3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPauseMenu.h"
32 #include "guiPasswordChange.h"
33 #include "guiVolumeChange.h"
34 #include "guiFormSpecMenu.h"
35 #include "guiTextInputMenu.h"
36 #include "guiDeathScreen.h"
38 #include "guiChatConsole.h"
41 #include "particles.h"
47 #include "mainmenumanager.h"
51 // Needed for determining pointing to nodes
53 #include "nodemetadata.h"
54 #include "main.h" // For g_settings
56 #include "tile.h" // For TextureSource
57 #include "shader.h" // For ShaderSource
58 #include "logoutputbuffer.h"
60 #include "quicktune_shortcutter.h"
61 #include "clientmap.h"
66 #include "sound_openal.h"
68 #include "event_manager.h"
71 #include "util/directiontables.h"
77 struct TextDestChat : public TextDest
79 TextDestChat(Client *client)
83 void gotText(std::wstring text)
85 m_client->typeChatMessage(text);
87 void gotText(std::map<std::string, std::string> fields)
89 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
95 struct TextDestNodeMetadata : public TextDest
97 TextDestNodeMetadata(v3s16 p, Client *client)
102 // This is deprecated I guess? -celeron55
103 void gotText(std::wstring text)
105 std::string ntext = wide_to_narrow(text);
106 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
107 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
108 std::map<std::string, std::string> fields;
109 fields["text"] = ntext;
110 m_client->sendNodemetaFields(m_p, "", fields);
112 void gotText(std::map<std::string, std::string> fields)
114 m_client->sendNodemetaFields(m_p, "", fields);
121 struct TextDestPlayerInventory : public TextDest
123 TextDestPlayerInventory(Client *client)
128 TextDestPlayerInventory(Client *client, std::string formname)
131 m_formname = formname;
133 void gotText(std::map<std::string, std::string> fields)
135 m_client->sendInventoryFields(m_formname, fields);
138 void setFormName(std::string formname) {
139 m_formname = formname;
143 std::string m_formname;
146 /* Respawn menu callback */
148 class MainRespawnInitiator: public IRespawnInitiator
151 MainRespawnInitiator(bool *active, Client *client):
152 m_active(active), m_client(client)
159 m_client->sendRespawn();
166 /* Form update callback */
168 class NodeMetadataFormSource: public IFormSource
171 NodeMetadataFormSource(ClientMap *map, v3s16 p):
176 std::string getForm()
178 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
181 return meta->getString("formspec");
183 std::string resolveText(std::string str)
185 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
188 return meta->resolveString(str);
195 class PlayerInventoryFormSource: public IFormSource
198 PlayerInventoryFormSource(Client *client):
202 std::string getForm()
204 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
205 return player->inventory_formspec;
211 class FormspecFormSource: public IFormSource
214 FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
216 m_formspec = formspec;
217 m_game_formspec = game_formspec;
220 ~FormspecFormSource()
222 *m_game_formspec = 0;
225 void setForm(std::string formspec) {
226 m_formspec = formspec;
229 std::string getForm()
234 std::string m_formspec;
235 FormspecFormSource** m_game_formspec;
239 Check if a node is pointable
241 inline bool isPointableNode(const MapNode& n,
242 Client *client, bool liquids_pointable)
244 const ContentFeatures &features = client->getNodeDefManager()->get(n);
245 return features.pointable ||
246 (liquids_pointable && features.isLiquid());
250 Find what the player is pointing at
252 PointedThing getPointedThing(Client *client, v3f player_position,
253 v3f camera_direction, v3f camera_position,
254 core::line3d<f32> shootline, f32 d,
255 bool liquids_pointable,
256 bool look_for_object,
257 std::vector<aabb3f> &hilightboxes,
258 ClientActiveObject *&selected_object)
262 hilightboxes.clear();
263 selected_object = NULL;
265 INodeDefManager *nodedef = client->getNodeDefManager();
266 ClientMap &map = client->getEnv().getClientMap();
268 // First try to find a pointed at active object
271 selected_object = client->getSelectedActiveObject(d*BS,
272 camera_position, shootline);
274 if(selected_object != NULL)
276 if(selected_object->doShowSelectionBox())
278 aabb3f *selection_box = selected_object->getSelectionBox();
279 // Box should exist because object was
280 // returned in the first place
281 assert(selection_box);
283 v3f pos = selected_object->getPosition();
284 hilightboxes.push_back(aabb3f(
285 selection_box->MinEdge + pos,
286 selection_box->MaxEdge + pos));
290 result.type = POINTEDTHING_OBJECT;
291 result.object_id = selected_object->getId();
296 // That didn't work, try to find a pointed at node
298 f32 mindistance = BS * 1001;
300 v3s16 pos_i = floatToInt(player_position, BS);
302 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
306 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
307 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
308 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
309 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
310 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
311 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
313 // Prevent signed number overflow
321 for(s16 y = ystart; y <= yend; y++)
322 for(s16 z = zstart; z <= zend; z++)
323 for(s16 x = xstart; x <= xend; x++)
328 n = map.getNode(v3s16(x,y,z));
330 catch(InvalidPositionException &e)
334 if(!isPointableNode(n, client, liquids_pointable))
337 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
340 v3f npf = intToFloat(np, BS);
342 for(std::vector<aabb3f>::const_iterator
344 i != boxes.end(); i++)
350 for(u16 j=0; j<6; j++)
352 v3s16 facedir = g_6dirs[j];
353 aabb3f facebox = box;
357 facebox.MinEdge.X = facebox.MaxEdge.X-d;
358 else if(facedir.X < 0)
359 facebox.MaxEdge.X = facebox.MinEdge.X+d;
360 else if(facedir.Y > 0)
361 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
362 else if(facedir.Y < 0)
363 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
364 else if(facedir.Z > 0)
365 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
366 else if(facedir.Z < 0)
367 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
369 v3f centerpoint = facebox.getCenter();
370 f32 distance = (centerpoint - camera_position).getLength();
371 if(distance >= mindistance)
373 if(!facebox.intersectsWithLine(shootline))
376 v3s16 np_above = np + facedir;
378 result.type = POINTEDTHING_NODE;
379 result.node_undersurface = np;
380 result.node_abovesurface = np_above;
381 mindistance = distance;
383 hilightboxes.clear();
384 for(std::vector<aabb3f>::const_iterator
386 i2 != boxes.end(); i2++)
389 box.MinEdge += npf + v3f(-d,-d,-d);
390 box.MaxEdge += npf + v3f(d,d,d);
391 hilightboxes.push_back(box);
