3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "environment.h"
24 Environment::Environment()
26 m_daynight_ratio = 0.5;
29 Environment::~Environment()
32 for(core::list<Player*>::Iterator i = m_players.begin();
33 i != m_players.end(); i++)
39 void Environment::addPlayer(Player *player)
41 DSTACK(__FUNCTION_NAME);
43 Check that peer_ids are unique.
44 Also check that names are unique.
45 Exception: there can be multiple players with peer_id=0
47 // If peer id is non-zero, it has to be unique.
48 if(player->peer_id != 0)
49 assert(getPlayer(player->peer_id) == NULL);
50 // Name has to be unique.
51 assert(getPlayer(player->getName()) == NULL);
53 m_players.push_back(player);
56 void Environment::removePlayer(u16 peer_id)
58 DSTACK(__FUNCTION_NAME);
60 for(core::list<Player*>::Iterator i = m_players.begin();
61 i != m_players.end(); i++)
64 if(player->peer_id != peer_id)
69 // See if there is an another one
70 // (shouldn't be, but just to be sure)
75 Player * Environment::getPlayer(u16 peer_id)
77 for(core::list<Player*>::Iterator i = m_players.begin();
78 i != m_players.end(); i++)
81 if(player->peer_id == peer_id)
87 Player * Environment::getPlayer(const char *name)
89 for(core::list<Player*>::Iterator i = m_players.begin();
90 i != m_players.end(); i++)
93 if(strcmp(player->getName(), name) == 0)
99 Player * Environment::getRandomConnectedPlayer()
101 core::list<Player*> connected_players = getPlayers(true);
102 u32 chosen_one = myrand() % connected_players.size();
104 for(core::list<Player*>::Iterator
105 i = connected_players.begin();
106 i != connected_players.end(); i++)
118 core::list<Player*> Environment::getPlayers()
123 core::list<Player*> Environment::getPlayers(bool ignore_disconnected)
125 core::list<Player*> newlist;
126 for(core::list<Player*>::Iterator
127 i = m_players.begin();
128 i != m_players.end(); i++)
132 if(ignore_disconnected)
134 // Ignore disconnected players
135 if(player->peer_id == 0)
139 newlist.push_back(player);
144 void Environment::printPlayers(std::ostream &o)
146 o<<"Players in environment:"<<std::endl;
147 for(core::list<Player*>::Iterator i = m_players.begin();
148 i != m_players.end(); i++)
151 o<<"Player peer_id="<<player->peer_id<<std::endl;
155 void Environment::setDayNightRatio(u32 r)
157 m_daynight_ratio = r;
160 u32 Environment::getDayNightRatio()
162 return m_daynight_ratio;
169 ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server):
172 m_random_spawn_timer(0)
176 ServerEnvironment::~ServerEnvironment()
182 void ServerEnvironment::serializePlayers(const std::string &savedir)
184 std::string players_path = savedir + "/players";
185 fs::CreateDir(players_path);
187 core::map<Player*, bool> saved_players;
189 std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
190 for(u32 i=0; i<player_files.size(); i++)
192 if(player_files[i].dir)
195 // Full path to this file
196 std::string path = players_path + "/" + player_files[i].name;
198 //dstream<<"Checking player file "<<path<<std::endl;
200 // Load player to see what is its name
201 ServerRemotePlayer testplayer;
203 // Open file and deserialize
204 std::ifstream is(path.c_str(), std::ios_base::binary);
205 if(is.good() == false)
207 dstream<<"Failed to read "<<path<<std::endl;
210 testplayer.deSerialize(is);
213 //dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
215 // Search for the player
216 std::string playername = testplayer.getName();
217 Player *player = getPlayer(playername.c_str());
220 dstream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
224 //dstream<<"Found matching player, overwriting."<<std::endl;
226 // OK, found. Save player there.
