text, device, guienv, font, 0, 0);
1068 // Create texture source
1069 IWritableTextureSource *tsrc = createTextureSource(device);
1071 // Create shader source
1072 IWritableShaderSource *shsrc = createShaderSource(device);
1074 // These will be filled by data received from the server
1075 // Create item definition manager
1076 IWritableItemDefManager *itemdef = createItemDefManager();
1077 // Create node definition manager
1078 IWritableNodeDefManager *nodedef = createNodeDefManager();
1080 // Sound fetcher (useful when testing)
1081 GameOnDemandSoundFetcher soundfetcher;
1084 ISoundManager *sound = NULL;
1085 bool sound_is_dummy = false;
1087 if(g_settings->getBool("enable_sound")){
1088 infostream<<"Attempting to use OpenAL audio"<<std::endl;
1089 sound = createOpenALSoundManager(&soundfetcher);
1091 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
1093 infostream<<"Sound disabled."<<std::endl;
1097 infostream<<"Using dummy audio."<<std::endl;
1098 sound = &dummySoundManager;
1099 sound_is_dummy = true;
1102 Server *server = NULL;
1106 EventManager eventmgr;
1109 SoundMaker soundmaker(sound, nodedef);
1110 soundmaker.registerReceiver(&eventmgr);
1112 // Add chat log output for errors to be shown in chat
1113 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
1115 // Create UI for modifying quicktune values
1116 QuicktuneShortcutter quicktune;
1123 wchar_t* text = wgettext("Creating server....");
1124 draw_load_screen(text, device, guienv, font, 0, 25);
1126 infostream<<"Creating server"<<std::endl;
1128 std::string bind_str = g_settings->get("bind_address");
1129 Address bind_addr(0,0,0,0, port);
1131 if (g_settings->getBool("ipv6_server")) {
1132 bind_addr.setAddress((IPv6AddressBytes*) NULL);
1135 bind_addr.Resolve(bind_str.c_str());
1137 } catch (ResolveError &e) {
1138 infostream << "Resolving bind address \"" << bind_str
1139 << "\" failed: " << e.what()
1140 << " -- Listening on all addresses." << std::endl;
1143 if(bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1144 error_message = L"Unable to listen on " +
1145 narrow_to_wide(bind_addr.serializeString()) +
1146 L" because IPv6 is disabled";
1147 errorstream<<wide_to_narrow(error_message)<<std::endl;
1148 // Break out of client scope
1152 server = new Server(map_dir, gamespec,
1153 simple_singleplayer_mode,
1154 bind_addr.isIPv6());
1156 server->start(bind_addr);
1159 do{ // Client scope (breakable do-while(0))
1166 wchar_t* text = wgettext("Creating client...");
1167 draw_load_screen(text, device, guienv, font, 0, 50);
1170 infostream<<"Creating client"<<std::endl;
1172 MapDrawControl draw_control;
1175 wchar_t* text = wgettext("Resolving address...");
1176 draw_load_screen(text, device, guienv, font, 0, 75);
1179 Address connect_address(0,0,0,0, port);
1181 connect_address.Resolve(address.c_str());
1182 if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
1183 //connect_address.Resolve("localhost");
1184 if (connect_address.isIPv6()) {
1185 IPv6AddressBytes addr_bytes;
1186 addr_bytes.bytes[15] = 1;
1187 connect_address.setAddress(&addr_bytes);
1189 connect_address.setAddress(127,0,0,1);
1193 catch(ResolveError &e) {
1194 error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
1195 errorstream<<wide_to_narrow(error_message)<<std::endl;
1196 // Break out of client scope
1199 if(connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
1200 error_message = L"Unable to connect to " +
1201 narrow_to_wide(connect_address.serializeString()) +
1202 L" because IPv6 is disabled";
1203 errorstream<<wide_to_narrow(error_message)<<std::endl;
1204 // Break out of client scope
1211 Client client(device, playername.c_str(), password, draw_control,
1212 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
1213 connect_address.isIPv6());
1215 // Client acts as our GameDef
1216 IGameDef *gamedef = &client;
1219 Attempt to connect to the server
1222 infostream<<"Connecting to server at ";
1223 connect_address.print(&infostream);
1224 infostream<<std::endl;
1225 client.connect(connect_address);
1228 Wait for server to accept connection
1230 bool could_connect = false;
1231 bool connect_aborted = false;
1233 float time_counter = 0.0;
1235 float fps_max = g_settings->getFloat("fps_max");
1236 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1237 u32 lasttime = device->getTimer()->getTime();
1238 while(device->run())
1240 f32 dtime = 0.033; // in seconds
1241 if (cloud_menu_background) {
1242 u32 time = device->getTimer()->getTime();
1244 dtime = (time - lasttime) / 1000.0;
1249 // Update client and server
1252 server->step(dtime);
1255 if(client.getState() == LC_Init){
1256 could_connect = true;
1260 if(client.accessDenied()){
1261 error_message = L"Access denied. Reason: "
1262 +client.accessDeniedReason();
1263 errorstream<<wide_to_narrow(error_message)<<std::endl;
1266 if(input->wasKeyDown(EscapeKey)){
1267 connect_aborted = true;
1268 infostream<<"Connect aborted [Escape]"<<std::endl;
1274 wchar_t* text = wgettext("Connecting to server...");
1275 draw_load_screen(text, device, guienv, font, dtime, 100);
1279 // On some computers framerate doesn't seem to be
1280 // automatically limited
1281 if (cloud_menu_background) {
1282 // Time of frame without fps limit
1285 // not using getRealTime is necessary for wine
1286 u32 time = device->getTimer()->getTime();
1288 busytime_u32 = time - lasttime;
1291 busytime = busytime_u32 / 1000.0;
1294 u32 frametime_min = 1000./fps_max;
1296 if(busytime_u32 < frametime_min) {
1297 u32 sleeptime = frametime_min - busytime_u32;
1298 device->sleep(sleeptime);
1303 time_counter += dtime;
1306 catch(con::PeerNotFoundException &e)
1310 Handle failure to connect
1313 if(error_message == L"" && !connect_aborted){
1314 error_message = L"Connection failed";
1315 errorstream<<wide_to_narrow(error_message)<<std::endl;
1317 // Break out of client scope
1322 Wait until content has been received
1324 bool got_content = false;
1325 bool content_aborted = false;
1327 float time_counter = 0.0;
1329 float fps_max = g_settings->getFloat("fps_max");
1330 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1331 u32 lasttime = device->getTimer()->getTime();
1332 while(device->run())
1334 f32 dtime = 0.033; // in seconds
1335 if (cloud_menu_background) {
1336 u32 time = device->getTimer()->getTime();
1338 dtime = (time - lasttime) / 1000.0;
1343 // Update client and server
1346 server->step(dtime);
1349 if(client.mediaReceived() &&
1350 client.itemdefReceived() &&
1351 client.nodedefReceived()){
1356 if(client.accessDenied()){
1357 error_message = L"Access denied. Reason: "
1358 +client.accessDeniedReason();
1359 errorstream<<wide_to_narrow(error_message)<<std::endl;
