3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "environment.h"
24 Environment::Environment()
26 m_daynight_ratio = 0.5;
29 Environment::~Environment()
32 for(core::list<Player*>::Iterator i = m_players.begin();
33 i != m_players.end(); i++)
39 void Environment::addPlayer(Player *player)
41 DSTACK(__FUNCTION_NAME);
43 Check that peer_ids are unique.
44 Also check that names are unique.
45 Exception: there can be multiple players with peer_id=0
47 // If peer id is non-zero, it has to be unique.
48 if(player->peer_id != 0)
49 assert(getPlayer(player->peer_id) == NULL);
50 // Name has to be unique.
51 assert(getPlayer(player->getName()) == NULL);
53 m_players.push_back(player);
56 void Environment::removePlayer(u16 peer_id)
58 DSTACK(__FUNCTION_NAME);
60 for(core::list<Player*>::Iterator i = m_players.begin();
61 i != m_players.end(); i++)
64 if(player->peer_id != peer_id)
69 // See if there is an another one
70 // (shouldn't be, but just to be sure)
75 Player * Environment::getPlayer(u16 peer_id)
77 for(core::list<Player*>::Iterator i = m_players.begin();
78 i != m_players.end(); i++)
81 if(player->peer_id == peer_id)
87 Player * Environment::getPlayer(const char *name)
89 for(core::list<Player*>::Iterator i = m_players.begin();
90 i != m_players.end(); i++)
93 if(strcmp(player->getName(), name) == 0)
99 Player * Environment::getRandomConnectedPlayer()
101 core::list<Player*> connected_players = getPlayers(true);
102 u32 chosen_one = myrand() % connected_players.size();
104 for(core::list<Player*>::Iterator
105 i = connected_players.begin();
106 i != connected_players.end(); i++)
118 Player * Environment::getNearestConnectedPlayer(v3f pos)
120 core::list<Player*> connected_players = getPlayers(true);
122 Player *nearest_player = NULL;
123 for(core::list<Player*>::Iterator
124 i = connected_players.begin();
125 i != connected_players.end(); i++)
128 f32 d = player->getPosition().getDistanceFrom(pos);
129 if(d < nearest_d || nearest_player == NULL)
132 nearest_player = player;
135 return nearest_player;
138 core::list<Player*> Environment::getPlayers()
143 core::list<Player*> Environment::getPlayers(bool ignore_disconnected)
145 core::list<Player*> newlist;
146 for(core::list<Player*>::Iterator
147 i = m_players.begin();
148 i != m_players.end(); i++)
152 if(ignore_disconnected)
154 // Ignore disconnected players
155 if(player->peer_id == 0)
159 newlist.push_back(player);
164 void Environment::printPlayers(std::ostream &o)
166 o<<"Players in environment:"<<std::endl;
167 for(core::list<Player*>::Iterator i = m_players.begin();
168 i != m_players.end(); i++)
171 o<<"Player peer_id="<<player->peer_id<<std::endl;
175 void Environment::setDayNightRatio(u32 r)
177 m_daynight_ratio = r;
180 u32 Environment::getDayNightRatio()
182 return m_daynight_ratio;
189 ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server):
192 m_random_spawn_timer(3),
193 m_send_recommended_timer(0)
197 ServerEnvironment::~ServerEnvironment()
203 void ServerEnvironment::serializePlayers(const std::string &savedir)
205 std::string players_path = savedir + "/players";
206 fs::CreateDir(players_path);
208 core::map<Player*, bool> saved_players;
210 std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
211 for(u32 i=0; i<player_files.size(); i++)
213 if(player_files[i].dir)
216 // Full path to this file
217 std::string path = players_path + "/" + player_files[i].name;
219 //dstream<<"Checking player file "<<path<<std::endl;
221 // Load player to see what is its name
222 ServerRemotePlayer testplayer;
224 // Open file and deserialize
225 std::ifstream is(path.c_str(), std::ios_base::binary);
226 if(is.good() == false)
228 dstream<<"Failed to read "<<path<<std::endl;
231 testplayer.deSerialize(is);
234 //dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
236 // Search for the player
237 std::string playername = testplayer.getName();
238 Player *player = getPlayer(playername.c_str());
241 dstream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
245 //dstream<<"Found matching player, overwriting."<<std::endl;
247 // OK, found. Save player there.
