3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
28 #include "IMeshCache.h"
31 #include "guiPauseMenu.h"
32 #include "guiPasswordChange.h"
33 #include "guiVolumeChange.h"
34 #include "guiFormSpecMenu.h"
35 #include "guiTextInputMenu.h"
36 #include "guiDeathScreen.h"
38 #include "guiChatConsole.h"
41 #include "particles.h"
47 #include "mainmenumanager.h"
51 // Needed for determining pointing to nodes
53 #include "nodemetadata.h"
54 #include "main.h" // For g_settings
56 #include "tile.h" // For TextureSource
57 #include "shader.h" // For ShaderSource
58 #include "logoutputbuffer.h"
60 #include "quicktune_shortcutter.h"
61 #include "clientmap.h"
66 #include "sound_openal.h"
68 #include "event_manager.h"
71 #include "util/directiontables.h"
77 struct TextDestChat : public TextDest
79 TextDestChat(Client *client)
83 void gotText(std::wstring text)
85 m_client->typeChatMessage(text);
87 void gotText(std::map<std::string, std::string> fields)
89 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
95 struct TextDestNodeMetadata : public TextDest
97 TextDestNodeMetadata(v3s16 p, Client *client)
102 // This is deprecated I guess? -celeron55
103 void gotText(std::wstring text)
105 std::string ntext = wide_to_narrow(text);
106 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
107 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
108 std::map<std::string, std::string> fields;
109 fields["text"] = ntext;
110 m_client->sendNodemetaFields(m_p, "", fields);
112 void gotText(std::map<std::string, std::string> fields)
114 m_client->sendNodemetaFields(m_p, "", fields);
121 struct TextDestPlayerInventory : public TextDest
123 TextDestPlayerInventory(Client *client)
128 TextDestPlayerInventory(Client *client, std::string formname)
131 m_formname = formname;
133 void gotText(std::map<std::string, std::string> fields)
135 m_client->sendInventoryFields(m_formname, fields);
138 void setFormName(std::string formname) {
139 m_formname = formname;
143 std::string m_formname;
146 /* Respawn menu callback */
148 class MainRespawnInitiator: public IRespawnInitiator
151 MainRespawnInitiator(bool *active, Client *client):
152 m_active(active), m_client(client)
159 m_client->sendRespawn();
166 /* Form update callback */
168 class NodeMetadataFormSource: public IFormSource
171 NodeMetadataFormSource(ClientMap *map, v3s16 p):
176 std::string getForm()
178 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
181 return meta->getString("formspec");
183 std::string resolveText(std::string str)
185 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
188 return meta->resolveString(str);
195 class PlayerInventoryFormSource: public IFormSource
198 PlayerInventoryFormSource(Client *client):
202 std::string getForm()
204 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
205 return player->inventory_formspec;
211 class FormspecFormSource: public IFormSource
214 FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
216 m_formspec = formspec;
217 m_game_formspec = game_formspec;
220 ~FormspecFormSource()
222 *m_game_formspec = 0;
225 void setForm(std::string formspec) {
226 m_formspec = formspec;
229 std::string getForm()
234 std::string m_formspec;
235 FormspecFormSource** m_game_formspec;
239 Check if a node is pointable
241 inline bool isPointableNode(const MapNode& n,
242 Client *client, bool liquids_pointable)
244 const ContentFeatures &features = client->getNodeDefManager()->get(n);
245 return features.pointable ||
246 (liquids_pointable && features.isLiquid());
250 Find what the player is pointing at
252 PointedThing getPointedThing(Client *client, v3f player_position,
253 v3f camera_direction, v3f camera_position,
254 core::line3d<f32> shootline, f32 d,
255 bool liquids_pointable,
256 bool look_for_object,
257 std::vector<aabb3f> &hilightboxes,
258 ClientActiveObject *&selected_object)
262 hilightboxes.clear();
263 selected_object = NULL;
265 INodeDefManager *nodedef = client->getNodeDefManager();
266 ClientMap &map = client->getEnv().getClientMap();
268 // First try to find a pointed at active object
271 selected_object = client->getSelectedActiveObject(d*BS,
272 camera_position, shootline);
274 if(selected_object != NULL)
276 if(selected_object->doShowSelectionBox())
278 aabb3f *selection_box = selected_object->getSelectionBox();
279 // Box should exist because object was
280 // returned in the first place
281 assert(selection_box);
283 v3f pos = selected_object->getPosition();
284 hilightboxes.push_back(aabb3f(
285 selection_box->MinEdge + pos,
286 selection_box->MaxEdge + pos));
290 result.type = POINTEDTHING_OBJECT;
291 result.object_id = selected_object->getId();
296 // That didn't work, try to find a pointed at node
298 f32 mindistance = BS * 1001;
300 v3s16 pos_i = floatToInt(player_position, BS);
302 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
306 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
307 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
308 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
309 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
310 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
311 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
313 // Prevent signed number overflow
321 for(s16 y = ystart; y <= yend; y++)
322 for(s16 z = zstart; z <= zend; z++)
323 for(s16 x = xstart; x <= xend; x++)
328 n = map.getNode(v3s16(x,y,z));
330 catch(InvalidPositionException &e)
334 if(!isPointableNode(n, client, liquids_pointable))
337 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
340 v3f npf = intToFloat(np, BS);
342 for(std::vector<aabb3f>::const_iterator
344 i != boxes.end(); i++)
350 for(u16 j=0; j<6; j++)
352 v3s16 facedir = g_6dirs[j];
353 aabb3f facebox = box;
357 facebox.MinEdge.X = facebox.MaxEdge.X-d;
358 else if(facedir.X < 0)
359 facebox.MaxEdge.X = facebox.MinEdge.X+d;
360 else if(facedir.Y > 0)
361 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
362 else if(facedir.Y < 0)
363 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
364 else if(facedir.Z > 0)
365 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
366 else if(facedir.Z < 0)
367 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
369 v3f centerpoint = facebox.getCenter();
370 f32 distance = (centerpoint - camera_position).getLength();
371 if(distance >= mindistance)
373 if(!facebox.intersectsWithLine(shootline))
376 v3s16 np_above = np + facedir;
378 result.type = POINTEDTHING_NODE;
379 result.node_undersurface = np;
380 result.node_abovesurface = np_above;
381 mindistance = distance;
383 hilightboxes.clear();
384 for(std::vector<aabb3f>::const_iterator
386 i2 != boxes.end(); i2++)
389 box.MinEdge += npf + v3f(-d,-d,-d);
390 box.MaxEdge += npf + v3f(d,d,d);
391 hilightboxes.push_back(box);
