3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include "irrlichttypes_extrabloated.h"
22 #include <IGUICheckBox.h>
23 #include <IGUIEditBox.h>
24 #include <IGUIButton.h>
25 #include <IGUIStaticText.h>
27 #include <IMaterialRendererServices.h>
30 #include "guiPauseMenu.h"
31 #include "guiPasswordChange.h"
32 #include "guiFormSpecMenu.h"
33 #include "guiTextInputMenu.h"
34 #include "guiDeathScreen.h"
36 #include "guiChatConsole.h"
44 #include "mainmenumanager.h"
48 // Needed for determining pointing to nodes
50 #include "nodemetadata.h"
51 #include "main.h" // For g_settings
53 #include "tile.h" // For TextureSource
54 #include "shader.h" // For ShaderSource
55 #include "logoutputbuffer.h"
57 #include "quicktune_shortcutter.h"
58 #include "clientmap.h"
62 #include "sound_openal.h"
64 #include "event_manager.h"
66 #include "util/directiontables.h"
72 struct TextDestChat : public TextDest
74 TextDestChat(Client *client)
78 void gotText(std::wstring text)
80 m_client->typeChatMessage(text);
82 void gotText(std::map<std::string, std::string> fields)
84 m_client->typeChatMessage(narrow_to_wide(fields["text"]));
90 struct TextDestNodeMetadata : public TextDest
92 TextDestNodeMetadata(v3s16 p, Client *client)
97 // This is deprecated I guess? -celeron55
98 void gotText(std::wstring text)
100 std::string ntext = wide_to_narrow(text);
101 infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
102 <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
103 std::map<std::string, std::string> fields;
104 fields["text"] = ntext;
105 m_client->sendNodemetaFields(m_p, "", fields);
107 void gotText(std::map<std::string, std::string> fields)
109 m_client->sendNodemetaFields(m_p, "", fields);
116 struct TextDestPlayerInventory : public TextDest
118 TextDestPlayerInventory(Client *client)
122 void gotText(std::map<std::string, std::string> fields)
124 m_client->sendInventoryFields("", fields);
130 /* Respawn menu callback */
132 class MainRespawnInitiator: public IRespawnInitiator
135 MainRespawnInitiator(bool *active, Client *client):
136 m_active(active), m_client(client)
143 m_client->sendRespawn();
150 /* Form update callback */
152 class NodeMetadataFormSource: public IFormSource
155 NodeMetadataFormSource(ClientMap *map, v3s16 p):
160 std::string getForm()
162 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
165 return meta->getString("formspec");
167 std::string resolveText(std::string str)
169 NodeMetadata *meta = m_map->getNodeMetadata(m_p);
172 return meta->resolveString(str);
179 class PlayerInventoryFormSource: public IFormSource
182 PlayerInventoryFormSource(Client *client):
186 std::string getForm()
188 LocalPlayer* player = m_client->getEnv().getLocalPlayer();
189 return player->inventory_formspec;
198 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
200 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
201 Inventory *inventory, s32 halfheartcount, u16 playeritem)
203 InventoryList *mainlist = inventory->getList("main");
206 errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
210 s32 padding = imgsize/12;
211 //s32 height = imgsize + padding*2;
212 s32 width = itemcount*(imgsize+padding*2);
214 // Position of upper left corner of bar
215 v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
217 // Draw background color
218 /*core::rect<s32> barrect(0,0,width,height);
220 video::SColor bgcolor(255,128,128,128);
221 driver->draw2DRectangle(bgcolor, barrect, NULL);*/
223 core::rect<s32> imgrect(0,0,imgsize,imgsize);
225 for(s32 i=0; i<itemcount; i++)
227 const ItemStack &item = mainlist->getItem(i);
229 core::rect<s32> rect = imgrect + pos
230 + v2s32(padding+i*(imgsize+padding*2), padding);
234 video::SColor c_outside(255,255,0,0);
235 //video::SColor c_outside(255,0,0,0);
236 //video::SColor c_inside(255,192,192,192);
237 s32 x1 = rect.UpperLeftCorner.X;
238 s32 y1 = rect.UpperLeftCorner.Y;
239 s32 x2 = rect.LowerRightCorner.X;
240 s32 y2 = rect.LowerRightCorner.Y;
241 // Black base borders
242 driver->draw2DRectangle(c_outside,
244 v2s32(x1 - padding, y1 - padding),
245 v2s32(x2 + padding, y1)
247 driver->draw2DRectangle(c_outside,
249 v2s32(x1 - padding, y2),
250 v2s32(x2 + padding, y2 + padding)
252 driver->draw2DRectangle(c_outside,
254 v2s32(x1 - padding, y1),
257 driver->draw2DRectangle(c_outside,
260 v2s32(x2 + padding, y2)
262 /*// Light inside borders
263 driver->draw2DRectangle(c_inside,
265 v2s32(x1 - padding/2, y1 - padding/2),
266 v2s32(x2 + padding/2, y1)
268 driver->draw2DRectangle(c_inside,
270 v2s32(x1 - padding/2, y2),
271 v2s32(x2 + padding/2, y2 + padding/2)
273 driver->draw2DRectangle(c_inside,
275 v2s32(x1 - padding/2, y1),
278 driver->draw2DRectangle(c_inside,
281 v2s32(x2 + padding/2, y2)
286 video::SColor bgcolor2(128,0,0,0);
287 driver->draw2DRectangle(bgcolor2, rect, NULL);
288 drawItemStack(driver, font, item, rect, NULL, gamedef);
294 video::ITexture *heart_texture =
295 gamedef->getTextureSource()->getTextureRaw("heart.png");
298 v2s32 p = pos + v2s32(0, -20);
299 for(s32 i=0; i<halfheartcount/2; i++)
301 const video::SColor color(255,255,255,255);
302 const video::SColor colors[] = {color,color,color,color};
303 core::rect<s32> rect(0,0,16,16);
305 driver->draw2DImage(heart_texture, rect,
306 core::rect<s32>(core::position2d<s32>(0,0),
307 core::dimension2di(heart_texture->getOriginalSize())),
311 if(halfheartcount % 2 == 1)
313 const video::SColor color(255,255,255,255);
314 const video::SColor colors[] = {color,color,color,color};
315 core::rect<s32> rect(0,0,16/2,16);
317 core::dimension2di srcd(heart_texture->getOriginalSize());
319 driver->draw2DImage(heart_texture, rect,
320 core::rect<s32>(core::position2d<s32>(0,0), srcd),
328 Check if a node is pointable
330 inline bool isPointableNode(const MapNode& n,
331 Client *client, bool liquids_pointable)
333 const ContentFeatures &features = client->getNodeDefManager()->get(n);
334 return features.pointable ||
335 (liquids_pointable && features.isLiquid());
339 Find what the player is pointing at
341 PointedThing getPointedThing(Client *client, v3f player_position,
342 v3f camera_direction, v3f camera_position,
343 core::line3d<f32> shootline, f32 d,
344 bool liquids_pointable,
345 bool look_for_object,
346 std::vector<aabb3f> &hilightboxes,
347 ClientActiveObject *&selected_object)
351 hilightboxes.clear();
352 selected_object = NULL;
354 INodeDefManager *nodedef = client->getNodeDefManager();
355 ClientMap &map = client->getEnv().getClientMap();
357 // First try to find a pointed at active object
360 selected_object = client->getSelectedActiveObject(d*BS,
361 camera_position, shootline);
363 if(selected_object != NULL)
365 if(selected_object->doShowSelectionBox())
367 aabb3f *selection_box = selected_object->getSelectionBox();
368 // Box should exist because object was
369 // returned in the first place
370 assert(selection_box);
372 v3f pos = selected_object->getPosition();
373 hilightboxes.push_back(aabb3f(
374 selection_box->MinEdge + pos,
375 selection_box->MaxEdge + pos));
379 result.type = POINTEDTHING_OBJECT;
380 result.object_id = selected_object->getId();
385 // That didn't work, try to find a pointed at node
387 f32 mindistance = BS * 1001;
389 v3s16 pos_i = floatToInt(player_position, BS);
391 /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
395 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
396 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
397 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
398 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
399 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
400 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
402 // Prevent signed number overflow
410 for(s16 y = ystart; y <= yend; y++)
411 for(s16 z = zstart; z <= zend; z++)
412 for(s16 x = xstart; x <= xend; x++)
417 n = map.getNode(v3s16(x,y,z));
419 catch(InvalidPositionException &e)
423 if(!isPointableNode(n, client, liquids_pointable))
426 std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
429 v3f npf = intToFloat(np, BS);
431 for(std::vector<aabb3f>::const_iterator
433 i != boxes.end(); i++)
439 for(u16 j=0; j<6; j++)
441 v3s16 facedir = g_6dirs[j];
442 aabb3f facebox = box;
446 facebox.MinEdge.X = facebox.MaxEdge.X-d;
447 else if(facedir.X < 0)
448 facebox.MaxEdge.X = facebox.MinEdge.X+d;
449 else if(facedir.Y > 0)
450 facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
451 else if(facedir.Y < 0)
452 facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
453 else if(facedir.Z > 0)
454 facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
455 else if(facedir.Z < 0)
456 facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
458 v3f centerpoint = facebox.getCenter();
459 f32 distance = (centerpoint - camera_position).getLength();
460 if(distance >= mindistance)
462 if(!facebox.intersectsWithLine(shootline))
465 v3s16 np_above = np + facedir;
467 result.type = POINTEDTHING_NODE;
468 result.node_undersurface = np;
469 result.node_abovesurface = np_above;
470 mindistance = distance;
472 hilightboxes.clear();
473 for(std::vector<aabb3f>::const_iterator
475 i2 != boxes.end(); i2++)
478 box.MinEdge += npf + v3f(-d,-d,-d);
479 box.MaxEdge += npf + v3f(d,d,d);
480 hilightboxes.push_back(box);