249 // Open file and serialize
250 std::ofstream os(path.c_str(), std::ios_base::binary);
251 if(os.good() == false)
253 dstream<<"Failed to overwrite "<<path<<std::endl;
256 player->serialize(os);
257 saved_players.insert(player, true);
261 for(core::list<Player*>::Iterator i = m_players.begin();
262 i != m_players.end(); i++)
265 if(saved_players.find(player) != NULL)
267 /*dstream<<"Player "<<player->getName()
268 <<" was already saved."<<std::endl;*/
271 std::string playername = player->getName();
272 // Don't save unnamed player
275 //dstream<<"Not saving unnamed player."<<std::endl;
281 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false)
282 playername = "player";
283 std::string path = players_path + "/" + playername;
285 for(u32 i=0; i<1000; i++)
287 if(fs::PathExists(path) == false)
292 path = players_path + "/" + playername + itos(i);
296 dstream<<"WARNING: Didn't find free file for player"<<std::endl;
301 /*dstream<<"Saving player "<<player->getName()<<" to "
303 // Open file and serialize
304 std::ofstream os(path.c_str(), std::ios_base::binary);
305 if(os.good() == false)
307 dstream<<"WARNING: Failed to overwrite "<<path<<std::endl;
310 player->serialize(os);
311 saved_players.insert(player, true);
315 //dstream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
318 void ServerEnvironment::deSerializePlayers(const std::string &savedir)
320 std::string players_path = savedir + "/players";
322 core::map<Player*, bool> saved_players;
324 std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
325 for(u32 i=0; i<player_files.size(); i++)
327 if(player_files[i].dir)
330 // Full path to this file
331 std::string path = players_path + "/" + player_files[i].name;
333 dstream<<"Checking player file "<<path<<std::endl;
335 // Load player to see what is its name
336 ServerRemotePlayer testplayer;
338 // Open file and deserialize
339 std::ifstream is(path.c_str(), std::ios_base::binary);
340 if(is.good() == false)
342 dstream<<"Failed to read "<<path<<std::endl;
345 testplayer.deSerialize(is);
348 dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
350 // Search for the player
351 std::string playername = testplayer.getName();
352 Player *player = getPlayer(playername.c_str());
353 bool newplayer = false;
356 dstream<<"Is a new player"<<std::endl;
357 player = new ServerRemotePlayer();
363 dstream<<"Reading player "<<testplayer.getName()<<" from "
365 // Open file and deserialize
366 std::ifstream is(path.c_str(), std::ios_base::binary);
367 if(is.good() == false)
369 dstream<<"Failed to read "<<path<<std::endl;
372 player->deSerialize(is);
380 void ServerEnvironment::step(float dtime)
382 DSTACK(__FUNCTION_NAME);
384 //TimeTaker timer("ServerEnv step");
387 //bool free_move = g_settings.getBool("free_move");
388 bool footprints = g_settings.getBool("footprints");
391 //TimeTaker timer("Server m_map->timerUpdate()", g_device);
392 m_map->timerUpdate(dtime);
398 for(core::list<Player*>::Iterator i = m_players.begin();
399 i != m_players.end(); i++)
403 // Ignore disconnected players
404 if(player->peer_id == 0)
407 v3f playerpos = player->getPosition();
410 player->move(dtime, *m_map, 100*BS);
413 Add footsteps to grass
417 // Get node that is at BS/4 under player
418 v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
420 MapNode n = m_map->getNode(bottompos);
421 if(n.d == CONTENT_GRASS)
423 n.d = CONTENT_GRASS_FOOTSTEPS;
424 m_map->setNode(bottompos, n);
427 catch(InvalidPositionException &e)
437 bool send_recommended = false;
438 m_send_recommended_timer += dtime;
439 if(m_send_recommended_timer > 0.15)
441 m_send_recommended_timer = 0;