1362 if(client.getState() < LC_Init){
1363 error_message = L"Client disconnected";
1364 errorstream<<wide_to_narrow(error_message)<<std::endl;
1367 if(input->wasKeyDown(EscapeKey)){
1368 content_aborted = true;
1369 infostream<<"Connect aborted [Escape]"<<std::endl;
1375 if (!client.itemdefReceived())
1377 wchar_t* text = wgettext("Item definitions...");
1379 draw_load_screen(text, device, guienv, font, dtime, progress);
1382 else if (!client.nodedefReceived())
1384 wchar_t* text = wgettext("Node definitions...");
1386 draw_load_screen(text, device, guienv, font, dtime, progress);
1392 std::stringstream message;
1393 message.precision(3);
1394 message << gettext("Media...");
1396 if ( ( USE_CURL == 0) ||
1397 (!g_settings->getBool("enable_remote_media_server"))) {
1398 float cur = client.getCurRate();
1399 std::string cur_unit = gettext(" KB/s");
1403 cur_unit = gettext(" MB/s");
1405 message << " ( " << cur << cur_unit << " )";
1407 progress = 50+client.mediaReceiveProgress()*50+0.5;
1408 draw_load_screen(narrow_to_wide(message.str().c_str()), device,
1409 guienv, font, dtime, progress);
1412 // On some computers framerate doesn't seem to be
1413 // automatically limited
1414 if (cloud_menu_background) {
1415 // Time of frame without fps limit
1418 // not using getRealTime is necessary for wine
1419 u32 time = device->getTimer()->getTime();
1421 busytime_u32 = time - lasttime;
1424 busytime = busytime_u32 / 1000.0;
1427 u32 frametime_min = 1000./fps_max;
1429 if(busytime_u32 < frametime_min) {
1430 u32 sleeptime = frametime_min - busytime_u32;
1431 device->sleep(sleeptime);
1436 time_counter += dtime;
1441 if(error_message == L"" && !content_aborted){
1442 error_message = L"Something failed";
1443 errorstream<<wide_to_narrow(error_message)<<std::endl;
1445 // Break out of client scope
1450 After all content has been received:
1451 Update cached textures, meshes and materials
1453 client.afterContentReceived(device,font);
1456 Create the camera node
1458 Camera camera(smgr, draw_control, gamedef);
1459 if (!camera.successfullyCreated(error_message))
1462 f32 camera_yaw = 0; // "right/left"
1463 f32 camera_pitch = 0; // "up/down"
1469 Clouds *clouds = NULL;
1470 if(g_settings->getBool("enable_clouds"))
1472 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1480 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1482 scene::ISceneNode* skybox = NULL;
1485 A copy of the local inventory
1487 Inventory local_inventory(itemdef);
1490 Find out size of crack animation
1492 int crack_animation_length = 5;
1494 video::ITexture *t = tsrc->getTexture("crack_anylength.png");
1495 v2u32 size = t->getOriginalSize();
1496 crack_animation_length = size.Y / size.X;
1503 // First line of debug text
1504 gui::IGUIStaticText *guitext = guienv->addStaticText(
1506 core::rect<s32>(0, 0, 0, 0),
1508 // Second line of debug text
1509 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1511 core::rect<s32>(0, 0, 0, 0),
1513 // At the middle of the screen
1514 // Object infos are shown in this
1515 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1517 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1520 // Status text (displays info when showing and hiding GUI stuff, etc.)
1521 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1523 core::rect<s32>(0,0,0,0),
1525 guitext_status->setVisible(false);
1527 std::wstring statustext;
1528 float statustext_time = 0;
1531 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1533 core::rect<s32>(0,0,0,0),
1534 //false, false); // Disable word wrap as of now
1536 // Remove stale "recent" chat messages from previous connections
1537 chat_backend.clearRecentChat();
1538 // Chat backend and console
1539 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1541 // Profiler text (size is updated when text is updated)
1542 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1544 core::rect<s32>(0,0,0,0),
1546 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1547 guitext_profiler->setVisible(false);
1548 guitext_profiler->setWordWrap(true);
1551 Some statistics are collected in these
1554 u32 beginscenetime = 0;
1555 u32 endscenetime = 0;
1557 float recent_turn_speed = 0.0;
1559 ProfilerGraph graph;
1560 // Initially clear the profiler
1561 Profiler::GraphValues dummyvalues;
1562 g_profiler->graphGet(dummyvalues);
1564 float nodig_delay_timer = 0.0;
1565 float dig_time = 0.0;
1567 PointedThing pointed_old;
1568 bool digging = false;
1569 bool ldown_for_dig = false;
1571 float damage_flash = 0;
1573 float jump_timer = 0;
1574 bool reset_jump_timer = false;
1576 const float object_hit_delay = 0.2;
1577 float object_hit_delay_timer = 0.0;
1578 float time_from_last_punch = 10;
1580 float update_draw_list_timer = 0.0;
1581 v3f update_draw_list_last_cam_dir;
1583 bool invert_mouse = g_settings->getBool("invert_mouse");
1585 bool update_wielded_item_trigger = true;
1587 bool show_hud = true;
1588 bool show_chat = true;
1589 bool force_fog_off = false;
1590 f32 fog_range = 100*BS;
1591 bool disable_camera_update = false;
1592 bool show_debug = g_settings->getBool("show_debug");
1593 bool show_profiler_graph = false;
1594 u32 show_profiler = 0;
1595 u32 show_profiler_max = 3; // Number of pages
1597 float time_of_day = 0;
1598 float time_of_day_smooth = 0;
1600 float repeat_rightclick_timer = 0;
1605 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1606 sky, &force_fog_off, &fog_range, &client));
1612 bool first_loop_after_window_activation = true;
1614 // TODO: Convert the static interval timers to these
1615 // Interval limiter for profiler
1616 IntervalLimiter m_profiler_interval;
1618 // Time is in milliseconds
1619 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1620 // NOTE: So we have to use getTime() and call run()s between them
1621 u32 lasttime = device->getTimer()->getTime();
1623 LocalPlayer* player = client.getEnv().getLocalPlayer();
1624 player->hurt_tilt_timer = 0;
1625 player->hurt_tilt_strength = 0;
1630 Hud hud(driver, smgr, guienv, font, text_height,
1631 gamedef, player, &local_inventory);
1633 core::stringw str = L"Minetest [";
1634 str += driver->getName();
1636 device->setWindowCaption(str.c_str());
1639 std::wstring infotext;
1643 if(device->run() == false || kill == true)
1646 v2u32 screensize = driver->getScreenSize();
1648 // Time of frame without fps limit
1652 // not using getRealTime is necessary for wine
1653 u32 time = device->getTimer()->getTime();
1655 busytime_u32 = time - lasttime;
1658 busytime = busytime_u32 / 1000.0;
1661 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1663 // Necessary for device->getTimer()->getTime()
1671 float fps_max = g_menumgr.pausesGame() ?