490 Draws a screen with a single text on it.
491 Text will be removed when the screen is drawn the next time.
493 /*gui::IGUIStaticText **/
494 void draw_load_screen(const std::wstring &text,
495 video::IVideoDriver* driver, gui::IGUIFont* font)
497 v2u32 screensize = driver->getScreenSize();
498 const wchar_t *loadingtext = text.c_str();
499 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
500 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
501 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
502 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
504 gui::IGUIStaticText *guitext = guienv->addStaticText(
505 loadingtext, textrect, false, false);
506 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
508 driver->beginScene(true, true, video::SColor(255,0,0,0));
517 /* Profiler display */
519 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
520 gui::IGUIFont *font, u32 text_height,
521 u32 show_profiler, u32 show_profiler_max)
523 if(show_profiler == 0)
525 guitext_profiler->setVisible(false);
530 std::ostringstream os(std::ios_base::binary);
531 g_profiler->printPage(os, show_profiler, show_profiler_max);
532 std::wstring text = narrow_to_wide(os.str());
533 guitext_profiler->setText(text.c_str());
534 guitext_profiler->setVisible(true);
536 s32 w = font->getDimension(text.c_str()).Width;
539 core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
540 8+(text_height+5)*2 +
541 font->getDimension(text.c_str()).Height);
542 guitext_profiler->setRelativePosition(rect);
543 guitext_profiler->setVisible(true);
551 Profiler::GraphValues values;
557 Meta(float initial=0, video::SColor color=
558 video::SColor(255,255,255,255)):
564 std::list<Piece> m_log;
572 void put(const Profiler::GraphValues &values)
575 piece.values = values;
576 m_log.push_back(piece);
577 while(m_log.size() > m_log_max_size)
578 m_log.erase(m_log.begin());
581 void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
582 gui::IGUIFont* font) const
584 std::map<std::string, Meta> m_meta;
585 for(std::list<Piece>::const_iterator k = m_log.begin();
586 k != m_log.end(); k++)
588 const Piece &piece = *k;
589 for(Profiler::GraphValues::const_iterator i = piece.values.begin();
590 i != piece.values.end(); i++){
591 const std::string &id = i->first;
592 const float &value = i->second;
593 std::map<std::string, Meta>::iterator j =
595 if(j == m_meta.end()){
596 m_meta[id] = Meta(value);
599 if(value < j->second.min)
600 j->second.min = value;
601 if(value > j->second.max)
602 j->second.max = value;
607 static const video::SColor usable_colors[] = {
608 video::SColor(255,255,100,100),
609 video::SColor(255,90,225,90),
610 video::SColor(255,100,100,255),
611 video::SColor(255,255,150,50),
612 video::SColor(255,220,220,100)
614 static const u32 usable_colors_count =
615 sizeof(usable_colors) / sizeof(*usable_colors);
616 u32 next_color_i = 0;
617 for(std::map<std::string, Meta>::iterator i = m_meta.begin();
618 i != m_meta.end(); i++){
619 Meta &meta = i->second;
620 video::SColor color(255,200,200,200);
621 if(next_color_i < usable_colors_count)
622 color = usable_colors[next_color_i++];
627 s32 textx = x_left + m_log_max_size + 15;
628 s32 textx2 = textx + 200 - 15;
632 u32 num_graphs = m_meta.size();
633 core::rect<s32> rect(x_left, y_bottom - num_graphs*graphh,
635 video::SColor bgcolor(120,0,0,0);
636 driver->draw2DRectangle(bgcolor, rect, NULL);
640 for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
641 i != m_meta.end(); i++){
642 const std::string &id = i->first;
643 const Meta &meta = i->second;
645 s32 y = y_bottom - meta_i * 50;
646 float show_min = meta.min;
647 float show_max = meta.max;
648 if(show_min >= -0.0001 && show_max >= -0.0001){
649 if(show_min <= show_max * 0.5)
654 snprintf(buf, 10, "%.3g", show_max);
655 font->draw(narrow_to_wide(buf).c_str(),
656 core::rect<s32>(textx, y - graphh,
657 textx2, y - graphh + texth),
659 snprintf(buf, 10, "%.3g", show_min);
660 font->draw(narrow_to_wide(buf).c_str(),
661 core::rect<s32>(textx, y - texth,
664 font->draw(narrow_to_wide(id).c_str(),
665 core::rect<s32>(textx, y - graphh/2 - texth/2,
666 textx2, y - graphh/2 + texth/2),
669 s32 graph1h = graphh;
670 bool relativegraph = (show_min != 0 && show_min != show_max);
671 float lastscaledvalue = 0.0;
672 bool lastscaledvalue_exists = false;
673 for(std::list<Piece>::const_iterator j = m_log.begin();
674 j != m_log.end(); j++)
676 const Piece &piece = *j;
678 bool value_exists = false;
679 Profiler::GraphValues::const_iterator k =
680 piece.values.find(id);
681 if(k != piece.values.end()){
687 lastscaledvalue_exists = false;
690 float scaledvalue = 1.0;
691 if(show_max != show_min)
692 scaledvalue = (value - show_min) / (show_max - show_min);
693 if(scaledvalue == 1.0 && value == 0){
695 lastscaledvalue_exists = false;
699 if(lastscaledvalue_exists){
700 s32 ivalue1 = lastscaledvalue * graph1h;
701 s32 ivalue2 = scaledvalue * graph1h;
702 driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
703 v2s32(x, graph1y - ivalue2), meta.color);
705 lastscaledvalue = scaledvalue;
706 lastscaledvalue_exists = true;
708 s32 ivalue = scaledvalue * graph1h;
709 driver->draw2DLine(v2s32(x, graph1y),
710 v2s32(x, graph1y - ivalue), meta.color);
719 class NodeDugEvent: public MtEvent
725 NodeDugEvent(v3s16 p, MapNode n):
729 const char* getType() const
735 ISoundManager *m_sound;
736 INodeDefManager *m_ndef;
738 float m_player_step_timer;
740 SimpleSoundSpec m_player_step_sound;
741 SimpleSoundSpec m_player_leftpunch_sound;
742 SimpleSoundSpec m_player_rightpunch_sound;
744 SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
747 m_player_step_timer(0)
751 void playPlayerStep()
753 if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
754 m_player_step_timer = 0.03;
755 m_sound->playSound(m_player_step_sound, false);
759 static void viewBobbingStep(MtEvent *e, void *data)
761 SoundMaker *sm = (SoundMaker*)data;
762 sm->playPlayerStep();
765 static void playerRegainGround(MtEvent *e, void *data)
767 SoundMaker *sm = (SoundMaker*)data;
768 sm->playPlayerStep();
771 static void playerJump(MtEvent *e, void *data)
773 //SoundMaker *sm = (SoundMaker*)data;
776 static void cameraPunchLeft(MtEvent *e, void *data)
778 SoundMaker *sm = (SoundMaker*)data;
779 sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
782 static void cameraPunchRight(MtEvent *e, void *data)
784 SoundMaker *sm = (SoundMaker*)data;
785 sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
788 static void nodeDug(MtEvent *e, void *data)
790 SoundMaker *sm = (SoundMaker*)data;
791 NodeDugEvent *nde = (NodeDugEvent*)e;
792 sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
795 void registerReceiver(MtEventManager *mgr)
797 mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
798 mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this);
799 mgr->reg("PlayerJump", SoundMaker::playerJump, this);
800 mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
801 mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
802 mgr->reg("NodeDug", SoundMaker::nodeDug, this);
805 void step(float dtime)
807 m_player_step_timer -= dtime;
811 // Locally stored sounds don't need to be preloaded because of this
812 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
814 std::set<std::string> m_fetched;
817 void fetchSounds(const std::string &name,
818 std::set<std::string> &dst_paths,
819 std::set<std::string> &dst_datas)
821 if(m_fetched.count(name))
823 m_fetched.insert(name);
824 std::string base = porting::path_share + DIR_DELIM + "testsounds";
825 dst_paths.insert(base + DIR_DELIM + name + ".ogg");
826 dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
827 dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
828 dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
829 dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
830 dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
831 dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
832 dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
833 dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
834 dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