442 send_recommended = true;
445 for(core::map<u16, ServerActiveObject*>::Iterator
446 i = m_active_objects.getIterator();
447 i.atEnd()==false; i++)
449 ServerActiveObject* obj = i.getNode()->getValue();
450 // Step object, putting messages directly to the queue
451 obj->step(dtime, m_active_object_messages, send_recommended);
454 if(m_object_management_interval.step(dtime, 0.5))
456 //TimeTaker timer("ServerEnv object management");
459 Remove objects that satisfy (m_removed && m_known_by_count==0)
462 core::list<u16> objects_to_remove;
463 for(core::map<u16, ServerActiveObject*>::Iterator
464 i = m_active_objects.getIterator();
465 i.atEnd()==false; i++)
467 u16 id = i.getNode()->getKey();
468 ServerActiveObject* obj = i.getNode()->getValue();
469 // This shouldn't happen but check it
472 dstream<<"WARNING: NULL object found in ServerEnvironment"
473 <<" while finding removed objects. id="<<id<<std::endl;
474 // Id to be removed from m_active_objects
475 objects_to_remove.push_back(id);
478 // If not m_removed, don't remove.
479 if(obj->m_removed == false)
481 // Delete static data from block
482 if(obj->m_static_exists)
484 MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
487 block->m_static_objects.remove(id);
488 block->setChangedFlag();
491 // If m_known_by_count > 0, don't actually remove.
492 if(obj->m_known_by_count > 0)
496 // Id to be removed from m_active_objects
497 objects_to_remove.push_back(id);
499 // Remove references from m_active_objects
500 for(core::list<u16>::Iterator i = objects_to_remove.begin();
501 i != objects_to_remove.end(); i++)
503 m_active_objects.remove(*i);
508 const s16 to_active_max_blocks = 3;
509 const f32 to_static_max_f = (to_active_max_blocks+1)*MAP_BLOCKSIZE*BS;
512 Convert stored objects from blocks near the players to active.
514 for(core::list<Player*>::Iterator i = m_players.begin();
515 i != m_players.end(); i++)
519 // Ignore disconnected players
520 if(player->peer_id == 0)
523 v3f playerpos = player->getPosition();
525 v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS));
526 v3s16 bpmin = blockpos0 - v3s16(1,1,1)*to_active_max_blocks;
527 v3s16 bpmax = blockpos0 + v3s16(1,1,1)*to_active_max_blocks;
528 // Loop through all nearby blocks
529 for(s16 x=bpmin.X; x<=bpmax.X; x++)
530 for(s16 y=bpmin.Y; y<=bpmax.Y; y++)
531 for(s16 z=bpmin.Z; z<=bpmax.Z; z++)
533 v3s16 blockpos(x,y,z);
534 MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
537 // Ignore if no stored objects (to not set changed flag)
538 if(block->m_static_objects.m_stored.size() == 0)
540 // This will contain the leftovers of the stored list
541 core::list<StaticObject> new_stored;
542 // Loop through stored static objects
543 for(core::list<StaticObject>::Iterator
544 i = block->m_static_objects.m_stored.begin();
545 i != block->m_static_objects.m_stored.end(); i++)
547 /*dstream<<"INFO: Server: Creating an active object from "
548 <<"static data"<<std::endl;*/
549 StaticObject &s_obj = *i;
550 // Create an active object from the data
551 ServerActiveObject *obj = ServerActiveObject::create
552 (s_obj.type, this, 0, s_obj.pos, s_obj.data);
555 // This is necessary to preserve stuff during bugs
557 new_stored.push_back(s_obj);
560 // This will also add the object to the active static list
561 addActiveObject(obj);
562 //u16 id = addActiveObject(obj);
565 block->m_static_objects.m_stored.clear();
566 // Add leftover stuff to stored list
567 for(core::list<StaticObject>::Iterator
568 i = new_stored.begin();
569 i != new_stored.end(); i++)
571 StaticObject &s_obj = *i;
572 block->m_static_objects.m_stored.push_back(s_obj);
574 block->setChangedFlag();
