19c4707de65a51e384e6355d541d5f2cd07190a8
[oweals/minetest.git] / src / game.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "game.h"
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
26 #include <IGUIFont.h>
27 #include "client.h"
28 #include "server.h"
29 #include "guiPauseMenu.h"
30 #include "guiPasswordChange.h"
31 #include "guiFormSpecMenu.h"
32 #include "guiTextInputMenu.h"
33 #include "guiDeathScreen.h"
34 #include "tool.h"
35 #include "guiChatConsole.h"
36 #include "config.h"
37 #include "clouds.h"
38 #include "camera.h"
39 #include "farmesh.h"
40 #include "mapblock.h"
41 #include "settings.h"
42 #include "profiler.h"
43 #include "mainmenumanager.h"
44 #include "gettext.h"
45 #include "log.h"
46 #include "filesys.h"
47 // Needed for determining pointing to nodes
48 #include "nodedef.h"
49 #include "nodemetadata.h"
50 #include "main.h" // For g_settings
51 #include "itemdef.h"
52 #include "tile.h" // For TextureSource
53 #include "logoutputbuffer.h"
54 #include "subgame.h"
55 #include "quicktune_shortcutter.h"
56 #include "clientmap.h"
57 #include "sky.h"
58 #include "sound.h"
59 #if USE_SOUND
60         #include "sound_openal.h"
61 #endif
62 #include "event_manager.h"
63 #include <list>
64 #include "util/directiontables.h"
65
66 /*
67         Text input system
68 */
69
70 struct TextDestChat : public TextDest
71 {
72         TextDestChat(Client *client)
73         {
74                 m_client = client;
75         }
76         void gotText(std::wstring text)
77         {
78                 m_client->typeChatMessage(text);
79         }
80         void gotText(std::map<std::string, std::string> fields)
81         {
82                 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
83         }
84
85         Client *m_client;
86 };
87
88 struct TextDestNodeMetadata : public TextDest
89 {
90         TextDestNodeMetadata(v3s16 p, Client *client)
91         {
92                 m_p = p;
93                 m_client = client;
94         }
95         // This is deprecated I guess? -celeron55
96         void gotText(std::wstring text)
97         {
98                 std::string ntext = wide_to_narrow(text);
99                 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
100                                 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
101                 std::map<std::string, std::string> fields;
102                 fields["text"] = ntext;
103                 m_client->sendNodemetaFields(m_p, "", fields);
104         }
105         void gotText(std::map<std::string, std::string> fields)
106         {
107                 m_client->sendNodemetaFields(m_p, "", fields);
108         }
109
110         v3s16 m_p;
111         Client *m_client;
112 };
113
114 struct TextDestPlayerInventory : public TextDest
115 {
116         TextDestPlayerInventory(Client *client)
117         {
118                 m_client = client;
119         }
120         void gotText(std::map<std::string, std::string> fields)
121         {
122                 m_client->sendInventoryFields("", fields);
123         }
124
125         Client *m_client;
126 };
127
128 /* Respawn menu callback */
129
130 class MainRespawnInitiator: public IRespawnInitiator
131 {
132 public:
133         MainRespawnInitiator(bool *active, Client *client):
134                 m_active(active), m_client(client)
135         {
136                 *m_active = true;
137         }
138         void respawn()
139         {
140                 *m_active = false;
141                 m_client->sendRespawn();
142         }
143 private:
144         bool *m_active;
145         Client *m_client;
146 };
147
148 /* Form update callback */
149
150 class NodeMetadataFormSource: public IFormSource
151 {
152 public:
153         NodeMetadataFormSource(ClientMap *map, v3s16 p):
154                 m_map(map),
155                 m_p(p)
156         {
157         }
158         std::string getForm()
159         {
160                 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
161                 if(!meta)
162                         return "";
163                 return meta->getString("formspec");
164         }
165         std::string resolveText(std::string str)
166         {
167                 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
168                 if(!meta)
169                         return str;
170                 return meta->resolveString(str);
171         }
172
173         ClientMap *m_map;
174         v3s16 m_p;
175 };
176
177 class PlayerInventoryFormSource: public IFormSource
178 {
179 public:
180         PlayerInventoryFormSource(Client *client):
181                 m_client(client)
182         {
183         }
184         std::string getForm()
185         {
186                 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
187                 return player->inventory_formspec;
188         }
189
190         Client *m_client;
191 };
192
193 /*
194         Hotbar draw routine
195 */
196 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
197                 IGameDef *gamedef,
198                 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
199                 Inventory *inventory, s32 halfheartcount, u16 playeritem)
200 {
201         InventoryList *mainlist = inventory->getList("main");
202         if(mainlist == NULL)
203         {
204                 errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
205                 return;
206         }
207         
208         s32 padding = imgsize/12;
209         //s32 height = imgsize + padding*2;
210         s32 width = itemcount*(imgsize+padding*2);
211         
212         // Position of upper left corner of bar
213         v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
214         
215         // Draw background color
216         /*core::rect<s32> barrect(0,0,width,height);
217         barrect += pos;
218         video::SColor bgcolor(255,128,128,128);
219         driver->draw2DRectangle(bgcolor, barrect, NULL);*/
220
221         core::rect<s32> imgrect(0,0,imgsize,imgsize);
222
223         for(s32 i=0; i<itemcount; i++)
224         {
225                 const ItemStack &item = mainlist->getItem(i);
226                 
227                 core::rect<s32> rect = imgrect + pos
228                                 + v2s32(padding+i*(imgsize+padding*2), padding);
229                 
230                 if(playeritem == i)
231                 {
232                         video::SColor c_outside(255,255,0,0);
233                         //video::SColor c_outside(255,0,0,0);
234                         //video::SColor c_inside(255,192,192,192);
235                         s32 x1 = rect.UpperLeftCorner.X;
236                         s32 y1 = rect.UpperLeftCorner.Y;
237                         s32 x2 = rect.LowerRightCorner.X;
238                         s32 y2 = rect.LowerRightCorner.Y;
239                         // Black base borders
240                         driver->draw2DRectangle(c_outside,
241                                         core::rect<s32>(
242                                                 v2s32(x1 - padding, y1 - padding),
243                                                 v2s32(x2 + padding, y1)
244                                         ), NULL);
245                         driver->draw2DRectangle(c_outside,
246                                         core::rect<s32>(
247                                                 v2s32(x1 - padding, y2),
248                                                 v2s32(x2 + padding, y2 + padding)
249                                         ), NULL);
250                         driver->draw2DRectangle(c_outside,
251                                         core::rect<s32>(
252                                                 v2s32(x1 - padding, y1),
253                                                 v2s32(x1, y2)
254                                         ), NULL);
255                         driver->draw2DRectangle(c_outside,
256                                         core::rect<s32>(
257                                                 v2s32(x2, y1),
258                                                 v2s32(x2 + padding, y2)
259                                         ), NULL);
260                         /*// Light inside borders
261                         driver->draw2DRectangle(c_inside,
262                                         core::rect<s32>(
263                                                 v2s32(x1 - padding/2, y1 - padding/2),
264                                                 v2s32(x2 + padding/2, y1)
265                                         ), NULL);
266                         driver->draw2DRectangle(c_inside,
267                                         core::rect<s32>(
268                                                 v2s32(x1 - padding/2, y2),
269                                                 v2s32(x2 + padding/2, y2 + padding/2)
270                                         ), NULL);
271                         driver->draw2DRectangle(c_inside,
272                                         core::rect<s32>(
273                                                 v2s32(x1 - padding/2, y1),
274                                                 v2s32(x1, y2)
275                                         ), NULL);
276                         driver->draw2DRectangle(c_inside,
277                                         core::rect<s32>(
278                                                 v2s32(x2, y1),
279                                                 v2s32(x2 + padding/2, y2)
280                                         ), NULL);
281                         */
282                 }
283
284                 video::SColor bgcolor2(128,0,0,0);
285                 driver->draw2DRectangle(bgcolor2, rect, NULL);
286                 drawItemStack(driver, font, item, rect, NULL, gamedef);
287         }
288         
289         /*
290                 Draw hearts
291         */
292         video::ITexture *heart_texture =
293                 gamedef->getTextureSource()->getTextureRaw("heart.png");
294         if(heart_texture)
295         {
296                 v2s32 p = pos + v2s32(0, -20);
297                 for(s32 i=0; i<halfheartcount/2; i++)
298                 {
299                         const video::SColor color(255,255,255,255);
300                         const video::SColor colors[] = {color,color,color,color};
301                         core::rect<s32> rect(0,0,16,16);
302                         rect += p;
303                         driver->draw2DImage(heart_texture, rect,
304                                 core::rect<s32>(core::position2d<s32>(0,0),
305                                 core::dimension2di(heart_texture->getOriginalSize())),
306                                 NULL, colors, true);
307                         p += v2s32(16,0);
308                 }
309                 if(halfheartcount % 2 == 1)
310                 {
311                         const video::SColor color(255,255,255,255);
312                         const video::SColor colors[] = {color,color,color,color};
313                         core::rect<s32> rect(0,0,16/2,16);
314                         rect += p;
315                         core::dimension2di srcd(heart_texture->getOriginalSize());
316                         srcd.Width /= 2;
317                         driver->draw2DImage(heart_texture, rect,
318                                 core::rect<s32>(core::position2d<s32>(0,0), srcd),
319                                 NULL, colors, true);
320                         p += v2s32(16,0);
321                 }
322         }
323 }
324
325 /*
326         Check if a node is pointable
327 */
328 inline bool isPointableNode(const MapNode& n,
329                 Client *client, bool liquids_pointable)
330 {
331         const ContentFeatures &features = client->getNodeDefManager()->get(n);
332         return features.pointable ||
333                 (liquids_pointable && features.isLiquid());
334 }
335
336 /*
337         Find what the player is pointing at
338 */
339 PointedThing getPointedThing(Client *client, v3f player_position,
340                 v3f camera_direction, v3f camera_position,
341                 core::line3d<f32> shootline, f32 d,
342                 bool liquids_pointable,
343                 bool look_for_object,
344                 std::vector<aabb3f> &hilightboxes,
345                 ClientActiveObject *&selected_object)
346 {
347         PointedThing result;
348
349         hilightboxes.clear();
350         selected_object = NULL;
351
352         INodeDefManager *nodedef = client->getNodeDefManager();
353         ClientMap &map = client->getEnv().getClientMap();
354
355         // First try to find a pointed at active object
356         if(look_for_object)
357         {
358                 selected_object = client->getSelectedActiveObject(d*BS,
359                                 camera_position, shootline);
360
361                 if(selected_object != NULL)
362                 {
363                         if(selected_object->doShowSelectionBox())
364                         {
365                                 aabb3f *selection_box = selected_object->getSelectionBox();
366                                 // Box should exist because object was
367                                 // returned in the first place
368                                 assert(selection_box);
369
370                                 v3f pos = selected_object->getPosition();
371                                 hilightboxes.push_back(aabb3f(
372                                                 selection_box->MinEdge + pos,
373                                                 selection_box->MaxEdge + pos));
374                         }
375
376
377                         result.type = POINTEDTHING_OBJECT;
378                         result.object_id = selected_object->getId();
379                         return result;
380                 }
381         }
382
383         // That didn't work, try to find a pointed at node
384
385         f32 mindistance = BS * 1001;
386         
387         v3s16 pos_i = floatToInt(player_position, BS);
388
389         /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
390                         <<std::endl;*/
391
392         s16 a = d;
393         s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
394         s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
395         s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
396         s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
397         s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
398         s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
399         
400         // Prevent signed number overflow
401         if(yend==32767)
402                 yend=32766;
403         if(zend==32767)
404                 zend=32766;
405         if(xend==32767)
406                 xend=32766;
407
408         for(s16 y = ystart; y <= yend; y++)
409         for(s16 z = zstart; z <= zend; z++)
410         for(s16 x = xstart; x <= xend; x++)
411         {
412                 MapNode n;
413                 try
414                 {
415                         n = map.getNode(v3s16(x,y,z));
416                 }
417                 catch(InvalidPositionException &e)
418                 {
419                         continue;
420                 }
421                 if(!isPointableNode(n, client, liquids_pointable))
422                         continue;
423
424                 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
425
426                 v3s16 np(x,y,z);
427                 v3f npf = intToFloat(np, BS);
428
429                 for(std::vector<aabb3f>::const_iterator
430                                 i = boxes.begin();
431                                 i != boxes.end(); i++)
432                 {
433                         aabb3f box = *i;
434                         box.MinEdge += npf;
435                         box.MaxEdge += npf;
436
437                         for(u16 j=0; j<6; j++)
438                         {
439                                 v3s16 facedir = g_6dirs[j];
440                                 aabb3f facebox = box;
441
442                                 f32 d = 0.001*BS;
443                                 if(facedir.X > 0)
444                                         facebox.MinEdge.X = facebox.MaxEdge.X-d;
445                                 else if(facedir.X < 0)
446                                         facebox.MaxEdge.X = facebox.MinEdge.X+d;
447                                 else if(facedir.Y > 0)
448                                         facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
449                                 else if(facedir.Y < 0)
450                                         facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
451                                 else if(facedir.Z > 0)
452                                         facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
453                                 else if(facedir.Z < 0)
454                                         facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
455
456                                 v3f centerpoint = facebox.getCenter();
457                                 f32 distance = (centerpoint - camera_position).getLength();
458                                 if(distance >= mindistance)
459                                         continue;
460                                 if(!facebox.intersectsWithLine(shootline))
461                                         continue;
462
463                                 v3s16 np_above = np + facedir;
464
465                                 result.type = POINTEDTHING_NODE;
466                                 result.node_undersurface = np;
467                                 result.node_abovesurface = np_above;
468                                 mindistance = distance;
469
470                                 hilightboxes.clear();
471                                 for(std::vector<aabb3f>::const_iterator
472                                                 i2 = boxes.begin();
473                                                 i2 != boxes.end(); i2++)
474                                 {
475                                         aabb3f box = *i2;
476                                         box.MinEdge += npf + v3f(-d,-d,-d);
477                                         box.MaxEdge += npf + v3f(d,d,d);
478                                         hilightboxes.push_back(box);
479                                 }
480                         }
481                 }
482         } // for coords
483
484         return result;