1672 g_settings->getFloat("pause_fps_max") :
1673 g_settings->getFloat("fps_max");
1674 u32 frametime_min = 1000./fps_max;
1676 if(busytime_u32 < frametime_min)
1678 u32 sleeptime = frametime_min - busytime_u32;
1679 device->sleep(sleeptime);
1680 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1684 // Necessary for device->getTimer()->getTime()
1688 Time difference calculation
1690 f32 dtime; // in seconds
1692 u32 time = device->getTimer()->getTime();
1694 dtime = (time - lasttime) / 1000.0;
1699 g_profiler->graphAdd("mainloop_dtime", dtime);
1703 if(nodig_delay_timer >= 0)
1704 nodig_delay_timer -= dtime;
1705 if(object_hit_delay_timer >= 0)
1706 object_hit_delay_timer -= dtime;
1707 time_from_last_punch += dtime;
1709 g_profiler->add("Elapsed time", dtime);
1710 g_profiler->avg("FPS", 1./dtime);
1713 Time average and jitter calculation
1716 static f32 dtime_avg1 = 0.0;
1717 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1718 f32 dtime_jitter1 = dtime - dtime_avg1;
1720 static f32 dtime_jitter1_max_sample = 0.0;
1721 static f32 dtime_jitter1_max_fraction = 0.0;
1723 static f32 jitter1_max = 0.0;
1724 static f32 counter = 0.0;
1725 if(dtime_jitter1 > jitter1_max)
1726 jitter1_max = dtime_jitter1;
1731 dtime_jitter1_max_sample = jitter1_max;
1732 dtime_jitter1_max_fraction
1733 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1739 Busytime average and jitter calculation
1742 static f32 busytime_avg1 = 0.0;
1743 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1744 f32 busytime_jitter1 = busytime - busytime_avg1;
1746 static f32 busytime_jitter1_max_sample = 0.0;
1747 static f32 busytime_jitter1_min_sample = 0.0;
1749 static f32 jitter1_max = 0.0;
1750 static f32 jitter1_min = 0.0;
1751 static f32 counter = 0.0;
1752 if(busytime_jitter1 > jitter1_max)
1753 jitter1_max = busytime_jitter1;
1754 if(busytime_jitter1 < jitter1_min)
1755 jitter1_min = busytime_jitter1;
1759 busytime_jitter1_max_sample = jitter1_max;
1760 busytime_jitter1_min_sample = jitter1_min;
1767 Handle miscellaneous stuff
1770 if(client.accessDenied())
1772 error_message = L"Access denied. Reason: "
1773 +client.accessDeniedReason();
1774 errorstream<<wide_to_narrow(error_message)<<std::endl;
1778 if(g_gamecallback->disconnect_requested)
1780 g_gamecallback->disconnect_requested = false;
1784 if(g_gamecallback->changepassword_requested)
1786 (new GUIPasswordChange(guienv, guiroot, -1,
1787 &g_menumgr, &client))->drop();
1788 g_gamecallback->changepassword_requested = false;
1791 if(g_gamecallback->changevolume_requested)
1793 (new GUIVolumeChange(guienv, guiroot, -1,
1794 &g_menumgr, &client))->drop();
1795 g_gamecallback->changevolume_requested = false;
1798 /* Process TextureSource's queue */
1799 tsrc->processQueue();
1801 /* Process ItemDefManager's queue */
1802 itemdef->processQueue(gamedef);
1805 Process ShaderSource's queue
1807 shsrc->processQueue();
1814 // Hilight boxes collected during the loop and displayed
1815 std::vector<aabb3f> hilightboxes;
1817 /* reset infotext */
1822 float profiler_print_interval =
1823 g_settings->getFloat("profiler_print_interval");
1824 bool print_to_log = true;
1825 if(profiler_print_interval == 0){
1826 print_to_log = false;
1827 profiler_print_interval = 5;
1829 if(m_profiler_interval.step(dtime, profiler_print_interval))
1832 infostream<<"Profiler:"<<std::endl;
1833 g_profiler->print(infostream);
1836 update_profiler_gui(guitext_profiler, font, text_height,
1837 show_profiler, show_profiler_max);
1839 g_profiler->clear();
1843 Direct handling of user input
1846 // Reset input if window not active or some menu is active
1847 if(device->isWindowActive() == false
1848 || noMenuActive() == false
1849 || guienv->hasFocus(gui_chat_console))
1853 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
1855 gui_chat_console->closeConsoleAtOnce();
1858 // Input handler step() (used by the random input generator)
1861 // Increase timer for doubleclick of "jump"
1862 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1863 jump_timer += dtime;
1866 Launch menus and trigger stuff according to keys
1868 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1870 // drop selected item
1871 IDropAction *a = new IDropAction();
1873 a->from_inv.setCurrentPlayer();
1874 a->from_list = "main";
1875 a->from_i = client.getPlayerItem();
1876 client.inventoryAction(a);
1878 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1880 infostream<<"the_game: "
1881 <<"Launching inventory"<<std::endl;
1883 PlayerInventoryFormSource* fs_src = new PlayerInventoryFormSource(&client);
1884 TextDest* txt_dst = new TextDestPlayerInventory(&client);
1886 create_formspec_menu(¤t_formspec, &client, gamedef, tsrc, device, fs_src, txt_dst);
1888 InventoryLocation inventoryloc;
1889 inventoryloc.setCurrentPlayer();
1890 current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
1892 else if(input->wasKeyDown(EscapeKey))
1894 show_pause_menu(¤t_formspec, &client, gamedef, tsrc, device,
1895 simple_singleplayer_mode);
1897 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1899 show_chat_menu(¤t_formspec, &client, gamedef, tsrc, device,
1902 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1904 show_chat_menu(¤t_formspec, &client, gamedef, tsrc, device,
1907 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1909 if (!gui_chat_console->isOpenInhibited())
1911 // Open up to over half of the screen
1912 gui_chat_console->openConsole(0.6);
1913 guienv->setFocus(gui_chat_console);
1916 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1918 if(g_settings->getBool("free_move"))
1920 g_settings->set("free_move","false");
1921 statustext = L"free_move disabled";
1922 statustext_time = 0;
1926 g_settings->set("free_move","true");
1927 statustext = L"free_move enabled";
1928 statustext_time = 0;
1929 if(!client.checkPrivilege("fly"))
1930 statustext += L" (note: no 'fly' privilege)";
1933 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1935 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1937 if(g_settings->getBool("free_move"))
1939 g_settings->set("free_move","false");
1940 statustext = L"free_move disabled";
1941 statustext_time = 0;
1945 g_settings->set("free_move","true");
1946 statustext = L"free_move enabled";
1947 statustext_time = 0;
1948 if(!client.checkPrivilege("fly"))
1949 statustext += L" (note: no 'fly' privilege)";
1952 reset_jump_timer = true;
1954 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1956 if(g_settings->getBool("fast_move"))
1958 g_settings->set("fast_move","false");
1959 statustext = L"fast_move disabled";
1960 statustext_time = 0;
1964 g_settings->set("fast_move","true");
1965 statustext = L"fast_move enabled";
1966 statustext_time = 0;
1967 if(!client.checkPrivilege("fast"))
1968 statustext += L" (note: no 'fast' privilege)";
1971 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1973 if(g_settings->getBool("noclip"))
1975 g_settings->set("noclip","false");
1976 statustext = L"noclip disabled";
1977 statustext_time = 0;
1981 g_settings->set("noclip","true");
1982 statustext = L"noclip enabled";
1983 statustext_time = 0;
1984 if(!client.checkPrivilege("noclip"))
1985 statustext += L" (note: no 'noclip' privilege)";
1988 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1990 irr::video::IImage* const image = driver->createScreenShot();
1992 irr::c8 filename[256];
