179e813ae977fc32d0eeb4b71c199811b95ced5e
[oweals/minetest.git] / src / environment.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "environment.h"
21 #include "filesys.h"
22 #include "porting.h"
23
24 Environment::Environment()
25 {
26         m_daynight_ratio = 0.5;
27 }
28
29 Environment::~Environment()
30 {
31         // Deallocate players
32         for(core::list<Player*>::Iterator i = m_players.begin();
33                         i != m_players.end(); i++)
34         {
35                 delete (*i);
36         }
37 }
38
39 void Environment::addPlayer(Player *player)
40 {
41         DSTACK(__FUNCTION_NAME);
42         /*
43                 Check that peer_ids are unique.
44                 Also check that names are unique.
45                 Exception: there can be multiple players with peer_id=0
46         */
47         // If peer id is non-zero, it has to be unique.
48         if(player->peer_id != 0)
49                 assert(getPlayer(player->peer_id) == NULL);
50         // Name has to be unique.
51         assert(getPlayer(player->getName()) == NULL);
52         // Add.
53         m_players.push_back(player);
54 }
55
56 void Environment::removePlayer(u16 peer_id)
57 {
58         DSTACK(__FUNCTION_NAME);
59 re_search:
60         for(core::list<Player*>::Iterator i = m_players.begin();
61                         i != m_players.end(); i++)
62         {
63                 Player *player = *i;
64                 if(player->peer_id != peer_id)
65                         continue;
66                 
67                 delete player;
68                 m_players.erase(i);
69                 // See if there is an another one
70                 // (shouldn't be, but just to be sure)
71                 goto re_search;
72         }
73 }
74
75 Player * Environment::getPlayer(u16 peer_id)
76 {
77         for(core::list<Player*>::Iterator i = m_players.begin();
78                         i != m_players.end(); i++)
79         {
80                 Player *player = *i;
81                 if(player->peer_id == peer_id)
82                         return player;
83         }
84         return NULL;
85 }
86
87 Player * Environment::getPlayer(const char *name)
88 {
89         for(core::list<Player*>::Iterator i = m_players.begin();
90                         i != m_players.end(); i++)
91         {
92                 Player *player = *i;
93                 if(strcmp(player->getName(), name) == 0)
94                         return player;
95         }
96         return NULL;
97 }
98
99 core::list<Player*> Environment::getPlayers()
100 {
101         return m_players;
102 }
103
104 core::list<Player*> Environment::getPlayers(bool ignore_disconnected)
105 {
106         core::list<Player*> newlist;
107         for(core::list<Player*>::Iterator
108                         i = m_players.begin();
109                         i != m_players.end(); i++)
110         {
111                 Player *player = *i;
112                 
113                 if(ignore_disconnected)
114                 {
115                         // Ignore disconnected players
116                         if(player->peer_id == 0)
117                                 continue;
118                 }
119
120                 newlist.push_back(player);
121         }
122         return newlist;
123 }
124
125 void Environment::printPlayers(std::ostream &o)
126 {
127         o<<"Players in environment:"<<std::endl;
128         for(core::list<Player*>::Iterator i = m_players.begin();
129                         i != m_players.end(); i++)
130         {
131                 Player *player = *i;
132                 o<<"Player peer_id="<<player->peer_id<<std::endl;
133         }
134 }
135
136 void Environment::setDayNightRatio(u32 r)
137 {
138         m_daynight_ratio = r;
139 }
140
141 u32 Environment::getDayNightRatio()
142 {
143         return m_daynight_ratio;
144 }
145
146 /*
147         ServerEnvironment
148 */
149
150 ServerEnvironment::ServerEnvironment(ServerMap *map):
151         m_map(map),
152         m_random_spawn_timer(0)
153 {
154 }
155
156 ServerEnvironment::~ServerEnvironment()
157 {
158         // Drop/delete map
159         m_map->drop();
160 }
161
162 void ServerEnvironment::serializePlayers(const std::string &savedir)
163 {
164         std::string players_path = savedir + "/players";
165         fs::CreateDir(players_path);
166
167         core::map<Player*, bool> saved_players;
168
169         std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
170         for(u32 i=0; i<player_files.size(); i++)
171         {
172                 if(player_files[i].dir)
173                         continue;
174                 
175                 // Full path to this file
176                 std::string path = players_path + "/" + player_files[i].name;
177
178                 //dstream<<"Checking player file "<<path<<std::endl;
179
180                 // Load player to see what is its name
181                 ServerRemotePlayer testplayer;
182                 {
183                         // Open file and deserialize
184                         std::ifstream is(path.c_str(), std::ios_base::binary);
185                         if(is.good() == false)
186                         {
187                                 dstream<<"Failed to read "<<path<<std::endl;
188                                 continue;
189                         }
190                         testplayer.deSerialize(is);
191                 }
192
193                 //dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
194                 
195                 // Search for the player
196                 std::string playername = testplayer.getName();
197                 Player *player = getPlayer(playername.c_str());
198                 if(player == NULL)
199                 {
200                         dstream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
201                         continue;
202                 }
203
204                 //dstream<<"Found matching player, overwriting."<<std::endl;
205
206                 // OK, found. Save player there.