485 }
486
487 /*
488         Draws a screen with a single text on it.
489         Text will be removed when the screen is drawn the next time.
490 */
491 /*gui::IGUIStaticText **/
492 void draw_load_screen(const std::wstring &text,
493                 video::IVideoDriver* driver, gui::IGUIFont* font)
494 {
495         v2u32 screensize = driver->getScreenSize();
496         const wchar_t *loadingtext = text.c_str();
497         core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
498         core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
499         core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
500         core::rect<s32> textrect(center - textsize/2, center + textsize/2);
501
502         gui::IGUIStaticText *guitext = guienv->addStaticText(
503                         loadingtext, textrect, false, false);
504         guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
505
506         driver->beginScene(true, true, video::SColor(255,0,0,0));
507         guienv->drawAll();
508         driver->endScene();
509         
510         guitext->remove();
511         
512         //return guitext;
513 }
514
515 /* Profiler display */
516
517 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
518                 gui::IGUIFont *font, u32 text_height,
519                 u32 show_profiler, u32 show_profiler_max)
520 {
521         if(show_profiler == 0)
522         {
523                 guitext_profiler->setVisible(false);
524         }
525         else
526         {
527
528                 std::ostringstream os(std::ios_base::binary);
529                 g_profiler->printPage(os, show_profiler, show_profiler_max);
530                 std::wstring text = narrow_to_wide(os.str());
531                 guitext_profiler->setText(text.c_str());
532                 guitext_profiler->setVisible(true);
533
534                 s32 w = font->getDimension(text.c_str()).Width;
535                 if(w < 400)
536                         w = 400;
537                 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
538                                 8+(text_height+5)*2 +
539                                 font->getDimension(text.c_str()).Height);
540                 guitext_profiler->setRelativePosition(rect);
541                 guitext_profiler->setVisible(true);
542         }
543 }
544
545 class ProfilerGraph
546 {
547 private:
548         struct Piece{
549                 Profiler::GraphValues values;
550         };
551         struct Meta{
552                 float min;
553                 float max;
554                 video::SColor color;
555                 Meta(float initial=0, video::SColor color=
556                                 video::SColor(255,255,255,255)):
557                         min(initial),
558                         max(initial),
559                         color(color)
560                 {}
561         };
562         std::list<Piece> m_log;
563 public:
564         u32 m_log_max_size;
565
566         ProfilerGraph():
567                 m_log_max_size(200)
568         {}
569
570         void put(const Profiler::GraphValues &values)
571         {
572                 Piece piece;
573                 piece.values = values;
574                 m_log.push_back(piece);
575                 while(m_log.size() > m_log_max_size)
576                         m_log.erase(m_log.begin());
577         }
578         
579         void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
580                         gui::IGUIFont* font) const
581         {
582                 std::map<std::string, Meta> m_meta;
583                 for(std::list<Piece>::const_iterator k = m_log.begin();
584                                 k != m_log.end(); k++)
585                 {
586                         const Piece &piece = *k;
587                         for(Profiler::GraphValues::const_iterator i = piece.values.begin();
588                                         i != piece.values.end(); i++){
589                                 const std::string &id = i->first;
590                                 const float &value = i->second;
591                                 std::map<std::string, Meta>::iterator j =
592                                                 m_meta.find(id);
593                                 if(j == m_meta.end()){
594                                         m_meta[id] = Meta(value);
595                                         continue;
596                                 }
597                                 if(value < j->second.min)
598                                         j->second.min = value;
599                                 if(value > j->second.max)
600                                         j->second.max = value;
601                         }
602                 }
603
604                 // Assign colors
605                 static const video::SColor usable_colors[] = {
606                         video::SColor(255,255,100,100),
607                         video::SColor(255,90,225,90),
608                         video::SColor(255,100,100,255),
609                         video::SColor(255,255,150,50),
610                         video::SColor(255,220,220,100)
611                 };
612                 static const u32 usable_colors_count =
613                                 sizeof(usable_colors) / sizeof(*usable_colors);
614                 u32 next_color_i = 0;
615                 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
616                                 i != m_meta.end(); i++){
617                         Meta &meta = i->second;
618                         video::SColor color(255,200,200,200);
619                         if(next_color_i < usable_colors_count)
620                                 color = usable_colors[next_color_i++];
621                         meta.color = color;
622                 }
623
624                 s32 graphh = 50;
625                 s32 textx = x_left + m_log_max_size + 15;
626                 s32 textx2 = textx + 200 - 15;
627                 
628                 // Draw background
629                 /*{
630                         u32 num_graphs = m_meta.size();
631                         core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
632                                         textx2, y_bottom);
633                         video::SColor bgcolor(120,0,0,0);
634                         driver->draw2DRectangle(bgcolor, rect, NULL);
635                 }*/
636                 
637                 s32 meta_i = 0;
638                 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
639                                 i != m_meta.end(); i++){
640                         const std::string &id = i->first;
641                         const Meta &meta = i->second;
642                         s32 x = x_left;
643                         s32 y = y_bottom - meta_i * 50;
644                         float show_min = meta.min;
645                         float show_max = meta.max;
646                         if(show_min >= -0.0001 && show_max >= -0.0001){
647                                 if(show_min <= show_max * 0.5)
648                                         show_min = 0;
649                         }
650                         s32 texth = 15;
651                         char buf[10];
652                         snprintf(buf, 10, "%.3g", show_max);
653                         font->draw(narrow_to_wide(buf).c_str(),
654                                         core::rect<s32>(textx, y - graphh,
655                                         textx2, y - graphh + texth),
656                                         meta.color);
657                         snprintf(buf, 10, "%.3g", show_min);
658                         font->draw(narrow_to_wide(buf).c_str(),
659                                         core::rect<s32>(textx, y - texth,
660                                         textx2, y),
661                                         meta.color);
662                         font->draw(narrow_to_wide(id).c_str(),
663                                         core::rect<s32>(textx, y - graphh/2 - texth/2,
664                                         textx2, y - graphh/2 + texth/2),
665                                         meta.color);
666                         s32 graph1y = y;
667                         s32 graph1h = graphh;
668                         bool relativegraph = (show_min != 0 && show_min != show_max);
669                         float lastscaledvalue = 0.0;
670                         bool lastscaledvalue_exists = false;
671                         for(std::list<Piece>::const_iterator j = m_log.begin();
672                                         j != m_log.end(); j++)
673                         {
674                                 const Piece &piece = *j;
675                                 float value = 0;
676                                 bool value_exists = false;
677                                 Profiler::GraphValues::const_iterator k =
678                                                 piece.values.find(id);
679                                 if(k != piece.values.end()){
680                                         value = k->second;
681                                         value_exists = true;
682                                 }
683                                 if(!value_exists){
684                                         x++;
685                                         lastscaledvalue_exists = false;
686                                         continue;
687                                 }
688                                 float scaledvalue = 1.0;
689                                 if(show_max != show_min)
690                                         scaledvalue = (value - show_min) / (show_max - show_min);
691                                 if(scaledvalue == 1.0 && value == 0){
692                                         x++;
693                                         lastscaledvalue_exists = false;
694                                         continue;
695                                 }
696                                 if(relativegraph){
697                                         if(lastscaledvalue_exists){
698                                                 s32 ivalue1 = lastscaledvalue * graph1h;
699                                                 s32 ivalue2 = scaledvalue * graph1h;
700                                                 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
701                                                                 v2s32(x, graph1y - ivalue2), meta.color);
702                                         }
703                                         lastscaledvalue = scaledvalue;
704                                         lastscaledvalue_exists = true;
705                                 } else{
706                                         s32 ivalue = scaledvalue * graph1h;
707                                         driver->draw2DLine(v2s32(x, graph1y),
708                                                         v2s32(x, graph1y - ivalue), meta.color);
709                                 }
710                                 x++;
711                         }
712                         meta_i++;
713                 }
714         }
715 };
716
717 class NodeDugEvent: public MtEvent
718 {
719 public:
720         v3s16 p;
721         MapNode n;
722         
723         NodeDugEvent(v3s16 p, MapNode n):
724                 p(p),
725                 n(n)
726         {}
727         const char* getType() const
728         {return "NodeDug";}
729 };
730
731 class SoundMaker
732 {
733         ISoundManager *m_sound;
734         INodeDefManager *m_ndef;
735 public:
736         float m_player_step_timer;
737
738         SimpleSoundSpec m_player_step_sound;
739         SimpleSoundSpec m_player_leftpunch_sound;
740         SimpleSoundSpec m_player_rightpunch_sound;
741
742         SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
743                 m_sound(sound),
744                 m_ndef(ndef),
745                 m_player_step_timer(0)
746         {
747         }
748
749         void playPlayerStep()
750         {
751                 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
752                         m_player_step_timer = 0.03;
753                         m_sound->playSound(m_player_step_sound, false);
754                 }
755         }
756
757         static void viewBobbingStep(MtEvent *e, void *data)
758         {
759                 SoundMaker *sm = (SoundMaker*)data;
760                 sm->playPlayerStep();
761         }
762
763         static void playerRegainGround(MtEvent *e, void *data)
764         {
765                 SoundMaker *sm = (SoundMaker*)data;
766                 sm->playPlayerStep();
767         }
768
769         static void playerJump(MtEvent *e, void *data)
770         {
771                 //SoundMaker *sm = (SoundMaker*)data;
772         }
773
774         static void cameraPunchLeft(MtEvent *e, void *data)
775         {
776                 SoundMaker *sm = (SoundMaker*)data;
777                 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
778         }
779
780         static void cameraPunchRight(MtEvent *e, void *data)
781         {
782                 SoundMaker *sm = (SoundMaker*)data;
783                 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
784         }
785
786         static void nodeDug(MtEvent *e, void *data)
787         {
788                 SoundMaker *sm = (SoundMaker*)data;
789                 NodeDugEvent *nde = (NodeDugEvent*)e;
790                 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
791         }
792
793         void registerReceiver(MtEventManager *mgr)
794         {
795                 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
796                 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
797                 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
798                 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
799                 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
800                 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
801         }
802
803         void step(float dtime)
804         {
805                 m_player_step_timer -= dtime;
806         }
807 };
808
809 // Locally stored sounds don't need to be preloaded because of this
810 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
811 {
812         std::set<std::string> m_fetched;
813 public:
814
815         void fetchSounds(const std::string &name,
816                         std::set<std::string> &dst_paths,
817                         std::set<std::string> &dst_datas)
818         {
