22bd8c4292fbb02f55d8d9b715500c6d5cb7fd74
[oweals/minetest.git] / src / game.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "game.h"
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
26 #include <IGUIFont.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
29 #include "client.h"
30 #include "server.h"
31 #include "guiPauseMenu.h"
32 #include "guiPasswordChange.h"
33 #include "guiVolumeChange.h"
34 #include "guiFormSpecMenu.h"
35 #include "guiTextInputMenu.h"
36 #include "guiDeathScreen.h"
37 #include "tool.h"
38 #include "guiChatConsole.h"
39 #include "config.h"
40 #include "clouds.h"
41 #include "particles.h"
42 #include "camera.h"
43 #include "farmesh.h"
44 #include "mapblock.h"
45 #include "settings.h"
46 #include "profiler.h"
47 #include "mainmenumanager.h"
48 #include "gettext.h"
49 #include "log.h"
50 #include "filesys.h"
51 // Needed for determining pointing to nodes
52 #include "nodedef.h"
53 #include "nodemetadata.h"
54 #include "main.h" // For g_settings
55 #include "itemdef.h"
56 #include "tile.h" // For TextureSource
57 #include "shader.h" // For ShaderSource
58 #include "logoutputbuffer.h"
59 #include "subgame.h"
60 #include "quicktune_shortcutter.h"
61 #include "clientmap.h"
62 #include "hud.h"
63 #include "sky.h"
64 #include "sound.h"
65 #if USE_SOUND
66         #include "sound_openal.h"
67 #endif
68 #include "event_manager.h"
69 #include <iomanip>
70 #include <list>
71 #include "util/directiontables.h"
72
73 /*
74         Text input system
75 */
76
77 struct TextDestChat : public TextDest
78 {
79         TextDestChat(Client *client)
80         {
81                 m_client = client;
82         }
83         void gotText(std::wstring text)
84         {
85                 m_client->typeChatMessage(text);
86         }
87         void gotText(std::map<std::string, std::string> fields)
88         {
89                 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
90         }
91
92         Client *m_client;
93 };
94
95 struct TextDestNodeMetadata : public TextDest
96 {
97         TextDestNodeMetadata(v3s16 p, Client *client)
98         {
99                 m_p = p;
100                 m_client = client;
101         }
102         // This is deprecated I guess? -celeron55
103         void gotText(std::wstring text)
104         {
105                 std::string ntext = wide_to_narrow(text);
106                 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
107                                 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
108                 std::map<std::string, std::string> fields;
109                 fields["text"] = ntext;
110                 m_client->sendNodemetaFields(m_p, "", fields);
111         }
112         void gotText(std::map<std::string, std::string> fields)
113         {
114                 m_client->sendNodemetaFields(m_p, "", fields);
115         }
116
117         v3s16 m_p;
118         Client *m_client;
119 };
120
121 struct TextDestPlayerInventory : public TextDest
122 {
123         TextDestPlayerInventory(Client *client)
124         {
125                 m_client = client;
126                 m_formname = "";
127         }
128         TextDestPlayerInventory(Client *client, std::string formname)
129         {
130                 m_client = client;
131                 m_formname = formname;
132         }
133         void gotText(std::map<std::string, std::string> fields)
134         {
135                 m_client->sendInventoryFields(m_formname, fields);
136         }
137
138         void setFormName(std::string formname) {
139                 m_formname = formname;
140         }
141
142         Client *m_client;
143         std::string m_formname;
144 };
145
146 /* Respawn menu callback */
147
148 class MainRespawnInitiator: public IRespawnInitiator
149 {
150 public:
151         MainRespawnInitiator(bool *active, Client *client):
152                 m_active(active), m_client(client)
153         {
154                 *m_active = true;
155         }
156         void respawn()
157         {
158                 *m_active = false;
159                 m_client->sendRespawn();
160         }
161 private:
162         bool *m_active;
163         Client *m_client;
164 };
165
166 /* Form update callback */
167
168 class NodeMetadataFormSource: public IFormSource
169 {
170 public:
171         NodeMetadataFormSource(ClientMap *map, v3s16 p):
172                 m_map(map),
173                 m_p(p)
174         {
175         }
176         std::string getForm()
177         {
178                 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
179                 if(!meta)
180                         return "";
181                 return meta->getString("formspec");
182         }
183         std::string resolveText(std::string str)
184         {
185                 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
186                 if(!meta)
187                         return str;
188                 return meta->resolveString(str);
189         }
190
191         ClientMap *m_map;
192         v3s16 m_p;
193 };
194
195 class PlayerInventoryFormSource: public IFormSource
196 {
197 public:
198         PlayerInventoryFormSource(Client *client):
199                 m_client(client)
200         {
201         }
202         std::string getForm()
203         {
204                 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
205                 return player->inventory_formspec;
206         }
207
208         Client *m_client;
209 };
210
211 class FormspecFormSource: public IFormSource
212 {
213 public:
214         FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
215         {
216                 m_formspec = formspec;
217                 m_game_formspec = game_formspec;
218         }
219
220         ~FormspecFormSource()
221         {
222                 *m_game_formspec = 0;
223         }
224
225         void setForm(std::string formspec) {
226                 m_formspec = formspec;
227         }
228
229         std::string getForm()
230         {
231                 return m_formspec;
232         }
233
234         std::string m_formspec;
235         FormspecFormSource** m_game_formspec;
236 };
237
238 /*
239         Check if a node is pointable
240 */
241 inline bool isPointableNode(const MapNode& n,
242                 Client *client, bool liquids_pointable)
243 {
244         const ContentFeatures &features = client->getNodeDefManager()->get(n);
245         return features.pointable ||
246                 (liquids_pointable && features.isLiquid());
247 }
248
249 /*
250         Find what the player is pointing at
251 */
252 PointedThing getPointedThing(Client *client, v3f player_position,
253                 v3f camera_direction, v3f camera_position,
254                 core::line3d<f32> shootline, f32 d,
255                 bool liquids_pointable,
256                 bool look_for_object,
257                 std::vector<aabb3f> &hilightboxes,
258                 ClientActiveObject *&selected_object)
259 {
260         PointedThing result;
261
262         hilightboxes.clear();
263         selected_object = NULL;
264
265         INodeDefManager *nodedef = client->getNodeDefManager();
266         ClientMap &map = client->getEnv().getClientMap();
267
268         // First try to find a pointed at active object
269         if(look_for_object)
270         {
271                 selected_object = client->getSelectedActiveObject(d*BS,
272                                 camera_position, shootline);
273
274                 if(selected_object != NULL)
275                 {
276                         if(selected_object->doShowSelectionBox())
277                         {
278                                 aabb3f *selection_box = selected_object->getSelectionBox();
279                                 // Box should exist because object was
280                                 // returned in the first place
281                                 assert(selection_box);
282
283                                 v3f pos = selected_object->getPosition();
284                                 hilightboxes.push_back(aabb3f(
285                                                 selection_box->MinEdge + pos,
286                                                 selection_box->MaxEdge + pos));
287                         }
288
289
290                         result.type = POINTEDTHING_OBJECT;
291                         result.object_id = selected_object->getId();
292                         return result;
293                 }
294         }
295
296         // That didn't work, try to find a pointed at node
297
298         f32 mindistance = BS * 1001;
299         
300         v3s16 pos_i = floatToInt(player_position, BS);
301
302         /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
303                         <<std::endl;*/
304
305         s16 a = d;
306         s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
307         s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
308         s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
309         s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
310         s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
311         s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
312         
313         // Prevent signed number overflow
314         if(yend==32767)
315                 yend=32766;
316         if(zend==32767)
317                 zend=32766;
318         if(xend==32767)
319                 xend=32766;
320
321         for(s16 y = ystart; y <= yend; y++)
322         for(s16 z = zstart; z <= zend; z++)
323         for(s16 x = xstart; x <= xend; x++)
324         {
325                 MapNode n;
326                 try
327                 {
328                         n = map.getNode(v3s16(x,y,z));
329                 }
330                 catch(InvalidPositionException &e)
331                 {
332                         continue;
333                 }
334                 if(!isPointableNode(n, client, liquids_pointable))
335                         continue;
336
337                 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
338
339                 v3s16 np(x,y,z);
340                 v3f npf = intToFloat(np, BS);
341
342                 for(std::vector<aabb3f>::const_iterator
343                                 i = boxes.begin();
344                                 i != boxes.end(); i++)
345                 {
346                         aabb3f box = *i;
347                         box.MinEdge += npf;
348                         box.MaxEdge += npf;
349
350                         for(u16 j=0; j<6; j++)
351                         {
352                                 v3s16 facedir = g_6dirs[j];
353                                 aabb3f facebox = box;
354
355                                 f32 d = 0.001*BS;
356                                 if(facedir.X > 0)
357                                         facebox.MinEdge.X = facebox.MaxEdge.X-d;
358                                 else if(facedir.X < 0)
359                                         facebox.MaxEdge.X = facebox.MinEdge.X+d;
360                                 else if(facedir.Y > 0)
361                                         facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
362                                 else if(facedir.Y < 0)
363                                         facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
364                                 else if(facedir.Z > 0)
365                                         facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
366                                 else if(facedir.Z < 0)
367                                         facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
368
369                                 v3f centerpoint = facebox.getCenter();
370                                 f32 distance = (centerpoint - camera_position).getLength();
371                                 if(distance >= mindistance)
372                                         continue;
373                                 if(!facebox.intersectsWithLine(shootline))
374                                         continue;
375
376                                 v3s16 np_above = np + facedir;
377
378                                 result.type = POINTEDTHING_NODE;
379                                 result.node_undersurface = np;
380                                 result.node_abovesurface = np_above;
381                                 mindistance = distance;
382
383                                 hilightboxes.clear();
384                                 for(std::vector<aabb3f>::const_iterator
385                                                 i2 = boxes.begin();
386                                                 i2 != boxes.end(); i2++)
387                                 {
388                                         aabb3f box = *i2;
389                                         box.MinEdge += npf + v3f(-d,-d,-d);
390                                         box.MaxEdge += npf + v3f(d,d,d);
391                                         hilightboxes.push_back(box);
392                                 }
393                         }
394                 }
395         } // for coords
396
397         return result;