835 dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
839 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
842 bool *m_force_fog_off;
846 GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
849 m_force_fog_off(force_fog_off),
850 m_fog_range(fog_range)
852 ~GameGlobalShaderConstantSetter() {}
854 virtual void onSetConstants(video::IMaterialRendererServices *services,
861 video::SColor bgcolor = m_sky->getBgColor();
862 video::SColorf bgcolorf(bgcolor);
863 float bgcolorfa[4] = {
869 services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
872 float fog_distance = *m_fog_range;
874 fog_distance = 10000*BS;
875 services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
879 IrrlichtDevice *m_device;
886 IrrlichtDevice *device,
889 std::string playername,
890 std::string password,
891 std::string address, // If "", local server is used
893 std::wstring &error_message,
894 std::string configpath,
895 ChatBackend &chat_backend,
896 const SubgameSpec &gamespec, // Used for local game,
897 bool simple_singleplayer_mode
900 video::IVideoDriver* driver = device->getVideoDriver();
901 scene::ISceneManager* smgr = device->getSceneManager();
903 // Calculate text height using the font
904 u32 text_height = font->getDimension(L"Random test string").Height;
906 v2u32 screensize(0,0);
907 v2u32 last_screensize(0,0);
908 screensize = driver->getScreenSize();
910 const s32 hotbar_itemcount = 8;
911 //const s32 hotbar_imagesize = 36;
912 //const s32 hotbar_imagesize = 64;
913 s32 hotbar_imagesize = 48;
916 Draw "Loading" screen
919 draw_load_screen(L"Loading...", driver, font);
921 // Create texture source
922 IWritableTextureSource *tsrc = createTextureSource(device);
924 // Create shader source
925 IWritableShaderSource *shsrc = createShaderSource(device);
927 // These will be filled by data received from the server
928 // Create item definition manager
929 IWritableItemDefManager *itemdef = createItemDefManager();
930 // Create node definition manager
931 IWritableNodeDefManager *nodedef = createNodeDefManager();
933 // Sound fetcher (useful when testing)
934 GameOnDemandSoundFetcher soundfetcher;
937 ISoundManager *sound = NULL;
938 bool sound_is_dummy = false;
940 if(g_settings->getBool("enable_sound")){
941 infostream<<"Attempting to use OpenAL audio"<<std::endl;
942 sound = createOpenALSoundManager(&soundfetcher);
944 infostream<<"Failed to initialize OpenAL audio"<<std::endl;
946 infostream<<"Sound disabled."<<std::endl;
950 infostream<<"Using dummy audio."<<std::endl;
951 sound = &dummySoundManager;
952 sound_is_dummy = true;
956 EventManager eventmgr;
959 SoundMaker soundmaker(sound, nodedef);
960 soundmaker.registerReceiver(&eventmgr);
962 // Add chat log output for errors to be shown in chat
963 LogOutputBuffer chat_log_error_buf(LMT_ERROR);
965 // Create UI for modifying quicktune values
966 QuicktuneShortcutter quicktune;
970 SharedPtr will delete it when it goes out of scope.
972 SharedPtr<Server> server;
974 draw_load_screen(L"Creating server...", driver, font);
975 infostream<<"Creating server"<<std::endl;
976 server = new Server(map_dir, configpath, gamespec,
977 simple_singleplayer_mode);
982 do{ // Client scope (breakable do-while(0))
988 draw_load_screen(L"Creating client...", driver, font);
989 infostream<<"Creating client"<<std::endl;
991 MapDrawControl draw_control;
993 Client client(device, playername.c_str(), password, draw_control,
994 tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
996 // Client acts as our GameDef
997 IGameDef *gamedef = &client;
999 draw_load_screen(L"Resolving address...", driver, font);
1000 Address connect_address(0,0,0,0, port);
1003 //connect_address.Resolve("localhost");
1004 connect_address.setAddress(127,0,0,1);
1006 connect_address.Resolve(address.c_str());
1008 catch(ResolveError &e)
1010 error_message = L"Couldn't resolve address";
1011 errorstream<<wide_to_narrow(error_message)<<std::endl;
1012 // Break out of client scope
1017 Attempt to connect to the server
1020 infostream<<"Connecting to server at ";
1021 connect_address.print(&infostream);
1022 infostream<<std::endl;
1023 client.connect(connect_address);
1026 Wait for server to accept connection
1028 bool could_connect = false;
1029 bool connect_aborted = false;
1031 float frametime = 0.033;
1032 float time_counter = 0.0;
1034 while(device->run())
1036 // Update client and server
1037 client.step(frametime);
1039 server->step(frametime);
1042 if(client.connectedAndInitialized()){
1043 could_connect = true;
1047 if(client.accessDenied()){
1048 error_message = L"Access denied. Reason: "
1049 +client.accessDeniedReason();
1050 errorstream<<wide_to_narrow(error_message)<<std::endl;
1053 if(input->wasKeyDown(EscapeKey)){
1054 connect_aborted = true;
1055 infostream<<"Connect aborted [Escape]"<<std::endl;
1060 std::wostringstream ss;
1061 ss<<L"Connecting to server... (press Escape to cancel)\n";
1062 std::wstring animation = L"/-\\|";
1063 ss<<animation[(int)(time_counter/0.2)%4];
1064 draw_load_screen(ss.str(), driver, font);
1067 sleep_ms(1000*frametime);
1068 time_counter += frametime;
1071 catch(con::PeerNotFoundException &e)
1075 Handle failure to connect
1078 if(error_message == L"" && !connect_aborted){
1079 error_message = L"Connection failed";
1080 errorstream<<wide_to_narrow(error_message)<<std::endl;
1082 // Break out of client scope
1087 Wait until content has been received
1089 bool got_content = false;
1090 bool content_aborted = false;
1092 float frametime = 0.033;
1093 float time_counter = 0.0;
1095 while(device->run())
1097 // Update client and server
1098 client.step(frametime);
1100 server->step(frametime);
1103 if(client.texturesReceived() &&
1104 client.itemdefReceived() &&
1105 client.nodedefReceived()){
1110 if(!client.connectedAndInitialized()){
1111 error_message = L"Client disconnected";
1112 errorstream<<wide_to_narrow(error_message)<<std::endl;
1115 if(input->wasKeyDown(EscapeKey)){
1116 content_aborted = true;
1117 infostream<<"Connect aborted [Escape]"<<std::endl;
1122 std::wostringstream ss;
1123 ss<<L"Waiting content... (press Escape to cancel)\n";
1125 ss<<(client.itemdefReceived()?L"[X]":L"[ ]");
1126 ss<<L" Item definitions\n";
1127 ss<<(client.nodedefReceived()?L"[X]":L"[ ]");
1128 ss<<L" Node definitions\n";
1129 ss<<L"["<<(int)(client.mediaReceiveProgress()*100+0.5)<<L"%] ";
1132 draw_load_screen(ss.str(), driver, font);
1135 sleep_ms(1000*frametime);
1136 time_counter += frametime;
1141 if(error_message == L"" && !content_aborted){
1142 error_message = L"Something failed";
1143 errorstream<<wide_to_narrow(error_message)<<std::endl;
1145 // Break out of client scope
1150 After all content has been received:
1151 Update cached textures, meshes and materials
1153 client.afterContentReceived();
1156 Create the camera node
1158 Camera camera(smgr, draw_control, gamedef);
1159 if (!camera.successfullyCreated(error_message))
1162 f32 camera_yaw = 0; // "right/left"
1163 f32 camera_pitch = 0; // "up/down"
1169 Clouds *clouds = NULL;
1170 if(g_settings->getBool("enable_clouds"))
1172 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
1180 sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
1186 FarMesh *farmesh = NULL;
1187 if(g_settings->getBool("enable_farmesh"))
1189 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
1193 A copy of the local inventory
1195 Inventory local_inventory(itemdef);
1198 Find out size of crack animation
1200 int crack_animation_length = 5;
1202 video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
1203 v2u32 size = t->getOriginalSize();
1204 crack_animation_length = size.Y / size.X;
1211 // First line of debug text
1212 gui::IGUIStaticText *guitext = guienv->addStaticText(
1214 core::rect<s32>(5, 5, 795, 5+text_height),
1216 // Second line of debug text
1217 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
1219 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
1221 // At the middle of the screen
1222 // Object infos are shown in this
1223 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
1225 core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
1228 // Status text (displays info when showing and hiding GUI stuff, etc.)