819                 if(m_fetched.count(name))
820                         return;
821                 m_fetched.insert(name);
822                 std::string base = porting::path_share + DIR_DELIM + "testsounds";
823                 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
824                 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
825                 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
826                 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
827                 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
828                 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
829                 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
830                 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
831                 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
832                 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
833                 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
834         }
835 };
836
837 void the_game(
838         bool &kill,
839         bool random_input,
840         InputHandler *input,
841         IrrlichtDevice *device,
842         gui::IGUIFont* font,
843         std::string map_dir,
844         std::string playername,
845         std::string password,
846         std::string address, // If "", local server is used
847         u16 port,
848         std::wstring &error_message,
849         std::string configpath,
850         ChatBackend &chat_backend,
851         const SubgameSpec &gamespec, // Used for local game,
852         bool simple_singleplayer_mode
853 )
854 {
855         video::IVideoDriver* driver = device->getVideoDriver();
856         scene::ISceneManager* smgr = device->getSceneManager();
857         
858         // Calculate text height using the font
859         u32 text_height = font->getDimension(L"Random test string").Height;
860
861         v2u32 screensize(0,0);
862         v2u32 last_screensize(0,0);
863         screensize = driver->getScreenSize();
864
865         const s32 hotbar_itemcount = 8;
866         //const s32 hotbar_imagesize = 36;
867         //const s32 hotbar_imagesize = 64;
868         s32 hotbar_imagesize = 48;
869         
870         /*
871                 Draw "Loading" screen
872         */
873
874         draw_load_screen(L"Loading...", driver, font);
875         
876         // Create texture source
877         IWritableTextureSource *tsrc = createTextureSource(device);
878         
879         // These will be filled by data received from the server
880         // Create item definition manager
881         IWritableItemDefManager *itemdef = createItemDefManager();
882         // Create node definition manager
883         IWritableNodeDefManager *nodedef = createNodeDefManager();
884         
885         // Sound fetcher (useful when testing)
886         GameOnDemandSoundFetcher soundfetcher;
887
888         // Sound manager
889         ISoundManager *sound = NULL;
890         bool sound_is_dummy = false;
891 #if USE_SOUND
892         if(g_settings->getBool("enable_sound")){
893                 infostream<<"Attempting to use OpenAL audio"<<std::endl;
894                 sound = createOpenALSoundManager(&soundfetcher);
895                 if(!sound)
896                         infostream<<"Failed to initialize OpenAL audio"<<std::endl;
897         } else {
898                 infostream<<"Sound disabled."<<std::endl;
899         }
900 #endif
901         if(!sound){
902                 infostream<<"Using dummy audio."<<std::endl;
903                 sound = &dummySoundManager;
904                 sound_is_dummy = true;
905         }
906
907         // Event manager
908         EventManager eventmgr;
909
910         // Sound maker
911         SoundMaker soundmaker(sound, nodedef);
912         soundmaker.registerReceiver(&eventmgr);
913         
914         // Add chat log output for errors to be shown in chat
915         LogOutputBuffer chat_log_error_buf(LMT_ERROR);
916
917         // Create UI for modifying quicktune values
918         QuicktuneShortcutter quicktune;
919
920         /*
921                 Create server.
922                 SharedPtr will delete it when it goes out of scope.
923         */
924         SharedPtr<Server> server;
925         if(address == ""){
926                 draw_load_screen(L"Creating server...", driver, font);
927                 infostream<<"Creating server"<<std::endl;
928                 server = new Server(map_dir, configpath, gamespec,
929                                 simple_singleplayer_mode);
930                 server->start(port);
931         }
932
933         try{
934         do{ // Client scope (breakable do-while(0))
935         
936         /*
937                 Create client
938         */
939
940         draw_load_screen(L"Creating client...", driver, font);
941         infostream<<"Creating client"<<std::endl;
942         
943         MapDrawControl draw_control;
944
945         Client client(device, playername.c_str(), password, draw_control,
946                         tsrc, itemdef, nodedef, sound, &eventmgr);
947         
948         // Client acts as our GameDef
949         IGameDef *gamedef = &client;
950                         
951         draw_load_screen(L"Resolving address...", driver, font);
952         Address connect_address(0,0,0,0, port);
953         try{
954                 if(address == "")
955                         //connect_address.Resolve("localhost");
956                         connect_address.setAddress(127,0,0,1);
957                 else
958                         connect_address.Resolve(address.c_str());
959         }
960         catch(ResolveError &e)
961         {
962                 error_message = L"Couldn't resolve address";
963                 errorstream<<wide_to_narrow(error_message)<<std::endl;
964                 // Break out of client scope
965                 break;
966         }
967
968         /*
969                 Attempt to connect to the server
970         */
971         
972         infostream<<"Connecting to server at ";
973         connect_address.print(&infostream);
974         infostream<<std::endl;
975         client.connect(connect_address);
976         
977         /*
978                 Wait for server to accept connection
979         */
980         bool could_connect = false;
981         bool connect_aborted = false;
982         try{
983                 float frametime = 0.033;
984                 float time_counter = 0.0;
985                 input->clear();
986                 while(device->run())
987                 {
988                         // Update client and server
989                         client.step(frametime);
990                         if(server != NULL)
991                                 server->step(frametime);
992                         
993                         // End condition
994                         if(client.connectedAndInitialized()){
995                                 could_connect = true;
996                                 break;
997                         }
998                         // Break conditions
999                         if(client.accessDenied()){
1000                                 error_message = L"Access denied. Reason: "
1001                                                 +client.accessDeniedReason();
1002                                 errorstream<<wide_to_narrow(error_message)<<std::endl;
1003                                 break;
1004                         }
1005                         if(input->wasKeyDown(EscapeKey)){
1006                                 connect_aborted = true;
1007                                 infostream<<"Connect aborted [Escape]"<<std::endl;
1008                                 break;
1009                         }
1010                         
1011                         // Display status
1012                         std::wostringstream ss;
1013                         ss<<L"Connecting to server... (press Escape to cancel)\n";
1014                         std::wstring animation = L"/-\\|";
1015                         ss<<animation[(int)(time_counter/0.2)%4];
1016                         draw_load_screen(ss.str(), driver, font);
1017                         
1018                         // Delay a bit
1019                         sleep_ms(1000*frametime);
1020                         time_counter += frametime;
1021                 }
1022         }
1023         catch(con::PeerNotFoundException &e)
1024         {}
1025         
1026         /*
1027                 Handle failure to connect
1028         */
1029         if(!could_connect){
1030                 if(error_message == L"" && !connect_aborted){
1031                         error_message = L"Connection failed";
1032                         errorstream<<wide_to_narrow(error_message)<<std::endl;
1033                 }
1034                 // Break out of client scope
1035                 break;
1036         }
1037         
1038         /*
1039                 Wait until content has been received
1040         */
1041         bool got_content = false;
1042         bool content_aborted = false;
1043         {
1044                 float frametime = 0.033;
1045                 float time_counter = 0.0;
1046                 input->clear();
1047                 while(device->run())
1048                 {
1049                         // Update client and server
1050                         client.step(frametime);
1051                         if(server != NULL)
1052                                 server->step(frametime);
1053                         
1054                         // End condition
1055                         if(client.texturesReceived() &&
1056                                         client.itemdefReceived() &&
1057                                         client.nodedefReceived()){
1058                                 got_content = true;
1059                                 break;
1060                         }
1061                         // Break conditions
1062                         if(!client.connectedAndInitialized()){
1063                                 error_message = L"Client disconnected";
1064                                 errorstream<<wide_to_narrow(error_message)<<std::endl;
1065                                 break;
1066                         }
1067                         if(input->wasKeyDown(EscapeKey)){
1068                                 content_aborted = true;
1069                                 infostream<<"Connect aborted [Escape]"<<std::endl;
1070                                 break;
1071                         }
1072                         
1073                         // Display status
1074                         std::wostringstream ss;
1075                         ss<<L"Waiting content... (press Escape to cancel)\n";
1076
1077                         ss<<(client.itemdefReceived()?L"[X]":L"[  ]");
1078                         ss<<L" Item definitions\n";
1079                         ss<<(client.nodedefReceived()?L"[X]":L"[  ]");
1080                         ss<<L" Node definitions\n";
1081                         ss<<L"["<<(int)(client.mediaReceiveProgress()*100+0.5)<<L"%] ";
1082                         ss<<L" Media\n";
1083
1084                         draw_load_screen(ss.str(), driver, font);
1085                         
1086                         // Delay a bit
1087                         sleep_ms(1000*frametime);
1088                         time_counter += frametime;
1089                 }
1090         }
1091
1092         if(!got_content){
1093                 if(error_message == L"" && !content_aborted){
1094                         error_message = L"Something failed";
1095                         errorstream<<wide_to_narrow(error_message)<<std::endl;
1096                 }
1097                 // Break out of client scope
1098                 break;
1099         }
1100
1101         /*
1102                 After all content has been received:
1103                 Update cached textures, meshes and materials
1104         */
1105         client.afterContentReceived();
1106
1107         /*
1108                 Create the camera node
1109         */
1110         Camera camera(smgr, draw_control, gamedef);
1111         if (!camera.successfullyCreated(error_message))
1112                 return;
1113
1114         f32 camera_yaw = 0; // "right/left"
1115         f32 camera_pitch = 0; // "up/down"
1116
1117         /*
1118                 Clouds
1119         */
1120         
1121         Clouds *clouds = NULL;
1122         if(g_settings->getBool("enable_clouds"))
1123         {
1124                 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1125         }
1126
1127         /*
1128                 Skybox thingy
1129         */
1130
1131         Sky *sky = NULL;
1132         sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1133         
1134         /*
1135                 FarMesh
1136         */
1137
1138         FarMesh *farmesh = NULL;
1139         if(g_settings->getBool("enable_farmesh"))
1140         {
1141                 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
1142         }
1143
1144         /*
1145                 A copy of the local inventory
1146         */
1147         Inventory local_inventory(itemdef);
1148
1149         /*
1150                 Find out size of crack animation
1151         */
1152         int crack_animation_length = 5;
1153         {
1154                 video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
1155                 v2u32 size = t->getOriginalSize();
1156                 crack_animation_length = size.Y / size.X;
1157         }
1158
1159         /*
1160                 Add some gui stuff
1161         */
1162
1163         // First line of debug text
1164         gui::IGUIStaticText *guitext = guienv->addStaticText(
1165                         L"Minetest-c55",
1166                         core::rect<s32>(5, 5, 795, 5+text_height),
1167                         false, false);
1168         // Second line of debug text
1169         gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1170                         L"",
1171                         core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1172                         false, false);
1173         // At the middle of the screen
1174         // Object infos are shown in this
1175         gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1176                         L"",
1177                         core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1178                         false, false);
1179         
1180         // Status text (displays info when showing and hiding GUI stuff, etc.)