207                 {
208                         // Open file and serialize
209                         std::ofstream os(path.c_str(), std::ios_base::binary);
210                         if(os.good() == false)
211                         {
212                                 dstream<<"Failed to overwrite "<<path<<std::endl;
213                                 continue;
214                         }
215                         player->serialize(os);
216                         saved_players.insert(player, true);
217                 }
218         }
219
220         for(core::list<Player*>::Iterator i = m_players.begin();
221                         i != m_players.end(); i++)
222         {
223                 Player *player = *i;
224                 if(saved_players.find(player) != NULL)
225                 {
226                         /*dstream<<"Player "<<player->getName()
227                                         <<" was already saved."<<std::endl;*/
228                         continue;
229                 }
230                 std::string playername = player->getName();
231                 // Don't save unnamed player
232                 if(playername == "")
233                 {
234                         //dstream<<"Not saving unnamed player."<<std::endl;
235                         continue;
236                 }
237                 /*
238                         Find a sane filename
239                 */
240                 if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false)
241                         playername = "player";
242                 std::string path = players_path + "/" + playername;
243                 bool found = false;
244                 for(u32 i=0; i<1000; i++)
245                 {
246                         if(fs::PathExists(path) == false)
247                         {
248                                 found = true;
249                                 break;
250                         }
251                         path = players_path + "/" + playername + itos(i);
252                 }
253                 if(found == false)
254                 {
255                         dstream<<"WARNING: Didn't find free file for player"<<std::endl;
256                         continue;
257                 }
258
259                 {
260                         /*dstream<<"Saving player "<<player->getName()<<" to "
261                                         <<path<<std::endl;*/
262                         // Open file and serialize
263                         std::ofstream os(path.c_str(), std::ios_base::binary);
264                         if(os.good() == false)
265                         {
266                                 dstream<<"WARNING: Failed to overwrite "<<path<<std::endl;
267                                 continue;
268                         }
269                         player->serialize(os);
270                         saved_players.insert(player, true);
271                 }
272         }
273
274         //dstream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
275 }
276
277 void ServerEnvironment::deSerializePlayers(const std::string &savedir)
278 {
279         std::string players_path = savedir + "/players";
280
281         core::map<Player*, bool> saved_players;
282
283         std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
284         for(u32 i=0; i<player_files.size(); i++)
285         {
286                 if(player_files[i].dir)
287                         continue;
288                 
289                 // Full path to this file
290                 std::string path = players_path + "/" + player_files[i].name;
291
292                 dstream<<"Checking player file "<<path<<std::endl;
293
294                 // Load player to see what is its name
295                 ServerRemotePlayer testplayer;
296                 {
297                         // Open file and deserialize
298                         std::ifstream is(path.c_str(), std::ios_base::binary);
299                         if(is.good() == false)
300                         {
301                                 dstream<<"Failed to read "<<path<<std::endl;
302                                 continue;
303                         }
304                         testplayer.deSerialize(is);
305                 }
306
307                 dstream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
308                 
309                 // Search for the player
310                 std::string playername = testplayer.getName();
311                 Player *player = getPlayer(playername.c_str());