398 }
399
400 /*
401         Draws a screen with a single text on it.
402         Text will be removed when the screen is drawn the next time.
403         Additionally, a progressbar can be drawn when percent is set between 0 and 100.
404 */
405 /*gui::IGUIStaticText **/
406 void draw_load_screen(const std::wstring &text,
407                 IrrlichtDevice* device, gui::IGUIFont* font,
408                 float dtime=0 ,int percent=0, bool clouds=true)
409 {
410         video::IVideoDriver* driver = device->getVideoDriver();
411         v2u32 screensize = driver->getScreenSize();
412         const wchar_t *loadingtext = text.c_str();
413         core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
414         core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
415         core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
416         core::rect<s32> textrect(center - textsize/2, center + textsize/2);
417
418         gui::IGUIStaticText *guitext = guienv->addStaticText(
419                         loadingtext, textrect, false, false);
420         guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
421
422         bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
423         if (cloud_menu_background)
424         {
425                 g_menuclouds->step(dtime*3);
426                 g_menuclouds->render();
427                 driver->beginScene(true, true, video::SColor(255,140,186,250));
428                 g_menucloudsmgr->drawAll();
429         }
430         else
431                 driver->beginScene(true, true, video::SColor(255,0,0,0));
432         if (percent >= 0 && percent <= 100) // draw progress bar
433         {
434                 core::vector2d<s32> barsize(256,32);
435                 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
436                 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
437                 driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
438                                 barrect.UpperLeftCorner+1,
439                                 barrect.LowerRightCorner-1), NULL); // black inside the bar
440                 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
441                                 barrect.UpperLeftCorner+1,
442                                 core::vector2d<s32>(
443                                         barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
444                                         barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
445         }
446         guienv->drawAll();
447         driver->endScene();
448         
449         guitext->remove();
450         
451         //return guitext;
452 }
453
454 /* Profiler display */
455
456 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
457                 gui::IGUIFont *font, u32 text_height,
458                 u32 show_profiler, u32 show_profiler_max)
459 {
460         if(show_profiler == 0)
461         {
462                 guitext_profiler->setVisible(false);
463         }
464         else
465         {
466
467                 std::ostringstream os(std::ios_base::binary);
468                 g_profiler->printPage(os, show_profiler, show_profiler_max);
469                 std::wstring text = narrow_to_wide(os.str());
470                 guitext_profiler->setText(text.c_str());
471                 guitext_profiler->setVisible(true);
472
473                 s32 w = font->getDimension(text.c_str()).Width;
474                 if(w < 400)
475                         w = 400;
476                 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
477                                 8+(text_height+5)*2 +
478                                 font->getDimension(text.c_str()).Height);
479                 guitext_profiler->setRelativePosition(rect);
480                 guitext_profiler->setVisible(true);
481         }
482 }
483
484 class ProfilerGraph
485 {
486 private:
487         struct Piece{
488                 Profiler::GraphValues values;
489         };
490         struct Meta{
491                 float min;
492                 float max;
493                 video::SColor color;
494                 Meta(float initial=0, video::SColor color=
495                                 video::SColor(255,255,255,255)):
496                         min(initial),
497                         max(initial),
498                         color(color)
499                 {}
500         };
501         std::list<Piece> m_log;
502 public:
503         u32 m_log_max_size;
504
505         ProfilerGraph():
506                 m_log_max_size(200)
507         {}
508
509         void put(const Profiler::GraphValues &values)
510         {
511                 Piece piece;
512                 piece.values = values;
513                 m_log.push_back(piece);
514                 while(m_log.size() > m_log_max_size)
515                         m_log.erase(m_log.begin());
516         }
517         
518         void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
519                         gui::IGUIFont* font) const
520         {
521                 std::map<std::string, Meta> m_meta;
522                 for(std::list<Piece>::const_iterator k = m_log.begin();
523                                 k != m_log.end(); k++)
524                 {
525                         const Piece &piece = *k;
526                         for(Profiler::GraphValues::const_iterator i = piece.values.begin();
527                                         i != piece.values.end(); i++){
528                                 const std::string &id = i->first;
529                                 const float &value = i->second;
530                                 std::map<std::string, Meta>::iterator j =
531                                                 m_meta.find(id);
532                                 if(j == m_meta.end()){
533                                         m_meta[id] = Meta(value);
534                                         continue;
535                                 }
536                                 if(value < j->second.min)
537                                         j->second.min = value;
538                                 if(value > j->second.max)
539                                         j->second.max = value;
540                         }
541                 }
542
543                 // Assign colors
544                 static const video::SColor usable_colors[] = {
545                         video::SColor(255,255,100,100),
546                         video::SColor(255,90,225,90),
547                         video::SColor(255,100,100,255),
548                         video::SColor(255,255,150,50),
549                         video::SColor(255,220,220,100)
550                 };
551                 static const u32 usable_colors_count =
552                                 sizeof(usable_colors) / sizeof(*usable_colors);
553                 u32 next_color_i = 0;
554                 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
555                                 i != m_meta.end(); i++){
556                         Meta &meta = i->second;
557                         video::SColor color(255,200,200,200);
558                         if(next_color_i < usable_colors_count)
559                                 color = usable_colors[next_color_i++];
560                         meta.color = color;
561                 }
562
563                 s32 graphh = 50;
564                 s32 textx = x_left + m_log_max_size + 15;
565                 s32 textx2 = textx + 200 - 15;
566                 
567                 // Draw background
568                 /*{
569                         u32 num_graphs = m_meta.size();
570                         core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
571                                         textx2, y_bottom);
572                         video::SColor bgcolor(120,0,0,0);
573                         driver->draw2DRectangle(bgcolor, rect, NULL);
574                 }*/
575                 
576                 s32 meta_i = 0;
577                 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
578                                 i != m_meta.end(); i++){
579                         const std::string &id = i->first;
580                         const Meta &meta = i->second;
581                         s32 x = x_left;
582                         s32 y = y_bottom - meta_i * 50;
583                         float show_min = meta.min;
584                         float show_max = meta.max;
585                         if(show_min >= -0.0001 && show_max >= -0.0001){
586                                 if(show_min <= show_max * 0.5)
587                                         show_min = 0;
588                         }
589                         s32 texth = 15;
590                         char buf[10];
591                         snprintf(buf, 10, "%.3g", show_max);
592                         font->draw(narrow_to_wide(buf).c_str(),
593                                         core::rect<s32>(textx, y - graphh,
594                                         textx2, y - graphh + texth),
595                                         meta.color);
596                         snprintf(buf, 10, "%.3g", show_min);
597                         font->draw(narrow_to_wide(buf).c_str(),
598                                         core::rect<s32>(textx, y - texth,
599                                         textx2, y),
600                                         meta.color);
601                         font->draw(narrow_to_wide(id).c_str(),
602                                         core::rect<s32>(textx, y - graphh/2 - texth/2,
603                                         textx2, y - graphh/2 + texth/2),
604                                         meta.color);
605                         s32 graph1y = y;
606                         s32 graph1h = graphh;
607                         bool relativegraph = (show_min != 0 && show_min != show_max);
608                         float lastscaledvalue = 0.0;
609                         bool lastscaledvalue_exists = false;
610                         for(std::list<Piece>::const_iterator j = m_log.begin();
611                                         j != m_log.end(); j++)
612                         {
613                                 const Piece &piece = *j;
614                                 float value = 0;
615                                 bool value_exists = false;
616                                 Profiler::GraphValues::const_iterator k =
617                                                 piece.values.find(id);
618                                 if(k != piece.values.end()){
619                                         value = k->second;
620                                         value_exists = true;
621                                 }
622                                 if(!value_exists){
623                                         x++;
624                                         lastscaledvalue_exists = false;
625                                         continue;
626                                 }
627                                 float scaledvalue = 1.0;
628                                 if(show_max != show_min)
629                                         scaledvalue = (value - show_min) / (show_max - show_min);
630                                 if(scaledvalue == 1.0 && value == 0){
631                                         x++;
632                                         lastscaledvalue_exists = false;
633                                         continue;
634                                 }
635                                 if(relativegraph){
636                                         if(lastscaledvalue_exists){
637                                                 s32 ivalue1 = lastscaledvalue * graph1h;
638                                                 s32 ivalue2 = scaledvalue * graph1h;
639                                                 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
640                                                                 v2s32(x, graph1y - ivalue2), meta.color);
641                                         }
642                                         lastscaledvalue = scaledvalue;
643                                         lastscaledvalue_exists = true;
644                                 } else{
645                                         s32 ivalue = scaledvalue * graph1h;
646                                         driver->draw2DLine(v2s32(x, graph1y),
647                                                         v2s32(x, graph1y - ivalue), meta.color);
648                                 }
649                                 x++;
650                         }
651                         meta_i++;
652                 }
653         }
654 };
655
656 class NodeDugEvent: public MtEvent
657 {
658 public:
659         v3s16 p;
660         MapNode n;
661         
662         NodeDugEvent(v3s16 p, MapNode n):
663                 p(p),
664                 n(n)
665         {}
666         const char* getType() const
667         {return "NodeDug";}
668 };
669
670 class SoundMaker
671 {
672         ISoundManager *m_sound;
673         INodeDefManager *m_ndef;
674 public:
675         float m_player_step_timer;
676
677         SimpleSoundSpec m_player_step_sound;
678         SimpleSoundSpec m_player_leftpunch_sound;
679         SimpleSoundSpec m_player_rightpunch_sound;
680
681         SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
682                 m_sound(sound),
683                 m_ndef(ndef),
684                 m_player_step_timer(0)
685         {
686         }
687
688         void playPlayerStep()
689         {
690                 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
691                         m_player_step_timer = 0.03;
692                         m_sound->playSound(m_player_step_sound, false);
693                 }
694         }
695
696         static void viewBobbingStep(MtEvent *e, void *data)
697         {
698                 SoundMaker *sm = (SoundMaker*)data;
699                 sm->playPlayerStep();
700         }
701
702         static void playerRegainGround(MtEvent *e, void *data)
703         {
704                 SoundMaker *sm = (SoundMaker*)data;
705                 sm->playPlayerStep();
706         }
707
708         static void playerJump(MtEvent *e, void *data)
709         {
710                 //SoundMaker *sm = (SoundMaker*)data;
711         }
712
713         static void cameraPunchLeft(MtEvent *e, void *data)
714         {
715                 SoundMaker *sm = (SoundMaker*)data;
716                 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
717         }
718
719         static void cameraPunchRight(MtEvent *e, void *data)
720         {
721                 SoundMaker *sm = (SoundMaker*)data;
722                 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
723         }
724
725         static void nodeDug(MtEvent *e, void *data)
726         {
727                 SoundMaker *sm = (SoundMaker*)data;
728                 NodeDugEvent *nde = (NodeDugEvent*)e;
729                 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
730         }
731
732         void registerReceiver(MtEventManager *mgr)
733         {
734                 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
735                 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
736                 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
737                 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
738                 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
739                 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
740         }
741
742         void step(float dtime)
743         {
744                 m_player_step_timer -= dtime;
745         }
746 };
747
748 // Locally stored sounds don't need to be preloaded because of this
749 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
750 {
751         std::set<std::string> m_fetched;
752 public:
753
754         void fetchSounds(const std::string &name,
755                         std::set<std::string> &dst_paths,
756                         std::set<std::string> &dst_datas)
757         {
758                 if(m_fetched.count(name))
759                         return;
760                 m_fetched.insert(name);
761                 std::string base = porting::path_share + DIR_DELIM + "testsounds";
762                 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
763                 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
764                 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
765                 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
766                 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
767                 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
768                 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
769                 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
770                 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
771                 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
772                 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
773         }
774 };
775
776 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
777 {
778         Sky *m_sky;
779         bool *m_force_fog_off;
780         f32 *m_fog_range;
781         Client *m_client;
782
783 public:
784         GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
785                         f32 *fog_range, Client *client):
786                 m_sky(sky),
787                 m_force_fog_off(force_fog_off),
788                 m_fog_range(fog_range),
789                 m_client(client)
790         {}
791         ~GameGlobalShaderConstantSetter() {}
792
793         virtual void onSetConstants(video::IMaterialRendererServices *services,
794                         bool is_highlevel)
795         {
796                 if(!is_highlevel)
797                         return;
798
799                 // Background color
800                 video::SColor bgcolor = m_sky->getBgColor();
801                 video::SColorf bgcolorf(bgcolor);
802                 float bgcolorfa[4] = {
803                         bgcolorf.r,
804                         bgcolorf.g,
805                         bgcolorf.b,
806                         bgcolorf.a,
807                 };
808                 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
809
810                 // Fog distance
811                 float fog_distance = *m_fog_range;
812                 if(*m_force_fog_off)
813                         fog_distance = 10000*BS;
814                 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
815
816                 // Day-night ratio
817                 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
818                 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
819                 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
820         }
821 };
822
823 void nodePlacementPrediction(Client &client,
824                 const ItemDefinition &playeritem_def,
825                 v3s16 nodepos, v3s16 neighbourpos)
826 {
827         std::string prediction = playeritem_def.node_placement_prediction;
828         INodeDefManager *nodedef = client.ndef();
829         ClientMap &map = client.getEnv().getClientMap();
830
831         if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
832         {
833                 verbosestream<<"Node placement prediction for "
834                                 <<playeritem_def.name<<" is "
835                                 <<prediction<<std::endl;
836                 v3s16 p = neighbourpos;
837                 // Place inside node itself if buildable_to
838                 try{
839                         MapNode n_under = map.getNode(nodepos);
840                         if(nodedef->get(n_under).buildable_to)
841                                 p = nodepos;
842                         else if (!nodedef->get(map.getNode(p)).buildable_to)
843                                 return;
844                 }catch(InvalidPositionException &e){}
845                 // Find id of predicted node
846                 content_t id;
847                 bool found = nodedef->getId(prediction, id);
848                 if(!found){
849                         errorstream<<"Node placement prediction failed for "
850                                         <<playeritem_def.name<<" (places "
851                                         <<prediction
852                                         <<") - Name not known"<<std::endl;
853                         return;
854                 }
855                 // Predict param2 for facedir and wallmounted nodes
856                 u8 param2 = 0;
857                 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
858                         v3s16 dir = nodepos - neighbourpos;
859                         if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
860                                 param2 = dir.Y < 0 ? 1 : 0;
861                         } else if(abs(dir.X) > abs(dir.Z)){
862                                 param2 = dir.X < 0 ? 3 : 2;
863                         } else {
864                                 param2 = dir.Z < 0 ? 5 : 4;
865                         }
866                 }
867                 if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
868                         v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
869                         if(abs(dir.X) > abs(dir.Z)){
870                                 param2 = dir.X < 0 ? 3 : 1;
871                         } else {
872                                 param2 = dir.Z < 0 ? 2 : 0;
873                         }
874                 }
875                 assert(param2 >= 0 && param2 <= 5);
876                 //Check attachment if node is in group attached_node
877                 if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
878                         static v3s16 wallmounted_dirs[8] = {
879                                 v3s16(0,1,0),
880                                 v3s16(0,-1,0),
881                                 v3s16(1,0,0),
882                                 v3s16(-1,0,0),
883                                 v3s16(0,0,1),
884                                 v3s16(0,0,-1),
885                         };
886                         v3s16 pp;
887                         if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
888                                 pp = p + wallmounted_dirs[param2];
889                         else
890                                 pp = p + v3s16(0,-1,0);
891                         if(!nodedef->get(map.getNode(pp)).walkable)
892                                 return;
893                 }
894                 // Add node to client map
895                 MapNode n(id, 0, param2);
896                 try{
897                         // This triggers the required mesh update too
898                         client.addNode(p, n);
899                 }catch(InvalidPositionException &e){
900                         errorstream<<"Node placement prediction failed for "
901                                         <<playeritem_def.name<<" (places "
902                                         <<prediction
903                                         <<") - Position not loaded"<<std::endl;
904                 }
905         }
906 }
907
908
909 void the_game(
910         bool &kill,
911         bool random_input,
912         InputHandler *input,
913         IrrlichtDevice *device,
914         gui::IGUIFont* font,
915         std::string map_dir,
916         std::string playername,
917         std::string password,
918         std::string address, // If "", local server is used
919         u16 port,
920         std::wstring &error_message,
921         std::string configpath,
922         ChatBackend &chat_backend,
923         const SubgameSpec &gamespec, // Used for local game,
924         bool simple_singleplayer_mode
925 )
926 {
927         FormspecFormSource* current_formspec = 0;
928         TextDestPlayerInventory* current_textdest = 0;
929         video::IVideoDriver* driver = device->getVideoDriver();
930         scene::ISceneManager* smgr = device->getSceneManager();
931         
932         // Calculate text height using the font
933         u32 text_height = font->getDimension(L"Random test string").Height;
934
935         v2u32 last_screensize(0,0);
936         v2u32 screensize = driver->getScreenSize();
937         
938         /*
939                 Draw "Loading" screen
940         */
941
942         {
943                 wchar_t* text = wgettext("Loading...");
944                 draw_load_screen(text, device, font,0,0);
945                 delete[] text;
946         }
947         
948         // Create texture source
949         IWritableTextureSource *tsrc = createTextureSource(device);
950         
951         // Create shader source
952         IWritableShaderSource *shsrc = createShaderSource(device);
953         
954         // These will be filled by data received from the server
955         // Create item definition manager
956         IWritableItemDefManager *itemdef = createItemDefManager();
957         // Create node definition manager
958         IWritableNodeDefManager *nodedef = createNodeDefManager();
959         
960         // Sound fetcher (useful when testing)
961         GameOnDemandSoundFetcher soundfetcher;
962
963         // Sound manager
964         ISoundManager *sound = NULL;
965         bool sound_is_dummy = false;
966 #if USE_SOUND
967         if(g_settings->getBool("enable_sound")){
968                 infostream<<"Attempting to use OpenAL audio"<<std::endl;
969                 sound = createOpenALSoundManager(&soundfetcher);
970                 if(!sound)
971                         infostream<<"Failed to initialize OpenAL audio"<<std::endl;
972         } else {
973                 infostream<<"Sound disabled."<<std::endl;
974         }
975 #endif
976         if(!sound){
977                 infostream<<"Using dummy audio."<<std::endl;
978                 sound = &dummySoundManager;
979                 sound_is_dummy = true;
980         }
981
982         Server *server = NULL;
983
984         try{
985         // Event manager
986         EventManager eventmgr;
987
988         // Sound maker
989         SoundMaker soundmaker(sound, nodedef);
990         soundmaker.registerReceiver(&eventmgr);