401 Draws a screen with a single text on it.
402 Text will be removed when the screen is drawn the next time.
403 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
405 /*gui::IGUIStaticText **/
406 void draw_load_screen(const std::wstring &text,
407 IrrlichtDevice* device, gui::IGUIFont* font,
408 float dtime=0 ,int percent=0, bool clouds=true)
410 video::IVideoDriver* driver = device->getVideoDriver();
411 v2u32 screensize = driver->getScreenSize();
412 const wchar_t *loadingtext = text.c_str();
413 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
414 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
415 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
416 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
418 gui::IGUIStaticText *guitext = guienv->addStaticText(
419 loadingtext, textrect, false, false);
420 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
422 bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
423 if (cloud_menu_background)
425 g_menuclouds->step(dtime*3);
426 g_menuclouds->render();
427 driver->beginScene(true, true, video::SColor(255,140,186,250));
428 g_menucloudsmgr->drawAll();
431 driver->beginScene(true, true, video::SColor(255,0,0,0));
432 if (percent >= 0 && percent <= 100) // draw progress bar
434 core::vector2d<s32> barsize(256,32);
435 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
436 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
437 driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
438 barrect.UpperLeftCorner+1,
439 barrect.LowerRightCorner-1), NULL); // black inside the bar
440 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
441 barrect.UpperLeftCorner+1,
443 barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
444 barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
454 /* Profiler display */
456 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
457 gui::IGUIFont *font, u32 text_height,
458 u32 show_profiler, u32 show_profiler_max)
460 if(show_profiler == 0)
462 guitext_profiler->setVisible(false);
467 std::ostringstream os(std::ios_base::binary);
468 g_profiler->printPage(os, show_profiler, show_profiler_max);
469 std::wstring text = narrow_to_wide(os.str());
470 guitext_profiler->setText(text.c_str());
471 guitext_profiler->setVisible(true);
473 s32 w = font->getDimension(text.c_str()).Width;
476 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
477 8+(text_height+5)*2 +
478 font->getDimension(text.c_str()).Height);
479 guitext_profiler->setRelativePosition(rect);
480 guitext_profiler->setVisible(true);
488 Profiler::GraphValues values;
494 Meta(float initial=0, video::SColor color=
495 video::SColor(255,255,255,255)):
501 std::list<Piece> m_log;
509 void put(const Profiler::GraphValues &values)
512 piece.values = values;
513 m_log.push_back(piece);
514 while(m_log.size() > m_log_max_size)
515 m_log.erase(m_log.begin());
518 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
519 gui::IGUIFont* font) const
521 std::map<std::string, Meta> m_meta;
522 for(std::list<Piece>::const_iterator k = m_log.begin();
523 k != m_log.end(); k++)
525 const Piece &piece = *k;
526 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
527 i != piece.values.end(); i++){
528 const std::string &id = i->first;
529 const float &value = i->second;
530 std::map<std::string, Meta>::iterator j =
532 if(j == m_meta.end()){
533 m_meta[id] = Meta(value);
536 if(value < j->second.min)
537 j->second.min = value;
538 if(value > j->second.max)
539 j->second.max = value;
544 static const video::SColor usable_colors[] = {
545 video::SColor(255,255,100,100),
546 video::SColor(255,90,225,90),
547 video::SColor(255,100,100,255),
548 video::SColor(255,255,150,50),
549 video::SColor(255,220,220,100)
551 static const u32 usable_colors_count =
552 sizeof(usable_colors) / sizeof(*usable_colors);
553 u32 next_color_i = 0;
554 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
555 i != m_meta.end(); i++){
556 Meta &meta = i->second;
557 video::SColor color(255,200,200,200);
558 if(next_color_i < usable_colors_count)
559 color = usable_colors[next_color_i++];
564 s32 textx = x_left + m_log_max_size + 15;
565 s32 textx2 = textx + 200 - 15;
569 u32 num_graphs = m_meta.size();
570 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
572 video::SColor bgcolor(120,0,0,0);
573 driver->draw2DRectangle(bgcolor, rect, NULL);
577 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
578 i != m_meta.end(); i++){
579 const std::string &id = i->first;
580 const Meta &meta = i->second;
582 s32 y = y_bottom - meta_i * 50;
583 float show_min = meta.min;
584 float show_max = meta.max;
585 if(show_min >= -0.0001 && show_max >= -0.0001){
586 if(show_min <= show_max * 0.5)
591 snprintf(buf, 10, "%.3g", show_max);
592 font->draw(narrow_to_wide(buf).c_str(),
593 core::rect<s32>(textx, y - graphh,
594 textx2, y - graphh + texth),
596 snprintf(buf, 10, "%.3g", show_min);
597 font->draw(narrow_to_wide(buf).c_str(),
598 core::rect<s32>(textx, y - texth,
601 font->draw(narrow_to_wide(id).c_str(),
602 core::rect<s32>(textx, y - graphh/2 - texth/2,
603 textx2, y - graphh/2 + texth/2),
606 s32 graph1h = graphh;
607 bool relativegraph = (show_min != 0 && show_min != show_max);
608 float lastscaledvalue = 0.0;
609 bool lastscaledvalue_exists = false;
610 for(std::list<Piece>::const_iterator j = m_log.begin();
611 j != m_log.end(); j++)
613 const Piece &piece = *j;
615 bool value_exists = false;
616 Profiler::GraphValues::const_iterator k =
617 piece.values.find(id);
618 if(k != piece.values.end()){
624 lastscaledvalue_exists = false;
627 float scaledvalue = 1.0;
628 if(show_max != show_min)
629 scaledvalue = (value - show_min) / (show_max - show_min);
630 if(scaledvalue == 1.0 && value == 0){
632 lastscaledvalue_exists = false;
636 if(lastscaledvalue_exists){
637 s32 ivalue1 = lastscaledvalue * graph1h;
638 s32 ivalue2 = scaledvalue * graph1h;
639 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
640 v2s32(x, graph1y - ivalue2), meta.color);
642 lastscaledvalue = scaledvalue;
643 lastscaledvalue_exists = true;
645 s32 ivalue = scaledvalue * graph1h;
646 driver->draw2DLine(v2s32(x, graph1y),
647 v2s32(x, graph1y - ivalue), meta.color);
656 class NodeDugEvent: public MtEvent
662 NodeDugEvent(v3s16 p, MapNode n):
666 const char* getType() const
672 ISoundManager *m_sound;
673 INodeDefManager *m_ndef;
675 float m_player_step_timer;
677 SimpleSoundSpec m_player_step_sound;
678 SimpleSoundSpec m_player_leftpunch_sound;
679 SimpleSoundSpec m_player_rightpunch_sound;
681 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
684 m_player_step_timer(0)
688 void playPlayerStep()
690 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
691 m_player_step_timer = 0.03;
692 m_sound->playSound(m_player_step_sound, false);
696 static void viewBobbingStep(MtEvent *e, void *data)
698 SoundMaker *sm = (SoundMaker*)data;
699 sm->playPlayerStep();
702 static void playerRegainGround(MtEvent *e, void *data)
704 SoundMaker *sm = (SoundMaker*)data;
705 sm->playPlayerStep();
708 static void playerJump(MtEvent *e, void *data)
710 //SoundMaker *sm = (SoundMaker*)data;
713 static void cameraPunchLeft(MtEvent *e, void *data)
715 SoundMaker *sm = (SoundMaker*)data;
716 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
719 static void cameraPunchRight(MtEvent *e, void *data)
721 SoundMaker *sm = (SoundMaker*)data;
722 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
725 static void nodeDug(MtEvent *e, void *data)
727 SoundMaker *sm = (SoundMaker*)data;
728 NodeDugEvent *nde = (NodeDugEvent*)e;
729 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
732 void registerReceiver(MtEventManager *mgr)
734 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
735 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
736 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
737 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
738 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
739 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
742 void step(float dtime)
744 m_player_step_timer -= dtime;
748 // Locally stored sounds don't need to be preloaded because of this
749 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
751 std::set<std::string> m_fetched;
754 void fetchSounds(const std::string &name,
755 std::set<std::string> &dst_paths,
756 std::set<std::string> &dst_datas)
758 if(m_fetched.count(name))
760 m_fetched.insert(name);
761 std::string base = porting::path_share + DIR_DELIM + "testsounds";
762 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
763 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
764 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
765 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
766 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
767 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
768 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
769 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
770 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
771 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
772 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
776 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
779 bool *m_force_fog_off;
784 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
785 f32 *fog_range, Client *client):
787 m_force_fog_off(force_fog_off),
788 m_fog_range(fog_range),
791 ~GameGlobalShaderConstantSetter() {}
793 virtual void onSetConstants(video::IMaterialRendererServices *services,
800 video::SColor bgcolor = m_sky->getBgColor();
801 video::SColorf bgcolorf(bgcolor);
802 float bgcolorfa[4] = {
808 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
811 float fog_distance = *m_fog_range;
813 fog_distance = 10000*BS;
814 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
817 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
818 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
819 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
823 void nodePlacementPrediction(Client &client,
824 const ItemDefinition &playeritem_def,
825 v3s16 nodepos, v3s16 neighbourpos)
827 std::string prediction = playeritem_def.node_placement_prediction;
828 INodeDefManager *nodedef = client.ndef();
829 ClientMap &map = client.getEnv().getClientMap();
831 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
833 verbosestream<<"Node placement prediction for "
834 <<playeritem_def.name<<" is "
835 <<prediction<<std::endl;
836 v3s16 p = neighbourpos;
837 // Place inside node itself if buildable_to