1181         gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1182                         L"<Status>",
1183                         core::rect<s32>(0,0,0,0),
1184                         false, false);
1185         guitext_status->setVisible(false);
1186         
1187         std::wstring statustext;
1188         float statustext_time = 0;
1189         
1190         // Chat text
1191         gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1192                         L"",
1193                         core::rect<s32>(0,0,0,0),
1194                         //false, false); // Disable word wrap as of now
1195                         false, true);
1196         // Remove stale "recent" chat messages from previous connections
1197         chat_backend.clearRecentChat();
1198         // Chat backend and console
1199         GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1200         
1201         // Profiler text (size is updated when text is updated)
1202         gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1203                         L"<Profiler>",
1204                         core::rect<s32>(0,0,0,0),
1205                         false, false);
1206         guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1207         guitext_profiler->setVisible(false);
1208         
1209         /*
1210                 Some statistics are collected in these
1211         */
1212         u32 drawtime = 0;
1213         u32 beginscenetime = 0;
1214         u32 scenetime = 0;
1215         u32 endscenetime = 0;
1216         
1217         float recent_turn_speed = 0.0;
1218         
1219         ProfilerGraph graph;
1220         // Initially clear the profiler
1221         Profiler::GraphValues dummyvalues;
1222         g_profiler->graphGet(dummyvalues);
1223
1224         float nodig_delay_timer = 0.0;
1225         float dig_time = 0.0;
1226         u16 dig_index = 0;
1227         PointedThing pointed_old;
1228         bool digging = false;
1229         bool ldown_for_dig = false;
1230
1231         float damage_flash_timer = 0;
1232         s16 farmesh_range = 20*MAP_BLOCKSIZE;
1233
1234         const float object_hit_delay = 0.2;
1235         float object_hit_delay_timer = 0.0;
1236         float time_from_last_punch = 10;
1237
1238         bool invert_mouse = g_settings->getBool("invert_mouse");
1239
1240         bool respawn_menu_active = false;
1241         bool update_wielded_item_trigger = false;
1242
1243         bool show_hud = true;
1244         bool show_chat = true;
1245         bool force_fog_off = false;
1246         bool disable_camera_update = false;
1247         bool show_debug = g_settings->getBool("show_debug");
1248         bool show_profiler_graph = false;
1249         u32 show_profiler = 0;
1250         u32 show_profiler_max = 3;  // Number of pages
1251
1252         float time_of_day = 0;
1253         float time_of_day_smooth = 0;
1254
1255         /*
1256                 Main loop
1257         */
1258
1259         bool first_loop_after_window_activation = true;
1260
1261         // TODO: Convert the static interval timers to these
1262         // Interval limiter for profiler
1263         IntervalLimiter m_profiler_interval;
1264
1265         // Time is in milliseconds
1266         // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1267         // NOTE: So we have to use getTime() and call run()s between them
1268         u32 lasttime = device->getTimer()->getTime();
1269
1270         for(;;)
1271         {
1272                 if(device->run() == false || kill == true)
1273                         break;
1274
1275                 // Time of frame without fps limit
1276                 float busytime;
1277                 u32 busytime_u32;
1278                 {
1279                         // not using getRealTime is necessary for wine
1280                         u32 time = device->getTimer()->getTime();
1281                         if(time > lasttime)
1282                                 busytime_u32 = time - lasttime;
1283                         else
1284                                 busytime_u32 = 0;
1285                         busytime = busytime_u32 / 1000.0;
1286                 }
1287                 
1288                 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1289
1290                 // Necessary for device->getTimer()->getTime()
1291                 device->run();
1292
1293                 /*
1294                         FPS limiter
1295                 */
1296
1297                 {
1298                         float fps_max = g_settings->getFloat("fps_max");
1299                         u32 frametime_min = 1000./fps_max;
1300                         
1301                         if(busytime_u32 < frametime_min)
1302                         {
1303                                 u32 sleeptime = frametime_min - busytime_u32;
1304                                 device->sleep(sleeptime);
1305                                 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1306                         }
1307                 }
1308
1309                 // Necessary for device->getTimer()->getTime()
1310                 device->run();
1311
1312                 /*
1313                         Time difference calculation
1314                 */
1315                 f32 dtime; // in seconds
1316                 
1317                 u32 time = device->getTimer()->getTime();
1318                 if(time > lasttime)
1319                         dtime = (time - lasttime) / 1000.0;
1320                 else
1321                         dtime = 0;
1322                 lasttime = time;
1323
1324                 g_profiler->graphAdd("mainloop_dtime", dtime);
1325
1326                 /* Run timers */
1327
1328                 if(nodig_delay_timer >= 0)
1329                         nodig_delay_timer -= dtime;
1330                 if(object_hit_delay_timer >= 0)
1331                         object_hit_delay_timer -= dtime;
1332                 time_from_last_punch += dtime;
1333                 
1334                 g_profiler->add("Elapsed time", dtime);
1335                 g_profiler->avg("FPS", 1./dtime);
1336
1337                 /*
1338                         Time average and jitter calculation
1339                 */
1340
1341                 static f32 dtime_avg1 = 0.0;
1342                 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1343                 f32 dtime_jitter1 = dtime - dtime_avg1;
1344
1345                 static f32 dtime_jitter1_max_sample = 0.0;
1346                 static f32 dtime_jitter1_max_fraction = 0.0;
1347                 {
1348                         static f32 jitter1_max = 0.0;
1349                         static f32 counter = 0.0;
1350                         if(dtime_jitter1 > jitter1_max)
1351                                 jitter1_max = dtime_jitter1;
1352                         counter += dtime;
1353                         if(counter > 0.0)
1354                         {
1355                                 counter -= 3.0;
1356                                 dtime_jitter1_max_sample = jitter1_max;
1357                                 dtime_jitter1_max_fraction
1358                                                 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1359                                 jitter1_max = 0.0;
1360                         }
1361                 }
1362                 
1363                 /*
1364                         Busytime average and jitter calculation
1365                 */
1366
1367                 static f32 busytime_avg1 = 0.0;
1368                 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1369                 f32 busytime_jitter1 = busytime - busytime_avg1;
1370                 
1371                 static f32 busytime_jitter1_max_sample = 0.0;
1372                 static f32 busytime_jitter1_min_sample = 0.0;
1373                 {
1374                         static f32 jitter1_max = 0.0;
1375                         static f32 jitter1_min = 0.0;
1376                         static f32 counter = 0.0;
1377                         if(busytime_jitter1 > jitter1_max)
1378                                 jitter1_max = busytime_jitter1;
1379                         if(busytime_jitter1 < jitter1_min)
1380                                 jitter1_min = busytime_jitter1;
1381                         counter += dtime;
1382                         if(counter > 0.0){
1383                                 counter -= 3.0;
1384                                 busytime_jitter1_max_sample = jitter1_max;
1385                                 busytime_jitter1_min_sample = jitter1_min;
1386                                 jitter1_max = 0.0;
1387                                 jitter1_min = 0.0;
1388                         }
1389                 }
1390
1391                 /*
1392                         Handle miscellaneous stuff
1393                 */
1394                 
1395                 if(client.accessDenied())
1396                 {
1397                         error_message = L"Access denied. Reason: "
1398                                         +client.accessDeniedReason();
1399                         errorstream<<wide_to_narrow(error_message)<<std::endl;
1400                         break;
1401                 }
1402
1403                 if(g_gamecallback->disconnect_requested)
1404                 {
1405                         g_gamecallback->disconnect_requested = false;
1406                         break;
1407                 }
1408
1409                 if(g_gamecallback->changepassword_requested)
1410                 {
1411                         (new GUIPasswordChange(guienv, guiroot, -1,
1412                                 &g_menumgr, &client))->drop();
1413                         g_gamecallback->changepassword_requested = false;
1414                 }
1415
1416                 /*
1417                         Process TextureSource's queue
1418                 */
1419                 tsrc->processQueue();
1420
1421                 /*
1422                         Random calculations
1423                 */
1424                 last_screensize = screensize;
1425                 screensize = driver->getScreenSize();
1426                 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1427                 //bool screensize_changed = screensize != last_screensize;
1428
1429                 // Resize hotbar
1430                 if(screensize.Y <= 800)
1431                         hotbar_imagesize = 32;
1432                 else if(screensize.Y <= 1280)
1433                         hotbar_imagesize = 48;
1434                 else
1435                         hotbar_imagesize = 64;
1436                 
1437                 // Hilight boxes collected during the loop and displayed
1438                 std::vector<aabb3f> hilightboxes;
1439                 
1440                 // Info text
1441                 std::wstring infotext;
1442
1443                 /*
1444                         Debug info for client
1445                 */
1446                 {
1447                         static float counter = 0.0;
1448                         counter -= dtime;
1449                         if(counter < 0)
1450                         {
1451                                 counter = 30.0;
1452                                 client.printDebugInfo(infostream);
1453                         }
1454                 }
1455
1456                 /*
1457                         Profiler
1458                 */
1459                 float profiler_print_interval =
1460                                 g_settings->getFloat("profiler_print_interval");
1461                 bool print_to_log = true;
1462                 if(profiler_print_interval == 0){
1463                         print_to_log = false;
1464                         profiler_print_interval = 5;
1465                 }
1466                 if(m_profiler_interval.step(dtime, profiler_print_interval))
1467                 {
1468                         if(print_to_log){
1469                                 infostream<<"Profiler:"<<std::endl;
1470                                 g_profiler->print(infostream);
1471                         }
1472
1473                         update_profiler_gui(guitext_profiler, font, text_height,
1474                                         show_profiler, show_profiler_max);
1475
1476                         g_profiler->clear();
1477                 }
1478
1479                 /*
1480                         Direct handling of user input
1481                 */
1482                 
1483                 // Reset input if window not active or some menu is active
1484                 if(device->isWindowActive() == false
1485                                 || noMenuActive() == false
1486                                 || guienv->hasFocus(gui_chat_console))
1487                 {
1488                         input->clear();
1489                 }
1490
1491                 // Input handler step() (used by the random input generator)
1492                 input->step(dtime);
1493
1494                 /*
1495                         Launch menus and trigger stuff according to keys
1496                 */
1497                 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1498                 {
1499                         // drop selected item
1500                         IDropAction *a = new IDropAction();
1501                         a->count = 0;
1502                         a->from_inv.setCurrentPlayer();
1503                         a->from_list = "main";
1504                         a->from_i = client.getPlayerItem();
1505                         client.inventoryAction(a);
1506                 }
1507                 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1508                 {
1509                         infostream<<"the_game: "
1510                                         <<"Launching inventory"<<std::endl;
1511                         
1512                         GUIFormSpecMenu *menu =
1513                                 new GUIFormSpecMenu(guienv, guiroot, -1,
1514                                         &g_menumgr,
1515                                         &client, gamedef);
1516
1517                         InventoryLocation inventoryloc;
1518                         inventoryloc.setCurrentPlayer();
1519
1520                         PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1521                         assert(src);
1522                         menu->setFormSpec(src->getForm(), inventoryloc);
1523                         menu->setFormSource(src);
1524                         menu->setTextDest(new TextDestPlayerInventory(&client));
1525                         menu->drop();
1526                 }
1527                 else if(input->wasKeyDown(EscapeKey))
1528                 {
1529                         infostream<<"the_game: "
1530                                         <<"Launching pause menu"<<std::endl;
1531                         // It will delete itself by itself
1532                         (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1533                                         &g_menumgr, simple_singleplayer_mode))->drop();
1534
1535                         // Move mouse cursor on top of the disconnect button
1536                         if(simple_singleplayer_mode)
1537                                 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1538                         else
1539                                 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1540                 }
1541                 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1542                 {
1543                         TextDest *dest = new TextDestChat(&client);
1544
1545                         (new GUITextInputMenu(guienv, guiroot, -1,
1546                                         &g_menumgr, dest,
1547                                         L""))->drop();
1548                 }
1549                 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1550                 {