991         
992         // Add chat log output for errors to be shown in chat
993         LogOutputBuffer chat_log_error_buf(LMT_ERROR);
994
995         // Create UI for modifying quicktune values
996         QuicktuneShortcutter quicktune;
997
998         /*
999                 Create server.
1000         */
1001
1002         if(address == ""){
1003                 wchar_t* text = wgettext("Creating server....");
1004                 draw_load_screen(text, device, font,0,25);
1005                 delete[] text;
1006                 infostream<<"Creating server"<<std::endl;
1007                 server = new Server(map_dir, configpath, gamespec,
1008                                 simple_singleplayer_mode);
1009                 server->start(port);
1010         }
1011
1012         do{ // Client scope (breakable do-while(0))
1013         
1014         /*
1015                 Create client
1016         */
1017
1018         {
1019                 wchar_t* text = wgettext("Creating client...");
1020                 draw_load_screen(text, device, font,0,50);
1021                 delete[] text;
1022         }
1023         infostream<<"Creating client"<<std::endl;
1024         
1025         MapDrawControl draw_control;
1026
1027         Client client(device, playername.c_str(), password, draw_control,
1028                         tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
1029         
1030         // Client acts as our GameDef
1031         IGameDef *gamedef = &client;
1032         
1033         {
1034                 wchar_t* text = wgettext("Resolving address...");
1035                 draw_load_screen(text, device, font,0,75);
1036                 delete[] text;
1037         }
1038         Address connect_address(0,0,0,0, port);
1039         try{
1040                 if(address == "")
1041                         //connect_address.Resolve("localhost");
1042                         connect_address.setAddress(127,0,0,1);
1043                 else
1044                         connect_address.Resolve(address.c_str());
1045         }
1046         catch(ResolveError &e)
1047         {
1048                 error_message = L"Couldn't resolve address";
1049                 errorstream<<wide_to_narrow(error_message)<<std::endl;
1050                 // Break out of client scope
1051                 break;
1052         }
1053
1054         /*
1055                 Attempt to connect to the server
1056         */
1057         
1058         infostream<<"Connecting to server at ";
1059         connect_address.print(&infostream);
1060         infostream<<std::endl;
1061         client.connect(connect_address);
1062         
1063         /*
1064                 Wait for server to accept connection
1065         */
1066         bool could_connect = false;
1067         bool connect_aborted = false;
1068         try{
1069                 float time_counter = 0.0;
1070                 input->clear();
1071                 float fps_max = g_settings->getFloat("fps_max");
1072                 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1073                 u32 lasttime = device->getTimer()->getTime();
1074                 while(device->run())
1075                 {
1076                         f32 dtime = 0.033; // in seconds
1077                         if (cloud_menu_background) {
1078                                 u32 time = device->getTimer()->getTime();
1079                                 if(time > lasttime)
1080                                         dtime = (time - lasttime) / 1000.0;
1081                                 else
1082                                         dtime = 0;
1083                                 lasttime = time;
1084                         }
1085                         // Update client and server
1086                         client.step(dtime);
1087                         if(server != NULL)
1088                                 server->step(dtime);
1089                         
1090                         // End condition
1091                         if(client.connectedAndInitialized()){
1092                                 could_connect = true;
1093                                 break;
1094                         }
1095                         // Break conditions
1096                         if(client.accessDenied()){
1097                                 error_message = L"Access denied. Reason: "
1098                                                 +client.accessDeniedReason();
1099                                 errorstream<<wide_to_narrow(error_message)<<std::endl;
1100                                 break;
1101                         }
1102                         if(input->wasKeyDown(EscapeKey)){
1103                                 connect_aborted = true;
1104                                 infostream<<"Connect aborted [Escape]"<<std::endl;
1105                                 break;
1106                         }
1107                         
1108                         // Display status
1109                         {
1110                                 wchar_t* text = wgettext("Connecting to server...");
1111                                 draw_load_screen(text, device, font, dtime, 100);
1112                                 delete[] text;
1113                         }
1114                         
1115                         // On some computers framerate doesn't seem to be
1116                         // automatically limited
1117                         if (cloud_menu_background) {
1118                                 // Time of frame without fps limit
1119                                 float busytime;
1120                                 u32 busytime_u32;
1121                                 // not using getRealTime is necessary for wine
1122                                 u32 time = device->getTimer()->getTime();
1123                                 if(time > lasttime)
1124                                         busytime_u32 = time - lasttime;
1125                                 else
1126                                         busytime_u32 = 0;
1127                                 busytime = busytime_u32 / 1000.0;
1128
1129                                 // FPS limiter
1130                                 u32 frametime_min = 1000./fps_max;
1131
1132                                 if(busytime_u32 < frametime_min) {
1133                                         u32 sleeptime = frametime_min - busytime_u32;
1134                                         device->sleep(sleeptime);
1135                                 }
1136                         } else {
1137                                 sleep_ms(25);
1138                         }
1139                         time_counter += dtime;
1140                 }
1141         }
1142         catch(con::PeerNotFoundException &e)
1143         {}
1144         
1145         /*
1146                 Handle failure to connect
1147         */
1148         if(!could_connect){
1149                 if(error_message == L"" && !connect_aborted){
1150                         error_message = L"Connection failed";
1151                         errorstream<<wide_to_narrow(error_message)<<std::endl;
1152                 }
1153                 // Break out of client scope
1154                 break;
1155         }
1156         
1157         /*
1158                 Wait until content has been received
1159         */
1160         bool got_content = false;
1161         bool content_aborted = false;
1162         {
1163                 float time_counter = 0.0;
1164                 input->clear();
1165                 float fps_max = g_settings->getFloat("fps_max");
1166                 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1167                 u32 lasttime = device->getTimer()->getTime();
1168                 while(device->run())
1169                 {
1170                         f32 dtime = 0.033; // in seconds
1171                         if (cloud_menu_background) {
1172                                 u32 time = device->getTimer()->getTime();
1173                                 if(time > lasttime)
1174                                         dtime = (time - lasttime) / 1000.0;
1175                                 else
1176                                         dtime = 0;
1177                                 lasttime = time;
1178                         }
1179                         // Update client and server
1180                         client.step(dtime);
1181                         if(server != NULL)
1182                                 server->step(dtime);
1183                         
1184                         // End condition
1185                         if(client.texturesReceived() &&
1186                                         client.itemdefReceived() &&
1187                                         client.nodedefReceived()){
1188                                 got_content = true;
1189                                 break;
1190                         }
1191                         // Break conditions
1192                         if(!client.connectedAndInitialized()){
1193                                 error_message = L"Client disconnected";
1194                                 errorstream<<wide_to_narrow(error_message)<<std::endl;
1195                                 break;
1196                         }
1197                         if(input->wasKeyDown(EscapeKey)){
1198                                 content_aborted = true;
1199                                 infostream<<"Connect aborted [Escape]"<<std::endl;
1200                                 break;
1201                         }
1202                         
1203                         // Display status
1204                         std::ostringstream ss;
1205                         int progress=0;
1206                         if (!client.itemdefReceived())
1207                         {
1208                                 ss << "Item definitions...";
1209                                 progress = 0;
1210                         }
1211                         else if (!client.nodedefReceived())
1212                         {
1213                                 ss << "Node definitions...";
1214                                 progress = 25;
1215                         }
1216                         else
1217                         {
1218                                 ss << "Media...";
1219                                 progress = 50+client.mediaReceiveProgress()*50+0.5;
1220                         }
1221                         wchar_t* text = wgettext(ss.str().c_str());
1222                         draw_load_screen(text, device, font, dtime, progress);
1223                         delete[] text;
1224                         
1225                         // On some computers framerate doesn't seem to be
1226                         // automatically limited
1227                         if (cloud_menu_background) {
1228                                 // Time of frame without fps limit
1229                                 float busytime;
1230                                 u32 busytime_u32;
1231                                 // not using getRealTime is necessary for wine
1232                                 u32 time = device->getTimer()->getTime();
1233                                 if(time > lasttime)
1234                                         busytime_u32 = time - lasttime;
1235                                 else
1236                                         busytime_u32 = 0;
1237                                 busytime = busytime_u32 / 1000.0;
1238
1239                                 // FPS limiter
1240                                 u32 frametime_min = 1000./fps_max;
1241
1242                                 if(busytime_u32 < frametime_min) {
1243                                         u32 sleeptime = frametime_min - busytime_u32;
1244                                         device->sleep(sleeptime);
1245                                 }
1246                         } else {
1247                                 sleep_ms(25);
1248                         }
1249                         time_counter += dtime;
1250                 }
1251         }
1252
1253         if(!got_content){
1254                 if(error_message == L"" && !content_aborted){
1255                         error_message = L"Something failed";
1256                         errorstream<<wide_to_narrow(error_message)<<std::endl;
1257                 }
1258                 // Break out of client scope
1259                 break;
1260         }
1261
1262         /*
1263                 After all content has been received:
1264                 Update cached textures, meshes and materials
1265         */
1266         client.afterContentReceived(device,font);
1267
1268         /*
1269                 Create the camera node
1270         */
1271         Camera camera(smgr, draw_control, gamedef);
1272         if (!camera.successfullyCreated(error_message))
1273                 return;
1274
1275         f32 camera_yaw = 0; // "right/left"
1276         f32 camera_pitch = 0; // "up/down"
1277
1278         /*
1279                 Clouds
1280         */
1281         
1282         Clouds *clouds = NULL;
1283         if(g_settings->getBool("enable_clouds"))
1284         {
1285                 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1286         }
1287
1288         /*
1289                 Skybox thingy
1290         */
1291
1292         Sky *sky = NULL;
1293         sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1294         
1295         /*
1296                 FarMesh
1297         */
1298
1299         FarMesh *farmesh = NULL;
1300         if(g_settings->getBool("enable_farmesh"))
1301         {
1302                 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
1303         }
1304
1305         /*
1306                 A copy of the local inventory
1307         */
1308         Inventory local_inventory(itemdef);
1309
1310         /*
1311                 Find out size of crack animation
1312         */
1313         int crack_animation_length = 5;
1314         {
1315                 video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
1316                 v2u32 size = t->getOriginalSize();
1317                 crack_animation_length = size.Y / size.X;
1318         }
1319
1320         /*
1321                 Add some gui stuff
1322         */
1323
1324         // First line of debug text
1325         gui::IGUIStaticText *guitext = guienv->addStaticText(
1326                         L"Minetest",
1327                         core::rect<s32>(5, 5, 795, 5+text_height),
1328                         false, false);
1329         // Second line of debug text
1330         gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1331                         L"",
1332                         core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1333                         false, false);
1334         // At the middle of the screen
1335         // Object infos are shown in this
1336         gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1337                         L"",
1338                         core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1339                         false, true);
1340         
1341         // Status text (displays info when showing and hiding GUI stuff, etc.)