312                 bool newplayer = false;
313                 if(player == NULL)
314                 {
315                         dstream<<"Is a new player"<<std::endl;
316                         player = new ServerRemotePlayer();
317                         newplayer = true;
318                 }
319
320                 // Load player
321                 {
322                         dstream<<"Reading player "<<testplayer.getName()<<" from "
323                                         <<path<<std::endl;
324                         // Open file and deserialize
325                         std::ifstream is(path.c_str(), std::ios_base::binary);
326                         if(is.good() == false)
327                         {
328                                 dstream<<"Failed to read "<<path<<std::endl;
329                                 continue;
330                         }
331                         player->deSerialize(is);
332                 }
333
334                 if(newplayer)
335                         addPlayer(player);
336         }
337 }
338
339 void ServerEnvironment::step(float dtime)
340 {
341         DSTACK(__FUNCTION_NAME);
342
343         // Get some settings
344         //bool free_move = g_settings.getBool("free_move");
345         bool footprints = g_settings.getBool("footprints");
346
347         {
348                 //TimeTaker timer("Server m_map->timerUpdate()", g_device);
349                 m_map->timerUpdate(dtime);
350         }
351
352         /*
353                 Handle players
354         */
355         for(core::list<Player*>::Iterator i = m_players.begin();
356                         i != m_players.end(); i++)
357         {
358                 Player *player = *i;
359                 v3f playerpos = player->getPosition();
360                 
361                 // Move
362                 player->move(dtime, *m_map, 100*BS);
363                 
364                 /*
365                         Add footsteps to grass
366                 */
367                 if(footprints)
368                 {
369                         // Get node that is at BS/4 under player
370                         v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
371                         try{
372                                 MapNode n = m_map->getNode(bottompos);
373                                 if(n.d == CONTENT_GRASS)
374                                 {
375                                         n.d = CONTENT_GRASS_FOOTSTEPS;
376                                         m_map->setNode(bottompos, n);
377                                 }
378                         }
379                         catch(InvalidPositionException &e)
380                         {
381                         }
382                 }
383         }
384         
385         /*
386                 Step active objects
387         */
388         for(core::map<u16, ServerActiveObject*>::Iterator
389                         i = m_active_objects.getIterator();
390                         i.atEnd()==false; i++)
391         {
392                 ServerActiveObject* obj = i.getNode()->getValue();
393                 // Step object, putting messages directly to the queue
394                 obj->step(dtime, m_active_object_messages);
395         }
396
397         /*
398                 Remove (m_removed && m_known_by_count==0) objects
399         */
400         {
401                 core::list<u16> objects_to_remove;
402                 for(core::map<u16, ServerActiveObject*>::Iterator
403                                 i = m_active_objects.getIterator();
404                                 i.atEnd()==false; i++)
405                 {
406                         u16 id = i.getNode()->getKey();
407                         ServerActiveObject* obj = i.getNode()->getValue();
408                         // This shouldn't happen but check it
409                         if(obj == NULL)
410                         {
411                                 dstream<<"WARNING: NULL object found in ServerEnvironment"
412                                                 <<" while finding removed objects. id="<<id<<std::endl;
413                                 // Id to be removed from m_active_objects
414                                 objects_to_remove.push_back(id);
415                                 continue;
416                         }
417                         else
418                         {
419                                 // If not m_removed, don't remove.