1229 gui::IGUIStaticText *guitext_status = guienv->addStaticText(
1231 core::rect<s32>(0,0,0,0),
1233 guitext_status->setVisible(false);
1235 std::wstring statustext;
1236 float statustext_time = 0;
1239 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
1241 core::rect<s32>(0,0,0,0),
1242 //false, false); // Disable word wrap as of now
1244 // Remove stale "recent" chat messages from previous connections
1245 chat_backend.clearRecentChat();
1246 // Chat backend and console
1247 GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
1249 // Profiler text (size is updated when text is updated)
1250 gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
1252 core::rect<s32>(0,0,0,0),
1254 guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
1255 guitext_profiler->setVisible(false);
1258 Some statistics are collected in these
1261 u32 beginscenetime = 0;
1263 u32 endscenetime = 0;
1265 float recent_turn_speed = 0.0;
1267 ProfilerGraph graph;
1268 // Initially clear the profiler
1269 Profiler::GraphValues dummyvalues;
1270 g_profiler->graphGet(dummyvalues);
1272 float nodig_delay_timer = 0.0;
1273 float dig_time = 0.0;
1275 PointedThing pointed_old;
1276 bool digging = false;
1277 bool ldown_for_dig = false;
1279 float damage_flash_timer = 0;
1280 s16 farmesh_range = 20*MAP_BLOCKSIZE;
1282 const float object_hit_delay = 0.2;
1283 float object_hit_delay_timer = 0.0;
1284 float time_from_last_punch = 10;
1286 float update_draw_list_timer = 0.0;
1287 v3f update_draw_list_last_cam_dir;
1289 bool invert_mouse = g_settings->getBool("invert_mouse");
1291 bool respawn_menu_active = false;
1292 bool update_wielded_item_trigger = false;
1294 bool show_hud = true;
1295 bool show_chat = true;
1296 bool force_fog_off = false;
1297 f32 fog_range = 100*BS;
1298 bool disable_camera_update = false;
1299 bool show_debug = g_settings->getBool("show_debug");
1300 bool show_profiler_graph = false;
1301 u32 show_profiler = 0;
1302 u32 show_profiler_max = 3; // Number of pages
1304 float time_of_day = 0;
1305 float time_of_day_smooth = 0;
1310 shsrc->addGlobalConstantSetter(
1311 new GameGlobalShaderConstantSetter(sky, &force_fog_off, &fog_range));
1317 bool first_loop_after_window_activation = true;
1319 // TODO: Convert the static interval timers to these
1320 // Interval limiter for profiler
1321 IntervalLimiter m_profiler_interval;
1323 // Time is in milliseconds
1324 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1325 // NOTE: So we have to use getTime() and call run()s between them
1326 u32 lasttime = device->getTimer()->getTime();
1330 if(device->run() == false || kill == true)
1333 // Time of frame without fps limit
1337 // not using getRealTime is necessary for wine
1338 u32 time = device->getTimer()->getTime();
1340 busytime_u32 = time - lasttime;
1343 busytime = busytime_u32 / 1000.0;
1346 g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
1348 // Necessary for device->getTimer()->getTime()
1356 float fps_max = g_settings->getFloat("fps_max");
1357 u32 frametime_min = 1000./fps_max;
1359 if(busytime_u32 < frametime_min)
1361 u32 sleeptime = frametime_min - busytime_u32;
1362 device->sleep(sleeptime);
1363 g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
1367 // Necessary for device->getTimer()->getTime()
1371 Time difference calculation
1373 f32 dtime; // in seconds
1375 u32 time = device->getTimer()->getTime();
1377 dtime = (time - lasttime) / 1000.0;
1382 g_profiler->graphAdd("mainloop_dtime", dtime);
1386 if(nodig_delay_timer >= 0)
1387 nodig_delay_timer -= dtime;
1388 if(object_hit_delay_timer >= 0)
1389 object_hit_delay_timer -= dtime;
1390 time_from_last_punch += dtime;
1392 g_profiler->add("Elapsed time", dtime);
1393 g_profiler->avg("FPS", 1./dtime);
1396 Time average and jitter calculation
1399 static f32 dtime_avg1 = 0.0;
1400 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1401 f32 dtime_jitter1 = dtime - dtime_avg1;
1403 static f32 dtime_jitter1_max_sample = 0.0;
1404 static f32 dtime_jitter1_max_fraction = 0.0;
1406 static f32 jitter1_max = 0.0;
1407 static f32 counter = 0.0;
1408 if(dtime_jitter1 > jitter1_max)
1409 jitter1_max = dtime_jitter1;
1414 dtime_jitter1_max_sample = jitter1_max;
1415 dtime_jitter1_max_fraction
1416 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1422 Busytime average and jitter calculation
1425 static f32 busytime_avg1 = 0.0;
1426 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1427 f32 busytime_jitter1 = busytime - busytime_avg1;
1429 static f32 busytime_jitter1_max_sample = 0.0;
1430 static f32 busytime_jitter1_min_sample = 0.0;
1432 static f32 jitter1_max = 0.0;
1433 static f32 jitter1_min = 0.0;
1434 static f32 counter = 0.0;
1435 if(busytime_jitter1 > jitter1_max)
1436 jitter1_max = busytime_jitter1;
1437 if(busytime_jitter1 < jitter1_min)
1438 jitter1_min = busytime_jitter1;
1442 busytime_jitter1_max_sample = jitter1_max;
1443 busytime_jitter1_min_sample = jitter1_min;
1450 Handle miscellaneous stuff
1453 if(client.accessDenied())
1455 error_message = L"Access denied. Reason: "
1456 +client.accessDeniedReason();
1457 errorstream<<wide_to_narrow(error_message)<<std::endl;
1461 if(g_gamecallback->disconnect_requested)
1463 g_gamecallback->disconnect_requested = false;
1467 if(g_gamecallback->changepassword_requested)
1469 (new GUIPasswordChange(guienv, guiroot, -1,
1470 &g_menumgr, &client))->drop();
1471 g_gamecallback->changepassword_requested = false;
1474 /* Process TextureSource's queue */
1475 tsrc->processQueue();
1477 /* Process ItemDefManager's queue */
1478 itemdef->processQueue(gamedef);
1481 Process ShaderSource's queue
1483 shsrc->processQueue();
1488 last_screensize = screensize;
1489 screensize = driver->getScreenSize();
1490 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1491 //bool screensize_changed = screensize != last_screensize;
1494 if(screensize.Y <= 800)
1495 hotbar_imagesize = 32;
1496 else if(screensize.Y <= 1280)
1497 hotbar_imagesize = 48;
1499 hotbar_imagesize = 64;
1501 // Hilight boxes collected during the loop and displayed
1502 std::vector<aabb3f> hilightboxes;
1505 std::wstring infotext;
1508 Debug info for client
1511 static float counter = 0.0;
1516 client.printDebugInfo(infostream);
1523 float profiler_print_interval =
1524 g_settings->getFloat("profiler_print_interval");
1525 bool print_to_log = true;
1526 if(profiler_print_interval == 0){
1527 print_to_log = false;
1528 profiler_print_interval = 5;
1530 if(m_profiler_interval.step(dtime, profiler_print_interval))
1533 infostream<<"Profiler:"<<std::endl;
1534 g_profiler->print(infostream);
1537 update_profiler_gui(guitext_profiler, font, text_height,
1538 show_profiler, show_profiler_max);
1540 g_profiler->clear();
1544 Direct handling of user input
1547 // Reset input if window not active or some menu is active
1548 if(device->isWindowActive() == false
1549 || noMenuActive() == false
1550 || guienv->hasFocus(gui_chat_console))
1555 // Input handler step() (used by the random input generator)
1559 Launch menus and trigger stuff according to keys
1561 if(input->wasKeyDown(getKeySetting("keymap_drop")))
1563 // drop selected item
1564 IDropAction *a = new IDropAction();
1566 a->from_inv.setCurrentPlayer();
1567 a->from_list = "main";
1568 a->from_i = client.getPlayerItem();
1569 client.inventoryAction(a);
1571 else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1573 infostream<<"the_game: "
1574 <<"Launching inventory"<<std::endl;
1576 GUIFormSpecMenu *menu =
1577 new GUIFormSpecMenu(device, guiroot, -1,
1581 InventoryLocation inventoryloc;
1582 inventoryloc.setCurrentPlayer();
1584 PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
1586 menu->setFormSpec(src->getForm(), inventoryloc);
1587 menu->setFormSource(src);
1588 menu->setTextDest(new TextDestPlayerInventory(&client));
1591 else if(input->wasKeyDown(EscapeKey))
1593 infostream<<"the_game: "
1594 <<"Launching pause menu"<<std::endl;
1595 // It will delete itself by itself
1596 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1597 &g_menumgr, simple_singleplayer_mode))->drop();
1599 // Move mouse cursor on top of the disconnect button
1600 if(simple_singleplayer_mode)
1601 input->setMousePos(displaycenter.X, displaycenter.Y+0);
1603 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1605 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1607 TextDest *dest = new TextDestChat(&client);
1609 (new GUITextInputMenu(guienv, guiroot, -1,
1613 else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
1615 TextDest *dest = new TextDestChat(&client);