228 // Open file and serialize
229 std::ofstream os(path.c_str(), std::ios_base::binary);
230 if(os.good() == false)
232 dstream<<"Failed to overwrite "<<path<<std::endl;
235 player->serialize(os);
236 saved_players.insert(player, true);
240 for(core::list<Player*>::Iterator i = m_players.begin();
241 i != m_players.end(); i++)
244 if(saved_players.find(player) != NULL)
246 /*dstream<<"Player "<<player->getName()
247 <<" was already saved."<<std::endl;*/
250 std::string playername = player->getName();
251 // Don't save unnamed player
254 //dstream<<"Not saving unnamed player."<<std::endl;
260 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false)
261 playername = "player";
262 std::string path = players_path + "/" + playername;
264 for(u32 i=0; i<1000; i++)
266 if(fs::PathExists(path) == false)
271 path = players_path + "/" + playername + itos(i);
275 dstream<<"WARNING: Didn't find free file for player"<<std::endl;
280 /*dstream<<"Saving player "<<player->getName()<<" to "
282 // Open file and serialize
283 std::ofstream os(path.c_str(), std::ios_base::binary);
284 if(os.good() == false)
286 dstream<<"WARNING: Failed to overwrite "<<path<<std::endl;
289 player->serialize(os);
290 saved_players.insert(player, true);
294 //dstream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
297 void ServerEnvironment::deSerializePlayers(const std::string &savedir)
299 std::string players_path = savedir + "/players";
301 core::map<Player*, bool> saved_players;
303 std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
304 for(u32 i=0; i<player_files.size(); i++)
306 if(player_files[i].dir)
309 // Full path to this file
310 std::string path = players_path + "/" + player_files[i].name;
312 dstream<<"Checking player file "<<path<<std::endl;
314 // Load player to see what is its name
315 ServerRemotePlayer testplayer;
317 // Open file and deserialize
318 std::ifstream is(path.c_str(), std::ios_base::binary);
319 if(is.good() == false)
321 dstream<<"Failed to read "<<path<<std::endl;
324 testplayer.deSerialize(is);
327 dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
329 // Search for the player
330 std::string playername = testplayer.getName();
331 Player *player = getPlayer(playername.c_str());
332 bool newplayer = false;
335 dstream<<"Is a new player"<<std::endl;
336 player = new ServerRemotePlayer();
342 dstream<<"Reading player "<<testplayer.getName()<<" from "
344 // Open file and deserialize
345 std::ifstream is(path.c_str(), std::ios_base::binary);
346 if(is.good() == false)
348 dstream<<"Failed to read "<<path<<std::endl;
351 player->deSerialize(is);
359 void ServerEnvironment::step(float dtime)
361 DSTACK(__FUNCTION_NAME);
364 //bool free_move = g_settings.getBool("free_move");
365 bool footprints = g_settings.getBool("footprints");
368 //TimeTaker timer("Server m_map->timerUpdate()", g_device);
369 m_map->timerUpdate(dtime);
375 for(core::list<Player*>::Iterator i = m_players.begin();
376 i != m_players.end(); i++)
379 v3f playerpos = player->getPosition();
382 player->move(dtime, *m_map, 100*BS);
385 Add footsteps to grass
389 // Get node that is at BS/4 under player
390 v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
392 MapNode n = m_map->getNode(bottompos);
393 if(n.d == CONTENT_GRASS)
395 n.d = CONTENT_GRASS_FOOTSTEPS;
396 m_map->setNode(bottompos, n);
399 catch(InvalidPositionException &e)
405 if(g_settings.getBool("enable_experimental"))
411 for(core::map<u16, ServerActiveObject*>::Iterator
412 i = m_active_objects.getIterator();
413 i.atEnd()==false; i++)
415 ServerActiveObject* obj = i.getNode()->getValue();
416 // Step object, putting messages directly to the queue
417 obj->step(dtime, m_active_object_messages);
421 Remove (m_removed && m_known_by_count==0) objects
424 core::list<u16> objects_to_remove;
425 for(core::map<u16, ServerActiveObject*>::Iterator
426 i = m_active_objects.getIterator();
427 i.atEnd()==false; i++)
429 u16 id = i.getNode()->getKey();
430 ServerActiveObject* obj = i.getNode()->getValue();
431 // This shouldn't happen but check it
434 dstream<<"WARNING: NULL object found in ServerEnvironment"
435 <<" while finding removed objects. id="<<id<<std::endl;
436 // Id to be removed from m_active_objects
437 objects_to_remove.push_back(id);
442 // If not m_removed, don't remove.