579 Convert objects that are far away from all the players to static.
582 core::list<u16> objects_to_remove;
583 for(core::map<u16, ServerActiveObject*>::Iterator
584 i = m_active_objects.getIterator();
585 i.atEnd()==false; i++)
587 ServerActiveObject* obj = i.getNode()->getValue();
588 u16 id = i.getNode()->getKey();
589 v3f objectpos = obj->getBasePosition();
591 // This shouldn't happen but check it
594 dstream<<"WARNING: NULL object found in ServerEnvironment"
598 // If known by some client, don't convert to static.
599 if(obj->m_known_by_count > 0)
602 // If close to some player, don't convert to static.
603 bool close_to_player = false;
604 for(core::list<Player*>::Iterator i = m_players.begin();
605 i != m_players.end(); i++)
609 // Ignore disconnected players
610 if(player->peer_id == 0)
613 v3f playerpos = player->getPosition();
614 f32 d = playerpos.getDistanceFrom(objectpos);
615 if(d < to_static_max_f)
617 close_to_player = true;
626 Update the static data and remove the active object.
629 // Delete old static object
630 MapBlock *oldblock = NULL;
631 if(obj->m_static_exists)
633 MapBlock *block = m_map->getBlockNoCreateNoEx
634 (obj->m_static_block);
637 block->m_static_objects.remove(id);
641 // Add new static object
642 std::string staticdata = obj->getStaticData();
643 StaticObject s_obj(obj->getType(), objectpos, staticdata);
644 // Add to the block where the object is located in
645 v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
646 MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
649 block->m_static_objects.insert(0, s_obj);
650 block->setChangedFlag();
651 obj->m_static_exists = true;
652 obj->m_static_block = block->getPos();
654 // If not possible, add back to previous block
657 oldblock->m_static_objects.insert(0, s_obj);
658 oldblock->setChangedFlag();
659 obj->m_static_exists = true;
660 obj->m_static_block = oldblock->getPos();
663 dstream<<"WARNING: Server: Could not find a block for "
664 <<"storing static object"<<std::endl;
665 obj->m_static_exists = false;
668 /*dstream<<"INFO: Server: Stored static data. Deleting object."
670 // Delete active object
672 // Id to be removed from m_active_objects
673 objects_to_remove.push_back(id);
675 // Remove references from m_active_objects
676 for(core::list<u16>::Iterator i = objects_to_remove.begin();
677 i != objects_to_remove.end(); i++)
679 m_active_objects.remove(*i);
684 if(g_settings.getBool("enable_experimental"))
691 m_random_spawn_timer -= dtime;
692 if(m_random_spawn_timer < 0)
694 //m_random_spawn_timer += myrand_range(2.0, 20.0);
695 //m_random_spawn_timer += 2.0;
696 m_random_spawn_timer += 200.0;
702 /*v2s16 p2d(myrand_range(-5,5), myrand_range(-5,5));
703 s16 y = 1 + getServerMap().findGroundLevel(p2d);
704 v3f pos(p2d.X*BS,y*BS,p2d.Y*BS);*/
706 Player *player = getRandomConnectedPlayer();
709 pos = player->getPosition();
711 myrand_range(-3,3)*BS,
713 myrand_range(-3,3)*BS
717 Create a ServerActiveObject
720 //TestSAO *obj = new TestSAO(this, 0, pos);
721 //ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
722 ServerActiveObject *obj = new RatSAO(this, 0, pos);
723 addActiveObject(obj);
727 } // enable_experimental
730 ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
732 core::map<u16, ServerActiveObject*>::Node *n;
733 n = m_active_objects.find(id);
736 return n->getValue();
739 bool isFreeServerActiveObjectId(u16 id,
740 core::map<u16, ServerActiveObject*> &objects)
745 for(core::map<u16, ServerActiveObject*>::Iterator
746 i = objects.getIterator();
747 i.atEnd()==false; i++)
749 if(i.getNode()->getKey() == id)
755 u16 getFreeServerActiveObjectId(
756 core::map<u16, ServerActiveObject*> &objects)
761 if(isFreeServerActiveObjectId(new_id, objects))