839 MapNode n_under = map.getNode(nodepos);
840 if(nodedef->get(n_under).buildable_to)
842 else if (!nodedef->get(map.getNode(p)).buildable_to)
844 }catch(InvalidPositionException &e){}
845 // Find id of predicted node
847 bool found = nodedef->getId(prediction, id);
849 errorstream<<"Node placement prediction failed for "
850 <<playeritem_def.name<<" (places "
852 <<") - Name not known"<<std::endl;
855 // Predict param2 for facedir and wallmounted nodes
857 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
858 v3s16 dir = nodepos - neighbourpos;
859 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
860 param2 = dir.Y < 0 ? 1 : 0;
861 } else if(abs(dir.X) > abs(dir.Z)){
862 param2 = dir.X < 0 ? 3 : 2;
864 param2 = dir.Z < 0 ? 5 : 4;
867 if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
868 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
869 if(abs(dir.X) > abs(dir.Z)){
870 param2 = dir.X < 0 ? 3 : 1;
872 param2 = dir.Z < 0 ? 2 : 0;
875 assert(param2 >= 0 && param2 <= 5);
876 //Check attachment if node is in group attached_node
877 if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
878 static v3s16 wallmounted_dirs[8] = {
887 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
888 pp = p + wallmounted_dirs[param2];
890 pp = p + v3s16(0,-1,0);
891 if(!nodedef->get(map.getNode(pp)).walkable)
894 // Add node to client map
895 MapNode n(id, 0, param2);
897 // This triggers the required mesh update too
898 client.addNode(p, n);
899 }catch(InvalidPositionException &e){
900 errorstream<<"Node placement prediction failed for "
901 <<playeritem_def.name<<" (places "
903 <<") - Position not loaded"<<std::endl;
913 IrrlichtDevice *device,
916 std::string playername,
917 std::string password,
918 std::string address, // If "", local server is used
920 std::wstring &error_message,
921 std::string configpath,
922 ChatBackend &chat_backend,
923 const SubgameSpec &gamespec, // Used for local game,
924 bool simple_singleplayer_mode
927 FormspecFormSource* current_formspec = 0;
928 TextDestPlayerInventory* current_textdest = 0;
929 video::IVideoDriver* driver = device->getVideoDriver();
930 scene::ISceneManager* smgr = device->getSceneManager();
932 // Calculate text height using the font
933 u32 text_height = font->getDimension(L"Random test string").Height;
935 v2u32 last_screensize(0,0);
936 v2u32 screensize = driver->getScreenSize();
939 Draw "Loading" screen
943 wchar_t* text = wgettext("Loading...");
944 draw_load_screen(text, device, font,0,0);
948 // Create texture source
949 IWritableTextureSource *tsrc = createTextureSource(device);
951 // Create shader source
952 IWritableShaderSource *shsrc = createShaderSource(device);
954 // These will be filled by data received from the server
955 // Create item definition manager
956 IWritableItemDefManager *itemdef = createItemDefManager();
957 // Create node definition manager
958 IWritableNodeDefManager *nodedef = createNodeDefManager();
960 // Sound fetcher (useful when testing)
961 GameOnDemandSoundFetcher soundfetcher;
964 ISoundManager *sound = NULL;
965 bool sound_is_dummy = false;
967 if(g_settings->getBool("enable_sound")){
968 infostream<<"Attempting to use OpenAL audio"<<std::endl;
969 sound = createOpenALSoundManager(&soundfetcher);
971 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
973 infostream<<"Sound disabled."<<std::endl;
977 infostream<<"Using dummy audio."<<std::endl;
978 sound = &dummySoundManager;
979 sound_is_dummy = true;
982 Server *server = NULL;
986 EventManager eventmgr;
989 SoundMaker soundmaker(sound, nodedef);
990 soundmaker.registerReceiver(&eventmgr);
992 // Add chat log output for errors to be shown in chat
993 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
995 // Create UI for modifying quicktune values
996 QuicktuneShortcutter quicktune;
1003 wchar_t* text = wgettext("Creating server....");
1004 draw_load_screen(text, device, font,0,25);
1006 infostream<<"Creating server"<<std::endl;
1007 server = new Server(map_dir, configpath, gamespec,
1008 simple_singleplayer_mode);
1009 server->start(port);
1012 do{ // Client scope (breakable do-while(0))
1019 wchar_t* text = wgettext("Creating client...");
1020 draw_load_screen(text, device, font,0,50);
1023 infostream<<"Creating client"<<std::endl;
1025 MapDrawControl draw_control;
1027 Client client(device, playername.c_str(), password, draw_control,
1028 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
1030 // Client acts as our GameDef
1031 IGameDef *gamedef = &client;
1034 wchar_t* text = wgettext("Resolving address...");
1035 draw_load_screen(text, device, font,0,75);
1038 Address connect_address(0,0,0,0, port);
1041 //connect_address.Resolve("localhost");
1042 connect_address.setAddress(127,0,0,1);
1044 connect_address.Resolve(address.c_str());
1046 catch(ResolveError &e)
1048 error_message = L"Couldn't resolve address";
1049 errorstream<<wide_to_narrow(error_message)<<std::endl;
1050 // Break out of client scope
1055 Attempt to connect to the server
1058 infostream<<"Connecting to server at ";
1059 connect_address.print(&infostream);
1060 infostream<<std::endl;
1061 client.connect(connect_address);
1064 Wait for server to accept connection
1066 bool could_connect = false;
1067 bool connect_aborted = false;
1069 float time_counter = 0.0;
1071 float fps_max = g_settings->getFloat("fps_max");
1072 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1073 u32 lasttime = device->getTimer()->getTime();
1074 while(device->run())
1076 f32 dtime = 0.033; // in seconds
1077 if (cloud_menu_background) {
1078 u32 time = device->getTimer()->getTime();
1080 dtime = (time - lasttime) / 1000.0;
1085 // Update client and server
1088 server->step(dtime);
1091 if(client.connectedAndInitialized()){
1092 could_connect = true;
1096 if(client.accessDenied()){
1097 error_message = L"Access denied. Reason: "
1098 +client.accessDeniedReason();
1099 errorstream<<wide_to_narrow(error_message)<<std::endl;
1102 if(input->wasKeyDown(EscapeKey)){
1103 connect_aborted = true;
1104 infostream<<"Connect aborted [Escape]"<<std::endl;
1110 wchar_t* text = wgettext("Connecting to server...");
1111 draw_load_screen(text, device, font, dtime, 100);
1115 // On some computers framerate doesn't seem to be
1116 // automatically limited
1117 if (cloud_menu_background) {
1118 // Time of frame without fps limit
1121 // not using getRealTime is necessary for wine
1122 u32 time = device->getTimer()->getTime();
1124 busytime_u32 = time - lasttime;
1127 busytime = busytime_u32 / 1000.0;
1130 u32 frametime_min = 1000./fps_max;
1132 if(busytime_u32 < frametime_min) {
1133 u32 sleeptime = frametime_min - busytime_u32;
1134 device->sleep(sleeptime);
1139 time_counter += dtime;
1142 catch(con::PeerNotFoundException &e)
1146 Handle failure to connect
1149 if(error_message == L"" && !connect_aborted){
1150 error_message = L"Connection failed";
1151 errorstream<<wide_to_narrow(error_message)<<std::endl;
1153 // Break out of client scope
1158 Wait until content has been received
1160 bool got_content = false;
1161 bool content_aborted = false;
1163 float time_counter = 0.0;
1165 float fps_max = g_settings->getFloat("fps_max");
1166 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1167 u32 lasttime = device->getTimer()->getTime();
1168 while(device->run())
1170 f32 dtime = 0.033; // in seconds
1171 if (cloud_menu_background) {
1172 u32 time = device->getTimer()->getTime();
1174 dtime = (time - lasttime) / 1000.0;
1179 // Update client and server
1182 server->step(dtime);
1185 if(client.texturesReceived() &&
1186 client.itemdefReceived() &&
1187 client.nodedefReceived()){
1192 if(!client.connectedAndInitialized()){
1193 error_message = L"Client disconnected";
1194 errorstream<<wide_to_narrow(error_message)<<std::endl;
1197 if(input->wasKeyDown(EscapeKey)){
1198 content_aborted = true;
1199 infostream<<"Connect aborted [Escape]"<<std::endl;
1204 std::ostringstream ss;
1206 if (!client.itemdefReceived())
1208 ss << "Item definitions...";
1211 else if (!client.nodedefReceived())
1213 ss << "Node definitions...";
1219 progress = 50+client.mediaReceiveProgress()*50+0.5;
1221 wchar_t* text = wgettext(ss.str().c_str());
1222 draw_load_screen(text, device, font, dtime, progress);
1225 // On some computers framerate doesn't seem to be
1226 // automatically limited
1227 if (cloud_menu_background) {
1228 // Time of frame without fps limit
1231 // not using getRealTime is necessary for wine
1232 u32 time = device->getTimer()->getTime();
1234 busytime_u32 = time - lasttime;
1237 busytime = busytime_u32 / 1000.0;
1240 u32 frametime_min = 1000./fps_max;
1242 if(busytime_u32 < frametime_min) {
1243 u32 sleeptime = frametime_min - busytime_u32;
1244 device->sleep(sleeptime);
1249 time_counter += dtime;
1254 if(error_message == L"" && !content_aborted){
1255 error_message = L"Something failed";
1256 errorstream<<wide_to_narrow(error_message)<<std::endl;
1258 // Break out of client scope
1263 After all content has been received:
1264 Update cached textures, meshes and materials
1266 client.afterContentReceived(device,font);
1269 Create the camera node
1271 Camera camera(smgr, draw_control, gamedef);
1272 if (!camera.successfullyCreated(error_message))
1275 f32 camera_yaw = 0; // "right/left"
1276 f32 camera_pitch = 0; // "up/down"
1282 Clouds *clouds = NULL;
1283 if(g_settings->getBool("enable_clouds"))
1285 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1293 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1299 FarMesh *farmesh = NULL;
1300 if(g_settings->getBool("enable_farmesh"))
1302 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
1306 A copy of the local inventory
1308 Inventory local_inventory(itemdef);
1311 Find out size of crack animation
1313 int crack_animation_length = 5;
1315 video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
1316 v2u32 size = t->getOriginalSize();
1317 crack_animation_length = size.Y / size.X;
1324 // First line of debug text
1325 gui::IGUIStaticText *guitext = guienv->addStaticText(
1327 core::rect<s32>(5, 5, 795, 5+text_height),
1329 // Second line of debug text
1330 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1332 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1334 // At the middle of the screen
1335 // Object infos are shown in this
1336 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1338 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1341 // Status text (displays info when showing and hiding GUI stuff, etc.)