401 Draws a screen with a single text on it.
402 Text will be removed when the screen is drawn the next time.
403 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
405 /*gui::IGUIStaticText **/
406 void draw_load_screen(const std::wstring &text,
407 IrrlichtDevice* device, gui::IGUIFont* font,
408 float dtime=0 ,int percent=0, bool clouds=true)
410 video::IVideoDriver* driver = device->getVideoDriver();
411 v2u32 screensize = driver->getScreenSize();
412 const wchar_t *loadingtext = text.c_str();
413 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
414 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
415 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
416 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
418 gui::IGUIStaticText *guitext = guienv->addStaticText(
419 loadingtext, textrect, false, false);
420 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
422 bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
423 if (cloud_menu_background)
425 g_menuclouds->step(dtime*3);
426 g_menuclouds->render();
427 driver->beginScene(true, true, video::SColor(255,140,186,250));
428 g_menucloudsmgr->drawAll();
431 driver->beginScene(true, true, video::SColor(255,0,0,0));
432 if (percent >= 0 && percent <= 100) // draw progress bar
434 core::vector2d<s32> barsize(256,32);
435 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
436 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
437 driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
438 barrect.UpperLeftCorner+1,
439 barrect.LowerRightCorner-1), NULL); // black inside the bar
440 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
441 barrect.UpperLeftCorner+1,
443 barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
444 barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
454 /* Profiler display */
456 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
457 gui::IGUIFont *font, u32 text_height,
458 u32 show_profiler, u32 show_profiler_max)
460 if(show_profiler == 0)
462 guitext_profiler->setVisible(false);
467 std::ostringstream os(std::ios_base::binary);
468 g_profiler->printPage(os, show_profiler, show_profiler_max);
469 std::wstring text = narrow_to_wide(os.str());
470 guitext_profiler->setText(text.c_str());
471 guitext_profiler->setVisible(true);
473 s32 w = font->getDimension(text.c_str()).Width;
476 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
477 8+(text_height+5)*2 +
478 font->getDimension(text.c_str()).Height);
479 guitext_profiler->setRelativePosition(rect);
480 guitext_profiler->setVisible(true);
488 Profiler::GraphValues values;
494 Meta(float initial=0, video::SColor color=
495 video::SColor(255,255,255,255)):
501 std::list<Piece> m_log;
509 void put(const Profiler::GraphValues &values)
512 piece.values = values;
513 m_log.push_back(piece);
514 while(m_log.size() > m_log_max_size)
515 m_log.erase(m_log.begin());
518 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
519 gui::IGUIFont* font) const
521 std::map<std::string, Meta> m_meta;
522 for(std::list<Piece>::const_iterator k = m_log.begin();
523 k != m_log.end(); k++)
525 const Piece &piece = *k;
526 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
527 i != piece.values.end(); i++){
528 const std::string &id = i->first;
529 const float &value = i->second;
530 std::map<std::string, Meta>::iterator j =
532 if(j == m_meta.end()){
533 m_meta[id] = Meta(value);
536 if(value < j->second.min)
537 j->second.min = value;
538 if(value > j->second.max)
539 j->second.max = value;
544 static const video::SColor usable_colors[] = {
545 video::SColor(255,255,100,100),
546 video::SColor(255,90,225,90),
547 video::SColor(255,100,100,255),
548 video::SColor(255,255,150,50),
549 video::SColor(255,220,220,100)
551 static const u32 usable_colors_count =
552 sizeof(usable_colors) / sizeof(*usable_colors);
553 u32 next_color_i = 0;
554 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
555 i != m_meta.end(); i++){
556 Meta &meta = i->second;
557 video::SColor color(255,200,200,200);
558 if(next_color_i < usable_colors_count)
559 color = usable_colors[next_color_i++];
564 s32 textx = x_left + m_log_max_size + 15;
565 s32 textx2 = textx + 200 - 15;
569 u32 num_graphs = m_meta.size();
570 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
572 video::SColor bgcolor(120,0,0,0);
573 driver->draw2DRectangle(bgcolor, rect, NULL);
577 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
578 i != m_meta.end(); i++){
579 const std::string &id = i->first;
580 const Meta &meta = i->second;
582 s32 y = y_bottom - meta_i * 50;
583 float show_min = meta.min;
584 float show_max = meta.max;
585 if(show_min >= -0.0001 && show_max >= -0.0001){
586 if(show_min <= show_max * 0.5)
591 snprintf(buf, 10, "%.3g", show_max);
592 font->draw(narrow_to_wide(buf).c_str(),
593 core::rect<s32>(textx, y - graphh,
594 textx2, y - graphh + texth),
596 snprintf(buf, 10, "%.3g", show_min);
597 font->draw(narrow_to_wide(buf).c_str(),
598 core::rect<s32>(textx, y - texth,
601 font->draw(narrow_to_wide(id).c_str(),
602 core::rect<s32>(textx, y - graphh/2 - texth/2,
603 textx2, y - graphh/2 + texth/2),
606 s32 graph1h = graphh;
607 bool relativegraph = (show_min != 0 && show_min != show_max);
608 float lastscaledvalue = 0.0;
609 bool lastscaledvalue_exists = false;
610 for(std::list<Piece>::const_iterator j = m_log.begin();
611 j != m_log.end(); j++)
613 const Piece &piece = *j;
615 bool value_exists = false;
616 Profiler::GraphValues::const_iterator k =
617 piece.values.find(id);
618 if(k != piece.values.end()){
624 lastscaledvalue_exists = false;
627 float scaledvalue = 1.0;
628 if(show_max != show_min)
629 scaledvalue = (value - show_min) / (show_max - show_min);
630 if(scaledvalue == 1.0 && value == 0){
632 lastscaledvalue_exists = false;
636 if(lastscaledvalue_exists){
637 s32 ivalue1 = lastscaledvalue * graph1h;
638 s32 ivalue2 = scaledvalue * graph1h;
639 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
640 v2s32(x, graph1y - ivalue2), meta.color);
642 lastscaledvalue = scaledvalue;
643 lastscaledvalue_exists = true;
645 s32 ivalue = scaledvalue * graph1h;
646 driver->draw2DLine(v2s32(x, graph1y),
647 v2s32(x, graph1y - ivalue), meta.color);
656 class NodeDugEvent: public MtEvent
662 NodeDugEvent(v3s16 p, MapNode n):
666 const char* getType() const
672 ISoundManager *m_sound;
673 INodeDefManager *m_ndef;
675 float m_player_step_timer;
677 SimpleSoundSpec m_player_step_sound;
678 SimpleSoundSpec m_player_leftpunch_sound;
679 SimpleSoundSpec m_player_rightpunch_sound;
681 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
684 m_player_step_timer(0)
688 void playPlayerStep()
690 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
691 m_player_step_timer = 0.03;
692 m_sound->playSound(m_player_step_sound, false);
696 static void viewBobbingStep(MtEvent *e, void *data)
698 SoundMaker *sm = (SoundMaker*)data;
699 sm->playPlayerStep();
702 static void playerRegainGround(MtEvent *e, void *data)
704 SoundMaker *sm = (SoundMaker*)data;
705 sm->playPlayerStep();
708 static void playerJump(MtEvent *e, void *data)
710 //SoundMaker *sm = (SoundMaker*)data;
713 static void cameraPunchLeft(MtEvent *e, void *data)
715 SoundMaker *sm = (SoundMaker*)data;
716 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
719 static void cameraPunchRight(MtEvent *e, void *data)
721 SoundMaker *sm = (SoundMaker*)data;
722 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
725 static void nodeDug(MtEvent *e, void *data)
727 SoundMaker *sm = (SoundMaker*)data;
728 NodeDugEvent *nde = (NodeDugEvent*)e;
729 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
732 void registerReceiver(MtEventManager *mgr)
734 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
735 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
736 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
737 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
738 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
739 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
742 void step(float dtime)
744 m_player_step_timer -= dtime;
748 // Locally stored sounds don't need to be preloaded because of this
749 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
751 std::set<std::string> m_fetched;
754 void fetchSounds(const std::string &name,
755 std::set<std::string> &dst_paths,
756 std::set<std::string> &dst_datas)
758 if(m_fetched.count(name))
760 m_fetched.insert(name);
761 std::string base = porting::path_share + DIR_DELIM + "testsounds";
762 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
763 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
764 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
765 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
766 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
767 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
768 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
769 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
770 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
771 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
772 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
776 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
779 bool *m_force_fog_off;
784 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
785 f32 *fog_range, Client *client):
787 m_force_fog_off(force_fog_off),
788 m_fog_range(fog_range),
791 ~GameGlobalShaderConstantSetter() {}
793 virtual void onSetConstants(video::IMaterialRendererServices *services,
800 video::SColor bgcolor = m_sky->getBgColor();
801 video::SColorf bgcolorf(bgcolor);
802 float bgcolorfa[4] = {
808 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
811 float fog_distance = *m_fog_range;
813 fog_distance = 10000*BS;
814 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
817 u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
818 float daynight_ratio_f = (float)daynight_ratio / 1000.0;
819 services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
823 void nodePlacementPrediction(Client &client,
824 const ItemDefinition &playeritem_def,
825 v3s16 nodepos, v3s16 neighbourpos)
827 std::string prediction = playeritem_def.node_placement_prediction;
828 INodeDefManager *nodedef = client.ndef();
829 ClientMap &map = client.getEnv().getClientMap();
831 if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
833 verbosestream<<"Node placement prediction for "
834 <<playeritem_def.name<<" is "
835 <<prediction<<std::endl;
836 v3s16 p = neighbourpos;
837 // Place inside node itself if buildable_to