1342         gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1343                         L"<Status>",
1344                         core::rect<s32>(0,0,0,0),
1345                         false, false);
1346         guitext_status->setVisible(false);
1347         
1348         std::wstring statustext;
1349         float statustext_time = 0;
1350         
1351         // Chat text
1352         gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1353                         L"",
1354                         core::rect<s32>(0,0,0,0),
1355                         //false, false); // Disable word wrap as of now
1356                         false, true);
1357         // Remove stale "recent" chat messages from previous connections
1358         chat_backend.clearRecentChat();
1359         // Chat backend and console
1360         GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1361         
1362         // Profiler text (size is updated when text is updated)
1363         gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1364                         L"<Profiler>",
1365                         core::rect<s32>(0,0,0,0),
1366                         false, false);
1367         guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1368         guitext_profiler->setVisible(false);
1369         
1370         /*
1371                 Some statistics are collected in these
1372         */
1373         u32 drawtime = 0;
1374         u32 beginscenetime = 0;
1375         u32 scenetime = 0;
1376         u32 endscenetime = 0;
1377         
1378         float recent_turn_speed = 0.0;
1379         
1380         ProfilerGraph graph;
1381         // Initially clear the profiler
1382         Profiler::GraphValues dummyvalues;
1383         g_profiler->graphGet(dummyvalues);
1384
1385         float nodig_delay_timer = 0.0;
1386         float dig_time = 0.0;
1387         u16 dig_index = 0;
1388         PointedThing pointed_old;
1389         bool digging = false;
1390         bool ldown_for_dig = false;
1391
1392         float damage_flash = 0;
1393         s16 farmesh_range = 20*MAP_BLOCKSIZE;
1394
1395         float jump_timer = 0;
1396         bool reset_jump_timer = false;
1397
1398         const float object_hit_delay = 0.2;
1399         float object_hit_delay_timer = 0.0;
1400         float time_from_last_punch = 10;
1401
1402         float update_draw_list_timer = 0.0;
1403         v3f update_draw_list_last_cam_dir;
1404
1405         bool invert_mouse = g_settings->getBool("invert_mouse");
1406
1407         bool respawn_menu_active = false;
1408         bool update_wielded_item_trigger = false;
1409
1410         bool show_hud = true;
1411         bool show_chat = true;
1412         bool force_fog_off = false;
1413         f32 fog_range = 100*BS;
1414         bool disable_camera_update = false;
1415         bool show_debug = g_settings->getBool("show_debug");
1416         bool show_profiler_graph = false;
1417         u32 show_profiler = 0;
1418         u32 show_profiler_max = 3;  // Number of pages
1419
1420         float time_of_day = 0;
1421         float time_of_day_smooth = 0;
1422
1423         float repeat_rightclick_timer = 0;
1424
1425         /*
1426                 Shader constants
1427         */
1428         shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1429                         sky, &force_fog_off, &fog_range, &client));
1430
1431         /*
1432                 Main loop
1433         */
1434
1435         bool first_loop_after_window_activation = true;
1436
1437         // TODO: Convert the static interval timers to these
1438         // Interval limiter for profiler
1439         IntervalLimiter m_profiler_interval;
1440
1441         // Time is in milliseconds
1442         // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1443         // NOTE: So we have to use getTime() and call run()s between them
1444         u32 lasttime = device->getTimer()->getTime();
1445
1446         LocalPlayer* player = client.getEnv().getLocalPlayer();
1447         player->hurt_tilt_timer = 0;
1448         player->hurt_tilt_strength = 0;
1449         
1450         /*
1451                 HUD object
1452         */
1453         Hud hud(driver, guienv, font, text_height,
1454                         gamedef, player, &local_inventory);
1455
1456         for(;;)
1457         {
1458                 if(device->run() == false || kill == true)
1459                         break;
1460
1461                 // Time of frame without fps limit
1462                 float busytime;
1463                 u32 busytime_u32;
1464                 {
1465                         // not using getRealTime is necessary for wine
1466                         u32 time = device->getTimer()->getTime();
1467                         if(time > lasttime)
1468                                 busytime_u32 = time - lasttime;
1469                         else
1470                                 busytime_u32 = 0;
1471                         busytime = busytime_u32 / 1000.0;
1472                 }
1473                 
1474                 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1475
1476                 // Necessary for device->getTimer()->getTime()
1477                 device->run();
1478
1479                 /*
1480                         FPS limiter
1481                 */
1482
1483                 {
1484                         float fps_max = g_settings->getFloat("fps_max");
1485                         u32 frametime_min = 1000./fps_max;
1486                         
1487                         if(busytime_u32 < frametime_min)
1488                         {
1489                                 u32 sleeptime = frametime_min - busytime_u32;
1490                                 device->sleep(sleeptime);
1491                                 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1492                         }
1493                 }
1494
1495                 // Necessary for device->getTimer()->getTime()
1496                 device->run();
1497
1498                 /*
1499                         Time difference calculation
1500                 */
1501                 f32 dtime; // in seconds
1502                 
1503                 u32 time = device->getTimer()->getTime();
1504                 if(time > lasttime)
1505                         dtime = (time - lasttime) / 1000.0;
1506                 else
1507                         dtime = 0;
1508                 lasttime = time;
1509
1510                 g_profiler->graphAdd("mainloop_dtime", dtime);
1511
1512                 /* Run timers */
1513
1514                 if(nodig_delay_timer >= 0)
1515                         nodig_delay_timer -= dtime;
1516                 if(object_hit_delay_timer >= 0)
1517                         object_hit_delay_timer -= dtime;
1518                 time_from_last_punch += dtime;
1519                 
1520                 g_profiler->add("Elapsed time", dtime);
1521                 g_profiler->avg("FPS", 1./dtime);
1522
1523                 /*
1524                         Time average and jitter calculation
1525                 */
1526
1527                 static f32 dtime_avg1 = 0.0;
1528                 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1529                 f32 dtime_jitter1 = dtime - dtime_avg1;
1530
1531                 static f32 dtime_jitter1_max_sample = 0.0;
1532                 static f32 dtime_jitter1_max_fraction = 0.0;
1533                 {
1534                         static f32 jitter1_max = 0.0;
1535                         static f32 counter = 0.0;
1536                         if(dtime_jitter1 > jitter1_max)
1537                                 jitter1_max = dtime_jitter1;
1538                         counter += dtime;
1539                         if(counter > 0.0)
1540                         {
1541                                 counter -= 3.0;
1542                                 dtime_jitter1_max_sample = jitter1_max;
1543                                 dtime_jitter1_max_fraction
1544                                                 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1545                                 jitter1_max = 0.0;
1546                         }
1547                 }
1548                 
1549                 /*
1550                         Busytime average and jitter calculation
1551                 */
1552
1553                 static f32 busytime_avg1 = 0.0;
1554                 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1555                 f32 busytime_jitter1 = busytime - busytime_avg1;
1556                 
1557                 static f32 busytime_jitter1_max_sample = 0.0;
1558                 static f32 busytime_jitter1_min_sample = 0.0;
1559                 {
1560                         static f32 jitter1_max = 0.0;
1561                         static f32 jitter1_min = 0.0;
1562                         static f32 counter = 0.0;
1563                         if(busytime_jitter1 > jitter1_max)
1564                                 jitter1_max = busytime_jitter1;
1565                         if(busytime_jitter1 < jitter1_min)
1566                                 jitter1_min = busytime_jitter1;
1567                         counter += dtime;
1568                         if(counter > 0.0){
1569                                 counter -= 3.0;
1570                                 busytime_jitter1_max_sample = jitter1_max;
1571                                 busytime_jitter1_min_sample = jitter1_min;
1572                                 jitter1_max = 0.0;
1573                                 jitter1_min = 0.0;
1574                         }
1575                 }
1576
1577                 /*
1578                         Handle miscellaneous stuff
1579                 */
1580                 
1581                 if(client.accessDenied())
1582                 {
1583                         error_message = L"Access denied. Reason: "
1584                                         +client.accessDeniedReason();
1585                         errorstream<<wide_to_narrow(error_message)<<std::endl;
1586                         break;
1587                 }
1588
1589                 if(g_gamecallback->disconnect_requested)
1590                 {
1591                         g_gamecallback->disconnect_requested = false;
1592                         break;
1593                 }
1594
1595                 if(g_gamecallback->changepassword_requested)
1596                 {
1597                         (new GUIPasswordChange(guienv, guiroot, -1,
1598                                 &g_menumgr, &client))->drop();
1599                         g_gamecallback->changepassword_requested = false;
1600                 }
1601
1602                 if(g_gamecallback->changevolume_requested)
1603                 {
1604                         (new GUIVolumeChange(guienv, guiroot, -1,
1605                                 &g_menumgr, &client))->drop();
1606                         g_gamecallback->changevolume_requested = false;
1607                 }
1608
1609                 /* Process TextureSource's queue */
1610                 tsrc->processQueue();
1611
1612                 /* Process ItemDefManager's queue */
1613                 itemdef->processQueue(gamedef);
1614
1615                 /*
1616                         Process ShaderSource's queue
1617                 */
1618                 shsrc->processQueue();
1619
1620                 /*
1621                         Random calculations
1622                 */
1623                 last_screensize = screensize;
1624                 screensize = driver->getScreenSize();
1625                 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1626                 //bool screensize_changed = screensize != last_screensize;
1627
1628                         
1629                 // Update HUD values
1630                 hud.screensize    = screensize;
1631                 hud.displaycenter = displaycenter;
1632                 hud.resizeHotbar();
1633                 
1634                 // Hilight boxes collected during the loop and displayed
1635                 std::vector<aabb3f> hilightboxes;
1636                 
1637                 // Info text
1638                 std::wstring infotext;
1639
1640                 /*
1641                         Debug info for client
1642                 */
1643                 {
1644                         static float counter = 0.0;
1645                         counter -= dtime;
1646                         if(counter < 0)
1647                         {
1648                                 counter = 30.0;
1649                                 client.printDebugInfo(infostream);
1650                         }
1651                 }
1652
1653                 /*
1654                         Profiler
1655                 */
1656                 float profiler_print_interval =
1657                                 g_settings->getFloat("profiler_print_interval");
1658                 bool print_to_log = true;
1659                 if(profiler_print_interval == 0){
1660                         print_to_log = false;
1661                         profiler_print_interval = 5;
1662                 }
1663                 if(m_profiler_interval.step(dtime, profiler_print_interval))
1664                 {
1665                         if(print_to_log){
1666                                 infostream<<"Profiler:"<<std::endl;
1667                                 g_profiler->print(infostream);
1668                         }
1669
1670                         update_profiler_gui(guitext_profiler, font, text_height,
1671                                         show_profiler, show_profiler_max);
1672
1673                         g_profiler->clear();
1674                 }
1675
1676                 /*
1677                         Direct handling of user input
1678                 */
1679                 
1680                 // Reset input if window not active or some menu is active
1681                 if(device->isWindowActive() == false
1682                                 || noMenuActive() == false
1683                                 || guienv->hasFocus(gui_chat_console))
1684                 {
1685                         input->clear();
1686                 }
1687
1688                 // Input handler step() (used by the random input generator)
1689                 input->step(dtime);
1690
1691                 // Increase timer for doubleclick of "jump"
1692                 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1693                         jump_timer += dtime;
1694
1695                 /*
1696                         Launch menus and trigger stuff according to keys
1697                 */
1698                 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1699                 {
1700                         // drop selected item
1701                         IDropAction *a = new IDropAction();
1702                         a->count = 0;
1703                         a->from_inv.setCurrentPlayer();
1704                         a->from_list = "main";
1705                         a->from_i = client.getPlayerItem();
1706                         client.inventoryAction(a);
1707                 }
1708                 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1709                 {
1710                         infostream<<"the_game: "
1711                                         <<"Launching inventory"<<std::endl;
1712                         
1713                         GUIFormSpecMenu *menu =
1714                                 new GUIFormSpecMenu(device, guiroot, -1,
1715                                         &g_menumgr,
1716                                         &client, gamedef);
1717
1718                         InventoryLocation inventoryloc;
1719                         inventoryloc.setCurrentPlayer();
1720
1721                         PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1722                         assert(src);
1723                         menu->setFormSpec(src->getForm(), inventoryloc);
1724                         menu->setFormSource(src);
1725                         menu->setTextDest(new TextDestPlayerInventory(&client));
1726                         menu->drop();
1727                 }
1728                 else if(input->wasKeyDown(EscapeKey))
1729                 {
1730                         infostream<<"the_game: "
1731                                         <<"Launching pause menu"<<std::endl;
1732                         // It will delete itself by itself
1733                         (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1734                                         &g_menumgr, simple_singleplayer_mode))->drop();
1735
1736                         // Move mouse cursor on top of the disconnect button
1737                         if(simple_singleplayer_mode)
1738                                 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1739                         else
1740                                 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1741                 }
1742                 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1743                 {
1744                         TextDest *dest = new TextDestChat(&client);
1745
1746                         (new GUITextInputMenu(guienv, guiroot, -1,
1747                                         &g_menumgr, dest,
1748                                         L""))->drop();
1749                 }
1750                 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1751                 {
1752                         TextDest *dest = new TextDestChat(&client);
1753
1754                         (new GUITextInputMenu(guienv, guiroot, -1,
1755                                         &g_menumgr, dest,
1756                                         L"/"))->drop();
1757                 }
1758                 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1759                 {
1760                         if (!gui_chat_console->isOpenInhibited())
1761                         {
1762                                 // Open up to over half of the screen
1763                                 gui_chat_console->openConsole(0.6);
1764                                 guienv->setFocus(gui_chat_console);
1765                         }
1766                 }
1767                 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1768                 {
1769                         if(g_settings->getBool("free_move"))
1770                         {
1771                                 g_settings->set("free_move","false");
1772                                 statustext = L"free_move disabled";
1773                                 statustext_time = 0;
1774                         }
1775                         else
1776                         {
1777                                 g_settings->set("free_move","true");
1778                                 statustext = L"free_move enabled";
1779                                 statustext_time = 0;
1780                                 if(!client.checkPrivilege("fly"))
1781                                         statustext += L" (note: no 'fly' privilege)";
1782                         }
1783                 }
1784                 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1785                 {
1786                         if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1787                         {
1788                                 if(g_settings->getBool("free_move"))
1789                                 {
1790                                         g_settings->set("free_move","false");
1791                                         statustext = L"free_move disabled";
1792                                         statustext_time = 0;
1793                                 }
1794                                 else
1795                                 {
1796                                         g_settings->set("free_move","true");
1797                                         statustext = L"free_move enabled";
1798                                         statustext_time = 0;
1799                                         if(!client.checkPrivilege("fly"))
1800                                                 statustext += L" (note: no 'fly' privilege)";
1801                                 }
1802                         }
1803                         reset_jump_timer = true;
1804                 }
1805                 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1806                 {
1807                         if(g_settings->getBool("fast_move"))
1808                         {
1809                                 g_settings->set("fast_move","false");
1810                                 statustext = L"fast_move disabled";
1811                                 statustext_time = 0;
1812                         }
1813                         else
1814                         {
1815                                 g_settings->set("fast_move","true");
1816                                 statustext = L"fast_move enabled";
1817                                 statustext_time = 0;
1818                                 if(!client.checkPrivilege("fast"))
1819                                         statustext += L" (note: no 'fast' privilege)";
1820                         }
1821                 }
1822                 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1823                 {
1824                         if(g_settings->getBool("noclip"))
1825                         {
1826                                 g_settings->set("noclip","false");
1827                                 statustext = L"noclip disabled";