1551                         TextDest *dest = new TextDestChat(&client);
1552
1553                         (new GUITextInputMenu(guienv, guiroot, -1,
1554                                         &g_menumgr, dest,
1555                                         L"/"))->drop();
1556                 }
1557                 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1558                 {
1559                         if (!gui_chat_console->isOpenInhibited())
1560                         {
1561                                 // Open up to over half of the screen
1562                                 gui_chat_console->openConsole(0.6);
1563                                 guienv->setFocus(gui_chat_console);
1564                         }
1565                 }
1566                 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1567                 {
1568                         if(g_settings->getBool("free_move"))
1569                         {
1570                                 g_settings->set("free_move","false");
1571                                 statustext = L"free_move disabled";
1572                                 statustext_time = 0;
1573                         }
1574                         else
1575                         {
1576                                 g_settings->set("free_move","true");
1577                                 statustext = L"free_move enabled";
1578                                 statustext_time = 0;
1579                                 if(!client.checkPrivilege("fly"))
1580                                         statustext += L" (note: no 'fly' privilege)";
1581                         }
1582                 }
1583                 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1584                 {
1585                         if(g_settings->getBool("fast_move"))
1586                         {
1587                                 g_settings->set("fast_move","false");
1588                                 statustext = L"fast_move disabled";
1589                                 statustext_time = 0;
1590                         }
1591                         else
1592                         {
1593                                 g_settings->set("fast_move","true");
1594                                 statustext = L"fast_move enabled";
1595                                 statustext_time = 0;
1596                                 if(!client.checkPrivilege("fast"))
1597                                         statustext += L" (note: no 'fast' privilege)";
1598                         }
1599                 }
1600                 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1601                 {
1602                         irr::video::IImage* const image = driver->createScreenShot(); 
1603                         if (image) { 
1604                                 irr::c8 filename[256]; 
1605                                 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png", 
1606                                                  g_settings->get("screenshot_path").c_str(),
1607                                                  device->getTimer()->getRealTime()); 
1608                                 if (driver->writeImageToFile(image, filename)) {
1609                                         std::wstringstream sstr;
1610                                         sstr<<"Saved screenshot to '"<<filename<<"'";
1611                                         infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1612                                         statustext = sstr.str();
1613                                         statustext_time = 0;
1614                                 } else{
1615                                         infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1616                                 }
1617                                 image->drop(); 
1618                         }                        
1619                 }
1620                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1621                 {
1622                         show_hud = !show_hud;
1623                         if(show_hud)
1624                                 statustext = L"HUD shown";
1625                         else
1626                                 statustext = L"HUD hidden";
1627                         statustext_time = 0;
1628                 }
1629                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1630                 {
1631                         show_chat = !show_chat;
1632                         if(show_chat)
1633                                 statustext = L"Chat shown";
1634                         else
1635                                 statustext = L"Chat hidden";
1636                         statustext_time = 0;
1637                 }
1638                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1639                 {
1640                         force_fog_off = !force_fog_off;
1641                         if(force_fog_off)
1642                                 statustext = L"Fog disabled";
1643                         else
1644                                 statustext = L"Fog enabled";
1645                         statustext_time = 0;
1646                 }
1647                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1648                 {
1649                         disable_camera_update = !disable_camera_update;
1650                         if(disable_camera_update)
1651                                 statustext = L"Camera update disabled";
1652                         else
1653                                 statustext = L"Camera update enabled";
1654                         statustext_time = 0;
1655                 }
1656                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1657                 {
1658                         // Initial / 3x toggle: Chat only
1659                         // 1x toggle: Debug text with chat
1660                         // 2x toggle: Debug text with profiler graph
1661                         if(!show_debug)
1662                         {
1663                                 show_debug = true;
1664                                 show_profiler_graph = false;
1665                                 statustext = L"Debug info shown";
1666                                 statustext_time = 0;
1667                         }
1668                         else if(show_profiler_graph)
1669                         {
1670                                 show_debug = false;
1671                                 show_profiler_graph = false;
1672                                 statustext = L"Debug info and profiler graph hidden";
1673                                 statustext_time = 0;
1674                         }
1675                         else
1676                         {
1677                                 show_profiler_graph = true;
1678                                 statustext = L"Profiler graph shown";
1679                                 statustext_time = 0;
1680                         }
1681                 }
1682                 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1683                 {
1684                         show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1685
1686                         // FIXME: This updates the profiler with incomplete values
1687                         update_profiler_gui(guitext_profiler, font, text_height,
1688                                         show_profiler, show_profiler_max);
1689
1690                         if(show_profiler != 0)
1691                         {
1692                                 std::wstringstream sstr;
1693                                 sstr<<"Profiler shown (page "<<show_profiler
1694                                         <<" of "<<show_profiler_max<<")";
1695                                 statustext = sstr.str();
1696                                 statustext_time = 0;
1697                         }
1698                         else
1699                         {
1700                                 statustext = L"Profiler hidden";
1701                                 statustext_time = 0;
1702                         }
1703                 }
1704                 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1705                 {
1706                         s16 range = g_settings->getS16("viewing_range_nodes_min");
1707                         s16 range_new = range + 10;
1708                         g_settings->set("viewing_range_nodes_min", itos(range_new));
1709                         statustext = narrow_to_wide(
1710                                         "Minimum viewing range changed to "
1711                                         + itos(range_new));
1712                         statustext_time = 0;
1713                 }
1714                 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1715                 {
1716                         s16 range = g_settings->getS16("viewing_range_nodes_min");
1717                         s16 range_new = range - 10;
1718                         if(range_new < 0)
1719                                 range_new = range;
1720                         g_settings->set("viewing_range_nodes_min",
1721                                         itos(range_new));
1722                         statustext = narrow_to_wide(
1723                                         "Minimum viewing range changed to "
1724                                         + itos(range_new));
1725                         statustext_time = 0;
1726                 }
1727                 
1728                 // Handle QuicktuneShortcutter
1729                 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
1730                         quicktune.next();
1731                 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
1732                         quicktune.prev();
1733                 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
1734                         quicktune.inc();
1735                 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
1736                         quicktune.dec();
1737                 {
1738                         std::string msg = quicktune.getMessage();
1739                         if(msg != ""){
1740                                 statustext = narrow_to_wide(msg);
1741                                 statustext_time = 0;
1742                         }
1743                 }
1744
1745                 // Item selection with mouse wheel
1746                 u16 new_playeritem = client.getPlayerItem();
1747                 {
1748                         s32 wheel = input->getMouseWheel();
1749                         u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1750                                         hotbar_itemcount-1);
1751
1752                         if(wheel < 0)
1753                         {
1754                                 if(new_playeritem < max_item)
1755                                         new_playeritem++;
1756                                 else
1757                                         new_playeritem = 0;
1758                         }
1759                         else if(wheel > 0)
1760                         {
1761                                 if(new_playeritem > 0)
1762                                         new_playeritem--;
1763                                 else
1764                                         new_playeritem = max_item;
1765                         }
1766                 }
1767                 
1768                 // Item selection
1769                 for(u16 i=0; i<10; i++)
1770                 {
1771                         const KeyPress *kp = NumberKey + (i + 1) % 10;
1772                         if(input->wasKeyDown(*kp))
1773                         {
1774                                 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1775                                 {
1776                                         new_playeritem = i;
1777
1778                                         infostream<<"Selected item: "
1779                                                         <<new_playeritem<<std::endl;
1780                                 }
1781                         }
1782                 }
1783
1784                 // Viewing range selection
1785                 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1786                 {
1787                         draw_control.range_all = !draw_control.range_all;
1788                         if(draw_control.range_all)
1789                         {
1790                                 infostream<<"Enabled full viewing range"<<std::endl;
1791                                 statustext = L"Enabled full viewing range";
1792                                 statustext_time = 0;
1793                         }
1794                         else
1795                         {
1796                                 infostream<<"Disabled full viewing range"<<std::endl;
1797                                 statustext = L"Disabled full viewing range";
1798                                 statustext_time = 0;
1799                         }
1800                 }
1801
1802                 // Print debug stacks
1803                 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1804                 {
1805                         dstream<<"-----------------------------------------"
1806                                         <<std::endl;
1807                         dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1808                         dstream<<"-----------------------------------------"
1809                                         <<std::endl;
1810                         debug_stacks_print();
1811                 }
1812
1813                 /*
1814                         Mouse and camera control
1815                         NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
1816                 */
1817                 
1818                 float turn_amount = 0;
1819                 if((device->isWindowActive() && noMenuActive()) || random_input)
1820                 {
1821                         if(!random_input)
1822                         {
1823                                 // Mac OSX gets upset if this is set every frame
1824                                 if(device->getCursorControl()->isVisible())
1825                                         device->getCursorControl()->setVisible(false);
1826                         }
1827
1828                         if(first_loop_after_window_activation){
1829                                 //infostream<<"window active, first loop"<<std::endl;
1830                                 first_loop_after_window_activation = false;
1831                         }
1832                         else{
1833                                 s32 dx = input->getMousePos().X - displaycenter.X;
1834                                 s32 dy = input->getMousePos().Y - displaycenter.Y;
1835                                 if(invert_mouse)
1836                                         dy = -dy;
1837                                 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1838                                 
1839                                 /*const float keyspeed = 500;
1840                                 if(input->isKeyDown(irr::KEY_UP))
1841                                         dy -= dtime * keyspeed;
1842                                 if(input->isKeyDown(irr::KEY_DOWN))
1843                                         dy += dtime * keyspeed;
1844                                 if(input->isKeyDown(irr::KEY_LEFT))
1845                                         dx -= dtime * keyspeed;
1846                                 if(input->isKeyDown(irr::KEY_RIGHT))
1847                                         dx += dtime * keyspeed;*/
1848                                 
1849                                 float d = 0.2;
1850                                 camera_yaw -= dx*d;
1851                                 camera_pitch += dy*d;