839 MapNode n_under = map.getNode(nodepos);
840 if(nodedef->get(n_under).buildable_to)
842 else if (!nodedef->get(map.getNode(p)).buildable_to)
844 }catch(InvalidPositionException &e){}
845 // Find id of predicted node
847 bool found = nodedef->getId(prediction, id);
849 errorstream<<"Node placement prediction failed for "
850 <<playeritem_def.name<<" (places "
852 <<") - Name not known"<<std::endl;
855 // Predict param2 for facedir and wallmounted nodes
857 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
858 v3s16 dir = nodepos - neighbourpos;
859 if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
860 param2 = dir.Y < 0 ? 1 : 0;
861 } else if(abs(dir.X) > abs(dir.Z)){
862 param2 = dir.X < 0 ? 3 : 2;
864 param2 = dir.Z < 0 ? 5 : 4;
867 if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
868 v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
869 if(abs(dir.X) > abs(dir.Z)){
870 param2 = dir.X < 0 ? 3 : 1;
872 param2 = dir.Z < 0 ? 2 : 0;
875 assert(param2 >= 0 && param2 <= 5);
876 //Check attachment if node is in group attached_node
877 if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
878 static v3s16 wallmounted_dirs[8] = {
887 if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
888 pp = p + wallmounted_dirs[param2];
890 pp = p + v3s16(0,-1,0);
891 if(!nodedef->get(map.getNode(pp)).walkable)
894 // Add node to client map
895 MapNode n(id, 0, param2);
897 // This triggers the required mesh update too
898 client.addNode(p, n);
899 }catch(InvalidPositionException &e){
900 errorstream<<"Node placement prediction failed for "
901 <<playeritem_def.name<<" (places "
903 <<") - Position not loaded"<<std::endl;
913 IrrlichtDevice *device,
916 std::string playername,
917 std::string password,
918 std::string address, // If "", local server is used
920 std::wstring &error_message,
921 std::string configpath,
922 ChatBackend &chat_backend,
923 const SubgameSpec &gamespec, // Used for local game,
924 bool simple_singleplayer_mode
927 FormspecFormSource* current_formspec = 0;
928 TextDestPlayerInventory* current_textdest = 0;
929 video::IVideoDriver* driver = device->getVideoDriver();
930 scene::ISceneManager* smgr = device->getSceneManager();
932 // Calculate text height using the font
933 u32 text_height = font->getDimension(L"Random test string").Height;
935 v2u32 last_screensize(0,0);
936 v2u32 screensize = driver->getScreenSize();
939 Draw "Loading" screen
943 wchar_t* text = wgettext("Loading...");
944 draw_load_screen(text, device, font,0,0);
948 // Create texture source
949 IWritableTextureSource *tsrc = createTextureSource(device);
951 // Create shader source
952 IWritableShaderSource *shsrc = createShaderSource(device);
954 // These will be filled by data received from the server
955 // Create item definition manager
956 IWritableItemDefManager *itemdef = createItemDefManager();
957 // Create node definition manager
958 IWritableNodeDefManager *nodedef = createNodeDefManager();
960 // Sound fetcher (useful when testing)
961 GameOnDemandSoundFetcher soundfetcher;
964 ISoundManager *sound = NULL;
965 bool sound_is_dummy = false;
967 if(g_settings->getBool("enable_sound")){
968 infostream<<"Attempting to use OpenAL audio"<<std::endl;
969 sound = createOpenALSoundManager(&soundfetcher);
971 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
973 infostream<<"Sound disabled."<<std::endl;
977 infostream<<"Using dummy audio."<<std::endl;
978 sound = &dummySoundManager;
979 sound_is_dummy = true;
982 Server *server = NULL;
986 EventManager eventmgr;
989 SoundMaker soundmaker(sound, nodedef);
990 soundmaker.registerReceiver(&eventmgr);
992 // Add chat log output for errors to be shown in chat
993 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
995 // Create UI for modifying quicktune values
996 QuicktuneShortcutter quicktune;
1003 wchar_t* text = wgettext("Creating server....");
1004 draw_load_screen(text, device, font,0,25);
1006 infostream<<"Creating server"<<std::endl;
1007 server = new Server(map_dir, configpath, gamespec,
1008 simple_singleplayer_mode);
1009 server->start(port);
1012 do{ // Client scope (breakable do-while(0))
1019 wchar_t* text = wgettext("Creating client...");
1020 draw_load_screen(text, device, font,0,50);
1023 infostream<<"Creating client"<<std::endl;
1025 MapDrawControl draw_control;
1027 Client client(device, playername.c_str(), password, draw_control,
1028 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
1030 // Client acts as our GameDef
1031 IGameDef *gamedef = &client;
1034 wchar_t* text = wgettext("Resolving address...");
1035 draw_load_screen(text, device, font,0,75);
1038 Address connect_address(0,0,0,0, port);
1041 //connect_address.Resolve("localhost");
1042 connect_address.setAddress(127,0,0,1);
1044 connect_address.Resolve(address.c_str());
1046 catch(ResolveError &e)
1048 error_message = L"Couldn't resolve address";
1049 errorstream<<wide_to_narrow(error_message)<<std::endl;
1050 // Break out of client scope
1055 Attempt to connect to the server
1058 infostream<<"Connecting to server at ";
1059 connect_address.print(&infostream);
1060 infostream<<std::endl;
1061 client.connect(connect_address);
1064 Wait for server to accept connection
1066 bool could_connect = false;
1067 bool connect_aborted = false;
1069 float time_counter = 0.0;
1071 float fps_max = g_settings->getFloat("fps_max");
1072 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1073 u32 lasttime = device->getTimer()->getTime();
1074 while(device->run())
1076 f32 dtime = 0.033; // in seconds
1077 if (cloud_menu_background) {
1078 u32 time = device->getTimer()->getTime();
1080 dtime = (time - lasttime) / 1000.0;
1085 // Update client and server
1088 server->step(dtime);
1091 if(client.connectedAndInitialized()){
1092 could_connect = true;
1096 if(client.accessDenied()){
1097 error_message = L"Access denied. Reason: "
1098 +client.accessDeniedReason();
1099 errorstream<<wide_to_narrow(error_message)<<std::endl;
1102 if(input->wasKeyDown(EscapeKey)){
1103 connect_aborted = true;
1104 infostream<<"Connect aborted [Escape]"<<std::endl;
1110 wchar_t* text = wgettext("Connecting to server...");
1111 draw_load_screen(text, device, font, dtime, 100);
1115 // On some computers framerate doesn't seem to be
1116 // automatically limited
1117 if (cloud_menu_background) {
1118 // Time of frame without fps limit
1121 // not using getRealTime is necessary for wine
1122 u32 time = device->getTimer()->getTime();
1124 busytime_u32 = time - lasttime;
1127 busytime = busytime_u32 / 1000.0;
1130 u32 frametime_min = 1000./fps_max;
1132 if(busytime_u32 < frametime_min) {
1133 u32 sleeptime = frametime_min - busytime_u32;
1134 device->sleep(sleeptime);
1139 time_counter += dtime;
1142 catch(con::PeerNotFoundException &e)
1146 Handle failure to connect
1149 if(error_message == L"" && !connect_aborted){
1150 error_message = L"Connection failed";
1151 errorstream<<wide_to_narrow(error_message)<<std::endl;
1153 // Break out of client scope
1158 Wait until content has been received
1160 bool got_content = false;
1161 bool content_aborted = false;
1163 float time_counter = 0.0;
1165 float fps_max = g_settings->getFloat("fps_max");
1166 bool cloud_menu_background = g_settings->getBool("menu_clouds");
1167 u32 lasttime = device->getTimer()->getTime();
1168 while(device->run())
1170 f32 dtime = 0.033; // in seconds
1171 if (cloud_menu_background) {
1172 u32 time = device->getTimer()->getTime();
1174 dtime = (time - lasttime) / 1000.0;
1179 // Update client and server
1182 server->step(dtime);
1185 if(client.texturesReceived() &&
1186 client.itemdefReceived() &&
1187 client.nodedefReceived()){
1192 if(!client.connectedAndInitialized()){
1193 error_message = L"Client disconnected";
1194 errorstream<<wide_to_narrow(error_message)<<std::endl;
1197 if(input->wasKeyDown(EscapeKey)){
1198 content_aborted = true;
1199 infostream<<"Connect aborted [Escape]"<<std::endl;
1204 std::ostringstream ss;
1206 if (!client.itemdefReceived())
1208 ss << "Item definitions...";
1211 else if (!client.nodedefReceived())
1213 ss << "Node definitions...";
1219 progress = 50+client.mediaReceiveProgress()*50+0.5;
1221 wchar_t* text = wgettext(ss.str().c_str());
1222 draw_load_screen(text, device, font, dtime, progress);
1225 // On some computers framerate doesn't seem to be
1226 // automatically limited
1227 if (cloud_menu_background) {
1228 // Time of frame without fps limit
1231 // not using getRealTime is necessary for wine
1232 u32 time = device->getTimer()->getTime();
1234 busytime_u32 = time - lasttime;
1237 busytime = busytime_u32 / 1000.0;
1240 u32 frametime_min = 1000./fps_max;
1242 if(busytime_u32 < frametime_min) {
1243 u32 sleeptime = frametime_min - busytime_u32;
1244 device->sleep(sleeptime);
1249 time_counter += dtime;
1254 if(error_message == L"" && !content_aborted){
1255 error_message = L"Something failed";
1256 errorstream<<wide_to_narrow(error_message)<<std::endl;
1258 // Break out of client scope
1263 After all content has been received:
1264 Update cached textures, meshes and materials
1266 client.afterContentReceived(device,font);
1269 Create the camera node
1271 Camera camera(smgr, draw_control, gamedef);
1272 if (!camera.successfullyCreated(error_message))
1275 f32 camera_yaw = 0; // "right/left"
1276 f32 camera_pitch = 0; // "up/down"
1282 Clouds *clouds = NULL;
1283 if(g_settings->getBool("enable_clouds"))
1285 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1293 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1299 FarMesh *farmesh = NULL;
1300 if(g_settings->getBool("enable_farmesh"))
1302 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
1306 A copy of the local inventory
1308 Inventory local_inventory(itemdef);
1311 Find out size of crack animation
1313 int crack_animation_length = 5;
1315 video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
1316 v2u32 size = t->getOriginalSize();
1317 crack_animation_length = size.Y / size.X;
1324 // First line of debug text
1325 gui::IGUIStaticText *guitext = guienv->addStaticText(
1327 core::rect<s32>(5, 5, 795, 5+text_height),
1329 // Second line of debug text
1330 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1332 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1334 // At the middle of the screen
1335 // Object infos are shown in this
1336 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1338 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1341 // Status text (displays info when showing and hiding GUI stuff, etc.)