1993 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1994 g_settings->get("screenshot_path").c_str(),
1995 device->getTimer()->getRealTime());
1996 if (driver->writeImageToFile(image, filename)) {
1997 std::wstringstream sstr;
1998 sstr<<"Saved screenshot to '"<<filename<<"'";
1999 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
2000 statustext = sstr.str();
2001 statustext_time = 0;
2003 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
2008 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
2010 show_hud = !show_hud;
2012 statustext = L"HUD shown";
2014 statustext = L"HUD hidden";
2015 statustext_time = 0;
2017 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
2019 show_chat = !show_chat;
2021 statustext = L"Chat shown";
2023 statustext = L"Chat hidden";
2024 statustext_time = 0;
2026 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
2028 force_fog_off = !force_fog_off;
2030 statustext = L"Fog disabled";
2032 statustext = L"Fog enabled";
2033 statustext_time = 0;
2035 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
2037 disable_camera_update = !disable_camera_update;
2038 if(disable_camera_update)
2039 statustext = L"Camera update disabled";
2041 statustext = L"Camera update enabled";
2042 statustext_time = 0;
2044 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
2046 // Initial / 3x toggle: Chat only
2047 // 1x toggle: Debug text with chat
2048 // 2x toggle: Debug text with profiler graph
2052 show_profiler_graph = false;
2053 statustext = L"Debug info shown";
2054 statustext_time = 0;
2056 else if(show_profiler_graph)
2059 show_profiler_graph = false;
2060 statustext = L"Debug info and profiler graph hidden";
2061 statustext_time = 0;
2065 show_profiler_graph = true;
2066 statustext = L"Profiler graph shown";
2067 statustext_time = 0;
2070 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
2072 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
2074 // FIXME: This updates the profiler with incomplete values
2075 update_profiler_gui(guitext_profiler, font, text_height,
2076 show_profiler, show_profiler_max);
2078 if(show_profiler != 0)
2080 std::wstringstream sstr;
2081 sstr<<"Profiler shown (page "<<show_profiler
2082 <<" of "<<show_profiler_max<<")";
2083 statustext = sstr.str();
2084 statustext_time = 0;
2088 statustext = L"Profiler hidden";
2089 statustext_time = 0;
2092 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
2094 s16 range = g_settings->getS16("viewing_range_nodes_min");
2095 s16 range_new = range + 10;
2096 g_settings->set("viewing_range_nodes_min", itos(range_new));
2097 statustext = narrow_to_wide(
2098 "Minimum viewing range changed to "
2100 statustext_time = 0;
2102 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
2104 s16 range = g_settings->getS16("viewing_range_nodes_min");
2105 s16 range_new = range - 10;
2108 g_settings->set("viewing_range_nodes_min",
2110 statustext = narrow_to_wide(
2111 "Minimum viewing range changed to "
2113 statustext_time = 0;
2117 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
2119 reset_jump_timer = false;
2123 // Handle QuicktuneShortcutter
2124 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
2126 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
2128 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
2130 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
2133 std::string msg = quicktune.getMessage();
2135 statustext = narrow_to_wide(msg);
2136 statustext_time = 0;
2140 // Item selection with mouse wheel
2141 u16 new_playeritem = client.getPlayerItem();
2143 s32 wheel = input->getMouseWheel();
2144 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
2145 player->hud_hotbar_itemcount-1);
2149 if(new_playeritem < max_item)
2156 if(new_playeritem > 0)
2159 new_playeritem = max_item;
2164 for(u16 i=0; i<10; i++)
2166 const KeyPress *kp = NumberKey + (i + 1) % 10;
2167 if(input->wasKeyDown(*kp))
2169 if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
2173 infostream<<"Selected item: "
2174 <<new_playeritem<<std::endl;
2179 // Viewing range selection
2180 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2182 draw_control.range_all = !draw_control.range_all;
2183 if(draw_control.range_all)
2185 infostream<<"Enabled full viewing range"<<std::endl;
2186 statustext = L"Enabled full viewing range";
2187 statustext_time = 0;
2191 infostream<<"Disabled full viewing range"<<std::endl;
2192 statustext = L"Disabled full viewing range";
2193 statustext_time = 0;
2197 // Print debug stacks
2198 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2200 dstream<<"-----------------------------------------"
2202 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2203 dstream<<"-----------------------------------------"
2205 debug_stacks_print();
2209 Mouse and camera control
2210 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2213 float turn_amount = 0;
2214 if((device->isWindowActive() && noMenuActive()) || random_input)
2218 // Mac OSX gets upset if this is set every frame
2219 if(device->getCursorControl()->isVisible())
2220 device->getCursorControl()->setVisible(false);
2223 if(first_loop_after_window_activation){
2224 //infostream<<"window active, first loop"<<std::endl;
2225 first_loop_after_window_activation = false;
2228 s32 dx = input->getMousePos().X - (driver->getScreenSize().Width/2);
2229 s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height/2);
2230 if(invert_mouse || camera.getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
2233 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2235 /*const float keyspeed = 500;
2236 if(input->isKeyDown(irr::KEY_UP))
2237 dy -= dtime * keyspeed;
2238 if(input->isKeyDown(irr::KEY_DOWN))
2239 dy += dtime * keyspeed;
2240 if(input->isKeyDown(irr::KEY_LEFT))
2241 dx -= dtime * keyspeed;
2242 if(input->isKeyDown(irr::KEY_RIGHT))
2243 dx += dtime * keyspeed;*/
2245 float d = g_settings->getFloat("mouse_sensitivity");
2246 d = rangelim(d, 0.01, 100.0);
2248 camera_pitch += dy*d;
2249 if(camera_pitch < -89.5) camera_pitch = -89.5;
2250 if(camera_pitch > 89.5) camera_pitch = 89.5;
2252 turn_amount = v2f(dx, dy).getLength() * d;
2254 input->setMousePos((driver->getScreenSize().Width/2),
2255 (driver->getScreenSize().Height/2));
2258 // Mac OSX gets upset if this is set every frame
2259 if(device->getCursorControl()->isVisible() == false)
2260 device->getCursorControl()->setVisible(true);
2262 //infostream<<"window inactive"<<std::endl;
2263 first_loop_after_window_activation = true;
2265 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2266 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2269 Player speed control
2283 PlayerControl control(
2284 input->isKeyDown(getKeySetting("keymap_forward")),
2285 input->isKeyDown(getKeySetting("keymap_backward")),
2286 input->isKeyDown(getKeySetting("keymap_left")),
2287 input->isKeyDown(getKeySetting("keymap_right")),
2288 input->isKeyDown(getKeySetting("keymap_jump")),
2289 input->isKeyDown(getKeySetting("keymap_special1")),
2290 input->isKeyDown(getKeySetting("keymap_sneak")),
2291 input->getLeftState(),
2292 input->getRightState(),
2296 client.setPlayerControl(control);
2297 LocalPlayer* player = client.getEnv().getLocalPlayer();
2299 (((int)input->isKeyDown(getKeySetting("keymap_forward")) & 0x1) << 0) |
2300 (((int)input->isKeyDown(getKeySetting("keymap_backward")) & 0x1) << 1) |
2301 (((int)input->isKeyDown(getKeySetting("keymap_left")) & 0x1) << 2) |