420                                 if(obj->m_removed == false)
421                                         continue;
422                                 // Delete
423                                 delete obj;
424                                 // Id to be removed from m_active_objects
425                                 objects_to_remove.push_back(id);
426                         }
427                 }
428                 // Remove references from m_active_objects
429                 for(core::list<u16>::Iterator i = objects_to_remove.begin();
430                                 i != objects_to_remove.end(); i++)
431                 {
432                         m_active_objects.remove(*i);
433                 }
434         }
435
436         /*
437                 TEST CODE
438         */
439         m_random_spawn_timer -= dtime;
440         if(m_random_spawn_timer < 0)
441         {
442                 m_random_spawn_timer += myrand_range(2.0, 20.0);
443
444                 /*TestSAO *obj = new TestSAO(0,
445                                 v3f(myrand_range(-2*BS,2*BS), BS*5, myrand_range(-2*BS,2*BS)));*/
446
447                 /*
448                         Create a Lua ServerActiveObject somewhere near the origin
449                 */
450                 LuaSAO *obj = new LuaSAO(this, 0,
451                                 v3f(myrand_range(-2*BS,2*BS),
452                                 myrand_range(2*BS,9*BS),
453                                 myrand_range(-2*BS,2*BS))
454                 );
455                 
456                 /*
457                         Select a random type for it
458                 */
459                 std::string objectdir = porting::getDataPath("luaobjects");
460                 std::vector<fs::DirListNode> dirlist = fs::GetDirListing(objectdir);
461                 u32 selected_i = myrand_range(0, dirlist.size()-1);
462                 std::string selected_name = "";
463                 selected_name = dirlist[selected_i].name;
464                 /*for(u32 i=0; i<dirlist.size(); i++)*/
465                 
466                 dstream<<"ServerEnvironment: Selected script name \""<<selected_name
467                                 <<"\" for new lua object"<<std::endl;
468
469                 /*
470                         Load the scripts for the type
471                 */
472                 obj->loadScripts(selected_name.c_str());
473
474                 // Add the object to the environment
475                 addActiveObject(obj);
476         }
477 }
478
479 ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
480 {
481         core::map<u16, ServerActiveObject*>::Node *n;
482         n = m_active_objects.find(id);
483         if(n == NULL)
484                 return NULL;
485         return n->getValue();
486 }
487
488 bool isFreeServerActiveObjectId(u16 id,
489                 core::map<u16, ServerActiveObject*> &objects)
490 {
491         if(id == 0)
492                 return false;
493         
494         for(core::map<u16, ServerActiveObject*>::Iterator
495                         i = objects.getIterator();
496                         i.atEnd()==false; i++)
497         {
498                 if(i.getNode()->getKey() == id)
499                         return false;
500         }
501         return true;
502 }
503
504 u16 getFreeServerActiveObjectId(
505                 core::map<u16, ServerActiveObject*> &objects)
506 {
507         u16 new_id = 1;
508         for(;;)
509         {
510                 if(isFreeServerActiveObjectId(new_id, objects))
511                         return new_id;
512                 
513                 if(new_id == 65535)
514                         return 0;
515
516                 new_id++;
517         }
518 }
519
520 u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
521 {
522         assert(object);
523         if(object->getId() == 0)
524         {
525                 u16 new_id = getFreeServerActiveObjectId(m_active_objects);
526                 if(new_id == 0)
527                 {
528                         dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
529                                         <<"no free ids available"<<std::endl;
530                         delete object;
531                         return 0;
532                 }
533                 object->setId(new_id);
534         }
535         if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false)
536         {
537                 dstream<<"WARNING: ServerEnvironment::addActiveObject(): "
538                                 <<"id is not free ("<<object->getId()<<")"<<std::endl;
539                 delete object;
540                 return 0;
541         }
542         dstream<<"INGO: ServerEnvironment::addActiveObject(): "
543                         <<"added (id="<<object->getId()<<")"<<std::endl;
544         m_active_objects.insert(object->getId(), object);
545         return object->getId();
546 }
547
548 /*
549         Finds out what new objects have been added to
550         inside a radius around a position
551 */
552 void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius,
553                 core::map<u16, bool> &current_objects,
554                 core::map<u16, bool> &added_objects)
555 {
556         v3f pos_f = intToFloat(pos, BS);
557         f32 radius_f = radius * BS;
558         /*
559                 Go through the object list,
560                 - discard m_removed objects,
561                 - discard objects that are too far away,
562                 - discard objects that are found in current_objects.