771 u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
774 if(object->getId() == 0)
776 u16 new_id = getFreeServerActiveObjectId(m_active_objects);
779 dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
780 <<"no free ids available"<<std::endl;
784 object->setId(new_id);
786 if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
788 dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
789 <<"id is not free ("<<object->getId()<<")"<<std::endl;
793 /*dstream<<"INGO: ServerEnvironment::addActiveObject(): "
794 <<"added (id="<<object->getId()<<")"<<std::endl;*/
796 m_active_objects.insert(object->getId(), object);
798 // Add static object to active static list of the block
799 v3f objectpos = object->getBasePosition();
800 std::string staticdata = object->getStaticData();
801 StaticObject s_obj(object->getType(), objectpos, staticdata);
802 // Add to the block where the object is located in
803 v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
804 MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
807 block->m_static_objects.m_active.insert(object->getId(), s_obj);
808 object->m_static_exists = true;
809 object->m_static_block = blockpos;
812 dstream<<"WARNING: Server: Could not find a block for "
813 <<"storing newly added static active object"<<std::endl;
816 return object->getId();
820 Finds out what new objects have been added to
821 inside a radius around a position
823 void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
824 core::map<u16, bool> ¤t_objects,
825 core::map<u16, bool> &added_objects)
827 v3f pos_f = intToFloat(pos, BS);
828 f32 radius_f = radius * BS;
830 Go through the object list,
831 - discard m_removed objects,
832 - discard objects that are too far away,
833 - discard objects that are found in current_objects.
834 - add remaining objects to added_objects
836 for(core::map<u16, ServerActiveObject*>::Iterator
837 i = m_active_objects.getIterator();
838 i.atEnd()==false; i++)
840 u16 id = i.getNode()->getKey();
842 ServerActiveObject *object = i.getNode()->getValue();
845 // Discard if removed
846 if(object->m_removed)
848 // Discard if too far
849 f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
850 if(distance_f > radius_f)
852 // Discard if already on current_objects
853 core::map<u16, bool>::Node *n;
854 n = current_objects.find(id);
857 // Add to added_objects
858 added_objects.insert(id, false);
863 Finds out what objects have been removed from
864 inside a radius around a position
866 void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
867 core::map<u16, bool> ¤t_objects,
868 core::map<u16, bool> &removed_objects)
870 v3f pos_f = intToFloat(pos, BS);
871 f32 radius_f = radius * BS;
873 Go through current_objects; object is removed if:
874 - object is not found in m_active_objects (this is actually an
875 error condition; objects should be set m_removed=true and removed
876 only after all clients have been informed about removal), or
877 - object has m_removed=true, or
878 - object is too far away
880 for(core::map<u16, bool>::Iterator
881 i = current_objects.getIterator();
882 i.atEnd()==false; i++)
884 u16 id = i.getNode()->getKey();
885 ServerActiveObject *object = getActiveObject(id);
888 dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():"
889 <<" object in current_objects is NULL"<<std::endl;
891 else if(object->m_removed == false)
893 f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
894 /*dstream<<"removed == false"
895 <<"distance_f = "<<distance_f
896 <<", radius_f = "<<radius_f<<std::endl;*/
897 if(distance_f < radius_f)
903 removed_objects.insert(id, false);
907 ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
909 if(m_active_object_messages.size() == 0)