1342 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1344 core::rect<s32>(0,0,0,0),
1346 guitext_status->setVisible(false);
1348 std::wstring statustext;
1349 float statustext_time = 0;
1352 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1354 core::rect<s32>(0,0,0,0),
1355 //false, false); // Disable word wrap as of now
1357 // Remove stale "recent" chat messages from previous connections
1358 chat_backend.clearRecentChat();
1359 // Chat backend and console
1360 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1362 // Profiler text (size is updated when text is updated)
1363 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1365 core::rect<s32>(0,0,0,0),
1367 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1368 guitext_profiler->setVisible(false);
1371 Some statistics are collected in these
1374 u32 beginscenetime = 0;
1376 u32 endscenetime = 0;
1378 float recent_turn_speed = 0.0;
1380 ProfilerGraph graph;
1381 // Initially clear the profiler
1382 Profiler::GraphValues dummyvalues;
1383 g_profiler->graphGet(dummyvalues);
1385 float nodig_delay_timer = 0.0;
1386 float dig_time = 0.0;
1388 PointedThing pointed_old;
1389 bool digging = false;
1390 bool ldown_for_dig = false;
1392 float damage_flash = 0;
1393 s16 farmesh_range = 20*MAP_BLOCKSIZE;
1395 float jump_timer = 0;
1396 bool reset_jump_timer = false;
1398 const float object_hit_delay = 0.2;
1399 float object_hit_delay_timer = 0.0;
1400 float time_from_last_punch = 10;
1402 float update_draw_list_timer = 0.0;
1403 v3f update_draw_list_last_cam_dir;
1405 bool invert_mouse = g_settings->getBool("invert_mouse");
1407 bool respawn_menu_active = false;
1408 bool update_wielded_item_trigger = false;
1410 bool show_hud = true;
1411 bool show_chat = true;
1412 bool force_fog_off = false;
1413 f32 fog_range = 100*BS;
1414 bool disable_camera_update = false;
1415 bool show_debug = g_settings->getBool("show_debug");
1416 bool show_profiler_graph = false;
1417 u32 show_profiler = 0;
1418 u32 show_profiler_max = 3; // Number of pages
1420 float time_of_day = 0;
1421 float time_of_day_smooth = 0;
1423 float repeat_rightclick_timer = 0;
1428 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1429 sky, &force_fog_off, &fog_range, &client));
1435 bool first_loop_after_window_activation = true;
1437 // TODO: Convert the static interval timers to these
1438 // Interval limiter for profiler
1439 IntervalLimiter m_profiler_interval;
1441 // Time is in milliseconds
1442 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1443 // NOTE: So we have to use getTime() and call run()s between them
1444 u32 lasttime = device->getTimer()->getTime();
1446 LocalPlayer* player = client.getEnv().getLocalPlayer();
1447 player->hurt_tilt_timer = 0;
1448 player->hurt_tilt_strength = 0;
1453 Hud hud(driver, guienv, font, text_height,
1454 gamedef, player, &local_inventory);
1458 if(device->run() == false || kill == true)
1461 // Time of frame without fps limit
1465 // not using getRealTime is necessary for wine
1466 u32 time = device->getTimer()->getTime();
1468 busytime_u32 = time - lasttime;
1471 busytime = busytime_u32 / 1000.0;
1474 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1476 // Necessary for device->getTimer()->getTime()
1484 float fps_max = g_settings->getFloat("fps_max");
1485 u32 frametime_min = 1000./fps_max;
1487 if(busytime_u32 < frametime_min)
1489 u32 sleeptime = frametime_min - busytime_u32;
1490 device->sleep(sleeptime);
1491 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1495 // Necessary for device->getTimer()->getTime()
1499 Time difference calculation
1501 f32 dtime; // in seconds
1503 u32 time = device->getTimer()->getTime();
1505 dtime = (time - lasttime) / 1000.0;
1510 g_profiler->graphAdd("mainloop_dtime", dtime);
1514 if(nodig_delay_timer >= 0)
1515 nodig_delay_timer -= dtime;
1516 if(object_hit_delay_timer >= 0)
1517 object_hit_delay_timer -= dtime;
1518 time_from_last_punch += dtime;
1520 g_profiler->add("Elapsed time", dtime);
1521 g_profiler->avg("FPS", 1./dtime);
1524 Time average and jitter calculation
1527 static f32 dtime_avg1 = 0.0;
1528 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1529 f32 dtime_jitter1 = dtime - dtime_avg1;
1531 static f32 dtime_jitter1_max_sample = 0.0;
1532 static f32 dtime_jitter1_max_fraction = 0.0;
1534 static f32 jitter1_max = 0.0;
1535 static f32 counter = 0.0;
1536 if(dtime_jitter1 > jitter1_max)
1537 jitter1_max = dtime_jitter1;
1542 dtime_jitter1_max_sample = jitter1_max;
1543 dtime_jitter1_max_fraction
1544 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1550 Busytime average and jitter calculation
1553 static f32 busytime_avg1 = 0.0;
1554 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1555 f32 busytime_jitter1 = busytime - busytime_avg1;
1557 static f32 busytime_jitter1_max_sample = 0.0;
1558 static f32 busytime_jitter1_min_sample = 0.0;
1560 static f32 jitter1_max = 0.0;
1561 static f32 jitter1_min = 0.0;
1562 static f32 counter = 0.0;
1563 if(busytime_jitter1 > jitter1_max)
1564 jitter1_max = busytime_jitter1;
1565 if(busytime_jitter1 < jitter1_min)
1566 jitter1_min = busytime_jitter1;
1570 busytime_jitter1_max_sample = jitter1_max;
1571 busytime_jitter1_min_sample = jitter1_min;
1578 Handle miscellaneous stuff
1581 if(client.accessDenied())
1583 error_message = L"Access denied. Reason: "
1584 +client.accessDeniedReason();
1585 errorstream<<wide_to_narrow(error_message)<<std::endl;
1589 if(g_gamecallback->disconnect_requested)
1591 g_gamecallback->disconnect_requested = false;
1595 if(g_gamecallback->changepassword_requested)
1597 (new GUIPasswordChange(guienv, guiroot, -1,
1598 &g_menumgr, &client))->drop();
1599 g_gamecallback->changepassword_requested = false;
1602 if(g_gamecallback->changevolume_requested)
1604 (new GUIVolumeChange(guienv, guiroot, -1,
1605 &g_menumgr, &client))->drop();
1606 g_gamecallback->changevolume_requested = false;
1609 /* Process TextureSource's queue */
1610 tsrc->processQueue();
1612 /* Process ItemDefManager's queue */
1613 itemdef->processQueue(gamedef);
1616 Process ShaderSource's queue
1618 shsrc->processQueue();
1623 last_screensize = screensize;
1624 screensize = driver->getScreenSize();
1625 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1626 //bool screensize_changed = screensize != last_screensize;
1629 // Update HUD values
1630 hud.screensize = screensize;
1631 hud.displaycenter = displaycenter;
1634 // Hilight boxes collected during the loop and displayed
1635 std::vector<aabb3f> hilightboxes;
1638 std::wstring infotext;
1641 Debug info for client
1644 static float counter = 0.0;
1649 client.printDebugInfo(infostream);
1656 float profiler_print_interval =
1657 g_settings->getFloat("profiler_print_interval");
1658 bool print_to_log = true;
1659 if(profiler_print_interval == 0){
1660 print_to_log = false;
1661 profiler_print_interval = 5;
1663 if(m_profiler_interval.step(dtime, profiler_print_interval))
1666 infostream<<"Profiler:"<<std::endl;
1667 g_profiler->print(infostream);
1670 update_profiler_gui(guitext_profiler, font, text_height,
1671 show_profiler, show_profiler_max);
1673 g_profiler->clear();
1677 Direct handling of user input
1680 // Reset input if window not active or some menu is active
1681 if(device->isWindowActive() == false
1682 || noMenuActive() == false
1683 || guienv->hasFocus(gui_chat_console))
1687 if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
1689 gui_chat_console->closeConsoleAtOnce();
1692 // Input handler step() (used by the random input generator)
1695 // Increase timer for doubleclick of "jump"
1696 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1697 jump_timer += dtime;
1700 Launch menus and trigger stuff according to keys
1702 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1704 // drop selected item
1705 IDropAction *a = new IDropAction();
1707 a->from_inv.setCurrentPlayer();
1708 a->from_list = "main";
1709 a->from_i = client.getPlayerItem();
1710 client.inventoryAction(a);
1712 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1714 infostream<<"the_game: "
1715 <<"Launching inventory"<<std::endl;
1717 GUIFormSpecMenu *menu =
1718 new GUIFormSpecMenu(device, guiroot, -1,
1722 InventoryLocation inventoryloc;
1723 inventoryloc.setCurrentPlayer();
1725 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1727 menu->setFormSpec(src->getForm(), inventoryloc);
1728 menu->setFormSource(src);
1729 menu->setTextDest(new TextDestPlayerInventory(&client));
1732 else if(input->wasKeyDown(EscapeKey))
1734 infostream<<"the_game: "
1735 <<"Launching pause menu"<<std::endl;
1736 // It will delete itself by itself
1737 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1738 &g_menumgr, simple_singleplayer_mode))->drop();
1740 // Move mouse cursor on top of the disconnect button
1741 if(simple_singleplayer_mode)
1742 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1744 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1746 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1748 TextDest *dest = new TextDestChat(&client);
1750 (new GUITextInputMenu(guienv, guiroot, -1,
1754 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1756 TextDest *dest = new TextDestChat(&client);