1852                                 if(camera_pitch < -89.5) camera_pitch = -89.5;
1853                                 if(camera_pitch > 89.5) camera_pitch = 89.5;
1854                                 
1855                                 turn_amount = v2f(dx, dy).getLength() * d;
1856                         }
1857                         input->setMousePos(displaycenter.X, displaycenter.Y);
1858                 }
1859                 else{
1860                         // Mac OSX gets upset if this is set every frame
1861                         if(device->getCursorControl()->isVisible() == false)
1862                                 device->getCursorControl()->setVisible(true);
1863
1864                         //infostream<<"window inactive"<<std::endl;
1865                         first_loop_after_window_activation = true;
1866                 }
1867                 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
1868                 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
1869
1870                 /*
1871                         Player speed control
1872                 */
1873                 {
1874                         /*bool a_up,
1875                         bool a_down,
1876                         bool a_left,
1877                         bool a_right,
1878                         bool a_jump,
1879                         bool a_superspeed,
1880                         bool a_sneak,
1881                         float a_pitch,
1882                         float a_yaw*/
1883                         PlayerControl control(
1884                                 input->isKeyDown(getKeySetting("keymap_forward")),
1885                                 input->isKeyDown(getKeySetting("keymap_backward")),
1886                                 input->isKeyDown(getKeySetting("keymap_left")),
1887                                 input->isKeyDown(getKeySetting("keymap_right")),
1888                                 input->isKeyDown(getKeySetting("keymap_jump")),
1889                                 input->isKeyDown(getKeySetting("keymap_special1")),
1890                                 input->isKeyDown(getKeySetting("keymap_sneak")),
1891                                 camera_pitch,
1892                                 camera_yaw
1893                         );
1894                         client.setPlayerControl(control);
1895                 }
1896                 
1897                 /*
1898                         Run server
1899                 */
1900
1901                 if(server != NULL)
1902                 {
1903                         //TimeTaker timer("server->step(dtime)");
1904                         server->step(dtime);
1905                 }
1906
1907                 /*
1908                         Process environment
1909                 */
1910                 
1911                 {
1912                         //TimeTaker timer("client.step(dtime)");
1913                         client.step(dtime);
1914                         //client.step(dtime_avg1);
1915                 }
1916
1917                 {
1918                         // Read client events
1919                         for(;;)
1920                         {
1921                                 ClientEvent event = client.getClientEvent();
1922                                 if(event.type == CE_NONE)
1923                                 {
1924                                         break;
1925                                 }
1926                                 else if(event.type == CE_PLAYER_DAMAGE)
1927                                 {
1928                                         //u16 damage = event.player_damage.amount;
1929                                         //infostream<<"Player damage: "<<damage<<std::endl;
1930                                         damage_flash_timer = 0.05;
1931                                         if(event.player_damage.amount >= 2){
1932                                                 damage_flash_timer += 0.05 * event.player_damage.amount;
1933                                         }
1934                                 }
1935                                 else if(event.type == CE_PLAYER_FORCE_MOVE)
1936                                 {
1937                                         camera_yaw = event.player_force_move.yaw;
1938                                         camera_pitch = event.player_force_move.pitch;
1939                                 }
1940                                 else if(event.type == CE_DEATHSCREEN)
1941                                 {
1942                                         if(respawn_menu_active)
1943                                                 continue;
1944
1945                                         /*bool set_camera_point_target =
1946                                                         event.deathscreen.set_camera_point_target;
1947                                         v3f camera_point_target;
1948                                         camera_point_target.X = event.deathscreen.camera_point_target_x;
1949                                         camera_point_target.Y = event.deathscreen.camera_point_target_y;
1950                                         camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
1951                                         MainRespawnInitiator *respawner =
1952                                                         new MainRespawnInitiator(
1953                                                                         &respawn_menu_active, &client);
1954                                         GUIDeathScreen *menu =
1955                                                         new GUIDeathScreen(guienv, guiroot, -1, 
1956                                                                 &g_menumgr, respawner);
1957                                         menu->drop();
1958                                         
1959                                         chat_backend.addMessage(L"", L"You died.");
1960
1961                                         /* Handle visualization */
1962
1963                                         damage_flash_timer = 0;
1964
1965                                         /*LocalPlayer* player = client.getLocalPlayer();
1966                                         player->setPosition(player->getPosition() + v3f(0,-BS,0));
1967                                         camera.update(player, busytime, screensize);*/
1968                                 }
1969                                 else if(event.type == CE_TEXTURES_UPDATED)
1970                                 {
1971                                         update_wielded_item_trigger = true;
1972                                 }
1973                         }
1974                 }
1975                 
1976                 //TimeTaker //timer2("//timer2");
1977
1978                 /*
1979                         For interaction purposes, get info about the held item
1980                         - What item is it?
1981                         - Is it a usable item?
1982                         - Can it point to liquids?
1983                 */
1984                 ItemStack playeritem;
1985                 bool playeritem_usable = false;
1986                 bool playeritem_liquids_pointable = false;
1987                 {
1988                         InventoryList *mlist = local_inventory.getList("main");
1989                         if(mlist != NULL)
1990                         {
1991                                 playeritem = mlist->getItem(client.getPlayerItem());
1992                                 playeritem_usable = playeritem.getDefinition(itemdef).usable;
1993                                 playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
1994                         }
1995                 }
1996                 ToolCapabilities playeritem_toolcap =
1997                                 playeritem.getToolCapabilities(itemdef);
1998                 
1999                 /*
2000                         Update camera
2001                 */
2002
2003                 LocalPlayer* player = client.getEnv().getLocalPlayer();
2004                 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2005                 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2006                 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2007                 camera.update(player, busytime, screensize, tool_reload_ratio);
2008                 camera.step(dtime);
2009
2010                 v3f player_position = player->getPosition();
2011                 v3f camera_position = camera.getPosition();
2012                 v3f camera_direction = camera.getDirection();
2013                 f32 camera_fov = camera.getFovMax();
2014                 
2015                 if(!disable_camera_update){
2016                         client.getEnv().getClientMap().updateCamera(camera_position,
2017                                 camera_direction, camera_fov);
2018                 }
2019                 
2020                 // Update sound listener
2021                 sound->updateListener(camera.getCameraNode()->getPosition(),
2022                                 v3f(0,0,0), // velocity
2023                                 camera.getDirection(),
2024                                 camera.getCameraNode()->getUpVector());
2025                 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2026
2027                 /*
2028                         Update sound maker
2029                 */
2030                 {
2031                         soundmaker.step(dtime);
2032                         
2033                         ClientMap &map = client.getEnv().getClientMap();
2034                         MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2035                         soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2036                 }
2037
2038                 /*
2039                         Calculate what block is the crosshair pointing to
2040                 */
2041                 
2042                 //u32 t1 = device->getTimer()->getRealTime();
2043                 
2044                 f32 d = 4; // max. distance
2045                 core::line3d<f32> shootline(camera_position,
2046                                 camera_position + camera_direction * BS * (d+1));
2047
2048                 ClientActiveObject *selected_object = NULL;
2049
2050                 PointedThing pointed = getPointedThing(
2051                                 // input
2052                                 &client, player_position, camera_direction,
2053                                 camera_position, shootline, d,
2054                                 playeritem_liquids_pointable, !ldown_for_dig,
2055                                 // output
2056                                 hilightboxes,
2057                                 selected_object);
2058
2059                 if(pointed != pointed_old)
2060                 {
2061                         infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2062                         //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2063                 }
2064
2065                 /*
2066                         Stop digging when
2067                         - releasing left mouse button
2068                         - pointing away from node
2069                 */
2070                 if(digging)
2071                 {
2072                         if(input->getLeftReleased())
2073                         {
2074                                 infostream<<"Left button released"
2075                                         <<" (stopped digging)"<<std::endl;
2076                                 digging = false;
2077                         }
2078                         else if(pointed != pointed_old)
2079                         {
2080                                 if (pointed.type == POINTEDTHING_NODE
2081                                         && pointed_old.type == POINTEDTHING_NODE
2082                                         && pointed.node_undersurface == pointed_old.node_undersurface)
2083                                 {
2084                                         // Still pointing to the same node,
2085                                         // but a different face. Don't reset.
2086                                 }
2087                                 else
2088                                 {
2089                                         infostream<<"Pointing away from node"
2090                                                 <<" (stopped digging)"<<std::endl;
2091                                         digging = false;
2092                                 }
2093                         }
2094                         if(!digging)
2095                         {
2096                                 client.interact(1, pointed_old);
2097                                 client.setCrack(-1, v3s16(0,0,0));
2098                                 dig_time = 0.0;
2099                         }
2100                 }
2101                 if(!digging && ldown_for_dig && !input->getLeftState())
2102                 {
2103                         ldown_for_dig = false;
2104                 }
2105
2106                 bool left_punch = false;
2107                 soundmaker.m_player_leftpunch_sound.name = "";
2108
2109                 if(playeritem_usable && input->getLeftState())
2110                 {
2111                         if(input->getLeftClicked())
2112                                 client.interact(4, pointed);
2113                 }
2114                 else if(pointed.type == POINTEDTHING_NODE)
2115                 {
2116                         v3s16 nodepos = pointed.node_undersurface;
2117                         v3s16 neighbourpos = pointed.node_abovesurface;
2118
2119                         /*
2120                                 Check information text of node
2121                         */
2122                         
2123                         ClientMap &map = client.getEnv().getClientMap();
2124                         NodeMetadata *meta = map.getNodeMetadata(nodepos);
2125                         if(meta){
2126                                 infotext = narrow_to_wide(meta->getString("infotext"));
2127                         } else {
2128                                 MapNode n = map.getNode(nodepos);
2129                                 if(nodedef->get(n).tiledef[0].name == "unknown_block.png"){
2130                                         infotext = L"Unknown node: ";
2131                                         infotext += narrow_to_wide(nodedef->get(n).name);
2132                                 }
2133                         }
2134                         
2135                         // We can't actually know, but assume the sound of right-clicking
2136                         // to be the sound of placing a node
2137                         soundmaker.m_player_rightpunch_sound.gain = 0.5;
2138                         soundmaker.m_player_rightpunch_sound.name = "default_place_node";
2139                         
2140                         /*
2141                                 Handle digging
2142                         */
2143                         
2144                         if(nodig_delay_timer <= 0.0 && input->getLeftState())
2145                         {
2146                                 if(!digging)
2147                                 {
2148                                         infostream<<"Started digging"<<std::endl;
2149                                         client.interact(0, pointed);
2150                                         digging = true;
2151                                         ldown_for_dig = true;
2152                                 }
2153                                 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2154                                 
2155                                 // NOTE: Similar piece of code exists on the server side for
2156                                 // cheat detection.