1828                                 statustext_time = 0;
1829                         }
1830                         else
1831                         {
1832                                 g_settings->set("noclip","true");
1833                                 statustext = L"noclip enabled";
1834                                 statustext_time = 0;
1835                                 if(!client.checkPrivilege("noclip"))
1836                                         statustext += L" (note: no 'noclip' privilege)";
1837                         }
1838                 }
1839                 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1840                 {
1841                         irr::video::IImage* const image = driver->createScreenShot(); 
1842                         if (image) { 
1843                                 irr::c8 filename[256]; 
1844                                 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png", 
1845                                                  g_settings->get("screenshot_path").c_str(),
1846                                                  device->getTimer()->getRealTime()); 
1847                                 if (driver->writeImageToFile(image, filename)) {
1848                                         std::wstringstream sstr;
1849                                         sstr<<"Saved screenshot to '"<<filename<<"'";
1850                                         infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1851                                         statustext = sstr.str();
1852                                         statustext_time = 0;
1853                                 } else{
1854                                         infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1855                                 }
1856                                 image->drop(); 
1857                         }                        
1858                 }
1859                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1860                 {
1861                         show_hud = !show_hud;
1862                         if(show_hud)
1863                                 statustext = L"HUD shown";
1864                         else
1865                                 statustext = L"HUD hidden";
1866                         statustext_time = 0;
1867                 }
1868                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1869                 {
1870                         show_chat = !show_chat;
1871                         if(show_chat)
1872                                 statustext = L"Chat shown";
1873                         else
1874                                 statustext = L"Chat hidden";
1875                         statustext_time = 0;
1876                 }
1877                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1878                 {
1879                         force_fog_off = !force_fog_off;
1880                         if(force_fog_off)
1881                                 statustext = L"Fog disabled";
1882                         else
1883                                 statustext = L"Fog enabled";
1884                         statustext_time = 0;
1885                 }
1886                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1887                 {
1888                         disable_camera_update = !disable_camera_update;
1889                         if(disable_camera_update)
1890                                 statustext = L"Camera update disabled";
1891                         else
1892                                 statustext = L"Camera update enabled";
1893                         statustext_time = 0;
1894                 }
1895                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1896                 {
1897                         // Initial / 3x toggle: Chat only
1898                         // 1x toggle: Debug text with chat
1899                         // 2x toggle: Debug text with profiler graph
1900                         if(!show_debug)
1901                         {
1902                                 show_debug = true;
1903                                 show_profiler_graph = false;
1904                                 statustext = L"Debug info shown";
1905                                 statustext_time = 0;
1906                         }
1907                         else if(show_profiler_graph)
1908                         {
1909                                 show_debug = false;
1910                                 show_profiler_graph = false;
1911                                 statustext = L"Debug info and profiler graph hidden";
1912                                 statustext_time = 0;
1913                         }
1914                         else
1915                         {
1916                                 show_profiler_graph = true;
1917                                 statustext = L"Profiler graph shown";
1918                                 statustext_time = 0;
1919                         }
1920                 }
1921                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1922                 {
1923                         show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1924
1925                         // FIXME: This updates the profiler with incomplete values
1926                         update_profiler_gui(guitext_profiler, font, text_height,
1927                                         show_profiler, show_profiler_max);
1928
1929                         if(show_profiler != 0)
1930                         {
1931                                 std::wstringstream sstr;
1932                                 sstr<<"Profiler shown (page "<<show_profiler
1933                                         <<" of "<<show_profiler_max<<")";
1934                                 statustext = sstr.str();
1935                                 statustext_time = 0;
1936                         }
1937                         else
1938                         {
1939                                 statustext = L"Profiler hidden";
1940                                 statustext_time = 0;
1941                         }
1942                 }
1943                 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1944                 {
1945                         s16 range = g_settings->getS16("viewing_range_nodes_min");
1946                         s16 range_new = range + 10;
1947                         g_settings->set("viewing_range_nodes_min", itos(range_new));
1948                         statustext = narrow_to_wide(
1949                                         "Minimum viewing range changed to "
1950                                         + itos(range_new));
1951                         statustext_time = 0;
1952                 }
1953                 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1954                 {
1955                         s16 range = g_settings->getS16("viewing_range_nodes_min");
1956                         s16 range_new = range - 10;
1957                         if(range_new < 0)
1958                                 range_new = range;
1959                         g_settings->set("viewing_range_nodes_min",
1960                                         itos(range_new));
1961                         statustext = narrow_to_wide(
1962                                         "Minimum viewing range changed to "
1963                                         + itos(range_new));
1964                         statustext_time = 0;
1965                 }
1966                 
1967                 // Reset jump_timer
1968                 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
1969                 {
1970                         reset_jump_timer = false;
1971                         jump_timer = 0.0;
1972                 }
1973
1974                 // Handle QuicktuneShortcutter
1975                 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
1976                         quicktune.next();
1977                 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
1978                         quicktune.prev();
1979                 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
1980                         quicktune.inc();
1981                 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
1982                         quicktune.dec();
1983                 {
1984                         std::string msg = quicktune.getMessage();
1985                         if(msg != ""){
1986                                 statustext = narrow_to_wide(msg);
1987                                 statustext_time = 0;
1988                         }
1989                 }
1990
1991                 // Item selection with mouse wheel
1992                 u16 new_playeritem = client.getPlayerItem();
1993                 {
1994                         s32 wheel = input->getMouseWheel();
1995                         u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1996                                         player->hud_hotbar_itemcount-1);
1997
1998                         if(wheel < 0)
1999                         {
2000                                 if(new_playeritem < max_item)
2001                                         new_playeritem++;
2002                                 else
2003                                         new_playeritem = 0;
2004                         }
2005                         else if(wheel > 0)
2006                         {
2007                                 if(new_playeritem > 0)
2008                                         new_playeritem--;
2009                                 else
2010                                         new_playeritem = max_item;
2011                         }
2012                 }
2013                 
2014                 // Item selection
2015                 for(u16 i=0; i<10; i++)
2016                 {
2017                         const KeyPress *kp = NumberKey + (i + 1) % 10;
2018                         if(input->wasKeyDown(*kp))
2019                         {
2020                                 if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
2021                                 {
2022                                         new_playeritem = i;
2023
2024                                         infostream<<"Selected item: "
2025                                                         <<new_playeritem<<std::endl;
2026                                 }
2027                         }
2028                 }
2029
2030                 // Viewing range selection
2031                 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2032                 {
2033                         draw_control.range_all = !draw_control.range_all;
2034                         if(draw_control.range_all)
2035                         {
2036                                 infostream<<"Enabled full viewing range"<<std::endl;
2037                                 statustext = L"Enabled full viewing range";
2038                                 statustext_time = 0;
2039                         }
2040                         else
2041                         {
2042                                 infostream<<"Disabled full viewing range"<<std::endl;
2043                                 statustext = L"Disabled full viewing range";
2044                                 statustext_time = 0;
2045                         }
2046                 }
2047
2048                 // Print debug stacks
2049                 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2050                 {
2051                         dstream<<"-----------------------------------------"
2052                                         <<std::endl;
2053                         dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2054                         dstream<<"-----------------------------------------"
2055                                         <<std::endl;
2056                         debug_stacks_print();
2057                 }
2058
2059                 /*
2060                         Mouse and camera control
2061                         NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2062                 */
2063                 
2064                 float turn_amount = 0;
2065                 if((device->isWindowActive() && noMenuActive()) || random_input)
2066                 {
2067                         if(!random_input)
2068                         {
2069                                 // Mac OSX gets upset if this is set every frame
2070                                 if(device->getCursorControl()->isVisible())
2071                                         device->getCursorControl()->setVisible(false);
2072                         }
2073
2074                         if(first_loop_after_window_activation){
2075                                 //infostream<<"window active, first loop"<<std::endl;
2076                                 first_loop_after_window_activation = false;
2077                         }
2078                         else{
2079                                 s32 dx = input->getMousePos().X - displaycenter.X;
2080                                 s32 dy = input->getMousePos().Y - displaycenter.Y;
2081                                 if(invert_mouse)
2082                                         dy = -dy;
2083                                 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2084                                 
2085                                 /*const float keyspeed = 500;
2086                                 if(input->isKeyDown(irr::KEY_UP))
2087                                         dy -= dtime * keyspeed;
2088                                 if(input->isKeyDown(irr::KEY_DOWN))
2089                                         dy += dtime * keyspeed;
2090                                 if(input->isKeyDown(irr::KEY_LEFT))
2091                                         dx -= dtime * keyspeed;
2092                                 if(input->isKeyDown(irr::KEY_RIGHT))
2093                                         dx += dtime * keyspeed;*/
2094                                 
2095                                 float d = g_settings->getFloat("mouse_sensitivity");
2096                                 d = rangelim(d, 0.01, 100.0);
2097                                 camera_yaw -= dx*d;
2098                                 camera_pitch += dy*d;
2099                                 if(camera_pitch < -89.5) camera_pitch = -89.5;
2100                                 if(camera_pitch > 89.5) camera_pitch = 89.5;
2101                                 
2102                                 turn_amount = v2f(dx, dy).getLength() * d;
2103                         }
2104                         input->setMousePos(displaycenter.X, displaycenter.Y);
2105                 }
2106                 else{
2107                         // Mac OSX gets upset if this is set every frame
2108                         if(device->getCursorControl()->isVisible() == false)
2109                                 device->getCursorControl()->setVisible(true);
2110
2111                         //infostream<<"window inactive"<<std::endl;
2112                         first_loop_after_window_activation = true;
2113                 }
2114                 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2115                 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2116
2117                 /*
2118                         Player speed control
2119                 */
2120                 {
2121                         /*bool a_up,
2122                         bool a_down,
2123                         bool a_left,
2124                         bool a_right,
2125                         bool a_jump,
2126                         bool a_superspeed,
2127                         bool a_sneak,
2128                         bool a_LMB,
2129                         bool a_RMB,
2130                         float a_pitch,
2131                         float a_yaw*/
2132                         PlayerControl control(
2133                                 input->isKeyDown(getKeySetting("keymap_forward")),
2134                                 input->isKeyDown(getKeySetting("keymap_backward")),
2135                                 input->isKeyDown(getKeySetting("keymap_left")),
2136                                 input->isKeyDown(getKeySetting("keymap_right")),
2137                                 input->isKeyDown(getKeySetting("keymap_jump")),
2138                                 input->isKeyDown(getKeySetting("keymap_special1")),
2139                                 input->isKeyDown(getKeySetting("keymap_sneak")),
2140                                 input->getLeftState(),
2141                                 input->getRightState(),
2142                                 camera_pitch,
2143                                 camera_yaw
2144                         );
2145                         client.setPlayerControl(control);
2146                         u32 keyPressed=
2147                         1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2148                         2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2149                         4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2150                         8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2151                         16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2152                         32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2153                         64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2154                         128*(int)input->getLeftState()+
2155                         256*(int)input->getRightState();
2156                         LocalPlayer* player = client.getEnv().getLocalPlayer();
2157                         player->keyPressed=keyPressed;
2158                 }
2159                 
2160                 /*
2161                         Run server
2162                 */
2163
2164                 if(server != NULL)
2165                 {
2166                         //TimeTaker timer("server->step(dtime)");
2167                         server->step(dtime);
2168                 }
2169
2170                 /*
2171                         Process environment
2172                 */
2173                 
2174                 {
2175                         //TimeTaker timer("client.step(dtime)");
2176                         client.step(dtime);
2177                         //client.step(dtime_avg1);
2178                 }
2179
2180                 {
2181                         // Read client events
2182                         for(;;)
2183                         {
2184                                 ClientEvent event = client.getClientEvent();
2185                                 if(event.type == CE_NONE)
2186                                 {
2187                                         break;
2188                                 }
2189                                 else if(event.type == CE_PLAYER_DAMAGE &&
2190                                                 client.getHP() != 0)
2191                                 {
2192                                         //u16 damage = event.player_damage.amount;
2193                                         //infostream<<"Player damage: "<<damage<<std::endl;
2194
2195                                         damage_flash += 100.0;
2196                                         damage_flash += 8.0 * event.player_damage.amount;
2197
2198                                         player->hurt_tilt_timer = 1.5;
2199                                         player->hurt_tilt_strength = event.player_damage.amount/2;
2200                                         player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2201                                 }
2202                                 else if(event.type == CE_PLAYER_FORCE_MOVE)
2203                                 {
2204                                         camera_yaw = event.player_force_move.yaw;
2205                                         camera_pitch = event.player_force_move.pitch;
2206                                 }
2207                                 else if(event.type == CE_DEATHSCREEN)
2208                                 {
2209                                         if(respawn_menu_active)
2210                                                 continue;
2211
2212                                         /*bool set_camera_point_target =
2213                                                         event.deathscreen.set_camera_point_target;
2214                                         v3f camera_point_target;
2215                                         camera_point_target.X = event.deathscreen.camera_point_target_x;
2216                                         camera_point_target.Y = event.deathscreen.camera_point_target_y;
2217                                         camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2218                                         MainRespawnInitiator *respawner =
2219                                                         new MainRespawnInitiator(
2220                                                                         &respawn_menu_active, &client);
2221                                         GUIDeathScreen *menu =
2222                                                         new GUIDeathScreen(guienv, guiroot, -1, 
2223                                                                 &g_menumgr, respawner);
2224                                         menu->drop();
2225                                         