1342 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1344 core::rect<s32>(0,0,0,0),
1346 guitext_status->setVisible(false);
1348 std::wstring statustext;
1349 float statustext_time = 0;
1352 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1354 core::rect<s32>(0,0,0,0),
1355 //false, false); // Disable word wrap as of now
1357 // Remove stale "recent" chat messages from previous connections
1358 chat_backend.clearRecentChat();
1359 // Chat backend and console
1360 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1362 // Profiler text (size is updated when text is updated)
1363 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1365 core::rect<s32>(0,0,0,0),
1367 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1368 guitext_profiler->setVisible(false);
1371 Some statistics are collected in these
1374 u32 beginscenetime = 0;
1376 u32 endscenetime = 0;
1378 float recent_turn_speed = 0.0;
1380 ProfilerGraph graph;
1381 // Initially clear the profiler
1382 Profiler::GraphValues dummyvalues;
1383 g_profiler->graphGet(dummyvalues);
1385 float nodig_delay_timer = 0.0;
1386 float dig_time = 0.0;
1388 PointedThing pointed_old;
1389 bool digging = false;
1390 bool ldown_for_dig = false;
1392 float damage_flash = 0;
1393 s16 farmesh_range = 20*MAP_BLOCKSIZE;
1395 float jump_timer = 0;
1396 bool reset_jump_timer = false;
1398 const float object_hit_delay = 0.2;
1399 float object_hit_delay_timer = 0.0;
1400 float time_from_last_punch = 10;
1402 float update_draw_list_timer = 0.0;
1403 v3f update_draw_list_last_cam_dir;
1405 bool invert_mouse = g_settings->getBool("invert_mouse");
1407 bool respawn_menu_active = false;
1408 bool update_wielded_item_trigger = false;
1410 bool show_hud = true;
1411 bool show_chat = true;
1412 bool force_fog_off = false;
1413 f32 fog_range = 100*BS;
1414 bool disable_camera_update = false;
1415 bool show_debug = g_settings->getBool("show_debug");
1416 bool show_profiler_graph = false;
1417 u32 show_profiler = 0;
1418 u32 show_profiler_max = 3; // Number of pages
1420 float time_of_day = 0;
1421 float time_of_day_smooth = 0;
1423 float repeat_rightclick_timer = 0;
1428 shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
1429 sky, &force_fog_off, &fog_range, &client));
1435 bool first_loop_after_window_activation = true;
1437 // TODO: Convert the static interval timers to these
1438 // Interval limiter for profiler
1439 IntervalLimiter m_profiler_interval;
1441 // Time is in milliseconds
1442 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1443 // NOTE: So we have to use getTime() and call run()s between them
1444 u32 lasttime = device->getTimer()->getTime();
1446 LocalPlayer* player = client.getEnv().getLocalPlayer();
1447 player->hurt_tilt_timer = 0;
1448 player->hurt_tilt_strength = 0;
1453 Hud hud(driver, guienv, font, text_height,
1454 gamedef, player, &local_inventory);
1458 if(device->run() == false || kill == true)
1461 // Time of frame without fps limit
1465 // not using getRealTime is necessary for wine
1466 u32 time = device->getTimer()->getTime();
1468 busytime_u32 = time - lasttime;
1471 busytime = busytime_u32 / 1000.0;
1474 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1476 // Necessary for device->getTimer()->getTime()
1484 float fps_max = g_settings->getFloat("fps_max");
1485 u32 frametime_min = 1000./fps_max;
1487 if(busytime_u32 < frametime_min)
1489 u32 sleeptime = frametime_min - busytime_u32;
1490 device->sleep(sleeptime);
1491 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1495 // Necessary for device->getTimer()->getTime()
1499 Time difference calculation
1501 f32 dtime; // in seconds
1503 u32 time = device->getTimer()->getTime();
1505 dtime = (time - lasttime) / 1000.0;
1510 g_profiler->graphAdd("mainloop_dtime", dtime);
1514 if(nodig_delay_timer >= 0)
1515 nodig_delay_timer -= dtime;
1516 if(object_hit_delay_timer >= 0)
1517 object_hit_delay_timer -= dtime;
1518 time_from_last_punch += dtime;
1520 g_profiler->add("Elapsed time", dtime);
1521 g_profiler->avg("FPS", 1./dtime);
1524 Time average and jitter calculation
1527 static f32 dtime_avg1 = 0.0;
1528 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1529 f32 dtime_jitter1 = dtime - dtime_avg1;
1531 static f32 dtime_jitter1_max_sample = 0.0;
1532 static f32 dtime_jitter1_max_fraction = 0.0;
1534 static f32 jitter1_max = 0.0;
1535 static f32 counter = 0.0;
1536 if(dtime_jitter1 > jitter1_max)
1537 jitter1_max = dtime_jitter1;
1542 dtime_jitter1_max_sample = jitter1_max;
1543 dtime_jitter1_max_fraction
1544 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1550 Busytime average and jitter calculation
1553 static f32 busytime_avg1 = 0.0;
1554 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1555 f32 busytime_jitter1 = busytime - busytime_avg1;
1557 static f32 busytime_jitter1_max_sample = 0.0;
1558 static f32 busytime_jitter1_min_sample = 0.0;
1560 static f32 jitter1_max = 0.0;
1561 static f32 jitter1_min = 0.0;
1562 static f32 counter = 0.0;
1563 if(busytime_jitter1 > jitter1_max)
1564 jitter1_max = busytime_jitter1;
1565 if(busytime_jitter1 < jitter1_min)
1566 jitter1_min = busytime_jitter1;
1570 busytime_jitter1_max_sample = jitter1_max;
1571 busytime_jitter1_min_sample = jitter1_min;
1578 Handle miscellaneous stuff
1581 if(client.accessDenied())
1583 error_message = L"Access denied. Reason: "
1584 +client.accessDeniedReason();
1585 errorstream<<wide_to_narrow(error_message)<<std::endl;
1589 if(g_gamecallback->disconnect_requested)
1591 g_gamecallback->disconnect_requested = false;
1595 if(g_gamecallback->changepassword_requested)
1597 (new GUIPasswordChange(guienv, guiroot, -1,
1598 &g_menumgr, &client))->drop();
1599 g_gamecallback->changepassword_requested = false;
1602 if(g_gamecallback->changevolume_requested)
1604 (new GUIVolumeChange(guienv, guiroot, -1,
1605 &g_menumgr, &client))->drop();
1606 g_gamecallback->changevolume_requested = false;
1609 /* Process TextureSource's queue */
1610 tsrc->processQueue();
1612 /* Process ItemDefManager's queue */
1613 itemdef->processQueue(gamedef);
1616 Process ShaderSource's queue
1618 shsrc->processQueue();
1623 last_screensize = screensize;
1624 screensize = driver->getScreenSize();
1625 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1626 //bool screensize_changed = screensize != last_screensize;
1629 // Update HUD values
1630 hud.screensize = screensize;
1631 hud.displaycenter = displaycenter;
1634 // Hilight boxes collected during the loop and displayed
1635 std::vector<aabb3f> hilightboxes;
1638 std::wstring infotext;
1641 Debug info for client
1644 static float counter = 0.0;
1649 client.printDebugInfo(infostream);
1656 float profiler_print_interval =
1657 g_settings->getFloat("profiler_print_interval");
1658 bool print_to_log = true;
1659 if(profiler_print_interval == 0){
1660 print_to_log = false;
1661 profiler_print_interval = 5;
1663 if(m_profiler_interval.step(dtime, profiler_print_interval))
1666 infostream<<"Profiler:"<<std::endl;
1667 g_profiler->print(infostream);
1670 update_profiler_gui(guitext_profiler, font, text_height,
1671 show_profiler, show_profiler_max);
1673 g_profiler->clear();
1677 Direct handling of user input
1680 // Reset input if window not active or some menu is active
1681 if(device->isWindowActive() == false
1682 || noMenuActive() == false
1683 || guienv->hasFocus(gui_chat_console))
1688 // Input handler step() (used by the random input generator)
1691 // Increase timer for doubleclick of "jump"
1692 if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
1693 jump_timer += dtime;
1696 Launch menus and trigger stuff according to keys
1698 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1700 // drop selected item
1701 IDropAction *a = new IDropAction();
1703 a->from_inv.setCurrentPlayer();
1704 a->from_list = "main";
1705 a->from_i = client.getPlayerItem();
1706 client.inventoryAction(a);
1708 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1710 infostream<<"the_game: "
1711 <<"Launching inventory"<<std::endl;
1713 GUIFormSpecMenu *menu =
1714 new GUIFormSpecMenu(device, guiroot, -1,
1718 InventoryLocation inventoryloc;
1719 inventoryloc.setCurrentPlayer();
1721 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1723 menu->setFormSpec(src->getForm(), inventoryloc);
1724 menu->setFormSource(src);
1725 menu->setTextDest(new TextDestPlayerInventory(&client));
1728 else if(input->wasKeyDown(EscapeKey))
1730 infostream<<"the_game: "
1731 <<"Launching pause menu"<<std::endl;
1732 // It will delete itself by itself
1733 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1734 &g_menumgr, simple_singleplayer_mode))->drop();
1736 // Move mouse cursor on top of the disconnect button
1737 if(simple_singleplayer_mode)
1738 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1740 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1742 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1744 TextDest *dest = new TextDestChat(&client);
1746 (new GUITextInputMenu(guienv, guiroot, -1,
1750 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1752 TextDest *dest = new TextDestChat(&client);
1754 (new GUITextInputMenu(guienv, guiroot, -1,