1617 (new GUITextInputMenu(guienv, guiroot, -1,
1621 else if(input->wasKeyDown(getKeySetting("keymap_console")))
1623 if (!gui_chat_console->isOpenInhibited())
1625 // Open up to over half of the screen
1626 gui_chat_console->openConsole(0.6);
1627 guienv->setFocus(gui_chat_console);
1630 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1632 if(g_settings->getBool("free_move"))
1634 g_settings->set("free_move","false");
1635 statustext = L"free_move disabled";
1636 statustext_time = 0;
1640 g_settings->set("free_move","true");
1641 statustext = L"free_move enabled";
1642 statustext_time = 0;
1643 if(!client.checkPrivilege("fly"))
1644 statustext += L" (note: no 'fly' privilege)";
1647 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1649 if(g_settings->getBool("fast_move"))
1651 g_settings->set("fast_move","false");
1652 statustext = L"fast_move disabled";
1653 statustext_time = 0;
1657 g_settings->set("fast_move","true");
1658 statustext = L"fast_move enabled";
1659 statustext_time = 0;
1660 if(!client.checkPrivilege("fast"))
1661 statustext += L" (note: no 'fast' privilege)";
1664 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1666 irr::video::IImage* const image = driver->createScreenShot();
1668 irr::c8 filename[256];
1669 snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
1670 g_settings->get("screenshot_path").c_str(),
1671 device->getTimer()->getRealTime());
1672 if (driver->writeImageToFile(image, filename)) {
1673 std::wstringstream sstr;
1674 sstr<<"Saved screenshot to '"<<filename<<"'";
1675 infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1676 statustext = sstr.str();
1677 statustext_time = 0;
1679 infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1684 else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
1686 show_hud = !show_hud;
1688 statustext = L"HUD shown";
1690 statustext = L"HUD hidden";
1691 statustext_time = 0;
1693 else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
1695 show_chat = !show_chat;
1697 statustext = L"Chat shown";
1699 statustext = L"Chat hidden";
1700 statustext_time = 0;
1702 else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
1704 force_fog_off = !force_fog_off;
1706 statustext = L"Fog disabled";
1708 statustext = L"Fog enabled";
1709 statustext_time = 0;
1711 else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
1713 disable_camera_update = !disable_camera_update;
1714 if(disable_camera_update)
1715 statustext = L"Camera update disabled";
1717 statustext = L"Camera update enabled";
1718 statustext_time = 0;
1720 else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
1722 // Initial / 3x toggle: Chat only
1723 // 1x toggle: Debug text with chat
1724 // 2x toggle: Debug text with profiler graph
1728 show_profiler_graph = false;
1729 statustext = L"Debug info shown";
1730 statustext_time = 0;
1732 else if(show_profiler_graph)
1735 show_profiler_graph = false;
1736 statustext = L"Debug info and profiler graph hidden";
1737 statustext_time = 0;
1741 show_profiler_graph = true;
1742 statustext = L"Profiler graph shown";
1743 statustext_time = 0;
1746 else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
1748 show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
1750 // FIXME: This updates the profiler with incomplete values
1751 update_profiler_gui(guitext_profiler, font, text_height,
1752 show_profiler, show_profiler_max);
1754 if(show_profiler != 0)
1756 std::wstringstream sstr;
1757 sstr<<"Profiler shown (page "<<show_profiler
1758 <<" of "<<show_profiler_max<<")";
1759 statustext = sstr.str();
1760 statustext_time = 0;
1764 statustext = L"Profiler hidden";
1765 statustext_time = 0;
1768 else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
1770 s16 range = g_settings->getS16("viewing_range_nodes_min");
1771 s16 range_new = range + 10;
1772 g_settings->set("viewing_range_nodes_min", itos(range_new));
1773 statustext = narrow_to_wide(
1774 "Minimum viewing range changed to "
1776 statustext_time = 0;
1778 else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
1780 s16 range = g_settings->getS16("viewing_range_nodes_min");
1781 s16 range_new = range - 10;
1784 g_settings->set("viewing_range_nodes_min",
1786 statustext = narrow_to_wide(
1787 "Minimum viewing range changed to "
1789 statustext_time = 0;
1792 // Handle QuicktuneShortcutter
1793 if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
1795 if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
1797 if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
1799 if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
1802 std::string msg = quicktune.getMessage();
1804 statustext = narrow_to_wide(msg);
1805 statustext_time = 0;
1809 // Item selection with mouse wheel
1810 u16 new_playeritem = client.getPlayerItem();
1812 s32 wheel = input->getMouseWheel();
1813 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1814 hotbar_itemcount-1);
1818 if(new_playeritem < max_item)
1825 if(new_playeritem > 0)
1828 new_playeritem = max_item;
1833 for(u16 i=0; i<10; i++)
1835 const KeyPress *kp = NumberKey + (i + 1) % 10;
1836 if(input->wasKeyDown(*kp))
1838 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1842 infostream<<"Selected item: "
1843 <<new_playeritem<<std::endl;
1848 // Viewing range selection
1849 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1851 draw_control.range_all = !draw_control.range_all;
1852 if(draw_control.range_all)
1854 infostream<<"Enabled full viewing range"<<std::endl;
1855 statustext = L"Enabled full viewing range";
1856 statustext_time = 0;
1860 infostream<<"Disabled full viewing range"<<std::endl;
1861 statustext = L"Disabled full viewing range";
1862 statustext_time = 0;
1866 // Print debug stacks
1867 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1869 dstream<<"-----------------------------------------"
1871 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1872 dstream<<"-----------------------------------------"
1874 debug_stacks_print();
1878 Mouse and camera control
1879 NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
1882 float turn_amount = 0;
1883 if((device->isWindowActive() && noMenuActive()) || random_input)
1887 // Mac OSX gets upset if this is set every frame
1888 if(device->getCursorControl()->isVisible())
1889 device->getCursorControl()->setVisible(false);
1892 if(first_loop_after_window_activation){
1893 //infostream<<"window active, first loop"<<std::endl;
1894 first_loop_after_window_activation = false;
1897 s32 dx = input->getMousePos().X - displaycenter.X;
1898 s32 dy = input->getMousePos().Y - displaycenter.Y;
1901 //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1903 /*const float keyspeed = 500;
1904 if(input->isKeyDown(irr::KEY_UP))
1905 dy -= dtime * keyspeed;
1906 if(input->isKeyDown(irr::KEY_DOWN))
1907 dy += dtime * keyspeed;
1908 if(input->isKeyDown(irr::KEY_LEFT))
1909 dx -= dtime * keyspeed;
1910 if(input->isKeyDown(irr::KEY_RIGHT))
1911 dx += dtime * keyspeed;*/
1915 camera_pitch += dy*d;
1916 if(camera_pitch < -89.5) camera_pitch = -89.5;
1917 if(camera_pitch > 89.5) camera_pitch = 89.5;
1919 turn_amount = v2f(dx, dy).getLength() * d;
1921 input->setMousePos(displaycenter.X, displaycenter.Y);
1924 // Mac OSX gets upset if this is set every frame
1925 if(device->getCursorControl()->isVisible() == false)
1926 device->getCursorControl()->setVisible(true);
1928 //infostream<<"window inactive"<<std::endl;
1929 first_loop_after_window_activation = true;
1931 recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
1932 //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
1935 Player speed control
1949 PlayerControl control(
1950 input->isKeyDown(getKeySetting("keymap_forward")),
1951 input->isKeyDown(getKeySetting("keymap_backward")),
1952 input->isKeyDown(getKeySetting("keymap_left")),
1953 input->isKeyDown(getKeySetting("keymap_right")),
1954 input->isKeyDown(getKeySetting("keymap_jump")),
1955 input->isKeyDown(getKeySetting("keymap_special1")),
1956 input->isKeyDown(getKeySetting("keymap_sneak")),
1957 input->getLeftState(),
1958 input->getRightState(),
1962 client.setPlayerControl(control);
1964 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
1965 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
1966 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
1967 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
1968 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
1969 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
1970 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
