3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef DUNGEONGEN_HEADER
21 #define DUNGEONGEN_HEADER
26 #define VMANIP_FLAG_DUNGEON_INSIDE VOXELFLAG_CHECKED1
27 #define VMANIP_FLAG_DUNGEON_PRESERVE VOXELFLAG_CHECKED2
28 #define VMANIP_FLAG_DUNGEON_UNTOUCHABLE (\
29 VMANIP_FLAG_DUNGEON_INSIDE|VMANIP_FLAG_DUNGEON_PRESERVE)
31 class ManualMapVoxelManipulator;
32 class INodeDefManager;
35 v3s16 rand_ortho_dir(PseudoRandom &random, bool diagonal_dirs);
36 v3s16 turn_xz(v3s16 olddir, int t);
37 v3s16 random_turn(PseudoRandom &random, v3s16 olddir);
38 int dir_to_facedir(v3s16 d);
41 struct DungeonParams {
52 NoiseParams np_rarity;
53 NoiseParams np_wetness;
54 NoiseParams np_density;
61 ManualMapVoxelManipulator *vmanip;
62 INodeDefManager *ndef;
74 DungeonGen(INodeDefManager *ndef, u64 seed, s16 waterlevel, DungeonParams *dparams);
75 void generate(ManualMapVoxelManipulator *vm, u32 bseed,
76 v3s16 full_node_min, v3s16 full_node_max);
78 void makeDungeon(v3s16 start_padding);
79 void makeRoom(v3s16 roomsize, v3s16 roomplace);
80 void makeCorridor(v3s16 doorplace, v3s16 doordir,
81 v3s16 &result_place, v3s16 &result_dir);
82 void makeDoor(v3s16 doorplace, v3s16 doordir);
83 void makeFill(v3s16 place, v3s16 size, u8 avoid_flags, MapNode n, u8 or_flags);
84 void makeHole(v3s16 place);
86 bool findPlaceForDoor(v3s16 &result_place, v3s16 &result_dir);
87 bool findPlaceForRoomDoor(v3s16 roomsize, v3s16 &result_doorplace,
88 v3s16 &result_doordir, v3s16 &result_roomplace);
92 m_dir = rand_ortho_dir(random, dp.diagonal_dirs);
96 extern NoiseParams nparams_dungeon_rarity;
97 extern NoiseParams nparams_dungeon_wetness;
98 extern NoiseParams nparams_dungeon_density;