563                 - add remaining objects to added_objects
564         */
565         for(core::map<u16, ServerActiveObject*>::Iterator
566                         i = m_active_objects.getIterator();
567                         i.atEnd()==false; i++)
568         {
569                 u16 id = i.getNode()->getKey();
570                 // Get object
571                 ServerActiveObject *object = i.getNode()->getValue();
572                 if(object == NULL)
573                         continue;
574                 // Discard if removed
575                 if(object->m_removed)
576                         continue;
577                 // Discard if too far
578                 f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
579                 if(distance_f > radius_f)
580                         continue;
581                 // Discard if already on current_objects
582                 core::map<u16, bool>::Node *n;
583                 n = current_objects.find(id);
584                 if(n != NULL)
585                         continue;
586                 // Add to added_objects
587                 added_objects.insert(id, false);
588         }
589 }
590
591 /*
592         Finds out what objects have been removed from
593         inside a radius around a position
594 */
595 void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
596                 core::map<u16, bool> &current_objects,
597                 core::map<u16, bool> &removed_objects)
598 {
599         v3f pos_f = intToFloat(pos, BS);
600         f32 radius_f = radius * BS;
601         /*
602                 Go through current_objects; object is removed if:
603                 - object is not found in m_active_objects (this is actually an
604                   error condition; objects should be set m_removed=true and removed
605                   only after all clients have been informed about removal), or
606                 - object has m_removed=true, or
607                 - object is too far away
608         */
609         for(core::map<u16, bool>::Iterator
610                         i = current_objects.getIterator();
611                         i.atEnd()==false; i++)
612         {
613                 u16 id = i.getNode()->getKey();
614                 ServerActiveObject *object = getActiveObject(id);
615                 if(object == NULL)
616                 {
617                         dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():"
618                                         <<" object in current_objects is NULL"<<std::endl;
619                 }
620                 else if(object->m_removed == false)
621                 {
622                         f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
623                         /*dstream<<"removed == false"
624                                         <<"distance_f = "<<distance_f
625                                         <<", radius_f = "<<radius_f<<std::endl;*/
626                         if(distance_f < radius_f)
627                         {
628                                 // Not removed
629                                 continue;
630                         }
631                 }
632                 removed_objects.insert(id, false);
633         }
634 }
635
636 ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
637 {
638         if(m_active_object_messages.size() == 0)
639                 return ActiveObjectMessage(0);
640         
641         return m_active_object_messages.pop_front();
642 }
643
644 #ifndef SERVER
645
646 /*
647         ClientEnvironment
648 */
649
650 ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr):
651         m_map(map),
652         m_smgr(smgr)
653 {
654         assert(m_map);
655         assert(m_smgr);
656 }
657
658 ClientEnvironment::~ClientEnvironment()
659 {
660         // delete active objects
661         for(core::map<u16, ClientActiveObject*>::Iterator
662                         i = m_active_objects.getIterator();
663                         i.atEnd()==false; i++)
664         {
665                 delete i.getNode()->getValue();
666         }
667
668         // Drop/delete map
669         m_map->drop();
670 }
671
672 void ClientEnvironment::addPlayer(Player *player)
673 {
674         DSTACK(__FUNCTION_NAME);
675         /*
676                 It is a failure if player is local and there already is a local
677                 player
678         */
679         assert(!(player->isLocal() == true && getLocalPlayer() != NULL));
680
681         Environment::addPlayer(player);
682 }
683
684 LocalPlayer * ClientEnvironment::getLocalPlayer()
685 {
686         for(core::list<Player*>::Iterator i = m_players.begin();
687                         i != m_players.end(); i++)
688         {
689                 Player *player = *i;
690                 if(player->isLocal())
691                         return (LocalPlayer*)player;
692         }
693         return NULL;
694 }
695
696 void ClientEnvironment::step(float dtime)
697 {
698         DSTACK(__FUNCTION_NAME);
699
700         // Get some settings
701         bool free_move = g_settings.getBool("free_move");
702         bool footprints = g_settings.getBool("footprints");
703
704         {
705                 //TimeTaker timer("Client m_map->timerUpdate()", g_device);
706                 m_map->timerUpdate(dtime);
707         }
708
709         /*
710                 Get the speed the player is going
711         */
712         f32 player_speed = 0.001; // just some small value