2302 (((int)input->isKeyDown(getKeySetting("keymap_right")) & 0x1) << 3) |
2303 (((int)input->isKeyDown(getKeySetting("keymap_jump")) & 0x1) << 4) |
2304 (((int)input->isKeyDown(getKeySetting("keymap_special1")) & 0x1) << 5) |
2305 (((int)input->isKeyDown(getKeySetting("keymap_sneak")) & 0x1) << 6) |
2306 (((int)input->getLeftState() & 0x1) << 7) |
2307 (((int)input->getRightState() & 0x1) << 8);
2311 Run server, client (and process environments)
2313 bool can_be_and_is_paused =
2314 (simple_singleplayer_mode && g_menumgr.pausesGame());
2315 if(can_be_and_is_paused)
2324 //TimeTaker timer("server->step(dtime)");
2325 server->step(dtime);
2328 //TimeTaker timer("client.step(dtime)");
2334 // Read client events
2336 ClientEvent event = client.getClientEvent();
2337 if(event.type == CE_NONE) {
2340 else if(event.type == CE_PLAYER_DAMAGE &&
2341 client.getHP() != 0) {
2342 //u16 damage = event.player_damage.amount;
2343 //infostream<<"Player damage: "<<damage<<std::endl;
2345 damage_flash += 100.0;
2346 damage_flash += 8.0 * event.player_damage.amount;
2348 player->hurt_tilt_timer = 1.5;
2349 player->hurt_tilt_strength = event.player_damage.amount/2;
2350 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2352 MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
2353 gamedef->event()->put(e);
2355 else if(event.type == CE_PLAYER_FORCE_MOVE) {
2356 camera_yaw = event.player_force_move.yaw;
2357 camera_pitch = event.player_force_move.pitch;
2359 else if(event.type == CE_DEATHSCREEN) {
2360 show_deathscreen(¤t_formspec, &client, gamedef, tsrc,
2363 chat_backend.addMessage(L"", L"You died.");
2365 /* Handle visualization */
2368 LocalPlayer* player = client.getEnv().getLocalPlayer();
2369 player->hurt_tilt_timer = 0;
2370 player->hurt_tilt_strength = 0;
2373 else if (event.type == CE_SHOW_FORMSPEC) {
2374 FormspecFormSource* fs_src =
2375 new FormspecFormSource(*(event.show_formspec.formspec));
2376 TextDestPlayerInventory* txt_dst =
2377 new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
2379 create_formspec_menu(¤t_formspec, &client, gamedef,
2380 tsrc, device, fs_src, txt_dst);
2382 delete(event.show_formspec.formspec);
2383 delete(event.show_formspec.formname);
2385 else if(event.type == CE_SPAWN_PARTICLE) {
2386 LocalPlayer* player = client.getEnv().getLocalPlayer();
2387 video::ITexture *texture =
2388 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2390 new Particle(gamedef, smgr, player, client.getEnv(),
2391 *event.spawn_particle.pos,
2392 *event.spawn_particle.vel,
2393 *event.spawn_particle.acc,
2394 event.spawn_particle.expirationtime,
2395 event.spawn_particle.size,
2396 event.spawn_particle.collisiondetection,
2397 event.spawn_particle.vertical,
2402 else if(event.type == CE_ADD_PARTICLESPAWNER) {
2403 LocalPlayer* player = client.getEnv().getLocalPlayer();
2404 video::ITexture *texture =
2405 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2407 new ParticleSpawner(gamedef, smgr, player,
2408 event.add_particlespawner.amount,
2409 event.add_particlespawner.spawntime,
2410 *event.add_particlespawner.minpos,
2411 *event.add_particlespawner.maxpos,
2412 *event.add_particlespawner.minvel,
2413 *event.add_particlespawner.maxvel,
2414 *event.add_particlespawner.minacc,
2415 *event.add_particlespawner.maxacc,
2416 event.add_particlespawner.minexptime,
2417 event.add_particlespawner.maxexptime,
2418 event.add_particlespawner.minsize,
2419 event.add_particlespawner.maxsize,
2420 event.add_particlespawner.collisiondetection,
2421 event.add_particlespawner.vertical,
2423 event.add_particlespawner.id);
2425 else if(event.type == CE_DELETE_PARTICLESPAWNER) {
2426 delete_particlespawner (event.delete_particlespawner.id);
2428 else if (event.type == CE_HUDADD) {
2429 u32 id = event.hudadd.id;
2431 HudElement *e = player->getHud(id);
2434 delete event.hudadd.pos;
2435 delete event.hudadd.name;
2436 delete event.hudadd.scale;
2437 delete event.hudadd.text;
2438 delete event.hudadd.align;
2439 delete event.hudadd.offset;
2440 delete event.hudadd.world_pos;
2441 delete event.hudadd.size;
2446 e->type = (HudElementType)event.hudadd.type;
2447 e->pos = *event.hudadd.pos;
2448 e->name = *event.hudadd.name;
2449 e->scale = *event.hudadd.scale;
2450 e->text = *event.hudadd.text;
2451 e->number = event.hudadd.number;
2452 e->item = event.hudadd.item;
2453 e->dir = event.hudadd.dir;
2454 e->align = *event.hudadd.align;
2455 e->offset = *event.hudadd.offset;
2456 e->world_pos = *event.hudadd.world_pos;
2457 e->size = *event.hudadd.size;
2459 u32 new_id = player->addHud(e);
2460 //if this isn't true our huds aren't consistent
2461 assert(new_id == id);
2463 delete event.hudadd.pos;
2464 delete event.hudadd.name;
2465 delete event.hudadd.scale;
2466 delete event.hudadd.text;
2467 delete event.hudadd.align;
2468 delete event.hudadd.offset;
2469 delete event.hudadd.world_pos;
2470 delete event.hudadd.size;
2472 else if (event.type == CE_HUDRM) {
2473 HudElement* e = player->removeHud(event.hudrm.id);
2478 else if (event.type == CE_HUDCHANGE) {
2479 u32 id = event.hudchange.id;
2480 HudElement* e = player->getHud(id);
2483 delete event.hudchange.v3fdata;
2484 delete event.hudchange.v2fdata;
2485 delete event.hudchange.sdata;
2486 delete event.hudchange.v2s32data;
2490 switch (event.hudchange.stat) {
2492 e->pos = *event.hudchange.v2fdata;
2495 e->name = *event.hudchange.sdata;
2497 case HUD_STAT_SCALE:
2498 e->scale = *event.hudchange.v2fdata;
2501 e->text = *event.hudchange.sdata;
2503 case HUD_STAT_NUMBER:
2504 e->number = event.hudchange.data;
2507 e->item = event.hudchange.data;
2510 e->dir = event.hudchange.data;
2512 case HUD_STAT_ALIGN:
2513 e->align = *event.hudchange.v2fdata;
2515 case HUD_STAT_OFFSET:
2516 e->offset = *event.hudchange.v2fdata;
2518 case HUD_STAT_WORLD_POS:
2519 e->world_pos = *event.hudchange.v3fdata;
2522 e->size = *event.hudchange.v2s32data;
2526 delete event.hudchange.v3fdata;
2527 delete event.hudchange.v2fdata;
2528 delete event.hudchange.sdata;
2529 delete event.hudchange.v2s32data;
2531 else if (event.type == CE_SET_SKY) {
2532 sky->setVisible(false);
2537 // Handle according to type
2538 if(*event.set_sky.type == "regular") {
2539 sky->setVisible(true);
2541 else if(*event.set_sky.type == "skybox" &&
2542 event.set_sky.params->size() == 6) {
2543 sky->setFallbackBgColor(*event.set_sky.bgcolor);
2544 skybox = smgr->addSkyBoxSceneNode(
2545 tsrc->getTexture((*event.set_sky.params)[0]),
2546 tsrc->getTexture((*event.set_sky.params)[1]),
2547 tsrc->getTexture((*event.set_sky.params)[2]),
2548 tsrc->getTexture((*event.set_sky.params)[3]),
2549 tsrc->getTexture((*event.set_sky.params)[4]),
2550 tsrc->getTexture((*event.set_sky.params)[5]));
2552 // Handle everything else as plain color
2554 if(*event.set_sky.type != "plain")
2555 infostream<<"Unknown sky type: "
2556 <<(*event.set_sky.type)<<std::endl;
2557 sky->setFallbackBgColor(*event.set_sky.bgcolor);
2560 delete event.set_sky.bgcolor;
2561 delete event.set_sky.type;
2562 delete event.set_sky.params;
2564 else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
2565 bool enable = event.override_day_night_ratio.do_override;
2566 u32 value = event.override_day_night_ratio.ratio_f * 1000;
2567 client.getEnv().setDayNightRatioOverride(enable, value);
2572 //TimeTaker //timer2("//timer2");
2575 For interaction purposes, get info about the held item
2577 - Is it a usable item?