443 if(obj->m_removed == false)
447 // Id to be removed from m_active_objects
448 objects_to_remove.push_back(id);
451 // Remove references from m_active_objects
452 for(core::list<u16>::Iterator i = objects_to_remove.begin();
453 i != objects_to_remove.end(); i++)
455 m_active_objects.remove(*i);
462 m_random_spawn_timer -= dtime;
463 if(m_random_spawn_timer < 0)
465 m_random_spawn_timer += myrand_range(2.0, 20.0);
467 /*TestSAO *obj = new TestSAO(0,
468 v3f(myrand_range(-2*BS,2*BS), BS*5, myrand_range(-2*BS,2*BS)));*/
474 /*v2s16 p2d(myrand_range(-5,5), myrand_range(-5,5));
475 s16 y = 1 + getServerMap().findGroundLevel(p2d);
476 v3f pos(p2d.X*BS,y*BS,p2d.Y*BS);*/
478 Player *player = getRandomConnectedPlayer();
481 pos = player->getPosition();
483 myrand_range(-5,5)*BS,
485 myrand_range(-5,5)*BS
489 Create a LuaSAO (ServerActiveObject)
492 LuaSAO *obj = new LuaSAO(this, 0, pos);
495 Select a random type for it
497 std::string objectdir = porting::getDataPath("luaobjects");
498 std::vector<fs::DirListNode> dirlist = fs::GetDirListing(objectdir);
499 if(dirlist.size() > 0)
501 u32 selected_i = myrand_range(0, dirlist.size()-1);
502 std::string selected_name = "";
503 selected_name = dirlist[selected_i].name;
504 /*for(u32 i=0; i<dirlist.size(); i++)*/
506 dstream<<"ServerEnvironment: Selected script name \""<<selected_name
507 <<"\" for new lua object"<<std::endl;
510 Load the scripts for the type
512 obj->initializeFromNothing(selected_name.c_str());
514 // Add the object to the environment
515 addActiveObject(obj);
519 } // enable_experimental
522 ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
524 core::map<u16, ServerActiveObject*>::Node *n;
525 n = m_active_objects.find(id);
528 return n->getValue();
531 bool isFreeServerActiveObjectId(u16 id,
532 core::map<u16, ServerActiveObject*> &objects)
537 for(core::map<u16, ServerActiveObject*>::Iterator
538 i = objects.getIterator();
539 i.atEnd()==false; i++)
541 if(i.getNode()->getKey() == id)
547 u16 getFreeServerActiveObjectId(
548 core::map<u16, ServerActiveObject*> &objects)
553 if(isFreeServerActiveObjectId(new_id, objects))
563 u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
566 if(object->getId() == 0)
568 u16 new_id = getFreeServerActiveObjectId(m_active_objects);
571 dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
572 <<"no free ids available"<<std::endl;
576 object->setId(new_id);
578 if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
580 dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
581 <<"id is not free ("<<object->getId()<<")"<<std::endl;
585 dstream<<"INGO: ServerEnvironment::addActiveObject(): "
586 <<"added (id="<<object->getId()<<")"<<std::endl;
587 m_active_objects.insert(object->getId(), object);
588 return object->getId();
592 Finds out what new objects have been added to
593 inside a radius around a position
595 void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
596 core::map<u16, bool> ¤t_objects,
597 core::map<u16, bool> &added_objects)
599 v3f pos_f = intToFloat(pos, BS);
600 f32 radius_f = radius * BS;
602 Go through the object list,
603 - discard m_removed objects,
604 - discard objects that are too far away,
605 - discard objects that are found in current_objects.