1758 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1760 if (!gui_chat_console->isOpenInhibited())
1762 // Open up to over half of the screen
1763 gui_chat_console->openConsole(0.6);
1764 guienv->setFocus(gui_chat_console);
1767 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1769 if(g_settings->getBool("free_move"))
1771 g_settings->set("free_move","false");
1772 statustext = L"free_move disabled";
1773 statustext_time = 0;
1777 g_settings->set("free_move","true");
1778 statustext = L"free_move enabled";
1779 statustext_time = 0;
1780 if(!client.checkPrivilege("fly"))
1781 statustext += L" (note: no 'fly' privilege)";
1784 else if(input->wasKeyDown(getKeySetting("keymap_jump")))
1786 if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
1788 if(g_settings->getBool("free_move"))
1790 g_settings->set("free_move","false");
1791 statustext = L"free_move disabled";
1792 statustext_time = 0;
1796 g_settings->set("free_move","true");
1797 statustext = L"free_move enabled";
1798 statustext_time = 0;
1799 if(!client.checkPrivilege("fly"))
1800 statustext += L" (note: no 'fly' privilege)";
1803 reset_jump_timer = true;
1805 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1807 if(g_settings->getBool("fast_move"))
1809 g_settings->set("fast_move","false");
1810 statustext = L"fast_move disabled";
1811 statustext_time = 0;
1815 g_settings->set("fast_move","true");
1816 statustext = L"fast_move enabled";
1817 statustext_time = 0;
1818 if(!client.checkPrivilege("fast"))
1819 statustext += L" (note: no 'fast' privilege)";
1822 else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
1824 if(g_settings->getBool("noclip"))
1826 g_settings->set("noclip","false");
1827 statustext = L"noclip disabled";
1828 statustext_time = 0;
1832 g_settings->set("noclip","true");
1833 statustext = L"noclip enabled";
1834 statustext_time = 0;
1835 if(!client.checkPrivilege("noclip"))
1836 statustext += L" (note: no 'noclip' privilege)";
1839 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1841 irr::video::IImage* const image = driver->createScreenShot();
1843 irr::c8 filename[256];
1844 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1845 g_settings->get("screenshot_path").c_str(),
1846 device->getTimer()->getRealTime());
1847 if (driver->writeImageToFile(image, filename)) {
1848 std::wstringstream sstr;
1849 sstr<<"Saved screenshot to '"<<filename<<"'";
1850 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1851 statustext = sstr.str();
1852 statustext_time = 0;
1854 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1859 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1861 show_hud = !show_hud;
1863 statustext = L"HUD shown";
1865 statustext = L"HUD hidden";
1866 statustext_time = 0;
1868 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1870 show_chat = !show_chat;
1872 statustext = L"Chat shown";
1874 statustext = L"Chat hidden";
1875 statustext_time = 0;
1877 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1879 force_fog_off = !force_fog_off;
1881 statustext = L"Fog disabled";
1883 statustext = L"Fog enabled";
1884 statustext_time = 0;
1886 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1888 disable_camera_update = !disable_camera_update;
1889 if(disable_camera_update)
1890 statustext = L"Camera update disabled";
1892 statustext = L"Camera update enabled";
1893 statustext_time = 0;
1895 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1897 // Initial / 3x toggle: Chat only
1898 // 1x toggle: Debug text with chat
1899 // 2x toggle: Debug text with profiler graph
1903 show_profiler_graph = false;
1904 statustext = L"Debug info shown";
1905 statustext_time = 0;
1907 else if(show_profiler_graph)
1910 show_profiler_graph = false;
1911 statustext = L"Debug info and profiler graph hidden";
1912 statustext_time = 0;
1916 show_profiler_graph = true;
1917 statustext = L"Profiler graph shown";
1918 statustext_time = 0;
1921 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1923 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1925 // FIXME: This updates the profiler with incomplete values
1926 update_profiler_gui(guitext_profiler, font, text_height,
1927 show_profiler, show_profiler_max);
1929 if(show_profiler != 0)
1931 std::wstringstream sstr;
1932 sstr<<"Profiler shown (page "<<show_profiler
1933 <<" of "<<show_profiler_max<<")";
1934 statustext = sstr.str();
1935 statustext_time = 0;
1939 statustext = L"Profiler hidden";
1940 statustext_time = 0;
1943 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1945 s16 range = g_settings->getS16("viewing_range_nodes_min");
1946 s16 range_new = range + 10;
1947 g_settings->set("viewing_range_nodes_min", itos(range_new));
1948 statustext = narrow_to_wide(
1949 "Minimum viewing range changed to "
1951 statustext_time = 0;
1953 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1955 s16 range = g_settings->getS16("viewing_range_nodes_min");
1956 s16 range_new = range - 10;
1959 g_settings->set("viewing_range_nodes_min",
1961 statustext = narrow_to_wide(
1962 "Minimum viewing range changed to "
1964 statustext_time = 0;
1968 if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
1970 reset_jump_timer = false;
1974 // Handle QuicktuneShortcutter
1975 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
1977 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
1979 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
1981 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
1984 std::string msg = quicktune.getMessage();
1986 statustext = narrow_to_wide(msg);
1987 statustext_time = 0;
1991 // Item selection with mouse wheel
1992 u16 new_playeritem = client.getPlayerItem();
1994 s32 wheel = input->getMouseWheel();
1995 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1996 player->hud_hotbar_itemcount-1);
2000 if(new_playeritem < max_item)
2007 if(new_playeritem > 0)
2010 new_playeritem = max_item;
2015 for(u16 i=0; i<10; i++)
2017 const KeyPress *kp = NumberKey + (i + 1) % 10;
2018 if(input->wasKeyDown(*kp))
2020 if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
2024 infostream<<"Selected item: "
2025 <<new_playeritem<<std::endl;
2030 // Viewing range selection
2031 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
2033 draw_control.range_all = !draw_control.range_all;
2034 if(draw_control.range_all)
2036 infostream<<"Enabled full viewing range"<<std::endl;
2037 statustext = L"Enabled full viewing range";
2038 statustext_time = 0;
2042 infostream<<"Disabled full viewing range"<<std::endl;
2043 statustext = L"Disabled full viewing range";
2044 statustext_time = 0;
2048 // Print debug stacks
2049 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
2051 dstream<<"-----------------------------------------"
2053 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
2054 dstream<<"-----------------------------------------"
2056 debug_stacks_print();
2060 Mouse and camera control
2061 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
2064 float turn_amount = 0;
2065 if((device->isWindowActive() && noMenuActive()) || random_input)
2069 // Mac OSX gets upset if this is set every frame
2070 if(device->getCursorControl()->isVisible())
2071 device->getCursorControl()->setVisible(false);
2074 if(first_loop_after_window_activation){
2075 //infostream<<"window active, first loop"<<std::endl;
2076 first_loop_after_window_activation = false;
2079 s32 dx = input->getMousePos().X - displaycenter.X;
2080 s32 dy = input->getMousePos().Y - displaycenter.Y;
2083 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
2085 /*const float keyspeed = 500;
2086 if(input->isKeyDown(irr::KEY_UP))
2087 dy -= dtime * keyspeed;
2088 if(input->isKeyDown(irr::KEY_DOWN))
2089 dy += dtime * keyspeed;
2090 if(input->isKeyDown(irr::KEY_LEFT))
2091 dx -= dtime * keyspeed;
2092 if(input->isKeyDown(irr::KEY_RIGHT))
2093 dx += dtime * keyspeed;*/
2095 float d = g_settings->getFloat("mouse_sensitivity");
2096 d = rangelim(d, 0.01, 100.0);
2098 camera_pitch += dy*d;
2099 if(camera_pitch < -89.5) camera_pitch = -89.5;
2100 if(camera_pitch > 89.5) camera_pitch = 89.5;
2102 turn_amount = v2f(dx, dy).getLength() * d;
2104 input->setMousePos(displaycenter.X, displaycenter.Y);
2107 // Mac OSX gets upset if this is set every frame
2108 if(device->getCursorControl()->isVisible() == false)
2109 device->getCursorControl()->setVisible(true);
2111 //infostream<<"window inactive"<<std::endl;
2112 first_loop_after_window_activation = true;
2114 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
2115 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
2118 Player speed control
2132 PlayerControl control(
2133 input->isKeyDown(getKeySetting("keymap_forward")),
2134 input->isKeyDown(getKeySetting("keymap_backward")),
2135 input->isKeyDown(getKeySetting("keymap_left")),
2136 input->isKeyDown(getKeySetting("keymap_right")),
2137 input->isKeyDown(getKeySetting("keymap_jump")),
2138 input->isKeyDown(getKeySetting("keymap_special1")),
2139 input->isKeyDown(getKeySetting("keymap_sneak")),
2140 input->getLeftState(),
2141 input->getRightState(),
2145 client.setPlayerControl(control);
2147 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