1758 (new GUITextInputMenu(guienv, guiroot, -1,
1762 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1764 if (!gui_chat_console->isOpenInhibited())
1766 // Open up to over half of the screen
1767 gui_chat_console->openConsole(0.6);
1768 guienv->setFocus(gui_chat_console);
1771 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1773 if(g_settings->getBool("free_move"))
1775 g_settings->set("free_move","false");
1776 statustext = L"free_move disabled";
1777 statustext_time = 0;
1781 g_settings->set("free_move","true");
1782 statustext = L"free_move enabled";
1783 statustext_time = 0;
1784 if(!client.checkPrivilege("fly"))
1785 statustext += L" (note: no 'fly' privilege)";
1788 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1790 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1792 if(g_settings->getBool("free_move"))
1794 g_settings->set("free_move","false");
1795 statustext = L"free_move disabled";
1796 statustext_time = 0;
1800 g_settings->set("free_move","true");
1801 statustext = L"free_move enabled";
1802 statustext_time = 0;
1803 if(!client.checkPrivilege("fly"))
1804 statustext += L" (note: no 'fly' privilege)";
1807 reset_jump_timer = true;
1809 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1811 if(g_settings->getBool("fast_move"))
1813 g_settings->set("fast_move","false");
1814 statustext = L"fast_move disabled";
1815 statustext_time = 0;
1819 g_settings->set("fast_move","true");
1820 statustext = L"fast_move enabled";
1821 statustext_time = 0;
1822 if(!client.checkPrivilege("fast"))
1823 statustext += L" (note: no 'fast' privilege)";
1826 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1828 if(g_settings->getBool("noclip"))
1830 g_settings->set("noclip","false");
1831 statustext = L"noclip disabled";
1832 statustext_time = 0;
1836 g_settings->set("noclip","true");
1837 statustext = L"noclip enabled";
1838 statustext_time = 0;
1839 if(!client.checkPrivilege("noclip"))
1840 statustext += L" (note: no 'noclip' privilege)";
1843 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1845 irr::video::IImage* const image = driver->createScreenShot();
1847 irr::c8 filename[256];
1848 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1849 g_settings->get("screenshot_path").c_str(),
1850 device->getTimer()->getRealTime());
1851 if (driver->writeImageToFile(image, filename)) {
1852 std::wstringstream sstr;
1853 sstr<<"Saved screenshot to '"<<filename<<"'";
1854 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1855 statustext = sstr.str();
1856 statustext_time = 0;
1858 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1863 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1865 show_hud = !show_hud;
1867 statustext = L"HUD shown";
1869 statustext = L"HUD hidden";
1870 statustext_time = 0;
1872 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1874 show_chat = !show_chat;
1876 statustext = L"Chat shown";
1878 statustext = L"Chat hidden";
1879 statustext_time = 0;
1881 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1883 force_fog_off = !force_fog_off;
1885 statustext = L"Fog disabled";
1887 statustext = L"Fog enabled";
1888 statustext_time = 0;
1890 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1892 disable_camera_update = !disable_camera_update;
1893 if(disable_camera_update)
1894 statustext = L"Camera update disabled";
1896 statustext = L"Camera update enabled";
1897 statustext_time = 0;
1899 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1901 // Initial / 3x toggle: Chat only
1902 // 1x toggle: Debug text with chat
1903 // 2x toggle: Debug text with profiler graph
1907 show_profiler_graph = false;
1908 statustext = L"Debug info shown";
1909 statustext_time = 0;
1911 else if(show_profiler_graph)
1914 show_profiler_graph = false;
1915 statustext = L"Debug info and profiler graph hidden";
1916 statustext_time = 0;
1920 show_profiler_graph = true;
1921 statustext = L"Profiler graph shown";
1922 statustext_time = 0;
1925 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1927 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1929 // FIXME: This updates the profiler with incomplete values
1930 update_profiler_gui(guitext_profiler, font, text_height,
1931 show_profiler, show_profiler_max);
1933 if(show_profiler != 0)
1935 std::wstringstream sstr;
1936 sstr<<"Profiler shown (page "<<show_profiler
1937 <<" of "<<show_profiler_max<<")";
1938 statustext = sstr.str();
1939 statustext_time = 0;
1943 statustext = L"Profiler hidden";
1944 statustext_time = 0;
1947 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1949 s16 range = g_settings->getS16("viewing_range_nodes_min");
1950 s16 range_new = range + 10;
1951 g_settings->set("viewing_range_nodes_min", itos(range_new));
1952 statustext = narrow_to_wide(
1953 "Minimum viewing range changed to "
1955 statustext_time = 0;
1957 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1959 s16 range = g_settings->getS16("viewing_range_nodes_min");
1960 s16 range_new = range - 10;
1963 g_settings->set("viewing_range_nodes_min",
1965 statustext = narrow_to_wide(
1966 "Minimum viewing range changed to "
1968 statustext_time = 0;
1972 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
1974 reset_jump_timer = false;
1978 // Handle QuicktuneShortcutter
1979 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
1981 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
1983 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
1985 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
1988 std::string msg = quicktune.getMessage();
1990 statustext = narrow_to_wide(msg);
1991 statustext_time = 0;
1995 // Item selection with mouse wheel
1996 u16 new_playeritem = client.getPlayerItem();
1998 s32 wheel = input->getMouseWheel();
1999 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
2000 player->hud_hotbar_itemcount-1);
2004 if(new_playeritem < max_item)
2011 if(new_playeritem > 0)
2014 new_playeritem = max_item;
2019 for(u16 i=0; i<10; i++)
2021 const KeyPress *kp = NumberKey + (i + 1) % 10;
2022 if(input->wasKeyDown(*kp))
2024 if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
2028 infostream<<"Selected item: "
2029 <<new_playeritem<<std::endl;
2034 // Viewing range selection
2035 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2037 draw_control.range_all = !draw_control.range_all;
2038 if(draw_control.range_all)
2040 infostream<<"Enabled full viewing range"<<std::endl;
2041 statustext = L"Enabled full viewing range";
2042 statustext_time = 0;
2046 infostream<<"Disabled full viewing range"<<std::endl;
2047 statustext = L"Disabled full viewing range";
2048 statustext_time = 0;
2052 // Print debug stacks
2053 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2055 dstream<<"-----------------------------------------"
2057 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2058 dstream<<"-----------------------------------------"
2060 debug_stacks_print();
2064 Mouse and camera control
2065 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2068 float turn_amount = 0;
2069 if((device->isWindowActive() && noMenuActive()) || random_input)
2073 // Mac OSX gets upset if this is set every frame
2074 if(device->getCursorControl()->isVisible())
2075 device->getCursorControl()->setVisible(false);
2078 if(first_loop_after_window_activation){
2079 //infostream<<"window active, first loop"<<std::endl;
2080 first_loop_after_window_activation = false;
2083 s32 dx = input->getMousePos().X - displaycenter.X;
2084 s32 dy = input->getMousePos().Y - displaycenter.Y;
2087 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2089 /*const float keyspeed = 500;
2090 if(input->isKeyDown(irr::KEY_UP))
2091 dy -= dtime * keyspeed;
2092 if(input->isKeyDown(irr::KEY_DOWN))
2093 dy += dtime * keyspeed;
2094 if(input->isKeyDown(irr::KEY_LEFT))
2095 dx -= dtime * keyspeed;
2096 if(input->isKeyDown(irr::KEY_RIGHT))
2097 dx += dtime * keyspeed;*/
2099 float d = g_settings->getFloat("mouse_sensitivity");
2100 d = rangelim(d, 0.01, 100.0);
2102 camera_pitch += dy*d;
2103 if(camera_pitch < -89.5) camera_pitch = -89.5;
2104 if(camera_pitch > 89.5) camera_pitch = 89.5;
2106 turn_amount = v2f(dx, dy).getLength() * d;
2108 input->setMousePos(displaycenter.X, displaycenter.Y);
2111 // Mac OSX gets upset if this is set every frame
2112 if(device->getCursorControl()->isVisible() == false)
2113 device->getCursorControl()->setVisible(true);
2115 //infostream<<"window inactive"<<std::endl;
2116 first_loop_after_window_activation = true;
2118 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2119 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2122 Player speed control
2136 PlayerControl control(
2137 input->isKeyDown(getKeySetting("keymap_forward")),
2138 input->isKeyDown(getKeySetting("keymap_backward")),
2139 input->isKeyDown(getKeySetting("keymap_left")),
2140 input->isKeyDown(getKeySetting("keymap_right")),
2141 input->isKeyDown(getKeySetting("keymap_jump")),
2142 input->isKeyDown(getKeySetting("keymap_special1")),
2143 input->isKeyDown(getKeySetting("keymap_sneak")),
2144 input->getLeftState(),
2145 input->getRightState(),
2149 client.setPlayerControl(control);