606 - add remaining objects to added_objects
608 for(core::map<u16, ServerActiveObject*>::Iterator
609 i = m_active_objects.getIterator();
610 i.atEnd()==false; i++)
612 u16 id = i.getNode()->getKey();
614 ServerActiveObject *object = i.getNode()->getValue();
617 // Discard if removed
618 if(object->m_removed)
620 // Discard if too far
621 f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
622 if(distance_f > radius_f)
624 // Discard if already on current_objects
625 core::map<u16, bool>::Node *n;
626 n = current_objects.find(id);
629 // Add to added_objects
630 added_objects.insert(id, false);
635 Finds out what objects have been removed from
636 inside a radius around a position
638 void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
639 core::map<u16, bool> ¤t_objects,
640 core::map<u16, bool> &removed_objects)
642 v3f pos_f = intToFloat(pos, BS);
643 f32 radius_f = radius * BS;
645 Go through current_objects; object is removed if:
646 - object is not found in m_active_objects (this is actually an
647 error condition; objects should be set m_removed=true and removed
648 only after all clients have been informed about removal), or
649 - object has m_removed=true, or
650 - object is too far away
652 for(core::map<u16, bool>::Iterator
653 i = current_objects.getIterator();
654 i.atEnd()==false; i++)
656 u16 id = i.getNode()->getKey();
657 ServerActiveObject *object = getActiveObject(id);
660 dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():"
661 <<" object in current_objects is NULL"<<std::endl;
663 else if(object->m_removed == false)
665 f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
666 /*dstream<<"removed == false"
667 <<"distance_f = "<<distance_f
668 <<", radius_f = "<<radius_f<<std::endl;*/
669 if(distance_f < radius_f)
675 removed_objects.insert(id, false);
679 ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
681 if(m_active_object_messages.size() == 0)
682 return ActiveObjectMessage(0);
684 return m_active_object_messages.pop_front();
693 ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr):
701 ClientEnvironment::~ClientEnvironment()
703 // delete active objects
704 for(core::map<u16, ClientActiveObject*>::Iterator
705 i = m_active_objects.getIterator();
706 i.atEnd()==false; i++)
708 delete i.getNode()->getValue();
715 void ClientEnvironment::addPlayer(Player *player)
717 DSTACK(__FUNCTION_NAME);
719 It is a failure if player is local and there already is a local
722 assert(!(player->isLocal() == true && getLocalPlayer() != NULL));
724 Environment::addPlayer(player);
727 LocalPlayer * ClientEnvironment::getLocalPlayer()
729 for(core::list<Player*>::Iterator i = m_players.begin();
730 i != m_players.end(); i++)
733 if(player->isLocal())
734 return (LocalPlayer*)player;
739 void ClientEnvironment::step(float dtime)
741 DSTACK(__FUNCTION_NAME);
744 bool free_move = g_settings.getBool("free_move");
745 bool footprints = g_settings.getBool("footprints");
748 //TimeTaker timer("Client m_map->timerUpdate()", g_device);
749 m_map->timerUpdate(dtime);
753 Get the speed the player is going
755 f32 player_speed = 0.001; // just some small value
756 LocalPlayer *lplayer = getLocalPlayer();
758 player_speed = lplayer->getSpeed().getLength();
761 Maximum position increment
763 //f32 position_max_increment = 0.05*BS;
764 f32 position_max_increment = 0.1*BS;
766 // Maximum time increment (for collision detection etc)
767 // time = distance / speed
768 f32 dtime_max_increment = position_max_increment / player_speed;
770 // Maximum time increment is 10ms or lower
771 if(dtime_max_increment > 0.01)
772 dtime_max_increment = 0.01;
774 // Don't allow overly huge dtime
778 f32 dtime_downcount = dtime;
781 Stuff that has a maximum time increment
790 if(dtime_downcount > dtime_max_increment)
791 dtime_part = dtime_max_increment;
793 dtime_part = dtime_downcount;
794 dtime_downcount -= dtime_part;
801 Player *player = getLocalPlayer();
803 v3f playerpos = player->getPosition();
806 if(free_move == false)
809 v3f speed = player->getSpeed();
810 if(player->swimming_up == false)
811 speed.Y -= 9.81 * BS * dtime_part * 2;
814 if(player->in_water_stable || player->in_water)
816 f32 max_down = 2.0*BS;
817 if(speed.Y < -max_down) speed.Y = -max_down;
820 if(speed.getLength() > max)
822 speed = speed / speed.getLength() * max;
826 player->setSpeed(speed);