2226                                         chat_backend.addMessage(L"", L"You died.");
2227
2228                                         /* Handle visualization */
2229
2230                                         damage_flash = 0;
2231
2232                                         LocalPlayer* player = client.getEnv().getLocalPlayer();
2233                                         player->hurt_tilt_timer = 0;
2234                                         player->hurt_tilt_strength = 0;
2235
2236                                         /*LocalPlayer* player = client.getLocalPlayer();
2237                                         player->setPosition(player->getPosition() + v3f(0,-BS,0));
2238                                         camera.update(player, busytime, screensize);*/
2239                                 }
2240                                 else if (event.type == CE_SHOW_FORMSPEC)
2241                                 {
2242                                         if (current_formspec == 0)
2243                                         {
2244                                                 /* Create menu */
2245                                                 /* Note: FormspecFormSource and TextDestPlayerInventory
2246                                                  * are deleted by guiFormSpecMenu                     */
2247                                                 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),&current_formspec);
2248                                                 current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
2249                                                 GUIFormSpecMenu *menu =
2250                                                                 new GUIFormSpecMenu(device, guiroot, -1,
2251                                                                                 &g_menumgr,
2252                                                                                 &client, gamedef);
2253                                                 menu->setFormSource(current_formspec);
2254                                                 menu->setTextDest(current_textdest);
2255                                                 menu->drop();
2256                                         }
2257                                         else
2258                                         {
2259                                                 assert(current_textdest != 0);
2260                                                 /* update menu */
2261                                                 current_textdest->setFormName(*(event.show_formspec.formname));
2262                                                 current_formspec->setForm(*(event.show_formspec.formspec));
2263                                         }
2264                                         delete(event.show_formspec.formspec);
2265                                         delete(event.show_formspec.formname);
2266                                 }
2267                                 else if(event.type == CE_TEXTURES_UPDATED)
2268                                 {
2269                                         update_wielded_item_trigger = true;
2270                                 }
2271                                 else if(event.type == CE_SPAWN_PARTICLE)
2272                                 {
2273                                         LocalPlayer* player = client.getEnv().getLocalPlayer();
2274                                         AtlasPointer ap =
2275                                                 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2276
2277                                         new Particle(gamedef, smgr, player, client.getEnv(),
2278                                                 *event.spawn_particle.pos,
2279                                                 *event.spawn_particle.vel,
2280                                                 *event.spawn_particle.acc,
2281                                                  event.spawn_particle.expirationtime,
2282                                                  event.spawn_particle.size,
2283                                                  event.spawn_particle.collisiondetection, ap);
2284                                 }
2285                                 else if(event.type == CE_ADD_PARTICLESPAWNER)
2286                                 {
2287                                         LocalPlayer* player = client.getEnv().getLocalPlayer();
2288                                         AtlasPointer ap =
2289                                                 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2290
2291                                         new ParticleSpawner(gamedef, smgr, player,
2292                                                  event.add_particlespawner.amount,
2293                                                  event.add_particlespawner.spawntime,
2294                                                 *event.add_particlespawner.minpos,
2295                                                 *event.add_particlespawner.maxpos,
2296                                                 *event.add_particlespawner.minvel,
2297                                                 *event.add_particlespawner.maxvel,
2298                                                 *event.add_particlespawner.minacc,
2299                                                 *event.add_particlespawner.maxacc,
2300                                                  event.add_particlespawner.minexptime,
2301                                                  event.add_particlespawner.maxexptime,
2302                                                  event.add_particlespawner.minsize,
2303                                                  event.add_particlespawner.maxsize,
2304                                                  event.add_particlespawner.collisiondetection,
2305                                                  ap,
2306                                                  event.add_particlespawner.id);
2307                                 }
2308                                 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2309                                 {
2310                                         delete_particlespawner (event.delete_particlespawner.id);
2311                                 }
2312                                 else if (event.type == CE_HUDADD)
2313                                 {
2314                                         u32 id = event.hudadd.id;
2315                                         size_t nhudelem = player->hud.size();
2316                                         if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2317                                                 delete event.hudadd.pos;
2318                                                 delete event.hudadd.name;
2319                                                 delete event.hudadd.scale;
2320                                                 delete event.hudadd.text;
2321                                                 delete event.hudadd.align;
2322                                                 delete event.hudadd.offset;
2323                                                 continue;
2324                                         }
2325                                         
2326                                         HudElement *e = new HudElement;
2327                                         e->type   = (HudElementType)event.hudadd.type;
2328                                         e->pos    = *event.hudadd.pos;
2329                                         e->name   = *event.hudadd.name;
2330                                         e->scale  = *event.hudadd.scale;
2331                                         e->text   = *event.hudadd.text;
2332                                         e->number = event.hudadd.number;
2333                                         e->item   = event.hudadd.item;
2334                                         e->dir    = event.hudadd.dir;
2335                                         e->align  = *event.hudadd.align;
2336                                         e->offset = *event.hudadd.offset;
2337                                         
2338                                         if (id == nhudelem)
2339                                                 player->hud.push_back(e);
2340                                         else
2341                                                 player->hud[id] = e;
2342
2343                                         delete event.hudadd.pos;
2344                                         delete event.hudadd.name;
2345                                         delete event.hudadd.scale;
2346                                         delete event.hudadd.text;
2347                                         delete event.hudadd.align;
2348                                         delete event.hudadd.offset;
2349                                 }
2350                                 else if (event.type == CE_HUDRM)
2351                                 {
2352                                         u32 id = event.hudrm.id;
2353                                         if (id < player->hud.size() && player->hud[id]) {
2354                                                 delete player->hud[id];
2355                                                 player->hud[id] = NULL;
2356                                         }
2357                                 }
2358                                 else if (event.type == CE_HUDCHANGE)
2359                                 {
2360                                         u32 id = event.hudchange.id;
2361                                         if (id >= player->hud.size() || !player->hud[id]) {
2362                                                 delete event.hudchange.v2fdata;
2363                                                 delete event.hudchange.sdata;
2364                                                 continue;
2365                                         }
2366                                                 
2367                                         HudElement* e = player->hud[id];
2368                                         switch (event.hudchange.stat) {
2369                                                 case HUD_STAT_POS:
2370                                                         e->pos = *event.hudchange.v2fdata;
2371                                                         break;
2372                                                 case HUD_STAT_NAME:
2373                                                         e->name = *event.hudchange.sdata;
2374                                                         break;
2375                                                 case HUD_STAT_SCALE:
2376                                                         e->scale = *event.hudchange.v2fdata;
2377                                                         break;
2378                                                 case HUD_STAT_TEXT:
2379                                                         e->text = *event.hudchange.sdata;
2380                                                         break;
2381                                                 case HUD_STAT_NUMBER:
2382                                                         e->number = event.hudchange.data;
2383                                                         break;
2384                                                 case HUD_STAT_ITEM:
2385                                                         e->item = event.hudchange.data;
2386                                                         break;
2387                                                 case HUD_STAT_DIR:
2388                                                         e->dir = event.hudchange.data;
2389                                                         break;
2390                                                 case HUD_STAT_ALIGN:
2391                                                         e->align = *event.hudchange.v2fdata;
2392                                                         break;
2393                                                 case HUD_STAT_OFFSET:
2394                                                         e->offset = *event.hudchange.v2fdata;
2395                                                         break;
2396                                         }
2397                                         
2398                                         delete event.hudchange.v2fdata;
2399                                         delete event.hudchange.sdata;
2400                                 }
2401                         }
2402                 }
2403                 
2404                 //TimeTaker //timer2("//timer2");
2405
2406                 /*
2407                         For interaction purposes, get info about the held item
2408                         - What item is it?
2409                         - Is it a usable item?
2410                         - Can it point to liquids?
2411                 */
2412                 ItemStack playeritem;
2413                 {
2414                         InventoryList *mlist = local_inventory.getList("main");
2415                         if(mlist != NULL)
2416                         {
2417                                 playeritem = mlist->getItem(client.getPlayerItem());
2418                         }
2419                 }
2420                 const ItemDefinition &playeritem_def =
2421                                 playeritem.getDefinition(itemdef);
2422                 ToolCapabilities playeritem_toolcap =
2423                                 playeritem.getToolCapabilities(itemdef);
2424                 
2425                 /*
2426                         Update camera
2427                 */
2428
2429                 LocalPlayer* player = client.getEnv().getLocalPlayer();
2430                 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2431                 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2432                 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2433                 camera.update(player, busytime, screensize, tool_reload_ratio);
2434                 camera.step(dtime);
2435
2436                 v3f player_position = player->getPosition();
2437                 v3f camera_position = camera.getPosition();
2438                 v3f camera_direction = camera.getDirection();
2439                 f32 camera_fov = camera.getFovMax();
2440                 
2441                 if(!disable_camera_update){
2442                         client.getEnv().getClientMap().updateCamera(camera_position,
2443                                 camera_direction, camera_fov);
2444                 }
2445                 
2446                 // Update sound listener
2447                 sound->updateListener(camera.getCameraNode()->getPosition(),
2448                                 v3f(0,0,0), // velocity
2449                                 camera.getDirection(),
2450                                 camera.getCameraNode()->getUpVector());
2451                 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2452
2453                 /*
2454                         Update sound maker
2455                 */
2456                 {
2457                         soundmaker.step(dtime);
2458                         
2459                         ClientMap &map = client.getEnv().getClientMap();
2460                         MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2461                         soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2462                 }
2463
2464                 /*
2465                         Calculate what block is the crosshair pointing to
2466                 */
2467                 
2468                 //u32 t1 = device->getTimer()->getRealTime();
2469                 
2470                 f32 d = 4; // max. distance
2471                 core::line3d<f32> shootline(camera_position,
2472                                 camera_position + camera_direction * BS * (d+1));
2473
2474                 ClientActiveObject *selected_object = NULL;
2475
2476                 PointedThing pointed = getPointedThing(
2477                                 // input
2478                                 &client, player_position, camera_direction,
2479                                 camera_position, shootline, d,
2480                                 playeritem_def.liquids_pointable, !ldown_for_dig,
2481                                 // output
2482                                 hilightboxes,
2483                                 selected_object);
2484
2485                 if(pointed != pointed_old)
2486                 {
2487                         infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2488                         //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2489                 }
2490
2491                 /*
2492                         Stop digging when
2493                         - releasing left mouse button
2494                         - pointing away from node
2495                 */
2496                 if(digging)
2497                 {
2498                         if(input->getLeftReleased())
2499                         {
2500                                 infostream<<"Left button released"
2501                                         <<" (stopped digging)"<<std::endl;
2502                                 digging = false;
2503                         }
2504                         else if(pointed != pointed_old)
2505                         {
2506                                 if (pointed.type == POINTEDTHING_NODE
2507                                         && pointed_old.type == POINTEDTHING_NODE
2508                                         && pointed.node_undersurface == pointed_old.node_undersurface)
2509                                 {
2510                                         // Still pointing to the same node,
2511                                         // but a different face. Don't reset.
2512                                 }
2513                                 else
2514                                 {
2515                                         infostream<<"Pointing away from node"
2516                                                 <<" (stopped digging)"<<std::endl;
2517                                         digging = false;
2518                                 }
2519                         }
2520                         if(!digging)
2521                         {
2522                                 client.interact(1, pointed_old);
2523                                 client.setCrack(-1, v3s16(0,0,0));
2524                                 dig_time = 0.0;
2525                         }
2526                 }
2527                 if(!digging && ldown_for_dig && !input->getLeftState())
2528                 {
2529                         ldown_for_dig = false;
2530                 }
2531
2532                 bool left_punch = false;
2533                 soundmaker.m_player_leftpunch_sound.name = "";
2534
2535                 if(input->getRightState())
2536                         repeat_rightclick_timer += dtime;
2537                 else
2538                         repeat_rightclick_timer = 0;
2539
2540                 if(playeritem_def.usable && input->getLeftState())
2541                 {
2542                         if(input->getLeftClicked())
2543                                 client.interact(4, pointed);
2544                 }
2545                 else if(pointed.type == POINTEDTHING_NODE)
2546                 {
2547                         v3s16 nodepos = pointed.node_undersurface;
2548                         v3s16 neighbourpos = pointed.node_abovesurface;
2549
2550                         /*
2551                                 Check information text of node
2552                         */
2553                         
2554                         ClientMap &map = client.getEnv().getClientMap();
2555                         NodeMetadata *meta = map.getNodeMetadata(nodepos);
2556                         if(meta){
2557                                 infotext = narrow_to_wide(meta->getString("infotext"));
2558                         } else {
2559                                 MapNode n = map.getNode(nodepos);
2560                                 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2561                                         infotext = L"Unknown node: ";
2562                                         infotext += narrow_to_wide(nodedef->get(n).name);
2563                                 }
2564                         }
2565                         
2566                         /*
2567                                 Handle digging
2568                         */
2569                         
2570                         if(nodig_delay_timer <= 0.0 && input->getLeftState())
2571                         {
2572                                 if(!digging)
2573                                 {
2574                                         infostream<<"Started digging"<<std::endl;
2575                                         client.interact(0, pointed);
2576                                         digging = true;
2577                                         ldown_for_dig = true;
2578                                 }
2579                                 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2580                                 
2581                                 // NOTE: Similar piece of code exists on the server side for
2582                                 // cheat detection.