2578 - Can it point to liquids?
2580 ItemStack playeritem;
2582 InventoryList *mlist = local_inventory.getList("main");
2583 if((mlist != NULL) && (client.getPlayerItem() < mlist->getSize()))
2584 playeritem = mlist->getItem(client.getPlayerItem());
2586 const ItemDefinition &playeritem_def =
2587 playeritem.getDefinition(itemdef);
2588 ToolCapabilities playeritem_toolcap =
2589 playeritem.getToolCapabilities(itemdef);
2595 v3s16 old_camera_offset = camera.getOffset();
2597 LocalPlayer* player = client.getEnv().getLocalPlayer();
2598 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2599 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2601 if(input->wasKeyDown(getKeySetting("keymap_camera_mode"))) {
2602 camera.toggleCameraMode();
2603 GenericCAO* playercao = player->getCAO();
2605 assert( playercao != NULL );
2606 if (camera.getCameraMode() > CAMERA_MODE_FIRST) {
2607 playercao->setVisible(true);
2610 playercao->setVisible(false);
2613 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2614 camera.update(player, dtime, busytime, tool_reload_ratio,
2618 v3f player_position = player->getPosition();
2619 v3f camera_position = camera.getPosition();
2620 v3f camera_direction = camera.getDirection();
2621 f32 camera_fov = camera.getFovMax();
2622 v3s16 camera_offset = camera.getOffset();
2624 bool camera_offset_changed = (camera_offset != old_camera_offset);
2626 if(!disable_camera_update){
2627 client.getEnv().getClientMap().updateCamera(camera_position,
2628 camera_direction, camera_fov, camera_offset);
2629 if (camera_offset_changed){
2630 client.updateCameraOffset(camera_offset);
2631 client.getEnv().updateCameraOffset(camera_offset);
2633 clouds->updateCameraOffset(camera_offset);
2637 // Update sound listener
2638 sound->updateListener(camera.getCameraNode()->getPosition()+intToFloat(camera_offset, BS),
2639 v3f(0,0,0), // velocity
2640 camera.getDirection(),
2641 camera.getCameraNode()->getUpVector());
2642 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2648 soundmaker.step(dtime);
2650 ClientMap &map = client.getEnv().getClientMap();
2651 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2652 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2656 Calculate what block is the crosshair pointing to
2659 //u32 t1 = device->getTimer()->getRealTime();
2661 f32 d = playeritem_def.range; // max. distance
2662 f32 d_hand = itemdef->get("").range;
2663 if(d < 0 && d_hand >= 0)
2667 core::line3d<f32> shootline(camera_position,
2668 camera_position + camera_direction * BS * (d+1));
2670 // prevent player pointing anything in front-view
2671 if (camera.getCameraMode() == CAMERA_MODE_THIRD_FRONT)
2672 shootline = core::line3d<f32>(0,0,0,0,0,0);
2674 ClientActiveObject *selected_object = NULL;
2676 PointedThing pointed = getPointedThing(
2678 &client, player_position, camera_direction,
2679 camera_position, shootline, d,
2680 playeritem_def.liquids_pointable, !ldown_for_dig,
2686 if(pointed != pointed_old)
2688 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2689 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2694 - releasing left mouse button
2695 - pointing away from node
2699 if(input->getLeftReleased())
2701 infostream<<"Left button released"
2702 <<" (stopped digging)"<<std::endl;
2705 else if(pointed != pointed_old)
2707 if (pointed.type == POINTEDTHING_NODE
2708 && pointed_old.type == POINTEDTHING_NODE
2709 && pointed.node_undersurface == pointed_old.node_undersurface)
2711 // Still pointing to the same node,
2712 // but a different face. Don't reset.
2716 infostream<<"Pointing away from node"
2717 <<" (stopped digging)"<<std::endl;
2723 client.interact(1, pointed_old);
2724 client.setCrack(-1, v3s16(0,0,0));
2728 if(!digging && ldown_for_dig && !input->getLeftState())
2730 ldown_for_dig = false;
2733 bool left_punch = false;
2734 soundmaker.m_player_leftpunch_sound.name = "";
2736 if(input->getRightState())
2737 repeat_rightclick_timer += dtime;
2739 repeat_rightclick_timer = 0;
2741 if(playeritem_def.usable && input->getLeftState())
2743 if(input->getLeftClicked())
2744 client.interact(4, pointed);
2746 else if(pointed.type == POINTEDTHING_NODE)
2748 v3s16 nodepos = pointed.node_undersurface;
2749 v3s16 neighbourpos = pointed.node_abovesurface;
2752 Check information text of node
2755 ClientMap &map = client.getEnv().getClientMap();
2756 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2758 infotext = narrow_to_wide(meta->getString("infotext"));
2760 MapNode n = map.getNode(nodepos);
2761 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2762 infotext = L"Unknown node: ";
2763 infotext += narrow_to_wide(nodedef->get(n).name);
2771 if(nodig_delay_timer <= 0.0 && input->getLeftState()
2772 && client.checkPrivilege("interact"))
2776 infostream<<"Started digging"<<std::endl;
2777 client.interact(0, pointed);
2779 ldown_for_dig = true;
2781 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2783 // NOTE: Similar piece of code exists on the server side for
2785 // Get digging parameters
2786 DigParams params = getDigParams(nodedef->get(n).groups,
2787 &playeritem_toolcap);
2788 // If can't dig, try hand
2789 if(!params.diggable){
2790 const ItemDefinition &hand = itemdef->get("");
2791 const ToolCapabilities *tp = hand.tool_capabilities;
2793 params = getDigParams(nodedef->get(n).groups, tp);
2796 float dig_time_complete = 0.0;
2798 if(params.diggable == false)
2800 // I guess nobody will wait for this long
2801 dig_time_complete = 10000000.0;
2805 dig_time_complete = params.time;
2806 if (g_settings->getBool("enable_particles"))
2808 const ContentFeatures &features =
2809 client.getNodeDefManager()->get(n);
2810 addPunchingParticles
2811 (gamedef, smgr, player, client.getEnv(),
2812 nodepos, features.tiles);
2816 if(dig_time_complete >= 0.001)
2818 dig_index = (u16)((float)crack_animation_length
2819 * dig_time/dig_time_complete);
2821 // This is for torches
2824 dig_index = crack_animation_length;
2827 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2828 if(sound_dig.exists() && params.diggable){
2829 if(sound_dig.name == "__group"){
2830 if(params.main_group != ""){
2831 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2832 soundmaker.m_player_leftpunch_sound.name =
2833 std::string("default_dig_") +
2837 soundmaker.m_player_leftpunch_sound = sound_dig;
2841 // Don't show cracks if not diggable
2842 if(dig_time_complete >= 100000.0)
2845 else if(dig_index < crack_animation_length)
2847 //TimeTaker timer("client.setTempMod");
2848 //infostream<<"dig_index="<<dig_index<<std::endl;
2849 client.setCrack(dig_index, nodepos);
2853 infostream<<"Digging completed"<<std::endl;
2854 client.interact(2, pointed);
2855 client.setCrack(-1, v3s16(0,0,0));
2856 MapNode wasnode = map.getNode(nodepos);
2857 client.removeNode(nodepos);
2859 if (g_settings->getBool("enable_particles"))