831 This also does collision detection.
833 player->move(dtime_part, *m_map, position_max_increment);
836 while(dtime_downcount > 0.001);
838 //std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
841 Stuff that can be done in an arbitarily large dtime
843 for(core::list<Player*>::Iterator i = m_players.begin();
844 i != m_players.end(); i++)
847 v3f playerpos = player->getPosition();
850 Handle non-local players
852 if(player->isLocal() == false)
855 player->move(dtime, *m_map, 100*BS);
857 // Update lighting on remote players on client
858 u8 light = LIGHT_MAX;
861 v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS);
862 MapNode n = m_map->getNode(p);
863 light = n.getLightBlend(m_daynight_ratio);
865 catch(InvalidPositionException &e) {}
866 player->updateLight(light);
870 Add footsteps to grass
874 // Get node that is at BS/4 under player
875 v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
877 MapNode n = m_map->getNode(bottompos);
878 if(n.d == CONTENT_GRASS)
880 n.d = CONTENT_GRASS_FOOTSTEPS;
881 m_map->setNode(bottompos, n);
882 // Update mesh on client
883 if(m_map->mapType() == MAPTYPE_CLIENT)
885 v3s16 p_blocks = getNodeBlockPos(bottompos);
886 MapBlock *b = m_map->getBlockNoCreate(p_blocks);
887 b->updateMesh(m_daynight_ratio);
891 catch(InvalidPositionException &e)
900 for(core::map<u16, ClientActiveObject*>::Iterator
901 i = m_active_objects.getIterator();
902 i.atEnd()==false; i++)
904 ClientActiveObject* obj = i.getNode()->getValue();
910 void ClientEnvironment::updateMeshes(v3s16 blockpos)
912 m_map->updateMeshes(blockpos, m_daynight_ratio);
915 void ClientEnvironment::expireMeshes(bool only_daynight_diffed)
917 m_map->expireMeshes(only_daynight_diffed);
920 ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
922 core::map<u16, ClientActiveObject*>::Node *n;
923 n = m_active_objects.find(id);
926 return n->getValue();
929 bool isFreeClientActiveObjectId(u16 id,
930 core::map<u16, ClientActiveObject*> &objects)
935 for(core::map<u16, ClientActiveObject*>::Iterator
936 i = objects.getIterator();
937 i.atEnd()==false; i++)
939 if(i.getNode()->getKey() == id)
945 u16 getFreeClientActiveObjectId(
946 core::map<u16, ClientActiveObject*> &objects)
951 if(isFreeClientActiveObjectId(new_id, objects))
961 u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
964 if(object->getId() == 0)
966 u16 new_id = getFreeClientActiveObjectId(m_active_objects);
969 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
970 <<"no free ids available"<<std::endl;
974 object->setId(new_id);
976 if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false)
978 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
979 <<"id is not free ("<<object->getId()<<")"<<std::endl;
983 dstream<<"INGO: ClientEnvironment::addActiveObject(): "
984 <<"added (id="<<object->getId()<<")"<<std::endl;
985 m_active_objects.insert(object->getId(), object);
986 object->addToScene(m_smgr);
987 return object->getId();
990 void ClientEnvironment::addActiveObject(u16 id, u8 type,
991 const std::string &init_data)
993 ClientActiveObject* obj = ClientActiveObject::create(type);
996 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
997 <<"id="<<id<<" type="<<type<<": Couldn't create object"
1004 addActiveObject(obj);
1006 obj->initialize(init_data);
1009 void ClientEnvironment::removeActiveObject(u16 id)
1011 dstream<<"ClientEnvironment::removeActiveObject(): "
1012 <<"id="<<id<<std::endl;
1013 ClientActiveObject* obj = getActiveObject(id);
1016 dstream<<"WARNING: ClientEnvironment::removeActiveObject(): "
1017 <<"id="<<id<<" not found"<<std::endl;
1020 obj->removeFromScene();
1022 m_active_objects.remove(id);
1025 void ClientEnvironment::processActiveObjectMessage(u16 id,
1026 const std::string &data)
1028 ClientActiveObject* obj = getActiveObject(id);
1031 dstream<<"WARNING: ClientEnvironment::processActiveObjectMessage():"
1032 <<" got message for id="<<id<<", which doesn't exist."
1036 obj->processMessage(data);
1039 #endif // #ifndef SERVER