2583                                 // Get digging parameters
2584                                 DigParams params = getDigParams(nodedef->get(n).groups,
2585                                                 &playeritem_toolcap);
2586                                 // If can't dig, try hand
2587                                 if(!params.diggable){
2588                                         const ItemDefinition &hand = itemdef->get("");
2589                                         const ToolCapabilities *tp = hand.tool_capabilities;
2590                                         if(tp)
2591                                                 params = getDigParams(nodedef->get(n).groups, tp);
2592                                 }
2593                                 
2594                                 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2595                                 if(sound_dig.exists()){
2596                                         if(sound_dig.name == "__group"){
2597                                                 if(params.main_group != ""){
2598                                                         soundmaker.m_player_leftpunch_sound.gain = 0.5;
2599                                                         soundmaker.m_player_leftpunch_sound.name =
2600                                                                         std::string("default_dig_") +
2601                                                                                         params.main_group;
2602                                                 }
2603                                         } else{
2604                                                 soundmaker.m_player_leftpunch_sound = sound_dig;
2605                                         }
2606                                 }
2607
2608                                 float dig_time_complete = 0.0;
2609
2610                                 if(params.diggable == false)
2611                                 {
2612                                         // I guess nobody will wait for this long
2613                                         dig_time_complete = 10000000.0;
2614                                 }
2615                                 else
2616                                 {
2617                                         dig_time_complete = params.time;
2618                                         if (g_settings->getBool("enable_particles"))
2619                                         {
2620                                                 const ContentFeatures &features =
2621                                                         client.getNodeDefManager()->get(n);
2622                                                 addPunchingParticles
2623                                                         (gamedef, smgr, player, client.getEnv(),
2624                                                          nodepos, features.tiles);
2625                                         }
2626                                 }
2627
2628                                 if(dig_time_complete >= 0.001)
2629                                 {
2630                                         dig_index = (u16)((float)crack_animation_length
2631                                                         * dig_time/dig_time_complete);
2632                                 }
2633                                 // This is for torches
2634                                 else
2635                                 {
2636                                         dig_index = crack_animation_length;
2637                                 }
2638
2639                                 // Don't show cracks if not diggable
2640                                 if(dig_time_complete >= 100000.0)
2641                                 {
2642                                 }
2643                                 else if(dig_index < crack_animation_length)
2644                                 {
2645                                         //TimeTaker timer("client.setTempMod");
2646                                         //infostream<<"dig_index="<<dig_index<<std::endl;
2647                                         client.setCrack(dig_index, nodepos);
2648                                 }
2649                                 else
2650                                 {
2651                                         infostream<<"Digging completed"<<std::endl;
2652                                         client.interact(2, pointed);
2653                                         client.setCrack(-1, v3s16(0,0,0));
2654                                         MapNode wasnode = map.getNode(nodepos);
2655                                         client.removeNode(nodepos);
2656
2657                                         if (g_settings->getBool("enable_particles"))
2658                                         {
2659                                                 const ContentFeatures &features =
2660                                                         client.getNodeDefManager()->get(wasnode);
2661                                                 addDiggingParticles
2662                                                         (gamedef, smgr, player, client.getEnv(),
2663                                                          nodepos, features.tiles);
2664                                         }
2665
2666                                         dig_time = 0;
2667                                         digging = false;
2668
2669                                         nodig_delay_timer = dig_time_complete
2670                                                         / (float)crack_animation_length;
2671
2672                                         // We don't want a corresponding delay to
2673                                         // very time consuming nodes
2674                                         if(nodig_delay_timer > 0.3)
2675                                                 nodig_delay_timer = 0.3;
2676                                         // We want a slight delay to very little
2677                                         // time consuming nodes
2678                                         float mindelay = 0.15;
2679                                         if(nodig_delay_timer < mindelay)
2680                                                 nodig_delay_timer = mindelay;
2681                                         
2682                                         // Send event to trigger sound
2683                                         MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2684                                         gamedef->event()->put(e);
2685                                 }
2686
2687                                 dig_time += dtime;
2688
2689                                 camera.setDigging(0);  // left click animation
2690                         }
2691
2692                         if(input->getRightClicked() ||
2693                                         repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time"))
2694                         {
2695                                 repeat_rightclick_timer = 0;
2696                                 infostream<<"Ground right-clicked"<<std::endl;
2697                                 
2698                                 // Sign special case, at least until formspec is properly implemented.
2699                                 // Deprecated?
2700                                 if(meta && meta->getString("formspec") == "hack:sign_text_input" 
2701                                                 && !random_input
2702                                                 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2703                                 {
2704                                         infostream<<"Launching metadata text input"<<std::endl;
2705                                         
2706                                         // Get a new text for it
2707
2708                                         TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2709
2710                                         std::wstring wtext = narrow_to_wide(meta->getString("text"));
2711
2712                                         (new GUITextInputMenu(guienv, guiroot, -1,
2713                                                         &g_menumgr, dest,
2714                                                         wtext))->drop();
2715                                 }
2716                                 // If metadata provides an inventory view, activate it
2717                                 else if(meta && meta->getString("formspec") != "" && !random_input
2718                                                 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2719                                 {
2720                                         infostream<<"Launching custom inventory view"<<std::endl;
2721
2722                                         InventoryLocation inventoryloc;
2723                                         inventoryloc.setNodeMeta(nodepos);
2724                                         
2725                                         /* Create menu */
2726
2727                                         GUIFormSpecMenu *menu =
2728                                                 new GUIFormSpecMenu(device, guiroot, -1,
2729                                                         &g_menumgr,
2730                                                         &client, gamedef);
2731                                         menu->setFormSpec(meta->getString("formspec"),
2732                                                         inventoryloc);
2733                                         menu->setFormSource(new NodeMetadataFormSource(
2734                                                         &client.getEnv().getClientMap(), nodepos));
2735                                         menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2736                                         menu->drop();
2737                                 }
2738                                 // Otherwise report right click to server
2739                                 else
2740                                 {
2741                                         // Report to server
2742                                         client.interact(3, pointed);
2743                                         camera.setDigging(1);  // right click animation
2744                                         
2745                                         // If the wielded item has node placement prediction,
2746                                         // make that happen
2747                                         nodePlacementPrediction(client,
2748                                                         playeritem_def,
2749                                                         nodepos, neighbourpos);
2750                                         
2751                                         // Read the sound
2752                                         soundmaker.m_player_rightpunch_sound =
2753                                                         playeritem_def.sound_place;
2754                                 }
2755                         }
2756                 }
2757                 else if(pointed.type == POINTEDTHING_OBJECT)
2758                 {
2759                         infotext = narrow_to_wide(selected_object->infoText());
2760
2761                         if(infotext == L"" && show_debug){
2762                                 infotext = narrow_to_wide(selected_object->debugInfoText());
2763                         }
2764
2765                         //if(input->getLeftClicked())
2766                         if(input->getLeftState())
2767                         {
2768                                 bool do_punch = false;
2769                                 bool do_punch_damage = false;
2770                                 if(object_hit_delay_timer <= 0.0){
2771                                         do_punch = true;
2772                                         do_punch_damage = true;
2773                                         object_hit_delay_timer = object_hit_delay;
2774                                 }
2775                                 if(input->getLeftClicked()){
2776                                         do_punch = true;
2777                                 }
2778                                 if(do_punch){
2779                                         infostream<<"Left-clicked object"<<std::endl;
2780                                         left_punch = true;
2781                                 }
2782                                 if(do_punch_damage){
2783                                         // Report direct punch
2784                                         v3f objpos = selected_object->getPosition();
2785                                         v3f dir = (objpos - player_position).normalize();
2786                                         
2787                                         bool disable_send = selected_object->directReportPunch(
2788                                                         dir, &playeritem, time_from_last_punch);
2789                                         time_from_last_punch = 0;
2790                                         if(!disable_send)
2791                                                 client.interact(0, pointed);
2792                                 }
2793                         }
2794                         else if(input->getRightClicked())
2795                         {
2796                                 infostream<<"Right-clicked object"<<std::endl;
2797                                 client.interact(3, pointed);  // place
2798                         }
2799                 }
2800                 else if(input->getLeftState())
2801                 {
2802                         // When button is held down in air, show continuous animation
2803                         left_punch = true;
2804                 }
2805
2806                 pointed_old = pointed;
2807                 
2808                 if(left_punch || input->getLeftClicked())
2809                 {
2810                         camera.setDigging(0); // left click animation
2811                 }
2812
2813                 input->resetLeftClicked();
2814                 input->resetRightClicked();
2815
2816                 input->resetLeftReleased();
2817                 input->resetRightReleased();
2818                 
2819                 /*
2820                         Calculate stuff for drawing
2821                 */
2822
2823                 /*
2824                         Fog range
2825                 */
2826         
2827                 if(farmesh)
2828                 {
2829                         fog_range = BS*farmesh_range;
2830                 }
2831                 else
2832                 {
2833                         fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2834                         fog_range *= 0.9;
2835                         if(draw_control.range_all)
2836                                 fog_range = 100000*BS;
2837                 }
2838
2839                 /*
2840                         Calculate general brightness
2841                 */
2842                 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2843                 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
2844                 float direct_brightness = 0;
2845                 bool sunlight_seen = false;
2846                 if(g_settings->getBool("free_move")){
2847                         direct_brightness = time_brightness;
2848                         sunlight_seen = true;
2849                 } else {
2850                         ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2851                         float old_brightness = sky->getBrightness();
2852                         direct_brightness = (float)client.getEnv().getClientMap()
2853                                         .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2854                                         daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2855                                         / 255.0;
2856                 }
2857                 
2858                 time_of_day = client.getEnv().getTimeOfDayF();
2859                 float maxsm = 0.05;
2860                 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2861                                 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2862                                 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2863                         time_of_day_smooth = time_of_day;
2864                 float todsm = 0.05;
2865                 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2866                         time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2867                                         + (time_of_day+1.0) * todsm;
2868                 else
2869                         time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2870                                         + time_of_day * todsm;
2871                         
2872                 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2873                                 sunlight_seen);
2874                 
2875                 float brightness = sky->getBrightness();
2876                 video::SColor bgcolor = sky->getBgColor();
2877                 video::SColor skycolor = sky->getSkyColor();
2878
2879                 /*
2880                         Update clouds
2881                 */
2882                 if(clouds){
2883                         if(sky->getCloudsVisible()){
2884                                 clouds->setVisible(true);
2885                                 clouds->step(dtime);
2886                                 clouds->update(v2f(player_position.X, player_position.Z),
2887                                                 sky->getCloudColor());
2888                         } else{
2889                                 clouds->setVisible(false);
2890                         }
2891                 }
2892                 
2893                 /*
2894                         Update farmesh
2895                 */
2896                 if(farmesh)
2897                 {
2898                         farmesh_range = draw_control.wanted_range * 10;
2899                         if(draw_control.range_all && farmesh_range < 500)
2900                                 farmesh_range = 500;
2901                         if(farmesh_range > 1000)
2902                                 farmesh_range = 1000;
2903
2904                         farmesh->step(dtime);
2905                         farmesh->update(v2f(player_position.X, player_position.Z),
2906                                         brightness, farmesh_range);
2907                 }
2908
2909                 /*
2910                         Update particles
2911                 */
2912
2913                 allparticles_step(dtime, client.getEnv());
2914                 allparticlespawners_step(dtime, client.getEnv());
2915                 
2916                 /*
2917                         Fog
2918                 */
2919                 
2920                 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2921                 {
2922                         driver->setFog(
2923                                 bgcolor,
2924                                 video::EFT_FOG_LINEAR,
2925                                 fog_range*0.4,
2926                                 fog_range*1.0,
2927                                 0.01,
2928                                 false, // pixel fog
2929                                 false // range fog
2930                         );
2931                 }
2932                 else
2933                 {
2934                         driver->setFog(
2935                                 bgcolor,
2936                                 video::EFT_FOG_LINEAR,
2937                                 100000*BS,
2938                                 110000*BS,
2939                                 0.01,
2940                                 false, // pixel fog
2941                                 false // range fog
2942                         );
2943                 }
2944
2945                 /*
2946                         Update gui stuff (0ms)
2947                 */
2948
2949                 //TimeTaker guiupdatetimer("Gui updating");
2950                 
2951                 const char program_name_and_version[] =
2952                         "Minetest " VERSION_STRING;
2953
2954                 if(show_debug)
2955                 {
2956                         static float drawtime_avg = 0;
2957                         drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2958                         /*static float beginscenetime_avg = 0;
2959                         beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2960                         static float scenetime_avg = 0;
2961                         scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2962                         static float endscenetime_avg = 0;
2963                         endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
2964                         
2965                         std::ostringstream os(std::ios_base::binary);
2966                         os<<std::fixed
2967                                 <<program_name_and_version
2968                                 <<" (R: range_all="<<draw_control.range_all<<")"
2969                                 <<std::setprecision(0)
2970                                 <<" drawtime = "<<drawtime_avg
2971                                 <<std::setprecision(1)
2972                                 <<", dtime_jitter = "
2973                                 <<(dtime_jitter1_max_fraction * 100.0)<<" %"
2974                                 <<std::setprecision(1)