2861 const ContentFeatures &features =
2862 client.getNodeDefManager()->get(wasnode);
2864 (gamedef, smgr, player, client.getEnv(),
2865 nodepos, features.tiles);
2871 nodig_delay_timer = dig_time_complete
2872 / (float)crack_animation_length;
2874 // We don't want a corresponding delay to
2875 // very time consuming nodes
2876 if(nodig_delay_timer > 0.3)
2877 nodig_delay_timer = 0.3;
2878 // We want a slight delay to very little
2879 // time consuming nodes
2880 float mindelay = 0.15;
2881 if(nodig_delay_timer < mindelay)
2882 nodig_delay_timer = mindelay;
2884 // Send event to trigger sound
2885 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2886 gamedef->event()->put(e);
2889 if(dig_time_complete < 100000.0)
2893 client.setCrack(-1, nodepos);
2896 camera.setDigging(0); // left click animation
2899 if((input->getRightClicked() ||
2900 repeat_rightclick_timer >=
2901 g_settings->getFloat("repeat_rightclick_time")) &&
2902 client.checkPrivilege("interact"))
2904 repeat_rightclick_timer = 0;
2905 infostream<<"Ground right-clicked"<<std::endl;
2907 if(meta && meta->getString("formspec") != "" && !random_input
2908 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2910 infostream<<"Launching custom inventory view"<<std::endl;
2912 InventoryLocation inventoryloc;
2913 inventoryloc.setNodeMeta(nodepos);
2915 NodeMetadataFormSource* fs_src = new NodeMetadataFormSource(
2916 &client.getEnv().getClientMap(), nodepos);
2917 TextDest* txt_dst = new TextDestNodeMetadata(nodepos, &client);
2919 create_formspec_menu(¤t_formspec, &client, gamedef,
2920 tsrc, device, fs_src, txt_dst);
2922 current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
2924 // Otherwise report right click to server
2927 camera.setDigging(1); // right click animation (always shown for feedback)
2929 // If the wielded item has node placement prediction,
2931 bool placed = nodePlacementPrediction(client,
2933 nodepos, neighbourpos);
2937 client.interact(3, pointed);
2939 soundmaker.m_player_rightpunch_sound =
2940 playeritem_def.sound_place;
2942 soundmaker.m_player_rightpunch_sound =
2946 if (playeritem_def.node_placement_prediction == "" ||
2947 nodedef->get(map.getNode(nodepos)).rightclickable)
2948 client.interact(3, pointed); // Report to server
2952 else if(pointed.type == POINTEDTHING_OBJECT)
2954 infotext = narrow_to_wide(selected_object->infoText());
2956 if(infotext == L"" && show_debug){
2957 infotext = narrow_to_wide(selected_object->debugInfoText());
2960 //if(input->getLeftClicked())
2961 if(input->getLeftState())
2963 bool do_punch = false;
2964 bool do_punch_damage = false;
2965 if(object_hit_delay_timer <= 0.0){
2967 do_punch_damage = true;
2968 object_hit_delay_timer = object_hit_delay;
2970 if(input->getLeftClicked()){
2974 infostream<<"Left-clicked object"<<std::endl;
2977 if(do_punch_damage){
2978 // Report direct punch
2979 v3f objpos = selected_object->getPosition();
2980 v3f dir = (objpos - player_position).normalize();
2982 bool disable_send = selected_object->directReportPunch(
2983 dir, &playeritem, time_from_last_punch);
2984 time_from_last_punch = 0;
2986 client.interact(0, pointed);
2989 else if(input->getRightClicked())
2991 infostream<<"Right-clicked object"<<std::endl;
2992 client.interact(3, pointed); // place
2995 else if(input->getLeftState())
2997 // When button is held down in air, show continuous animation
3001 pointed_old = pointed;
3003 if(left_punch || input->getLeftClicked())
3005 camera.setDigging(0); // left click animation
3008 input->resetLeftClicked();
3009 input->resetRightClicked();
3011 input->resetLeftReleased();
3012 input->resetRightReleased();
3015 Calculate stuff for drawing
3022 if(draw_control.range_all)
3023 fog_range = 100000*BS;
3025 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
3026 fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
3031 Calculate general brightness
3033 u32 daynight_ratio = client.getEnv().getDayNightRatio();
3034 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
3035 float direct_brightness = 0;
3036 bool sunlight_seen = false;
3037 if(g_settings->getBool("free_move")){
3038 direct_brightness = time_brightness;
3039 sunlight_seen = true;
3041 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
3042 float old_brightness = sky->getBrightness();
3043 direct_brightness = (float)client.getEnv().getClientMap()
3044 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
3045 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
3049 time_of_day = client.getEnv().getTimeOfDayF();
3051 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
3052 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
3053 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
3054 time_of_day_smooth = time_of_day;
3056 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
3057 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
3058 + (time_of_day+1.0) * todsm;
3060 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
3061 + time_of_day * todsm;
3063 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
3064 sunlight_seen,camera.getCameraMode(), player->getYaw(),
3065 player->getPitch());
3067 video::SColor bgcolor = sky->getBgColor();
3068 video::SColor skycolor = sky->getSkyColor();
3074 if(sky->getCloudsVisible()){
3075 clouds->setVisible(true);
3076 clouds->step(dtime);
3077 clouds->update(v2f(player_position.X, player_position.Z),
3078 sky->getCloudColor());
3080 clouds->setVisible(false);
3088 allparticles_step(dtime);
3089 allparticlespawners_step(dtime, client.getEnv());
3095 if(g_settings->getBool("enable_fog") && !force_fog_off)
3099 video::EFT_FOG_LINEAR,
3111 video::EFT_FOG_LINEAR,
3121 Update gui stuff (0ms)
3124 //TimeTaker guiupdatetimer("Gui updating");
3128 static float drawtime_avg = 0;
3129 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
3130 /*static float beginscenetime_avg = 0;
3131 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
3132 static float scenetime_avg = 0;
3133 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
3134 static float endscenetime_avg = 0;
3135 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
3137 u16 fps = (1.0/dtime_avg1);
3139 std::ostringstream os(std::ios_base::binary);
3141 <<"Minetest "<<minetest_version_hash
3143 <<" (R: range_all="<<draw_control.range_all<<")"
3144 <<std::setprecision(0)
3145 <<" drawtime = "<<drawtime_avg
3146 <<std::setprecision(1)
3147 <<", dtime_jitter = "
3148 <<(dtime_jitter1_max_fraction * 100.0)<<" %"
3149 <<std::setprecision(1)
3150 <<", v_range = "<<draw_control.wanted_range
3151 <<std::setprecision(3)
3152 <<", RTT = "<<client.getRTT();
3153 guitext->setText(narrow_to_wide(os.str()).c_str());
3154 guitext->setVisible(true);
3156 else if(show_hud || show_chat)
3158 std::ostringstream os(std::ios_base::binary);
3159 os<<"Minetest "<<minetest_version_hash;