2148 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
2149 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
2150 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
2151 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
2152 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
2153 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
2154 128*(int)input->getLeftState()+
2155 256*(int)input->getRightState();
2156 LocalPlayer* player = client.getEnv().getLocalPlayer();
2157 player->keyPressed=keyPressed;
2166 //TimeTaker timer("server->step(dtime)");
2167 server->step(dtime);
2175 //TimeTaker timer("client.step(dtime)");
2177 //client.step(dtime_avg1);
2181 // Read client events
2184 ClientEvent event = client.getClientEvent();
2185 if(event.type == CE_NONE)
2189 else if(event.type == CE_PLAYER_DAMAGE &&
2190 client.getHP() != 0)
2192 //u16 damage = event.player_damage.amount;
2193 //infostream<<"Player damage: "<<damage<<std::endl;
2195 damage_flash += 100.0;
2196 damage_flash += 8.0 * event.player_damage.amount;
2198 player->hurt_tilt_timer = 1.5;
2199 player->hurt_tilt_strength = event.player_damage.amount/2;
2200 player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
2202 else if(event.type == CE_PLAYER_FORCE_MOVE)
2204 camera_yaw = event.player_force_move.yaw;
2205 camera_pitch = event.player_force_move.pitch;
2207 else if(event.type == CE_DEATHSCREEN)
2209 if(respawn_menu_active)
2212 /*bool set_camera_point_target =
2213 event.deathscreen.set_camera_point_target;
2214 v3f camera_point_target;
2215 camera_point_target.X = event.deathscreen.camera_point_target_x;
2216 camera_point_target.Y = event.deathscreen.camera_point_target_y;
2217 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2218 MainRespawnInitiator *respawner =
2219 new MainRespawnInitiator(
2220 &respawn_menu_active, &client);
2221 GUIDeathScreen *menu =
2222 new GUIDeathScreen(guienv, guiroot, -1,
2223 &g_menumgr, respawner);
2226 chat_backend.addMessage(L"", L"You died.");
2228 /* Handle visualization */
2232 LocalPlayer* player = client.getEnv().getLocalPlayer();
2233 player->hurt_tilt_timer = 0;
2234 player->hurt_tilt_strength = 0;
2236 /*LocalPlayer* player = client.getLocalPlayer();
2237 player->setPosition(player->getPosition() + v3f(0,-BS,0));
2238 camera.update(player, busytime, screensize);*/
2240 else if (event.type == CE_SHOW_FORMSPEC)
2242 if (current_formspec == 0)
2245 /* Note: FormspecFormSource and TextDestPlayerInventory
2246 * are deleted by guiFormSpecMenu */
2247 current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
2248 current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
2249 GUIFormSpecMenu *menu =
2250 new GUIFormSpecMenu(device, guiroot, -1,
2253 menu->setFormSource(current_formspec);
2254 menu->setTextDest(current_textdest);
2259 assert(current_textdest != 0);
2261 current_textdest->setFormName(*(event.show_formspec.formname));
2262 current_formspec->setForm(*(event.show_formspec.formspec));
2264 delete(event.show_formspec.formspec);
2265 delete(event.show_formspec.formname);
2267 else if(event.type == CE_TEXTURES_UPDATED)
2269 update_wielded_item_trigger = true;
2271 else if(event.type == CE_SPAWN_PARTICLE)
2273 LocalPlayer* player = client.getEnv().getLocalPlayer();
2275 gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
2277 new Particle(gamedef, smgr, player, client.getEnv(),
2278 *event.spawn_particle.pos,
2279 *event.spawn_particle.vel,
2280 *event.spawn_particle.acc,
2281 event.spawn_particle.expirationtime,
2282 event.spawn_particle.size,
2283 event.spawn_particle.collisiondetection, ap);
2285 else if(event.type == CE_ADD_PARTICLESPAWNER)
2287 LocalPlayer* player = client.getEnv().getLocalPlayer();
2289 gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
2291 new ParticleSpawner(gamedef, smgr, player,
2292 event.add_particlespawner.amount,
2293 event.add_particlespawner.spawntime,
2294 *event.add_particlespawner.minpos,
2295 *event.add_particlespawner.maxpos,
2296 *event.add_particlespawner.minvel,
2297 *event.add_particlespawner.maxvel,
2298 *event.add_particlespawner.minacc,
2299 *event.add_particlespawner.maxacc,
2300 event.add_particlespawner.minexptime,
2301 event.add_particlespawner.maxexptime,
2302 event.add_particlespawner.minsize,
2303 event.add_particlespawner.maxsize,
2304 event.add_particlespawner.collisiondetection,
2306 event.add_particlespawner.id);
2308 else if(event.type == CE_DELETE_PARTICLESPAWNER)
2310 delete_particlespawner (event.delete_particlespawner.id);
2312 else if (event.type == CE_HUDADD)
2314 u32 id = event.hudadd.id;
2315 size_t nhudelem = player->hud.size();
2316 if (id > nhudelem || (id < nhudelem && player->hud[id])) {
2317 delete event.hudadd.pos;
2318 delete event.hudadd.name;
2319 delete event.hudadd.scale;
2320 delete event.hudadd.text;
2321 delete event.hudadd.align;
2322 delete event.hudadd.offset;
2326 HudElement *e = new HudElement;
2327 e->type = (HudElementType)event.hudadd.type;
2328 e->pos = *event.hudadd.pos;
2329 e->name = *event.hudadd.name;
2330 e->scale = *event.hudadd.scale;
2331 e->text = *event.hudadd.text;
2332 e->number = event.hudadd.number;
2333 e->item = event.hudadd.item;
2334 e->dir = event.hudadd.dir;
2335 e->align = *event.hudadd.align;
2336 e->offset = *event.hudadd.offset;
2339 player->hud.push_back(e);
2341 player->hud[id] = e;
2343 delete event.hudadd.pos;
2344 delete event.hudadd.name;
2345 delete event.hudadd.scale;
2346 delete event.hudadd.text;
2347 delete event.hudadd.align;
2348 delete event.hudadd.offset;
2350 else if (event.type == CE_HUDRM)
2352 u32 id = event.hudrm.id;
2353 if (id < player->hud.size() && player->hud[id]) {
2354 delete player->hud[id];
2355 player->hud[id] = NULL;
2358 else if (event.type == CE_HUDCHANGE)
2360 u32 id = event.hudchange.id;
2361 if (id >= player->hud.size() || !player->hud[id]) {
2362 delete event.hudchange.v2fdata;
2363 delete event.hudchange.sdata;
2367 HudElement* e = player->hud[id];
2368 switch (event.hudchange.stat) {
2370 e->pos = *event.hudchange.v2fdata;
2373 e->name = *event.hudchange.sdata;
2375 case HUD_STAT_SCALE:
2376 e->scale = *event.hudchange.v2fdata;
2379 e->text = *event.hudchange.sdata;
2381 case HUD_STAT_NUMBER:
2382 e->number = event.hudchange.data;
2385 e->item = event.hudchange.data;
2388 e->dir = event.hudchange.data;
2390 case HUD_STAT_ALIGN:
2391 e->align = *event.hudchange.v2fdata;
2393 case HUD_STAT_OFFSET:
2394 e->offset = *event.hudchange.v2fdata;
2398 delete event.hudchange.v2fdata;
2399 delete event.hudchange.sdata;
2404 //TimeTaker //timer2("//timer2");
2407 For interaction purposes, get info about the held item
2409 - Is it a usable item?
2410 - Can it point to liquids?
2412 ItemStack playeritem;
2414 InventoryList *mlist = local_inventory.getList("main");
2417 playeritem = mlist->getItem(client.getPlayerItem());
2420 const ItemDefinition &playeritem_def =
2421 playeritem.getDefinition(itemdef);
2422 ToolCapabilities playeritem_toolcap =
2423 playeritem.getToolCapabilities(itemdef);
2429 LocalPlayer* player = client.getEnv().getLocalPlayer();
2430 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2431 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2432 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2433 camera.update(player, busytime, screensize, tool_reload_ratio);
2436 v3f player_position = player->getPosition();
2437 v3f camera_position = camera.getPosition();
2438 v3f camera_direction = camera.getDirection();
2439 f32 camera_fov = camera.getFovMax();
2441 if(!disable_camera_update){
2442 client.getEnv().getClientMap().updateCamera(camera_position,
2443 camera_direction, camera_fov);
2446 // Update sound listener
2447 sound->updateListener(camera.getCameraNode()->getPosition(),
2448 v3f(0,0,0), // velocity
2449 camera.getDirection(),
2450 camera.getCameraNode()->getUpVector());
2451 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2457 soundmaker.step(dtime);
2459 ClientMap &map = client.getEnv().getClientMap();
2460 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2461 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2465 Calculate what block is the crosshair pointing to
2468 //u32 t1 = device->getTimer()->getRealTime();
2470 f32 d = 4; // max. distance
2471 core::line3d<f32> shootline(camera_position,
2472 camera_position + camera_direction * BS * (d+1));
2474 ClientActiveObject *selected_object = NULL;
2476 PointedThing pointed = getPointedThing(
2478 &client, player_position, camera_direction,
2479 camera_position, shootline, d,
2480 playeritem_def.liquids_pointable, !ldown_for_dig,
2485 if(pointed != pointed_old)
2487 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2488 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2493 - releasing left mouse button
2494 - pointing away from node
2498 if(input->getLeftReleased())
2500 infostream<<"Left button released"
2501 <<" (stopped digging)"<<std::endl;
2504 else if(pointed != pointed_old)
2506 if (pointed.type == POINTEDTHING_NODE
2507 && pointed_old.type == POINTEDTHING_NODE
2508 && pointed.node_undersurface == pointed_old.node_undersurface)
2510 // Still pointing to the same node,
2511 // but a different face. Don't reset.
