6 #include "util/thread.h"
8 #define BLOCK_EMERGE_ALLOWGEN (1<<0)
14 class BiomeDefManager;
16 class ManualMapVoxelManipulator;
20 struct BlockMakeData {
22 ManualMapVoxelManipulator *vmanip;
26 v3s16 blockpos_requested;
27 UniqueQueue<v3s16> transforming_liquid;
28 INodeDefManager *nodedef;
37 ~BlockMakeData() { delete vmanip; }
40 struct BlockEmergeData {
47 std::map<std::string, MapgenFactory *> mglist;
53 std::map<v3s16, BlockEmergeData *> blocks_enqueued;
54 std::map<u16, u16> peer_queue_count;
56 EmergeThread *emergethread;
59 BiomeDefManager *biomedef;
61 EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef);
64 void initMapgens(MapgenParams *mgparams);
65 Mapgen *createMapgen(std::string mgname, int mgid,
66 MapgenParams *mgparams, EmergeManager *emerge);
67 MapgenParams *createMapgenParams(std::string mgname);
69 bool enqueueBlockEmerge(u16 peer_id, v3s16 p, bool allow_generate);
70 bool popBlockEmerge(v3s16 *pos, u8 *flags);
72 bool registerMapgen(std::string name, MapgenFactory *mgfactory);
73 MapgenParams *getParamsFromSettings(Settings *settings);
74 void setParamsToSettings(Settings *settings);
76 //mapgen helper methods
77 Biome *getBiomeAtPoint(v3s16 p);
78 int getGroundLevelAtPoint(v2s16 p);
79 bool isBlockUnderground(v3s16 blockpos);
80 u32 getBlockSeed(v3s16 p);
83 class EmergeThread : public SimpleThread
87 EmergeManager *emerge;
89 bool enable_mapgen_debug_info;
93 std::queue<v3s16> blockqueue;
95 EmergeThread(Server *server):
102 enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
110 if(IsRunning() == false)
116 bool getBlockOrStartGen(v3s16 p, MapBlock **b,
117 BlockMakeData *data, bool allow_generate);