3160 guitext->setText(narrow_to_wide(os.str()).c_str());
3161 guitext->setVisible(true);
3165 guitext->setVisible(false);
3168 if (guitext->isVisible())
3170 core::rect<s32> rect(
3176 guitext->setRelativePosition(rect);
3181 std::ostringstream os(std::ios_base::binary);
3182 os<<std::setprecision(1)<<std::fixed
3183 <<"(" <<(player_position.X/BS)
3184 <<", "<<(player_position.Y/BS)
3185 <<", "<<(player_position.Z/BS)
3186 <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
3187 <<") (seed = "<<((u64)client.getMapSeed())
3189 guitext2->setText(narrow_to_wide(os.str()).c_str());
3190 guitext2->setVisible(true);
3192 core::rect<s32> rect(
3196 5 + (text_height * 2)
3198 guitext2->setRelativePosition(rect);
3202 guitext2->setVisible(false);
3206 guitext_info->setText(infotext.c_str());
3207 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3211 float statustext_time_max = 1.5;
3212 if(!statustext.empty())
3214 statustext_time += dtime;
3215 if(statustext_time >= statustext_time_max)
3218 statustext_time = 0;
3221 guitext_status->setText(statustext.c_str());
3222 guitext_status->setVisible(!statustext.empty());
3224 if(!statustext.empty())
3226 s32 status_y = screensize.Y - 130;
3227 core::rect<s32> rect(
3229 status_y - guitext_status->getTextHeight(),
3230 10 + guitext_chat->getTextWidth(),
3233 guitext_status->setRelativePosition(rect);
3236 video::SColor initial_color(255,0,0,0);
3237 if(guienv->getSkin())
3238 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3239 video::SColor final_color = initial_color;
3240 final_color.setAlpha(0);
3241 video::SColor fade_color =
3242 initial_color.getInterpolated_quadratic(
3245 pow(statustext_time / (float)statustext_time_max, 2.0f));
3246 guitext_status->setOverrideColor(fade_color);
3247 guitext_status->enableOverrideColor(true);
3252 Get chat messages from client
3255 // Get new messages from error log buffer
3256 while(!chat_log_error_buf.empty())
3258 chat_backend.addMessage(L"", narrow_to_wide(
3259 chat_log_error_buf.get()));
3261 // Get new messages from client
3262 std::wstring message;
3263 while(client.getChatMessage(message))
3265 chat_backend.addUnparsedMessage(message);
3267 // Remove old messages
3268 chat_backend.step(dtime);
3270 // Display all messages in a static text element
3271 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3272 std::wstring recent_chat = chat_backend.getRecentChat();
3273 guitext_chat->setText(recent_chat.c_str());
3275 // Update gui element size and position
3276 s32 chat_y = 5+(text_height+5);
3278 chat_y += (text_height+5);
3279 core::rect<s32> rect(
3283 chat_y + guitext_chat->getTextHeight()
3285 guitext_chat->setRelativePosition(rect);
3287 // Don't show chat if disabled or empty or profiler is enabled
3288 guitext_chat->setVisible(show_chat && recent_chat_count != 0
3296 if(client.getPlayerItem() != new_playeritem)
3298 client.selectPlayerItem(new_playeritem);
3300 if(client.getLocalInventoryUpdated())
3302 //infostream<<"Updating local inventory"<<std::endl;
3303 client.getLocalInventory(local_inventory);
3305 update_wielded_item_trigger = true;
3307 if(update_wielded_item_trigger)
3309 update_wielded_item_trigger = false;
3310 // Update wielded tool
3311 InventoryList *mlist = local_inventory.getList("main");
3313 if((mlist != NULL) && (client.getPlayerItem() < mlist->getSize()))
3314 item = mlist->getItem(client.getPlayerItem());
3315 camera.wield(item, client.getPlayerItem());
3319 Update block draw list every 200ms or when camera direction has
3322 update_draw_list_timer += dtime;
3323 if(update_draw_list_timer >= 0.2 ||
3324 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2 ||
3325 camera_offset_changed){
3326 update_draw_list_timer = 0;
3327 client.getEnv().getClientMap().updateDrawList(driver);
3328 update_draw_list_last_cam_dir = camera_direction;
3334 TimeTaker tt_draw("mainloop: draw");
3336 TimeTaker timer("beginScene");
3337 driver->beginScene(true, true, skycolor);
3338 beginscenetime = timer.stop(true);
3342 draw_scene(driver, smgr, camera, client, player, hud, guienv,
3343 hilightboxes, screensize, skycolor, show_hud);
3348 if(show_profiler_graph)
3350 graph.draw(10, screensize.Y - 10, driver, font);
3356 if(damage_flash > 0.0)
3358 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3359 driver->draw2DRectangle(color,
3360 core::rect<s32>(0,0,screensize.X,screensize.Y),
3363 damage_flash -= 100.0*dtime;
3369 if(player->hurt_tilt_timer > 0.0)
3371 player->hurt_tilt_timer -= dtime*5;
3372 if(player->hurt_tilt_timer < 0)
3373 player->hurt_tilt_strength = 0;
3380 TimeTaker timer("endScene");
3382 endscenetime = timer.stop(true);
3385 drawtime = tt_draw.stop(true);
3386 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3393 Log times and stuff for visualization
3395 Profiler::GraphValues values;
3396 g_profiler->graphGet(values);
3405 if (gui_chat_console)
3406 gui_chat_console->drop();
3412 while (g_menumgr.menuCount() > 0)
3414 g_menumgr.m_stack.front()->setVisible(false);
3415 g_menumgr.deletingMenu(g_menumgr.m_stack.front());
3418 Draw a "shutting down" screen, which will be shown while the map
3419 generator and other stuff quits
3422 wchar_t* text = wgettext("Shutting down stuff...");
3423 draw_load_screen(text, device, guienv, font, 0, -1, false);
3427 chat_backend.addMessage(L"", L"# Disconnected.");
3428 chat_backend.addMessage(L"", L"");
3432 //force answer all texture and shader jobs (TODO return empty values)
3434 while(!client.isShutdown()) {
3435 tsrc->processQueue();
3436 shsrc->processQueue();
3440 // Client scope (client is destructed before destructing *def and tsrc)
3443 catch(SerializationError &e)
3445 error_message = L"A serialization error occurred:\n"
3446 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3447 L" running a different version of Minetest.";
3448 errorstream<<wide_to_narrow(error_message)<<std::endl;
3450 catch(ServerError &e) {
3451 error_message = narrow_to_wide(e.what());
3452 errorstream << "ServerError: " << e.what() << std::endl;
3454 catch(ModError &e) {
3455 errorstream << "ModError: " << e.what() << std::endl;
3456 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3464 //has to be deleted first to stop all server threads
3472 //extended resource accounting
3473 infostream << "Irrlicht resources after cleanup:" << std::endl;
3474 infostream << "\tRemaining meshes : "
3475 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3476 infostream << "\tRemaining textures : "
3477 << driver->getTextureCount() << std::endl;
3478 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3479 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3480 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3483 clearTextureNameCache();
3484 infostream << "\tRemaining materials: "
3485 << driver-> getMaterialRendererCount ()
3486 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;