2157                                 // Get digging parameters
2158                                 DigParams params = getDigParams(nodedef->get(n).groups,
2159                                                 &playeritem_toolcap);
2160                                 // If can't dig, try hand
2161                                 if(!params.diggable){
2162                                         const ItemDefinition &hand = itemdef->get("");
2163                                         const ToolCapabilities *tp = hand.tool_capabilities;
2164                                         if(tp)
2165                                                 params = getDigParams(nodedef->get(n).groups, tp);
2166                                 }
2167                                 
2168                                 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2169                                 if(sound_dig.exists()){
2170                                         if(sound_dig.name == "__group"){
2171                                                 if(params.main_group != ""){
2172                                                         soundmaker.m_player_leftpunch_sound.gain = 0.5;
2173                                                         soundmaker.m_player_leftpunch_sound.name =
2174                                                                         std::string("default_dig_") +
2175                                                                                         params.main_group;
2176                                                 }
2177                                         } else{
2178                                                 soundmaker.m_player_leftpunch_sound = sound_dig;
2179                                         }
2180                                 }
2181
2182                                 float dig_time_complete = 0.0;
2183
2184                                 if(params.diggable == false)
2185                                 {
2186                                         // I guess nobody will wait for this long
2187                                         dig_time_complete = 10000000.0;
2188                                 }
2189                                 else
2190                                 {
2191                                         dig_time_complete = params.time;
2192                                 }
2193
2194                                 if(dig_time_complete >= 0.001)
2195                                 {
2196                                         dig_index = (u16)((float)crack_animation_length
2197                                                         * dig_time/dig_time_complete);
2198                                 }
2199                                 // This is for torches
2200                                 else
2201                                 {
2202                                         dig_index = crack_animation_length;
2203                                 }
2204
2205                                 // Don't show cracks if not diggable
2206                                 if(dig_time_complete >= 100000.0)
2207                                 {
2208                                 }
2209                                 else if(dig_index < crack_animation_length)
2210                                 {
2211                                         //TimeTaker timer("client.setTempMod");
2212                                         //infostream<<"dig_index="<<dig_index<<std::endl;
2213                                         client.setCrack(dig_index, nodepos);
2214                                 }
2215                                 else
2216                                 {
2217                                         infostream<<"Digging completed"<<std::endl;
2218                                         client.interact(2, pointed);
2219                                         client.setCrack(-1, v3s16(0,0,0));
2220                                         MapNode wasnode = map.getNode(nodepos);
2221                                         client.removeNode(nodepos);
2222
2223                                         dig_time = 0;
2224                                         digging = false;
2225
2226                                         nodig_delay_timer = dig_time_complete
2227                                                         / (float)crack_animation_length;
2228
2229                                         // We don't want a corresponding delay to
2230                                         // very time consuming nodes
2231                                         if(nodig_delay_timer > 0.3)
2232                                                 nodig_delay_timer = 0.3;
2233                                         // We want a slight delay to very little
2234                                         // time consuming nodes
2235                                         float mindelay = 0.15;
2236                                         if(nodig_delay_timer < mindelay)
2237                                                 nodig_delay_timer = mindelay;
2238                                         
2239                                         // Send event to trigger sound
2240                                         MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2241                                         gamedef->event()->put(e);
2242                                 }
2243
2244                                 dig_time += dtime;
2245
2246                                 camera.setDigging(0);  // left click animation
2247                         }
2248
2249                         if(input->getRightClicked())
2250                         {
2251                                 infostream<<"Ground right-clicked"<<std::endl;
2252                                 
2253                                 // Sign special case, at least until formspec is properly implemented.
2254                                 // Deprecated?
2255                                 if(meta && meta->getString("formspec") == "hack:sign_text_input" && !random_input)
2256                                 {
2257                                         infostream<<"Launching metadata text input"<<std::endl;
2258                                         
2259                                         // Get a new text for it
2260
2261                                         TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2262
2263                                         std::wstring wtext = narrow_to_wide(meta->getString("text"));
2264
2265                                         (new GUITextInputMenu(guienv, guiroot, -1,
2266                                                         &g_menumgr, dest,
2267                                                         wtext))->drop();
2268                                 }
2269                                 // If metadata provides an inventory view, activate it
2270                                 else if(meta && meta->getString("formspec") != "" && !random_input)
2271                                 {
2272                                         infostream<<"Launching custom inventory view"<<std::endl;
2273
2274                                         InventoryLocation inventoryloc;
2275                                         inventoryloc.setNodeMeta(nodepos);
2276                                         
2277                                         /* Create menu */
2278
2279                                         GUIFormSpecMenu *menu =
2280                                                 new GUIFormSpecMenu(guienv, guiroot, -1,
2281                                                         &g_menumgr,
2282                                                         &client, gamedef);
2283                                         menu->setFormSpec(meta->getString("formspec"),
2284                                                         inventoryloc);
2285                                         menu->setFormSource(new NodeMetadataFormSource(
2286                                                         &client.getEnv().getClientMap(), nodepos));
2287                                         menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2288                                         menu->drop();
2289                                 }
2290                                 // Otherwise report right click to server
2291                                 else
2292                                 {
2293                                         // Report to server
2294                                         client.interact(3, pointed);
2295                                         camera.setDigging(1);  // right click animation
2296                                         
2297                                         // If the wielded item has node placement prediction,
2298                                         // make that happen
2299                                         const ItemDefinition &def =
2300                                                         playeritem.getDefinition(itemdef);
2301                                         if(def.node_placement_prediction != "")
2302                                         do{ // breakable
2303                                                 verbosestream<<"Node placement prediction for "
2304                                                                 <<playeritem.name<<" is "
2305                                                                 <<def.node_placement_prediction<<std::endl;
2306                                                 v3s16 p = neighbourpos;
2307                                                 content_t id;
2308                                                 bool found =
2309                                                         nodedef->getId(def.node_placement_prediction, id);
2310                                                 if(!found){
2311                                                         errorstream<<"Node placement prediction failed for "
2312                                                                         <<playeritem.name<<" (places "
2313                                                                         <<def.node_placement_prediction
2314                                                                         <<") - Name not known"<<std::endl;
2315                                                         break;
2316                                                 }
2317                                                 MapNode n(id);
2318                                                 try{
2319                                                         // This triggers the required mesh update too
2320                                                         client.addNode(p, n);
2321                                                 }catch(InvalidPositionException &e){
2322                                                         errorstream<<"Node placement prediction failed for "
2323                                                                         <<playeritem.name<<" (places "
2324                                                                         <<def.node_placement_prediction
2325                                                                         <<") - Position not loaded"<<std::endl;
2326                                                 }
2327                                         }while(0);
2328                                 }
2329                         }
2330                 }
2331                 else if(pointed.type == POINTEDTHING_OBJECT)
2332                 {
2333                         infotext = narrow_to_wide(selected_object->infoText());
2334
2335                         if(infotext == L"" && show_debug){
2336                                 infotext = narrow_to_wide(selected_object->debugInfoText());
2337                         }
2338
2339                         //if(input->getLeftClicked())
2340                         if(input->getLeftState())
2341                         {
2342                                 bool do_punch = false;
2343                                 bool do_punch_damage = false;
2344                                 if(object_hit_delay_timer <= 0.0){
2345                                         do_punch = true;
2346                                         do_punch_damage = true;
2347                                         object_hit_delay_timer = object_hit_delay;
2348                                 }
2349                                 if(input->getLeftClicked()){
2350                                         do_punch = true;
2351                                 }
2352                                 if(do_punch){
2353                                         infostream<<"Left-clicked object"<<std::endl;
2354                                         left_punch = true;
2355                                 }
2356                                 if(do_punch_damage){
2357                                         // Report direct punch
2358                                         v3f objpos = selected_object->getPosition();
2359                                         v3f dir = (objpos - player_position).normalize();
2360                                         
2361                                         bool disable_send = selected_object->directReportPunch(
2362                                                         dir, &playeritem, time_from_last_punch);
2363                                         time_from_last_punch = 0;
2364                                         if(!disable_send)
2365                                                 client.interact(0, pointed);
2366                                 }
2367                         }
2368                         else if(input->getRightClicked())
2369                         {
2370                                 infostream<<"Right-clicked object"<<std::endl;
2371                                 client.interact(3, pointed);  // place
2372                         }
2373                 }
2374                 else if(input->getLeftState())
2375                 {
2376                         // When button is held down in air, show continuous animation
2377                         left_punch = true;
2378                 }
2379
2380                 pointed_old = pointed;
2381                 
2382                 if(left_punch || input->getLeftClicked())
2383                 {
2384                         camera.setDigging(0); // left click animation
2385                 }
2386
2387                 input->resetLeftClicked();
2388                 input->resetRightClicked();
2389
2390                 input->resetLeftReleased();
2391                 input->resetRightReleased();
2392                 
2393                 /*
2394                         Calculate stuff for drawing
2395                 */
2396
2397                 /*
2398                         Fog range
2399                 */
2400         
2401                 f32 fog_range;
2402                 if(farmesh)
2403                 {
2404                         fog_range = BS*farmesh_range;
2405                 }
2406                 else
2407                 {
2408                         fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2409                         fog_range *= 0.9;
2410                         if(draw_control.range_all)
2411                                 fog_range = 100000*BS;
2412                 }
2413
2414                 /*
2415                         Calculate general brightness
2416                 */
2417                 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2418                 float time_brightness = (float)decode_light(
2419                                 (daynight_ratio * LIGHT_SUN) / 1000) / 255.0;
2420                 float direct_brightness = 0;
2421                 bool sunlight_seen = false;
2422                 if(g_settings->getBool("free_move")){
2423                         direct_brightness = time_brightness;
2424                         sunlight_seen = true;
2425                 } else {
2426                         ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2427                         float old_brightness = sky->getBrightness();
2428                         direct_brightness = (float)client.getEnv().getClientMap()
2429                                         .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2430                                         daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2431                                         / 255.0;
2432                 }
2433                 
2434                 time_of_day = client.getEnv().getTimeOfDayF();
2435                 float maxsm = 0.05;
2436                 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2437                                 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2438                                 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2439                         time_of_day_smooth = time_of_day;
2440                 float todsm = 0.05;
2441                 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2442                         time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2443                                         + (time_of_day+1.0) * todsm;
2444                 else
2445                         time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2446                                         + time_of_day * todsm;
2447                         
2448                 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2449                                 sunlight_seen);
2450                 
2451                 float brightness = sky->getBrightness();
2452                 video::SColor bgcolor = sky->getBgColor();
2453                 video::SColor skycolor = sky->getSkyColor();
2454
2455                 /*
2456                         Update clouds
2457                 */
2458                 if(clouds){
2459                         if(sky->getCloudsVisible()){
2460                                 clouds->setVisible(true);
2461                                 clouds->step(dtime);
2462                                 clouds->update(v2f(player_position.X, player_position.Z),
2463                                                 sky->getCloudColor());
2464                         } else{
2465                                 clouds->setVisible(false);
2466                         }
2467                 }
2468                 
2469                 /*
2470                         Update farmesh
2471                 */
2472                 if(farmesh)
2473                 {
2474                         farmesh_range = draw_control.wanted_range * 10;
2475                         if(draw_control.range_all && farmesh_range < 500)
2476                                 farmesh_range = 500;