2975                                 <<", v_range = "<<draw_control.wanted_range
2976                                 <<std::setprecision(3)
2977                                 <<", RTT = "<<client.getRTT();
2978                         guitext->setText(narrow_to_wide(os.str()).c_str());
2979                         guitext->setVisible(true);
2980                 }
2981                 else if(show_hud || show_chat)
2982                 {
2983                         guitext->setText(narrow_to_wide(program_name_and_version).c_str());
2984                         guitext->setVisible(true);
2985                 }
2986                 else
2987                 {
2988                         guitext->setVisible(false);
2989                 }
2990                 
2991                 if(show_debug)
2992                 {
2993                         std::ostringstream os(std::ios_base::binary);
2994                         os<<std::setprecision(1)<<std::fixed
2995                                 <<"(" <<(player_position.X/BS)
2996                                 <<", "<<(player_position.Y/BS)
2997                                 <<", "<<(player_position.Z/BS)
2998                                 <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
2999                                 <<") (seed = "<<((unsigned long long)client.getMapSeed())
3000                                 <<")";
3001                         guitext2->setText(narrow_to_wide(os.str()).c_str());
3002                         guitext2->setVisible(true);
3003                 }
3004                 else
3005                 {
3006                         guitext2->setVisible(false);
3007                 }
3008                 
3009                 {
3010                         guitext_info->setText(infotext.c_str());
3011                         guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3012                 }
3013
3014                 {
3015                         float statustext_time_max = 1.5;
3016                         if(!statustext.empty())
3017                         {
3018                                 statustext_time += dtime;
3019                                 if(statustext_time >= statustext_time_max)
3020                                 {
3021                                         statustext = L"";
3022                                         statustext_time = 0;
3023                                 }
3024                         }
3025                         guitext_status->setText(statustext.c_str());
3026                         guitext_status->setVisible(!statustext.empty());
3027
3028                         if(!statustext.empty())
3029                         {
3030                                 s32 status_y = screensize.Y - 130;
3031                                 core::rect<s32> rect(
3032                                                 10,
3033                                                 status_y - guitext_status->getTextHeight(),
3034                                                 screensize.X - 10,
3035                                                 status_y
3036                                 );
3037                                 guitext_status->setRelativePosition(rect);
3038
3039                                 // Fade out
3040                                 video::SColor initial_color(255,0,0,0);
3041                                 if(guienv->getSkin())
3042                                         initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3043                                 video::SColor final_color = initial_color;
3044                                 final_color.setAlpha(0);
3045                                 video::SColor fade_color =
3046                                         initial_color.getInterpolated_quadratic(
3047                                                 initial_color,
3048                                                 final_color,
3049                                                 pow(statustext_time / (float)statustext_time_max, 2.0f));
3050                                 guitext_status->setOverrideColor(fade_color);
3051                                 guitext_status->enableOverrideColor(true);
3052                         }
3053                 }
3054                 
3055                 /*
3056                         Get chat messages from client
3057                 */
3058                 {
3059                         // Get new messages from error log buffer
3060                         while(!chat_log_error_buf.empty())
3061                         {
3062                                 chat_backend.addMessage(L"", narrow_to_wide(
3063                                                 chat_log_error_buf.get()));
3064                         }
3065                         // Get new messages from client
3066                         std::wstring message;
3067                         while(client.getChatMessage(message))
3068                         {
3069                                 chat_backend.addUnparsedMessage(message);
3070                         }
3071                         // Remove old messages
3072                         chat_backend.step(dtime);
3073
3074                         // Display all messages in a static text element
3075                         u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3076                         std::wstring recent_chat = chat_backend.getRecentChat();
3077                         guitext_chat->setText(recent_chat.c_str());
3078
3079                         // Update gui element size and position
3080                         s32 chat_y = 5+(text_height+5);
3081                         if(show_debug)
3082                                 chat_y += (text_height+5);
3083                         core::rect<s32> rect(
3084                                 10,
3085                                 chat_y,
3086                                 screensize.X - 10,
3087                                 chat_y + guitext_chat->getTextHeight()
3088                         );
3089                         guitext_chat->setRelativePosition(rect);
3090
3091                         // Don't show chat if disabled or empty or profiler is enabled
3092                         guitext_chat->setVisible(show_chat && recent_chat_count != 0
3093                                         && !show_profiler);
3094                 }
3095
3096                 /*
3097                         Inventory
3098                 */
3099                 
3100                 if(client.getPlayerItem() != new_playeritem)
3101                 {
3102                         client.selectPlayerItem(new_playeritem);
3103                 }
3104                 if(client.getLocalInventoryUpdated())
3105                 {
3106                         //infostream<<"Updating local inventory"<<std::endl;
3107                         client.getLocalInventory(local_inventory);
3108                         
3109                         update_wielded_item_trigger = true;
3110                 }
3111                 if(update_wielded_item_trigger)
3112                 {
3113                         update_wielded_item_trigger = false;
3114                         // Update wielded tool
3115                         InventoryList *mlist = local_inventory.getList("main");
3116                         ItemStack item;
3117                         if(mlist != NULL)
3118                                 item = mlist->getItem(client.getPlayerItem());
3119                         camera.wield(item, client.getPlayerItem());
3120                 }
3121
3122                 /*
3123                         Update block draw list every 200ms or when camera direction has
3124                         changed much
3125                 */
3126                 update_draw_list_timer += dtime;
3127                 if(update_draw_list_timer >= 0.2 ||
3128                                 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
3129                         update_draw_list_timer = 0;
3130                         client.getEnv().getClientMap().updateDrawList(driver);
3131                         update_draw_list_last_cam_dir = camera_direction;
3132                 }
3133
3134                 /*
3135                         Drawing begins
3136                 */
3137
3138                 TimeTaker tt_draw("mainloop: draw");
3139                 
3140                 {
3141                         TimeTaker timer("beginScene");
3142                         //driver->beginScene(false, true, bgcolor);
3143                         //driver->beginScene(true, true, bgcolor);
3144                         driver->beginScene(true, true, skycolor);
3145                         beginscenetime = timer.stop(true);
3146                 }
3147                 
3148                 //timer3.stop();
3149         
3150                 //infostream<<"smgr->drawAll()"<<std::endl;
3151                 {
3152                         TimeTaker timer("smgr");
3153                         smgr->drawAll();
3154                         
3155                         if(g_settings->getBool("anaglyph"))
3156                         {
3157                                 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3158                                 irr::core::vector3df oldTarget   = camera.getCameraNode()->getTarget();
3159
3160                                 irr::core::matrix4 startMatrix   = camera.getCameraNode()->getAbsoluteTransformation();
3161
3162                                 irr::core::vector3df focusPoint  = (camera.getCameraNode()->getTarget() -
3163                                                                                  camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3164                                                                                  camera.getCameraNode()->getAbsolutePosition() ;
3165
3166                                 //Left eye...
3167                                 irr::core::vector3df leftEye;
3168                                 irr::core::matrix4   leftMove;
3169
3170                                 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3171                                 leftEye=(startMatrix*leftMove).getTranslation();
3172
3173                                 //clear the depth buffer, and color
3174                                 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3175
3176                                 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3177                                 driver->getOverrideMaterial().EnableFlags  = irr::video::EMF_COLOR_MASK;
3178                                 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX + 
3179                                                                                                                          irr::scene::ESNRP_SOLID +
3180                                                                                                                          irr::scene::ESNRP_TRANSPARENT +
3181                                                                                                                          irr::scene::ESNRP_TRANSPARENT_EFFECT +
3182                                                                                                                          irr::scene::ESNRP_SHADOW;
3183
3184                                 camera.getCameraNode()->setPosition( leftEye );
3185                                 camera.getCameraNode()->setTarget( focusPoint );
3186
3187                                 smgr->drawAll(); // 'smgr->drawAll();' may go here
3188
3189
3190                                 //Right eye...
3191                                 irr::core::vector3df rightEye;
3192                                 irr::core::matrix4   rightMove;
3193
3194                                 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3195                                 rightEye=(startMatrix*rightMove).getTranslation();
3196
3197                                 //clear the depth buffer
3198                                 driver->clearZBuffer();
3199
3200                                 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3201                                 driver->getOverrideMaterial().EnableFlags  = irr::video::EMF_COLOR_MASK;
3202                                 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3203                                                                                                                          irr::scene::ESNRP_SOLID +
3204                                                                                                                          irr::scene::ESNRP_TRANSPARENT +
3205                                                                                                                          irr::scene::ESNRP_TRANSPARENT_EFFECT +
3206                                                                                                                          irr::scene::ESNRP_SHADOW;
3207
3208                                 camera.getCameraNode()->setPosition( rightEye );
3209                                 camera.getCameraNode()->setTarget( focusPoint );
3210
3211                                 smgr->drawAll(); // 'smgr->drawAll();' may go here
3212
3213
3214                                 //driver->endScene();
3215
3216                                 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3217                                 driver->getOverrideMaterial().EnableFlags=0;
3218                                 driver->getOverrideMaterial().EnablePasses=0;
3219
3220                                 camera.getCameraNode()->setPosition( oldPosition );
3221                                 camera.getCameraNode()->setTarget( oldTarget );
3222                         }
3223
3224                         scenetime = timer.stop(true);
3225                 }
3226                 
3227                 {
3228                 //TimeTaker timer9("auxiliary drawings");
3229                 // 0ms
3230                 
3231                 //timer9.stop();
3232                 //TimeTaker //timer10("//timer10");
3233                 
3234                 video::SMaterial m;
3235                 //m.Thickness = 10;
3236                 m.Thickness = 3;
3237                 m.Lighting = false;
3238                 driver->setMaterial(m);
3239
3240                 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3241
3242                 if (show_hud)
3243                         hud.drawSelectionBoxes(hilightboxes);
3244                 /*
3245                         Wielded tool
3246                 */
3247                 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3248                 {
3249                         // Warning: This clears the Z buffer.
3250                         camera.drawWieldedTool();
3251                 }
3252
3253                 /*
3254                         Post effects
3255                 */
3256                 {
3257                         client.getEnv().getClientMap().renderPostFx();
3258                 }
3259
3260                 /*
3261                         Profiler graph
3262                 */
3263                 if(show_profiler_graph)
3264                 {
3265                         graph.draw(10, screensize.Y - 10, driver, font);
3266                 }
3267
3268                 /*
3269                         Draw crosshair
3270                 */
3271                 if (show_hud)
3272                         hud.drawCrosshair();
3273                         
3274                 } // timer
3275
3276                 //timer10.stop();
3277                 //TimeTaker //timer11("//timer11");
3278
3279
3280                 /*
3281                         Draw hotbar
3282                 */
3283                 if (show_hud)
3284                 {
3285                         hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3286                                         client.getHP(), client.getPlayerItem());
3287                 }
3288
3289                 /*
3290                         Damage flash
3291                 */
3292                 if(damage_flash > 0.0)
3293                 {
3294                         video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3295                         driver->draw2DRectangle(color,
3296                                         core::rect<s32>(0,0,screensize.X,screensize.Y),
3297                                         NULL);
3298                         
3299                         damage_flash -= 100.0*dtime;
3300                 }
3301
3302                 /*
3303                         Damage camera tilt
3304                 */
3305                 if(player->hurt_tilt_timer > 0.0)
3306                 {
3307                         player->hurt_tilt_timer -= dtime*5;
3308                         if(player->hurt_tilt_timer < 0)
3309                                 player->hurt_tilt_strength = 0;
3310                 }
3311
3312                 /*
3313                         Draw lua hud items
3314                 */
3315                 if (show_hud)
3316                         hud.drawLuaElements();
3317
3318                 /*
3319                         Draw gui
3320                 */
3321                 // 0-1ms
3322                 guienv->drawAll();
3323
3324                 /*
3325                         End scene
3326                 */
3327                 {
3328                         TimeTaker timer("endScene");
3329                         endSceneX(driver);
3330                         endscenetime = timer.stop(true);
3331                 }
3332
3333                 drawtime = tt_draw.stop(true);
3334                 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3335
3336                 /*
3337                         End of drawing
3338                 */
3339
3340                 static s16 lastFPS = 0;
3341                 //u16 fps = driver->getFPS();
3342                 u16 fps = (1.0/dtime_avg1);
3343
3344                 if (lastFPS != fps)
3345                 {
3346                         core::stringw str = L"Minetest [";
3347                         str += driver->getName();
3348                         str += "] FPS=";
3349                         str += fps;
3350
3351                         device->setWindowCaption(str.c_str());
3352                         lastFPS = fps;
3353                 }
3354
3355                 /*
3356                         Log times and stuff for visualization
3357                 */
3358                 Profiler::GraphValues values;
3359                 g_profiler->graphGet(values);
3360                 graph.put(values);
3361         }
3362
3363         /*
3364                 Drop stuff
3365         */
3366         if (clouds)
3367                 clouds->drop();
3368         if (gui_chat_console)
3369                 gui_chat_console->drop();
3370         if (sky)
3371                 sky->drop();
3372         clear_particles();
3373         
3374         /*
3375                 Draw a "shutting down" screen, which will be shown while the map
3376                 generator and other stuff quits
3377         */
3378         {
3379                 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3380                 wchar_t* text = wgettext("Shutting down stuff...");
3381                 draw_load_screen(text, device, font, 0, -1, false);
3382                 delete[] text;
3383                 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3384                 guienv->drawAll();
3385                 driver->endScene();
3386                 gui_shuttingdowntext->remove();*/
3387         }
3388
3389         chat_backend.addMessage(L"", L"# Disconnected.");
3390         chat_backend.addMessage(L"", L"");
3391
3392         // Client scope (client is destructed before destructing *def and tsrc)
3393         }while(0);
3394         } // try-catch
3395         catch(SerializationError &e)
3396         {
3397                 error_message = L"A serialization error occurred:\n"
3398                                 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3399                                 L" running a different version of Minetest.";
3400                 errorstream<<wide_to_narrow(error_message)<<std::endl;
3401         }
3402         catch(ServerError &e)
3403         {
3404                 error_message = narrow_to_wide(e.what());
3405                 errorstream<<wide_to_narrow(error_message)<<std::endl;
3406         }
3407         catch(ModError &e)
3408         {
3409                 errorstream<<e.what()<<std::endl;
3410                 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3411         }
3412
3413
3414         
3415         if(!sound_is_dummy)
3416                 delete sound;
3417
3418         //has to be deleted first to stop all server threads
3419         delete server;
3420
3421         delete tsrc;
3422         delete shsrc;
3423         delete nodedef;
3424         delete itemdef;
3425
3426         //extended resource accounting
3427         infostream << "Irrlicht resources after cleanup:" << std::endl;
3428         infostream << "\tRemaining meshes   : "
3429                 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3430         infostream << "\tRemaining textures : "
3431                 << driver->getTextureCount() << std::endl;
3432         for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3433                 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3434                 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3435                                 << std::endl;
3436         }
3437         infostream << "\tRemaining materials: "
3438                 << driver-> getMaterialRendererCount ()
3439                 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;
3440 }
3441
3442