910 return ActiveObjectMessage(0);
912 return m_active_object_messages.pop_front();
921 ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr):
929 ClientEnvironment::~ClientEnvironment()
931 // delete active objects
932 for(core::map<u16, ClientActiveObject*>::Iterator
933 i = m_active_objects.getIterator();
934 i.atEnd()==false; i++)
936 delete i.getNode()->getValue();
943 void ClientEnvironment::addPlayer(Player *player)
945 DSTACK(__FUNCTION_NAME);
947 It is a failure if player is local and there already is a local
950 assert(!(player->isLocal() == true && getLocalPlayer() != NULL));
952 Environment::addPlayer(player);
955 LocalPlayer * ClientEnvironment::getLocalPlayer()
957 for(core::list<Player*>::Iterator i = m_players.begin();
958 i != m_players.end(); i++)
961 if(player->isLocal())
962 return (LocalPlayer*)player;
967 void ClientEnvironment::step(float dtime)
969 DSTACK(__FUNCTION_NAME);
972 bool free_move = g_settings.getBool("free_move");
973 bool footprints = g_settings.getBool("footprints");
976 //TimeTaker timer("Client m_map->timerUpdate()", g_device);
977 m_map->timerUpdate(dtime);
981 Get the speed the player is going
983 f32 player_speed = 0.001; // just some small value
984 LocalPlayer *lplayer = getLocalPlayer();
986 player_speed = lplayer->getSpeed().getLength();
989 Maximum position increment
991 //f32 position_max_increment = 0.05*BS;
992 f32 position_max_increment = 0.1*BS;
994 // Maximum time increment (for collision detection etc)
995 // time = distance / speed
996 f32 dtime_max_increment = position_max_increment / player_speed;
998 // Maximum time increment is 10ms or lower
999 if(dtime_max_increment > 0.01)
1000 dtime_max_increment = 0.01;
1002 // Don't allow overly huge dtime
1006 f32 dtime_downcount = dtime;
1009 Stuff that has a maximum time increment
1018 if(dtime_downcount > dtime_max_increment)
1020 dtime_part = dtime_max_increment;
1021 dtime_downcount -= dtime_part;
1025 dtime_part = dtime_downcount;
1027 Setting this to 0 (no -=dtime_part) disables an infinite loop
1028 when dtime_part is so small that dtime_downcount -= dtime_part
1031 dtime_downcount = 0;
1039 Player *player = getLocalPlayer();
1041 v3f playerpos = player->getPosition();
1044 if(free_move == false)
1047 v3f speed = player->getSpeed();
1048 if(player->swimming_up == false)
1049 speed.Y -= 9.81 * BS * dtime_part * 2;
1052 if(player->in_water_stable || player->in_water)
1054 f32 max_down = 2.0*BS;
1055 if(speed.Y < -max_down) speed.Y = -max_down;
1058 if(speed.getLength() > max)
1060 speed = speed / speed.getLength() * max;
1064 player->setSpeed(speed);
1069 This also does collision detection.
1071 player->move(dtime_part, *m_map, position_max_increment);
1074 while(dtime_downcount > 0.001);
1076 //std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
1079 Stuff that can be done in an arbitarily large dtime
1081 for(core::list<Player*>::Iterator i = m_players.begin();
1082 i != m_players.end(); i++)
1084 Player *player = *i;
1085 v3f playerpos = player->getPosition();
1088 Handle non-local players
1090 if(player->isLocal() == false)
1093 player->move(dtime, *m_map, 100*BS);
1095 // Update lighting on remote players on client
1096 u8 light = LIGHT_MAX;
1099 v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS);
1100 MapNode n = m_map->getNode(p);
1101 light = n.getLightBlend(m_daynight_ratio);
1103 catch(InvalidPositionException &e) {}
1104 player->updateLight(light);
1108 Add footsteps to grass
1112 // Get node that is at BS/4 under player
1113 v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
1115 MapNode n = m_map->getNode(bottompos);
1116 if(n.d == CONTENT_GRASS)
1118 n.d = CONTENT_GRASS_FOOTSTEPS;
1119 m_map->setNode(bottompos, n);
1120 // Update mesh on client