2151 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2152 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2153 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2154 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2155 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2156 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2157 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2158 128*(int)input->getLeftState()+
2159 256*(int)input->getRightState();
2160 LocalPlayer* player = client.getEnv().getLocalPlayer();
2161 player->keyPressed=keyPressed;
2170 //TimeTaker timer("server->step(dtime)");
2171 server->step(dtime);
2179 //TimeTaker timer("client.step(dtime)");
2181 //client.step(dtime_avg1);
2185 // Read client events
2188 ClientEvent event = client.getClientEvent();
2189 if(event.type == CE_NONE)
2193 else if(event.type == CE_PLAYER_DAMAGE &&
2194 client.getHP() != 0)
2196 //u16 damage = event.player_damage.amount;
2197 //infostream<<"Player damage: "<<damage<<std::endl;
2199 damage_flash += 100.0;
2200 damage_flash += 8.0 * event.player_damage.amount;
2202 player->hurt_tilt_timer = 1.5;
2203 player->hurt_tilt_strength = event.player_damage.amount/2;
2204 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2206 else if(event.type == CE_PLAYER_FORCE_MOVE)
2208 camera_yaw = event.player_force_move.yaw;
2209 camera_pitch = event.player_force_move.pitch;
2211 else if(event.type == CE_DEATHSCREEN)
2213 if(respawn_menu_active)
2216 /*bool set_camera_point_target =
2217 event.deathscreen.set_camera_point_target;
2218 v3f camera_point_target;
2219 camera_point_target.X = event.deathscreen.camera_point_target_x;
2220 camera_point_target.Y = event.deathscreen.camera_point_target_y;
2221 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2222 MainRespawnInitiator *respawner =
2223 new MainRespawnInitiator(
2224 &respawn_menu_active, &client);
2225 GUIDeathScreen *menu =
2226 new GUIDeathScreen(guienv, guiroot, -1,
2227 &g_menumgr, respawner);
2230 chat_backend.addMessage(L"", L"You died.");
2232 /* Handle visualization */
2236 LocalPlayer* player = client.getEnv().getLocalPlayer();
2237 player->hurt_tilt_timer = 0;
2238 player->hurt_tilt_strength = 0;
2240 /*LocalPlayer* player = client.getLocalPlayer();
2241 player->setPosition(player->getPosition() + v3f(0,-BS,0));
2242 camera.update(player, busytime, screensize);*/
2244 else if (event.type == CE_SHOW_FORMSPEC)
2246 if (current_formspec == 0)
2249 /* Note: FormspecFormSource and TextDestPlayerInventory
2250 * are deleted by guiFormSpecMenu */
2251 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
2252 current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
2253 GUIFormSpecMenu *menu =
2254 new GUIFormSpecMenu(device, guiroot, -1,
2257 menu->setFormSource(current_formspec);
2258 menu->setTextDest(current_textdest);
2263 assert(current_textdest != 0);
2265 current_textdest->setFormName(*(event.show_formspec.formname));
2266 current_formspec->setForm(*(event.show_formspec.formspec));
2268 delete(event.show_formspec.formspec);
2269 delete(event.show_formspec.formname);
2271 else if(event.type == CE_TEXTURES_UPDATED)
2273 update_wielded_item_trigger = true;
2275 else if(event.type == CE_SPAWN_PARTICLE)
2277 LocalPlayer* player = client.getEnv().getLocalPlayer();
2279 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2281 new Particle(gamedef, smgr, player, client.getEnv(),
2282 *event.spawn_particle.pos,
2283 *event.spawn_particle.vel,
2284 *event.spawn_particle.acc,
2285 event.spawn_particle.expirationtime,
2286 event.spawn_particle.size,
2287 event.spawn_particle.collisiondetection, ap);
2289 else if(event.type == CE_ADD_PARTICLESPAWNER)
2291 LocalPlayer* player = client.getEnv().getLocalPlayer();
2293 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2295 new ParticleSpawner(gamedef, smgr, player,
2296 event.add_particlespawner.amount,
2297 event.add_particlespawner.spawntime,
2298 *event.add_particlespawner.minpos,
2299 *event.add_particlespawner.maxpos,
2300 *event.add_particlespawner.minvel,
2301 *event.add_particlespawner.maxvel,
2302 *event.add_particlespawner.minacc,
2303 *event.add_particlespawner.maxacc,
2304 event.add_particlespawner.minexptime,
2305 event.add_particlespawner.maxexptime,
2306 event.add_particlespawner.minsize,
2307 event.add_particlespawner.maxsize,
2308 event.add_particlespawner.collisiondetection,
2310 event.add_particlespawner.id);
2312 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2314 delete_particlespawner (event.delete_particlespawner.id);
2316 else if (event.type == CE_HUDADD)
2318 u32 id = event.hudadd.id;
2319 size_t nhudelem = player->hud.size();
2320 if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2321 delete event.hudadd.pos;
2322 delete event.hudadd.name;
2323 delete event.hudadd.scale;
2324 delete event.hudadd.text;
2325 delete event.hudadd.align;
2326 delete event.hudadd.offset;
2330 HudElement *e = new HudElement;
2331 e->type = (HudElementType)event.hudadd.type;
2332 e->pos = *event.hudadd.pos;
2333 e->name = *event.hudadd.name;
2334 e->scale = *event.hudadd.scale;
2335 e->text = *event.hudadd.text;
2336 e->number = event.hudadd.number;
2337 e->item = event.hudadd.item;
2338 e->dir = event.hudadd.dir;
2339 e->align = *event.hudadd.align;
2340 e->offset = *event.hudadd.offset;
2343 player->hud.push_back(e);
2345 player->hud[id] = e;
2347 delete event.hudadd.pos;
2348 delete event.hudadd.name;
2349 delete event.hudadd.scale;
2350 delete event.hudadd.text;
2351 delete event.hudadd.align;
2352 delete event.hudadd.offset;
2354 else if (event.type == CE_HUDRM)
2356 u32 id = event.hudrm.id;
2357 if (id < player->hud.size() && player->hud[id]) {
2358 delete player->hud[id];
2359 player->hud[id] = NULL;
2362 else if (event.type == CE_HUDCHANGE)
2364 u32 id = event.hudchange.id;
2365 if (id >= player->hud.size() || !player->hud[id]) {
2366 delete event.hudchange.v2fdata;
2367 delete event.hudchange.sdata;
2371 HudElement* e = player->hud[id];
2372 switch (event.hudchange.stat) {
2374 e->pos = *event.hudchange.v2fdata;
2377 e->name = *event.hudchange.sdata;
2379 case HUD_STAT_SCALE:
2380 e->scale = *event.hudchange.v2fdata;
2383 e->text = *event.hudchange.sdata;
2385 case HUD_STAT_NUMBER:
2386 e->number = event.hudchange.data;
2389 e->item = event.hudchange.data;
2392 e->dir = event.hudchange.data;
2394 case HUD_STAT_ALIGN:
2395 e->align = *event.hudchange.v2fdata;
2397 case HUD_STAT_OFFSET:
2398 e->offset = *event.hudchange.v2fdata;
2402 delete event.hudchange.v2fdata;
2403 delete event.hudchange.sdata;
2408 //TimeTaker //timer2("//timer2");
2411 For interaction purposes, get info about the held item
2413 - Is it a usable item?
2414 - Can it point to liquids?
2416 ItemStack playeritem;
2418 InventoryList *mlist = local_inventory.getList("main");
2421 playeritem = mlist->getItem(client.getPlayerItem());
2424 const ItemDefinition &playeritem_def =
2425 playeritem.getDefinition(itemdef);
2426 ToolCapabilities playeritem_toolcap =
2427 playeritem.getToolCapabilities(itemdef);
2433 LocalPlayer* player = client.getEnv().getLocalPlayer();
2434 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2435 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2436 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2437 camera.update(player, busytime, screensize, tool_reload_ratio);
2440 v3f player_position = player->getPosition();
2441 v3f camera_position = camera.getPosition();
2442 v3f camera_direction = camera.getDirection();
2443 f32 camera_fov = camera.getFovMax();
2445 if(!disable_camera_update){
2446 client.getEnv().getClientMap().updateCamera(camera_position,
2447 camera_direction, camera_fov);
2450 // Update sound listener
2451 sound->updateListener(camera.getCameraNode()->getPosition(),
2452 v3f(0,0,0), // velocity
2453 camera.getDirection(),
2454 camera.getCameraNode()->getUpVector());
2455 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2461 soundmaker.step(dtime);
2463 ClientMap &map = client.getEnv().getClientMap();
2464 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2465 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2469 Calculate what block is the crosshair pointing to
2472 //u32 t1 = device->getTimer()->getRealTime();
2474 f32 d = 4; // max. distance
2475 core::line3d<f32> shootline(camera_position,
2476 camera_position + camera_direction * BS * (d+1));
2478 ClientActiveObject *selected_object = NULL;
2480 PointedThing pointed = getPointedThing(
2482 &client, player_position, camera_direction,
2483 camera_position, shootline, d,
2484 playeritem_def.liquids_pointable, !ldown_for_dig,
2489 if(pointed != pointed_old)
2491 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2492 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2497 - releasing left mouse button
2498 - pointing away from node
2502 if(input->getLeftReleased())
2504 infostream<<"Left button released"
2505 <<" (stopped digging)"<<std::endl;
2508 else if(pointed != pointed_old)
2510 if (pointed.type == POINTEDTHING_NODE
2511 && pointed_old.type == POINTEDTHING_NODE
2512 && pointed.node_undersurface == pointed_old.node_undersurface)
2514 // Still pointing to the same node,
2515 // but a different face. Don't reset.