2515 infostream<<"Pointing away from node"
2516 <<" (stopped digging)"<<std::endl;
2522 client.interact(1, pointed_old);
2523 client.setCrack(-1, v3s16(0,0,0));
2527 if(!digging && ldown_for_dig && !input->getLeftState())
2529 ldown_for_dig = false;
2532 bool left_punch = false;
2533 soundmaker.m_player_leftpunch_sound.name = "";
2535 if(input->getRightState())
2536 repeat_rightclick_timer += dtime;
2538 repeat_rightclick_timer = 0;
2540 if(playeritem_def.usable && input->getLeftState())
2542 if(input->getLeftClicked())
2543 client.interact(4, pointed);
2545 else if(pointed.type == POINTEDTHING_NODE)
2547 v3s16 nodepos = pointed.node_undersurface;
2548 v3s16 neighbourpos = pointed.node_abovesurface;
2551 Check information text of node
2554 ClientMap &map = client.getEnv().getClientMap();
2555 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2557 infotext = narrow_to_wide(meta->getString("infotext"));
2559 MapNode n = map.getNode(nodepos);
2560 if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
2561 infotext = L"Unknown node: ";
2562 infotext += narrow_to_wide(nodedef->get(n).name);
2570 if(nodig_delay_timer <= 0.0 && input->getLeftState())
2574 infostream<<"Started digging"<<std::endl;
2575 client.interact(0, pointed);
2577 ldown_for_dig = true;
2579 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2581 // NOTE: Similar piece of code exists on the server side for
2583 // Get digging parameters
2584 DigParams params = getDigParams(nodedef->get(n).groups,
2585 &playeritem_toolcap);
2586 // If can't dig, try hand
2587 if(!params.diggable){
2588 const ItemDefinition &hand = itemdef->get("");
2589 const ToolCapabilities *tp = hand.tool_capabilities;
2591 params = getDigParams(nodedef->get(n).groups, tp);
2594 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2595 if(sound_dig.exists()){
2596 if(sound_dig.name == "__group"){
2597 if(params.main_group != ""){
2598 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2599 soundmaker.m_player_leftpunch_sound.name =
2600 std::string("default_dig_") +
2604 soundmaker.m_player_leftpunch_sound = sound_dig;
2608 float dig_time_complete = 0.0;
2610 if(params.diggable == false)
2612 // I guess nobody will wait for this long
2613 dig_time_complete = 10000000.0;
2617 dig_time_complete = params.time;
2618 if (g_settings->getBool("enable_particles"))
2620 const ContentFeatures &features =
2621 client.getNodeDefManager()->get(n);
2622 addPunchingParticles
2623 (gamedef, smgr, player, client.getEnv(),
2624 nodepos, features.tiles);
2628 if(dig_time_complete >= 0.001)
2630 dig_index = (u16)((float)crack_animation_length
2631 * dig_time/dig_time_complete);
2633 // This is for torches
2636 dig_index = crack_animation_length;
2639 // Don't show cracks if not diggable
2640 if(dig_time_complete >= 100000.0)
2643 else if(dig_index < crack_animation_length)
2645 //TimeTaker timer("client.setTempMod");
2646 //infostream<<"dig_index="<<dig_index<<std::endl;
2647 client.setCrack(dig_index, nodepos);
2651 infostream<<"Digging completed"<<std::endl;
2652 client.interact(2, pointed);
2653 client.setCrack(-1, v3s16(0,0,0));
2654 MapNode wasnode = map.getNode(nodepos);
2655 client.removeNode(nodepos);
2657 if (g_settings->getBool("enable_particles"))
2659 const ContentFeatures &features =
2660 client.getNodeDefManager()->get(wasnode);
2662 (gamedef, smgr, player, client.getEnv(),
2663 nodepos, features.tiles);
2669 nodig_delay_timer = dig_time_complete
2670 / (float)crack_animation_length;
2672 // We don't want a corresponding delay to
2673 // very time consuming nodes
2674 if(nodig_delay_timer > 0.3)
2675 nodig_delay_timer = 0.3;
2676 // We want a slight delay to very little
2677 // time consuming nodes
2678 float mindelay = 0.15;
2679 if(nodig_delay_timer < mindelay)
2680 nodig_delay_timer = mindelay;
2682 // Send event to trigger sound
2683 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2684 gamedef->event()->put(e);
2689 camera.setDigging(0); // left click animation
2692 if(input->getRightClicked() ||
2693 repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time"))
2695 repeat_rightclick_timer = 0;
2696 infostream<<"Ground right-clicked"<<std::endl;
2698 // Sign special case, at least until formspec is properly implemented.
2700 if(meta && meta->getString("formspec") == "hack:sign_text_input"
2702 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2704 infostream<<"Launching metadata text input"<<std::endl;
2706 // Get a new text for it
2708 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2710 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2712 (new GUITextInputMenu(guienv, guiroot, -1,
2716 // If metadata provides an inventory view, activate it
2717 else if(meta && meta->getString("formspec") != "" && !random_input
2718 && !input->isKeyDown(getKeySetting("keymap_sneak")))
2720 infostream<<"Launching custom inventory view"<<std::endl;
2722 InventoryLocation inventoryloc;
2723 inventoryloc.setNodeMeta(nodepos);
2727 GUIFormSpecMenu *menu =
2728 new GUIFormSpecMenu(device, guiroot, -1,
2731 menu->setFormSpec(meta->getString("formspec"),
2733 menu->setFormSource(new NodeMetadataFormSource(
2734 &client.getEnv().getClientMap(), nodepos));
2735 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2738 // Otherwise report right click to server
2742 client.interact(3, pointed);
2743 camera.setDigging(1); // right click animation
2745 // If the wielded item has node placement prediction,
2747 nodePlacementPrediction(client,
2749 nodepos, neighbourpos);
2752 soundmaker.m_player_rightpunch_sound =
2753 playeritem_def.sound_place;
2757 else if(pointed.type == POINTEDTHING_OBJECT)
2759 infotext = narrow_to_wide(selected_object->infoText());
2761 if(infotext == L"" && show_debug){
2762 infotext = narrow_to_wide(selected_object->debugInfoText());
2765 //if(input->getLeftClicked())
2766 if(input->getLeftState())
2768 bool do_punch = false;
2769 bool do_punch_damage = false;
2770 if(object_hit_delay_timer <= 0.0){
2772 do_punch_damage = true;
2773 object_hit_delay_timer = object_hit_delay;
2775 if(input->getLeftClicked()){
2779 infostream<<"Left-clicked object"<<std::endl;
2782 if(do_punch_damage){
2783 // Report direct punch
2784 v3f objpos = selected_object->getPosition();
2785 v3f dir = (objpos - player_position).normalize();
2787 bool disable_send = selected_object->directReportPunch(
2788 dir, &playeritem, time_from_last_punch);
2789 time_from_last_punch = 0;
2791 client.interact(0, pointed);
2794 else if(input->getRightClicked())
2796 infostream<<"Right-clicked object"<<std::endl;
2797 client.interact(3, pointed); // place
2800 else if(input->getLeftState())
2802 // When button is held down in air, show continuous animation
2806 pointed_old = pointed;
2808 if(left_punch || input->getLeftClicked())
2810 camera.setDigging(0); // left click animation
2813 input->resetLeftClicked();
2814 input->resetRightClicked();
2816 input->resetLeftReleased();
2817 input->resetRightReleased();
2820 Calculate stuff for drawing
2829 fog_range = BS*farmesh_range;
2833 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2835 if(draw_control.range_all)
2836 fog_range = 100000*BS;
2840 Calculate general brightness
2842 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2843 float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
2844 float direct_brightness = 0;
2845 bool sunlight_seen = false;
2846 if(g_settings->getBool("free_move")){
2847 direct_brightness = time_brightness;
2848 sunlight_seen = true;
2850 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2851 float old_brightness = sky->getBrightness();
2852 direct_brightness = (float)client.getEnv().getClientMap()
2853 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2854 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2858 time_of_day = client.getEnv().getTimeOfDayF();
2860 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2861 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2862 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2863 time_of_day_smooth = time_of_day;
2865 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2866 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2867 + (time_of_day+1.0) * todsm;
2869 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2870 + time_of_day * todsm;
2872 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2875 float brightness = sky->getBrightness();
2876 video::SColor bgcolor = sky->getBgColor();
2877 video::SColor skycolor = sky->getSkyColor();
2883 if(sky->getCloudsVisible()){
2884 clouds->setVisible(true);
2885 clouds->step(dtime);
2886 clouds->update(v2f(player_position.X, player_position.Z),
2887 sky->getCloudColor());
2889 clouds->setVisible(false);
2898 farmesh_range = draw_control.wanted_range * 10;
2899 if(draw_control.range_all && farmesh_range < 500)
2900 farmesh_range = 500;
2901 if(farmesh_range > 1000)
2902 farmesh_range = 1000;
2904 farmesh->step(dtime);
2905 farmesh->update(v2f(player_position.X, player_position.Z),
2906 brightness, farmesh_range);
2913 allparticles_step(dtime, client.getEnv());
2914 allparticlespawners_step(dtime, client.getEnv());
2920 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2924 video::EFT_FOG_LINEAR,
2936 video::EFT_FOG_LINEAR,
2946 Update gui stuff (0ms)
2949 //TimeTaker guiupdatetimer("Gui updating");
2951 const char program_name_and_version[] =
2952 "Minetest " VERSION_STRING;
2956 static float drawtime_avg = 0;
2957 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2958 /*static float beginscenetime_avg = 0;
2959 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2960 static float scenetime_avg = 0;
2961 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2962 static float endscenetime_avg = 0;
2963 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
2965 std::ostringstream os(std::ios_base::binary);
2967 <<program_name_and_version
2968 <<" (R: range_all="<<draw_control.range_all<<")"