1971 128*(int)input->getLeftState()+
1972 256*(int)input->getRightState();
1973 LocalPlayer* player = client.getEnv().getLocalPlayer();
1974 player->keyPressed=keyPressed;
1983 //TimeTaker timer("server->step(dtime)");
1984 server->step(dtime);
1992 //TimeTaker timer("client.step(dtime)");
1994 //client.step(dtime_avg1);
1998 // Read client events
2001 ClientEvent event = client.getClientEvent();
2002 if(event.type == CE_NONE)
2006 else if(event.type == CE_PLAYER_DAMAGE)
2008 //u16 damage = event.player_damage.amount;
2009 //infostream<<"Player damage: "<<damage<<std::endl;
2010 damage_flash_timer = 0.05;
2011 if(event.player_damage.amount >= 2){
2012 damage_flash_timer += 0.05 * event.player_damage.amount;
2015 else if(event.type == CE_PLAYER_FORCE_MOVE)
2017 camera_yaw = event.player_force_move.yaw;
2018 camera_pitch = event.player_force_move.pitch;
2020 else if(event.type == CE_DEATHSCREEN)
2022 if(respawn_menu_active)
2025 /*bool set_camera_point_target =
2026 event.deathscreen.set_camera_point_target;
2027 v3f camera_point_target;
2028 camera_point_target.X = event.deathscreen.camera_point_target_x;
2029 camera_point_target.Y = event.deathscreen.camera_point_target_y;
2030 camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
2031 MainRespawnInitiator *respawner =
2032 new MainRespawnInitiator(
2033 &respawn_menu_active, &client);
2034 GUIDeathScreen *menu =
2035 new GUIDeathScreen(guienv, guiroot, -1,
2036 &g_menumgr, respawner);
2039 chat_backend.addMessage(L"", L"You died.");
2041 /* Handle visualization */
2043 damage_flash_timer = 0;
2045 /*LocalPlayer* player = client.getLocalPlayer();
2046 player->setPosition(player->getPosition() + v3f(0,-BS,0));
2047 camera.update(player, busytime, screensize);*/
2049 else if(event.type == CE_TEXTURES_UPDATED)
2051 update_wielded_item_trigger = true;
2056 //TimeTaker //timer2("//timer2");
2059 For interaction purposes, get info about the held item
2061 - Is it a usable item?
2062 - Can it point to liquids?
2064 ItemStack playeritem;
2065 bool playeritem_usable = false;
2066 bool playeritem_liquids_pointable = false;
2068 InventoryList *mlist = local_inventory.getList("main");
2071 playeritem = mlist->getItem(client.getPlayerItem());
2072 playeritem_usable = playeritem.getDefinition(itemdef).usable;
2073 playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
2076 ToolCapabilities playeritem_toolcap =
2077 playeritem.getToolCapabilities(itemdef);
2083 LocalPlayer* player = client.getEnv().getLocalPlayer();
2084 float full_punch_interval = playeritem_toolcap.full_punch_interval;
2085 float tool_reload_ratio = time_from_last_punch / full_punch_interval;
2086 tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
2087 camera.update(player, busytime, screensize, tool_reload_ratio);
2090 v3f player_position = player->getPosition();
2091 v3f camera_position = camera.getPosition();
2092 v3f camera_direction = camera.getDirection();
2093 f32 camera_fov = camera.getFovMax();
2095 if(!disable_camera_update){
2096 client.getEnv().getClientMap().updateCamera(camera_position,
2097 camera_direction, camera_fov);
2100 // Update sound listener
2101 sound->updateListener(camera.getCameraNode()->getPosition(),
2102 v3f(0,0,0), // velocity
2103 camera.getDirection(),
2104 camera.getCameraNode()->getUpVector());
2105 sound->setListenerGain(g_settings->getFloat("sound_volume"));
2111 soundmaker.step(dtime);
2113 ClientMap &map = client.getEnv().getClientMap();
2114 MapNode n = map.getNodeNoEx(player->getStandingNodePos());
2115 soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
2119 Calculate what block is the crosshair pointing to
2122 //u32 t1 = device->getTimer()->getRealTime();
2124 f32 d = 4; // max. distance
2125 core::line3d<f32> shootline(camera_position,
2126 camera_position + camera_direction * BS * (d+1));
2128 ClientActiveObject *selected_object = NULL;
2130 PointedThing pointed = getPointedThing(
2132 &client, player_position, camera_direction,
2133 camera_position, shootline, d,
2134 playeritem_liquids_pointable, !ldown_for_dig,
2139 if(pointed != pointed_old)
2141 infostream<<"Pointing at "<<pointed.dump()<<std::endl;
2142 //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
2147 - releasing left mouse button
2148 - pointing away from node
2152 if(input->getLeftReleased())
2154 infostream<<"Left button released"
2155 <<" (stopped digging)"<<std::endl;
2158 else if(pointed != pointed_old)
2160 if (pointed.type == POINTEDTHING_NODE
2161 && pointed_old.type == POINTEDTHING_NODE
2162 && pointed.node_undersurface == pointed_old.node_undersurface)
2164 // Still pointing to the same node,
2165 // but a different face. Don't reset.
2169 infostream<<"Pointing away from node"
2170 <<" (stopped digging)"<<std::endl;
2176 client.interact(1, pointed_old);
2177 client.setCrack(-1, v3s16(0,0,0));
2181 if(!digging && ldown_for_dig && !input->getLeftState())
2183 ldown_for_dig = false;
2186 bool left_punch = false;
2187 soundmaker.m_player_leftpunch_sound.name = "";
2189 if(playeritem_usable && input->getLeftState())
2191 if(input->getLeftClicked())
2192 client.interact(4, pointed);
2194 else if(pointed.type == POINTEDTHING_NODE)
2196 v3s16 nodepos = pointed.node_undersurface;
2197 v3s16 neighbourpos = pointed.node_abovesurface;
2200 Check information text of node
2203 ClientMap &map = client.getEnv().getClientMap();
2204 NodeMetadata *meta = map.getNodeMetadata(nodepos);
2206 infotext = narrow_to_wide(meta->getString("infotext"));
2208 MapNode n = map.getNode(nodepos);
2209 if(nodedef->get(n).tiledef[0].name == "unknown_block.png"){
2210 infotext = L"Unknown node: ";
2211 infotext += narrow_to_wide(nodedef->get(n).name);
2215 // We can't actually know, but assume the sound of right-clicking
2216 // to be the sound of placing a node
2217 soundmaker.m_player_rightpunch_sound.gain = 0.5;
2218 soundmaker.m_player_rightpunch_sound.name = "default_place_node";
2224 if(nodig_delay_timer <= 0.0 && input->getLeftState())
2228 infostream<<"Started digging"<<std::endl;
2229 client.interact(0, pointed);
2231 ldown_for_dig = true;
2233 MapNode n = client.getEnv().getClientMap().getNode(nodepos);
2235 // NOTE: Similar piece of code exists on the server side for
2237 // Get digging parameters
2238 DigParams params = getDigParams(nodedef->get(n).groups,
2239 &playeritem_toolcap);
2240 // If can't dig, try hand
2241 if(!params.diggable){
2242 const ItemDefinition &hand = itemdef->get("");
2243 const ToolCapabilities *tp = hand.tool_capabilities;
2245 params = getDigParams(nodedef->get(n).groups, tp);
2248 SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
2249 if(sound_dig.exists()){
2250 if(sound_dig.name == "__group"){
2251 if(params.main_group != ""){
2252 soundmaker.m_player_leftpunch_sound.gain = 0.5;
2253 soundmaker.m_player_leftpunch_sound.name =
2254 std::string("default_dig_") +
2258 soundmaker.m_player_leftpunch_sound = sound_dig;
2262 float dig_time_complete = 0.0;
2264 if(params.diggable == false)
2266 // I guess nobody will wait for this long
2267 dig_time_complete = 10000000.0;
2271 dig_time_complete = params.time;
2274 if(dig_time_complete >= 0.001)
2276 dig_index = (u16)((float)crack_animation_length
2277 * dig_time/dig_time_complete);
2279 // This is for torches
2282 dig_index = crack_animation_length;
2285 // Don't show cracks if not diggable
2286 if(dig_time_complete >= 100000.0)
2289 else if(dig_index < crack_animation_length)
2291 //TimeTaker timer("client.setTempMod");
2292 //infostream<<"dig_index="<<dig_index<<std::endl;
2293 client.setCrack(dig_index, nodepos);
2297 infostream<<"Digging completed"<<std::endl;
2298 client.interact(2, pointed);
2299 client.setCrack(-1, v3s16(0,0,0));
2300 MapNode wasnode = map.getNode(nodepos);
2301 client.removeNode(nodepos);
2306 nodig_delay_timer = dig_time_complete
2307 / (float)crack_animation_length;
2309 // We don't want a corresponding delay to
2310 // very time consuming nodes
2311 if(nodig_delay_timer > 0.3)
2312 nodig_delay_timer = 0.3;
2313 // We want a slight delay to very little
2314 // time consuming nodes
2315 float mindelay = 0.15;
2316 if(nodig_delay_timer < mindelay)
2317 nodig_delay_timer = mindelay;
2319 // Send event to trigger sound
2320 MtEvent *e = new NodeDugEvent(nodepos, wasnode);
2321 gamedef->event()->put(e);
2326 camera.setDigging(0); // left click animation
2329 if(input->getRightClicked())
2331 infostream<<"Ground right-clicked"<<std::endl;
2333 // Sign special case, at least until formspec is properly implemented.