2519 infostream<<"Pointing away from node"
2520 <<" (stopped digging)"<<std::endl;
2526 client.interact(1, pointed_old);
2527 client.setCrack(-1, v3s16(0,0,0));
2531 if(!digging && ldown_for_dig && !input->getLeftState())
2533 ldown_for_dig = false;
2536 bool left_punch = false;
2537 soundmaker.m_player_leftpunch_sound.name = "";
2539 if(input->getRightState())
2540 repeat_rightclick_timer += dtime;
2542 repeat_rightclick_timer = 0;
2544 if(playeritem_def.usable && input->getLeftState())
2546 if(input->getLeftClicked())
2547 client.interact(4, pointed);
2549 else if(pointed.type == POINTEDTHING_NODE)
2551 v3s16 nodepos = pointed.node_undersurface;
2552 v3s16 neighbourpos = pointed.node_abovesurface;
2555 Check information text of node
2558 ClientMap &map = client.getEnv().getClientMap();
2559 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2561 infotext = narrow_to_wide(meta->getString("infotext"));
2563 MapNode n = map.getNode(nodepos);
2564 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2565 infotext = L"Unknown node: ";
2566 infotext += narrow_to_wide(nodedef->get(n).name);
2574 if(nodig_delay_timer <= 0.0 && input->getLeftState())
2578 infostream<<"Started digging"<<std::endl;
2579 client.interact(0, pointed);
2581 ldown_for_dig = true;
2583 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2585 // NOTE: Similar piece of code exists on the server side for
2587 // Get digging parameters
2588 DigParams params = getDigParams(nodedef->get(n).groups,
2589 &playeritem_toolcap);
2590 // If can't dig, try hand
2591 if(!params.diggable){
2592 const ItemDefinition &hand = itemdef->get("");
2593 const ToolCapabilities *tp = hand.tool_capabilities;
2595 params = getDigParams(nodedef->get(n).groups, tp);
2598 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2599 if(sound_dig.exists()){
2600 if(sound_dig.name == "__group"){
2601 if(params.main_group != ""){
2602 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2603 soundmaker.m_player_leftpunch_sound.name =
2604 std::string("default_dig_") +
2608 soundmaker.m_player_leftpunch_sound = sound_dig;
2612 float dig_time_complete = 0.0;
2614 if(params.diggable == false)
2616 // I guess nobody will wait for this long
2617 dig_time_complete = 10000000.0;
2621 dig_time_complete = params.time;
2622 if (g_settings->getBool("enable_particles"))
2624 const ContentFeatures &features =
2625 client.getNodeDefManager()->get(n);
2626 addPunchingParticles
2627 (gamedef, smgr, player, client.getEnv(),
2628 nodepos, features.tiles);
2632 if(dig_time_complete >= 0.001)
2634 dig_index = (u16)((float)crack_animation_length
2635 * dig_time/dig_time_complete);
2637 // This is for torches
2640 dig_index = crack_animation_length;
2643 // Don't show cracks if not diggable
2644 if(dig_time_complete >= 100000.0)
2647 else if(dig_index < crack_animation_length)
2649 //TimeTaker timer("client.setTempMod");
2650 //infostream<<"dig_index="<<dig_index<<std::endl;
2651 client.setCrack(dig_index, nodepos);
2655 infostream<<"Digging completed"<<std::endl;
2656 client.interact(2, pointed);
2657 client.setCrack(-1, v3s16(0,0,0));
2658 MapNode wasnode = map.getNode(nodepos);
2659 client.removeNode(nodepos);
2661 if (g_settings->getBool("enable_particles"))
2663 const ContentFeatures &features =
2664 client.getNodeDefManager()->get(wasnode);
2666 (gamedef, smgr, player, client.getEnv(),
2667 nodepos, features.tiles);
2673 nodig_delay_timer = dig_time_complete
2674 / (float)crack_animation_length;
2676 // We don't want a corresponding delay to
2677 // very time consuming nodes
2678 if(nodig_delay_timer > 0.3)
2679 nodig_delay_timer = 0.3;
2680 // We want a slight delay to very little
2681 // time consuming nodes
2682 float mindelay = 0.15;
2683 if(nodig_delay_timer < mindelay)
2684 nodig_delay_timer = mindelay;
2686 // Send event to trigger sound
2687 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2688 gamedef->event()->put(e);
2693 camera.setDigging(0); // left click animation
2696 if(input->getRightClicked() ||
2697 repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time"))
2699 repeat_rightclick_timer = 0;
2700 infostream<<"Ground right-clicked"<<std::endl;
2702 // Sign special case, at least until formspec is properly implemented.
2704 if(meta && meta->getString("formspec") == "hack:sign_text_input"
2706 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2708 infostream<<"Launching metadata text input"<<std::endl;
2710 // Get a new text for it
2712 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2714 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2716 (new GUITextInputMenu(guienv, guiroot, -1,
2720 // If metadata provides an inventory view, activate it
2721 else if(meta && meta->getString("formspec") != "" && !random_input
2722 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2724 infostream<<"Launching custom inventory view"<<std::endl;
2726 InventoryLocation inventoryloc;
2727 inventoryloc.setNodeMeta(nodepos);
2731 GUIFormSpecMenu *menu =
2732 new GUIFormSpecMenu(device, guiroot, -1,
2735 menu->setFormSpec(meta->getString("formspec"),
2737 menu->setFormSource(new NodeMetadataFormSource(
2738 &client.getEnv().getClientMap(), nodepos));
2739 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2742 // Otherwise report right click to server
2746 client.interact(3, pointed);
2747 camera.setDigging(1); // right click animation
2749 // If the wielded item has node placement prediction,
2751 nodePlacementPrediction(client,
2753 nodepos, neighbourpos);
2756 soundmaker.m_player_rightpunch_sound =
2757 playeritem_def.sound_place;
2761 else if(pointed.type == POINTEDTHING_OBJECT)
2763 infotext = narrow_to_wide(selected_object->infoText());
2765 if(infotext == L"" && show_debug){
2766 infotext = narrow_to_wide(selected_object->debugInfoText());
2769 //if(input->getLeftClicked())
2770 if(input->getLeftState())
2772 bool do_punch = false;
2773 bool do_punch_damage = false;
2774 if(object_hit_delay_timer <= 0.0){
2776 do_punch_damage = true;
2777 object_hit_delay_timer = object_hit_delay;
2779 if(input->getLeftClicked()){
2783 infostream<<"Left-clicked object"<<std::endl;
2786 if(do_punch_damage){
2787 // Report direct punch
2788 v3f objpos = selected_object->getPosition();
2789 v3f dir = (objpos - player_position).normalize();
2791 bool disable_send = selected_object->directReportPunch(
2792 dir, &playeritem, time_from_last_punch);
2793 time_from_last_punch = 0;
2795 client.interact(0, pointed);
2798 else if(input->getRightClicked())
2800 infostream<<"Right-clicked object"<<std::endl;
2801 client.interact(3, pointed); // place
2804 else if(input->getLeftState())
2806 // When button is held down in air, show continuous animation
2810 pointed_old = pointed;
2812 if(left_punch || input->getLeftClicked())
2814 camera.setDigging(0); // left click animation
2817 input->resetLeftClicked();
2818 input->resetRightClicked();
2820 input->resetLeftReleased();
2821 input->resetRightReleased();
2824 Calculate stuff for drawing
2833 fog_range = BS*farmesh_range;
2837 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2839 if(draw_control.range_all)
2840 fog_range = 100000*BS;
2844 Calculate general brightness
2846 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2847 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
2848 float direct_brightness = 0;
2849 bool sunlight_seen = false;
2850 if(g_settings->getBool("free_move")){
2851 direct_brightness = time_brightness;
2852 sunlight_seen = true;
2854 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2855 float old_brightness = sky->getBrightness();
2856 direct_brightness = (float)client.getEnv().getClientMap()
2857 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2858 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2862 time_of_day = client.getEnv().getTimeOfDayF();
2864 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2865 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2866 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2867 time_of_day_smooth = time_of_day;
2869 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2870 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2871 + (time_of_day+1.0) * todsm;
2873 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2874 + time_of_day * todsm;
2876 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2879 float brightness = sky->getBrightness();
2880 video::SColor bgcolor = sky->getBgColor();
2881 video::SColor skycolor = sky->getSkyColor();
2887 if(sky->getCloudsVisible()){
2888 clouds->setVisible(true);
2889 clouds->step(dtime);
2890 clouds->update(v2f(player_position.X, player_position.Z),
2891 sky->getCloudColor());
2893 clouds->setVisible(false);
2902 farmesh_range = draw_control.wanted_range * 10;
2903 if(draw_control.range_all && farmesh_range < 500)
2904 farmesh_range = 500;
2905 if(farmesh_range > 1000)
2906 farmesh_range = 1000;
2908 farmesh->step(dtime);
2909 farmesh->update(v2f(player_position.X, player_position.Z),
2910 brightness, farmesh_range);
2917 allparticles_step(dtime, client.getEnv());
2918 allparticlespawners_step(dtime, client.getEnv());
2924 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2928 video::EFT_FOG_LINEAR,
2940 video::EFT_FOG_LINEAR,
2950 Update gui stuff (0ms)
2953 //TimeTaker guiupdatetimer("Gui updating");
2955 const char program_name_and_version[] =
2956 "Minetest " VERSION_STRING;
2960 static float drawtime_avg = 0;
2961 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2962 /*static float beginscenetime_avg = 0;
2963 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2964 static float scenetime_avg = 0;
2965 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2966 static float endscenetime_avg = 0;
2967 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
2969 std::ostringstream os(std::ios_base::binary);
2971 <<program_name_and_version
2972 <<" (R: range_all="<<draw_control.range_all<<")"