713         LocalPlayer *lplayer = getLocalPlayer();
714         if(lplayer)
715                 player_speed = lplayer->getSpeed().getLength();
716         
717         /*
718                 Maximum position increment
719         */
720         //f32 position_max_increment = 0.05*BS;
721         f32 position_max_increment = 0.1*BS;
722
723         // Maximum time increment (for collision detection etc)
724         // time = distance / speed
725         f32 dtime_max_increment = position_max_increment / player_speed;
726         
727         // Maximum time increment is 10ms or lower
728         if(dtime_max_increment > 0.01)
729                 dtime_max_increment = 0.01;
730         
731         // Don't allow overly huge dtime
732         if(dtime > 0.5)
733                 dtime = 0.5;
734         
735         f32 dtime_downcount = dtime;
736
737         /*
738                 Stuff that has a maximum time increment
739         */
740
741         u32 loopcount = 0;
742         do
743         {
744                 loopcount++;
745
746                 f32 dtime_part;
747                 if(dtime_downcount > dtime_max_increment)
748                         dtime_part = dtime_max_increment;
749                 else
750                         dtime_part = dtime_downcount;
751                 dtime_downcount -= dtime_part;
752                 
753                 /*
754                         Handle local player
755                 */
756                 
757                 {
758                         Player *player = getLocalPlayer();
759
760                         v3f playerpos = player->getPosition();
761                         
762                         // Apply physics
763                         if(free_move == false)
764                         {
765                                 // Gravity
766                                 v3f speed = player->getSpeed();
767                                 if(player->swimming_up == false)
768                                         speed.Y -= 9.81 * BS * dtime_part * 2;
769
770                                 // Water resistance
771                                 if(player->in_water_stable || player->in_water)
772                                 {
773                                         f32 max_down = 2.0*BS;
774                                         if(speed.Y < -max_down) speed.Y = -max_down;
775
776                                         f32 max = 2.5*BS;
777                                         if(speed.getLength() > max)
778                                         {
779                                                 speed = speed / speed.getLength() * max;
780                                         }
781                                 }
782
783                                 player->setSpeed(speed);
784                         }
785
786                         /*
787                                 Move the player.
788                                 This also does collision detection.
789                         */
790                         player->move(dtime_part, *m_map, position_max_increment);
791                 }
792         }
793         while(dtime_downcount > 0.001);
794                 
795         //std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
796         
797         /*
798                 Stuff that can be done in an arbitarily large dtime
799         */
800         for(core::list<Player*>::Iterator i = m_players.begin();
801                         i != m_players.end(); i++)
802         {
803                 Player *player = *i;
804                 v3f playerpos = player->getPosition();
805                 
806                 /*
807                         Handle non-local players
808                 */
809                 if(player->isLocal() == false)
810                 {
811                         // Move
812                         player->move(dtime, *m_map, 100*BS);
813
814                         // Update lighting on remote players on client
815                         u8 light = LIGHT_MAX;
816                         try{
817                                 // Get node at head
818                                 v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS);
819                                 MapNode n = m_map->getNode(p);
820                                 light = n.getLightBlend(m_daynight_ratio);
821                         }
822                         catch(InvalidPositionException &e) {}
823                         player->updateLight(light);
824                 }
825                 
826                 /*
827                         Add footsteps to grass
828                 */
829                 if(footprints)
830                 {
831                         // Get node that is at BS/4 under player
832                         v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
833                         try{
834                                 MapNode n = m_map->getNode(bottompos);
835                                 if(n.d == CONTENT_GRASS)
836                                 {
837                                         n.d = CONTENT_GRASS_FOOTSTEPS;
838                                         m_map->setNode(bottompos, n);
839                                         // Update mesh on client
840                                         if(m_map->mapType() == MAPTYPE_CLIENT)
841                                         {