2335 if(meta && meta->getString("formspec") == "hack:sign_text_input" && !random_input)
2337 infostream<<"Launching metadata text input"<<std::endl;
2339 // Get a new text for it
2341 TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
2343 std::wstring wtext = narrow_to_wide(meta->getString("text"));
2345 (new GUITextInputMenu(guienv, guiroot, -1,
2349 // If metadata provides an inventory view, activate it
2350 else if(meta && meta->getString("formspec") != "" && !random_input)
2352 infostream<<"Launching custom inventory view"<<std::endl;
2354 InventoryLocation inventoryloc;
2355 inventoryloc.setNodeMeta(nodepos);
2359 GUIFormSpecMenu *menu =
2360 new GUIFormSpecMenu(device, guiroot, -1,
2363 menu->setFormSpec(meta->getString("formspec"),
2365 menu->setFormSource(new NodeMetadataFormSource(
2366 &client.getEnv().getClientMap(), nodepos));
2367 menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
2370 // Otherwise report right click to server
2374 client.interact(3, pointed);
2375 camera.setDigging(1); // right click animation
2377 // If the wielded item has node placement prediction,
2379 const ItemDefinition &def =
2380 playeritem.getDefinition(itemdef);
2381 if(def.node_placement_prediction != "")
2383 verbosestream<<"Node placement prediction for "
2384 <<playeritem.name<<" is "
2385 <<def.node_placement_prediction<<std::endl;
2386 v3s16 p = neighbourpos;
2387 // Place inside node itself if buildable_to
2389 MapNode n_under = map.getNode(nodepos);
2390 if(nodedef->get(n_under).buildable_to)
2392 }catch(InvalidPositionException &e){}
2393 // Find id of predicted node
2396 nodedef->getId(def.node_placement_prediction, id);
2398 errorstream<<"Node placement prediction failed for "
2399 <<playeritem.name<<" (places "
2400 <<def.node_placement_prediction
2401 <<") - Name not known"<<std::endl;
2406 // This triggers the required mesh update too
2407 client.addNode(p, n);
2408 }catch(InvalidPositionException &e){
2409 errorstream<<"Node placement prediction failed for "
2410 <<playeritem.name<<" (places "
2411 <<def.node_placement_prediction
2412 <<") - Position not loaded"<<std::endl;
2418 else if(pointed.type == POINTEDTHING_OBJECT)
2420 infotext = narrow_to_wide(selected_object->infoText());
2422 if(infotext == L"" && show_debug){
2423 infotext = narrow_to_wide(selected_object->debugInfoText());
2426 //if(input->getLeftClicked())
2427 if(input->getLeftState())
2429 bool do_punch = false;
2430 bool do_punch_damage = false;
2431 if(object_hit_delay_timer <= 0.0){
2433 do_punch_damage = true;
2434 object_hit_delay_timer = object_hit_delay;
2436 if(input->getLeftClicked()){
2440 infostream<<"Left-clicked object"<<std::endl;
2443 if(do_punch_damage){
2444 // Report direct punch
2445 v3f objpos = selected_object->getPosition();
2446 v3f dir = (objpos - player_position).normalize();
2448 bool disable_send = selected_object->directReportPunch(
2449 dir, &playeritem, time_from_last_punch);
2450 time_from_last_punch = 0;
2452 client.interact(0, pointed);
2455 else if(input->getRightClicked())
2457 infostream<<"Right-clicked object"<<std::endl;
2458 client.interact(3, pointed); // place
2461 else if(input->getLeftState())
2463 // When button is held down in air, show continuous animation
2467 pointed_old = pointed;
2469 if(left_punch || input->getLeftClicked())
2471 camera.setDigging(0); // left click animation
2474 input->resetLeftClicked();
2475 input->resetRightClicked();
2477 input->resetLeftReleased();
2478 input->resetRightReleased();
2481 Calculate stuff for drawing
2490 fog_range = BS*farmesh_range;
2494 fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
2496 if(draw_control.range_all)
2497 fog_range = 100000*BS;
2501 Calculate general brightness
2503 u32 daynight_ratio = client.getEnv().getDayNightRatio();
2504 float time_brightness = (float)decode_light(
2505 (daynight_ratio * LIGHT_SUN) / 1000) / 255.0;
2506 float direct_brightness = 0;
2507 bool sunlight_seen = false;
2508 if(g_settings->getBool("free_move")){
2509 direct_brightness = time_brightness;
2510 sunlight_seen = true;
2512 ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
2513 float old_brightness = sky->getBrightness();
2514 direct_brightness = (float)client.getEnv().getClientMap()
2515 .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
2516 daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
2520 time_of_day = client.getEnv().getTimeOfDayF();
2522 if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
2523 fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
2524 fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
2525 time_of_day_smooth = time_of_day;
2527 if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
2528 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2529 + (time_of_day+1.0) * todsm;
2531 time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
2532 + time_of_day * todsm;
2534 sky->update(time_of_day_smooth, time_brightness, direct_brightness,
2537 float brightness = sky->getBrightness();
2538 video::SColor bgcolor = sky->getBgColor();
2539 video::SColor skycolor = sky->getSkyColor();
2545 if(sky->getCloudsVisible()){
2546 clouds->setVisible(true);
2547 clouds->step(dtime);
2548 clouds->update(v2f(player_position.X, player_position.Z),
2549 sky->getCloudColor());
2551 clouds->setVisible(false);
2560 farmesh_range = draw_control.wanted_range * 10;
2561 if(draw_control.range_all && farmesh_range < 500)
2562 farmesh_range = 500;
2563 if(farmesh_range > 1000)
2564 farmesh_range = 1000;
2566 farmesh->step(dtime);
2567 farmesh->update(v2f(player_position.X, player_position.Z),
2568 brightness, farmesh_range);
2575 if(g_settings->getBool("enable_fog") == true && !force_fog_off)
2579 video::EFT_FOG_LINEAR,
2591 video::EFT_FOG_LINEAR,
2601 Update gui stuff (0ms)
2604 //TimeTaker guiupdatetimer("Gui updating");
2606 const char program_name_and_version[] =
2607 "Minetest-c55 " VERSION_STRING;
2611 static float drawtime_avg = 0;
2612 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2613 /*static float beginscenetime_avg = 0;
2614 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2615 static float scenetime_avg = 0;
2616 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2617 static float endscenetime_avg = 0;
2618 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
2621 snprintf(temptext, 300, "%s ("
2624 " drawtime=%.0f, dtime_jitter = % .1f %%"
2625 ", v_range = %.1f, RTT = %.3f",
2626 program_name_and_version,
2627 draw_control.range_all,
2629 dtime_jitter1_max_fraction * 100.0,
2630 draw_control.wanted_range,
2634 guitext->setText(narrow_to_wide(temptext).c_str());
2635 guitext->setVisible(true);
2637 else if(show_hud || show_chat)
2639 guitext->setText(narrow_to_wide(program_name_and_version).c_str());
2640 guitext->setVisible(true);
2644 guitext->setVisible(false);
2650 snprintf(temptext, 300,
2651 "(% .1f, % .1f, % .1f)"
2652 " (yaw = %.1f) (seed = %lli)",
2653 player_position.X/BS,
2654 player_position.Y/BS,
2655 player_position.Z/BS,
2656 wrapDegrees_0_360(camera_yaw),
2657 client.getMapSeed());
2659 guitext2->setText(narrow_to_wide(temptext).c_str());
2660 guitext2->setVisible(true);
2664 guitext2->setVisible(false);
2668 guitext_info->setText(infotext.c_str());
2669 guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
2673 float statustext_time_max = 1.5;
2674 if(!statustext.empty())
2676 statustext_time += dtime;
2677 if(statustext_time >= statustext_time_max)
2680 statustext_time = 0;
2683 guitext_status->setText(statustext.c_str());
2684 guitext_status->setVisible(!statustext.empty());
2686 if(!statustext.empty())
2688 s32 status_y = screensize.Y - 130;
2689 core::rect<s32> rect(
2691 status_y - guitext_status->getTextHeight(),