2969 <<std::setprecision(0)
2970 <<" drawtime = "<<drawtime_avg
2971 <<std::setprecision(1)
2972 <<", dtime_jitter = "
2973 <<(dtime_jitter1_max_fraction * 100.0)<<" %"
2974 <<std::setprecision(1)
2975 <<", v_range = "<<draw_control.wanted_range
2976 <<std::setprecision(3)
2977 <<", RTT = "<<client.getRTT();
2978 guitext->setText(narrow_to_wide(os.str()).c_str());
2979 guitext->setVisible(true);
2981 else if(show_hud || show_chat)
2983 guitext->setText(narrow_to_wide(program_name_and_version).c_str());
2984 guitext->setVisible(true);
2988 guitext->setVisible(false);
2993 std::ostringstream os(std::ios_base::binary);
2994 os<<std::setprecision(1)<<std::fixed
2995 <<"(" <<(player_position.X/BS)
2996 <<", "<<(player_position.Y/BS)
2997 <<", "<<(player_position.Z/BS)
2998 <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
2999 <<") (seed = "<<((unsigned long long)client.getMapSeed())
3001 guitext2->setText(narrow_to_wide(os.str()).c_str());
3002 guitext2->setVisible(true);
3006 guitext2->setVisible(false);
3010 guitext_info->setText(infotext.c_str());
3011 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
3015 float statustext_time_max = 1.5;
3016 if(!statustext.empty())
3018 statustext_time += dtime;
3019 if(statustext_time >= statustext_time_max)
3022 statustext_time = 0;
3025 guitext_status->setText(statustext.c_str());
3026 guitext_status->setVisible(!statustext.empty());
3028 if(!statustext.empty())
3030 s32 status_y = screensize.Y - 130;
3031 core::rect<s32> rect(
3033 status_y - guitext_status->getTextHeight(),
3037 guitext_status->setRelativePosition(rect);
3040 video::SColor initial_color(255,0,0,0);
3041 if(guienv->getSkin())
3042 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
3043 video::SColor final_color = initial_color;
3044 final_color.setAlpha(0);
3045 video::SColor fade_color =
3046 initial_color.getInterpolated_quadratic(
3049 pow(statustext_time / (float)statustext_time_max, 2.0f));
3050 guitext_status->setOverrideColor(fade_color);
3051 guitext_status->enableOverrideColor(true);
3056 Get chat messages from client
3059 // Get new messages from error log buffer
3060 while(!chat_log_error_buf.empty())
3062 chat_backend.addMessage(L"", narrow_to_wide(
3063 chat_log_error_buf.get()));
3065 // Get new messages from client
3066 std::wstring message;
3067 while(client.getChatMessage(message))
3069 chat_backend.addUnparsedMessage(message);
3071 // Remove old messages
3072 chat_backend.step(dtime);
3074 // Display all messages in a static text element
3075 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
3076 std::wstring recent_chat = chat_backend.getRecentChat();
3077 guitext_chat->setText(recent_chat.c_str());
3079 // Update gui element size and position
3080 s32 chat_y = 5+(text_height+5);
3082 chat_y += (text_height+5);
3083 core::rect<s32> rect(
3087 chat_y + guitext_chat->getTextHeight()
3089 guitext_chat->setRelativePosition(rect);
3091 // Don't show chat if disabled or empty or profiler is enabled
3092 guitext_chat->setVisible(show_chat && recent_chat_count != 0
3100 if(client.getPlayerItem() != new_playeritem)
3102 client.selectPlayerItem(new_playeritem);
3104 if(client.getLocalInventoryUpdated())
3106 //infostream<<"Updating local inventory"<<std::endl;
3107 client.getLocalInventory(local_inventory);
3109 update_wielded_item_trigger = true;
3111 if(update_wielded_item_trigger)
3113 update_wielded_item_trigger = false;
3114 // Update wielded tool
3115 InventoryList *mlist = local_inventory.getList("main");
3118 item = mlist->getItem(client.getPlayerItem());
3119 camera.wield(item, client.getPlayerItem());
3123 Update block draw list every 200ms or when camera direction has
3126 update_draw_list_timer += dtime;
3127 if(update_draw_list_timer >= 0.2 ||
3128 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
3129 update_draw_list_timer = 0;
3130 client.getEnv().getClientMap().updateDrawList(driver);
3131 update_draw_list_last_cam_dir = camera_direction;
3138 TimeTaker tt_draw("mainloop: draw");
3141 TimeTaker timer("beginScene");
3142 //driver->beginScene(false, true, bgcolor);
3143 //driver->beginScene(true, true, bgcolor);
3144 driver->beginScene(true, true, skycolor);
3145 beginscenetime = timer.stop(true);
3150 //infostream<<"smgr->drawAll()"<<std::endl;
3152 TimeTaker timer("smgr");
3155 if(g_settings->getBool("anaglyph"))
3157 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
3158 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
3160 irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
3162 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
3163 camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
3164 camera.getCameraNode()->getAbsolutePosition() ;
3167 irr::core::vector3df leftEye;
3168 irr::core::matrix4 leftMove;
3170 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3171 leftEye=(startMatrix*leftMove).getTranslation();
3173 //clear the depth buffer, and color
3174 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
3176 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
3177 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3178 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3179 irr::scene::ESNRP_SOLID +
3180 irr::scene::ESNRP_TRANSPARENT +
3181 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3182 irr::scene::ESNRP_SHADOW;
3184 camera.getCameraNode()->setPosition( leftEye );
3185 camera.getCameraNode()->setTarget( focusPoint );
3187 smgr->drawAll(); // 'smgr->drawAll();' may go here
3191 irr::core::vector3df rightEye;
3192 irr::core::matrix4 rightMove;
3194 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
3195 rightEye=(startMatrix*rightMove).getTranslation();
3197 //clear the depth buffer
3198 driver->clearZBuffer();
3200 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
3201 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
3202 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
3203 irr::scene::ESNRP_SOLID +
3204 irr::scene::ESNRP_TRANSPARENT +
3205 irr::scene::ESNRP_TRANSPARENT_EFFECT +
3206 irr::scene::ESNRP_SHADOW;
3208 camera.getCameraNode()->setPosition( rightEye );
3209 camera.getCameraNode()->setTarget( focusPoint );
3211 smgr->drawAll(); // 'smgr->drawAll();' may go here
3214 //driver->endScene();
3216 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
3217 driver->getOverrideMaterial().EnableFlags=0;
3218 driver->getOverrideMaterial().EnablePasses=0;
3220 camera.getCameraNode()->setPosition( oldPosition );
3221 camera.getCameraNode()->setTarget( oldTarget );
3224 scenetime = timer.stop(true);
3228 //TimeTaker timer9("auxiliary drawings");
3232 //TimeTaker //timer10("//timer10");
3238 driver->setMaterial(m);
3240 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
3243 hud.drawSelectionBoxes(hilightboxes);
3247 if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
3249 // Warning: This clears the Z buffer.
3250 camera.drawWieldedTool();
3257 client.getEnv().getClientMap().renderPostFx();
3263 if(show_profiler_graph)
3265 graph.draw(10, screensize.Y - 10, driver, font);
3272 hud.drawCrosshair();
3277 //TimeTaker //timer11("//timer11");
3285 hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
3286 client.getHP(), client.getPlayerItem());
3292 if(damage_flash > 0.0)
3294 video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
3295 driver->draw2DRectangle(color,
3296 core::rect<s32>(0,0,screensize.X,screensize.Y),
3299 damage_flash -= 100.0*dtime;
3305 if(player->hurt_tilt_timer > 0.0)
3307 player->hurt_tilt_timer -= dtime*5;
3308 if(player->hurt_tilt_timer < 0)
3309 player->hurt_tilt_strength = 0;
3316 hud.drawLuaElements();
3328 TimeTaker timer("endScene");
3330 endscenetime = timer.stop(true);
3333 drawtime = tt_draw.stop(true);
3334 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3340 static s16 lastFPS = 0;
3341 //u16 fps = driver->getFPS();
3342 u16 fps = (1.0/dtime_avg1);
3346 core::stringw str = L"Minetest [";
3347 str += driver->getName();
3351 device->setWindowCaption(str.c_str());
3356 Log times and stuff for visualization
3358 Profiler::GraphValues values;
3359 g_profiler->graphGet(values);
3368 if (gui_chat_console)
3369 gui_chat_console->drop();
3375 Draw a "shutting down" screen, which will be shown while the map
3376 generator and other stuff quits
3379 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3380 wchar_t* text = wgettext("Shutting down stuff...");
3381 draw_load_screen(text, device, font, 0, -1, false);
3383 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3386 gui_shuttingdowntext->remove();*/
3389 chat_backend.addMessage(L"", L"# Disconnected.");
3390 chat_backend.addMessage(L"", L"");
3392 // Client scope (client is destructed before destructing *def and tsrc)
3395 catch(SerializationError &e)
3397 error_message = L"A serialization error occurred:\n"
3398 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3399 L" running a different version of Minetest.";
3400 errorstream<<wide_to_narrow(error_message)<<std::endl;
3402 catch(ServerError &e)
3404 error_message = narrow_to_wide(e.what());
3405 errorstream<<wide_to_narrow(error_message)<<std::endl;
3409 errorstream<<e.what()<<std::endl;
3410 error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
3418 //has to be deleted first to stop all server threads
3426 //extended resource accounting
3427 infostream << "Irrlicht resources after cleanup:" << std::endl;
3428 infostream << "\tRemaining meshes : "
3429 << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
3430 infostream << "\tRemaining textures : "
3431 << driver->getTextureCount() << std::endl;
3432 for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
3433 irr::video::ITexture* texture = driver->getTextureByIndex(i);
3434 infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
3437 infostream << "\tRemaining materials: "
3438 << driver-> getMaterialRendererCount ()
3439 << " (note: irrlicht doesn't support removing renderers)"<< std::endl;