842                                                 v3s16 p_blocks = getNodeBlockPos(bottompos);
843                                                 MapBlock *b = m_map->getBlockNoCreate(p_blocks);
844                                                 b->updateMesh(m_daynight_ratio);
845                                         }
846                                 }
847                         }
848                         catch(InvalidPositionException &e)
849                         {
850                         }
851                 }
852         }
853         
854         /*
855                 Step active objects
856         */
857         for(core::map<u16, ClientActiveObject*>::Iterator
858                         i = m_active_objects.getIterator();
859                         i.atEnd()==false; i++)
860         {
861                 ClientActiveObject* obj = i.getNode()->getValue();
862                 // Step object
863                 obj->step(dtime);
864         }
865 }
866
867 void ClientEnvironment::updateMeshes(v3s16 blockpos)
868 {
869         m_map->updateMeshes(blockpos, m_daynight_ratio);
870 }
871
872 void ClientEnvironment::expireMeshes(bool only_daynight_diffed)
873 {
874         m_map->expireMeshes(only_daynight_diffed);
875 }
876
877 ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
878 {
879         core::map<u16, ClientActiveObject*>::Node *n;
880         n = m_active_objects.find(id);
881         if(n == NULL)
882                 return NULL;
883         return n->getValue();
884 }
885
886 bool isFreeClientActiveObjectId(u16 id,
887                 core::map<u16, ClientActiveObject*> &objects)
888 {
889         if(id == 0)
890                 return false;
891         
892         for(core::map<u16, ClientActiveObject*>::Iterator
893                         i = objects.getIterator();
894                         i.atEnd()==false; i++)
895         {
896                 if(i.getNode()->getKey() == id)
897                         return false;
898         }
899         return true;
900 }
901
902 u16 getFreeClientActiveObjectId(
903                 core::map<u16, ClientActiveObject*> &objects)
904 {
905         u16 new_id = 1;
906         for(;;)
907         {
908                 if(isFreeClientActiveObjectId(new_id, objects))
909                         return new_id;
910                 
911                 if(new_id == 65535)
912                         return 0;
913
914                 new_id++;
915         }
916 }
917
918 u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
919 {
920         assert(object);
921         if(object->getId() == 0)
922         {
923                 u16 new_id = getFreeClientActiveObjectId(m_active_objects);
924                 if(new_id == 0)
925                 {
926                         dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
927                                         <<"no free ids available"<<std::endl;
928                         delete object;
929                         return 0;
930                 }
931                 object->setId(new_id);
932         }
933         if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false)
934         {
935                 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
936                                 <<"id is not free ("<<object->getId()<<")"<<std::endl;
937                 delete object;
938                 return 0;
939         }
940         dstream<<"INGO: ClientEnvironment::addActiveObject(): "
941                         <<"added (id="<<object->getId()<<")"<<std::endl;
942         m_active_objects.insert(object->getId(), object);
943         object->addToScene(m_smgr);
944         return object->getId();
945 }
946
947 void ClientEnvironment::addActiveObject(u16 id, u8 type,
948                 const std::string &init_data)
949 {
950         ClientActiveObject* obj = ClientActiveObject::create(type);
951         if(obj == NULL)
952         {
953                 dstream<<"WARNING: ClientEnvironment::addActiveObject(): "
954                                 <<"id="<<id<<" type="<<type<<": Couldn't create object"
955                                 <<std::endl;
956                 return;
957         }
958         
959         obj->setId(id);
960
961         addActiveObject(obj);
962
963         obj->initialize(init_data);
964 }
965
966 void ClientEnvironment::removeActiveObject(u16 id)
967 {
968         dstream<<"ClientEnvironment::removeActiveObject(): "
969                         <<"id="<<id<<std::endl;
970         ClientActiveObject* obj = getActiveObject(id);
971         if(obj == NULL)
972         {
973                 dstream<<"WARNING: ClientEnvironment::removeActiveObject(): "
974                                 <<"id="<<id<<" not found"<<std::endl;
975                 return;
976         }
977         obj->removeFromScene();
978         delete obj;
979         m_active_objects.remove(id);
980 }
981
982 void ClientEnvironment::processActiveObjectMessage(u16 id,
983                 const std::string &data)
984 {
985         ClientActiveObject* obj = getActiveObject(id);
986         if(obj == NULL)
987         {
988                 dstream<<"WARNING: ClientEnvironment::processActiveObjectMessage():"
989                                 <<" got message for id="<<id<<", which doesn't exist."
990                                 <<std::endl;
991                 return;
992         }
993         obj->processMessage(data);
994 }
995
996 #endif // #ifndef SERVER
997
998