2695 guitext_status->setRelativePosition(rect);
2698 video::SColor initial_color(255,0,0,0);
2699 if(guienv->getSkin())
2700 initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
2701 video::SColor final_color = initial_color;
2702 final_color.setAlpha(0);
2703 video::SColor fade_color =
2704 initial_color.getInterpolated_quadratic(
2707 pow(statustext_time / (float)statustext_time_max, 2.0f));
2708 guitext_status->setOverrideColor(fade_color);
2709 guitext_status->enableOverrideColor(true);
2714 Get chat messages from client
2717 // Get new messages from error log buffer
2718 while(!chat_log_error_buf.empty())
2720 chat_backend.addMessage(L"", narrow_to_wide(
2721 chat_log_error_buf.get()));
2723 // Get new messages from client
2724 std::wstring message;
2725 while(client.getChatMessage(message))
2727 chat_backend.addUnparsedMessage(message);
2729 // Remove old messages
2730 chat_backend.step(dtime);
2732 // Display all messages in a static text element
2733 u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
2734 std::wstring recent_chat = chat_backend.getRecentChat();
2735 guitext_chat->setText(recent_chat.c_str());
2737 // Update gui element size and position
2738 s32 chat_y = 5+(text_height+5);
2740 chat_y += (text_height+5);
2741 core::rect<s32> rect(
2745 chat_y + guitext_chat->getTextHeight()
2747 guitext_chat->setRelativePosition(rect);
2749 // Don't show chat if disabled or empty or profiler is enabled
2750 guitext_chat->setVisible(show_chat && recent_chat_count != 0
2758 if(client.getPlayerItem() != new_playeritem)
2760 client.selectPlayerItem(new_playeritem);
2762 if(client.getLocalInventoryUpdated())
2764 //infostream<<"Updating local inventory"<<std::endl;
2765 client.getLocalInventory(local_inventory);
2767 update_wielded_item_trigger = true;
2769 if(update_wielded_item_trigger)
2771 update_wielded_item_trigger = false;
2772 // Update wielded tool
2773 InventoryList *mlist = local_inventory.getList("main");
2776 item = mlist->getItem(client.getPlayerItem());
2781 Update block draw list every 200ms or when camera direction has
2784 update_draw_list_timer += dtime;
2785 if(update_draw_list_timer >= 0.2 ||
2786 update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
2787 update_draw_list_timer = 0;
2788 client.getEnv().getClientMap().updateDrawList(driver);
2789 update_draw_list_last_cam_dir = camera_direction;
2796 TimeTaker tt_draw("mainloop: draw");
2800 TimeTaker timer("beginScene");
2801 //driver->beginScene(false, true, bgcolor);
2802 //driver->beginScene(true, true, bgcolor);
2803 driver->beginScene(true, true, skycolor);
2804 beginscenetime = timer.stop(true);
2809 //infostream<<"smgr->drawAll()"<<std::endl;
2811 TimeTaker timer("smgr");
2814 if(g_settings->getBool("anaglyph"))
2816 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
2817 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
2819 irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
2821 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
2822 camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
2823 camera.getCameraNode()->getAbsolutePosition() ;
2826 irr::core::vector3df leftEye;
2827 irr::core::matrix4 leftMove;
2829 leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
2830 leftEye=(startMatrix*leftMove).getTranslation();
2832 //clear the depth buffer, and color
2833 driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
2835 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
2836 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
2837 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
2838 irr::scene::ESNRP_SOLID +
2839 irr::scene::ESNRP_TRANSPARENT +
2840 irr::scene::ESNRP_TRANSPARENT_EFFECT +
2841 irr::scene::ESNRP_SHADOW;
2843 camera.getCameraNode()->setPosition( leftEye );
2844 camera.getCameraNode()->setTarget( focusPoint );
2846 smgr->drawAll(); // 'smgr->drawAll();' may go here
2850 irr::core::vector3df rightEye;
2851 irr::core::matrix4 rightMove;
2853 rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
2854 rightEye=(startMatrix*rightMove).getTranslation();
2856 //clear the depth buffer
2857 driver->clearZBuffer();
2859 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
2860 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
2861 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
2862 irr::scene::ESNRP_SOLID +
2863 irr::scene::ESNRP_TRANSPARENT +
2864 irr::scene::ESNRP_TRANSPARENT_EFFECT +
2865 irr::scene::ESNRP_SHADOW;
2867 camera.getCameraNode()->setPosition( rightEye );
2868 camera.getCameraNode()->setTarget( focusPoint );
2870 smgr->drawAll(); // 'smgr->drawAll();' may go here
2873 //driver->endScene();
2875 driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
2876 driver->getOverrideMaterial().EnableFlags=0;
2877 driver->getOverrideMaterial().EnablePasses=0;
2879 camera.getCameraNode()->setPosition( oldPosition );
2880 camera.getCameraNode()->setTarget( oldTarget );
2883 scenetime = timer.stop(true);
2887 //TimeTaker timer9("auxiliary drawings");
2891 //TimeTaker //timer10("//timer10");
2897 driver->setMaterial(m);
2899 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2903 for(std::vector<aabb3f>::const_iterator
2904 i = hilightboxes.begin();
2905 i != hilightboxes.end(); i++)
2907 /*infostream<<"hilightbox min="
2908 <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2910 <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2912 driver->draw3DBox(*i, video::SColor(255,0,0,0));
2921 // Warning: This clears the Z buffer.
2922 camera.drawWieldedTool();
2929 client.getEnv().getClientMap().renderPostFx();
2935 if(show_profiler_graph)
2937 graph.draw(10, screensize.Y - 10, driver, font);
2945 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2946 displaycenter + core::vector2d<s32>(10,0),
2947 video::SColor(255,255,255,255));
2948 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2949 displaycenter + core::vector2d<s32>(0,10),
2950 video::SColor(255,255,255,255));
2956 //TimeTaker //timer11("//timer11");
2969 draw_hotbar(driver, font, gamedef,
2970 v2s32(displaycenter.X, screensize.Y),
2971 hotbar_imagesize, hotbar_itemcount, &local_inventory,
2972 client.getHP(), client.getPlayerItem());
2978 if(damage_flash_timer > 0.0)
2980 damage_flash_timer -= dtime;
2982 video::SColor color(128,255,0,0);
2983 driver->draw2DRectangle(color,
2984 core::rect<s32>(0,0,screensize.X,screensize.Y),
2992 TimeTaker timer("endScene");
2994 endscenetime = timer.stop(true);
2997 drawtime = tt_draw.stop(true);
2998 g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
3004 static s16 lastFPS = 0;
3005 //u16 fps = driver->getFPS();
3006 u16 fps = (1.0/dtime_avg1);
3010 core::stringw str = L"Minetest [";
3011 str += driver->getName();
3015 device->setWindowCaption(str.c_str());
3020 Log times and stuff for visualization
3022 Profiler::GraphValues values;
3023 g_profiler->graphGet(values);
3032 if(gui_chat_console)
3033 gui_chat_console->drop();
3036 Draw a "shutting down" screen, which will be shown while the map
3037 generator and other stuff quits
3040 /*gui::IGUIStaticText *gui_shuttingdowntext = */
3041 draw_load_screen(L"Shutting down stuff...", driver, font);
3042 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
3045 gui_shuttingdowntext->remove();*/
3048 chat_backend.addMessage(L"", L"# Disconnected.");
3049 chat_backend.addMessage(L"", L"");
3051 // Client scope (client is destructed before destructing *def and tsrc)
3054 catch(SerializationError &e)
3056 error_message = L"A serialization error occurred:\n"
3057 + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
3058 L" running a different version of Minetest.";
3059 errorstream<<wide_to_narrow(error_message)<<std::endl;