1121 if(m_map->mapType() == MAPTYPE_CLIENT)
1123 v3s16 p_blocks = getNodeBlockPos(bottompos);
1124 MapBlock *b = m_map->getBlockNoCreate(p_blocks);
1125 //b->updateMesh(m_daynight_ratio);
1126 b->setMeshExpired(true);
1130 catch(InvalidPositionException &e)
1137 Step active objects and update lighting of them
1140 for(core::map<u16, ClientActiveObject*>::Iterator
1141 i = m_active_objects.getIterator();
1142 i.atEnd()==false; i++)
1144 ClientActiveObject* obj = i.getNode()->getValue();
1146 obj->step(dtime, this);
1148 //u8 light = LIGHT_MAX;
1152 v3s16 p = obj->getLightPosition();
1153 MapNode n = m_map->getNode(p);
1154 light = n.getLightBlend(m_daynight_ratio);
1156 catch(InvalidPositionException &e) {}
1157 obj->updateLight(light);
1161 void ClientEnvironment::updateMeshes(v3s16 blockpos)
1163 m_map->updateMeshes(blockpos, m_daynight_ratio);
1166 void ClientEnvironment::expireMeshes(bool only_daynight_diffed)
1168 m_map->expireMeshes(only_daynight_diffed);
1171 ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
1173 core::map<u16, ClientActiveObject*>::Node *n;
1174 n = m_active_objects.find(id);
1177 return n->getValue();
1180 bool isFreeClientActiveObjectId(u16 id,
1181 core::map<u16, ClientActiveObject*> &objects)
1186 for(core::map<u16, ClientActiveObject*>::Iterator
1187 i = objects.getIterator();
1188 i.atEnd()==false; i++)
1190 if(i.getNode()->getKey() == id)
1196 u16 getFreeClientActiveObjectId(
1197 core::map<u16, ClientActiveObject*> &objects)
1202 if(isFreeClientActiveObjectId(new_id, objects))
1212 u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
1215 if(object->getId() == 0)
1217 u16 new_id = getFreeClientActiveObjectId(m_active_objects);
1220 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
1221 <<"no free ids available"<<std::endl;
1225 object->setId(new_id);
1227 if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false)
1229 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
1230 <<"id is not free ("<<object->getId()<<")"<<std::endl;
1234 dstream<<"INGO: ClientEnvironment::addActiveObject(): "
1235 <<"added (id="<<object->getId()<<")"<<std::endl;
1236 m_active_objects.insert(object->getId(), object);
1237 object->addToScene(m_smgr);
1238 return object->getId();
1241 void ClientEnvironment::addActiveObject(u16 id, u8 type,
1242 const std::string &init_data)
1244 ClientActiveObject* obj = ClientActiveObject::create(type);
1247 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
1248 <<"id="<<id<<" type="<<type<<": Couldn't create object"
1255 addActiveObject(obj);
1257 obj->initialize(init_data);
1260 void ClientEnvironment::removeActiveObject(u16 id)
1262 dstream<<"ClientEnvironment::removeActiveObject(): "
1263 <<"id="<<id<<std::endl;
1264 ClientActiveObject* obj = getActiveObject(id);
1267 dstream<<"WARNING: ClientEnvironment::removeActiveObject(): "
1268 <<"id="<<id<<" not found"<<std::endl;
1271 obj->removeFromScene();
1273 m_active_objects.remove(id);
1276 void ClientEnvironment::processActiveObjectMessage(u16 id,
1277 const std::string &data)
1279 ClientActiveObject* obj = getActiveObject(id);
1282 dstream<<"WARNING: ClientEnvironment::processActiveObjectMessage():"
1283 <<" got message for id="<<id<<", which doesn't exist."
1287 obj->processMessage(data);
1290 void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
1291 core::array<DistanceSortedActiveObject> &dest)
1293 for(core::map<u16, ClientActiveObject*>::Iterator
1294 i = m_active_objects.getIterator();
1295 i.atEnd()==false; i++)
1297 ClientActiveObject* obj = i.getNode()->getValue();
1299 f32 d = (obj->getPosition() - origin).getLength();
1304 DistanceSortedActiveObject dso(obj, d);
1306 dest.push_back(dso);
1311 #endif // #ifndef SERVER