2973 <<std::setprecision(0)
2974 <<" drawtime = "<<drawtime_avg
2975 <<std::setprecision(1)
2976 <<", dtime_jitter = "
2977 <<(dtime_jitter1_max_fraction * 100.0)<<" %"
2978 <<std::setprecision(1)
2979 <<", v_range = "<<draw_control.wanted_range
2980 <<std::setprecision(3)
2981 <<", RTT = "<<client.getRTT();
2982 guitext->setText(narrow_to_wide(os.str()).c_str());
2983 guitext->setVisible(true);
2985 else if(show_hud || show_chat)
2987 guitext->setText(narrow_to_wide(program_name_and_version).c_str());
2988 guitext->setVisible(true);
2992 guitext->setVisible(false);
2997 std::ostringstream os(std::ios_base::binary);
2998 os<<std::setprecision(1)<<std::fixed
2999 <<"(" <<(player_position.X/BS)
3000 <<", "<<(player_position.Y/BS)
3001 <<", "<<(player_position.Z/BS)
3002 <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
3003 <<") (seed = "<<((unsigned long long)client.getMapSeed())
3005 guitext2->setText(narrow_to_wide(os.str()).c_str());
3006 guitext2->setVisible(true);
3010 guitext2->setVisible(false);
3014 guitext_info->setText(infotext.c_str());
3015 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3019 float statustext_time_max = 1.5;
3020 if(!statustext.empty())
3022 statustext_time += dtime;
3023 if(statustext_time >= statustext_time_max)
3026 statustext_time = 0;
3029 guitext_status->setText(statustext.c_str());
3030 guitext_status->setVisible(!statustext.empty());
3032 if(!statustext.empty())
3034 s32 status_y = screensize.Y - 130;
3035 core::rect<s32> rect(
3037 status_y - guitext_status->getTextHeight(),
3041 guitext_status->setRelativePosition(rect);
3044 video::SColor initial_color(255,0,0,0);
3045 if(guienv->getSkin())
3046 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3047 video::SColor final_color = initial_color;
3048 final_color.setAlpha(0);
3049 video::SColor fade_color =
3050 initial_color.getInterpolated_quadratic(
3053 pow(statustext_time / (float)statustext_time_max, 2.0f));
3054 guitext_status->setOverrideColor(fade_color);
3055 guitext_status->enableOverrideColor(true);
3060 Get chat messages from client
3063 // Get new messages from error log buffer
3064 while(!chat_log_error_buf.empty())
3066 chat_backend.addMessage(L"", narrow_to_wide(
3067 chat_log_error_buf.get()));
3069 // Get new messages from client
3070 std::wstring message;
3071 while(client.getChatMessage(message))
3073 chat_backend.addUnparsedMessage(message);
3075 // Remove old messages
3076 chat_backend.step(dtime);
3078 // Display all messages in a static text element
3079 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3080 std::wstring recent_chat = chat_backend.getRecentChat();
3081 guitext_chat->setText(recent_chat.c_str());
3083 // Update gui element size and position
3084 s32 chat_y = 5+(text_height+5);
3086 chat_y += (text_height+5);
3087 core::rect<s32> rect(
3091 chat_y + guitext_chat->getTextHeight()
3093 guitext_chat->setRelativePosition(rect);
3095 // Don't show chat if disabled or empty or profiler is enabled
3096 guitext_chat->setVisible(show_chat && recent_chat_count != 0
3104 if(client.getPlayerItem() != new_playeritem)
3106 client.selectPlayerItem(new_playeritem);
3108 if(client.getLocalInventoryUpdated())
3110 //infostream<<"Updating local inventory"<<std::endl;
3111 client.getLocalInventory(local_inventory);
3113 update_wielded_item_trigger = true;
3115 if(update_wielded_item_trigger)
3117 update_wielded_item_trigger = false;
3118 // Update wielded tool
3119 InventoryList *mlist = local_inventory.getList("main");
3122 item = mlist->getItem(client.getPlayerItem());
3123 camera.wield(item, client.getPlayerItem());
3127 Update block draw list every 200ms or when camera direction has
3130 update_draw_list_timer += dtime;
3131 if(update_draw_list_timer >= 0.2 ||
3132 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
3133 update_draw_list_timer = 0;
3134 client.getEnv().getClientMap().updateDrawList(driver);
3135 update_draw_list_last_cam_dir = camera_direction;
3142 TimeTaker tt_draw("mainloop: draw");
3145 TimeTaker timer("beginScene");
3146 //driver->beginScene(false, true, bgcolor);
3147 //driver->beginScene(true, true, bgcolor);
3148 driver->beginScene(true, true, skycolor);
3149 beginscenetime = timer.stop(true);
3154 //infostream<<"smgr->drawAll()"<<std::endl;
3156 TimeTaker timer("smgr");
3159 if(g_settings->getBool("anaglyph"))
3161 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3162 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
3164 irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
3166 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
3167 camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3168 camera.getCameraNode()->getAbsolutePosition() ;
3171 irr::core::vector3df leftEye;
3172 irr::core::matrix4 leftMove;
3174 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3175 leftEye=(startMatrix*leftMove).getTranslation();
3177 //clear the depth buffer, and color
3178 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3180 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3181 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3182 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3183 irr::scene::ESNRP_SOLID +
3184 irr::scene::ESNRP_TRANSPARENT +
3185 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3186 irr::scene::ESNRP_SHADOW;
3188 camera.getCameraNode()->setPosition( leftEye );
3189 camera.getCameraNode()->setTarget( focusPoint );
3191 smgr->drawAll(); // 'smgr->drawAll();' may go here
3195 irr::core::vector3df rightEye;
3196 irr::core::matrix4 rightMove;
3198 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3199 rightEye=(startMatrix*rightMove).getTranslation();
3201 //clear the depth buffer
3202 driver->clearZBuffer();
3204 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3205 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3206 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3207 irr::scene::ESNRP_SOLID +
3208 irr::scene::ESNRP_TRANSPARENT +
3209 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3210 irr::scene::ESNRP_SHADOW;
3212 camera.getCameraNode()->setPosition( rightEye );
3213 camera.getCameraNode()->setTarget( focusPoint );
3215 smgr->drawAll(); // 'smgr->drawAll();' may go here
3218 //driver->endScene();
3220 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3221 driver->getOverrideMaterial().EnableFlags=0;
3222 driver->getOverrideMaterial().EnablePasses=0;
3224 camera.getCameraNode()->setPosition( oldPosition );
3225 camera.getCameraNode()->setTarget( oldTarget );
3228 scenetime = timer.stop(true);
3232 //TimeTaker timer9("auxiliary drawings");
3236 //TimeTaker //timer10("//timer10");
3242 driver->setMaterial(m);
3244 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3247 hud.drawSelectionBoxes(hilightboxes);
3251 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3253 // Warning: This clears the Z buffer.
3254 camera.drawWieldedTool();
3261 client.getEnv().getClientMap().renderPostFx();
3267 if(show_profiler_graph)
3269 graph.draw(10, screensize.Y - 10, driver, font);
3276 hud.drawCrosshair();
3281 //TimeTaker //timer11("//timer11");
3289 hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3290 client.getHP(), client.getPlayerItem());
3296 if(damage_flash > 0.0)
3298 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3299 driver->draw2DRectangle(color,
3300 core::rect<s32>(0,0,screensize.X,screensize.Y),
3303 damage_flash -= 100.0*dtime;
3309 if(player->hurt_tilt_timer > 0.0)
3311 player->hurt_tilt_timer -= dtime*5;
3312 if(player->hurt_tilt_timer < 0)
3313 player->hurt_tilt_strength = 0;
3320 hud.drawLuaElements();
3332 TimeTaker timer("endScene");
3334 endscenetime = timer.stop(true);
3337 drawtime = tt_draw.stop(true);
3338 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3344 static s16 lastFPS = 0;
3345 //u16 fps = driver->getFPS();
3346 u16 fps = (1.0/dtime_avg1);
3350 core::stringw str = L"Minetest [";
3351 str += driver->getName();
3355 device->setWindowCaption(str.c_str());
3360 Log times and stuff for visualization
3362 Profiler::GraphValues values;
3363 g_profiler->graphGet(values);
3372 if (gui_chat_console)
3373 gui_chat_console->drop();
3379 Draw a "shutting down" screen, which will be shown while the map
3380 generator and other stuff quits
3383 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3384 wchar_t* text = wgettext("Shutting down stuff...");
3385 draw_load_screen(text, device, font, 0, -1, false);
3387 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3390 gui_shuttingdowntext->remove();*/
3393 chat_backend.addMessage(L"", L"# Disconnected.");
3394 chat_backend.addMessage(L"", L"");
3396 // Client scope (client is destructed before destructing *def and tsrc)
3399 catch(SerializationError &e)
3401 error_message = L"A serialization error occurred:\n"
3402 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3403 L" running a different version of Minetest.";
3404 errorstream<<wide_to_narrow(error_message)<<std::endl;
3406 catch(ServerError &e)
3408 error_message = narrow_to_wide(e.what());
3409 errorstream<<wide_to_narrow(error_message)<<std::endl;
3413 errorstream<<e.what()<<std::endl;
3414 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3422 //has to be deleted first to stop all server threads
3430 //extended resource accounting
3431 infostream << "Irrlicht resources after cleanup:" << std::endl;
3432 infostream << "\tRemaining meshes : "
3433 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3434 infostream << "\tRemaining textures : "
3435 << driver->getTextureCount() << std::endl;
3436 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3437 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3438 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3441 infostream << "\tRemaining materials: "
3442 << driver-> getMaterialRendererCount ()
3443 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;