2477                         if(farmesh_range > 1000)
2478                                 farmesh_range = 1000;
2479
2480                         farmesh->step(dtime);
2481                         farmesh->update(v2f(player_position.X, player_position.Z),
2482                                         brightness, farmesh_range);
2483                 }
2484                 
2485                 /*
2486                         Fog
2487                 */
2488                 
2489                 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2490                 {
2491                         driver->setFog(
2492                                 bgcolor,
2493                                 video::EFT_FOG_LINEAR,
2494                                 fog_range*0.4,
2495                                 fog_range*1.0,
2496                                 0.01,
2497                                 false, // pixel fog
2498                                 false // range fog
2499                         );
2500                 }
2501                 else
2502                 {
2503                         driver->setFog(
2504                                 bgcolor,
2505                                 video::EFT_FOG_LINEAR,
2506                                 100000*BS,
2507                                 110000*BS,
2508                                 0.01,
2509                                 false, // pixel fog
2510                                 false // range fog
2511                         );
2512                 }
2513
2514                 /*
2515                         Update gui stuff (0ms)
2516                 */
2517
2518                 //TimeTaker guiupdatetimer("Gui updating");
2519                 
2520                 const char program_name_and_version[] =
2521                         "Minetest-c55 " VERSION_STRING;
2522
2523                 if(show_debug)
2524                 {
2525                         static float drawtime_avg = 0;
2526                         drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2527                         /*static float beginscenetime_avg = 0;
2528                         beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2529                         static float scenetime_avg = 0;
2530                         scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2531                         static float endscenetime_avg = 0;
2532                         endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
2533                         
2534                         char temptext[300];
2535                         snprintf(temptext, 300, "%s ("
2536                                         "R: range_all=%i"
2537                                         ")"
2538                                         " drawtime=%.0f, dtime_jitter = % .1f %%"
2539                                         ", v_range = %.1f, RTT = %.3f",
2540                                         program_name_and_version,
2541                                         draw_control.range_all,
2542                                         drawtime_avg,
2543                                         dtime_jitter1_max_fraction * 100.0,
2544                                         draw_control.wanted_range,
2545                                         client.getRTT()
2546                                         );
2547                         
2548                         guitext->setText(narrow_to_wide(temptext).c_str());
2549                         guitext->setVisible(true);
2550                 }
2551                 else if(show_hud || show_chat)
2552                 {
2553                         guitext->setText(narrow_to_wide(program_name_and_version).c_str());
2554                         guitext->setVisible(true);
2555                 }
2556                 else
2557                 {
2558                         guitext->setVisible(false);
2559                 }
2560                 
2561                 if(show_debug)
2562                 {
2563                         char temptext[300];
2564                         snprintf(temptext, 300,
2565                                         "(% .1f, % .1f, % .1f)"
2566                                         " (yaw = %.1f) (seed = %lli)",
2567                                         player_position.X/BS,
2568                                         player_position.Y/BS,
2569                                         player_position.Z/BS,
2570                                         wrapDegrees_0_360(camera_yaw),
2571                                         client.getMapSeed());
2572
2573                         guitext2->setText(narrow_to_wide(temptext).c_str());
2574                         guitext2->setVisible(true);
2575                 }
2576                 else
2577                 {
2578                         guitext2->setVisible(false);
2579                 }
2580                 
2581                 {
2582                         guitext_info->setText(infotext.c_str());
2583                         guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
2584                 }
2585
2586                 {
2587                         float statustext_time_max = 1.5;
2588                         if(!statustext.empty())
2589                         {
2590                                 statustext_time += dtime;
2591                                 if(statustext_time >= statustext_time_max)
2592                                 {
2593                                         statustext = L"";
2594                                         statustext_time = 0;
2595                                 }
2596                         }
2597                         guitext_status->setText(statustext.c_str());
2598                         guitext_status->setVisible(!statustext.empty());
2599
2600                         if(!statustext.empty())
2601                         {
2602                                 s32 status_y = screensize.Y - 130;
2603                                 core::rect<s32> rect(
2604                                                 10,
2605                                                 status_y - guitext_status->getTextHeight(),
2606                                                 screensize.X - 10,
2607                                                 status_y
2608                                 );
2609                                 guitext_status->setRelativePosition(rect);
2610
2611                                 // Fade out
2612                                 video::SColor initial_color(255,0,0,0);
2613                                 if(guienv->getSkin())
2614                                         initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
2615                                 video::SColor final_color = initial_color;
2616                                 final_color.setAlpha(0);
2617                                 video::SColor fade_color =
2618                                         initial_color.getInterpolated_quadratic(
2619                                                 initial_color,
2620                                                 final_color,
2621                                                 pow(statustext_time / (float)statustext_time_max, 2.0f));
2622                                 guitext_status->setOverrideColor(fade_color);
2623                                 guitext_status->enableOverrideColor(true);
2624                         }
2625                 }
2626                 
2627                 /*
2628                         Get chat messages from client
2629                 */
2630                 {
2631                         // Get new messages from error log buffer
2632                         while(!chat_log_error_buf.empty())
2633                         {
2634                                 chat_backend.addMessage(L"", narrow_to_wide(
2635                                                 chat_log_error_buf.get()));
2636                         }
2637                         // Get new messages from client
2638                         std::wstring message;
2639                         while(client.getChatMessage(message))
2640                         {
2641                                 chat_backend.addUnparsedMessage(message);
2642                         }
2643                         // Remove old messages
2644                         chat_backend.step(dtime);
2645
2646                         // Display all messages in a static text element
2647                         u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
2648                         std::wstring recent_chat = chat_backend.getRecentChat();
2649                         guitext_chat->setText(recent_chat.c_str());
2650
2651                         // Update gui element size and position
2652                         s32 chat_y = 5+(text_height+5);
2653                         if(show_debug)
2654                                 chat_y += (text_height+5);
2655                         core::rect<s32> rect(
2656                                 10,
2657                                 chat_y,
2658                                 screensize.X - 10,
2659                                 chat_y + guitext_chat->getTextHeight()
2660                         );
2661                         guitext_chat->setRelativePosition(rect);
2662
2663                         // Don't show chat if disabled or empty or profiler is enabled
2664                         guitext_chat->setVisible(show_chat && recent_chat_count != 0
2665                                         && !show_profiler);
2666                 }
2667
2668                 /*
2669                         Inventory
2670                 */
2671                 
2672                 if(client.getPlayerItem() != new_playeritem)
2673                 {
2674                         client.selectPlayerItem(new_playeritem);
2675                 }
2676                 if(client.getLocalInventoryUpdated())
2677                 {
2678                         //infostream<<"Updating local inventory"<<std::endl;
2679                         client.getLocalInventory(local_inventory);
2680                         
2681                         update_wielded_item_trigger = true;
2682                 }
2683                 if(update_wielded_item_trigger)
2684                 {
2685                         update_wielded_item_trigger = false;
2686                         // Update wielded tool
2687                         InventoryList *mlist = local_inventory.getList("main");
2688                         ItemStack item;
2689                         if(mlist != NULL)
2690                                 item = mlist->getItem(client.getPlayerItem());
2691                         camera.wield(item);
2692                 }
2693                 
2694                 /*
2695                         Drawing begins
2696                 */
2697
2698                 TimeTaker tt_draw("mainloop: draw");
2699
2700                 
2701                 {
2702                         TimeTaker timer("beginScene");
2703                         //driver->beginScene(false, true, bgcolor);
2704                         //driver->beginScene(true, true, bgcolor);
2705                         driver->beginScene(true, true, skycolor);
2706                         beginscenetime = timer.stop(true);
2707                 }
2708                 
2709                 //timer3.stop();
2710         
2711                 //infostream<<"smgr->drawAll()"<<std::endl;
2712                 {
2713                         TimeTaker timer("smgr");
2714                         smgr->drawAll();
2715                         scenetime = timer.stop(true);
2716                 }
2717                 
2718                 {
2719                 //TimeTaker timer9("auxiliary drawings");
2720                 // 0ms
2721                 
2722                 //timer9.stop();
2723                 //TimeTaker //timer10("//timer10");
2724                 
2725                 video::SMaterial m;
2726                 //m.Thickness = 10;
2727                 m.Thickness = 3;
2728                 m.Lighting = false;
2729                 driver->setMaterial(m);
2730
2731                 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2732
2733                 if(show_hud)
2734                 {
2735                         for(std::vector<aabb3f>::const_iterator
2736                                         i = hilightboxes.begin();
2737                                         i != hilightboxes.end(); i++)
2738                         {
2739                                 /*infostream<<"hilightbox min="
2740                                                 <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2741                                                 <<" max="
2742                                                 <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2743                                                 <<std::endl;*/
2744                                 driver->draw3DBox(*i, video::SColor(255,0,0,0));
2745                         }
2746                 }
2747
2748                 /*
2749                         Wielded tool
2750                 */
2751                 if(show_hud)
2752                 {
2753                         // Warning: This clears the Z buffer.
2754                         camera.drawWieldedTool();
2755                 }
2756
2757                 /*
2758                         Post effects
2759                 */
2760                 {
2761                         client.getEnv().getClientMap().renderPostFx();
2762                 }
2763
2764                 /*
2765                         Profiler graph
2766                 */
2767                 if(show_profiler_graph)
2768                 {
2769                         graph.draw(10, screensize.Y - 10, driver, font);
2770                 }
2771
2772                 /*
2773                         Draw crosshair
2774                 */
2775                 if(show_hud)
2776                 {
2777                         driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2778                                         displaycenter + core::vector2d<s32>(10,0),
2779                                         video::SColor(255,255,255,255));
2780                         driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2781                                         displaycenter + core::vector2d<s32>(0,10),
2782                                         video::SColor(255,255,255,255));
2783                 }
2784
2785                 } // timer
2786
2787                 //timer10.stop();
2788                 //TimeTaker //timer11("//timer11");
2789
2790                 /*
2791                         Draw gui
2792                 */
2793                 // 0-1ms
2794                 guienv->drawAll();
2795
2796                 /*
2797                         Draw hotbar
2798                 */
2799                 if(show_hud)
2800                 {
2801                         draw_hotbar(driver, font, gamedef,
2802                                         v2s32(displaycenter.X, screensize.Y),
2803                                         hotbar_imagesize, hotbar_itemcount, &local_inventory,
2804                                         client.getHP(), client.getPlayerItem());
2805                 }
2806
2807                 /*
2808                         Damage flash
2809                 */
2810                 if(damage_flash_timer > 0.0)
2811                 {
2812                         damage_flash_timer -= dtime;
2813                         
2814                         video::SColor color(128,255,0,0);
2815                         driver->draw2DRectangle(color,
2816                                         core::rect<s32>(0,0,screensize.X,screensize.Y),
2817                                         NULL);
2818                 }
2819
2820                 /*
2821                         End scene
2822                 */
2823                 {
2824                         TimeTaker timer("endScene");
2825                         endSceneX(driver);
2826                         endscenetime = timer.stop(true);
2827                 }
2828
2829                 drawtime = tt_draw.stop(true);
2830                 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
2831
2832                 /*
2833                         End of drawing
2834                 */
2835
2836                 static s16 lastFPS = 0;
2837                 //u16 fps = driver->getFPS();
2838                 u16 fps = (1.0/dtime_avg1);
2839
2840                 if (lastFPS != fps)
2841                 {
2842                         core::stringw str = L"Minetest [";
2843                         str += driver->getName();
2844                         str += "] FPS=";
2845                         str += fps;
2846
2847                         device->setWindowCaption(str.c_str());
2848                         lastFPS = fps;
2849                 }
2850
2851                 /*
2852                         Log times and stuff for visualization
2853                 */
2854                 Profiler::GraphValues values;
2855                 g_profiler->graphGet(values);
2856                 graph.put(values);
2857         }
2858
2859         /*
2860                 Drop stuff
2861         */
2862         if(clouds)
2863                 clouds->drop();
2864         if(gui_chat_console)
2865                 gui_chat_console->drop();
2866         
2867         /*
2868                 Draw a "shutting down" screen, which will be shown while the map
2869                 generator and other stuff quits
2870         */
2871         {
2872                 /*gui::IGUIStaticText *gui_shuttingdowntext = */
2873                 draw_load_screen(L"Shutting down stuff...", driver, font);
2874                 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
2875                 guienv->drawAll();
2876                 driver->endScene();
2877                 gui_shuttingdowntext->remove();*/
2878         }
2879
2880         chat_backend.addMessage(L"", L"# Disconnected.");
2881         chat_backend.addMessage(L"", L"");
2882
2883         // Client scope (client is destructed before destructing *def and tsrc)
2884         }while(0);
2885         } // try-catch
2886         catch(SerializationError &e)
2887         {
2888                 error_message = L"A serialization error occurred:\n"
2889                                 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
2890                                 L" running a different version of Minetest.";
2891                 errorstream<<wide_to_narrow(error_message)<<std::endl;
2892         }
2893         
2894         if(!sound_is_dummy)
2895                 delete sound;
2896         delete nodedef;
2897         delete itemdef;
2898         delete tsrc;
2899 }
2900
2901